tests: Check glm into source control to make Windows build simpler
authorTony-LunarG <tony@lunarg.com>
Wed, 13 May 2015 21:01:06 +0000 (15:01 -0600)
committerTony Barbour <tony@LunarG.com>
Tue, 2 Jun 2015 20:14:34 +0000 (14:14 -0600)
252 files changed:
libs/glm/common.hpp [new file with mode: 0644]
libs/glm/detail/_features.hpp [new file with mode: 0644]
libs/glm/detail/_fixes.hpp [new file with mode: 0644]
libs/glm/detail/_literals.hpp [new file with mode: 0644]
libs/glm/detail/_noise.hpp [new file with mode: 0644]
libs/glm/detail/_swizzle.hpp [new file with mode: 0644]
libs/glm/detail/_swizzle_func.hpp [new file with mode: 0644]
libs/glm/detail/_vectorize.hpp [new file with mode: 0644]
libs/glm/detail/dummy.cpp [new file with mode: 0644]
libs/glm/detail/func_common.hpp [new file with mode: 0644]
libs/glm/detail/func_common.inl [new file with mode: 0644]
libs/glm/detail/func_exponential.hpp [new file with mode: 0644]
libs/glm/detail/func_exponential.inl [new file with mode: 0644]
libs/glm/detail/func_geometric.hpp [new file with mode: 0644]
libs/glm/detail/func_geometric.inl [new file with mode: 0644]
libs/glm/detail/func_integer.hpp [new file with mode: 0644]
libs/glm/detail/func_integer.inl [new file with mode: 0644]
libs/glm/detail/func_matrix.hpp [new file with mode: 0644]
libs/glm/detail/func_matrix.inl [new file with mode: 0644]
libs/glm/detail/func_noise.hpp [new file with mode: 0644]
libs/glm/detail/func_noise.inl [new file with mode: 0644]
libs/glm/detail/func_packing.hpp [new file with mode: 0644]
libs/glm/detail/func_packing.inl [new file with mode: 0644]
libs/glm/detail/func_trigonometric.hpp [new file with mode: 0644]
libs/glm/detail/func_trigonometric.inl [new file with mode: 0644]
libs/glm/detail/func_vector_relational.hpp [new file with mode: 0644]
libs/glm/detail/func_vector_relational.inl [new file with mode: 0644]
libs/glm/detail/glm.cpp [new file with mode: 0644]
libs/glm/detail/hint.hpp [new file with mode: 0644]
libs/glm/detail/intrinsic_common.hpp [new file with mode: 0644]
libs/glm/detail/intrinsic_common.inl [new file with mode: 0644]
libs/glm/detail/intrinsic_exponential.hpp [new file with mode: 0644]
libs/glm/detail/intrinsic_exponential.inl [new file with mode: 0644]
libs/glm/detail/intrinsic_geometric.hpp [new file with mode: 0644]
libs/glm/detail/intrinsic_geometric.inl [new file with mode: 0644]
libs/glm/detail/intrinsic_integer.hpp [new file with mode: 0644]
libs/glm/detail/intrinsic_integer.inl [new file with mode: 0644]
libs/glm/detail/intrinsic_matrix.hpp [new file with mode: 0644]
libs/glm/detail/intrinsic_matrix.inl [new file with mode: 0644]
libs/glm/detail/intrinsic_trigonometric.hpp [new file with mode: 0644]
libs/glm/detail/intrinsic_trigonometric.inl [new file with mode: 0644]
libs/glm/detail/intrinsic_vector_relational.hpp [new file with mode: 0644]
libs/glm/detail/intrinsic_vector_relational.inl [new file with mode: 0644]
libs/glm/detail/precision.hpp [new file with mode: 0644]
libs/glm/detail/precision.inl [new file with mode: 0644]
libs/glm/detail/setup.hpp [new file with mode: 0644]
libs/glm/detail/type_float.hpp [new file with mode: 0644]
libs/glm/detail/type_gentype.hpp [new file with mode: 0644]
libs/glm/detail/type_gentype.inl [new file with mode: 0644]
libs/glm/detail/type_half.hpp [new file with mode: 0644]
libs/glm/detail/type_half.inl [new file with mode: 0644]
libs/glm/detail/type_int.hpp [new file with mode: 0644]
libs/glm/detail/type_mat.hpp [new file with mode: 0644]
libs/glm/detail/type_mat.inl [new file with mode: 0644]
libs/glm/detail/type_mat2x2.hpp [new file with mode: 0644]
libs/glm/detail/type_mat2x2.inl [new file with mode: 0644]
libs/glm/detail/type_mat2x3.hpp [new file with mode: 0644]
libs/glm/detail/type_mat2x3.inl [new file with mode: 0644]
libs/glm/detail/type_mat2x4.hpp [new file with mode: 0644]
libs/glm/detail/type_mat2x4.inl [new file with mode: 0644]
libs/glm/detail/type_mat3x2.hpp [new file with mode: 0644]
libs/glm/detail/type_mat3x2.inl [new file with mode: 0644]
libs/glm/detail/type_mat3x3.hpp [new file with mode: 0644]
libs/glm/detail/type_mat3x3.inl [new file with mode: 0644]
libs/glm/detail/type_mat3x4.hpp [new file with mode: 0644]
libs/glm/detail/type_mat3x4.inl [new file with mode: 0644]
libs/glm/detail/type_mat4x2.hpp [new file with mode: 0644]
libs/glm/detail/type_mat4x2.inl [new file with mode: 0644]
libs/glm/detail/type_mat4x3.hpp [new file with mode: 0644]
libs/glm/detail/type_mat4x3.inl [new file with mode: 0644]
libs/glm/detail/type_mat4x4.hpp [new file with mode: 0644]
libs/glm/detail/type_mat4x4.inl [new file with mode: 0644]
libs/glm/detail/type_vec.hpp [new file with mode: 0644]
libs/glm/detail/type_vec.inl [new file with mode: 0644]
libs/glm/detail/type_vec1.hpp [new file with mode: 0644]
libs/glm/detail/type_vec1.inl [new file with mode: 0644]
libs/glm/detail/type_vec2.hpp [new file with mode: 0644]
libs/glm/detail/type_vec2.inl [new file with mode: 0644]
libs/glm/detail/type_vec3.hpp [new file with mode: 0644]
libs/glm/detail/type_vec3.inl [new file with mode: 0644]
libs/glm/detail/type_vec4.hpp [new file with mode: 0644]
libs/glm/detail/type_vec4.inl [new file with mode: 0644]
libs/glm/exponential.hpp [new file with mode: 0644]
libs/glm/ext.hpp [new file with mode: 0644]
libs/glm/fwd.hpp [new file with mode: 0644]
libs/glm/geometric.hpp [new file with mode: 0644]
libs/glm/glm.hpp [new file with mode: 0644]
libs/glm/gtc/constants.hpp [new file with mode: 0644]
libs/glm/gtc/constants.inl [new file with mode: 0644]
libs/glm/gtc/epsilon.hpp [new file with mode: 0644]
libs/glm/gtc/epsilon.inl [new file with mode: 0644]
libs/glm/gtc/matrix_access.hpp [new file with mode: 0644]
libs/glm/gtc/matrix_access.inl [new file with mode: 0644]
libs/glm/gtc/matrix_integer.hpp [new file with mode: 0644]
libs/glm/gtc/matrix_inverse.hpp [new file with mode: 0644]
libs/glm/gtc/matrix_inverse.inl [new file with mode: 0644]
libs/glm/gtc/matrix_transform.hpp [new file with mode: 0644]
libs/glm/gtc/matrix_transform.inl [new file with mode: 0644]
libs/glm/gtc/noise.hpp [new file with mode: 0644]
libs/glm/gtc/noise.inl [new file with mode: 0644]
libs/glm/gtc/packing.hpp [new file with mode: 0644]
libs/glm/gtc/packing.inl [new file with mode: 0644]
libs/glm/gtc/quaternion.hpp [new file with mode: 0644]
libs/glm/gtc/quaternion.inl [new file with mode: 0644]
libs/glm/gtc/random.hpp [new file with mode: 0644]
libs/glm/gtc/random.inl [new file with mode: 0644]
libs/glm/gtc/reciprocal.hpp [new file with mode: 0644]
libs/glm/gtc/reciprocal.inl [new file with mode: 0644]
libs/glm/gtc/type_precision.hpp [new file with mode: 0644]
libs/glm/gtc/type_precision.inl [new file with mode: 0644]
libs/glm/gtc/type_ptr.hpp [new file with mode: 0644]
libs/glm/gtc/type_ptr.inl [new file with mode: 0644]
libs/glm/gtc/ulp.hpp [new file with mode: 0644]
libs/glm/gtc/ulp.inl [new file with mode: 0644]
libs/glm/gtx/associated_min_max.hpp [new file with mode: 0644]
libs/glm/gtx/associated_min_max.inl [new file with mode: 0644]
libs/glm/gtx/bit.hpp [new file with mode: 0644]
libs/glm/gtx/bit.inl [new file with mode: 0644]
libs/glm/gtx/closest_point.hpp [new file with mode: 0644]
libs/glm/gtx/closest_point.inl [new file with mode: 0644]
libs/glm/gtx/color_space.hpp [new file with mode: 0644]
libs/glm/gtx/color_space.inl [new file with mode: 0644]
libs/glm/gtx/color_space_YCoCg.hpp [new file with mode: 0644]
libs/glm/gtx/color_space_YCoCg.inl [new file with mode: 0644]
libs/glm/gtx/compatibility.hpp [new file with mode: 0644]
libs/glm/gtx/compatibility.inl [new file with mode: 0644]
libs/glm/gtx/component_wise.hpp [new file with mode: 0644]
libs/glm/gtx/component_wise.inl [new file with mode: 0644]
libs/glm/gtx/constants.hpp [new file with mode: 0644]
libs/glm/gtx/dual_quaternion.hpp [new file with mode: 0644]
libs/glm/gtx/dual_quaternion.inl [new file with mode: 0644]
libs/glm/gtx/epsilon.hpp [new file with mode: 0644]
libs/glm/gtx/euler_angles.hpp [new file with mode: 0644]
libs/glm/gtx/euler_angles.inl [new file with mode: 0644]
libs/glm/gtx/extend.hpp [new file with mode: 0644]
libs/glm/gtx/extend.inl [new file with mode: 0644]
libs/glm/gtx/extented_min_max.hpp [new file with mode: 0644]
libs/glm/gtx/extented_min_max.inl [new file with mode: 0644]
libs/glm/gtx/fast_exponential.hpp [new file with mode: 0644]
libs/glm/gtx/fast_exponential.inl [new file with mode: 0644]
libs/glm/gtx/fast_square_root.hpp [new file with mode: 0644]
libs/glm/gtx/fast_square_root.inl [new file with mode: 0644]
libs/glm/gtx/fast_trigonometry.hpp [new file with mode: 0644]
libs/glm/gtx/fast_trigonometry.inl [new file with mode: 0644]
libs/glm/gtx/gradient_paint.hpp [new file with mode: 0644]
libs/glm/gtx/gradient_paint.inl [new file with mode: 0644]
libs/glm/gtx/handed_coordinate_space.hpp [new file with mode: 0644]
libs/glm/gtx/handed_coordinate_space.inl [new file with mode: 0644]
libs/glm/gtx/inertia.hpp [new file with mode: 0644]
libs/glm/gtx/inertia.inl [new file with mode: 0644]
libs/glm/gtx/int_10_10_10_2.hpp [new file with mode: 0644]
libs/glm/gtx/int_10_10_10_2.inl [new file with mode: 0644]
libs/glm/gtx/integer.hpp [new file with mode: 0644]
libs/glm/gtx/integer.inl [new file with mode: 0644]
libs/glm/gtx/intersect.hpp [new file with mode: 0644]
libs/glm/gtx/intersect.inl [new file with mode: 0644]
libs/glm/gtx/io.hpp [new file with mode: 0644]
libs/glm/gtx/io.inl [new file with mode: 0644]
libs/glm/gtx/log_base.hpp [new file with mode: 0644]
libs/glm/gtx/log_base.inl [new file with mode: 0644]
libs/glm/gtx/matrix_cross_product.hpp [new file with mode: 0644]
libs/glm/gtx/matrix_cross_product.inl [new file with mode: 0644]
libs/glm/gtx/matrix_interpolation.hpp [new file with mode: 0644]
libs/glm/gtx/matrix_interpolation.inl [new file with mode: 0644]
libs/glm/gtx/matrix_major_storage.hpp [new file with mode: 0644]
libs/glm/gtx/matrix_major_storage.inl [new file with mode: 0644]
libs/glm/gtx/matrix_operation.hpp [new file with mode: 0644]
libs/glm/gtx/matrix_operation.inl [new file with mode: 0644]
libs/glm/gtx/matrix_query.hpp [new file with mode: 0644]
libs/glm/gtx/matrix_query.inl [new file with mode: 0644]
libs/glm/gtx/matrix_transform_2d.hpp [new file with mode: 0644]
libs/glm/gtx/matrix_transform_2d.inl [new file with mode: 0644]
libs/glm/gtx/mixed_product.hpp [new file with mode: 0644]
libs/glm/gtx/mixed_product.inl [new file with mode: 0644]
libs/glm/gtx/multiple.hpp [new file with mode: 0644]
libs/glm/gtx/multiple.inl [new file with mode: 0644]
libs/glm/gtx/noise.hpp [new file with mode: 0644]
libs/glm/gtx/norm.hpp [new file with mode: 0644]
libs/glm/gtx/norm.inl [new file with mode: 0644]
libs/glm/gtx/normal.hpp [new file with mode: 0644]
libs/glm/gtx/normal.inl [new file with mode: 0644]
libs/glm/gtx/normalize_dot.hpp [new file with mode: 0644]
libs/glm/gtx/normalize_dot.inl [new file with mode: 0644]
libs/glm/gtx/number_precision.hpp [new file with mode: 0644]
libs/glm/gtx/number_precision.inl [new file with mode: 0644]
libs/glm/gtx/optimum_pow.hpp [new file with mode: 0644]
libs/glm/gtx/optimum_pow.inl [new file with mode: 0644]
libs/glm/gtx/orthonormalize.hpp [new file with mode: 0644]
libs/glm/gtx/orthonormalize.inl [new file with mode: 0644]
libs/glm/gtx/perpendicular.hpp [new file with mode: 0644]
libs/glm/gtx/perpendicular.inl [new file with mode: 0644]
libs/glm/gtx/polar_coordinates.hpp [new file with mode: 0644]
libs/glm/gtx/polar_coordinates.inl [new file with mode: 0644]
libs/glm/gtx/projection.hpp [new file with mode: 0644]
libs/glm/gtx/projection.inl [new file with mode: 0644]
libs/glm/gtx/quaternion.hpp [new file with mode: 0644]
libs/glm/gtx/quaternion.inl [new file with mode: 0644]
libs/glm/gtx/random.hpp [new file with mode: 0644]
libs/glm/gtx/raw_data.hpp [new file with mode: 0644]
libs/glm/gtx/raw_data.inl [new file with mode: 0644]
libs/glm/gtx/reciprocal.hpp [new file with mode: 0644]
libs/glm/gtx/rotate_normalized_axis.hpp [new file with mode: 0644]
libs/glm/gtx/rotate_normalized_axis.inl [new file with mode: 0644]
libs/glm/gtx/rotate_vector.hpp [new file with mode: 0644]
libs/glm/gtx/rotate_vector.inl [new file with mode: 0644]
libs/glm/gtx/scalar_relational.hpp [new file with mode: 0644]
libs/glm/gtx/scalar_relational.inl [new file with mode: 0644]
libs/glm/gtx/simd_mat4.hpp [new file with mode: 0644]
libs/glm/gtx/simd_mat4.inl [new file with mode: 0644]
libs/glm/gtx/simd_quat.hpp [new file with mode: 0644]
libs/glm/gtx/simd_quat.inl [new file with mode: 0644]
libs/glm/gtx/simd_vec4.hpp [new file with mode: 0644]
libs/glm/gtx/simd_vec4.inl [new file with mode: 0644]
libs/glm/gtx/spline.hpp [new file with mode: 0644]
libs/glm/gtx/spline.inl [new file with mode: 0644]
libs/glm/gtx/std_based_type.hpp [new file with mode: 0644]
libs/glm/gtx/std_based_type.inl [new file with mode: 0644]
libs/glm/gtx/string_cast.hpp [new file with mode: 0644]
libs/glm/gtx/string_cast.inl [new file with mode: 0644]
libs/glm/gtx/transform.hpp [new file with mode: 0644]
libs/glm/gtx/transform.inl [new file with mode: 0644]
libs/glm/gtx/transform2.hpp [new file with mode: 0644]
libs/glm/gtx/transform2.inl [new file with mode: 0644]
libs/glm/gtx/ulp.hpp [new file with mode: 0644]
libs/glm/gtx/unsigned_int.hpp [new file with mode: 0644]
libs/glm/gtx/unsigned_int.inl [new file with mode: 0644]
libs/glm/gtx/vec1.hpp [new file with mode: 0644]
libs/glm/gtx/vec1.inl [new file with mode: 0644]
libs/glm/gtx/vector_angle.hpp [new file with mode: 0644]
libs/glm/gtx/vector_angle.inl [new file with mode: 0644]
libs/glm/gtx/vector_query.hpp [new file with mode: 0644]
libs/glm/gtx/vector_query.inl [new file with mode: 0644]
libs/glm/gtx/wrap.hpp [new file with mode: 0644]
libs/glm/gtx/wrap.inl [new file with mode: 0644]
libs/glm/integer.hpp [new file with mode: 0644]
libs/glm/mat2x2.hpp [new file with mode: 0644]
libs/glm/mat2x3.hpp [new file with mode: 0644]
libs/glm/mat2x4.hpp [new file with mode: 0644]
libs/glm/mat3x2.hpp [new file with mode: 0644]
libs/glm/mat3x3.hpp [new file with mode: 0644]
libs/glm/mat3x4.hpp [new file with mode: 0644]
libs/glm/mat4x2.hpp [new file with mode: 0644]
libs/glm/mat4x3.hpp [new file with mode: 0644]
libs/glm/mat4x4.hpp [new file with mode: 0644]
libs/glm/matrix.hpp [new file with mode: 0644]
libs/glm/packing.hpp [new file with mode: 0644]
libs/glm/trigonometric.hpp [new file with mode: 0644]
libs/glm/vec2.hpp [new file with mode: 0644]
libs/glm/vec3.hpp [new file with mode: 0644]
libs/glm/vec4.hpp [new file with mode: 0644]
libs/glm/vector_relational.hpp [new file with mode: 0644]
libs/glm/virtrev/xstream.hpp [new file with mode: 0644]

diff --git a/libs/glm/common.hpp b/libs/glm/common.hpp
new file mode 100644 (file)
index 0000000..2d787dd
--- /dev/null
@@ -0,0 +1,34 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/common.hpp
+/// @date 2013-12-24 / 2013-12-24
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_COMMON_INCLUDED
+#define GLM_COMMON_INCLUDED
+
+#include "detail/func_common.hpp"
+
+#endif//GLM_COMMON_INCLUDED
diff --git a/libs/glm/detail/_features.hpp b/libs/glm/detail/_features.hpp
new file mode 100644 (file)
index 0000000..1c7fe8c
--- /dev/null
@@ -0,0 +1,427 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/_features.hpp
+/// @date 2013-02-20 / 2013-02-20
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_features
+#define glm_core_features
+
+// #define GLM_CXX98_EXCEPTIONS
+// #define GLM_CXX98_RTTI
+
+// #define GLM_CXX11_RVALUE_REFERENCES
+// Rvalue references - GCC 4.3
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html
+
+// GLM_CXX11_TRAILING_RETURN
+// Rvalue references for *this - GCC not supported
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm
+
+// GLM_CXX11_NONSTATIC_MEMBER_INIT
+// Initialization of class objects by rvalues - GCC any
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1610.html
+
+// GLM_CXX11_NONSTATIC_MEMBER_INIT
+// Non-static data member initializers - GCC 4.7
+// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2008/n2756.htm
+
+// #define GLM_CXX11_VARIADIC_TEMPLATE
+// Variadic templates - GCC 4.3
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf
+
+// 
+// Extending variadic template template parameters - GCC 4.4
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2555.pdf
+
+// #define GLM_CXX11_GENERALIZED_INITIALIZERS
+// Initializer lists - GCC 4.4
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm
+
+// #define GLM_CXX11_STATIC_ASSERT 
+// Static assertions - GCC 4.3
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html
+
+// #define GLM_CXX11_AUTO_TYPE
+// auto-typed variables - GCC 4.4
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf
+
+// #define GLM_CXX11_AUTO_TYPE
+// Multi-declarator auto - GCC 4.4
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf
+
+// #define GLM_CXX11_AUTO_TYPE
+// Removal of auto as a storage-class specifier - GCC 4.4
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2546.htm
+
+// #define GLM_CXX11_AUTO_TYPE
+// New function declarator syntax - GCC 4.4
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm
+
+// #define GLM_CXX11_LAMBDAS
+// New wording for C++0x lambdas - GCC 4.5
+// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2927.pdf
+
+// #define GLM_CXX11_DECLTYPE
+// Declared type of an expression - GCC 4.3
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf
+
+// 
+// Right angle brackets - GCC 4.3
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html
+
+// 
+// Default template arguments for function templates   DR226   GCC 4.3
+// http://www.open-std.org/jtc1/sc22/wg21/docs/cwg_defects.html#226
+
+// 
+// Solving the SFINAE problem for expressions  DR339   GCC 4.4
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2634.html
+
+// #define GLM_CXX11_ALIAS_TEMPLATE
+// Template aliases    N2258   GCC 4.7
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2258.pdf
+
+// 
+// Extern templates    N1987   Yes
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
+
+// #define GLM_CXX11_NULLPTR
+// Null pointer constant       N2431   GCC 4.6
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf
+
+// #define GLM_CXX11_STRONG_ENUMS
+// Strongly-typed enums        N2347   GCC 4.4
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf
+
+// 
+// Forward declarations for enums      N2764   GCC 4.6
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf
+
+// 
+// Generalized attributes      N2761   GCC 4.8
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2761.pdf
+
+// 
+// Generalized constant expressions    N2235   GCC 4.6
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2235.pdf
+
+// 
+// Alignment support   N2341   GCC 4.8
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2341.pdf
+
+// #define GLM_CXX11_DELEGATING_CONSTRUCTORS
+// Delegating constructors     N1986   GCC 4.7
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1986.pdf
+
+// 
+// Inheriting constructors     N2540   GCC 4.8
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2540.htm
+
+// #define GLM_CXX11_EXPLICIT_CONVERSIONS
+// Explicit conversion operators       N2437   GCC 4.5
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf
+
+// 
+// New character types N2249   GCC 4.4
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2249.html
+
+// 
+// Unicode string literals     N2442   GCC 4.5
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm
+
+// 
+// Raw string literals N2442   GCC 4.5
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm
+
+// 
+// Universal character name literals   N2170   GCC 4.5
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2170.html
+
+// #define GLM_CXX11_USER_LITERALS
+// User-defined literals               N2765   GCC 4.7
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2765.pdf
+
+// 
+// Standard Layout Types       N2342   GCC 4.5
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2342.htm
+
+// #define GLM_CXX11_DEFAULTED_FUNCTIONS
+// #define GLM_CXX11_DELETED_FUNCTIONS
+// Defaulted and deleted functions     N2346   GCC 4.4
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm
+
+// 
+// Extended friend declarations        N1791   GCC 4.7
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1791.pdf
+
+// 
+// Extending sizeof    N2253   GCC 4.4
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2253.html
+
+// #define GLM_CXX11_INLINE_NAMESPACES
+// Inline namespaces   N2535   GCC 4.4
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2535.htm
+
+// #define GLM_CXX11_UNRESTRICTED_UNIONS
+// Unrestricted unions N2544   GCC 4.6
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2544.pdf
+
+// #define GLM_CXX11_LOCAL_TYPE_TEMPLATE_ARGS
+// Local and unnamed types as template arguments       N2657   GCC 4.5
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm
+
+// #define GLM_CXX11_RANGE_FOR
+// Range-based for     N2930   GCC 4.6
+// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2930.html
+
+// #define GLM_CXX11_OVERRIDE_CONTROL
+// Explicit virtual overrides  N2928 N3206 N3272       GCC 4.7
+// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2928.htm
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
+
+// 
+// Minimal support for garbage collection and reachability-based leak detection        N2670   No
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2670.htm
+
+// #define GLM_CXX11_NOEXCEPT
+// Allowing move constructors to throw [noexcept]      N3050   GCC 4.6 (core language only)
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3050.html
+
+// 
+// Defining move special member functions      N3053   GCC 4.6
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3053.html
+
+// 
+// Sequence points     N2239   Yes
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2239.html
+
+// 
+// Atomic operations   N2427   GCC 4.4
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2239.html
+
+// 
+// Strong Compare and Exchange N2748   GCC 4.5
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2427.html
+
+// 
+// Bidirectional Fences        N2752   GCC 4.8
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2752.htm
+
+// 
+// Memory model        N2429   GCC 4.8
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
+
+// 
+// Data-dependency ordering: atomics and memory model  N2664   GCC 4.4
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2664.htm
+
+// 
+// Propagating exceptions      N2179   GCC 4.4
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2179.html
+
+// 
+// Abandoning a process and at_quick_exit      N2440   GCC 4.8
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2440.htm
+
+// 
+// Allow atomics use in signal handlers        N2547   Yes
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2547.htm
+
+// 
+// Thread-local storage        N2659   GCC 4.8
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2659.htm
+
+// 
+// Dynamic initialization and destruction with concurrency     N2660   GCC 4.3
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2660.htm
+
+// 
+// __func__ predefined identifier      N2340   GCC 4.3
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2340.htm
+
+// 
+// C99 preprocessor    N1653   GCC 4.3
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1653.htm
+
+// 
+// long long   N1811   GCC 4.3
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1811.pdf
+
+// 
+// Extended integral types     N1988   Yes
+// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1988.pdf
+
+#if(GLM_COMPILER & GLM_COMPILER_GCC)
+
+#      if(GLM_COMPILER >= GLM_COMPILER_GCC43)
+#              define GLM_CXX11_STATIC_ASSERT
+#      endif
+
+#elif(GLM_COMPILER & GLM_COMPILER_CLANG)
+#      if(__has_feature(cxx_exceptions))
+#              define GLM_CXX98_EXCEPTIONS
+#      endif
+
+#      if(__has_feature(cxx_rtti))
+#              define GLM_CXX98_RTTI
+#      endif
+
+#      if(__has_feature(cxx_access_control_sfinae))
+#              define GLM_CXX11_ACCESS_CONTROL_SFINAE
+#      endif
+
+#      if(__has_feature(cxx_alias_templates))
+#              define GLM_CXX11_ALIAS_TEMPLATE
+#      endif
+
+#      if(__has_feature(cxx_alignas))
+#              define GLM_CXX11_ALIGNAS
+#      endif
+
+#      if(__has_feature(cxx_attributes))
+#              define GLM_CXX11_ATTRIBUTES
+#      endif
+
+#      if(__has_feature(cxx_constexpr))
+#              define GLM_CXX11_CONSTEXPR
+#      endif
+
+#      if(__has_feature(cxx_decltype))
+#              define GLM_CXX11_DECLTYPE
+#      endif
+
+#      if(__has_feature(cxx_default_function_template_args))
+#              define GLM_CXX11_DEFAULT_FUNCTION_TEMPLATE_ARGS
+#      endif
+
+#      if(__has_feature(cxx_defaulted_functions))
+#              define GLM_CXX11_DEFAULTED_FUNCTIONS
+#      endif
+
+#      if(__has_feature(cxx_delegating_constructors))
+#              define GLM_CXX11_DELEGATING_CONSTRUCTORS
+#      endif
+
+#      if(__has_feature(cxx_deleted_functions))
+#              define GLM_CXX11_DELETED_FUNCTIONS
+#      endif
+
+#      if(__has_feature(cxx_explicit_conversions))
+#              define GLM_CXX11_EXPLICIT_CONVERSIONS
+#      endif
+
+#      if(__has_feature(cxx_generalized_initializers))
+#              define GLM_CXX11_GENERALIZED_INITIALIZERS
+#      endif
+
+#      if(__has_feature(cxx_implicit_moves))
+#              define GLM_CXX11_IMPLICIT_MOVES
+#      endif
+
+#      if(__has_feature(cxx_inheriting_constructors))
+#              define GLM_CXX11_INHERITING_CONSTRUCTORS
+#      endif
+
+#      if(__has_feature(cxx_inline_namespaces))
+#              define GLM_CXX11_INLINE_NAMESPACES
+#      endif
+
+#      if(__has_feature(cxx_lambdas))
+#              define GLM_CXX11_LAMBDAS
+#      endif
+
+#      if(__has_feature(cxx_local_type_template_args))
+#              define GLM_CXX11_LOCAL_TYPE_TEMPLATE_ARGS
+#      endif
+
+#      if(__has_feature(cxx_noexcept))
+#              define GLM_CXX11_NOEXCEPT
+#      endif
+
+#      if(__has_feature(cxx_nonstatic_member_init))
+#              define GLM_CXX11_NONSTATIC_MEMBER_INIT
+#      endif
+
+#      if(__has_feature(cxx_nullptr))
+#              define GLM_CXX11_NULLPTR
+#      endif
+
+#      if(__has_feature(cxx_override_control))
+#              define GLM_CXX11_OVERRIDE_CONTROL
+#      endif
+
+#      if(__has_feature(cxx_reference_qualified_functions))
+#              define GLM_CXX11_REFERENCE_QUALIFIED_FUNCTIONS
+#      endif
+
+#      if(__has_feature(cxx_range_for))
+#              define GLM_CXX11_RANGE_FOR
+#      endif
+
+#      if(__has_feature(cxx_raw_string_literals))
+#              define GLM_CXX11_RAW_STRING_LITERALS
+#      endif
+
+#      if(__has_feature(cxx_rvalue_references))
+#              define GLM_CXX11_RVALUE_REFERENCES
+#      endif
+
+#      if(__has_feature(cxx_static_assert))
+#              define GLM_CXX11_STATIC_ASSERT
+#      endif
+
+#      if(__has_feature(cxx_auto_type))
+#              define GLM_CXX11_AUTO_TYPE
+#      endif
+
+#      if(__has_feature(cxx_strong_enums))
+#              define GLM_CXX11_STRONG_ENUMS
+#      endif
+
+#      if(__has_feature(cxx_trailing_return))
+#              define GLM_CXX11_TRAILING_RETURN
+#      endif
+
+#      if(__has_feature(cxx_unicode_literals))
+#              define GLM_CXX11_UNICODE_LITERALS
+#      endif
+
+#      if(__has_feature(cxx_unrestricted_unions))
+#              define GLM_CXX11_UNRESTRICTED_UNIONS
+#      endif
+
+#      if(__has_feature(cxx_user_literals))
+#              define GLM_CXX11_USER_LITERALS
+#      endif
+
+#      if(__has_feature(cxx_variadic_templates))
+#              define GLM_CXX11_VARIADIC_TEMPLATES
+#      endif
+
+#endif//(GLM_COMPILER & GLM_COMPILER_CLANG)
+
+#endif//glm_core_features
diff --git a/libs/glm/detail/_fixes.hpp b/libs/glm/detail/_fixes.hpp
new file mode 100644 (file)
index 0000000..ce13bb1
--- /dev/null
@@ -0,0 +1,55 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/_fixes.hpp
+/// @date 2011-02-21 / 2011-11-22
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#include <cmath>
+
+//! Workaround for compatibility with other libraries
+#ifdef max
+#undef max
+#endif
+
+//! Workaround for compatibility with other libraries
+#ifdef min
+#undef min
+#endif
+
+//! Workaround for Android
+#ifdef isnan
+#undef isnan
+#endif
+
+//! Workaround for Android
+#ifdef isinf
+#undef isinf
+#endif
+
+//! Workaround for Chrone Native Client
+#ifdef log2
+#undef log2
+#endif
+
diff --git a/libs/glm/detail/_literals.hpp b/libs/glm/detail/_literals.hpp
new file mode 100644 (file)
index 0000000..79780cc
--- /dev/null
@@ -0,0 +1,51 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/_literals.hpp
+/// @date 2013-05-06 / 2013-05-06
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_literals
+#define glm_core_literals
+
+namespace glm
+{
+#define GLM_CXX11_USER_LITERALS
+#ifdef GLM_CXX11_USER_LITERALS
+/*
+       GLM_FUNC_QUALIFIER detail::half operator "" _h(long double const s)
+       {
+               return detail::half(s);
+       }
+
+       GLM_FUNC_QUALIFIER float operator "" _f(long double const s)
+       {
+               return static_cast<float>(s);
+       }
+*/
+#endif//GLM_CXX11_USER_LITERALS
+
+}//namespace glm
+
+#endif//glm_core_literals
diff --git a/libs/glm/detail/_noise.hpp b/libs/glm/detail/_noise.hpp
new file mode 100644 (file)
index 0000000..e366e7c
--- /dev/null
@@ -0,0 +1,130 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/detail/_noise.hpp
+/// @date 2013-12-24 / 2013-12-24
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_DETAIL_NOISE_INCLUDED
+#define GLM_DETAIL_NOISE_INCLUDED
+
+namespace glm{
+namespace detail
+{
+       template <typename T>
+       GLM_FUNC_QUALIFIER T mod289(T const & x)
+       {
+               return x - floor(x * static_cast<T>(1.0) / static_cast<T>(289.0)) * static_cast<T>(289.0);
+       }
+
+       template <typename T>
+       GLM_FUNC_QUALIFIER T permute(T const & x)
+       {
+               return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec2<T, P> permute(tvec2<T, P> const & x)
+       {
+               return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
+       }
+       
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec3<T, P> permute(tvec3<T, P> const & x)
+       {
+               return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
+       }
+       
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec4<T, P> permute(tvec4<T, P> const & x)
+       {
+               return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
+       }
+/*
+       template <typename T, precision P, template<typename> class vecType>
+       GLM_FUNC_QUALIFIER vecType<T, P> permute(vecType<T, P> const & x)
+       {
+               return mod289(((x * T(34)) + T(1)) * x);
+       }
+*/
+       template <typename T>
+       GLM_FUNC_QUALIFIER T taylorInvSqrt(T const & r)
+       {
+               return T(1.79284291400159) - T(0.85373472095314) * r;
+       }
+       
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec2<T, P> taylorInvSqrt(detail::tvec2<T, P> const & r)
+       {
+               return T(1.79284291400159) - T(0.85373472095314) * r;
+       }
+       
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec3<T, P> taylorInvSqrt(detail::tvec3<T, P> const & r)
+       {
+               return T(1.79284291400159) - T(0.85373472095314) * r;
+       }
+       
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec4<T, P> taylorInvSqrt(detail::tvec4<T, P> const & r)
+       {
+               return T(1.79284291400159) - T(0.85373472095314) * r;
+       }
+/*
+       template <typename T, precision P, template<typename> class vecType>
+       GLM_FUNC_QUALIFIER vecType<T, P> taylorInvSqrt(vecType<T, P> const & r)
+       {
+               return T(1.79284291400159) - T(0.85373472095314) * r;
+       }
+*/
+       
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec2<T, P> fade(detail::tvec2<T, P> const & t)
+       {
+               return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
+       }
+       
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec3<T, P> fade(detail::tvec3<T, P> const & t)
+       {
+               return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
+       }
+       
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec4<T, P> fade(detail::tvec4<T, P> const & t)
+       {
+               return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
+       }
+/*
+       template <typename T, precision P, template <typename> class vecType>
+       GLM_FUNC_QUALIFIER vecType<T, P> fade(vecType<T, P> const & t)
+       {
+               return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
+       }
+*/
+}//namespace detail
+}//namespace glm
+
+#endif//GLM_DETAIL_NOISE_INCLUDED
+
diff --git a/libs/glm/detail/_swizzle.hpp b/libs/glm/detail/_swizzle.hpp
new file mode 100644 (file)
index 0000000..407ffb4
--- /dev/null
@@ -0,0 +1,840 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/_swizzle.hpp
+/// @date 2006-04-20 / 2011-02-16
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_swizzle
+#define glm_core_swizzle
+
+namespace glm{
+namespace detail
+{
+       // Internal class for implementing swizzle operators
+       template <typename T, int N>
+       struct _swizzle_base0
+       {
+               typedef T       value_type;
+
+       protected:
+               GLM_FUNC_QUALIFIER value_type&         elem   (size_t i)       { return (reinterpret_cast<value_type*>(_buffer))[i]; }
+               GLM_FUNC_QUALIFIER const value_type&   elem   (size_t i) const { return (reinterpret_cast<const value_type*>(_buffer))[i]; }
+
+               // Use an opaque buffer to *ensure* the compiler doesn't call a constructor.
+               // The size 1 buffer is assumed to aligned to the actual members so that the
+               // elem() 
+               char    _buffer[1];
+       };
+
+       template <typename T, precision P, typename V, int E0, int E1, int E2, int E3, int N>
+       struct _swizzle_base1 : public _swizzle_base0<T, N>
+       {
+       };
+
+       template <typename T, precision P, typename V, int E0, int E1>
+       struct _swizzle_base1<T, P, V,E0,E1,-1,-2,2> : public _swizzle_base0<T, 2>
+       {
+               GLM_FUNC_QUALIFIER V operator ()()  const { return V(this->elem(E0), this->elem(E1)); }
+       };
+
+       template <typename T, precision P, typename V, int E0, int E1, int E2>
+       struct _swizzle_base1<T, P, V,E0,E1,E2,-1,3> : public _swizzle_base0<T, 3>
+       {
+               GLM_FUNC_QUALIFIER V operator ()()  const { return V(this->elem(E0), this->elem(E1), this->elem(E2)); }
+       };
+
+       template <typename T, precision P, typename V, int E0, int E1, int E2, int E3>
+       struct _swizzle_base1<T, P, V,E0,E1,E2,E3,4> : public _swizzle_base0<T, 4>
+       { 
+               GLM_FUNC_QUALIFIER V operator ()()  const { return V(this->elem(E0), this->elem(E1), this->elem(E2), this->elem(E3)); }
+       };
+
+       // Internal class for implementing swizzle operators
+       /*
+               Template parameters:
+
+               ValueType = type of scalar values (e.g. float, double)
+               VecType   = class the swizzle is applies to (e.g. tvec3<float>)
+               N         = number of components in the vector (e.g. 3)
+               E0...3    = what index the n-th element of this swizzle refers to in the unswizzled vec
+
+               DUPLICATE_ELEMENTS = 1 if there is a repeated element, 0 otherwise (used to specialize swizzles
+                       containing duplicate elements so that they cannot be used as r-values).            
+       */
+       template <typename ValueType, precision P, typename VecType, int N, int E0, int E1, int E2, int E3, int DUPLICATE_ELEMENTS>
+       struct _swizzle_base2 : public _swizzle_base1<ValueType, P, VecType,E0,E1,E2,E3,N>
+       {
+               typedef VecType vec_type;
+               typedef ValueType value_type;
+
+               GLM_FUNC_QUALIFIER _swizzle_base2& operator= (const ValueType& t)
+               {
+                       for (int i = 0; i < N; ++i)
+                               (*this)[i] = t;
+                       return *this;
+               }
+
+               GLM_FUNC_QUALIFIER _swizzle_base2& operator= (const VecType& that)
+               {
+                       struct op { 
+                               GLM_FUNC_QUALIFIER void operator() (value_type& e, value_type& t) { e = t; } 
+                       };
+                       _apply_op(that, op());
+                       return *this;
+               }
+
+               GLM_FUNC_QUALIFIER void operator -= (const VecType& that)
+               {
+                       struct op { 
+                               GLM_FUNC_QUALIFIER void operator() (value_type& e, value_type& t) { e -= t; } 
+                       };
+                       _apply_op(that, op());
+               }
+
+               GLM_FUNC_QUALIFIER void operator += (const VecType& that)
+               {
+                       struct op { 
+                               GLM_FUNC_QUALIFIER void operator() (value_type& e, value_type& t) { e += t; } 
+                       };
+                       _apply_op(that, op());
+               }
+
+               GLM_FUNC_QUALIFIER void operator *= (const VecType& that)
+               {
+                       struct op { 
+                               GLM_FUNC_QUALIFIER void operator() (value_type& e, value_type& t) { e *= t; } 
+                       };
+                       _apply_op(that, op());
+               }
+
+               GLM_FUNC_QUALIFIER void operator /= (const VecType& that)
+               {
+                       struct op { 
+                               GLM_FUNC_QUALIFIER void operator() (value_type& e, value_type& t) { e /= t; } 
+                       };
+                       _apply_op(that, op());
+               }
+
+               GLM_FUNC_QUALIFIER value_type& operator[]  (size_t i)
+               {
+#ifndef __CUDA_ARCH__
+                       static
+#endif
+                               const int offset_dst[4] = { E0, E1, E2, E3 };
+                       return this->elem(offset_dst[i]);
+               }
+               GLM_FUNC_QUALIFIER value_type  operator[]  (size_t i) const
+               {
+#ifndef __CUDA_ARCH__
+                       static
+#endif
+                               const int offset_dst[4] = { E0, E1, E2, E3 };
+                       return this->elem(offset_dst[i]);
+               }
+       protected:
+               template <typename T>
+               GLM_FUNC_QUALIFIER void _apply_op(const VecType& that, T op)
+               {
+                       // Make a copy of the data in this == &that.
+                       // The copier should optimize out the copy in cases where the function is
+                       // properly inlined and the copy is not necessary.
+                       ValueType t[N];
+                       for (int i = 0; i < N; ++i)
+                               t[i] = that[i];
+                       for (int i = 0; i < N; ++i)
+                               op( (*this)[i], t[i] );
+               }
+       };
+
+       // Specialization for swizzles containing duplicate elements.  These cannot be modified.
+       template <typename ValueType, precision P, typename VecType, int N, int E0, int E1, int E2, int E3>
+       struct _swizzle_base2<ValueType, P, VecType,N,E0,E1,E2,E3,1> : public _swizzle_base1<ValueType, P, VecType,E0,E1,E2,E3,N>
+       {
+               typedef VecType         vec_type;        
+               typedef ValueType       value_type;
+
+               struct Stub {};
+               GLM_FUNC_QUALIFIER _swizzle_base2& operator= (Stub const &) { return *this; }
+
+               GLM_FUNC_QUALIFIER value_type  operator[]  (size_t i) const
+               {
+#ifndef __CUDA_ARCH__
+                       static
+#endif
+                               const int offset_dst[4] = { E0, E1, E2, E3 };
+                       return this->elem(offset_dst[i]);
+               }
+       };
+
+       template <int N,typename ValueType, precision P, typename VecType, int E0,int E1,int E2,int E3>
+       struct _swizzle : public _swizzle_base2<ValueType, P, VecType, N,E0,E1,E2,E3,(E0==E1||E0==E2||E0==E3||E1==E2||E1==E3||E2==E3)>
+       {
+               typedef _swizzle_base2<ValueType, P, VecType,N,E0,E1,E2,E3,(E0==E1||E0==E2||E0==E3||E1==E2||E1==E3||E2==E3)> base_type;
+
+               using base_type::operator=;
+
+               GLM_FUNC_QUALIFIER operator VecType () const { return (*this)(); }
+       };
+
+//
+// To prevent the C++ syntax from getting entirely overwhelming, define some alias macros
+//
+#define _GLM_SWIZZLE_TEMPLATE1   template <int N, typename T, precision P, typename V, int E0, int E1, int E2, int E3>
+#define _GLM_SWIZZLE_TEMPLATE2   template <int N, typename T, precision P, typename V, int E0, int E1, int E2, int E3, int F0, int F1, int F2, int F3>
+#define _GLM_SWIZZLE_TYPE1       _swizzle<N, T, P, V, E0, E1, E2, E3>
+#define _GLM_SWIZZLE_TYPE2       _swizzle<N, T, P, V, F0, F1, F2, F3>
+
+//
+// Wrapper for a binary operator (e.g. u.yy + v.zy)
+//
+#define _GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(OPERAND)                 \
+       _GLM_SWIZZLE_TEMPLATE2                                                          \
+       GLM_FUNC_QUALIFIER V operator OPERAND ( const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE2& b)  \
+       {                                                                               \
+               return a() OPERAND b();                                                     \
+       }                                                                               \
+       _GLM_SWIZZLE_TEMPLATE1                                                          \
+       GLM_FUNC_QUALIFIER V operator OPERAND ( const _GLM_SWIZZLE_TYPE1& a, const V& b)                   \
+       {                                                                               \
+               return a() OPERAND b;                                                       \
+       }                                                                               \
+       _GLM_SWIZZLE_TEMPLATE1                                                          \
+       GLM_FUNC_QUALIFIER V operator OPERAND ( const V& a, const _GLM_SWIZZLE_TYPE1& b)                   \
+       {                                                                               \
+               return a OPERAND b();                                                       \
+       }
+
+//
+// Wrapper for a operand between a swizzle and a binary (e.g. 1.0f - u.xyz)
+//
+#define _GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(OPERAND)                 \
+       _GLM_SWIZZLE_TEMPLATE1                                                          \
+       GLM_FUNC_QUALIFIER V operator OPERAND ( const _GLM_SWIZZLE_TYPE1& a, const T& b)                   \
+       {                                                                               \
+               return a() OPERAND b;                                                       \
+       }                                                                               \
+       _GLM_SWIZZLE_TEMPLATE1                                                          \
+       GLM_FUNC_QUALIFIER V operator OPERAND ( const T& a, const _GLM_SWIZZLE_TYPE1& b)                   \
+       {                                                                               \
+               return a OPERAND b();                                                       \
+       }
+
+//
+// Macro for wrapping a function taking one argument (e.g. abs())
+//
+#define _GLM_SWIZZLE_FUNCTION_1_ARGS(RETURN_TYPE,FUNCTION)                          \
+       _GLM_SWIZZLE_TEMPLATE1                                                          \
+       GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a)  \
+       {                                                                               \
+               return FUNCTION(a());                                                       \
+       }
+
+//
+// Macro for wrapping a function taking two vector arguments (e.g. dot()).
+//
+#define _GLM_SWIZZLE_FUNCTION_2_ARGS(RETURN_TYPE,FUNCTION)                                                      \
+       _GLM_SWIZZLE_TEMPLATE2                                                                                      \
+       GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE2& b) \
+       {                                                                                                           \
+               return FUNCTION(a(), b());                                                                              \
+       }                                                                                                           \
+       _GLM_SWIZZLE_TEMPLATE1                                                                                      \
+       GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE1& b) \
+       {                                                                                                           \
+               return FUNCTION(a(), b());                                                                              \
+       }                                                                                                           \
+       _GLM_SWIZZLE_TEMPLATE1                                                                                      \
+       GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const typename V& b)         \
+       {                                                                                                           \
+               return FUNCTION(a(), b);                                                                                \
+       }                                                                                                           \
+       _GLM_SWIZZLE_TEMPLATE1                                                                                      \
+       GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const V& a, const _GLM_SWIZZLE_TYPE1& b)                  \
+       {                                                                                                           \
+               return FUNCTION(a, b());                                                                                \
+       } 
+
+//
+// Macro for wrapping a function take 2 vec arguments followed by a scalar (e.g. mix()).
