// FIXME: these "default-aligned" APIs should be removed,
// but I don't feel like fixing all the builtin code right now.
- llvm::LoadInst *CreateDefaultAlignedLoad(llvm::Value *Addr,
- const llvm::Twine &Name = "") {
- return CGBuilderBaseTy::CreateLoad(Addr, false, Name);
- }
- llvm::LoadInst *CreateDefaultAlignedLoad(llvm::Value *Addr,
- const char *Name) {
- return CGBuilderBaseTy::CreateLoad(Addr, false, Name);
- }
- llvm::LoadInst *CreateDefaultAlignedLoad(llvm::Value *Addr, bool IsVolatile,
- const llvm::Twine &Name = "") {
- return CGBuilderBaseTy::CreateLoad(Addr, IsVolatile, Name);
- }
-
llvm::StoreInst *CreateDefaultAlignedStore(llvm::Value *Val,
llvm::Value *Addr,
bool IsVolatile = false) {
Value *IntToPtr =
Builder.CreateIntToPtr(EmitScalarExpr(E->getArg(0)),
llvm::PointerType::get(IntTy, 257));
- LoadInst *Load =
- Builder.CreateDefaultAlignedLoad(IntToPtr, /*isVolatile=*/true);
+ LoadInst *Load = Builder.CreateAlignedLoad(
+ IntTy, IntToPtr, getContext().getTypeAlignInChars(E->getType()));
+ Load->setVolatile(true);
return RValue::get(Load);
}
switch (BuiltinID) {
default: break;
case NEON::BI__builtin_neon_vldrq_p128: {
- llvm::Type *Int128PTy = llvm::Type::getIntNPtrTy(getLLVMContext(), 128);
+ llvm::Type *Int128Ty = llvm::Type::getIntNTy(getLLVMContext(), 128);
+ llvm::Type *Int128PTy = llvm::PointerType::get(Int128Ty, 0);
Value *Ptr = Builder.CreateBitCast(EmitScalarExpr(E->getArg(0)), Int128PTy);
- return Builder.CreateDefaultAlignedLoad(Ptr);
+ return Builder.CreateAlignedLoad(Int128Ty, Ptr,
+ CharUnits::fromQuantity(16));
}
case NEON::BI__builtin_neon_vstrq_p128: {
llvm::Type *Int128PTy = llvm::Type::getIntNPtrTy(getLLVMContext(), 128);
return EmitNeonCall(CGM.getIntrinsic(Int, Tys), Ops, "");
}
case NEON::BI__builtin_neon_vld1_v:
- case NEON::BI__builtin_neon_vld1q_v:
+ case NEON::BI__builtin_neon_vld1q_v: {
Ops[0] = Builder.CreateBitCast(Ops[0], llvm::PointerType::getUnqual(VTy));
- return Builder.CreateDefaultAlignedLoad(Ops[0]);
+ auto Alignment = CharUnits::fromQuantity(
+ BuiltinID == NEON::BI__builtin_neon_vld1_v ? 8 : 16);
+ return Builder.CreateAlignedLoad(VTy, Ops[0], Alignment);
+ }
case NEON::BI__builtin_neon_vst1_v:
case NEON::BI__builtin_neon_vst1q_v:
Ops[0] = Builder.CreateBitCast(Ops[0], llvm::PointerType::getUnqual(VTy));
Ops[1] = Builder.CreateBitCast(Ops[1], VTy);
return Builder.CreateDefaultAlignedStore(Ops[1], Ops[0]);
case NEON::BI__builtin_neon_vld1_lane_v:
- case NEON::BI__builtin_neon_vld1q_lane_v:
+ case NEON::BI__builtin_neon_vld1q_lane_v: {
Ops[1] = Builder.CreateBitCast(Ops[1], Ty);
Ty = llvm::PointerType::getUnqual(VTy->getElementType());
Ops[0] = Builder.CreateBitCast(Ops[0], Ty);
- Ops[0] = Builder.CreateDefaultAlignedLoad(Ops[0]);
+ auto Alignment = CharUnits::fromQuantity(
+ BuiltinID == NEON::BI__builtin_neon_vld1_lane_v ? 8 : 16);
+ Ops[0] =
+ Builder.CreateAlignedLoad(VTy->getElementType(), Ops[0], Alignment);
return Builder.CreateInsertElement(Ops[1], Ops[0], Ops[2], "vld1_lane");
+ }
case NEON::BI__builtin_neon_vld1_dup_v:
case NEON::BI__builtin_neon_vld1q_dup_v: {
Value *V = UndefValue::get(Ty);
Ty = llvm::PointerType::getUnqual(VTy->getElementType());
Ops[0] = Builder.CreateBitCast(Ops[0], Ty);
- Ops[0] = Builder.CreateDefaultAlignedLoad(Ops[0]);
+ auto Alignment = CharUnits::fromQuantity(
+ BuiltinID == NEON::BI__builtin_neon_vld1_dup_v ? 8 : 16);
+ Ops[0] =
+ Builder.CreateAlignedLoad(VTy->getElementType(), Ops[0], Alignment);
llvm::Constant *CI = ConstantInt::get(Int32Ty, 0);
Ops[0] = Builder.CreateInsertElement(V, Ops[0], CI);
return EmitNeonSplat(Ops[0], CI);
// FIXME: Generate IR in one pass, rather than going back and fixing up these
// placeholders.
