dEQP-GLES2.functional.uniform_api.value.initial.render.struct_in_array.mat4_mat2_both
dEQP-GLES2.functional.uniform_api.value.initial.render.struct_in_array.mat4_mat2_fragment
dEQP-GLES2.functional.uniform_api.value.initial.render.struct_in_array.mat4_mat2_vertex
-
-# Temporarily excluded for b/72496590
-dEQP-GLES2.functional.rasterization.limits.points
--- /dev/null
+# Temporarily excluded for b/72496590
+dEQP-GLES2.functional.rasterization.limits.points
+
dEQP-GLES3.functional.transform_feedback.random.interleaved.triangles.10
dEQP-GLES3.functional.ubo.random.all_per_block_buffers.35
dEQP-GLES3.functional.ubo.random.nested_structs_arrays.9
-
-# Temporarily excluded for b/72495913
-dEQP-GLES3.functional.shaders.metamorphic.synthetic.variant_2
-
-# Temporarily excluded for b/72385186
-dEQP-GLES3.functional.fbo.msaa.renderbuffer_resize.ms_to_ms
-dEQP-GLES3.functional.fbo.msaa.renderbuffer_resize.ms_to_nonms
--- /dev/null
+# Temporarily excluded for b/72495913
+dEQP-GLES3.functional.shaders.metamorphic.synthetic.variant_2
+
+# Temporarily excluded for b/72385186
+dEQP-GLES3.functional.fbo.msaa.renderbuffer_resize.ms_to_ms
+dEQP-GLES3.functional.fbo.msaa.renderbuffer_resize.ms_to_nonms
+
+# Temporarily excluded: b/73070970
+dEQP-GLES3.functional.shaders.declarations.unspecified_precision.*
dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.mediump_fragment.vec4
dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.highp_vertex.vec3
dEQP-GLES3.functional.shaders.builtin_functions.precision.reflect.highp_fragment.vec3
-
-# Temporarily excluded: b/73070970
-dEQP-GLES3.functional.shaders.declarations.unspecified_precision.*
-
# Issue: b/67022169
dEQP-VK.wsi.android.incremental_present.scale_down.*
-# Temporarily excluded while getting new Vulkan 1.1 drivers
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.storage_buffer.compute.multiple_arbitrary_descriptors.offset_view_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.storage_buffer.compute.multiple_arbitrary_descriptors.offset_view_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.storage_buffer_dynamic.compute.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.storage_buffer_dynamic.compute.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.storage_buffer_dynamic.compute.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.storage_buffer_dynamic.compute.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.storage_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.storage_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.storage_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.storage_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.storage_buffer_dynamic.no_access.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.storage_buffer_dynamic.no_access.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.storage_buffer_dynamic.no_access.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.storage_buffer.fragment.multiple_arbitrary_descriptors.offset_view_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.storage_buffer.fragment.multiple_arbitrary_descriptors.offset_view_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.storage_buffer.no_access.multiple_arbitrary_descriptors.offset_view_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.storage_buffer.no_access.multiple_arbitrary_descriptors.offset_view_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer.compute.multiple_arbitrary_descriptors.offset_view_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer.compute.multiple_arbitrary_descriptors.offset_view_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer_dynamic.compute.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer_dynamic.compute.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer_dynamic.compute.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer_dynamic.compute.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer_dynamic.geometry.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer_dynamic.no_access.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer_dynamic.no_access.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer_dynamic.no_access.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer_dynamic.tess_ctrl.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer_dynamic.tess_ctrl.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer_dynamic.tess_eval.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer_dynamic.tess_eval.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer_dynamic.tess_eval.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer_dynamic.vertex_fragment.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer_dynamic.vertex_fragment.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer_dynamic.vertex_fragment.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer_dynamic.vertex_fragment.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer_dynamic.vertex.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer_dynamic.vertex.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer_dynamic.vertex.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer_dynamic.vertex.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer.geometry.multiple_arbitrary_descriptors.offset_view_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer.geometry.multiple_arbitrary_descriptors.offset_view_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer.no_access.multiple_arbitrary_descriptors.offset_view_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer.tess_ctrl.multiple_arbitrary_descriptors.offset_view_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer.tess_eval.multiple_arbitrary_descriptors.offset_view_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer.vertex_fragment.multiple_arbitrary_descriptors.offset_view_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer.vertex_fragment.multiple_arbitrary_descriptors.offset_view_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer.vertex.multiple_arbitrary_descriptors.offset_view_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer.vertex.multiple_arbitrary_descriptors.offset_view_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push.storage_buffer.compute.multiple_arbitrary_descriptors.offset_view_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push.storage_buffer.compute.multiple_arbitrary_descriptors.offset_view_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push.storage_buffer.fragment.multiple_arbitrary_descriptors.offset_view_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push.storage_buffer.fragment.multiple_arbitrary_descriptors.offset_view_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push_template.storage_buffer.compute.multiple_arbitrary_descriptors.offset_view_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push_template.storage_buffer.compute.multiple_arbitrary_descriptors.offset_view_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push_template.storage_buffer.fragment.multiple_arbitrary_descriptors.offset_view_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push_template.storage_buffer.fragment.multiple_arbitrary_descriptors.offset_view_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push_template.storage_buffer.no_access.multiple_arbitrary_descriptors.offset_view_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push_template.uniform_buffer.compute.multiple_arbitrary_descriptors.offset_view_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push_template.uniform_buffer.compute.multiple_arbitrary_descriptors.offset_view_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push_template.uniform_buffer.fragment.multiple_arbitrary_descriptors.offset_view_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push_template.uniform_buffer.fragment.multiple_arbitrary_descriptors.offset_view_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push_template.uniform_buffer.no_access.multiple_arbitrary_descriptors.offset_view_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push_template.uniform_buffer.no_access.multiple_arbitrary_descriptors.offset_view_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push_template.uniform_buffer.vertex_fragment.multiple_arbitrary_descriptors.offset_view_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push_template.uniform_buffer.vertex_fragment.multiple_arbitrary_descriptors.offset_view_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push_template.uniform_buffer.vertex.multiple_arbitrary_descriptors.offset_view_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push_template.uniform_buffer.vertex.multiple_arbitrary_descriptors.offset_view_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push.uniform_buffer.compute.multiple_arbitrary_descriptors.offset_view_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push.uniform_buffer.compute.multiple_arbitrary_descriptors.offset_view_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push.uniform_buffer.fragment.multiple_arbitrary_descriptors.offset_view_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push.uniform_buffer.fragment.multiple_arbitrary_descriptors.offset_view_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push.uniform_buffer.vertex_fragment.multiple_arbitrary_descriptors.offset_view_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push.uniform_buffer.vertex_fragment.multiple_arbitrary_descriptors.offset_view_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push.uniform_buffer.vertex.multiple_arbitrary_descriptors.offset_view_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push.uniform_buffer.vertex.multiple_arbitrary_descriptors.offset_view_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.storage_buffer.compute.multiple_arbitrary_descriptors.offset_view_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.storage_buffer.compute.multiple_arbitrary_descriptors.offset_view_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.storage_buffer_dynamic.compute.