+//
+#define _GLM_SWIZZLE_FUNCTION_2_ARGS_SCALAR(RETURN_TYPE,FUNCTION)                                                             \
+       _GLM_SWIZZLE_TEMPLATE2                                                                                                    \
+       GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE2& b, const T& c)   \
+       {                                                                                                                         \
+               return FUNCTION(a(), b(), c);                                                                                         \
+       }                                                                                                                         \
+       _GLM_SWIZZLE_TEMPLATE1                                                                                                    \
+       GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE1& b, const T& c)   \
+       {                                                                                                                         \
+               return FUNCTION(a(), b(), c);                                                                                         \
+       }                                                                                                                         \
+       _GLM_SWIZZLE_TEMPLATE1                                                                                                    \
+       GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const typename S0::vec_type& b, const T& c)\
+       {                                                                                                                         \
+               return FUNCTION(a(), b, c);                                                                                           \
+       }                                                                                                                         \
+       _GLM_SWIZZLE_TEMPLATE1                                                                                                    \
+       GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const typename V& a, const _GLM_SWIZZLE_TYPE1& b, const T& c)           \
+       {                                                                                                                         \
+               return FUNCTION(a, b(), c);                                                                                           \
+       } 
+}//namespace detail 
+}//namespace glm
+
+namespace glm
+{
+       namespace detail
+       {
+               _GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(-)
+               _GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(*)
+               _GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(+)
+               _GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(-)
+               _GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(*)
+               _GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(/)
+       }
+
+       //
+       // Swizzles are distinct types from the unswizzled type.  The below macros will
+       // provide template specializations for the swizzle types for the given functions
+       // so that the compiler does not have any ambiguity to choosing how to handle
+       // the function.
+       //
+       // The alternative is to use the operator()() when calling the function in order
+       // to explicitly convert the swizzled type to the unswizzled type.
+       //
+
+       //_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type,    abs);
+       //_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type,    acos);
+       //_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type,    acosh);
+       //_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type,    all);
+       //_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type,    any);
+
+       //_GLM_SWIZZLE_FUNCTION_2_ARGS(value_type,  dot);
+       //_GLM_SWIZZLE_FUNCTION_2_ARGS(vec_type,    cross);
+       //_GLM_SWIZZLE_FUNCTION_2_ARGS(vec_type,    step);    
+       //_GLM_SWIZZLE_FUNCTION_2_ARGS_SCALAR(vec_type, mix);
+}
+
+#define _GLM_SWIZZLE2_2_MEMBERS(T, P, V, E0,E1) \
+       struct { _swizzle<2, T, P, V<T, P>, 0,0,-1,-2> E0 ## E0; }; \
+       struct { _swizzle<2, T, P, V<T, P>, 0,1,-1,-2> E0 ## E1; }; \
+       struct { _swizzle<2, T, P, V<T, P>, 1,0,-1,-2> E1 ## E0; }; \
+       struct { _swizzle<2, T, P, V<T, P>, 1,1,-1,-2> E1 ## E1; }; 
+
+#define _GLM_SWIZZLE2_3_MEMBERS(T, P, V, E0,E1) \
+       struct { _swizzle<3,T, P, V<T, P>, 0,0,0,-1> E0 ## E0 ## E0; }; \
+       struct { _swizzle<3,T, P, V<T, P>, 0,0,1,-1> E0 ## E0 ## E1; }; \
+       struct { _swizzle<3,T, P, V<T, P>, 0,1,0,-1> E0 ## E1 ## E0; }; \
+       struct { _swizzle<3,T, P, V<T, P>, 0,1,1,-1> E0 ## E1 ## E1; }; \
+       struct { _swizzle<3,T, P, V<T, P>, 1,0,0,-1> E1 ## E0 ## E0; }; \
+       struct { _swizzle<3,T, P, V<T, P>, 1,0,1,-1> E1 ## E0 ## E1; }; \
+       struct { _swizzle<3,T, P, V<T, P>, 1,1,0,-1> E1 ## E1 ## E0; }; \
+       struct { _swizzle<3,T, P, V<T, P>, 1,1,1,-1> E1 ## E1 ## E1; };  
+
+#define _GLM_SWIZZLE2_4_MEMBERS(T, P, V, E0,E1) \
+       struct { _swizzle<4,T, P, V<T, P>, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 1,1,1,1> E1 ## E1 ## E1 ## E1; };  
+
+#define _GLM_SWIZZLE3_2_MEMBERS(T, P, V, E0,E1,E2) \
+       struct { _swizzle<2,T, P, V<T, P>, 0,0,-1,-2> E0 ## E0; }; \
+       struct { _swizzle<2,T, P, V<T, P>, 0,1,-1,-2> E0 ## E1; }; \
+       struct { _swizzle<2,T, P, V<T, P>, 0,2,-1,-2> E0 ## E2; }; \
+       struct { _swizzle<2,T, P, V<T, P>, 1,0,-1,-2> E1 ## E0; }; \
+       struct { _swizzle<2,T, P, V<T, P>, 1,1,-1,-2> E1 ## E1; }; \
+       struct { _swizzle<2,T, P, V<T, P>, 1,2,-1,-2> E1 ## E2; }; \
+       struct { _swizzle<2,T, P, V<T, P>, 2,0,-1,-2> E2 ## E0; }; \
+       struct { _swizzle<2,T, P, V<T, P>, 2,1,-1,-2> E2 ## E1; }; \
+       struct { _swizzle<2,T, P, V<T, P>, 2,2,-1,-2> E2 ## E2; }; 
+
+#define _GLM_SWIZZLE3_3_MEMBERS(T, P, V ,E0,E1,E2) \
+       struct { _swizzle<3,T,P, V<T, P>, 0,0,0,-1> E0 ## E0 ## E0; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 0,0,1,-1> E0 ## E0 ## E1; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 0,0,2,-1> E0 ## E0 ## E2; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 0,1,0,-1> E0 ## E1 ## E0; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 0,1,1,-1> E0 ## E1 ## E1; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 0,1,2,-1> E0 ## E1 ## E2; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 0,2,0,-1> E0 ## E2 ## E0; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 0,2,1,-1> E0 ## E2 ## E1; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 0,2,2,-1> E0 ## E2 ## E2; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 1,0,0,-1> E1 ## E0 ## E0; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 1,0,1,-1> E1 ## E0 ## E1; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 1,0,2,-1> E1 ## E0 ## E2; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 1,1,0,-1> E1 ## E1 ## E0; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 1,1,1,-1> E1 ## E1 ## E1; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 1,1,2,-1> E1 ## E1 ## E2; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 1,2,0,-1> E1 ## E2 ## E0; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 1,2,1,-1> E1 ## E2 ## E1; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 1,2,2,-1> E1 ## E2 ## E2; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 2,0,0,-1> E2 ## E0 ## E0; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 2,0,1,-1> E2 ## E0 ## E1; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 2,0,2,-1> E2 ## E0 ## E2; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 2,1,0,-1> E2 ## E1 ## E0; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 2,1,1,-1> E2 ## E1 ## E1; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 2,1,2,-1> E2 ## E1 ## E2; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 2,2,0,-1> E2 ## E2 ## E0; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 2,2,1,-1> E2 ## E2 ## E1; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 2,2,2,-1> E2 ## E2 ## E2; };
+
+#define _GLM_SWIZZLE3_4_MEMBERS(T, P, V, E0,E1,E2) \
+       struct { _swizzle<4,T, P, V<T, P>, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 0,0,0,2> E0 ## E0 ## E0 ## E2; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 0,0,1,2> E0 ## E0 ## E1 ## E2; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 0,0,2,0> E0 ## E0 ## E2 ## E0; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 0,0,2,1> E0 ## E0 ## E2 ## E1; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 0,0,2,2> E0 ## E0 ## E2 ## E2; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 0,1,0,2> E0 ## E1 ## E0 ## E2; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 0,1,1,2> E0 ## E1 ## E1 ## E2; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 0,1,2,0> E0 ## E1 ## E2 ## E0; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 0,1,2,1> E0 ## E1 ## E2 ## E1; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 0,1,2,2> E0 ## E1 ## E2 ## E2; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 0,2,0,0> E0 ## E2 ## E0 ## E0; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 0,2,0,1> E0 ## E2 ## E0 ## E1; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 0,2,0,2> E0 ## E2 ## E0 ## E2; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 0,2,1,0> E0 ## E2 ## E1 ## E0; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 0,2,1,1> E0 ## E2 ## E1 ## E1; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 0,2,1,2> E0 ## E2 ## E1 ## E2; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 0,2,2,0> E0 ## E2 ## E2 ## E0; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 0,2,2,1> E0 ## E2 ## E2 ## E1; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 0,2,2,2> E0 ## E2 ## E2 ## E2; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 1,0,0,2> E1 ## E0 ## E0 ## E2; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 1,0,1,2> E1 ## E0 ## E1 ## E2; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 1,0,2,0> E1 ## E0 ## E2 ## E0; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 1,0,2,1> E1 ## E0 ## E2 ## E1; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 1,0,2,2> E1 ## E0 ## E2 ## E2; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 1,1,0,2> E1 ## E1 ## E0 ## E2; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 1,1,1,1> E1 ## E1 ## E1 ## E1; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 1,1,1,2> E1 ## E1 ## E1 ## E2; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 1,1,2,0> E1 ## E1 ## E2 ## E0; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 1,1,2,1> E1 ## E1 ## E2 ## E1; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 1,1,2,2> E1 ## E1 ## E2 ## E2; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 1,2,0,0> E1 ## E2 ## E0 ## E0; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 1,2,0,1> E1 ## E2 ## E0 ## E1; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 1,2,0,2> E1 ## E2 ## E0 ## E2; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 1,2,1,0> E1 ## E2 ## E1 ## E0; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 1,2,1,1> E1 ## E2 ## E1 ## E1; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 1,2,1,2> E1 ## E2 ## E1 ## E2; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 1,2,2,0> E1 ## E2 ## E2 ## E0; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 1,2,2,1> E1 ## E2 ## E2 ## E1; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 1,2,2,2> E1 ## E2 ## E2 ## E2; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 2,0,0,0> E2 ## E0 ## E0 ## E0; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 2,0,0,1> E2 ## E0 ## E0 ## E1; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 2,0,0,2> E2 ## E0 ## E0 ## E2; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 2,0,1,0> E2 ## E0 ## E1 ## E0; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 2,0,1,1> E2 ## E0 ## E1 ## E1; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 2,0,1,2> E2 ## E0 ## E1 ## E2; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 2,0,2,0> E2 ## E0 ## E2 ## E0; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 2,0,2,1> E2 ## E0 ## E2 ## E1; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 2,0,2,2> E2 ## E0 ## E2 ## E2; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 2,1,0,0> E2 ## E1 ## E0 ## E0; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 2,1,0,1> E2 ## E1 ## E0 ## E1; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 2,1,0,2> E2 ## E1 ## E0 ## E2; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 2,1,1,0> E2 ## E1 ## E1 ## E0; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 2,1,1,1> E2 ## E1 ## E1 ## E1; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 2,1,1,2> E2 ## E1 ## E1 ## E2; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 2,1,2,0> E2 ## E1 ## E2 ## E0; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 2,1,2,1> E2 ## E1 ## E2 ## E1; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 2,1,2,2> E2 ## E1 ## E2 ## E2; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 2,2,0,0> E2 ## E2 ## E0 ## E0; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 2,2,0,1> E2 ## E2 ## E0 ## E1; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 2,2,0,2> E2 ## E2 ## E0 ## E2; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 2,2,1,0> E2 ## E2 ## E1 ## E0; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 2,2,1,1> E2 ## E2 ## E1 ## E1; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 2,2,1,2> E2 ## E2 ## E1 ## E2; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 2,2,2,0> E2 ## E2 ## E2 ## E0; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 2,2,2,1> E2 ## E2 ## E2 ## E1; }; \
+       struct { _swizzle<4,T, P, V<T, P>, 2,2,2,2> E2 ## E2 ## E2 ## E2; }; 
+
+#define _GLM_SWIZZLE4_2_MEMBERS(T, P, V, E0,E1,E2,E3) \
+       struct { _swizzle<2,T, P, V<T, P>, 0,0,-1,-2> E0 ## E0; }; \
+       struct { _swizzle<2,T, P, V<T, P>, 0,1,-1,-2> E0 ## E1; }; \
+       struct { _swizzle<2,T, P, V<T, P>, 0,2,-1,-2> E0 ## E2; }; \
+       struct { _swizzle<2,T, P, V<T, P>, 0,3,-1,-2> E0 ## E3; }; \
+       struct { _swizzle<2,T, P, V<T, P>, 1,0,-1,-2> E1 ## E0; }; \
+       struct { _swizzle<2,T, P, V<T, P>, 1,1,-1,-2> E1 ## E1; }; \
+       struct { _swizzle<2,T, P, V<T, P>, 1,2,-1,-2> E1 ## E2; }; \
+       struct { _swizzle<2,T, P, V<T, P>, 1,3,-1,-2> E1 ## E3; }; \
+       struct { _swizzle<2,T, P, V<T, P>, 2,0,-1,-2> E2 ## E0; }; \
+       struct { _swizzle<2,T, P, V<T, P>, 2,1,-1,-2> E2 ## E1; }; \
+       struct { _swizzle<2,T, P, V<T, P>, 2,2,-1,-2> E2 ## E2; }; \
+       struct { _swizzle<2,T, P, V<T, P>, 2,3,-1,-2> E2 ## E3; }; \
+       struct { _swizzle<2,T, P, V<T, P>, 3,0,-1,-2> E3 ## E0; }; \
+       struct { _swizzle<2,T, P, V<T, P>, 3,1,-1,-2> E3 ## E1; }; \
+       struct { _swizzle<2,T, P, V<T, P>, 3,2,-1,-2> E3 ## E2; }; \
+       struct { _swizzle<2,T, P, V<T, P>, 3,3,-1,-2> E3 ## E3; }; 
+
+#define _GLM_SWIZZLE4_3_MEMBERS(T,P, V, E0,E1,E2,E3) \
+       struct { _swizzle<3,T,P, V<T, P>, 0,0,0,-1> E0 ## E0 ## E0; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 0,0,1,-1> E0 ## E0 ## E1; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 0,0,2,-1> E0 ## E0 ## E2; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 0,0,3,-1> E0 ## E0 ## E3; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 0,1,0,-1> E0 ## E1 ## E0; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 0,1,1,-1> E0 ## E1 ## E1; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 0,1,2,-1> E0 ## E1 ## E2; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 0,1,3,-1> E0 ## E1 ## E3; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 0,2,0,-1> E0 ## E2 ## E0; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 0,2,1,-1> E0 ## E2 ## E1; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 0,2,2,-1> E0 ## E2 ## E2; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 0,2,3,-1> E0 ## E2 ## E3; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 0,3,0,-1> E0 ## E3 ## E0; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 0,3,1,-1> E0 ## E3 ## E1; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 0,3,2,-1> E0 ## E3 ## E2; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 0,3,3,-1> E0 ## E3 ## E3; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 1,0,0,-1> E1 ## E0 ## E0; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 1,0,1,-1> E1 ## E0 ## E1; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 1,0,2,-1> E1 ## E0 ## E2; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 1,0,3,-1> E1 ## E0 ## E3; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 1,1,0,-1> E1 ## E1 ## E0; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 1,1,1,-1> E1 ## E1 ## E1; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 1,1,2,-1> E1 ## E1 ## E2; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 1,1,3,-1> E1 ## E1 ## E3; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 1,2,0,-1> E1 ## E2 ## E0; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 1,2,1,-1> E1 ## E2 ## E1; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 1,2,2,-1> E1 ## E2 ## E2; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 1,2,3,-1> E1 ## E2 ## E3; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 1,3,0,-1> E1 ## E3 ## E0; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 1,3,1,-1> E1 ## E3 ## E1; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 1,3,2,-1> E1 ## E3 ## E2; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 1,3,3,-1> E1 ## E3 ## E3; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 2,0,0,-1> E2 ## E0 ## E0; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 2,0,1,-1> E2 ## E0 ## E1; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 2,0,2,-1> E2 ## E0 ## E2; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 2,0,3,-1> E2 ## E0 ## E3; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 2,1,0,-1> E2 ## E1 ## E0; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 2,1,1,-1> E2 ## E1 ## E1; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 2,1,2,-1> E2 ## E1 ## E2; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 2,1,3,-1> E2 ## E1 ## E3; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 2,2,0,-1> E2 ## E2 ## E0; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 2,2,1,-1> E2 ## E2 ## E1; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 2,2,2,-1> E2 ## E2 ## E2; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 2,2,3,-1> E2 ## E2 ## E3; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 2,3,0,-1> E2 ## E3 ## E0; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 2,3,1,-1> E2 ## E3 ## E1; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 2,3,2,-1> E2 ## E3 ## E2; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 2,3,3,-1> E2 ## E3 ## E3; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 3,0,0,-1> E3 ## E0 ## E0; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 3,0,1,-1> E3 ## E0 ## E1; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 3,0,2,-1> E3 ## E0 ## E2; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 3,0,3,-1> E3 ## E0 ## E3; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 3,1,0,-1> E3 ## E1 ## E0; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 3,1,1,-1> E3 ## E1 ## E1; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 3,1,2,-1> E3 ## E1 ## E2; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 3,1,3,-1> E3 ## E1 ## E3; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 3,2,0,-1> E3 ## E2 ## E0; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 3,2,1,-1> E3 ## E2 ## E1; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 3,2,2,-1> E3 ## E2 ## E2; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 3,2,3,-1> E3 ## E2 ## E3; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 3,3,0,-1> E3 ## E3 ## E0; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 3,3,1,-1> E3 ## E3 ## E1; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 3,3,2,-1> E3 ## E3 ## E2; }; \
+       struct { _swizzle<3,T,P, V<T, P>, 3,3,3,-1> E3 ## E3 ## E3; };  
+
+#define _GLM_SWIZZLE4_4_MEMBERS(T, P, V, E0,E1,E2,E3) \
+       struct { _swizzle<4, T, P, V<T, P>, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,0,0,2> E0 ## E0 ## E0 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,0,0,3> E0 ## E0 ## E0 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,0,1,2> E0 ## E0 ## E1 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,0,1,3> E0 ## E0 ## E1 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,0,2,0> E0 ## E0 ## E2 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,0,2,1> E0 ## E0 ## E2 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,0,2,2> E0 ## E0 ## E2 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,0,2,3> E0 ## E0 ## E2 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,0,3,0> E0 ## E0 ## E3 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,0,3,1> E0 ## E0 ## E3 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,0,3,2> E0 ## E0 ## E3 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,0,3,3> E0 ## E0 ## E3 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,1,0,2> E0 ## E1 ## E0 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,1,0,3> E0 ## E1 ## E0 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,1,1,2> E0 ## E1 ## E1 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,1,1,3> E0 ## E1 ## E1 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,1,2,0> E0 ## E1 ## E2 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,1,2,1> E0 ## E1 ## E2 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,1,2,2> E0 ## E1 ## E2 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,1,2,3> E0 ## E1 ## E2 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,1,3,0> E0 ## E1 ## E3 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,1,3,1> E0 ## E1 ## E3 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,1,3,2> E0 ## E1 ## E3 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,1,3,3> E0 ## E1 ## E3 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,2,0,0> E0 ## E2 ## E0 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,2,0,1> E0 ## E2 ## E0 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,2,0,2> E0 ## E2 ## E0 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,2,0,3> E0 ## E2 ## E0 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,2,1,0> E0 ## E2 ## E1 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,2,1,1> E0 ## E2 ## E1 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,2,1,2> E0 ## E2 ## E1 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,2,1,3> E0 ## E2 ## E1 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,2,2,0> E0 ## E2 ## E2 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,2,2,1> E0 ## E2 ## E2 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,2,2,2> E0 ## E2 ## E2 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,2,2,3> E0 ## E2 ## E2 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,2,3,0> E0 ## E2 ## E3 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,2,3,1> E0 ## E2 ## E3 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,2,3,2> E0 ## E2 ## E3 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,2,3,3> E0 ## E2 ## E3 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,3,0,0> E0 ## E3 ## E0 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,3,0,1> E0 ## E3 ## E0 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,3,0,2> E0 ## E3 ## E0 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,3,0,3> E0 ## E3 ## E0 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,3,1,0> E0 ## E3 ## E1 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,3,1,1> E0 ## E3 ## E1 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,3,1,2> E0 ## E3 ## E1 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,3,1,3> E0 ## E3 ## E1 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,3,2,0> E0 ## E3 ## E2 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,3,2,1> E0 ## E3 ## E2 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,3,2,2> E0 ## E3 ## E2 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,3,2,3> E0 ## E3 ## E2 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,3,3,0> E0 ## E3 ## E3 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,3,3,1> E0 ## E3 ## E3 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,3,3,2> E0 ## E3 ## E3 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 0,3,3,3> E0 ## E3 ## E3 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,0,0,2> E1 ## E0 ## E0 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,0,0,3> E1 ## E0 ## E0 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,0,1,2> E1 ## E0 ## E1 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,0,1,3> E1 ## E0 ## E1 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,0,2,0> E1 ## E0 ## E2 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,0,2,1> E1 ## E0 ## E2 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,0,2,2> E1 ## E0 ## E2 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,0,2,3> E1 ## E0 ## E2 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,0,3,0> E1 ## E0 ## E3 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,0,3,1> E1 ## E0 ## E3 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,0,3,2> E1 ## E0 ## E3 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,0,3,3> E1 ## E0 ## E3 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,1,0,2> E1 ## E1 ## E0 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,1,0,3> E1 ## E1 ## E0 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,1,1,1> E1 ## E1 ## E1 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,1,1,2> E1 ## E1 ## E1 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,1,1,3> E1 ## E1 ## E1 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,1,2,0> E1 ## E1 ## E2 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,1,2,1> E1 ## E1 ## E2 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,1,2,2> E1 ## E1 ## E2 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,1,2,3> E1 ## E1 ## E2 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,1,3,0> E1 ## E1 ## E3 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,1,3,1> E1 ## E1 ## E3 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,1,3,2> E1 ## E1 ## E3 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,1,3,3> E1 ## E1 ## E3 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,2,0,0> E1 ## E2 ## E0 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,2,0,1> E1 ## E2 ## E0 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,2,0,2> E1 ## E2 ## E0 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,2,0,3> E1 ## E2 ## E0 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,2,1,0> E1 ## E2 ## E1 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,2,1,1> E1 ## E2 ## E1 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,2,1,2> E1 ## E2 ## E1 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,2,1,3> E1 ## E2 ## E1 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,2,2,0> E1 ## E2 ## E2 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,2,2,1> E1 ## E2 ## E2 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,2,2,2> E1 ## E2 ## E2 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,2,2,3> E1 ## E2 ## E2 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,2,3,0> E1 ## E2 ## E3 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,2,3,1> E1 ## E2 ## E3 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,2,3,2> E1 ## E2 ## E3 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,2,3,3> E1 ## E2 ## E3 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,3,0,0> E1 ## E3 ## E0 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,3,0,1> E1 ## E3 ## E0 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,3,0,2> E1 ## E3 ## E0 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,3,0,3> E1 ## E3 ## E0 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,3,1,0> E1 ## E3 ## E1 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,3,1,1> E1 ## E3 ## E1 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,3,1,2> E1 ## E3 ## E1 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,3,1,3> E1 ## E3 ## E1 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,3,2,0> E1 ## E3 ## E2 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,3,2,1> E1 ## E3 ## E2 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,3,2,2> E1 ## E3 ## E2 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,3,2,3> E1 ## E3 ## E2 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,3,3,0> E1 ## E3 ## E3 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,3,3,1> E1 ## E3 ## E3 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,3,3,2> E1 ## E3 ## E3 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 1,3,3,3> E1 ## E3 ## E3 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,0,0,0> E2 ## E0 ## E0 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,0,0,1> E2 ## E0 ## E0 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,0,0,2> E2 ## E0 ## E0 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,0,0,3> E2 ## E0 ## E0 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,0,1,0> E2 ## E0 ## E1 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,0,1,1> E2 ## E0 ## E1 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,0,1,2> E2 ## E0 ## E1 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,0,1,3> E2 ## E0 ## E1 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,0,2,0> E2 ## E0 ## E2 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,0,2,1> E2 ## E0 ## E2 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,0,2,2> E2 ## E0 ## E2 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,0,2,3> E2 ## E0 ## E2 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,0,3,0> E2 ## E0 ## E3 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,0,3,1> E2 ## E0 ## E3 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,0,3,2> E2 ## E0 ## E3 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,0,3,3> E2 ## E0 ## E3 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,1,0,0> E2 ## E1 ## E0 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,1,0,1> E2 ## E1 ## E0 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,1,0,2> E2 ## E1 ## E0 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,1,0,3> E2 ## E1 ## E0 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,1,1,0> E2 ## E1 ## E1 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,1,1,1> E2 ## E1 ## E1 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,1,1,2> E2 ## E1 ## E1 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,1,1,3> E2 ## E1 ## E1 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,1,2,0> E2 ## E1 ## E2 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,1,2,1> E2 ## E1 ## E2 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,1,2,2> E2 ## E1 ## E2 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,1,2,3> E2 ## E1 ## E2 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,1,3,0> E2 ## E1 ## E3 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,1,3,1> E2 ## E1 ## E3 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,1,3,2> E2 ## E1 ## E3 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,1,3,3> E2 ## E1 ## E3 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,2,0,0> E2 ## E2 ## E0 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,2,0,1> E2 ## E2 ## E0 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,2,0,2> E2 ## E2 ## E0 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,2,0,3> E2 ## E2 ## E0 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,2,1,0> E2 ## E2 ## E1 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,2,1,1> E2 ## E2 ## E1 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,2,1,2> E2 ## E2 ## E1 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,2,1,3> E2 ## E2 ## E1 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,2,2,0> E2 ## E2 ## E2 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,2,2,1> E2 ## E2 ## E2 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,2,2,2> E2 ## E2 ## E2 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,2,2,3> E2 ## E2 ## E2 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,2,3,0> E2 ## E2 ## E3 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,2,3,1> E2 ## E2 ## E3 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,2,3,2> E2 ## E2 ## E3 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,2,3,3> E2 ## E2 ## E3 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,3,0,0> E2 ## E3 ## E0 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,3,0,1> E2 ## E3 ## E0 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,3,0,2> E2 ## E3 ## E0 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,3,0,3> E2 ## E3 ## E0 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,3,1,0> E2 ## E3 ## E1 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,3,1,1> E2 ## E3 ## E1 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,3,1,2> E2 ## E3 ## E1 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,3,1,3> E2 ## E3 ## E1 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,3,2,0> E2 ## E3 ## E2 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,3,2,1> E2 ## E3 ## E2 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,3,2,2> E2 ## E3 ## E2 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,3,2,3> E2 ## E3 ## E2 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,3,3,0> E2 ## E3 ## E3 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,3,3,1> E2 ## E3 ## E3 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,3,3,2> E2 ## E3 ## E3 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 2,3,3,3> E2 ## E3 ## E3 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,0,0,0> E3 ## E0 ## E0 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,0,0,1> E3 ## E0 ## E0 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,0,0,2> E3 ## E0 ## E0 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,0,0,3> E3 ## E0 ## E0 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,0,1,0> E3 ## E0 ## E1 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,0,1,1> E3 ## E0 ## E1 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,0,1,2> E3 ## E0 ## E1 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,0,1,3> E3 ## E0 ## E1 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,0,2,0> E3 ## E0 ## E2 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,0,2,1> E3 ## E0 ## E2 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,0,2,2> E3 ## E0 ## E2 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,0,2,3> E3 ## E0 ## E2 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,0,3,0> E3 ## E0 ## E3 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,0,3,1> E3 ## E0 ## E3 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,0,3,2> E3 ## E0 ## E3 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,0,3,3> E3 ## E0 ## E3 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,1,0,0> E3 ## E1 ## E0 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,1,0,1> E3 ## E1 ## E0 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,1,0,2> E3 ## E1 ## E0 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,1,0,3> E3 ## E1 ## E0 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,1,1,0> E3 ## E1 ## E1 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,1,1,1> E3 ## E1 ## E1 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,1,1,2> E3 ## E1 ## E1 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,1,1,3> E3 ## E1 ## E1 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,1,2,0> E3 ## E1 ## E2 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,1,2,1> E3 ## E1 ## E2 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,1,2,2> E3 ## E1 ## E2 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,1,2,3> E3 ## E1 ## E2 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,1,3,0> E3 ## E1 ## E3 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,1,3,1> E3 ## E1 ## E3 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,1,3,2> E3 ## E1 ## E3 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,1,3,3> E3 ## E1 ## E3 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,2,0,0> E3 ## E2 ## E0 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,2,0,1> E3 ## E2 ## E0 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,2,0,2> E3 ## E2 ## E0 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,2,0,3> E3 ## E2 ## E0 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,2,1,0> E3 ## E2 ## E1 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,2,1,1> E3 ## E2 ## E1 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,2,1,2> E3 ## E2 ## E1 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,2,1,3> E3 ## E2 ## E1 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,2,2,0> E3 ## E2 ## E2 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,2,2,1> E3 ## E2 ## E2 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,2,2,2> E3 ## E2 ## E2 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,2,2,3> E3 ## E2 ## E2 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,2,3,0> E3 ## E2 ## E3 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,2,3,1> E3 ## E2 ## E3 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,2,3,2> E3 ## E2 ## E3 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,2,3,3> E3 ## E2 ## E3 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,3,0,0> E3 ## E3 ## E0 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,3,0,1> E3 ## E3 ## E0 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,3,0,2> E3 ## E3 ## E0 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,3,0,3> E3 ## E3 ## E0 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,3,1,0> E3 ## E3 ## E1 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,3,1,1> E3 ## E3 ## E1 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,3,1,2> E3 ## E3 ## E1 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,3,1,3> E3 ## E3 ## E1 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,3,2,0> E3 ## E3 ## E2 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,3,2,1> E3 ## E3 ## E2 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,3,2,2> E3 ## E3 ## E2 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,3,2,3> E3 ## E3 ## E2 ## E3; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,3,3,0> E3 ## E3 ## E3 ## E0; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,3,3,1> E3 ## E3 ## E3 ## E1; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,3,3,2> E3 ## E3 ## E3 ## E2; }; \
+       struct { _swizzle<4, T, P, V<T, P>, 3,3,3,3> E3 ## E3 ## E3 ## E3; };
+
+#endif//glm_core_swizzle
diff --git a/libs/glm/detail/_swizzle_func.hpp b/libs/glm/detail/_swizzle_func.hpp
new file mode 100644 (file)
index 0000000..c287bbf
--- /dev/null
@@ -0,0 +1,724 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/_swizzle_func.hpp
+/// @date 2011-10-16 / 2011-10-16
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_swizzle_func
+#define glm_core_swizzle_func
+
+#define GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B)       \
+       SWIZZLED_TYPE<TMPL_TYPE, PRECISION> A ## B() CONST                                                                                              \
+       {                                                                                                                                                                                               \
+               return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B);                                                           \
+       }
+
+#define GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B, C)            \
+       SWIZZLED_TYPE<TMPL_TYPE, PRECISION> A ## B ## C() CONST                                                                                         \
+       {                                                                                                                                                                                                       \
+               return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B, this->C);                                                  \
+       }
+
+#define GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B, C, D) \
+       SWIZZLED_TYPE<TMPL_TYPE, PRECISION> A ## B ## C ## D() CONST                                                                            \
+       {                                                                                                                                                                                                       \
+               return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B, this->C, this->D);                                 \
+       }
+
+#define GLM_SWIZZLE_GEN_VEC2_ENTRY_DEF(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B)   \
+       template <typename TMPL_TYPE>                                                                                                                                           \
+       SWIZZLED_TYPE<TMPL_TYPE> CLASS_TYPE<TMPL_TYPE, PRECISION>::A ## B() CONST                                                       \
+       {                                                                                                                                                                                                       \
+               return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B);                                                                   \
+       }
+
+#define GLM_SWIZZLE_GEN_VEC3_ENTRY_DEF(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B, C)                \
+       template <typename TMPL_TYPE>                                                                                                                                                   \
+       SWIZZLED_TYPE<TMPL_TYPE> CLASS_TYPE<TMPL_TYPE, PRECISION>::A ## B ## C() CONST                                                  \
+       {                                                                                                                                                                                                               \
+               return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B, this->C);                                                          \
+       }
+
+#define GLM_SWIZZLE_GEN_VEC4_ENTRY_DEF(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B, C, D)     \
+       template <typename TMPL_TYPE>                                                                                                                                                   \
+       SWIZZLED_TYPE<TMPL_TYPE> CLASS_TYPE<TMPL_TYPE, PRECISION>::A ## B ## C ## D() CONST                                             \
+       {                                                                                                                                                                                                               \
+               return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B, this->C, this->D);                                         \
+       }
+
+#define GLM_MUTABLE
+
+#define GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B) \
+       GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, B) \
+       GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, A)
+
+#define GLM_SWIZZLE_GEN_REF_FROM_VEC2(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE) \
+       GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, x, y) \
+       GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, r, g) \
+       GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, s, t)
+
+//GLM_SWIZZLE_GEN_REF_FROM_VEC2(valType, detail::vec2, detail::ref2)
+
+#define GLM_SWIZZLE_GEN_REF2_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \
+       GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, B) \
+       GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, C) \
+       GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, A) \
+       GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, C) \
+       GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, A) \
+       GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, B)
+
+#define GLM_SWIZZLE_GEN_REF3_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, B, C) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, C, B) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, A, C) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, C, A) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, A, B) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, B, A)
+
+#define GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, A, B, C) \
+       GLM_SWIZZLE_GEN_REF3_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B, C) \
+       GLM_SWIZZLE_GEN_REF2_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B, C)
+
+#define GLM_SWIZZLE_GEN_REF_FROM_VEC3(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE) \
+       GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, x, y, z) \
+       GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, r, g, b) \
+       GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, s, t, p)
+
+//GLM_SWIZZLE_GEN_REF_FROM_VEC3(valType, detail::vec3, detail::ref2, detail::ref3)
+
+#define GLM_SWIZZLE_GEN_REF2_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \
+       GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, B) \
+       GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, C) \
+       GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, D) \
+       GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, A) \
+       GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, C) \
+       GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, D) \
+       GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, A) \
+       GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, B) \
+       GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, D) \
+       GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, D, A) \
+       GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, D, B) \
+       GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, D, C)
+
+#define GLM_SWIZZLE_GEN_REF3_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, B, C) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, B, D) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, C, B) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, C, D) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, D, B) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, D, C) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, A, C) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, A, D) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, C, A) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, C, D) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, D, A) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, D, C) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, A, B) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, A, D) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, B, A) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, B, D) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, D, A) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, D, B) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, A, B) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, A, C) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, B, A) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, B, C) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, C, A) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, C, B)
+
+#define GLM_SWIZZLE_GEN_REF4_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, C, B, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, C, D, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, D, B, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, D, C, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, B, D, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, B, C, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, C, A, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, C, D, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, D, A, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, D, C, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, A, D, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, A, C, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, B, A, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, B, D, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, D, A, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, D, B, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, A, D, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, A, B, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, C, B, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, C, A, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, A, B, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, A, C, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, B, A, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, B, C, A)
+
+#define GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, A, B, C, D) \
+       GLM_SWIZZLE_GEN_REF2_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B, C, D) \
+       GLM_SWIZZLE_GEN_REF3_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B, C, D) \
+       GLM_SWIZZLE_GEN_REF4_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC4_TYPE, A, B, C, D)
+
+#define GLM_SWIZZLE_GEN_REF_FROM_VEC4(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE) \
+       GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, x, y, z, w) \
+       GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, r, g, b, a) \
+       GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, s, t, p, q)
+
+//GLM_SWIZZLE_GEN_REF_FROM_VEC4(valType, detail::vec4, detail::ref2, detail::ref3, detail::ref4)
+
+#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B) \
+       GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A) \
+       GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B) \
+       GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A) \
+       GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B)
+
+#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B)
+
+#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, B)
+
+#define GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, A, B) \
+       GLM_SWIZZLE_GEN_VEC2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B) \
+       GLM_SWIZZLE_GEN_VEC3_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B) \
+       GLM_SWIZZLE_GEN_VEC4_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC4_TYPE, A, B)
+
+#define GLM_SWIZZLE_GEN_VEC_FROM_VEC2(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE)                    \
+       GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, x, y)  \
+       GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, r, g)  \
+       GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, s, t)
+
+//GLM_SWIZZLE_GEN_VEC_FROM_VEC2(valType, detail::vec2, detail::vec2, detail::vec3, detail::vec4)
+
+#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \
+       GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A) \
+       GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B) \
+       GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C) \
+       GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A) \
+       GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B) \
+       GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C) \
+       GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A) \
+       GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B) \
+       GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C)
+
+#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C)
+
+#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, C)
+
+#define GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, A, B, C) \
+       GLM_SWIZZLE_GEN_VEC2_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B, C) \
+       GLM_SWIZZLE_GEN_VEC3_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B, C) \
+       GLM_SWIZZLE_GEN_VEC4_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC4_TYPE, A, B, C)
+
+#define GLM_SWIZZLE_GEN_VEC_FROM_VEC3(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE) \
+       GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, x, y, z) \
+       GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, r, g, b) \
+       GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, s, t, p)
+
+//GLM_SWIZZLE_GEN_VEC_FROM_VEC3(valType, detail::vec3, detail::vec2, detail::vec3, detail::vec4)
+
+#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \
+       GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A) \
+       GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B) \
+       GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C) \
+       GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D) \
+       GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A) \
+       GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B) \
+       GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C) \
+       GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D) \
+       GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A) \
+       GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B) \
+       GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C) \
+       GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D) \
+       GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A) \
+       GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B) \
+       GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C) \
+       GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D)
+
+#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C) \
+       GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D)
+
+#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C, D) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D, A) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D, B) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D, C) \
+       GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D, D)
+
+#define GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, A, B, C, D) \
+       GLM_SWIZZLE_GEN_VEC2_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B, C, D) \
+       GLM_SWIZZLE_GEN_VEC3_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B, C, D) \
+       GLM_SWIZZLE_GEN_VEC4_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC4_TYPE, A, B, C, D)
+
+#define GLM_SWIZZLE_GEN_VEC_FROM_VEC4(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE) \
+       GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, x, y, z, w) \
+       GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, r, g, b, a) \
+       GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, s, t, p, q)
+
+//GLM_SWIZZLE_GEN_VEC_FROM_VEC4(valType, detail::vec4, detail::vec2, detail::vec3, detail::vec4)
+
+#endif//glm_core_swizzle_func
diff --git a/libs/glm/detail/_vectorize.hpp b/libs/glm/detail/_vectorize.hpp
new file mode 100644 (file)
index 0000000..b653fa9
--- /dev/null
@@ -0,0 +1,217 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/_vectorize.hpp
+/// @date 2011-10-14 / 2011-10-14
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_CORE_DETAIL_INCLUDED
+#define GLM_CORE_DETAIL_INCLUDED
+
+#include "type_vec1.hpp"
+#include "type_vec2.hpp"
+#include "type_vec3.hpp"
+#include "type_vec4.hpp"
+
+#define VECTORIZE1_VEC(func)                                           \
+       template <typename T, precision P>                              \
+       GLM_FUNC_QUALIFIER detail::tvec1<T, P> func(    \
+               detail::tvec1<T, P> const & v)                          \
+       {                                                                                               \
+               return detail::tvec1<T, P>(                                     \
+                       func(v.x));                                                             \
+       }
+
+#define VECTORIZE2_VEC(func)                                           \
+       template <typename T, precision P>                              \
+       GLM_FUNC_QUALIFIER detail::tvec2<T, P> func(    \
+               detail::tvec2<T, P> const & v)                          \
+       {                                                                                               \
+               return detail::tvec2<T, P>(                                     \
+                       func(v.x),                                                              \
+                       func(v.y));                                                             \
+       }
+
+#define VECTORIZE3_VEC(func)                                           \
+       template <typename T, precision P>                              \
+       GLM_FUNC_QUALIFIER detail::tvec3<T, P> func(    \
+               detail::tvec3<T, P> const & v)                          \
+       {                                                                                               \
+               return detail::tvec3<T, P>(                                     \
+                       func(v.x),                                                              \
+                       func(v.y),                                                              \
+                       func(v.z));                                                             \
+       }
+
+#define VECTORIZE4_VEC(func)                                           \
+       template <typename T, precision P>                              \
+       GLM_FUNC_QUALIFIER detail::tvec4<T, P> func(    \
+               detail::tvec4<T, P> const & v)                          \
+       {                                                                                               \
+               return detail::tvec4<T, P>(                                     \
+                       func(v.x),                                                              \
+                       func(v.y),                                                              \
+                       func(v.z),                                                              \
+                       func(v.w));                                                             \
+       }
+
+#define VECTORIZE_VEC(func)            \
+       VECTORIZE1_VEC(func)            \
+       VECTORIZE2_VEC(func)            \
+       VECTORIZE3_VEC(func)            \
+       VECTORIZE4_VEC(func)
+
+#define VECTORIZE1_VEC_SCA(func)                                                       \
+       template <typename T, precision P>                                              \
+       GLM_FUNC_QUALIFIER detail::tvec1<T, P> func                             \
+       (                                                                                                               \
+               detail::tvec1<T, P> const & x,                                          \
+               T const & y                                                                                     \
+       )                                                                                                               \
+       {                                                                                                               \
+               return detail::tvec1<T, P>(                                                     \
+                       func(x.x, y));                                                                  \
+       }
+
+#define VECTORIZE2_VEC_SCA(func)                                                       \
+       template <typename T, precision P>                                              \
+       GLM_FUNC_QUALIFIER detail::tvec2<T, P> func                             \
+       (                                                                                                               \
+               detail::tvec2<T, P> const & x,                                          \
+               T const & y     \
+       )                                                                                                               \
+       {                                                                                                               \
+               return detail::tvec2<T, P>(                                                     \
+                       func(x.x, y),                                                                   \
+                       func(x.y, y));                                                                  \
+       }
+
+#define VECTORIZE3_VEC_SCA(func)                                                       \
+       template <typename T, precision P>                                              \
+       GLM_FUNC_QUALIFIER detail::tvec3<T, P> func                             \
+       (                                                                                                               \
+               detail::tvec3<T, P> const & x,                                          \
+               T const & y     \
+       )                                                                                                               \
+       {                                                                                                               \
+               return detail::tvec3<T, P>(                                                     \
+                       func(x.x, y),                                                                   \
+                       func(x.y, y),                                                                   \
+                       func(x.z, y));                                                                  \
+       }
+
+#define VECTORIZE4_VEC_SCA(func)                                                       \
+       template <typename T, precision P>                                              \
+       GLM_FUNC_QUALIFIER detail::tvec4<T, P> func                             \
+       (                                                                                                               \
+               detail::tvec4<T, P> const & x,                                          \
+               T const & y     \
+       )                                                                                                               \
+       {                                                                                                               \
+               return detail::tvec4<T, P>(                                                     \
+                       func(x.x, y),                                                                   \
+                       func(x.y, y),                                                                   \
+                       func(x.z, y),                                                                   \
+                       func(x.w, y));                                                                  \
+       }
+
+#define VECTORIZE_VEC_SCA(func)                \
+       VECTORIZE1_VEC_SCA(func)                \
+       VECTORIZE2_VEC_SCA(func)                \
+       VECTORIZE3_VEC_SCA(func)                \
+       VECTORIZE4_VEC_SCA(func)
+
+#define VECTORIZE2_VEC_VEC(func)                                       \
+       template <typename T, precision P>                              \
+       GLM_FUNC_QUALIFIER detail::tvec2<T, P> func             \
+       (                                                                                               \
+               detail::tvec2<T, P> const & x,                          \
+               detail::tvec2<T, P> const & y                           \
+       )                                                                                               \
+       {                                                                                               \
+               return detail::tvec2<T, P>(                                     \
+                       func(x.x, y.x),                                                 \
+                       func(x.y, y.y));                                                \
+       }
+
+#define VECTORIZE3_VEC_VEC(func)                                       \
+       template <typename T, precision P>                              \
+       GLM_FUNC_QUALIFIER detail::tvec3<T, P> func             \
+       (                                                                                               \
+               detail::tvec3<T, P> const & x,                          \
+               detail::tvec3<T, P> const & y                           \
+       )                                                                                               \
+       {                                                                                               \
+               return detail::tvec3<T, P>(                                     \
+                       func(x.x, y.x),                                                 \
+                       func(x.y, y.y),                                                 \
+                       func(x.z, y.z));                                                \
+       }
+
+#define VECTORIZE4_VEC_VEC(func)                               \
+       template <typename T, precision P>                      \
+       GLM_FUNC_QUALIFIER detail::tvec4<T, P> func     \
+       (                                                                                       \
+               detail::tvec4<T, P> const & x,                  \
+               detail::tvec4<T, P> const & y                   \
+       )                                                                                       \
+       {                                                                                       \
+               return detail::tvec4<T, P>(                             \
+                       func(x.x, y.x),                                         \
+                       func(x.y, y.y),                                         \
+                       func(x.z, y.z),                                         \
+                       func(x.w, y.w));                                        \
+       }
+
+#define VECTORIZE_VEC_VEC(func)                \
+       VECTORIZE2_VEC_VEC(func)                \
+       VECTORIZE3_VEC_VEC(func)                \
+       VECTORIZE4_VEC_VEC(func)
+
+namespace glm{
+namespace detail
+{
+       template<bool C>
+       struct If
+       {
+               template<typename F, typename T>
+               static GLM_FUNC_QUALIFIER T apply(F functor, const T& val)
+               {
+                       return functor(val);
+               }
+       };
+
+       template<>
+       struct If<false>
+       {
+               template<typename F, typename T>
+               static GLM_FUNC_QUALIFIER T apply(F, const T& val)
+               {
+                       return val;
+               }
+       };
+}//namespace detail
+}//namespace glm
+
+#endif//GLM_CORE_DETAIL_INCLUDED
diff --git a/libs/glm/detail/dummy.cpp b/libs/glm/detail/dummy.cpp
new file mode 100644 (file)
index 0000000..98ca022
--- /dev/null
@@ -0,0 +1,190 @@
+///////////////////////////////////////////////////////////////////////////////////\r
+/// OpenGL Mathematics (glm.g-truc.net)\r
+///\r
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)\r
+/// Permission is hereby granted, free of charge, to any person obtaining a copy\r
+/// of this software and associated documentation files (the "Software"), to deal\r
+/// in the Software without restriction, including without limitation the rights\r
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
+/// copies of the Software, and to permit persons to whom the Software is\r
+/// furnished to do so, subject to the following conditions:\r
+/// \r
+/// The above copyright notice and this permission notice shall be included in\r
+/// all copies or substantial portions of the Software.\r
+/// \r
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
+/// THE SOFTWARE.\r
+///\r
+/// @ref core\r
+/// @file glm/core/dummy.cpp\r
+/// @date 2011-01-19 / 2011-06-15\r
+/// @author Christophe Riccio\r
+///\r
+/// GLM is a header only library. There is nothing to compile. \r
+/// dummy.cpp exist only a wordaround for CMake file.\r
+///////////////////////////////////////////////////////////////////////////////////\r
+\r
+#define GLM_FORCE_RADIANS\r
+#define GLM_MESSAGES\r
+#include "../glm.hpp"\r
+#include <limits>\r
+\r
+struct material\r
+{\r
+       glm::vec4 emission; // Ecm\r
+       glm::vec4 ambient; // Acm\r
+       glm::vec4 diffuse; // Dcm\r
+       glm::vec4 specular; // Scm\r
+       float shininess; // Srm\r
+};\r\r
+struct light\r
+{\r
+       glm::vec4 ambient; // Acli\r
+       glm::vec4 diffuse; // Dcli\r
+       glm::vec4 specular; // Scli\r
+       glm::vec4 position; // Ppli\r
+       glm::vec4 halfVector; // Derived: Hi\r
+       glm::vec3 spotDirection; // Sdli\r
+       float spotExponent; // Srli\r
+       float spotCutoff; // Crli\r
+       // (range: [0.0,90.0], 180.0)\r
+       float spotCosCutoff; // Derived: cos(Crli)\r
+       // (range: [1.0,0.0],-1.0)\r
+       float constantAttenuation; // K0\r
+       float linearAttenuation; // K1\r
+       float quadraticAttenuation;// K2\r
+};\r\r
+\r
+// Sample 1\r
+#include <glm/vec3.hpp>// glm::vec3\r
+#include <glm/geometric.hpp>// glm::cross, glm::normalize\r
+\r
+glm::vec3 computeNormal\r
+(\r
+       glm::vec3 const & a,\r
+       glm::vec3 const & b,\r
+       glm::vec3 const & c\r
+)\r
+{\r
+       return glm::normalize(glm::cross(c - a, b - a));\r
+}\r
+\r
+typedef unsigned int GLuint;\r
+#define GL_FALSE 0\r
+void glUniformMatrix4fv(GLuint, int, int, float*){}\r
+\r
+// Sample 2\r
+#include <glm/vec3.hpp> // glm::vec3\r
+#include <glm/vec4.hpp> // glm::vec4, glm::ivec4\r
+#include <glm/mat4x4.hpp> // glm::mat4\r
+#include <glm/gtc/matrix_transform.hpp> // glm::translate, glm::rotate, glm::scale, glm::perspective\r
+#include <glm/gtc/type_ptr.hpp> // glm::value_ptr\r
+void func(GLuint LocationMVP, float Translate, glm::vec2 const & Rotate)\r
+{\r
+       glm::mat4 Projection = glm::perspective(45.0f, 4.0f / 3.0f, 0.1f, 100.f);\r
+       glm::mat4 ViewTranslate = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 0.0f, -Translate));\r
+       glm::mat4 ViewRotateX = glm::rotate(ViewTranslate, Rotate.y, glm::vec3(-1.0f, 0.0f, 0.0f));\r
+       glm::mat4 View = glm::rotate(ViewRotateX, Rotate.x, glm::vec3(0.0f, 1.0f, 0.0f));\r
+       glm::mat4 Model = glm::scale(glm::mat4(1.0f), glm::vec3(0.5f));\r
+       glm::mat4 MVP = Projection * View * Model;\r
+       glUniformMatrix4fv(LocationMVP, 1, GL_FALSE, glm::value_ptr(MVP));\r
+}\r
+\r
+// Sample 3\r
+#include <glm/vec2.hpp>// glm::vec2\r
+#include <glm/packing.hpp>// glm::packUnorm2x16\r
+#include <glm/integer.hpp>// glm::uint\r
+#include <glm/gtc/type_precision.hpp>// glm::i8vec2, glm::i32vec2\r
+std::size_t const VertexCount = 4;\r
+// Float quad geometry\r
+std::size_t const PositionSizeF32 = VertexCount * sizeof(glm::vec2);\r
+glm::vec2 const PositionDataF32[VertexCount] =\r
+{\r
+       glm::vec2(-1.0f,-1.0f),\r
+       glm::vec2( 1.0f,-1.0f),\r
+       glm::vec2( 1.0f, 1.0f),\r
+       glm::vec2(-1.0f, 1.0f)\r
+       };\r
+// Half-float quad geometry\r
+std::size_t const PositionSizeF16 = VertexCount * sizeof(glm::uint);\r
+glm::uint const PositionDataF16[VertexCount] =\r
+{\r
+       glm::uint(glm::packUnorm2x16(glm::vec2(-1.0f, -1.0f))),\r
+       glm::uint(glm::packUnorm2x16(glm::vec2( 1.0f, -1.0f))),\r
+       glm::uint(glm::packUnorm2x16(glm::vec2( 1.0f, 1.0f))),\r
+       glm::uint(glm::packUnorm2x16(glm::vec2(-1.0f, 1.0f)))\r
+};\r
+// 8 bits signed integer quad geometry\r
+std::size_t const PositionSizeI8 = VertexCount * sizeof(glm::i8vec2);\r
+glm::i8vec2 const PositionDataI8[VertexCount] =\r
+{\r
+       glm::i8vec2(-1,-1),\r
+       glm::i8vec2( 1,-1),\r
+       glm::i8vec2( 1, 1),\r
+       glm::i8vec2(-1, 1)\r
+};\r
+// 32 bits signed integer quad geometry\r
+std::size_t const PositionSizeI32 = VertexCount * sizeof(glm::i32vec2);\r
+glm::i32vec2 const PositionDataI32[VertexCount] =\r
+{\r
+       glm::i32vec2 (-1,-1),\r
+       glm::i32vec2 ( 1,-1),\r
+       glm::i32vec2 ( 1, 1),\r
+       glm::i32vec2 (-1, 1)\r
+};\r
+\r
+struct intersection\r
+{\r
+       glm::vec4 position;\r
+       glm::vec3 normal;\r
+};\r
+\r
+/*\r
+// Sample 4\r
+#include <glm/vec3.hpp>// glm::vec3\r
+#include <glm/geometric.hpp>// glm::normalize, glm::dot, glm::reflect\r
+#include <glm/exponential.hpp>// glm::pow\r
+#include <glm/gtc/random.hpp>// glm::vecRand3\r
+glm::vec3 lighting\r
+(\r
+       intersection const & Intersection,\r
+       material const & Material,\r
+       light const & Light,\r
+       glm::vec3 const & View\r
+)\r
+{\r
+       glm::vec3 Color(0.0f);\r
+       glm::vec3 LightVertor(glm::normalize(\r
+               Light.position - Intersection.position +\r
+               glm::vecRand3(0.0f, Light.inaccuracy));\r
+\r
+       if(!shadow(Intersection.position, Light.position, LightVertor))\r
+       {\r
+               float Diffuse = glm::dot(Intersection.normal, LightVector);\r
+               if(Diffuse <= 0.0f)\r
+                       return Color;\r
+               if(Material.isDiffuse())\r
+                       Color += Light.color() * Material.diffuse * Diffuse;\r
+               if(Material.isSpecular())\r
+               {\r
+                       glm::vec3 Reflect(glm::reflect(\r
+                               glm::normalize(-LightVector),\r
+                               glm::normalize(Intersection.normal)));\r
+                       float Dot = glm::dot(Reflect, View);\r
+                       float Base = Dot > 0.0f ? Dot : 0.0f;\r
+                       float Specular = glm::pow(Base, Material.exponent);\r
+                       Color += Material.specular * Specular;\r
+               }\r
+       }\r
+       return Color;\r
+}\r
+*/\r
+int main()\r
+{\r
+       return 0;\r
+}\r
diff --git a/libs/glm/detail/func_common.hpp b/libs/glm/detail/func_common.hpp
new file mode 100644 (file)
index 0000000..a3e5d63
--- /dev/null
@@ -0,0 +1,472 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/func_common.hpp
+/// @date 2008-03-08 / 2010-01-26
+/// @author Christophe Riccio
+/// 
+/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+///
+/// @defgroup core_func_common Common functions
+/// @ingroup core
+/// 
+/// These all operate component-wise. The description is per component.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_FUNC_COMMON_INCLUDED
+#define GLM_FUNC_COMMON_INCLUDED
+
+#include "setup.hpp"
+#include "precision.hpp"
+#include "type_int.hpp"
+#include "_fixes.hpp"
+
+namespace glm
+{
+       /// @addtogroup core_func_common
+       /// @{
+
+       /// Returns x if x >= 0; otherwise, it returns -x.
