remove carriage return chars
authorKarl Schultz <kschultz@freedesktop.org>
Tue, 18 Sep 2001 16:39:38 +0000 (16:39 +0000)
committerKarl Schultz <kschultz@freedesktop.org>
Tue, 18 Sep 2001 16:39:38 +0000 (16:39 +0000)
12 files changed:
include/GL/glutf90.h
progs/demos/Makefile.win
src/glu/sgi/Makefile.win
src/glu/sgi/libutil/project.c
src/glut/glx/Makefile.win
src/glut/glx/glut.def
src/glut/glx/win32_x11.h
src/mesa/drivers/osmesa/Makefile.win
src/mesa/drivers/windows/wgl.c
src/mesa/drivers/windows/wmesa.c
src/mesa/main/Makefile.win
src/mesa/main/mesa.def

index 7dc1d67..7ba3e19 100644 (file)
@@ -1,81 +1,81 @@
-#ifndef __glutf90_h__\r
-#define __glutf90_h__\r
-\r
-/* Copyright (c) Mark J. Kilgard & Willam F. Mitchell, 1998. */\r
-\r
-/* This program is freely distributable without licensing fees \r
-   and is provided without guarantee or warrantee expressed or \r
-   implied. This program is -not- in the public domain. */\r
-\r
-/* This header provides the binding interface for William Mitchell's\r
-   f90gl Fortran 90 GLUT binding.  Other GLUT language bindings\r
-   can and should use this interace. */\r
-\r
-/* I appreciate the guidance from William Mitchell\r
-   (mitchell@cam.nist.gov) in developing this friend interface\r
-   for use by the f90gl package.  See ../../README.fortran */\r
-\r
-#include <GL/glut.h>\r
-\r
-/* Which callback enumerants for the __glutSetFCB/__glutGetFCB routines. */\r
-/* NOTE These values are part of a binary interface for the f90gl Fortran\r
-   90 binding and so must NOT changes (additions are allowed). */\r
-\r
-/* GLUTwindow callbacks. */\r
-#define GLUT_FCB_DISPLAY         0    /* GLUTdisplayFCB */\r
-#define GLUT_FCB_RESHAPE         1    /* GLUTreshapeFCB */\r
-#define GLUT_FCB_MOUSE           2    /* GLUTmouseFCB */\r
-#define GLUT_FCB_MOTION          3    /* GLUTmotionFCB */\r
-#define GLUT_FCB_PASSIVE         4    /* GLUTpassiveFCB */\r
-#define GLUT_FCB_ENTRY           5    /* GLUTentryFCB */\r
-#define GLUT_FCB_KEYBOARD        6    /* GLUTkeyboardFCB */\r
-#define GLUT_FCB_KEYBOARD_UP     7    /* GLUTkeyboardFCB */\r
-#define GLUT_FCB_WINDOW_STATUS   8    /* GLUTwindowStatusFCB */\r
-#define GLUT_FCB_VISIBILITY      9    /* GLUTvisibilityFCB */\r
-#define GLUT_FCB_SPECIAL         10   /* GLUTspecialFCB */\r
-#define GLUT_FCB_SPECIAL_UP      11   /* GLUTspecialFCB */\r
-#define GLUT_FCB_BUTTON_BOX      12   /* GLUTbuttonBoxFCB */\r
-#define GLUT_FCB_DIALS           13   /* GLUTdialsFCB */\r
-#define GLUT_FCB_SPACE_MOTION    14   /* GLUTspaceMotionFCB */\r
-#define GLUT_FCB_SPACE_ROTATE    15   /* GLUTspaceRotateFCB */\r
-#define GLUT_FCB_SPACE_BUTTON    16   /* GLUTspaceButtonFCB */\r
-#define GLUT_FCB_TABLET_MOTION   17   /* GLUTtabletMotionFCB */\r
-#define GLUT_FCB_TABLET_BUTTON   18   /* GLUTtabletButtonFCB */\r
-#define GLUT_FCB_JOYSTICK        19   /* GLUTjoystickFCB */\r
-/* Non-GLUTwindow callbacks. */\r
-#define GLUT_FCB_OVERLAY_DISPLAY 100  /* GLUTdisplayFCB */\r
-#define GLUT_FCB_SELECT          101  /* GLUTselectFCB */\r
-#define GLUT_FCB_TIMER           102  /* GLUTtimerFCB */\r
-\r
-/* GLUT Fortran callback function types. */\r
-typedef void (GLUTCALLBACK *GLUTdisplayFCB) (void);\r
-typedef void (GLUTCALLBACK *GLUTreshapeFCB) (int *, int *);\r
-/* NOTE the pressed key is int, not unsigned char for Fortran! */\r
-typedef void (GLUTCALLBACK *GLUTkeyboardFCB) (int *, int *, int *);\r
-typedef void (GLUTCALLBACK *GLUTmouseFCB) (int *, int *, int *, int *);\r
-typedef void (GLUTCALLBACK *GLUTmotionFCB) (int *, int *);\r
-typedef void (GLUTCALLBACK *GLUTpassiveFCB) (int *, int *);\r
-typedef void (GLUTCALLBACK *GLUTentryFCB) (int *);\r
-typedef void (GLUTCALLBACK *GLUTwindowStatusFCB) (int *);\r
-typedef void (GLUTCALLBACK *GLUTvisibilityFCB) (int *);\r
-typedef void (GLUTCALLBACK *GLUTspecialFCB) (int *, int *, int *);\r
-typedef void (GLUTCALLBACK *GLUTbuttonBoxFCB) (int *, int *);\r
-typedef void (GLUTCALLBACK *GLUTdialsFCB) (int *, int *);\r
-typedef void (GLUTCALLBACK *GLUTspaceMotionFCB) (int *, int *, int *);\r
-typedef void (GLUTCALLBACK *GLUTspaceRotateFCB) (int *, int *, int *);\r
-typedef void (GLUTCALLBACK *GLUTspaceButtonFCB) (int *, int *);\r
-typedef void (GLUTCALLBACK *GLUTtabletMotionFCB) (int *, int *);\r
-typedef void (GLUTCALLBACK *GLUTtabletButtonFCB) (int *, int *, int *, int *);\r
-typedef void (GLUTCALLBACK *GLUTjoystickFCB) (unsigned int *buttonMask, int *x, int *y, int *z);\r
-\r
-typedef void (GLUTCALLBACK *GLUTselectFCB) (int *);\r
-typedef void (GLUTCALLBACK *GLUTtimerFCB) (int *);\r
-typedef void (GLUTCALLBACK *GLUTmenuStateFCB) (int *);  /* DEPRICATED. */\r
-typedef void (GLUTCALLBACK *GLUTmenuStatusFCB) (int *, int *, int *);\r
-typedef void (GLUTCALLBACK *GLUTidleFCB) (void);\r
-\r
-/* Functions that set and return Fortran callback functions. */\r
-GLUTAPI void* APIENTRY __glutGetFCB(int which);\r
-GLUTAPI void APIENTRY __glutSetFCB(int which, void *func);\r
-\r
-#endif  /* __glutf90_h__ */\r
+#ifndef __glutf90_h__
+#define __glutf90_h__
+
+/* Copyright (c) Mark J. Kilgard & Willam F. Mitchell, 1998. */
+
+/* This program is freely distributable without licensing fees 
+   and is provided without guarantee or warrantee expressed or 
+   implied. This program is -not- in the public domain. */
+
+/* This header provides the binding interface for William Mitchell's
+   f90gl Fortran 90 GLUT binding.  Other GLUT language bindings
+   can and should use this interace. */
+
+/* I appreciate the guidance from William Mitchell
+   (mitchell@cam.nist.gov) in developing this friend interface
+   for use by the f90gl package.  See ../../README.fortran */
+
+#include <GL/glut.h>
+
+/* Which callback enumerants for the __glutSetFCB/__glutGetFCB routines. */
+/* NOTE These values are part of a binary interface for the f90gl Fortran
+   90 binding and so must NOT changes (additions are allowed). */
+
+/* GLUTwindow callbacks. */
+#define GLUT_FCB_DISPLAY         0    /* GLUTdisplayFCB */
+#define GLUT_FCB_RESHAPE         1    /* GLUTreshapeFCB */
+#define GLUT_FCB_MOUSE           2    /* GLUTmouseFCB */
+#define GLUT_FCB_MOTION          3    /* GLUTmotionFCB */
+#define GLUT_FCB_PASSIVE         4    /* GLUTpassiveFCB */
+#define GLUT_FCB_ENTRY           5    /* GLUTentryFCB */
+#define GLUT_FCB_KEYBOARD        6    /* GLUTkeyboardFCB */
+#define GLUT_FCB_KEYBOARD_UP     7    /* GLUTkeyboardFCB */
+#define GLUT_FCB_WINDOW_STATUS   8    /* GLUTwindowStatusFCB */
+#define GLUT_FCB_VISIBILITY      9    /* GLUTvisibilityFCB */
+#define GLUT_FCB_SPECIAL         10   /* GLUTspecialFCB */
+#define GLUT_FCB_SPECIAL_UP      11   /* GLUTspecialFCB */
+#define GLUT_FCB_BUTTON_BOX      12   /* GLUTbuttonBoxFCB */
+#define GLUT_FCB_DIALS           13   /* GLUTdialsFCB */
+#define GLUT_FCB_SPACE_MOTION    14   /* GLUTspaceMotionFCB */
+#define GLUT_FCB_SPACE_ROTATE    15   /* GLUTspaceRotateFCB */
+#define GLUT_FCB_SPACE_BUTTON    16   /* GLUTspaceButtonFCB */
+#define GLUT_FCB_TABLET_MOTION   17   /* GLUTtabletMotionFCB */
+#define GLUT_FCB_TABLET_BUTTON   18   /* GLUTtabletButtonFCB */
+#define GLUT_FCB_JOYSTICK        19   /* GLUTjoystickFCB */
+/* Non-GLUTwindow callbacks. */
+#define GLUT_FCB_OVERLAY_DISPLAY 100  /* GLUTdisplayFCB */
+#define GLUT_FCB_SELECT          101  /* GLUTselectFCB */
+#define GLUT_FCB_TIMER           102  /* GLUTtimerFCB */
+
+/* GLUT Fortran callback function types. */
+typedef void (GLUTCALLBACK *GLUTdisplayFCB) (void);
+typedef void (GLUTCALLBACK *GLUTreshapeFCB) (int *, int *);
+/* NOTE the pressed key is int, not unsigned char for Fortran! */
+typedef void (GLUTCALLBACK *GLUTkeyboardFCB) (int *, int *, int *);
+typedef void (GLUTCALLBACK *GLUTmouseFCB) (int *, int *, int *, int *);
+typedef void (GLUTCALLBACK *GLUTmotionFCB) (int *, int *);
+typedef void (GLUTCALLBACK *GLUTpassiveFCB) (int *, int *);
+typedef void (GLUTCALLBACK *GLUTentryFCB) (int *);
+typedef void (GLUTCALLBACK *GLUTwindowStatusFCB) (int *);
+typedef void (GLUTCALLBACK *GLUTvisibilityFCB) (int *);
+typedef void (GLUTCALLBACK *GLUTspecialFCB) (int *, int *, int *);
+typedef void (GLUTCALLBACK *GLUTbuttonBoxFCB) (int *, int *);
+typedef void (GLUTCALLBACK *GLUTdialsFCB) (int *, int *);
+typedef void (GLUTCALLBACK *GLUTspaceMotionFCB) (int *, int *, int *);
+typedef void (GLUTCALLBACK *GLUTspaceRotateFCB) (int *, int *, int *);
+typedef void (GLUTCALLBACK *GLUTspaceButtonFCB) (int *, int *);
+typedef void (GLUTCALLBACK *GLUTtabletMotionFCB) (int *, int *);
+typedef void (GLUTCALLBACK *GLUTtabletButtonFCB) (int *, int *, int *, int *);
+typedef void (GLUTCALLBACK *GLUTjoystickFCB) (unsigned int *buttonMask, int *x, int *y, int *z);
+
+typedef void (GLUTCALLBACK *GLUTselectFCB) (int *);
+typedef void (GLUTCALLBACK *GLUTtimerFCB) (int *);
+typedef void (GLUTCALLBACK *GLUTmenuStateFCB) (int *);  /* DEPRICATED. */
+typedef void (GLUTCALLBACK *GLUTmenuStatusFCB) (int *, int *, int *);
+typedef void (GLUTCALLBACK *GLUTidleFCB) (void);
+
+/* Functions that set and return Fortran callback functions. */
+GLUTAPI void* APIENTRY __glutGetFCB(int which);
+GLUTAPI void APIENTRY __glutSetFCB(int which, void *func);
+
+#endif  /* __glutf90_h__ */
index 9cb089e..65cc441 100644 (file)
@@ -1,86 +1,86 @@
-# $Id: Makefile.win,v 1.1 2001/09/14 22:19:18 brianp Exp $\r
-\r
-# Mesa 3-D graphics library\r
-# Version:  3.5\r
-# Copyright (C) 1995-2001  Brian Paul\r
-\r
-# Makefile for GLUT-based demo programs for Windows\r
-\r
-!include <win32.mak>\r
-\r
-##### MACROS #####\r
-\r
-TOP    = ..\r
-INCDIR = ..\include\r
-LIBDIR = ..\lib\r
-\r
-PROGS = anisotropic \\r
-       bounce \\r
-       clearspd \\r
-       cubemap \\r
-       drawpix \\r
-       fire \\r
-       gamma \\r
-       gears \\r
-       geartrain \\r
-       glinfo \\r
-       gloss \\r
-       gltestperf \\r
-       glutfx \\r
-       isosurf \\r
-       ipers \\r
-       lodbias \\r
-       morph3d \\r
-       multiarb \\r
-       occlude \\r
-       osdemo \\r
-       paltex \\r
-       pixeltex \\r
-       pointblast \\r
-       ray \\r
-       readpix \\r
-       reflect \\r
-       renormal \\r
-       shadowtex \\r
-       spectex \\r
-       stex3d \\r
-       teapot \\r
-       terrain \\r
-       tessdemo \\r
-       texcyl \\r
-       texdown \\r
-       texenv \\r
-       texobj \\r
-       trispd \\r
-       tunnel \\r
-       tunnel2 \\r
-       winpos\r
-\r
-SRCS =\r
-OSMESASRCS = osdemo.c\r
-\r
-!include "../mesawin32.mak"\r
-\r
-##### TARGETS #####\r
-\r
-clean::\r
-\r
-realclean::\r
-\r
-targets: readtex.c readtex.h $(PROGS)\r
-\r
-# remove comments when we get non-osmesa pgm working\r
-#$(EXES) : $*.obj $(DEPLIBS)\r
-#      echo $@\r
-#      $(link) -out:$@ $** $(LIBS)\r
-\r
-$(OSMESAEXES) : $*.obj $(DEPLIBS)\r
-       echo $@\r
-       $(link) -out:$@ $** $(LIBS) $(EXTRALIBS)\r
-\r
-readtex.c:\r
-       @copy ../util/readtex.c .\r
-\r
-readtex.h:\r
-       @copy ../util/readtex.c .\r
-\r
+# $Id: Makefile.win,v 1.2 2001/09/18 16:39:38 kschultz Exp $
+
+# Mesa 3-D graphics library
+# Version:  3.5
+# Copyright (C) 1995-2001  Brian Paul
+
+# Makefile for GLUT-based demo programs for Windows
+
+!include <win32.mak>
+
+##### MACROS #####
+
+TOP    = ..
+INCDIR = ..\include
+LIBDIR = ..\lib
+
+PROGS = anisotropic \
+       bounce \
+       clearspd \
+       cubemap \
+       drawpix \
+       fire \
+       gamma \
+       gears \
+       geartrain \
+       glinfo \
+       gloss \
+       gltestperf \
+       glutfx \
+       isosurf \
+       ipers \
+       lodbias \
+       morph3d \
+       multiarb \
+       occlude \
+       osdemo \
+       paltex \
+       pixeltex \
+       pointblast \
+       ray \
+       readpix \
+       reflect \
+       renormal \
+       shadowtex \
+       spectex \
+       stex3d \
+       teapot \
+       terrain \
+       tessdemo \
+       texcyl \
+       texdown \
+       texenv \
+       texobj \
+       trispd \
+       tunnel \
+       tunnel2 \
+       winpos
+
+SRCS =
+OSMESASRCS = osdemo.c
+
+!include "../mesawin32.mak"
+
+##### TARGETS #####
+
+clean::
+
+realclean::
+
+targets: readtex.c readtex.h $(PROGS)
+
+# remove comments when we get non-osmesa pgm working
+#$(EXES) : $*.obj $(DEPLIBS)
+#      echo $@
+#      $(link) -out:$@ $** $(LIBS)
+
+$(OSMESAEXES) : $*.obj $(DEPLIBS)
+       echo $@
+       $(link) -out:$@ $** $(LIBS) $(EXTRALIBS)
+
+readtex.c:
+       @copy ../util/readtex.c .
+
+readtex.h:
+       @copy ../util/readtex.c .
+
index 1d239e7..3d0067e 100644 (file)
-# Makefile for Win32\r
-\r
-#\r
-# Sept 12, 2001\r
-# Note: The nurbs code is not being built at this time.\r
-# If you want to work on it, uncomment the definitions\r
-# noted below to try to compile the sources.\r
-# There are numerous problems, some of which may be solved\r
-# by setting some #defines.\r
-#\r
-\r
-!include <win32.mak>\r
-\r
-.SUFFIXES : .cc\r
-\r
-TOP = ..\r
-\r
-GLU_SRCS_CC = \\r
-       libnurbs\interface\bezierEval.cc \\r
-       libnurbs\interface\bezierPatch.cc \\r
-       libnurbs\interface\bezierPatchMesh.cc \\r
-       libnurbs\interface\glcurveval.cc \\r
-       libnurbs\interface\glinterface.cc \\r
-       libnurbs\interface\glrenderer.cc \\r
-       libnurbs\interface\glsurfeval.cc \\r
-       libnurbs\interface\incurveeval.cc \\r
-       libnurbs\interface\insurfeval.cc \\r
-       libnurbs\internals\arc.cc \\r
-       libnurbs\internals\arcsorter.cc \\r
-       libnurbs\internals\arctess.cc \\r
-       libnurbs\internals\backend.cc \\r
-       libnurbs\internals\basiccrveval.cc \\r
-       libnurbs\internals\basicsurfeval.cc \\r
-       libnurbs\internals\bin.cc \\r
-       libnurbs\internals\bufpool.cc \\r
-       libnurbs\internals\cachingeval.cc \\r
-       libnurbs\internals\ccw.cc \\r
-       libnurbs\internals\coveandtiler.cc \\r
-       libnurbs\internals\curve.cc \\r
-       libnurbs\internals\curvelist.cc \\r
-       libnurbs\internals\curvesub.cc \\r
-       libnurbs\internals\dataTransform.cc \\r
-       libnurbs\internals\displaylist.cc \\r
-       libnurbs\internals\flist.cc \\r
-       libnurbs\internals\flistsorter.cc \\r
-       libnurbs\internals\hull.cc \\r
-       libnurbs\internals\intersect.cc \\r
-       libnurbs\internals\knotvector.cc \\r
-       libnurbs\internals\mapdesc.cc \\r
-       libnurbs\internals\mapdescv.cc \\r
-       libnurbs\internals\maplist.cc \\r
-       libnurbs\internals\mesher.cc \\r
-       libnurbs\internals\monoTriangulationBackend.cc \\r
-       libnurbs\internals\monotonizer.cc \\r
-       libnurbs\internals\mycode.cc \\r
-       libnurbs\internals\nurbsinterfac.cc \\r
-       libnurbs\internals\nurbstess.cc \\r
-       libnurbs\internals\patch.cc \\r
-       libnurbs\internals\patchlist.cc \\r
-       libnurbs\internals\quilt.cc \\r
-       libnurbs\internals\reader.cc \\r
-       libnurbs\internals\renderhints.cc \\r
-       libnurbs\internals\slicer.cc \\r
-       libnurbs\internals\sorter.cc \\r
-       libnurbs\internals\splitarcs.cc \\r
-       libnurbs\internals\subdivider.cc \\r
-       libnurbs\internals\tobezier.cc \\r
-       libnurbs\internals\trimline.cc \\r
-       libnurbs\internals\trimregion.cc \\r
-       libnurbs\internals\trimvertpool.cc \\r
-       libnurbs\internals\uarray.cc \\r
-       libnurbs\internals\varray.cc \\r
-       libnurbs\nurbtess\directedLine.cc \\r
-       libnurbs\nurbtess\gridWrap.cc \\r
-       libnurbs\nurbtess\monoChain.cc \\r
-       libnurbs\nurbtess\monoPolyPart.cc \\r
-       libnurbs\nurbtess\monoTriangulation.cc \\r
-       libnurbs\nurbtess\partitionX.cc \\r
-       libnurbs\nurbtess\partitionY.cc \\r
-       libnurbs\nurbtess\polyDBG.cc \\r
-       libnurbs\nurbtess\polyUtil.cc \\r
-       libnurbs\nurbtess\primitiveStream.cc \\r
-       libnurbs\nurbtess\quicksort.cc \\r
-       libnurbs\nurbtess\rectBlock.cc \\r
-       libnurbs\nurbtess\sampleComp.cc \\r
-       libnurbs\nurbtess\sampleCompBot.cc \\r
-       libnurbs\nurbtess\sampleCompRight.cc \\r
-       libnurbs\nurbtess\sampleCompTop.cc \\r
-       libnurbs\nurbtess\sampleMonoPoly.cc \\r
-       libnurbs\nurbtess\sampledLine.cc \\r
-       libnurbs\nurbtess\searchTree.cc\r
-\r
-GLU_SRCS = \\r
-       libtess\dict.c \\r
-       libtess\geom.c \\r
-       libtess\memalloc.c \\r
-       libtess\mesh.c \\r
-       libtess\normal.c \\r
-       libtess\priorityq.c \\r
-       libtess\render.c \\r
-       libtess\sweep.c \\r
-       libtess\tess.c \\r
-       libtess\tessmono.c \\r
-       libutil\error.c \\r
-       libutil\glue.c \\r
-       libutil\mipmap.c \\r
-       libutil\project.c \\r
-       libutil\quad.c \\r
-       libutil\registry.c\r
-\r
-SRCS   = $(GLU_SRCS)\r
-\r
-GLUDLL = glu32.dll\r
-\r
-all    : gludll install\r
-\r
-!include "$(TOP)/mesawin32.mak"\r
-\r
-gludll : $(GLUDLL)\r
-\r
-CFLAGS = $(cvarsdll) $(CFLAGS) -D_OPENGL32_ -Iinclude -DBUILD_GL32\r
-LFLAGS = $(dlllflags) $(LFLAGS)\r
-\r
-OBJS   = $(GLU_SRCS:.c=.obj)\r
-LIBS   = ../lib/opengl32.lib winmm.lib $(guilibsdll)\r
-\r
-# Uncomment these definitions to try to compile the NURBS code.\r
-#OBJS  = $(GLU_SRCS_CC:.cc=.obj) $(GLU_SRCS:.c=.obj)\r
-#NURBSINC = -Ilibnurbs\interface -Ilibnurbs\internals -Ilibnurbs\nurbtess \r
-#CFLAGS  = $(CFLAGS) $(NURBSINC)\r
-\r
-$(GLUDLL)      : $(OBJS) glu.def\r
-       $(link) $(LFLAGS) -out:$(GLUDLL) -def:glu.def $(OBJS) $(LIBS)\r
-\r
-install        : $(GLUDLL)\r
-       @echo "copying Mesa GLU dynamic link library to system directory..."\r
-       -copy $(GLUDLL) $(TOP)\lib\r
-       @echo "copying Mesa GLU import library to library directory..."\r
-       -copy $(GLU) $(TOP)\lib\r
-\r
-clean  ::\r
-       @del /f libtess\*.obj libutil\*.obj \r
-       @del /f libnurbs\interface\*.obj libnurbs\internals\*.obj \r
-       @del /f libnurbs\nurbtess\*.obj\r
-\r
-# override default inference rule with one that writes the object to\r
-# the correct subdir. \r
-\r
-.c.obj :\r
-       $(cc) $(CFLAGS) -I. $< /Fo$*.obj\r
-\r
-# /TP is needed for C++ files because MS compiler\r
-# does not recognize .cc as a C++ file.\r
-\r
-.cc.obj        :\r
-       $(cc) $(CFLAGS) -I. $< /TP /Fo$*.obj\r
+# Makefile for Win32
+
+#
+# Sept 12, 2001
+# Note: The nurbs code is not being built at this time.
+# If you want to work on it, uncomment the definitions
+# noted below to try to compile the sources.
+# There are numerous problems, some of which may be solved
+# by setting some #defines.
+#
+
+!include <win32.mak>
+
+.SUFFIXES : .cc
+
+TOP = ..
+
+GLU_SRCS_CC = \
+       libnurbs\interface\bezierEval.cc \
+       libnurbs\interface\bezierPatch.cc \
+       libnurbs\interface\bezierPatchMesh.cc \
+       libnurbs\interface\glcurveval.cc \
+       libnurbs\interface\glinterface.cc \
+       libnurbs\interface\glrenderer.cc \
+       libnurbs\interface\glsurfeval.cc \
+       libnurbs\interface\incurveeval.cc \
+       libnurbs\interface\insurfeval.cc \
+       libnurbs\internals\arc.cc \
+       libnurbs\internals\arcsorter.cc \
+       libnurbs\internals\arctess.cc \
+       libnurbs\internals\backend.cc \
+       libnurbs\internals\basiccrveval.cc \
+       libnurbs\internals\basicsurfeval.cc \
+       libnurbs\internals\bin.cc \
+       libnurbs\internals\bufpool.cc \
+       libnurbs\internals\cachingeval.cc \
+       libnurbs\internals\ccw.cc \
+       libnurbs\internals\coveandtiler.cc \
+       libnurbs\internals\curve.cc \
+       libnurbs\internals\curvelist.cc \
+       libnurbs\internals\curvesub.cc \
+       libnurbs\internals\dataTransform.cc \
+       libnurbs\internals\displaylist.cc \
+       libnurbs\internals\flist.cc \
+       libnurbs\internals\flistsorter.cc \
+       libnurbs\internals\hull.cc \
+       libnurbs\internals\intersect.cc \
+       libnurbs\internals\knotvector.cc \
+       libnurbs\internals\mapdesc.cc \
+       libnurbs\internals\mapdescv.cc \
+       libnurbs\internals\maplist.cc \
+       libnurbs\internals\mesher.cc \
+       libnurbs\internals\monoTriangulationBackend.cc \
+       libnurbs\internals\monotonizer.cc \
+       libnurbs\internals\mycode.cc \
+       libnurbs\internals\nurbsinterfac.cc \
+       libnurbs\internals\nurbstess.cc \
+       libnurbs\internals\patch.cc \
+       libnurbs\internals\patchlist.cc \
+       libnurbs\internals\quilt.cc \
+       libnurbs\internals\reader.cc \
+       libnurbs\internals\renderhints.cc \
+       libnurbs\internals\slicer.cc \
+       libnurbs\internals\sorter.cc \
+       libnurbs\internals\splitarcs.cc \
+       libnurbs\internals\subdivider.cc \
+       libnurbs\internals\tobezier.cc \
+       libnurbs\internals\trimline.cc \
+       libnurbs\internals\trimregion.cc \
+       libnurbs\internals\trimvertpool.cc \
+       libnurbs\internals\uarray.cc \
+       libnurbs\internals\varray.cc \
+       libnurbs\nurbtess\directedLine.cc \
+       libnurbs\nurbtess\gridWrap.cc \
+       libnurbs\nurbtess\monoChain.cc \
+       libnurbs\nurbtess\monoPolyPart.cc \
+       libnurbs\nurbtess\monoTriangulation.cc \
+       libnurbs\nurbtess\partitionX.cc \
+       libnurbs\nurbtess\partitionY.cc \
+       libnurbs\nurbtess\polyDBG.cc \
+       libnurbs\nurbtess\polyUtil.cc \
+       libnurbs\nurbtess\primitiveStream.cc \
+       libnurbs\nurbtess\quicksort.cc \
+       libnurbs\nurbtess\rectBlock.cc \
+       libnurbs\nurbtess\sampleComp.cc \
+       libnurbs\nurbtess\sampleCompBot.cc \
+       libnurbs\nurbtess\sampleCompRight.cc \
+       libnurbs\nurbtess\sampleCompTop.cc \
+       libnurbs\nurbtess\sampleMonoPoly.cc \
+       libnurbs\nurbtess\sampledLine.cc \
+       libnurbs\nurbtess\searchTree.cc
+
+GLU_SRCS = \
+       libtess\dict.c \
+       libtess\geom.c \
+       libtess\memalloc.c \
+       libtess\mesh.c \
+       libtess\normal.c \
+       libtess\priorityq.c \
+       libtess\render.c \
+       libtess\sweep.c \
+       libtess\tess.c \
+       libtess\tessmono.c \
+       libutil\error.c \
+       libutil\glue.c \
+       libutil\mipmap.c \
+       libutil\project.c \
+       libutil\quad.c \
+       libutil\registry.c
+
+SRCS   = $(GLU_SRCS)
+
+GLUDLL = glu32.dll
+
+all    : gludll install
+
+!include "$(TOP)/mesawin32.mak"
+
+gludll : $(GLUDLL)
+
+CFLAGS = $(cvarsdll) $(CFLAGS) -D_OPENGL32_ -Iinclude -DBUILD_GL32
+LFLAGS = $(dlllflags) $(LFLAGS)
+
+OBJS   = $(GLU_SRCS:.c=.obj)
+LIBS   = ../lib/opengl32.lib winmm.lib $(guilibsdll)
+
+# Uncomment these definitions to try to compile the NURBS code.
+#OBJS  = $(GLU_SRCS_CC:.cc=.obj) $(GLU_SRCS:.c=.obj)
+#NURBSINC = -Ilibnurbs\interface -Ilibnurbs\internals -Ilibnurbs\nurbtess 
+#CFLAGS  = $(CFLAGS) $(NURBSINC)
+
+$(GLUDLL)      : $(OBJS) glu.def
+       $(link) $(LFLAGS) -out:$(GLUDLL) -def:glu.def $(OBJS) $(LIBS)
+
+install        : $(GLUDLL)
+       @echo "copying Mesa GLU dynamic link library to system directory..."
+       -copy $(GLUDLL) $(TOP)\lib
+       @echo "copying Mesa GLU import library to library directory..."
+       -copy $(GLU) $(TOP)\lib
+
+clean  ::
+       @del /f libtess\*.obj libutil\*.obj 
+       @del /f libnurbs\interface\*.obj libnurbs\internals\*.obj 
+       @del /f libnurbs\nurbtess\*.obj
+
+# override default inference rule with one that writes the object to
+# the correct subdir. 
+
+.c.obj :
+       $(cc) $(CFLAGS) -I. $< /Fo$*.obj
+
+# /TP is needed for C++ files because MS compiler
+# does not recognize .cc as a C++ file.
+
+.cc.obj        :
+       $(cc) $(CFLAGS) -I. $< /TP /Fo$*.obj
index 4d98194..348bd7e 100644 (file)
-/*\r
-** License Applicability. Except to the extent portions of this file are\r
-** made subject to an alternative license as permitted in the SGI Free\r
-** Software License B, Version 1.1 (the "License"), the contents of this\r
-** file are subject only to the provisions of the License. You may not use\r
-** this file except in compliance with the License. You may obtain a copy\r
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600\r
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:\r
-** \r
-** http://oss.sgi.com/projects/FreeB\r
-** \r
-** Note that, as provided in the License, the Software is distributed on an\r
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS\r
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND\r
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A\r
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.\r
-** \r
-** Original Code. The Original Code is: OpenGL Sample Implementation,\r
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,\r
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.\r
-** Copyright in any portions created by third parties is as indicated\r
-** elsewhere herein. All Rights Reserved.\r
-** \r
-** Additional Notice Provisions: The application programming interfaces\r
-** established by SGI in conjunction with the Original Code are The\r
-** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released\r
-** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version\r
-** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X\r
-** Window System(R) (Version 1.3), released October 19, 1998. This software\r
-** was created using the OpenGL(R) version 1.2.1 Sample Implementation\r
-** published by SGI, but has not been independently verified as being\r
-** compliant with the OpenGL(R) version 1.2.1 Specification.\r
-**\r
-** $Date: 2001/09/14 22:19:19 $ $Revision: 1.3 $\r
-** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libutil/project.c,v 1.3 2001/09/14 22:19:19 brianp Exp $\r
-*/\r
-\r
-#include "gluos.h"\r
-#include <math.h>\r
-#include <GL/gl.h>\r
-#include <GL/glu.h>\r
-#include "gluint.h"\r
-\r
-/*\r
-** Make m an identity matrix\r
-*/\r
-static void __gluMakeIdentityd(GLdouble m[16])\r
-{\r
-    m[0+4*0] = 1; m[0+4*1] = 0; m[0+4*2] = 0; m[0+4*3] = 0;\r
-    m[1+4*0] = 0; m[1+4*1] = 1; m[1+4*2] = 0; m[1+4*3] = 0;\r
-    m[2+4*0] = 0; m[2+4*1] = 0; m[2+4*2] = 1; m[2+4*3] = 0;\r
-    m[3+4*0] = 0; m[3+4*1] = 0; m[3+4*2] = 0; m[3+4*3] = 1;\r
-}\r
-\r
-static void __gluMakeIdentityf(GLfloat m[16])\r
-{\r
-    m[0+4*0] = 1; m[0+4*1] = 0; m[0+4*2] = 0; m[0+4*3] = 0;\r
-    m[1+4*0] = 0; m[1+4*1] = 1; m[1+4*2] = 0; m[1+4*3] = 0;\r
-    m[2+4*0] = 0; m[2+4*1] = 0; m[2+4*2] = 1; m[2+4*3] = 0;\r
-    m[3+4*0] = 0; m[3+4*1] = 0; m[3+4*2] = 0; m[3+4*3] = 1;\r
-}\r
-\r
-void GLAPIENTRY\r
-gluOrtho2D(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top)\r
-{\r
-    glOrtho(left, right, bottom, top, -1, 1);\r
-}\r
-\r
-#define __glPi 3.14159265358979323846\r
-\r
-void GLAPIENTRY\r
-gluPerspective(GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar)\r
-{\r
-    GLdouble m[4][4];\r
-    double sine, cotangent, deltaZ;\r
-    double radians = fovy / 2 * __glPi / 180;\r
-\r
-    deltaZ = zFar - zNear;\r
-    sine = sin(radians);\r
-    if ((deltaZ == 0) || (sine == 0) || (aspect == 0)) {\r
-       return;\r
-    }\r
-    cotangent = COS(radians) / sine;\r
-\r
-    __gluMakeIdentityd(&m[0][0]);\r
-    m[0][0] = cotangent / aspect;\r
-    m[1][1] = cotangent;\r
-    m[2][2] = -(zFar + zNear) / deltaZ;\r
-    m[2][3] = -1;\r
-    m[3][2] = -2 * zNear * zFar / deltaZ;\r
-    m[3][3] = 0;\r
-    glMultMatrixd(&m[0][0]);\r
-}\r
-\r
-static void normalize(float v[3])\r
-{\r
-    float r;\r
-\r
-    r = sqrt( v[0]*v[0] + v[1]*v[1] + v[2]*v[2] );\r
-    if (r == 0.0) return;\r
-\r
-    v[0] /= r;\r
-    v[1] /= r;\r
-    v[2] /= r;\r
-}\r
-\r
-static void cross(float v1[3], float v2[3], float result[3])\r
-{\r
-    result[0] = v1[1]*v2[2] - v1[2]*v2[1];\r
-    result[1] = v1[2]*v2[0] - v1[0]*v2[2];\r
-    result[2] = v1[0]*v2[1] - v1[1]*v2[0];\r
-}\r
-\r
-void GLAPIENTRY\r
-gluLookAt(GLdouble eyex, GLdouble eyey, GLdouble eyez, GLdouble centerx,\r
-         GLdouble centery, GLdouble centerz, GLdouble upx, GLdouble upy,\r
-         GLdouble upz)\r
-{\r
-    int i;\r
-    float forward[3], side[3], up[3];\r
-    GLfloat m[4][4];\r
-\r
-    forward[0] = centerx - eyex;\r
-    forward[1] = centery - eyey;\r
-    forward[2] = centerz - eyez;\r
-\r
-    up[0] = upx;\r
-    up[1] = upy;\r
-    up[2] = upz;\r
-\r
-    normalize(forward);\r
-\r
-    /* Side = forward x up */\r
-    cross(forward, up, side);\r
-    normalize(side);\r
-\r
-    /* Recompute up as: up = side x forward */\r
-    cross(side, forward, up);\r
-\r
-    __gluMakeIdentityf(&m[0][0]);\r
-    m[0][0] = side[0];\r
-    m[1][0] = side[1];\r
-    m[2][0] = side[2];\r
-\r
-    m[0][1] = up[0];\r
-    m[1][1] = up[1];\r
-    m[2][1] = up[2];\r
-\r
-    m[0][2] = -forward[0];\r
-    m[1][2] = -forward[1];\r
-    m[2][2] = -forward[2];\r
-\r
-    glMultMatrixf(&m[0][0]);\r
-    glTranslated(-eyex, -eyey, -eyez);\r
-}\r
-\r
-static void __gluMultMatrixVecd(const GLdouble matrix[16], const GLdouble in[4],\r
-                     GLdouble out[4])\r
-{\r
-    int i;\r
-\r
-    for (i=0; i<4; i++) {\r
-       out[i] = \r
-           in[0] * matrix[0*4+i] +\r
-           in[1] * matrix[1*4+i] +\r
-           in[2] * matrix[2*4+i] +\r
-           in[3] * matrix[3*4+i];\r
-    }\r
-}\r
-\r
-/*\r
-** inverse = invert(src)\r
-*/\r
-static int __gluInvertMatrixd(const GLdouble src[16], GLdouble inverse[16])\r
-{\r
-    int i, j, k, swap;\r
-    double t;\r
-    GLdouble temp[4][4];\r
-\r
-    for (i=0; i<4; i++) {\r
-       for (j=0; j<4; j++) {\r
-           temp[i][j] = src[i*4+j];\r
-       }\r
-    }\r
-    __gluMakeIdentityd(inverse);\r
-\r
-    for (i = 0; i < 4; i++) {\r
-       /*\r
-       ** Look for largest element in column\r
-       */\r
-       swap = i;\r
-       for (j = i + 1; j < 4; j++) {\r
-           if (fabs(temp[j][i]) > fabs(temp[i][i])) {\r
-               swap = j;\r
-           }\r
-       }\r
-\r
-       if (swap != i) {\r
-           /*\r
-           ** Swap rows.\r
-           */\r
-           for (k = 0; k < 4; k++) {\r
-               t = temp[i][k];\r
-               temp[i][k] = temp[swap][k];\r
-               temp[swap][k] = t;\r
-\r
-               t = inverse[i*4+k];\r
-               inverse[i*4+k] = inverse[swap*4+k];\r
-               inverse[swap*4+k] = t;\r
-           }\r
-       }\r
-\r
-       if (temp[i][i] == 0) {\r
-           /*\r
-           ** No non-zero pivot.  The matrix is singular, which shouldn't\r
-           ** happen.  This means the user gave us a bad matrix.\r
-           */\r
-           return GL_FALSE;\r
-       }\r
-\r
-       t = temp[i][i];\r
-       for (k = 0; k < 4; k++) {\r
-           temp[i][k] /= t;\r
-           inverse[i*4+k] /= t;\r
-       }\r
-       for (j = 0; j < 4; j++) {\r
-           if (j != i) {\r
-               t = temp[j][i];\r
-               for (k = 0; k < 4; k++) {\r
-                   temp[j][k] -= temp[i][k]*t;\r
-                   inverse[j*4+k] -= inverse[i*4+k]*t;\r
-               }\r
-           }\r
-       }\r
-    }\r
-    return GL_TRUE;\r
-}\r
-\r
-static void __gluMultMatricesd(const GLdouble a[16], const GLdouble b[16],\r
-                               GLdouble r[16])\r
-{\r
-    int i, j;\r
-\r
-    for (i = 0; i < 4; i++) {\r
-       for (j = 0; j < 4; j++) {\r
-           r[i*4+j] = \r
-               a[i*4+0]*b[0*4+j] +\r
-               a[i*4+1]*b[1*4+j] +\r
-               a[i*4+2]*b[2*4+j] +\r
-               a[i*4+3]*b[3*4+j];\r
-       }\r
-    }\r
-}\r
-\r
-GLint GLAPIENTRY\r
-gluProject(GLdouble objx, GLdouble objy, GLdouble objz, \r
-             const GLdouble modelMatrix[16], \r
-             const GLdouble projMatrix[16],\r
-              const GLint viewport[4],\r
-             GLdouble *winx, GLdouble *winy, GLdouble *winz)\r
-{\r
-    double in[4];\r
-    double out[4];\r
-\r
-    in[0]=objx;\r
-    in[1]=objy;\r
-    in[2]=objz;\r
-    in[3]=1.0;\r
-    __gluMultMatrixVecd(modelMatrix, in, out);\r
-    __gluMultMatrixVecd(projMatrix, out, in);\r
-    if (in[3] == 0.0) return(GL_FALSE);\r
-    in[0] /= in[3];\r
-    in[1] /= in[3];\r
-    in[2] /= in[3];\r
-    /* Map x, y and z to range 0-1 */\r
-    in[0] = in[0] * 0.5 + 0.5;\r
-    in[1] = in[1] * 0.5 + 0.5;\r
-    in[2] = in[2] * 0.5 + 0.5;\r
-\r
-    /* Map x,y to viewport */\r
-    in[0] = in[0] * viewport[2] + viewport[0];\r
-    in[1] = in[1] * viewport[3] + viewport[1];\r
-\r
-    *winx=in[0];\r
-    *winy=in[1];\r
-    *winz=in[2];\r
-    return(GL_TRUE);\r
-}\r
-\r
-GLint GLAPIENTRY\r
-gluUnProject(GLdouble winx, GLdouble winy, GLdouble winz,\r
-               const GLdouble modelMatrix[16], \r
-               const GLdouble projMatrix[16],\r
-                const GLint viewport[4],\r
-               GLdouble *objx, GLdouble *objy, GLdouble *objz)\r
-{\r
-    double finalMatrix[16];\r
-    double in[4];\r
-    double out[4];\r
-\r
-    __gluMultMatricesd(modelMatrix, projMatrix, finalMatrix);\r
-    if (!__gluInvertMatrixd(finalMatrix, finalMatrix)) return(GL_FALSE);\r
-\r
-    in[0]=winx;\r
-    in[1]=winy;\r
-    in[2]=winz;\r
-    in[3]=1.0;\r
-\r
-    /* Map x and y from window coordinates */\r
-    in[0] = (in[0] - viewport[0]) / viewport[2];\r
-    in[1] = (in[1] - viewport[1]) / viewport[3];\r
-\r
-    /* Map to range -1 to 1 */\r
-    in[0] = in[0] * 2 - 1;\r
-    in[1] = in[1] * 2 - 1;\r
-    in[2] = in[2] * 2 - 1;\r
-\r
-    __gluMultMatrixVecd(finalMatrix, in, out);\r
-    if (out[3] == 0.0) return(GL_FALSE);\r
-    out[0] /= out[3];\r
-    out[1] /= out[3];\r
-    out[2] /= out[3];\r
-    *objx = out[0];\r
-    *objy = out[1];\r
-    *objz = out[2];\r
-    return(GL_TRUE);\r
-}\r
-\r
-GLint GLAPIENTRY\r
-gluUnProject4(GLdouble winx, GLdouble winy, GLdouble winz, GLdouble clipw,\r
-             const GLdouble modelMatrix[16], \r
-             const GLdouble projMatrix[16],\r
-             const GLint viewport[4],\r
-             GLclampd nearVal, GLclampd farVal,                    \r
-             GLdouble *objx, GLdouble *objy, GLdouble *objz,\r
-             GLdouble *objw)\r
-{\r
-    double finalMatrix[16];\r
-    double in[4];\r
-    double out[4];\r
-\r
-    __gluMultMatricesd(modelMatrix, projMatrix, finalMatrix);\r
-    if (!__gluInvertMatrixd(finalMatrix, finalMatrix)) return(GL_FALSE);\r
-\r
-    in[0]=winx;\r
-    in[1]=winy;\r
-    in[2]=winz;\r
-    in[3]=clipw;\r
-\r
-    /* Map x and y from window coordinates */\r
-    in[0] = (in[0] - viewport[0]) / viewport[2];\r
-    in[1] = (in[1] - viewport[1]) / viewport[3];\r
-    in[2] = (in[2] - nearVal) / (farVal - nearVal);\r
-\r
-    /* Map to range -1 to 1 */\r
-    in[0] = in[0] * 2 - 1;\r
-    in[1] = in[1] * 2 - 1;\r
-    in[2] = in[2] * 2 - 1;\r
-\r
-    __gluMultMatrixVecd(finalMatrix, in, out);\r
-    if (out[3] == 0.0) return(GL_FALSE);\r
-    *objx = out[0];\r
-    *objy = out[1];\r
-    *objz = out[2];\r
-    *objw = out[3];\r
-    return(GL_TRUE);\r
-}\r
-\r
-void GLAPIENTRY\r
-gluPickMatrix(GLdouble x, GLdouble y, GLdouble deltax, GLdouble deltay,\r
-                 GLint viewport[4])\r
-{\r
-    if (deltax <= 0 || deltay <= 0) { \r
-       return;\r
-    }\r
-\r
-    /* Translate and scale the picked region to the entire window */\r
-    glTranslatef((viewport[2] - 2 * (x - viewport[0])) / deltax,\r
-           (viewport[3] - 2 * (y - viewport[1])) / deltay, 0);\r
-    glScalef(viewport[2] / deltax, viewport[3] / deltay, 1.0);\r
-}\r
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+** 
+** http://oss.sgi.com/projects/FreeB
+** 
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+** 
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+** 
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+**
+** $Date: 2001/09/18 16:39:38 $ $Revision: 1.4 $
+** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libutil/project.c,v 1.4 2001/09/18 16:39:38 kschultz Exp $
+*/
+
+#include "gluos.h"
+#include <math.h>
+#include <GL/gl.h>
+#include <GL/glu.h>
+#include "gluint.h"
+
+/*
+** Make m an identity matrix
+*/
+static void __gluMakeIdentityd(GLdouble m[16])
+{
+    m[0+4*0] = 1; m[0+4*1] = 0; m[0+4*2] = 0; m[0+4*3] = 0;
+    m[1+4*0] = 0; m[1+4*1] = 1; m[1+4*2] = 0; m[1+4*3] = 0;
+    m[2+4*0] = 0; m[2+4*1] = 0; m[2+4*2] = 1; m[2+4*3] = 0;
+    m[3+4*0] = 0; m[3+4*1] = 0; m[3+4*2] = 0; m[3+4*3] = 1;
+}
+
+static void __gluMakeIdentityf(GLfloat m[16])
+{
+    m[0+4*0] = 1; m[0+4*1] = 0; m[0+4*2] = 0; m[0+4*3] = 0;
+    m[1+4*0] = 0; m[1+4*1] = 1; m[1+4*2] = 0; m[1+4*3] = 0;
+    m[2+4*0] = 0; m[2+4*1] = 0; m[2+4*2] = 1; m[2+4*3] = 0;
+    m[3+4*0] = 0; m[3+4*1] = 0; m[3+4*2] = 0; m[3+4*3] = 1;
+}
+
+void GLAPIENTRY
+gluOrtho2D(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top)
+{
+    glOrtho(left, right, bottom, top, -1, 1);
+}
+
+#define __glPi 3.14159265358979323846
+
+void GLAPIENTRY
+gluPerspective(GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar)
+{
+    GLdouble m[4][4];
+    double sine, cotangent, deltaZ;
+    double radians = fovy / 2 * __glPi / 180;
+
+    deltaZ = zFar - zNear;
+    sine = sin(radians);
+    if ((deltaZ == 0) || (sine == 0) || (aspect == 0)) {
+       return;
+    }
+    cotangent = COS(radians) / sine;
+
+    __gluMakeIdentityd(&m[0][0]);
+    m[0][0] = cotangent / aspect;
+    m[1][1] = cotangent;
+    m[2][2] = -(zFar + zNear) / deltaZ;
+    m[2][3] = -1;
+    m[3][2] = -2 * zNear * zFar / deltaZ;
+    m[3][3] = 0;
+    glMultMatrixd(&m[0][0]);
+}
+
+static void normalize(float v[3])
+{
+    float r;
+
+    r = sqrt( v[0]*v[0] + v[1]*v[1] + v[2]*v[2] );
+    if (r == 0.0) return;
+
+    v[0] /= r;
+    v[1] /= r;
+    v[2] /= r;
+}
+
+static void cross(float v1[3], float v2[3], float result[3])
+{
+    result[0] = v1[1]*v2[2] - v1[2]*v2[1];
+    result[1] = v1[2]*v2[0] - v1[0]*v2[2];
+    result[2] = v1[0]*v2[1] - v1[1]*v2[0];
+}
+
+void GLAPIENTRY
+gluLookAt(GLdouble eyex, GLdouble eyey, GLdouble eyez, GLdouble centerx,
+         GLdouble centery, GLdouble centerz, GLdouble upx, GLdouble upy,
+         GLdouble upz)
+{
+    int i;
+    float forward[3], side[3], up[3];
+    GLfloat m[4][4];
+
+    forward[0] = centerx - eyex;
+    forward[1] = centery - eyey;
+    forward[2] = centerz - eyez;
+
+    up[0] = upx;
+    up[1] = upy;
+    up[2] = upz;
+
+    normalize(forward);
+
+    /* Side = forward x up */
+    cross(forward, up, side);
+    normalize(side);
+
+    /* Recompute up as: up = side x forward */
+    cross(side, forward, up);
+
+    __gluMakeIdentityf(&m[0][0]);
+    m[0][0] = side[0];
+    m[1][0] = side[1];
+    m[2][0] = side[2];
+
+    m[0][1] = up[0];
+    m[1][1] = up[1];
+    m[2][1] = up[2];
+
+    m[0][2] = -forward[0];
+    m[1][2] = -forward[1];
+    m[2][2] = -forward[2];
+
+    glMultMatrixf(&m[0][0]);
+    glTranslated(-eyex, -eyey, -eyez);
+}
+
+static void __gluMultMatrixVecd(const GLdouble matrix[16], const GLdouble in[4],
+                     GLdouble out[4])
+{
+    int i;
+
+    for (i=0; i<4; i++) {
+       out[i] = 
+           in[0] * matrix[0*4+i] +
+           in[1] * matrix[1*4+i] +
+           in[2] * matrix[2*4+i] +
+           in[3] * matrix[3*4+i];
+    }
+}
+
+/*
+** inverse = invert(src)
+*/
+static int __gluInvertMatrixd(const GLdouble src[16], GLdouble inverse[16])
+{
+    int i, j, k, swap;
+    double t;
+    GLdouble temp[4][4];
+
+    for (i=0; i<4; i++) {
+       for (j=0; j<4; j++) {
+           temp[i][j] = src[i*4+j];
+       }
+    }
+    __gluMakeIdentityd(inverse);
+
+    for (i = 0; i < 4; i++) {
+       /*
+       ** Look for largest element in column
+       */
+       swap = i;
+       for (j = i + 1; j < 4; j++) {
+           if (fabs(temp[j][i]) > fabs(temp[i][i])) {
+               swap = j;
+           }
+       }
+
+       if (swap != i) {
+           /*
+           ** Swap rows.
