spu.texture[unit].tiles_per_row = width / TILE_SIZE;
- spu.texture[unit].tex_size = (vector float) { width, height, 0.0, 0.0};
- spu.texture[unit].tex_size_mask = (vector unsigned int)
- { width - 1, height - 1, 0, 0 };
spu.texture[unit].tex_size_x_mask = spu_splats(width - 1);
spu.texture[unit].tex_size_y_mask = spu_splats(height - 1);
}
void *start;
ushort width, height;
ushort tiles_per_row;
- vector float tex_size; /**< == {width, height, 0, 0} */
vector float width4; /**< == {width, width, width, width} */
vector float height4; /**< == {height, height, height, height} */
- vector unsigned int tex_size_mask; /**< == {width-1, height-1, 0, 0 } */
vector unsigned int tex_size_x_mask; /**< splat(width-1) */
vector unsigned int tex_size_y_mask; /**< splat(height-1) */
} ALIGN16_ATTRIB;