#ifndef GL_DEBUG_TYPE_ERROR
#define GL_DEBUG_TYPE_ERROR 0x824C
#endif
-#ifndef GL_DEBUG_TYPE_DEPRECATED_BEHAVIOUR
-#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOUR 0x824D
+#ifndef GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
#endif
-#ifndef GL_DEBUG_TYPE_UNDEFINED_BEHAVIOUR
-#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOUR 0x824E
+#ifndef GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
#endif
#ifndef GL_DEBUG_TYPE_PORTABILITY
#define GL_DEBUG_TYPE_PORTABILITY 0x824F
switch (type) {
case GL_DEBUG_TYPE_ERROR:
return "error";
- case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOUR:
+ case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
return "deprecated";
- case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOUR:
+ case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
return "undefined";
case GL_DEBUG_TYPE_PORTABILITY:
return "portability";
switch (type) {
case GL_DEBUG_TYPE_ERROR:
- case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOUR:
+ case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
GST_ERROR_OBJECT (context, "%s: GL %s from %s id:%u, %s", severity_str,
type_str, source_str, id, message);
break;
- case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOUR:
+ case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
case GL_DEBUG_TYPE_PORTABILITY:
GST_FIXME_OBJECT (context, "%s: GL %s from %s id:%u, %s", severity_str,
type_str, source_str, id, message);