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.storage_buffer_dynamic.compute.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.storage_buffer_dynamic.compute.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.storage_buffer_dynamic.compute.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.storage_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.storage_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.storage_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.storage_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.storage_buffer_dynamic.no_access.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.storage_buffer_dynamic.no_access.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.storage_buffer_dynamic.no_access.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.storage_buffer.fragment.multiple_arbitrary_descriptors.offset_view_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.storage_buffer.fragment.multiple_arbitrary_descriptors.offset_view_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.storage_buffer.no_access.multiple_arbitrary_descriptors.offset_view_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer.compute.multiple_arbitrary_descriptors.offset_view_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer.compute.multiple_arbitrary_descriptors.offset_view_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer_dynamic.compute.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer_dynamic.compute.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer_dynamic.compute.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer_dynamic.compute.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer_dynamic.geometry.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer_dynamic.geometry.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer_dynamic.geometry.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer_dynamic.geometry.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer_dynamic.tess_ctrl.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer_dynamic.tess_ctrl.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer_dynamic.tess_ctrl.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer_dynamic.tess_ctrl.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer_dynamic.tess_eval.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer_dynamic.tess_eval.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer_dynamic.tess_eval.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer_dynamic.vertex_fragment.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer_dynamic.vertex_fragment.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer_dynamic.vertex_fragment.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer_dynamic.vertex_fragment.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer_dynamic.vertex.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer_dynamic.vertex.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer_dynamic.vertex.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer_dynamic.vertex.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer.fragment.multiple_arbitrary_descriptors.offset_view_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer.fragment.multiple_arbitrary_descriptors.offset_view_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer.no_access.multiple_arbitrary_descriptors.offset_view_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer.no_access.multiple_arbitrary_descriptors.offset_view_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer.tess_ctrl.multiple_arbitrary_descriptors.offset_view_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer.vertex_fragment.multiple_arbitrary_descriptors.offset_view_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer.vertex_fragment.multiple_arbitrary_descriptors.offset_view_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer.vertex.multiple_arbitrary_descriptors.offset_view_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer.vertex.multiple_arbitrary_descriptors.offset_view_zero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.storage_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.storage_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.storage_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.storage_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.storage_buffer_dynamic.no_access.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.storage_buffer_dynamic.no_access.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.storage_buffer_dynamic.no_access.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.storage_buffer.fragment.multiple_arbitrary_descriptors.offset_view_nonzero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.storage_buffer.fragment.multiple_arbitrary_descriptors.offset_view_zero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.storage_buffer.no_access.multiple_arbitrary_descriptors.offset_view_nonzero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.storage_buffer.no_access.multiple_arbitrary_descriptors.offset_view_zero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer_dynamic.geometry.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer_dynamic.no_access.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer_dynamic.no_access.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer_dynamic.no_access.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer_dynamic.tess_ctrl.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer_dynamic.tess_ctrl.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer_dynamic.tess_ctrl.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer_dynamic.tess_eval.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer_dynamic.tess_eval.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer_dynamic.tess_eval.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer_dynamic.tess_eval.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer_dynamic.vertex_fragment.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer_dynamic.vertex_fragment.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer_dynamic.vertex_fragment.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer_dynamic.vertex_fragment.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer_dynamic.vertex.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer_dynamic.vertex.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer_dynamic.vertex.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer_dynamic.vertex.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer.fragment.multiple_arbitrary_descriptors.offset_view_nonzero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer.fragment.multiple_arbitrary_descriptors.offset_view_zero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer.no_access.multiple_arbitrary_descriptors.offset_view_nonzero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer.no_access.multiple_arbitrary_descriptors.offset_view_zero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer.vertex_fragment.multiple_arbitrary_descriptors.offset_view_nonzero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer.vertex_fragment.multiple_arbitrary_descriptors.offset_view_zero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer.vertex.multiple_arbitrary_descriptors.offset_view_nonzero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer.vertex.multiple_arbitrary_descriptors.offset_view_zero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_push.storage_buffer.fragment.multiple_arbitrary_descriptors.offset_view_nonzero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_push.storage_buffer.fragment.multiple_arbitrary_descriptors.offset_view_zero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_push.storage_buffer.no_access.multiple_arbitrary_descriptors.offset_view_nonzero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_push.storage_buffer.no_access.multiple_arbitrary_descriptors.offset_view_zero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_push_template.storage_buffer.fragment.multiple_arbitrary_descriptors.offset_view_nonzero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_push_template.storage_buffer.fragment.multiple_arbitrary_descriptors.offset_view_zero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_push_template.storage_buffer.no_access.multiple_arbitrary_descriptors.offset_view_nonzero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_push_template.storage_buffer.no_access.multiple_arbitrary_descriptors.offset_view_zero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_push_template.uniform_buffer.fragment.multiple_arbitrary_descriptors.offset_view_nonzero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_push_template.uniform_buffer.fragment.multiple_arbitrary_descriptors.offset_view_zero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_push_template.uniform_buffer.no_access.multiple_arbitrary_descriptors.offset_view_nonzero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_push_template.uniform_buffer.no_access.multiple_arbitrary_descriptors.offset_view_zero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_push_template.uniform_buffer.vertex_fragment.multiple_arbitrary_descriptors.offset_view_nonzero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_push_template.uniform_buffer.vertex_fragment.multiple_arbitrary_descriptors.offset_view_zero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_push_template.uniform_buffer.vertex.multiple_arbitrary_descriptors.offset_view_nonzero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_push_template.uniform_buffer.vertex.multiple_arbitrary_descriptors.offset_view_zero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_push.uniform_buffer.fragment.multiple_arbitrary_descriptors.offset_view_nonzero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_push.uniform_buffer.fragment.multiple_arbitrary_descriptors.offset_view_zero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_push.uniform_buffer.vertex_fragment.multiple_arbitrary_descriptors.offset_view_nonzero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_push.uniform_buffer.vertex_fragment.multiple_arbitrary_descriptors.offset_view_zero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_push.uniform_buffer.vertex.multiple_arbitrary_descriptors.offset_view_nonzero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_push.uniform_buffer.vertex.multiple_arbitrary_descriptors.offset_view_zero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.storage_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.storage_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.storage_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.storage_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.storage_buffer_dynamic.no_access.