There is little gain in printing whenever a folder is created.
v2:
- Use $(AM_V_at) over @ to have control in verbose builds.
Suggested by Erik Faye-Lund.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Jon TURNEY <jon.turney@dronecode.org.uk>
endif
indices/u_indices_gen.c: $(srcdir)/indices/u_indices_gen.py
- $(MKDIR_P) indices
+ $(AM_V_at)$(MKDIR_P) indices
$(AM_V_GEN) $(PYTHON2) $< > $@
indices/u_unfilled_gen.c: $(srcdir)/indices/u_unfilled_gen.py
- $(MKDIR_P) indices
+ $(AM_V_at)$(MKDIR_P) indices
$(AM_V_GEN) $(PYTHON2) $< > $@
util/u_format_srgb.c: $(srcdir)/util/u_format_srgb.py
- $(MKDIR_P) util
+ $(AM_V_at)$(MKDIR_P) util
$(AM_V_GEN) $(PYTHON2) $< > $@
util/u_format_table.c: $(srcdir)/util/u_format_table.py $(srcdir)/util/u_format_pack.py $(srcdir)/util/u_format_parse.py $(srcdir)/util/u_format.csv
- $(MKDIR_P) util
+ $(AM_V_at)$(MKDIR_P) util
$(AM_V_GEN) $(PYTHON2) $(srcdir)/util/u_format_table.py $(srcdir)/util/u_format.csv > $@
$(AM_V_LEX) $(LEX) $(LFLAGS) -o $@ $<
glcpp/glcpp-parse.c glcpp/glcpp-parse.h: glcpp/glcpp-parse.y
- $(MKDIR_P) $(GLSL_BUILDDIR)/glcpp
+ $(AM_V_at)$(MKDIR_P) $(GLSL_BUILDDIR)/glcpp
$(AM_V_YACC) $(YACC) $(YFLAGS) -o $@ -p "glcpp_parser_" --defines=$(GLSL_BUILDDIR)/glcpp/glcpp-parse.h $<
glcpp/glcpp-lex.c: glcpp/glcpp-lex.l
- $(MKDIR_P) $(GLSL_BUILDDIR)/glcpp
+ $(AM_V_at)$(MKDIR_P) $(GLSL_BUILDDIR)/glcpp
$(AM_V_LEX) $(LEX) $(LFLAGS) -o $@ $<
# Only the parsers (specifically the header files generated at the same time)
pkgconfig_DATA = gl.pc
$(BUILDDIR)program/lex.yy.c: program/program_lexer.l
- $(MKDIR_P) $(builddir)/program
+ $(AM_V_at)$(MKDIR_P) $(builddir)/program
$(AM_V_GEN) $(LEX) --never-interactive --outfile=$@ $<
$(BUILDDIR)program/program_parse.tab.c $(BUILDDIR)program/program_parse.tab.h: program/program_parse.y
- $(MKDIR_P) $(builddir)/program
+ $(AM_V_at)$(MKDIR_P) $(builddir)/program
$(AM_V_GEN) $(YACC) -p "_mesa_program_" -v -d --output=$(BUILDDIR)program/program_parse.tab.c $<
if GEN_ASM_OFFSETS
# Add a link to allow setting LD_LIBRARY_PATH/LIBGL_DRIVERS_PATH to /lib of the build tree.
all-local: mesa_dri_drivers.la
- $(MKDIR_P) $(top_builddir)/$(LIB_DIR);
+ $(AM_V_at)$(MKDIR_P) $(top_builddir)/$(LIB_DIR);
$(AM_V_GEN)ln -f .libs/mesa_dri_drivers.so \
$(top_builddir)/$(LIB_DIR)/mesa_dri_drivers.so;
$(AM_V_GEN)for i in $(MEGADRIVERS); do \