gallium: new wide point/line stages (missed in prev commit)
authorBrian Paul <brian.paul@tungstengraphics.com>
Fri, 29 Feb 2008 00:54:42 +0000 (17:54 -0700)
committerBrian Paul <brian.paul@tungstengraphics.com>
Fri, 29 Feb 2008 00:54:42 +0000 (17:54 -0700)
src/gallium/auxiliary/draw/draw_wide_line.c [new file with mode: 0644]
src/gallium/auxiliary/draw/draw_wide_point.c [new file with mode: 0644]

diff --git a/src/gallium/auxiliary/draw/draw_wide_line.c b/src/gallium/auxiliary/draw/draw_wide_line.c
new file mode 100644 (file)
index 0000000..946a983
--- /dev/null
@@ -0,0 +1,187 @@
+/**************************************************************************
+ * 
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ * 
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ * 
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * 
+ **************************************************************************/
+
+/* Authors:  Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "pipe/p_util.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_shader_tokens.h"
+#include "draw_private.h"
+
+
+struct wideline_stage {
+   struct draw_stage stage;
+
+   float half_line_width;
+};
+
+
+
+static INLINE struct wideline_stage *wideline_stage( struct draw_stage *stage )
+{
+   return (struct wideline_stage *)stage;
+}
+
+
+static void wideline_point( struct draw_stage *stage,
+                               struct prim_header *header )
+{
+   stage->next->point( stage->next, header );
+}
+
+
+static void wideline_tri( struct draw_stage *stage,
+                             struct prim_header *header )
+{
+   stage->next->tri(stage->next, header);
+}
+
+
+/**
+ * Draw a wide line by drawing a quad (two triangles).
+ * XXX need to disable polygon stipple.
+ */
+static void wideline_line( struct draw_stage *stage,
+                           struct prim_header *header )
+{
+   /*const struct wideline_stage *wide = wideline_stage(stage);*/
+   const float half_width = 0.5f * stage->draw->rasterizer->line_width;
+
+   struct prim_header tri;
+
+   struct vertex_header *v0 = dup_vert(stage, header->v[0], 0);
+   struct vertex_header *v1 = dup_vert(stage, header->v[0], 1);
+   struct vertex_header *v2 = dup_vert(stage, header->v[1], 2);
+   struct vertex_header *v3 = dup_vert(stage, header->v[1], 3);
+
+   float *pos0 = v0->data[0];
+   float *pos1 = v1->data[0];
+   float *pos2 = v2->data[0];
+   float *pos3 = v3->data[0];
+
+   const float dx = FABSF(pos0[0] - pos2[0]);
+   const float dy = FABSF(pos0[1] - pos2[1]);
+   
+   /*
+    * Draw wide line as a quad (two tris) by "stretching" the line along
+    * X or Y.
+    * We need to tweak coords in several ways to be conformant here.
+    */
+
+   if (dx > dy) {
+      /* x-major line */
+      pos0[1] = pos0[1] - half_width - 0.25f;
+      pos1[1] = pos1[1] + half_width - 0.25f;
+      pos2[1] = pos2[1] - half_width - 0.25f;
+      pos3[1] = pos3[1] + half_width - 0.25f;
+      if (pos0[0] < pos2[0]) {
+         /* left to right line */
+         pos0[0] -= 0.5f;
+         pos1[0] -= 0.5f;
+         pos2[0] -= 0.5f;
+         pos3[0] -= 0.5f;
+      }
+      else {
+         /* right to left line */
+         pos0[0] += 0.5f;
+         pos1[0] += 0.5f;
+         pos2[0] += 0.5f;
+         pos3[0] += 0.5f;
+      }
+   }
+   else {
+      /* y-major line */
+      pos0[0] = pos0[0] - half_width + 0.25f;
+      pos1[0] = pos1[0] + half_width + 0.25f;
+      pos2[0] = pos2[0] - half_width + 0.25f;
+      pos3[0] = pos3[0] + half_width + 0.25f;
+      if (pos0[1] < pos2[1]) {
+         /* top to bottom line */
+         pos0[1] -= 0.5f;
+         pos1[1] -= 0.5f;
+         pos2[1] -= 0.5f;
+         pos3[1] -= 0.5f;
+      }
+      else {
+         /* bottom to top line */
+         pos0[1] += 0.5f;
+         pos1[1] += 0.5f;