+       /// 
+       /// @tparam genType floating-point or signed integer; scalar or vector types.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+       template <typename genType>
+       GLM_FUNC_DECL genType abs(genType const & x);
+
+       /// Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0. 
+       /// 
+       /// @tparam genType Floating-point or signed integer; scalar or vector types.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sign.xml">GLSL sign man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+       template <typename genType>
+       GLM_FUNC_DECL genType sign(genType const & x);
+       
+       /// Returns a value equal to the nearest integer that is less then or equal to x. 
+       /// 
+       /// @tparam genType Floating-point scalar or vector types.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floor.xml">GLSL floor man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+       template <typename genType>
+       GLM_FUNC_DECL genType floor(genType const & x);
+
+       /// Returns a value equal to the nearest integer to x
+       /// whose absolute value is not larger than the absolute value of x.
+       /// 
+       /// @tparam genType Floating-point scalar or vector types.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/trunc.xml">GLSL trunc man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+       template <typename genType>
+       GLM_FUNC_DECL genType trunc(genType const & x);
+
+       /// Returns a value equal to the nearest integer to x.
+       /// The fraction 0.5 will round in a direction chosen by the
+       /// implementation, presumably the direction that is fastest.
+       /// This includes the possibility that round(x) returns the
+       /// same value as roundEven(x) for all values of x.
+       /// 
+       /// @tparam genType Floating-point scalar or vector types.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+       template <typename genType>
+       GLM_FUNC_DECL genType round(genType const & x);
+       
+       /// Returns a value equal to the nearest integer to x.
+       /// A fractional part of 0.5 will round toward the nearest even
+       /// integer. (Both 3.5 and 4.5 for x will return 4.0.)
+       ///
+       /// @tparam genType Floating-point scalar or vector types.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+       /// @see <a href="http://developer.amd.com/documentation/articles/pages/New-Round-to-Even-Technique.aspx">New round to even technique</a>
+       template <typename genType>
+       GLM_FUNC_DECL genType roundEven(genType const & x);
+
+       /// Returns a value equal to the nearest integer
+       /// that is greater than or equal to x.
+       /// 
+       /// @tparam genType Floating-point scalar or vector types.
+       ///
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ceil.xml">GLSL ceil man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+       template <typename genType>
+       GLM_FUNC_DECL genType ceil(genType const & x);
+
+       /// Return x - floor(x).
+       /// 
+       /// @tparam genType Floating-point scalar or vector types.
+       ///
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+       template <typename genType>
+       GLM_FUNC_DECL genType fract(genType const & x);
+
+       /// Modulus. Returns x - y * floor(x / y)
+       /// for each component in x using the floating point value y.
+       ///
+       /// @tparam genType Floating-point scalar or vector types.
+       ///
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+       template <typename genType>
+       GLM_FUNC_DECL genType mod(
+               genType const & x,
+               genType const & y);
+
+       /// Modulus. Returns x - y * floor(x / y)
+       /// for each component in x using the floating point value y.
+       /// 
+       /// @tparam genType Floating-point scalar or vector types.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+       template <typename genType>
+       GLM_FUNC_DECL genType mod(
+               genType const & x,
+               typename genType::value_type const & y);
+
+       /// Returns the fractional part of x and sets i to the integer
+       /// part (as a whole number floating point value). Both the
+       /// return value and the output parameter will have the same
+       /// sign as x.
+       /// 
+       /// @tparam genType Floating-point scalar or vector types.
+       ///
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/modf.xml">GLSL modf man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+       template <typename genType>
+       GLM_FUNC_DECL genType modf(
+               genType const & x,
+               genType & i);
+
+       /// Returns y if y < x; otherwise, it returns x.
+       ///
+       /// @tparam genType Floating-point or integer; scalar or vector types.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a><<<<<<< HEAD
+       template <typename genType>
+       GLM_FUNC_DECL genType min(
+               genType const & x,
+               genType const & y);
+
+       template <typename genType>
+       GLM_FUNC_DECL genType min(
+               genType const & x,
+               typename genType::value_type const & y);
+
+       /// Returns y if x < y; otherwise, it returns x.
+       /// 
+       /// @tparam genType Floating-point or integer; scalar or vector types.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+       template <typename genType>
+       GLM_FUNC_DECL genType max(
+               genType const & x,
+               genType const & y);
+
+       template <typename genType>
+       GLM_FUNC_DECL genType max(
+               genType const & x,
+               typename genType::value_type const & y);
+
+       /// Returns min(max(x, minVal), maxVal) for each component in x 
+       /// using the floating-point values minVal and maxVal.
+       ///
+       /// @tparam genType Floating-point or integer; scalar or vector types.
+       ///
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+       template <typename genType>
+       GLM_FUNC_DECL genType clamp(
+               genType const & x,
+               genType const & minVal,
+               genType const & maxVal);
+
+       template <typename genType, precision P>
+       GLM_FUNC_DECL genType clamp(
+               genType const & x,
+               typename genType::value_type const & minVal,
+               typename genType::value_type const & maxVal);
+
+       /// If genTypeU is a floating scalar or vector:
+       /// Returns x * (1.0 - a) + y * a, i.e., the linear blend of
+       /// x and y using the floating-point value a.
+       /// The value for a is not restricted to the range [0, 1].
+       /// 
+       /// If genTypeU is a boolean scalar or vector:
+       /// Selects which vector each returned component comes
+       /// from. For a component of <a> that is false, the
+       /// corresponding component of x is returned. For a
+       /// component of a that is true, the corresponding
+       /// component of y is returned. Components of x and y that
+       /// are not selected are allowed to be invalid floating point
+       /// values and will have no effect on the results. Thus, this
+       /// provides different functionality than
+       /// genType mix(genType x, genType y, genType(a))
+       /// where a is a Boolean vector.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mix.xml">GLSL mix man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+       /// 
+       /// @param[in]  x Value to interpolate.
+       /// @param[in]  y Value to interpolate.
+       /// @param[in]  a Interpolant.
+       /// 
+       /// @tparam     genTypeT Floating point scalar or vector.
+       /// @tparam genTypeU Floating point or boolean scalar or vector. It can't be a vector if it is the length of genTypeT.
+       /// 
+       /// @code
+       /// #include <glm/glm.hpp>
+       /// ...
+       /// float a;
+       /// bool b;
+       /// glm::dvec3 e;
+       /// glm::dvec3 f;
+       /// glm::vec4 g;
+       /// glm::vec4 h;
+       /// ...
+       /// glm::vec4 r = glm::mix(g, h, a); // Interpolate with a floating-point scalar two vectors. 
+       /// glm::vec4 s = glm::mix(g, h, b); // Teturns g or h;
+       /// glm::dvec3 t = glm::mix(e, f, a); // Types of the third parameter is not required to match with the first and the second.
+       /// glm::vec4 u = glm::mix(g, h, r); // Interpolations can be perform per component with a vector for the last parameter.
+       /// @endcode
+       template <typename T, typename U, precision P, template <typename, precision> class vecType>
+       GLM_FUNC_DECL vecType<T, P> mix(
+               vecType<T, P> const & x,
+               vecType<T, P> const & y,
+               vecType<U, P> const & a);
+
+       template <typename T, typename U, precision P, template <typename, precision> class vecType>
+       GLM_FUNC_DECL vecType<T, P> mix(
+               vecType<T, P> const & x,
+               vecType<T, P> const & y,
+               U const & a);
+
+       template <typename genTypeT, typename genTypeU>
+       GLM_FUNC_DECL genTypeT mix(
+               genTypeT const & x,
+               genTypeT const & y,
+               genTypeU const & a);
+
+       /// Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+       template <typename genType>
+       GLM_FUNC_DECL genType step(
+               genType const & edge,
+               genType const & x);
+
+       /// Returns 0.0 if x < edge, otherwise it returns 1.0.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+       template <template <typename, precision> class vecType, typename T, precision P>
+       GLM_FUNC_DECL vecType<T, P> step(
+               T const & edge,
+               vecType<T, P> const & x);
+
+       /// Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and
+       /// performs smooth Hermite interpolation between 0 and 1
+       /// when edge0 < x < edge1. This is useful in cases where
+       /// you would want a threshold function with a smooth
+       /// transition. This is equivalent to:
+       /// genType t;
+       /// t = clamp ((x - edge0) / (edge1 - edge0), 0, 1);
+       /// return t * t * (3 - 2 * t);
+       /// Results are undefined if edge0 >= edge1.
+       ///
+       /// @tparam genType Floating-point scalar or vector types.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/smoothstep.xml">GLSL smoothstep man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+       template <typename genType>
+       GLM_FUNC_DECL genType smoothstep(
+               genType const & edge0,
+               genType const & edge1,
+               genType const & x);
+
+       template <typename genType>
+       GLM_FUNC_DECL genType smoothstep(
+               typename genType::value_type const & edge0,
+               typename genType::value_type const & edge1,
+               genType const & x);
+
+       /// Returns true if x holds a NaN (not a number)
+       /// representation in the underlying implementation's set of
+       /// floating point representations. Returns false otherwise,
+       /// including for implementations with no NaN
+       /// representations.
+       /// 
+       /// /!\ When using compiler fast math, this function may fail.
+       /// 
+       /// @tparam genType Floating-point scalar or vector types.
+       ///
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+       template <typename genType> 
+       GLM_FUNC_DECL typename genType::bool_type isnan(genType const & x);
+
+       /// Returns true if x holds a positive infinity or negative
+       /// infinity representation in the underlying implementation's
+       /// set of floating point representations. Returns false
+       /// otherwise, including for implementations with no infinity
+       /// representations.
+       /// 
+       /// @tparam genType Floating-point scalar or vector types.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isinf.xml">GLSL isinf man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+       template <typename genType> 
+       GLM_FUNC_DECL typename genType::bool_type isinf(genType const & x);
+
+       /// Returns a signed integer value representing
+       /// the encoding of a floating-point value. The floating-point
+       /// value's bit-level representation is preserved.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+       GLM_FUNC_DECL int floatBitsToInt(float const & v);
+
+       /// Returns a signed integer value representing
+       /// the encoding of a floating-point value. The floatingpoint
+       /// value's bit-level representation is preserved.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+       template <template <typename, precision> class vecType, precision P>
+       GLM_FUNC_DECL vecType<int, P> floatBitsToInt(vecType<float, P> const & v);
+
+       /// Returns a unsigned integer value representing
+       /// the encoding of a floating-point value. The floatingpoint
+       /// value's bit-level representation is preserved.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+       GLM_FUNC_DECL uint floatBitsToUint(float const & v);
+
+       /// Returns a unsigned integer value representing
+       /// the encoding of a floating-point value. The floatingpoint
+       /// value's bit-level representation is preserved.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+       template <template <typename, precision> class vecType, precision P>
+       GLM_FUNC_DECL vecType<uint, P> floatBitsToUint(vecType<float, P> const & v);
+
+       /// Returns a floating-point value corresponding to a signed
+       /// integer encoding of a floating-point value.
+       /// If an inf or NaN is passed in, it will not signal, and the
+       /// resulting floating point value is unspecified. Otherwise,
+       /// the bit-level representation is preserved.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+       GLM_FUNC_DECL float intBitsToFloat(int const & v);
+
+       /// Returns a floating-point value corresponding to a signed
+       /// integer encoding of a floating-point value.
+       /// If an inf or NaN is passed in, it will not signal, and the
+       /// resulting floating point value is unspecified. Otherwise,
+       /// the bit-level representation is preserved.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+       template <template <typename, precision> class vecType, precision P>
+       GLM_FUNC_DECL vecType<float, P> intBitsToFloat(vecType<int, P> const & v);
+
+       /// Returns a floating-point value corresponding to a
+       /// unsigned integer encoding of a floating-point value.
+       /// If an inf or NaN is passed in, it will not signal, and the
+       /// resulting floating point value is unspecified. Otherwise,
+       /// the bit-level representation is preserved.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+       GLM_FUNC_DECL float uintBitsToFloat(uint const & v);
+
+       /// Returns a floating-point value corresponding to a
+       /// unsigned integer encoding of a floating-point value.
+       /// If an inf or NaN is passed in, it will not signal, and the
+       /// resulting floating point value is unspecified. Otherwise,
+       /// the bit-level representation is preserved.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+       template <template <typename, precision> class vecType, precision P>
+       GLM_FUNC_DECL vecType<float, P> uintBitsToFloat(vecType<uint, P> const & v);
+
+       /// Computes and returns a * b + c.
+       /// 
+       /// @tparam genType Floating-point scalar or vector types.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fma.xml">GLSL fma man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+       template <typename genType>
+       GLM_FUNC_DECL genType fma(genType const & a, genType const & b, genType const & c);
+
+       /// Splits x into a floating-point significand in the range
+       /// [0.5, 1.0) and an integral exponent of two, such that:
+       /// x = significand * exp(2, exponent)
+       /// 
+       /// The significand is returned by the function and the
+       /// exponent is returned in the parameter exp. For a
+       /// floating-point value of zero, the significant and exponent
+       /// are both zero. For a floating-point value that is an
+       /// infinity or is not a number, the results are undefined.
+       /// 
+       /// @tparam genType Floating-point scalar or vector types.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/frexp.xml">GLSL frexp man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+       template <typename genType, typename genIType>
+       GLM_FUNC_DECL genType frexp(genType const & x, genIType & exp);
+
+       /// Builds a floating-point number from x and the
+       /// corresponding integral exponent of two in exp, returning:
+       /// significand * exp(2, exponent)
+       /// 
+       /// If this product is too large to be represented in the
+       /// floating-point type, the result is undefined.
+       /// 
+       /// @tparam genType Floating-point scalar or vector types.
+       ///  
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ldexp.xml">GLSL ldexp man page</a>; 
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
+       template <typename genType, typename genIType>
+       GLM_FUNC_DECL genType ldexp(genType const & x, genIType const & exp);
+
+       /// @}
+}//namespace glm
+
+#include "func_common.inl"
+
+#endif//GLM_FUNC_COMMON_INCLUDED
diff --git a/libs/glm/detail/func_common.inl b/libs/glm/detail/func_common.inl
new file mode 100644 (file)
index 0000000..a788eb4
--- /dev/null
@@ -0,0 +1,1036 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/func_common.inl
+/// @date 2008-08-03 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#include "func_vector_relational.hpp"
+#include "type_vec2.hpp"
+#include "type_vec3.hpp"
+#include "type_vec4.hpp"
+#include "_vectorize.hpp"
+#include <limits>
+
+namespace glm{
+namespace detail
+{
+       template <typename genFIType, bool /*signed*/>
+       struct compute_abs
+       {};
+
+       template <typename genFIType>
+       struct compute_abs<genFIType, true>
+       {
+               GLM_FUNC_QUALIFIER static genFIType call(genFIType const & x)
+               {
+                       GLM_STATIC_ASSERT(
+                               std::numeric_limits<genFIType>::is_iec559 || std::numeric_limits<genFIType>::is_signed,
+                               "'abs' only accept floating-point and integer scalar or vector inputs");
+                       return x >= genFIType(0) ? x : -x;
+                       // TODO, perf comp with: *(((int *) &x) + 1) &= 0x7fffffff;
+               }
+       };
+
+       template <typename genFIType>
+       struct compute_abs<genFIType, false>
+       {
+               GLM_FUNC_QUALIFIER static genFIType call(genFIType const & x)
+               {
+                       GLM_STATIC_ASSERT(
+                               !std::numeric_limits<genFIType>::is_signed && std::numeric_limits<genFIType>::is_integer,
+                               "'abs' only accept floating-point and integer scalar or vector inputs");
+                       return x;
+               }
+       };
+
+       template <typename T, typename U, precision P, template <class, precision> class vecType>
+       struct compute_mix_vector
+       {
+               GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & y, vecType<U, P> const & a)
+               {
+                       GLM_STATIC_ASSERT(std::numeric_limits<U>::is_iec559, "'mix' only accept floating-point inputs for the interpolator a");
+
+                       return vecType<T, P>(vecType<U, P>(x) + a * vecType<U, P>(y - x));
+               }
+       };
+
+       template <typename T, precision P, template <class, precision> class vecType>
+       struct compute_mix_vector<T, bool, P, vecType>
+       {
+               GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & y, vecType<bool, P> const & a)
+               {
+                       vecType<T, P> Result;
+                       for(length_t i = 0; i < x.length(); ++i)
+                               Result[i] = a[i] ? y[i] : x[i];
+                       return Result;
+               }
+       };
+
+       template <typename T, typename U, precision P, template <class, precision> class vecType>
+       struct compute_mix_scalar
+       {
+               GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & y, U const & a)
+               {
+                       GLM_STATIC_ASSERT(std::numeric_limits<U>::is_iec559, "'mix' only accept floating-point inputs for the interpolator a");
+
+                       return vecType<T, P>(vecType<U, P>(x) + a * vecType<U, P>(y - x));
+               }
+       };
+
+       template <typename T, precision P, template <class, precision> class vecType>
+       struct compute_mix_scalar<T, bool, P, vecType>
+       {
+               GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x, vecType<T, P> const & y, bool const & a)
+               {
+                       return a ? y : x;
+               }
+       };
+
+       template <typename T, typename U>
+       struct compute_mix
+       {
+               GLM_FUNC_QUALIFIER static T call(T const & x, T const & y, U const & a)
+               {
+                       GLM_STATIC_ASSERT(std::numeric_limits<U>::is_iec559, "'mix' only accept floating-point inputs for the interpolator a");
+
+                       return static_cast<T>(static_cast<U>(x) + a * static_cast<U>(y - x));
+               }
+       };
+
+       template <typename T>
+       struct compute_mix<T, bool>
+       {
+               GLM_FUNC_QUALIFIER static T call(T const & x, T const & y, bool const & a)
+               {
+                       return a ? y : x;
+               }
+       };
+}//namespace detail
+
+       // abs
+       template <typename genFIType>
+       GLM_FUNC_QUALIFIER genFIType abs
+       (
+               genFIType const & x
+       )
+       {
+               return detail::compute_abs<genFIType, std::numeric_limits<genFIType>::is_signed>::call(x);
+       }
+
+       VECTORIZE_VEC(abs)
+
+       // sign
+       //Try something like based on x >> 31 to get the sign bit
+       template <typename genFIType> 
+       GLM_FUNC_QUALIFIER genFIType sign
+       (
+               genFIType const & x
+       )
+       {
+               GLM_STATIC_ASSERT(
+                       std::numeric_limits<genFIType>::is_iec559 ||
+                       (std::numeric_limits<genFIType>::is_signed && std::numeric_limits<genFIType>::is_integer), "'sign' only accept signed inputs");
+
+               genFIType result;
+               if(x > genFIType(0))
+                       result = genFIType(1);
+               else if(x < genFIType(0))
+                       result = genFIType(-1);
+               else
+                       result = genFIType(0);
+               return result;
+       }
+       
+       VECTORIZE_VEC(sign)
+
+       // floor
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType floor(genType const & x)
+       {
+               GLM_STATIC_ASSERT(
+                       std::numeric_limits<genType>::is_iec559,
+                       "'floor' only accept floating-point inputs");
+
+               return ::std::floor(x);
+       }
+
+       VECTORIZE_VEC(floor)
+
+       // trunc
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType trunc(genType const & x)
+       {
+               GLM_STATIC_ASSERT(
+                       std::numeric_limits<genType>::is_iec559,
+                       "'trunc' only accept floating-point inputs");
+
+               // TODO, add C++11 std::trunk
+               return x < 0 ? -floor(-x) : floor(x);
+       }
+
+       VECTORIZE_VEC(trunc)
+
+       // round
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType round(genType const& x)
+       {
+               GLM_STATIC_ASSERT(
+                       std::numeric_limits<genType>::is_iec559,
+                       "'round' only accept floating-point inputs");
+
+               // TODO, add C++11 std::round
+               return x < 0 ? genType(int(x - genType(0.5))) : genType(int(x + genType(0.5)));
+       }
+
+       VECTORIZE_VEC(round)
+
+/*
+       // roundEven
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType roundEven(genType const& x)
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'roundEven' only accept floating-point inputs");
+
+               return genType(int(x + genType(int(x) % 2)));
+       }
+*/
+       
+       // roundEven
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType roundEven(genType const & x)
+       {
+               GLM_STATIC_ASSERT(
+                       std::numeric_limits<genType>::is_iec559,
+                       "'roundEven' only accept floating-point inputs");
+               
+               int Integer = static_cast<int>(x);
+               genType IntegerPart = static_cast<genType>(Integer);
+               genType FractionalPart = fract(x);
+
+               if(FractionalPart > static_cast<genType>(0.5) || FractionalPart < static_cast<genType>(0.5))
+               {
+                       return round(x);
+               }
+               else if((Integer % 2) == 0)
+               {
+                       return IntegerPart;
+               }
+               else if(x <= static_cast<genType>(0)) // Work around... 
+               {
+                       return IntegerPart - static_cast<genType>(1);
+               }
+               else
+               {
+                       return IntegerPart + static_cast<genType>(1);
+               }
+               //else // Bug on MinGW 4.5.2
+               //{
+               //      return mix(IntegerPart + genType(-1), IntegerPart + genType(1), x <= genType(0));
+               //}
+       }
+       
+       VECTORIZE_VEC(roundEven)
+
+       // ceil
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType ceil(genType const & x)
+       {
+               GLM_STATIC_ASSERT(
+                       std::numeric_limits<genType>::is_iec559,
+                       "'ceil' only accept floating-point inputs");
+
+               return ::std::ceil(x);
+       }
+
+       VECTORIZE_VEC(ceil)
+
+       // fract
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType fract
+       (
+               genType const & x
+       )
+       {
+               GLM_STATIC_ASSERT(
+                       std::numeric_limits<genType>::is_iec559,
+                       "'fract' only accept floating-point inputs");
+
+               return x - floor(x);
+       }
+
+       VECTORIZE_VEC(fract)
+
+       // mod
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType mod
+       (
+               genType const & x, 
+               genType const & y
+       )
+       {
+               GLM_STATIC_ASSERT(
+                       std::numeric_limits<genType>::is_iec559,
+                       "'mod' only accept floating-point inputs");
+
+               return x - y * floor(x / y);
+       }
+
+       VECTORIZE_VEC_SCA(mod)
+       VECTORIZE_VEC_VEC(mod)
+
+       // modf
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType modf
+       (
+               genType const & x, 
+               genType & i
+       )
+       {
+               GLM_STATIC_ASSERT(
+                       std::numeric_limits<genType>::is_iec559,
+                       "'modf' only accept floating-point inputs");
+
+               return std::modf(x, &i);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec2<T, P> modf
+       (
+               detail::tvec2<T, P> const & x,
+               detail::tvec2<T, P> & i
+       )
+       {
+               return detail::tvec2<T, P>(
+                       modf(x.x, i.x),
+                       modf(x.y, i.y));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec3<T, P> modf
+       (
+               detail::tvec3<T, P> const & x,
+               detail::tvec3<T, P> & i
+       )
+       {
+               return detail::tvec3<T, P>(
+                       modf(x.x, i.x),
+                       modf(x.y, i.y),
+                       modf(x.z, i.z));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec4<T, P> modf
+       (
+               detail::tvec4<T, P> const & x,
+               detail::tvec4<T, P> & i
+       )
+       {
+               return detail::tvec4<T, P>(
+                       modf(x.x, i.x),
+                       modf(x.y, i.y),
+                       modf(x.z, i.z),
+                       modf(x.w, i.w));
+       }
+
+       //// Only valid if (INT_MIN <= x-y <= INT_MAX)
+       //// min(x,y)
+       //r = y + ((x - y) & ((x - y) >> (sizeof(int) *
+       //CHAR_BIT - 1)));
+       //// max(x,y)
+       //r = x - ((x - y) & ((x - y) >> (sizeof(int) *
+       //CHAR_BIT - 1)));
+
+       // min
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType min
+       (
+               genType const & x,
+               genType const & y
+       )
+       {
+               GLM_STATIC_ASSERT(
+                       std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer,
+                       "'min' only accept floating-point or integer inputs");
+
+               return x < y ? x : y;
+       }
+
+       VECTORIZE_VEC_SCA(min)
+       VECTORIZE_VEC_VEC(min)
+
+       // max
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType max
+       (
+               genType const & x,
+               genType const & y
+       )
+       {
+               GLM_STATIC_ASSERT(
+                       std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer,
+                       "'max' only accept floating-point or integer inputs");
+
+               return x > y ? x : y;
+       }
+
+       VECTORIZE_VEC_SCA(max)
+       VECTORIZE_VEC_VEC(max)
+
+       // clamp
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType clamp
+       (
+               genType const & x,
+               genType const & minVal,
+               genType const & maxVal
+       )
+       {
+               GLM_STATIC_ASSERT(
+                       std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer,
+                       "'clamp' only accept floating-point or integer inputs");
+               
+               return min(maxVal, max(minVal, x));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec2<T, P> clamp
+       (
+               detail::tvec2<T, P> const & x,
+               T const & minVal,
+               T const & maxVal
+       )
+       {
+               GLM_STATIC_ASSERT(
+                       std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer,
+                       "'clamp' only accept floating-point or integer inputs");
+
+               return detail::tvec2<T, P>(
+                       clamp(x.x, minVal, maxVal),
+                       clamp(x.y, minVal, maxVal));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec3<T, P> clamp
+       (
+               detail::tvec3<T, P> const & x,
+               T const & minVal,
+               T const & maxVal
+       )
+       {
+               GLM_STATIC_ASSERT(
+                       std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer,
+                       "'clamp' only accept floating-point or integer inputs");
+
+               return detail::tvec3<T, P>(
+                       clamp(x.x, minVal, maxVal),
+                       clamp(x.y, minVal, maxVal),
+                       clamp(x.z, minVal, maxVal));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec4<T, P> clamp
+       (
+               detail::tvec4<T, P> const & x,
+               T const & minVal,
+               T const & maxVal
+       )
+       {
+               GLM_STATIC_ASSERT(
+                       std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer,
+                       "'clamp' only accept floating-point or integer inputs");
+
+               return detail::tvec4<T, P>(
+                       clamp(x.x, minVal, maxVal),
+                       clamp(x.y, minVal, maxVal),
+                       clamp(x.z, minVal, maxVal),
+                       clamp(x.w, minVal, maxVal));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec2<T, P> clamp
+       (
+               detail::tvec2<T, P> const & x,
+               detail::tvec2<T, P> const & minVal,
+               detail::tvec2<T, P> const & maxVal
+       )
+       {
+               GLM_STATIC_ASSERT(
+                       std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer,
+                       "'clamp' only accept floating-point or integer inputs");
+
+               return detail::tvec2<T, P>(
+                       clamp(x.x, minVal.x, maxVal.x),
+                       clamp(x.y, minVal.y, maxVal.y));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec3<T, P> clamp
+       (
+               detail::tvec3<T, P> const & x,
+               detail::tvec3<T, P> const & minVal,
+               detail::tvec3<T, P> const & maxVal
+       )
+       {
+               GLM_STATIC_ASSERT(
+                       std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer,
+                       "'clamp' only accept floating-point or integer inputs");
+
+               return detail::tvec3<T, P>(
+                       clamp(x.x, minVal.x, maxVal.x),
+                       clamp(x.y, minVal.y, maxVal.y),
+                       clamp(x.z, minVal.z, maxVal.z));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec4<T, P> clamp
+       (
+               detail::tvec4<T, P> const & x,
+               detail::tvec4<T, P> const & minVal,
+               detail::tvec4<T, P> const & maxVal
+       )
+       {
+               GLM_STATIC_ASSERT(
+                       std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer,
+                       "'clamp' only accept floating-point or integer inputs");
+
+               return detail::tvec4<T, P>(
+                       clamp(x.x, minVal.x, maxVal.x),
+                       clamp(x.y, minVal.y, maxVal.y),
+                       clamp(x.z, minVal.z, maxVal.z),
+                       clamp(x.w, minVal.w, maxVal.w));
+       }
+
+       template <typename T, typename U, precision P, template <typename, precision> class vecType>
+       GLM_FUNC_QUALIFIER vecType<T, P> mix
+       (
+               vecType<T, P> const & x,
+               vecType<T, P> const & y,
+               vecType<U, P> const & a
+       )
+       {
+               return detail::compute_mix_vector<T, U, P, vecType>::call(x, y, a);
+       }
+
+       template <typename T, typename U, precision P, template <typename, precision> class vecType>
+       GLM_FUNC_QUALIFIER vecType<T, P> mix
+       (
+               vecType<T, P> const & x,
+               vecType<T, P> const & y,
+               U const & a
+       )
+       {
+               return detail::compute_mix_scalar<T, U, P, vecType>::call(x, y, a);
+       }
+
+       template <typename genTypeT, typename genTypeU>
+       GLM_FUNC_QUALIFIER genTypeT mix
+       (
+               genTypeT const & x,
+               genTypeT const & y,
+               genTypeU const & a
+       )
+       {
+               return detail::compute_mix<genTypeT, genTypeU>::call(x, y, a);
+       }
+
+       // step
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType step
+       (
+               genType const & edge,
+               genType const & x
+       )
+       {
+               return mix(genType(1), genType(0), glm::lessThan(x, edge));
+       }
+
+       template <template <typename, precision> class vecType, typename T, precision P>
+       GLM_FUNC_QUALIFIER vecType<T, P> step
+       (
+               T const & edge,
+               vecType<T, P> const & x
+       )
+       {
+               GLM_STATIC_ASSERT(
+                       std::numeric_limits<T>::is_iec559,
+                       "'step' only accept floating-point inputs");
+
+               return mix(vecType<T, P>(1), vecType<T, P>(0), glm::lessThan(x, vecType<T, P>(edge)));
+       }
+
+       // smoothstep
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType smoothstep
+       (
+               genType const & edge0,
+               genType const & edge1,
+               genType const & x
+       )
+       {
+               GLM_STATIC_ASSERT(
+                       std::numeric_limits<genType>::is_iec559,
+                       "'smoothstep' only accept floating-point inputs");
+
+               genType tmp = clamp((x - edge0) / (edge1 - edge0), genType(0), genType(1));
+               return tmp * tmp * (genType(3) - genType(2) * tmp);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec2<T, P> smoothstep
+       (
+               T const & edge0,
+               T const & edge1,
+               detail::tvec2<T, P> const & x
+       )
+       {
+               GLM_STATIC_ASSERT(
+                       std::numeric_limits<T>::is_iec559,
+                       "'smoothstep' only accept floating-point inputs");
+
+               return detail::tvec2<T, P>(
+                       smoothstep(edge0, edge1, x.x),
+                       smoothstep(edge0, edge1, x.y));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec3<T, P> smoothstep
+       (
+               T const & edge0,
+               T const & edge1,
+               detail::tvec3<T, P> const & x
+       )
+       {
+               GLM_STATIC_ASSERT(
+                       std::numeric_limits<T>::is_iec559,
+                       "'smoothstep' only accept floating-point inputs");
+
+               return detail::tvec3<T, P>(
+                       smoothstep(edge0, edge1, x.x),
+                       smoothstep(edge0, edge1, x.y),
+                       smoothstep(edge0, edge1, x.z));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec4<T, P> smoothstep
+       (
+               T const & edge0,
+               T const & edge1,
+               detail::tvec4<T, P> const & x
+       )
+       {
+               GLM_STATIC_ASSERT(
+                       std::numeric_limits<T>::is_iec559,
+                       "'smoothstep' only accept floating-point inputs");
+
+               return detail::tvec4<T, P>(
+                       smoothstep(edge0, edge1, x.x),
+                       smoothstep(edge0, edge1, x.y),
+                       smoothstep(edge0, edge1, x.z),
+                       smoothstep(edge0, edge1, x.w));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec2<T, P> smoothstep
+       (
+               detail::tvec2<T, P> const & edge0,
+               detail::tvec2<T, P> const & edge1,
+               detail::tvec2<T, P> const & x
+       )
+       {
+               GLM_STATIC_ASSERT(
+                       std::numeric_limits<T>::is_iec559,
+                       "'smoothstep' only accept floating-point inputs");
+
+               return detail::tvec2<T, P>(
+                       smoothstep(edge0.x, edge1.x, x.x),
+                       smoothstep(edge0.y, edge1.y, x.y));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec3<T, P> smoothstep
+       (
+               detail::tvec3<T, P> const & edge0,
+               detail::tvec3<T, P> const & edge1,
+               detail::tvec3<T, P> const & x
+       )
+       {
+               GLM_STATIC_ASSERT(
+                       std::numeric_limits<T>::is_iec559,
+                       "'smoothstep' only accept floating-point inputs");
+
+               return detail::tvec3<T, P>(
+                       smoothstep(edge0.x, edge1.x, x.x),
+                       smoothstep(edge0.y, edge1.y, x.y),
+                       smoothstep(edge0.z, edge1.z, x.z));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec4<T, P> smoothstep
+       (
+               detail::tvec4<T, P> const & edge0,
+               detail::tvec4<T, P> const & edge1,
+               detail::tvec4<T, P> const & x
+       )
+       {
+               GLM_STATIC_ASSERT(
+                       std::numeric_limits<T>::is_iec559,
+                       "'smoothstep' only accept floating-point inputs");
+
+               return detail::tvec4<T, P>(
+                       smoothstep(edge0.x, edge1.x, x.x),
+                       smoothstep(edge0.y, edge1.y, x.y),
+                       smoothstep(edge0.z, edge1.z, x.z),
+                       smoothstep(edge0.w, edge1.w, x.w));
+       }
+
+       // TODO: Not working on MinGW...
+       template <typename genType> 
+       GLM_FUNC_QUALIFIER bool isnan(genType const & x)
+       {
+               GLM_STATIC_ASSERT(
+                       std::numeric_limits<genType>::is_iec559,
+                       "'isnan' only accept floating-point inputs");
+
+#              if(GLM_COMPILER & (GLM_COMPILER_VC | GLM_COMPILER_INTEL))
+                       return _isnan(x) != 0;
+#              elif(GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG))
+#                      if(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
+                               return _isnan(x) != 0;
+#                      else
+                               return std::isnan(x);
+#                      endif
+#              elif(GLM_COMPILER & GLM_COMPILER_CUDA)
+                       return isnan(x) != 0;
+#              else
+                       return std::isnan(x);
+#              endif
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER typename detail::tvec2<T, P>::bool_type isnan
+       (
+               detail::tvec2<T, P> const & x
+       )
+       {
+               GLM_STATIC_ASSERT(
+                       std::numeric_limits<T>::is_iec559,
+                       "'isnan' only accept floating-point inputs");
+
+               return typename detail::tvec2<T, P>::bool_type(
+                       isnan(x.x),
+                       isnan(x.y));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER typename detail::tvec3<T, P>::bool_type isnan
+       (
+               detail::tvec3<T, P> const & x
+       )
+       {
+               GLM_STATIC_ASSERT(
+                       std::numeric_limits<T>::is_iec559,
+                       "'isnan' only accept floating-point inputs");
+
+               return typename detail::tvec3<T, P>::bool_type(
+                       isnan(x.x),
+                       isnan(x.y),
+                       isnan(x.z));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER typename detail::tvec4<T, P>::bool_type isnan
+       (
+               detail::tvec4<T, P> const & x
+       )
+       {
+               GLM_STATIC_ASSERT(
+                       std::numeric_limits<T>::is_iec559,
+                       "'isnan' only accept floating-point inputs");
+
+               return typename detail::tvec4<T, P>::bool_type(
+                       isnan(x.x),
+                       isnan(x.y),
+                       isnan(x.z),
+                       isnan(x.w));
+       }
+
+       template <typename genType> 
+       GLM_FUNC_QUALIFIER bool isinf(
+               genType const & x)
+       {
+               GLM_STATIC_ASSERT(
+                       std::numeric_limits<genType>::is_iec559,
+                       "'isinf' only accept floating-point inputs");
+
+#              if(GLM_COMPILER & (GLM_COMPILER_INTEL | GLM_COMPILER_VC))
+                       return _fpclass(x) == _FPCLASS_NINF || _fpclass(x) == _FPCLASS_PINF;
+#              elif(GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG))
+#                      if(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
+                               return _isinf(x) != 0;
+#                      else
+                               return std::isinf(x);
+#                      endif
+#              elif(GLM_COMPILER & GLM_COMPILER_CUDA)
+                       // http://developer.download.nvidia.com/compute/cuda/4_2/rel/toolkit/docs/online/group__CUDA__MATH__DOUBLE_g13431dd2b40b51f9139cbb7f50c18fab.html#g13431dd2b40b51f9139cbb7f50c18fab
+                       return isinf(double(x)) != 0;
+#              else
+                       return std::isinf(x);
+#              endif
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER typename detail::tvec2<T, P>::bool_type isinf
+       (
+               detail::tvec2<T, P> const & x
+       )
+       {
+               GLM_STATIC_ASSERT(
+                       std::numeric_limits<T>::is_iec559,
+                       "'isinf' only accept floating-point inputs");
+
+               return typename detail::tvec2<T, P>::bool_type(
+                       isinf(x.x),
+                       isinf(x.y));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER typename detail::tvec3<T, P>::bool_type isinf
+       (
+               detail::tvec3<T, P> const & x
+       )
+       {
+               GLM_STATIC_ASSERT(
+                       std::numeric_limits<T>::is_iec559,
+                       "'isinf' only accept floating-point inputs");
+
+               return typename detail::tvec3<T, P>::bool_type(
+                       isinf(x.x),
+                       isinf(x.y),
+                       isinf(x.z));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER typename detail::tvec4<T, P>::bool_type isinf
+       (
+               detail::tvec4<T, P> const & x
+       )
+       {
+               GLM_STATIC_ASSERT(
+                       std::numeric_limits<T>::is_iec559,
+                       "'isinf' only accept floating-point inputs");
+
+               return typename detail::tvec4<T, P>::bool_type(
+                       isinf(x.x),
+                       isinf(x.y),
+                       isinf(x.z),
+                       isinf(x.w));
+       }
+
+       GLM_FUNC_QUALIFIER int floatBitsToInt(float const & v)
+       {
+               return reinterpret_cast<int&>(const_cast<float&>(v));
+       }
+
+       template <template <typename, precision> class vecType, precision P>
+       GLM_FUNC_QUALIFIER vecType<int, P> floatBitsToInt(vecType<float, P> const & v)
+       {
+               return reinterpret_cast<vecType<int, P>&>(const_cast<vecType<float, P>&>(v));
+       }
+
+       GLM_FUNC_QUALIFIER uint floatBitsToUint(float const & v)
+       {
+               return reinterpret_cast<uint&>(const_cast<float&>(v));
+       }
+
+       template <template <typename, precision> class vecType, precision P>
+       GLM_FUNC_QUALIFIER vecType<uint, P> floatBitsToUint(vecType<float, P> const & v)
+       {
+               return reinterpret_cast<vecType<uint, P>&>(const_cast<vecType<float, P>&>(v));
+       }
+
+       GLM_FUNC_QUALIFIER float intBitsToFloat(int const & v)
+       {
+               return reinterpret_cast<float&>(const_cast<int&>(v));
+       }
+
+       template <template <typename, precision> class vecType, precision P>
+       GLM_FUNC_QUALIFIER vecType<float, P> intBitsToFloat(vecType<int, P> const & v)
+       {
+               return reinterpret_cast<vecType<float, P>&>(const_cast<vecType<int, P>&>(v));
+       }
+
+       GLM_FUNC_QUALIFIER float uintBitsToFloat(uint const & v)
+       {
+               return reinterpret_cast<float&>(const_cast<uint&>(v));
+       }
+
+       template <template <typename, precision> class vecType, precision P>
+       GLM_FUNC_QUALIFIER vecType<float, P> uintBitsToFloat(vecType<uint, P> const & v)
+       {
+               return reinterpret_cast<vecType<float, P>&>(const_cast<vecType<uint, P>&>(v));
+       }
+       
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType fma
+       (
+               genType const & a,
+               genType const & b,
+               genType const & c
+       )
+       {
+               return a * b + c;
+       }
+
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType frexp
+       (
+               genType const & x,
+               int & exp
+       )
+       {
+               GLM_STATIC_ASSERT(
+                       std::numeric_limits<genType>::is_iec559,
+                       "'frexp' only accept floating-point inputs");
+
+               return std::frexp(x, exp);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec2<T, P> frexp
+       (
+               detail::tvec2<T, P> const & x,
+               detail::tvec2<int, P> & exp
+       )
+       {
+               GLM_STATIC_ASSERT(
+                       std::numeric_limits<T>::is_iec559,
+                       "'frexp' only accept floating-point inputs");
+
+               return detail::tvec2<T, P>(
+                       frexp(x.x, exp.x),
+                       frexp(x.y, exp.y));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec3<T, P> frexp
+       (
+               detail::tvec3<T, P> const & x,
+               detail::tvec3<int, P> & exp
+       )
+       {
+               GLM_STATIC_ASSERT(
+                       std::numeric_limits<T>::is_iec559,
+                       "'frexp' only accept floating-point inputs");
+
+               return detail::tvec3<T, P>(
+                       frexp(x.x, exp.x),
+                       frexp(x.y, exp.y),
+                       frexp(x.z, exp.z));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec4<T, P> frexp
+       (
+               detail::tvec4<T, P> const & x,
+               detail::tvec4<int, P> & exp
+       )
+       {
+               GLM_STATIC_ASSERT(
+                       std::numeric_limits<T>::is_iec559,
+                       "'frexp' only accept floating-point inputs");
+
+               return detail::tvec4<T, P>(
+                       frexp(x.x, exp.x),
+                       frexp(x.y, exp.y),
+                       frexp(x.z, exp.z),
+                       frexp(x.w, exp.w));
+       }
+
+       template <typename genType, precision P>
+       GLM_FUNC_QUALIFIER genType ldexp
+       (
+               genType const & x,
+               int const & exp
+       )
+       {
+               GLM_STATIC_ASSERT(
+                       std::numeric_limits<genType>::is_iec559,
+                       "'frexp' only accept floating-point inputs");
+
+               return std::ldexp(x, exp);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec2<T, P> ldexp
+       (
+               detail::tvec2<T, P> const & x,
+               detail::tvec2<int, P> const & exp
+       )
+       {
+               GLM_STATIC_ASSERT(
+                       std::numeric_limits<T>::is_iec559,
+                       "'ldexp' only accept floating-point inputs");
+
+               return detail::tvec2<T, P>(
+                       ldexp(x.x, exp.x),
+                       ldexp(x.y, exp.y));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec3<T, P> ldexp
+       (
+               detail::tvec3<T, P> const & x,
+               detail::tvec3<int, P> const & exp
+       )
+       {
+               GLM_STATIC_ASSERT(
+                       std::numeric_limits<T>::is_iec559,
+                       "'ldexp' only accept floating-point inputs");
+
+               return detail::tvec3<T, P>(
+                       ldexp(x.x, exp.x),
+                       ldexp(x.y, exp.y),
+                       ldexp(x.z, exp.z));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec4<T, P> ldexp
+       (
+               detail::tvec4<T, P> const & x,
+               detail::tvec4<int, P> const & exp
+       )
+       {
+               GLM_STATIC_ASSERT(
+                       std::numeric_limits<T>::is_iec559,
+                       "'ldexp' only accept floating-point inputs");
+
+               return detail::tvec4<T, P>(
+                       ldexp(x.x, exp.x),
+                       ldexp(x.y, exp.y),
+                       ldexp(x.z, exp.z),
+                       ldexp(x.w, exp.w));
+       }
+
+}//namespace glm
diff --git a/libs/glm/detail/func_exponential.hpp b/libs/glm/detail/func_exponential.hpp
new file mode 100644 (file)
index 0000000..9382087
--- /dev/null
@@ -0,0 +1,132 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/func_exponential.hpp
+/// @date 2008-08-08 / 2011-06-14
+/// @author Christophe Riccio
+/// 
+/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
+///
+/// @defgroup core_func_exponential Exponential functions
+/// @ingroup core
+/// 
+/// These all operate component-wise. The description is per component.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_func_exponential
+#define glm_core_func_exponential
+
+#include "type_vec1.hpp"
+#include "type_vec2.hpp"
+#include "type_vec3.hpp"
+#include "type_vec4.hpp"
+#include <cmath>
+
+namespace glm
+{
+       /// @addtogroup core_func_exponential
+       /// @{
+
+       /// Returns 'base' raised to the power 'exponent'. 
