llvmpipe: fix incorrect 'j' array index in dummy texture code
authorBrian Paul <brianp@vmware.com>
Wed, 6 Mar 2013 01:08:50 +0000 (18:08 -0700)
committerBrian Paul <brianp@vmware.com>
Wed, 6 Mar 2013 17:34:09 +0000 (10:34 -0700)
Use 0 instead.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
src/gallium/drivers/llvmpipe/lp_setup.c

index 4529775..299fd65 100644 (file)
@@ -720,9 +720,9 @@ lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
                jit_tex->depth = 1;
                jit_tex->first_level = 0;
                jit_tex->last_level = 0;
-               jit_tex->mip_offsets[j] = 0;
-               jit_tex->row_stride[j] = 0;
-               jit_tex->img_stride[j] = 0;
+               jit_tex->mip_offsets[0] = 0;
+               jit_tex->row_stride[0] = 0;
+               jit_tex->img_stride[0] = 0;
             }
             else {
                jit_tex->width = res->width0;