+         pos2[1] += 0.5f;
+         pos3[1] += 0.5f;
+      }
+   }
+
+   tri.det = header->det;  /* only the sign matters */
+   tri.v[0] = v0;
+   tri.v[1] = v2;
+   tri.v[2] = v3;
+   stage->next->tri( stage->next, &tri );
+
+   tri.v[0] = v0;
+   tri.v[1] = v3;
+   tri.v[2] = v1;
+   stage->next->tri( stage->next, &tri );
+}
+
+
+static void wideline_flush( struct draw_stage *stage, unsigned flags )
+{
+   stage->next->flush( stage->next, flags );
+}
+
+
+static void wideline_reset_stipple_counter( struct draw_stage *stage )
+{
+   stage->next->reset_stipple_counter( stage->next );
+}
+
+
+static void wideline_destroy( struct draw_stage *stage )
+{
+   draw_free_temp_verts( stage );
+   FREE( stage );
+}
+
+
+struct draw_stage *draw_wide_line_stage( struct draw_context *draw )
+{
+   struct wideline_stage *wide = CALLOC_STRUCT(wideline_stage);
+
+   draw_alloc_temp_verts( &wide->stage, 4 );
+
+   wide->stage.draw = draw;
+   wide->stage.next = NULL;
+   wide->stage.point = wideline_point;
+   wide->stage.line = wideline_line;
+   wide->stage.tri = wideline_tri;
+   wide->stage.flush = wideline_flush;
+   wide->stage.reset_stipple_counter = wideline_reset_stipple_counter;
+   wide->stage.destroy = wideline_destroy;
+
+   return &wide->stage;
+}
diff --git a/src/gallium/auxiliary/draw/draw_wide_point.c b/src/gallium/auxiliary/draw/draw_wide_point.c
new file mode 100644 (file)
index 0000000..8f877a1
--- /dev/null
@@ -0,0 +1,257 @@
+/**************************************************************************
+ * 
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ * 
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ * 
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * 
+ **************************************************************************/
+
+/* Authors:  Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "pipe/p_util.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_shader_tokens.h"
+#include "draw_private.h"
+
+
+struct widepoint_stage {
+   struct draw_stage stage;
+
+   float half_point_size;
+
+   uint texcoord_slot[PIPE_MAX_SHADER_OUTPUTS];
+   uint texcoord_mode[PIPE_MAX_SHADER_OUTPUTS];
+   uint num_texcoords;
+
+   int psize_slot;
+};
+
+
+
+static INLINE struct widepoint_stage *
+widepoint_stage( struct draw_stage *stage )
+{
+   return (struct widepoint_stage *)stage;
+}
+
+
+static void passthrough_point( struct draw_stage *stage,
+                             struct prim_header *header )
+{
+   stage->next->point( stage->next, header );
+}
+
+static void widepoint_line( struct draw_stage *stage,
+                            struct prim_header *header )
+{
+   stage->next->line(stage->next, header);
+}
+
+static void widepoint_tri( struct draw_stage *stage,
+                           struct prim_header *header )
+{
+   stage->next->tri(stage->next, header);
+}
+
+
+/**
+ * Set the vertex texcoords for sprite mode.
+ * Coords may be left untouched or set to a right-side-up or upside-down
+ * orientation.
+ */
+static void set_texcoords(const struct widepoint_stage *wide,
+                          struct vertex_header *v, const float tc[4])
+{
+   uint i;
+   for (i = 0; i < wide->num_texcoords; i++) {
+      if (wide->texcoord_mode[i] != PIPE_SPRITE_COORD_NONE) {
+         uint j = wide->texcoord_slot[i];
+         v->data[j][0] = tc[0];
+         if (wide->texcoord_mode[i] == PIPE_SPRITE_COORD_LOWER_LEFT)
+            v->data[j][1] = 1.0f - tc[1];
+         else
+            v->data[j][1] = tc[1];
+         v->data[j][2] = tc[2];
+         v->data[j][3] = tc[3];
+      }
+   }
+}
+
+
+/* If there are lots of sprite points (and why wouldn't there be?) it
+ * would probably be more sensible to change hardware setup to
+ * optimize this rather than doing the whole thing in software like
+ * this.