+       ///
+       /// @param base Floating point value. pow function is defined for input values of x defined in the range (inf-, inf+) in the limit of the type precision.
+       /// @param exponent Floating point value representing the 'exponent'.
+       /// @tparam genType Floating-point scalar or vector types.
+       ///
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/pow.xml">GLSL pow man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
+       template <typename genType> 
+       GLM_FUNC_DECL genType pow(genType const & base, genType const & exponent);
+
+       /// Returns the natural exponentiation of x, i.e., e^x.
+       ///
+       /// @param x exp function is defined for input values of x defined in the range (inf-, inf+) in the limit of the type precision.
+       /// @tparam genType Floating-point scalar or vector types.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp.xml">GLSL exp man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
+       template <typename genType> 
+       GLM_FUNC_DECL genType exp(genType const & x);
+
+       /// Returns the natural logarithm of x, i.e., 
+       /// returns the value y which satisfies the equation x = e^y. 
+       /// Results are undefined if x <= 0.
+       ///
+       /// @param x log function is defined for input values of x defined in the range (0, inf+) in the limit of the type precision.
+       /// @tparam genType Floating-point scalar or vector types.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log.xml">GLSL log man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
+       template <typename genType> 
+       GLM_FUNC_DECL genType log(genType const & x);
+
+       /// Returns 2 raised to the x power.
+       /// 
+       /// @param x exp2 function is defined for input values of x defined in the range (inf-, inf+) in the limit of the type precision.
+       /// @tparam genType Floating-point scalar or vector types.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp2.xml">GLSL exp2 man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
+       template <typename genType> 
+       GLM_FUNC_DECL genType exp2(genType const & x);
+
+       /// Returns the base 2 log of x, i.e., returns the value y, 
+       /// which satisfies the equation x = 2 ^ y.
+       /// 
+       /// @param x log2 function is defined for input values of x defined in the range (0, inf+) in the limit of the type precision.
+       /// @tparam genType Floating-point scalar or vector types.
+       ///
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log2.xml">GLSL log2 man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
+       template <typename genType>
+       GLM_FUNC_DECL genType log2(genType x);
+
+       /// Returns the positive square root of x.
+       /// 
+       /// @param x sqrt function is defined for input values of x defined in the range [0, inf+) in the limit of the type precision.
+       /// @tparam genType Floating-point scalar or vector types.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sqrt.xml">GLSL sqrt man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
+       //template <typename genType>
+       //GLM_FUNC_DECL genType sqrt(genType const & x);
+
+       template <typename T, precision P, template <typename, precision> class vecType>
+       GLM_FUNC_DECL vecType<T, P> sqrt(vecType<T, P> const & x);
+       
+       /// Returns the reciprocal of the positive square root of x.
+       /// 
+       /// @param x inversesqrt function is defined for input values of x defined in the range [0, inf+) in the limit of the type precision.
+       /// @tparam genType Floating-point scalar or vector types.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inversesqrt.xml">GLSL inversesqrt man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
+       template <typename genType> 
+       GLM_FUNC_DECL genType inversesqrt(genType const & x);
+
+       /// @}
+}//namespace glm
+
+#include "func_exponential.inl"
+
+#endif//glm_core_func_exponential
diff --git a/libs/glm/detail/func_exponential.inl b/libs/glm/detail/func_exponential.inl
new file mode 100644 (file)
index 0000000..767323f
--- /dev/null
@@ -0,0 +1,247 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/func_exponential.inl
+/// @date 2008-08-03 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#include "func_vector_relational.hpp"
+#include "_vectorize.hpp"
+#include <limits>
+#include <cassert>
+
+namespace glm{
+namespace detail
+{
+       template <bool isFloat>
+       struct compute_log2
+       {
+               template <typename T>
+               T operator() (T const & Value) const;
+       };
+
+       template <>
+       struct compute_log2<true>
+       {
+               template <typename T>
+               GLM_FUNC_QUALIFIER T operator() (T const & Value) const
+               {
+                       return static_cast<T>(::std::log(Value)) * static_cast<T>(1.4426950408889634073599246810019);
+               }
+       };
+
+       template <template <class, precision> class vecType, typename T, precision P>
+       struct compute_inversesqrt
+       {
+               GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
+               {
+                       return static_cast<T>(1) / sqrt(x);
+               }
+       };
+               
+       template <template <class, precision> class vecType>
+       struct compute_inversesqrt<vecType, float, lowp>
+       {
+               GLM_FUNC_QUALIFIER static vecType<float, lowp> call(vecType<float, lowp> const & x)
+               {
+                       vecType<float, lowp> tmp(x);
+                       vecType<float, lowp> xhalf(tmp * 0.5f);
+                       vecType<uint, lowp>* p = reinterpret_cast<vecType<uint, lowp>*>(const_cast<vecType<float, lowp>*>(&x));
+                       vecType<uint, lowp> i = vecType<uint, lowp>(0x5f375a86) - (*p >> vecType<uint, lowp>(1));
+                       vecType<float, lowp>* ptmp = reinterpret_cast<vecType<float, lowp>*>(&i);
+                       tmp = *ptmp;
+                       tmp = tmp * (1.5f - xhalf * tmp * tmp);
+                       return tmp;
+               }
+       };
+}//namespace detail
+
+       // pow
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType pow
+       (
+               genType const & x, 
+               genType const & y
+       )
+       {
+               GLM_STATIC_ASSERT(
+                       std::numeric_limits<genType>::is_iec559,
+                       "'pow' only accept floating-point inputs");
+
+               return std::pow(x, y);
+       }
+
+       VECTORIZE_VEC_VEC(pow)
+
+       // exp
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType exp
+       (
+               genType const & x
+       )
+       {
+               GLM_STATIC_ASSERT(
+                       std::numeric_limits<genType>::is_iec559,
+                       "'exp' only accept floating-point inputs");
+
+               return std::exp(x);
+       }
+
+       VECTORIZE_VEC(exp)
+
+       // log
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType log
+       (
+               genType const & x
+       )
+       {
+               GLM_STATIC_ASSERT(
+                       std::numeric_limits<genType>::is_iec559,
+                       "'log' only accept floating-point inputs");
+
+               return std::log(x);
+       }
+
+       VECTORIZE_VEC(log)
+
+       //exp2, ln2 = 0.69314718055994530941723212145818f
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType exp2(genType const & x)
+       {
+               GLM_STATIC_ASSERT(
+                       std::numeric_limits<genType>::is_iec559,
+                       "'exp2' only accept floating-point inputs");
+
+               return std::exp(static_cast<genType>(0.69314718055994530941723212145818) * x);
+       }
+
+       VECTORIZE_VEC(exp2)
+
+       // log2, ln2 = 0.69314718055994530941723212145818f
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType log2(genType x)
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer,
+                       "GLM core 'log2' only accept floating-point inputs. Include <glm/gtx/integer.hpp> for additional integer support.");
+
+               assert(x > genType(0)); // log2 is only defined on the range (0, inf]
+               return detail::compute_log2<std::numeric_limits<genType>::is_iec559>()(x);
+       }
+
+       VECTORIZE_VEC(log2)
+
+       namespace detail
+       {
+               template <template <class, precision> class vecType, typename T, precision P>
+               struct compute_sqrt{};
+               
+               template <typename T, precision P>
+               struct compute_sqrt<detail::tvec1, T, P>
+               {
+                       GLM_FUNC_QUALIFIER static detail::tvec1<T, P> call(detail::tvec1<T, P> const & x)
+                       {
+                               return detail::tvec1<T, P>(std::sqrt(x.x));
+                       }
+               };
+               
+               template <typename T, precision P>
+               struct compute_sqrt<detail::tvec2, T, P>
+               {
+                       GLM_FUNC_QUALIFIER static detail::tvec2<T, P> call(detail::tvec2<T, P> const & x)
+                       {
+                               return detail::tvec2<T, P>(std::sqrt(x.x), std::sqrt(x.y));
+                       }
+               };
+               
+               template <typename T, precision P>
+               struct compute_sqrt<detail::tvec3, T, P>
+               {
+                       GLM_FUNC_QUALIFIER static detail::tvec3<T, P> call(detail::tvec3<T, P> const & x)
+                       {
+                               return detail::tvec3<T, P>(std::sqrt(x.x), std::sqrt(x.y), std::sqrt(x.z));
+                       }
+               };
+               
+               template <typename T, precision P>
+               struct compute_sqrt<detail::tvec4, T, P>
+               {
+                       GLM_FUNC_QUALIFIER static detail::tvec4<T, P> call(detail::tvec4<T, P> const & x)
+                       {
+                               return detail::tvec4<T, P>(std::sqrt(x.x), std::sqrt(x.y), std::sqrt(x.z), std::sqrt(x.w));
+                       }
+               };
+       }//namespace detail
+       
+       // sqrt
+       GLM_FUNC_QUALIFIER float sqrt(float x)
+       {
+#              ifdef __CUDACC__ // Wordaround for a CUDA compiler bug up to CUDA6
+                       detail::tvec1<float, highp> tmp(detail::compute_sqrt<detail::tvec1, float, highp>::call(x));
+                       return tmp.x;
+#              else
+                       return detail::compute_sqrt<detail::tvec1, float, highp>::call(x).x;
+#              endif
+       }
+
+       GLM_FUNC_QUALIFIER double sqrt(double x)
+       {
+#              ifdef __CUDACC__ // Wordaround for a CUDA compiler bug up to CUDA6
+                       detail::tvec1<double, highp> tmp(detail::compute_sqrt<detail::tvec1, double, highp>::call(x));
+                       return tmp.x;
+#              else
+                       return detail::compute_sqrt<detail::tvec1, double, highp>::call(x).x;
+#              endif
+       }
+               
+       template <typename T, precision P, template <typename, precision> class vecType>
+       GLM_FUNC_QUALIFIER vecType<T, P> sqrt(vecType<T, P> const & x)
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'sqrt' only accept floating-point inputs");
+               return detail::compute_sqrt<vecType, T, P>::call(x);
+       }
+
+       // inversesqrt
+       GLM_FUNC_QUALIFIER float inversesqrt(float const & x)
+       {
+               return 1.0f / sqrt(x);
+       }
+       
+       GLM_FUNC_QUALIFIER double inversesqrt(double const & x)
+       {
+               return 1.0 / sqrt(x);
+       }
+       
+       template <template <class, precision> class vecType, typename T, precision P>
+       GLM_FUNC_QUALIFIER vecType<T, P> inversesqrt
+       (
+               vecType<T, P> const & x
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'inversesqrt' only accept floating-point inputs");
+               return detail::compute_inversesqrt<vecType, T, P>::call(x);
+       }
+
+       VECTORIZE_VEC(inversesqrt)
+}//namespace glm
diff --git a/libs/glm/detail/func_geometric.hpp b/libs/glm/detail/func_geometric.hpp
new file mode 100644 (file)
index 0000000..0f83639
--- /dev/null
@@ -0,0 +1,151 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/func_geometric.hpp
+/// @date 2008-08-03 / 2011-06-14
+/// @author Christophe Riccio
+///
+/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
+/// 
+/// @defgroup core_func_geometric Geometric functions
+/// @ingroup core
+/// 
+/// These operate on vectors as vectors, not component-wise.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_func_geometric
+#define glm_core_func_geometric
+
+#include "type_vec3.hpp"
+
+namespace glm
+{
+       /// @addtogroup core_func_geometric
+       /// @{
+
+       /// Returns the length of x, i.e., sqrt(x * x).
+       /// 
+       /// @tparam genType Floating-point vector types.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/length.xml">GLSL length man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
+       template <typename genType> 
+       GLM_FUNC_DECL typename genType::value_type length(
+               genType const & x); 
+
+       /// Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
+       ///
+       /// @tparam genType Floating-point vector types.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/distance.xml">GLSL distance man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
+       template <typename genType> 
+       GLM_FUNC_DECL typename genType::value_type distance(
+               genType const & p0, 
+               genType const & p1);
+
+       /// Returns the dot product of x and y, i.e., result = x * y.
+       ///
+       /// @tparam genType Floating-point vector types.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/dot.xml">GLSL dot man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
+       template <typename T, precision P, template <typename, precision> class vecType>
+       GLM_FUNC_DECL T dot(
+               vecType<T, P> const & x,
+               vecType<T, P> const & y);
+
+       /// Returns the dot product of x and y, i.e., result = x * y.
+       ///
+       /// @tparam genType Floating-point vector types.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/dot.xml">GLSL dot man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
+       template <typename genType>
+       GLM_FUNC_DECL genType dot(
+               genType const & x,
+               genType const & y);
+
+       /// Returns the cross product of x and y.
+       ///
+       /// @tparam valType Floating-point scalar types.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cross.xml">GLSL cross man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tvec3<T, P> cross(
+               detail::tvec3<T, P> const & x,
+               detail::tvec3<T, P> const & y);
+
+       /// Returns a vector in the same direction as x but with length of 1.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/normalize.xml">GLSL normalize man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
+       template <typename genType>
+       GLM_FUNC_DECL genType normalize(
+               genType const & x);
+
+       /// If dot(Nref, I) < 0.0, return N, otherwise, return -N.
+       ///
+       /// @tparam genType Floating-point vector types.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/faceforward.xml">GLSL faceforward man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
+       template <typename genType>
+       GLM_FUNC_DECL genType faceforward(
+               genType const & N,
+               genType const & I,
+               genType const & Nref);
+
+       /// For the incident vector I and surface orientation N, 
+       /// returns the reflection direction : result = I - 2.0 * dot(N, I) * N.
+       ///
+       /// @tparam genType Floating-point vector types.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/reflect.xml">GLSL reflect man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
+       template <typename genType>
+       GLM_FUNC_DECL genType reflect(
+               genType const & I,
+               genType const & N);
+
+       /// For the incident vector I and surface normal N, 
+       /// and the ratio of indices of refraction eta, 
+       /// return the refraction vector.
+       ///
+       /// @tparam genType Floating-point vector types.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/refract.xml">GLSL refract man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
+       template <typename T, precision P, template <typename, precision> class vecType>
+       GLM_FUNC_DECL vecType<T, P> refract(
+               vecType<T, P> const & I,
+               vecType<T, P> const & N,
+               T const & eta);
+
+       /// @}
+}//namespace glm
+
+#include "func_geometric.inl"
+
+#endif//glm_core_func_geometric
diff --git a/libs/glm/detail/func_geometric.inl b/libs/glm/detail/func_geometric.inl
new file mode 100644 (file)
index 0000000..2f8691d
--- /dev/null
@@ -0,0 +1,340 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/func_geometric.inl
+/// @date 2008-08-03 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#include "func_exponential.hpp"
+#include "func_common.hpp"
+#include "type_vec2.hpp"
+#include "type_vec4.hpp"
+#include "type_float.hpp"
+
+namespace glm{
+namespace detail
+{
+       template <template <class, precision> class vecType, typename T, precision P>
+       struct compute_dot{};
+
+       template <typename T, precision P>
+       struct compute_dot<detail::tvec1, T, P>
+       {
+               GLM_FUNC_QUALIFIER static T call(detail::tvec1<T, P> const & x, detail::tvec1<T, P> const & y)
+               {
+#                      ifdef __CUDACC__ // Wordaround for a CUDA compiler bug up to CUDA6
+                               detail::tvec1<T, P> tmp(x * y);
+                               return tmp.x;
+#                      else
+                               return detail::tvec1<T, P>(x * y).x;
+#                      endif
+               }
+       };
+
+       template <typename T, precision P>
+       struct compute_dot<detail::tvec2, T, P>
+       {
+               GLM_FUNC_QUALIFIER static T call(detail::tvec2<T, P> const & x, detail::tvec2<T, P> const & y)
+               {
+                       detail::tvec2<T, P> tmp(x * y);
+                       return tmp.x + tmp.y;
+               }
+       };
+
+       template <typename T, precision P>
+       struct compute_dot<detail::tvec3, T, P>
+       {
+               GLM_FUNC_QUALIFIER static T call(detail::tvec3<T, P> const & x, detail::tvec3<T, P> const & y)
+               {
+                       detail::tvec3<T, P> tmp(x * y);
+                       return tmp.x + tmp.y + tmp.z;
+               }
+       };
+
+       template <typename T, precision P>
+       struct compute_dot<detail::tvec4, T, P>
+       {
+               GLM_FUNC_QUALIFIER static T call(detail::tvec4<T, P> const & x, detail::tvec4<T, P> const & y)
+               {
+                       detail::tvec4<T, P> tmp(x * y);
+                       return (tmp.x + tmp.y) + (tmp.z + tmp.w);
+               }
+       };
+}//namespace detail
+
+       // length
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType length
+       (
+               genType const & x
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'length' only accept floating-point inputs");
+
+               genType sqr = x * x;
+               return sqrt(sqr);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER T length(detail::tvec2<T, P> const & v)
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'length' only accept floating-point inputs");
+
+               T sqr = v.x * v.x + v.y * v.y;
+               return sqrt(sqr);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER T length(detail::tvec3<T, P> const & v)
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'length' only accept floating-point inputs");
+
+               T sqr = v.x * v.x + v.y * v.y + v.z * v.z;
+               return sqrt(sqr);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER T length(detail::tvec4<T, P> const & v)
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'length' only accept floating-point inputs");
+
+               T sqr = v.x * v.x + v.y * v.y + v.z * v.z + v.w * v.w;
+               return sqrt(sqr);
+       }
+
+       // distance
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType distance
+       (
+               genType const & p0,
+               genType const & p1
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'distance' only accept floating-point inputs");
+
+               return length(p1 - p0);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER T distance
+       (
+               detail::tvec2<T, P> const & p0,
+               detail::tvec2<T, P> const & p1
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'distance' only accept floating-point inputs");
+
+               return length(p1 - p0);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER T distance
+       (
+               detail::tvec3<T, P> const & p0,
+               detail::tvec3<T, P> const & p1
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'distance' only accept floating-point inputs");
+
+               return length(p1 - p0);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER T distance
+       (
+               detail::tvec4<T, P> const & p0,
+               detail::tvec4<T, P> const & p1
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'distance' only accept floating-point inputs");
+
+               return length(p1 - p0);
+       }
+
+       // dot
+       template <typename T>
+       GLM_FUNC_QUALIFIER T dot
+       (
+               T const & x,
+               T const & y
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' only accept floating-point inputs");
+               return detail::compute_dot<detail::tvec1, T, highp>::call(x, y);
+       }
+
+       template <typename T, precision P, template <typename, precision> class vecType>
+       GLM_FUNC_QUALIFIER T dot
+       (
+               vecType<T, P> const & x,
+               vecType<T, P> const & y
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' only accept floating-point inputs");
+               return detail::compute_dot<vecType, T, P>::call(x, y);
+       }
+
+/* // SSE3
+       GLM_FUNC_QUALIFIER float dot(const tvec4<float>& x, const tvec4<float>& y)
+       {
+               float Result;
+               __asm
+               {
+                       mov             esi, x
+                       mov             edi, y
+                       movaps  xmm0, [esi]
+                       mulps   xmm0, [edi]
+                       haddps( _xmm0, _xmm0 )
+                       haddps( _xmm0, _xmm0 )
+                       movss   Result, xmm0
+               }
+               return Result;
+       }
+*/
+       // cross
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec3<T, P> cross
+       (
+               detail::tvec3<T, P> const & x,
+               detail::tvec3<T, P> const & y
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'cross' only accept floating-point inputs");
+
+               return detail::tvec3<T, P>(
+                       x.y * y.z - y.y * x.z,
+                       x.z * y.x - y.z * x.x,
+                       x.x * y.y - y.x * x.y);
+       }
+
+       // normalize
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType normalize
+       (
+               genType const & x
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'normalize' only accept floating-point inputs");
+
+               return x < genType(0) ? genType(-1) : genType(1);
+       }
+
+       // According to issue 10 GLSL 1.10 specification, if length(x) == 0 then result is undefine and generate an error
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec2<T, P> normalize
+       (
+               detail::tvec2<T, P> const & x
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' only accept floating-point inputs");
+               
+               T sqr = x.x * x.x + x.y * x.y;
+               return x * inversesqrt(sqr);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec3<T, P> normalize
+       (
+               detail::tvec3<T, P> const & x
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' only accept floating-point inputs");
+
+               T sqr = x.x * x.x + x.y * x.y + x.z * x.z;
+               return x * inversesqrt(sqr);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec4<T, P> normalize
+       (
+               detail::tvec4<T, P> const & x
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' only accept floating-point inputs");
+               
+               T sqr = x.x * x.x + x.y * x.y + x.z * x.z + x.w * x.w;
+               return x * inversesqrt(sqr);
+       }
+
+       // faceforward
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType faceforward
+       (
+               genType const & N,
+               genType const & I,
+               genType const & Nref
+       )
+       {
+               return dot(Nref, I) < 0 ? N : -N;
+       }
+
+       // reflect
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType reflect
+       (
+               genType const & I,
+               genType const & N
+       )
+       {
+               return I - N * dot(N, I) * genType(2);
+       }
+
+       // refract
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType refract
+       (
+               genType const & I,
+               genType const & N,
+               genType const & eta
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'refract' only accept floating-point inputs");
+
+               genType dotValue = dot(N, I);
+               genType k = genType(1) - eta * eta * (genType(1) - dotValue * dotValue);
+               if(k < genType(0))
+                       return genType(0);
+               else
+                       return eta * I - (eta * dotValue + sqrt(k)) * N;
+       }
+
+       template <typename T, precision P, template <typename, precision> class vecType>
+       GLM_FUNC_QUALIFIER vecType<T, P> refract
+       (
+               vecType<T, P> const & I,
+               vecType<T, P> const & N,
+               T const & eta
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'refract' only accept floating-point inputs");
+
+               T dotValue = dot(N, I);
+               T k = T(1) - eta * eta * (T(1) - dotValue * dotValue);
+               if(k < T(0))
+                       return vecType<T, P>(0);
+               else
+                       return eta * I - (eta * dotValue + std::sqrt(k)) * N;
+       }
+
+}//namespace glm
diff --git a/libs/glm/detail/func_integer.hpp b/libs/glm/detail/func_integer.hpp
new file mode 100644 (file)
index 0000000..d9fbdfd
--- /dev/null
@@ -0,0 +1,203 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/func_integer.hpp
+/// @date 2010-03-17 / 2011-06-18
+/// @author Christophe Riccio
+///
+/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+/// 
+/// @defgroup core_func_integer Integer functions
+/// @ingroup core
+/// 
+/// These all operate component-wise. The description is per component. 
+/// The notation [a, b] means the set of bits from bit-number a through bit-number 
+/// b, inclusive. The lowest-order bit is bit 0.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_func_integer
+#define glm_core_func_integer
+
+#include "setup.hpp"
+
+namespace glm
+{
+       /// @addtogroup core_func_integer
+       /// @{
+
+       /// Adds 32-bit unsigned integer x and y, returning the sum
+       /// modulo pow(2, 32). The value carry is set to 0 if the sum was
+       /// less than pow(2, 32), or to 1 otherwise.
+       ///
+       /// @tparam genUType Unsigned integer scalar or vector types.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uaddCarry.xml">GLSL uaddCarry man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+       template <typename genUType>
+       GLM_FUNC_DECL genUType uaddCarry(
+               genUType const & x,
+               genUType const & y,
+               genUType & carry);
+
+       /// Subtracts the 32-bit unsigned integer y from x, returning
+       /// the difference if non-negative, or pow(2, 32) plus the difference
+       /// otherwise. The value borrow is set to 0 if x >= y, or to 1 otherwise.
+       ///
+       /// @tparam genUType Unsigned integer scalar or vector types.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/usubBorrow.xml">GLSL usubBorrow man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+       template <typename genUType>
+       GLM_FUNC_DECL genUType usubBorrow(
+               genUType const & x,
+               genUType const & y,
+               genUType & borrow);
+               
+       /// Multiplies 32-bit integers x and y, producing a 64-bit
+       /// result. The 32 least-significant bits are returned in lsb.
+       /// The 32 most-significant bits are returned in msb.
+       ///
+       /// @tparam genUType Unsigned integer scalar or vector types.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/umulExtended.xml">GLSL umulExtended man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+       template <typename genUType>
+       GLM_FUNC_DECL void umulExtended(
+               genUType const & x,
+               genUType const & y,
+               genUType & msb,
+               genUType & lsb);
+               
+       /// Multiplies 32-bit integers x and y, producing a 64-bit
+       /// result. The 32 least-significant bits are returned in lsb.
+       /// The 32 most-significant bits are returned in msb.
+       /// 
+       /// @tparam genIType Signed integer scalar or vector types.
+       ///
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/imulExtended.xml">GLSL imulExtended man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+       template <typename genIType>
+       GLM_FUNC_DECL void imulExtended(
+               genIType const & x,
+               genIType const & y,
+               genIType & msb,
+               genIType & lsb);
+
+       /// Extracts bits [offset, offset + bits - 1] from value,
+       /// returning them in the least significant bits of the result.
+       /// For unsigned data types, the most significant bits of the
+       /// result will be set to zero. For signed data types, the
+       /// most significant bits will be set to the value of bit offset + base - 1.
+       ///
+       /// If bits is zero, the result will be zero. The result will be
+       /// undefined if offset or bits is negative, or if the sum of
+       /// offset and bits is greater than the number of bits used
+       /// to store the operand.
+       ///
+       /// @tparam genIUType Signed or unsigned integer scalar or vector types.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldExtract.xml">GLSL bitfieldExtract man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+       template <typename genIUType>
+       GLM_FUNC_DECL genIUType bitfieldExtract(
+               genIUType const & Value,
+               int const & Offset,
+               int const & Bits);
+
+       /// Returns the insertion the bits least-significant bits of insert into base.
+       ///
+       /// The result will have bits [offset, offset + bits - 1] taken
+       /// from bits [0, bits - 1] of insert, and all other bits taken
+       /// directly from the corresponding bits of base. If bits is
+       /// zero, the result will simply be base. The result will be
+       /// undefined if offset or bits is negative, or if the sum of
+       /// offset and bits is greater than the number of bits used to
+       /// store the operand.
+       ///
+       /// @tparam genIUType Signed or unsigned integer scalar or vector types.
+       ///
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldInsert.xml">GLSL bitfieldInsert man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+       template <typename genIUType>
+       GLM_FUNC_DECL genIUType bitfieldInsert(
+               genIUType const & Base,
+               genIUType const & Insert,
+               int const & Offset,
+               int const & Bits);
+
+       /// Returns the reversal of the bits of value. 
+       /// The bit numbered n of the result will be taken from bit (bits - 1) - n of value, 
+       /// where bits is the total number of bits used to represent value.
+       ///
+       /// @tparam genIUType Signed or unsigned integer scalar or vector types.
+       ///
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldReverse.xml">GLSL bitfieldReverse man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+       template <typename genIUType>
+       GLM_FUNC_DECL genIUType bitfieldReverse(genIUType const & Value);
+               
+       /// Returns the number of bits set to 1 in the binary representation of value.
+       ///
+       /// @tparam genIUType Signed or unsigned integer scalar or vector types.
+       ///
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitCount.xml">GLSL bitCount man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+       ///
+       /// @todo Clarify the declaration to specify that scalars are suported.
+       template <typename T, template <typename> class genIUType>
+       GLM_FUNC_DECL typename genIUType<T>::signed_type bitCount(genIUType<T> const & Value);
+
+       /// Returns the bit number of the least significant bit set to
+       /// 1 in the binary representation of value. 
+       /// If value is zero, -1 will be returned.
+       ///
+       /// @tparam genIUType Signed or unsigned integer scalar or vector types.
+       ///
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findLSB.xml">GLSL findLSB man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+       ///
+       /// @todo Clarify the declaration to specify that scalars are suported.
+       template <typename T, template <typename> class genIUType>
+       GLM_FUNC_DECL typename genIUType<T>::signed_type findLSB(genIUType<T> const & Value);
+
+       /// Returns the bit number of the most significant bit in the binary representation of value.
+       /// For positive integers, the result will be the bit number of the most significant bit set to 1. 
+       /// For negative integers, the result will be the bit number of the most significant
+       /// bit set to 0. For a value of zero or negative one, -1 will be returned.
+       ///
+       /// @tparam genIUType Signed or unsigned integer scalar or vector types.
+       ///
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findMSB.xml">GLSL findMSB man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
+       ///
+       /// @todo Clarify the declaration to specify that scalars are suported.
+       template <typename T, template <typename> class genIUType>
+       GLM_FUNC_DECL typename genIUType<T>::signed_type findMSB(genIUType<T> const & Value);
+
+       /// @}
+}//namespace glm
+
+#include "func_integer.inl"
+
+#endif//glm_core_func_integer
+
diff --git a/libs/glm/detail/func_integer.inl b/libs/glm/detail/func_integer.inl
new file mode 100644 (file)
index 0000000..e792461
--- /dev/null
@@ -0,0 +1,654 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/func_integer.inl
+/// @date 2010-03-17 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#include "type_vec2.hpp"
+#include "type_vec3.hpp"
+#include "type_vec4.hpp"
+#include "type_int.hpp"
+#include "_vectorize.hpp"
+#if(GLM_ARCH != GLM_ARCH_PURE)
+#if(GLM_COMPILER & GLM_COMPILER_VC)
+#      include <intrin.h>
+#      pragma intrinsic(_BitScanReverse)
+#endif//(GLM_COMPILER & GLM_COMPILER_VC)
+#endif//(GLM_ARCH != GLM_ARCH_PURE)
+#include <limits>
+
+namespace glm
+{
+       // uaddCarry
+       template <>
+       GLM_FUNC_QUALIFIER uint uaddCarry
+       (
+               uint const & x,
+               uint const & y,
+               uint & Carry
+       )
+       {
+               uint64 Value64 = static_cast<uint64>(x) + static_cast<uint64>(y);
+               uint32 Result = static_cast<uint32>(Value64 % (static_cast<uint64>(1) << static_cast<uint64>(32)));
+               Carry = (Value64 % (static_cast<uint64>(1) << static_cast<uint64>(32))) > 1 ? static_cast<uint32>(1) : static_cast<uint32>(0);
+               return Result;
+       }
+
+       template <>
+       GLM_FUNC_QUALIFIER uvec2 uaddCarry
+       (
+               uvec2 const & x,
+               uvec2 const & y,
+               uvec2 & Carry
+       )
+       {
+               return uvec2(
+                       uaddCarry(x[0], y[0], Carry[0]),
+                       uaddCarry(x[1], y[1], Carry[1]));
+       }
+
+       template <>
+       GLM_FUNC_QUALIFIER uvec3 uaddCarry
+       (
+               uvec3 const & x,
+               uvec3 const & y,
+               uvec3 & Carry
+       )
+       {
+               return uvec3(
+                       uaddCarry(x[0], y[0], Carry[0]),
+                       uaddCarry(x[1], y[1], Carry[1]),
+                       uaddCarry(x[2], y[2], Carry[2]));
+       }
+
+       template <>
+       GLM_FUNC_QUALIFIER uvec4 uaddCarry
+       (
+               uvec4 const & x,
+               uvec4 const & y,
+               uvec4 & Carry
+       )
+       {
+               return uvec4(
+                       uaddCarry(x[0], y[0], Carry[0]),
+                       uaddCarry(x[1], y[1], Carry[1]),
+                       uaddCarry(x[2], y[2], Carry[2]),
+                       uaddCarry(x[3], y[3], Carry[3]));
+       }
+
+       // usubBorrow
+       template <>
+       GLM_FUNC_QUALIFIER uint usubBorrow
+       (
+               uint const & x,
+               uint const & y,
+               uint & Borrow
+       )
+       {
+               GLM_STATIC_ASSERT(sizeof(uint) == sizeof(uint32), "uint and uint32 size mismatch");
+
+               Borrow = x >= y ? static_cast<uint32>(0) : static_cast<uint32>(1);
+               if(y >= x)
+                       return y - x;
+               else
+                       return static_cast<uint32>((static_cast<int64>(1) << static_cast<int64>(32)) + (static_cast<int64>(y) - static_cast<int64>(x)));
+       }
+
+       template <>
+       GLM_FUNC_QUALIFIER uvec2 usubBorrow
+       (
+               uvec2 const & x,
+               uvec2 const & y,
+               uvec2 & Borrow
+       )
+       {
+               return uvec2(
+                       usubBorrow(x[0], y[0], Borrow[0]),
+                       usubBorrow(x[1], y[1], Borrow[1]));
+       }
+
+       template <>
+       GLM_FUNC_QUALIFIER uvec3 usubBorrow
+       (
+               uvec3 const & x,
+               uvec3 const & y,
+               uvec3 & Borrow
+       )
+       {
+               return uvec3(
+                       usubBorrow(x[0], y[0], Borrow[0]),
+                       usubBorrow(x[1], y[1], Borrow[1]),
+                       usubBorrow(x[2], y[2], Borrow[2]));
+       }
+
+       template <>
+       GLM_FUNC_QUALIFIER uvec4 usubBorrow
+       (
+               uvec4 const & x,
+               uvec4 const & y,
+               uvec4 & Borrow
+       )
+       {
+               return uvec4(
+                       usubBorrow(x[0], y[0], Borrow[0]),
+                       usubBorrow(x[1], y[1], Borrow[1]),
+                       usubBorrow(x[2], y[2], Borrow[2]),
+                       usubBorrow(x[3], y[3], Borrow[3]));
+       }
+
+       // umulExtended
+       template <>
+       GLM_FUNC_QUALIFIER void umulExtended
+       (
+               uint const & x,
+               uint const & y,
+               uint & msb,
+               uint & lsb
+       )
+       {
+               GLM_STATIC_ASSERT(sizeof(uint) == sizeof(uint32), "uint and uint32 size mismatch");
+
+               uint64 Value64 = static_cast<uint64>(x) * static_cast<uint64>(y);
+               uint32* PointerMSB = (reinterpret_cast<uint32*>(&Value64) + 1);
+               msb = *PointerMSB;
+               uint32* PointerLSB = (reinterpret_cast<uint32*>(&Value64) + 0);
+               lsb = *PointerLSB;
+       }
+
+       template <>
+       GLM_FUNC_QUALIFIER void umulExtended
+       (
+               uvec2 const & x,
+               uvec2 const & y,
+               uvec2 & msb,
+               uvec2 & lsb
+       )
+       {
+               umulExtended(x[0], y[0], msb[0], lsb[0]);
+               umulExtended(x[1], y[1], msb[1], lsb[1]);
+       }
+
+       template <>
+       GLM_FUNC_QUALIFIER void umulExtended
+       (
+               uvec3 const & x,
+               uvec3 const & y,
+               uvec3 & msb,
+               uvec3 & lsb
+       )
+       {
+               umulExtended(x[0], y[0], msb[0], lsb[0]);
+               umulExtended(x[1], y[1], msb[1], lsb[1]);
+               umulExtended(x[2], y[2], msb[2], lsb[2]);
+       }
+
+       template <>
+       GLM_FUNC_QUALIFIER void umulExtended
+       (
+               uvec4 const & x,
+               uvec4 const & y,
+               uvec4 & msb,
+               uvec4 & lsb
+       )
+       {
+               umulExtended(x[0], y[0], msb[0], lsb[0]);
+               umulExtended(x[1], y[1], msb[1], lsb[1]);
+               umulExtended(x[2], y[2], msb[2], lsb[2]);
+               umulExtended(x[3], y[3], msb[3], lsb[3]);
+       }
+
+       // imulExtended
+       template <>
+       GLM_FUNC_QUALIFIER void imulExtended
+       (
+               int const & x,
+               int const & y,
+               int & msb,
+               int & lsb
+       )
+       {
+               GLM_STATIC_ASSERT(sizeof(int) == sizeof(int32), "int and int32 size mismatch");
+
+               int64 Value64 = static_cast<int64>(x) * static_cast<int64>(y);
+               int32* PointerMSB = (reinterpret_cast<int32*>(&Value64) + 1);
+               msb = *PointerMSB;
+               int32* PointerLSB = (reinterpret_cast<int32*>(&Value64));
+               lsb = *PointerLSB;
+       }
+
+       template <>
+       GLM_FUNC_QUALIFIER void imulExtended
+       (
+               ivec2 const & x,
+               ivec2 const & y,
+               ivec2 & msb,
+               ivec2 & lsb
+       )
+       {
+               imulExtended(x[0], y[0], msb[0], lsb[0]),
+               imulExtended(x[1], y[1], msb[1], lsb[1]);
+       }
+
+       template <>
+       GLM_FUNC_QUALIFIER void imulExtended
+       (
+               ivec3 const & x,
+               ivec3 const & y,
+               ivec3 & msb,
+               ivec3 & lsb
+       )
+       {
+               imulExtended(x[0], y[0], msb[0], lsb[0]),
+               imulExtended(x[1], y[1], msb[1], lsb[1]);
+               imulExtended(x[2], y[2], msb[2], lsb[2]);
+       }
+
+       template <>
+       GLM_FUNC_QUALIFIER void imulExtended
+       (
+               ivec4 const & x,
+               ivec4 const & y,
+               ivec4 & msb,
+               ivec4 & lsb
+       )
+       {
+               imulExtended(x[0], y[0], msb[0], lsb[0]),
+               imulExtended(x[1], y[1], msb[1], lsb[1]);
+               imulExtended(x[2], y[2], msb[2], lsb[2]);
+               imulExtended(x[3], y[3], msb[3], lsb[3]);
+       }
+
+       // bitfieldExtract
+       template <typename genIUType>
+       GLM_FUNC_QUALIFIER genIUType bitfieldExtract
+       (
+               genIUType const & Value,
+               int const & Offset,
+               int const & Bits
+       )
+       {
+               int GenSize = int(sizeof(genIUType)) << int(3);
+
+               assert(Offset + Bits <= GenSize);
+
+               genIUType ShiftLeft = Bits ? Value << (GenSize - (Bits + Offset)) : genIUType(0);
+               genIUType ShiftBack = ShiftLeft >> genIUType(GenSize - Bits);
+
+               return ShiftBack;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec2<T, P> bitfieldExtract
+       (
+               detail::tvec2<T, P> const & Value,
+               int const & Offset,
+               int const & Bits
+       )
+       {
+               return detail::tvec2<T, P>(
+                       bitfieldExtract(Value[0], Offset, Bits),
+                       bitfieldExtract(Value[1], Offset, Bits));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec3<T, P> bitfieldExtract
+       (
+               detail::tvec3<T, P> const & Value,
+               int const & Offset,
+               int const & Bits
+       )
+       {
+               return detail::tvec3<T, P>(
+                       bitfieldExtract(Value[0], Offset, Bits),
+                       bitfieldExtract(Value[1], Offset, Bits),
+                       bitfieldExtract(Value[2], Offset, Bits));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec4<T, P> bitfieldExtract
+       (
+               detail::tvec4<T, P> const & Value,
+               int const & Offset,
+               int const & Bits
+       )
+       {
+               return detail::tvec4<T, P>(
+                       bitfieldExtract(Value[0], Offset, Bits),
+                       bitfieldExtract(Value[1], Offset, Bits),
+                       bitfieldExtract(Value[2], Offset, Bits),
+                       bitfieldExtract(Value[3], Offset, Bits));
+       }
+
+       // bitfieldInsert
+       template <typename genIUType>
+       GLM_FUNC_QUALIFIER genIUType bitfieldInsert
+       (
+               genIUType const & Base,
+               genIUType const & Insert,
+               int const & Offset,
+               int const & Bits
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'bitfieldInsert' only accept integer values");
+               assert(Offset + Bits <= sizeof(genIUType));
+
+               if(Bits == 0)
+                       return Base;
+
+               genIUType Mask = 0;
+               for(int Bit = Offset; Bit < Offset + Bits; ++Bit)
+                       Mask |= (1 << Bit);
+
+               return (Base & ~Mask) | (Insert & Mask);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec2<T, P> bitfieldInsert
+       (
+               detail::tvec2<T, P> const & Base,
+               detail::tvec2<T, P> const & Insert,
+               int const & Offset,
+               int const & Bits
+       )
+       {
+               return detail::tvec2<T, P>(
+                       bitfieldInsert(Base[0], Insert[0], Offset, Bits),
+                       bitfieldInsert(Base[1], Insert[1], Offset, Bits));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec3<T, P> bitfieldInsert
+       (
+               detail::tvec3<T, P> const & Base,
+               detail::tvec3<T, P> const & Insert,
+               int const & Offset,
+               int const & Bits
+       )
+       {
+               return detail::tvec3<T, P>(
+                       bitfieldInsert(Base[0], Insert[0], Offset, Bits),
+                       bitfieldInsert(Base[1], Insert[1], Offset, Bits),
+                       bitfieldInsert(Base[2], Insert[2], Offset, Bits));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec4<T, P> bitfieldInsert
+       (
+               detail::tvec4<T, P> const & Base,
+               detail::tvec4<T, P> const & Insert,
+               int const & Offset,
+               int const & Bits
+       )
+       {
+               return detail::tvec4<T, P>(
+                       bitfieldInsert(Base[0], Insert[0], Offset, Bits),
+                       bitfieldInsert(Base[1], Insert[1], Offset, Bits),
+                       bitfieldInsert(Base[2], Insert[2], Offset, Bits),
+                       bitfieldInsert(Base[3], Insert[3], Offset, Bits));
+       }
+
+       // bitfieldReverse
+       template <typename genIUType>
+       GLM_FUNC_QUALIFIER genIUType bitfieldReverse(genIUType const & Value)
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'bitfieldReverse' only accept integer values");
+
+               genIUType Out = 0;
+               std::size_t BitSize = sizeof(genIUType) * 8;
+               for(std::size_t i = 0; i < BitSize; ++i)
+                       if(Value & (genIUType(1) << i))
+                               Out |= genIUType(1) << (BitSize - 1 - i);
+               return Out;
+       }       
+
+       VECTORIZE_VEC(bitfieldReverse)
+
+       // bitCount
+       template <typename genIUType>
+       GLM_FUNC_QUALIFIER int bitCount(genIUType const & Value)
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'bitCount' only accept integer values");
+
+               int Count = 0;
+               for(std::size_t i = 0; i < sizeof(genIUType) * std::size_t(8); ++i)
+               {
+                       if(Value & (1 << i))
+                               ++Count;
+               }
+               return Count;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec2<int, P> bitCount
+       (
+               detail::tvec2<T, P> const & value
+       )
+       {
+               return detail::tvec2<int, P>(
+                       bitCount(value[0]),
+                       bitCount(value[1]));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec3<int, P> bitCount
+       (
+               detail::tvec3<T, P> const & value
+       )
+       {
+               return detail::tvec3<int, P>(
+                       bitCount(value[0]),
+                       bitCount(value[1]),
+                       bitCount(value[2]));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec4<int, P> bitCount
+       (
+               detail::tvec4<T, P> const & value
+       )
+       {
+               return detail::tvec4<int, P>(
+                       bitCount(value[0]),
+                       bitCount(value[1]),
+                       bitCount(value[2]),
+                       bitCount(value[3]));
+       }
+
+       // findLSB
+       template <typename genIUType>
+       GLM_FUNC_QUALIFIER int findLSB
+       (
+               genIUType const & Value
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'findLSB' only accept integer values");
+               if(Value == 0)
+                       return -1;
+
+               genIUType Bit;
+               for(Bit = genIUType(0); !(Value & (1 << Bit)); ++Bit){}
+               return Bit;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec2<int, P> findLSB
+       (
+               detail::tvec2<T, P> const & value
+       )
+       {
+               return detail::tvec2<int, P>(
+                       findLSB(value[0]),
+                       findLSB(value[1]));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec3<int, P> findLSB
+       (
+               detail::tvec3<T, P> const & value
+       )
+       {
+               return detail::tvec3<int, P>(
+                       findLSB(value[0]),
+                       findLSB(value[1]),
+                       findLSB(value[2]));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec4<int, P> findLSB
+       (
+               detail::tvec4<T, P> const & value
+       )
+       {
+               return detail::tvec4<int, P>(
+                       findLSB(value[0]),
+                       findLSB(value[1]),
+                       findLSB(value[2]),
+                       findLSB(value[3]));
+       }
+
+       // findMSB
+#if((GLM_ARCH != GLM_ARCH_PURE) && (GLM_COMPILER & GLM_COMPILER_VC))
+
+       template <typename genIUType>
+       GLM_FUNC_QUALIFIER int findMSB
+       (
+               genIUType const & Value
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'findMSB' only accept integer values");
+               if(Value == 0)
+                       return -1;
+
+               unsigned long Result(0);
+               _BitScanReverse(&Result, Value);
+               return int(Result);
+       }
+/*
+// __builtin_clz seems to be buggy as it crasks for some values, from 0x00200000 to 80000000
+#elif((GLM_ARCH != GLM_ARCH_PURE) && (GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC40))
+
+       template <typename genIUType>
+       GLM_FUNC_QUALIFIER int findMSB
+       (
+               genIUType const & Value
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'findMSB' only accept integer values");
+               if(Value == 0)
+                       return -1;
+
+               // clz returns the number or trailing 0-bits; see
+               // http://gcc.gnu.org/onlinedocs/gcc-4.7.1/gcc/Other-Builtins.html
+               //
+               // NoteBecause __builtin_clz only works for unsigned ints, this
+               // implementation will not work for 64-bit integers.