+           */
+           for (k = 0; k < 4; k++) {
+               t = temp[i][k];
+               temp[i][k] = temp[swap][k];
+               temp[swap][k] = t;
+
+               t = inverse[i*4+k];
+               inverse[i*4+k] = inverse[swap*4+k];
+               inverse[swap*4+k] = t;
+           }
+       }
+
+       if (temp[i][i] == 0) {
+           /*
+           ** No non-zero pivot.  The matrix is singular, which shouldn't
+           ** happen.  This means the user gave us a bad matrix.
+           */
+           return GL_FALSE;
+       }
+
+       t = temp[i][i];
+       for (k = 0; k < 4; k++) {
+           temp[i][k] /= t;
+           inverse[i*4+k] /= t;
+       }
+       for (j = 0; j < 4; j++) {
+           if (j != i) {
+               t = temp[j][i];
+               for (k = 0; k < 4; k++) {
+                   temp[j][k] -= temp[i][k]*t;
+                   inverse[j*4+k] -= inverse[i*4+k]*t;
+               }
+           }
+       }
+    }
+    return GL_TRUE;
+}
+
+static void __gluMultMatricesd(const GLdouble a[16], const GLdouble b[16],
+                               GLdouble r[16])
+{
+    int i, j;
+
+    for (i = 0; i < 4; i++) {
+       for (j = 0; j < 4; j++) {
+           r[i*4+j] = 
+               a[i*4+0]*b[0*4+j] +
+               a[i*4+1]*b[1*4+j] +
+               a[i*4+2]*b[2*4+j] +
+               a[i*4+3]*b[3*4+j];
+       }
+    }
+}
+
+GLint GLAPIENTRY
+gluProject(GLdouble objx, GLdouble objy, GLdouble objz, 
+             const GLdouble modelMatrix[16], 
+             const GLdouble projMatrix[16],
+              const GLint viewport[4],
+             GLdouble *winx, GLdouble *winy, GLdouble *winz)
+{
+    double in[4];
+    double out[4];
+
+    in[0]=objx;
+    in[1]=objy;
+    in[2]=objz;
+    in[3]=1.0;
+    __gluMultMatrixVecd(modelMatrix, in, out);
+    __gluMultMatrixVecd(projMatrix, out, in);
+    if (in[3] == 0.0) return(GL_FALSE);
+    in[0] /= in[3];
+    in[1] /= in[3];
+    in[2] /= in[3];
+    /* Map x, y and z to range 0-1 */
+    in[0] = in[0] * 0.5 + 0.5;
+    in[1] = in[1] * 0.5 + 0.5;
+    in[2] = in[2] * 0.5 + 0.5;
+
+    /* Map x,y to viewport */
+    in[0] = in[0] * viewport[2] + viewport[0];
+    in[1] = in[1] * viewport[3] + viewport[1];
+
+    *winx=in[0];
+    *winy=in[1];
+    *winz=in[2];
+    return(GL_TRUE);
+}
+
+GLint GLAPIENTRY
+gluUnProject(GLdouble winx, GLdouble winy, GLdouble winz,
+               const GLdouble modelMatrix[16], 
+               const GLdouble projMatrix[16],
+                const GLint viewport[4],
+               GLdouble *objx, GLdouble *objy, GLdouble *objz)
+{
+    double finalMatrix[16];
+    double in[4];
+    double out[4];
+
+    __gluMultMatricesd(modelMatrix, projMatrix, finalMatrix);
+    if (!__gluInvertMatrixd(finalMatrix, finalMatrix)) return(GL_FALSE);
+
+    in[0]=winx;
+    in[1]=winy;
+    in[2]=winz;
+    in[3]=1.0;
+
+    /* Map x and y from window coordinates */
+    in[0] = (in[0] - viewport[0]) / viewport[2];
+    in[1] = (in[1] - viewport[1]) / viewport[3];
+
+    /* Map to range -1 to 1 */
+    in[0] = in[0] * 2 - 1;
+    in[1] = in[1] * 2 - 1;
+    in[2] = in[2] * 2 - 1;
+
+    __gluMultMatrixVecd(finalMatrix, in, out);
+    if (out[3] == 0.0) return(GL_FALSE);
+    out[0] /= out[3];
+    out[1] /= out[3];
+    out[2] /= out[3];
+    *objx = out[0];
+    *objy = out[1];
+    *objz = out[2];
+    return(GL_TRUE);
+}
+
+GLint GLAPIENTRY
+gluUnProject4(GLdouble winx, GLdouble winy, GLdouble winz, GLdouble clipw,
+             const GLdouble modelMatrix[16], 
+             const GLdouble projMatrix[16],
+             const GLint viewport[4],
+             GLclampd nearVal, GLclampd farVal,                    
+             GLdouble *objx, GLdouble *objy, GLdouble *objz,
+             GLdouble *objw)
+{
+    double finalMatrix[16];
+    double in[4];
+    double out[4];
+
+    __gluMultMatricesd(modelMatrix, projMatrix, finalMatrix);
+    if (!__gluInvertMatrixd(finalMatrix, finalMatrix)) return(GL_FALSE);
+
+    in[0]=winx;
+    in[1]=winy;
+    in[2]=winz;
+    in[3]=clipw;
+
+    /* Map x and y from window coordinates */
+    in[0] = (in[0] - viewport[0]) / viewport[2];
+    in[1] = (in[1] - viewport[1]) / viewport[3];
+    in[2] = (in[2] - nearVal) / (farVal - nearVal);
+
+    /* Map to range -1 to 1 */
+    in[0] = in[0] * 2 - 1;
+    in[1] = in[1] * 2 - 1;
+    in[2] = in[2] * 2 - 1;
+
+    __gluMultMatrixVecd(finalMatrix, in, out);
+    if (out[3] == 0.0) return(GL_FALSE);
+    *objx = out[0];
+    *objy = out[1];
+    *objz = out[2];
+    *objw = out[3];
+    return(GL_TRUE);
+}
+
+void GLAPIENTRY
+gluPickMatrix(GLdouble x, GLdouble y, GLdouble deltax, GLdouble deltay,
+                 GLint viewport[4])
+{
+    if (deltax <= 0 || deltay <= 0) { 
+       return;
+    }
+
+    /* Translate and scale the picked region to the entire window */
+    glTranslatef((viewport[2] - 2 * (x - viewport[0])) / deltax,
+           (viewport[3] - 2 * (y - viewport[1])) / deltay, 0);
+    glScalef(viewport[2] / deltax, viewport[3] / deltay, 1.0);
+}
index c3f9614..2823a00 100644 (file)
-# Makefile for Win32\r
-\r
-!include <win32.mak>\r
-\r
-TOP = ..\r
-\r
-# NOTE: glut_menu.c and glut_glxext.c are NOT compiled into Win32 GLUT\r
-\r
-SRCS = glut_8x13.c glut_9x15.c glut_bitmap.c glut_bwidth.c glut_cindex.c glut_cmap.c glut_cursor.c glut_dials.c glut_dstr.c glut_event.c glut_ext.c glut_fbc.c glut_fullscrn.c glut_gamemode.c glut_get.c glut_hel10.c glut_hel12.c glut_hel18.c glut_init.c glut_input.c glut_joy.c glut_key.c glut_keyctrl.c glut_keyup.c glut_mesa.c glut_modifier.c glut_mroman.c glut_overlay.c glut_roman.c glut_shapes.c glut_space.c glut_stroke.c glut_swap.c glut_swidth.c glut_tablet.c glut_teapot.c glut_tr10.c glut_tr24.c glut_util.c glut_vidresize.c glut_warp.c glut_win.c glut_winmisc.c win32_glx.c win32_menu.c win32_util.c win32_winproc.c win32_x11.c\r
-\r
-all    : glutdll \r
-\r
-!include "$(TOP)/mesawin32.mak"\r
-\r
-glutdll        : $(GLUTDLL)\r
-\r
-!IFDEF NODEBUG\r
-OPTIMIZE_CFLAGS = -DNDEBUG\r
-!ENDIF\r
-\r
-CFLAGS = $(cvarsdll) $(CFLAGS) $(OPTIMIZE_CFLAGS) -DMESA -DBUILD_GL32\r
-LFLAGS = $(dlllflags) $(LFLAGS)\r
-\r
-OBJS   = $(SRCS:.c=.obj)\r
-MS_LIBS   = $(MS_OPENGL) $(MS_GLU) winmm.lib $(guilibsdll)\r
-MS_LIBS   = ../lib/opengl32.lib ../lib/glu32.lib winmm.lib $(guilibsdll)\r
-SGI_LIBS   = $(SGI_OPENGL) $(SGI_GLU) winmm.lib $(guilibsdll)\r
-\r
-glut32.dll : $(OBJS) glut.def\r
-       $(link) $(LFLAGS) -out:glut32.dll -def:glut.def $(OBJS) $(MS_LIBS)\r
-       @echo "copying GLUT dynamic link library to lib directory..."\r
-       -copy $(GLUTDLL) ..\lib\r
-       @echo "copying GLUT import library to lib directory..."\r
-       -copy $(GLUTLIB) ..\lib\r
-\r
-glut.dll : $(OBJS) glut.def\r
-       $(link) $(LFLAGS) -out:glut.dll -def:glut.def $(OBJS) $(SGI_LIBS)\r
-\r
-install        : $(GLUTDLL)\r
-       @echo "copying GLUT dynamic link library to system directory..."\r
-       -copy $(GLUTDLL) $(DLLINSTALL)\r
-       @echo "copying GLUT header file to include directory..."\r
-       -copy ..\include\GL\glut.h $(INCLUDEINSTALL)\r
-       @echo "copying GLUT import library to library directory..."\r
-       -copy $(GLUTLIB) $(LIBINSTALL)\r
-\r
-.c.obj :\r
-       $(cc)   $(CFLAGS) -I . $*.c\r
-\r
-# explicit object dependencies for all source files\r
-\r
-win32_glx.obj: win32_glx.c win32_glx.h\r
-win32_x11.obj: win32_x11.c win32_x11.h\r
-win32_menu.obj: win32_menu.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h\r
-win32_util.obj: win32_util.c glutint.h ..\include\GL\glutf90.h\r
-win32_winproc.obj: win32_winproc.c glutint.h ..\include\GL\glutf90.h\r
-\r
-glut_mroman.obj: glut_mroman.c glutstroke.h glutint.h ..\include\GL\glutf90.h\r
-glut_roman.obj: glut_roman.c glutstroke.h glutint.h ..\include\GL\glutf90.h\r
-glut_hel12.obj: glut_hel12.c glutbitmap.h glutint.h ..\include\GL\glutf90.h\r
-glut_8x13.obj: glut_8x13.c glutbitmap.h glutint.h ..\include\GL\glutf90.h\r
-glut_hel18.obj: glut_hel18.c glutbitmap.h glutint.h ..\include\GL\glutf90.h\r
-glut_9x15.obj: glut_9x15.c glutbitmap.h glutint.h ..\include\GL\glutf90.h\r
-glut_tr10.obj: glut_tr10.c glutbitmap.h glutint.h ..\include\GL\glutf90.h\r
-glut_hel10.obj: glut_hel10.c glutbitmap.h glutint.h ..\include\GL\glutf90.h\r
-glut_tr24.obj: glut_tr24.c glutbitmap.h glutint.h ..\include\GL\glutf90.h\r
-\r
-glut_bitmap.obj: glut_bitmap.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h\r
-glut_bwidth.obj: glut_bwidth.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h\r
-glut_cindex.obj: glut_cindex.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h\r
-glut_cmap.obj: glut_cmap.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h\r
-glut_cursor.obj: glut_cursor.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h\r
-glut_dials.obj: glut_dials.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h\r
-glut_dstr.obj: glut_dstr.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h\r
-glut_event.obj: glut_event.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h\r
-glut_ext.obj: glut_ext.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h\r
-glut_fullscrn.obj: glut_fullscrn.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h\r
-glut_gamemode.obj: glut_gamemode.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h\r
-glut_get.obj: glut_get.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h\r
-glut_init.obj: glut_init.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h\r
-glut_input.obj: glut_input.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h\r
-glut_joy.obj: glut_joy.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h\r
-glut_key.obj: glut_key.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h\r
-glut_keyctrl.obj: glut_keyctrl.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h\r
-glut_keyup.obj: glut_keyup.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h\r
-glut_mesa.obj: glut_mesa.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h\r
-glut_modifier.obj: glut_modifier.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h\r
-glut_overlay.obj: glut_overlay.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h\r
-glut_shapes.obj: glut_shapes.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h\r
-glut_space.obj: glut_space.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h\r
-glut_swap.obj: glut_swap.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h\r
-glut_swidth.obj: glut_swidth.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h\r
-glut_tablet.obj: glut_tablet.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h\r
-glut_teapot.obj: glut_teapot.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h\r
-glut_util.obj: glut_util.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h\r
-glut_vidresize.obj: glut_vidresize.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h\r
-glut_warp.obj: glut_warp.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h\r
-glut_win.obj: glut_win.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h\r
-glut_winmisc.obj: glut_winmisc.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h\r
-\r
+# Makefile for Win32
+
+!include <win32.mak>
+
+TOP = ..
+
+# NOTE: glut_menu.c and glut_glxext.c are NOT compiled into Win32 GLUT
+
+SRCS = glut_8x13.c glut_9x15.c glut_bitmap.c glut_bwidth.c glut_cindex.c glut_cmap.c glut_cursor.c glut_dials.c glut_dstr.c glut_event.c glut_ext.c glut_fbc.c glut_fullscrn.c glut_gamemode.c glut_get.c glut_hel10.c glut_hel12.c glut_hel18.c glut_init.c glut_input.c glut_joy.c glut_key.c glut_keyctrl.c glut_keyup.c glut_mesa.c glut_modifier.c glut_mroman.c glut_overlay.c glut_roman.c glut_shapes.c glut_space.c glut_stroke.c glut_swap.c glut_swidth.c glut_tablet.c glut_teapot.c glut_tr10.c glut_tr24.c glut_util.c glut_vidresize.c glut_warp.c glut_win.c glut_winmisc.c win32_glx.c win32_menu.c win32_util.c win32_winproc.c win32_x11.c
+
+all    : glutdll 
+
+!include "$(TOP)/mesawin32.mak"
+
+glutdll        : $(GLUTDLL)
+
+!IFDEF NODEBUG
+OPTIMIZE_CFLAGS = -DNDEBUG
+!ENDIF
+
+CFLAGS = $(cvarsdll) $(CFLAGS) $(OPTIMIZE_CFLAGS) -DMESA -DBUILD_GL32
+LFLAGS = $(dlllflags) $(LFLAGS)
+
+OBJS   = $(SRCS:.c=.obj)
+MS_LIBS   = $(MS_OPENGL) $(MS_GLU) winmm.lib $(guilibsdll)
+MS_LIBS   = ../lib/opengl32.lib ../lib/glu32.lib winmm.lib $(guilibsdll)
+SGI_LIBS   = $(SGI_OPENGL) $(SGI_GLU) winmm.lib $(guilibsdll)
+
+glut32.dll : $(OBJS) glut.def
+       $(link) $(LFLAGS) -out:glut32.dll -def:glut.def $(OBJS) $(MS_LIBS)
+       @echo "copying GLUT dynamic link library to lib directory..."
+       -copy $(GLUTDLL) ..\lib
+       @echo "copying GLUT import library to lib directory..."
+       -copy $(GLUTLIB) ..\lib
+
+glut.dll : $(OBJS) glut.def
+       $(link) $(LFLAGS) -out:glut.dll -def:glut.def $(OBJS) $(SGI_LIBS)
+
+install        : $(GLUTDLL)
+       @echo "copying GLUT dynamic link library to system directory..."
+       -copy $(GLUTDLL) $(DLLINSTALL)
+       @echo "copying GLUT header file to include directory..."
+       -copy ..\include\GL\glut.h $(INCLUDEINSTALL)
+       @echo "copying GLUT import library to library directory..."
+       -copy $(GLUTLIB) $(LIBINSTALL)
+
+.c.obj :
+       $(cc)   $(CFLAGS) -I . $*.c
+
+# explicit object dependencies for all source files
+
+win32_glx.obj: win32_glx.c win32_glx.h
+win32_x11.obj: win32_x11.c win32_x11.h
+win32_menu.obj: win32_menu.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h
+win32_util.obj: win32_util.c glutint.h ..\include\GL\glutf90.h
+win32_winproc.obj: win32_winproc.c glutint.h ..\include\GL\glutf90.h
+
+glut_mroman.obj: glut_mroman.c glutstroke.h glutint.h ..\include\GL\glutf90.h
+glut_roman.obj: glut_roman.c glutstroke.h glutint.h ..\include\GL\glutf90.h
+glut_hel12.obj: glut_hel12.c glutbitmap.h glutint.h ..\include\GL\glutf90.h
+glut_8x13.obj: glut_8x13.c glutbitmap.h glutint.h ..\include\GL\glutf90.h
+glut_hel18.obj: glut_hel18.c glutbitmap.h glutint.h ..\include\GL\glutf90.h
+glut_9x15.obj: glut_9x15.c glutbitmap.h glutint.h ..\include\GL\glutf90.h
+glut_tr10.obj: glut_tr10.c glutbitmap.h glutint.h ..\include\GL\glutf90.h
+glut_hel10.obj: glut_hel10.c glutbitmap.h glutint.h ..\include\GL\glutf90.h
+glut_tr24.obj: glut_tr24.c glutbitmap.h glutint.h ..\include\GL\glutf90.h
+
+glut_bitmap.obj: glut_bitmap.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_bwidth.obj: glut_bwidth.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_cindex.obj: glut_cindex.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_cmap.obj: glut_cmap.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_cursor.obj: glut_cursor.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_dials.obj: glut_dials.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_dstr.obj: glut_dstr.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_event.obj: glut_event.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_ext.obj: glut_ext.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_fullscrn.obj: glut_fullscrn.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_gamemode.obj: glut_gamemode.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_get.obj: glut_get.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_init.obj: glut_init.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_input.obj: glut_input.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_joy.obj: glut_joy.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_key.obj: glut_key.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_keyctrl.obj: glut_keyctrl.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_keyup.obj: glut_keyup.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_mesa.obj: glut_mesa.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_modifier.obj: glut_modifier.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_overlay.obj: glut_overlay.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_shapes.obj: glut_shapes.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_space.obj: glut_space.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_swap.obj: glut_swap.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_swidth.obj: glut_swidth.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_tablet.obj: glut_tablet.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_teapot.obj: glut_teapot.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_util.obj: glut_util.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_vidresize.obj: glut_vidresize.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_warp.obj: glut_warp.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+glut_win.obj: glut_win.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h
+glut_winmisc.obj: glut_winmisc.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
+
index 94da6ab..d7d0240 100644 (file)
@@ -1,9 +1,9 @@
 DESCRIPTION 'OpenGL Utility Toolkit for Win32'
-\r
-VERSION 3.7\r
-\r
+
+VERSION 3.7
+
 EXPORTS
-\r
+
        glutAddMenuEntry
        glutAddSubMenu
        glutAttachMenu
@@ -123,4 +123,4 @@ EXPORTS
        glutWireTorus
 ;    __glutSetFCB
 ;    __glutGetFCB
-\r
+
index 70de906..1d8d048 100644 (file)
-#ifndef __win32_x11_h__\r
-#define __win32_x11_h__\r
-\r
-/* Copyright (c) Nate Robins, 1997. */\r
-\r
-/* This program is freely distributable without licensing fees \r
-   and is provided without guarantee or warrantee expressed or \r
-   implied. This program is -not- in the public domain. */\r
-\r
-#include <stdlib.h>\r
-#include <windows.h>\r
-\r
-/* These definitions are missing from windows.h */\r
-WINGDIAPI int WINAPI wglChoosePixelFormat(HDC, PIXELFORMATDESCRIPTOR *);\r
-WINGDIAPI int WINAPI wglDescribePixelFormat(HDC, int, UINT, LPPIXELFORMATDESCRIPTOR);\r
-WINGDIAPI int WINAPI wglGetPixelFormat(HDC);\r
-WINGDIAPI BOOL WINAPI wglSetPixelFormat(HDC, int, PIXELFORMATDESCRIPTOR *);\r
-WINGDIAPI BOOL WINAPI wglSwapBuffers(HDC);\r
-\r
-/* Type definitions (conversions) */\r
-typedef int Visual;                    /* Win32 equivalent of X11 type */\r
-typedef HWND Window;\r
-typedef HPALETTE Colormap;\r
-typedef PIXELFORMATDESCRIPTOR XVisualInfo;\r
-typedef BOOL Bool;\r
-typedef MSG XEvent;\r
-typedef HDC Display;\r
-typedef HCURSOR Cursor;\r
-\r
-typedef int Atom;                      /* dummies */\r
-typedef int XDevice;\r
-typedef int Status;\r
-\r
-#define True  TRUE                     /* Win32 equivalents of X11 booleans */\r
-#define False FALSE\r
-\r
-#define None                 0L        /* universal null resource or null atom */\r
-\r
-/* Input Event Masks. Used as event-mask window attribute and as arguments\r
-   to Grab requests.  Not to be confused with event names.  */\r
-\r
-#define NoEventMask                    0L\r
-#define KeyPressMask                   (1L<<0)  \r
-#define KeyReleaseMask                 (1L<<1)  \r
-#define ButtonPressMask                        (1L<<2)  \r
-#define ButtonReleaseMask              (1L<<3)  \r
-#define EnterWindowMask                        (1L<<4)  \r
-#define LeaveWindowMask                        (1L<<5)  \r
-#define PointerMotionMask              (1L<<6)  \r
-#define PointerMotionHintMask          (1L<<7)  \r
-#define Button1MotionMask              (1L<<8)  \r
-#define Button2MotionMask              (1L<<9)  \r
-#define Button3MotionMask              (1L<<10) \r
-#define Button4MotionMask              (1L<<11) \r
-#define Button5MotionMask              (1L<<12) \r
-#define ButtonMotionMask               (1L<<13) \r
-#define KeymapStateMask                        (1L<<14)\r
-#define ExposureMask                   (1L<<15) \r
-#define VisibilityChangeMask           (1L<<16) \r
-#define StructureNotifyMask            (1L<<17) \r
-#define ResizeRedirectMask             (1L<<18) \r
-#define SubstructureNotifyMask         (1L<<19) \r
-#define SubstructureRedirectMask       (1L<<20) \r
-#define FocusChangeMask                        (1L<<21) \r
-#define PropertyChangeMask             (1L<<22) \r
-#define ColormapChangeMask             (1L<<23) \r
-#define OwnerGrabButtonMask            (1L<<24) \r
-\r
-/* Key masks. Used as modifiers to GrabButton and GrabKey, results of\r
-   QueryPointer, state in various key-, mouse-, and button-related\r
-   events. */\r
-\r
-#define ShiftMask              (1<<0)\r
-#define LockMask               (1<<1)\r
-#define ControlMask            (1<<2)\r
-#define Mod1Mask               (1<<3)\r
-#define Mod2Mask               (1<<4)\r
-#define Mod3Mask               (1<<5)\r
-#define Mod4Mask               (1<<6)\r
-#define Mod5Mask               (1<<7)\r
-\r
-/* Window classes used by CreateWindow */\r
-/* Note that CopyFromParent is already defined as 0 above */\r
-\r
-#define InputOutput            1\r
-#define InputOnly              2\r
-\r
-/* Window attributes for CreateWindow and ChangeWindowAttributes */\r
-\r
-#define CWBackPixmap           (1L<<0)\r
-#define CWBackPixel            (1L<<1)\r
-#define CWBorderPixmap         (1L<<2)\r
-#define CWBorderPixel           (1L<<3)\r
-#define CWBitGravity           (1L<<4)\r
-#define CWWinGravity           (1L<<5)\r
-#define CWBackingStore          (1L<<6)\r
-#define CWBackingPlanes                (1L<<7)\r
-#define CWBackingPixel         (1L<<8)\r
-#define CWOverrideRedirect     (1L<<9)\r
-#define CWSaveUnder            (1L<<10)\r
-#define CWEventMask            (1L<<11)\r
-#define CWDontPropagate                (1L<<12)\r
-#define CWColormap             (1L<<13)\r
-#define CWCursor               (1L<<14)\r
-\r
-/* ConfigureWindow structure */\r
-\r
-#define CWX                    (1<<0)\r
-#define CWY                    (1<<1)\r
-#define CWWidth                        (1<<2)\r
-#define CWHeight               (1<<3)\r
-#define CWBorderWidth          (1<<4)\r
-#define CWSibling              (1<<5)\r
-#define CWStackMode            (1<<6)\r
-\r
-\r
-/* Used in GetWindowAttributes reply */\r
-\r
-#define IsUnmapped             0\r
-#define IsUnviewable           1\r
-#define IsViewable             2\r
-\r
-/* Window stacking method (in configureWindow) */\r
-\r
-#define Above                   0\r
-#define Below                   1\r
-#define TopIf                   2\r
-#define BottomIf                3\r
-#define Opposite                4\r
-\r
-/* For CreateColormap */\r
-\r
-#define AllocNone              0       /* create map with no entries */\r
-#define AllocAll               1       /* allocate entire map writeable */\r
-\r
-\r
-/* Flags used in StoreNamedColor, StoreColors */\r
-\r
-#define DoRed                  (1<<0)\r
-#define DoGreen                        (1<<1)\r
-#define DoBlue                 (1<<2)\r
-\r
-/* \r
- * Bitmask returned by XParseGeometry().  Each bit tells if the corresponding\r
- * value (x, y, width, height) was found in the parsed string.\r
- */\r
-#define NoValue                0x0000\r
-#define XValue         0x0001\r
-#define YValue         0x0002\r
-#define WidthValue     0x0004\r
-#define HeightValue    0x0008\r
-#define AllValues      0x000F\r
-#define XNegative      0x0010\r
-#define YNegative      0x0020\r
-\r
-/* flags argument in size hints */\r
-#define USPosition     (1L << 0) /* user specified x, y */\r
-#define USSize         (1L << 1) /* user specified width, height */\r
-\r
-/* definitions for initial window state */\r
-#define WithdrawnState 0       /* for windows that are not mapped */\r
-#define NormalState 1  /* most applications want to start this way */\r
-#define IconicState 3  /* application wants to start as an icon */\r
-#define GameModeState 4  /* Win32 GLUT only (not in Xlib!). */\r
-\r
-/* Type definitions */\r
-\r
-typedef struct {\r
-    unsigned int background_pixmap;    /* background pixmap */\r
-    unsigned long background_pixel;    /* background pixel */\r
-    unsigned long border_pixel;        /* border pixel value */\r
-    long event_mask;           /* set of events that should be saved */\r
-    long do_not_propagate_mask;        /* set of events that should not propagate */\r
-    Bool override_redirect;       /* boolean value for override-redirect */\r
-    Colormap colormap;            /* color map to be associated with window */\r
-} XSetWindowAttributes;\r
-\r
-typedef struct {\r
-  unsigned long pixel;\r
-  unsigned short red, green, blue;\r
-  char flags;  /* do_red, do_green, do_blue */\r
-} XColor;\r
-\r
-typedef struct {\r
-  unsigned char *value;           /* same as Property routines */\r
-  Atom encoding;          /* prop type */\r
-  int format;             /* prop data format: 8, 16, or 32 */\r
-  unsigned long nitems;           /* number of data items in value */\r
-} XTextProperty;\r
-\r
-typedef struct {\r
-  long flags;          /* marks which fields in this structure are defined */\r
-  int x, y;            /* obsolete for new window mgrs, but clients */\r
-  int width, height;   /* should set so old wm's don't mess up */\r
-} XSizeHints;\r
-\r
-/* Functions emulated by macros. */\r
-\r
-#define XFreeColormap(display, colormap) \\r
-  DeleteObject(colormap)\r
-\r
-#define XCreateFontCursor(display, shape) \\r
-  LoadCursor(NULL, shape)\r
-\r
-#define XDefineCursor(display, window, cursor) \\r
-  SetCursor(cursor)\r
-\r
-#define XFlush(display) \\r
-  /* Nothing. */\r
-\r
-#define DisplayWidth(display, screen) \\r
-  GetSystemMetrics(SM_CXSCREEN)\r
-\r
-#define DisplayHeight(display, screen) \\r
-  GetSystemMetrics(SM_CYSCREEN)\r
-\r
-#define XMapWindow(display, window) \\r
-  ShowWindow(window, SW_SHOWNORMAL)\r
-\r
-#define XUnmapWindow(display, window) \\r
-  ShowWindow(window, SW_HIDE)\r
-\r
-#define XIconifyWindow(display, window, screen) \\r
-  ShowWindow(window, SW_MINIMIZE)\r
-\r
-#define XWithdrawWindow(display, window, screen) \\r
-  ShowWindow(window, SW_HIDE)\r
-\r
-#define XLowerWindow(display, window) \\r
-  SetWindowPos(window, HWND_BOTTOM, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE)\r
-\r
-#define XSetWMName(display, window, tp) \\r
-  SetWindowText(window, (tp)->value)\r
-\r
-/* There really isn't a way to set the icon name separate from the\r
-   windows name in Win32, so, just set the windows name. */\r
-#define XSetWMIconName(display, window, tp) \\r
-  XSetWMName(display, window, tp)\r
-\r
-#define XDestroyWindow(display, window) \\r
-  DestroyWindow(window)\r
-\r
-/* Anything that needs to be freed was allocated with malloc in our\r
-   fake X windows library for Win32, so free it with plain old\r
-   free(). */\r
-#define XFree(data) \\r
-  free(data)\r
-\r
-/* Nothing to be done for this...the pointer is always 'ungrabbed'\r
-   in Win32. */\r
-#define XUngrabPointer(display, time) \\r
-  /* Nothing. */\r
-\r
-/* Function prototypes. */\r
-\r
-extern XVisualInfo* XGetVisualInfo(\r
-  Display* display,\r
-  long mask,\r
-  XVisualInfo* ttemplate,  /* Avoid class with C++ keyword. */\r
-  int*nitems);\r
-\r
-extern Colormap XCreateColormap(\r
-  Display* display,\r
-  Window root,\r
-  Visual* visual,\r
-  int alloc);\r
-\r
-extern void XAllocColorCells(\r
-  Display* display,\r
-  Colormap colormap,\r
-  Bool contig, \r
-  unsigned long plane_masks_return[],\r
-  unsigned int nplanes,\r
-  unsigned long pixels_return[],\r
-  unsigned int npixels);\r
-\r
-extern void XStoreColor(\r
-  Display* display,\r
-  Colormap colormap,\r
-  XColor* color);\r
-\r
-extern void XSetWindowColormap(\r
-  Display* display,\r
-  Window window,\r
-  Colormap colormap);\r
-\r
-extern Bool XTranslateCoordinates(\r
-  Display *display,\r
-  Window src, Window dst, \r
-  int src_x, int src_y, \r
-  int* dest_x_return, int* dest_y_return,\r
-  Window* child_return);\r
-\r
-extern Status XGetGeometry(\r
-  Display* display,\r
-  Window window,\r
-  Window* root_return, \r
-  int* x_return, int* y_return, \r
-  unsigned int* width_return, unsigned int* height_return,\r
-  unsigned int *border_width_return,\r
-  unsigned int* depth_return);\r
-\r
-extern int DisplayWidthMM(\r
-  Display* display,\r
-  int screen);\r
-\r
-extern int DisplayHeightMM(\r
-  Display* display,\r
-  int screen);\r
-\r
-extern void XWarpPointer(\r
-  Display* display,\r
-  Window src, Window dst, \r
-  int src_x, int src_y,\r
-  int src_width, int src_height, \r
-  int dst_x, int dst_y);\r
-\r
-extern int XParseGeometry(\r
-  char* string,\r
-  int* x, int* y, \r
-  unsigned int* width, unsigned int* height);\r
-\r
-extern int XPending(\r
-  Display* display);\r
-\r
-#endif /* __win32_x11_h__ */\r
+#ifndef __win32_x11_h__
+#define __win32_x11_h__
+
+/* Copyright (c) Nate Robins, 1997. */
+
+/* This program is freely distributable without licensing fees 
+   and is provided without guarantee or warrantee expressed or 
+   implied. This program is -not- in the public domain. */
+
+#include <stdlib.h>
+#include <windows.h>
+
+/* These definitions are missing from windows.h */
+WINGDIAPI int WINAPI wglChoosePixelFormat(HDC, PIXELFORMATDESCRIPTOR *);
+WINGDIAPI int WINAPI wglDescribePixelFormat(HDC, int, UINT, LPPIXELFORMATDESCRIPTOR);
+WINGDIAPI int WINAPI wglGetPixelFormat(HDC);
+WINGDIAPI BOOL WINAPI wglSetPixelFormat(HDC, int, PIXELFORMATDESCRIPTOR *);
+WINGDIAPI BOOL WINAPI wglSwapBuffers(HDC);
+
+/* Type definitions (conversions) */
+typedef int Visual;                    /* Win32 equivalent of X11 type */
+typedef HWND Window;
+typedef HPALETTE Colormap;
+typedef PIXELFORMATDESCRIPTOR XVisualInfo;
+typedef BOOL Bool;
+typedef MSG XEvent;
+typedef HDC Display;
+typedef HCURSOR Cursor;
+
+typedef int Atom;                      /* dummies */
+typedef int XDevice;
+typedef int Status;
+
+#define True  TRUE                     /* Win32 equivalents of X11 booleans */
+#define False FALSE
+
+#define None                 0L        /* universal null resource or null atom */
+
+/* Input Event Masks. Used as event-mask window attribute and as arguments
+   to Grab requests.  Not to be confused with event names.  */
+
+#define NoEventMask                    0L
+#define KeyPressMask                   (1L<<0)  
+#define KeyReleaseMask                 (1L<<1)  
+#define ButtonPressMask                        (1L<<2)  
+#define ButtonReleaseMask              (1L<<3)  
+#define EnterWindowMask                        (1L<<4)  
+#define LeaveWindowMask                        (1L<<5)  
+#define PointerMotionMask              (1L<<6)  
+#define PointerMotionHintMask          (1L<<7)  
+#define Button1MotionMask              (1L<<8)  
+#define Button2MotionMask              (1L<<9)  
+#define Button3MotionMask              (1L<<10) 
+#define Button4MotionMask              (1L<<11) 
+#define Button5MotionMask              (1L<<12) 
+#define ButtonMotionMask               (1L<<13) 
+#define KeymapStateMask                        (1L<<14)
+#define ExposureMask                   (1L<<15) 
+#define VisibilityChangeMask           (1L<<16) 
+#define StructureNotifyMask            (1L<<17) 
+#define ResizeRedirectMask             (1L<<18) 
+#define SubstructureNotifyMask         (1L<<19) 
+#define SubstructureRedirectMask       (1L<<20) 
+#define FocusChangeMask                        (1L<<21) 
+#define PropertyChangeMask             (1L<<22) 
+#define ColormapChangeMask             (1L<<23) 
+#define OwnerGrabButtonMask            (1L<<24) 
+
+/* Key masks. Used as modifiers to GrabButton and GrabKey, results of
+   QueryPointer, state in various key-, mouse-, and button-related
+   events. */
+
+#define ShiftMask              (1<<0)
+#define LockMask               (1<<1)
+#define ControlMask            (1<<2)
+#define Mod1Mask               (1<<3)
+#define Mod2Mask               (1<<4)
+#define Mod3Mask               (1<<5)
+#define Mod4Mask               (1<<6)
+#define Mod5Mask               (1<<7)
+
+/* Window classes used by CreateWindow */
+/* Note that CopyFromParent is already defined as 0 above */
+
+#define InputOutput            1
+#define InputOnly              2
+
+/* Window attributes for CreateWindow and ChangeWindowAttributes */
+
+#define CWBackPixmap           (1L<<0)
+#define CWBackPixel            (1L<<1)
+#define CWBorderPixmap         (1L<<2)
+#define CWBorderPixel           (1L<<3)
+#define CWBitGravity           (1L<<4)
+#define CWWinGravity           (1L<<5)
+#define CWBackingStore          (1L<<6)
+#define CWBackingPlanes                (1L<<7)
+#define CWBackingPixel         (1L<<8)
+#define CWOverrideRedirect     (1L<<9)
+#define CWSaveUnder            (1L<<10)
+#define CWEventMask            (1L<<11)
+#define CWDontPropagate                (1L<<12)
+#define CWColormap             (1L<<13)
+#define CWCursor               (1L<<14)
+
+/* ConfigureWindow structure */
+
+#define CWX                    (1<<0)
+#define CWY                    (1<<1)
+#define CWWidth                        (1<<2)
+#define CWHeight               (1<<3)
+#define CWBorderWidth          (1<<4)
+#define CWSibling              (1<<5)
+#define CWStackMode            (1<<6)
+
+
+/* Used in GetWindowAttributes reply */
+
+#define IsUnmapped             0
+#define IsUnviewable           1
+#define IsViewable             2
+
+/* Window stacking method (in configureWindow) */
+
+#define Above                   0
+#define Below                   1
+#define TopIf                   2
+#define BottomIf                3
+#define Opposite                4
+
+/* For CreateColormap */
+
+#define AllocNone              0       /* create map with no entries */
+#define AllocAll               1       /* allocate entire map writeable */
+
+
+/* Flags used in StoreNamedColor, StoreColors */
+
+#define DoRed                  (1<<0)
+#define DoGreen                        (1<<1)
+#define DoBlue                 (1<<2)
+
+/* 
+ * Bitmask returned by XParseGeometry().  Each bit tells if the corresponding
+ * value (x, y, width, height) was found in the parsed string.
+ */
+#define NoValue                0x0000
+#define XValue         0x0001
+#define YValue         0x0002
+#define WidthValue     0x0004
+#define HeightValue    0x0008
+#define AllValues      0x000F
+#define XNegative      0x0010
+#define YNegative      0x0020
+
+/* flags argument in size hints */
+#define USPosition     (1L << 0) /* user specified x, y */
+#define USSize         (1L << 1) /* user specified width, height */
+
+/* definitions for initial window state */
+#define WithdrawnState 0       /* for windows that are not mapped */
+#define NormalState 1  /* most applications want to start this way */
+#define IconicState 3  /* application wants to start as an icon */
+#define GameModeState 4  /* Win32 GLUT only (not in Xlib!). */
+
+/* Type definitions */
+
+typedef struct {
+    unsigned int background_pixmap;    /* background pixmap */
+    unsigned long background_pixel;    /* background pixel */
+    unsigned long border_pixel;        /* border pixel value */
+    long event_mask;           /* set of events that should be saved */
+    long do_not_propagate_mask;        /* set of events that should not propagate */
+    Bool override_redirect;       /* boolean value for override-redirect */
+    Colormap colormap;            /* color map to be associated with window */
+} XSetWindowAttributes;
+
+typedef struct {
+  unsigned long pixel;
+  unsigned short red, green, blue;
+  char flags;  /* do_red, do_green, do_blue */
+} XColor;
+
+typedef struct {
+  unsigned char *value;           /* same as Property routines */
+  Atom encoding;          /* prop type */
+  int format;             /* prop data format: 8, 16, or 32 */
+  unsigned long nitems;           /* number of data items in value */
+} XTextProperty;
+
+typedef struct {
+  long flags;          /* marks which fields in this structure are defined */
+  int x, y;            /* obsolete for new window mgrs, but clients */
+  int width, height;   /* should set so old wm's don't mess up */
+} XSizeHints;
+
+/* Functions emulated by macros. */
+
+#define XFreeColormap(display, colormap) \
+  DeleteObject(colormap)
+
+#define XCreateFontCursor(display, shape) \
+  LoadCursor(NULL, shape)
+
+#define XDefineCursor(display, window, cursor) \
+  SetCursor(cursor)
+
+#define XFlush(display) \
+  /* Nothing. */
+
+#define DisplayWidth(display, screen) \
+  GetSystemMetrics(SM_CXSCREEN)
+
+#define DisplayHeight(display, screen) \
+  GetSystemMetrics(SM_CYSCREEN)
+
+#define XMapWindow(display, window) \
+  ShowWindow(window, SW_SHOWNORMAL)
+
+#define XUnmapWindow(display, window) \
+  ShowWindow(window, SW_HIDE)
+
+#define XIconifyWindow(display, window, screen) \
+  ShowWindow(window, SW_MINIMIZE)
+
+#define XWithdrawWindow(display, window, screen) \
+  ShowWindow(window, SW_HIDE)
+
+#define XLowerWindow(display, window) \
+  SetWindowPos(window, HWND_BOTTOM, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE)
+
+#define XSetWMName(display, window, tp) \
+  SetWindowText(window, (tp)->value)
+
+/* There really isn't a way to set the icon name separate from the
+   windows name in Win32, so, just set the windows name. */
+#define XSetWMIconName(display, window, tp) \
+  XSetWMName(display, window, tp)
+
+#define XDestroyWindow(display, window) \
+  DestroyWindow(window)
+
+/* Anything that needs to be freed was allocated with malloc in our
+   fake X windows library for Win32, so free it with plain old
+   free(). */
+#define XFree(data) \
+  free(data)
+
+/* Nothing to be done for this...the pointer is always 'ungrabbed'
+   in Win32. */
+#define XUngrabPointer(display, time) \
+  /* Nothing. */
+
+/* Function prototypes. */
+
+extern XVisualInfo* XGetVisualInfo(
+  Display* display,
+  long mask,
+  XVisualInfo* ttemplate,  /* Avoid class with C++ keyword. */
+  int*nitems);
+
+extern Colormap XCreateColormap(
+  Display* display,
+  Window root,
+  Visual* visual,
+  int alloc);
+
+extern void XAllocColorCells(
+  Display* display,
+  Colormap colormap,
+  Bool contig, 
+  unsigned long plane_masks_return[],
+  unsigned int nplanes,
+  unsigned long pixels_return[],
+  unsigned int npixels);
+
+extern void XStoreColor(
+  Display* display,
+  Colormap colormap,
+  XColor* color);
+
+extern void XSetWindowColormap(
+  Display* display,
+  Window window,
+  Colormap colormap);
+
+extern Bool XTranslateCoordinates(
+  Display *display,
+  Window src, Window dst, 
+  int src_x, int src_y, 
+  int* dest_x_return, int* dest_y_return,
+  Window* child_return);
+
+extern Status XGetGeometry(
+  Display* display,
+  Window window,
+  Window* root_return, 
+  int* x_return, int* y_return, 
+  unsigned int* width_return, unsigned int* height_return,
+  unsigned int *border_width_return,
+  unsigned int* depth_return);
+
+extern int DisplayWidthMM(
+  Display* display,
+  int screen);
+
+extern int DisplayHeightMM(
+  Display* display,
+  int screen);
+
+extern void XWarpPointer(
+  Display* display,
+  Window src, Window dst, 
+  int src_x, int src_y,
+  int src_width, int src_height, 
+  int dst_x, int dst_y);
+
+extern int XParseGeometry(
+  char* string,
+  int* x, int* y, 
+  unsigned int* width, unsigned int* height);
+
+extern int XPending(
+  Display* display);
+
+#endif /* __win32_x11_h__ */
index 1d2f0aa..a9597c2 100644 (file)
@@ -1,37 +1,37 @@
-# Makefile for Win32\r
-\r
-!include <win32.mak>\r
-\r
-TOP = ..\..\r
-\r
-OSMESA_SRCS = osmesa.c\r
-OSMESA_OBJS = osmesa.obj\r
-OSMESALIB = OSmesa.lib\r
-\r
-ASM_SRCS =\r
-CORE_SRCS = $(OSMESA_SRCS)\r
-DRIVER_SRCS =\r
-\r
-SRCS   = $(OSMESA_SRCS)\r
-\r
-all    : osmesalib install\r
-\r
-!include "$(TOP)/mesawin32.mak"\r
-\r
-osmesalib      : $(OSMESALIB)\r
-\r
-CFLAGS = $(cvarsdll) $(CFLAGS) -D_OPENGL32_ -I$(TOP)/src\r
-LFLAGS = /LIB\r
-\r
-OBJS   = $(ASM_SRCS:.S=.obj) $(CORE_SRCS:.c=.obj) $(DRIVER_SRCS:.c=.obj)\r
-LIBS   = $(TOP)/lib/OpenGL32.lib $(TOP)/src/opengl32.exp\r
-\r
-$(OSMESALIB)   : $(OBJS)\r
-       $(link) $(LFLAGS) -out:$(OSMESALIB) $(OBJS) $(LIBS)\r
-\r
-install        : $(OSMESALIB)\r
-       @echo "copying OSMesa library to library directory..."\r
-       -copy $(OSMESALIB) $(TOP)\lib\r
-\r
-clean  ::\r
-       @del /f osmesa.obj\r
+# Makefile for Win32
+
+!include <win32.mak>
+
+TOP = ..\..
+
+OSMESA_SRCS = osmesa.c
+OSMESA_OBJS = osmesa.obj
+OSMESALIB = OSmesa.lib
+
+ASM_SRCS =
+CORE_SRCS = $(OSMESA_SRCS)
+DRIVER_SRCS =
+
+SRCS   = $(OSMESA_SRCS)
+
+all    : osmesalib install
+
+!include "$(TOP)/mesawin32.mak"
+
+osmesalib      : $(OSMESALIB)
+
+CFLAGS = $(cvarsdll) $(CFLAGS) -D_OPENGL32_ -I$(TOP)/src
+LFLAGS = /LIB
+
+OBJS   = $(ASM_SRCS:.S=.obj) $(CORE_SRCS:.c=.obj) $(DRIVER_SRCS:.c=.obj)
+LIBS   = $(TOP)/lib/OpenGL32.lib $(TOP)/src/opengl32.exp
+
+$(OSMESALIB)   : $(OBJS)
+       $(link) $(LFLAGS) -out:$(OSMESALIB) $(OBJS) $(LIBS)
+
+install        : $(OSMESALIB)
+       @echo "copying OSMesa library to library directory..."
