FOR_CUBE_FACES(faceGL,
{
- glCompressedTexImage2D(faceGL, 0, format, blockPixels.x(), blockPixels.y(), 0, blockBytes, &dummyData[0]);
+ glCompressedTexImage2D(faceGL, 0, format, blockPixels.x(), blockPixels.y(), 0, (int)blockBytes, &dummyData[0]);
expectError(requiredError);
});
}
const size_t blockBytes = getBlockSize(tcuFormat);
const vector<deUint8> dummyData (blockBytes);
- glCompressedTexImage3D(GL_TEXTURE_3D, 0, format, blockPixels.x(), blockPixels.y(), blockPixels.z(), 0, blockBytes, &dummyData[0]);
+ glCompressedTexImage3D(GL_TEXTURE_3D, 0, format, blockPixels.x(), blockPixels.y(), blockPixels.z(), 0, (int)blockBytes, &dummyData[0]);
expectError(requiredError);
- glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, format, blockPixels.x(), blockPixels.y(), blockPixels.z(), 0, blockBytes, &dummyData[0]);
+ glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, format, blockPixels.x(), blockPixels.y(), blockPixels.z(), 0, (int)blockBytes, &dummyData[0]);
expectError(requiredError);
}
}