+               //
+               return 31 - __builtin_clzl(Value);
+       }
+*/
+#else
+
+/* SSE implementation idea
+
+               __m128i const Zero = _mm_set_epi32( 0,  0,  0,  0);
+               __m128i const One = _mm_set_epi32( 1,  1,  1,  1);
+               __m128i Bit = _mm_set_epi32(-1, -1, -1, -1);
+               __m128i Tmp = _mm_set_epi32(Value, Value, Value, Value);
+               __m128i Mmi = Zero;
+               for(int i = 0; i < 32; ++i)
+               {
+                       __m128i Shilt = _mm_and_si128(_mm_cmpgt_epi32(Tmp, One), One);
+                       Tmp = _mm_srai_epi32(Tmp, One);
+                       Bit = _mm_add_epi32(Bit, _mm_and_si128(Shilt, i));
+                       Mmi = _mm_and_si128(Mmi, One);
+               }
+               return Bit;
+
+*/
+
+       template <typename genIUType>
+       GLM_FUNC_QUALIFIER int findMSB
+       (
+               genIUType const & Value
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'findMSB' only accept integer values");
+               
+               if(Value == genIUType(0) || Value == genIUType(-1))
+                       return -1;
+               else if(Value > 0)
+               {
+                       genIUType Bit = genIUType(-1);
+                       for(genIUType tmp = Value; tmp > 0; tmp >>= 1, ++Bit){}
+                       return Bit;
+               }
+               else //if(Value < 0)
+               {
+                       int const BitCount(sizeof(genIUType) * 8);
+                       int MostSignificantBit(-1);
+                       for(int BitIndex(0); BitIndex < BitCount; ++BitIndex)
+                               MostSignificantBit = (Value & (1 << BitIndex)) ? MostSignificantBit : BitIndex;
+                       assert(MostSignificantBit >= 0);
+                       return MostSignificantBit;
+               }
+       }
+#endif//(GLM_COMPILER)
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec2<int, P> findMSB
+       (
+               detail::tvec2<T, P> const & value
+       )
+       {
+               return detail::tvec2<int, P>(
+                       findMSB(value[0]),
+                       findMSB(value[1]));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec3<int, P> findMSB
+       (
+               detail::tvec3<T, P> const & value
+       )
+       {
+               return detail::tvec3<int, P>(
+                       findMSB(value[0]),
+                       findMSB(value[1]),
+                       findMSB(value[2]));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec4<int, P> findMSB
+       (
+               detail::tvec4<T, P> const & value
+       )
+       {
+               return detail::tvec4<int, P>(
+                       findMSB(value[0]),
+                       findMSB(value[1]),
+                       findMSB(value[2]),
+                       findMSB(value[3]));
+       }
+}//namespace glm
diff --git a/libs/glm/detail/func_matrix.hpp b/libs/glm/detail/func_matrix.hpp
new file mode 100644 (file)
index 0000000..901c196
--- /dev/null
@@ -0,0 +1,179 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/func_matrix.hpp
+/// @date 2008-08-03 / 2011-06-15
+/// @author Christophe Riccio
+///
+/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
+/// 
+/// @defgroup core_func_matrix Matrix functions
+/// @ingroup core
+/// 
+/// For each of the following built-in matrix functions, there is both a 
+/// single-precision floating point version, where all arguments and return values 
+/// are single precision, and a double-precision floating version, where all 
+/// arguments and return values are double precision. Only the single-precision 
+/// floating point version is shown.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_CORE_func_matrix
+#define GLM_CORE_func_matrix
+
+// Dependencies
+#include "../detail/precision.hpp"
+#include "../detail/setup.hpp"
+#include "../detail/type_mat.hpp"
+#include "../vec2.hpp"
+#include "../vec3.hpp"
+#include "../vec4.hpp"
+#include "../mat2x2.hpp"
+#include "../mat2x3.hpp"
+#include "../mat2x4.hpp"
+#include "../mat3x2.hpp"
+#include "../mat3x3.hpp"
+#include "../mat3x4.hpp"
+#include "../mat4x2.hpp"
+#include "../mat4x3.hpp"
+#include "../mat4x4.hpp"
+
+namespace glm{
+namespace detail
+{
+       template <typename T, precision P>
+       struct outerProduct_trait<T, P, tvec2, tvec2>
+       {
+               typedef tmat2x2<T, P> type;
+       };
+
+       template <typename T, precision P>
+       struct outerProduct_trait<T, P, tvec2, tvec3>
+       {
+               typedef tmat2x3<T, P> type;
+       };
+
+       template <typename T, precision P>
+       struct outerProduct_trait<T, P, tvec2, tvec4>
+       {
+               typedef tmat2x4<T, P> type;
+       };
+
+       template <typename T, precision P>
+       struct outerProduct_trait<T, P, tvec3, tvec2>
+       {
+               typedef tmat3x2<T, P> type;
+       };
+
+       template <typename T, precision P>
+       struct outerProduct_trait<T, P, tvec3, tvec3>
+       {
+               typedef tmat3x3<T, P> type;
+       };
+
+       template <typename T, precision P>
+       struct outerProduct_trait<T, P, tvec3, tvec4>
+       {
+               typedef tmat3x4<T, P> type;
+       };
+
+       template <typename T, precision P>
+       struct outerProduct_trait<T, P, tvec4, tvec2>
+       {
+               typedef tmat4x2<T, P> type;
+       };
+
+       template <typename T, precision P>
+       struct outerProduct_trait<T, P, tvec4, tvec3>
+       {
+               typedef tmat4x3<T, P> type;
+       };
+
+       template <typename T, precision P>
+       struct outerProduct_trait<T, P, tvec4, tvec4>
+       {
+               typedef tmat4x4<T, P> type;
+       };
+
+}//namespace detail
+
+       /// @addtogroup core_func_matrix
+       /// @{
+
+       /// Multiply matrix x by matrix y component-wise, i.e., 
+       /// result[i][j] is the scalar product of x[i][j] and y[i][j].
+       /// 
+       /// @tparam matType Floating-point matrix types.
+       ///
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/matrixCompMult.xml">GLSL matrixCompMult man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
+       template <typename T, precision P, template <typename, precision> class matType>
+       GLM_FUNC_DECL matType<T, P> matrixCompMult(matType<T, P> const & x, matType<T, P> const & y);
+
+       /// Treats the first parameter c as a column vector
+       /// and the second parameter r as a row vector
+       /// and does a linear algebraic matrix multiply c * r.
+       /// 
+       /// @tparam matType Floating-point matrix types.
+       ///
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/outerProduct.xml">GLSL outerProduct man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
+       /// 
+       /// @todo Clarify the declaration to specify that matType doesn't have to be provided when used.
+       template <typename T, precision P, template <typename, precision> class vecTypeA, template <typename, precision> class vecTypeB>
+       GLM_FUNC_DECL typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type outerProduct(vecTypeA<T, P> const & c, vecTypeB<T, P> const & r);
+
+       /// Returns the transposed matrix of x
+       /// 
+       /// @tparam matType Floating-point matrix types.
+       ///
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
+#      if((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC11))
+               template <typename T, precision P, template <typename, precision> class matType>
+               GLM_FUNC_DECL typename matType<T, P>::transpose_type transpose(matType<T, P> const & x);
+#      endif
+       
+       /// Return the determinant of a squared matrix.
+       /// 
+       /// @tparam valType Floating-point scalar types.
+       ///
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>        
+       template <typename T, precision P, template <typename, precision> class matType>
+       GLM_FUNC_DECL T determinant(matType<T, P> const & m);
+
+       /// Return the inverse of a squared matrix.
+       /// 
+       /// @tparam valType Floating-point scalar types.
+       ///
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>         
+       template <typename T, precision P, template <typename, precision> class matType>
+       GLM_FUNC_DECL matType<T, P> inverse(matType<T, P> const & m);
+
+       /// @}
+}//namespace glm
+
+#include "func_matrix.inl"
+
+#endif//GLM_CORE_func_matrix
diff --git a/libs/glm/detail/func_matrix.inl b/libs/glm/detail/func_matrix.inl
new file mode 100644 (file)
index 0000000..61bbfbf
--- /dev/null
@@ -0,0 +1,460 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/func_matrix.inl
+/// @date 2008-03-08 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#include "../geometric.hpp"
+#include <limits>
+
+namespace glm{
+namespace detail
+{
+       template
+       <
+               template <class, precision> class vecTypeA,
+               template <class, precision> class vecTypeB,
+               typename T, precision P
+       >
+       struct compute_outerProduct{};
+
+       template <typename T, precision P>
+       struct compute_outerProduct<detail::tvec2, detail::tvec2, T, P>
+       {
+               GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec2, detail::tvec2>::type call(detail::tvec2<T, P> const & c, detail::tvec2<T, P> const & r)
+               {
+                       detail::tmat2x2<T, P> m(detail::tmat2x2<T, P>::_null);
+                       m[0][0] = c[0] * r[0];
+                       m[0][1] = c[1] * r[0];
+                       m[1][0] = c[0] * r[1];
+                       m[1][1] = c[1] * r[1];
+                       return m;
+               }
+       };
+
+       template <typename T, precision P>
+       struct compute_outerProduct<detail::tvec3, detail::tvec3, T, P>
+       {
+               GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec3, detail::tvec3>::type call(detail::tvec3<T, P> const & c, detail::tvec3<T, P> const & r)
+               {
+                       detail::tmat3x3<T, P> m(detail::tmat3x3<T, P>::_null);
+                       for(length_t i(0); i < m.length(); ++i)
+                               m[i] = c * r[i];
+                       return m;
+               }
+       };
+
+       template <typename T, precision P>
+       struct compute_outerProduct<detail::tvec4, detail::tvec4, T, P>
+       {
+               GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec4, detail::tvec4>::type call(detail::tvec4<T, P> const & c, detail::tvec4<T, P> const & r)
+               {
+                       detail::tmat4x4<T, P> m(detail::tmat4x4<T, P>::_null);
+                       for(length_t i(0); i < m.length(); ++i)
+                               m[i] = c * r[i];
+                       return m;
+               }
+       };
+
+       template <typename T, precision P>
+       struct compute_outerProduct<detail::tvec3, detail::tvec2, T, P>
+       {
+               GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec3, detail::tvec2>::type call(detail::tvec3<T, P> const & c, detail::tvec2<T, P> const & r)
+               {
+                       detail::tmat2x3<T, P> m(detail::tmat2x3<T, P>::_null);
+                       m[0][0] = c.x * r.x;
+                       m[0][1] = c.y * r.x;
+                       m[0][2] = c.z * r.x;
+                       m[1][0] = c.x * r.y;
+                       m[1][1] = c.y * r.y;
+                       m[1][2] = c.z * r.y;
+                       return m;
+               }
+       };
+
+       template <typename T, precision P>
+       struct compute_outerProduct<detail::tvec2, detail::tvec3, T, P>
+       {
+               GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec2, detail::tvec3>::type call(detail::tvec2<T, P> const & c, detail::tvec3<T, P> const & r)
+               {
+                       detail::tmat3x2<T, P> m(detail::tmat3x2<T, P>::_null);
+                       m[0][0] = c.x * r.x;
+                       m[0][1] = c.y * r.x;
+                       m[1][0] = c.x * r.y;
+                       m[1][1] = c.y * r.y;
+                       m[2][0] = c.x * r.z;
+                       m[2][1] = c.y * r.z;
+                       return m;
+               }
+       };
+
+       template <typename T, precision P>
+       struct compute_outerProduct<detail::tvec4, detail::tvec2, T, P>
+       {
+               GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec4, detail::tvec2>::type call(detail::tvec4<T, P> const & c, detail::tvec2<T, P> const & r)
+               {
+                       detail::tmat2x4<T, P> m(detail::tmat2x4<T, P>::_null);
+                       m[0][0] = c.x * r.x;
+                       m[0][1] = c.y * r.x;
+                       m[0][2] = c.z * r.x;
+                       m[0][3] = c.w * r.x;
+                       m[1][0] = c.x * r.y;
+                       m[1][1] = c.y * r.y;
+                       m[1][2] = c.z * r.y;
+                       m[1][3] = c.w * r.y;
+                       return m;
+               }
+       };
+
+       template <typename T, precision P>
+       struct compute_outerProduct<detail::tvec2, detail::tvec4, T, P>
+       {
+               GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec2, detail::tvec4>::type call(detail::tvec2<T, P> const & c, detail::tvec4<T, P> const & r)
+               {
+                       detail::tmat4x2<T, P> m(detail::tmat4x2<T, P>::_null);
+                       m[0][0] = c.x * r.x;
+                       m[0][1] = c.y * r.x;
+                       m[1][0] = c.x * r.y;
+                       m[1][1] = c.y * r.y;
+                       m[2][0] = c.x * r.z;
+                       m[2][1] = c.y * r.z;
+                       m[3][0] = c.x * r.w;
+                       m[3][1] = c.y * r.w;
+                       return m;
+               }
+       };
+
+       template <typename T, precision P>
+       struct compute_outerProduct<detail::tvec4, detail::tvec3, T, P>
+       {
+               GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec4, detail::tvec3>::type call(detail::tvec4<T, P> const & c, detail::tvec3<T, P> const & r)
+               {
+                       detail::tmat3x4<T, P> m(detail::tmat3x4<T, P>::_null);
+                       m[0][0] = c.x * r.x;
+                       m[0][1] = c.y * r.x;
+                       m[0][2] = c.z * r.x;
+                       m[0][3] = c.w * r.x;
+                       m[1][0] = c.x * r.y;
+                       m[1][1] = c.y * r.y;
+                       m[1][2] = c.z * r.y;
+                       m[1][3] = c.w * r.y;
+                       m[2][0] = c.x * r.z;
+                       m[2][1] = c.y * r.z;
+                       m[2][2] = c.z * r.z;
+                       m[2][3] = c.w * r.z;
+                       return m;
+               }
+       };
+
+       template <typename T, precision P>
+       struct compute_outerProduct<detail::tvec3, detail::tvec4, T, P>
+       {
+               GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec3, detail::tvec4>::type call(detail::tvec3<T, P> const & c, detail::tvec4<T, P> const & r)
+               {
+                       detail::tmat4x3<T, P> m(detail::tmat4x3<T, P>::_null);
+                       m[0][0] = c.x * r.x;
+                       m[0][1] = c.y * r.x;
+                       m[0][2] = c.z * r.x;
+                       m[1][0] = c.x * r.y;
+                       m[1][1] = c.y * r.y;
+                       m[1][2] = c.z * r.y;
+                       m[2][0] = c.x * r.z;
+                       m[2][1] = c.y * r.z;
+                       m[2][2] = c.z * r.z;
+                       m[3][0] = c.x * r.w;
+                       m[3][1] = c.y * r.w;
+                       m[3][2] = c.z * r.w;
+                       return m;
+               }
+       };
+
+       template <template <class, precision> class matType, typename T, precision P>
+       struct compute_transpose{};
+
+       template <typename T, precision P>
+       struct compute_transpose<detail::tmat2x2, T, P>
+       {
+               GLM_FUNC_QUALIFIER static detail::tmat2x2<T, P> call(detail::tmat2x2<T, P> const & m)
+               {
+                       detail::tmat2x2<T, P> result(detail::tmat2x2<T, P>::_null);
+                       result[0][0] = m[0][0];
+                       result[0][1] = m[1][0];
+                       result[1][0] = m[0][1];
+                       result[1][1] = m[1][1];
+                       return result;
+               }
+       };
+
+       template <typename T, precision P>
+       struct compute_transpose<detail::tmat2x3, T, P>
+       {
+               GLM_FUNC_QUALIFIER static detail::tmat3x2<T, P> call(detail::tmat2x3<T, P> const & m)
+               {
+                       detail::tmat3x2<T, P> result(detail::tmat3x2<T, P>::_null);
+                       result[0][0] = m[0][0];
+                       result[0][1] = m[1][0];
+                       result[1][0] = m[0][1];
+                       result[1][1] = m[1][1];
+                       result[2][0] = m[0][2];
+                       result[2][1] = m[1][2];
+                       return result;
+               }
+       };
+
+       template <typename T, precision P>
+       struct compute_transpose<detail::tmat2x4, T, P>
+       {
+               GLM_FUNC_QUALIFIER static detail::tmat4x2<T, P> call(detail::tmat2x4<T, P> const & m)
+               {
+                       detail::tmat4x2<T, P> result(detail::tmat4x2<T, P>::_null);
+                       result[0][0] = m[0][0];
+                       result[0][1] = m[1][0];
+                       result[1][0] = m[0][1];
+                       result[1][1] = m[1][1];
+                       result[2][0] = m[0][2];
+                       result[2][1] = m[1][2];
+                       result[3][0] = m[0][3];
+                       result[3][1] = m[1][3];
+                       return result;
+               }
+       };
+
+       template <typename T, precision P>
+       struct compute_transpose<detail::tmat3x2, T, P>
+       {
+               GLM_FUNC_QUALIFIER static detail::tmat2x3<T, P> call(detail::tmat3x2<T, P> const & m)
+               {
+                       detail::tmat2x3<T, P> result(detail::tmat2x3<T, P>::_null);
+                       result[0][0] = m[0][0];
+                       result[0][1] = m[1][0];
+                       result[0][2] = m[2][0];
+                       result[1][0] = m[0][1];
+                       result[1][1] = m[1][1];
+                       result[1][2] = m[2][1];
+                       return result;
+               }
+       };
+
+       template <typename T, precision P>
+       struct compute_transpose<detail::tmat3x3, T, P>
+       {
+               GLM_FUNC_QUALIFIER static detail::tmat3x3<T, P> call(detail::tmat3x3<T, P> const & m)
+               {
+                       detail::tmat3x3<T, P> result(detail::tmat3x3<T, P>::_null);
+                       result[0][0] = m[0][0];
+                       result[0][1] = m[1][0];
+                       result[0][2] = m[2][0];
+
+                       result[1][0] = m[0][1];
+                       result[1][1] = m[1][1];
+                       result[1][2] = m[2][1];
+
+                       result[2][0] = m[0][2];
+                       result[2][1] = m[1][2];
+                       result[2][2] = m[2][2];
+                       return result;
+               }
+       };
+
+       template <typename T, precision P>
+       struct compute_transpose<detail::tmat3x4, T, P>
+       {
+               GLM_FUNC_QUALIFIER static detail::tmat4x3<T, P> call(detail::tmat3x4<T, P> const & m)
+               {
+                       detail::tmat4x3<T, P> result(detail::tmat4x3<T, P>::_null);
+                       result[0][0] = m[0][0];
+                       result[0][1] = m[1][0];
+                       result[0][2] = m[2][0];
+                       result[1][0] = m[0][1];
+                       result[1][1] = m[1][1];
+                       result[1][2] = m[2][1];
+                       result[2][0] = m[0][2];
+                       result[2][1] = m[1][2];
+                       result[2][2] = m[2][2];
+                       result[3][0] = m[0][3];
+                       result[3][1] = m[1][3];
+                       result[3][2] = m[2][3];
+                       return result;
+               }
+       };
+
+       template <typename T, precision P>
+       struct compute_transpose<detail::tmat4x2, T, P>
+       {
+               GLM_FUNC_QUALIFIER static detail::tmat2x4<T, P> call(detail::tmat4x2<T, P> const & m)
+               {
+                       detail::tmat2x4<T, P> result(detail::tmat2x4<T, P>::_null);
+                       result[0][0] = m[0][0];
+                       result[0][1] = m[1][0];
+                       result[0][2] = m[2][0];
+                       result[0][3] = m[3][0];
+                       result[1][0] = m[0][1];
+                       result[1][1] = m[1][1];
+                       result[1][2] = m[2][1];
+                       result[1][3] = m[3][1];
+                       return result;
+               }
+       };
+
+       template <typename T, precision P>
+       struct compute_transpose<detail::tmat4x3, T, P>
+       {
+               GLM_FUNC_QUALIFIER static detail::tmat3x4<T, P> call(detail::tmat4x3<T, P> const & m)
+               {
+                       detail::tmat3x4<T, P> result(detail::tmat3x4<T, P>::_null);
+                       result[0][0] = m[0][0];
+                       result[0][1] = m[1][0];
+                       result[0][2] = m[2][0];
+                       result[0][3] = m[3][0];
+                       result[1][0] = m[0][1];
+                       result[1][1] = m[1][1];
+                       result[1][2] = m[2][1];
+                       result[1][3] = m[3][1];
+                       result[2][0] = m[0][2];
+                       result[2][1] = m[1][2];
+                       result[2][2] = m[2][2];
+                       result[2][3] = m[3][2];
+                       return result;
+               }
+       };
+
+       template <typename T, precision P>
+       struct compute_transpose<detail::tmat4x4, T, P>
+       {
+               GLM_FUNC_QUALIFIER static detail::tmat4x4<T, P> call(detail::tmat4x4<T, P> const & m)
+               {
+                       detail::tmat4x4<T, P> result(detail::tmat4x4<T, P>::_null);
+                       result[0][0] = m[0][0];
+                       result[0][1] = m[1][0];
+                       result[0][2] = m[2][0];
+                       result[0][3] = m[3][0];
+
+                       result[1][0] = m[0][1];
+                       result[1][1] = m[1][1];
+                       result[1][2] = m[2][1];
+                       result[1][3] = m[3][1];
+
+                       result[2][0] = m[0][2];
+                       result[2][1] = m[1][2];
+                       result[2][2] = m[2][2];
+                       result[2][3] = m[3][2];
+
+                       result[3][0] = m[0][3];
+                       result[3][1] = m[1][3];
+                       result[3][2] = m[2][3];
+                       result[3][3] = m[3][3];
+                       return result;
+               }
+       };
+
+       template <template <class, precision> class matType, typename T, precision P>
+       struct compute_determinant{};
+
+       template <typename T, precision P>
+       struct compute_determinant<detail::tmat2x2, T, P>
+       {
+               GLM_FUNC_QUALIFIER static T call(detail::tmat2x2<T, P> const & m)
+               {
+                       return m[0][0] * m[1][1] - m[1][0] * m[0][1];
+               }
+       };
+
+       template <typename T, precision P>
+       struct compute_determinant<detail::tmat3x3, T, P>
+       {
+               GLM_FUNC_QUALIFIER static T call(detail::tmat3x3<T, P> const & m)
+               {
+                       return
+                               + m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2])
+                               - m[1][0] * (m[0][1] * m[2][2] - m[2][1] * m[0][2])
+                               + m[2][0] * (m[0][1] * m[1][2] - m[1][1] * m[0][2]);
+               }
+       };
+
+       template <typename T, precision P>
+       struct compute_determinant<detail::tmat4x4, T, P>
+       {
+               GLM_FUNC_QUALIFIER static T call(detail::tmat4x4<T, P> const & m)
+               {
+                       T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
+                       T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
+                       T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
+                       T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
+                       T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
+                       T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
+
+                       detail::tvec4<T, P> DetCof(
+                               + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02),
+                               - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04),
+                               + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05),
+                               - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05));
+
+                       return
+                               m[0][0] * DetCof[0] + m[0][1] * DetCof[1] +
+                               m[0][2] * DetCof[2] + m[0][3] * DetCof[3];
+               }
+       };
+}//namespace detail
+
+       template <typename T, precision P, template <typename, precision> class matType>
+       GLM_FUNC_QUALIFIER matType<T, P> matrixCompMult(matType<T, P> const & x, matType<T, P> const & y)
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'matrixCompMult' only accept floating-point inputs");
+
+               matType<T, P> result(matType<T, P>::_null);
+               for(length_t i = 0; i < result.length(); ++i)
+                       result[i] = x[i] * y[i];
+               return result;
+       }
+
+       template<typename T, precision P, template <typename, precision> class vecTypeA, template <typename, precision> class vecTypeB>
+       GLM_FUNC_QUALIFIER typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type outerProduct(vecTypeA<T, P> const & c, vecTypeB<T, P> const & r)
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'outerProduct' only accept floating-point inputs");
+               return detail::compute_outerProduct<vecTypeA, vecTypeB, T, P>::call(c, r);
+       }
+
+       template <typename T, precision P, template <typename, precision> class matType>
+       GLM_FUNC_QUALIFIER typename matType<T, P>::transpose_type transpose(matType<T, P> const & m)
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'transpose' only accept floating-point inputs");
+               return detail::compute_transpose<matType, T, P>::call(m);
+       }
+
+       template <typename T, precision P, template <typename, precision> class matType>
+       GLM_FUNC_QUALIFIER T determinant(matType<T, P> const & m)
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'determinant' only accept floating-point inputs");
+               return detail::compute_determinant<matType, T, P>::call(m);
+       }
+
+       template <typename T, precision P, template <typename, precision> class matType>
+       GLM_FUNC_QUALIFIER matType<T, P> inverse(matType<T, P> const & m)
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'inverse' only accept floating-point inputs");
+               return detail::compute_inverse<matType, T, P>::call(m);
+       }
+
+}//namespace glm
diff --git a/libs/glm/detail/func_noise.hpp b/libs/glm/detail/func_noise.hpp
new file mode 100644 (file)
index 0000000..7a6ae1c
--- /dev/null
@@ -0,0 +1,92 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/func_noise.hpp
+/// @date 2008-08-01 / 2011-06-18
+/// @author Christophe Riccio
+///
+/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
+/// 
+/// @defgroup core_func_noise Noise functions
+/// @ingroup core
+/// 
+/// Noise functions are stochastic functions that can be used to increase visual 
+/// complexity. Values returned by the following noise functions give the 
+/// appearance of randomness, but are not truly random.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_func_noise
+#define glm_core_func_noise
+
+#include "type_vec1.hpp"
+#include "type_vec2.hpp"
+#include "type_vec3.hpp"
+#include "setup.hpp"
+
+namespace glm
+{
+       /// @addtogroup core_func_noise
+       /// @{
+
+       /// Returns a 1D noise value based on the input value x.
+       ///
+       /// @tparam genType Floating-point scalar or vector types.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise1.xml">GLSL noise1 man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
+       template <typename genType>
+       GLM_FUNC_DECL typename genType::value_type noise1(genType const & x);
+
+       /// Returns a 2D noise value based on the input value x.
+       ///
+       /// @tparam genType Floating-point scalar or vector types.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise2.xml">GLSL noise2 man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
+       template <typename genType>
+       GLM_FUNC_DECL detail::tvec2<typename genType::value_type, defaultp> noise2(genType const & x);
+
+       /// Returns a 3D noise value based on the input value x.
+       ///
+       /// @tparam genType Floating-point scalar or vector types.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise3.xml">GLSL noise3 man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
+       template <typename genType>
+       GLM_FUNC_DECL detail::tvec3<typename genType::value_type, defaultp> noise3(genType const & x);
+
+       /// Returns a 4D noise value based on the input value x.
+       ///
+       /// @tparam genType Floating-point scalar or vector types.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise4.xml">GLSL noise4 man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
+       template <typename genType>
+       GLM_FUNC_DECL detail::tvec4<typename genType::value_type, defaultp> noise4(genType const & x);
+
+       /// @}
+}//namespace glm
+
+#include "func_noise.inl"
+
+#endif//glm_core_func_noise
diff --git a/libs/glm/detail/func_noise.inl b/libs/glm/detail/func_noise.inl
new file mode 100644 (file)
index 0000000..91a72dd
--- /dev/null
@@ -0,0 +1,384 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/func_noise.inl
+/// @date 2008-08-01 / 2011-09-27
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#include "../detail/_noise.hpp"
+#include "./func_common.hpp"
+
+namespace glm{
+namespace detail
+{
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec4<T, P> grad4(T const & j, detail::tvec4<T, P> const & ip)
+       {
+               detail::tvec3<T, P> pXYZ = floor(fract(detail::tvec3<T, P>(j) * detail::tvec3<T, P>(ip)) * T(7)) * ip[2] - T(1);
+               T pW = static_cast<T>(1.5) - dot(abs(pXYZ), detail::tvec3<T, P>(1));
+               detail::tvec4<T, P> s = detail::tvec4<T, P>(lessThan(detail::tvec4<T, P>(pXYZ, pW), detail::tvec4<T, P>(0.0)));
+               pXYZ = pXYZ + (detail::tvec3<T, P>(s) * T(2) - T(1)) * s.w; 
+               return detail::tvec4<T, P>(pXYZ, pW);
+       }
+}//namespace detail
+
+       template <typename T>
+       GLM_FUNC_QUALIFIER T noise1(T const & x)
+       {
+               return noise1(detail::tvec2<T, defaultp>(x, T(0)));
+       }
+
+       template <typename T>
+       GLM_FUNC_QUALIFIER detail::tvec2<T, defaultp> noise2(T const & x)
+       {
+               return detail::tvec2<T, defaultp>(
+                       noise1(x + T(0.0)),
+                       noise1(x + T(1.0)));
+       }
+
+       template <typename T>
+       GLM_FUNC_QUALIFIER detail::tvec3<T, defaultp> noise3(T const & x)
+       {
+               return detail::tvec3<T, defaultp>(
+                       noise1(x - T(1.0)),
+                       noise1(x + T(0.0)),
+                       noise1(x + T(1.0)));
+       }
+
+       template <typename T>
+       GLM_FUNC_QUALIFIER detail::tvec4<T, defaultp> noise4(T const & x)
+       {
+               return detail::tvec4<T, defaultp>(
+                       noise1(x - T(1.0)),
+                       noise1(x + T(0.0)),
+                       noise1(x + T(1.0)),
+                       noise1(x + T(2.0)));
+       }
+       
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER T noise1(detail::tvec2<T, P> const & v)
+       {
+               detail::tvec4<T, P> const C = detail::tvec4<T, P>(
+                       T( 0.211324865405187),          // (3.0 -  sqrt(3.0)) / 6.0
+                       T( 0.366025403784439),          //  0.5 * (sqrt(3.0)  - 1.0)
+                       T(-0.577350269189626),          // -1.0 + 2.0 * C.x
+                       T( 0.024390243902439));         //  1.0 / 41.0
+               
+               // First corner
+               detail::tvec2<T, P> i  = floor(v + dot(v, detail::tvec2<T, P>(C[1])));
+               detail::tvec2<T, P> x0 = v -   i + dot(i, detail::tvec2<T, P>(C[0]));
+               
+               // Other corners
+               //i1.x = step( x0.y, x0.x ); // x0.x > x0.y ? 1.0 : 0.0
+               //i1.y = 1.0 - i1.x;
+               detail::tvec2<T, P> i1 = (x0.x > x0.y) ? detail::tvec2<T, P>(1, 0) : detail::tvec2<T, P>(0, 1);
+
+               // x0 = x0 - 0.0 + 0.0 * C.xx ;
+               // x1 = x0 - i1 + 1.0 * C.xx ;
+               // x2 = x0 - 1.0 + 2.0 * C.xx ;
+               detail::tvec4<T, P> x12 = detail::tvec4<T, P>(x0.x, x0.y, x0.x, x0.y) + detail::tvec4<T, P>(C.x, C.x, C.z, C.z);
+               x12 = detail::tvec4<T, P>(detail::tvec2<T, P>(x12) - i1, x12.z, x12.w);
+               
+               // Permutations
+               i = mod(i, T(289)); // Avoid truncation effects in permutation
+               detail::tvec3<T, P> p = detail::permute(
+                       detail::permute(i.y + detail::tvec3<T, P>(T(0), i1.y, T(1))) + i.x + detail::tvec3<T, P>(T(0), i1.x, T(1)));
+               
+               detail::tvec3<T, P> m = max(T(0.5) - detail::tvec3<T, P>(
+                       dot(x0, x0),
+                       dot(detail::tvec2<T, P>(x12.x, x12.y), detail::tvec2<T, P>(x12.x, x12.y)),
+                       dot(detail::tvec2<T, P>(x12.z, x12.w), detail::tvec2<T, P>(x12.z, x12.w))), T(0));
+               
+               m = m * m;
+               m = m * m;
+               
+               // Gradients: 41 points uniformly over a line, mapped onto a diamond.
+               // The ring size 17*17 = 289 is close to a multiple of 41 (41*7 = 287)
+               
+               detail::tvec3<T, P> x = static_cast<T>(2) * fract(p * C.w) - T(1);
+               detail::tvec3<T, P> h = abs(x) - T(0.5);
+               detail::tvec3<T, P> ox = floor(x + T(0.5));
+               detail::tvec3<T, P> a0 = x - ox;
+               
+               // Normalise gradients implicitly by scaling m
+               // Inlined for speed: m *= taylorInvSqrt( a0*a0 + h*h );
+               m *= static_cast<T>(1.79284291400159) - T(0.85373472095314) * (a0 * a0 + h * h);
+               
+               // Compute final noise value at P
+               detail::tvec3<T, P> g;
+               g.x  = a0.x  * x0.x  + h.x  * x0.y;
+               //g.yz = a0.yz * x12.xz + h.yz * x12.yw;
+               g.y = a0.y * x12.x + h.y * x12.y;
+               g.z = a0.z * x12.z + h.z * x12.w;
+               return T(130) * dot(m, g);
+       }
+       
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER T noise1(detail::tvec3<T, P> const & v)
+       {
+               detail::tvec2<T, P> const C(1.0 / 6.0, 1.0 / 3.0);
+               detail::tvec4<T, P> const D(0.0, 0.5, 1.0, 2.0);
+               
+               // First corner
+               detail::tvec3<T, P> i(floor(v + dot(v, detail::tvec3<T, P>(C.y))));
+               detail::tvec3<T, P> x0(v - i + dot(i, detail::tvec3<T, P>(C.x)));
+               
+               // Other corners
+               detail::tvec3<T, P> g(step(detail::tvec3<T, P>(x0.y, x0.z, x0.x), x0));
+               detail::tvec3<T, P> l(T(1) - g);
+               detail::tvec3<T, P> i1(min(g, detail::tvec3<T, P>(l.z, l.x, l.y)));
+               detail::tvec3<T, P> i2(max(g, detail::tvec3<T, P>(l.z, l.x, l.y)));
+               
+               // x0 = x0 - 0.0 + 0.0 * C.xxx;
+               // x1 = x0 - i1  + 1.0 * C.xxx;
+               // x2 = x0 - i2  + 2.0 * C.xxx;
+               // x3 = x0 - 1.0 + 3.0 * C.xxx;
+               detail::tvec3<T, P> x1(x0 - i1 + C.x);
+               detail::tvec3<T, P> x2(x0 - i2 + C.y);          // 2.0*C.x = 1/3 = C.y
+               detail::tvec3<T, P> x3(x0 - D.y);                       // -1.0+3.0*C.x = -0.5 = -D.y
+               
+               // Permutations
+               i = mod289(i); 
+               detail::tvec4<T, P> p(detail::permute(detail::permute(detail::permute(
+                       i.z + detail::tvec4<T, P>(T(0), i1.z, i2.z, T(1))) +
+                       i.y + detail::tvec4<T, P>(T(0), i1.y, i2.y, T(1))) +
+                       i.x + detail::tvec4<T, P>(T(0), i1.x, i2.x, T(1))));
+               
+               // Gradients: 7x7 points over a square, mapped onto an octahedron.
+               // The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294)
+               T n_ = static_cast<T>(0.142857142857); // 1.0/7.0
+               detail::tvec3<T, P> ns(n_ * detail::tvec3<T, P>(D.w, D.y, D.z) - detail::tvec3<T, P>(D.x, D.z, D.x));
+               
+               detail::tvec4<T, P> j(p - T(49) * floor(p * ns.z * ns.z));      // mod(p,7*7)
+               
+               detail::tvec4<T, P> x_(floor(j * ns.z));
+               detail::tvec4<T, P> y_(floor(j - T(7) * x_));                           // mod(j,N)
+               
+               detail::tvec4<T, P> x(x_ * ns.x + ns.y);
+               detail::tvec4<T, P> y(y_ * ns.x + ns.y);
+               detail::tvec4<T, P> h(T(1) - abs(x) - abs(y));
+               
+               detail::tvec4<T, P> b0(x.x, x.y, y.x, y.y);
+               detail::tvec4<T, P> b1(x.z, x.w, y.z, y.w);
+               
+               // vec4 s0 = vec4(lessThan(b0,0.0))*2.0 - 1.0;
+               // vec4 s1 = vec4(lessThan(b1,0.0))*2.0 - 1.0;
+               detail::tvec4<T, P> s0(floor(b0) * T(2) + T(1));
+               detail::tvec4<T, P> s1(floor(b1) * T(2) + T(1));
+               detail::tvec4<T, P> sh(-step(h, detail::tvec4<T, P>(0.0)));
+               
+               detail::tvec4<T, P> a0 = detail::tvec4<T, P>(b0.x, b0.z, b0.y, b0.w) + detail::tvec4<T, P>(s0.x, s0.z, s0.y, s0.w) * detail::tvec4<T, P>(sh.x, sh.x, sh.y, sh.y);
+               detail::tvec4<T, P> a1 = detail::tvec4<T, P>(b1.x, b1.z, b1.y, b1.w) + detail::tvec4<T, P>(s1.x, s1.z, s1.y, s1.w) * detail::tvec4<T, P>(sh.z, sh.z, sh.w, sh.w);
+               
+               detail::tvec3<T, P> p0(a0.x, a0.y, h.x);
+               detail::tvec3<T, P> p1(a0.z, a0.w, h.y);
+               detail::tvec3<T, P> p2(a1.x, a1.y, h.z);
+               detail::tvec3<T, P> p3(a1.z, a1.w, h.w);
+               
+               // Normalise gradients
+               detail::tvec4<T, P> norm = taylorInvSqrt(detail::tvec4<T, P>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3)));
+               p0 *= norm.x;
+               p1 *= norm.y;
+               p2 *= norm.z;
+               p3 *= norm.w;
+               
+               // Mix final noise value
+               detail::tvec4<T, P> m = max(T(0.6) - detail::tvec4<T, P>(dot(x0, x0), dot(x1, x1), dot(x2, x2), dot(x3, x3)), T(0));
+               m = m * m;
+               return T(42) * dot(m * m, detail::tvec4<T, P>(dot(p0, x0), dot(p1, x1), dot(p2, x2), dot(p3, x3)));
+       }
+       
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER T noise1(detail::tvec4<T, P> const & v)
+       {
+               detail::tvec4<T, P> const C(
+                       0.138196601125011,              // (5 - sqrt(5))/20  G4
+                       0.276393202250021,              // 2 * G4
+                       0.414589803375032,              // 3 * G4
+                       -0.447213595499958);    // -1 + 4 * G4
+               
+               // (sqrt(5) - 1)/4 = F4, used once below
+               T const F4 = static_cast<T>(0.309016994374947451);
+               
+               // First corner
+               detail::tvec4<T, P> i  = floor(v + dot(v, detail::tvec4<T, P>(F4)));
+               detail::tvec4<T, P> x0 = v -   i + dot(i, detail::tvec4<T, P>(C.x));
+               
+               // Other corners
+               
+               // Rank sorting originally contributed by Bill Licea-Kane, AMD (formerly ATI)
+               detail::tvec4<T, P> i0;
+               detail::tvec3<T, P> isX = step(detail::tvec3<T, P>(x0.y, x0.z, x0.w), detail::tvec3<T, P>(x0.x));
+               detail::tvec3<T, P> isYZ = step(detail::tvec3<T, P>(x0.z, x0.w, x0.w), detail::tvec3<T, P>(x0.y, x0.y, x0.z));
+               
+               //  i0.x = dot(isX, vec3(1.0));
+               //i0.x = isX.x + isX.y + isX.z;
+               //i0.yzw = static_cast<T>(1) - isX;
+               i0 = detail::tvec4<T, P>(isX.x + isX.y + isX.z, T(1) - isX);
+               
+               //  i0.y += dot(isYZ.xy, vec2(1.0));
+               i0.y += isYZ.x + isYZ.y;
+               
+               //i0.zw += 1.0 - detail::tvec2<T, P>(isYZ.x, isYZ.y);
+               i0.z += static_cast<T>(1) - isYZ.x;
+               i0.w += static_cast<T>(1) - isYZ.y;
+               i0.z += isYZ.z;
+               i0.w += static_cast<T>(1) - isYZ.z;
+               
+               // i0 now contains the unique values 0,1,2,3 in each channel
+               detail::tvec4<T, P> i3 = clamp(i0, T(0), T(1));
+               detail::tvec4<T, P> i2 = clamp(i0 - T(1), T(0), T(1));
+               detail::tvec4<T, P> i1 = clamp(i0 - T(2), T(0), T(1));
+               
+               //  x0 = x0 - 0.0 + 0.0 * C.xxxx
+               //  x1 = x0 - i1  + 0.0 * C.xxxx
+               //  x2 = x0 - i2  + 0.0 * C.xxxx
+               //  x3 = x0 - i3  + 0.0 * C.xxxx
+               //  x4 = x0 - 1.0 + 4.0 * C.xxxx
+               detail::tvec4<T, P> x1 = x0 - i1 + C.x;
+               detail::tvec4<T, P> x2 = x0 - i2 + C.y;
+               detail::tvec4<T, P> x3 = x0 - i3 + C.z;
+               detail::tvec4<T, P> x4 = x0 + C.w;
+               
+               // Permutations
+               i = mod(i, T(289));
+               T j0 = detail::permute(detail::permute(detail::permute(detail::permute(i.w) + i.z) + i.y) + i.x);
+               detail::tvec4<T, P> j1 = detail::permute(detail::permute(detail::permute(detail::permute(
+                       i.w + detail::tvec4<T, P>(i1.w, i2.w, i3.w, T(1))) +
+                       i.z + detail::tvec4<T, P>(i1.z, i2.z, i3.z, T(1))) +
+                       i.y + detail::tvec4<T, P>(i1.y, i2.y, i3.y, T(1))) +
+                       i.x + detail::tvec4<T, P>(i1.x, i2.x, i3.x, T(1)));
+               
+               // Gradients: 7x7x6 points over a cube, mapped onto a 4-cross polytope
+               // 7*7*6 = 294, which is close to the ring size 17*17 = 289.
+               detail::tvec4<T, P> ip = detail::tvec4<T, P>(T(1) / T(294), T(1) / T(49), T(1) / T(7), T(0));
+               
+               detail::tvec4<T, P> p0 = detail::grad4(j0,   ip);
+               detail::tvec4<T, P> p1 = detail::grad4(j1.x, ip);
+               detail::tvec4<T, P> p2 = detail::grad4(j1.y, ip);
+               detail::tvec4<T, P> p3 = detail::grad4(j1.z, ip);
+               detail::tvec4<T, P> p4 = detail::grad4(j1.w, ip);
+               
+               // Normalise gradients
+               detail::tvec4<T, P> norm = detail::taylorInvSqrt(detail::tvec4<T, P>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3)));
+               p0 *= norm.x;
+               p1 *= norm.y;
+               p2 *= norm.z;
+               p3 *= norm.w;
+               p4 *= taylorInvSqrt(dot(p4, p4));
+               
+               // Mix contributions from the five corners
+               detail::tvec3<T, P> m0 = max(T(0.6) - detail::tvec3<T, P>(dot(x0, x0), dot(x1, x1), dot(x2, x2)), T(0));
+               detail::tvec2<T, P> m1 = max(T(0.6) - detail::tvec2<T, P>(dot(x3, x3), dot(x4, x4)             ), T(0));
+               m0 = m0 * m0;
+               m1 = m1 * m1;
+               
+               return T(49) * (
+                       dot(m0 * m0, detail::tvec3<T, P>(dot(p0, x0), dot(p1, x1), dot(p2, x2))) +
+                       dot(m1 * m1, detail::tvec2<T, P>(dot(p3, x3), dot(p4, x4))));
+       }
+       
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec2<T, P> noise2(detail::tvec2<T, P> const & x)
+       {
+               return detail::tvec2<T, P>(
+                       noise1(x + detail::tvec2<T, P>(0.0)),
+                       noise1(detail::tvec2<T, P>(0.0) - x));
+       }
+       
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec2<T, P> noise2(detail::tvec3<T, P> const & x)
+       {
+               return detail::tvec2<T, P>(
+                       noise1(x + detail::tvec3<T, P>(0.0)),
+                       noise1(detail::tvec3<T, P>(0.0) - x));
+       }
+       
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec2<T, P> noise2(detail::tvec4<T, P> const & x)
+       {
+               return detail::tvec2<T, P>(
+                       noise1(x + detail::tvec4<T, P>(0)),
+                       noise1(detail::tvec4<T, P>(0) - x));
+       }
+       
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec3<T, P> noise3(detail::tvec2<T, P> const & x)
+       {
+               return detail::tvec3<T, P>(
+                       noise1(x - detail::tvec2<T, P>(1.0)),
+                       noise1(x + detail::tvec2<T, P>(0.0)),
+                       noise1(x + detail::tvec2<T, P>(1.0)));
+       }
+       
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec3<T, P> noise3(detail::tvec3<T, P> const & x)
+       {
+               return detail::tvec3<T, P>(
+                       noise1(x - detail::tvec3<T, P>(1.0)),
+                       noise1(x + detail::tvec3<T, P>(0.0)),
+                       noise1(x + detail::tvec3<T, P>(1.0)));
+       }
+       
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec3<T, P> noise3(detail::tvec4<T, P> const & x)
+       {
+               return detail::tvec3<T, P>(
+                       noise1(x - detail::tvec4<T, P>(1)),
+                       noise1(x + detail::tvec4<T, P>(0)),
+                       noise1(x + detail::tvec4<T, P>(1)));
+       }
+       
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec4<T, P> noise4(detail::tvec2<T, P> const & x)
+       {
+               return detail::tvec4<T, P>(
+                       noise1(x - detail::tvec2<T, P>(1)),
+                       noise1(x + detail::tvec2<T, P>(0)),
+                       noise1(x + detail::tvec2<T, P>(1)),
+                       noise1(x + detail::tvec2<T, P>(2)));
+       }
+
+       
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec4<T, P> noise4(detail::tvec3<T, P> const & x)
+       {
+               return detail::tvec4<T, P>(
+                       noise1(x - detail::tvec3<T, P>(1)),
+                       noise1(x + detail::tvec3<T, P>(0)),
+                       noise1(x + detail::tvec3<T, P>(1)),
+                       noise1(x + detail::tvec3<T, P>(2)));
+       }
+       
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec4<T, P> noise4(detail::tvec4<T, P> const & x)
+       {
+               return detail::tvec4<T, P>(
+                       noise1(x - detail::tvec4<T, P>(1)),
+                       noise1(x + detail::tvec4<T, P>(0)),
+                       noise1(x + detail::tvec4<T, P>(1)),
+                       noise1(x + detail::tvec4<T, P>(2)));
+       }
+       
+}//namespace glm
diff --git a/libs/glm/detail/func_packing.hpp b/libs/glm/detail/func_packing.hpp
new file mode 100644 (file)
index 0000000..454c13f
--- /dev/null
@@ -0,0 +1,195 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/func_packing.hpp
+/// @date 2010-03-17 / 2011-06-15
+/// @author Christophe Riccio
+///
+/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+/// 
+/// @defgroup core_func_packing Floating-Point Pack and Unpack Functions
+/// @ingroup core
+/// 
+/// These functions do not operate component-wise, rather as described in each case.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_CORE_func_packing
+#define GLM_CORE_func_packing
+
+#include "type_vec2.hpp"
+#include "type_vec4.hpp"
+
+namespace glm
+{
+       /// @addtogroup core_func_packing
+       /// @{
+
+       /// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. 
+       /// Then, the results are packed into the returned 32-bit unsigned integer.
+       /// 
+       /// The conversion for component c of v to fixed point is done as follows:
+       /// packUnorm2x16: round(clamp(c, 0, +1) * 65535.0) 
+       /// 
+       /// The first component of the vector will be written to the least significant bits of the output; 
+       /// the last component will be written to the most significant bits.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm2x16.xml">GLSL packUnorm2x16 man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+       GLM_FUNC_DECL uint packUnorm2x16(vec2 const & v);
+
+       /// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. 
+       /// Then, the results are packed into the returned 32-bit unsigned integer.
+       /// 
+       /// The conversion for component c of v to fixed point is done as follows:
+       /// packSnorm2x16: round(clamp(v, -1, +1) * 32767.0)
+       /// 
+       /// The first component of the vector will be written to the least significant bits of the output; 
+       /// the last component will be written to the most significant bits.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm2x16.xml">GLSL packSnorm2x16 man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+       GLM_FUNC_DECL uint packSnorm2x16(vec2 const & v);
+
+       /// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. 
