When the alpha channel of a surface is changed and the surface
refreshed, pixman renderer will now apply a mask corresponding
to the alpha channel value.
This allows visual effects like shell fade in, shell fade out,
window switching, to work when using pixman renderer.
Signed-off-by: Manuel Bachmann <manuel.bachmann@open.eurogiciel.org>
if (ps->buffer_ref.buffer)
wl_shm_buffer_begin_access(ps->buffer_ref.buffer->shm_buffer);
+ pixman_image_t *mask_image;
+ if (ev->alpha < 1.0) {
+ pixman_color_t mask = { 0x0000, 0x0000, 0x0000, 0xffff*ev->alpha };
+ mask_image = pixman_image_create_solid_fill(&mask);
+ } else
+ mask_image = NULL;
+
pixman_image_composite32(pixman_op,
ps->image, /* src */
- NULL /* mask */,
+ mask_image, /* mask */
po->shadow_image, /* dest */
0, 0, /* src_x, src_y */
0, 0, /* mask_x, mask_y */