Just always call weston_surface_to_global_float() instead.
*y = wl_fixed_from_double(yf);
}
-WL_EXPORT void
-weston_surface_to_global(struct weston_surface *surface,
- int32_t sx, int32_t sy, int32_t *x, int32_t *y)
-{
- GLfloat xf, yf;
-
- weston_surface_to_global_float(surface, sx, sy, &xf, &yf);
- *x = floorf(xf);
- *y = floorf(yf);
-}
-
static void
surface_from_global_float(struct weston_surface *surface,
GLfloat x, GLfloat y, GLfloat *sx, GLfloat *sy)
weston_surface_update_transform(struct weston_surface *surface);
void
-weston_surface_to_global(struct weston_surface *surface,
- int32_t sx, int32_t sy, int32_t *x, int32_t *y);
-void
weston_surface_to_global_fixed(struct weston_surface *surface,
wl_fixed_t sx, wl_fixed_t sy,
wl_fixed_t *x, wl_fixed_t *y);
struct shell_grab base;
struct weston_matrix rotation;
struct {
- int32_t x;
- int32_t y;
+ GLfloat x;
+ GLfloat y;
} center;
};
shell_grab_init(&rotate->base, &rotate_grab_interface, surface);
- weston_surface_to_global(surface->surface,
- surface->surface->geometry.width / 2,
- surface->surface->geometry.height / 2,
- &rotate->center.x, &rotate->center.y);
+ weston_surface_to_global_float(surface->surface,
+ surface->surface->geometry.width / 2,
+ surface->surface->geometry.height / 2,
+ &rotate->center.x, &rotate->center.y);
wl_pointer_start_grab(seat->pointer, &rotate->base.grab);