+       -copy $(OSMESALIB) $(TOP)\lib
+
+clean  ::
+       @del /f osmesa.obj
index f7bf682..0db5764 100644 (file)
-/* $Id: wgl.c,v 1.8 2001/09/14 22:19:19 brianp Exp $ */\r
-\r
-/*\r
-* This library is free software; you can redistribute it and/or\r
-* modify it under the terms of the GNU Library General Public\r
-* License as published by the Free Software Foundation; either\r
-* version 2 of the License, or (at your option) any later version.\r
-*\r
-* This library is distributed in the hope that it will be useful,\r
-* but WITHOUT ANY WARRANTY; without even the implied warranty of\r
-* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU\r
-* Library General Public License for more details.\r
-*\r
-* You should have received a copy of the GNU Library General Public\r
-* License along with this library; if not, write to the Free\r
-* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.\r
-*\r
-*/\r
-\r
-/*\r
-* File name    : wgl.c\r
-* WGL stuff. Added by Oleg Letsinsky, ajl@ultersys.ru\r
-* Some things originated from the 3Dfx WGL functions\r
-*/\r
-\r
-#ifdef WIN32\r
-\r
-#ifdef __cplusplus\r
-extern "C" {\r
-#endif\r
-\r
-#include <windows.h>\r
-#define GL_GLEXT_PROTOTYPES\r
-#include <GL/gl.h>\r
-#include <GL/glext.h>\r
-//#include <GL/glu.h>\r
-\r
-#ifdef __cplusplus\r
-}\r
-#endif\r
-\r
-#include <stdio.h>\r
-#include <tchar.h>\r
-#include "wmesadef.h"\r
-#include "GL/wmesa.h"\r
-#include "mtypes.h"\r
-\r
-#define MAX_MESA_ATTRS 20\r
-\r
-struct __extensions__\r
-{\r
-    PROC       proc;\r
-    char       *name;\r
-};\r
-\r
-struct __pixelformat__\r
-{\r
-    PIXELFORMATDESCRIPTOR      pfd;\r
-    GLboolean doubleBuffered;\r
-};\r
-\r
-struct __extensions__  ext[] = {\r
-\r
-#ifdef GL_EXT_polygon_offset\r
-   { (PROC)glPolygonOffsetEXT,                 "glPolygonOffsetEXT"            },\r
-#endif\r
-   { (PROC)glBlendEquationEXT,                 "glBlendEquationEXT"            },\r
-   { (PROC)glBlendColorEXT,                    "glBlendColorExt"               },\r
-   { (PROC)glVertexPointerEXT,                 "glVertexPointerEXT"            },\r
-   { (PROC)glNormalPointerEXT,                 "glNormalPointerEXT"            },\r
-   { (PROC)glColorPointerEXT,                  "glColorPointerEXT"             },\r
-   { (PROC)glIndexPointerEXT,                  "glIndexPointerEXT"             },\r
-   { (PROC)glTexCoordPointerEXT,               "glTexCoordPointer"             },\r
-   { (PROC)glEdgeFlagPointerEXT,               "glEdgeFlagPointerEXT"          },\r
-   { (PROC)glGetPointervEXT,                   "glGetPointervEXT"              },\r
-   { (PROC)glArrayElementEXT,                  "glArrayElementEXT"             },\r
-   { (PROC)glDrawArraysEXT,                    "glDrawArrayEXT"                },\r
-   { (PROC)glAreTexturesResidentEXT,           "glAreTexturesResidentEXT"      },\r
-   { (PROC)glBindTextureEXT,                   "glBindTextureEXT"              },\r
-   { (PROC)glDeleteTexturesEXT,                        "glDeleteTexturesEXT"           },\r
-   { (PROC)glGenTexturesEXT,                   "glGenTexturesEXT"              },\r
-   { (PROC)glIsTextureEXT,                     "glIsTextureEXT"                },\r
-   { (PROC)glPrioritizeTexturesEXT,            "glPrioritizeTexturesEXT"       },\r
-   { (PROC)glCopyTexSubImage3DEXT,             "glCopyTexSubImage3DEXT"        },\r
-   { (PROC)glTexImage3DEXT,                    "glTexImage3DEXT"               },\r
-   { (PROC)glTexSubImage3DEXT,                 "glTexSubImage3DEXT"            },\r
-   { (PROC)glColorTableEXT,                    "glColorTableEXT"               },\r
-   { (PROC)glColorSubTableEXT,                 "glColorSubTableEXT"            },\r
-   { (PROC)glGetColorTableEXT,                 "glGetColorTableEXT"            },\r
-   { (PROC)glGetColorTableParameterfvEXT,      "glGetColorTableParameterfvEXT" },\r
-   { (PROC)glGetColorTableParameterivEXT,      "glGetColorTableParameterivEXT" },\r
-   { (PROC)glPointParameterfEXT,               "glPointParameterfEXT"          },\r
-   { (PROC)glPointParameterfvEXT,              "glPointParameterfvEXT"         },\r
-   { (PROC)glBlendFuncSeparateEXT,             "glBlendFuncSeparateEXT"        },\r
-   { (PROC)glLockArraysEXT,                    "glLockArraysEXT"               },\r
-   { (PROC)glUnlockArraysEXT,                  "glUnlockArraysEXT"             }\r
-};\r
-\r
-int qt_ext = sizeof(ext) / sizeof(ext[0]);\r
-\r
-struct __pixelformat__ pix[] =\r
-{\r
-    {  {       sizeof(PIXELFORMATDESCRIPTOR),  1,\r
-        PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|PFD_GENERIC_FORMAT|PFD_DOUBLEBUFFER|PFD_SWAP_COPY,\r
-        PFD_TYPE_RGBA,\r
-        24,    8,      0,      8,      8,      8,      16,     8,      24,\r
-        0,     0,      0,      0,      0,      16,     8,      0,      0,      0,      0,      0,      0 },\r
-        GL_TRUE\r
-    },\r
-    {  {       sizeof(PIXELFORMATDESCRIPTOR),  1,\r
-        PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|PFD_GENERIC_FORMAT,\r
-        PFD_TYPE_RGBA,\r
-        24,    8,      0,      8,      8,      8,      16,     8,      24,\r
-        0,     0,      0,      0,      0,      16,     8,      0,      0,      0,      0,      0,      0 },\r
-        GL_FALSE\r
-    },\r
-};\r
-\r
-int                            qt_pix = sizeof(pix) / sizeof(pix[0]);\r
-\r
-typedef struct {\r
-    WMesaContext ctx;\r
-    HDC hdc;\r
-} MesaWglCtx;\r
-\r
-#define MESAWGL_CTX_MAX_COUNT 20\r
-\r
-static MesaWglCtx wgl_ctx[MESAWGL_CTX_MAX_COUNT];\r
-\r
-static unsigned ctx_count = 0;\r
-static unsigned ctx_current = -1;\r
-static unsigned curPFD = 0;\r
-\r
-WGLAPI BOOL GLAPIENTRY wglCopyContext(HGLRC hglrcSrc,HGLRC hglrcDst,UINT mask)\r
-{\r
-    return(FALSE);\r
-}\r
-\r
-WGLAPI HGLRC GLAPIENTRY wglCreateContext(HDC hdc)\r
-{\r
-    HWND               hWnd;\r
-    int i = 0;\r
-    if(!(hWnd = WindowFromDC(hdc)))\r
-    {\r
-        SetLastError(0);\r
-        return(NULL);\r
-    }\r
-    if (!ctx_count)\r
-    {\r
-       for(i=0;i<MESAWGL_CTX_MAX_COUNT;i++)\r
-       {\r
-               wgl_ctx[i].ctx = NULL;\r
-               wgl_ctx[i].hdc = NULL;\r
-       }\r
-    }\r
-    for( i = 0; i < MESAWGL_CTX_MAX_COUNT; i++ )\r
-    {\r
-        if ( wgl_ctx[i].ctx == NULL )\r
-        {\r
-            wgl_ctx[i].ctx = WMesaCreateContext( hWnd, NULL, GL_TRUE,\r
-                pix[curPFD-1].doubleBuffered );\r
-            if (wgl_ctx[i].ctx == NULL)\r
-                break;\r
-            wgl_ctx[i].hdc = hdc;\r
-            ctx_count++;\r
-            return ((HGLRC)wgl_ctx[i].ctx);\r
-        }\r
-    }\r
-    SetLastError(0);\r
-    return(NULL);\r
-}\r
-\r
-WGLAPI BOOL GLAPIENTRY wglDeleteContext(HGLRC hglrc)\r
-{\r
-    int i;\r
-    for ( i = 0; i < MESAWGL_CTX_MAX_COUNT; i++ )\r
-    {\r
-       if ( wgl_ctx[i].ctx == (PWMC) hglrc )\r
-       {\r
-            WMesaMakeCurrent((PWMC) hglrc);\r
-            WMesaDestroyContext();\r
-            wgl_ctx[i].ctx = NULL;\r
-            wgl_ctx[i].hdc = NULL;\r
-            ctx_count--;\r
-            return(TRUE);\r
-       }\r
-    }\r
-    SetLastError(0);\r
-    return(FALSE);\r
-}\r
-\r
-WGLAPI HGLRC GLAPIENTRY wglCreateLayerContext(HDC hdc,int iLayerPlane)\r
-{\r
-    SetLastError(0);\r
-    return(NULL);\r
-}\r
-\r
-WGLAPI HGLRC GLAPIENTRY wglGetCurrentContext(VOID)\r
-{\r
-   if (ctx_current < 0)\r
-      return 0;\r
-   else\r
-      return (HGLRC) wgl_ctx[ctx_current].ctx;\r
-}\r
-\r
-WGLAPI HDC GLAPIENTRY wglGetCurrentDC(VOID)\r
-{\r
-   if (ctx_current < 0)\r
-      return 0;\r
-   else\r
-      return wgl_ctx[ctx_current].hdc;\r
-}\r
-\r
-WGLAPI BOOL GLAPIENTRY wglMakeCurrent(HDC hdc,HGLRC hglrc)\r
-{\r
-    int i;\r
-\r
-    /* new code suggested by Andy Sy */\r
-    if (!hdc || !hglrc) {\r
-       WMesaMakeCurrent(NULL);\r
-       ctx_current = -1;\r
-       return TRUE;\r
-    }\r
-\r
-    for ( i = 0; i < MESAWGL_CTX_MAX_COUNT; i++ )\r
-    {\r
-        if ( wgl_ctx[i].ctx == (PWMC) hglrc )\r
-        {\r
-            wgl_ctx[i].hdc = hdc;\r
-            WMesaMakeCurrent( (WMesaContext) hglrc );\r
-            ctx_current = i;\r
-            return TRUE;\r
-        }\r
-    }\r
-    return FALSE;\r
-}\r
-\r
-WGLAPI BOOL GLAPIENTRY wglShareLists(HGLRC hglrc1,HGLRC hglrc2)\r
-{\r
-    return(TRUE);\r
-}\r
-\r
-\r
-static FIXED FixedFromDouble(double d)\r
-{\r
-   long l = (long) (d * 65536L);\r
-   return *(FIXED *)&l;\r
-}\r
-\r
-\r
-/*\r
-** This is cribbed from FX/fxwgl.c, and seems to implement support\r
-** for bitmap fonts where the wglUseFontBitmapsA() code implements\r
-** support for outline fonts.  In combination they hopefully give\r
-** fairly generic support for fonts.\r
-*/\r
-static BOOL wglUseFontBitmaps_FX(HDC fontDevice, DWORD firstChar,\r
-                                 DWORD numChars, DWORD listBase)\r
-{\r
-#define VERIFY(a) a\r
-\r
-  TEXTMETRIC metric;\r
-  BITMAPINFO *dibInfo;\r
-  HDC bitDevice;\r
-  COLORREF tempColor;\r
-  int i;\r
-\r
-  VERIFY(GetTextMetrics(fontDevice, &metric));\r
-\r
-  dibInfo = (BITMAPINFO *) calloc(sizeof(BITMAPINFO) + sizeof(RGBQUAD), 1);\r
-  dibInfo->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);\r
-  dibInfo->bmiHeader.biPlanes = 1;\r
-  dibInfo->bmiHeader.biBitCount = 1;\r
-  dibInfo->bmiHeader.biCompression = BI_RGB;\r
-\r
-  bitDevice = CreateCompatibleDC(fontDevice);\r
-  // HDC bitDevice = CreateDC("DISPLAY", NULL, NULL, NULL);\r
-  // VERIFY(bitDevice);\r
-\r
-  // Swap fore and back colors so the bitmap has the right polarity\r
-  tempColor = GetBkColor(bitDevice);\r
-  SetBkColor(bitDevice, GetTextColor(bitDevice));\r
-  SetTextColor(bitDevice, tempColor);\r
-\r
-  // Place chars based on base line\r
-  VERIFY(SetTextAlign(bitDevice, TA_BASELINE) >= 0 ? 1 : 0);\r
-\r
-  for(i = 0; i < numChars; i++) {\r
-    SIZE size;\r
-    char curChar;\r
-    int charWidth,charHeight,bmapWidth,bmapHeight,numBytes,res;\r
-    HBITMAP bitObject;\r
-    HGDIOBJ origBmap;\r
-    unsigned char *bmap;\r
-\r
-    curChar = i + firstChar;\r
-\r
-    // Find how high/wide this character is\r
-    VERIFY(GetTextExtentPoint32(bitDevice, &curChar, 1, &size));\r
-\r
-    // Create the output bitmap\r
-    charWidth = size.cx;\r
-    charHeight = size.cy;\r
-    bmapWidth = ((charWidth + 31) / 32) * 32;   // Round up to the next multiple of 32 bits\r
-    bmapHeight = charHeight;\r
-    bitObject = CreateCompatibleBitmap(bitDevice,\r
-                                       bmapWidth,\r
-                                       bmapHeight);\r
-    //VERIFY(bitObject);\r
-\r
-    // Assign the output bitmap to the device\r
-    origBmap = SelectObject(bitDevice, bitObject);\r
-    VERIFY(origBmap);\r
-\r
-    VERIFY( PatBlt( bitDevice, 0, 0, bmapWidth, bmapHeight,BLACKNESS ) );\r
-\r
-    // Use our source font on the device\r
-    VERIFY(SelectObject(bitDevice, GetCurrentObject(fontDevice,OBJ_FONT)));\r
-\r
-    // Draw the character\r
-    VERIFY(TextOut(bitDevice, 0, metric.tmAscent, &curChar, 1));\r
-\r
-    // Unselect our bmap object\r
-    VERIFY(SelectObject(bitDevice, origBmap));\r
-\r
-    // Convert the display dependant representation to a 1 bit deep DIB\r
-    numBytes = (bmapWidth * bmapHeight) / 8;\r
-    bmap = malloc(numBytes);\r
-    dibInfo->bmiHeader.biWidth = bmapWidth;\r
-    dibInfo->bmiHeader.biHeight = bmapHeight;\r
-    res = GetDIBits(bitDevice, bitObject, 0, bmapHeight, bmap,\r
-                    dibInfo,\r
-                    DIB_RGB_COLORS);\r
-    //VERIFY(res);\r
-\r
-    // Create the GL object\r
-    glNewList(i + listBase, GL_COMPILE);\r
-    glBitmap(bmapWidth, bmapHeight, 0.0, metric.tmDescent,\r
-             charWidth, 0.0,\r
-             bmap);\r
-    glEndList();\r
-    // CheckGL();\r
-\r
-    // Destroy the bmap object\r
-    DeleteObject(bitObject);\r
-\r
-    // Deallocate the bitmap data\r
-    free(bmap);\r
-  }\r
-\r
-  // Destroy the DC\r
-  VERIFY(DeleteDC(bitDevice));\r
-\r
-  free(dibInfo);\r
-\r
-  return TRUE;\r
-#undef VERIFY\r
-}\r
-\r
-WGLAPI BOOL GLAPIENTRY wglUseFontBitmapsA(HDC hdc, DWORD first,\r
-                                       DWORD count, DWORD listBase)\r
-{\r
-   int i;\r
-   GLuint font_list;\r
-   DWORD size;\r
-   GLYPHMETRICS gm;\r
-   HANDLE hBits;\r
-   LPSTR lpBits;\r
-   MAT2 mat;\r
-   int  success = TRUE;\r
-\r
-   if (first<0)\r
-      return FALSE;\r
-   if (count<0)\r
-      return FALSE;\r
-   if (listBase<0)\r
-      return FALSE;\r
-\r
-   font_list = listBase;\r
-\r
-   mat.eM11 = FixedFromDouble(1);\r
-   mat.eM12 = FixedFromDouble(0);\r
-   mat.eM21 = FixedFromDouble(0);\r
-   mat.eM22 = FixedFromDouble(-1);\r
-\r
-   memset(&gm,0,sizeof(gm));\r
-\r
-   /*\r
-   ** If we can't get the glyph outline, it may be because this is a fixed\r
-   ** font.  Try processing it that way.\r
-   */\r
-   if( GetGlyphOutline(hdc, first, GGO_BITMAP, &gm, 0, NULL, &mat)\r
-       == GDI_ERROR )\r
-   {\r
-       return wglUseFontBitmaps_FX( hdc, first, count, listBase );\r
-   }\r
-\r
-   /*\r
-   ** Otherwise process all desired characters.\r
-   */\r
-   for (i = 0; i < count; i++)\r
-   {\r
-       DWORD err;\r
-       \r
-      glNewList( font_list+i, GL_COMPILE );\r
-\r
-      /* allocate space for the bitmap/outline */\r
-      size = GetGlyphOutline(hdc, first + i, GGO_BITMAP, &gm, 0, NULL, &mat);\r
-      if (size == GDI_ERROR)\r
-      {\r
-         glEndList( );\r
-         err = GetLastError();\r
-         success = FALSE;\r
-         continue;\r
-      }\r
-\r
-      hBits  = GlobalAlloc(GHND, size+1);\r
-      lpBits = GlobalLock(hBits);\r
-\r
-      err = \r
-      GetGlyphOutline(hdc,    /* handle to device context */\r
-                      first + i,          /* character to query */\r
-                      GGO_BITMAP,         /* format of data to return */\r
-                      &gm,                /* pointer to structure for metrics*/\r
-                      size,               /* size of buffer for data */\r
-                      lpBits,             /* pointer to buffer for data */\r
-                      &mat                /* pointer to transformation */\r
-                                          /* matrix structure */\r
-                  );\r
-\r
-      if (err == GDI_ERROR)\r
-      {\r
-         GlobalUnlock(hBits);\r
-         GlobalFree(hBits);\r
-         \r
-         glEndList( );\r
-         err = GetLastError();\r
-         success = FALSE;\r
-         continue;\r
-      }\r
-\r
-      glBitmap(gm.gmBlackBoxX,gm.gmBlackBoxY,\r
-               -gm.gmptGlyphOrigin.x,\r
-               gm.gmptGlyphOrigin.y,\r
-               gm.gmCellIncX,gm.gmCellIncY,\r
-               (const GLubyte * )lpBits);\r
-\r
-      GlobalUnlock(hBits);\r
-      GlobalFree(hBits);\r
-\r
-      glEndList( );\r
-   }\r
-\r
-   return success;\r
-}\r
-\r
-\r
-WGLAPI BOOL GLAPIENTRY wglUseFontBitmapsW(HDC hdc,DWORD first,DWORD count,DWORD listBase)\r
-{\r
-    return FALSE;\r
-}\r
-\r
-WGLAPI BOOL GLAPIENTRY wglUseFontOutlinesA(HDC hdc,DWORD first,DWORD count,\r
-                                  DWORD listBase,FLOAT deviation,\r
-                                  FLOAT extrusion,int format,\r
-                                  LPGLYPHMETRICSFLOAT lpgmf)\r
-{\r
-    SetLastError(0);\r
-    return(FALSE);\r
-}\r
-\r
-WGLAPI BOOL GLAPIENTRY wglUseFontOutlinesW(HDC hdc,DWORD first,DWORD count,\r
-                                  DWORD listBase,FLOAT deviation,\r
-                                  FLOAT extrusion,int format,\r
-                                  LPGLYPHMETRICSFLOAT lpgmf)\r
-{\r
-    SetLastError(0);\r
-    return(FALSE);\r
-}\r
-\r
-WGLAPI BOOL GLAPIENTRY wglDescribeLayerPlane(HDC hdc,int iPixelFormat,\r
-                                    int iLayerPlane,UINT nBytes,\r
-                                    LPLAYERPLANEDESCRIPTOR plpd)\r
-{\r
-    SetLastError(0);\r
-    return(FALSE);\r
-}\r
-\r
-WGLAPI int GLAPIENTRY wglSetLayerPaletteEntries(HDC hdc,int iLayerPlane,\r
-                                       int iStart,int cEntries,\r
-                                       CONST COLORREF *pcr)\r
-{\r
-    SetLastError(0);\r
-    return(0);\r
-}\r
-\r
-WGLAPI int GLAPIENTRY wglGetLayerPaletteEntries(HDC hdc,int iLayerPlane,\r
-                                       int iStart,int cEntries,\r
-                                       COLORREF *pcr)\r
-{\r
-    SetLastError(0);\r
-    return(0);\r
-}\r
-\r
-WGLAPI BOOL GLAPIENTRY wglRealizeLayerPalette(HDC hdc,int iLayerPlane,BOOL bRealize)\r
-{\r
-    SetLastError(0);\r
-    return(FALSE);\r
-}\r
-\r
-WGLAPI BOOL GLAPIENTRY wglSwapLayerBuffers(HDC hdc,UINT fuPlanes)\r
-{\r
-    if( !hdc )\r
-    {\r
-        WMesaSwapBuffers();\r
-        return(TRUE);\r
-    }\r
-    SetLastError(0);\r
-    return(FALSE);\r
-}\r
-\r
-WGLAPI int GLAPIENTRY wglChoosePixelFormat(HDC hdc,\r
-                                  CONST PIXELFORMATDESCRIPTOR *ppfd)\r
-{\r
-    int                i,best = -1,bestdelta = 0x7FFFFFFF,delta,qt_valid_pix;\r
-\r
-    qt_valid_pix = qt_pix;\r
-    if(ppfd->nSize != sizeof(PIXELFORMATDESCRIPTOR) || ppfd->nVersion != 1)\r
-    {\r
-        SetLastError(0);\r
-        return(0);\r
-    }\r
-    for(i = 0;i < qt_valid_pix;i++)\r
-    {\r
-        delta = 0;\r
-        if(\r
-            (ppfd->dwFlags & PFD_DRAW_TO_WINDOW) &&\r
-            !(pix[i].pfd.dwFlags & PFD_DRAW_TO_WINDOW))\r
-            continue;\r
-        if(\r
-            (ppfd->dwFlags & PFD_DRAW_TO_BITMAP) &&\r
-            !(pix[i].pfd.dwFlags & PFD_DRAW_TO_BITMAP))\r
-            continue;\r
-        if(\r
-            (ppfd->dwFlags & PFD_SUPPORT_GDI) &&\r
-            !(pix[i].pfd.dwFlags & PFD_SUPPORT_GDI))\r
-            continue;\r
-        if(\r
-            (ppfd->dwFlags & PFD_SUPPORT_OPENGL) &&\r
-            !(pix[i].pfd.dwFlags & PFD_SUPPORT_OPENGL))\r
-            continue;\r
-        if(\r
-            !(ppfd->dwFlags & PFD_DOUBLEBUFFER_DONTCARE) &&\r
-            ((ppfd->dwFlags & PFD_DOUBLEBUFFER) != (pix[i].pfd.dwFlags & PFD_DOUBLEBUFFER)))\r
-            continue;\r
-        if(\r
-            !(ppfd->dwFlags & PFD_STEREO_DONTCARE) &&\r
-            ((ppfd->dwFlags & PFD_STEREO) != (pix[i].pfd.dwFlags & PFD_STEREO)))\r
-            continue;\r
-        if(ppfd->iPixelType != pix[i].pfd.iPixelType)\r
-            delta++;\r
-        if(delta < bestdelta)\r
-        {\r
-            best = i + 1;\r
-            bestdelta = delta;\r
-            if(bestdelta == 0)\r
-                break;\r
-        }\r
-    }\r
-    if(best == -1)\r
-    {\r
-        SetLastError(0);\r
-        return(0);\r
-    }\r
-    return(best);\r
-}\r
-\r
-WGLAPI int GLAPIENTRY wglDescribePixelFormat(HDC hdc,int iPixelFormat,UINT nBytes,\r
-                                    LPPIXELFORMATDESCRIPTOR ppfd)\r
-{\r
-    int                qt_valid_pix;\r
-\r
-    qt_valid_pix = qt_pix;\r
-    if(iPixelFormat < 1 || iPixelFormat > qt_valid_pix || nBytes != sizeof(PIXELFORMATDESCRIPTOR))\r
-    {\r
-        SetLastError(0);\r
-        return(0);\r
-    }\r
-    *ppfd = pix[iPixelFormat - 1].pfd;\r
-    return(qt_valid_pix);\r
-}\r
-\r
-/*\r
-* GetProcAddress - return the address of an appropriate extension\r
-*/\r
-WGLAPI PROC GLAPIENTRY wglGetProcAddress(LPCSTR lpszProc)\r
-{\r
-    int                i;\r
-    for(i = 0;i < qt_ext;i++)\r
-        if(!strcmp(lpszProc,ext[i].name))\r
-            return(ext[i].proc);\r
-\r
-        SetLastError(0);\r
-        return(NULL);\r
-}\r
-\r
-WGLAPI int GLAPIENTRY wglGetPixelFormat(HDC hdc)\r
-{\r
-    if(curPFD == 0)\r
-    {\r
-        SetLastError(0);\r
-        return(0);\r
-    }\r
-    return(curPFD);\r
-}\r
-\r
-WGLAPI BOOL GLAPIENTRY wglSetPixelFormat(HDC hdc,int iPixelFormat,\r
-                                PIXELFORMATDESCRIPTOR *ppfd)\r
-{\r
-    int                qt_valid_pix;\r
-\r
-    qt_valid_pix = qt_pix;\r
-    if(iPixelFormat < 1 || iPixelFormat > qt_valid_pix || ppfd->nSize != sizeof(PIXELFORMATDESCRIPTOR))\r
-    {\r
-        SetLastError(0);\r
-        return(FALSE);\r
-    }\r
-    curPFD = iPixelFormat;\r
-    return(TRUE);\r
-}\r
-\r
-WGLAPI BOOL GLAPIENTRY wglSwapBuffers(HDC hdc)\r
-{\r
-   if (ctx_current < 0)\r
-      return FALSE;\r
-\r
-   if(wgl_ctx[ctx_current].ctx == NULL) {\r
-      SetLastError(0);\r
-      return(FALSE);\r
-   }\r
-   WMesaSwapBuffers();\r
-   return(TRUE);\r
-}\r
-\r
-#endif /* WIN32 */\r
+/* $Id: wgl.c,v 1.9 2001/09/18 16:39:38 kschultz Exp $ */
+
+/*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Library General Public
+* License as published by the Free Software Foundation; either
+* version 2 of the License, or (at your option) any later version.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+* Library General Public License for more details.
+*
+* You should have received a copy of the GNU Library General Public
+* License along with this library; if not, write to the Free
+* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+*
+*/
+
+/*
+* File name    : wgl.c
+* WGL stuff. Added by Oleg Letsinsky, ajl@ultersys.ru
+* Some things originated from the 3Dfx WGL functions
+*/
+
+#ifdef WIN32
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include <windows.h>
+#define GL_GLEXT_PROTOTYPES
+#include <GL/gl.h>
+#include <GL/glext.h>
+//#include <GL/glu.h>
+
+#ifdef __cplusplus
+}
+#endif
+
+#include <stdio.h>
+#include <tchar.h>
+#include "wmesadef.h"
+#include "GL/wmesa.h"
+#include "mtypes.h"
+
+#define MAX_MESA_ATTRS 20
+
+struct __extensions__
+{
+    PROC       proc;
+    char       *name;
+};
+
+struct __pixelformat__
+{
+    PIXELFORMATDESCRIPTOR      pfd;
+    GLboolean doubleBuffered;
+};
+
+struct __extensions__  ext[] = {
+
+#ifdef GL_EXT_polygon_offset
+   { (PROC)glPolygonOffsetEXT,                 "glPolygonOffsetEXT"            },
+#endif
+   { (PROC)glBlendEquationEXT,                 "glBlendEquationEXT"            },
+   { (PROC)glBlendColorEXT,                    "glBlendColorExt"               },
+   { (PROC)glVertexPointerEXT,                 "glVertexPointerEXT"            },
+   { (PROC)glNormalPointerEXT,                 "glNormalPointerEXT"            },
+   { (PROC)glColorPointerEXT,                  "glColorPointerEXT"             },
+   { (PROC)glIndexPointerEXT,                  "glIndexPointerEXT"             },
+   { (PROC)glTexCoordPointerEXT,               "glTexCoordPointer"             },
+   { (PROC)glEdgeFlagPointerEXT,               "glEdgeFlagPointerEXT"          },
+   { (PROC)glGetPointervEXT,                   "glGetPointervEXT"              },
+   { (PROC)glArrayElementEXT,                  "glArrayElementEXT"             },
+   { (PROC)glDrawArraysEXT,                    "glDrawArrayEXT"                },
+   { (PROC)glAreTexturesResidentEXT,           "glAreTexturesResidentEXT"      },
+   { (PROC)glBindTextureEXT,                   "glBindTextureEXT"              },
+   { (PROC)glDeleteTexturesEXT,                        "glDeleteTexturesEXT"           },
+   { (PROC)glGenTexturesEXT,                   "glGenTexturesEXT"              },
+   { (PROC)glIsTextureEXT,                     "glIsTextureEXT"                },
+   { (PROC)glPrioritizeTexturesEXT,            "glPrioritizeTexturesEXT"       },
+   { (PROC)glCopyTexSubImage3DEXT,             "glCopyTexSubImage3DEXT"        },
+   { (PROC)glTexImage3DEXT,                    "glTexImage3DEXT"               },
+   { (PROC)glTexSubImage3DEXT,                 "glTexSubImage3DEXT"            },
+   { (PROC)glColorTableEXT,                    "glColorTableEXT"               },
+   { (PROC)glColorSubTableEXT,                 "glColorSubTableEXT"            },
+   { (PROC)glGetColorTableEXT,                 "glGetColorTableEXT"            },
+   { (PROC)glGetColorTableParameterfvEXT,      "glGetColorTableParameterfvEXT" },
+   { (PROC)glGetColorTableParameterivEXT,      "glGetColorTableParameterivEXT" },
+   { (PROC)glPointParameterfEXT,               "glPointParameterfEXT"          },
+   { (PROC)glPointParameterfvEXT,              "glPointParameterfvEXT"         },
+   { (PROC)glBlendFuncSeparateEXT,             "glBlendFuncSeparateEXT"        },
+   { (PROC)glLockArraysEXT,                    "glLockArraysEXT"               },
+   { (PROC)glUnlockArraysEXT,                  "glUnlockArraysEXT"             }
+};
+
+int qt_ext = sizeof(ext) / sizeof(ext[0]);
+
+struct __pixelformat__ pix[] =
+{
+    {  {       sizeof(PIXELFORMATDESCRIPTOR),  1,
+        PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|PFD_GENERIC_FORMAT|PFD_DOUBLEBUFFER|PFD_SWAP_COPY,
+        PFD_TYPE_RGBA,
+        24,    8,      0,      8,      8,      8,      16,     8,      24,
+        0,     0,      0,      0,      0,      16,     8,      0,      0,      0,      0,      0,      0 },
+        GL_TRUE
+    },
+    {  {       sizeof(PIXELFORMATDESCRIPTOR),  1,
+        PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|PFD_GENERIC_FORMAT,
+        PFD_TYPE_RGBA,
+        24,    8,      0,      8,      8,      8,      16,     8,      24,
+        0,     0,      0,      0,      0,      16,     8,      0,      0,      0,      0,      0,      0 },
+        GL_FALSE
+    },
+};
+
+int                            qt_pix = sizeof(pix) / sizeof(pix[0]);
+
+typedef struct {
+    WMesaContext ctx;
+    HDC hdc;
+} MesaWglCtx;
+
+#define MESAWGL_CTX_MAX_COUNT 20
+
+static MesaWglCtx wgl_ctx[MESAWGL_CTX_MAX_COUNT];
+
+static unsigned ctx_count = 0;
+static unsigned ctx_current = -1;
+static unsigned curPFD = 0;
+
+WGLAPI BOOL GLAPIENTRY wglCopyContext(HGLRC hglrcSrc,HGLRC hglrcDst,UINT mask)
+{
+    return(FALSE);
+}
+
+WGLAPI HGLRC GLAPIENTRY wglCreateContext(HDC hdc)
+{
+    HWND               hWnd;
+    int i = 0;
+    if(!(hWnd = WindowFromDC(hdc)))
+    {
+        SetLastError(0);
+        return(NULL);
+    }
+    if (!ctx_count)
+    {
+       for(i=0;i<MESAWGL_CTX_MAX_COUNT;i++)
+       {
+               wgl_ctx[i].ctx = NULL;
+               wgl_ctx[i].hdc = NULL;
+       }
+    }
+    for( i = 0; i < MESAWGL_CTX_MAX_COUNT; i++ )
+    {
+        if ( wgl_ctx[i].ctx == NULL )
+        {
+            wgl_ctx[i].ctx = WMesaCreateContext( hWnd, NULL, GL_TRUE,
+                pix[curPFD-1].doubleBuffered );
+            if (wgl_ctx[i].ctx == NULL)
+                break;
+            wgl_ctx[i].hdc = hdc;
+            ctx_count++;
+            return ((HGLRC)wgl_ctx[i].ctx);
+        }
+    }
+    SetLastError(0);
+    return(NULL);
+}
+
+WGLAPI BOOL GLAPIENTRY wglDeleteContext(HGLRC hglrc)
+{
+    int i;
+    for ( i = 0; i < MESAWGL_CTX_MAX_COUNT; i++ )
+    {
+       if ( wgl_ctx[i].ctx == (PWMC) hglrc )
+       {
+            WMesaMakeCurrent((PWMC) hglrc);
+            WMesaDestroyContext();
+            wgl_ctx[i].ctx = NULL;
+            wgl_ctx[i].hdc = NULL;
+            ctx_count--;
+            return(TRUE);
+       }
+    }
+    SetLastError(0);
+    return(FALSE);
+}
+
+WGLAPI HGLRC GLAPIENTRY wglCreateLayerContext(HDC hdc,int iLayerPlane)
+{
+    SetLastError(0);
+    return(NULL);
+}
+
+WGLAPI HGLRC GLAPIENTRY wglGetCurrentContext(VOID)
+{
+   if (ctx_current < 0)
+      return 0;
+   else
+      return (HGLRC) wgl_ctx[ctx_current].ctx;
+}
+
+WGLAPI HDC GLAPIENTRY wglGetCurrentDC(VOID)
+{
+   if (ctx_current < 0)
+      return 0;
+   else
+      return wgl_ctx[ctx_current].hdc;
+}
+
+WGLAPI BOOL GLAPIENTRY wglMakeCurrent(HDC hdc,HGLRC hglrc)
+{
+    int i;
+
+    /* new code suggested by Andy Sy */
+    if (!hdc || !hglrc) {
+       WMesaMakeCurrent(NULL);
+       ctx_current = -1;
+       return TRUE;
+    }
+
+    for ( i = 0; i < MESAWGL_CTX_MAX_COUNT; i++ )
+    {
+        if ( wgl_ctx[i].ctx == (PWMC) hglrc )
+        {
+            wgl_ctx[i].hdc = hdc;
+            WMesaMakeCurrent( (WMesaContext) hglrc );
+            ctx_current = i;
+            return TRUE;
+        }
+    }
+    return FALSE;
+}
+
+WGLAPI BOOL GLAPIENTRY wglShareLists(HGLRC hglrc1,HGLRC hglrc2)
+{
+    return(TRUE);
+}
+
+
+static FIXED FixedFromDouble(double d)
+{
+   long l = (long) (d * 65536L);
+   return *(FIXED *)&l;
+}
+
+
+/*
+** This is cribbed from FX/fxwgl.c, and seems to implement support
+** for bitmap fonts where the wglUseFontBitmapsA() code implements
+** support for outline fonts.  In combination they hopefully give
+** fairly generic support for fonts.
+*/
+static BOOL wglUseFontBitmaps_FX(HDC fontDevice, DWORD firstChar,
+                                 DWORD numChars, DWORD listBase)
+{
+#define VERIFY(a) a
+
+  TEXTMETRIC metric;
+  BITMAPINFO *dibInfo;
+  HDC bitDevice;
+  COLORREF tempColor;
+  int i;
+
+  VERIFY(GetTextMetrics(fontDevice, &metric));
+
+  dibInfo = (BITMAPINFO *) calloc(sizeof(BITMAPINFO) + sizeof(RGBQUAD), 1);
+  dibInfo->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
+  dibInfo->bmiHeader.biPlanes = 1;
+  dibInfo->bmiHeader.biBitCount = 1;
+  dibInfo->bmiHeader.biCompression = BI_RGB;
+
+  bitDevice = CreateCompatibleDC(fontDevice);
+  // HDC bitDevice = CreateDC("DISPLAY", NULL, NULL, NULL);
+  // VERIFY(bitDevice);
+
+  // Swap fore and back colors so the bitmap has the right polarity
+  tempColor = GetBkColor(bitDevice);
+  SetBkColor(bitDevice, GetTextColor(bitDevice));
+  SetTextColor(bitDevice, tempColor);
+
+  // Place chars based on base line
+  VERIFY(SetTextAlign(bitDevice, TA_BASELINE) >= 0 ? 1 : 0);
+
+  for(i = 0; i < numChars; i++) {
+    SIZE size;
+    char curChar;
+    int charWidth,charHeight,bmapWidth,bmapHeight,numBytes,res;
+    HBITMAP bitObject;
+    HGDIOBJ origBmap;
+    unsigned char *bmap;
+
+    curChar = i + firstChar;
+
+    // Find how high/wide this character is
+    VERIFY(GetTextExtentPoint32(bitDevice, &curChar, 1, &size));
+
+    // Create the output bitmap
+    charWidth = size.cx;
+    charHeight = size.cy;
+    bmapWidth = ((charWidth + 31) / 32) * 32;   // Round up to the next multiple of 32 bits
+    bmapHeight = charHeight;
+    bitObject = CreateCompatibleBitmap(bitDevice,
+                                       bmapWidth,
+                                       bmapHeight);
+    //VERIFY(bitObject);
+
+    // Assign the output bitmap to the device
+    origBmap = SelectObject(bitDevice, bitObject);
+    VERIFY(origBmap);
+
+    VERIFY( PatBlt( bitDevice, 0, 0, bmapWidth, bmapHeight,BLACKNESS ) );
+
+    // Use our source font on the device
+    VERIFY(SelectObject(bitDevice, GetCurrentObject(fontDevice,OBJ_FONT)));
+
+    // Draw the character
+    VERIFY(TextOut(bitDevice, 0, metric.tmAscent, &curChar, 1));
+
+    // Unselect our bmap object
+    VERIFY(SelectObject(bitDevice, origBmap));
+
+    // Convert the display dependant representation to a 1 bit deep DIB
+    numBytes = (bmapWidth * bmapHeight) / 8;
+    bmap = malloc(numBytes);
+    dibInfo->bmiHeader.biWidth = bmapWidth;
+    dibInfo->bmiHeader.biHeight = bmapHeight;
+    res = GetDIBits(bitDevice, bitObject, 0, bmapHeight, bmap,
+                    dibInfo,
+                    DIB_RGB_COLORS);
+    //VERIFY(res);
+
+    // Create the GL object
+    glNewList(i + listBase, GL_COMPILE);
+    glBitmap(bmapWidth, bmapHeight, 0.0, metric.tmDescent,
+             charWidth, 0.0,
+             bmap);
+    glEndList();
+    // CheckGL();
+
+    // Destroy the bmap object
+    DeleteObject(bitObject);
+
+    // Deallocate the bitmap data
+    free(bmap);
+  }
+
+  // Destroy the DC
+  VERIFY(DeleteDC(bitDevice));
+
+  free(dibInfo);
+
+  return TRUE;
+#undef VERIFY
+}
+
+WGLAPI BOOL GLAPIENTRY wglUseFontBitmapsA(HDC hdc, DWORD first,
+                                       DWORD count, DWORD listBase)
+{
+   int i;
+   GLuint font_list;
+   DWORD size;
+   GLYPHMETRICS gm;
+   HANDLE hBits;
+   LPSTR lpBits;
+   MAT2 mat;
+   int  success = TRUE;
+
+   if (first<0)
+      return FALSE;
+   if (count<0)
+      return FALSE;
+   if (listBase<0)
+      return FALSE;
+
+   font_list = listBase;
+
+   mat.eM11 = FixedFromDouble(1);
+   mat.eM12 = FixedFromDouble(0);
+   mat.eM21 = FixedFromDouble(0);
+   mat.eM22 = FixedFromDouble(-1);
+
+   memset(&gm,0,sizeof(gm));
+
+   /*
+   ** If we can't get the glyph outline, it may be because this is a fixed
+   ** font.  Try processing it that way.
+   */
+   if( GetGlyphOutline(hdc, first, GGO_BITMAP, &gm, 0, NULL, &mat)
+       == GDI_ERROR )
+   {
+       return wglUseFontBitmaps_FX( hdc, first, count, listBase );
+   }
+
+   /*
+   ** Otherwise process all desired characters.