llvm::Type *IRTy = CGF.ConvertTypeForMem(Ty);
- llvm::Value *Placeholder =
- llvm::UndefValue::get(IRTy->getPointerTo()->getPointerTo());
- Placeholder = CGF.Builder.CreateDefaultAlignedLoad(Placeholder);
+ llvm::Type *IRPtrTy = IRTy->getPointerTo();
+ llvm::Value *Placeholder = llvm::UndefValue::get(IRPtrTy->getPointerTo());
// FIXME: When we generate this IR in one pass, we shouldn't need
// this win32-specific alignment hack.
CharUnits Align = CharUnits::fromQuantity(4);
+ Placeholder = CGF.Builder.CreateAlignedLoad(IRPtrTy, Placeholder, Align);
return AggValueSlot::forAddr(Address(Placeholder, Align),
Ty.getQualifiers(),
if (RuntimeVersion < 10 ||
CGF.CGM.getTarget().getTriple().isKnownWindowsMSVCEnvironment())
return CGF.Builder.CreateZExtOrBitCast(
- CGF.Builder.CreateDefaultAlignedLoad(CGF.Builder.CreateAlignedLoad(
- ObjCIvarOffsetVariable(Interface, Ivar),
- CGF.getPointerAlign(), "ivar")),
+ CGF.Builder.CreateAlignedLoad(
+ Int32Ty, CGF.Builder.CreateAlignedLoad(
+ ObjCIvarOffsetVariable(Interface, Ivar),
+ CGF.getPointerAlign(), "ivar"),
+ CharUnits::fromQuantity(4)),
PtrDiffTy);
std::string name = "__objc_ivar_offset_value_" +
Interface->getNameAsString() +"." + Ivar->getNameAsString();
llvm::Value *RegHiAddr = TyLo->isFPOrFPVectorTy() ? GPAddr : FPAddr;
// Copy the first element.
- llvm::Value *V =
- CGF.Builder.CreateDefaultAlignedLoad(
- CGF.Builder.CreateBitCast(RegLoAddr, PTyLo));
+ // FIXME: Our choice of alignment here and below is probably pessimistic.
+ llvm::Value *V = CGF.Builder.CreateAlignedLoad(
+ TyLo, CGF.Builder.CreateBitCast(RegLoAddr, PTyLo),
+ CharUnits::fromQuantity(getDataLayout().getABITypeAlignment(TyLo)));
CGF.Builder.CreateStore(V,
CGF.Builder.CreateStructGEP(Tmp, 0, CharUnits::Zero()));
// Copy the second element.
- V = CGF.Builder.CreateDefaultAlignedLoad(
- CGF.Builder.CreateBitCast(RegHiAddr, PTyHi));
+ V = CGF.Builder.CreateAlignedLoad(
+ TyHi, CGF.Builder.CreateBitCast(RegHiAddr, PTyHi),
+ CharUnits::fromQuantity(getDataLayout().getABITypeAlignment(TyHi)));
CharUnits Offset = CharUnits::fromQuantity(
getDataLayout().getStructLayout(ST)->getElementOffset(1));
CGF.Builder.CreateStore(V, CGF.Builder.CreateStructGEP(Tmp, 1, Offset));