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.storage_buffer_dynamic.no_access.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.storage_buffer_dynamic.no_access.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.storage_buffer.fragment.multiple_arbitrary_descriptors.offset_view_nonzero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.storage_buffer.fragment.multiple_arbitrary_descriptors.offset_view_zero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer_dynamic.geometry.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer_dynamic.geometry.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer_dynamic.geometry.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer_dynamic.geometry.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer_dynamic.no_access.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer_dynamic.no_access.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer_dynamic.no_access.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer_dynamic.no_access.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer_dynamic.tess_ctrl.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer_dynamic.tess_ctrl.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer_dynamic.tess_ctrl.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer_dynamic.tess_eval.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer_dynamic.vertex_fragment.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer_dynamic.vertex_fragment.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer_dynamic.vertex_fragment.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer_dynamic.vertex_fragment.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer_dynamic.vertex.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer_dynamic.vertex.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer_dynamic.vertex.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer_dynamic.vertex.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer.fragment.multiple_arbitrary_descriptors.offset_view_nonzero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer.fragment.multiple_arbitrary_descriptors.offset_view_zero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer.geometry.multiple_arbitrary_descriptors.offset_view_zero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer.tess_ctrl.multiple_arbitrary_descriptors.offset_view_nonzero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer.tess_ctrl.multiple_arbitrary_descriptors.offset_view_zero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer.vertex_fragment.multiple_arbitrary_descriptors.offset_view_nonzero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer.vertex_fragment.multiple_arbitrary_descriptors.offset_view_zero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer.vertex.multiple_arbitrary_descriptors.offset_view_nonzero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer.vertex.multiple_arbitrary_descriptors.offset_view_zero
-dEQP-VK.glsl.atomic_operations.comp_swap_signed_compute
-dEQP-VK.glsl.atomic_operations.comp_swap_signed_fragment
-dEQP-VK.glsl.atomic_operations.comp_swap_unsigned_compute
-dEQP-VK.glsl.atomic_operations.comp_swap_unsigned_fragment
-dEQP-VK.glsl.builtin_var.fragcoord_msaa.2_bit
-dEQP-VK.glsl.builtin_var.fragcoord_msaa.4_bit
-dEQP-VK.glsl.derivate.dfdycoarse.fbo_msaa2.vec3_mediump
-dEQP-VK.glsl.texture_functions.texturegrad.isampler1darray_fragment
-dEQP-VK.glsl.texture_functions.texturegrad.isampler1darray_vertex
-dEQP-VK.glsl.texture_functions.texturegrad.isampler1d_fragment
-dEQP-VK.glsl.texture_functions.texturegrad.isampler1d_vertex
-dEQP-VK.glsl.texture_functions.texturegradoffset.isampler1darray_fragment
-dEQP-VK.glsl.texture_functions.texturegradoffset.isampler1darray_vertex
-dEQP-VK.glsl.texture_functions.texturegradoffset.isampler1d_fragment
-dEQP-VK.glsl.texture_functions.texturegradoffset.isampler1d_vertex
-dEQP-VK.glsl.texture_functions.texturegradoffset.sampler1darray_fixed_fragment
-dEQP-VK.glsl.texture_functions.texturegradoffset.sampler1darray_fixed_vertex
-dEQP-VK.glsl.texture_functions.texturegradoffset.sampler1darray_float_fragment
-dEQP-VK.glsl.texture_functions.texturegradoffset.sampler1darray_float_vertex
-dEQP-VK.glsl.texture_functions.texturegradoffset.sampler1darrayshadow_fragment
-dEQP-VK.glsl.texture_functions.texturegradoffset.sampler1darrayshadow_vertex
-dEQP-VK.glsl.texture_functions.texturegradoffset.sampler1d_fixed_fragment
-dEQP-VK.glsl.texture_functions.texturegradoffset.sampler1d_fixed_vertex
-dEQP-VK.glsl.texture_functions.texturegradoffset.sampler1d_float_fragment
-dEQP-VK.glsl.texture_functions.texturegradoffset.sampler1d_float_vertex
-dEQP-VK.glsl.texture_functions.texturegradoffset.sampler1dshadow_fragment
-dEQP-VK.glsl.texture_functions.texturegradoffset.sampler1dshadow_vertex
-dEQP-VK.glsl.texture_functions.texturegradoffset.usampler1darray_fragment
-dEQP-VK.glsl.texture_functions.texturegradoffset.usampler1darray_vertex
-dEQP-VK.glsl.texture_functions.texturegradoffset.usampler1d_fragment
-dEQP-VK.glsl.texture_functions.texturegradoffset.usampler1d_vertex
-dEQP-VK.glsl.texture_functions.texturegrad.sampler1darray_fixed_fragment
-dEQP-VK.glsl.texture_functions.texturegrad.sampler1darray_fixed_vertex
-dEQP-VK.glsl.texture_functions.texturegrad.sampler1darray_float_fragment
-dEQP-VK.glsl.texture_functions.texturegrad.sampler1darray_float_vertex
-dEQP-VK.glsl.texture_functions.texturegrad.sampler1darrayshadow_fragment
-dEQP-VK.glsl.texture_functions.texturegrad.sampler1darrayshadow_vertex
-dEQP-VK.glsl.texture_functions.texturegrad.sampler1d_fixed_fragment
-dEQP-VK.glsl.texture_functions.texturegrad.sampler1d_fixed_vertex
-dEQP-VK.glsl.texture_functions.texturegrad.sampler1d_float_fragment
-dEQP-VK.glsl.texture_functions.texturegrad.sampler1d_float_vertex
-dEQP-VK.glsl.texture_functions.texturegrad.sampler1dshadow_fragment
-dEQP-VK.glsl.texture_functions.texturegrad.sampler1dshadow_vertex
-dEQP-VK.glsl.texture_functions.texturegrad.usampler1darray_fragment
-dEQP-VK.glsl.texture_functions.texturegrad.usampler1darray_vertex
-dEQP-VK.glsl.texture_functions.texturegrad.usampler1d_fragment
-dEQP-VK.glsl.texture_functions.texturegrad.usampler1d_vertex
-dEQP-VK.glsl.texture_functions.texturelodoffset.isampler1darray_fragment
-dEQP-VK.glsl.texture_functions.texturelodoffset.isampler1darray_vertex
-dEQP-VK.glsl.texture_functions.texturelodoffset.isampler1d_fragment
-dEQP-VK.glsl.texture_functions.texturelodoffset.isampler1d_vertex
-dEQP-VK.glsl.texture_functions.texturelodoffset.sampler1darray_fixed_fragment
-dEQP-VK.glsl.texture_functions.texturelodoffset.sampler1darray_fixed_vertex
-dEQP-VK.glsl.texture_functions.texturelodoffset.sampler1darray_float_fragment
-dEQP-VK.glsl.texture_functions.texturelodoffset.sampler1darray_float_vertex
-dEQP-VK.glsl.texture_functions.texturelodoffset.sampler1darrayshadow_fragment
-dEQP-VK.glsl.texture_functions.texturelodoffset.sampler1darrayshadow_vertex
-dEQP-VK.glsl.texture_functions.texturelodoffset.sampler1d_fixed_fragment
-dEQP-VK.glsl.texture_functions.texturelodoffset.sampler1d_fixed_vertex
-dEQP-VK.glsl.texture_functions.texturelodoffset.sampler1d_float_fragment
-dEQP-VK.glsl.texture_functions.texturelodoffset.sampler1d_float_vertex
-dEQP-VK.glsl.texture_functions.texturelodoffset.sampler1dshadow_fragment
-dEQP-VK.glsl.texture_functions.texturelodoffset.sampler1dshadow_vertex
-dEQP-VK.glsl.texture_functions.texturelodoffset.usampler1darray_fragment
-dEQP-VK.glsl.texture_functions.texturelodoffset.usampler1darray_vertex
-dEQP-VK.glsl.texture_functions.texturelodoffset.usampler1d_fragment
-dEQP-VK.glsl.texture_functions.texturelodoffset.usampler1d_vertex
-dEQP-VK.glsl.texture_functions.texturelod.sampler1dshadow_fragment
-dEQP-VK.glsl.texture_functions.texturelod.sampler1dshadow_vertex
-dEQP-VK.glsl.texture_functions.textureprojgrad.isampler1d_vec2_fragment
-dEQP-VK.glsl.texture_functions.textureprojgrad.isampler1d_vec2_vertex
-dEQP-VK.glsl.texture_functions.textureprojgrad.isampler1d_vec4_fragment
-dEQP-VK.glsl.texture_functions.textureprojgrad.isampler1d_vec4_vertex
-dEQP-VK.glsl.texture_functions.textureprojgradoffset.isampler1d_vec2_fragment
-dEQP-VK.glsl.texture_functions.textureprojgradoffset.isampler1d_vec2_vertex
-dEQP-VK.glsl.texture_functions.textureprojgradoffset.isampler1d_vec4_fragment
-dEQP-VK.glsl.texture_functions.textureprojgradoffset.isampler1d_vec4_vertex
-dEQP-VK.glsl.texture_functions.textureprojgradoffset.sampler1dshadow_fragment
-dEQP-VK.glsl.texture_functions.textureprojgradoffset.sampler1dshadow_vertex
-dEQP-VK.glsl.texture_functions.textureprojgradoffset.sampler1d_vec2_fixed_fragment
-dEQP-VK.glsl.texture_functions.textureprojgradoffset.sampler1d_vec2_fixed_vertex
-dEQP-VK.glsl.texture_functions.textureprojgradoffset.sampler1d_vec2_float_fragment
-dEQP-VK.glsl.texture_functions.textureprojgradoffset.sampler1d_vec2_float_vertex
-dEQP-VK.glsl.texture_functions.textureprojgradoffset.sampler1d_vec4_fixed_fragment
-dEQP-VK.glsl.texture_functions.textureprojgradoffset.sampler1d_vec4_fixed_vertex