+ */
+static void widepoint_point( struct draw_stage *stage,
+                             struct prim_header *header )
+{
+   const struct widepoint_stage *wide = widepoint_stage(stage);
+   const boolean sprite = (boolean) stage->draw->rasterizer->point_sprite;
+   float half_size;
+   float left_adj, right_adj;
+
+   struct prim_header tri;
+
+   /* four dups of original vertex */
+   struct vertex_header *v0 = dup_vert(stage, header->v[0], 0);
+   struct vertex_header *v1 = dup_vert(stage, header->v[0], 1);
+   struct vertex_header *v2 = dup_vert(stage, header->v[0], 2);
+   struct vertex_header *v3 = dup_vert(stage, header->v[0], 3);
+
+   float *pos0 = v0->data[0];
+   float *pos1 = v1->data[0];
+   float *pos2 = v2->data[0];
+   float *pos3 = v3->data[0];
+
+   /* point size is either per-vertex or fixed size */
+   if (wide->psize_slot >= 0) {
+      half_size = 0.5f * header->v[0]->data[wide->psize_slot][0];
+   }
+   else {
+      half_size = wide->half_point_size;
+   }
+
+   left_adj = -half_size; /* + 0.25f;*/
+   right_adj = half_size; /* + 0.25f;*/
+
+   pos0[0] += left_adj;
+   pos0[1] -= half_size;
+
+   pos1[0] += left_adj;
+   pos1[1] += half_size;
+
+   pos2[0] += right_adj;
+   pos2[1] -= half_size;
+
+   pos3[0] += right_adj;
+   pos3[1] += half_size;
+
+   if (sprite) {
+      static const float tex00[4] = { 0, 0, 0, 1 };
+      static const float tex01[4] = { 0, 1, 0, 1 };
+      static const float tex11[4] = { 1, 1, 0, 1 };
+      static const float tex10[4] = { 1, 0, 0, 1 };
+      set_texcoords( wide, v0, tex00 );
+      set_texcoords( wide, v1, tex01 );
+      set_texcoords( wide, v2, tex10 );
+      set_texcoords( wide, v3, tex11 );
+   }
+
+   tri.det = header->det;  /* only the sign matters */
+   tri.v[0] = v0;
+   tri.v[1] = v2;
+   tri.v[2] = v3;
+   stage->next->tri( stage->next, &tri );
+
+   tri.v[0] = v0;
+   tri.v[1] = v3;
+   tri.v[2] = v1;
+   stage->next->tri( stage->next, &tri );
+}
+
+
+static void widepoint_first_point( struct draw_stage *stage, 
+                             struct prim_header *header )
+{
+   struct widepoint_stage *wide = widepoint_stage(stage);
+   struct draw_context *draw = stage->draw;
+
+   wide->half_point_size = 0.5f * draw->rasterizer->point_size;
+
+   /* XXX we won't know the real size if it's computed by the vertex shader! */
+   if (draw->rasterizer->point_size > draw->wide_point_threshold) {
+      stage->point = widepoint_point;
+   }
+   else {
+      stage->point = passthrough_point;
+   }
+
+   if (draw->rasterizer->point_sprite) {
+      /* find vertex shader texcoord outputs */
+      const struct draw_vertex_shader *vs = draw->vertex_shader;
+      uint i, j = 0;
+      for (i = 0; i < vs->info.num_outputs; i++) {
+         if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_GENERIC) {
+            wide->texcoord_slot[j] = i;
+            wide->texcoord_mode[j] = draw->rasterizer->sprite_coord_mode[j];
+            j++;
+         }
+      }
+      wide->num_texcoords = j;
+   }
+
+   wide->psize_slot = -1;
+   if (draw->rasterizer->point_size_per_vertex) {
+      /* find PSIZ vertex output */
+      const struct draw_vertex_shader *vs = draw->vertex_shader;
+      uint i;
+      for (i = 0; i < vs->info.num_outputs; i++) {
+         if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_PSIZE) {
+            wide->psize_slot = i;
+            break;
+         }
+      }
+   }
+   
+   stage->point( stage, header );
+}
+
+
+static void widepoint_flush( struct draw_stage *stage, unsigned flags )
+{
+   stage->point = widepoint_first_point;
+   stage->next->flush( stage->next, flags );
+}
+
+
+static void widepoint_reset_stipple_counter( struct draw_stage *stage )
+{
+   stage->next->reset_stipple_counter( stage->next );
+}
+
+
+static void widepoint_destroy( struct draw_stage *stage )
+{
+   draw_free_temp_verts( stage );
+   FREE( stage );
+}
+
+
+struct draw_stage *draw_wide_point_stage( struct draw_context *draw )
+{
+   struct widepoint_stage *wide = CALLOC_STRUCT(widepoint_stage);
+
+   draw_alloc_temp_verts( &wide->stage, 4 );
+
+   wide->stage.draw = draw;
+   wide->stage.next = NULL;
+   wide->stage.point = widepoint_first_point;
+   wide->stage.line = widepoint_line;
+   wide->stage.tri = widepoint_tri;
+   wide->stage.flush = widepoint_flush;
+   wide->stage.reset_stipple_counter = widepoint_reset_stipple_counter;
+   wide->stage.destroy = widepoint_destroy;
+
+   return &wide->stage;
+}