case NIR_INTRINSIC_IO_SEMANTICS: {
struct nir_io_semantics io = nir_intrinsic_io_semantics(instr);
- fprintf(fp, "io location=%u slots=%u", io.location, io.num_slots);
+
+ /* Try to figure out the mode so we can interpret the location */
+ nir_variable_mode mode = nir_var_mem_generic;
+ switch (instr->intrinsic) {
+ case nir_intrinsic_load_input:
+ case nir_intrinsic_load_interpolated_input:
+ mode = nir_var_shader_in;
+ break;
+
+ case nir_intrinsic_load_output:
+ case nir_intrinsic_store_output:
+ case nir_intrinsic_store_per_primitive_output:
+ case nir_intrinsic_store_per_vertex_output:
+ mode = nir_var_shader_out;
+ break;
+
+ default:
+ break;
+ }
+
+ /* Using that mode, we should be able to name the location */
+ char buf[4];
+ const char *loc = get_location_str(io.location,
+ state->shader->info.stage, mode,
+ buf);
+
+ fprintf(fp, "io location=%s slots=%u", loc, io.num_slots);
if (io.dual_source_blend_index)
fprintf(fp, " dualsrc");