let Args = [EnumArgument<"ResourceType", "ResourceClass",
["SRV", "UAV", "CBuffer", "Sampler"],
["SRV", "UAV", "CBuffer", "Sampler"]
- >];
+ >,
+ EnumArgument<"ResourceShape", "ResourceKind",
+ ["Texture1D", "Texture2D", "Texture2DMS",
+ "Texture3D", "TextureCube", "Texture1DArray",
+ "Texture2DArray", "Texture2DMSArray",
+ "TextureCubeArray", "TypedBuffer", "RawBuffer",
+ "StructuredBuffer", "CBufferKind", "SamplerKind",
+ "TBuffer", "RTAccelerationStructure", "FeedbackTexture2D",
+ "FeedbackTexture2DArray"],
+ ["Texture1D", "Texture2D", "Texture2DMS",
+ "Texture3D", "TextureCube", "Texture1DArray",
+ "Texture2DArray", "Texture2DMSArray",
+ "TextureCubeArray", "TypedBuffer", "RawBuffer",
+ "StructuredBuffer", "CBufferKind", "SamplerKind",
+ "TBuffer", "RTAccelerationStructure", "FeedbackTexture2D",
+ "FeedbackTexture2DArray"]
+ >
+ ];
let Documentation = [InternalOnly];
}
}
BuiltinTypeDeclBuilder &
- annotateResourceClass(HLSLResourceAttr::ResourceClass RC) {
+ annotateResourceClass(HLSLResourceAttr::ResourceClass RC,
+ HLSLResourceAttr::ResourceKind RK) {
if (Record->isCompleteDefinition())
return *this;
Record->addAttr(
- HLSLResourceAttr::CreateImplicit(Record->getASTContext(), RC));
+ HLSLResourceAttr::CreateImplicit(Record->getASTContext(), RC, RK));
return *this;
}
.addHandleMember()
.addDefaultHandleConstructor(*SemaPtr, ResourceClass::UAV)
.addArraySubscriptOperators()
- .annotateResourceClass(HLSLResourceAttr::UAV)
+ .annotateResourceClass(HLSLResourceAttr::UAV,
+ HLSLResourceAttr::TypedBuffer)
.completeDefinition();
}
// CHECK-NEXT: CXXRecordDecl 0x{{[0-9A-Fa-f]+}} <<invalid sloc>> <invalid sloc> implicit class RWBuffer definition
// CHECK: FinalAttr 0x{{[0-9A-Fa-f]+}} <<invalid sloc>> Implicit final
-// CHECK-NEXT: HLSLResourceAttr 0x{{[0-9A-Fa-f]+}} <<invalid sloc>> Implicit UAV
+// CHECK-NEXT: HLSLResourceAttr 0x{{[0-9A-Fa-f]+}} <<invalid sloc>> Implicit UAV TypedBuffer
// CHECK-NEXT: FieldDecl 0x{{[0-9A-Fa-f]+}} <<invalid sloc>> <invalid sloc> implicit h 'element_type *'
// CHECK: CXXMethodDecl 0x{{[0-9A-Fa-f]+}} <<invalid sloc>> <invalid sloc> operator[] 'element_type &const (unsigned int) const'
// CHECK: TemplateArgument type 'float'
// CHECK-NEXT: BuiltinType 0x{{[0-9A-Fa-f]+}} 'float'
// CHECK-NEXT: FinalAttr 0x{{[0-9A-Fa-f]+}} <<invalid sloc>> Implicit final
-// CHECK-NEXT: HLSLResourceAttr 0x{{[0-9A-Fa-f]+}} <<invalid sloc>> Implicit UAV
+// CHECK-NEXT: HLSLResourceAttr 0x{{[0-9A-Fa-f]+}} <<invalid sloc>> Implicit UAV TypedBuffer
// CHECK-NEXT: FieldDecl 0x{{[0-9A-Fa-f]+}} <<invalid sloc>> <invalid sloc> implicit referenced h 'float *'