G_UNICODE_SCRIPT_VAI, /* Vaii */
G_UNICODE_SCRIPT_CARIAN, /* Cari */
G_UNICODE_SCRIPT_LYCIAN, /* Lyci */
- G_UNICODE_SCRIPT_LYDIAN /* Lydi */
+ G_UNICODE_SCRIPT_LYDIAN, /* Lydi */
+
+ /* Unicode-5.2 additions */
+ G_UNICODE_SCRIPT_AVESTAN, /* Avestan */
+ G_UNICODE_SCRIPT_BAMUM, /* Bamum */
+ G_UNICODE_SCRIPT_EGYPTIAN_HIEROGLYPHS, /* Egyptian Hieroglyphs */
+ G_UNICODE_SCRIPT_IMPERIAL_ARAMAIC, /* Imperial Aramaic */
+ G_UNICODE_SCRIPT_INSCRIPTIONAL_PAHLAVI, /* Inscriptional Pahlavi */
+ G_UNICODE_SCRIPT_INSCRIPTIONAL_PARTHIAN, /* Inscriptional Parthian */
+ G_UNICODE_SCRIPT_JAVANESE, /* Javanese */
+ G_UNICODE_SCRIPT_KAITHI, /* Kaithi */
+ G_UNICODE_SCRIPT_LISU, /* Lisu */
+ G_UNICODE_SCRIPT_MEETEI_MAYEK, /* Meetei Mayek */
+ G_UNICODE_SCRIPT_OLD_SOUTH_ARABIAN, /* Old South Arabian */
+ G_UNICODE_SCRIPT_OLD_TURKISH, /* Old Turkish */
+ G_UNICODE_SCRIPT_SAMARITAN, /* Samaritan */
+ G_UNICODE_SCRIPT_TAI_THAM, /* Tai Tham */
+ G_UNICODE_SCRIPT_TAI_VIET /* Tai Viet */
} GUnicodeScript;
/* Returns TRUE if current locale uses UTF-8 charset. If CHARSET is