This is a useful shorthand for client application debugging macros,
since you can ask the object class from the object itself.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
return proxy->object.id;
}
+/** Get the interface name (class) of a proxy object
+ *
+ * \param proxy The proxy object
+ * \return The interface name of the object associated with the proxy
+ *
+ * \memberof wl_proxy
+ */
+WL_EXPORT const char *
+wl_proxy_get_class(struct wl_proxy *proxy)
+{
+ return proxy->object.interface->name;
+}
/** Assign a proxy to an event queue
*
void wl_proxy_set_user_data(struct wl_proxy *proxy, void *user_data);
void *wl_proxy_get_user_data(struct wl_proxy *proxy);
uint32_t wl_proxy_get_id(struct wl_proxy *proxy);
+const char *wl_proxy_get_class(struct wl_proxy *proxy);
void wl_proxy_set_queue(struct wl_proxy *proxy, struct wl_event_queue *queue);
#include "wayland-client-protocol.h"