-dEQP-VK.glsl.texture_functions.textureprojgradoffset.sampler1d_vec4_float_fragment
-dEQP-VK.glsl.texture_functions.textureprojgradoffset.sampler1d_vec4_float_vertex
-dEQP-VK.glsl.texture_functions.textureprojgradoffset.usampler1d_vec2_fragment
-dEQP-VK.glsl.texture_functions.textureprojgradoffset.usampler1d_vec2_vertex
-dEQP-VK.glsl.texture_functions.textureprojgradoffset.usampler1d_vec4_fragment
-dEQP-VK.glsl.texture_functions.textureprojgradoffset.usampler1d_vec4_vertex
-dEQP-VK.glsl.texture_functions.textureprojgrad.sampler1dshadow_fragment
-dEQP-VK.glsl.texture_functions.textureprojgrad.sampler1dshadow_vertex
-dEQP-VK.glsl.texture_functions.textureprojgrad.sampler1d_vec2_fixed_fragment
-dEQP-VK.glsl.texture_functions.textureprojgrad.sampler1d_vec2_fixed_vertex
-dEQP-VK.glsl.texture_functions.textureprojgrad.sampler1d_vec2_float_fragment
-dEQP-VK.glsl.texture_functions.textureprojgrad.sampler1d_vec2_float_vertex
-dEQP-VK.glsl.texture_functions.textureprojgrad.sampler1d_vec4_fixed_fragment
-dEQP-VK.glsl.texture_functions.textureprojgrad.sampler1d_vec4_fixed_vertex
-dEQP-VK.glsl.texture_functions.textureprojgrad.sampler1d_vec4_float_fragment
-dEQP-VK.glsl.texture_functions.textureprojgrad.sampler1d_vec4_float_vertex
-dEQP-VK.glsl.texture_functions.textureprojgrad.usampler1d_vec2_fragment
-dEQP-VK.glsl.texture_functions.textureprojgrad.usampler1d_vec2_vertex
-dEQP-VK.glsl.texture_functions.textureprojgrad.usampler1d_vec4_fragment
-dEQP-VK.glsl.texture_functions.textureprojgrad.usampler1d_vec4_vertex
-dEQP-VK.glsl.texture_functions.textureprojlodoffset.isampler1d_vec2_fragment
-dEQP-VK.glsl.texture_functions.textureprojlodoffset.isampler1d_vec2_vertex
-dEQP-VK.glsl.texture_functions.textureprojlodoffset.isampler1d_vec4_fragment
-dEQP-VK.glsl.texture_functions.textureprojlodoffset.isampler1d_vec4_vertex
-dEQP-VK.glsl.texture_functions.textureprojlodoffset.sampler1dshadow_fragment
-dEQP-VK.glsl.texture_functions.textureprojlodoffset.sampler1dshadow_vertex
-dEQP-VK.glsl.texture_functions.textureprojlodoffset.sampler1d_vec2_fixed_fragment
-dEQP-VK.glsl.texture_functions.textureprojlodoffset.sampler1d_vec2_fixed_vertex
-dEQP-VK.glsl.texture_functions.textureprojlodoffset.sampler1d_vec2_float_fragment
-dEQP-VK.glsl.texture_functions.textureprojlodoffset.sampler1d_vec2_float_vertex
-dEQP-VK.glsl.texture_functions.textureprojlodoffset.sampler1d_vec4_fixed_fragment
-dEQP-VK.glsl.texture_functions.textureprojlodoffset.sampler1d_vec4_fixed_vertex
-dEQP-VK.glsl.texture_functions.textureprojlodoffset.sampler1d_vec4_float_fragment
-dEQP-VK.glsl.texture_functions.textureprojlodoffset.sampler1d_vec4_float_vertex
-dEQP-VK.glsl.texture_functions.textureprojlodoffset.usampler1d_vec2_fragment
-dEQP-VK.glsl.texture_functions.textureprojlodoffset.usampler1d_vec2_vertex
-dEQP-VK.glsl.texture_functions.textureprojlodoffset.usampler1d_vec4_fragment
-dEQP-VK.glsl.texture_functions.textureprojlodoffset.usampler1d_vec4_vertex
-dEQP-VK.glsl.texture_functions.textureprojlod.sampler1dshadow_fragment
-dEQP-VK.glsl.texture_functions.textureprojlod.sampler1dshadow_vertex
-dEQP-VK.glsl.texture_functions.textureprojoffset.sampler1dshadow_bias_fragment
-dEQP-VK.glsl.texture_functions.textureprojoffset.sampler1dshadow_fragment
-dEQP-VK.glsl.texture_functions.textureprojoffset.sampler1dshadow_vertex
-dEQP-VK.glsl.texture_functions.textureproj.sampler1dshadow_bias_fragment
-dEQP-VK.glsl.texture_functions.textureproj.sampler1dshadow_fragment
-dEQP-VK.glsl.texture_functions.textureproj.sampler1dshadow_vertex
-dEQP-VK.glsl.texture_functions.texture.samplercubearrayshadow_fragment
-dEQP-VK.image.atomic_operations.compare_exchange.1d_array.r32i_end_result
-dEQP-VK.image.atomic_operations.compare_exchange.1d_array.r32i_intermediate_values
-dEQP-VK.image.atomic_operations.compare_exchange.1d_array.r32ui_end_result
-dEQP-VK.image.atomic_operations.compare_exchange.1d_array.r32ui_intermediate_values
-dEQP-VK.image.atomic_operations.compare_exchange.1d.r32i_end_result
-dEQP-VK.image.atomic_operations.compare_exchange.1d.r32i_intermediate_values
-dEQP-VK.image.atomic_operations.compare_exchange.1d.r32ui_end_result
-dEQP-VK.image.atomic_operations.compare_exchange.1d.r32ui_intermediate_values
-dEQP-VK.image.atomic_operations.compare_exchange.2d_array.r32i_end_result
-dEQP-VK.image.atomic_operations.compare_exchange.2d_array.r32i_intermediate_values
-dEQP-VK.image.atomic_operations.compare_exchange.2d_array.r32ui_end_result
-dEQP-VK.image.atomic_operations.compare_exchange.2d_array.r32ui_intermediate_values
-dEQP-VK.image.atomic_operations.compare_exchange.2d.r32i_end_result
-dEQP-VK.image.atomic_operations.compare_exchange.2d.r32i_intermediate_values
-dEQP-VK.image.atomic_operations.compare_exchange.2d.r32ui_end_result
-dEQP-VK.image.atomic_operations.compare_exchange.2d.r32ui_intermediate_values
-dEQP-VK.image.atomic_operations.compare_exchange.3d.r32i_end_result
-dEQP-VK.image.atomic_operations.compare_exchange.3d.r32i_intermediate_values
-dEQP-VK.image.atomic_operations.compare_exchange.3d.r32ui_end_result
-dEQP-VK.image.atomic_operations.compare_exchange.3d.r32ui_intermediate_values
-dEQP-VK.image.atomic_operations.compare_exchange.cube_array.r32i_end_result
-dEQP-VK.image.atomic_operations.compare_exchange.cube_array.r32i_intermediate_values
-dEQP-VK.image.atomic_operations.compare_exchange.cube_array.r32ui_end_result
-dEQP-VK.image.atomic_operations.compare_exchange.cube_array.r32ui_intermediate_values
-dEQP-VK.image.atomic_operations.compare_exchange.cube.r32i_end_result
-dEQP-VK.image.atomic_operations.compare_exchange.cube.r32i_intermediate_values
-dEQP-VK.image.atomic_operations.compare_exchange.cube.r32ui_end_result
-dEQP-VK.image.atomic_operations.compare_exchange.cube.r32ui_intermediate_values
-dEQP-VK.pipeline.multisample_shader_builtin.sample_position.distribution.128_128_1.samples_2
-dEQP-VK.pipeline.multisample_shader_builtin.sample_position.distribution.128_128_1.samples_4
-dEQP-VK.pipeline.multisample_shader_builtin.sample_position.distribution.137_191_1.samples_2
-dEQP-VK.pipeline.multisample_shader_builtin.sample_position.distribution.137_191_1.samples_4
-dEQP-VK.pipeline.vertex_input.max_attributes.32_attributes.binding_one_to_one.interleaved
-dEQP-VK.pipeline.vertex_input.max_attributes.query_max_attributes.binding_one_to_one.interleaved
-dEQP-VK.ssbo.unsized_array_length.float_no_offset_explicit_size
-dEQP-VK.ssbo.unsized_array_length.float_no_offset_whole_size
-dEQP-VK.ssbo.unsized_array_length.float_offset_explicit_size
-dEQP-VK.ssbo.unsized_array_length.float_offset_whole_size
-
-# Temporarily excluded while getting new Vulkan 1.1 drivers for b/73247948
-dEQP-VK.texture.filtering.3d.combinations.linear_mipmap_linear.nearest.mirrored_repeat.mirror_clamp_to_edge.mirrored_repeat
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer.fragment.multiple_arbitrary_descriptors.offset_view_zero
-
-# Temporarily excluded while getting new Vulkan 1.1 drivers for b/73248373
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer.no_access.multiple_arbitrary_descriptors.offset_view_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.storage_buffer_dynamic.no_access.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer.no_access.multiple_arbitrary_descriptors.offset_view_zero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer.no_access.multiple_arbitrary_descriptors.offset_view_nonzero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer.tess_eval.multiple_arbitrary_descriptors.offset_view_zero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer.geometry.multiple_arbitrary_descriptors.offset_view_nonzero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.storage_buffer.no_access.multiple_arbitrary_descriptors.offset_view_nonzero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer_dynamic.tess_eval.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
-# 2nd round:
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer_dynamic.tess_ctrl.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.storage_buffer_dynamic.no_access.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
-# Extra exclusions because they crashed once, but cts-tradefed successfully re-ran them once:
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer_dynamic.tess_eval.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_push.uniform_buffer.no_access.multiple_arbitrary_descriptors.offset_view_nonzero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer.tess_eval.multiple_arbitrary_descriptors.offset_view_nonzero
-dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.storage_buffer.no_access.multiple_arbitrary_descriptors.offset_view_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer_dynamic.no_access.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer_dynamic.tess_ctrl.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer_dynamic.tess_ctrl.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer_dynamic.geometry.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push.storage_buffer.no_access.multiple_arbitrary_descriptors.offset_view_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push.storage_buffer.no_access.multiple_arbitrary_descriptors.offset_view_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push.uniform_buffer.no_access.multiple_arbitrary_descriptors.offset_view_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push.uniform_buffer.no_access.multiple_arbitrary_descriptors.offset_view_nonzero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer_dynamic.no_access.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer_dynamic.no_access.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
-
-# Temporarily excluded for b/72324588
-dEQP-VK.image.mutable.2d*
-
-# Temporarily excluded for b/72828206
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.storage_buffer_dynamic.no_access.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
-