+       /// Then, the results are packed into the returned 32-bit unsigned integer.
+       /// 
+       /// The conversion for component c of v to fixed point is done as follows:
+       /// packUnorm4x8:       round(clamp(c, 0, +1) * 255.0)
+       /// 
+       /// The first component of the vector will be written to the least significant bits of the output; 
+       /// the last component will be written to the most significant bits.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+       GLM_FUNC_DECL uint packUnorm4x8(vec4 const & v);
+
+       /// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. 
+       /// Then, the results are packed into the returned 32-bit unsigned integer.
+       /// 
+       /// The conversion for component c of v to fixed point is done as follows:
+       /// packSnorm4x8:       round(clamp(c, -1, +1) * 127.0) 
+       /// 
+       /// The first component of the vector will be written to the least significant bits of the output; 
+       /// the last component will be written to the most significant bits.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+       GLM_FUNC_DECL uint packSnorm4x8(vec4 const & v);
+
+       /// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. 
+       /// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
+       /// 
+       /// The conversion for unpacked fixed-point value f to floating point is done as follows:
+       /// unpackUnorm2x16: f / 65535.0 
+       /// 
+       /// The first component of the returned vector will be extracted from the least significant bits of the input; 
+       /// the last component will be extracted from the most significant bits.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+       GLM_FUNC_DECL vec2 unpackUnorm2x16(uint const & p);
+
+       /// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. 
+       /// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
+       /// 
+       /// The conversion for unpacked fixed-point value f to floating point is done as follows:
+       /// unpackSnorm2x16: clamp(f / 32767.0, -1, +1)
+       /// 
+       /// The first component of the returned vector will be extracted from the least significant bits of the input; 
+       /// the last component will be extracted from the most significant bits.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm2x16.xml">GLSL unpackSnorm2x16 man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+       GLM_FUNC_DECL vec2 unpackSnorm2x16(uint const & p);
+
+       /// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. 
+       /// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
+       /// 
+       /// The conversion for unpacked fixed-point value f to floating point is done as follows:
+       /// unpackUnorm4x8: f / 255.0
+       /// 
+       /// The first component of the returned vector will be extracted from the least significant bits of the input; 
+       /// the last component will be extracted from the most significant bits.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+       GLM_FUNC_DECL vec4 unpackUnorm4x8(uint const & p);
+
+       /// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. 
+       /// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
+       /// 
+       /// The conversion for unpacked fixed-point value f to floating point is done as follows:
+       /// unpackSnorm4x8: clamp(f / 127.0, -1, +1)
+       /// 
+       /// The first component of the returned vector will be extracted from the least significant bits of the input; 
+       /// the last component will be extracted from the most significant bits.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+       GLM_FUNC_DECL vec4 unpackSnorm4x8(uint const & p);
+
+       /// Returns a double-precision value obtained by packing the components of v into a 64-bit value. 
+       /// If an IEEE 754 Inf or NaN is created, it will not signal, and the resulting floating point value is unspecified. 
+       /// Otherwise, the bit- level representation of v is preserved. 
+       /// The first vector component specifies the 32 least significant bits; 
+       /// the second component specifies the 32 most significant bits.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packDouble2x32.xml">GLSL packDouble2x32 man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+       GLM_FUNC_DECL double packDouble2x32(uvec2 const & v);
+
+       /// Returns a two-component unsigned integer vector representation of v. 
+       /// The bit-level representation of v is preserved. 
+       /// The first component of the vector contains the 32 least significant bits of the double; 
+       /// the second component consists the 32 most significant bits.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackDouble2x32.xml">GLSL unpackDouble2x32 man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+       GLM_FUNC_DECL uvec2 unpackDouble2x32(double const & v);
+
+       /// Returns an unsigned integer obtained by converting the components of a two-component floating-point vector 
+       /// to the 16-bit floating-point representation found in the OpenGL Specification, 
+       /// and then packing these two 16- bit integers into a 32-bit unsigned integer.
+       /// The first vector component specifies the 16 least-significant bits of the result; 
+       /// the second component specifies the 16 most-significant bits.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+       GLM_FUNC_DECL uint packHalf2x16(vec2 const & v);
+       
+       /// Returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values, 
+       /// interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, 
+       /// and converting them to 32-bit floating-point values.
+       /// The first component of the vector is obtained from the 16 least-significant bits of v; 
+       /// the second component is obtained from the 16 most-significant bits of v.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+       GLM_FUNC_DECL vec2 unpackHalf2x16(uint const & v);
+       
+       /// @}
+}//namespace glm
+
+#include "func_packing.inl"
+
+#endif//GLM_CORE_func_packing
diff --git a/libs/glm/detail/func_packing.inl b/libs/glm/detail/func_packing.inl
new file mode 100644 (file)
index 0000000..e5eb093
--- /dev/null
@@ -0,0 +1,116 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/func_packing.inl
+/// @date 2010-03-17 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#include "func_common.hpp"
+#include "type_half.hpp"
+#include "../fwd.hpp"
+
+namespace glm
+{
+       GLM_FUNC_QUALIFIER uint packUnorm2x16(vec2 const & v)
+       {
+               u16vec2 Topack(round(clamp(v, 0.0f, 1.0f) * 65535.0f));
+               return reinterpret_cast<uint&>(Topack);
+       }
+
+       GLM_FUNC_QUALIFIER vec2 unpackUnorm2x16(uint const & p)
+       {
+               vec2 Unpack(reinterpret_cast<u16vec2 const &>(p));
+               return Unpack * float(1.5259021896696421759365224689097e-5); // 1.0 / 65535.0
+       }
+
+       GLM_FUNC_QUALIFIER uint packSnorm2x16(vec2 const & v)
+       {
+               i16vec2 Topack(round(clamp(v ,-1.0f, 1.0f) * 32767.0f));
+               return reinterpret_cast<uint32&>(Topack);
+       }
+
+       GLM_FUNC_QUALIFIER vec2 unpackSnorm2x16(uint const & p)
+       {
+               vec2 Unpack(reinterpret_cast<i16vec2 const &>(p));
+               return clamp(
+                       Unpack * 3.0518509475997192297128208258309e-5f, //1.0f / 32767.0f,
+                       -1.0f, 1.0f);
+       }
+
+       GLM_FUNC_QUALIFIER uint packUnorm4x8(vec4 const & v)
+       {
+               u8vec4 Topack(round(clamp(v, 0.0f, 1.0f) * 255.0f));
+               return reinterpret_cast<uint&>(Topack);
+       }
+
+       GLM_FUNC_QUALIFIER vec4 unpackUnorm4x8(uint const & p)
+       {
+               vec4 Unpack(reinterpret_cast<u8vec4 const&>(p));
+               return Unpack * float(0.0039215686274509803921568627451); // 1 / 255
+       }
+       
+       GLM_FUNC_QUALIFIER uint packSnorm4x8(vec4 const & v)
+       {
+               i8vec4 Topack(round(clamp(v ,-1.0f, 1.0f) * 127.0f));
+               return reinterpret_cast<uint&>(Topack);
+       }
+       
+       GLM_FUNC_QUALIFIER glm::vec4 unpackSnorm4x8(uint const & p)
+       {
+               vec4 Unpack(reinterpret_cast<i8vec4 const &>(p));
+               return clamp(
+                       Unpack * 0.0078740157480315f, // 1.0f / 127.0f
+                       -1.0f, 1.0f);
+       }
+
+       GLM_FUNC_QUALIFIER double packDouble2x32(uvec2 const & v)
+       {
+               return reinterpret_cast<double const &>(v);
+       }
+
+       GLM_FUNC_QUALIFIER uvec2 unpackDouble2x32(double const & v)
+       {
+               return reinterpret_cast<uvec2 const &>(v);
+       }
+
+       GLM_FUNC_QUALIFIER uint packHalf2x16(vec2 const & v)
+       {
+               i16vec2 Unpack(
+                       detail::toFloat16(v.x),
+                       detail::toFloat16(v.y));
+
+               uint * Result = reinterpret_cast<uint*>(&Unpack);
+               return *Result;
+       }
+
+       GLM_FUNC_QUALIFIER vec2 unpackHalf2x16(uint const & v)
+       {
+               i16vec2 Unpack(reinterpret_cast<i16vec2 const &>(v));
+       
+               return vec2(
+                       detail::toFloat32(Unpack.x), 
+                       detail::toFloat32(Unpack.y));
+       }
+}//namespace glm
+
diff --git a/libs/glm/detail/func_trigonometric.hpp b/libs/glm/detail/func_trigonometric.hpp
new file mode 100644 (file)
index 0000000..9c4a7b5
--- /dev/null
@@ -0,0 +1,203 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/func_trigonometric.hpp
+/// @date 2008-08-01 / 2011-06-15
+/// @author Christophe Riccio
+///
+/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+/// 
+/// @defgroup core_func_trigonometric Angle and Trigonometry Functions
+/// @ingroup core
+/// 
+/// Function parameters specified as angle are assumed to be in units of radians. 
+/// In no case will any of these functions result in a divide by zero error. If 
+/// the divisor of a ratio is 0, then results will be undefined.
+/// 
+/// These all operate component-wise. The description is per component.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_CORE_func_trigonometric
+#define GLM_CORE_func_trigonometric
+
+namespace glm
+{
+       /// @addtogroup core_func_trigonometric
+       /// @{
+
+       /// Converts degrees to radians and returns the result.
+       ///
+       /// @tparam genType Floating-point scalar or vector types.
+       ///
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/radians.xml">GLSL radians man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+       template <typename genType> 
+       GLM_FUNC_DECL genType radians(genType const & degrees);
+
+       /// Converts radians to degrees and returns the result.
+       ///
+       /// @tparam genType Floating-point scalar or vector types.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/degrees.xml">GLSL degrees man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+       template <typename genType> 
+       GLM_FUNC_DECL genType degrees(genType const & radians);
+
+       /// The standard trigonometric sine function. 
+       /// The values returned by this function will range from [-1, 1].
+       /// 
+       /// @tparam genType Floating-point scalar or vector types.
+       ///
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sin.xml">GLSL sin man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+       template <typename genType> 
+       GLM_FUNC_DECL genType sin(genType const & angle);
+
+       /// The standard trigonometric cosine function. 
+       /// The values returned by this function will range from [-1, 1].
+       /// 
+       /// @tparam genType Floating-point scalar or vector types.
+       ///
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cos.xml">GLSL cos man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+       template <typename genType> 
+       GLM_FUNC_DECL genType cos(genType const & angle);
+
+       /// The standard trigonometric tangent function.
+       ///
+       /// @tparam genType Floating-point scalar or vector types.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tan.xml">GLSL tan man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+       template <typename genType> 
+       GLM_FUNC_DECL genType tan(genType const & angle); 
+
+       /// Arc sine. Returns an angle whose sine is x. 
+       /// The range of values returned by this function is [-PI/2, PI/2]. 
+       /// Results are undefined if |x| > 1.
+       ///
+       /// @tparam genType Floating-point scalar or vector types.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asin.xml">GLSL asin man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+       template <typename genType> 
+       GLM_FUNC_DECL genType asin(genType const & x);
+
+       /// Arc cosine. Returns an angle whose sine is x. 
+       /// The range of values returned by this function is [0, PI]. 
+       /// Results are undefined if |x| > 1.
+       ///
+       /// @tparam genType Floating-point scalar or vector types.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acos.xml">GLSL acos man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+       template <typename genType> 
+       GLM_FUNC_DECL genType acos(genType const & x);
+
+       /// Arc tangent. Returns an angle whose tangent is y/x. 
+       /// The signs of x and y are used to determine what 
+       /// quadrant the angle is in. The range of values returned 
+       /// by this function is [-PI, PI]. Results are undefined 
+       /// if x and y are both 0. 
+       ///
+       /// @tparam genType Floating-point scalar or vector types.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+       template <typename genType> 
+       GLM_FUNC_DECL genType atan(genType const & y, genType const & x);
+
+       /// Arc tangent. Returns an angle whose tangent is y_over_x. 
+       /// The range of values returned by this function is [-PI/2, PI/2].
+       ///
+       /// @tparam genType Floating-point scalar or vector types.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+       template <typename genType> 
+       GLM_FUNC_DECL genType atan(genType const & y_over_x);
+
+       /// Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2
+       ///
+       /// @tparam genType Floating-point scalar or vector types.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sinh.xml">GLSL sinh man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+       template <typename genType> 
+       GLM_FUNC_DECL genType sinh(genType const & angle);
+
+       /// Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2
+       ///
+       /// @tparam genType Floating-point scalar or vector types.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cosh.xml">GLSL cosh man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+       template <typename genType> 
+       GLM_FUNC_DECL genType cosh(genType const & angle);
+
+       /// Returns the hyperbolic tangent function, sinh(angle) / cosh(angle)
+       ///
+       /// @tparam genType Floating-point scalar or vector types.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tanh.xml">GLSL tanh man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+       template <typename genType> 
+       GLM_FUNC_DECL genType tanh(genType const & angle);
+
+       /// Arc hyperbolic sine; returns the inverse of sinh.
+       ///
+       /// @tparam genType Floating-point scalar or vector types.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asinh.xml">GLSL asinh man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+       template <typename genType> 
+       GLM_FUNC_DECL genType asinh(genType const & x);
+       
+       /// Arc hyperbolic cosine; returns the non-negative inverse
+       /// of cosh. Results are undefined if x < 1.
+       ///
+       /// @tparam genType Floating-point scalar or vector types.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acosh.xml">GLSL acosh man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+       template <typename genType> 
+       GLM_FUNC_DECL genType acosh(genType const & x);
+
+       /// Arc hyperbolic tangent; returns the inverse of tanh.
+       /// Results are undefined if abs(x) >= 1.
+       ///
+       /// @tparam genType Floating-point scalar or vector types.
+       ///
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atanh.xml">GLSL atanh man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
+       template <typename genType> 
+       GLM_FUNC_DECL genType atanh(genType const & x);
+
+       /// @}
+}//namespace glm
+
+#include "func_trigonometric.inl"
+
+#endif//GLM_CORE_func_trigonometric
+
+
diff --git a/libs/glm/detail/func_trigonometric.inl b/libs/glm/detail/func_trigonometric.inl
new file mode 100644 (file)
index 0000000..2ab9dac
--- /dev/null
@@ -0,0 +1,246 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/func_trigonometric.inl
+/// @date 2008-08-03 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#include "_vectorize.hpp"
+#include <cmath>
+#include <limits>
+
+namespace glm
+{
+       // radians
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType radians
+       (
+               genType const & degrees
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'radians' only accept floating-point input");
+
+               return degrees * genType(0.01745329251994329576923690768489);
+       }
+
+       VECTORIZE_VEC(radians)
+       
+       // degrees
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType degrees
+       (
+               genType const & radians
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'degrees' only accept floating-point input");
+
+               return radians * genType(57.295779513082320876798154814105);
+       }
+
+       VECTORIZE_VEC(degrees)
+
+       // sin
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType sin
+       (
+               genType const & angle
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'sin' only accept floating-point input");
+
+               return genType(::std::sin(angle));
+       }
+
+       VECTORIZE_VEC(sin)
+
+       // cos
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType cos(genType const & angle)
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'cos' only accept floating-point input");
+
+               return genType(::std::cos(angle));
+       }
+
+       VECTORIZE_VEC(cos)
+
+       // tan
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType tan
+       (
+               genType const & angle
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'tan' only accept floating-point input");
+
+               return genType(::std::tan(angle));
+       }
+
+       VECTORIZE_VEC(tan)
+
+       // asin
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType asin
+       (
+               genType const & x
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'asin' only accept floating-point input");
+
+               return genType(::std::asin(x));
+       }
+
+       VECTORIZE_VEC(asin)
+
+       // acos
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType acos
+       (
+               genType const & x
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'acos' only accept floating-point input");
+
+               return genType(::std::acos(x));
+       }
+
+       VECTORIZE_VEC(acos)
+
+       // atan
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType atan
+       (
+               genType const & y, 
+               genType const & x
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'atan' only accept floating-point input");
+
+               return genType(::std::atan2(y, x));
+       }
+
+       VECTORIZE_VEC_VEC(atan)
+
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType atan
+       (
+               genType const & x
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'atan' only accept floating-point input");
+
+               return genType(::std::atan(x));
+       }
+
+       VECTORIZE_VEC(atan)
+
+       // sinh
+       template <typename genType> 
+       GLM_FUNC_QUALIFIER genType sinh
+       (
+               genType const & angle
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'sinh' only accept floating-point input");
+
+               return genType(std::sinh(angle));
+       }
+
+       VECTORIZE_VEC(sinh)
+
+       // cosh
+       template <typename genType> 
+       GLM_FUNC_QUALIFIER genType cosh
+       (
+               genType const & angle
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'cosh' only accept floating-point input");
+
+               return genType(std::cosh(angle));
+       }
+
+       VECTORIZE_VEC(cosh)
+
+       // tanh
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType tanh
+       (
+               genType const & angle
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'tanh' only accept floating-point input");
+
+               return genType(std::tanh(angle));
+       }
+
+       VECTORIZE_VEC(tanh)
+
+       // asinh
+       template <typename genType> 
+       GLM_FUNC_QUALIFIER genType asinh
+       (
+               genType const & x
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'asinh' only accept floating-point input");
+               
+               return (x < genType(0) ? genType(-1) : (x > genType(0) ? genType(1) : genType(0))) * log(abs(x) + sqrt(genType(1) + x * x));
+       }
+
+       VECTORIZE_VEC(asinh)
+
+       // acosh
+       template <typename genType> 
+       GLM_FUNC_QUALIFIER genType acosh
+       (
+               genType const & x
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'acosh' only accept floating-point input");
+
+               if(x < genType(1))
+                       return genType(0);
+               return log(x + sqrt(x * x - genType(1)));
+       }
+
+       VECTORIZE_VEC(acosh)
+
+       // atanh
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType atanh
+       (
+               genType const & x
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'atanh' only accept floating-point input");
+               
+               if(abs(x) >= genType(1))
+                       return 0;
+               return genType(0.5) * log((genType(1) + x) / (genType(1) - x));
+       }
+
+       VECTORIZE_VEC(atanh)
+
+}//namespace glm
diff --git a/libs/glm/detail/func_vector_relational.hpp b/libs/glm/detail/func_vector_relational.hpp
new file mode 100644 (file)
index 0000000..b913954
--- /dev/null
@@ -0,0 +1,145 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/func_vector_relational.hpp
+/// @date 2008-08-03 / 2011-06-15
+/// @author Christophe Riccio
+///
+/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
+/// 
+/// @defgroup core_func_vector_relational Vector Relational Functions
+/// @ingroup core
+/// 
+/// Relational and equality operators (<, <=, >, >=, ==, !=) are defined to 
+/// operate on scalars and produce scalar Boolean results. For vector results, 
+/// use the following built-in functions. 
+/// 
+/// In all cases, the sizes of all the input and return vectors for any particular 
+/// call must match.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_CORE_func_vector_relational
+#define GLM_CORE_func_vector_relational
+
+#include "precision.hpp"
+#include "setup.hpp"
+
+#if !((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER <= GLM_COMPILER_VC10)) // Workaround a Visual C++ bug
+
+namespace glm
+{
+       /// @addtogroup core_func_vector_relational
+       /// @{
+
+       /// Returns the component-wise comparison result of x < y.
+       /// 
+       /// @tparam vecType Floating-point or integer vector types.
+       ///
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThan.xml">GLSL lessThan man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
+       // TODO: Mismatched 
+       //template <typename T, precision P, template <typename, precision> class vecType>
+       //GLM_FUNC_DECL typename vecType<T, P>::bool_type lessThan(vecType<T, P> const & x, vecType<T, P> const & y);
+
+       /// Returns the component-wise comparison of result x <= y.
+       ///
+       /// @tparam vecType Floating-point or integer vector types.
+       ///
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThanEqual.xml">GLSL lessThanEqual man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
+       template <typename T, precision P, template <typename, precision> class vecType>
+       GLM_FUNC_DECL typename vecType<T, P>::bool_type lessThanEqual(vecType<T, P> const & x, vecType<T, P> const & y);
+
+       /// Returns the component-wise comparison of result x > y.
+       ///
+       /// @tparam vecType Floating-point or integer vector types.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThan.xml">GLSL greaterThan man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
+       template <typename T, precision P, template <typename, precision> class vecType>
+       GLM_FUNC_DECL typename vecType<T, P>::bool_type greaterThan(vecType<T, P> const & x, vecType<T, P> const & y);
+
+       /// Returns the component-wise comparison of result x >= y.
+       ///
+       /// @tparam vecType Floating-point or integer vector types.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThanEqual.xml">GLSL greaterThanEqual man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
+       template <typename T, precision P, template <typename, precision> class vecType>
+       GLM_FUNC_DECL typename vecType<T, P>::bool_type greaterThanEqual(vecType<T, P> const & x, vecType<T, P> const & y);
+
+       /// Returns the component-wise comparison of result x == y.
+       ///
+       /// @tparam vecType Floating-point, integer or boolean vector types.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/equal.xml">GLSL equal man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
+       //TODO: conflicts with definision
+       //template <typename T, precision P, template <typename, precision> class vecType>
+       //GLM_FUNC_DECL typename vecType<T, P>::bool_type equal(vecType<T, P> const & x, vecType<T, P> const & y);
+
+       /// Returns the component-wise comparison of result x != y.
+       /// 
+       /// @tparam vecType Floating-point, integer or boolean vector types.
+       ///
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/notEqual.xml">GLSL notEqual man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
+       template <typename T, precision P, template <typename, precision> class vecType>
+       GLM_FUNC_DECL typename vecType<T, P>::bool_type notEqual(vecType<T, P> const & x, vecType<T, P> const & y);
+
+       /// Returns true if any component of x is true.
+       ///
+       /// @tparam vecType Boolean vector types.
+       /// 
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/any.xml">GLSL any man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
+       template <precision P, template <typename, precision> class vecType>
+       GLM_FUNC_DECL bool any(vecType<bool, P> const & v);
+
+       /// Returns true if all components of x are true.
+       ///
+       /// @tparam vecType Boolean vector types.
+       ///
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/all.xml">GLSL all man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
+       template <precision P, template <typename, precision> class vecType>
+       GLM_FUNC_DECL bool all(vecType<bool, P> const & v);
+
+       /// Returns the component-wise logical complement of x.
+       /// /!\ Because of language incompatibilities between C++ and GLSL, GLM defines the function not but not_ instead.
+       ///
+       /// @tparam vecType Boolean vector types.
+       ///
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/not.xml">GLSL not man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
+       template <precision P, template <typename, precision> class vecType>
+       GLM_FUNC_DECL vecType<bool, P> not_(vecType<bool, P> const & v);
+
+       /// @}
+}//namespace glm
+
+#endif
+
+#include "func_vector_relational.inl"
+
+#endif//GLM_CORE_func_vector_relational
diff --git a/libs/glm/detail/func_vector_relational.inl b/libs/glm/detail/func_vector_relational.inl
new file mode 100644 (file)
index 0000000..5202bcc
--- /dev/null
@@ -0,0 +1,159 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/func_vector_relational.inl
+/// @date 2008-08-03 / 2011-09-09
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#include <limits>
+
+namespace glm
+{
+       template <typename T, precision P, template <typename, precision> class vecType>
+       GLM_FUNC_QUALIFIER typename vecType<T, P>::bool_type lessThan
+       (
+               vecType<T, P> const & x,
+               vecType<T, P> const & y
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer,
+                       "Invalid template instantiation of 'lessThan', GLM vector types required floating-point or integer value types vectors");
+               assert(x.length() == y.length());
+
+               typename vecType<bool, P>::bool_type Result(vecType<bool, P>::_null);
+               for(int i = 0; i < x.length(); ++i)
+                       Result[i] = x[i] < y[i];
+
+               return Result;
+       }
+
+       template <typename T, precision P, template <typename, precision> class vecType>
+       GLM_FUNC_QUALIFIER typename vecType<T, P>::bool_type lessThanEqual
+       (
+               vecType<T, P> const & x,
+               vecType<T, P> const & y
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer,
+                       "Invalid template instantiation of 'lessThanEqual', GLM vector types required floating-point or integer value types vectors");
+               assert(x.length() == y.length());
+
+               typename vecType<bool, P>::bool_type Result(vecType<bool, P>::_null);
+               for(int i = 0; i < x.length(); ++i)
+                       Result[i] = x[i] <= y[i];
+               return Result;
+       }
+
+       template <typename T, precision P, template <typename, precision> class vecType>
+       GLM_FUNC_QUALIFIER typename vecType<T, P>::bool_type greaterThan
+       (
+               vecType<T, P> const & x,
+               vecType<T, P> const & y
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer,
+                       "Invalid template instantiation of 'greaterThan', GLM vector types required floating-point or integer value types vectors");
+               assert(x.length() == y.length());
+
+               typename vecType<bool, P>::bool_type Result(vecType<bool, P>::_null);
+               for(int i = 0; i < x.length(); ++i)
+                       Result[i] = x[i] > y[i];
+               return Result;
+       }
+
+       template <typename T, precision P, template <typename, precision> class vecType>
+       GLM_FUNC_QUALIFIER typename vecType<T, P>::bool_type greaterThanEqual
+       (
+               vecType<T, P> const & x,
+               vecType<T, P> const & y
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer,
+                       "Invalid template instantiation of 'greaterThanEqual', GLM vector types required floating-point or integer value types vectors");
+               assert(x.length() == y.length());
+
+               typename vecType<bool, P>::bool_type Result(vecType<bool, P>::_null);
+               for(int i = 0; i < x.length(); ++i)
+                       Result[i] = x[i] >= y[i];
+               return Result;
+       }
+
+       template <typename T, precision P, template <typename, precision> class vecType>
+       GLM_FUNC_QUALIFIER typename vecType<T, P>::bool_type equal
+       (
+               vecType<T, P> const & x,
+               vecType<T, P> const & y
+       )
+       {
+               assert(x.length() == y.length());
+
+               typename vecType<bool, P>::bool_type Result(vecType<bool, P>::_null);
+               for(int i = 0; i < x.length(); ++i)
+                       Result[i] = x[i] == y[i];
+               return Result;
+       }
+
+       template <typename T, precision P, template <typename, precision> class vecType>
+       GLM_FUNC_QUALIFIER typename vecType<T, P>::bool_type notEqual
+       (
+               vecType<T, P> const & x,
+               vecType<T, P> const & y
+       )
+       {
+               assert(x.length() == y.length());
+
+               typename vecType<bool, P>::bool_type Result(vecType<bool, P>::_null);
+               for(int i = 0; i < x.length(); ++i)
+                       Result[i] = x[i] != y[i];
+               return Result;
+       }
+
+       template <precision P, template <typename, precision> class vecType>
+       GLM_FUNC_QUALIFIER bool any(vecType<bool, P> const & v)
+       {
+               bool Result = false;
+               for(int i = 0; i < v.length(); ++i)
+                       Result = Result || v[i];
+               return Result;
+       }
+
+       template <precision P, template <typename, precision> class vecType>
+       GLM_FUNC_QUALIFIER bool all(vecType<bool, P> const & v)
+       {
+               bool Result = true;
+               for(int i = 0; i < v.length(); ++i)
+                       Result = Result && v[i];
+               return Result;
+       }
+
+       template <precision P, template <typename, precision> class vecType>
+       GLM_FUNC_QUALIFIER vecType<bool, P> not_(vecType<bool, P> const & v)
+       {
+               typename vecType<bool, P>::bool_type Result(vecType<bool, P>::_null);
+               for(int i = 0; i < v.length(); ++i)
+                       Result[i] = !v[i];
+               return Result;
+       }
+}//namespace glm
+
diff --git a/libs/glm/detail/glm.cpp b/libs/glm/detail/glm.cpp
new file mode 100644 (file)
index 0000000..62d93fd
--- /dev/null
@@ -0,0 +1,288 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/glm.cpp
+/// @date 2013-04-22 / 2013-04-22
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#include <glm/glm.hpp>
+#include <glm/gtc/quaternion.hpp>
+#include <glm/gtx/dual_quaternion.hpp>
+
+namespace glm{
+namespace detail
+{
+// tvec1 type explicit instantiation
+/*
+template struct tvec1<uint8, lowp>;
+template struct tvec1<uint16, lowp>;
+template struct tvec1<uint32, lowp>;
+template struct tvec1<uint64, lowp>;
+template struct tvec1<int8, lowp>;
+template struct tvec1<int16, lowp>;
+template struct tvec1<int32, lowp>;
+template struct tvec1<int64, lowp>;
+template struct tvec1<float16, lowp>;
+template struct tvec1<float32, lowp>;
+template struct tvec1<float64, lowp>;
+
+template struct tvec1<uint8, mediump>;
+template struct tvec1<uint16, mediump>;
+template struct tvec1<uint32, mediump>;
+template struct tvec1<uint64, mediump>;
+template struct tvec1<int8, mediump>;
+template struct tvec1<int16, mediump>;
+template struct tvec1<int32, mediump>;
+template struct tvec1<int64, mediump>;
+template struct tvec1<float16, mediump>;
+template struct tvec1<float32, mediump>;
+template struct tvec1<float64, mediump>;
+
+template struct tvec1<uint8, highp>;
+template struct tvec1<uint16, highp>;
+template struct tvec1<uint32, highp>;
+template struct tvec1<uint64, highp>;
+template struct tvec1<int8, highp>;
+template struct tvec1<int16, highp>;
+template struct tvec1<int32, highp>;
+template struct tvec1<int64, highp>;
+template struct tvec1<float16, highp>;
+template struct tvec1<float32, highp>;
+template struct tvec1<float64, highp>;
+*/
+// tvec2 type explicit instantiation
+template struct tvec2<uint8, lowp>;
+template struct tvec2<uint16, lowp>;
+template struct tvec2<uint32, lowp>;
+template struct tvec2<uint64, lowp>;
+template struct tvec2<int8, lowp>;
+template struct tvec2<int16, lowp>;
+template struct tvec2<int32, lowp>;
+template struct tvec2<int64, lowp>;
+template struct tvec2<float32, lowp>;
+template struct tvec2<float64, lowp>;
+
+template struct tvec2<uint8, mediump>;
+template struct tvec2<uint16, mediump>;
+template struct tvec2<uint32, mediump>;
+template struct tvec2<uint64, mediump>;
+template struct tvec2<int8, mediump>;
+template struct tvec2<int16, mediump>;
+template struct tvec2<int32, mediump>;
+template struct tvec2<int64, mediump>;
+template struct tvec2<float32, mediump>;
+template struct tvec2<float64, mediump>;
+
+template struct tvec2<uint8, highp>;
+template struct tvec2<uint16, highp>;
+template struct tvec2<uint32, highp>;
+template struct tvec2<uint64, highp>;
+template struct tvec2<int8, highp>;
+template struct tvec2<int16, highp>;
+template struct tvec2<int32, highp>;
+template struct tvec2<int64, highp>;
+template struct tvec2<float32, highp>;
+template struct tvec2<float64, highp>;
+
+// tvec3 type explicit instantiation
+template struct tvec3<uint8, lowp>;
+template struct tvec3<uint16, lowp>;
+template struct tvec3<uint32, lowp>;
+template struct tvec3<uint64, lowp>;
+template struct tvec3<int8, lowp>;
+template struct tvec3<int16, lowp>;
+template struct tvec3<int32, lowp>;
+template struct tvec3<int64, lowp>;
+template struct tvec3<float32, lowp>;
+template struct tvec3<float64, lowp>;
+
+template struct tvec3<uint8, mediump>;
+template struct tvec3<uint16, mediump>;
+template struct tvec3<uint32, mediump>;
+template struct tvec3<uint64, mediump>;
+template struct tvec3<int8, mediump>;
+template struct tvec3<int16, mediump>;
+template struct tvec3<int32, mediump>;
+template struct tvec3<int64, mediump>;
+template struct tvec3<float32, mediump>;
+template struct tvec3<float64, mediump>;
+
+template struct tvec3<uint8, highp>;
+template struct tvec3<uint16, highp>;
+template struct tvec3<uint32, highp>;
+template struct tvec3<uint64, highp>;
+template struct tvec3<int8, highp>;
+template struct tvec3<int16, highp>;
+template struct tvec3<int32, highp>;
+template struct tvec3<int64, highp>;
+template struct tvec3<float32, highp>;
+template struct tvec3<float64, highp>;
+
+// tvec4 type explicit instantiation
+template struct tvec4<uint8, lowp>;
+template struct tvec4<uint16, lowp>;
+template struct tvec4<uint32, lowp>;
+template struct tvec4<uint64, lowp>;
+template struct tvec4<int8, lowp>;
+template struct tvec4<int16, lowp>;
+template struct tvec4<int32, lowp>;
+template struct tvec4<int64, lowp>;
+template struct tvec4<float32, lowp>;
+template struct tvec4<float64, lowp>;
+
+template struct tvec4<uint8, mediump>;
+template struct tvec4<uint16, mediump>;
+template struct tvec4<uint32, mediump>;
+template struct tvec4<uint64, mediump>;
+template struct tvec4<int8, mediump>;
+template struct tvec4<int16, mediump>;
+template struct tvec4<int32, mediump>;
+template struct tvec4<int64, mediump>;
+template struct tvec4<float32, mediump>;
+template struct tvec4<float64, mediump>;
+
+template struct tvec4<uint8, highp>;
+template struct tvec4<uint16, highp>;
+template struct tvec4<uint32, highp>;
+template struct tvec4<uint64, highp>;
+template struct tvec4<int8, highp>;
+template struct tvec4<int16, highp>;
+template struct tvec4<int32, highp>;
+template struct tvec4<int64, highp>;
+template struct tvec4<float32, highp>;
+template struct tvec4<float64, highp>;
+
+// tmat2x2 type explicit instantiation
+template struct tmat2x2<float32, lowp>;
+template struct tmat2x2<float64, lowp>;
+
+template struct tmat2x2<float32, mediump>;
+template struct tmat2x2<float64, mediump>;
+
+template struct tmat2x2<float32, highp>;
+template struct tmat2x2<float64, highp>;
+
+// tmat2x3 type explicit instantiation
+template struct tmat2x3<float32, lowp>;
+template struct tmat2x3<float64, lowp>;
+
+template struct tmat2x3<float32, mediump>;
+template struct tmat2x3<float64, mediump>;
+
+template struct tmat2x3<float32, highp>;
+template struct tmat2x3<float64, highp>;
+
+// tmat2x4 type explicit instantiation
+template struct tmat2x4<float32, lowp>;
+template struct tmat2x4<float64, lowp>;
+
+template struct tmat2x4<float32, mediump>;
+template struct tmat2x4<float64, mediump>;
+
+template struct tmat2x4<float32, highp>;
+template struct tmat2x4<float64, highp>;
+
+// tmat3x2 type explicit instantiation
+template struct tmat3x2<float32, lowp>;
+template struct tmat3x2<float64, lowp>;
+
+template struct tmat3x2<float32, mediump>;
+template struct tmat3x2<float64, mediump>;
+
+template struct tmat3x2<float32, highp>;
+template struct tmat3x2<float64, highp>;
+
+// tmat3x3 type explicit instantiation
+template struct tmat3x3<float32, lowp>;
+template struct tmat3x3<float64, lowp>;
+
+template struct tmat3x3<float32, mediump>;
+template struct tmat3x3<float64, mediump>;
+
+template struct tmat3x3<float32, highp>;
+template struct tmat3x3<float64, highp>;
+
+// tmat3x4 type explicit instantiation
+template struct tmat3x4<float32, lowp>;
+template struct tmat3x4<float64, lowp>;
+
+template struct tmat3x4<float32, mediump>;
+template struct tmat3x4<float64, mediump>;
+
+template struct tmat3x4<float32, highp>;
+template struct tmat3x4<float64, highp>;
+
+// tmat4x2 type explicit instantiation
+template struct tmat4x2<float32, lowp>;
+template struct tmat4x2<float64, lowp>;
+
+template struct tmat4x2<float32, mediump>;
+template struct tmat4x2<float64, mediump>;
+
+template struct tmat4x2<float32, highp>;
+template struct tmat4x2<float64, highp>;
+
+// tmat4x3 type explicit instantiation
+template struct tmat4x3<float32, lowp>;
+template struct tmat4x3<float64, lowp>;
+
+template struct tmat4x3<float32, mediump>;
+template struct tmat4x3<float64, mediump>;
+
+template struct tmat4x3<float32, highp>;
+template struct tmat4x3<float64, highp>;
+
+// tmat4x4 type explicit instantiation
+template struct tmat4x4<float32, lowp>;
+template struct tmat4x4<float64, lowp>;
+
+template struct tmat4x4<float32, mediump>;
+template struct tmat4x4<float64, mediump>;
+
+template struct tmat4x4<float32, highp>;
+template struct tmat4x4<float64, highp>;
+
+// tquat type explicit instantiation
+template struct tquat<float32, lowp>;
+template struct tquat<float64, lowp>;
+
+template struct tquat<float32, mediump>;
+template struct tquat<float64, mediump>;
+
+template struct tquat<float32, highp>;
+template struct tquat<float64, highp>;
+
+//tdualquat type explicit instantiation
+template struct tdualquat<float32, lowp>;
+template struct tdualquat<float64, lowp>;
+
+template struct tdualquat<float32, mediump>;
+template struct tdualquat<float64, mediump>;
+
+template struct tdualquat<float32, highp>;
+template struct tdualquat<float64, highp>;
+
+}//namespace detail
+}//namespace glm
+
diff --git a/libs/glm/detail/hint.hpp b/libs/glm/detail/hint.hpp
new file mode 100644 (file)
index 0000000..219f2bd
--- /dev/null
@@ -0,0 +1,40 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/hint.hpp
+/// @date 2008-08-14 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_type
+#define glm_core_type
+
+namespace glm
+{
+       // Use dont_care, nicest and fastest to optimize implementations.