+   */
+   for (i = 0; i < count; i++)
+   {
+       DWORD err;
+       
+      glNewList( font_list+i, GL_COMPILE );
+
+      /* allocate space for the bitmap/outline */
+      size = GetGlyphOutline(hdc, first + i, GGO_BITMAP, &gm, 0, NULL, &mat);
+      if (size == GDI_ERROR)
+      {
+         glEndList( );
+         err = GetLastError();
+         success = FALSE;
+         continue;
+      }
+
+      hBits  = GlobalAlloc(GHND, size+1);
+      lpBits = GlobalLock(hBits);
+
+      err = 
+      GetGlyphOutline(hdc,    /* handle to device context */
+                      first + i,          /* character to query */
+                      GGO_BITMAP,         /* format of data to return */
+                      &gm,                /* pointer to structure for metrics*/
+                      size,               /* size of buffer for data */
+                      lpBits,             /* pointer to buffer for data */
+                      &mat                /* pointer to transformation */
+                                          /* matrix structure */
+                  );
+
+      if (err == GDI_ERROR)
+      {
+         GlobalUnlock(hBits);
+         GlobalFree(hBits);
+         
+         glEndList( );
+         err = GetLastError();
+         success = FALSE;
+         continue;
+      }
+
+      glBitmap(gm.gmBlackBoxX,gm.gmBlackBoxY,
+               -gm.gmptGlyphOrigin.x,
+               gm.gmptGlyphOrigin.y,
+               gm.gmCellIncX,gm.gmCellIncY,
+               (const GLubyte * )lpBits);
+
+      GlobalUnlock(hBits);
+      GlobalFree(hBits);
+
+      glEndList( );
+   }
+
+   return success;
+}
+
+
+WGLAPI BOOL GLAPIENTRY wglUseFontBitmapsW(HDC hdc,DWORD first,DWORD count,DWORD listBase)
+{
+    return FALSE;
+}
+
+WGLAPI BOOL GLAPIENTRY wglUseFontOutlinesA(HDC hdc,DWORD first,DWORD count,
+                                  DWORD listBase,FLOAT deviation,
+                                  FLOAT extrusion,int format,
+                                  LPGLYPHMETRICSFLOAT lpgmf)
+{
+    SetLastError(0);
+    return(FALSE);
+}
+
+WGLAPI BOOL GLAPIENTRY wglUseFontOutlinesW(HDC hdc,DWORD first,DWORD count,
+                                  DWORD listBase,FLOAT deviation,
+                                  FLOAT extrusion,int format,
+                                  LPGLYPHMETRICSFLOAT lpgmf)
+{
+    SetLastError(0);
+    return(FALSE);
+}
+
+WGLAPI BOOL GLAPIENTRY wglDescribeLayerPlane(HDC hdc,int iPixelFormat,
+                                    int iLayerPlane,UINT nBytes,
+                                    LPLAYERPLANEDESCRIPTOR plpd)
+{
+    SetLastError(0);
+    return(FALSE);
+}
+
+WGLAPI int GLAPIENTRY wglSetLayerPaletteEntries(HDC hdc,int iLayerPlane,
+                                       int iStart,int cEntries,
+                                       CONST COLORREF *pcr)
+{
+    SetLastError(0);
+    return(0);
+}
+
+WGLAPI int GLAPIENTRY wglGetLayerPaletteEntries(HDC hdc,int iLayerPlane,
+                                       int iStart,int cEntries,
+                                       COLORREF *pcr)
+{
+    SetLastError(0);
+    return(0);
+}
+
+WGLAPI BOOL GLAPIENTRY wglRealizeLayerPalette(HDC hdc,int iLayerPlane,BOOL bRealize)
+{
+    SetLastError(0);
+    return(FALSE);
+}
+
+WGLAPI BOOL GLAPIENTRY wglSwapLayerBuffers(HDC hdc,UINT fuPlanes)
+{
+    if( !hdc )
+    {
+        WMesaSwapBuffers();
+        return(TRUE);
+    }
+    SetLastError(0);
+    return(FALSE);
+}
+
+WGLAPI int GLAPIENTRY wglChoosePixelFormat(HDC hdc,
+                                  CONST PIXELFORMATDESCRIPTOR *ppfd)
+{
+    int                i,best = -1,bestdelta = 0x7FFFFFFF,delta,qt_valid_pix;
+
+    qt_valid_pix = qt_pix;
+    if(ppfd->nSize != sizeof(PIXELFORMATDESCRIPTOR) || ppfd->nVersion != 1)
+    {
+        SetLastError(0);
+        return(0);
+    }
+    for(i = 0;i < qt_valid_pix;i++)
+    {
+        delta = 0;
+        if(
+            (ppfd->dwFlags & PFD_DRAW_TO_WINDOW) &&
+            !(pix[i].pfd.dwFlags & PFD_DRAW_TO_WINDOW))
+            continue;
+        if(
+            (ppfd->dwFlags & PFD_DRAW_TO_BITMAP) &&
+            !(pix[i].pfd.dwFlags & PFD_DRAW_TO_BITMAP))
+            continue;
+        if(
+            (ppfd->dwFlags & PFD_SUPPORT_GDI) &&
+            !(pix[i].pfd.dwFlags & PFD_SUPPORT_GDI))
+            continue;
+        if(
+            (ppfd->dwFlags & PFD_SUPPORT_OPENGL) &&
+            !(pix[i].pfd.dwFlags & PFD_SUPPORT_OPENGL))
+            continue;
+        if(
+            !(ppfd->dwFlags & PFD_DOUBLEBUFFER_DONTCARE) &&
+            ((ppfd->dwFlags & PFD_DOUBLEBUFFER) != (pix[i].pfd.dwFlags & PFD_DOUBLEBUFFER)))
+            continue;
+        if(
+            !(ppfd->dwFlags & PFD_STEREO_DONTCARE) &&
+            ((ppfd->dwFlags & PFD_STEREO) != (pix[i].pfd.dwFlags & PFD_STEREO)))
+            continue;
+        if(ppfd->iPixelType != pix[i].pfd.iPixelType)
+            delta++;
+        if(delta < bestdelta)
+        {
+            best = i + 1;
+            bestdelta = delta;
+            if(bestdelta == 0)
+                break;
+        }
+    }
+    if(best == -1)
+    {
+        SetLastError(0);
+        return(0);
+    }
+    return(best);
+}
+
+WGLAPI int GLAPIENTRY wglDescribePixelFormat(HDC hdc,int iPixelFormat,UINT nBytes,
+                                    LPPIXELFORMATDESCRIPTOR ppfd)
+{
+    int                qt_valid_pix;
+
+    qt_valid_pix = qt_pix;
+    if(iPixelFormat < 1 || iPixelFormat > qt_valid_pix || nBytes != sizeof(PIXELFORMATDESCRIPTOR))
+    {
+        SetLastError(0);
+        return(0);
+    }
+    *ppfd = pix[iPixelFormat - 1].pfd;
+    return(qt_valid_pix);
+}
+
+/*
+* GetProcAddress - return the address of an appropriate extension
+*/
+WGLAPI PROC GLAPIENTRY wglGetProcAddress(LPCSTR lpszProc)
+{
+    int                i;
+    for(i = 0;i < qt_ext;i++)
+        if(!strcmp(lpszProc,ext[i].name))
+            return(ext[i].proc);
+
+        SetLastError(0);
+        return(NULL);
+}
+
+WGLAPI int GLAPIENTRY wglGetPixelFormat(HDC hdc)
+{
+    if(curPFD == 0)
+    {
+        SetLastError(0);
+        return(0);
+    }
+    return(curPFD);
+}
+
+WGLAPI BOOL GLAPIENTRY wglSetPixelFormat(HDC hdc,int iPixelFormat,
+                                PIXELFORMATDESCRIPTOR *ppfd)
+{
+    int                qt_valid_pix;
+
+    qt_valid_pix = qt_pix;
+    if(iPixelFormat < 1 || iPixelFormat > qt_valid_pix || ppfd->nSize != sizeof(PIXELFORMATDESCRIPTOR))
+    {
+        SetLastError(0);
+        return(FALSE);
+    }
+    curPFD = iPixelFormat;
+    return(TRUE);
+}
+
+WGLAPI BOOL GLAPIENTRY wglSwapBuffers(HDC hdc)
+{
+   if (ctx_current < 0)
+      return FALSE;
+
+   if(wgl_ctx[ctx_current].ctx == NULL) {
+      SetLastError(0);
+      return(FALSE);
+   }
+   WMesaSwapBuffers();
+   return(TRUE);
+}
+
+#endif /* WIN32 */
index 7eb13ca..38174a2 100644 (file)
-/* $Id: wmesa.c,v 1.18 2001/09/14 22:19:19 brianp Exp $ */\r
-\r
-/*\r
- * Windows (Win32) device driver for Mesa 3.4\r
- *\r
- * Original author:\r
- *\r
- *  Copyright (C) 1996-  Li Wei\r
- *  Address      :       Institute of Artificial Intelligence\r
- *               :           & Robotics\r
- *               :       Xi'an Jiaotong University\r
- *  Email        :       liwei@aiar.xjtu.edu.cn\r
- *  Web page :       http://sun.aiar.xjtu.edu.cn\r
- *\r
- *  This file and its associations are partially borrowed from the\r
- *  Windows NT driver for Mesa 1.8 , written by Mark Leaming\r
- *  (mark@rsinc.com).\r
- */\r
-\r
-\r
-#define WMESA_STEREO_C\r
-\r
-#include <windows.h>\r
-#include <stdio.h>\r
-#include <stdlib.h>\r
-#include <GL/wmesa.h>\r
-#include "mesa_extend.h"\r
-#include "colors.h"\r
-#include "macros.h"\r
-#include "context.h"\r
-#include "dd.h"\r
-//#include "xform.h"\r
-//#include "vb.h"\r
-#include "matrix.h"\r
-#include "depth.h"\r
-#include "wmesadef.h"\r
-\r
-#pragma warning ( disable : 4100 4133 4761 )\r
-\r
-#ifdef PROFILE\r
-//  #include "profile.h"\r
-#endif\r
-\r
-#ifdef DITHER\r
-#include <wing.h>\r
-#endif\r
-\r
-#ifdef __CYGWIN32__\r
-#include "macros.h"\r
-#include <string.h>\r
-#define CopyMemory memcpy\r
-#endif\r
-\r
-#if !defined(NO_STEREO)\r
-\r
-#include "gl\glu.h"\r
-#include "stereo.h"\r
-\r
-#endif\r
-#if !defined(NO_PARALLEL)\r
-  #include "parallel.h"\r
-#endif\r
-\r
-struct DISPLAY_OPTIONS displayOptions;\r
-\r
-GLenum stereoCompile = GL_FALSE ;\r
-GLenum stereoShowing  = GL_FALSE ;\r
-GLenum stereoBuffer = GL_FALSE;\r
-#if !defined(NO_STEREO)\r
-GLint displayList = MAXIMUM_DISPLAY_LIST ;\r
-#endif\r
-GLint stereo_flag = 0 ;\r
-\r
-/* end of added code*/\r
-\r
-static PWMC Current = NULL;\r
-WMesaContext WC = NULL;\r
-\r
-#ifdef NDEBUG\r
-#define assert(ignore)  ((void) 0)\r
-#else\r
-void Mesa_Assert(void *Cond,void *File,unsigned Line)\r
-{\r
-    char Msg[512];\r
-    sprintf(Msg,"%s %s %d",Cond,File,Line);\r
-    MessageBox(NULL,Msg,"Assertion failed.",MB_OK);\r
-    exit(1);\r
-}\r
-#define assert(e)   if (!e) Mesa_Assert(#e,__FILE__,__LINE__);\r
-#endif\r
-\r
-//#define DD_GETDC (Current->hDC )\r
-#define DD_GETDC ((Current->db_flag) ? Current->dib.hDC : Current->hDC )\r
-//#define DD_GETDC ((Current->db_flag) ? Current->hDCPrimary : Current->hDCBack )\r
-#define DD_RELEASEDC\r
-\r
-//#define BEGINGDICALL  if(Current->rgb_flag)wmFlushBits(Current);\r
-#define BEGINGDICALL\r
-//#define ENDGDICALL        if(Current->rgb_flag)wmGetBits(Current);\r
-#define ENDGDICALL\r
-\r
-//#define FLIP(Y)  (Current->dither_flag? Y : Current->height-(Y)-1)\r
-//#define FLIP(Y)  (Current->height-(Y)-1)\r
-//#define FLIP(Y) Y\r
-/*\r
- * XXX Why only flip Y coord if single buffered???\r
- */\r
-#define FLIP(Y)  (Current->db_flag? Y: Current->height-(Y)-1)\r
-#define STARTPROFILE\r
-#define ENDPROFILE(PARA)\r
-\r
-#define DITHER_RGB_TO_8BIT_SETUP            \\r
-GLubyte pixelDithered;\r
-\r
-#define DITHER_RGB_TO_8BIT(red, green, blue, pixel, scanline)               \\r
-{                                                                           \\r
-    char unsigned redtemp, greentemp, bluetemp, paletteindex;               \\r
-    redtemp = aDividedBy51[red]                                             \\r
-    + (aModulo51[red] > aHalftone8x8[(pixel%8)*8                        \\r
-    + scanline%8]);                                                 \\r
-    greentemp = aDividedBy51[(char unsigned)green]                          \\r
-    + (aModulo51[green] > aHalftone8x8[                             \\r
-    (pixel%8)*8 + scanline%8]);                                     \\r
-    bluetemp = aDividedBy51[(char unsigned)blue]                            \\r
-    + (aModulo51[blue] > aHalftone8x8[                              \\r
-    (pixel%8)*8 +scanline%8]);                                      \\r
-    paletteindex = redtemp + aTimes6[greentemp] + aTimes36[bluetemp];       \\r
-    pixelDithered = aWinGHalftoneTranslation[paletteindex];                 \\r
-}\r
-\r
-\r
-#ifdef DDRAW\r
-static BOOL DDInit( WMesaContext wc, HWND hwnd);\r
-static void DDFree( WMesaContext wc);\r
-static HRESULT DDRestoreAll( WMesaContext wc );\r
-static void DDDeleteOffScreen(WMesaContext wc);\r
-static BOOL DDCreateOffScreen(WMesaContext wc);\r
-#endif\r
-\r
-static void FlushToFile(PWMC pwc, PSTR  szFile);\r
-\r
-BOOL wmCreateBackingStore(PWMC pwc, long lxSize, long lySize);\r
-BOOL wmDeleteBackingStore(PWMC pwc);\r
-void wmCreatePalette( PWMC pwdc );\r
-BOOL wmSetDibColors(PWMC pwc);\r
-void wmSetPixel(PWMC pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b);\r
-\r
-void wmCreateDIBSection(\r
-                        HDC  hDC,\r
-                        PWMC pwc,   // handle of device context\r
-                        CONST BITMAPINFO *pbmi, // address of structure containing bitmap size, format, and color data\r
-                        UINT iUsage // color data type indicator: RGB values or palette indices\r
-                        );\r
-\r
-\r
-void WMesaViewport( GLcontext *ctx,\r
-                    GLint x, GLint y, GLsizei width, GLsizei height );\r
-\r
-\r
-//static triangle_func choose_triangle_function( GLcontext *ctx );\r
-\r
-\r
-static void wmSetPixelFormat( PWMC wc, HDC hDC)\r
-{\r
-    if(wc->rgb_flag)\r
-        wc->cColorBits = GetDeviceCaps(hDC, BITSPIXEL);\r
-    else\r
-        wc->cColorBits = 8;\r
-    switch(wc->cColorBits){\r
-    case 8:\r
-        if(wc->dither_flag != GL_TRUE)\r
-            wc->pixelformat = PF_INDEX8;\r
-        else\r
-            wc->pixelformat = PF_DITHER8;\r
-        break;\r
-    case 16:\r
-        wc->pixelformat = PF_5R6G5B;\r
-        break;\r
-    case 32:\r
-        wc->pixelformat = PF_8R8G8B;\r
-        break;\r
-    default:\r
-        wc->pixelformat = PF_BADFORMAT;\r
-    }\r
-}\r
-\r
-//\r
-// This function sets the color table of a DIB section\r
-// to match that of the destination DC\r
-//\r
-BOOL /*WINAPI*/ wmSetDibColors(PWMC pwc)\r
-{\r
-    RGBQUAD         *pColTab, *pRGB;\r
-    PALETTEENTRY    *pPal, *pPE;\r
-    int             i, nColors;\r
-    BOOL            bRet=TRUE;\r
-    DWORD           dwErr=0;\r
-\r
-    /* Build a color table in the DIB that maps to the\r
-    selected palette in the DC.\r
-    */\r
-    nColors = 1 << pwc->cColorBits;\r
-    pPal = (PALETTEENTRY *)malloc( nColors * sizeof(PALETTEENTRY));\r
-    memset( pPal, 0, nColors * sizeof(PALETTEENTRY) );\r
-    GetPaletteEntries( pwc->hGLPalette, 0, nColors, pPal );\r
-    pColTab = (RGBQUAD *)malloc( nColors * sizeof(RGBQUAD));\r
-    for (i = 0, pRGB = pColTab, pPE = pPal; i < nColors; i++, pRGB++, pPE++) {\r
-        pRGB->rgbRed = pPE->peRed;\r
-        pRGB->rgbGreen = pPE->peGreen;\r
-        pRGB->rgbBlue = pPE->peBlue;\r
-    }\r
-    if(pwc->db_flag)\r
-        bRet = SetDIBColorTable(pwc->dib.hDC, 0, nColors, pColTab );\r
-\r
-    if(!bRet)\r
-        dwErr = GetLastError();\r
-\r
-    free( pColTab );\r
-    free( pPal );\r
-\r
-    return(bRet);\r
-}\r
-\r
-\r
-//\r
-// Free up the dib section that was created\r
-//\r
-BOOL wmDeleteBackingStore(PWMC pwc)\r
-{\r
-    SelectObject(pwc->dib.hDC, pwc->hOldBitmap);\r
-    DeleteDC(pwc->dib.hDC);\r
-    DeleteObject(pwc->hbmDIB);\r
-    UnmapViewOfFile(pwc->dib.base);\r
-    CloseHandle(pwc->dib.hFileMap);\r
-    return TRUE;\r
-}\r
-\r
-\r
-//\r
-// This function creates the DIB section that is used for combined\r
-// GL and GDI calls\r
-//\r
-BOOL /*WINAPI*/ wmCreateBackingStore(PWMC pwc, long lxSize, long lySize)\r
-{\r
-    HDC hdc = pwc->hDC;\r
-    LPBITMAPINFO pbmi = &(pwc->bmi);\r
-    int     iUsage;\r
-\r
-    pbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);\r
-    pbmi->bmiHeader.biWidth = lxSize;\r
-    pbmi->bmiHeader.biHeight= -lySize;\r
-    pbmi->bmiHeader.biPlanes = 1;\r
-    if(pwc->rgb_flag)\r
-        pbmi->bmiHeader.biBitCount = GetDeviceCaps(pwc->hDC, BITSPIXEL);\r
-    else\r
-        pbmi->bmiHeader.biBitCount = 8;\r
-    pbmi->bmiHeader.biCompression = BI_RGB;\r
-    pbmi->bmiHeader.biSizeImage = 0;\r
-    pbmi->bmiHeader.biXPelsPerMeter = 0;\r
-    pbmi->bmiHeader.biYPelsPerMeter = 0;\r
-    pbmi->bmiHeader.biClrUsed = 0;\r
-    pbmi->bmiHeader.biClrImportant = 0;\r
-\r
-    iUsage = (pbmi->bmiHeader.biBitCount <= 8) ? DIB_PAL_COLORS : DIB_RGB_COLORS;\r
-\r
-    pwc->cColorBits = pbmi->bmiHeader.biBitCount;\r
-    pwc->ScanWidth = pwc->pitch = lxSize;\r
-\r
-    wmCreateDIBSection(hdc, pwc, pbmi, iUsage);\r
-\r
-    if ((iUsage == DIB_PAL_COLORS) && !(pwc->hGLPalette)) {\r
-        wmCreatePalette( pwc );\r
-        wmSetDibColors( pwc );\r
-    }\r
-    wmSetPixelFormat(pwc, pwc->hDC);\r
-    return(TRUE);\r
-\r
-}\r
-\r
-\r
-//\r
-// This function copies one scan line in a DIB section to another\r
-//\r
-BOOL WINAPI wmSetDIBits(PWMC pwc, UINT uiScanWidth, UINT uiNumScans, UINT nBypp, UINT uiNewWidth, LPBYTE pBits)\r
-{\r
-    UINT uiScans = 0;\r
-    LPBYTE  pDest = pwc->pbPixels;\r
-    DWORD   dwNextScan = uiScanWidth;\r
-    DWORD   dwNewScan = uiNewWidth;\r
-    DWORD   dwScanWidth = (uiScanWidth * nBypp);\r
-\r
-    //\r
-    // We need to round up to the nearest DWORD\r
-    // and multiply by the number of bytes per\r
-    // pixel\r
-    //\r
-    dwNextScan = (((dwNextScan * nBypp)+ 3) & ~3);\r
-    dwNewScan = (((dwNewScan * nBypp)+ 3) & ~3);\r
-\r
-    for(uiScans = 0; uiScans < uiNumScans; uiScans++){\r
-        CopyMemory(pDest, pBits, dwScanWidth);\r
-        pBits += dwNextScan;\r
-        pDest += dwNewScan;\r
-    }\r
-\r
-    return(TRUE);\r
-\r
-}\r
-\r
-\r
-BOOL wmFlush(PWMC pwc);\r
-\r
-/*\r
-* Useful macros:\r
-Modified from file osmesa.c\r
-*/\r
-\r
-\r
-#define PIXELADDR(X,Y)  ((GLubyte *)Current->pbPixels + (Current->height-Y-1)* Current->ScanWidth + (X)*nBypp)\r
-#define PIXELADDR1( X, Y )  \\r
-((GLubyte *)wmesa->pbPixels + (wmesa->height-Y-1)* wmesa->ScanWidth + (X))\r
-#define PIXELADDR2( X, Y )  \\r
-((GLubyte *)wmesa->pbPixels + (wmesa->height-Y-1)* wmesa->ScanWidth + (X)*2)\r
-#define PIXELADDR4( X, Y )  \\r
-((GLubyte *)wmesa->pbPixels + (wmesa->height-Y-1)* wmesa->ScanWidth + (X)*4)\r
-\r
-\r
-BYTE DITHER_RGB_2_8BIT( int r, int g, int b, int x, int y);\r
-\r
-/* Finish all pending operations and synchronize. */\r
-static void finish(GLcontext* ctx)\r
-{\r
-    /* No op */\r
-}\r
-\r
-\r
-//\r
-// We cache all gl draw routines until a flush is made\r
-//\r
-static void flush(GLcontext* ctx)\r
-{\r
-    STARTPROFILE\r
-        if((Current->rgb_flag /*&& !(Current->dib.fFlushed)*/&&!(Current->db_flag))\r
-            ||(!Current->rgb_flag))\r
-        {\r
-            wmFlush(Current);\r
-        }\r
-        ENDPROFILE(flush)\r
-\r
-}\r
-\r
-\r
-\r
-/*\r
-* Set the color index used to clear the color buffer.\r
-*/\r
-static void clear_index(GLcontext* ctx, GLuint index)\r
-{\r
-    STARTPROFILE\r
-        Current->clearpixel = index;\r
-    ENDPROFILE(clear_index)\r
-}\r
-\r
-\r
-\r
-/*\r
-* Set the color used to clear the color buffer.\r
-*/\r
-static void clear_color( GLcontext* ctx, const GLchan color[4] )\r
-{\r
-    STARTPROFILE\r
-        Current->clearpixel = RGB(color[0], color[1], color[2]);\r
-    ENDPROFILE(clear_color)\r
-}\r
-\r
-\r
-\r
-/*\r
-* Clear the specified region of the color buffer using the clear color\r
-* or index as specified by one of the two functions above.\r
-*/\r
-//static void clear(GLcontext* ctx,\r
-//                  GLboolean all,GLint x, GLint y, GLint width, GLint height )\r
-// TODO: I modified this function to match the prototype in\r
-//       dd.h. (swansma@geocities.com)\r
-\r
-static GLbitfield clear(GLcontext* ctx, GLbitfield mask,\r
-                  GLboolean all, GLint x, GLint y, GLint width, GLint height)\r
-{\r
-    DWORD   dwColor;\r
-    WORD    wColor;\r
-    BYTE    bColor;\r
-    LPDWORD lpdw = (LPDWORD)Current->pbPixels;\r
-    LPWORD  lpw = (LPWORD)Current->pbPixels;\r
-    LPBYTE  lpb = Current->pbPixels;\r
-    int     lines;\r
-\r
-    STARTPROFILE\r
-\r
-        if (all){\r
-            x=y=0;\r
-            width=Current->width;\r
-            height=Current->height;\r
-        }\r
-        if(Current->db_flag==GL_TRUE){\r
-            UINT    nBypp = Current->cColorBits / 8;\r
-            int     i = 0;\r
-            int     iSize = 0;\r
-\r
-            if(nBypp ==1 ){\r
-                /* Need rectification */\r
-                iSize = Current->width/4;\r
-                bColor  = BGR8(GetRValue(Current->clearpixel),\r
-                    GetGValue(Current->clearpixel),\r
-                    GetBValue(Current->clearpixel));\r
-                wColor  = MAKEWORD(bColor,bColor);\r
-                dwColor = MAKELONG(wColor, wColor);\r
-            }\r
-            if(nBypp == 2){\r
-                iSize = Current->width / 2;\r
-                wColor = BGR16(GetRValue(Current->clearpixel),\r
-                    GetGValue(Current->clearpixel),\r
-                    GetBValue(Current->clearpixel));\r
-                dwColor = MAKELONG(wColor, wColor);\r
-            }\r
-            else if(nBypp == 4){\r
-                iSize = Current->width;\r
-                dwColor = BGR32(GetRValue(Current->clearpixel),\r
-                    GetGValue(Current->clearpixel),\r
-                    GetBValue(Current->clearpixel));\r
-            }\r
-\r
-            while(i < iSize){\r
-                *lpdw = dwColor;\r
-                lpdw++;\r
-                i++;\r
-            }\r
-\r
-            //\r
-            // This is the 24bit case\r
-            //\r
-            if (nBypp == 3) {\r
-                iSize = Current->width *3/4;\r
-                dwColor = BGR24(GetRValue(Current->clearpixel),\r
-                    GetGValue(Current->clearpixel),\r
-                    GetBValue(Current->clearpixel));\r
-                while(i < iSize){\r
-                    *lpdw = dwColor;\r
-                    lpb += nBypp;\r
-                    lpdw = (LPDWORD)lpb;\r
-                    i++;\r
-                }\r
-            }\r
-\r
-            i = 0;\r
-            if (stereo_flag)\r
-               lines = height /2;\r
-            else\r
-               lines = height;\r
-            do {\r
-                memcpy(lpb, Current->pbPixels, iSize*4);\r
-                lpb += Current->ScanWidth;\r
-                i++;\r
-            }\r
-            while (i<lines-1);\r
-        }\r
-        else { // For single buffer\r
-            HDC DC=DD_GETDC;\r
-            HPEN Pen=CreatePen(PS_SOLID,1,Current->clearpixel);\r
-            HBRUSH Brush=CreateSolidBrush(Current->clearpixel);\r
-            HPEN Old_Pen=SelectObject(DC,Pen);\r
-            HBRUSH Old_Brush=SelectObject(DC,Brush);\r
-            Rectangle(DC,x,y,x+width,y+height);\r
-            SelectObject(DC,Old_Pen);\r
-            SelectObject(DC,Old_Brush);\r
-            DeleteObject(Pen);\r
-            DeleteObject(Brush);\r
-            DD_RELEASEDC;\r
-        }\r
-\r
-\r
-\r
-        ENDPROFILE(clear)\r
-\r
-               return mask;    // TODO: I doubt this is correct. dd.h doesn't explain what this should\r
-                               //       be...\r
-}\r
-\r
-\r
-\r
-static void enable( GLcontext* ctx, GLenum pname, GLboolean enable )\r
-{\r
-   if (!Current)\r
-      return;\r
-\r
-   if (pname == GL_DITHER) {\r
-      if(enable == GL_FALSE){\r
-         Current->dither_flag = GL_FALSE;\r
-         if(Current->cColorBits == 8)\r
-            Current->pixelformat = PF_INDEX8;\r
-      }\r
-      else{\r
-         if (Current->rgb_flag && Current->cColorBits == 8){\r
-            Current->pixelformat = PF_DITHER8;\r
-            Current->dither_flag = GL_TRUE;\r
-         }\r
-         else\r
-            Current->dither_flag = GL_FALSE;\r
-      }\r
-   }\r
-}\r
-\r
-\r
-\r
-static GLboolean set_draw_buffer( GLcontext* ctx, GLenum mode )\r
-{\r
-   STARTPROFILE\r
-   /* TODO: this could be better */\r
-   if (mode==GL_FRONT_LEFT || mode==GL_BACK_LEFT) {\r
-      return GL_TRUE;\r
-   }\r
-   else {\r
-      return GL_FALSE;\r
-   }\r
-   ENDPROFILE(set_draw_buffer)\r
-}\r
-\r
-\r
-static void set_read_buffer(GLcontext *ctx, GLframebuffer *colorBuffer,\r
-                            GLenum buffer )\r
-{\r
-   /* XXX todo */\r
-   return;\r
-}\r
-\r
-\r
-\r
-/* Return characteristics of the output buffer. */\r
-static void buffer_size( GLcontext* ctx, GLuint *width, GLuint *height )\r
-{\r
-   int New_Size;\r
-   RECT CR;\r
-\r
-   STARTPROFILE\r
-   GetClientRect(Current->Window,&CR);\r
-\r
-   *width=CR.right;\r
-   *height=CR.bottom;\r
-\r
-   New_Size=((*width)!=Current->width) || ((*height)!=Current->height);\r
-\r
-   if (New_Size){\r
-      Current->width=*width;\r
-      Current->height=*height;\r
-      Current->ScanWidth=Current->width;\r
-      if ((Current->ScanWidth%sizeof(long))!=0)\r
-         Current->ScanWidth+=(sizeof(long)-(Current->ScanWidth%sizeof(long)));\r
-\r
-      if (Current->db_flag){\r
-#ifdef DDRAW\r
-         DDDeleteOffScreen(Current);\r
-         DDCreateOffScreen(Current);\r
-#else\r
-         if (Current->rgb_flag==GL_TRUE && Current->dither_flag!=GL_TRUE){\r
-            wmDeleteBackingStore(Current);\r
-            wmCreateBackingStore(Current, Current->width, Current->height);\r
-         }\r
-#endif\r
-      }\r
-\r
-      //  Resize OsmesaBuffer if in Parallel mode\r
-#if !defined(NO_PARALLEL)\r
-      if(parallelFlag)\r
-         PRSizeRenderBuffer(Current->width, Current->height,Current->ScanWidth,\r
-                            Current->rgb_flag == GL_TRUE ? Current->pbPixels: Current->ScreenMem);\r
-#endif\r
-   }\r
-   ENDPROFILE(buffer_size)\r
-}\r
-\r
-\r
-\r
-/**********************************************************************/\r
-/*****           Accelerated point, line, polygon rendering       *****/\r
-/**********************************************************************/\r
-\r
-\r
-static void fast_rgb_points( GLcontext* ctx, GLuint first, GLuint last )\r
-{\r
-#if 0\r
-    GLuint i;\r
-    //  HDC DC=DD_GETDC;\r
-    PWMC    pwc = Current;\r
-\r
-    STARTPROFILE\r
-\r
-        if (0 /*Current->gl_ctx->VB->MonoColor*/) {\r
-            /* all drawn with current color */\r
-            for (i=first;i<=last;i++) {\r
-                if (!Current->gl_ctx->VB->ClipMask[i]) {\r
-                    int x, y;\r
-                    x =       (GLint) Current->gl_ctx->VB->Win.data[i][0];\r
-                    y = FLIP( (GLint) Current->gl_ctx->VB->Win.data[i][1] );\r
-                    wmSetPixel(pwc, y,x,GetRValue(Current->pixel),\r
-                        GetGValue(Current->pixel), GetBValue(Current->pixel));\r
-                }\r
-            }\r
-        }\r
-        else {\r
-            /* draw points of different colors */\r
-            for (i=first;i<=last;i++) {\r
-                if (!Current->gl_ctx->VB->ClipMask[i]) {\r
-                    int x, y;\r
-                    unsigned long pixel=RGB(Current->gl_ctx->VB->ColorPtr->data[i][0]*255.0,\r
-                        Current->gl_ctx->VB->ColorPtr->data[i][1]*255.0,\r
-                        Current->gl_ctx->VB->ColorPtr->data[i][2]*255.0);\r
-                    x =       (GLint) Current->gl_ctx->VB->Win.data[i][0];\r
-                    y = FLIP( (GLint) Current->gl_ctx->VB->Win.data[i][1] );\r
-                    wmSetPixel(pwc, y,x,Current->gl_ctx->VB->ColorPtr->data[i][0]*255.0,\r
-                        Current->gl_ctx->VB->ColorPtr->data[i][1]*255.0,\r
-                        Current->gl_ctx->VB->ColorPtr->data[i][2]*255.0);\r
-                }\r
-            }\r
-        }\r
-        //   DD_RELEASEDC;\r
-        ENDPROFILE(fast_rgb_points)\r
-#endif\r
-}\r
-\r
-\r
-\r
-/* Return pointer to accerated points function */\r
-extern /*points_func*/ choose_points_function( GLcontext* ctx )\r
-{\r
-#if 0\r
-    STARTPROFILE\r
-        if (ctx->Point.Size==1.0 && !ctx->Point.SmoothFlag && ctx->_RasterMask==0\r
-            && !ctx->Texture._ReallyEnabled  && ctx->Visual->RGBAflag) {\r
-            ENDPROFILE(choose_points_function)\r
-                return fast_rgb_points;\r
-        }\r
-        else {\r
-            ENDPROFILE(choose_points_function)\r
-                return NULL;\r
-        }\r
-#endif\r
-}\r
-\r
-\r
-\r
-/* Draw a line using the color specified by Current->gl_ctx->VB->ColorPtr->data[pv] */\r
-static void fast_flat_rgb_line( GLcontext* ctx, GLuint v0, GLuint v1, GLuint pv )\r
-{\r
-#if 0\r
-    STARTPROFILE\r
-        int x0, y0, x1, y1;\r
-    unsigned long pixel;\r
-    HDC DC=DD_GETDC;\r
-    HPEN Pen;\r
-    HPEN Old_Pen;\r
-\r
-    if (0 /*Current->gl_ctx->VB->MonoColor*/) {\r
-        pixel = Current->pixel;  /* use current color */\r
-    }\r
-    else {\r
-        pixel = RGB(Current->gl_ctx->VB->ColorPtr->data[pv][0]*255.0, Current->gl_ctx->VB->ColorPtr->data[pv][1]*255.0, Current->gl_ctx->VB->ColorPtr->data[pv][2]*255.0);\r
-    }\r
-\r
-    x0 =       (int) Current->gl_ctx->VB->Win.data[v0][0];\r
-    y0 = FLIP( (int) Current->gl_ctx->VB->Win.data[v0][1] );\r
-    x1 =       (int) Current->gl_ctx->VB->Win.data[v1][0];\r
-    y1 = FLIP( (int) Current->gl_ctx->VB->Win.data[v1][1] );\r
-\r
-\r
-    BEGINGDICALL\r
-\r
-    Pen=CreatePen(PS_SOLID,1,pixel);\r
-    Old_Pen=SelectObject(DC,Pen);\r
-    MoveToEx(DC,x0,y0,NULL);\r
-    LineTo(DC,x1,y1);\r
-    SelectObject(DC,Old_Pen);\r
-    DeleteObject(Pen);\r
-    DD_RELEASEDC;\r
-\r
-    ENDGDICALL\r
-\r
-    ENDPROFILE(fast_flat_rgb_line)\r
-#endif\r
-}\r
-\r
-\r
-\r
-/* Return pointer to accerated line function */\r
-static /*line_func*/ choose_line_function( GLcontext* ctx )\r
-{\r
-#if 0\r
-    STARTPROFILE\r
-    if (ctx->Line.Width==1.0 && !ctx->Line.SmoothFlag && !ctx->Line.StippleFlag\r
-        && ctx->Light.ShadeModel==GL_FLAT && ctx->_RasterMask==0\r
-        && !ctx->Texture._ReallyEnabled && Current->rgb_flag) {\r
-       ENDPROFILE(choose_line_function)\r
-       return fast_flat_rgb_line;\r
-    }\r
-    else {\r
-       ENDPROFILE(choose_line_function)\r
-       return NULL;\r
-    }\r
-#endif\r
-}\r
-\r
-\r
-/**********************************************************************/\r
-/*****                 Span-based pixel drawing                   *****/\r
-/**********************************************************************/\r
-\r
-\r
-/* Write a horizontal span of 32-bit color-index pixels with a boolean mask. */\r
-static void write_ci32_span( const GLcontext* ctx,\r
-                             GLuint n, GLint x, GLint y,\r
-                             const GLuint index[],\r
-                             const GLubyte mask[] )\r
-{\r
-    STARTPROFILE\r
-    GLuint i;\r
-    PBYTE Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x;\r
-    assert(Current->rgb_flag==GL_FALSE);\r
-    for (i=0; i<n; i++)\r
-        if (mask[i])\r
-            Mem[i]=index[i];\r
-    ENDPROFILE(write_ci32_span)\r
-}\r
-\r
-\r
-/* Write a horizontal span of 8-bit color-index pixels with a boolean mask. */\r
-static void write_ci8_span( const GLcontext* ctx,\r
-                            GLuint n, GLint x, GLint y,\r
-                            const GLubyte index[],\r
-                            const GLubyte mask[] )\r
-{\r
-    STARTPROFILE\r
-    GLuint i;\r
-    PBYTE Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x;\r
-    assert(Current->rgb_flag==GL_FALSE);\r
-    for (i=0; i<n; i++)\r
-        if (mask[i])\r
-            Mem[i]=index[i];\r
-    ENDPROFILE(write_ci8_span)\r
-}\r
-\r
-\r
-\r
-/*\r
-* Write a horizontal span of pixels with a boolean mask.  The current\r
-* color index is used for all pixels.\r
-*/\r
-static void write_mono_ci_span(const GLcontext* ctx,\r
-                               GLuint n,GLint x,GLint y,\r
-                               GLuint colorIndex, const GLubyte mask[])\r
-{\r
-   STARTPROFILE\r
-   GLuint i;\r
-   BYTE *Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x;\r
-   assert(Current->rgb_flag==GL_FALSE);\r
-   for (i=0; i<n; i++)\r
-      if (mask[i])\r
-         Mem[i]=colorIndex;\r
-   ENDPROFILE(write_mono_ci_span)\r
-}\r
-\r
-/*\r
- * To improve the performance of this routine, frob the data into an actual\r
- * scanline and call bitblt on the complete scan line instead of SetPixel.\r
- */\r
-\r
-/* Write a horizontal span of RGBA color pixels with a boolean mask. */\r
-static void write_rgba_span( const GLcontext* ctx, GLuint n, GLint x, GLint y,\r
-                             const GLubyte rgba[][4], const GLubyte mask[] )\r
-{\r
-    STARTPROFILE\r
-    PWMC    pwc = Current;\r
-\r
-    if (pwc->rgb_flag==GL_TRUE)\r
-    {\r
-        GLuint i;\r
-        HDC DC=DD_GETDC;\r
-        y=FLIP(y);\r
-        if (mask) {\r
-            for (i=0; i<n; i++)\r
-                if (mask[i])\r
-                    wmSetPixel(pwc, y, x + i, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);\r
-        }\r
-        else {\r
-            for (i=0; i<n; i++)\r
-                wmSetPixel(pwc, y, x + i, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP] );\r
-        }\r
-        DD_RELEASEDC;\r
-    }\r
-    else\r
-    {\r
-        GLuint i;\r
-        BYTE *Mem=Current->ScreenMem+y*Current->ScanWidth+x;\r
-        y = FLIP(y);\r
-        if (mask) {\r
-            for (i=0; i<n; i++)\r
-                if (mask[i])\r
-                    Mem[i] = GetNearestPaletteIndex(Current->hPal,RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]));\r
-        }\r
-        else {\r
-            for (i=0; i<n; i++)\r
-                Mem[i] = GetNearestPaletteIndex(Current->hPal,RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]));\r
-        }\r
-    }\r
-    ENDPROFILE(write_rgba_span)\r
-\r
-}\r
-\r
-/* Write a horizontal span of RGB color pixels with a boolean mask. */\r
-static void write_rgb_span( const GLcontext* ctx,\r
-                            GLuint n, GLint x, GLint y,\r
-                            const GLubyte rgb[][3], const GLubyte mask[] )\r
-{\r
-    STARTPROFILE\r
-    PWMC    pwc = Current;\r
-\r
-    if (pwc->rgb_flag==GL_TRUE)\r
-    {\r
-        GLuint i;\r
-        HDC DC=DD_GETDC;\r
-        y=FLIP(y);\r
-        if (mask) {\r
-            for (i=0; i<n; i++)\r
-                if (mask[i])\r
-                    wmSetPixel(pwc, y, x + i, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]);\r
-        }\r
-        else {\r
-            for (i=0; i<n; i++)\r
-                wmSetPixel(pwc, y, x + i, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP] );\r
-        }\r
-        DD_RELEASEDC;\r
-    }\r
-    else\r
-    {\r
-        GLuint i;\r
-        BYTE *Mem=Current->ScreenMem+y*Current->ScanWidth+x;\r
-        y = FLIP(y);\r
-        if (mask) {\r
-            for (i=0; i<n; i++)\r
-                if (mask[i])\r
-                    Mem[i] = GetNearestPaletteIndex(Current->hPal,RGB(rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]));\r
-        }\r
-        else {\r
-            for (i=0; i<n; i++)\r
-                Mem[i] = GetNearestPaletteIndex(Current->hPal,RGB(rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]));\r
-        }\r
-    }\r
-    ENDPROFILE(write_rgb_span)\r
-\r
-}\r
-\r
-/*\r
-* Write a horizontal span of pixels with a boolean mask.  The current color\r
-* is used for all pixels.\r
-*/\r
-static void write_mono_rgba_span( const GLcontext* ctx,\r
-                                  GLuint n, GLint x, GLint y,\r
-                                  const GLchan color[4], const GLubyte mask[])\r
-{\r
-    ULONG pixel =  RGB( color[RCOMP], color[GCOMP], color[BCOMP] );\r
-    STARTPROFILE\r
-    GLuint i;\r
-    HDC DC=DD_GETDC;\r
-    PWMC pwc = Current;\r
-    assert(Current->rgb_flag==GL_TRUE);\r
-    y=FLIP(y);\r
-    if(Current->rgb_flag==GL_TRUE){\r
-        for (i=0; i<n; i++)\r
-            if (mask[i])\r
-                // Trying\r
-                wmSetPixel(pwc,y,x+i,color[RCOMP], color[GCOMP], color[BCOMP]);\r
-    }\r
-    else {\r
-        for (i=0; i<n; i++)\r
-            if (mask[i])\r
-                SetPixel(DC, y, x+i, pixel);\r
-    }\r
-    DD_RELEASEDC;\r
-    ENDPROFILE(write_mono_rgba_span)\r
-}\r
-\r
-\r
-\r
-/**********************************************************************/\r
-/*****                   Array-based pixel drawing                *****/\r
-/**********************************************************************/\r
-\r
-\r
-/* Write an array of 32-bit index pixels with a boolean mask. */\r
-static void write_ci32_pixels( const GLcontext* ctx,\r
-                               GLuint n, const GLint x[], const GLint y[],\r
-                               const GLuint index[], const GLubyte mask[] )\r
-{\r
-   STARTPROFILE\r
-   GLuint i;\r
-   assert(Current->rgb_flag==GL_FALSE);\r
-   for (i=0; i<n; i++) {\r
-      if (mask[i]) {\r
-         BYTE *Mem=Current->ScreenMem+FLIP(y[i])*Current->ScanWidth+x[i];\r
-         *Mem = index[i];\r
-      }\r
-   }\r
-   ENDPROFILE(write_ci32_pixels)\r
-}\r
-\r
-\r
-\r
-/*\r
-* Write an array of pixels with a boolean mask.  The current color\r
-* index is used for all pixels.\r
-*/\r
-static void write_mono_ci_pixels( const GLcontext* ctx,\r
-                                  GLuint n,\r
-                                  const GLint x[], const GLint y[],\r
-                                  GLuint colorIndex, const GLubyte mask[] )\r
-{\r
-   STARTPROFILE\r
-   GLuint i;\r
-   assert(Current->rgb_flag==GL_FALSE);\r
-   for (i=0; i<n; i++) {\r
-      if (mask[i]) {\r
-         BYTE *Mem=Current->ScreenMem+FLIP(y[i])*Current->ScanWidth+x[i];\r
-         *Mem = colorIndex;\r
-      }\r
-   }\r
-   ENDPROFILE(write_mono_ci_pixels)\r
-}\r
-\r
-\r
-\r
-/* Write an array of RGBA pixels with a boolean mask. */\r
-static void write_rgba_pixels( const GLcontext* ctx,\r
-                               GLuint n, const GLint x[], const GLint y[],\r
-                               const GLubyte rgba[][4], const GLubyte mask[] )\r
-{\r
-    STARTPROFILE\r
-        GLuint i;\r
-    PWMC    pwc = Current;\r
-    HDC DC=DD_GETDC;\r
-    assert(Current->rgb_flag==GL_TRUE);\r
-    for (i=0; i<n; i++)\r
-       if (mask[i])\r
-          wmSetPixel(pwc, FLIP(y[i]), x[i],\r
-                     rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);\r
-    DD_RELEASEDC;\r
-    ENDPROFILE(write_rgba_pixels)\r
-}\r
-\r
-\r
-\r
-/*\r
-* Write an array of pixels with a boolean mask.  The current color\r
-* is used for all pixels.\r
-*/\r
-static void write_mono_rgba_pixels( const GLcontext* ctx,\r
-                                    GLuint n,\r
-                                    const GLint x[], const GLint y[],\r
-                                    const GLchan color[4],\r
-                                    const GLubyte mask[] )\r
-{\r
-    STARTPROFILE\r
-    GLuint i;\r
-    PWMC    pwc = Current;\r
-    HDC DC=DD_GETDC;\r
-    assert(Current->rgb_flag==GL_TRUE);\r
-    for (i=0; i<n; i++)\r
-        if (mask[i])\r
-            wmSetPixel(pwc, FLIP(y[i]),x[i],color[RCOMP],\r
-                       color[GCOMP], color[BCOMP]);\r
-    DD_RELEASEDC;\r
-    ENDPROFILE(write_mono_rgba_pixels)\r
-}\r
-\r
-\r
-\r
-/**********************************************************************/\r
-/*****            Read spans/arrays of pixels                     *****/\r
-/**********************************************************************/\r
-\r
-\r
-/* Read a horizontal span of color-index pixels. */\r
-static void read_ci32_span( const GLcontext* ctx, GLuint n, GLint x, GLint y,\r
-                            GLuint index[])\r
-{\r
-   STARTPROFILE\r
-   GLuint i;\r
-   BYTE *Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x;\r
-   assert(Current->rgb_flag==GL_FALSE);\r
-   for (i=0; i<n; i++)\r
-      index[i]=Mem[i];\r
-   ENDPROFILE(read_ci32_span)\r
-}\r
-\r
-\r
-\r
-\r
-/* Read an array of color index pixels. */\r
-static void read_ci32_pixels( const GLcontext* ctx,\r
-                              GLuint n, const GLint x[], const GLint y[],\r
-                              GLuint indx[], const GLubyte mask[] )\r
-{\r
-   STARTPROFILE\r
-   GLuint i;\r
-   assert(Current->rgb_flag==GL_FALSE);\r
-   for (i=0; i<n; i++) {\r
-      if (mask[i]) {\r
-         indx[i]=*(Current->ScreenMem+FLIP(y[i])*Current->ScanWidth+x[i]);\r
-      }\r
-   }\r
-   ENDPROFILE(read_ci32_pixels)\r
-}\r
-\r
-\r
-\r
-/* Read a horizontal span of color pixels. */\r
-static void read_rgba_span( const GLcontext* ctx,\r
-                            GLuint n, GLint x, GLint y,\r
-                            GLubyte rgba[][4] )\r
-{\r
-   STARTPROFILE\r
-   UINT i;\r
-   COLORREF Color;\r
-   HDC DC=DD_GETDC;\r
-   assert(Current->rgb_flag==GL_TRUE);\r
-   /*   y=FLIP(y);*/\r
-   y = Current->height - y - 1;\r
-   for (i=0; i<n; i++) {\r
-      Color=GetPixel(DC,x+i,y);\r
-      rgba[i][RCOMP] = GetRValue(Color);\r
-      rgba[i][GCOMP] = GetGValue(Color);\r
-      rgba[i][BCOMP] = GetBValue(Color);\r
-      rgba[i][ACOMP] = 255;\r
-   }\r
-   DD_RELEASEDC;\r
-// Brian P. Has mentioned to comment this out.\r
-//   memset(alpha,0,n*sizeof(GLubyte));\r
-   ENDPROFILE(read_rgba_span)\r
-}\r
-\r
-\r
-/* Read an array of color pixels. */\r
-static void read_rgba_pixels( const GLcontext* ctx,\r
-                              GLuint n, const GLint x[], const GLint y[],\r
-                              GLubyte rgba[][4], const GLubyte mask[] )\r
-{\r
-   STARTPROFILE\r
-   GLuint i;\r
-   COLORREF Color;\r
-   HDC DC=DD_GETDC;\r
-   assert(Current->rgb_flag==GL_TRUE);\r
-   for (i=0; i<n; i++) {\r
-      if (mask[i]) {\r
-         GLint y2 = Current->height - y[i] - 1;\r
-         Color=GetPixel(DC,x[i],y2);\r
-         rgba[i][RCOMP] = GetRValue(Color);\r
-         rgba[i][GCOMP] = GetGValue(Color);\r
-         rgba[i][BCOMP] = GetBValue(Color);\r
-         rgba[i][ACOMP] = 255;\r
-      }\r
-   }\r
-   DD_RELEASEDC;\r
-// Brian P. has mentioned to comment this out.\r
-//   memset(alpha,0,n*sizeof(GLint));\r
-   ENDPROFILE(read_rgba_pixels)\r
-}\r
-\r
-\r
-\r
-/**********************************************************************/\r
-/**********************************************************************/\r
-\r
-\r
-static const GLubyte *get_string(GLcontext *ctx, GLenum name)\r
-{\r
-   if (name == GL_RENDERER) {\r
-      return (GLubyte *) "Mesa Windows";\r
-   }\r
-   else {\r
-      return NULL;\r
-   }\r
-}\r
-\r
-\r
-\r
-void setup_DD_pointers( GLcontext* ctx )\r
-{\r
-#if 0\r
-    ctx->Driver.GetString = get_string;\r
-    ctx->Driver.UpdateState = setup_DD_pointers;\r
-    ctx->Driver.GetBufferSize = buffer_size;\r
-    ctx->Driver.Finish = finish;\r
-    ctx->Driver.Flush = flush;\r
-\r
-    ctx->Driver.ClearIndex = clear_index;\r
-    ctx->Driver.ClearColor = clear_color;\r
-    ctx->Driver.Clear = clear;\r
-\r
-    ctx->Driver.Enable = enable;\r
-\r
-    ctx->Driver.SetDrawBuffer = set_draw_buffer;\r
-    ctx->Driver.SetReadBuffer = set_read_buffer;\r
-    ctx->Driver.GetBufferSize = buffer_size;\r
-\r
-    ctx->Driver.PointsFunc = choose_points_function(ctx);\r
-    ctx->Driver.LineFunc = choose_line_function(ctx);\r
-    ctx->Driver.TriangleFunc = choose_triangle_function( ctx );\r
-\r
-    /* Pixel/span writing functions: */\r
-       ctx->Driver.WriteRGBASpan        = write_rgba_span;\r
-    ctx->Driver.WriteRGBSpan         = write_rgb_span;\r
-    ctx->Driver.WriteMonoRGBASpan    = write_mono_rgba_span;\r
-    ctx->Driver.WriteRGBAPixels      = write_rgba_pixels;\r
-    ctx->Driver.WriteMonoRGBAPixels  = write_mono_rgba_pixels;\r
-    ctx->Driver.WriteCI32Span        = write_ci32_span;\r
-    ctx->Driver.WriteCI8Span         = write_ci8_span;\r
-    ctx->Driver.WriteMonoCISpan      = write_mono_ci_span;\r
-    ctx->Driver.WriteCI32Pixels      = write_ci32_pixels;\r
-    ctx->Driver.WriteMonoCIPixels    = write_mono_ci_pixels;\r
-\r
-    ctx->Driver.ReadCI32Span        = read_ci32_span;\r
-    ctx->Driver.ReadRGBASpan        = read_rgba_span;\r
-    ctx->Driver.ReadCI32Pixels      = read_ci32_pixels;\r
-    ctx->Driver.ReadRGBAPixels      = read_rgba_pixels;\r
-#endif\r
-}\r
-\r
-\r
-/**********************************************************************/\r
-/*****                  WMesa API Functions                       *****/\r
-/**********************************************************************/\r
-\r
-\r
-\r
-#define PAL_SIZE 256\r
-static void GetPalette(HPALETTE Pal,RGBQUAD *aRGB)\r
-{\r
-    STARTPROFILE\r
-        int i;\r
-    HDC hdc;\r
-    struct\r
-    {\r
-        WORD Version;\r
-        WORD NumberOfEntries;\r
-        PALETTEENTRY aEntries[PAL_SIZE];\r
-    } Palette =\r
-    {\r
-        0x300,\r
-            PAL_SIZE\r
-    };\r
-    hdc=GetDC(NULL);\r
-    if (Pal!=NULL)\r
-        GetPaletteEntries(Pal,0,PAL_SIZE,Palette.aEntries);\r
-    else\r
-        GetSystemPaletteEntries(hdc,0,PAL_SIZE,Palette.aEntries);\r
-    if (GetSystemPaletteUse(hdc) == SYSPAL_NOSTATIC)\r
-    {\r
-        for(i = 0; i <PAL_SIZE; i++)\r
-            Palette.aEntries[i].peFlags = PC_RESERVED;\r
-        Palette.aEntries[255].peRed = 255;\r
-        Palette.aEntries[255].peGreen = 255;\r
-        Palette.aEntries[255].peBlue = 255;\r
-        Palette.aEntries[255].peFlags = 0;\r
-        Palette.aEntries[0].peRed = 0;\r
-        Palette.aEntries[0].peGreen = 0;\r
-        Palette.aEntries[0].peBlue = 0;\r
-        Palette.aEntries[0].peFlags = 0;\r
-    }\r
-    else\r
-    {\r
-        int nStaticColors;\r
-        int nUsableColors;\r
-        nStaticColors = GetDeviceCaps(hdc, NUMCOLORS)/2;\r
-        for (i=0; i<nStaticColors; i++)\r
-            Palette.aEntries[i].peFlags = 0;\r
-        nUsableColors = PAL_SIZE-nStaticColors;\r
-        for (; i<nUsableColors; i++)\r
-            Palette.aEntries[i].peFlags = PC_RESERVED;\r
-        for (; i<PAL_SIZE-nStaticColors; i++)\r
-            Palette.aEntries[i].peFlags = PC_RESERVED;\r
-        for (i=PAL_SIZE-nStaticColors; i<PAL_SIZE; i++)\r
-            Palette.aEntries[i].peFlags = 0;\r
-    }\r
-    ReleaseDC(NULL,hdc);\r
-    for (i=0; i<PAL_SIZE; i++)\r
-    {\r
-        aRGB[i].rgbRed=Palette.aEntries[i].peRed;\r
-        aRGB[i].rgbGreen=Palette.aEntries[i].peGreen;\r
-        aRGB[i].rgbBlue=Palette.aEntries[i].peBlue;\r
-        aRGB[i].rgbReserved=Palette.aEntries[i].peFlags;\r
-    }\r
-    ENDPROFILE(GetPalette)\r
-}\r
-\r
-\r
-WMesaContext WMesaCreateContext( HWND hWnd, HPALETTE* Pal,\r
-                                GLboolean rgb_flag,\r
-                                GLboolean db_flag )\r
-{\r
-    RECT CR;\r
-    WMesaContext c;\r
-    GLboolean true_color_flag;\r
-    c = (struct wmesa_context * ) calloc(1,sizeof(struct wmesa_context));\r
-    if (!c)\r
-        return NULL;\r
-\r
-    c->Window=hWnd;\r
-    c->hDC = GetDC(hWnd);\r
-    true_color_flag = GetDeviceCaps(c->hDC, BITSPIXEL) > 8;\r
-#ifdef DDRAW\r
-    if(true_color_flag) c->rgb_flag = rgb_flag = GL_TRUE;\r
-#endif\r
-\r
-\r
-#ifdef DITHER\r
-    if ((true_color_flag==GL_FALSE) && (rgb_flag == GL_TRUE)){\r
-        c->dither_flag = GL_TRUE;\r
-        c->hPalHalfTone = WinGCreateHalftonePalette();\r
-    }\r
-    else\r
-        c->dither_flag = GL_FALSE;\r
-#else\r
-    c->dither_flag = GL_FALSE;\r
-#endif\r
-\r
-\r
-    if (rgb_flag==GL_FALSE)\r
-    {\r
-        c->rgb_flag = GL_FALSE;\r
-        //    c->pixel = 1;\r
-        c->db_flag = db_flag =GL_TRUE; // WinG requires double buffering\r
-        printf("Single buffer is not supported in color index mode, setting to double buffer.\n");\r
-    }\r
-    else\r
-    {\r
-        c->rgb_flag = GL_TRUE;\r
-        //    c->pixel = 0;\r
-    }\r
-    GetClientRect(c->Window,&CR);\r
-    c->width=CR.right;\r
-    c->height=CR.bottom;\r
-    if (db_flag)\r
-    {\r
-        c->db_flag = 1;\r
-        /* Double buffered */\r
-#ifndef DDRAW\r
-        //  if (c->rgb_flag==GL_TRUE && c->dither_flag != GL_TRUE )\r
-        {\r
-            wmCreateBackingStore(c, c->width, c->height);\r
-\r
-        }\r
-#endif\r
-    }\r
-    else\r
-    {\r
-        /* Single Buffered */\r
-        if (c->rgb_flag)\r
-            c->db_flag = 0;\r
-    }\r
-#ifdef DDRAW\r
-    if (DDInit(c,hWnd) == GL_FALSE) {\r
-        free( (void *) c );\r
-        exit(1);\r
-    }\r
-#endif\r
-\r
-\r
-    c->gl_visual = _mesa_create_visual(rgb_flag,\r
-                                       db_flag,    /* db_flag */\r
-                                       GL_FALSE,   /* stereo */\r
-                                       8,8,8,8,    /* r, g, b, a bits */\r
-                                       0,          /* index bits */\r
-                                       16,         /* depth_bits */\r
-                                       8,          /* stencil_bits */\r
-                                       16,16,16,16,/* accum_bits */\r
-                                       1);\r
-\r
-    if (!c->gl_visual) {\r
-        return NULL;\r
-    }\r
-\r
-    /* allocate a new Mesa context */\r
-    c->gl_ctx = _mesa_create_context( c->gl_visual, NULL, c, GL_TRUE);\r
-\r
-    if (!c->gl_ctx) {\r
-        _mesa_destroy_visual( c->gl_visual );\r
-        free(c);\r
-        return NULL;\r
-    }\r
-\r
-    _mesa_enable_sw_extensions(c->gl_ctx);\r
-#if 0\r
-    c->gl_buffer = _mesa_create_framebuffer( c->gl_visual,\r
-                                          c->gl_visual->DepthBits > 0,\r
-                                          c->gl_visual->StencilBits > 0,\r
-                                          c->gl_visual->AccumRedBits > 0,\r
-                                         c->gl_visual->AlphaBits > 0 );\r
-#endif\r
-    c->gl_buffer = NULL; /* TEMP */\r
-    if (!c->gl_buffer) {\r
-        _mesa_destroy_visual( c->gl_visual );\r
-        _mesa_destroy_context( c->gl_ctx );\r
-        free(c);\r
-        return NULL;\r
-    }\r
-\r
-       c->gl_ctx->Driver.UpdateState = setup_DD_pointers;\r
-\r
-    //  setup_DD_pointers(c->gl_ctx);\r
-\r
-    return c;\r
-}\r
-\r
-void WMesaDestroyContext( void )\r
-{\r
-    WMesaContext c = Current;\r
-    ReleaseDC(c->Window,c->hDC);\r
-    WC = c;\r
-    if(c->hPalHalfTone != NULL)\r
-        DeleteObject(c->hPalHalfTone);\r
-    _mesa_destroy_visual( c->gl_visual );\r
-    _mesa_destroy_framebuffer( c->gl_buffer );\r
-    _mesa_destroy_context( c->gl_ctx );\r
-\r
-    if (c->db_flag)\r
-#ifdef DDRAW\r
-        DDFree(c);\r
-#else\r
-    wmDeleteBackingStore(c);\r
-#endif\r
-    free( (void *) c );\r
-    //Following code is added to enable parallel render\r
-    // Parallel render only work in double buffer mode\r
-#if !defined(NO_PARALLEL)\r
-    if(parallelMachine)\r
-        PRDestroyRenderBuffer();\r
-#endif\r
-    // End modification\r
-}\r
-\r
-\r
-\r
-void /*APIENTRY*/ WMesaMakeCurrent( WMesaContext c )\r
-{\r
-    if(!c){\r
-        Current = c;\r
-        return;\r
-    }\r
-\r
-    //\r
-    // A little optimization\r
-    // If it already is current,\r
-    // don't set it again\r
-    //\r
-    if(Current == c)\r
-        return;\r
-\r
-    //gl_set_context( c->gl_ctx );\r
-    _mesa_make_current(c->gl_ctx, c->gl_buffer);\r
-    setup_DD_pointers(c->gl_ctx);\r
-    Current = c;\r
-    if (Current->gl_ctx->Viewport.Width==0) {\r
-        /* initialize viewport to window size */\r
-        _mesa_set_viewport( Current->gl_ctx,\r
-            0, 0, Current->width, Current->height );\r
-    }\r
-    if ((c->cColorBits <= 8 ) && (c->rgb_flag == GL_TRUE)){\r
-        WMesaPaletteChange(c->hPalHalfTone);\r
-    }\r
-}\r
-\r
-\r
-\r
-void /*APIENTRY*/ WMesaSwapBuffers( void )\r
-{\r
-    HDC DC = Current->hDC;\r
-    GET_CURRENT_CONTEXT(ctx);\r
-\r
-    /* If we're swapping the buffer associated with the current context\r
-     * we have to flush any pending rendering commands first.\r
-    */\r
-    if (Current && Current->gl_ctx == ctx)\r
-       _mesa_swapbuffers(ctx);\r
-\r
-    if (Current->db_flag)\r
-        wmFlush(Current);\r
-}\r
-\r
-\r
-\r
-void /*APIENTRY*/ WMesaPaletteChange(HPALETTE Pal)\r
-{\r
-    int vRet;\r
-    LPPALETTEENTRY pPal;\r
-    if (Current && (Current->rgb_flag==GL_FALSE || Current->dither_flag == GL_TRUE))\r
-    {\r
-        pPal = (PALETTEENTRY *)malloc( 256 * sizeof(PALETTEENTRY));\r
-        Current->hPal=Pal;\r
-        //  GetPaletteEntries( Pal, 0, 256, pPal );\r
-        GetPalette( Pal, pPal );\r
-#ifdef DDRAW\r
-        Current->lpDD->lpVtbl->CreatePalette(Current->lpDD,DDPCAPS_8BIT,\r
-            pPal, &(Current->lpDDPal), NULL);\r
-        if (Current->lpDDPal)\r
-            Current->lpDDSPrimary->lpVtbl->SetPalette(Current->lpDDSPrimary,Current->lpDDPal);\r
-#else\r
-        vRet = SetDIBColorTable(Current->dib.hDC,0,256,pPal);\r
-#endif\r
-        free( pPal );\r
-    }\r
-\r
-}\r
-\r
-\r
-\r
-\r
-static unsigned char threeto8[8] = {\r
-    0, 0111>>1, 0222>>1, 0333>>1, 0444>>1, 0555>>1, 0666>>1, 0377\r
-};\r
-\r
-static unsigned char twoto8[4] = {\r
-    0, 0x55, 0xaa, 0xff\r
-};\r
-\r
-static unsigned char oneto8[2] = {\r
-    0, 255\r
-};\r
-\r
-static unsigned char componentFromIndex(UCHAR i, UINT nbits, UINT shift)\r