-# Temporarily excluded for b/72834612
-dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer.fragment.multiple_arbitrary_descriptors.offset_view_nonzero
--- /dev/null
+# Tests temporarily excluded for evergreen policy, but intended to be enforced
+# for release
+
+# Temporarily excluded while getting new Vulkan 1.1 drivers
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.storage_buffer.compute.multiple_arbitrary_descriptors.offset_view_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.storage_buffer.compute.multiple_arbitrary_descriptors.offset_view_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.storage_buffer_dynamic.compute.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.storage_buffer_dynamic.compute.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.storage_buffer_dynamic.compute.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.storage_buffer_dynamic.compute.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.storage_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.storage_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.storage_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.storage_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.storage_buffer_dynamic.no_access.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.storage_buffer_dynamic.no_access.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.storage_buffer_dynamic.no_access.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.storage_buffer.fragment.multiple_arbitrary_descriptors.offset_view_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.storage_buffer.fragment.multiple_arbitrary_descriptors.offset_view_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.storage_buffer.no_access.multiple_arbitrary_descriptors.offset_view_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.storage_buffer.no_access.multiple_arbitrary_descriptors.offset_view_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer.compute.multiple_arbitrary_descriptors.offset_view_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer.compute.multiple_arbitrary_descriptors.offset_view_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer_dynamic.compute.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer_dynamic.compute.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer_dynamic.compute.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer_dynamic.compute.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer_dynamic.geometry.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer_dynamic.no_access.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer_dynamic.no_access.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer_dynamic.no_access.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer_dynamic.tess_ctrl.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer_dynamic.tess_ctrl.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer_dynamic.tess_eval.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer_dynamic.tess_eval.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer_dynamic.tess_eval.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer_dynamic.vertex_fragment.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer_dynamic.vertex_fragment.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer_dynamic.vertex_fragment.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer_dynamic.vertex_fragment.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer_dynamic.vertex.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer_dynamic.vertex.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer_dynamic.vertex.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer_dynamic.vertex.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer.geometry.multiple_arbitrary_descriptors.offset_view_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer.geometry.multiple_arbitrary_descriptors.offset_view_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer.no_access.multiple_arbitrary_descriptors.offset_view_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer.tess_ctrl.multiple_arbitrary_descriptors.offset_view_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer.tess_eval.multiple_arbitrary_descriptors.offset_view_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer.vertex_fragment.multiple_arbitrary_descriptors.offset_view_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer.vertex_fragment.multiple_arbitrary_descriptors.offset_view_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer.vertex.multiple_arbitrary_descriptors.offset_view_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer.vertex.multiple_arbitrary_descriptors.offset_view_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push.storage_buffer.compute.multiple_arbitrary_descriptors.offset_view_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push.storage_buffer.compute.multiple_arbitrary_descriptors.offset_view_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push.storage_buffer.fragment.multiple_arbitrary_descriptors.offset_view_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push.storage_buffer.fragment.multiple_arbitrary_descriptors.offset_view_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push_template.storage_buffer.compute.multiple_arbitrary_descriptors.offset_view_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push_template.storage_buffer.compute.multiple_arbitrary_descriptors.offset_view_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push_template.storage_buffer.fragment.multiple_arbitrary_descriptors.offset_view_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push_template.storage_buffer.fragment.multiple_arbitrary_descriptors.offset_view_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push_template.storage_buffer.no_access.multiple_arbitrary_descriptors.offset_view_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push_template.uniform_buffer.compute.multiple_arbitrary_descriptors.offset_view_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push_template.uniform_buffer.compute.multiple_arbitrary_descriptors.offset_view_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push_template.uniform_buffer.fragment.multiple_arbitrary_descriptors.offset_view_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push_template.uniform_buffer.fragment.multiple_arbitrary_descriptors.offset_view_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push_template.uniform_buffer.no_access.multiple_arbitrary_descriptors.offset_view_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push_template.uniform_buffer.no_access.multiple_arbitrary_descriptors.offset_view_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push_template.uniform_buffer.vertex_fragment.multiple_arbitrary_descriptors.offset_view_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push_template.uniform_buffer.vertex_fragment.multiple_arbitrary_descriptors.offset_view_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push_template.uniform_buffer.vertex.multiple_arbitrary_descriptors.offset_view_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push_template.uniform_buffer.vertex.multiple_arbitrary_descriptors.offset_view_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push.uniform_buffer.compute.multiple_arbitrary_descriptors.offset_view_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push.uniform_buffer.compute.multiple_arbitrary_descriptors.offset_view_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push.uniform_buffer.fragment.multiple_arbitrary_descriptors.offset_view_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push.uniform_buffer.fragment.multiple_arbitrary_descriptors.offset_view_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push.uniform_buffer.vertex_fragment.multiple_arbitrary_descriptors.offset_view_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push.uniform_buffer.vertex_fragment.multiple_arbitrary_descriptors.offset_view_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push.uniform_buffer.vertex.multiple_arbitrary_descriptors.offset_view_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push.uniform_buffer.vertex.multiple_arbitrary_descriptors.offset_view_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.storage_buffer.compute.multiple_arbitrary_descriptors.offset_view_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.storage_buffer.compute.multiple_arbitrary_descriptors.offset_view_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.storage_buffer_dynamic.compute.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.storage_buffer_dynamic.compute.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.storage_buffer_dynamic.compute.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.storage_buffer_dynamic.compute.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.storage_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.storage_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.storage_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.storage_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.storage_buffer_dynamic.no_access.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.storage_buffer_dynamic.no_access.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.storage_buffer_dynamic.no_access.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.storage_buffer.fragment.multiple_arbitrary_descriptors.offset_view_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.storage_buffer.fragment.multiple_arbitrary_descriptors.offset_view_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.storage_buffer.no_access.multiple_arbitrary_descriptors.offset_view_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer.compute.multiple_arbitrary_descriptors.offset_view_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer.compute.multiple_arbitrary_descriptors.offset_view_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer_dynamic.compute.