We silently dropped higher bits of layer size, which was not
caught by CTS because it requires image to be big.
Fixes rendering in shadowmappingcascade Vulkan demo.
Cc: mesa-stable
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25717>
layer size at the point that it stops being reduced moving to
higher (smaller) mipmap levels
-->
- <bitfield name="ARRAY_PITCH" low="0" high="13" shr="12" type="uint"/>
+ <bitfield name="ARRAY_PITCH" low="0" high="22" shr="12" type="uint"/>
<bitfield name="MIN_LAYERSZ" low="23" high="26" shr="12"/>
<!--
by default levels with w < 16 are linear