-{\r
-    unsigned char val;\r
-\r
-    val = i >> shift;\r
-    switch (nbits) {\r
-\r
-    case 1:\r
-        val &= 0x1;\r
-        return oneto8[val];\r
-\r
-    case 2:\r
-        val &= 0x3;\r
-        return twoto8[val];\r
-\r
-    case 3:\r
-        val &= 0x7;\r
-        return threeto8[val];\r
-\r
-    default:\r
-        return 0;\r
-    }\r
-}\r
-\r
-void /*WINAPI*/ wmCreatePalette( PWMC pwdc )\r
-{\r
-    /* Create a compressed and re-expanded 3:3:2 palette */\r
-    int            i;\r
-    LOGPALETTE     *pPal;\r
-    BYTE           rb, rs, gb, gs, bb, bs;\r
-\r
-    pwdc->nColors = 0x100;\r
-\r
-    pPal = (PLOGPALETTE)malloc(sizeof(LOGPALETTE) + pwdc->nColors * sizeof(PALETTEENTRY));\r
-    memset( pPal, 0, sizeof(LOGPALETTE) + pwdc->nColors * sizeof(PALETTEENTRY) );\r
-\r
-    pPal->palVersion = 0x300;\r
-\r
-    rb = REDBITS;\r
-    rs = REDSHIFT;\r
-    gb = GREENBITS;\r
-    gs = GREENSHIFT;\r
-    bb = BLUEBITS;\r
-    bs = BLUESHIFT;\r
-\r
-    if (pwdc->db_flag) {\r
-\r
-        /* Need to make two palettes: one for the screen DC and one for the DIB. */\r
-        pPal->palNumEntries = pwdc->nColors;\r
-        for (i = 0; i < pwdc->nColors; i++) {\r
-            pPal->palPalEntry[i].peRed = componentFromIndex( i, rb, rs );\r
-            pPal->palPalEntry[i].peGreen = componentFromIndex( i, gb, gs );\r
-            pPal->palPalEntry[i].peBlue = componentFromIndex( i, bb, bs );\r
-            pPal->palPalEntry[i].peFlags = 0;\r
-        }\r
-        pwdc->hGLPalette = CreatePalette( pPal );\r
-        pwdc->hPalette = CreatePalette( pPal );\r
-    }\r
-\r
-    else {\r
-        pPal->palNumEntries = pwdc->nColors;\r
-        for (i = 0; i < pwdc->nColors; i++) {\r
-            pPal->palPalEntry[i].peRed = componentFromIndex( i, rb, rs );\r
-            pPal->palPalEntry[i].peGreen = componentFromIndex( i, gb, gs );\r
-            pPal->palPalEntry[i].peBlue = componentFromIndex( i, bb, bs );\r
-            pPal->palPalEntry[i].peFlags = 0;\r
-        }\r
-        pwdc->hGLPalette = CreatePalette( pPal );\r
-    }\r
-\r
-    free(pPal);\r
-\r
-}\r
-\r
-void /*WINAPI*/ wmSetPixel(PWMC pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b)\r
-{\r
-    if (Current->db_flag) {\r
-        LPBYTE  lpb = pwc->pbPixels;\r
-        LPDWORD lpdw;\r
-        LPWORD  lpw;\r
-        UINT    nBypp = pwc->cColorBits >> 3;\r
-        UINT    nOffset = iPixel % nBypp;\r
-\r
-        // Move the pixel buffer pointer to the scanline that we\r
-        // want to access\r
-\r
-        //      pwc->dib.fFlushed = FALSE;\r
-\r
-        lpb += pwc->ScanWidth * iScanLine;\r
-        // Now move to the desired pixel\r
-        lpb += iPixel * nBypp;\r
-        lpb = PIXELADDR(iPixel, iScanLine);\r
-        lpdw = (LPDWORD)lpb;\r
-        lpw = (LPWORD)lpb;\r
-\r
-        if(nBypp == 1){\r
-            if(pwc->dither_flag)\r
-                *lpb = DITHER_RGB_2_8BIT(r,g,b,iScanLine,iPixel);\r
-            else\r
-                *lpb = BGR8(r,g,b);\r
-        }\r
-        else if(nBypp == 2)\r
-            *lpw = BGR16(r,g,b);\r
-        else if (nBypp == 3){\r
-            *lpdw = BGR24(r,g,b);\r
-        }\r
-        else if (nBypp == 4)\r
-            *lpdw = BGR32(r,g,b);\r
-    }\r
-    else{\r
-        SetPixel(Current->hDC, iPixel, iScanLine, RGB(r,g,b));\r
-        DD_RELEASEDC;\r
-    }\r
-}\r
-\r
-void /*WINAPI*/ wmCreateDIBSection(\r
-                                   HDC   hDC,\r
-                                   PWMC pwc,    // handle of device context\r
-                                   CONST BITMAPINFO *pbmi,  // address of structure containing bitmap size, format, and color data\r
-                                   UINT iUsage  // color data type indicator: RGB values or palette indices\r
-                                   )\r
-{\r
-    DWORD   dwSize = 0;\r
-    DWORD   dwScanWidth;\r
-    UINT    nBypp = pwc->cColorBits / 8;\r
-    HDC     hic;\r
-\r
-    dwScanWidth = (((pwc->ScanWidth * nBypp)+ 3) & ~3);\r
-\r
-    pwc->ScanWidth =pwc->pitch = dwScanWidth;\r
-\r
-    if (stereo_flag)\r
-        pwc->ScanWidth = 2* pwc->pitch;\r
-\r
-    dwSize = sizeof(BITMAPINFO) + (dwScanWidth * pwc->height);\r
-\r
-    pwc->dib.hFileMap = CreateFileMapping((HANDLE)PAGE_FILE,\r
-        NULL,\r
-        PAGE_READWRITE | SEC_COMMIT,\r
-        0,\r
-        dwSize,\r
-        NULL);\r
-\r
-    if (!pwc->dib.hFileMap)\r
-        return;\r
-\r
-    pwc->dib.base = MapViewOfFile(pwc->dib.hFileMap,\r
-        FILE_MAP_ALL_ACCESS,\r
-        0,\r
-        0,\r
-        0);\r
-\r
-    if(!pwc->dib.base){\r
-        CloseHandle(pwc->dib.hFileMap);\r
-        return;\r
-    }\r
-\r
-    //  pwc->pbPixels = pwc->addrOffScreen = ((LPBYTE)pwc->dib.base) + sizeof(BITMAPINFO);\r
-\r
-    //  pwc->dib.hDC = CreateCompatibleDC(hDC);\r
-\r
-    CopyMemory(pwc->dib.base, pbmi, sizeof(BITMAPINFO));\r
-\r
-    hic = CreateIC("display", NULL, NULL, NULL);\r
-    pwc->dib.hDC = CreateCompatibleDC(hic);\r
-\r
-\r
-    /*  pwc->hbmDIB = CreateDIBitmap(hic,\r
-    &(pwc->bmi.bmiHeader),\r
-    CBM_INIT,\r
-    pwc->pbPixels,\r
-    &(pwc->bmi),\r
-    DIB_RGB_COLORS);\r
-    */\r
-    pwc->hbmDIB = CreateDIBSection(hic,\r
-        &(pwc->bmi),\r
-        (iUsage ? DIB_PAL_COLORS : DIB_RGB_COLORS),\r
-        &(pwc->pbPixels),\r
-        pwc->dib.hFileMap,\r
-        0);\r
-        /*\r
-        pwc->hbmDIB = CreateDIBSection(hic,\r
-        &(pwc->bmi),\r
-        DIB_RGB_COLORS,\r
-        &(pwc->pbPixels),\r
-        pwc->dib.hFileMap,\r
-        0);\r
-    */\r
-    pwc->ScreenMem = pwc->addrOffScreen = pwc->pbPixels;\r
-    pwc->hOldBitmap = SelectObject(pwc->dib.hDC, pwc->hbmDIB);\r
-\r
-    DeleteDC(hic);\r
-\r
-    return;\r
-\r
-}\r
-\r
-//\r
-// Blit memory DC to screen DC\r
-//\r
-BOOL /*WINAPI*/ wmFlush(PWMC pwc)\r
-{\r
-    BOOL    bRet = 0;\r
-    DWORD   dwErr = 0;\r
-#ifdef DDRAW\r
-    HRESULT             ddrval;\r
-#endif\r
-\r
-    // Now search through the torus frames and mark used colors\r
-    if(pwc->db_flag){\r
-#ifdef DDRAW\r
-        if (pwc->lpDDSOffScreen == NULL)\r
-            if(DDCreateOffScreen(pwc) == GL_FALSE)\r
-                return;\r
-\r
-            pwc->lpDDSOffScreen->lpVtbl->Unlock(pwc->lpDDSOffScreen, NULL);\r
-\r
-            while( 1 )\r
-            {\r
-                ddrval = pwc->lpDDSPrimary->lpVtbl->Blt( pwc->lpDDSPrimary,\r
-                    &(pwc->rectSurface), pwc->lpDDSOffScreen, &(pwc->rectOffScreen), 0, NULL );\r
-\r
-                if( ddrval == DD_OK )\r
-                {\r
-                    break;\r
-                }\r
-                if( ddrval == DDERR_SURFACELOST )\r
-                {\r
-                    if(!DDRestoreAll(pwc))\r
-                    {\r
-                        break;\r
-                    }\r
-                }\r
-                if( ddrval != DDERR_WASSTILLDRAWING )\r
-                {\r
-                    break;\r
-                }\r
-            }\r
-\r
-            while (pwc->lpDDSOffScreen->lpVtbl->Lock(pwc->lpDDSOffScreen,\r
-                NULL, &(pwc->ddsd), 0, NULL) == DDERR_WASSTILLDRAWING)\r
-                ;\r
-\r
-            if(ddrval != DD_OK)\r
-                dwErr = GetLastError();\r
-#else\r
-            bRet = BitBlt(pwc->hDC, 0, 0, pwc->width, pwc->height,\r
-                pwc->dib.hDC, 0, 0, SRCCOPY);\r
-#endif\r
-    }\r
-\r
-    return(TRUE);\r
-\r
-}\r
-\r
-\r
-// The following code is added by Li Wei to enable stereo display\r
-\r
-#if !defined(NO_STEREO)\r
-\r
-void WMesaShowStereo(GLuint list)\r
-{\r
-\r
-    GLbitfield mask = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT;\r
-    GLfloat cm[16];\r
-    GLint matrix_mode;\r
-    // Must use double Buffer\r
-    if( ! Current-> db_flag )\r
-        return;\r
-\r
-\r
-    glGetIntegerv(GL_MATRIX_MODE,&matrix_mode);\r
-\r
-    //  glPushMatrix();  //****\r
-    WMesaViewport(Current->gl_ctx,0,Current->height/2,Current->width,Current->height/2);\r
-    //  Current->gl_ctx->NewState = 0;\r
-\r
-    //  glViewport(0,0,Current->width,Current->height/2);\r
-    if(matrix_mode!=GL_MODELVIEW)\r
-        glMatrixMode(GL_MODELVIEW);\r
-\r
-    glGetFloatv(GL_MODELVIEW_MATRIX,cm);\r
-    glLoadIdentity();\r
-    gluLookAt(viewDistance/2,0.0,0.0 ,\r
-        viewDistance/2,0.0,-1.0,\r
-        0.0,1.0,0.0 );\r
-    //  glTranslatef(viewDistance/2.0,0.,0.);\r
-    glMultMatrixf( cm );\r
-\r
-    Current->ScreenMem = Current->pbPixels = Current->addrOffScreen;\r
-    //glPushMatrix();\r
-    glCallList( list );\r
-    //glPopMatrix();\r
-\r
-    glGetFloatv(GL_MODELVIEW_MATRIX,cm);\r
-    glLoadIdentity();\r
-    gluLookAt(-viewDistance/2,0.0,0.0 ,\r
-        -viewDistance/2,0.0,-1.0,\r
-        0.0,1.0,0.0 );\r
-    //  glTranslatef(-viewDistance/2.0,0.,0.);\r
-    glMultMatrixf(cm);\r
-\r
-    Current->ScreenMem = Current->pbPixels = Current->addrOffScreen + Current->pitch;\r
-    glCallList(list);\r
-    if(matrix_mode!=GL_MODELVIEW)\r
-        glMatrixMode(matrix_mode);\r
-\r
-    //  glPopMatrix();\r
-    glFlush();\r
-\r
-    WMesaViewport(Current->gl_ctx,0,0,Current->width,Current->height);\r
-    //  Current->gl_ctx->NewState = 0;\r
-    WMesaSwapBuffers();\r
-\r
-}\r
-\r
-void toggleStereoMode()\r
-{\r
-    if(!Current->db_flag)\r
-        return;\r
-    if(!stereo_flag){\r
-        stereo_flag = 1;\r
-        if(stereoBuffer==GL_FALSE)\r
-#if !defined(NO_PARALLEL)\r
-            if(!parallelFlag)\r
-#endif\r
-            {\r
-                Current->ScanWidth = Current->pitch*2;\r
-            }\r
-    }\r
-    else {\r
-        stereo_flag = 0;\r
-#if !defined(NO_PARALLEL)\r
-        if(!parallelFlag)\r
-#endif\r
-            Current->ScanWidth = Current->pitch;\r
-        Current->pbPixels = Current->addrOffScreen;\r
-    }\r
-}\r
-\r
-/* if in stereo mode, the following function is called */\r
-void glShowStereo(GLuint list)\r
-{\r
-    WMesaShowStereo(list);\r
-}\r
-\r
-#endif // End if NO_STEREO not defined\r
-\r
-#if !defined(NO_PARALLEL)\r
-\r
-void toggleParallelMode(void)\r
-{\r
-    if(!parallelFlag){\r
-        parallelFlag = GL_TRUE;\r
-        if(parallelMachine==GL_FALSE){\r
-            PRCreateRenderBuffer( Current->rgb_flag? GL_RGBA :GL_COLOR_INDEX,\r
-                Current->cColorBits/8,\r
-                Current->width ,Current->height,\r
-                Current->ScanWidth,\r
-                Current->rgb_flag? Current->pbPixels: Current->ScreenMem);\r
-            parallelMachine = GL_TRUE;\r
-        }\r
-    }\r
-    else {\r
-        parallelFlag = GL_FALSE;\r
-        if(parallelMachine==GL_TRUE){\r
-            PRDestroyRenderBuffer();\r
-            parallelMachine=GL_FALSE;\r
-            ReadyForNextFrame = GL_TRUE;\r
-        }\r
-\r
-        /***********************************************\r
-        // Seems something wrong!!!!\r
-        ************************************************/\r
-\r
-        WMesaMakeCurrent(Current);\r
-#if !defined(NO_STEREO)\r
-        stereo_flag = GL_FALSE ;\r
-#endif\r
-    }\r
-}\r
-\r
-void PRShowRenderResult(void)\r
-{\r
-    int flag = 0;\r
-    if(!glImageRendered())\r
-        return;\r
-\r
-    if (parallelFlag)\r
-    {\r
-        WMesaSwapBuffers();\r
-    }\r
-\r
-}\r
-#endif //End if NO_PARALLEL not defined\r
-\r
-//end modification\r
-\r
-BYTE DITHER_RGB_2_8BIT( int red, int green, int blue, int pixel, int scanline)\r
-{\r
-    char unsigned redtemp, greentemp, bluetemp, paletteindex;\r
-\r
-    //*** now, look up each value in the halftone matrix\r
-    //*** using an 8x8 ordered dither.\r
-    redtemp = aDividedBy51[red]\r
-        + (aModulo51[red] > aHalftone8x8[(pixel%8)*8\r
-        + scanline%8]);\r
-    greentemp = aDividedBy51[(char unsigned)green]\r
-        + (aModulo51[green] > aHalftone8x8[\r
-        (pixel%8)*8 + scanline%8]);\r
-    bluetemp = aDividedBy51[(char unsigned)blue]\r
-        + (aModulo51[blue] > aHalftone8x8[\r
-        (pixel%8)*8 +scanline%8]);\r
-\r
-    //*** recombine the halftoned rgb values into a palette index\r
-    paletteindex =\r
-        redtemp + aTimes6[greentemp] + aTimes36[bluetemp];\r
-\r
-    //*** and translate through the wing halftone palette\r
-    //*** translation vector to give the correct value.\r
-    return aWinGHalftoneTranslation[paletteindex];\r
-}\r
-\r
-#ifdef DDRAW\r
-/*\r
-* restoreAll\r
-*\r
-* restore all lost objects\r
-*/\r
-HRESULT DDRestoreAll( WMesaContext wc )\r
-{\r
-    HRESULT     ddrval;\r
-\r
-    ddrval = wc->lpDDSPrimary->lpVtbl->Restore(wc->lpDDSPrimary);\r
-    if( ddrval == DD_OK )\r
-    {\r
-        ddrval = wc->lpDDSOffScreen->lpVtbl->Restore(wc->lpDDSOffScreen);\r
-    }\r
-    return ddrval;\r
-\r
-} /* restoreAll */\r
-\r
-\r
-  /*\r
-  * This function is called if the initialization function fails\r
-*/\r
-BOOL initFail( HWND hwnd, WMesaContext wc )\r
-{\r
-    DDFree(wc);\r
-    MessageBox( hwnd, "DirectDraw Init FAILED", "", MB_OK );\r
-    return FALSE;\r
-\r
-} /* initFail */\r
-\r
-\r
-static void DDDeleteOffScreen(WMesaContext wc)\r
-{\r
-    if( wc->lpDDSOffScreen != NULL )\r
-    {\r
-        wc->lpDDSOffScreen->lpVtbl->Unlock(wc->lpDDSOffScreen,NULL);\r
-        wc->lpDDSOffScreen->lpVtbl->Release(wc->lpDDSOffScreen);\r
-        wc->lpDDSOffScreen = NULL;\r
-    }\r
-\r
-}\r
-\r
-static void DDFreePrimarySurface(WMesaContext wc)\r
-{\r
-    if( wc->lpDDSPrimary != NULL )\r
-    {\r
-        if(wc->db_flag == GL_FALSE)\r
-            wc->lpDDSPrimary->lpVtbl->ReleaseDC(wc->lpDDSPrimary, wc->hDC);\r
-        wc->lpDDSPrimary->lpVtbl->Release(wc->lpDDSPrimary);\r
-        wc->lpDDSPrimary = NULL;\r
-    }\r
-}\r
-\r
-static BOOL DDCreatePrimarySurface(WMesaContext wc)\r
-{\r
-    HRESULT ddrval;\r
-    DDSCAPS             ddscaps;\r
-    wc->ddsd.dwSize = sizeof( wc->ddsd );\r
-    wc->ddsd.dwFlags = DDSD_CAPS;\r
-    wc->ddsd.ddsCaps.dwCaps =   DDSCAPS_PRIMARYSURFACE;\r
-\r
-    ddrval = wc->lpDD->lpVtbl->CreateSurface( wc->lpDD,&(wc->ddsd), &(wc->lpDDSPrimary), NULL );\r
-    if( ddrval != DD_OK )\r
-    {\r
-        return initFail(wc->hwnd , wc);\r
-    }\r
-    if(wc->db_flag == GL_FALSE)\r
-        wc->lpDDSPrimary->lpVtbl->GetDC(wc->lpDDSPrimary, wc->hDC);\r
-    return TRUE;\r
-}\r
-\r
-static BOOL DDCreateOffScreen(WMesaContext wc)\r
-{\r
-    POINT   pt;\r
-    HRESULT     ddrval;\r
-    if(wc->lpDD == NULL)\r
-        return FALSE;\r
-    GetClientRect( wc->hwnd, &(wc->rectOffScreen) );\r
-    wc->ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH;\r
-    wc->ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;\r
-    wc->ddsd.dwHeight = wc->rectOffScreen.bottom - wc->rectOffScreen.top;\r
-    wc->ddsd.dwWidth = wc->rectOffScreen.right - wc->rectOffScreen.left;\r
-\r
-    ddrval = wc->lpDD->lpVtbl->CreateSurface( wc->lpDD, &(wc->ddsd), &(wc->lpDDSOffScreen), NULL );\r
-    if( ddrval != DD_OK )\r
-    {\r
-        return FALSE;\r
-    }\r
-\r
-    while (wc->lpDDSOffScreen->lpVtbl->Lock(wc->lpDDSOffScreen,NULL, &(wc->ddsd), 0, NULL) == DDERR_WASSTILLDRAWING)\r
-        ;\r
-    //  while ((ddrval = wc->lpDDSOffScreen->lpVtbl->Lock(wc->lpDDSOffScreen,NULL, &(wc->ddsd), DDLOCK_SURFACEMEMORYPTR , NULL)) != DD_OK)\r
-    ;\r
-    if(wc->ddsd.lpSurface==NULL)\r
-        return initFail(wc->hwnd, wc);\r
-\r
-    wc->ScreenMem = wc->pbPixels = wc->addrOffScreen = (PBYTE)(wc->ddsd.lpSurface);\r
-    wc->ScanWidth = wc->pitch = wc->ddsd.lPitch;\r
-    if (stereo_flag)\r
-        wc->ScanWidth = wc->ddsd.lPitch*2;\r
-\r
-    GetClientRect( wc->hwnd, &(wc->rectSurface) );\r
-    pt.x = pt.y = 0;\r
-    ClientToScreen( wc->hwnd, &pt );\r
-    OffsetRect(&(wc->rectSurface), pt.x, pt.y);\r
-    wmSetPixelFormat(wc, wc->hDC);\r
-    return TRUE;\r
-}\r
-\r
-/*\r
-* doInit - do work required for every instance of the application:\r
-*                create the window, initialize data\r
-*/\r
-static BOOL DDInit( WMesaContext wc, HWND hwnd)\r
-{\r
-    HRESULT             ddrval;\r
-    DWORD dwFrequency;\r
-\r
-    LPDIRECTDRAW            lpDD;           // DirectDraw object\r
-    LPDIRECTDRAW2            lpDD2;\r
-\r
-\r
-    wc->fullScreen = displayOptions.fullScreen;\r
-    wc->gMode = displayOptions.mode;\r
-    wc->hwnd = hwnd;\r
-    stereo_flag = displayOptions.stereo;\r
-    if(wc->db_flag!= GL_TRUE)\r
-        stereo_flag = GL_FALSE;\r
-        /*\r
-        * create the main DirectDraw object\r
-    */\r
-    ddrval = DirectDrawCreate( NULL, &(wc->lpDD), NULL );\r
-    if( ddrval != DD_OK )\r
-    {\r
-        return initFail(hwnd,wc);\r
-    }\r
-\r
-    // Get exclusive mode if requested\r
-    if(wc->fullScreen)\r
-    {\r
-        ddrval = wc->lpDD->lpVtbl->SetCooperativeLevel( wc->lpDD, hwnd, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN );\r
-    }\r
-    else\r
-    {\r
-        ddrval = wc->lpDD->lpVtbl->SetCooperativeLevel( wc->lpDD, hwnd, DDSCL_NORMAL );\r
-    }\r
-    if( ddrval != DD_OK )\r
-    {\r
-        return initFail(hwnd , wc);\r
-    }\r
-\r
-\r
-    /*  ddrval = wc->lpDD->lpVtbl->QueryInterface(wc->lpDD, IID_IDirectDraw2,\r
-    (LPVOID *)((wc->lpDD2)));\r
-\r
-    */\r
-    if(ddrval != DD_OK)\r
-        return initFail(hwnd , wc);\r
-\r
-\r
-    //ddrval = wc->lpDD->lpVtbl->GetDisplayMode( wc->lpDD, &(wc->ddsd));\r
-    //  wc->lpDD2->lpVtbl->GetMonitorFrequency(wc->lpDD, &dwFrequency);\r
-    switch( wc->gMode )\r
-    {\r
-    case 1:  ddrval = wc->lpDD->lpVtbl->SetDisplayMode( wc->lpDD, 640, 480, displayOptions.bpp); break;\r
-    case 2:  ddrval = wc->lpDD->lpVtbl->SetDisplayMode( wc->lpDD, 800, 600, displayOptions.bpp); break;\r
-    case 3:  ddrval = wc->lpDD->lpVtbl->SetDisplayMode( wc->lpDD, 1024, 768, displayOptions.bpp); break;\r
-    case 4:  ddrval = wc->lpDD->lpVtbl->SetDisplayMode( wc->lpDD, 1152, 864, displayOptions.bpp); break;\r
-    case 5:  ddrval = wc->lpDD->lpVtbl->SetDisplayMode( wc->lpDD, 1280, 1024, displayOptions.bpp); break;\r
-    }\r
-\r
-    if( ddrval != DD_OK )\r
-    {\r
-        printf("Can't modify display mode, current mode used\n");\r
-        //        return initFail(hwnd , wc);\r
-    }\r
-    //ddrval = wc->lpDD->lpVtbl->GetDisplayMode( wc->lpDD, &(wc->ddsd));\r
-    switch(ddrval){\r
-    case DDERR_INVALIDOBJECT:\r
-        break;\r
-    case DDERR_INVALIDPARAMS:\r
-        break;\r
-    case DDERR_UNSUPPORTEDMODE:\r
-        ;\r
-    }\r
-\r
-    if(DDCreatePrimarySurface(wc) == GL_FALSE)\r
-        return initFail(hwnd, wc);\r
-\r
-    if(wc->db_flag)\r
-        return DDCreateOffScreen(wc);\r
-} /* DDInit */\r
-\r
-static void DDFree( WMesaContext wc)\r
-{\r
-    if( wc->lpDD != NULL )\r
-    {\r
-        DDFreePrimarySurface(wc);\r
-        DDDeleteOffScreen(wc);\r
-        wc->lpDD->lpVtbl->Release(wc->lpDD);\r
-        wc->lpDD = NULL;\r
-    }\r
-    // Clean up the screen on exit\r
-    RedrawWindow( NULL, NULL, NULL, RDW_INVALIDATE | RDW_ERASE |\r
-        RDW_ALLCHILDREN );\r
-\r
-}\r
-#endif\r
-\r
-void WMesaMove(void)\r
-{\r
-    WMesaContext wc = Current;\r
-    POINT   pt;\r
-    if (Current != NULL){\r
-        GetClientRect( wc->hwnd, &(wc->rectSurface) );\r
-        pt.x = pt.y = 0;\r
-        ClientToScreen( wc->hwnd, &pt );\r
-        OffsetRect(&(wc->rectSurface), pt.x, pt.y);\r
-    }\r
-}\r
-\r
-\r
-\r
-/*\r
-* Like PACK_8A8B8G8R() but don't use alpha.  This is usually an acceptable\r
-* shortcut.\r
-*/\r
-#define PACK_8B8G8R( R, G, B )   ( ((B) << 16) | ((G) << 8) | (R) )\r
-\r
-\r
-/**********************************************************************/\r
-/***                   Triangle rendering                            ***/\r
-/**********************************************************************/\r
-\r
-/*\r
- * XImage, smooth, depth-buffered, PF_8A8B8G8R triangle.\r
- */\r
-static void smooth_8A8B8G8R_z_triangle( GLcontext *ctx,\r
-                                       GLuint v0, GLuint v1, GLuint v2,\r
-                                       GLuint pv )\r
-{\r
-    WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;\r
-#define INTERP_Z 1\r
-#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE\r
-#define INTERP_RGB 1\r
-#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)\r
-#define PIXEL_TYPE GLuint\r
-    //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)\r
-#define BYTES_PER_ROW (wmesa->ScanWidth)\r
-#define INNER_LOOP( LEFT, RIGHT, Y )                    \\r
-    {                                   \\r
-    GLint i, len = RIGHT-LEFT;                      \\r
-    for (i=0;i<len;i++) {                       \\r
-    GLdepth z = FixedToDepth(ffz);                  \\r
-    if (z < zRow[i]) {                      \\r
-    pRow[i] = PACK_8B8G8R( FixedToInt(ffr), FixedToInt(ffg),    \\r
-    FixedToInt(ffb) );          \\r
-    zRow[i] = z;                            \\r
-    }                                   \\r
-    ffr += fdrdx;  ffg += fdgdx;  ffb += fdbdx;         \\r
-    ffz += fdzdx;                           \\r
-    }                                   \\r
-    }\r
-\r
-#ifdef __MINGW32__\r
-       #include "tritemp.h"\r
-#else\r
-\r
-       #ifdef WIN32\r
-//             #include "..\tritemp.h"\r
-       #else\r
-               #include "tritemp.h"\r
-       #endif\r
-#endif\r
-}\r
-\r
-\r
-/*\r
-* XImage, smooth, depth-buffered, PF_8R8G8B triangle.\r
-*/\r
-static void smooth_8R8G8B_z_triangle( GLcontext *ctx,\r
-                                     GLuint v0, GLuint v1, GLuint v2,\r
-                                     GLuint pv )\r
-{\r
-    WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;\r
-#define INTERP_Z 1\r
-#define INTERP_RGB 1\r
-#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)\r
-#define PIXEL_TYPE GLuint\r
-    //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)\r
-#define BYTES_PER_ROW (wmesa->ScanWidth)\r
-#define INNER_LOOP( LEFT, RIGHT, Y )                    \\r
-    {                                   \\r
-    GLint i, len = RIGHT-LEFT;                      \\r
-    for (i=0;i<len;i++) {                       \\r
-    GLdepth z = FixedToDepth(ffz);                  \\r
-    if (z < zRow[i]) {                      \\r
-    pRow[i] = PACK_8R8G8B( FixedToInt(ffr), FixedToInt(ffg),    \\r
-    FixedToInt(ffb) );          \\r
-    zRow[i] = z;                            \\r
-    }                                   \\r
-    ffr += fdrdx;  ffg += fdgdx;  ffb += fdbdx;         \\r
-    ffz += fdzdx;                           \\r
-    }                                   \\r
-    }\r
-#ifdef __MINGW32__\r
-       #include "tritemp.h"\r
-#else\r
-\r
-       #ifdef WIN32\r
-//             #include "..\tritemp.h"\r
-       #else\r
-               #include "tritemp.h"\r
-       #endif\r
-#endif\r
-}\r
-\r
-\r
-\r
-/*\r
-* XImage, smooth, depth-buffered, PF_5R6G5B triangle.\r
-*/\r
-static void smooth_5R6G5B_z_triangle( GLcontext *ctx,\r
-                                     GLuint v0, GLuint v1, GLuint v2,\r
-                                     GLuint pv )\r
-{\r
-    WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;\r
-#define INTERP_Z 1\r
-#define INTERP_RGB 1\r
-#define PIXEL_ADDRESS(X,Y) PIXELADDR2(X,Y)\r
-#define PIXEL_TYPE GLushort\r
-    //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)\r
-#define BYTES_PER_ROW (wmesa->ScanWidth)\r
-#define INNER_LOOP( LEFT, RIGHT, Y )                    \\r
-    {                                   \\r
-    GLint i, len = RIGHT-LEFT;                      \\r
-    for (i=0;i<len;i++) {                       \\r
-    GLdepth z = FixedToDepth(ffz);                  \\r
-    if (z < zRow[i]) {                      \\r
-    pRow[i] = PACK_5R6G5B( FixedToInt(ffr), FixedToInt(ffg),    \\r
-    FixedToInt(ffb) );          \\r
-    zRow[i] = z;                            \\r
-    }                                   \\r
-    ffr += fdrdx;  ffg += fdgdx;  ffb += fdbdx;         \\r
-    ffz += fdzdx;                           \\r
-    }                                   \\r
-    }\r
-#ifdef __MINGW32__\r
-       #include "tritemp.h"\r
-#else\r
-\r
-       #ifdef WIN32\r
-//             #include "..\tritemp.h"\r
-       #else\r
-               #include "tritemp.h"\r
-       #endif\r
-#endif\r
-}\r
-\r
-/*\r
-* XImage, flat, depth-buffered, PF_8A8B8G8R triangle.\r
-*/\r
-static void flat_8A8B8G8R_z_triangle( GLcontext *ctx, GLuint v0,\r
-                                     GLuint v1, GLuint v2, GLuint pv )\r
-{\r
-    WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;\r
-#define INTERP_Z 1\r
-#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)\r
-#define PIXEL_TYPE GLuint\r
-    //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)\r
-#define BYTES_PER_ROW (wmesa->ScanWidth)\r
-#define SETUP_CODE                  \\r
-    unsigned long p = PACK_8B8G8R( VB->ColorPtr->data[pv][0],    \\r
-    VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] );\r
-#define INNER_LOOP( LEFT, RIGHT, Y )                    \\r
-    {                                   \\r
-    GLint i, len = RIGHT-LEFT;                      \\r
-    for (i=0;i<len;i++) {                       \\r
-    GLdepth z = FixedToDepth(ffz);                  \\r
-    if (z < zRow[i]) {                      \\r
-    pRow[i] = p;                            \\r
-    zRow[i] = z;                            \\r
-    }                                   \\r
-    ffz += fdzdx;                           \\r
-    }                                   \\r
-    }\r
-#ifdef __MINGW32__\r
-       #include "tritemp.h"\r
-#else\r
-\r
-       #ifdef WIN32\r
-//             #include "..\tritemp.h"\r
-       #else\r
-               #include "tritemp.h"\r
-       #endif\r
-#endif\r
-}\r
-\r
-\r
-/*\r
-* XImage, flat, depth-buffered, PF_8R8G8B triangle.\r
-*/\r
-static void flat_8R8G8B_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,\r
-                                   GLuint v2, GLuint pv )\r
-{\r
-    WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;\r
-#define INTERP_Z 1\r
-#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)\r
-#define PIXEL_TYPE GLuint\r
-    //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)\r
-#define BYTES_PER_ROW (wmesa->ScanWidth)\r
-#define SETUP_CODE                  \\r
-    unsigned long p = PACK_8R8G8B( VB->ColorPtr->data[pv][0],    \\r
-    VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] );\r
-#define INNER_LOOP( LEFT, RIGHT, Y )            \\r
-    {                           \\r
-    GLint i, len = RIGHT-LEFT;              \\r
-    for (i=0;i<len;i++) {               \\r
-    GLdepth z = FixedToDepth(ffz);          \\r
-    if (z < zRow[i]) {              \\r
-    pRow[i] = p;                    \\r
-    zRow[i] = z;                    \\r
-    }                           \\r
-    ffz += fdzdx;                   \\r
-    }                           \\r
-    }\r
-#ifdef __MINGW32__\r
-       #include "tritemp.h"\r
-#else\r
-\r
-       #ifdef WIN32\r
-//             #include "..\tritemp.h"\r
-       #else\r
-               #include "tritemp.h"\r
-       #endif\r
-#endif\r
-}\r
-\r
-\r
-/*\r
-* XImage, flat, depth-buffered, PF_5R6G5B triangle.\r
-*/\r
-static void flat_5R6G5B_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,\r
-                                   GLuint v2, GLuint pv )\r
-{\r
-    WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;\r
-#define INTERP_Z 1\r
-#define PIXEL_ADDRESS(X,Y) PIXELADDR2(X,Y)\r
-#define PIXEL_TYPE GLushort\r
-    //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)\r
-#define BYTES_PER_ROW (wmesa->ScanWidth)\r
-#define SETUP_CODE                  \\r
-    unsigned long p = PACK_5R6G5B( VB->ColorPtr->data[pv][0],    \\r
-    VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] );\r
-#define INNER_LOOP( LEFT, RIGHT, Y )            \\r
-    {                           \\r
-    GLint i, len = RIGHT-LEFT;              \\r
-    for (i=0;i<len;i++) {               \\r
-    GLdepth z = FixedToDepth(ffz);          \\r
-    if (z < zRow[i]) {              \\r
-    pRow[i] = p;                    \\r
-    zRow[i] = z;                    \\r
-    }                           \\r
-    ffz += fdzdx;                   \\r
-    }                           \\r
-    }\r
-#ifdef __MINGW32__\r
-       #include "tritemp.h"\r
-#else\r
-\r
-       #ifdef WIN32\r
-//             #include "..\tritemp.h"\r
-       #else\r
-               #include "tritemp.h"\r
-       #endif\r
-#endif\r
-}\r
-\r
-\r
-/*\r
-* XImage, smooth, NON-depth-buffered, PF_8A8B8G8R triangle.\r
-*/\r
-static void smooth_8A8B8G8R_triangle( GLcontext *ctx, GLuint v0, GLuint v1,\r
-                                     GLuint v2, GLuint pv )\r
-{\r
-    WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;\r
-#define INTERP_RGB 1\r
-#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)\r
-#define PIXEL_TYPE GLuint\r
-    //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)\r
-#define BYTES_PER_ROW (wmesa->ScanWidth)\r
-#define INNER_LOOP( LEFT, RIGHT, Y )                    \\r
-    {                                   \\r
-    GLint xx;                               \\r
-    PIXEL_TYPE *pixel = pRow;                       \\r
-    for (xx=LEFT;xx<RIGHT;xx++,pixel++) {               \\r
-    *pixel = PACK_8B8G8R( FixedToInt(ffr), FixedToInt(ffg),     \\r
-                FixedToInt(ffb) );          \\r
-                ffr += fdrdx;  ffg += fdgdx;  ffb += fdbdx;         \\r
-    }                                   \\r
-    }\r
-#ifdef __MINGW32__\r
-       #include "tritemp.h"\r
-#else\r
-\r
-       #ifdef WIN32\r
-//             #include "..\tritemp.h"\r
-       #else\r
-               #include "tritemp.h"\r
-       #endif\r
-#endif\r
-}\r
-\r
-\r
-/*\r
-* XImage, smooth, NON-depth-buffered, PF_8R8G8B triangle.\r
-*/\r
-static void smooth_8R8G8B_triangle( GLcontext *ctx, GLuint v0, GLuint v1,\r
-                                   GLuint v2, GLuint pv )\r
-{\r
-    WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;\r
-#define INTERP_RGB 1\r
-#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)\r
-#define PIXEL_TYPE GLuint\r
-    //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)\r
-#define BYTES_PER_ROW (wmesa->ScanWidth)\r
-#define INNER_LOOP( LEFT, RIGHT, Y )                    \\r
-    {                                   \\r
-    GLint xx;                               \\r
-    PIXEL_TYPE *pixel = pRow;                       \\r
-    for (xx=LEFT;xx<RIGHT;xx++,pixel++) {               \\r
-    *pixel = PACK_8R8G8B( FixedToInt(ffr), FixedToInt(ffg),     \\r
-                FixedToInt(ffb) );          \\r
-                ffr += fdrdx;  ffg += fdgdx;  ffb += fdbdx;         \\r
-    }                                   \\r
-    }\r
-#ifdef __MINGW32__\r
-       #include "tritemp.h"\r
-#else\r
-\r
-       #ifdef WIN32\r
-//             #include "..\tritemp.h"\r
-       #else\r
-               #include "tritemp.h"\r
-       #endif\r
-#endif\r
-}\r
-\r
-\r
-/*\r
-* XImage, smooth, NON-depth-buffered, PF_5R6G5B triangle.\r
-*/\r
-static void smooth_5R6G5B_triangle( GLcontext *ctx, GLuint v0, GLuint v1,\r
-                                   GLuint v2, GLuint pv )\r
-{\r
-    WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;\r
-#define INTERP_RGB 1\r
-#define PIXEL_ADDRESS(X,Y) PIXELADDR2(X,Y)\r
-#define PIXEL_TYPE GLushort\r
-    //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)\r
-#define BYTES_PER_ROW (wmesa->ScanWidth)\r
-#define INNER_LOOP( LEFT, RIGHT, Y )                    \\r
-    {                                   \\r
-    GLint xx;                               \\r
-    PIXEL_TYPE *pixel = pRow;                       \\r
-    for (xx=LEFT;xx<RIGHT;xx++,pixel++) {               \\r
-    *pixel = PACK_5R6G5B( FixedToInt(ffr), FixedToInt(ffg),     \\r
-                FixedToInt(ffb) );          \\r
-                ffr += fdrdx;  ffg += fdgdx;  ffb += fdbdx;         \\r
-    }                                   \\r
-    }\r
-#ifdef __MINGW32__\r
-       #include "tritemp.h"\r
-#else\r
-\r
-       #ifdef WIN32\r
-//             #include "..\tritemp.h"\r
-       #else\r
-               #include "tritemp.h"\r
-       #endif\r
-#endif\r
-}\r
-\r
-\r
-\r
-/*\r
-* XImage, flat, NON-depth-buffered, PF_8A8B8G8R triangle.\r
-*/\r
-static void flat_8A8B8G8R_triangle( GLcontext *ctx, GLuint v0,\r
-                                   GLuint v1, GLuint v2, GLuint pv )\r
-{\r
-    WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;\r
-#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)\r
-#define PIXEL_TYPE GLuint\r
-    //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)\r
-#define BYTES_PER_ROW (wmesa->ScanWidth)\r
-#define SETUP_CODE                  \\r
-    unsigned long p = PACK_8B8G8R( VB->ColorPtr->data[pv][0],    \\r
-    VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] );\r
-#define INNER_LOOP( LEFT, RIGHT, Y )            \\r
-    {                           \\r
-    GLint xx;                       \\r
-    PIXEL_TYPE *pixel = pRow;               \\r
-    for (xx=LEFT;xx<RIGHT;xx++,pixel++) {       \\r
-    *pixel = p;                 \\r
-    }                           \\r
-    }\r
-\r
-#ifdef __MINGW32__\r
-       #include "tritemp.h"\r
-#else\r
-\r
-       #ifdef WIN32\r
-//             #include "..\tritemp.h"\r
-       #else\r
-               #include "tritemp.h"\r
-       #endif\r
-#endif\r
-}\r
-\r
-\r
-/*\r
-* XImage, flat, NON-depth-buffered, PF_8R8G8B triangle.\r
-*/\r
-static void flat_8R8G8B_triangle( GLcontext *ctx, GLuint v0, GLuint v1,\r
-                                 GLuint v2, GLuint pv )\r
-{\r
-    WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;\r
-#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)\r
-#define PIXEL_TYPE GLuint\r
-    //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)\r
-#define BYTES_PER_ROW (wmesa->ScanWidth)\r
-#define SETUP_CODE                  \\r
-    unsigned long p = PACK_8R8G8B( VB->ColorPtr->data[pv][0],    \\r
-    VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] );\r
-#define INNER_LOOP( LEFT, RIGHT, Y )            \\r
-    {                           \\r
-    GLint xx;                       \\r
-    PIXEL_TYPE *pixel = pRow;               \\r
-    for (xx=LEFT;xx<RIGHT;xx++,pixel++) {       \\r
-    *pixel = p;                 \\r
-    }                           \\r
-    }\r
-#ifdef __MINGW32__\r
-       #include "tritemp.h"\r
-#else\r
-\r
-       #ifdef WIN32\r
-//             #include "..\tritemp.h"\r
-       #else\r
-               #include "tritemp.h"\r
-       #endif\r
-#endif\r
-}\r
-\r
-\r
-/*\r
-* XImage, flat, NON-depth-buffered, PF_5R6G5B triangle.\r
-*/\r
-static void flat_5R6G5B_triangle( GLcontext *ctx, GLuint v0, GLuint v1,\r
-                                 GLuint v2, GLuint pv )\r
-{\r
-    WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;\r
-#define PIXEL_ADDRESS(X,Y) PIXELADDR2(X,Y)\r
-#define PIXEL_TYPE GLushort\r
-    //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)\r
-#define BYTES_PER_ROW (wmesa->ScanWidth)\r
-#define SETUP_CODE                  \\r
-    unsigned long p = PACK_5R6G5B( VB->ColorPtr->data[pv][0],    \\r
-    VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] );\r
-#define INNER_LOOP( LEFT, RIGHT, Y )            \\r
-    {                           \\r
-    GLint xx;                       \\r
-    PIXEL_TYPE *pixel = pRow;               \\r
-    for (xx=LEFT;xx<RIGHT;xx++,pixel++) {       \\r
-    *pixel = p;                 \\r
-    }                           \\r
-    }\r
-#ifdef __MINGW32__\r
-       #include "tritemp.h"\r
-#else\r
-\r
-       #ifdef WIN32\r
-//             #include "..\tritemp.h"\r
-       #else\r
-               #include "tritemp.h"\r
-       #endif\r
-#endif\r
-}\r
-\r
-\r
-/*\r
-* XImage, smooth, depth-buffered, 8-bit PF_LOOKUP triangle.\r
-*/\r
-\r
-static void smooth_ci_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,\r
-                                 GLuint v2, GLuint pv )\r
-{\r
-    WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;\r
-#define INTERP_Z 1\r
-#define INTERP_INDEX 1\r
-#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)\r
-#define PIXEL_TYPE GLubyte\r
-#define BYTES_PER_ROW (wmesa->ScanWidth)\r
-#define INNER_LOOP( LEFT, RIGHT, Y )                                \\r
-    {                                                                   \\r
-    GLint i, len = RIGHT-LEFT;                                      \\r
-    for (i=0;i<len;i++) {                                           \\r
-    GLdepth z = FixedToDepth(ffz);                              \\r
-    if (z < zRow[i]) {                                          \\r
-    pRow[i] = FixedToInt(ffi);                                  \\r
-    zRow[i] = z;                                                \\r
-    }                                                               \\r
-    ffi += fdidx;                                                   \\r
-    ffz += fdzdx;                                                   \\r
-    }                                                               \\r
-    }\r
-#ifdef __MINGW32__\r
-       #include "tritemp.h"\r
-#else\r
-\r
-       #ifdef WIN32\r
-//             #include "..\tritemp.h"\r
-       #else\r
-               #include "tritemp.h"\r
-       #endif\r
-#endif\r
-}\r
-\r
-\r
-/*\r
-* XImage, flat, depth-buffered, 8-bit PF_LOOKUP triangle.\r
-*/\r
-\r
-static void flat_ci_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,\r
-                               GLuint v2, GLuint pv )\r
-{\r
-    WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;\r
-#define INTERP_Z 1\r
-#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)\r
-#define PIXEL_TYPE GLubyte\r
-#define BYTES_PER_ROW (wmesa->ScanWidth)\r
-#define SETUP_CODE                     \\r
-   GLuint index = VB->IndexPtr->data[pv];      \\r
-   (*ctx->Driver.Index)( ctx, index );\r
-#define INNER_LOOP( LEFT, RIGHT, Y )   \\r
-   {                                   \\r
-      GLint i, len = RIGHT-LEFT;       \\r
-      for (i=0;i<len;i++) {            \\r
-         GLdepth z = FixedToDepth(ffz);        \\r
-         if (z < zRow[i]) {            \\r
-            pRow[i] = index;           \\r
-            zRow[i] = z;               \\r
-         }                             \\r
-         ffz += fdzdx;                 \\r
-      }                                        \\r
-   }\r
-#ifdef __MINGW32__\r
-       #include "tritemp.h"\r
-#else\r
-\r
-       #ifdef WIN32\r
-//             #include "..\tritemp.h"\r
-       #else\r
-               #include "tritemp.h"\r
-       #endif\r
-#endif\r
-}\r
-\r
-\r
-\r
-/*\r
-* XImage, smooth, NON-depth-buffered, 8-bit PF_LOOKUP triangle.\r
-*/\r
-\r
-static void smooth_ci_triangle( GLcontext *ctx, GLuint v0, GLuint v1,\r
-                               GLuint v2, GLuint pv )\r
-{\r
-    WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;\r
-#define INTERP_Z 1\r
-#define INTERP_INDEX 1\r
-#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)\r
-#define PIXEL_TYPE GLubyte\r
-#define BYTES_PER_ROW (wmesa->ScanWidth)\r
-#define INNER_LOOP( LEFT, RIGHT, Y )                    \\r
-    {                                   \\r
-    GLint xx;                               \\r
-    PIXEL_TYPE *pixel = pRow;                       \\r
-    for (xx=LEFT;xx<RIGHT;xx++,pixel++) {               \\r
-    *pixel = FixedToInt(ffi);           \\r
-    ffi += fdidx;           \\r
-    }                                   \\r
-    }\r
-#ifdef __MINGW32__\r
-       #include "tritemp.h"\r
-#else\r
-\r
-       #ifdef WIN32\r
-//             #include "..\tritemp.h"\r
-       #else\r
-               #include "tritemp.h"\r
-       #endif\r
-#endif\r
-}\r
-\r
-\r
-/*\r
-* XImage, flat, NON-depth-buffered, 8-bit PF_LOOKUP triangle.\r
-*/\r
-static void flat_ci_triangle( GLcontext *ctx, GLuint v0, GLuint v1,\r
-                             GLuint v2, GLuint pv )\r
-{\r
-    WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;\r
-#define INTERP_Z 1\r
-#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)\r
-#define PIXEL_TYPE GLubyte\r
-#define BYTES_PER_ROW (wmesa->ScanWidth)\r
-#define SETUP_CODE                     \\r
-   GLuint index = VB->IndexPtr->data[pv];      \\r
-   (*ctx->Driver.Index)( ctx, index );\r
-#define INNER_LOOP( LEFT, RIGHT, Y )           \\r
-   {                                           \\r
-      GLint xx;                                        \\r
-      PIXEL_TYPE *pixel = pRow;                        \\r
-      for (xx=LEFT;xx<RIGHT;xx++,pixel++) {    \\r
-         *pixel = index;                       \\r
-      }                                                \\r
-   }\r
-#ifdef __MINGW32__\r
-       #include "tritemp.h"\r
-#else\r
-\r
-       #ifdef WIN32\r
-//             #include "..\tritemp.h"\r
-       #else\r
-               #include "tritemp.h"\r
-       #endif\r
-#endif\r
-}\r
-\r
-/*\r
-* XImage, smooth, depth-buffered, 8-bit, PF_DITHER8 triangle.\r
-*/\r
-static void smooth_DITHER8_z_triangle( GLcontext *ctx,\r
-                                      GLuint v0, GLuint v1, GLuint v2,\r
-                                      GLuint pv )\r
-{\r
-    WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;\r
-    DITHER_RGB_TO_8BIT_SETUP\r
-#define INTERP_Z 1\r
-#define INTERP_RGB 1\r
-#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)\r
-#define PIXEL_TYPE GLubyte\r
-#define BYTES_PER_ROW (wmesa->ScanWidth)\r
-#define INNER_LOOP( LEFT, RIGHT, Y )                                    \\r
-    {                                                                       \\r
-    GLint i, xx = LEFT, yy = FLIP(Y), len = RIGHT-LEFT;                 \\r
-    for (i=0;i<len;i++,xx++) {                                          \\r
-    GLdepth z = FixedToDepth(ffz);                                  \\r
-    if (z < zRow[i]) {                                              \\r
-    DITHER_RGB_TO_8BIT( FixedToInt(ffr), FixedToInt(ffg),           \\r
-    FixedToInt(ffb), xx, yy);               \\r
-    pRow[i] = pixelDithered;                                        \\r
-    zRow[i] = z;                                                    \\r
-    }                                                                   \\r
-    ffr += fdrdx;  ffg += fdgdx;  ffb += fdbdx;                     \\r
-    ffz += fdzdx;                                                       \\r
-    }                                                                   \\r
-    }\r
-#ifdef __MINGW32__\r
-       #include "tritemp.h"\r
-#else\r
-\r
-       #ifdef WIN32\r
-//             #include "..\tritemp.h"\r
-       #else\r
-               #include "tritemp.h"\r
-       #endif\r
-#endif\r
-}\r
-\r
-/*\r
-* XImage, flat, depth-buffered, 8-bit PF_DITHER triangle.\r
-*/\r
-static void flat_DITHER8_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,\r
-                                    GLuint v2, GLuint pv )\r
-{\r
-    WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;\r
-    DITHER_RGB_TO_8BIT_SETUP\r
-#define INTERP_Z 1\r
-#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)\r
-#define PIXEL_TYPE GLubyte\r
-#define BYTES_PER_ROW (wmesa->ScanWidth)\r
-\r
-#define INNER_LOOP( LEFT, RIGHT, Y )                                    \\r
-    {                                                                       \\r
-    GLint i, xx = LEFT, yy = FLIP(Y), len = RIGHT-LEFT;                 \\r
-    for (i=0;i<len;i++,xx++) {                                          \\r
-    GLdepth z = FixedToDepth(ffz);                                  \\r
-    if (z < zRow[i]) {                                              \\r
-    DITHER_RGB_TO_8BIT( VB->ColorPtr->data[pv][0],                           \\r
-             VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2], xx, yy);               \\r
-             pRow[i] = pixelDithered;                                       \\r
-             zRow[i] = z;                                                   \\r
-    }                                                                   \\r
-    ffz += fdzdx;                                                       \\r
-    }                                                                   \\r
-    }\r
-#ifdef __MINGW32__\r
-       #include "tritemp.h"\r
-#else\r
-\r
-       #ifdef WIN32\r
-//             #include "..\tritemp.h"\r
-       #else\r
-               #include "tritemp.h"\r
-       #endif\r
-#endif\r
-}\r
-\r
-/*\r
-* XImage, smooth, NON-depth-buffered, 8-bit PF_DITHER triangle.\r
-*/\r
-static void smooth_DITHER8_triangle( GLcontext *ctx, GLuint v0, GLuint v1,\r
-                                    GLuint v2, GLuint pv )\r
-{\r
-    WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;\r
-    DITHER_RGB_TO_8BIT_SETUP\r
-#define INTERP_RGB 1\r
-#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)\r
-#define PIXEL_TYPE GLubyte\r
-#define BYTES_PER_ROW (wmesa->ScanWidth)\r
-#define INNER_LOOP( LEFT, RIGHT, Y )                                    \\r
-    {                                                                       \\r
-    GLint xx, yy = FLIP(Y);                                             \\r
-    PIXEL_TYPE *pixel = pRow;                                           \\r
-    for (xx=LEFT;xx<RIGHT;xx++,pixel++) {                               \\r
-    DITHER_RGB_TO_8BIT( VB->ColorPtr->data[pv][0],   VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2], xx, yy);\\r
-    *pixel = pixelDithered;                                         \\r
-    ffr += fdrdx;  ffg += fdgdx;  ffb += fdbdx;                     \\r
-    }                                                                   \\r
-    }\r
-#ifdef __MINGW32__\r
-       #include "tritemp.h"\r
-#else\r
-\r
-       #ifdef WIN32\r
-//             #include "..\tritemp.h"\r
-       #else\r
-               #include "tritemp.h"\r
-       #endif\r
-#endif\r
-}\r
-\r
-/*\r
-* XImage, flat, NON-depth-buffered, 8-bit PF_DITHER triangle.\r
-*/\r
-\r
-static void flat_DITHER8_triangle( GLcontext *ctx, GLuint v0, GLuint v1,\r
-                                  GLuint v2, GLuint pv )\r
-{\r
-    WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;\r
-    DITHER_RGB_TO_8BIT_SETUP\r
-#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)\r
-#define PIXEL_TYPE GLubyte\r
-#define BYTES_PER_ROW (wmesa->ScanWidth)\r
-\r
-#define INNER_LOOP( LEFT, RIGHT, Y )                                    \\r
-    {                                                                       \\r
-    GLint xx, yy = FLIP(Y);                                             \\r
-    PIXEL_TYPE *pixel = pRow;                                           \\r
-    for (xx=LEFT;xx<RIGHT;xx++,pixel++) {                               \\r
-    DITHER_RGB_TO_8BIT( VB->ColorPtr->data[pv][0],                               \\r
-             VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2], xx, yy);               \\r
-             *pixel = pixelDithered;                                            \\r
-    }                                                                   \\r
-    }\r
-#ifdef __MINGW32__\r
-       #include "tritemp.h"\r
-#else\r
-\r
-       #ifdef WIN32\r
-//             #include "..\tritemp.h"\r
-       #else\r
-               #include "tritemp.h"\r
-       #endif\r
-#endif\r
-}\r
-\r
-\r
-\r
-\r
-static /*triangle_func*/ choose_triangle_function( GLcontext *ctx )\r
-{\r
-#if 0\r
-    WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;\r
-    int depth = wmesa->cColorBits;\r
-\r
-    if (ctx->Polygon.SmoothFlag)     return NULL;\r
-    if (ctx->Texture._ReallyEnabled)  return NULL;\r
-    if (!wmesa->db_flag) return NULL;\r
-    /*if (wmesa->xm_buffer->buffer==XIMAGE)*/ {\r
-    if (   ctx->Light.ShadeModel==GL_SMOOTH\r
-        && ctx->_RasterMask==DEPTH_BIT\r
-        && ctx->Depth.Func==GL_LESS\r
-        && ctx->Depth.Mask==GL_TRUE\r
-        && ctx->Polygon.StippleFlag==GL_FALSE) {\r
-        switch (wmesa->pixelformat) {\r
-        case PF_8A8B8G8R:\r
-            return smooth_8A8B8G8R_z_triangle;\r
-        case PF_8R8G8B:\r
-            return smooth_8R8G8B_z_triangle;\r
-        case PF_5R6G5B:\r
-            return smooth_5R6G5B_z_triangle;\r
-        case PF_DITHER8:\r
-            return  smooth_DITHER8_z_triangle;\r
-        case PF_INDEX8:\r
-            return smooth_ci_z_triangle;\r
-        default:\r
-            return NULL;\r
-        }\r
-    }\r
-    if (   ctx->Light.ShadeModel==GL_FLAT\r
-        && ctx->_RasterMask==DEPTH_BIT\r
-        && ctx->Depth.Func==GL_LESS\r
-        && ctx->Depth.Mask==GL_TRUE\r
-        && ctx->Polygon.StippleFlag==GL_FALSE) {\r
-        switch (wmesa->pixelformat) {\r
-        case PF_8A8B8G8R:\r
-            return flat_8A8B8G8R_z_triangle;\r
-        case PF_8R8G8B:\r
-            return flat_8R8G8B_z_triangle;\r
-        case PF_5R6G5B:\r
-            return flat_5R6G5B_z_triangle;\r
-        case PF_DITHER8:\r
-            return flat_DITHER8_z_triangle;\r
-        case PF_INDEX8:\r
-            return flat_ci_z_triangle;\r
-        default:\r
-            return NULL;\r
-        }\r
-    }\r
-    if (   ctx->_RasterMask==0   /* no depth test */\r
-        && ctx->Light.ShadeModel==GL_SMOOTH\r
-        && ctx->Polygon.StippleFlag==GL_FALSE) {\r
-        switch (wmesa->pixelformat) {\r
-        case PF_8A8B8G8R:\r
-            return smooth_8A8B8G8R_triangle;\r
-        case PF_8R8G8B:\r
-            return smooth_8R8G8B_triangle;\r
-        case PF_5R6G5B:\r
-            return smooth_5R6G5B_triangle;\r
-        case PF_DITHER8:\r
-            return smooth_DITHER8_triangle;\r
-        case PF_INDEX8:\r
-            return smooth_ci_triangle;\r
-        default:\r
-            return NULL;\r
-        }\r
-    }\r
-\r
-    if (   ctx->_RasterMask==0   /* no depth test */\r
-        && ctx->Light.ShadeModel==GL_FLAT\r
-        && ctx->Polygon.StippleFlag==GL_FALSE) {\r
-        switch (wmesa->pixelformat) {\r
-        case PF_8A8B8G8R:\r
-            return flat_8A8B8G8R_triangle;\r
-        case PF_8R8G8B:\r
-            return flat_8R8G8B_triangle;\r
-        case PF_5R6G5B:\r
-            return flat_5R6G5B_triangle;\r
-        case PF_DITHER8:\r
-            return flat_DITHER8_triangle;\r
-        case PF_INDEX8:\r
-            return flat_ci_triangle;\r
-        default:\r
-            return NULL;\r
-        }\r
-    }\r
-\r
-    return NULL;\r
-    }\r
-#endif\r
-}\r
-\r
-/*\r
-* Define a new viewport and reallocate auxillary buffers if the size of\r
-* the window (color buffer) has changed.\r
-*/\r
-void WMesaViewport( GLcontext *ctx,\r
-                   GLint x, GLint y, GLsizei width, GLsizei height )\r
-{\r
-#if 0\r
-    /* Save viewport */\r
-    ctx->Viewport.X = x;\r
-    ctx->Viewport.Width = width;\r
-    ctx->Viewport.Y = y;\r
-    ctx->Viewport.Height = height;\r
-\r
-    /* compute scale and bias values */\r
-/* Pre-Keith 3.1 changes\r
-    ctx->Viewport.Map.m[Sx] = (GLfloat) width / 2.0F;\r
-    ctx->Viewport.Map.m[Tx] = ctx->Viewport.Sx + x;\r
-    ctx->Viewport.Map.m[Sy] = (GLfloat) height / 2.0F;\r
-    ctx->Viewport.Map.m[Ty] = ctx->Viewport.Sy + y;\r
-*/\r
-       ctx->Viewport.WindowMap.m[MAT_SX] = (GLfloat) width / 2.0F;\r
-       ctx->Viewport.WindowMap.m[MAT_TX] = ctx->Viewport.WindowMap.m[MAT_SX] + x;\r
-       ctx->Viewport.WindowMap.m[MAT_SY] = (GLfloat) height / 2.0F;\r
-       ctx->Viewport.WindowMap.m[MAT_TY] = ctx->Viewport.WindowMap.m[MAT_SY] + y;\r
-#endif\r
-}\r
+/* $Id: wmesa.c,v 1.19 2001/09/18 16:39:38 kschultz Exp $ */
+
+/*
+ * Windows (Win32) device driver for Mesa 3.4
+ *
+ * Original author:
+ *
+ *  Copyright (C) 1996-  Li Wei
+ *  Address      :       Institute of Artificial Intelligence
+ *               :           & Robotics
+ *               :       Xi'an Jiaotong University
+ *  Email        :       liwei@aiar.xjtu.edu.cn
+ *  Web page :       http://sun.aiar.xjtu.edu.cn
+ *
+ *  This file and its associations are partially borrowed from the
+ *  Windows NT driver for Mesa 1.8 , written by Mark Leaming
+ *  (mark@rsinc.com).