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer_dynamic.compute.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer_dynamic.compute.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer_dynamic.compute.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer_dynamic.geometry.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer_dynamic.geometry.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer_dynamic.geometry.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer_dynamic.geometry.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer_dynamic.tess_ctrl.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer_dynamic.tess_ctrl.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer_dynamic.tess_ctrl.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer_dynamic.tess_ctrl.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer_dynamic.tess_eval.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer_dynamic.tess_eval.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer_dynamic.tess_eval.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer_dynamic.vertex_fragment.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer_dynamic.vertex_fragment.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer_dynamic.vertex_fragment.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer_dynamic.vertex_fragment.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer_dynamic.vertex.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer_dynamic.vertex.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer_dynamic.vertex.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer_dynamic.vertex.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer.fragment.multiple_arbitrary_descriptors.offset_view_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer.fragment.multiple_arbitrary_descriptors.offset_view_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer.no_access.multiple_arbitrary_descriptors.offset_view_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer.no_access.multiple_arbitrary_descriptors.offset_view_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer.tess_ctrl.multiple_arbitrary_descriptors.offset_view_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer.vertex_fragment.multiple_arbitrary_descriptors.offset_view_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer.vertex_fragment.multiple_arbitrary_descriptors.offset_view_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer.vertex.multiple_arbitrary_descriptors.offset_view_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer.vertex.multiple_arbitrary_descriptors.offset_view_zero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.storage_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.storage_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.storage_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.storage_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.storage_buffer_dynamic.no_access.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.storage_buffer_dynamic.no_access.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.storage_buffer_dynamic.no_access.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.storage_buffer.fragment.multiple_arbitrary_descriptors.offset_view_nonzero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.storage_buffer.fragment.multiple_arbitrary_descriptors.offset_view_zero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.storage_buffer.no_access.multiple_arbitrary_descriptors.offset_view_nonzero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.storage_buffer.no_access.multiple_arbitrary_descriptors.offset_view_zero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer_dynamic.geometry.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer_dynamic.no_access.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer_dynamic.no_access.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer_dynamic.no_access.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer_dynamic.tess_ctrl.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer_dynamic.tess_ctrl.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer_dynamic.tess_ctrl.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer_dynamic.tess_eval.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer_dynamic.tess_eval.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer_dynamic.tess_eval.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer_dynamic.tess_eval.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer_dynamic.vertex_fragment.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer_dynamic.vertex_fragment.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer_dynamic.vertex_fragment.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer_dynamic.vertex_fragment.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer_dynamic.vertex.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer_dynamic.vertex.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer_dynamic.vertex.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer_dynamic.vertex.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer.fragment.multiple_arbitrary_descriptors.offset_view_nonzero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer.fragment.multiple_arbitrary_descriptors.offset_view_zero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer.no_access.multiple_arbitrary_descriptors.offset_view_nonzero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer.no_access.multiple_arbitrary_descriptors.offset_view_zero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer.vertex_fragment.multiple_arbitrary_descriptors.offset_view_nonzero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer.vertex_fragment.multiple_arbitrary_descriptors.offset_view_zero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer.vertex.multiple_arbitrary_descriptors.offset_view_nonzero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_buffer.vertex.multiple_arbitrary_descriptors.offset_view_zero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_push.storage_buffer.fragment.multiple_arbitrary_descriptors.offset_view_nonzero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_push.storage_buffer.fragment.multiple_arbitrary_descriptors.offset_view_zero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_push.storage_buffer.no_access.multiple_arbitrary_descriptors.offset_view_nonzero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_push.storage_buffer.no_access.multiple_arbitrary_descriptors.offset_view_zero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_push_template.storage_buffer.fragment.multiple_arbitrary_descriptors.offset_view_nonzero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_push_template.storage_buffer.fragment.multiple_arbitrary_descriptors.offset_view_zero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_push_template.storage_buffer.no_access.multiple_arbitrary_descriptors.offset_view_nonzero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_push_template.storage_buffer.no_access.multiple_arbitrary_descriptors.offset_view_zero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_push_template.uniform_buffer.fragment.multiple_arbitrary_descriptors.offset_view_nonzero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_push_template.uniform_buffer.fragment.multiple_arbitrary_descriptors.offset_view_zero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_push_template.uniform_buffer.no_access.multiple_arbitrary_descriptors.offset_view_nonzero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_push_template.uniform_buffer.no_access.multiple_arbitrary_descriptors.offset_view_zero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_push_template.uniform_buffer.vertex_fragment.multiple_arbitrary_descriptors.offset_view_nonzero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_push_template.uniform_buffer.vertex_fragment.multiple_arbitrary_descriptors.offset_view_zero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_push_template.uniform_buffer.vertex.multiple_arbitrary_descriptors.offset_view_nonzero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_push_template.uniform_buffer.vertex.multiple_arbitrary_descriptors.offset_view_zero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_push.uniform_buffer.fragment.multiple_arbitrary_descriptors.offset_view_nonzero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_push.uniform_buffer.fragment.multiple_arbitrary_descriptors.offset_view_zero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_push.uniform_buffer.vertex_fragment.multiple_arbitrary_descriptors.offset_view_nonzero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_push.uniform_buffer.vertex_fragment.multiple_arbitrary_descriptors.offset_view_zero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_push.uniform_buffer.vertex.multiple_arbitrary_descriptors.offset_view_nonzero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_push.uniform_buffer.vertex.multiple_arbitrary_descriptors.offset_view_zero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.storage_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.storage_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.storage_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.storage_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.storage_buffer_dynamic.no_access.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.storage_buffer_dynamic.no_access.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.storage_buffer_dynamic.no_access.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.storage_buffer.fragment.multiple_arbitrary_descriptors.offset_view_nonzero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.storage_buffer.fragment.multiple_arbitrary_descriptors.offset_view_zero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer_dynamic.fragment.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer_dynamic.geometry.