Only eglapi needs any of this.
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18713>
/**
+ * Lookup a handle to find the linked display.
+ * Return NULL if the handle has no corresponding linked display.
+ */
+static _EGLDisplay *
+_eglLookupDisplay(EGLDisplay dpy)
+{
+ simple_mtx_lock(_eglGlobal.Mutex);
+
+ _EGLDisplay *cur = _eglGlobal.DisplayList;
+ while (cur) {
+ if (cur == (_EGLDisplay *) dpy)
+ break;
+ cur = cur->Next;
+ }
+ simple_mtx_unlock(_eglGlobal.Mutex);
+
+ return cur;
+}
+
+
+/**
* Lookup and lock a display.
*/
_EGLDisplay *
/**
- * Return EGL_TRUE if the given handle is a valid handle to a display.
- */
-EGLBoolean
-_eglCheckDisplayHandle(EGLDisplay dpy)
-{
- _EGLDisplay *cur;
-
- simple_mtx_lock(_eglGlobal.Mutex);
- cur = _eglGlobal.DisplayList;
- while (cur) {
- if (cur == (_EGLDisplay *) dpy)
- break;
- cur = cur->Next;
- }
- simple_mtx_unlock(_eglGlobal.Mutex);
- return (cur != NULL);
-}
-
-
-/**
* Return EGL_TRUE if the given resource is valid. That is, the display does
* own the resource.
*/
extern EGLBoolean
-_eglCheckDisplayHandle(EGLDisplay dpy);
-
-
-extern EGLBoolean
_eglCheckResource(void *res, _EGLResourceType type, _EGLDisplay *disp);
/**
- * Lookup a handle to find the linked display.
- * Return NULL if the handle has no corresponding linked display.
- */
-static inline _EGLDisplay *
-_eglLookupDisplay(EGLDisplay dpy)
-{
- _EGLDisplay *disp = (_EGLDisplay *) dpy;
- if (!_eglCheckDisplayHandle(dpy))
- disp = NULL;
- return disp;
-}
-
-
-/**
* Return the handle of a linked display, or EGL_NO_DISPLAY.
*/
static inline EGLDisplay