v3d: Enable NIR's lower_fmod option.
authorKenneth Graunke <kenneth@whitecape.org>
Mon, 3 Jun 2019 20:36:56 +0000 (13:36 -0700)
committerKenneth Graunke <kenneth@whitecape.org>
Wed, 5 Jun 2019 23:45:12 +0000 (16:45 -0700)
Currently, st/mesa is always calling the GLSL IR lower_instructions()
pass with MOD_TO_FLOOR set, so mod operations will be lowered before
ever reaching NIR.  This enables the same lowering at the NIR level,
which will let me shut off the GLSL IR path for NIR-based drivers.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Eric Anholt <eric@anholt.net>
src/broadcom/compiler/nir_to_vir.c

index 5d7b42d..55e41e1 100644 (file)
@@ -2382,6 +2382,7 @@ const nir_shader_compiler_options v3d_nir_options = {
         .lower_bit_count = true,
         .lower_cs_local_id_from_index = true,
         .lower_ffract = true,
+        .lower_fmod = true,
         .lower_pack_unorm_2x16 = true,
         .lower_pack_snorm_2x16 = true,
         .lower_pack_unorm_4x8 = true,