+ */
+
+
+#define WMESA_STEREO_C
+
+#include <windows.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <GL/wmesa.h>
+#include "mesa_extend.h"
+#include "colors.h"
+#include "macros.h"
+#include "context.h"
+#include "dd.h"
+//#include "xform.h"
+//#include "vb.h"
+#include "matrix.h"
+#include "depth.h"
+#include "wmesadef.h"
+
+#pragma warning ( disable : 4100 4133 4761 )
+
+#ifdef PROFILE
+//  #include "profile.h"
+#endif
+
+#ifdef DITHER
+#include <wing.h>
+#endif
+
+#ifdef __CYGWIN32__
+#include "macros.h"
+#include <string.h>
+#define CopyMemory memcpy
+#endif
+
+#if !defined(NO_STEREO)
+
+#include "gl\glu.h"
+#include "stereo.h"
+
+#endif
+#if !defined(NO_PARALLEL)
+  #include "parallel.h"
+#endif
+
+struct DISPLAY_OPTIONS displayOptions;
+
+GLenum stereoCompile = GL_FALSE ;
+GLenum stereoShowing  = GL_FALSE ;
+GLenum stereoBuffer = GL_FALSE;
+#if !defined(NO_STEREO)
+GLint displayList = MAXIMUM_DISPLAY_LIST ;
+#endif
+GLint stereo_flag = 0 ;
+
+/* end of added code*/
+
+static PWMC Current = NULL;
+WMesaContext WC = NULL;
+
+#ifdef NDEBUG
+#define assert(ignore)  ((void) 0)
+#else
+void Mesa_Assert(void *Cond,void *File,unsigned Line)
+{
+    char Msg[512];
+    sprintf(Msg,"%s %s %d",Cond,File,Line);
+    MessageBox(NULL,Msg,"Assertion failed.",MB_OK);
+    exit(1);
+}
+#define assert(e)   if (!e) Mesa_Assert(#e,__FILE__,__LINE__);
+#endif
+
+//#define DD_GETDC (Current->hDC )
+#define DD_GETDC ((Current->db_flag) ? Current->dib.hDC : Current->hDC )
+//#define DD_GETDC ((Current->db_flag) ? Current->hDCPrimary : Current->hDCBack )
+#define DD_RELEASEDC
+
+//#define BEGINGDICALL  if(Current->rgb_flag)wmFlushBits(Current);
+#define BEGINGDICALL
+//#define ENDGDICALL        if(Current->rgb_flag)wmGetBits(Current);
+#define ENDGDICALL
+
+//#define FLIP(Y)  (Current->dither_flag? Y : Current->height-(Y)-1)
+//#define FLIP(Y)  (Current->height-(Y)-1)
+//#define FLIP(Y) Y
+/*
+ * XXX Why only flip Y coord if single buffered???
+ */
+#define FLIP(Y)  (Current->db_flag? Y: Current->height-(Y)-1)
+#define STARTPROFILE
+#define ENDPROFILE(PARA)
+
+#define DITHER_RGB_TO_8BIT_SETUP            \
+GLubyte pixelDithered;
+
+#define DITHER_RGB_TO_8BIT(red, green, blue, pixel, scanline)               \
+{                                                                           \
+    char unsigned redtemp, greentemp, bluetemp, paletteindex;               \
+    redtemp = aDividedBy51[red]                                             \
+    + (aModulo51[red] > aHalftone8x8[(pixel%8)*8                        \
+    + scanline%8]);                                                 \
+    greentemp = aDividedBy51[(char unsigned)green]                          \
+    + (aModulo51[green] > aHalftone8x8[                             \
+    (pixel%8)*8 + scanline%8]);                                     \
+    bluetemp = aDividedBy51[(char unsigned)blue]                            \
+    + (aModulo51[blue] > aHalftone8x8[                              \
+    (pixel%8)*8 +scanline%8]);                                      \
+    paletteindex = redtemp + aTimes6[greentemp] + aTimes36[bluetemp];       \
+    pixelDithered = aWinGHalftoneTranslation[paletteindex];                 \
+}
+
+
+#ifdef DDRAW
+static BOOL DDInit( WMesaContext wc, HWND hwnd);
+static void DDFree( WMesaContext wc);
+static HRESULT DDRestoreAll( WMesaContext wc );
+static void DDDeleteOffScreen(WMesaContext wc);
+static BOOL DDCreateOffScreen(WMesaContext wc);
+#endif
+
+static void FlushToFile(PWMC pwc, PSTR  szFile);
+
+BOOL wmCreateBackingStore(PWMC pwc, long lxSize, long lySize);
+BOOL wmDeleteBackingStore(PWMC pwc);
+void wmCreatePalette( PWMC pwdc );
+BOOL wmSetDibColors(PWMC pwc);
+void wmSetPixel(PWMC pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b);
+
+void wmCreateDIBSection(
+                        HDC  hDC,
+                        PWMC pwc,   // handle of device context
+                        CONST BITMAPINFO *pbmi, // address of structure containing bitmap size, format, and color data
+                        UINT iUsage // color data type indicator: RGB values or palette indices
+                        );
+
+
+void WMesaViewport( GLcontext *ctx,
+                    GLint x, GLint y, GLsizei width, GLsizei height );
+
+
+//static triangle_func choose_triangle_function( GLcontext *ctx );
+
+
+static void wmSetPixelFormat( PWMC wc, HDC hDC)
+{
+    if(wc->rgb_flag)
+        wc->cColorBits = GetDeviceCaps(hDC, BITSPIXEL);
+    else
+        wc->cColorBits = 8;
+    switch(wc->cColorBits){
+    case 8:
+        if(wc->dither_flag != GL_TRUE)
+            wc->pixelformat = PF_INDEX8;
+        else
+            wc->pixelformat = PF_DITHER8;
+        break;
+    case 16:
+        wc->pixelformat = PF_5R6G5B;
+        break;
+    case 32:
+        wc->pixelformat = PF_8R8G8B;
+        break;
+    default:
+        wc->pixelformat = PF_BADFORMAT;
+    }
+}
+
+//
+// This function sets the color table of a DIB section
+// to match that of the destination DC
+//
+BOOL /*WINAPI*/ wmSetDibColors(PWMC pwc)
+{
+    RGBQUAD         *pColTab, *pRGB;
+    PALETTEENTRY    *pPal, *pPE;
+    int             i, nColors;
+    BOOL            bRet=TRUE;
+    DWORD           dwErr=0;
+
+    /* Build a color table in the DIB that maps to the
+    selected palette in the DC.
+    */
+    nColors = 1 << pwc->cColorBits;
+    pPal = (PALETTEENTRY *)malloc( nColors * sizeof(PALETTEENTRY));
+    memset( pPal, 0, nColors * sizeof(PALETTEENTRY) );
+    GetPaletteEntries( pwc->hGLPalette, 0, nColors, pPal );
+    pColTab = (RGBQUAD *)malloc( nColors * sizeof(RGBQUAD));
+    for (i = 0, pRGB = pColTab, pPE = pPal; i < nColors; i++, pRGB++, pPE++) {
+        pRGB->rgbRed = pPE->peRed;
+        pRGB->rgbGreen = pPE->peGreen;
+        pRGB->rgbBlue = pPE->peBlue;
+    }
+    if(pwc->db_flag)
+        bRet = SetDIBColorTable(pwc->dib.hDC, 0, nColors, pColTab );
+
+    if(!bRet)
+        dwErr = GetLastError();
+
+    free( pColTab );
+    free( pPal );
+
+    return(bRet);
+}
+
+
+//
+// Free up the dib section that was created
+//
+BOOL wmDeleteBackingStore(PWMC pwc)
+{
+    SelectObject(pwc->dib.hDC, pwc->hOldBitmap);
+    DeleteDC(pwc->dib.hDC);
+    DeleteObject(pwc->hbmDIB);
+    UnmapViewOfFile(pwc->dib.base);
+    CloseHandle(pwc->dib.hFileMap);
+    return TRUE;
+}
+
+
+//
+// This function creates the DIB section that is used for combined
+// GL and GDI calls
+//
+BOOL /*WINAPI*/ wmCreateBackingStore(PWMC pwc, long lxSize, long lySize)
+{
+    HDC hdc = pwc->hDC;
+    LPBITMAPINFO pbmi = &(pwc->bmi);
+    int     iUsage;
+
+    pbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
+    pbmi->bmiHeader.biWidth = lxSize;
+    pbmi->bmiHeader.biHeight= -lySize;
+    pbmi->bmiHeader.biPlanes = 1;
+    if(pwc->rgb_flag)
+        pbmi->bmiHeader.biBitCount = GetDeviceCaps(pwc->hDC, BITSPIXEL);
+    else
+        pbmi->bmiHeader.biBitCount = 8;
+    pbmi->bmiHeader.biCompression = BI_RGB;
+    pbmi->bmiHeader.biSizeImage = 0;
+    pbmi->bmiHeader.biXPelsPerMeter = 0;
+    pbmi->bmiHeader.biYPelsPerMeter = 0;
+    pbmi->bmiHeader.biClrUsed = 0;
+    pbmi->bmiHeader.biClrImportant = 0;
+
+    iUsage = (pbmi->bmiHeader.biBitCount <= 8) ? DIB_PAL_COLORS : DIB_RGB_COLORS;
+
+    pwc->cColorBits = pbmi->bmiHeader.biBitCount;
+    pwc->ScanWidth = pwc->pitch = lxSize;
+
+    wmCreateDIBSection(hdc, pwc, pbmi, iUsage);
+
+    if ((iUsage == DIB_PAL_COLORS) && !(pwc->hGLPalette)) {
+        wmCreatePalette( pwc );
+        wmSetDibColors( pwc );
+    }
+    wmSetPixelFormat(pwc, pwc->hDC);
+    return(TRUE);
+
+}
+
+
+//
+// This function copies one scan line in a DIB section to another
+//
+BOOL WINAPI wmSetDIBits(PWMC pwc, UINT uiScanWidth, UINT uiNumScans, UINT nBypp, UINT uiNewWidth, LPBYTE pBits)
+{
+    UINT uiScans = 0;
+    LPBYTE  pDest = pwc->pbPixels;
+    DWORD   dwNextScan = uiScanWidth;
+    DWORD   dwNewScan = uiNewWidth;
+    DWORD   dwScanWidth = (uiScanWidth * nBypp);
+
+    //
+    // We need to round up to the nearest DWORD
+    // and multiply by the number of bytes per
+    // pixel
+    //
+    dwNextScan = (((dwNextScan * nBypp)+ 3) & ~3);
+    dwNewScan = (((dwNewScan * nBypp)+ 3) & ~3);
+
+    for(uiScans = 0; uiScans < uiNumScans; uiScans++){
+        CopyMemory(pDest, pBits, dwScanWidth);
+        pBits += dwNextScan;
+        pDest += dwNewScan;
+    }
+
+    return(TRUE);
+
+}
+
+
+BOOL wmFlush(PWMC pwc);
+
+/*
+* Useful macros:
+Modified from file osmesa.c
+*/
+
+
+#define PIXELADDR(X,Y)  ((GLubyte *)Current->pbPixels + (Current->height-Y-1)* Current->ScanWidth + (X)*nBypp)
+#define PIXELADDR1( X, Y )  \
+((GLubyte *)wmesa->pbPixels + (wmesa->height-Y-1)* wmesa->ScanWidth + (X))
+#define PIXELADDR2( X, Y )  \
+((GLubyte *)wmesa->pbPixels + (wmesa->height-Y-1)* wmesa->ScanWidth + (X)*2)
+#define PIXELADDR4( X, Y )  \
+((GLubyte *)wmesa->pbPixels + (wmesa->height-Y-1)* wmesa->ScanWidth + (X)*4)
+
+
+BYTE DITHER_RGB_2_8BIT( int r, int g, int b, int x, int y);
+
+/* Finish all pending operations and synchronize. */
+static void finish(GLcontext* ctx)
+{
+    /* No op */
+}
+
+
+//
+// We cache all gl draw routines until a flush is made
+//
+static void flush(GLcontext* ctx)
+{
+    STARTPROFILE
+        if((Current->rgb_flag /*&& !(Current->dib.fFlushed)*/&&!(Current->db_flag))
+            ||(!Current->rgb_flag))
+        {
+            wmFlush(Current);
+        }
+        ENDPROFILE(flush)
+
+}
+
+
+
+/*
+* Set the color index used to clear the color buffer.
+*/
+static void clear_index(GLcontext* ctx, GLuint index)
+{
+    STARTPROFILE
+        Current->clearpixel = index;
+    ENDPROFILE(clear_index)
+}
+
+
+
+/*
+* Set the color used to clear the color buffer.
+*/
+static void clear_color( GLcontext* ctx, const GLchan color[4] )
+{
+    STARTPROFILE
+        Current->clearpixel = RGB(color[0], color[1], color[2]);
+    ENDPROFILE(clear_color)
+}
+
+
+
+/*
+* Clear the specified region of the color buffer using the clear color
+* or index as specified by one of the two functions above.
+*/
+//static void clear(GLcontext* ctx,
+//                  GLboolean all,GLint x, GLint y, GLint width, GLint height )
+// TODO: I modified this function to match the prototype in
+//       dd.h. (swansma@geocities.com)
+
+static GLbitfield clear(GLcontext* ctx, GLbitfield mask,
+                  GLboolean all, GLint x, GLint y, GLint width, GLint height)
+{
+    DWORD   dwColor;
+    WORD    wColor;
+    BYTE    bColor;
+    LPDWORD lpdw = (LPDWORD)Current->pbPixels;
+    LPWORD  lpw = (LPWORD)Current->pbPixels;
+    LPBYTE  lpb = Current->pbPixels;
+    int     lines;
+
+    STARTPROFILE
+
+        if (all){
+            x=y=0;
+            width=Current->width;
+            height=Current->height;
+        }
+        if(Current->db_flag==GL_TRUE){
+            UINT    nBypp = Current->cColorBits / 8;
+            int     i = 0;
+            int     iSize = 0;
+
+            if(nBypp ==1 ){
+                /* Need rectification */
+                iSize = Current->width/4;
+                bColor  = BGR8(GetRValue(Current->clearpixel),
+                    GetGValue(Current->clearpixel),
+                    GetBValue(Current->clearpixel));
+                wColor  = MAKEWORD(bColor,bColor);
+                dwColor = MAKELONG(wColor, wColor);
+            }
+            if(nBypp == 2){
+                iSize = Current->width / 2;
+                wColor = BGR16(GetRValue(Current->clearpixel),
+                    GetGValue(Current->clearpixel),
+                    GetBValue(Current->clearpixel));
+                dwColor = MAKELONG(wColor, wColor);
+            }
+            else if(nBypp == 4){
+                iSize = Current->width;
+                dwColor = BGR32(GetRValue(Current->clearpixel),
+                    GetGValue(Current->clearpixel),
+                    GetBValue(Current->clearpixel));
+            }
+
+            while(i < iSize){
+                *lpdw = dwColor;
+                lpdw++;
+                i++;
+            }
+
+            //
+            // This is the 24bit case
+            //
+            if (nBypp == 3) {
+                iSize = Current->width *3/4;
+                dwColor = BGR24(GetRValue(Current->clearpixel),
+                    GetGValue(Current->clearpixel),
+                    GetBValue(Current->clearpixel));
+                while(i < iSize){
+                    *lpdw = dwColor;
+                    lpb += nBypp;
+                    lpdw = (LPDWORD)lpb;
+                    i++;
+                }
+            }
+
+            i = 0;
+            if (stereo_flag)
+               lines = height /2;
+            else
+               lines = height;
+            do {
+                memcpy(lpb, Current->pbPixels, iSize*4);
+                lpb += Current->ScanWidth;
+                i++;
+            }
+            while (i<lines-1);
+        }
+        else { // For single buffer
+            HDC DC=DD_GETDC;
+            HPEN Pen=CreatePen(PS_SOLID,1,Current->clearpixel);
+            HBRUSH Brush=CreateSolidBrush(Current->clearpixel);
+            HPEN Old_Pen=SelectObject(DC,Pen);
+            HBRUSH Old_Brush=SelectObject(DC,Brush);
+            Rectangle(DC,x,y,x+width,y+height);
+            SelectObject(DC,Old_Pen);
+            SelectObject(DC,Old_Brush);
+            DeleteObject(Pen);
+            DeleteObject(Brush);
+            DD_RELEASEDC;
+        }
+
+
+
+        ENDPROFILE(clear)
+
+               return mask;    // TODO: I doubt this is correct. dd.h doesn't explain what this should
+                               //       be...
+}
+
+
+
+static void enable( GLcontext* ctx, GLenum pname, GLboolean enable )
+{
+   if (!Current)
+      return;
+
+   if (pname == GL_DITHER) {
+      if(enable == GL_FALSE){
+         Current->dither_flag = GL_FALSE;
+         if(Current->cColorBits == 8)
+            Current->pixelformat = PF_INDEX8;
+      }
+      else{
+         if (Current->rgb_flag && Current->cColorBits == 8){
+            Current->pixelformat = PF_DITHER8;
+            Current->dither_flag = GL_TRUE;
+         }
+         else
+            Current->dither_flag = GL_FALSE;
+      }
+   }
+}
+
+
+
+static GLboolean set_draw_buffer( GLcontext* ctx, GLenum mode )
+{
+   STARTPROFILE
+   /* TODO: this could be better */
+   if (mode==GL_FRONT_LEFT || mode==GL_BACK_LEFT) {
+      return GL_TRUE;
+   }
+   else {
+      return GL_FALSE;
+   }
+   ENDPROFILE(set_draw_buffer)
+}
+
+
+static void set_read_buffer(GLcontext *ctx, GLframebuffer *colorBuffer,
+                            GLenum buffer )
+{
+   /* XXX todo */
+   return;
+}
+
+
+
+/* Return characteristics of the output buffer. */
+static void buffer_size( GLcontext* ctx, GLuint *width, GLuint *height )
+{
+   int New_Size;
+   RECT CR;
+
+   STARTPROFILE
+   GetClientRect(Current->Window,&CR);
+
+   *width=CR.right;
+   *height=CR.bottom;
+
+   New_Size=((*width)!=Current->width) || ((*height)!=Current->height);
+
+   if (New_Size){
+      Current->width=*width;
+      Current->height=*height;
+      Current->ScanWidth=Current->width;
+      if ((Current->ScanWidth%sizeof(long))!=0)
+         Current->ScanWidth+=(sizeof(long)-(Current->ScanWidth%sizeof(long)));
+
+      if (Current->db_flag){
+#ifdef DDRAW
+         DDDeleteOffScreen(Current);
+         DDCreateOffScreen(Current);
+#else
+         if (Current->rgb_flag==GL_TRUE && Current->dither_flag!=GL_TRUE){
+            wmDeleteBackingStore(Current);
+            wmCreateBackingStore(Current, Current->width, Current->height);
+         }
+#endif
+      }
+
+      //  Resize OsmesaBuffer if in Parallel mode
+#if !defined(NO_PARALLEL)
+      if(parallelFlag)
+         PRSizeRenderBuffer(Current->width, Current->height,Current->ScanWidth,
+                            Current->rgb_flag == GL_TRUE ? Current->pbPixels: Current->ScreenMem);
+#endif
+   }
+   ENDPROFILE(buffer_size)
+}
+
+
+
+/**********************************************************************/
+/*****           Accelerated point, line, polygon rendering       *****/
+/**********************************************************************/
+
+
+static void fast_rgb_points( GLcontext* ctx, GLuint first, GLuint last )
+{
+#if 0
+    GLuint i;
+    //  HDC DC=DD_GETDC;
+    PWMC    pwc = Current;
+
+    STARTPROFILE
+
+        if (0 /*Current->gl_ctx->VB->MonoColor*/) {
+            /* all drawn with current color */
+            for (i=first;i<=last;i++) {
+                if (!Current->gl_ctx->VB->ClipMask[i]) {
+                    int x, y;
+                    x =       (GLint) Current->gl_ctx->VB->Win.data[i][0];
+                    y = FLIP( (GLint) Current->gl_ctx->VB->Win.data[i][1] );
+                    wmSetPixel(pwc, y,x,GetRValue(Current->pixel),
+                        GetGValue(Current->pixel), GetBValue(Current->pixel));
+                }
+            }
+        }
+        else {
+            /* draw points of different colors */
+            for (i=first;i<=last;i++) {
+                if (!Current->gl_ctx->VB->ClipMask[i]) {
+                    int x, y;
+                    unsigned long pixel=RGB(Current->gl_ctx->VB->ColorPtr->data[i][0]*255.0,
+                        Current->gl_ctx->VB->ColorPtr->data[i][1]*255.0,
+                        Current->gl_ctx->VB->ColorPtr->data[i][2]*255.0);
+                    x =       (GLint) Current->gl_ctx->VB->Win.data[i][0];
+                    y = FLIP( (GLint) Current->gl_ctx->VB->Win.data[i][1] );
+                    wmSetPixel(pwc, y,x,Current->gl_ctx->VB->ColorPtr->data[i][0]*255.0,
+                        Current->gl_ctx->VB->ColorPtr->data[i][1]*255.0,
+                        Current->gl_ctx->VB->ColorPtr->data[i][2]*255.0);
+                }
+            }
+        }
+        //   DD_RELEASEDC;
+        ENDPROFILE(fast_rgb_points)
+#endif
+}
+
+
+
+/* Return pointer to accerated points function */
+extern /*points_func*/ choose_points_function( GLcontext* ctx )
+{
+#if 0
+    STARTPROFILE
+        if (ctx->Point.Size==1.0 && !ctx->Point.SmoothFlag && ctx->_RasterMask==0
+            && !ctx->Texture._ReallyEnabled  && ctx->Visual->RGBAflag) {
+            ENDPROFILE(choose_points_function)
+                return fast_rgb_points;
+        }
+        else {
+            ENDPROFILE(choose_points_function)
+                return NULL;
+        }
+#endif
+}
+
+
+
+/* Draw a line using the color specified by Current->gl_ctx->VB->ColorPtr->data[pv] */
+static void fast_flat_rgb_line( GLcontext* ctx, GLuint v0, GLuint v1, GLuint pv )
+{
+#if 0
+    STARTPROFILE
+        int x0, y0, x1, y1;
+    unsigned long pixel;
+    HDC DC=DD_GETDC;
+    HPEN Pen;
+    HPEN Old_Pen;
+
+    if (0 /*Current->gl_ctx->VB->MonoColor*/) {
+        pixel = Current->pixel;  /* use current color */
+    }
+    else {
+        pixel = RGB(Current->gl_ctx->VB->ColorPtr->data[pv][0]*255.0, Current->gl_ctx->VB->ColorPtr->data[pv][1]*255.0, Current->gl_ctx->VB->ColorPtr->data[pv][2]*255.0);
+    }
+
+    x0 =       (int) Current->gl_ctx->VB->Win.data[v0][0];
+    y0 = FLIP( (int) Current->gl_ctx->VB->Win.data[v0][1] );
+    x1 =       (int) Current->gl_ctx->VB->Win.data[v1][0];
+    y1 = FLIP( (int) Current->gl_ctx->VB->Win.data[v1][1] );
+
+
+    BEGINGDICALL
+
+    Pen=CreatePen(PS_SOLID,1,pixel);
+    Old_Pen=SelectObject(DC,Pen);
+    MoveToEx(DC,x0,y0,NULL);
+    LineTo(DC,x1,y1);
+    SelectObject(DC,Old_Pen);
+    DeleteObject(Pen);
+    DD_RELEASEDC;
+
+    ENDGDICALL
+
+    ENDPROFILE(fast_flat_rgb_line)
+#endif
+}
+
+
+
+/* Return pointer to accerated line function */
+static /*line_func*/ choose_line_function( GLcontext* ctx )
+{
+#if 0
+    STARTPROFILE
+    if (ctx->Line.Width==1.0 && !ctx->Line.SmoothFlag && !ctx->Line.StippleFlag
+        && ctx->Light.ShadeModel==GL_FLAT && ctx->_RasterMask==0
+        && !ctx->Texture._ReallyEnabled && Current->rgb_flag) {
+       ENDPROFILE(choose_line_function)
+       return fast_flat_rgb_line;
+    }
+    else {
+       ENDPROFILE(choose_line_function)
+       return NULL;
+    }
+#endif
+}
+
+
+/**********************************************************************/
+/*****                 Span-based pixel drawing                   *****/
+/**********************************************************************/
+
+
+/* Write a horizontal span of 32-bit color-index pixels with a boolean mask. */
+static void write_ci32_span( const GLcontext* ctx,
+                             GLuint n, GLint x, GLint y,
+                             const GLuint index[],
+                             const GLubyte mask[] )
+{
+    STARTPROFILE
+    GLuint i;
+    PBYTE Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x;
+    assert(Current->rgb_flag==GL_FALSE);
+    for (i=0; i<n; i++)
+        if (mask[i])
+            Mem[i]=index[i];
+    ENDPROFILE(write_ci32_span)
+}
+
+
+/* Write a horizontal span of 8-bit color-index pixels with a boolean mask. */
+static void write_ci8_span( const GLcontext* ctx,
+                            GLuint n, GLint x, GLint y,
+                            const GLubyte index[],
+                            const GLubyte mask[] )
+{
+    STARTPROFILE
+    GLuint i;
+    PBYTE Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x;
+    assert(Current->rgb_flag==GL_FALSE);
+    for (i=0; i<n; i++)
+        if (mask[i])
+            Mem[i]=index[i];
+    ENDPROFILE(write_ci8_span)
+}
+
+
+
+/*
+* Write a horizontal span of pixels with a boolean mask.  The current
+* color index is used for all pixels.
+*/
+static void write_mono_ci_span(const GLcontext* ctx,
+                               GLuint n,GLint x,GLint y,
+                               GLuint colorIndex, const GLubyte mask[])
+{
+   STARTPROFILE
+   GLuint i;
+   BYTE *Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x;
+   assert(Current->rgb_flag==GL_FALSE);
+   for (i=0; i<n; i++)
+      if (mask[i])
+         Mem[i]=colorIndex;
+   ENDPROFILE(write_mono_ci_span)
+}
+
+/*
+ * To improve the performance of this routine, frob the data into an actual
+ * scanline and call bitblt on the complete scan line instead of SetPixel.
+ */
+
+/* Write a horizontal span of RGBA color pixels with a boolean mask. */
+static void write_rgba_span( const GLcontext* ctx, GLuint n, GLint x, GLint y,
+                             const GLubyte rgba[][4], const GLubyte mask[] )
+{
+    STARTPROFILE
+    PWMC    pwc = Current;
+
+    if (pwc->rgb_flag==GL_TRUE)
+    {
+        GLuint i;
+        HDC DC=DD_GETDC;
+        y=FLIP(y);
+        if (mask) {
+            for (i=0; i<n; i++)
+                if (mask[i])
+                    wmSetPixel(pwc, y, x + i, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
+        }
+        else {
+            for (i=0; i<n; i++)
+                wmSetPixel(pwc, y, x + i, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP] );
+        }
+        DD_RELEASEDC;
+    }
+    else
+    {
+        GLuint i;
+        BYTE *Mem=Current->ScreenMem+y*Current->ScanWidth+x;
+        y = FLIP(y);
+        if (mask) {
+            for (i=0; i<n; i++)
+                if (mask[i])
+                    Mem[i] = GetNearestPaletteIndex(Current->hPal,RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]));
+        }
+        else {
+            for (i=0; i<n; i++)
+                Mem[i] = GetNearestPaletteIndex(Current->hPal,RGB(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]));
+        }
+    }
+    ENDPROFILE(write_rgba_span)
+
+}
+
+/* Write a horizontal span of RGB color pixels with a boolean mask. */
+static void write_rgb_span( const GLcontext* ctx,
+                            GLuint n, GLint x, GLint y,
+                            const GLubyte rgb[][3], const GLubyte mask[] )
+{
+    STARTPROFILE
+    PWMC    pwc = Current;
+
+    if (pwc->rgb_flag==GL_TRUE)
+    {
+        GLuint i;
+        HDC DC=DD_GETDC;
+        y=FLIP(y);
+        if (mask) {
+            for (i=0; i<n; i++)
+                if (mask[i])
+                    wmSetPixel(pwc, y, x + i, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]);
+        }
+        else {
+            for (i=0; i<n; i++)
+                wmSetPixel(pwc, y, x + i, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP] );
+        }
+        DD_RELEASEDC;
+    }
+    else
+    {
+        GLuint i;
+        BYTE *Mem=Current->ScreenMem+y*Current->ScanWidth+x;
+        y = FLIP(y);
+        if (mask) {
+            for (i=0; i<n; i++)
+                if (mask[i])
+                    Mem[i] = GetNearestPaletteIndex(Current->hPal,RGB(rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]));
+        }
+        else {
+            for (i=0; i<n; i++)
+                Mem[i] = GetNearestPaletteIndex(Current->hPal,RGB(rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]));
+        }
+    }
+    ENDPROFILE(write_rgb_span)
+
+}
+
+/*
+* Write a horizontal span of pixels with a boolean mask.  The current color
+* is used for all pixels.
+*/
+static void write_mono_rgba_span( const GLcontext* ctx,
+                                  GLuint n, GLint x, GLint y,
+                                  const GLchan color[4], const GLubyte mask[])
+{
+    ULONG pixel =  RGB( color[RCOMP], color[GCOMP], color[BCOMP] );
+    STARTPROFILE
+    GLuint i;
+    HDC DC=DD_GETDC;
+    PWMC pwc = Current;
+    assert(Current->rgb_flag==GL_TRUE);
+    y=FLIP(y);
+    if(Current->rgb_flag==GL_TRUE){
+        for (i=0; i<n; i++)
+            if (mask[i])
+                // Trying
+                wmSetPixel(pwc,y,x+i,color[RCOMP], color[GCOMP], color[BCOMP]);
+    }
+    else {
+        for (i=0; i<n; i++)
+            if (mask[i])
+                SetPixel(DC, y, x+i, pixel);
+    }
+    DD_RELEASEDC;
+    ENDPROFILE(write_mono_rgba_span)
+}
+
+
+
+/**********************************************************************/
+/*****                   Array-based pixel drawing                *****/
+/**********************************************************************/
+
+
+/* Write an array of 32-bit index pixels with a boolean mask. */
+static void write_ci32_pixels( const GLcontext* ctx,
+                               GLuint n, const GLint x[], const GLint y[],
+                               const GLuint index[], const GLubyte mask[] )
+{
+   STARTPROFILE
+   GLuint i;
+   assert(Current->rgb_flag==GL_FALSE);
+   for (i=0; i<n; i++) {
+      if (mask[i]) {
+         BYTE *Mem=Current->ScreenMem+FLIP(y[i])*Current->ScanWidth+x[i];
+         *Mem = index[i];
+      }
+   }
+   ENDPROFILE(write_ci32_pixels)
+}
+
+
+
+/*
+* Write an array of pixels with a boolean mask.  The current color
+* index is used for all pixels.
+*/
+static void write_mono_ci_pixels( const GLcontext* ctx,
+                                  GLuint n,
+                                  const GLint x[], const GLint y[],
+                                  GLuint colorIndex, const GLubyte mask[] )
+{
+   STARTPROFILE
+   GLuint i;
+   assert(Current->rgb_flag==GL_FALSE);
+   for (i=0; i<n; i++) {
+      if (mask[i]) {
+         BYTE *Mem=Current->ScreenMem+FLIP(y[i])*Current->ScanWidth+x[i];
+         *Mem = colorIndex;
+      }
+   }
+   ENDPROFILE(write_mono_ci_pixels)
+}
+
+
+
+/* Write an array of RGBA pixels with a boolean mask. */
+static void write_rgba_pixels( const GLcontext* ctx,
+                               GLuint n, const GLint x[], const GLint y[],
+                               const GLubyte rgba[][4], const GLubyte mask[] )
+{
+    STARTPROFILE
+        GLuint i;
+    PWMC    pwc = Current;
+    HDC DC=DD_GETDC;
+    assert(Current->rgb_flag==GL_TRUE);
+    for (i=0; i<n; i++)
+       if (mask[i])
+          wmSetPixel(pwc, FLIP(y[i]), x[i],
+                     rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
+    DD_RELEASEDC;
+    ENDPROFILE(write_rgba_pixels)
+}
+
+
+
+/*
+* Write an array of pixels with a boolean mask.  The current color
+* is used for all pixels.
+*/
+static void write_mono_rgba_pixels( const GLcontext* ctx,
+                                    GLuint n,
+                                    const GLint x[], const GLint y[],
+                                    const GLchan color[4],
+                                    const GLubyte mask[] )
+{
+    STARTPROFILE
+    GLuint i;
+    PWMC    pwc = Current;
+    HDC DC=DD_GETDC;
+    assert(Current->rgb_flag==GL_TRUE);
+    for (i=0; i<n; i++)
+        if (mask[i])
+            wmSetPixel(pwc, FLIP(y[i]),x[i],color[RCOMP],
+                       color[GCOMP], color[BCOMP]);
+    DD_RELEASEDC;
+    ENDPROFILE(write_mono_rgba_pixels)
+}
+
+
+
+/**********************************************************************/
+/*****            Read spans/arrays of pixels                     *****/
+/**********************************************************************/
+
+
+/* Read a horizontal span of color-index pixels. */
+static void read_ci32_span( const GLcontext* ctx, GLuint n, GLint x, GLint y,
+                            GLuint index[])
+{
+   STARTPROFILE
+   GLuint i;
+   BYTE *Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x;
+   assert(Current->rgb_flag==GL_FALSE);
+   for (i=0; i<n; i++)
+      index[i]=Mem[i];
+   ENDPROFILE(read_ci32_span)
+}
+
+
+
+
+/* Read an array of color index pixels. */
+static void read_ci32_pixels( const GLcontext* ctx,
+                              GLuint n, const GLint x[], const GLint y[],
+                              GLuint indx[], const GLubyte mask[] )
+{
+   STARTPROFILE
+   GLuint i;
+   assert(Current->rgb_flag==GL_FALSE);
+   for (i=0; i<n; i++) {
+      if (mask[i]) {
+         indx[i]=*(Current->ScreenMem+FLIP(y[i])*Current->ScanWidth+x[i]);
+      }
+   }
+   ENDPROFILE(read_ci32_pixels)
+}
+
+
+
+/* Read a horizontal span of color pixels. */
+static void read_rgba_span( const GLcontext* ctx,
+                            GLuint n, GLint x, GLint y,
+                            GLubyte rgba[][4] )
+{
+   STARTPROFILE
+   UINT i;
+   COLORREF Color;
+   HDC DC=DD_GETDC;
+   assert(Current->rgb_flag==GL_TRUE);
+   /*   y=FLIP(y);*/
+   y = Current->height - y - 1;
+   for (i=0; i<n; i++) {
+      Color=GetPixel(DC,x+i,y);
+      rgba[i][RCOMP] = GetRValue(Color);
+      rgba[i][GCOMP] = GetGValue(Color);
+      rgba[i][BCOMP] = GetBValue(Color);
+      rgba[i][ACOMP] = 255;
+   }
+   DD_RELEASEDC;
+// Brian P. Has mentioned to comment this out.
+//   memset(alpha,0,n*sizeof(GLubyte));
+   ENDPROFILE(read_rgba_span)
+}
+
+
+/* Read an array of color pixels. */
+static void read_rgba_pixels( const GLcontext* ctx,
+                              GLuint n, const GLint x[], const GLint y[],
+                              GLubyte rgba[][4], const GLubyte mask[] )
+{
+   STARTPROFILE
+   GLuint i;
+   COLORREF Color;
+   HDC DC=DD_GETDC;
+   assert(Current->rgb_flag==GL_TRUE);
+   for (i=0; i<n; i++) {
+      if (mask[i]) {
+         GLint y2 = Current->height - y[i] - 1;
+         Color=GetPixel(DC,x[i],y2);
+         rgba[i][RCOMP] = GetRValue(Color);
+         rgba[i][GCOMP] = GetGValue(Color);
+         rgba[i][BCOMP] = GetBValue(Color);
+         rgba[i][ACOMP] = 255;
+      }
+   }
+   DD_RELEASEDC;
+// Brian P. has mentioned to comment this out.
