# deprecated installed headers
deprecated_h = \
+ $(srcdir)/deprecated/clutter-actor-deprecated.h \
$(srcdir)/deprecated/clutter-backend-deprecated.h \
$(srcdir)/deprecated/clutter-behaviour.h \
$(srcdir)/deprecated/clutter-behaviour-depth.h \
const gchar *name);
const gchar * clutter_actor_get_name (ClutterActor *self);
-#ifndef CLUTTER_DISABLE_DEPRECATED
-CLUTTER_DEPRECATED
-guint32 clutter_actor_get_gid (ClutterActor *self);
-#endif
-
void clutter_actor_set_clip (ClutterActor *self,
gfloat xoff,
gfloat yoff,
ClutterEvent *event,
gboolean capture);
-#ifndef CLUTTER_DISABLE_DEPRECATED
-CLUTTER_DEPRECATED
-ClutterActor * clutter_get_actor_by_gid (guint32 id_);
-#endif
-
-#if !defined(CLUTTER_DISABLE_DEPRECATED) || defined(CLUTTER_COMPILATION)
-CLUTTER_DEPRECATED_FOR(clutter_actor_add_effect)
-gboolean clutter_actor_set_shader (ClutterActor *self,
- ClutterShader *shader);
-
-CLUTTER_DEPRECATED_FOR(clutter_actor_get_effect)
-ClutterShader * clutter_actor_get_shader (ClutterActor *self);
-
-CLUTTER_DEPRECATED_FOR(clutter_shader_effect_set_uniform_value)
-void clutter_actor_set_shader_param (ClutterActor *self,
- const gchar *param,
- const GValue *value);
-
-CLUTTER_DEPRECATED_FOR(clutter_shader_effect_set_uniform)
-void clutter_actor_set_shader_param_int (ClutterActor *self,
- const gchar *param,
- gint value);
-
-CLUTTER_DEPRECATED_FOR(clutter_shader_effect_set_uniform)
-void clutter_actor_set_shader_param_float (ClutterActor *self,
- const gchar *param,
- gfloat value);
-#endif /* CLUTTER_DISABLE_DEPRECATED */
-
void clutter_actor_set_anchor_point (ClutterActor *self,
gfloat anchor_x,
gfloat anchor_y);
#define __CLUTTER_DEPRECATED_H_INSIDE__
+#include "deprecated/clutter-actor-deprecated.h"
#include "deprecated/clutter-backend-deprecated.h"
#include "deprecated/clutter-behaviour.h"
#include "deprecated/clutter-behaviour-depth.h"
--- /dev/null
+#ifndef __CLUTTER_ACTOR_DEPRECATED_H__
+#define __CLUTTER_ACTOR_DEPRECATED_H__
+
+#include <clutter/clutter-types.h>
+
+G_BEGIN_DECLS
+
+CLUTTER_DEPRECATED
+guint32 clutter_actor_get_gid (ClutterActor *self);
+
+CLUTTER_DEPRECATED
+ClutterActor * clutter_get_actor_by_gid (guint32 id_);
+
+
+G_END_DECLS
+
+#endif /* __CLUTTER_ACTOR_DEPRECATED_H__ */
CLUTTER_DEPRECATED_FOR(ClutterShaderEffect)
CoglHandle clutter_shader_get_cogl_vertex_shader (ClutterShader *shader);
+/* ClutterActor methods */
+
+CLUTTER_DEPRECATED_FOR(clutter_actor_add_effect)
+gboolean clutter_actor_set_shader (ClutterActor *self,
+ ClutterShader *shader);
+
+CLUTTER_DEPRECATED_FOR(clutter_actor_get_effect)
+ClutterShader * clutter_actor_get_shader (ClutterActor *self);
+
+CLUTTER_DEPRECATED_FOR(clutter_shader_effect_set_uniform_value)
+void clutter_actor_set_shader_param (ClutterActor *self,
+ const gchar *param,
+ const GValue *value);
+
+CLUTTER_DEPRECATED_FOR(clutter_shader_effect_set_uniform)
+void clutter_actor_set_shader_param_int (ClutterActor *self,
+ const gchar *param,
+ gint value);
+
+CLUTTER_DEPRECATED_FOR(clutter_shader_effect_set_uniform)
+void clutter_actor_set_shader_param_float (ClutterActor *self,
+ const gchar *param,
+ gfloat value);
+
G_END_DECLS
#endif /* __CLUTTER_SHADER_H__ */