The slower convert-and-copy process performs a bad conversion
because it converts the value to signed 64-bit integer, but
bindless uniform handles are considered unsigned 64-bit.
This fixes "Check glUniform*() with mixed texture units/handles"
from arb_bindless_texture-uniform piglit.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
*/
if (returnType == uni->type->base_type ||
((returnType == GLSL_TYPE_INT || returnType == GLSL_TYPE_UINT) &&
- (uni->type->is_sampler() || uni->type->is_image()))) {
+ (uni->type->is_sampler() || uni->type->is_image())) ||
+ (returnType == GLSL_TYPE_UINT64 && uni->is_bindless)) {
memcpy(paramsOut, src, bytes);
} else {
union gl_constant_value *const dst =