{
struct svga_context *svga = svga_context(pipe);
unsigned i;
+ boolean any_change = FALSE;
assert(shader < PIPE_SHADER_TYPES);
assert(start + num <= PIPE_MAX_SAMPLERS);
if (!svga_have_vgpu10(svga) && shader != PIPE_SHADER_FRAGMENT)
return;
- for (i = 0; i < num; i++)
+ for (i = 0; i < num; i++) {
+ if (svga->curr.sampler[shader][start + i] != samplers[i])
+ any_change = TRUE;
svga->curr.sampler[shader][start + i] = samplers[i];
+ }
+
+ if (!any_change) {
+ return;
+ }
/* find highest non-null sampler[] entry */
{
unsigned flag_1d = 0;
unsigned flag_srgb = 0;
uint i;
+ boolean any_change = FALSE;
assert(shader < PIPE_SHADER_TYPES);
assert(start + num <= Elements(svga->curr.sampler_views[shader]));
pipe_sampler_view_release(pipe, &svga->curr.sampler_views[shader][start + i]);
pipe_sampler_view_reference(&svga->curr.sampler_views[shader][start + i],
views[i]);
+ any_change = TRUE;
}
if (!views[i])
flag_1d |= 1 << (start + i);
}
+ if (!any_change) {
+ return;
+ }
+
/* find highest non-null sampler_views[] entry */
{
unsigned j = MAX2(svga->curr.num_sampler_views[shader], start + num);