+//   memset(alpha,0,n*sizeof(GLint));
+   ENDPROFILE(read_rgba_pixels)
+}
+
+
+
+/**********************************************************************/
+/**********************************************************************/
+
+
+static const GLubyte *get_string(GLcontext *ctx, GLenum name)
+{
+   if (name == GL_RENDERER) {
+      return (GLubyte *) "Mesa Windows";
+   }
+   else {
+      return NULL;
+   }
+}
+
+
+
+void setup_DD_pointers( GLcontext* ctx )
+{
+#if 0
+    ctx->Driver.GetString = get_string;
+    ctx->Driver.UpdateState = setup_DD_pointers;
+    ctx->Driver.GetBufferSize = buffer_size;
+    ctx->Driver.Finish = finish;
+    ctx->Driver.Flush = flush;
+
+    ctx->Driver.ClearIndex = clear_index;
+    ctx->Driver.ClearColor = clear_color;
+    ctx->Driver.Clear = clear;
+
+    ctx->Driver.Enable = enable;
+
+    ctx->Driver.SetDrawBuffer = set_draw_buffer;
+    ctx->Driver.SetReadBuffer = set_read_buffer;
+    ctx->Driver.GetBufferSize = buffer_size;
+
+    ctx->Driver.PointsFunc = choose_points_function(ctx);
+    ctx->Driver.LineFunc = choose_line_function(ctx);
+    ctx->Driver.TriangleFunc = choose_triangle_function( ctx );
+
+    /* Pixel/span writing functions: */
+       ctx->Driver.WriteRGBASpan        = write_rgba_span;
+    ctx->Driver.WriteRGBSpan         = write_rgb_span;
+    ctx->Driver.WriteMonoRGBASpan    = write_mono_rgba_span;
+    ctx->Driver.WriteRGBAPixels      = write_rgba_pixels;
+    ctx->Driver.WriteMonoRGBAPixels  = write_mono_rgba_pixels;
+    ctx->Driver.WriteCI32Span        = write_ci32_span;
+    ctx->Driver.WriteCI8Span         = write_ci8_span;
+    ctx->Driver.WriteMonoCISpan      = write_mono_ci_span;
+    ctx->Driver.WriteCI32Pixels      = write_ci32_pixels;
+    ctx->Driver.WriteMonoCIPixels    = write_mono_ci_pixels;
+
+    ctx->Driver.ReadCI32Span        = read_ci32_span;
+    ctx->Driver.ReadRGBASpan        = read_rgba_span;
+    ctx->Driver.ReadCI32Pixels      = read_ci32_pixels;
+    ctx->Driver.ReadRGBAPixels      = read_rgba_pixels;
+#endif
+}
+
+
+/**********************************************************************/
+/*****                  WMesa API Functions                       *****/
+/**********************************************************************/
+
+
+
+#define PAL_SIZE 256
+static void GetPalette(HPALETTE Pal,RGBQUAD *aRGB)
+{
+    STARTPROFILE
+        int i;
+    HDC hdc;
+    struct
+    {
+        WORD Version;
+        WORD NumberOfEntries;
+        PALETTEENTRY aEntries[PAL_SIZE];
+    } Palette =
+    {
+        0x300,
+            PAL_SIZE
+    };
+    hdc=GetDC(NULL);
+    if (Pal!=NULL)
+        GetPaletteEntries(Pal,0,PAL_SIZE,Palette.aEntries);
+    else
+        GetSystemPaletteEntries(hdc,0,PAL_SIZE,Palette.aEntries);
+    if (GetSystemPaletteUse(hdc) == SYSPAL_NOSTATIC)
+    {
+        for(i = 0; i <PAL_SIZE; i++)
+            Palette.aEntries[i].peFlags = PC_RESERVED;
+        Palette.aEntries[255].peRed = 255;
+        Palette.aEntries[255].peGreen = 255;
+        Palette.aEntries[255].peBlue = 255;
+        Palette.aEntries[255].peFlags = 0;
+        Palette.aEntries[0].peRed = 0;
+        Palette.aEntries[0].peGreen = 0;
+        Palette.aEntries[0].peBlue = 0;
+        Palette.aEntries[0].peFlags = 0;
+    }
+    else
+    {
+        int nStaticColors;
+        int nUsableColors;
+        nStaticColors = GetDeviceCaps(hdc, NUMCOLORS)/2;
+        for (i=0; i<nStaticColors; i++)
+            Palette.aEntries[i].peFlags = 0;
+        nUsableColors = PAL_SIZE-nStaticColors;
+        for (; i<nUsableColors; i++)
+            Palette.aEntries[i].peFlags = PC_RESERVED;
+        for (; i<PAL_SIZE-nStaticColors; i++)
+            Palette.aEntries[i].peFlags = PC_RESERVED;
+        for (i=PAL_SIZE-nStaticColors; i<PAL_SIZE; i++)
+            Palette.aEntries[i].peFlags = 0;
+    }
+    ReleaseDC(NULL,hdc);
+    for (i=0; i<PAL_SIZE; i++)
+    {
+        aRGB[i].rgbRed=Palette.aEntries[i].peRed;
+        aRGB[i].rgbGreen=Palette.aEntries[i].peGreen;
+        aRGB[i].rgbBlue=Palette.aEntries[i].peBlue;
+        aRGB[i].rgbReserved=Palette.aEntries[i].peFlags;
+    }
+    ENDPROFILE(GetPalette)
+}
+
+
+WMesaContext WMesaCreateContext( HWND hWnd, HPALETTE* Pal,
+                                GLboolean rgb_flag,
+                                GLboolean db_flag )
+{
+    RECT CR;
+    WMesaContext c;
+    GLboolean true_color_flag;
+    c = (struct wmesa_context * ) calloc(1,sizeof(struct wmesa_context));
+    if (!c)
+        return NULL;
+
+    c->Window=hWnd;
+    c->hDC = GetDC(hWnd);
+    true_color_flag = GetDeviceCaps(c->hDC, BITSPIXEL) > 8;
+#ifdef DDRAW
+    if(true_color_flag) c->rgb_flag = rgb_flag = GL_TRUE;
+#endif
+
+
+#ifdef DITHER
+    if ((true_color_flag==GL_FALSE) && (rgb_flag == GL_TRUE)){
+        c->dither_flag = GL_TRUE;
+        c->hPalHalfTone = WinGCreateHalftonePalette();
+    }
+    else
+        c->dither_flag = GL_FALSE;
+#else
+    c->dither_flag = GL_FALSE;
+#endif
+
+
+    if (rgb_flag==GL_FALSE)
+    {
+        c->rgb_flag = GL_FALSE;
+        //    c->pixel = 1;
+        c->db_flag = db_flag =GL_TRUE; // WinG requires double buffering
+        printf("Single buffer is not supported in color index mode, setting to double buffer.\n");
+    }
+    else
+    {
+        c->rgb_flag = GL_TRUE;
+        //    c->pixel = 0;
+    }
+    GetClientRect(c->Window,&CR);
+    c->width=CR.right;
+    c->height=CR.bottom;
+    if (db_flag)
+    {
+        c->db_flag = 1;
+        /* Double buffered */
+#ifndef DDRAW
+        //  if (c->rgb_flag==GL_TRUE && c->dither_flag != GL_TRUE )
+        {
+            wmCreateBackingStore(c, c->width, c->height);
+
+        }
+#endif
+    }
+    else
+    {
+        /* Single Buffered */
+        if (c->rgb_flag)
+            c->db_flag = 0;
+    }
+#ifdef DDRAW
+    if (DDInit(c,hWnd) == GL_FALSE) {
+        free( (void *) c );
+        exit(1);
+    }
+#endif
+
+
+    c->gl_visual = _mesa_create_visual(rgb_flag,
+                                       db_flag,    /* db_flag */
+                                       GL_FALSE,   /* stereo */
+                                       8,8,8,8,    /* r, g, b, a bits */
+                                       0,          /* index bits */
+                                       16,         /* depth_bits */
+                                       8,          /* stencil_bits */
+                                       16,16,16,16,/* accum_bits */
+                                       1);
+
+    if (!c->gl_visual) {
+        return NULL;
+    }
+
+    /* allocate a new Mesa context */
+    c->gl_ctx = _mesa_create_context( c->gl_visual, NULL, c, GL_TRUE);
+
+    if (!c->gl_ctx) {
+        _mesa_destroy_visual( c->gl_visual );
+        free(c);
+        return NULL;
+    }
+
+    _mesa_enable_sw_extensions(c->gl_ctx);
+#if 0
+    c->gl_buffer = _mesa_create_framebuffer( c->gl_visual,
+                                          c->gl_visual->DepthBits > 0,
+                                          c->gl_visual->StencilBits > 0,
+                                          c->gl_visual->AccumRedBits > 0,
+                                         c->gl_visual->AlphaBits > 0 );
+#endif
+    c->gl_buffer = NULL; /* TEMP */
+    if (!c->gl_buffer) {
+        _mesa_destroy_visual( c->gl_visual );
+        _mesa_destroy_context( c->gl_ctx );
+        free(c);
+        return NULL;
+    }
+
+       c->gl_ctx->Driver.UpdateState = setup_DD_pointers;
+
+    //  setup_DD_pointers(c->gl_ctx);
+
+    return c;
+}
+
+void WMesaDestroyContext( void )
+{
+    WMesaContext c = Current;
+    ReleaseDC(c->Window,c->hDC);
+    WC = c;
+    if(c->hPalHalfTone != NULL)
+        DeleteObject(c->hPalHalfTone);
+    _mesa_destroy_visual( c->gl_visual );
+    _mesa_destroy_framebuffer( c->gl_buffer );
+    _mesa_destroy_context( c->gl_ctx );
+
+    if (c->db_flag)
+#ifdef DDRAW
+        DDFree(c);
+#else
+    wmDeleteBackingStore(c);
+#endif
+    free( (void *) c );
+    //Following code is added to enable parallel render
+    // Parallel render only work in double buffer mode
+#if !defined(NO_PARALLEL)
+    if(parallelMachine)
+        PRDestroyRenderBuffer();
+#endif
+    // End modification
+}
+
+
+
+void /*APIENTRY*/ WMesaMakeCurrent( WMesaContext c )
+{
+    if(!c){
+        Current = c;
+        return;
+    }
+
+    //
+    // A little optimization
+    // If it already is current,
+    // don't set it again
+    //
+    if(Current == c)
+        return;
+
+    //gl_set_context( c->gl_ctx );
+    _mesa_make_current(c->gl_ctx, c->gl_buffer);
+    setup_DD_pointers(c->gl_ctx);
+    Current = c;
+    if (Current->gl_ctx->Viewport.Width==0) {
+        /* initialize viewport to window size */
+        _mesa_set_viewport( Current->gl_ctx,
+            0, 0, Current->width, Current->height );
+    }
+    if ((c->cColorBits <= 8 ) && (c->rgb_flag == GL_TRUE)){
+        WMesaPaletteChange(c->hPalHalfTone);
+    }
+}
+
+
+
+void /*APIENTRY*/ WMesaSwapBuffers( void )
+{
+    HDC DC = Current->hDC;
+    GET_CURRENT_CONTEXT(ctx);
+
+    /* If we're swapping the buffer associated with the current context
+     * we have to flush any pending rendering commands first.
+    */
+    if (Current && Current->gl_ctx == ctx)
+       _mesa_swapbuffers(ctx);
+
+    if (Current->db_flag)
+        wmFlush(Current);
+}
+
+
+
+void /*APIENTRY*/ WMesaPaletteChange(HPALETTE Pal)
+{
+    int vRet;
+    LPPALETTEENTRY pPal;
+    if (Current && (Current->rgb_flag==GL_FALSE || Current->dither_flag == GL_TRUE))
+    {
+        pPal = (PALETTEENTRY *)malloc( 256 * sizeof(PALETTEENTRY));
+        Current->hPal=Pal;
+        //  GetPaletteEntries( Pal, 0, 256, pPal );
+        GetPalette( Pal, pPal );
+#ifdef DDRAW
+        Current->lpDD->lpVtbl->CreatePalette(Current->lpDD,DDPCAPS_8BIT,
+            pPal, &(Current->lpDDPal), NULL);
+        if (Current->lpDDPal)
+            Current->lpDDSPrimary->lpVtbl->SetPalette(Current->lpDDSPrimary,Current->lpDDPal);
+#else
+        vRet = SetDIBColorTable(Current->dib.hDC,0,256,pPal);
+#endif
+        free( pPal );
+    }
+
+}
+
+
+
+
+static unsigned char threeto8[8] = {
+    0, 0111>>1, 0222>>1, 0333>>1, 0444>>1, 0555>>1, 0666>>1, 0377
+};
+
+static unsigned char twoto8[4] = {
+    0, 0x55, 0xaa, 0xff
+};
+
+static unsigned char oneto8[2] = {
+    0, 255
+};
+
+static unsigned char componentFromIndex(UCHAR i, UINT nbits, UINT shift)
+{
+    unsigned char val;
+
+    val = i >> shift;
+    switch (nbits) {
+
+    case 1:
+        val &= 0x1;
+        return oneto8[val];
+
+    case 2:
+        val &= 0x3;
+        return twoto8[val];
+
+    case 3:
+        val &= 0x7;
+        return threeto8[val];
+
+    default:
+        return 0;
+    }
+}
+
+void /*WINAPI*/ wmCreatePalette( PWMC pwdc )
+{
+    /* Create a compressed and re-expanded 3:3:2 palette */
+    int            i;
+    LOGPALETTE     *pPal;
+    BYTE           rb, rs, gb, gs, bb, bs;
+
+    pwdc->nColors = 0x100;
+
+    pPal = (PLOGPALETTE)malloc(sizeof(LOGPALETTE) + pwdc->nColors * sizeof(PALETTEENTRY));
+    memset( pPal, 0, sizeof(LOGPALETTE) + pwdc->nColors * sizeof(PALETTEENTRY) );
+
+    pPal->palVersion = 0x300;
+
+    rb = REDBITS;
+    rs = REDSHIFT;
+    gb = GREENBITS;
+    gs = GREENSHIFT;
+    bb = BLUEBITS;
+    bs = BLUESHIFT;
+
+    if (pwdc->db_flag) {
+
+        /* Need to make two palettes: one for the screen DC and one for the DIB. */
+        pPal->palNumEntries = pwdc->nColors;
+        for (i = 0; i < pwdc->nColors; i++) {
+            pPal->palPalEntry[i].peRed = componentFromIndex( i, rb, rs );
+            pPal->palPalEntry[i].peGreen = componentFromIndex( i, gb, gs );
+            pPal->palPalEntry[i].peBlue = componentFromIndex( i, bb, bs );
+            pPal->palPalEntry[i].peFlags = 0;
+        }
+        pwdc->hGLPalette = CreatePalette( pPal );
+        pwdc->hPalette = CreatePalette( pPal );
+    }
+
+    else {
+        pPal->palNumEntries = pwdc->nColors;
+        for (i = 0; i < pwdc->nColors; i++) {
+            pPal->palPalEntry[i].peRed = componentFromIndex( i, rb, rs );
+            pPal->palPalEntry[i].peGreen = componentFromIndex( i, gb, gs );
+            pPal->palPalEntry[i].peBlue = componentFromIndex( i, bb, bs );
+            pPal->palPalEntry[i].peFlags = 0;
+        }
+        pwdc->hGLPalette = CreatePalette( pPal );
+    }
+
+    free(pPal);
+
+}
+
+void /*WINAPI*/ wmSetPixel(PWMC pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b)
+{
+    if (Current->db_flag) {
+        LPBYTE  lpb = pwc->pbPixels;
+        LPDWORD lpdw;
+        LPWORD  lpw;
+        UINT    nBypp = pwc->cColorBits >> 3;
+        UINT    nOffset = iPixel % nBypp;
+
+        // Move the pixel buffer pointer to the scanline that we
+        // want to access
+
+        //      pwc->dib.fFlushed = FALSE;
+
+        lpb += pwc->ScanWidth * iScanLine;
+        // Now move to the desired pixel
+        lpb += iPixel * nBypp;
+        lpb = PIXELADDR(iPixel, iScanLine);
+        lpdw = (LPDWORD)lpb;
+        lpw = (LPWORD)lpb;
+
+        if(nBypp == 1){
+            if(pwc->dither_flag)
+                *lpb = DITHER_RGB_2_8BIT(r,g,b,iScanLine,iPixel);
+            else
+                *lpb = BGR8(r,g,b);
+        }
+        else if(nBypp == 2)
+            *lpw = BGR16(r,g,b);
+        else if (nBypp == 3){
+            *lpdw = BGR24(r,g,b);
+        }
+        else if (nBypp == 4)
+            *lpdw = BGR32(r,g,b);
+    }
+    else{
+        SetPixel(Current->hDC, iPixel, iScanLine, RGB(r,g,b));
+        DD_RELEASEDC;
+    }
+}
+
+void /*WINAPI*/ wmCreateDIBSection(
+                                   HDC   hDC,
+                                   PWMC pwc,    // handle of device context
+                                   CONST BITMAPINFO *pbmi,  // address of structure containing bitmap size, format, and color data
+                                   UINT iUsage  // color data type indicator: RGB values or palette indices
+                                   )
+{
+    DWORD   dwSize = 0;
+    DWORD   dwScanWidth;
+    UINT    nBypp = pwc->cColorBits / 8;
+    HDC     hic;
+
+    dwScanWidth = (((pwc->ScanWidth * nBypp)+ 3) & ~3);
+
+    pwc->ScanWidth =pwc->pitch = dwScanWidth;
+
+    if (stereo_flag)
+        pwc->ScanWidth = 2* pwc->pitch;
+
+    dwSize = sizeof(BITMAPINFO) + (dwScanWidth * pwc->height);
+
+    pwc->dib.hFileMap = CreateFileMapping((HANDLE)PAGE_FILE,
+        NULL,
+        PAGE_READWRITE | SEC_COMMIT,
+        0,
+        dwSize,
+        NULL);
+
+    if (!pwc->dib.hFileMap)
+        return;
+
+    pwc->dib.base = MapViewOfFile(pwc->dib.hFileMap,
+        FILE_MAP_ALL_ACCESS,
+        0,
+        0,
+        0);
+
+    if(!pwc->dib.base){
+        CloseHandle(pwc->dib.hFileMap);
+        return;
+    }
+
+    //  pwc->pbPixels = pwc->addrOffScreen = ((LPBYTE)pwc->dib.base) + sizeof(BITMAPINFO);
+
+    //  pwc->dib.hDC = CreateCompatibleDC(hDC);
+
+    CopyMemory(pwc->dib.base, pbmi, sizeof(BITMAPINFO));
+
+    hic = CreateIC("display", NULL, NULL, NULL);
+    pwc->dib.hDC = CreateCompatibleDC(hic);
+
+
+    /*  pwc->hbmDIB = CreateDIBitmap(hic,
+    &(pwc->bmi.bmiHeader),
+    CBM_INIT,
+    pwc->pbPixels,
+    &(pwc->bmi),
+    DIB_RGB_COLORS);
+    */
+    pwc->hbmDIB = CreateDIBSection(hic,
+        &(pwc->bmi),
+        (iUsage ? DIB_PAL_COLORS : DIB_RGB_COLORS),
+        &(pwc->pbPixels),
+        pwc->dib.hFileMap,
+        0);
+        /*
+        pwc->hbmDIB = CreateDIBSection(hic,
+        &(pwc->bmi),
+        DIB_RGB_COLORS,
+        &(pwc->pbPixels),
+        pwc->dib.hFileMap,
+        0);
+    */
+    pwc->ScreenMem = pwc->addrOffScreen = pwc->pbPixels;
+    pwc->hOldBitmap = SelectObject(pwc->dib.hDC, pwc->hbmDIB);
+
+    DeleteDC(hic);
+
+    return;
+
+}
+
+//
+// Blit memory DC to screen DC
+//
+BOOL /*WINAPI*/ wmFlush(PWMC pwc)
+{
+    BOOL    bRet = 0;
+    DWORD   dwErr = 0;
+#ifdef DDRAW
+    HRESULT             ddrval;
+#endif
+
+    // Now search through the torus frames and mark used colors
+    if(pwc->db_flag){
+#ifdef DDRAW
+        if (pwc->lpDDSOffScreen == NULL)
+            if(DDCreateOffScreen(pwc) == GL_FALSE)
+                return;
+
+            pwc->lpDDSOffScreen->lpVtbl->Unlock(pwc->lpDDSOffScreen, NULL);
+
+            while( 1 )
+            {
+                ddrval = pwc->lpDDSPrimary->lpVtbl->Blt( pwc->lpDDSPrimary,
+                    &(pwc->rectSurface), pwc->lpDDSOffScreen, &(pwc->rectOffScreen), 0, NULL );
+
+                if( ddrval == DD_OK )
+                {
+                    break;
+                }
+                if( ddrval == DDERR_SURFACELOST )
+                {
+                    if(!DDRestoreAll(pwc))
+                    {
+                        break;
+                    }
+                }
+                if( ddrval != DDERR_WASSTILLDRAWING )
+                {
+                    break;
+                }
+            }
+
+            while (pwc->lpDDSOffScreen->lpVtbl->Lock(pwc->lpDDSOffScreen,
+                NULL, &(pwc->ddsd), 0, NULL) == DDERR_WASSTILLDRAWING)
+                ;
+
+            if(ddrval != DD_OK)
+                dwErr = GetLastError();
+#else
+            bRet = BitBlt(pwc->hDC, 0, 0, pwc->width, pwc->height,
+                pwc->dib.hDC, 0, 0, SRCCOPY);
+#endif
+    }
+
+    return(TRUE);
+
+}
+
+
+// The following code is added by Li Wei to enable stereo display
+
+#if !defined(NO_STEREO)
+
+void WMesaShowStereo(GLuint list)
+{
+
+    GLbitfield mask = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT;
+    GLfloat cm[16];
+    GLint matrix_mode;
+    // Must use double Buffer
+    if( ! Current-> db_flag )
+        return;
+
+
+    glGetIntegerv(GL_MATRIX_MODE,&matrix_mode);
+
+    //  glPushMatrix();  //****
+    WMesaViewport(Current->gl_ctx,0,Current->height/2,Current->width,Current->height/2);
+    //  Current->gl_ctx->NewState = 0;
+
+    //  glViewport(0,0,Current->width,Current->height/2);
+    if(matrix_mode!=GL_MODELVIEW)
+        glMatrixMode(GL_MODELVIEW);
+
+    glGetFloatv(GL_MODELVIEW_MATRIX,cm);
+    glLoadIdentity();
+    gluLookAt(viewDistance/2,0.0,0.0 ,
+        viewDistance/2,0.0,-1.0,
+        0.0,1.0,0.0 );
+    //  glTranslatef(viewDistance/2.0,0.,0.);
+    glMultMatrixf( cm );
+
+    Current->ScreenMem = Current->pbPixels = Current->addrOffScreen;
+    //glPushMatrix();
+    glCallList( list );
+    //glPopMatrix();
+
+    glGetFloatv(GL_MODELVIEW_MATRIX,cm);
+    glLoadIdentity();
+    gluLookAt(-viewDistance/2,0.0,0.0 ,
+        -viewDistance/2,0.0,-1.0,
+        0.0,1.0,0.0 );
+    //  glTranslatef(-viewDistance/2.0,0.,0.);
+    glMultMatrixf(cm);
+
+    Current->ScreenMem = Current->pbPixels = Current->addrOffScreen + Current->pitch;
+    glCallList(list);
+    if(matrix_mode!=GL_MODELVIEW)
+        glMatrixMode(matrix_mode);
+
+    //  glPopMatrix();
+    glFlush();
+
+    WMesaViewport(Current->gl_ctx,0,0,Current->width,Current->height);
+    //  Current->gl_ctx->NewState = 0;
+    WMesaSwapBuffers();
+
+}
+
+void toggleStereoMode()
+{
+    if(!Current->db_flag)
+        return;
+    if(!stereo_flag){
+        stereo_flag = 1;
+        if(stereoBuffer==GL_FALSE)
+#if !defined(NO_PARALLEL)
+            if(!parallelFlag)
+#endif
+            {
+                Current->ScanWidth = Current->pitch*2;
+            }
+    }
+    else {
+        stereo_flag = 0;
+#if !defined(NO_PARALLEL)
+        if(!parallelFlag)
+#endif
+            Current->ScanWidth = Current->pitch;
+        Current->pbPixels = Current->addrOffScreen;
+    }
+}
+
+/* if in stereo mode, the following function is called */
+void glShowStereo(GLuint list)
+{
+    WMesaShowStereo(list);
+}
+
+#endif // End if NO_STEREO not defined
+
+#if !defined(NO_PARALLEL)
+
+void toggleParallelMode(void)
+{
+    if(!parallelFlag){
+        parallelFlag = GL_TRUE;
+        if(parallelMachine==GL_FALSE){
+            PRCreateRenderBuffer( Current->rgb_flag? GL_RGBA :GL_COLOR_INDEX,
+                Current->cColorBits/8,
+                Current->width ,Current->height,
+                Current->ScanWidth,
+                Current->rgb_flag? Current->pbPixels: Current->ScreenMem);
+            parallelMachine = GL_TRUE;
+        }
+    }
+    else {
+        parallelFlag = GL_FALSE;
+        if(parallelMachine==GL_TRUE){
+            PRDestroyRenderBuffer();
+            parallelMachine=GL_FALSE;
+            ReadyForNextFrame = GL_TRUE;
+        }
+
+        /***********************************************
+        // Seems something wrong!!!!
+        ************************************************/
+
+        WMesaMakeCurrent(Current);
+#if !defined(NO_STEREO)
+        stereo_flag = GL_FALSE ;
+#endif
+    }
+}
+
+void PRShowRenderResult(void)
+{
+    int flag = 0;
+    if(!glImageRendered())
+        return;
+
+    if (parallelFlag)
+    {
+        WMesaSwapBuffers();
+    }
+
+}
+#endif //End if NO_PARALLEL not defined
+
+//end modification
+
+BYTE DITHER_RGB_2_8BIT( int red, int green, int blue, int pixel, int scanline)
+{
+    char unsigned redtemp, greentemp, bluetemp, paletteindex;
+
+    //*** now, look up each value in the halftone matrix
+    //*** using an 8x8 ordered dither.
+    redtemp = aDividedBy51[red]
+        + (aModulo51[red] > aHalftone8x8[(pixel%8)*8
+        + scanline%8]);
+    greentemp = aDividedBy51[(char unsigned)green]
+        + (aModulo51[green] > aHalftone8x8[
+        (pixel%8)*8 + scanline%8]);
+    bluetemp = aDividedBy51[(char unsigned)blue]
+        + (aModulo51[blue] > aHalftone8x8[
+        (pixel%8)*8 +scanline%8]);
+
+    //*** recombine the halftoned rgb values into a palette index
+    paletteindex =
+        redtemp + aTimes6[greentemp] + aTimes36[bluetemp];
+
+    //*** and translate through the wing halftone palette
+    //*** translation vector to give the correct value.
+    return aWinGHalftoneTranslation[paletteindex];
+}
+
+#ifdef DDRAW
+/*
+* restoreAll
+*
+* restore all lost objects
+*/
+HRESULT DDRestoreAll( WMesaContext wc )
+{
+    HRESULT     ddrval;
+
+    ddrval = wc->lpDDSPrimary->lpVtbl->Restore(wc->lpDDSPrimary);
+    if( ddrval == DD_OK )
+    {
+        ddrval = wc->lpDDSOffScreen->lpVtbl->Restore(wc->lpDDSOffScreen);
+    }
+    return ddrval;
+
+} /* restoreAll */
+
+
+  /*
+  * This function is called if the initialization function fails
+*/
+BOOL initFail( HWND hwnd, WMesaContext wc )
+{
+    DDFree(wc);
+    MessageBox( hwnd, "DirectDraw Init FAILED", "", MB_OK );
+    return FALSE;
+
+} /* initFail */
+
+
+static void DDDeleteOffScreen(WMesaContext wc)
+{
+    if( wc->lpDDSOffScreen != NULL )
+    {
+        wc->lpDDSOffScreen->lpVtbl->Unlock(wc->lpDDSOffScreen,NULL);
+        wc->lpDDSOffScreen->lpVtbl->Release(wc->lpDDSOffScreen);
+        wc->lpDDSOffScreen = NULL;
+    }
+
+}
+
+static void DDFreePrimarySurface(WMesaContext wc)
+{
+    if( wc->lpDDSPrimary != NULL )
+    {
+        if(wc->db_flag == GL_FALSE)
+            wc->lpDDSPrimary->lpVtbl->ReleaseDC(wc->lpDDSPrimary, wc->hDC);
+        wc->lpDDSPrimary->lpVtbl->Release(wc->lpDDSPrimary);
+        wc->lpDDSPrimary = NULL;
+    }
+}
+
+static BOOL DDCreatePrimarySurface(WMesaContext wc)
+{
+    HRESULT ddrval;
+    DDSCAPS             ddscaps;
+    wc->ddsd.dwSize = sizeof( wc->ddsd );
+    wc->ddsd.dwFlags = DDSD_CAPS;
+    wc->ddsd.ddsCaps.dwCaps =   DDSCAPS_PRIMARYSURFACE;
+
+    ddrval = wc->lpDD->lpVtbl->CreateSurface( wc->lpDD,&(wc->ddsd), &(wc->lpDDSPrimary), NULL );
+    if( ddrval != DD_OK )
+    {
+        return initFail(wc->hwnd , wc);
+    }
+    if(wc->db_flag == GL_FALSE)
+        wc->lpDDSPrimary->lpVtbl->GetDC(wc->lpDDSPrimary, wc->hDC);
+    return TRUE;
+}
+
+static BOOL DDCreateOffScreen(WMesaContext wc)
+{
+    POINT   pt;
+    HRESULT     ddrval;
+    if(wc->lpDD == NULL)
+        return FALSE;
+    GetClientRect( wc->hwnd, &(wc->rectOffScreen) );
+    wc->ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH;
+    wc->ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
+    wc->ddsd.dwHeight = wc->rectOffScreen.bottom - wc->rectOffScreen.top;
+    wc->ddsd.dwWidth = wc->rectOffScreen.right - wc->rectOffScreen.left;
+
+    ddrval = wc->lpDD->lpVtbl->CreateSurface( wc->lpDD, &(wc->ddsd), &(wc->lpDDSOffScreen), NULL );
+    if( ddrval != DD_OK )
+    {
+        return FALSE;
+    }
+
+    while (wc->lpDDSOffScreen->lpVtbl->Lock(wc->lpDDSOffScreen,NULL, &(wc->ddsd), 0, NULL) == DDERR_WASSTILLDRAWING)
+        ;
+    //  while ((ddrval = wc->lpDDSOffScreen->lpVtbl->Lock(wc->lpDDSOffScreen,NULL, &(wc->ddsd), DDLOCK_SURFACEMEMORYPTR , NULL)) != DD_OK)
+    ;
+    if(wc->ddsd.lpSurface==NULL)
+        return initFail(wc->hwnd, wc);
+
+    wc->ScreenMem = wc->pbPixels = wc->addrOffScreen = (PBYTE)(wc->ddsd.lpSurface);
+    wc->ScanWidth = wc->pitch = wc->ddsd.lPitch;
+    if (stereo_flag)
+        wc->ScanWidth = wc->ddsd.lPitch*2;
+
+    GetClientRect( wc->hwnd, &(wc->rectSurface) );
+    pt.x = pt.y = 0;
+    ClientToScreen( wc->hwnd, &pt );
+    OffsetRect(&(wc->rectSurface), pt.x, pt.y);
+    wmSetPixelFormat(wc, wc->hDC);
+    return TRUE;
+}
+
+/*
+* doInit - do work required for every instance of the application:
+*                create the window, initialize data
+*/
+static BOOL DDInit( WMesaContext wc, HWND hwnd)
+{
+    HRESULT             ddrval;
+    DWORD dwFrequency;
+
+    LPDIRECTDRAW            lpDD;           // DirectDraw object
+    LPDIRECTDRAW2            lpDD2;
+
+
+    wc->fullScreen = displayOptions.fullScreen;
+    wc->gMode = displayOptions.mode;
+    wc->hwnd = hwnd;
+    stereo_flag = displayOptions.stereo;
+    if(wc->db_flag!= GL_TRUE)
+        stereo_flag = GL_FALSE;
+        /*
+        * create the main DirectDraw object
+    */
+    ddrval = DirectDrawCreate( NULL, &(wc->lpDD), NULL );
+    if( ddrval != DD_OK )
+    {
+        return initFail(hwnd,wc);
+    }
+
+    // Get exclusive mode if requested
+    if(wc->fullScreen)
+    {
+        ddrval = wc->lpDD->lpVtbl->SetCooperativeLevel( wc->lpDD, hwnd, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN );
+    }
+    else
+    {
+        ddrval = wc->lpDD->lpVtbl->SetCooperativeLevel( wc->lpDD, hwnd, DDSCL_NORMAL );
+    }
+    if( ddrval != DD_OK )
+    {
+        return initFail(hwnd , wc);
+    }
+
+
+    /*  ddrval = wc->lpDD->lpVtbl->QueryInterface(wc->lpDD, IID_IDirectDraw2,
+    (LPVOID *)((wc->lpDD2)));
+
+    */
+    if(ddrval != DD_OK)
+        return initFail(hwnd , wc);
+
+
+    //ddrval = wc->lpDD->lpVtbl->GetDisplayMode( wc->lpDD, &(wc->ddsd));
+    //  wc->lpDD2->lpVtbl->GetMonitorFrequency(wc->lpDD, &dwFrequency);
+    switch( wc->gMode )
+    {
+    case 1:  ddrval = wc->lpDD->lpVtbl->SetDisplayMode( wc->lpDD, 640, 480, displayOptions.bpp); break;
+    case 2:  ddrval = wc->lpDD->lpVtbl->SetDisplayMode( wc->lpDD, 800, 600, displayOptions.bpp); break;
+    case 3:  ddrval = wc->lpDD->lpVtbl->SetDisplayMode( wc->lpDD, 1024, 768, displayOptions.bpp); break;
+    case 4:  ddrval = wc->lpDD->lpVtbl->SetDisplayMode( wc->lpDD, 1152, 864, displayOptions.bpp); break;
+    case 5:  ddrval = wc->lpDD->lpVtbl->SetDisplayMode( wc->lpDD, 1280, 1024, displayOptions.bpp); break;
+    }
+
+    if( ddrval != DD_OK )
+    {
+        printf("Can't modify display mode, current mode used\n");
+        //        return initFail(hwnd , wc);
+    }
+    //ddrval = wc->lpDD->lpVtbl->GetDisplayMode( wc->lpDD, &(wc->ddsd));
+    switch(ddrval){
+    case DDERR_INVALIDOBJECT:
+        break;
+    case DDERR_INVALIDPARAMS:
+        break;
+    case DDERR_UNSUPPORTEDMODE:
+        ;
+    }
+
+    if(DDCreatePrimarySurface(wc) == GL_FALSE)
+        return initFail(hwnd, wc);
+
+    if(wc->db_flag)
+        return DDCreateOffScreen(wc);
+} /* DDInit */
+
+static void DDFree( WMesaContext wc)
+{
+    if( wc->lpDD != NULL )
+    {
+        DDFreePrimarySurface(wc);
+        DDDeleteOffScreen(wc);
+        wc->lpDD->lpVtbl->Release(wc->lpDD);
+        wc->lpDD = NULL;
+    }
+    // Clean up the screen on exit
+    RedrawWindow( NULL, NULL, NULL, RDW_INVALIDATE | RDW_ERASE |
+        RDW_ALLCHILDREN );
+
+}
+#endif
+
+void WMesaMove(void)
+{
+    WMesaContext wc = Current;
+    POINT   pt;
+    if (Current != NULL){
+        GetClientRect( wc->hwnd, &(wc->rectSurface) );
+        pt.x = pt.y = 0;
+        ClientToScreen( wc->hwnd, &pt );
+        OffsetRect(&(wc->rectSurface), pt.x, pt.y);
+    }
+}
+
+
+
+/*
+* Like PACK_8A8B8G8R() but don't use alpha.  This is usually an acceptable
+* shortcut.
+*/
+#define PACK_8B8G8R( R, G, B )   ( ((B) << 16) | ((G) << 8) | (R) )
+
+
+/**********************************************************************/
+/***                   Triangle rendering                            ***/
+/**********************************************************************/
+
+/*
+ * XImage, smooth, depth-buffered, PF_8A8B8G8R triangle.
+ */
+static void smooth_8A8B8G8R_z_triangle( GLcontext *ctx,
+                                       GLuint v0, GLuint v1, GLuint v2,
+                                       GLuint pv )
+{
+    WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+#define INTERP_Z 1
+#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
+#define INTERP_RGB 1
+#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)
+#define PIXEL_TYPE GLuint
+    //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (wmesa->ScanWidth)
+#define INNER_LOOP( LEFT, RIGHT, Y )                    \
+    {                                   \
+    GLint i, len = RIGHT-LEFT;                      \
+    for (i=0;i<len;i++) {                       \
+    GLdepth z = FixedToDepth(ffz);                  \
+    if (z < zRow[i]) {                      \
+    pRow[i] = PACK_8B8G8R( FixedToInt(ffr), FixedToInt(ffg),    \
+    FixedToInt(ffb) );          \
+    zRow[i] = z;                            \
+    }                                   \
+    ffr += fdrdx;  ffg += fdgdx;  ffb += fdbdx;         \
+    ffz += fdzdx;                           \
+    }                                   \
+    }
+
+#ifdef __MINGW32__
+       #include "tritemp.h"
+#else
+
+       #ifdef WIN32
+//             #include "..\tritemp.h"
+       #else
+               #include "tritemp.h"
+       #endif
+#endif
+}
+
+
+/*
+* XImage, smooth, depth-buffered, PF_8R8G8B triangle.
+*/
+static void smooth_8R8G8B_z_triangle( GLcontext *ctx,
+                                     GLuint v0, GLuint v1, GLuint v2,
+                                     GLuint pv )
+{
+    WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+#define INTERP_Z 1
+#define INTERP_RGB 1
+#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)
+#define PIXEL_TYPE GLuint
+    //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (wmesa->ScanWidth)
+#define INNER_LOOP( LEFT, RIGHT, Y )                    \
+    {                                   \
+    GLint i, len = RIGHT-LEFT;                      \
+    for (i=0;i<len;i++) {                       \
+    GLdepth z = FixedToDepth(ffz);                  \
+    if (z < zRow[i]) {                      \
+    pRow[i] = PACK_8R8G8B( FixedToInt(ffr), FixedToInt(ffg),    \
+    FixedToInt(ffb) );          \
+    zRow[i] = z;                            \
+    }                                   \
+    ffr += fdrdx;  ffg += fdgdx;  ffb += fdbdx;         \
+    ffz += fdzdx;                           \
+    }                                   \
+    }
+#ifdef __MINGW32__
+       #include "tritemp.h"
+#else
+
+       #ifdef WIN32
+//             #include "..\tritemp.h"
+       #else
+               #include "tritemp.h"
+       #endif
+#endif
+}
+
+
+
+/*
+* XImage, smooth, depth-buffered, PF_5R6G5B triangle.
+*/
+static void smooth_5R6G5B_z_triangle( GLcontext *ctx,
+                                     GLuint v0, GLuint v1, GLuint v2,
+                                     GLuint pv )
+{
+    WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+#define INTERP_Z 1
+#define INTERP_RGB 1
+#define PIXEL_ADDRESS(X,Y) PIXELADDR2(X,Y)
+#define PIXEL_TYPE GLushort
+    //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (wmesa->ScanWidth)
+#define INNER_LOOP( LEFT, RIGHT, Y )                    \
+    {                                   \
+    GLint i, len = RIGHT-LEFT;                      \
+    for (i=0;i<len;i++) {                       \
+    GLdepth z = FixedToDepth(ffz);                  \
+    if (z < zRow[i]) {                      \
+    pRow[i] = PACK_5R6G5B( FixedToInt(ffr), FixedToInt(ffg),    \
+    FixedToInt(ffb) );          \
+    zRow[i] = z;                            \
+    }                                   \
+    ffr += fdrdx;  ffg += fdgdx;  ffb += fdbdx;         \
+    ffz += fdzdx;                           \
+    }                                   \
+    }
+#ifdef __MINGW32__
+       #include "tritemp.h"
+#else
+
+       #ifdef WIN32
+//             #include "..\tritemp.h"
+       #else
+               #include "tritemp.h"
+       #endif
+#endif
+}
+
+/*
+* XImage, flat, depth-buffered, PF_8A8B8G8R triangle.
+*/
+static void flat_8A8B8G8R_z_triangle( GLcontext *ctx, GLuint v0,
+                                     GLuint v1, GLuint v2, GLuint pv )
+{
+    WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+#define INTERP_Z 1
+#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)
+#define PIXEL_TYPE GLuint
+    //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (wmesa->ScanWidth)
+#define SETUP_CODE                  \
+    unsigned long p = PACK_8B8G8R( VB->ColorPtr->data[pv][0],    \
+    VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] );
+#define INNER_LOOP( LEFT, RIGHT, Y )                    \
+    {                                   \
+    GLint i, len = RIGHT-LEFT;                      \
+    for (i=0;i<len;i++) {                       \
+    GLdepth z = FixedToDepth(ffz);                  \
+    if (z < zRow[i]) {                      \
+    pRow[i] = p;                            \
+    zRow[i] = z;                            \
+    }                                   \
+    ffz += fdzdx;                           \
+    }                                   \
+    }
+#ifdef __MINGW32__
+       #include "tritemp.h"
+#else
+
+       #ifdef WIN32
+//             #include "..\tritemp.h"
+       #else
+               #include "tritemp.h"
+       #endif
+#endif
+}
+
+
+/*
+* XImage, flat, depth-buffered, PF_8R8G8B triangle.
+*/
+static void flat_8R8G8B_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
+                                   GLuint v2, GLuint pv )
+{
+    WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+#define INTERP_Z 1
+#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)
+#define PIXEL_TYPE GLuint
+    //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (wmesa->ScanWidth)
+#define SETUP_CODE                  \
+    unsigned long p = PACK_8R8G8B( VB->ColorPtr->data[pv][0],    \
+    VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] );
+#define INNER_LOOP( LEFT, RIGHT, Y )            \
+    {                           \
+    GLint i, len = RIGHT-LEFT;              \
+    for (i=0;i<len;i++) {               \
+    GLdepth z = FixedToDepth(ffz);          \
+    if (z < zRow[i]) {              \
+    pRow[i] = p;                    \
+    zRow[i] = z;                    \
+    }                           \
+    ffz += fdzdx;                   \
+    }                           \
+    }
+#ifdef __MINGW32__
+       #include "tritemp.h"
+#else
+
+       #ifdef WIN32
+//             #include "..\tritemp.h"
+       #else
+               #include "tritemp.h"
+       #endif
+#endif
+}
+
+
+/*
+* XImage, flat, depth-buffered, PF_5R6G5B triangle.
+*/
+static void flat_5R6G5B_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
+                                   GLuint v2, GLuint pv )
+{
+    WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+#define INTERP_Z 1
+#define PIXEL_ADDRESS(X,Y) PIXELADDR2(X,Y)
+#define PIXEL_TYPE GLushort
+    //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (wmesa->ScanWidth)
+#define SETUP_CODE                  \
+    unsigned long p = PACK_5R6G5B( VB->ColorPtr->data[pv][0],    \
+    VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] );
+#define INNER_LOOP( LEFT, RIGHT, Y )            \
+    {                           \
+    GLint i, len = RIGHT-LEFT;              \
+    for (i=0;i<len;i++) {               \
+    GLdepth z = FixedToDepth(ffz);          \
+    if (z < zRow[i]) {              \
+    pRow[i] = p;                    \
+    zRow[i] = z;                    \
+    }                           \
+    ffz += fdzdx;                   \
+    }                           \
+    }
+#ifdef __MINGW32__
+       #include "tritemp.h"
+#else
+
+       #ifdef WIN32
+//             #include "..\tritemp.h"
+       #else
+               #include "tritemp.h"
+       #endif
+#endif
+}
+
+
+/*
+* XImage, smooth, NON-depth-buffered, PF_8A8B8G8R triangle.
+*/
+static void smooth_8A8B8G8R_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
+                                     GLuint v2, GLuint pv )
+{
+    WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+#define INTERP_RGB 1
+#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)
+#define PIXEL_TYPE GLuint
+    //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (wmesa->ScanWidth)
+#define INNER_LOOP( LEFT, RIGHT, Y )                    \
+    {                                   \
+    GLint xx;                               \
+    PIXEL_TYPE *pixel = pRow;                       \
+    for (xx=LEFT;xx<RIGHT;xx++,pixel++) {               \
+    *pixel = PACK_8B8G8R( FixedToInt(ffr), FixedToInt(ffg),     \
+                FixedToInt(ffb) );          \
+                ffr += fdrdx;  ffg += fdgdx;  ffb += fdbdx;         \
+    }                                   \
+    }
+#ifdef __MINGW32__
+       #include "tritemp.h"
+#else
+
+       #ifdef WIN32
+//             #include "..\tritemp.h"
+       #else
+               #include "tritemp.h"
+       #endif
+#endif
+}
+
+
+/*
+* XImage, smooth, NON-depth-buffered, PF_8R8G8B triangle.
+*/
+static void smooth_8R8G8B_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
+                                   GLuint v2, GLuint pv )
+{
+    WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+#define INTERP_RGB 1
+#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)
+#define PIXEL_TYPE GLuint
+    //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (wmesa->ScanWidth)
+#define INNER_LOOP( LEFT, RIGHT, Y )                    \
+    {                                   \
+    GLint xx;                               \
+    PIXEL_TYPE *pixel = pRow;                       \
+    for (xx=LEFT;xx<RIGHT;xx++,pixel++) {               \
+    *pixel = PACK_8R8G8B( FixedToInt(ffr), FixedToInt(ffg),     \
+                FixedToInt(ffb) );          \
+                ffr += fdrdx;  ffg += fdgdx;  ffb += fdbdx;         \
+    }                                   \
+    }
+#ifdef __MINGW32__
+       #include "tritemp.h"
+#else
+
+       #ifdef WIN32
+//             #include "..\tritemp.h"
+       #else
+               #include "tritemp.h"
+       #endif
+#endif
+}
+
+
+/*
+* XImage, smooth, NON-depth-buffered, PF_5R6G5B triangle.
+*/
+static void smooth_5R6G5B_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
+                                   GLuint v2, GLuint pv )
+{
+    WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+#define INTERP_RGB 1
+#define PIXEL_ADDRESS(X,Y) PIXELADDR2(X,Y)
+#define PIXEL_TYPE GLushort
+    //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (wmesa->ScanWidth)
+#define INNER_LOOP( LEFT, RIGHT, Y )                    \
+    {                                   \
+    GLint xx;                               \
+    PIXEL_TYPE *pixel = pRow;                       \
+    for (xx=LEFT;xx<RIGHT;xx++,pixel++) {               \
+    *pixel = PACK_5R6G5B( FixedToInt(ffr), FixedToInt(ffg),     \
+                FixedToInt(ffb) );          \
+                ffr += fdrdx;  ffg += fdgdx;  ffb += fdbdx;         \
+    }                                   \
+    }
+#ifdef __MINGW32__
+       #include "tritemp.h"
+#else
+
+       #ifdef WIN32
+//             #include "..\tritemp.h"
+       #else
+               #include "tritemp.h"
+       #endif
+#endif
+}
+
+
+
+/*
+* XImage, flat, NON-depth-buffered, PF_8A8B8G8R triangle.
+*/
+static void flat_8A8B8G8R_triangle( GLcontext *ctx, GLuint v0,
+                                   GLuint v1, GLuint v2, GLuint pv )
+{
+    WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)
+#define PIXEL_TYPE GLuint
+    //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (wmesa->ScanWidth)
+#define SETUP_CODE                  \
+    unsigned long p = PACK_8B8G8R( VB->ColorPtr->data[pv][0],    \
+    VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] );
+#define INNER_LOOP( LEFT, RIGHT, Y )            \
+    {                           \
+    GLint xx;                       \
+    PIXEL_TYPE *pixel = pRow;               \
+    for (xx=LEFT;xx<RIGHT;xx++,pixel++) {       \
+    *pixel = p;                 \
+    }                           \
+    }
+
+#ifdef __MINGW32__
+       #include "tritemp.h"
+#else
+
+       #ifdef WIN32
+//             #include "..\tritemp.h"
+       #else
+               #include "tritemp.h"
+       #endif
+#endif
+}
+
+
+/*
+* XImage, flat, NON-depth-buffered, PF_8R8G8B triangle.
+*/
+static void flat_8R8G8B_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
+                                 GLuint v2, GLuint pv )
+{
+    WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+#define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y)
+#define PIXEL_TYPE GLuint
+    //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (wmesa->ScanWidth)
+#define SETUP_CODE                  \
+    unsigned long p = PACK_8R8G8B( VB->ColorPtr->data[pv][0],    \
+    VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] );
+#define INNER_LOOP( LEFT, RIGHT, Y )            \
+    {                           \
+    GLint xx;                       \
+    PIXEL_TYPE *pixel = pRow;               \
+    for (xx=LEFT;xx<RIGHT;xx++,pixel++) {       \
+    *pixel = p;                 \
+    }                           \
+    }
+#ifdef __MINGW32__
+       #include "tritemp.h"
+#else
+
+       #ifdef WIN32
+//             #include "..\tritemp.h"
+       #else
+               #include "tritemp.h"
+       #endif
+#endif
+}
+
+
+/*
+* XImage, flat, NON-depth-buffered, PF_5R6G5B triangle.
+*/
+static void flat_5R6G5B_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
+                                 GLuint v2, GLuint pv )
+{
+    WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+#define PIXEL_ADDRESS(X,Y) PIXELADDR2(X,Y)
+#define PIXEL_TYPE GLushort
+    //#define BYTES_PER_ROW (wmesa->xm_buffer->backimage->bytes_per_line)
+#define BYTES_PER_ROW (wmesa->ScanWidth)
+#define SETUP_CODE                  \
+    unsigned long p = PACK_5R6G5B( VB->ColorPtr->data[pv][0],    \
+    VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] );
+#define INNER_LOOP( LEFT, RIGHT, Y )            \
+    {                           \
+    GLint xx;                       \
+    PIXEL_TYPE *pixel = pRow;               \
+    for (xx=LEFT;xx<RIGHT;xx++,pixel++) {       \
+    *pixel = p;                 \
+    }                           \
+    }
+#ifdef __MINGW32__
+       #include "tritemp.h"
+#else
+
+       #ifdef WIN32
+//             #include "..\tritemp.h"
+       #else
+               #include "tritemp.h"
+       #endif
+#endif
+}
+
+
+/*
+* XImage, smooth, depth-buffered, 8-bit PF_LOOKUP triangle.
+*/
+
+static void smooth_ci_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
+                                 GLuint v2, GLuint pv )
+{
+    WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+#define INTERP_Z 1
+#define INTERP_INDEX 1
+#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
+#define PIXEL_TYPE GLubyte
+#define BYTES_PER_ROW (wmesa->ScanWidth)
+#define INNER_LOOP( LEFT, RIGHT, Y )                                \
+    {                                                                   \
+    GLint i, len = RIGHT-LEFT;                                      \
+    for (i=0;i<len;i++) {                                           \
+    GLdepth z = FixedToDepth(ffz);                              \
+    if (z < zRow[i]) {                                          \
+    pRow[i] = FixedToInt(ffi);                                  \
+    zRow[i] = z;                                                \
+    }                                                               \
+    ffi += fdidx;                                                   \
+    ffz += fdzdx;                                                   \
+    }                                                               \
+    }
+#ifdef __MINGW32__
+       #include "tritemp.h"
+#else
+
+       #ifdef WIN32
+//             #include "..\tritemp.h"
+       #else
+               #include "tritemp.h"
+       #endif
+#endif
+}
+
+
+/*
+* XImage, flat, depth-buffered, 8-bit PF_LOOKUP triangle.
+*/
+
+static void flat_ci_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
+                               GLuint v2, GLuint pv )
+{
+    WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+#define INTERP_Z 1
+#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
+#define PIXEL_TYPE GLubyte
+#define BYTES_PER_ROW (wmesa->ScanWidth)
+#define SETUP_CODE                     \
+   GLuint index = VB->IndexPtr->data[pv];      \
+   (*ctx->Driver.Index)( ctx, index );
+#define INNER_LOOP( LEFT, RIGHT, Y )   \
+   {                                   \
+      GLint i, len = RIGHT-LEFT;       \
+      for (i=0;i<len;i++) {            \
+         GLdepth z = FixedToDepth(ffz);        \
+         if (z < zRow[i]) {            \
+            pRow[i] = index;           \
+            zRow[i] = z;               \
+         }                             \
+         ffz += fdzdx;                 \
+      }                                        \
+   }
+#ifdef __MINGW32__
+       #include "tritemp.h"
+#else
+
+       #ifdef WIN32
+//             #include "..\tritemp.h"
+       #else
+               #include "tritemp.h"
+       #endif
+#endif
+}
+
+
+
+/*
+* XImage, smooth, NON-depth-buffered, 8-bit PF_LOOKUP triangle.
+*/
+
+static void smooth_ci_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
+                               GLuint v2, GLuint pv )
+{
+    WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+#define INTERP_Z 1
+#define INTERP_INDEX 1
+#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
+#define PIXEL_TYPE GLubyte
+#define BYTES_PER_ROW (wmesa->ScanWidth)
+#define INNER_LOOP( LEFT, RIGHT, Y )                    \
+    {                                   \
+    GLint xx;                               \
+    PIXEL_TYPE *pixel = pRow;                       \
+    for (xx=LEFT;xx<RIGHT;xx++,pixel++) {               \
+    *pixel = FixedToInt(ffi);           \
+    ffi += fdidx;           \
+    }                                   \
+    }
+#ifdef __MINGW32__
+       #include "tritemp.h"
+#else
+
+       #ifdef WIN32
+//             #include "..\tritemp.h"
+       #else
+               #include "tritemp.h"
+       #endif
+#endif
+}
+
+
+/*
+* XImage, flat, NON-depth-buffered, 8-bit PF_LOOKUP triangle.
+*/
+static void flat_ci_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
+                             GLuint v2, GLuint pv )
+{
+    WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+#define INTERP_Z 1
+#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
+#define PIXEL_TYPE GLubyte
+#define BYTES_PER_ROW (wmesa->ScanWidth)
+#define SETUP_CODE                     \
+   GLuint index = VB->IndexPtr->data[pv];      \
+   (*ctx->Driver.Index)( ctx, index );
+#define INNER_LOOP( LEFT, RIGHT, Y )           \
+   {                                           \
+      GLint xx;                                        \
+      PIXEL_TYPE *pixel = pRow;                        \
+      for (xx=LEFT;xx<RIGHT;xx++,pixel++) {    \
+         *pixel = index;                       \
+      }                                                \
+   }
+#ifdef __MINGW32__
+       #include "tritemp.h"
+#else
+
+       #ifdef WIN32
+//             #include "..\tritemp.h"
+       #else
+               #include "tritemp.h"
+       #endif
+#endif
+}
+
+/*
+* XImage, smooth, depth-buffered, 8-bit, PF_DITHER8 triangle.
+*/
+static void smooth_DITHER8_z_triangle( GLcontext *ctx,
+                                      GLuint v0, GLuint v1, GLuint v2,
+                                      GLuint pv )
+{
+    WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+    DITHER_RGB_TO_8BIT_SETUP
+#define INTERP_Z 1
+#define INTERP_RGB 1
+#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
+#define PIXEL_TYPE GLubyte
+#define BYTES_PER_ROW (wmesa->ScanWidth)
+#define INNER_LOOP( LEFT, RIGHT, Y )                                    \
+    {                                                                       \
+    GLint i, xx = LEFT, yy = FLIP(Y), len = RIGHT-LEFT;                 \
+    for (i=0;i<len;i++,xx++) {                                          \
+    GLdepth z = FixedToDepth(ffz);                                  \
+    if (z < zRow[i]) {                                              \
+    DITHER_RGB_TO_8BIT( FixedToInt(ffr), FixedToInt(ffg),           \
+    FixedToInt(ffb), xx, yy);               \
+    pRow[i] = pixelDithered;                                        \
+    zRow[i] = z;                                                    \
+    }                                                                   \
+    ffr += fdrdx;  ffg += fdgdx;  ffb += fdbdx;                     \
+    ffz += fdzdx;                                                       \
+    }                                                                   \
+    }
+#ifdef __MINGW32__
+       #include "tritemp.h"
+#else
+
+       #ifdef WIN32
+//             #include "..\tritemp.h"
+       #else
+               #include "tritemp.h"
+       #endif
+#endif
+}
+
+/*
+* XImage, flat, depth-buffered, 8-bit PF_DITHER triangle.
