uint32_t hash = literal->Hash();
// If the key of a computed property is in the table, do not emit
// a store for the property later.
- if (property->kind() == ObjectLiteral::Property::COMPUTED &&
+ if ((property->kind() == ObjectLiteral::Property::MATERIALIZED_LITERAL ||
+ property->kind() == ObjectLiteral::Property::COMPUTED) &&
table.Lookup(literal, hash, false, allocator) != NULL) {
property->set_emit_store(false);
} else {
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+// Flags: --allow-natives-syntax
+
// Check that constants and computed properties are overwriting each other
// correctly, i.e., the last initializer for any name is stored in the object.
var foo4 = {
bar: function(b){},
- bar: 7,
+ bar: 4,
bar: function(){return 7},
};
15: 7
}
+function foo8(i) {
+ var obj = {
+ x: {a: i},
+ x: 7
+ };
+ return obj.x;
+};
+
assertEquals(7, foo1.bar);
assertEquals(7, foo2.bar);
assertEquals(7, foo3.bar);
assertEquals(7, foo6[14.31]);
assertEquals(7, foo7[15]);
+assertEquals(7, foo8(1));
+assertEquals(7, foo8(1));
+%OptimizeFunctionOnNextCall(foo8);
+assertEquals(7, foo8(1));
+
+
// Test for the classic code generator.
function fun(x) {