+       class dont_care {};
+       class nicest {};
+       class fastest {};
+}//namespace glm
+
+#endif//glm_core_type
diff --git a/libs/glm/detail/intrinsic_common.hpp b/libs/glm/detail/intrinsic_common.hpp
new file mode 100644 (file)
index 0000000..378bdd2
--- /dev/null
@@ -0,0 +1,89 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/intrinsic_common.hpp
+/// @date 2009-05-11 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_detail_intrinsic_common
+#define glm_detail_intrinsic_common
+
+#include "setup.hpp"
+
+#if(!(GLM_ARCH & GLM_ARCH_SSE2))
+#      error "SSE2 instructions not supported or enabled"
+#else
+
+namespace glm{
+namespace detail
+{
+       __m128 sse_abs_ps(__m128 x);
+
+       __m128 sse_sgn_ps(__m128 x);
+
+       //floor
+       __m128 sse_flr_ps(__m128 v);
+
+       //trunc
+       __m128 sse_trc_ps(__m128 v);
+
+       //round
+       __m128 sse_nd_ps(__m128 v);
+
+       //roundEven
+       __m128 sse_rde_ps(__m128 v);
+
+       __m128 sse_rnd_ps(__m128 x);
+
+       __m128 sse_ceil_ps(__m128 v);
+
+       __m128 sse_frc_ps(__m128 x);
+
+       __m128 sse_mod_ps(__m128 x, __m128 y);
+
+       __m128 sse_modf_ps(__m128 x, __m128i & i);
+
+       //GLM_FUNC_QUALIFIER __m128 sse_min_ps(__m128 x, __m128 y)
+
+       //GLM_FUNC_QUALIFIER __m128 sse_max_ps(__m128 x, __m128 y)
+
+       __m128 sse_clp_ps(__m128 v, __m128 minVal, __m128 maxVal);
+
+       __m128 sse_mix_ps(__m128 v1, __m128 v2, __m128 a);
+
+       __m128 sse_stp_ps(__m128 edge, __m128 x);
+
+       __m128 sse_ssp_ps(__m128 edge0, __m128 edge1, __m128 x);
+
+       __m128 sse_nan_ps(__m128 x);
+
+       __m128 sse_inf_ps(__m128 x);
+
+}//namespace detail
+}//namespace glm
+
+#include "intrinsic_common.inl"
+
+#endif//GLM_ARCH
+#endif//glm_detail_intrinsic_common
diff --git a/libs/glm/detail/intrinsic_common.inl b/libs/glm/detail/intrinsic_common.inl
new file mode 100644 (file)
index 0000000..b596b7f
--- /dev/null
@@ -0,0 +1,313 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/intrinsic_common.inl
+/// @date 2009-05-08 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+namespace detail{
+
+#if(GLM_COMPILER & GLM_COMPILER_VC)
+#pragma warning(push)
+#pragma warning(disable : 4510 4512 4610)
+#endif
+
+       union ieee754_QNAN
+       {
+               const float f;
+               struct i
+               {
+                       const unsigned int mantissa:23, exp:8, sign:1;
+               };
+
+               ieee754_QNAN() : f(0.0)/*, mantissa(0x7FFFFF), exp(0xFF), sign(0x0)*/ {}
+       };
+
+#if(GLM_COMPILER & GLM_COMPILER_VC)
+#pragma warning(pop)
+#endif
+
+       static const __m128 GLM_VAR_USED zero = _mm_setzero_ps();
+       static const __m128 GLM_VAR_USED one = _mm_set_ps1(1.0f);
+       static const __m128 GLM_VAR_USED minus_one = _mm_set_ps1(-1.0f);
+       static const __m128 GLM_VAR_USED two = _mm_set_ps1(2.0f);
+       static const __m128 GLM_VAR_USED three = _mm_set_ps1(3.0f);
+       static const __m128 GLM_VAR_USED pi = _mm_set_ps1(3.1415926535897932384626433832795f);
+       static const __m128 GLM_VAR_USED hundred_eighty = _mm_set_ps1(180.f);
+       static const __m128 GLM_VAR_USED pi_over_hundred_eighty = _mm_set_ps1(0.017453292519943295769236907684886f);
+       static const __m128 GLM_VAR_USED hundred_eighty_over_pi = _mm_set_ps1(57.295779513082320876798154814105f);
+
+       static const ieee754_QNAN absMask;
+       static const __m128 GLM_VAR_USED abs4Mask = _mm_set_ps1(absMask.f);
+
+       static const __m128 GLM_VAR_USED _epi32_sign_mask = _mm_castsi128_ps(_mm_set1_epi32(static_cast<int>(0x80000000)));
+       //static const __m128 GLM_VAR_USED _epi32_inv_sign_mask = _mm_castsi128_ps(_mm_set1_epi32(0x7FFFFFFF));
+       //static const __m128 GLM_VAR_USED _epi32_mant_mask = _mm_castsi128_ps(_mm_set1_epi32(0x7F800000));
+       //static const __m128 GLM_VAR_USED _epi32_inv_mant_mask = _mm_castsi128_ps(_mm_set1_epi32(0x807FFFFF));
+       //static const __m128 GLM_VAR_USED _epi32_min_norm_pos = _mm_castsi128_ps(_mm_set1_epi32(0x00800000));
+       static const __m128 GLM_VAR_USED _epi32_0 = _mm_set_ps1(0);
+       static const __m128 GLM_VAR_USED _epi32_1 = _mm_set_ps1(1);
+       static const __m128 GLM_VAR_USED _epi32_2 = _mm_set_ps1(2);
+       static const __m128 GLM_VAR_USED _epi32_3 = _mm_set_ps1(3);
+       static const __m128 GLM_VAR_USED _epi32_4 = _mm_set_ps1(4);
+       static const __m128 GLM_VAR_USED _epi32_5 = _mm_set_ps1(5);
+       static const __m128 GLM_VAR_USED _epi32_6 = _mm_set_ps1(6);
+       static const __m128 GLM_VAR_USED _epi32_7 = _mm_set_ps1(7);
+       static const __m128 GLM_VAR_USED _epi32_8 = _mm_set_ps1(8);
+       static const __m128 GLM_VAR_USED _epi32_9 = _mm_set_ps1(9);
+       static const __m128 GLM_VAR_USED _epi32_127 = _mm_set_ps1(127);
+       //static const __m128 GLM_VAR_USED _epi32_ninf = _mm_castsi128_ps(_mm_set1_epi32(0xFF800000));
+       //static const __m128 GLM_VAR_USED _epi32_pinf = _mm_castsi128_ps(_mm_set1_epi32(0x7F800000));
+
+       static const __m128 GLM_VAR_USED _ps_1_3 = _mm_set_ps1(0.33333333333333333333333333333333f);
+       static const __m128 GLM_VAR_USED _ps_0p5 = _mm_set_ps1(0.5f);
+       static const __m128 GLM_VAR_USED _ps_1 = _mm_set_ps1(1.0f);
+       static const __m128 GLM_VAR_USED _ps_m1 = _mm_set_ps1(-1.0f);
+       static const __m128 GLM_VAR_USED _ps_2 = _mm_set_ps1(2.0f);
+       static const __m128 GLM_VAR_USED _ps_3 = _mm_set_ps1(3.0f);
+       static const __m128 GLM_VAR_USED _ps_127 = _mm_set_ps1(127.0f);
+       static const __m128 GLM_VAR_USED _ps_255 = _mm_set_ps1(255.0f);
+       static const __m128 GLM_VAR_USED _ps_2pow23 = _mm_set_ps1(8388608.0f);
+
+       static const __m128 GLM_VAR_USED _ps_1_0_0_0 = _mm_set_ps(1.0f, 0.0f, 0.0f, 0.0f);
+       static const __m128 GLM_VAR_USED _ps_0_1_0_0 = _mm_set_ps(0.0f, 1.0f, 0.0f, 0.0f);
+       static const __m128 GLM_VAR_USED _ps_0_0_1_0 = _mm_set_ps(0.0f, 0.0f, 1.0f, 0.0f);
+       static const __m128 GLM_VAR_USED _ps_0_0_0_1 = _mm_set_ps(0.0f, 0.0f, 0.0f, 1.0f);
+
+       static const __m128 GLM_VAR_USED _ps_pi = _mm_set_ps1(3.1415926535897932384626433832795f);
+       static const __m128 GLM_VAR_USED _ps_pi2 = _mm_set_ps1(6.283185307179586476925286766560f);
+       static const __m128 GLM_VAR_USED _ps_2_pi = _mm_set_ps1(0.63661977236758134307553505349006f);
+       static const __m128 GLM_VAR_USED _ps_pi_2 = _mm_set_ps1(1.5707963267948966192313216916398f);
+       static const __m128 GLM_VAR_USED _ps_4_pi = _mm_set_ps1(1.2732395447351626861510701069801f);
+       static const __m128 GLM_VAR_USED _ps_pi_4 = _mm_set_ps1(0.78539816339744830961566084581988f);
+
+       static const __m128 GLM_VAR_USED _ps_sincos_p0 = _mm_set_ps1(0.15707963267948963959e1f);
+       static const __m128 GLM_VAR_USED _ps_sincos_p1 = _mm_set_ps1(-0.64596409750621907082e0f);
+       static const __m128 GLM_VAR_USED _ps_sincos_p2 = _mm_set_ps1(0.7969262624561800806e-1f);
+       static const __m128 GLM_VAR_USED _ps_sincos_p3 = _mm_set_ps1(-0.468175413106023168e-2f);
+       static const __m128 GLM_VAR_USED _ps_tan_p0 = _mm_set_ps1(-1.79565251976484877988e7f);
+       static const __m128 GLM_VAR_USED _ps_tan_p1 = _mm_set_ps1(1.15351664838587416140e6f);
+       static const __m128 GLM_VAR_USED _ps_tan_p2 = _mm_set_ps1(-1.30936939181383777646e4f);
+       static const __m128 GLM_VAR_USED _ps_tan_q0 = _mm_set_ps1(-5.38695755929454629881e7f);
+       static const __m128 GLM_VAR_USED _ps_tan_q1 = _mm_set_ps1(2.50083801823357915839e7f);
+       static const __m128 GLM_VAR_USED _ps_tan_q2 = _mm_set_ps1(-1.32089234440210967447e6f);
+       static const __m128 GLM_VAR_USED _ps_tan_q3 = _mm_set_ps1(1.36812963470692954678e4f);
+       static const __m128 GLM_VAR_USED _ps_tan_poleval = _mm_set_ps1(3.68935e19f);
+       static const __m128 GLM_VAR_USED _ps_atan_t0 = _mm_set_ps1(-0.91646118527267623468e-1f);
+       static const __m128 GLM_VAR_USED _ps_atan_t1 = _mm_set_ps1(-0.13956945682312098640e1f);
+       static const __m128 GLM_VAR_USED _ps_atan_t2 = _mm_set_ps1(-0.94393926122725531747e2f);
+       static const __m128 GLM_VAR_USED _ps_atan_t3 = _mm_set_ps1(0.12888383034157279340e2f);
+       static const __m128 GLM_VAR_USED _ps_atan_s0 = _mm_set_ps1(0.12797564625607904396e1f);
+       static const __m128 GLM_VAR_USED _ps_atan_s1 = _mm_set_ps1(0.21972168858277355914e1f);
+       static const __m128 GLM_VAR_USED _ps_atan_s2 = _mm_set_ps1(0.68193064729268275701e1f);
+       static const __m128 GLM_VAR_USED _ps_atan_s3 = _mm_set_ps1(0.28205206687035841409e2f);
+
+       static const __m128 GLM_VAR_USED _ps_exp_hi = _mm_set_ps1(88.3762626647949f);
+       static const __m128 GLM_VAR_USED _ps_exp_lo = _mm_set_ps1(-88.3762626647949f);
+       static const __m128 GLM_VAR_USED _ps_exp_rln2 = _mm_set_ps1(1.4426950408889634073599f);
+       static const __m128 GLM_VAR_USED _ps_exp_p0 = _mm_set_ps1(1.26177193074810590878e-4f);
+       static const __m128 GLM_VAR_USED _ps_exp_p1 = _mm_set_ps1(3.02994407707441961300e-2f);
+       static const __m128 GLM_VAR_USED _ps_exp_q0 = _mm_set_ps1(3.00198505138664455042e-6f);
+       static const __m128 GLM_VAR_USED _ps_exp_q1 = _mm_set_ps1(2.52448340349684104192e-3f);
+       static const __m128 GLM_VAR_USED _ps_exp_q2 = _mm_set_ps1(2.27265548208155028766e-1f);
+       static const __m128 GLM_VAR_USED _ps_exp_q3 = _mm_set_ps1(2.00000000000000000009e0f);
+       static const __m128 GLM_VAR_USED _ps_exp_c1 = _mm_set_ps1(6.93145751953125e-1f);
+       static const __m128 GLM_VAR_USED _ps_exp_c2 = _mm_set_ps1(1.42860682030941723212e-6f);
+       static const __m128 GLM_VAR_USED _ps_exp2_hi = _mm_set_ps1(127.4999961853f);
+       static const __m128 GLM_VAR_USED _ps_exp2_lo = _mm_set_ps1(-127.4999961853f);
+       static const __m128 GLM_VAR_USED _ps_exp2_p0 = _mm_set_ps1(2.30933477057345225087e-2f);
+       static const __m128 GLM_VAR_USED _ps_exp2_p1 = _mm_set_ps1(2.02020656693165307700e1f);
+       static const __m128 GLM_VAR_USED _ps_exp2_p2 = _mm_set_ps1(1.51390680115615096133e3f);
+       static const __m128 GLM_VAR_USED _ps_exp2_q0 = _mm_set_ps1(2.33184211722314911771e2f);
+       static const __m128 GLM_VAR_USED _ps_exp2_q1 = _mm_set_ps1(4.36821166879210612817e3f);
+       static const __m128 GLM_VAR_USED _ps_log_p0 = _mm_set_ps1(-7.89580278884799154124e-1f);
+       static const __m128 GLM_VAR_USED _ps_log_p1 = _mm_set_ps1(1.63866645699558079767e1f);
+       static const __m128 GLM_VAR_USED _ps_log_p2 = _mm_set_ps1(-6.41409952958715622951e1f);
+       static const __m128 GLM_VAR_USED _ps_log_q0 = _mm_set_ps1(-3.56722798256324312549e1f);
+       static const __m128 GLM_VAR_USED _ps_log_q1 = _mm_set_ps1(3.12093766372244180303e2f);
+       static const __m128 GLM_VAR_USED _ps_log_q2 = _mm_set_ps1(-7.69691943550460008604e2f);
+       static const __m128 GLM_VAR_USED _ps_log_c0 = _mm_set_ps1(0.693147180559945f);
+       static const __m128 GLM_VAR_USED _ps_log2_c0 = _mm_set_ps1(1.44269504088896340735992f);
+
+GLM_FUNC_QUALIFIER __m128 sse_abs_ps(__m128 x)
+{
+       return _mm_and_ps(glm::detail::abs4Mask, x);
+} 
+
+GLM_FUNC_QUALIFIER __m128 sse_sgn_ps(__m128 x)
+{
+       __m128 Neg = _mm_set1_ps(-1.0f);
+       __m128 Pos = _mm_set1_ps(1.0f);
+
+       __m128 Cmp0 = _mm_cmplt_ps(x, zero);
+       __m128 Cmp1 = _mm_cmpgt_ps(x, zero);
+
+       __m128 And0 = _mm_and_ps(Cmp0, Neg);
+       __m128 And1 = _mm_and_ps(Cmp1, Pos);
+
+       return _mm_or_ps(And0, And1);
+}
+
+//floor
+GLM_FUNC_QUALIFIER __m128 sse_flr_ps(__m128 x)
+{
+       __m128 rnd0 = sse_rnd_ps(x);
+       __m128 cmp0 = _mm_cmplt_ps(x, rnd0);
+       __m128 and0 = _mm_and_ps(cmp0, glm::detail::_ps_1);
+       __m128 sub0 = _mm_sub_ps(rnd0, and0);
+       return sub0;
+}
+
+//trunc
+/*
+GLM_FUNC_QUALIFIER __m128 _mm_trc_ps(__m128 v)
+{
+       return __m128();
+}
+*/
+//round
+GLM_FUNC_QUALIFIER __m128 sse_rnd_ps(__m128 x)
+{
+       __m128 and0 = _mm_and_ps(glm::detail::_epi32_sign_mask, x);
+       __m128 or0 = _mm_or_ps(and0, glm::detail::_ps_2pow23);
+       __m128 add0 = _mm_add_ps(x, or0);
+       __m128 sub0 = _mm_sub_ps(add0, or0);
+       return sub0;
+}
+
+//roundEven
+GLM_FUNC_QUALIFIER __m128 sse_rde_ps(__m128 x)
+{
+       __m128 and0 = _mm_and_ps(glm::detail::_epi32_sign_mask, x);
+       __m128 or0 = _mm_or_ps(and0, glm::detail::_ps_2pow23);
+       __m128 add0 = _mm_add_ps(x, or0);
+       __m128 sub0 = _mm_sub_ps(add0, or0);
+       return sub0;
+}
+
+GLM_FUNC_QUALIFIER __m128 sse_ceil_ps(__m128 x)
+{
+       __m128 rnd0 = sse_rnd_ps(x);
+       __m128 cmp0 = _mm_cmpgt_ps(x, rnd0);
+       __m128 and0 = _mm_and_ps(cmp0, glm::detail::_ps_1);
+       __m128 add0 = _mm_add_ps(rnd0, and0);
+       return add0;
+}
+
+GLM_FUNC_QUALIFIER __m128 sse_frc_ps(__m128 x)
+{
+       __m128 flr0 = sse_flr_ps(x);
+       __m128 sub0 = _mm_sub_ps(x, flr0);
+       return sub0;
+}
+
+GLM_FUNC_QUALIFIER __m128 sse_mod_ps(__m128 x, __m128 y)
+{
+       __m128 div0 = _mm_div_ps(x, y);
+       __m128 flr0 = sse_flr_ps(div0);
+       __m128 mul0 = _mm_mul_ps(y, flr0);
+       __m128 sub0 = _mm_sub_ps(x, mul0);
+       return sub0;
+}
+
+/// TODO
+/*
+GLM_FUNC_QUALIFIER __m128 sse_modf_ps(__m128 x, __m128i & i)
+{
+       __m128 empty;
+       return empty;
+}
+*/
+
+//GLM_FUNC_QUALIFIER __m128 _mm_min_ps(__m128 x, __m128 y)
+
+//GLM_FUNC_QUALIFIER __m128 _mm_max_ps(__m128 x, __m128 y)
+
+GLM_FUNC_QUALIFIER __m128 sse_clp_ps(__m128 v, __m128 minVal, __m128 maxVal)
+{
+       __m128 min0 = _mm_min_ps(v, maxVal);
+       __m128 max0 = _mm_max_ps(min0, minVal);
+       return max0;
+}
+
+GLM_FUNC_QUALIFIER __m128 sse_mix_ps(__m128 v1, __m128 v2, __m128 a)
+{
+       __m128 sub0 = _mm_sub_ps(glm::detail::one, a);
+       __m128 mul0 = _mm_mul_ps(v1, sub0);
+       __m128 mul1 = _mm_mul_ps(v2, a);
+       __m128 add0 = _mm_add_ps(mul0, mul1);
+       return add0;
+}
+
+GLM_FUNC_QUALIFIER __m128 sse_stp_ps(__m128 edge, __m128 x)
+{
+       __m128 cmp = _mm_cmple_ps(x, edge);
+       if(_mm_movemask_ps(cmp) == 0)
+               return glm::detail::one;
+       else
+               return glm::detail::zero;
+}
+
+GLM_FUNC_QUALIFIER __m128 sse_ssp_ps(__m128 edge0, __m128 edge1, __m128 x)
+{
+       __m128 sub0 = _mm_sub_ps(x, edge0);
+       __m128 sub1 = _mm_sub_ps(edge1, edge0);
+       __m128 div0 = _mm_sub_ps(sub0, sub1);
+       __m128 clp0 = sse_clp_ps(div0, glm::detail::zero, glm::detail::one);
+       __m128 mul0 = _mm_mul_ps(glm::detail::two, clp0);
+       __m128 sub2 = _mm_sub_ps(glm::detail::three, mul0);
+       __m128 mul1 = _mm_mul_ps(clp0, clp0);
+       __m128 mul2 = _mm_mul_ps(mul1, sub2);
+       return mul2;
+}
+
+/// \todo
+//GLM_FUNC_QUALIFIER __m128 sse_nan_ps(__m128 x)
+//{
+//     __m128 empty;
+//     return empty;
+//}
+
+/// \todo
+//GLM_FUNC_QUALIFIER __m128 sse_inf_ps(__m128 x)
+//{
+//     __m128 empty;
+//     return empty;
+//}
+
+// SSE scalar reciprocal sqrt using rsqrt op, plus one Newton-Rhaphson iteration
+// By Elan Ruskin, http://assemblyrequired.crashworks.org/
+GLM_FUNC_QUALIFIER __m128 sse_sqrt_wip_ss(__m128 const & x)
+{
+       __m128 recip = _mm_rsqrt_ss(x);  // "estimate" opcode
+       const static __m128 three = {3, 3, 3, 3}; // aligned consts for fast load
+       const static __m128 half = {0.5,0.5,0.5,0.5};
+       __m128 halfrecip = _mm_mul_ss(half, recip);
+       __m128 threeminus_xrr = _mm_sub_ss(three, _mm_mul_ss(x, _mm_mul_ss (recip, recip)));
+       return _mm_mul_ss( halfrecip, threeminus_xrr);
+}
+
+}//namespace detail
+}//namespace glms
diff --git a/libs/glm/detail/intrinsic_exponential.hpp b/libs/glm/detail/intrinsic_exponential.hpp
new file mode 100644 (file)
index 0000000..60a7f62
--- /dev/null
@@ -0,0 +1,79 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/intrinsic_exponential.hpp
+/// @date 2009-05-11 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_detail_intrinsic_exponential
+#define glm_detail_intrinsic_exponential
+
+#include "setup.hpp"
+
+#if(!(GLM_ARCH & GLM_ARCH_SSE2))
+#      error "SSE2 instructions not supported or enabled"
+#else
+
+namespace glm{
+namespace detail
+{
+/*
+GLM_FUNC_QUALIFIER __m128 sse_rsqrt_nr_ss(__m128 const x)
+{
+       __m128 recip = _mm_rsqrt_ss( x );  // "estimate" opcode
+       const static __m128 three = { 3, 3, 3, 3 }; // aligned consts for fast load
+       const static __m128 half = { 0.5,0.5,0.5,0.5 };
+       __m128 halfrecip = _mm_mul_ss( half, recip );
+       __m128 threeminus_xrr = _mm_sub_ss( three, _mm_mul_ss( x, _mm_mul_ss ( recip, recip ) ) );
+       return _mm_mul_ss( halfrecip, threeminus_xrr );
+}
+GLM_FUNC_QUALIFIER __m128 sse_normalize_fast_ps(  float * RESTRICT vOut, float * RESTRICT vIn )
+{
+        __m128 x = _mm_load_ss(&vIn[0]);
+        __m128 y = _mm_load_ss(&vIn[1]);
+        __m128 z = _mm_load_ss(&vIn[2]);
+        const __m128 l =  // compute x*x + y*y + z*z
+                _mm_add_ss(
+                 _mm_add_ss( _mm_mul_ss(x,x),
+                             _mm_mul_ss(y,y)
+                            ),
+                 _mm_mul_ss( z, z )
+                );
+        const __m128 rsqt = _mm_rsqrt_nr_ss( l );
+        _mm_store_ss( &vOut[0] , _mm_mul_ss( rsqt, x ) );
+        _mm_store_ss( &vOut[1] , _mm_mul_ss( rsqt, y ) );
+        _mm_store_ss( &vOut[2] , _mm_mul_ss( rsqt, z ) );
+        return _mm_mul_ss( l , rsqt );
+}
+*/
+}//namespace detail
+}//namespace glm
+
+#endif//GLM_ARCH
+#endif//glm_detail_intrinsic_exponential
diff --git a/libs/glm/detail/intrinsic_exponential.inl b/libs/glm/detail/intrinsic_exponential.inl
new file mode 100644 (file)
index 0000000..cb2f20e
--- /dev/null
@@ -0,0 +1,27 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/intrinsic_exponential.inl
+/// @date 2011-06-15 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
diff --git a/libs/glm/detail/intrinsic_geometric.hpp b/libs/glm/detail/intrinsic_geometric.hpp
new file mode 100644 (file)
index 0000000..d229dcf
--- /dev/null
@@ -0,0 +1,76 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/intrinsic_geometric.hpp
+/// @date 2009-05-08 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_intrinsic_geometric
+#define glm_core_intrinsic_geometric
+
+#include "setup.hpp"
+
+#if(!(GLM_ARCH & GLM_ARCH_SSE2))
+#      error "SSE2 instructions not supported or enabled"
+#else
+
+#include "intrinsic_common.hpp"
+
+namespace glm{
+namespace detail
+{
+       //length
+       __m128 sse_len_ps(__m128 x);
+
+       //distance
+       __m128 sse_dst_ps(__m128 p0, __m128 p1);
+
+       //dot
+       __m128 sse_dot_ps(__m128 v1, __m128 v2);
+
+       // SSE1
+       __m128 sse_dot_ss(__m128 v1, __m128 v2);
+
+       //cross
+       __m128 sse_xpd_ps(__m128 v1, __m128 v2);
+
+       //normalize
+       __m128 sse_nrm_ps(__m128 v);
+
+       //faceforward
+       __m128 sse_ffd_ps(__m128 N, __m128 I, __m128 Nref);
+
+       //reflect
+       __m128 sse_rfe_ps(__m128 I, __m128 N);
+
+       //refract
+       __m128 sse_rfa_ps(__m128 I, __m128 N, __m128 eta);
+
+}//namespace detail
+}//namespace glm
+
+#include "intrinsic_geometric.inl"
+
+#endif//GLM_ARCH
+#endif//glm_core_intrinsic_geometric
diff --git a/libs/glm/detail/intrinsic_geometric.inl b/libs/glm/detail/intrinsic_geometric.inl
new file mode 100644 (file)
index 0000000..ad33571
--- /dev/null
@@ -0,0 +1,146 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/intrinsic_geometric.inl
+/// @date 2009-05-08 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+namespace detail{
+
+//length
+GLM_FUNC_QUALIFIER __m128 sse_len_ps(__m128 x)
+{
+    __m128 dot0 = sse_dot_ps(x, x);
+       __m128 sqt0 = _mm_sqrt_ps(dot0);
+    return sqt0;
+}
+
+//distance
+GLM_FUNC_QUALIFIER __m128 sse_dst_ps(__m128 p0, __m128 p1)
+{
+       __m128 sub0 = _mm_sub_ps(p0, p1);
+    __m128 len0 = sse_len_ps(sub0);
+    return len0;
+}
+
+//dot
+GLM_FUNC_QUALIFIER __m128 sse_dot_ps(__m128 v1, __m128 v2)
+{
+#   if((GLM_ARCH & GLM_ARCH_AVX) == GLM_ARCH_AVX)
+        return _mm_dp_ps(v1, v2, 0xff);
+#   else
+        __m128 mul0 = _mm_mul_ps(v1, v2);
+        __m128 swp0 = _mm_shuffle_ps(mul0, mul0, _MM_SHUFFLE(2, 3, 0, 1));
+        __m128 add0 = _mm_add_ps(mul0, swp0);
+        __m128 swp1 = _mm_shuffle_ps(add0, add0, _MM_SHUFFLE(0, 1, 2, 3));
+        __m128 add1 = _mm_add_ps(add0, swp1);
+        return add1;
+#   endif
+}
+
+// SSE1
+GLM_FUNC_QUALIFIER __m128 sse_dot_ss(__m128 v1, __m128 v2)
+{
+       __m128 mul0 = _mm_mul_ps(v1, v2);
+       __m128 mov0 = _mm_movehl_ps(mul0, mul0);
+       __m128 add0 = _mm_add_ps(mov0, mul0);
+       __m128 swp1 = _mm_shuffle_ps(add0, add0, 1);
+       __m128 add1 = _mm_add_ss(add0, swp1);
+       return add1;
+}
+
+//cross
+GLM_FUNC_QUALIFIER __m128 sse_xpd_ps(__m128 v1, __m128 v2)
+{
+       __m128 swp0 = _mm_shuffle_ps(v1, v1, _MM_SHUFFLE(3, 0, 2, 1));
+       __m128 swp1 = _mm_shuffle_ps(v1, v1, _MM_SHUFFLE(3, 1, 0, 2));
+       __m128 swp2 = _mm_shuffle_ps(v2, v2, _MM_SHUFFLE(3, 0, 2, 1));
+       __m128 swp3 = _mm_shuffle_ps(v2, v2, _MM_SHUFFLE(3, 1, 0, 2));
+       __m128 mul0 = _mm_mul_ps(swp0, swp3);
+       __m128 mul1 = _mm_mul_ps(swp1, swp2);
+       __m128 sub0 = _mm_sub_ps(mul0, mul1);
+       return sub0;
+}
+
+//normalize
+GLM_FUNC_QUALIFIER __m128 sse_nrm_ps(__m128 v)
+{
+       __m128 dot0 = sse_dot_ps(v, v);
+       __m128 isr0 = _mm_rsqrt_ps(dot0);
+       __m128 mul0 = _mm_mul_ps(v, isr0);
+       return mul0;
+}
+
+//faceforward
+GLM_FUNC_QUALIFIER __m128 sse_ffd_ps(__m128 N, __m128 I, __m128 Nref)
+{
+       //__m128 dot0 = _mm_dot_ps(v, v);
+       //__m128 neg0 = _mm_neg_ps(N);
+       //__m128 sgn0 = _mm_sgn_ps(dot0);
+       //__m128 mix0 = _mm_mix_ps(N, neg0, sgn0);
+       //return mix0;
+
+       __m128 dot0 = sse_dot_ps(Nref, I);
+       __m128 sgn0 = sse_sgn_ps(dot0);
+       __m128 mul0 = _mm_mul_ps(sgn0, glm::detail::minus_one);
+       __m128 mul1 = _mm_mul_ps(N, mul0);
+       return mul1;
+}
+
+//reflect
+GLM_FUNC_QUALIFIER __m128 sse_rfe_ps(__m128 I, __m128 N)
+{
+       __m128 dot0 = sse_dot_ps(N, I);
+       __m128 mul0 = _mm_mul_ps(N, dot0);
+       __m128 mul1 = _mm_mul_ps(mul0, glm::detail::two);
+       __m128 sub0 = _mm_sub_ps(I, mul1);
+       return sub0;
+}
+
+//refract
+GLM_FUNC_QUALIFIER __m128 sse_rfa_ps(__m128 I, __m128 N, __m128 eta)
+{
+       __m128 dot0 = sse_dot_ps(N, I);
+       __m128 mul0 = _mm_mul_ps(eta, eta);
+       __m128 mul1 = _mm_mul_ps(dot0, dot0);
+       __m128 sub0 = _mm_sub_ps(glm::detail::one, mul0);
+       __m128 sub1 = _mm_sub_ps(glm::detail::one, mul1);
+       __m128 mul2 = _mm_mul_ps(sub0, sub1);
+       
+       if(_mm_movemask_ps(_mm_cmplt_ss(mul2, glm::detail::zero)) == 0)
+               return glm::detail::zero;
+
+       __m128 sqt0 = _mm_sqrt_ps(mul2);
+       __m128 mul3 = _mm_mul_ps(eta, dot0);
+       __m128 add0 = _mm_add_ps(mul3, sqt0);
+       __m128 mul4 = _mm_mul_ps(add0, N);
+       __m128 mul5 = _mm_mul_ps(eta, I);
+       __m128 sub2 = _mm_sub_ps(mul5, mul4);
+
+       return sub2;
+}
+
+}//namespace detail
+}//namespace glm
diff --git a/libs/glm/detail/intrinsic_integer.hpp b/libs/glm/detail/intrinsic_integer.hpp
new file mode 100644 (file)
index 0000000..ec25e23
--- /dev/null
@@ -0,0 +1,50 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/intrinsic_integer.hpp
+/// @date 2009-05-11 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_detail_intrinsic_integer
+#define glm_detail_intrinsic_integer
+
+#include "glm/glm.hpp"
+
+#if(!(GLM_ARCH & GLM_ARCH_SSE2))
+#      error "SSE2 instructions not supported or enabled"
+#else
+
+namespace glm{
+namespace detail
+{
+       __m128i _mm_bit_interleave_si128(__m128i x);
+       __m128i _mm_bit_interleave_si128(__m128i x, __m128i y);
+
+}//namespace detail
+}//namespace glm
+
+#include "intrinsic_integer.inl"
+
+#endif//GLM_ARCH
+#endif//glm_detail_intrinsic_integer
diff --git a/libs/glm/detail/intrinsic_integer.inl b/libs/glm/detail/intrinsic_integer.inl
new file mode 100644 (file)
index 0000000..05b24db
--- /dev/null
@@ -0,0 +1,139 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/intrinsic_integer.inl
+/// @date 2009-05-08 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+namespace detail
+{
+       inline __m128i _mm_bit_interleave_si128(__m128i x)
+       {
+               __m128i const Mask4 = _mm_set1_epi32(0x0000FFFF);
+               __m128i const Mask3 = _mm_set1_epi32(0x00FF00FF);
+               __m128i const Mask2 = _mm_set1_epi32(0x0F0F0F0F);
+               __m128i const Mask1 = _mm_set1_epi32(0x33333333);
+               __m128i const Mask0 = _mm_set1_epi32(0x55555555);
+
+               __m128i Reg1;
+               __m128i Reg2;
+
+               // REG1 = x;
+               // REG2 = y;
+               //Reg1 = _mm_unpacklo_epi64(x, y);
+               Reg1 = x;
+
+               //REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x0000FFFF0000FFFF);
+               //REG2 = ((REG2 << 16) | REG2) & glm::uint64(0x0000FFFF0000FFFF);
+               Reg2 = _mm_slli_si128(Reg1, 2);
+               Reg1 = _mm_or_si128(Reg2, Reg1);
+               Reg1 = _mm_and_si128(Reg1, Mask4);
+
+               //REG1 = ((REG1 <<  8) | REG1) & glm::uint64(0x00FF00FF00FF00FF);
+               //REG2 = ((REG2 <<  8) | REG2) & glm::uint64(0x00FF00FF00FF00FF);
+               Reg2 = _mm_slli_si128(Reg1, 1);
+               Reg1 = _mm_or_si128(Reg2, Reg1);
+               Reg1 = _mm_and_si128(Reg1, Mask3);
+
+               //REG1 = ((REG1 <<  4) | REG1) & glm::uint64(0x0F0F0F0F0F0F0F0F);
+               //REG2 = ((REG2 <<  4) | REG2) & glm::uint64(0x0F0F0F0F0F0F0F0F);
+               Reg2 = _mm_slli_epi32(Reg1, 4);
+               Reg1 = _mm_or_si128(Reg2, Reg1);
+               Reg1 = _mm_and_si128(Reg1, Mask2);
+
+               //REG1 = ((REG1 <<  2) | REG1) & glm::uint64(0x3333333333333333);
+               //REG2 = ((REG2 <<  2) | REG2) & glm::uint64(0x3333333333333333);
+               Reg2 = _mm_slli_epi32(Reg1, 2);
+               Reg1 = _mm_or_si128(Reg2, Reg1);
+               Reg1 = _mm_and_si128(Reg1, Mask1);
+
+               //REG1 = ((REG1 <<  1) | REG1) & glm::uint64(0x5555555555555555);
+               //REG2 = ((REG2 <<  1) | REG2) & glm::uint64(0x5555555555555555);
+               Reg2 = _mm_slli_epi32(Reg1, 1);
+               Reg1 = _mm_or_si128(Reg2, Reg1);
+               Reg1 = _mm_and_si128(Reg1, Mask0);
+
+               //return REG1 | (REG2 << 1);
+               Reg2 = _mm_slli_epi32(Reg1, 1);
+               Reg2 = _mm_srli_si128(Reg2, 8);
+               Reg1 = _mm_or_si128(Reg1, Reg2);
+       
+               return Reg1;
+       }
+
+       inline __m128i _mm_bit_interleave_si128(__m128i x, __m128i y)
+       {
+               __m128i const Mask4 = _mm_set1_epi32(0x0000FFFF);
+               __m128i const Mask3 = _mm_set1_epi32(0x00FF00FF);
+               __m128i const Mask2 = _mm_set1_epi32(0x0F0F0F0F);
+               __m128i const Mask1 = _mm_set1_epi32(0x33333333);
+               __m128i const Mask0 = _mm_set1_epi32(0x55555555);
+
+               __m128i Reg1;
+               __m128i Reg2;
+
+               // REG1 = x;
+               // REG2 = y;
+               Reg1 = _mm_unpacklo_epi64(x, y);
+
+               //REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x0000FFFF0000FFFF);
+               //REG2 = ((REG2 << 16) | REG2) & glm::uint64(0x0000FFFF0000FFFF);
+               Reg2 = _mm_slli_si128(Reg1, 2);
+               Reg1 = _mm_or_si128(Reg2, Reg1);
+               Reg1 = _mm_and_si128(Reg1, Mask4);
+
+               //REG1 = ((REG1 <<  8) | REG1) & glm::uint64(0x00FF00FF00FF00FF);
+               //REG2 = ((REG2 <<  8) | REG2) & glm::uint64(0x00FF00FF00FF00FF);
+               Reg2 = _mm_slli_si128(Reg1, 1);
+               Reg1 = _mm_or_si128(Reg2, Reg1);
+               Reg1 = _mm_and_si128(Reg1, Mask3);
+
+               //REG1 = ((REG1 <<  4) | REG1) & glm::uint64(0x0F0F0F0F0F0F0F0F);
+               //REG2 = ((REG2 <<  4) | REG2) & glm::uint64(0x0F0F0F0F0F0F0F0F);
+               Reg2 = _mm_slli_epi32(Reg1, 4);
+               Reg1 = _mm_or_si128(Reg2, Reg1);
+               Reg1 = _mm_and_si128(Reg1, Mask2);
+
+               //REG1 = ((REG1 <<  2) | REG1) & glm::uint64(0x3333333333333333);
+               //REG2 = ((REG2 <<  2) | REG2) & glm::uint64(0x3333333333333333);
+               Reg2 = _mm_slli_epi32(Reg1, 2);
+               Reg1 = _mm_or_si128(Reg2, Reg1);
+               Reg1 = _mm_and_si128(Reg1, Mask1);
+
+               //REG1 = ((REG1 <<  1) | REG1) & glm::uint64(0x5555555555555555);
+               //REG2 = ((REG2 <<  1) | REG2) & glm::uint64(0x5555555555555555);
+               Reg2 = _mm_slli_epi32(Reg1, 1);
+               Reg1 = _mm_or_si128(Reg2, Reg1);
+               Reg1 = _mm_and_si128(Reg1, Mask0);
+
+               //return REG1 | (REG2 << 1);
+               Reg2 = _mm_slli_epi32(Reg1, 1);
+               Reg2 = _mm_srli_si128(Reg2, 8);
+               Reg1 = _mm_or_si128(Reg1, Reg2);
+       
+               return Reg1;
+       }
+}//namespace detail
+}//namespace glms
diff --git a/libs/glm/detail/intrinsic_matrix.hpp b/libs/glm/detail/intrinsic_matrix.hpp
new file mode 100644 (file)
index 0000000..5cfb7d2
--- /dev/null
@@ -0,0 +1,69 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/intrinsic_common.hpp
+/// @date 2009-06-05 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_detail_intrinsic_matrix
+#define glm_detail_intrinsic_matrix
+
+#include "setup.hpp"
+
+#if(!(GLM_ARCH & GLM_ARCH_SSE2))
+#      error "SSE2 instructions not supported or enabled"
+#else
+
+#include "intrinsic_geometric.hpp"
+
+namespace glm{
+namespace detail
+{
+       void sse_add_ps(__m128 in1[4], __m128 in2[4], __m128 out[4]);
+
+       void sse_sub_ps(__m128 in1[4], __m128 in2[4], __m128 out[4]);
+
+       __m128 sse_mul_ps(__m128 m[4], __m128 v);
+
+       __m128 sse_mul_ps(__m128 v, __m128 m[4]);
+
+       void sse_mul_ps(__m128 const in1[4], __m128 const in2[4], __m128 out[4]);
+
+       void sse_transpose_ps(__m128 const in[4], __m128 out[4]);
+
+       void sse_inverse_ps(__m128 const in[4], __m128 out[4]);
+
+       void sse_rotate_ps(__m128 const in[4], float Angle, float const v[3], __m128 out[4]);
+
+       __m128 sse_det_ps(__m128 const m[4]);
+
+       __m128 sse_slow_det_ps(__m128 const m[4]);
+
+}//namespace detail
+}//namespace glm
+
+#include "intrinsic_matrix.inl"
+
+#endif//GLM_ARCH
+#endif//glm_detail_intrinsic_matrix
diff --git a/libs/glm/detail/intrinsic_matrix.inl b/libs/glm/detail/intrinsic_matrix.inl
new file mode 100644 (file)
index 0000000..ba61a12
--- /dev/null
@@ -0,0 +1,1070 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/intrinsic_common.inl
+/// @date 2009-06-05 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+namespace detail{
+
+static const __m128 GLM_VAR_USED _m128_rad_ps = _mm_set_ps1(3.141592653589793238462643383279f / 180.f);
+static const __m128 GLM_VAR_USED _m128_deg_ps = _mm_set_ps1(180.f / 3.141592653589793238462643383279f);
+
+template <typename matType>
+GLM_FUNC_QUALIFIER matType sse_comp_mul_ps
+(
+       __m128 const in1[4],
+       __m128 const in2[4],
+       __m128 out[4]
+)
+{
+       out[0] = _mm_mul_ps(in1[0], in2[0]);
+       out[1] = _mm_mul_ps(in1[1], in2[1]);
+       out[2] = _mm_mul_ps(in1[2], in2[2]);
+       out[3] = _mm_mul_ps(in1[3], in2[3]);
+}
+
+GLM_FUNC_QUALIFIER void sse_add_ps(__m128 const in1[4], __m128 const in2[4], __m128 out[4])
+{
+       {
+               out[0] = _mm_add_ps(in1[0], in2[0]);
+               out[1] = _mm_add_ps(in1[1], in2[1]);
+               out[2] = _mm_add_ps(in1[2], in2[2]);
+               out[3] = _mm_add_ps(in1[3], in2[3]);
+       }
+}
+
+GLM_FUNC_QUALIFIER void sse_sub_ps(__m128 const in1[4], __m128 const in2[4], __m128 out[4])
+{
+       {
+               out[0] = _mm_sub_ps(in1[0], in2[0]);
+               out[1] = _mm_sub_ps(in1[1], in2[1]);
+               out[2] = _mm_sub_ps(in1[2], in2[2]);
+               out[3] = _mm_sub_ps(in1[3], in2[3]);
+       }
+}
+
+GLM_FUNC_QUALIFIER __m128 sse_mul_ps(__m128 const m[4], __m128 v)
+{
+       __m128 v0 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(0, 0, 0, 0));
+       __m128 v1 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(1, 1, 1, 1));
+       __m128 v2 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(2, 2, 2, 2));
+       __m128 v3 = _mm_shuffle_ps(v, v, _MM_SHUFFLE(3, 3, 3, 3));
+
+       __m128 m0 = _mm_mul_ps(m[0], v0);
+       __m128 m1 = _mm_mul_ps(m[1], v1);
+       __m128 m2 = _mm_mul_ps(m[2], v2);
+       __m128 m3 = _mm_mul_ps(m[3], v3);
+
+       __m128 a0 = _mm_add_ps(m0, m1);
+       __m128 a1 = _mm_add_ps(m2, m3);
+       __m128 a2 = _mm_add_ps(a0, a1);
+
+       return a2;
+}
+
+GLM_FUNC_QUALIFIER __m128 sse_mul_ps(__m128 v, __m128 const m[4])
+{
+       __m128 i0 = m[0];
+       __m128 i1 = m[1];
+       __m128 i2 = m[2];
+       __m128 i3 = m[3];
+
+       __m128 m0 = _mm_mul_ps(v, i0);
+       __m128 m1 = _mm_mul_ps(v, i1);
+       __m128 m2 = _mm_mul_ps(v, i2);
+       __m128 m3 = _mm_mul_ps(v, i3);
+
+       __m128 u0 = _mm_unpacklo_ps(m0, m1);
+       __m128 u1 = _mm_unpackhi_ps(m0, m1);
+       __m128 a0 = _mm_add_ps(u0, u1);
+
+       __m128 u2 = _mm_unpacklo_ps(m2, m3);
+       __m128 u3 = _mm_unpackhi_ps(m2, m3);
+       __m128 a1 = _mm_add_ps(u2, u3);
+
+       __m128 f0 = _mm_movelh_ps(a0, a1);
+       __m128 f1 = _mm_movehl_ps(a1, a0);
+       __m128 f2 = _mm_add_ps(f0, f1);
+
+       return f2;
+}
+
+GLM_FUNC_QUALIFIER void sse_mul_ps(__m128 const in1[4], __m128 const in2[4], __m128 out[4])
+{
+       {
+               __m128 e0 = _mm_shuffle_ps(in2[0], in2[0], _MM_SHUFFLE(0, 0, 0, 0));
+               __m128 e1 = _mm_shuffle_ps(in2[0], in2[0], _MM_SHUFFLE(1, 1, 1, 1));
+               __m128 e2 = _mm_shuffle_ps(in2[0], in2[0], _MM_SHUFFLE(2, 2, 2, 2));
+               __m128 e3 = _mm_shuffle_ps(in2[0], in2[0], _MM_SHUFFLE(3, 3, 3, 3));
+
+               __m128 m0 = _mm_mul_ps(in1[0], e0);
+               __m128 m1 = _mm_mul_ps(in1[1], e1);
+               __m128 m2 = _mm_mul_ps(in1[2], e2);
+               __m128 m3 = _mm_mul_ps(in1[3], e3);
+
+               __m128 a0 = _mm_add_ps(m0, m1);
+               __m128 a1 = _mm_add_ps(m2, m3);
+               __m128 a2 = _mm_add_ps(a0, a1);
+
+               out[0] = a2;
+       }
+
+       {
+               __m128 e0 = _mm_shuffle_ps(in2[1], in2[1], _MM_SHUFFLE(0, 0, 0, 0));
+               __m128 e1 = _mm_shuffle_ps(in2[1], in2[1], _MM_SHUFFLE(1, 1, 1, 1));
+               __m128 e2 = _mm_shuffle_ps(in2[1], in2[1], _MM_SHUFFLE(2, 2, 2, 2));
+               __m128 e3 = _mm_shuffle_ps(in2[1], in2[1], _MM_SHUFFLE(3, 3, 3, 3));
+
+               __m128 m0 = _mm_mul_ps(in1[0], e0);
+               __m128 m1 = _mm_mul_ps(in1[1], e1);
+               __m128 m2 = _mm_mul_ps(in1[2], e2);
+               __m128 m3 = _mm_mul_ps(in1[3], e3);
+
+               __m128 a0 = _mm_add_ps(m0, m1);
+               __m128 a1 = _mm_add_ps(m2, m3);
+               __m128 a2 = _mm_add_ps(a0, a1);
+
+               out[1] = a2;
+       }
+
+       {
+               __m128 e0 = _mm_shuffle_ps(in2[2], in2[2], _MM_SHUFFLE(0, 0, 0, 0));
+               __m128 e1 = _mm_shuffle_ps(in2[2], in2[2], _MM_SHUFFLE(1, 1, 1, 1));
+               __m128 e2 = _mm_shuffle_ps(in2[2], in2[2], _MM_SHUFFLE(2, 2, 2, 2));
+               __m128 e3 = _mm_shuffle_ps(in2[2], in2[2], _MM_SHUFFLE(3, 3, 3, 3));
+
+               __m128 m0 = _mm_mul_ps(in1[0], e0);
+               __m128 m1 = _mm_mul_ps(in1[1], e1);
+               __m128 m2 = _mm_mul_ps(in1[2], e2);
+               __m128 m3 = _mm_mul_ps(in1[3], e3);
+
+               __m128 a0 = _mm_add_ps(m0, m1);
+               __m128 a1 = _mm_add_ps(m2, m3);
+               __m128 a2 = _mm_add_ps(a0, a1);
+
+               out[2] = a2;
+       }
+
+       {
+               //(__m128&)_mm_shuffle_epi32(__m128i&)in2[0], _MM_SHUFFLE(3, 3, 3, 3))
+               __m128 e0 = _mm_shuffle_ps(in2[3], in2[3], _MM_SHUFFLE(0, 0, 0, 0));
+               __m128 e1 = _mm_shuffle_ps(in2[3], in2[3], _MM_SHUFFLE(1, 1, 1, 1));
+               __m128 e2 = _mm_shuffle_ps(in2[3], in2[3], _MM_SHUFFLE(2, 2, 2, 2));
+               __m128 e3 = _mm_shuffle_ps(in2[3], in2[3], _MM_SHUFFLE(3, 3, 3, 3));
+
+               __m128 m0 = _mm_mul_ps(in1[0], e0);
+               __m128 m1 = _mm_mul_ps(in1[1], e1);
+               __m128 m2 = _mm_mul_ps(in1[2], e2);
+               __m128 m3 = _mm_mul_ps(in1[3], e3);
+
+               __m128 a0 = _mm_add_ps(m0, m1);
+               __m128 a1 = _mm_add_ps(m2, m3);
+               __m128 a2 = _mm_add_ps(a0, a1);
+
+               out[3] = a2;
+       }
+}
+
+GLM_FUNC_QUALIFIER void sse_transpose_ps(__m128 const in[4], __m128 out[4])
+{
+    __m128 tmp0 = _mm_shuffle_ps(in[0], in[1], 0x44);
+    __m128 tmp2 = _mm_shuffle_ps(in[0], in[1], 0xEE);
+    __m128 tmp1 = _mm_shuffle_ps(in[2], in[3], 0x44);
+    __m128 tmp3 = _mm_shuffle_ps(in[2], in[3], 0xEE);
+
+    out[0] = _mm_shuffle_ps(tmp0, tmp1, 0x88);
+    out[1] = _mm_shuffle_ps(tmp0, tmp1, 0xDD);
+    out[2] = _mm_shuffle_ps(tmp2, tmp3, 0x88);
+    out[3] = _mm_shuffle_ps(tmp2, tmp3, 0xDD);
+}
+
+GLM_FUNC_QUALIFIER __m128 sse_slow_det_ps(__m128 const in[4])
+{
+       __m128 Fac0;
+       {
+               //      valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
+               //      valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
+               //      valType SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
+               //      valType SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
+
+               __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
+               __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));
+
+               __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
+               __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+               __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+               __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));
+
+               __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+               __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+               Fac0 = _mm_sub_ps(Mul00, Mul01);
+       }
+
+       __m128 Fac1;
+       {
+               //      valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
+               //      valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
+               //      valType SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
+               //      valType SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3];
+
+               __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
+               __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1));
+
+               __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));
+               __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+               __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+               __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));
+
+               __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+               __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+               Fac1 = _mm_sub_ps(Mul00, Mul01);
+       }
+
+
+       __m128 Fac2;
+       {
+               //      valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
+               //      valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
+               //      valType SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2];
+               //      valType SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2];
+
+               __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));
+               __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1));
+
+               __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));
+               __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+               __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+               __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
+
+               __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+               __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+               Fac2 = _mm_sub_ps(Mul00, Mul01);
+       }
+
+       __m128 Fac3;
+       {
+               //      valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
+               //      valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
+               //      valType SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3];
+               //      valType SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3];
+
+               __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
+               __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0));
+
+               __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0));
+               __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+               __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+               __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));
+
+               __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+               __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+               Fac3 = _mm_sub_ps(Mul00, Mul01);
+       }
+
+       __m128 Fac4;
+       {
+               //      valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
+               //      valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
+               //      valType SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2];
+               //      valType SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2];
+
+               __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));
+               __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0));
+
+               __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0));
+               __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+               __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+               __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
+
+               __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+               __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+               Fac4 = _mm_sub_ps(Mul00, Mul01);
+       }
+
+       __m128 Fac5;
+       {
+               //      valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
+               //      valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
+               //      valType SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1];
+               //      valType SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1];
+
+               __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1));
+               __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0));
+
+               __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0));
+               __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+               __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+               __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));
+
+               __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+               __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+               Fac5 = _mm_sub_ps(Mul00, Mul01);
+       }
+
+       __m128 SignA = _mm_set_ps( 1.0f,-1.0f, 1.0f,-1.0f);
+       __m128 SignB = _mm_set_ps(-1.0f, 1.0f,-1.0f, 1.0f);
+
+       // m[1][0]
+       // m[0][0]
+       // m[0][0]
+       // m[0][0]
+       __m128 Temp0 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(0, 0, 0, 0));
+       __m128 Vec0 = _mm_shuffle_ps(Temp0, Temp0, _MM_SHUFFLE(2, 2, 2, 0));
+
+       // m[1][1]
+       // m[0][1]
+       // m[0][1]
+       // m[0][1]
+       __m128 Temp1 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(1, 1, 1, 1));
+       __m128 Vec1 = _mm_shuffle_ps(Temp1, Temp1, _MM_SHUFFLE(2, 2, 2, 0));
+
+       // m[1][2]
+       // m[0][2]
+       // m[0][2]
+       // m[0][2]
+       __m128 Temp2 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(2, 2, 2, 2));
+       __m128 Vec2 = _mm_shuffle_ps(Temp2, Temp2, _MM_SHUFFLE(2, 2, 2, 0));
+
+       // m[1][3]
+       // m[0][3]
+       // m[0][3]
+       // m[0][3]
+       __m128 Temp3 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(3, 3, 3, 3));
+       __m128 Vec3 = _mm_shuffle_ps(Temp3, Temp3, _MM_SHUFFLE(2, 2, 2, 0));
+
+       // col0
+       // + (Vec1[0] * Fac0[0] - Vec2[0] * Fac1[0] + Vec3[0] * Fac2[0]),
+       // - (Vec1[1] * Fac0[1] - Vec2[1] * Fac1[1] + Vec3[1] * Fac2[1]),
+       // + (Vec1[2] * Fac0[2] - Vec2[2] * Fac1[2] + Vec3[2] * Fac2[2]),
+       // - (Vec1[3] * Fac0[3] - Vec2[3] * Fac1[3] + Vec3[3] * Fac2[3]),
+       __m128 Mul00 = _mm_mul_ps(Vec1, Fac0);
+       __m128 Mul01 = _mm_mul_ps(Vec2, Fac1);
+       __m128 Mul02 = _mm_mul_ps(Vec3, Fac2);
+       __m128 Sub00 = _mm_sub_ps(Mul00, Mul01);
+       __m128 Add00 = _mm_add_ps(Sub00, Mul02);
+       __m128 Inv0 = _mm_mul_ps(SignB, Add00);
+
+       // col1
+       // - (Vec0[0] * Fac0[0] - Vec2[0] * Fac3[0] + Vec3[0] * Fac4[0]),
+       // + (Vec0[0] * Fac0[1] - Vec2[1] * Fac3[1] + Vec3[1] * Fac4[1]),
+       // - (Vec0[0] * Fac0[2] - Vec2[2] * Fac3[2] + Vec3[2] * Fac4[2]),
+       // + (Vec0[0] * Fac0[3] - Vec2[3] * Fac3[3] + Vec3[3] * Fac4[3]),
+       __m128 Mul03 = _mm_mul_ps(Vec0, Fac0);
+       __m128 Mul04 = _mm_mul_ps(Vec2, Fac3);
+       __m128 Mul05 = _mm_mul_ps(Vec3, Fac4);
+       __m128 Sub01 = _mm_sub_ps(Mul03, Mul04);
+       __m128 Add01 = _mm_add_ps(Sub01, Mul05);
+       __m128 Inv1 = _mm_mul_ps(SignA, Add01);
+
+       // col2
+       // + (Vec0[0] * Fac1[0] - Vec1[0] * Fac3[0] + Vec3[0] * Fac5[0]),
+       // - (Vec0[0] * Fac1[1] - Vec1[1] * Fac3[1] + Vec3[1] * Fac5[1]),
+       // + (Vec0[0] * Fac1[2] - Vec1[2] * Fac3[2] + Vec3[2] * Fac5[2]),
+       // - (Vec0[0] * Fac1[3] - Vec1[3] * Fac3[3] + Vec3[3] * Fac5[3]),
+       __m128 Mul06 = _mm_mul_ps(Vec0, Fac1);
+       __m128 Mul07 = _mm_mul_ps(Vec1, Fac3);
+       __m128 Mul08 = _mm_mul_ps(Vec3, Fac5);
+       __m128 Sub02 = _mm_sub_ps(Mul06, Mul07);
+       __m128 Add02 = _mm_add_ps(Sub02, Mul08);
+       __m128 Inv2 = _mm_mul_ps(SignB, Add02);
+
+       // col3
+       // - (Vec1[0] * Fac2[0] - Vec1[0] * Fac4[0] + Vec2[0] * Fac5[0]),
+       // + (Vec1[0] * Fac2[1] - Vec1[1] * Fac4[1] + Vec2[1] * Fac5[1]),
+       // - (Vec1[0] * Fac2[2] - Vec1[2] * Fac4[2] + Vec2[2] * Fac5[2]),
+       // + (Vec1[0] * Fac2[3] - Vec1[3] * Fac4[3] + Vec2[3] * Fac5[3]));
+       __m128 Mul09 = _mm_mul_ps(Vec0, Fac2);
+       __m128 Mul10 = _mm_mul_ps(Vec1, Fac4);
+       __m128 Mul11 = _mm_mul_ps(Vec2, Fac5);
+       __m128 Sub03 = _mm_sub_ps(Mul09, Mul10);
+       __m128 Add03 = _mm_add_ps(Sub03, Mul11);
+       __m128 Inv3 = _mm_mul_ps(SignA, Add03);
+
+       __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0));
+       __m128 Row1 = _mm_shuffle_ps(Inv2, Inv3, _MM_SHUFFLE(0, 0, 0, 0));
+       __m128 Row2 = _mm_shuffle_ps(Row0, Row1, _MM_SHUFFLE(2, 0, 2, 0));
