#include "lldb/Initialization/SystemInitializerCommon.h"
#include "lldb/Interpreter/CommandInterpreter.h"
#include "lldb/Target/ProcessTrace.h"
+#include "lldb/Utility/Reproducer.h"
#include "lldb/Utility/Timer.h"
#include "llvm/Support/TargetSelect.h"
SystemInitializerFull::~SystemInitializerFull() = default;
llvm::Error SystemInitializerFull::Initialize() {
- if (auto e = SystemInitializerCommon::Initialize())
- return e;
+ llvm::Error error = SystemInitializerCommon::Initialize();
+ if (error) {
+ // During active replay, the ::Initialize call is replayed like any other
+ // SB API call and the return value is ignored. Since we can't intercept
+ // this, we terminate here before the uninitialized debugger inevitably
+ // crashes.
+ if (repro::Reproducer::Instance().IsReplaying())
+ llvm::report_fatal_error("system initialization failed");
+ return error;
+ }
// Initialize LLVM and Clang
llvm::InitializeAllTargets();