Add local function prototype for engine output setup.
authorChristopher Michael <cp.michael@samsung.com>
Thu, 24 Jan 2013 09:16:12 +0000 (09:16 +0000)
committerChristopher Michael <cpmichael1@comcast.net>
Thu, 24 Jan 2013 09:16:12 +0000 (09:16 +0000)
Signed-off-by: Christopher Michael <cp.michael@samsung.com>
SVN revision: 83239

src/modules/evas/engines/wayland_shm/evas_engine.c

index d7b2fbd..1424f40 100644 (file)
@@ -33,6 +33,9 @@ struct _Render_Engine
    void (*outbuf_idle_flush)(Outbuf *ob);
 };
 
+/* local function prototypes */
+static void *_output_engine_setup(int w, int h, unsigned int rotation, unsigned int depth, Eina_Bool destination_alpha, struct wl_shm *wl_shm, struct wl_surface *wl_surface, int try_swap);
+
 /* engine function prototypes */
 static void *eng_info(Evas *eo_evas EINA_UNUSED);
 static void eng_info_free(Evas *eo_evas EINA_UNUSED, void *einfo);