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer_dynamic.geometry.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer_dynamic.geometry.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer_dynamic.geometry.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer_dynamic.no_access.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer_dynamic.no_access.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer_dynamic.no_access.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer_dynamic.no_access.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer_dynamic.tess_ctrl.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer_dynamic.tess_ctrl.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer_dynamic.tess_ctrl.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer_dynamic.tess_eval.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer_dynamic.vertex_fragment.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer_dynamic.vertex_fragment.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer_dynamic.vertex_fragment.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer_dynamic.vertex_fragment.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer_dynamic.vertex.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer_dynamic.vertex.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer_dynamic.vertex.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer_dynamic.vertex.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer.fragment.multiple_arbitrary_descriptors.offset_view_nonzero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer.fragment.multiple_arbitrary_descriptors.offset_view_zero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer.geometry.multiple_arbitrary_descriptors.offset_view_zero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer.tess_ctrl.multiple_arbitrary_descriptors.offset_view_nonzero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer.tess_ctrl.multiple_arbitrary_descriptors.offset_view_zero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer.vertex_fragment.multiple_arbitrary_descriptors.offset_view_nonzero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer.vertex_fragment.multiple_arbitrary_descriptors.offset_view_zero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer.vertex.multiple_arbitrary_descriptors.offset_view_nonzero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer.vertex.multiple_arbitrary_descriptors.offset_view_zero
+dEQP-VK.glsl.atomic_operations.comp_swap_signed_compute
+dEQP-VK.glsl.atomic_operations.comp_swap_signed_fragment
+dEQP-VK.glsl.atomic_operations.comp_swap_unsigned_compute
+dEQP-VK.glsl.atomic_operations.comp_swap_unsigned_fragment
+dEQP-VK.glsl.builtin_var.fragcoord_msaa.2_bit
+dEQP-VK.glsl.builtin_var.fragcoord_msaa.4_bit
+dEQP-VK.glsl.derivate.dfdycoarse.fbo_msaa2.vec3_mediump
+dEQP-VK.glsl.texture_functions.texturegrad.isampler1darray_fragment
+dEQP-VK.glsl.texture_functions.texturegrad.isampler1darray_vertex
+dEQP-VK.glsl.texture_functions.texturegrad.isampler1d_fragment
+dEQP-VK.glsl.texture_functions.texturegrad.isampler1d_vertex
+dEQP-VK.glsl.texture_functions.texturegradoffset.isampler1darray_fragment
+dEQP-VK.glsl.texture_functions.texturegradoffset.isampler1darray_vertex
+dEQP-VK.glsl.texture_functions.texturegradoffset.isampler1d_fragment
+dEQP-VK.glsl.texture_functions.texturegradoffset.isampler1d_vertex
+dEQP-VK.glsl.texture_functions.texturegradoffset.sampler1darray_fixed_fragment
+dEQP-VK.glsl.texture_functions.texturegradoffset.sampler1darray_fixed_vertex
+dEQP-VK.glsl.texture_functions.texturegradoffset.sampler1darray_float_fragment
+dEQP-VK.glsl.texture_functions.texturegradoffset.sampler1darray_float_vertex
+dEQP-VK.glsl.texture_functions.texturegradoffset.sampler1darrayshadow_fragment
+dEQP-VK.glsl.texture_functions.texturegradoffset.sampler1darrayshadow_vertex
+dEQP-VK.glsl.texture_functions.texturegradoffset.sampler1d_fixed_fragment
+dEQP-VK.glsl.texture_functions.texturegradoffset.sampler1d_fixed_vertex
+dEQP-VK.glsl.texture_functions.texturegradoffset.sampler1d_float_fragment
+dEQP-VK.glsl.texture_functions.texturegradoffset.sampler1d_float_vertex
+dEQP-VK.glsl.texture_functions.texturegradoffset.sampler1dshadow_fragment
+dEQP-VK.glsl.texture_functions.texturegradoffset.sampler1dshadow_vertex
+dEQP-VK.glsl.texture_functions.texturegradoffset.usampler1darray_fragment
+dEQP-VK.glsl.texture_functions.texturegradoffset.usampler1darray_vertex
+dEQP-VK.glsl.texture_functions.texturegradoffset.usampler1d_fragment
+dEQP-VK.glsl.texture_functions.texturegradoffset.usampler1d_vertex
+dEQP-VK.glsl.texture_functions.texturegrad.sampler1darray_fixed_fragment
+dEQP-VK.glsl.texture_functions.texturegrad.sampler1darray_fixed_vertex
+dEQP-VK.glsl.texture_functions.texturegrad.sampler1darray_float_fragment
+dEQP-VK.glsl.texture_functions.texturegrad.sampler1darray_float_vertex
+dEQP-VK.glsl.texture_functions.texturegrad.sampler1darrayshadow_fragment
+dEQP-VK.glsl.texture_functions.texturegrad.sampler1darrayshadow_vertex
+dEQP-VK.glsl.texture_functions.texturegrad.sampler1d_fixed_fragment
+dEQP-VK.glsl.texture_functions.texturegrad.sampler1d_fixed_vertex
+dEQP-VK.glsl.texture_functions.texturegrad.sampler1d_float_fragment
+dEQP-VK.glsl.texture_functions.texturegrad.sampler1d_float_vertex
+dEQP-VK.glsl.texture_functions.texturegrad.sampler1dshadow_fragment
+dEQP-VK.glsl.texture_functions.texturegrad.sampler1dshadow_vertex
+dEQP-VK.glsl.texture_functions.texturegrad.usampler1darray_fragment
+dEQP-VK.glsl.texture_functions.texturegrad.usampler1darray_vertex
+dEQP-VK.glsl.texture_functions.texturegrad.usampler1d_fragment
+dEQP-VK.glsl.texture_functions.texturegrad.usampler1d_vertex
+dEQP-VK.glsl.texture_functions.texturelodoffset.isampler1darray_fragment
+dEQP-VK.glsl.texture_functions.texturelodoffset.isampler1darray_vertex
+dEQP-VK.glsl.texture_functions.texturelodoffset.isampler1d_fragment
+dEQP-VK.glsl.texture_functions.texturelodoffset.isampler1d_vertex
+dEQP-VK.glsl.texture_functions.texturelodoffset.sampler1darray_fixed_fragment
+dEQP-VK.glsl.texture_functions.texturelodoffset.sampler1darray_fixed_vertex
+dEQP-VK.glsl.texture_functions.texturelodoffset.sampler1darray_float_fragment
+dEQP-VK.glsl.texture_functions.texturelodoffset.sampler1darray_float_vertex
+dEQP-VK.glsl.texture_functions.texturelodoffset.sampler1darrayshadow_fragment
+dEQP-VK.glsl.texture_functions.texturelodoffset.sampler1darrayshadow_vertex
+dEQP-VK.glsl.texture_functions.texturelodoffset.sampler1d_fixed_fragment
+dEQP-VK.glsl.texture_functions.texturelodoffset.sampler1d_fixed_vertex
+dEQP-VK.glsl.texture_functions.texturelodoffset.sampler1d_float_fragment
+dEQP-VK.glsl.texture_functions.texturelodoffset.sampler1d_float_vertex
+dEQP-VK.glsl.texture_functions.texturelodoffset.sampler1dshadow_fragment
+dEQP-VK.glsl.texture_functions.texturelodoffset.sampler1dshadow_vertex
+dEQP-VK.glsl.texture_functions.texturelodoffset.usampler1darray_fragment
+dEQP-VK.glsl.texture_functions.texturelodoffset.usampler1darray_vertex
+dEQP-VK.glsl.texture_functions.texturelodoffset.usampler1d_fragment
+dEQP-VK.glsl.texture_functions.texturelodoffset.usampler1d_vertex
+dEQP-VK.glsl.texture_functions.texturelod.sampler1dshadow_fragment
+dEQP-VK.glsl.texture_functions.texturelod.sampler1dshadow_vertex
+dEQP-VK.glsl.texture_functions.textureprojgrad.isampler1d_vec2_fragment
+dEQP-VK.glsl.texture_functions.textureprojgrad.isampler1d_vec2_vertex
+dEQP-VK.glsl.texture_functions.textureprojgrad.isampler1d_vec4_fragment
+dEQP-VK.glsl.texture_functions.textureprojgrad.isampler1d_vec4_vertex
+dEQP-VK.glsl.texture_functions.textureprojgradoffset.isampler1d_vec2_fragment
+dEQP-VK.glsl.texture_functions.textureprojgradoffset.isampler1d_vec2_vertex
+dEQP-VK.glsl.texture_functions.textureprojgradoffset.isampler1d_vec4_fragment
+dEQP-VK.glsl.texture_functions.textureprojgradoffset.isampler1d_vec4_vertex
+dEQP-VK.glsl.texture_functions.textureprojgradoffset.sampler1dshadow_fragment
+dEQP-VK.glsl.texture_functions.textureprojgradoffset.sampler1dshadow_vertex
+dEQP-VK.glsl.texture_functions.textureprojgradoffset.sampler1d_vec2_fixed_fragment
+dEQP-VK.glsl.texture_functions.textureprojgradoffset.sampler1d_vec2_fixed_vertex
+dEQP-VK.glsl.texture_functions.textureprojgradoffset.sampler1d_vec2_float_fragment
+dEQP-VK.glsl.texture_functions.textureprojgradoffset.sampler1d_vec2_float_vertex
+dEQP-VK.glsl.texture_functions.textureprojgradoffset.sampler1d_vec4_fixed_fragment
+dEQP-VK.glsl.texture_functions.textureprojgradoffset.sampler1d_vec4_fixed_vertex
+dEQP-VK.glsl.texture_functions.textureprojgradoffset.sampler1d_vec4_float_fragment
+dEQP-VK.glsl.texture_functions.textureprojgradoffset.sampler1d_vec4_float_vertex
+dEQP-VK.glsl.texture_functions.textureprojgradoffset.usampler1d_vec2_fragment
+dEQP-VK.glsl.texture_functions.textureprojgradoffset.usampler1d_vec2_vertex
+dEQP-VK.glsl.texture_functions.textureprojgradoffset.usampler1d_vec4_fragment
+dEQP-VK.glsl.texture_functions.textureprojgradoffset.usampler1d_vec4_vertex
+dEQP-VK.glsl.texture_functions.textureprojgrad.sampler1dshadow_fragment
+dEQP-VK.glsl.texture_functions.textureprojgrad.sampler1dshadow_vertex
+dEQP-VK.glsl.texture_functions.textureprojgrad.sampler1d_vec2_fixed_fragment
+dEQP-VK.glsl.texture_functions.textureprojgrad.sampler1d_vec2_fixed_vertex
+dEQP-VK.glsl.texture_functions.textureprojgrad.sampler1d_vec2_float_fragment
+dEQP-VK.glsl.texture_functions.textureprojgrad.sampler1d_vec2_float_vertex
+dEQP-VK.glsl.texture_functions.textureprojgrad.sampler1d_vec4_fixed_fragment
+dEQP-VK.glsl.texture_functions.textureprojgrad.sampler1d_vec4_fixed_vertex
+dEQP-VK.glsl.texture_functions.textureprojgrad.sampler1d_vec4_float_fragment
+dEQP-VK.glsl.texture_functions.textureprojgrad.sampler1d_vec4_float_vertex
+dEQP-VK.glsl.texture_functions.textureprojgrad.usampler1d_vec2_fragment
+dEQP-VK.glsl.texture_functions.textureprojgrad.usampler1d_vec2_vertex
