if (result != VK_SUCCESS)
goto fail;
- nvk_shader_upload(device, &pipeline->base.shaders[MESA_SHADER_COMPUTE]);
+ result = nvk_shader_upload(device,
+ &pipeline->base.shaders[MESA_SHADER_COMPUTE]);
+ if (result != VK_SUCCESS)
+ goto fail;
+
gv100_compute_setup_launch_desc_template(pipeline->qmd_template, &pipeline->base.shaders[MESA_SHADER_COMPUTE]);
*pPipeline = nvk_pipeline_to_handle(&pipeline->base);
return VK_SUCCESS;
if (result != VK_SUCCESS)
goto fail;
- nvk_shader_upload(device, &pipeline->base.shaders[stage]);
+ result = nvk_shader_upload(device, &pipeline->base.shaders[stage]);
+ if (result != VK_SUCCESS)
+ goto fail;
}
struct nv_push push;
return VK_SUCCESS;
}
-void
+VkResult
nvk_shader_upload(struct nvk_device *dev, struct nvk_shader *shader)
{
uint32_t hdr_size = 0;
if (debug_get_bool_option("NV50_PROG_DEBUG", false))
nvk_shader_dump(shader);
#endif
+
+ return VK_SUCCESS;
}
nvk_compile_nir(struct nvk_physical_device *device, nir_shader *nir,
struct nvk_shader *shader);
-void
+VkResult
nvk_shader_upload(struct nvk_device *dev, struct nvk_shader *shader);
#endif