--- /dev/null
+// This tests binds to one port, then attempts to start a server on that
+// port. It should be EADDRINUSE but be able to then bind to another port.
+var common = require('../common');
+var assert = require('assert');
+var net = require('net');
+
+var connections = 0;
+
+var server1listening = false;
+var server2listening = false;
+
+var server1 = net.Server(function (socket) {
+ connections++;
+ socket.destroy();
+});
+
+var server2 = net.Server(function (socket) {
+ connections++;
+ socket.destroy();
+});
+
+var server2errors = 0;
+server2.on('error', function() {
+ server2errors++;
+ console.error("server2 error");
+});
+
+
+server1.listen(common.PORT, function () {
+ console.error("server1 listening");
+ server1listening = true;
+ // This should make server2 emit EADDRINUSE
+ server2.listen(common.PORT);
+
+ // Wait a bit, now try again.
+ // TODO, the listen callback should report if there was an error.
+ // Then we could avoid this very unlikely but potential race condition
+ // here.
+ setTimeout(function() {
+ server2.listen(common.PORT + 1, function () {
+ console.error("server2 listening");
+ server2listening = true;
+
+ server1.close();
+ server2.close();
+ });
+ }, 100);
+});
+
+
+process.on('exit', function() {
+ assert.equal(1, server2errors);
+ assert.ok(server2listening);
+ assert.ok(server1listening);
+});