+dEQP-VK.glsl.texture_functions.textureprojgrad.usampler1d_vec4_fragment
+dEQP-VK.glsl.texture_functions.textureprojgrad.usampler1d_vec4_vertex
+dEQP-VK.glsl.texture_functions.textureprojlodoffset.isampler1d_vec2_fragment
+dEQP-VK.glsl.texture_functions.textureprojlodoffset.isampler1d_vec2_vertex
+dEQP-VK.glsl.texture_functions.textureprojlodoffset.isampler1d_vec4_fragment
+dEQP-VK.glsl.texture_functions.textureprojlodoffset.isampler1d_vec4_vertex
+dEQP-VK.glsl.texture_functions.textureprojlodoffset.sampler1dshadow_fragment
+dEQP-VK.glsl.texture_functions.textureprojlodoffset.sampler1dshadow_vertex
+dEQP-VK.glsl.texture_functions.textureprojlodoffset.sampler1d_vec2_fixed_fragment
+dEQP-VK.glsl.texture_functions.textureprojlodoffset.sampler1d_vec2_fixed_vertex
+dEQP-VK.glsl.texture_functions.textureprojlodoffset.sampler1d_vec2_float_fragment
+dEQP-VK.glsl.texture_functions.textureprojlodoffset.sampler1d_vec2_float_vertex
+dEQP-VK.glsl.texture_functions.textureprojlodoffset.sampler1d_vec4_fixed_fragment
+dEQP-VK.glsl.texture_functions.textureprojlodoffset.sampler1d_vec4_fixed_vertex
+dEQP-VK.glsl.texture_functions.textureprojlodoffset.sampler1d_vec4_float_fragment
+dEQP-VK.glsl.texture_functions.textureprojlodoffset.sampler1d_vec4_float_vertex
+dEQP-VK.glsl.texture_functions.textureprojlodoffset.usampler1d_vec2_fragment
+dEQP-VK.glsl.texture_functions.textureprojlodoffset.usampler1d_vec2_vertex
+dEQP-VK.glsl.texture_functions.textureprojlodoffset.usampler1d_vec4_fragment
+dEQP-VK.glsl.texture_functions.textureprojlodoffset.usampler1d_vec4_vertex
+dEQP-VK.glsl.texture_functions.textureprojlod.sampler1dshadow_fragment
+dEQP-VK.glsl.texture_functions.textureprojlod.sampler1dshadow_vertex
+dEQP-VK.glsl.texture_functions.textureprojoffset.sampler1dshadow_bias_fragment
+dEQP-VK.glsl.texture_functions.textureprojoffset.sampler1dshadow_fragment
+dEQP-VK.glsl.texture_functions.textureprojoffset.sampler1dshadow_vertex
+dEQP-VK.glsl.texture_functions.textureproj.sampler1dshadow_bias_fragment
+dEQP-VK.glsl.texture_functions.textureproj.sampler1dshadow_fragment
+dEQP-VK.glsl.texture_functions.textureproj.sampler1dshadow_vertex
+dEQP-VK.glsl.texture_functions.texture.samplercubearrayshadow_fragment
+dEQP-VK.image.atomic_operations.compare_exchange.1d_array.r32i_end_result
+dEQP-VK.image.atomic_operations.compare_exchange.1d_array.r32i_intermediate_values
+dEQP-VK.image.atomic_operations.compare_exchange.1d_array.r32ui_end_result
+dEQP-VK.image.atomic_operations.compare_exchange.1d_array.r32ui_intermediate_values
+dEQP-VK.image.atomic_operations.compare_exchange.1d.r32i_end_result
+dEQP-VK.image.atomic_operations.compare_exchange.1d.r32i_intermediate_values
+dEQP-VK.image.atomic_operations.compare_exchange.1d.r32ui_end_result
+dEQP-VK.image.atomic_operations.compare_exchange.1d.r32ui_intermediate_values
+dEQP-VK.image.atomic_operations.compare_exchange.2d_array.r32i_end_result
+dEQP-VK.image.atomic_operations.compare_exchange.2d_array.r32i_intermediate_values
+dEQP-VK.image.atomic_operations.compare_exchange.2d_array.r32ui_end_result
+dEQP-VK.image.atomic_operations.compare_exchange.2d_array.r32ui_intermediate_values
+dEQP-VK.image.atomic_operations.compare_exchange.2d.r32i_end_result
+dEQP-VK.image.atomic_operations.compare_exchange.2d.r32i_intermediate_values
+dEQP-VK.image.atomic_operations.compare_exchange.2d.r32ui_end_result
+dEQP-VK.image.atomic_operations.compare_exchange.2d.r32ui_intermediate_values
+dEQP-VK.image.atomic_operations.compare_exchange.3d.r32i_end_result
+dEQP-VK.image.atomic_operations.compare_exchange.3d.r32i_intermediate_values
+dEQP-VK.image.atomic_operations.compare_exchange.3d.r32ui_end_result
+dEQP-VK.image.atomic_operations.compare_exchange.3d.r32ui_intermediate_values
+dEQP-VK.image.atomic_operations.compare_exchange.cube_array.r32i_end_result
+dEQP-VK.image.atomic_operations.compare_exchange.cube_array.r32i_intermediate_values
+dEQP-VK.image.atomic_operations.compare_exchange.cube_array.r32ui_end_result
+dEQP-VK.image.atomic_operations.compare_exchange.cube_array.r32ui_intermediate_values
+dEQP-VK.image.atomic_operations.compare_exchange.cube.r32i_end_result
+dEQP-VK.image.atomic_operations.compare_exchange.cube.r32i_intermediate_values
+dEQP-VK.image.atomic_operations.compare_exchange.cube.r32ui_end_result
+dEQP-VK.image.atomic_operations.compare_exchange.cube.r32ui_intermediate_values
+dEQP-VK.pipeline.multisample_shader_builtin.sample_position.distribution.128_128_1.samples_2
+dEQP-VK.pipeline.multisample_shader_builtin.sample_position.distribution.128_128_1.samples_4
+dEQP-VK.pipeline.multisample_shader_builtin.sample_position.distribution.137_191_1.samples_2
+dEQP-VK.pipeline.multisample_shader_builtin.sample_position.distribution.137_191_1.samples_4
+dEQP-VK.pipeline.vertex_input.max_attributes.32_attributes.binding_one_to_one.interleaved
+dEQP-VK.pipeline.vertex_input.max_attributes.query_max_attributes.binding_one_to_one.interleaved
+dEQP-VK.ssbo.unsized_array_length.float_no_offset_explicit_size
+dEQP-VK.ssbo.unsized_array_length.float_no_offset_whole_size
+dEQP-VK.ssbo.unsized_array_length.float_offset_explicit_size
+dEQP-VK.ssbo.unsized_array_length.float_offset_whole_size
+
+# Temporarily excluded while getting new Vulkan 1.1 drivers for b/73247948
+dEQP-VK.texture.filtering.3d.combinations.linear_mipmap_linear.nearest.mirrored_repeat.mirror_clamp_to_edge.mirrored_repeat
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer.fragment.multiple_arbitrary_descriptors.offset_view_zero
+
+# Temporarily excluded while getting new Vulkan 1.1 drivers for b/73248373
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer.no_access.multiple_arbitrary_descriptors.offset_view_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.storage_buffer_dynamic.no_access.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer.no_access.multiple_arbitrary_descriptors.offset_view_zero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer.no_access.multiple_arbitrary_descriptors.offset_view_nonzero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer.tess_eval.multiple_arbitrary_descriptors.offset_view_zero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer.geometry.multiple_arbitrary_descriptors.offset_view_nonzero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.storage_buffer.no_access.multiple_arbitrary_descriptors.offset_view_nonzero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer_dynamic.tess_eval.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
+# 2nd round:
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer_dynamic.tess_ctrl.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.storage_buffer_dynamic.no_access.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
+# Extra exclusions because they crashed once, but cts-tradefed successfully re-ran them once:
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer_dynamic.tess_eval.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_push.uniform_buffer.no_access.multiple_arbitrary_descriptors.offset_view_nonzero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.uniform_buffer.tess_eval.multiple_arbitrary_descriptors.offset_view_nonzero
+dEQP-VK.binding_model.shader_access.secondary_cmd_buf.with_template.storage_buffer.no_access.multiple_arbitrary_descriptors.offset_view_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer_dynamic.no_access.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer_dynamic.tess_ctrl.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer_dynamic.tess_ctrl.multiple_arbitrary_descriptors.offset_view_nonzero_dynamic_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer_dynamic.geometry.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push.storage_buffer.no_access.multiple_arbitrary_descriptors.offset_view_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push.storage_buffer.no_access.multiple_arbitrary_descriptors.offset_view_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push.uniform_buffer.no_access.multiple_arbitrary_descriptors.offset_view_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_push.uniform_buffer.no_access.multiple_arbitrary_descriptors.offset_view_nonzero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer_dynamic.no_access.multiple_arbitrary_descriptors.offset_view_zero_dynamic_zero
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.uniform_buffer_dynamic.no_access.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
+
+# Temporarily excluded for b/72324588
+dEQP-VK.image.mutable.2d*
+
+# Temporarily excluded for b/72828206
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.with_template.storage_buffer_dynamic.no_access.multiple_arbitrary_descriptors.offset_view_zero_dynamic_nonzero
+
+# Temporarily excluded for b/72834612
+dEQP-VK.binding_model.shader_access.primary_cmd_buf.uniform_buffer.fragment.multiple_arbitrary_descriptors.offset_view_nonzero
MASTER_GLES2_COMMON_FILTERS = [
include("gles2-master.txt"),
exclude("gles2-test-issues.txt"),
- exclude("gles2-failures.txt")
+ exclude("gles2-failures.txt"),
+ exclude("gles2-temp-excluded.txt"),
]
MASTER_GLES2_PKG = Package(module = GLES2_MODULE, configurations = [
# Master
exclude("gles3-hw-issues.txt"),
exclude("gles3-driver-issues.txt"),
exclude("gles3-test-issues.txt"),
- exclude("gles3-spec-issues.txt")
+ exclude("gles3-spec-issues.txt"),
+ exclude("gles3-temp-excluded.txt"),
]
MASTER_GLES3_PKG = Package(module = GLES3_MODULE, configurations = [
# Master
exclude("gles31-driver-issues.txt"),
exclude("gles31-test-issues.txt"),
exclude("gles31-spec-issues.txt"),
+ exclude("gles31-temp-excluded.txt"),
]
MASTER_GLES31_PKG = Package(module = GLES31_MODULE, configurations = [
# Master
exclude("vk-excluded-tests.txt"),
exclude("vk-test-issues.txt"),
exclude("vk-waivers.txt"),
+ exclude("vk-temp-excluded.txt"),
]
MASTER_VULKAN_PKG = Package(module = VULKAN_MODULE, configurations = [
Configuration(name = "master",