add_definitions(-std=c++11)
endif()
+function(glslang_set_link_args TARGET)
+ # For MinGW compiles, statically link against the GCC and C++ runtimes.
+ # This avoids the need to ship those runtimes as DLLs.
+ if(WIN32)
+ if(${CMAKE_CXX_COMPILER_ID} MATCHES "GNU")
+ set_target_properties(${TARGET} PROPERTIES
+ LINK_FLAGS "-static -static-libgcc -static-libstdc++")
+ endif()
+ endif(WIN32)
+endfunction(glslang_set_link_args)
+
# We depend on these for later projects, so they should come first.
add_subdirectory(External)
add_executable(spirv-remap ${REMAPPER_SOURCES})
set_property(TARGET glslangValidator PROPERTY FOLDER tools)
set_property(TARGET spirv-remap PROPERTY FOLDER tools)
+glslang_set_link_args(glslangValidator)
+glslang_set_link_args(spirv-remap)
set(LIBRARIES
glslang
add_executable(glslangtests ${TEST_SOURCES})
set_property(TARGET glslangtests PROPERTY FOLDER tests)
+ glslang_set_link_args(glslangtests)
install(TARGETS glslangtests
RUNTIME DESTINATION bin)