+*/
+static void flat_DITHER8_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
+                                    GLuint v2, GLuint pv )
+{
+    WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+    DITHER_RGB_TO_8BIT_SETUP
+#define INTERP_Z 1
+#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
+#define PIXEL_TYPE GLubyte
+#define BYTES_PER_ROW (wmesa->ScanWidth)
+
+#define INNER_LOOP( LEFT, RIGHT, Y )                                    \
+    {                                                                       \
+    GLint i, xx = LEFT, yy = FLIP(Y), len = RIGHT-LEFT;                 \
+    for (i=0;i<len;i++,xx++) {                                          \
+    GLdepth z = FixedToDepth(ffz);                                  \
+    if (z < zRow[i]) {                                              \
+    DITHER_RGB_TO_8BIT( VB->ColorPtr->data[pv][0],                           \
+             VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2], xx, yy);               \
+             pRow[i] = pixelDithered;                                       \
+             zRow[i] = z;                                                   \
+    }                                                                   \
+    ffz += fdzdx;                                                       \
+    }                                                                   \
+    }
+#ifdef __MINGW32__
+       #include "tritemp.h"
+#else
+
+       #ifdef WIN32
+//             #include "..\tritemp.h"
+       #else
+               #include "tritemp.h"
+       #endif
+#endif
+}
+
+/*
+* XImage, smooth, NON-depth-buffered, 8-bit PF_DITHER triangle.
+*/
+static void smooth_DITHER8_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
+                                    GLuint v2, GLuint pv )
+{
+    WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+    DITHER_RGB_TO_8BIT_SETUP
+#define INTERP_RGB 1
+#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
+#define PIXEL_TYPE GLubyte
+#define BYTES_PER_ROW (wmesa->ScanWidth)
+#define INNER_LOOP( LEFT, RIGHT, Y )                                    \
+    {                                                                       \
+    GLint xx, yy = FLIP(Y);                                             \
+    PIXEL_TYPE *pixel = pRow;                                           \
+    for (xx=LEFT;xx<RIGHT;xx++,pixel++) {                               \
+    DITHER_RGB_TO_8BIT( VB->ColorPtr->data[pv][0],   VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2], xx, yy);\
+    *pixel = pixelDithered;                                         \
+    ffr += fdrdx;  ffg += fdgdx;  ffb += fdbdx;                     \
+    }                                                                   \
+    }
+#ifdef __MINGW32__
+       #include "tritemp.h"
+#else
+
+       #ifdef WIN32
+//             #include "..\tritemp.h"
+       #else
+               #include "tritemp.h"
+       #endif
+#endif
+}
+
+/*
+* XImage, flat, NON-depth-buffered, 8-bit PF_DITHER triangle.
+*/
+
+static void flat_DITHER8_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
+                                  GLuint v2, GLuint pv )
+{
+    WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+    DITHER_RGB_TO_8BIT_SETUP
+#define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y)
+#define PIXEL_TYPE GLubyte
+#define BYTES_PER_ROW (wmesa->ScanWidth)
+
+#define INNER_LOOP( LEFT, RIGHT, Y )                                    \
+    {                                                                       \
+    GLint xx, yy = FLIP(Y);                                             \
+    PIXEL_TYPE *pixel = pRow;                                           \
+    for (xx=LEFT;xx<RIGHT;xx++,pixel++) {                               \
+    DITHER_RGB_TO_8BIT( VB->ColorPtr->data[pv][0],                               \
+             VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2], xx, yy);               \
+             *pixel = pixelDithered;                                            \
+    }                                                                   \
+    }
+#ifdef __MINGW32__
+       #include "tritemp.h"
+#else
+
+       #ifdef WIN32
+//             #include "..\tritemp.h"
+       #else
+               #include "tritemp.h"
+       #endif
+#endif
+}
+
+
+
+
+static /*triangle_func*/ choose_triangle_function( GLcontext *ctx )
+{
+#if 0
+    WMesaContext wmesa = (WMesaContext) ctx->DriverCtx;
+    int depth = wmesa->cColorBits;
+
+    if (ctx->Polygon.SmoothFlag)     return NULL;
+    if (ctx->Texture._ReallyEnabled)  return NULL;
+    if (!wmesa->db_flag) return NULL;
+    /*if (wmesa->xm_buffer->buffer==XIMAGE)*/ {
+    if (   ctx->Light.ShadeModel==GL_SMOOTH
+        && ctx->_RasterMask==DEPTH_BIT
+        && ctx->Depth.Func==GL_LESS
+        && ctx->Depth.Mask==GL_TRUE
+        && ctx->Polygon.StippleFlag==GL_FALSE) {
+        switch (wmesa->pixelformat) {
+        case PF_8A8B8G8R:
+            return smooth_8A8B8G8R_z_triangle;
+        case PF_8R8G8B:
+            return smooth_8R8G8B_z_triangle;
+        case PF_5R6G5B:
+            return smooth_5R6G5B_z_triangle;
+        case PF_DITHER8:
+            return  smooth_DITHER8_z_triangle;
+        case PF_INDEX8:
+            return smooth_ci_z_triangle;
+        default:
+            return NULL;
+        }
+    }
+    if (   ctx->Light.ShadeModel==GL_FLAT
+        && ctx->_RasterMask==DEPTH_BIT
+        && ctx->Depth.Func==GL_LESS
+        && ctx->Depth.Mask==GL_TRUE
+        && ctx->Polygon.StippleFlag==GL_FALSE) {
+        switch (wmesa->pixelformat) {
+        case PF_8A8B8G8R:
+            return flat_8A8B8G8R_z_triangle;
+        case PF_8R8G8B:
+            return flat_8R8G8B_z_triangle;
+        case PF_5R6G5B:
+            return flat_5R6G5B_z_triangle;
+        case PF_DITHER8:
+            return flat_DITHER8_z_triangle;
+        case PF_INDEX8:
+            return flat_ci_z_triangle;
+        default:
+            return NULL;
+        }
+    }
+    if (   ctx->_RasterMask==0   /* no depth test */
+        && ctx->Light.ShadeModel==GL_SMOOTH
+        && ctx->Polygon.StippleFlag==GL_FALSE) {
+        switch (wmesa->pixelformat) {
+        case PF_8A8B8G8R:
+            return smooth_8A8B8G8R_triangle;
+        case PF_8R8G8B:
+            return smooth_8R8G8B_triangle;
+        case PF_5R6G5B:
+            return smooth_5R6G5B_triangle;
+        case PF_DITHER8:
+            return smooth_DITHER8_triangle;
+        case PF_INDEX8:
+            return smooth_ci_triangle;
+        default:
+            return NULL;
+        }
+    }
+
+    if (   ctx->_RasterMask==0   /* no depth test */
+        && ctx->Light.ShadeModel==GL_FLAT
+        && ctx->Polygon.StippleFlag==GL_FALSE) {
+        switch (wmesa->pixelformat) {
+        case PF_8A8B8G8R:
+            return flat_8A8B8G8R_triangle;
+        case PF_8R8G8B:
+            return flat_8R8G8B_triangle;
+        case PF_5R6G5B:
+            return flat_5R6G5B_triangle;
+        case PF_DITHER8:
+            return flat_DITHER8_triangle;
+        case PF_INDEX8:
+            return flat_ci_triangle;
+        default:
+            return NULL;
+        }
+    }
+
+    return NULL;
+    }
+#endif
+}
+
+/*
+* Define a new viewport and reallocate auxillary buffers if the size of
+* the window (color buffer) has changed.
+*/
+void WMesaViewport( GLcontext *ctx,
+                   GLint x, GLint y, GLsizei width, GLsizei height )
+{
+#if 0
+    /* Save viewport */
+    ctx->Viewport.X = x;
+    ctx->Viewport.Width = width;
+    ctx->Viewport.Y = y;
+    ctx->Viewport.Height = height;
+
+    /* compute scale and bias values */
+/* Pre-Keith 3.1 changes
+    ctx->Viewport.Map.m[Sx] = (GLfloat) width / 2.0F;
+    ctx->Viewport.Map.m[Tx] = ctx->Viewport.Sx + x;
+    ctx->Viewport.Map.m[Sy] = (GLfloat) height / 2.0F;
+    ctx->Viewport.Map.m[Ty] = ctx->Viewport.Sy + y;
+*/
+       ctx->Viewport.WindowMap.m[MAT_SX] = (GLfloat) width / 2.0F;
+       ctx->Viewport.WindowMap.m[MAT_TX] = ctx->Viewport.WindowMap.m[MAT_SX] + x;
+       ctx->Viewport.WindowMap.m[MAT_SY] = (GLfloat) height / 2.0F;
+       ctx->Viewport.WindowMap.m[MAT_TY] = ctx->Viewport.WindowMap.m[MAT_SY] + y;
+#endif
+}
index 284a9cb..3b78249 100644 (file)
-# Makefile for Win32\r
-#\r
-#  NOTE: the install target may overwrite important files in the system dir\r
-# Sept 12, 2001\r
-# Windows driver not working.  OSMesa driver works.\r
-#\r
-\r
-!include <win32.mak>\r
-\r
-TOP = ..\r
-SUBDIRS = osmesa.dir\r
-\r
-CORE_SRCS = \\r
-       tnl\t_array_api.c \\r
-       tnl\t_array_import.c \\r
-       tnl\t_context.c \\r
-       tnl\t_eval_api.c \\r
-       tnl\t_imm_alloc.c \\r
-       tnl\t_imm_api.c \\r
-       tnl\t_imm_debug.c \\r
-       tnl\t_imm_dlist.c \\r
-       tnl\t_imm_elt.c \\r
-       tnl\t_imm_eval.c \\r
-       tnl\t_imm_exec.c \\r
-       tnl\t_imm_fixup.c \\r
-       tnl\t_pipeline.c \\r
-       tnl\t_vb_fog.c \\r
-       tnl\t_vb_light.c \\r
-       tnl\t_vb_normals.c \\r
-       tnl\t_vb_points.c \\r
-       tnl\t_vb_render.c \\r
-       tnl\t_vb_texgen.c \\r
-       tnl\t_vb_texmat.c \\r
-       tnl\t_vb_vertex.c \\r
-       swrast_setup\ss_context.c \\r
-       swrast_setup\ss_triangle.c \\r
-       swrast_setup\ss_vb.c \\r
-       api_loopback.c \\r
-       api_noop.c \\r
-       api_validate.c \\r
-       accum.c \\r
-       attrib.c \\r
-       blend.c \\r
-       buffers.c \\r
-       clip.c \\r
-       colortab.c \\r
-       config.c \\r
-       context.c \\r
-       convolve.c \\r
-       debug.c \\r
-       depth.c \\r
-       dispatch.c \\r
-       dlist.c \\r
-       drawpix.c \\r
-       enable.c \\r
-       enums.c \\r
-       eval.c \\r
-       extensions.c \\r
-       feedback.c \\r
-       fog.c \\r
-       get.c \\r
-       glapi.c \\r
-       glthread.c \\r
-       hash.c \\r
-       highpc.c \\r
-       hint.c \\r
-       histogram.c \\r
-       image.c \\r
-       imports.c \\r
-       light.c \\r
-       lines.c \\r
-       lowpc.c \\r
-       matrix.c \\r
-       mem.c \\r
-       mmath.c \\r
-       pixel.c \\r
-       points.c \\r
-       polygon.c \\r
-       rastpos.c \\r
-       state.c \\r
-       stencil.c \\r
-       teximage.c \\r
-       texformat.c \\r
-       texobj.c \\r
-       texstate.c \\r
-       texstore.c \\r
-       texutil.c \\r
-       varray.c \\r
-       vtxfmt.c \\r
-#      X86\x86.c \\r
-#      X86\common_x86.c \\r
-#      X86\3dnow.c \\r
-#      X86\sse.c \\r
-       math\m_debug_norm.c \\r
-       math\m_debug_vertex.c \\r
-       math\m_debug_xform.c \\r
-       math\m_eval.c \\r
-       math\m_matrix.c \\r
-       math\m_translate.c \\r
-       math\m_vector.c \\r
-       math\m_vertices.c \\r
-       math\m_xform.c \\r
-       array_cache\ac_context.c \\r
-       array_cache\ac_import.c \\r
-       swrast\s_aaline.c \\r
-       swrast\s_aatriangle.c \\r
-       swrast\s_accum.c \\r
-       swrast\s_alpha.c \\r
-       swrast\s_alphabuf.c \\r
-       swrast\s_bitmap.c \\r
-       swrast\s_blend.c \\r
-       swrast\s_buffers.c \\r
-       swrast\s_copypix.c \\r
-       swrast\s_context.c \\r
-       swrast\s_depth.c \\r
-       swrast\s_drawpix.c \\r
-       swrast\s_feedback.c \\r
-       swrast\s_fog.c \\r
-       swrast\s_histogram.c \\r
-       swrast\s_imaging.c \\r
-       swrast\s_lines.c \\r
-       swrast\s_logic.c \\r
-       swrast\s_masking.c \\r
-       swrast\s_pb.c \\r
-       swrast\s_pixeltex.c \\r
-       swrast\s_points.c \\r
-       swrast\s_readpix.c \\r
-       swrast\s_scissor.c \\r
-       swrast\s_span.c \\r
-       swrast\s_stencil.c \\r
-       swrast\s_texstore.c \\r
-       swrast\s_texture.c \\r
-       swrast\s_triangle.c \\r
-       swrast\s_zoom.c\r
-\r
-DRIVER_SRCS = \\r
-       Trace\tr_context.c \\r
-       Trace\tr_control.c \\r
-       Trace\tr_error.c \\r
-       Trace\tr_support.c \\r
-       Trace\tr_wrapper.c \\r
-       Trace\tr_write.c \\r
-       Windows\wgl.c \\r
-       Windows\wmesa.c\r
-\r
-ASM_SRCS =\r
-\r
-SRCS   = $(CORE_SRCS) $(DRIVER_SRCS)\r
-\r
-all    : mesadll $(SUBDIRS)\r
-\r
-!include "$(TOP)/mesawin32.mak"\r
-\r
-mesadll        : $(MESADLL)\r
-\r
-CFLAGS = $(cvarsdll) $(CFLAGS) -D_OPENGL32_ -DBUILD_GL32 -DNO_PARALLEL -DNO_STEREO\r
-LFLAGS = $(dlllflags) $(LFLAGS)\r
-\r
-OBJS   = $(ASM_SRCS:.S=.obj) $(CORE_SRCS:.c=.obj) $(DRIVER_SRCS:.c=.obj)\r
-LIBS   = $(GLU) winmm.lib $(guilibsdll)\r
-\r
-$(MESADLL)     : $(OBJS) mesa.def\r
-       $(link) $(LFLAGS) -out:$(MESADLL) -def:mesa.def $(OBJS) $(LIBS)\r
-       @echo "copying Mesa dynamic link library to lib directory..."\r
-       -copy $(MESADLL) ..\lib\r
-       @echo "copying Mesa import library to lib directory..."\r
-       -copy $(MESALIB) ..\lib\r
-\r
-$(SUBDIRS)     :\r
-       @echo.\r
-       @echo Making in $* directory\r
-       @cd $*\r
-       @nmake -f Makefile.win -nologo\r
-       @cd ..\r
-\r
-install        : $(MESADLL)\r
-       @echo "copying Mesa dynamic link library to system directory..."\r
-       -copy $(MESADLL) $(DLLINSTALL)\r
-       @echo "copying Mesa header files to include directory..."\r
-       -copy ..\..\include\GL\gl.h $(INCLUDEINSTALL)\r
-       -copy ..\..\include\GL\glext.h $(INCLUDEINSTALL)\r
-       @echo "copying Mesa import library to library directory..."\r
-       -copy $(MESALIB) $(LIBINSTALL)\r
-\r
-clean  ::\r
-       @del /f tnl\*.obj\r
-       @del /f swrast_setup\*.obj\r
-       @del /f math\*.obj\r
-       @del /f array_cache\*.obj\r
-       @del /f swrast\*.obj\r
-       @del /f Trace\*.obj\r
-       @del /f osmesa\*.obj\r
-       @del /f Windows\*.obj\r
-\r
-# override default inference rule with one that writes the object to\r
-# the correct subdir\r
-.c.obj :\r
-       $(cc) $(CFLAGS) -I. $< /Fo$*.obj\r
+# Makefile for Win32
+#
+#  NOTE: the install target may overwrite important files in the system dir
+# Sept 12, 2001
+# Windows driver not working.  OSMesa driver works.
+#
+
+!include <win32.mak>
+
+TOP = ..
+SUBDIRS = osmesa.dir
+
+CORE_SRCS = \
+       tnl\t_array_api.c \
+       tnl\t_array_import.c \
+       tnl\t_context.c \
+       tnl\t_eval_api.c \
+       tnl\t_imm_alloc.c \
+       tnl\t_imm_api.c \
+       tnl\t_imm_debug.c \
+       tnl\t_imm_dlist.c \
+       tnl\t_imm_elt.c \
+       tnl\t_imm_eval.c \
+       tnl\t_imm_exec.c \
+       tnl\t_imm_fixup.c \
+       tnl\t_pipeline.c \
+       tnl\t_vb_fog.c \
+       tnl\t_vb_light.c \
+       tnl\t_vb_normals.c \
+       tnl\t_vb_points.c \
+       tnl\t_vb_render.c \
+       tnl\t_vb_texgen.c \
+       tnl\t_vb_texmat.c \
+       tnl\t_vb_vertex.c \
+       swrast_setup\ss_context.c \
+       swrast_setup\ss_triangle.c \
+       swrast_setup\ss_vb.c \
+       api_loopback.c \
+       api_noop.c \
+       api_validate.c \
+       accum.c \
+       attrib.c \
+       blend.c \
+       buffers.c \
+       clip.c \
+       colortab.c \
+       config.c \
+       context.c \
+       convolve.c \
+       debug.c \
+       depth.c \
+       dispatch.c \
+       dlist.c \
+       drawpix.c \
+       enable.c \
+       enums.c \
+       eval.c \
+       extensions.c \
+       feedback.c \
+       fog.c \
+       get.c \
+       glapi.c \
+       glthread.c \
+       hash.c \
+       highpc.c \
+       hint.c \
+       histogram.c \
+       image.c \
+       imports.c \
+       light.c \
+       lines.c \
+       lowpc.c \
+       matrix.c \
+       mem.c \
+       mmath.c \
+       pixel.c \
+       points.c \
+       polygon.c \
+       rastpos.c \
+       state.c \
+       stencil.c \
+       teximage.c \
+       texformat.c \
+       texobj.c \
+       texstate.c \
+       texstore.c \
+       texutil.c \
+       varray.c \
+       vtxfmt.c \
+#      X86\x86.c \
+#      X86\common_x86.c \
+#      X86\3dnow.c \
+#      X86\sse.c \
+       math\m_debug_norm.c \
+       math\m_debug_vertex.c \
+       math\m_debug_xform.c \
+       math\m_eval.c \
+       math\m_matrix.c \
+       math\m_translate.c \
+       math\m_vector.c \
+       math\m_vertices.c \
+       math\m_xform.c \
+       array_cache\ac_context.c \
+       array_cache\ac_import.c \
+       swrast\s_aaline.c \
+       swrast\s_aatriangle.c \
+       swrast\s_accum.c \
+       swrast\s_alpha.c \
+       swrast\s_alphabuf.c \
+       swrast\s_bitmap.c \
+       swrast\s_blend.c \
+       swrast\s_buffers.c \
+       swrast\s_copypix.c \
+       swrast\s_context.c \
+       swrast\s_depth.c \
+       swrast\s_drawpix.c \
+       swrast\s_feedback.c \
+       swrast\s_fog.c \
+       swrast\s_histogram.c \
+       swrast\s_imaging.c \
+       swrast\s_lines.c \
+       swrast\s_logic.c \
+       swrast\s_masking.c \
+       swrast\s_pb.c \
+       swrast\s_pixeltex.c \
+       swrast\s_points.c \
+       swrast\s_readpix.c \
+       swrast\s_scissor.c \
+       swrast\s_span.c \
+       swrast\s_stencil.c \
+       swrast\s_texstore.c \
+       swrast\s_texture.c \
+       swrast\s_triangle.c \
+       swrast\s_zoom.c
+
+DRIVER_SRCS = \
+       Trace\tr_context.c \
+       Trace\tr_control.c \
+       Trace\tr_error.c \
+       Trace\tr_support.c \
+       Trace\tr_wrapper.c \
+       Trace\tr_write.c \
+       Windows\wgl.c \
+       Windows\wmesa.c
+
+ASM_SRCS =
+
+SRCS   = $(CORE_SRCS) $(DRIVER_SRCS)
+
+all    : mesadll $(SUBDIRS)
+
+!include "$(TOP)/mesawin32.mak"
+
+mesadll        : $(MESADLL)
+
+CFLAGS = $(cvarsdll) $(CFLAGS) -D_OPENGL32_ -DBUILD_GL32 -DNO_PARALLEL -DNO_STEREO
+LFLAGS = $(dlllflags) $(LFLAGS)
+
+OBJS   = $(ASM_SRCS:.S=.obj) $(CORE_SRCS:.c=.obj) $(DRIVER_SRCS:.c=.obj)
+LIBS   = $(GLU) winmm.lib $(guilibsdll)
+
+$(MESADLL)     : $(OBJS) mesa.def
+       $(link) $(LFLAGS) -out:$(MESADLL) -def:mesa.def $(OBJS) $(LIBS)
+       @echo "copying Mesa dynamic link library to lib directory..."
+       -copy $(MESADLL) ..\lib
+       @echo "copying Mesa import library to lib directory..."
+       -copy $(MESALIB) ..\lib
+
+$(SUBDIRS)     :
+       @echo.
+       @echo Making in $* directory
+       @cd $*
+       @nmake -f Makefile.win -nologo
+       @cd ..
+
+install        : $(MESADLL)
+       @echo "copying Mesa dynamic link library to system directory..."
+       -copy $(MESADLL) $(DLLINSTALL)
+       @echo "copying Mesa header files to include directory..."
+       -copy ..\..\include\GL\gl.h $(INCLUDEINSTALL)
+       -copy ..\..\include\GL\glext.h $(INCLUDEINSTALL)
+       @echo "copying Mesa import library to library directory..."
+       -copy $(MESALIB) $(LIBINSTALL)
+
+clean  ::
+       @del /f tnl\*.obj
+       @del /f swrast_setup\*.obj
+       @del /f math\*.obj
+       @del /f array_cache\*.obj
+       @del /f swrast\*.obj
+       @del /f Trace\*.obj
+       @del /f osmesa\*.obj
+       @del /f Windows\*.obj
+
+# override default inference rule with one that writes the object to
+# the correct subdir
+.c.obj :
+       $(cc) $(CFLAGS) -I. $< /Fo$*.obj
index 0c38421..6a5e420 100644 (file)
-DESCRIPTION 'Mesa (OpenGL work-alike) for Win32'\r
-VERSION 3.5\r
-\r
-EXPORTS\r
-       glAccum\r
-       glAlphaFunc\r
-       glAreTexturesResident\r
-       glAreTexturesResidentEXT\r
-       glArrayElement\r
-       glArrayElementEXT\r
-       glBegin\r
-       glBindTexture\r
-       glBindTextureEXT\r
-       glBitmap\r
-       glBlendColorEXT\r
-       glBlendEquationEXT\r
-       glBlendFunc\r
-       glCallList\r
-       glCallLists\r
-       glClear\r
-       glClearAccum\r
-       glClearColor\r
-       glClearDepth\r
-       glClearIndex\r
-       glClearStencil\r
-       glClipPlane\r
-       glColor3b\r
-       glColor3bv\r
-       glColor3d\r
-       glColor3dv\r
-       glColor3f\r
-       glColor3fv\r
-       glColor3i\r
-       glColor3iv\r
-       glColor3s\r
-       glColor3sv\r
-       glColor3ub\r
-       glColor3ubv\r
-       glColor3ui\r
-       glColor3uiv\r
-       glColor3us\r
-       glColor3usv\r
-       glColor4b\r
-       glColor4bv\r
-       glColor4d\r
-       glColor4dv\r
-       glColor4f\r
-       glColor4fv\r
-       glColor4i\r
-       glColor4iv\r
-       glColor4s\r
-       glColor4sv\r
-       glColor4ub\r
-       glColor4ubv\r
-       glColor4ui\r
-       glColor4uiv\r
-       glColor4us\r
-       glColor4usv\r
-       glColorMask\r
-       glColorMaterial\r
-       glColorPointer\r
-       glColorPointerEXT\r
-       glColorSubTableEXT\r
-       glColorTableEXT\r
-       glCopyPixels\r
-       glCopyTexImage1D\r
-       glCopyTexImage2D\r
-       glCopyTexSubImage1D\r
-       glCopyTexSubImage2D\r
-       glCopyTexSubImage3DEXT\r
-       glCullFace\r
-       glDeleteLists\r
-       glDeleteTextures\r
-       glDeleteTexturesEXT\r
-       glDepthFunc\r
-       glDepthMask\r
-       glDepthRange\r
-       glDisable\r
-       glDisableClientState\r
-       glDrawArrays\r
-       glDrawArraysEXT\r
-       glDrawBuffer\r
-       glDrawElements\r
-       glDrawPixels\r
-       glEdgeFlag\r
-       glEdgeFlagPointer\r
-       glEdgeFlagPointerEXT\r
-       glEdgeFlagv\r
-       glEnable\r
-       glEnableClientState\r
-       glEnd\r
-       glEndList\r
-       glEvalCoord1d\r
-       glEvalCoord1dv\r
-       glEvalCoord1f\r
-       glEvalCoord1fv\r
-       glEvalCoord2d\r
-       glEvalCoord2dv\r
-       glEvalCoord2f\r
-       glEvalCoord2fv\r
-       glEvalMesh1\r
-       glEvalMesh2\r
-       glEvalPoint1\r
-       glEvalPoint2\r
-       glFeedbackBuffer\r
-       glFinish\r
-       glFlush\r
-       glFogf\r
-       glFogfv\r
-       glFogi\r
-       glFogiv\r
-       glFrontFace\r
-       glFrustum\r
-       glGenLists\r
-       glGenTextures\r
-       glGenTexturesEXT\r
-       glGetBooleanv\r
-       glGetClipPlane\r
-       glGetColorTableEXT\r
-       glGetColorTableParameterfvEXT\r
-       glGetColorTableParameterivEXT\r
-       glGetDoublev\r
-       glGetError\r
-       glGetFloatv\r
-       glGetIntegerv\r
-       glGetLightfv\r
-       glGetLightiv\r
-       glGetMapdv\r
-       glGetMapfv\r
-       glGetMapiv\r
-       glGetMaterialfv\r
-       glGetMaterialiv\r
-       glGetPixelMapfv\r
-       glGetPixelMapuiv\r
-       glGetPixelMapusv\r
-       glGetPointerv\r
-       glGetPointervEXT\r
-       glGetPolygonStipple\r
-       glGetString\r
-       glGetTexEnvfv\r
-       glGetTexEnviv\r
-       glGetTexGendv\r
-       glGetTexGenfv\r
-       glGetTexGeniv\r
-       glGetTexImage\r
-       glGetTexLevelParameterfv\r
-       glGetTexLevelParameteriv\r
-       glGetTexParameterfv\r
-       glGetTexParameteriv\r
-       glHint\r
-       glIndexd\r
-       glIndexdv\r
-       glIndexf\r
-       glIndexfv\r
-       glIndexi\r
-       glIndexiv\r
-       glIndexMask\r
-       glIndexPointer\r
-       glIndexPointerEXT\r
-       glIndexs\r
-       glIndexsv\r
-       glIndexub\r
-       glIndexubv\r
-       glInitNames\r
-       glInterleavedArrays\r
-       glIsEnabled\r
-       glIsList\r
-       glIsTexture\r
-       glIsTextureEXT\r
-       glLightf\r
-       glLightfv\r
-       glLighti\r
-       glLightiv\r
-       glLightModelf\r
-       glLightModelfv\r
-       glLightModeli\r
-       glLightModeliv\r
-       glLineStipple\r
-       glLineWidth\r
-       glListBase\r
-       glLoadIdentity\r
-       glLoadMatrixd\r
-       glLoadMatrixf\r
-       glLoadName\r
-       glLogicOp\r
-       glMap1d\r
-       glMap1f\r
-       glMap2d\r
-       glMap2f\r
-       glMapGrid1d\r
-       glMapGrid1f\r
-       glMapGrid2d\r
-       glMapGrid2f\r
-       glMaterialf\r
-       glMaterialfv\r
-       glMateriali\r
-       glMaterialiv\r
-       glMatrixMode\r
-       glMultMatrixd\r
-       glMultMatrixf\r
-       glNewList\r
-       glNormal3b\r
-       glNormal3bv\r
-       glNormal3d\r
-       glNormal3dv\r
-       glNormal3f\r
-       glNormal3fv\r
-       glNormal3i\r
-       glNormal3iv\r
-       glNormal3s\r
-       glNormal3sv\r
-       glNormalPointer\r
-       glNormalPointerEXT\r
-       glOrtho\r
-       glPassThrough\r
-       glPixelMapfv\r
-       glPixelMapuiv\r
-       glPixelMapusv\r
-       glPixelStoref\r
-       glPixelStorei\r
-       glPixelTransferf\r
-       glPixelTransferi\r
-       glPixelZoom\r
-       glPointParameterfEXT\r
-       glPointParameterfvEXT\r
-       glPointSize\r
-       glPolygonMode\r
-       glPolygonOffset\r
-       glPolygonOffsetEXT\r
-       glPolygonStipple\r
-       glPopAttrib\r
-       glPopClientAttrib\r
-       glPopMatrix\r
-       glPopName\r
-       glPrioritizeTextures\r
-       glPrioritizeTexturesEXT\r
-       glPushAttrib\r
-       glPushClientAttrib\r
-       glPushMatrix\r
-       glPushName\r
-       glRasterPos2d\r
-       glRasterPos2dv\r
-       glRasterPos2f\r
-       glRasterPos2fv\r
-       glRasterPos2i\r
-       glRasterPos2iv\r
-       glRasterPos2s\r
-       glRasterPos2sv\r
-       glRasterPos3d\r
-       glRasterPos3dv\r
-       glRasterPos3f\r
-       glRasterPos3fv\r
-       glRasterPos3i\r
-       glRasterPos3iv\r
-       glRasterPos3s\r
-       glRasterPos3sv\r
-       glRasterPos4d\r
-       glRasterPos4dv\r
-       glRasterPos4f\r
-       glRasterPos4fv\r
-       glRasterPos4i\r
-       glRasterPos4iv\r
-       glRasterPos4s\r
-       glRasterPos4sv\r
-       glReadBuffer\r
-       glReadPixels\r
-       glRectd\r
-       glRectdv\r
-       glRectf\r
-       glRectfv\r
-       glRecti\r
-       glRectiv\r
-       glRects\r
-       glRectsv\r
-       glRenderMode\r
-       glResizeBuffersMESA\r
-       glRotated\r
-       glRotatef\r
-       glScaled\r
-       glScalef\r
-       glScissor\r
-       glSelectBuffer\r
-       glShadeModel\r
-       glStencilFunc\r
-       glStencilMask\r
-       glStencilOp\r
-       glTexCoord1d\r
-       glTexCoord1dv\r
-       glTexCoord1f\r
-       glTexCoord1fv\r
-       glTexCoord1i\r
-       glTexCoord1iv\r
-       glTexCoord1s\r
-       glTexCoord1sv\r
-       glTexCoord2d\r
-       glTexCoord2dv\r
-       glTexCoord2f\r
-       glTexCoord2fv\r
-       glTexCoord2i\r
-       glTexCoord2iv\r
-       glTexCoord2s\r
-       glTexCoord2sv\r
-       glTexCoord3d\r
-       glTexCoord3dv\r
-       glTexCoord3f\r
-       glTexCoord3fv\r
-       glTexCoord3i\r
-       glTexCoord3iv\r
-       glTexCoord3s\r
-       glTexCoord3sv\r
-       glTexCoord4d\r
-       glTexCoord4dv\r
-       glTexCoord4f\r
-       glTexCoord4fv\r
-       glTexCoord4i\r
-       glTexCoord4iv\r
-       glTexCoord4s\r
-       glTexCoord4sv\r
-       glTexCoordPointer\r
-       glTexCoordPointerEXT\r
-       glTexEnvf\r
-       glTexEnvfv\r
-       glTexEnvi\r
-       glTexEnviv\r
-       glTexGend\r
-       glTexGendv\r
-       glTexGenf\r
-       glTexGenfv\r
-       glTexGeni\r
-       glTexGeniv\r
-       glTexImage1D\r
-       glTexImage2D\r
-       glTexImage3DEXT\r
-       glTexParameterf\r
-       glTexParameterfv\r
-       glTexParameteri\r
-       glTexParameteriv\r
-       glTexSubImage1D\r
-       glTexSubImage2D\r
-       glTexSubImage3DEXT\r
-       glTranslated\r
-       glTranslatef\r
-       glVertex2d\r
-       glVertex2dv\r
-       glVertex2f\r
-       glVertex2fv\r
-       glVertex2i\r
-       glVertex2iv\r
-       glVertex2s\r
-       glVertex2sv\r
-       glVertex3d\r
-       glVertex3dv\r
-       glVertex3f\r
-       glVertex3fv\r
-       glVertex3i\r
-       glVertex3iv\r
-       glVertex3s\r
-       glVertex3sv\r
-       glVertex4d\r
-       glVertex4dv\r
-       glVertex4f\r
-       glVertex4fv\r
-       glVertex4i\r
-       glVertex4iv\r
-       glVertex4s\r
-       glVertex4sv\r
-       glVertexPointer\r
-       glVertexPointerEXT\r
-       glViewport\r
-       glWindowPos2dMESA\r
-       glWindowPos2dvMESA\r
-       glWindowPos2fMESA\r
-       glWindowPos2fvMESA\r
-       glWindowPos2iMESA\r
-       glWindowPos2ivMESA\r
-       glWindowPos2sMESA\r
-       glWindowPos2svMESA\r
-       glWindowPos3dMESA\r
-       glWindowPos3dvMESA\r
-       glWindowPos3fMESA\r
-       glWindowPos3fvMESA\r
-       glWindowPos3iMESA\r
-       glWindowPos3ivMESA\r
-       glWindowPos3sMESA\r
-       glWindowPos3svMESA\r
-       glWindowPos4dMESA\r
-       glWindowPos4dvMESA\r
-       glWindowPos4fMESA\r
-       glWindowPos4fvMESA\r
-       glWindowPos4iMESA\r
-       glWindowPos4ivMESA\r
-       glWindowPos4sMESA\r
-       glWindowPos4svMESA\r
-       _swsetup_Wakeup\r
-       _swsetup_CreateContext\r
-       _tnl_CreateContext\r
-       _ac_CreateContext\r
-       _swrast_CreateContext\r
-       _mesa_free_context_data\r
-       _mesa_create_framebuffer\r
-       _mesa_enable_1_3_extensions\r
-       _mesa_enable_sw_extensions\r
-       _mesa_destroy_visual\r
-       _mesa_initialize_context\r
-       _mesa_create_visual\r
-       _mesa_destroy_framebuffer\r
-       _swrast_DestroyContext\r
-       _ac_DestroyContext\r
-       _tnl_DestroyContext\r
-       _swsetup_DestroyContext\r
-       _mesa_Viewport\r
-       _mesa_make_current\r
-       _mesa_get_current_context\r
-       _mesa_error\r
-       _swrast_choose_triangle\r
-       _mesa_zbuffer_address\r
-       _swrast_choose_line\r
-       _tnl_InvalidateState\r
-       _ac_InvalidateState\r
-       _swsetup_InvalidateState\r
-       _swrast_InvalidateState\r
-       _tnl_run_pipeline\r
-       _swrast_CopyConvolutionFilter2D\r
-       _swrast_CopyConvolutionFilter1D\r
-       _swrast_CopyColorSubTable\r
-       _swrast_CopyColorTable\r
-       _swrast_copy_texsubimage3d\r
-       _swrast_copy_texsubimage2d\r
-       _swrast_copy_texsubimage1d\r
-       _swrast_copy_teximage2d\r
-       _swrast_copy_teximage1d\r
-       _mesa_test_proxy_teximage\r
-       _mesa_store_texsubimage3d\r
-       _mesa_store_texsubimage2d\r
-       _mesa_store_texsubimage1d\r
-       _mesa_store_teximage3d\r
-       _mesa_store_teximage2d\r
-       _mesa_store_teximage1d\r
-       _mesa_choose_tex_format\r
-       _mesa_base_compressed_texformat\r
-       _mesa_compressed_texture_size\r
-       _mesa_get_compressed_teximage\r
-       _swrast_ReadPixels\r
-       _swrast_DrawPixels\r
-       _swrast_CopyPixels\r
-       _swrast_Bitmap\r
-       _swrast_Accum\r
-       _swrast_alloc_buffers\r
-       _swrast_GetDeviceDriverReference\r
-       _swrast_Clear\r
-       wglCopyContext\r
-       wglCreateContext\r
-       wglDeleteContext\r
-       wglCreateLayerContext\r
-       wglGetCurrentContext\r
-       wglGetCurrentDC\r
-       wglMakeCurrent\r
-       wglShareLists\r
-       wglUseFontBitmapsA\r
-       wglUseFontBitmapsW\r
-       wglUseFontOutlinesA\r
-       wglUseFontOutlinesW\r
-       wglDescribeLayerPlane\r
-       wglSetLayerPaletteEntries\r
-       wglGetLayerPaletteEntries\r
-       wglRealizeLayerPalette\r
-       wglSwapLayerBuffers\r
-       wglChoosePixelFormat\r
-       wglDescribePixelFormat\r
-       wglGetProcAddress\r
-       wglGetPixelFormat\r
-       wglSetPixelFormat\r
-       wglSwapBuffers\r
+DESCRIPTION 'Mesa (OpenGL work-alike) for Win32'
+VERSION 3.5
+
+EXPORTS
+       glAccum
+       glAlphaFunc
+       glAreTexturesResident
+       glAreTexturesResidentEXT
+       glArrayElement
+       glArrayElementEXT
+       glBegin
+       glBindTexture
+       glBindTextureEXT
+       glBitmap
+       glBlendColorEXT
+       glBlendEquationEXT
+       glBlendFunc
+       glCallList
+       glCallLists
+       glClear
+       glClearAccum
+       glClearColor
+       glClearDepth
+       glClearIndex
+       glClearStencil
+       glClipPlane
+       glColor3b
+       glColor3bv
+       glColor3d
+       glColor3dv
+       glColor3f
+       glColor3fv
+       glColor3i
+       glColor3iv
+       glColor3s
+       glColor3sv
+       glColor3ub
+       glColor3ubv
+       glColor3ui
+       glColor3uiv
+       glColor3us
+       glColor3usv
+       glColor4b
+       glColor4bv
+       glColor4d
+       glColor4dv
+       glColor4f
+       glColor4fv
+       glColor4i
+       glColor4iv
+       glColor4s
+       glColor4sv
+       glColor4ub
+       glColor4ubv
+       glColor4ui
+       glColor4uiv
+       glColor4us
+       glColor4usv
+       glColorMask
+       glColorMaterial
+       glColorPointer
+       glColorPointerEXT
+       glColorSubTableEXT
+       glColorTableEXT
+       glCopyPixels
+       glCopyTexImage1D
+       glCopyTexImage2D
+       glCopyTexSubImage1D
+       glCopyTexSubImage2D
+       glCopyTexSubImage3DEXT
+       glCullFace
+       glDeleteLists
+       glDeleteTextures
+       glDeleteTexturesEXT
+       glDepthFunc
+       glDepthMask
+       glDepthRange
+       glDisable
+       glDisableClientState
+       glDrawArrays
+       glDrawArraysEXT
+       glDrawBuffer
+       glDrawElements
+       glDrawPixels
+       glEdgeFlag
+       glEdgeFlagPointer
+       glEdgeFlagPointerEXT
+       glEdgeFlagv
+       glEnable
+       glEnableClientState
+       glEnd
+       glEndList
+       glEvalCoord1d
+       glEvalCoord1dv
+       glEvalCoord1f
+       glEvalCoord1fv
+       glEvalCoord2d
+       glEvalCoord2dv
+       glEvalCoord2f
+       glEvalCoord2fv
+       glEvalMesh1
+       glEvalMesh2
+       glEvalPoint1
+       glEvalPoint2
+       glFeedbackBuffer
+       glFinish
+       glFlush
+       glFogf
+       glFogfv
+       glFogi
+       glFogiv
+       glFrontFace
+       glFrustum
+       glGenLists
+       glGenTextures
+       glGenTexturesEXT
+       glGetBooleanv
+       glGetClipPlane
+       glGetColorTableEXT
+       glGetColorTableParameterfvEXT
+       glGetColorTableParameterivEXT
+       glGetDoublev
+       glGetError
+       glGetFloatv
+       glGetIntegerv
+       glGetLightfv
+       glGetLightiv
+       glGetMapdv
+       glGetMapfv
+       glGetMapiv
+       glGetMaterialfv
+       glGetMaterialiv
+       glGetPixelMapfv
+       glGetPixelMapuiv
+       glGetPixelMapusv
+       glGetPointerv
+       glGetPointervEXT
+       glGetPolygonStipple
+       glGetString
+       glGetTexEnvfv
+       glGetTexEnviv
+       glGetTexGendv
+       glGetTexGenfv
+       glGetTexGeniv
+       glGetTexImage
+       glGetTexLevelParameterfv
+       glGetTexLevelParameteriv
+       glGetTexParameterfv
+       glGetTexParameteriv
+       glHint
+       glIndexd
+       glIndexdv
+       glIndexf
+       glIndexfv
+       glIndexi
+       glIndexiv
+       glIndexMask
+       glIndexPointer
+       glIndexPointerEXT
+       glIndexs
+       glIndexsv
+       glIndexub
+       glIndexubv
+       glInitNames
+       glInterleavedArrays
+       glIsEnabled
+       glIsList
+       glIsTexture
+       glIsTextureEXT
+       glLightf
+       glLightfv
+       glLighti
+       glLightiv
+       glLightModelf
+       glLightModelfv
+       glLightModeli
+       glLightModeliv
+       glLineStipple
+       glLineWidth
+       glListBase
+       glLoadIdentity
+       glLoadMatrixd
+       glLoadMatrixf
+       glLoadName
+       glLogicOp
+       glMap1d
+       glMap1f
+       glMap2d
+       glMap2f
+       glMapGrid1d
+       glMapGrid1f
+       glMapGrid2d
+       glMapGrid2f
+       glMaterialf
+       glMaterialfv
+       glMateriali
+       glMaterialiv
+       glMatrixMode
+       glMultMatrixd
+       glMultMatrixf
+       glNewList
+       glNormal3b
+       glNormal3bv
+       glNormal3d
+       glNormal3dv
+       glNormal3f
+       glNormal3fv
+       glNormal3i
+       glNormal3iv
+       glNormal3s
+       glNormal3sv
+       glNormalPointer
+       glNormalPointerEXT
+       glOrtho
+       glPassThrough
+       glPixelMapfv
+       glPixelMapuiv
+       glPixelMapusv
+       glPixelStoref
+       glPixelStorei
+       glPixelTransferf
+       glPixelTransferi
+       glPixelZoom
+       glPointParameterfEXT
+       glPointParameterfvEXT
+       glPointSize
+       glPolygonMode
+       glPolygonOffset
+       glPolygonOffsetEXT
+       glPolygonStipple
+       glPopAttrib
+       glPopClientAttrib
+       glPopMatrix
+       glPopName
+       glPrioritizeTextures
+       glPrioritizeTexturesEXT
+       glPushAttrib
+       glPushClientAttrib
+       glPushMatrix
+       glPushName
+       glRasterPos2d
+       glRasterPos2dv
+       glRasterPos2f
+       glRasterPos2fv
+       glRasterPos2i
+       glRasterPos2iv
+       glRasterPos2s
+       glRasterPos2sv
+       glRasterPos3d
+       glRasterPos3dv
+       glRasterPos3f
+       glRasterPos3fv
+       glRasterPos3i
+       glRasterPos3iv
+       glRasterPos3s
+       glRasterPos3sv
+       glRasterPos4d
+       glRasterPos4dv
+       glRasterPos4f
+       glRasterPos4fv
+       glRasterPos4i
+       glRasterPos4iv
+       glRasterPos4s
+       glRasterPos4sv
+       glReadBuffer
+       glReadPixels
+       glRectd
+       glRectdv
+       glRectf
+       glRectfv
+       glRecti
+       glRectiv
+       glRects
+       glRectsv
+       glRenderMode
+       glResizeBuffersMESA
+       glRotated
+       glRotatef
+       glScaled
+       glScalef
+       glScissor
+       glSelectBuffer
+       glShadeModel
+       glStencilFunc
+       glStencilMask
+       glStencilOp
+       glTexCoord1d
+       glTexCoord1dv
+       glTexCoord1f
+       glTexCoord1fv
+       glTexCoord1i
+       glTexCoord1iv
+       glTexCoord1s
+       glTexCoord1sv
+       glTexCoord2d
+       glTexCoord2dv
+       glTexCoord2f
+       glTexCoord2fv
+       glTexCoord2i
+       glTexCoord2iv
+       glTexCoord2s
+       glTexCoord2sv
+       glTexCoord3d
+       glTexCoord3dv
+       glTexCoord3f
+       glTexCoord3fv
+       glTexCoord3i
+       glTexCoord3iv
+       glTexCoord3s
+       glTexCoord3sv
+       glTexCoord4d
+       glTexCoord4dv
+       glTexCoord4f
+       glTexCoord4fv
+       glTexCoord4i
+       glTexCoord4iv
+       glTexCoord4s
+       glTexCoord4sv
+       glTexCoordPointer
+       glTexCoordPointerEXT
+       glTexEnvf
+       glTexEnvfv
+       glTexEnvi
+       glTexEnviv
+       glTexGend
+       glTexGendv
+       glTexGenf
+       glTexGenfv
+       glTexGeni
+       glTexGeniv
+       glTexImage1D
+       glTexImage2D
+       glTexImage3DEXT
+       glTexParameterf
+       glTexParameterfv
+       glTexParameteri
+       glTexParameteriv
+       glTexSubImage1D
+       glTexSubImage2D
+       glTexSubImage3DEXT
+       glTranslated
+       glTranslatef
+       glVertex2d
+       glVertex2dv
+       glVertex2f
+       glVertex2fv
+       glVertex2i
+       glVertex2iv
+       glVertex2s
+       glVertex2sv
+       glVertex3d
+       glVertex3dv
+       glVertex3f
+       glVertex3fv
+       glVertex3i
+       glVertex3iv
+       glVertex3s
+       glVertex3sv
+       glVertex4d
+       glVertex4dv
+       glVertex4f
+       glVertex4fv
+       glVertex4i
+       glVertex4iv
+       glVertex4s
+       glVertex4sv
+       glVertexPointer
+       glVertexPointerEXT
+       glViewport
+       glWindowPos2dMESA
+       glWindowPos2dvMESA
+       glWindowPos2fMESA
+       glWindowPos2fvMESA
+       glWindowPos2iMESA
+       glWindowPos2ivMESA
+       glWindowPos2sMESA
+       glWindowPos2svMESA
+       glWindowPos3dMESA
+       glWindowPos3dvMESA
+       glWindowPos3fMESA
+       glWindowPos3fvMESA
+       glWindowPos3iMESA
+       glWindowPos3ivMESA
+       glWindowPos3sMESA
+       glWindowPos3svMESA
+       glWindowPos4dMESA
+       glWindowPos4dvMESA
+       glWindowPos4fMESA
+       glWindowPos4fvMESA
+       glWindowPos4iMESA
+       glWindowPos4ivMESA
+       glWindowPos4sMESA
+       glWindowPos4svMESA
+       _swsetup_Wakeup
+       _swsetup_CreateContext
+       _tnl_CreateContext
+       _ac_CreateContext
+       _swrast_CreateContext
+       _mesa_free_context_data
+       _mesa_create_framebuffer
+       _mesa_enable_1_3_extensions
+       _mesa_enable_sw_extensions
+       _mesa_destroy_visual
+       _mesa_initialize_context
+       _mesa_create_visual
+       _mesa_destroy_framebuffer
+       _swrast_DestroyContext
+       _ac_DestroyContext
+       _tnl_DestroyContext
+       _swsetup_DestroyContext
+       _mesa_Viewport
+       _mesa_make_current
+       _mesa_get_current_context
+       _mesa_error
+       _swrast_choose_triangle
+       _mesa_zbuffer_address
+       _swrast_choose_line
+       _tnl_InvalidateState
+       _ac_InvalidateState
+       _swsetup_InvalidateState
+       _swrast_InvalidateState
+       _tnl_run_pipeline
+       _swrast_CopyConvolutionFilter2D
+       _swrast_CopyConvolutionFilter1D
+       _swrast_CopyColorSubTable
+       _swrast_CopyColorTable
+       _swrast_copy_texsubimage3d
+       _swrast_copy_texsubimage2d
+       _swrast_copy_texsubimage1d
+       _swrast_copy_teximage2d
+       _swrast_copy_teximage1d
+       _mesa_test_proxy_teximage
+       _mesa_store_texsubimage3d
+       _mesa_store_texsubimage2d
+       _mesa_store_texsubimage1d
+       _mesa_store_teximage3d
+       _mesa_store_teximage2d
+       _mesa_store_teximage1d
+       _mesa_choose_tex_format
+       _mesa_base_compressed_texformat
+       _mesa_compressed_texture_size
+       _mesa_get_compressed_teximage
+       _swrast_ReadPixels
+       _swrast_DrawPixels
+       _swrast_CopyPixels
+       _swrast_Bitmap
+       _swrast_Accum
+       _swrast_alloc_buffers
+       _swrast_GetDeviceDriverReference
+       _swrast_Clear
+       wglCopyContext
+       wglCreateContext
+       wglDeleteContext
+       wglCreateLayerContext
+       wglGetCurrentContext
+       wglGetCurrentDC
+       wglMakeCurrent
+       wglShareLists
+       wglUseFontBitmapsA
+       wglUseFontBitmapsW
+       wglUseFontOutlinesA
+       wglUseFontOutlinesW
+       wglDescribeLayerPlane
+       wglSetLayerPaletteEntries
+       wglGetLayerPaletteEntries
+       wglRealizeLayerPalette
+       wglSwapLayerBuffers
+       wglChoosePixelFormat
+       wglDescribePixelFormat
+       wglGetProcAddress
+       wglGetPixelFormat
+       wglSetPixelFormat
+       wglSwapBuffers