haptic: Fix incorrect module naming 00/309400/1
authorYunhee Seo <yuni.seo@samsung.com>
Tue, 9 Apr 2024 11:14:58 +0000 (20:14 +0900)
committerYunhee Seo <yuni.seo@samsung.com>
Tue, 9 Apr 2024 11:14:58 +0000 (20:14 +0900)
According to HAL API Prototype rule,
hal module funcs structure naming should be hal_backend_[module]_funcs.
However, the hal module name was being used incorrectly.
Actual module name is not "haptic" but "device-haptic".

Change-Id: I49b75853d00afb10342f7b14f29e4ff2e01d463d
Signed-off-by: Yunhee Seo <yuni.seo@samsung.com>
hw/haptic/emulator.c

index 329148956d8563e1e3313a9b2e653e37efb120e9..441cdad1bfc6d71db00077aea8418727eb723377 100644 (file)
@@ -20,7 +20,7 @@
 #include <stdbool.h>
 #include <system_info.h>
 #include <libsyscommon/list.h>
-#include <hal/hal-haptic-interface.h>
+#include <hal/hal-device-haptic-interface.h>
 
 #include </hal/include/device/hal-backend-common.h>
 
@@ -129,20 +129,20 @@ static bool is_valid(void)
 
 static int haptic_init(void **data)
 {
-    hal_backend_haptic_funcs *haptic_funcs;
+    hal_backend_device_haptic_funcs *device_haptic_funcs;
 
-    haptic_funcs = calloc(1, sizeof(hal_backend_haptic_funcs));
-    if (!haptic_funcs)
+    device_haptic_funcs = calloc(1, sizeof(hal_backend_device_haptic_funcs));
+    if (!device_haptic_funcs)
         return -ENOMEM;
 
-    haptic_funcs->get_device_count = get_device_count;
-    haptic_funcs->open_device = open_device;
-    haptic_funcs->close_device = close_device;
-    haptic_funcs->vibrate_monotone = vibrate_monotone;
-    haptic_funcs->stop_device = stop_device;
-    haptic_funcs->is_valid = is_valid;
+    device_haptic_funcs->get_device_count = get_device_count;
+    device_haptic_funcs->open_device = open_device;
+    device_haptic_funcs->close_device = close_device;
+    device_haptic_funcs->vibrate_monotone = vibrate_monotone;
+    device_haptic_funcs->stop_device = stop_device;
+    device_haptic_funcs->is_valid = is_valid;
 
-    *data = (void *)haptic_funcs;
+    *data = (void *)device_haptic_funcs;
 
     return 0;
 }