/* Initialize the vertex element state in state->element.
* Do it by creating a vertex element state object and copying it there.
*/
- struct pipe_context ctx = {};
- ctx.screen = screen;
- struct si_vertex_elements *velems = si_create_vertex_elements(&ctx, num_elements, elements);
+ struct si_context ctx = {};
+ ctx.b.screen = screen;
+ struct si_vertex_elements *velems = si_create_vertex_elements(&ctx.b, num_elements, elements);
state->velems = *velems;
- si_delete_vertex_element(&ctx, velems);
+ si_delete_vertex_element(&ctx.b, velems);
assert(!state->velems.instance_divisor_is_one);
assert(!state->velems.instance_divisor_is_fetched);