+
+       //      valType Determinant = m[0][0] * Inverse[0][0]
+       //                                              + m[0][1] * Inverse[1][0]
+       //                                              + m[0][2] * Inverse[2][0]
+       //                                              + m[0][3] * Inverse[3][0];
+       __m128 Det0 = sse_dot_ps(in[0], Row2);
+       return Det0;
+}
+
+GLM_FUNC_QUALIFIER __m128 sse_detd_ps
+(
+       __m128 const m[4]
+)
+{
+       // _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(
+
+       //T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
+       //T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
+       //T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
+       //T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
+       //T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
+       //T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
+
+       // First 2 columns
+       __m128 Swp2A = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[2]), _MM_SHUFFLE(0, 1, 1, 2)));
+       __m128 Swp3A = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[3]), _MM_SHUFFLE(3, 2, 3, 3)));
+       __m128 MulA = _mm_mul_ps(Swp2A, Swp3A);
+
+       // Second 2 columns
+       __m128 Swp2B = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[2]), _MM_SHUFFLE(3, 2, 3, 3)));
+       __m128 Swp3B = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[3]), _MM_SHUFFLE(0, 1, 1, 2)));
+       __m128 MulB = _mm_mul_ps(Swp2B, Swp3B);
+
+       // Columns subtraction
+       __m128 SubE = _mm_sub_ps(MulA, MulB);
+
+       // Last 2 rows
+       __m128 Swp2C = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[2]), _MM_SHUFFLE(0, 0, 1, 2)));
+       __m128 Swp3C = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[3]), _MM_SHUFFLE(1, 2, 0, 0)));
+       __m128 MulC = _mm_mul_ps(Swp2C, Swp3C);
+       __m128 SubF = _mm_sub_ps(_mm_movehl_ps(MulC, MulC), MulC);
+
+       //detail::tvec4<T, P> DetCof(
+       //      + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02),
+       //      - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04),
+       //      + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05),
+       //      - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05));
+
+       __m128 SubFacA = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(SubE), _MM_SHUFFLE(2, 1, 0, 0)));
+       __m128 SwpFacA = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[1]), _MM_SHUFFLE(0, 0, 0, 1)));
+       __m128 MulFacA = _mm_mul_ps(SwpFacA, SubFacA);
+
+       __m128 SubTmpB = _mm_shuffle_ps(SubE, SubF, _MM_SHUFFLE(0, 0, 3, 1));
+       __m128 SubFacB = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(SubTmpB), _MM_SHUFFLE(3, 1, 1, 0)));//SubF[0], SubE[3], SubE[3], SubE[1];
+       __m128 SwpFacB = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[1]), _MM_SHUFFLE(1, 1, 2, 2)));
+       __m128 MulFacB = _mm_mul_ps(SwpFacB, SubFacB);
+
+       __m128 SubRes = _mm_sub_ps(MulFacA, MulFacB);
+
+       __m128 SubTmpC = _mm_shuffle_ps(SubE, SubF, _MM_SHUFFLE(1, 0, 2, 2));
+       __m128 SubFacC = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(SubTmpC), _MM_SHUFFLE(3, 3, 2, 0)));
+       __m128 SwpFacC = _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(m[1]), _MM_SHUFFLE(2, 3, 3, 3)));
+       __m128 MulFacC = _mm_mul_ps(SwpFacC, SubFacC);
+
+       __m128 AddRes = _mm_add_ps(SubRes, MulFacC);
+       __m128 DetCof = _mm_mul_ps(AddRes, _mm_setr_ps( 1.0f,-1.0f, 1.0f,-1.0f));
+
+       //return m[0][0] * DetCof[0]
+       //       + m[0][1] * DetCof[1]
+       //       + m[0][2] * DetCof[2]
+       //       + m[0][3] * DetCof[3];
+
+       return sse_dot_ps(m[0], DetCof);
+}
+
+GLM_FUNC_QUALIFIER __m128 sse_det_ps
+(
+       __m128 const m[4]
+)
+{
+       // _mm_castsi128_ps(_mm_shuffle_epi32(_mm_castps_si128(add)
+
+       //T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
+       //T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
+       //T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
+       //T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
+       //T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
+       //T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
+
+       // First 2 columns
+       __m128 Swp2A = _mm_shuffle_ps(m[2], m[2], _MM_SHUFFLE(0, 1, 1, 2));
+       __m128 Swp3A = _mm_shuffle_ps(m[3], m[3], _MM_SHUFFLE(3, 2, 3, 3));
+       __m128 MulA = _mm_mul_ps(Swp2A, Swp3A);
+
+       // Second 2 columns
+       __m128 Swp2B = _mm_shuffle_ps(m[2], m[2], _MM_SHUFFLE(3, 2, 3, 3));
+       __m128 Swp3B = _mm_shuffle_ps(m[3], m[3], _MM_SHUFFLE(0, 1, 1, 2));
+       __m128 MulB = _mm_mul_ps(Swp2B, Swp3B);
+
+       // Columns subtraction
+       __m128 SubE = _mm_sub_ps(MulA, MulB);
+
+       // Last 2 rows
+       __m128 Swp2C = _mm_shuffle_ps(m[2], m[2], _MM_SHUFFLE(0, 0, 1, 2));
+       __m128 Swp3C = _mm_shuffle_ps(m[3], m[3], _MM_SHUFFLE(1, 2, 0, 0));
+       __m128 MulC = _mm_mul_ps(Swp2C, Swp3C);
+       __m128 SubF = _mm_sub_ps(_mm_movehl_ps(MulC, MulC), MulC);
+
+       //detail::tvec4<T, P> DetCof(
+       //      + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02),
+       //      - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04),
+       //      + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05),
+       //      - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05));
+
+       __m128 SubFacA = _mm_shuffle_ps(SubE, SubE, _MM_SHUFFLE(2, 1, 0, 0));
+       __m128 SwpFacA = _mm_shuffle_ps(m[1], m[1], _MM_SHUFFLE(0, 0, 0, 1));
+       __m128 MulFacA = _mm_mul_ps(SwpFacA, SubFacA);
+
+       __m128 SubTmpB = _mm_shuffle_ps(SubE, SubF, _MM_SHUFFLE(0, 0, 3, 1));
+       __m128 SubFacB = _mm_shuffle_ps(SubTmpB, SubTmpB, _MM_SHUFFLE(3, 1, 1, 0));//SubF[0], SubE[3], SubE[3], SubE[1];
+       __m128 SwpFacB = _mm_shuffle_ps(m[1], m[1], _MM_SHUFFLE(1, 1, 2, 2));
+       __m128 MulFacB = _mm_mul_ps(SwpFacB, SubFacB);
+
+       __m128 SubRes = _mm_sub_ps(MulFacA, MulFacB);
+
+       __m128 SubTmpC = _mm_shuffle_ps(SubE, SubF, _MM_SHUFFLE(1, 0, 2, 2));
+       __m128 SubFacC = _mm_shuffle_ps(SubTmpC, SubTmpC, _MM_SHUFFLE(3, 3, 2, 0));
+       __m128 SwpFacC = _mm_shuffle_ps(m[1], m[1], _MM_SHUFFLE(2, 3, 3, 3));
+       __m128 MulFacC = _mm_mul_ps(SwpFacC, SubFacC);
+
+       __m128 AddRes = _mm_add_ps(SubRes, MulFacC);
+       __m128 DetCof = _mm_mul_ps(AddRes, _mm_setr_ps( 1.0f,-1.0f, 1.0f,-1.0f));
+
+       //return m[0][0] * DetCof[0]
+       //       + m[0][1] * DetCof[1]
+       //       + m[0][2] * DetCof[2]
+       //       + m[0][3] * DetCof[3];
+
+       return sse_dot_ps(m[0], DetCof);
+}
+
+GLM_FUNC_QUALIFIER void sse_inverse_ps(__m128 const in[4], __m128 out[4])
+{
+       __m128 Fac0;
+       {
+               //      valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
+               //      valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
+               //      valType SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
+               //      valType SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
+
+               __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
+               __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));
+
+               __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
+               __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+               __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+               __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));
+
+               __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+               __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+               Fac0 = _mm_sub_ps(Mul00, Mul01);
+       }
+
+       __m128 Fac1;
+       {
+               //      valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
+               //      valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
+               //      valType SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
+               //      valType SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3];
+
+               __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
+               __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1));
+
+               __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));
+               __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+               __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+               __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));
+
+               __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+               __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+               Fac1 = _mm_sub_ps(Mul00, Mul01);
+       }
+
+
+       __m128 Fac2;
+       {
+               //      valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
+               //      valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
+               //      valType SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2];
+               //      valType SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2];
+
+               __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));
+               __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1));
+
+               __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));
+               __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+               __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+               __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
+
+               __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+               __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+               Fac2 = _mm_sub_ps(Mul00, Mul01);
+    }
+
+       __m128 Fac3;
+       {
+               //      valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
+               //      valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
+               //      valType SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3];
+               //      valType SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3];
+
+               __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
+               __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0));
+
+               __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0));
+               __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+               __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+               __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));
+
+               __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+               __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+               Fac3 = _mm_sub_ps(Mul00, Mul01);
+       }
+
+       __m128 Fac4;
+       {
+               //      valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
+               //      valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
+               //      valType SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2];
+               //      valType SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2];
+
+               __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));
+               __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0));
+
+               __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0));
+               __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+               __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+               __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
+
+               __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+               __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+               Fac4 = _mm_sub_ps(Mul00, Mul01);
+       }
+
+       __m128 Fac5;
+       {
+               //      valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
+               //      valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
+               //      valType SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1];
+               //      valType SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1];
+
+               __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1));
+               __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0));
+
+               __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0));
+               __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+               __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+               __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));
+
+               __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+               __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+               Fac5 = _mm_sub_ps(Mul00, Mul01);
+       }
+
+       __m128 SignA = _mm_set_ps( 1.0f,-1.0f, 1.0f,-1.0f);
+       __m128 SignB = _mm_set_ps(-1.0f, 1.0f,-1.0f, 1.0f);
+
+       // m[1][0]
+       // m[0][0]
+       // m[0][0]
+       // m[0][0]
+       __m128 Temp0 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(0, 0, 0, 0));
+       __m128 Vec0 = _mm_shuffle_ps(Temp0, Temp0, _MM_SHUFFLE(2, 2, 2, 0));
+
+       // m[1][1]
+       // m[0][1]
+       // m[0][1]
+       // m[0][1]
+       __m128 Temp1 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(1, 1, 1, 1));
+       __m128 Vec1 = _mm_shuffle_ps(Temp1, Temp1, _MM_SHUFFLE(2, 2, 2, 0));
+
+       // m[1][2]
+       // m[0][2]
+       // m[0][2]
+       // m[0][2]
+       __m128 Temp2 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(2, 2, 2, 2));
+       __m128 Vec2 = _mm_shuffle_ps(Temp2, Temp2, _MM_SHUFFLE(2, 2, 2, 0));
+
+       // m[1][3]
+       // m[0][3]
+       // m[0][3]
+       // m[0][3]
+       __m128 Temp3 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(3, 3, 3, 3));
+       __m128 Vec3 = _mm_shuffle_ps(Temp3, Temp3, _MM_SHUFFLE(2, 2, 2, 0));
+
+       // col0
+       // + (Vec1[0] * Fac0[0] - Vec2[0] * Fac1[0] + Vec3[0] * Fac2[0]),
+       // - (Vec1[1] * Fac0[1] - Vec2[1] * Fac1[1] + Vec3[1] * Fac2[1]),
+       // + (Vec1[2] * Fac0[2] - Vec2[2] * Fac1[2] + Vec3[2] * Fac2[2]),
+       // - (Vec1[3] * Fac0[3] - Vec2[3] * Fac1[3] + Vec3[3] * Fac2[3]),
+       __m128 Mul00 = _mm_mul_ps(Vec1, Fac0);
+       __m128 Mul01 = _mm_mul_ps(Vec2, Fac1);
+       __m128 Mul02 = _mm_mul_ps(Vec3, Fac2);
+       __m128 Sub00 = _mm_sub_ps(Mul00, Mul01);
+       __m128 Add00 = _mm_add_ps(Sub00, Mul02);
+       __m128 Inv0 = _mm_mul_ps(SignB, Add00);
+
+       // col1
+       // - (Vec0[0] * Fac0[0] - Vec2[0] * Fac3[0] + Vec3[0] * Fac4[0]),
+       // + (Vec0[0] * Fac0[1] - Vec2[1] * Fac3[1] + Vec3[1] * Fac4[1]),
+       // - (Vec0[0] * Fac0[2] - Vec2[2] * Fac3[2] + Vec3[2] * Fac4[2]),
+       // + (Vec0[0] * Fac0[3] - Vec2[3] * Fac3[3] + Vec3[3] * Fac4[3]),
+       __m128 Mul03 = _mm_mul_ps(Vec0, Fac0);
+       __m128 Mul04 = _mm_mul_ps(Vec2, Fac3);
+       __m128 Mul05 = _mm_mul_ps(Vec3, Fac4);
+       __m128 Sub01 = _mm_sub_ps(Mul03, Mul04);
+       __m128 Add01 = _mm_add_ps(Sub01, Mul05);
+       __m128 Inv1 = _mm_mul_ps(SignA, Add01);
+
+       // col2
+       // + (Vec0[0] * Fac1[0] - Vec1[0] * Fac3[0] + Vec3[0] * Fac5[0]),
+       // - (Vec0[0] * Fac1[1] - Vec1[1] * Fac3[1] + Vec3[1] * Fac5[1]),
+       // + (Vec0[0] * Fac1[2] - Vec1[2] * Fac3[2] + Vec3[2] * Fac5[2]),
+       // - (Vec0[0] * Fac1[3] - Vec1[3] * Fac3[3] + Vec3[3] * Fac5[3]),
+       __m128 Mul06 = _mm_mul_ps(Vec0, Fac1);
+       __m128 Mul07 = _mm_mul_ps(Vec1, Fac3);
+       __m128 Mul08 = _mm_mul_ps(Vec3, Fac5);
+       __m128 Sub02 = _mm_sub_ps(Mul06, Mul07);
+       __m128 Add02 = _mm_add_ps(Sub02, Mul08);
+       __m128 Inv2 = _mm_mul_ps(SignB, Add02);
+
+       // col3
+       // - (Vec1[0] * Fac2[0] - Vec1[0] * Fac4[0] + Vec2[0] * Fac5[0]),
+       // + (Vec1[0] * Fac2[1] - Vec1[1] * Fac4[1] + Vec2[1] * Fac5[1]),
+       // - (Vec1[0] * Fac2[2] - Vec1[2] * Fac4[2] + Vec2[2] * Fac5[2]),
+       // + (Vec1[0] * Fac2[3] - Vec1[3] * Fac4[3] + Vec2[3] * Fac5[3]));
+       __m128 Mul09 = _mm_mul_ps(Vec0, Fac2);
+       __m128 Mul10 = _mm_mul_ps(Vec1, Fac4);
+       __m128 Mul11 = _mm_mul_ps(Vec2, Fac5);
+       __m128 Sub03 = _mm_sub_ps(Mul09, Mul10);
+       __m128 Add03 = _mm_add_ps(Sub03, Mul11);
+       __m128 Inv3 = _mm_mul_ps(SignA, Add03);
+
+       __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0));
+       __m128 Row1 = _mm_shuffle_ps(Inv2, Inv3, _MM_SHUFFLE(0, 0, 0, 0));
+       __m128 Row2 = _mm_shuffle_ps(Row0, Row1, _MM_SHUFFLE(2, 0, 2, 0));
+
+       //      valType Determinant = m[0][0] * Inverse[0][0] 
+       //                                              + m[0][1] * Inverse[1][0] 
+       //                                              + m[0][2] * Inverse[2][0] 
+       //                                              + m[0][3] * Inverse[3][0];
+       __m128 Det0 = sse_dot_ps(in[0], Row2);
+       __m128 Rcp0 = _mm_div_ps(one, Det0);
+       //__m128 Rcp0 = _mm_rcp_ps(Det0);
+
+       //      Inverse /= Determinant;
+       out[0] = _mm_mul_ps(Inv0, Rcp0);
+       out[1] = _mm_mul_ps(Inv1, Rcp0);
+       out[2] = _mm_mul_ps(Inv2, Rcp0);
+       out[3] = _mm_mul_ps(Inv3, Rcp0);
+}
+
+GLM_FUNC_QUALIFIER void sse_inverse_fast_ps(__m128 const in[4], __m128 out[4])
+{
+       __m128 Fac0;
+       {
+               //      valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
+               //      valType SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
+               //      valType SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
+               //      valType SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
+
+               __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
+               __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));
+
+               __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
+               __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+               __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+               __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));
+
+               __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+               __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+               Fac0 = _mm_sub_ps(Mul00, Mul01);
+       }
+
+       __m128 Fac1;
+       {
+               //      valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
+               //      valType SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
+               //      valType SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
+               //      valType SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3];
+
+               __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
+               __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1));
+
+               __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));
+               __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+               __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+               __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));
+
+               __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+               __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+               Fac1 = _mm_sub_ps(Mul00, Mul01);
+       }
+
+
+       __m128 Fac2;
+       {
+               //      valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
+               //      valType SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
+               //      valType SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2];
+               //      valType SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2];
+
+               __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));
+               __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1));
+
+               __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));
+               __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+               __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+               __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
+
+               __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+               __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+               Fac2 = _mm_sub_ps(Mul00, Mul01);
+       }
+
+       __m128 Fac3;
+       {
+               //      valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
+               //      valType SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
+               //      valType SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3];
+               //      valType SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3];
+
+               __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
+               __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0));
+
+               __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0));
+               __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+               __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+               __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));
+
+               __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+               __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+               Fac3 = _mm_sub_ps(Mul00, Mul01);
+       }
+
+       __m128 Fac4;
+       {
+               //      valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
+               //      valType SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
+               //      valType SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2];
+               //      valType SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2];
+
+               __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));
+               __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0));
+
+               __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0));
+               __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+               __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+               __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
+
+               __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+               __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+               Fac4 = _mm_sub_ps(Mul00, Mul01);
+       }
+
+       __m128 Fac5;
+       {
+               //      valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
+               //      valType SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
+               //      valType SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1];
+               //      valType SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1];
+
+               __m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(1, 1, 1, 1));
+               __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(0, 0, 0, 0));
+
+               __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(0, 0, 0, 0));
+               __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
+               __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
+               __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(1, 1, 1, 1));
+
+               __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
+               __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
+               Fac5 = _mm_sub_ps(Mul00, Mul01);
+       }
+
+       __m128 SignA = _mm_set_ps( 1.0f,-1.0f, 1.0f,-1.0f);
+       __m128 SignB = _mm_set_ps(-1.0f, 1.0f,-1.0f, 1.0f);
+
+       // m[1][0]
+       // m[0][0]
+       // m[0][0]
+       // m[0][0]
+       __m128 Temp0 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(0, 0, 0, 0));
+       __m128 Vec0 = _mm_shuffle_ps(Temp0, Temp0, _MM_SHUFFLE(2, 2, 2, 0));
+
+       // m[1][1]
+       // m[0][1]
+       // m[0][1]
+       // m[0][1]
+       __m128 Temp1 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(1, 1, 1, 1));
+       __m128 Vec1 = _mm_shuffle_ps(Temp1, Temp1, _MM_SHUFFLE(2, 2, 2, 0));
+
+       // m[1][2]
+       // m[0][2]
+       // m[0][2]
+       // m[0][2]
+       __m128 Temp2 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(2, 2, 2, 2));
+       __m128 Vec2 = _mm_shuffle_ps(Temp2, Temp2, _MM_SHUFFLE(2, 2, 2, 0));
+
+       // m[1][3]
+       // m[0][3]
+       // m[0][3]
+       // m[0][3]
+       __m128 Temp3 = _mm_shuffle_ps(in[1], in[0], _MM_SHUFFLE(3, 3, 3, 3));
+       __m128 Vec3 = _mm_shuffle_ps(Temp3, Temp3, _MM_SHUFFLE(2, 2, 2, 0));
+
+       // col0
+       // + (Vec1[0] * Fac0[0] - Vec2[0] * Fac1[0] + Vec3[0] * Fac2[0]),
+       // - (Vec1[1] * Fac0[1] - Vec2[1] * Fac1[1] + Vec3[1] * Fac2[1]),
+       // + (Vec1[2] * Fac0[2] - Vec2[2] * Fac1[2] + Vec3[2] * Fac2[2]),
+       // - (Vec1[3] * Fac0[3] - Vec2[3] * Fac1[3] + Vec3[3] * Fac2[3]),
+       __m128 Mul00 = _mm_mul_ps(Vec1, Fac0);
+       __m128 Mul01 = _mm_mul_ps(Vec2, Fac1);
+       __m128 Mul02 = _mm_mul_ps(Vec3, Fac2);
+       __m128 Sub00 = _mm_sub_ps(Mul00, Mul01);
+       __m128 Add00 = _mm_add_ps(Sub00, Mul02);
+       __m128 Inv0 = _mm_mul_ps(SignB, Add00);
+
+       // col1
+       // - (Vec0[0] * Fac0[0] - Vec2[0] * Fac3[0] + Vec3[0] * Fac4[0]),
+       // + (Vec0[0] * Fac0[1] - Vec2[1] * Fac3[1] + Vec3[1] * Fac4[1]),
+       // - (Vec0[0] * Fac0[2] - Vec2[2] * Fac3[2] + Vec3[2] * Fac4[2]),
+       // + (Vec0[0] * Fac0[3] - Vec2[3] * Fac3[3] + Vec3[3] * Fac4[3]),
+       __m128 Mul03 = _mm_mul_ps(Vec0, Fac0);
+       __m128 Mul04 = _mm_mul_ps(Vec2, Fac3);
+       __m128 Mul05 = _mm_mul_ps(Vec3, Fac4);
+       __m128 Sub01 = _mm_sub_ps(Mul03, Mul04);
+       __m128 Add01 = _mm_add_ps(Sub01, Mul05);
+       __m128 Inv1 = _mm_mul_ps(SignA, Add01);
+
+       // col2
+       // + (Vec0[0] * Fac1[0] - Vec1[0] * Fac3[0] + Vec3[0] * Fac5[0]),
+       // - (Vec0[0] * Fac1[1] - Vec1[1] * Fac3[1] + Vec3[1] * Fac5[1]),
+       // + (Vec0[0] * Fac1[2] - Vec1[2] * Fac3[2] + Vec3[2] * Fac5[2]),
+       // - (Vec0[0] * Fac1[3] - Vec1[3] * Fac3[3] + Vec3[3] * Fac5[3]),
+       __m128 Mul06 = _mm_mul_ps(Vec0, Fac1);
+       __m128 Mul07 = _mm_mul_ps(Vec1, Fac3);
+       __m128 Mul08 = _mm_mul_ps(Vec3, Fac5);
+       __m128 Sub02 = _mm_sub_ps(Mul06, Mul07);
+       __m128 Add02 = _mm_add_ps(Sub02, Mul08);
+       __m128 Inv2 = _mm_mul_ps(SignB, Add02);
+
+       // col3
+       // - (Vec1[0] * Fac2[0] - Vec1[0] * Fac4[0] + Vec2[0] * Fac5[0]),
+       // + (Vec1[0] * Fac2[1] - Vec1[1] * Fac4[1] + Vec2[1] * Fac5[1]),
+       // - (Vec1[0] * Fac2[2] - Vec1[2] * Fac4[2] + Vec2[2] * Fac5[2]),
+       // + (Vec1[0] * Fac2[3] - Vec1[3] * Fac4[3] + Vec2[3] * Fac5[3]));
+       __m128 Mul09 = _mm_mul_ps(Vec0, Fac2);
+       __m128 Mul10 = _mm_mul_ps(Vec1, Fac4);
+       __m128 Mul11 = _mm_mul_ps(Vec2, Fac5);
+       __m128 Sub03 = _mm_sub_ps(Mul09, Mul10);
+       __m128 Add03 = _mm_add_ps(Sub03, Mul11);
+       __m128 Inv3 = _mm_mul_ps(SignA, Add03);
+
+       __m128 Row0 = _mm_shuffle_ps(Inv0, Inv1, _MM_SHUFFLE(0, 0, 0, 0));
+       __m128 Row1 = _mm_shuffle_ps(Inv2, Inv3, _MM_SHUFFLE(0, 0, 0, 0));
+       __m128 Row2 = _mm_shuffle_ps(Row0, Row1, _MM_SHUFFLE(2, 0, 2, 0));
+
+       //      valType Determinant = m[0][0] * Inverse[0][0] 
+       //                                              + m[0][1] * Inverse[1][0] 
+       //                                              + m[0][2] * Inverse[2][0] 
+       //                                              + m[0][3] * Inverse[3][0];
+       __m128 Det0 = sse_dot_ps(in[0], Row2);
+       __m128 Rcp0 = _mm_rcp_ps(Det0);
+       //__m128 Rcp0 = _mm_div_ps(one, Det0);
+       //      Inverse /= Determinant;
+       out[0] = _mm_mul_ps(Inv0, Rcp0);
+       out[1] = _mm_mul_ps(Inv1, Rcp0);
+       out[2] = _mm_mul_ps(Inv2, Rcp0);
+       out[3] = _mm_mul_ps(Inv3, Rcp0);
+}
+/*
+GLM_FUNC_QUALIFIER void sse_rotate_ps(__m128 const in[4], float Angle, float const v[3], __m128 out[4])
+{
+       float a = glm::radians(Angle);
+    float c = cos(a);
+    float s = sin(a);
+
+       glm::vec4 AxisA(v[0], v[1], v[2], float(0));
+       __m128 AxisB = _mm_set_ps(AxisA.w, AxisA.z, AxisA.y, AxisA.x);
+    __m128 AxisC = detail::sse_nrm_ps(AxisB);
+
+       __m128 Cos0 = _mm_set_ss(c);
+       __m128 CosA = _mm_shuffle_ps(Cos0, Cos0, _MM_SHUFFLE(0, 0, 0, 0));
+       __m128 Sin0 = _mm_set_ss(s);
+       __m128 SinA = _mm_shuffle_ps(Sin0, Sin0, _MM_SHUFFLE(0, 0, 0, 0));
+
+       // detail::tvec3<T, P> temp = (valType(1) - c) * axis;
+       __m128 Temp0 = _mm_sub_ps(one, CosA);
+       __m128 Temp1 = _mm_mul_ps(Temp0, AxisC);
+       
+       //Rotate[0][0] = c + temp[0] * axis[0];
+       //Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2];
+       //Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1];
+       __m128 Axis0 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(0, 0, 0, 0));
+       __m128 TmpA0 = _mm_mul_ps(Axis0, AxisC);
+       __m128 CosA0 = _mm_shuffle_ps(Cos0, Cos0, _MM_SHUFFLE(1, 1, 1, 0));
+       __m128 TmpA1 = _mm_add_ps(CosA0, TmpA0);
+       __m128 SinA0 = SinA;//_mm_set_ps(0.0f, s, -s, 0.0f);
+       __m128 TmpA2 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(3, 1, 2, 3));
+       __m128 TmpA3 = _mm_mul_ps(SinA0, TmpA2);
+       __m128 TmpA4 = _mm_add_ps(TmpA1, TmpA3);
+
+       //Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2];
+       //Rotate[1][1] = c + temp[1] * axis[1];
+       //Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0];
+       __m128 Axis1 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(1, 1, 1, 1));
+       __m128 TmpB0 = _mm_mul_ps(Axis1, AxisC);
+       __m128 CosA1 = _mm_shuffle_ps(Cos0, Cos0, _MM_SHUFFLE(1, 1, 0, 1));
+       __m128 TmpB1 = _mm_add_ps(CosA1, TmpB0);
+       __m128 SinB0 = SinA;//_mm_set_ps(-s, 0.0f, s, 0.0f);
+       __m128 TmpB2 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(3, 0, 3, 2));
+       __m128 TmpB3 = _mm_mul_ps(SinA0, TmpB2);
+       __m128 TmpB4 = _mm_add_ps(TmpB1, TmpB3);
+
+    //Rotate[2][0] = 0 + temp[2] * axis[0] + s * axis[1];
+    //Rotate[2][1] = 0 + temp[2] * axis[1] - s * axis[0];
+    //Rotate[2][2] = c + temp[2] * axis[2];
+       __m128 Axis2 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(2, 2, 2, 2));
+       __m128 TmpC0 = _mm_mul_ps(Axis2, AxisC);
+       __m128 CosA2 = _mm_shuffle_ps(Cos0, Cos0, _MM_SHUFFLE(1, 0, 1, 1));
+       __m128 TmpC1 = _mm_add_ps(CosA2, TmpC0);
+       __m128 SinC0 = SinA;//_mm_set_ps(s, -s, 0.0f, 0.0f);
+       __m128 TmpC2 = _mm_shuffle_ps(AxisC, AxisC, _MM_SHUFFLE(3, 3, 0, 1));
+       __m128 TmpC3 = _mm_mul_ps(SinA0, TmpC2);
+       __m128 TmpC4 = _mm_add_ps(TmpC1, TmpC3);
+
+       __m128 Result[4];
+       Result[0] = TmpA4;
+       Result[1] = TmpB4;
+       Result[2] = TmpC4;
+       Result[3] = _mm_set_ps(1, 0, 0, 0);
+
+       //detail::tmat4x4<valType> Result(detail::tmat4x4<valType>::_null);
+       //Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2];
+       //Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2];
+       //Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2];
+       //Result[3] = m[3];
+       //return Result;
+       sse_mul_ps(in, Result, out);
+}
+*/
+GLM_FUNC_QUALIFIER void sse_outer_ps(__m128 const & c, __m128 const & r, __m128 out[4])
+{
+       out[0] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(0, 0, 0, 0)));
+       out[1] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(1, 1, 1, 1)));
+       out[2] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(2, 2, 2, 2)));
+       out[3] = _mm_mul_ps(c, _mm_shuffle_ps(r, r, _MM_SHUFFLE(3, 3, 3, 3)));
+}
+
+}//namespace detail
+}//namespace glm
diff --git a/libs/glm/detail/intrinsic_trigonometric.hpp b/libs/glm/detail/intrinsic_trigonometric.hpp
new file mode 100644 (file)
index 0000000..3bb8e67
--- /dev/null
@@ -0,0 +1,48 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/intrinsic_trigonometric.hpp
+/// @date 2009-06-09 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_detail_intrinsic_trigonometric
+#define glm_detail_intrinsic_trigonometric
+
+#include "setup.hpp"
+
+#if(!(GLM_ARCH & GLM_ARCH_SSE2))
+#      error "SSE2 instructions not supported or enabled"
+#else
+
+namespace glm{
+namespace detail
+{
+
+}//namespace detail
+}//namespace glm
+
+#include "intrinsic_trigonometric.inl"
+
+#endif//GLM_ARCH
+#endif//glm_detail_intrinsic_trigonometric
diff --git a/libs/glm/detail/intrinsic_trigonometric.inl b/libs/glm/detail/intrinsic_trigonometric.inl
new file mode 100644 (file)
index 0000000..44dfd23
--- /dev/null
@@ -0,0 +1,27 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/intrinsic_trigonometric.inl
+/// @date 2011-06-15 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
diff --git a/libs/glm/detail/intrinsic_vector_relational.hpp b/libs/glm/detail/intrinsic_vector_relational.hpp
new file mode 100644 (file)
index 0000000..9fcbb55
--- /dev/null
@@ -0,0 +1,48 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/intrinsic_vector_relational.hpp
+/// @date 2009-06-09 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_detail_intrinsic_vector_relational
+#define glm_detail_intrinsic_vector_relational
+
+#include "setup.hpp"
+
+#if(!(GLM_ARCH & GLM_ARCH_SSE2))
+#      error "SSE2 instructions not supported or enabled"
+#else
+
+namespace glm{
+namespace detail
+{
+
+}//namespace detail
+}//namespace glm
+
+#include "intrinsic_vector_relational.inl"
+
+#endif//GLM_ARCH
+#endif//glm_detail_intrinsic_vector_relational
diff --git a/libs/glm/detail/intrinsic_vector_relational.inl b/libs/glm/detail/intrinsic_vector_relational.inl
new file mode 100644 (file)
index 0000000..d42e987
--- /dev/null
@@ -0,0 +1,366 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/intrinsic_vector_relational.inl
+/// @date 2009-06-09 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+//
+//// lessThan
+//template <typename valType>
+//GLM_FUNC_QUALIFIER typename detail::tvec2<T, P>::bool_type lessThan
+//(
+//     detail::tvec2<T, P> const & x, 
+//     detail::tvec2<T, P> const & y
+//)
+//{
+//     GLM_STATIC_ASSERT(
+//             detail::type<valType>::is_float || 
+//             detail::type<valType>::is_int || 
+//             detail::type<valType>::is_uint);
+//
+//    return typename detail::tvec2<bool>::bool_type(x.x < y.x, x.y < y.y);
+//}
+//
+//template <typename valType>
+//GLM_FUNC_QUALIFIER typename detail::tvec3<T, P>::bool_type lessThan
+//(
+//     detail::tvec3<T, P> const & x, 
+//     detail::tvec3<T, P> const & y
+//)
+//{
+//     GLM_STATIC_ASSERT(
+//             detail::type<valType>::is_float || 
+//             detail::type<valType>::is_int || 
+//             detail::type<valType>::is_uint);
+//     
+//     return typename detail::tvec3<bool>::bool_type(x.x < y.x, x.y < y.y, x.z < y.z);
+//}
+//
+//template <typename valType>
+//GLM_FUNC_QUALIFIER typename detail::tvec4<T, P>::bool_type lessThan
+//(
+//     detail::tvec4<T, P> const & x, 
+//     detail::tvec4<T, P> const & y
+//)
+//{
+//     GLM_STATIC_ASSERT(
+//             detail::type<valType>::is_float || 
+//             detail::type<valType>::is_int || 
+//             detail::type<valType>::is_uint);
+//
+//     return typename detail::tvec4<bool>::bool_type(x.x < y.x, x.y < y.y, x.z < y.z, x.w < y.w);
+//}
+//
+//// lessThanEqual
+//template <typename valType>
+//GLM_FUNC_QUALIFIER typename detail::tvec2<T, P>::bool_type lessThanEqual
+//(
+//     detail::tvec2<T, P> const & x, 
+//     detail::tvec2<T, P> const & y
+//)
+//{
+//     GLM_STATIC_ASSERT(
+//             detail::type<valType>::is_float || 
+//             detail::type<valType>::is_int || 
+//             detail::type<valType>::is_uint);
+//
+//     return typename detail::tvec2<bool>::bool_type(x.x <= y.x, x.y <= y.y);
+//}
+//
+//template <typename valType>
+//GLM_FUNC_QUALIFIER typename detail::tvec3<T, P>::bool_type lessThanEqual
+//(
+//     detail::tvec3<T, P> const & x, 
+//     detail::tvec3<T, P> const & y
+//)
+//{
+//     GLM_STATIC_ASSERT(
+//             detail::type<valType>::is_float || 
+//             detail::type<valType>::is_int || 
+//             detail::type<valType>::is_uint);
+//     
+//     return typename detail::tvec3<bool>::bool_type(x.x <= y.x, x.y <= y.y, x.z <= y.z);
+//}
+//
+//template <typename valType>
+//GLM_FUNC_QUALIFIER typename detail::tvec4<T, P>::bool_type lessThanEqual
+//(
+//     detail::tvec4<T, P> const & x, 
+//     detail::tvec4<T, P> const & y
+//)
+//{
+//     GLM_STATIC_ASSERT(
+//             detail::type<valType>::is_float || 
+//             detail::type<valType>::is_int || 
+//             detail::type<valType>::is_uint);
+//     
+//     return typename detail::tvec4<bool>::bool_type(x.x <= y.x, x.y <= y.y, x.z <= y.z, x.w <= y.w);
+//}
+//
+//// greaterThan
+//template <typename valType>
+//GLM_FUNC_QUALIFIER typename detail::tvec2<T, P>::bool_type greaterThan
+//(
+//     detail::tvec2<T, P> const & x, 
+//     detail::tvec2<T, P> const & y
+//)
+//{
+//     GLM_STATIC_ASSERT(
+//             detail::type<valType>::is_float || 
+//             detail::type<valType>::is_int || 
+//             detail::type<valType>::is_uint);
+//
+//     return typename detail::tvec2<bool>::bool_type(x.x > y.x, x.y > y.y);
+//}
+//
+//template <typename valType>
+//GLM_FUNC_QUALIFIER typename detail::tvec3<T, P>::bool_type greaterThan
+//(
+//     detail::tvec3<T, P> const & x, 
+//     detail::tvec3<T, P> const & y
+//)
+//{
+//     GLM_STATIC_ASSERT(
+//             detail::type<valType>::is_float || 
+//             detail::type<valType>::is_int || 
+//             detail::type<valType>::is_uint);
+//     
+//     return typename detail::tvec3<bool>::bool_type(x.x > y.x, x.y > y.y, x.z > y.z);
+//}
+//
+//template <typename valType>
+//GLM_FUNC_QUALIFIER typename detail::tvec4<T, P>::bool_type greaterThan
+//(
+//     detail::tvec4<T, P> const & x, 
+//     detail::tvec4<T, P> const & y
+//)
+//{
+//     GLM_STATIC_ASSERT(
+//             detail::type<valType>::is_float || 
+//             detail::type<valType>::is_int || 
+//             detail::type<valType>::is_uint);
+//     
+//     return typename detail::tvec4<bool>::bool_type(x.x > y.x, x.y > y.y, x.z > y.z, x.w > y.w);
+//}
+//
+//// greaterThanEqual
+//template <typename valType>
+//GLM_FUNC_QUALIFIER typename detail::tvec2<T, P>::bool_type greaterThanEqual
+//(
+//     detail::tvec2<T, P> const & x, 
+//     detail::tvec2<T, P> const & y
+//)
+//{
+//     GLM_STATIC_ASSERT(
+//             detail::type<valType>::is_float || 
+//             detail::type<valType>::is_int || 
+//             detail::type<valType>::is_uint);
+//
+//     return typename detail::tvec2<bool>::bool_type(x.x >= y.x, x.y >= y.y);
+//}
+//
+//template <typename valType>
+//GLM_FUNC_QUALIFIER typename detail::tvec3<T, P>::bool_type greaterThanEqual
+//(
+//     detail::tvec3<T, P> const & x, 
+//     detail::tvec3<T, P> const & y
+//)
+//{
+//     GLM_STATIC_ASSERT(
+//             detail::type<valType>::is_float || 
+//             detail::type<valType>::is_int || 
+//             detail::type<valType>::is_uint);
+//
+//     return typename detail::tvec3<bool>::bool_type(x.x >= y.x, x.y >= y.y, x.z >= y.z);
+//}
+//
+//template <typename valType>
+//GLM_FUNC_QUALIFIER typename detail::tvec4<T, P>::bool_type greaterThanEqual
+//(
+//     detail::tvec4<T, P> const & x, 
+//     detail::tvec4<T, P> const & y
+//)
+//{
+//     GLM_STATIC_ASSERT(
+//             detail::type<valType>::is_float || 
+//             detail::type<valType>::is_int || 
+//             detail::type<valType>::is_uint);
+//
+//     return typename detail::tvec4<bool>::bool_type(x.x >= y.x, x.y >= y.y, x.z >= y.z, x.w >= y.w);
+//}
+//
+//// equal
+//template <typename valType>
+//GLM_FUNC_QUALIFIER typename detail::tvec2<T, P>::bool_type equal
+//(
+//     detail::tvec2<T, P> const & x, 
+//     detail::tvec2<T, P> const & y
+//)
+//{
+//     GLM_STATIC_ASSERT(
+//             detail::type<valType>::is_float || 
+//             detail::type<valType>::is_int || 
+//             detail::type<valType>::is_uint || 
+//             detail::type<valType>::is_bool);
+//
+//     return typename detail::tvec2<T, P>::bool_type(x.x == y.x, x.y == y.y);
+//}
+//
+//template <typename valType>
+//GLM_FUNC_QUALIFIER typename detail::tvec3<T, P>::bool_type equal
+//(
+//     detail::tvec3<T, P> const & x, 
+//     detail::tvec3<T, P> const & y
+//)
+//{
+//     GLM_STATIC_ASSERT(
+//             detail::type<valType>::is_float || 
+//             detail::type<valType>::is_int || 
+//             detail::type<valType>::is_uint || 
+//             detail::type<valType>::is_bool);
+//
+//     return typename detail::tvec3<T, P>::bool_type(x.x == y.x, x.y == y.y, x.z == y.z);
+//}
+//
+//template <typename valType>
+//GLM_FUNC_QUALIFIER typename detail::tvec4<T, P>::bool_type equal
+//(
+//     detail::tvec4<T, P> const & x, 
+//     detail::tvec4<T, P> const & y
+//)
+//{
+//     GLM_STATIC_ASSERT(
+//             detail::type<valType>::is_float || 
+//             detail::type<valType>::is_int || 
+//             detail::type<valType>::is_uint || 
+//             detail::type<valType>::is_bool);
+//
+//     return typename detail::tvec4<T, P>::bool_type(x.x == y.x, x.y == y.y, x.z == y.z, x.w == y.w);
+//}
+//
+//// notEqual
+//template <typename valType>
+//GLM_FUNC_QUALIFIER typename detail::tvec2<T, P>::bool_type notEqual
+//(
+//     detail::tvec2<T, P> const & x, 
+//     detail::tvec2<T, P> const & y
+//)
+//{
+//     GLM_STATIC_ASSERT(
+//             detail::type<valType>::is_float || 
+//             detail::type<valType>::is_int || 
+//             detail::type<valType>::is_uint || 
+//             detail::type<valType>::is_bool);
+//
+//     return typename detail::tvec2<T, P>::bool_type(x.x != y.x, x.y != y.y);
+//}
+//
+//template <typename valType>
+//GLM_FUNC_QUALIFIER typename detail::tvec3<T, P>::bool_type notEqual
+//(
+//     detail::tvec3<T, P> const & x, 
+//     detail::tvec3<T, P> const & y
+//)
+//{
+//     GLM_STATIC_ASSERT(
+//             detail::type<valType>::is_float || 
+//             detail::type<valType>::is_int || 
+//             detail::type<valType>::is_uint || 
+//             detail::type<valType>::is_bool);
+//
+//     return typename detail::tvec3<T, P>::bool_type(x.x != y.x, x.y != y.y, x.z != y.z);
+//}
+//
+//template <typename valType>
+//GLM_FUNC_QUALIFIER typename detail::tvec4<T, P>::bool_type notEqual
+//(
+//     detail::tvec4<T, P> const & x, 
+//     detail::tvec4<T, P> const & y
+//)
+//{
+//     GLM_STATIC_ASSERT(
+//             detail::type<valType>::is_float || 
+//             detail::type<valType>::is_int || 
+//             detail::type<valType>::is_uint || 
+//             detail::type<valType>::is_bool);
+//
+//     return typename detail::tvec4<T, P>::bool_type(x.x != y.x, x.y != y.y, x.z != y.z, x.w != y.w);
+//}
+//
+//// any
+//GLM_FUNC_QUALIFIER bool any(detail::tvec2<bool> const & x)
+//{
+//     return x.x || x.y;
+//}
+//
+//GLM_FUNC_QUALIFIER bool any(detail::tvec3<bool> const & x)
+//{
+//    return x.x || x.y || x.z;
+//}
+//
+//GLM_FUNC_QUALIFIER bool any(detail::tvec4<bool> const & x)
+//{
+//    return x.x || x.y || x.z || x.w;
+//}
+//
+//// all
+//GLM_FUNC_QUALIFIER bool all(const detail::tvec2<bool>& x)
+//{
+//    return x.x && x.y;
+//}
+//
+//GLM_FUNC_QUALIFIER bool all(const detail::tvec3<bool>& x)
+//{
+//    return x.x && x.y && x.z;
+//}
+//
+//GLM_FUNC_QUALIFIER bool all(const detail::tvec4<bool>& x)
+//{
+//    return x.x && x.y && x.z && x.w;
+//}
+//
+//// not
+//GLM_FUNC_QUALIFIER detail::tvec2<bool>::bool_type not_
+//(
+//     detail::tvec2<bool> const & v
+//)
+//{
+//    return detail::tvec2<bool>::bool_type(!v.x, !v.y);
+//}
+//
+//GLM_FUNC_QUALIFIER detail::tvec3<bool>::bool_type not_
+//(
+//     detail::tvec3<bool> const & v
+//)
+//{
+//    return detail::tvec3<bool>::bool_type(!v.x, !v.y, !v.z);
+//}
+//
+//GLM_FUNC_QUALIFIER detail::tvec4<bool>::bool_type not_
+//(
+//     detail::tvec4<bool> const & v
+//)
+//{
+//    return detail::tvec4<bool>::bool_type(!v.x, !v.y, !v.z, !v.w);
+//}
\ No newline at end of file
diff --git a/libs/glm/detail/precision.hpp b/libs/glm/detail/precision.hpp
new file mode 100644 (file)
index 0000000..983fc8e
--- /dev/null
@@ -0,0 +1,43 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/precision.hpp
+/// @date 2013-04-01 / 2013-04-01
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_CORE_PRECISION_INCLUDED
+#define GLM_CORE_PRECISION_INCLUDED
+
+namespace glm
+{
+       enum precision
+       {
+               highp,
+               mediump,
+               lowp,
+               defaultp = highp
+       };
+}//namespace glm
+
+#endif//GLM_CORE_PRECISION_INCLUDED
diff --git a/libs/glm/detail/precision.inl b/libs/glm/detail/precision.inl
new file mode 100644 (file)
index 0000000..e69de29
diff --git a/libs/glm/detail/setup.hpp b/libs/glm/detail/setup.hpp
new file mode 100644 (file)
index 0000000..06a9408
--- /dev/null
@@ -0,0 +1,773 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/setup.hpp
+/// @date 2006-11-13 / 2013-03-30
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_SETUP_INCLUDED
+#define GLM_SETUP_INCLUDED
+
+#include <cassert>
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Version
+
+#define GLM_VERSION                                    95
+#define GLM_VERSION_MAJOR                      0
+#define GLM_VERSION_MINOR                      9
+#define GLM_VERSION_PATCH                      5
+#define GLM_VERSION_REVISION           3
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Platform
+
+#define GLM_PLATFORM_UNKNOWN           0x00000000
+#define GLM_PLATFORM_WINDOWS           0x00010000
+#define GLM_PLATFORM_LINUX                     0x00020000
+#define GLM_PLATFORM_APPLE                     0x00040000
+//#define GLM_PLATFORM_IOS                     0x00080000
+#define GLM_PLATFORM_ANDROID           0x00100000
+#define GLM_PLATFORM_CHROME_NACL       0x00200000
+#define GLM_PLATFORM_UNIX                      0x00400000
+#define GLM_PLATFORM_QNXNTO                    0x00800000
+#define GLM_PLATFORM_WINCE                     0x01000000
+
+#ifdef GLM_FORCE_PLATFORM_UNKNOWN
+#      define GLM_PLATFORM GLM_PLATFORM_UNKNOWN
+#elif defined(__QNXNTO__)
+#      define GLM_PLATFORM GLM_PLATFORM_QNXNTO
+#elif defined(__APPLE__)
+#      define GLM_PLATFORM GLM_PLATFORM_APPLE
+#elif defined(WINCE)
+#      define GLM_PLATFORM GLM_PLATFORM_WINCE
+#elif defined(_WIN32)
+#      define GLM_PLATFORM GLM_PLATFORM_WINDOWS
+#elif defined(__native_client__)
+#      define GLM_PLATFORM GLM_PLATFORM_CHROME_NACL
+#elif defined(__ANDROID__)
+#      define GLM_PLATFORM GLM_PLATFORM_ANDROID
+#elif defined(__linux)
+#      define GLM_PLATFORM GLM_PLATFORM_LINUX
+#elif defined(__unix)
+#      define GLM_PLATFORM GLM_PLATFORM_UNIX
+#else
+#      define GLM_PLATFORM GLM_PLATFORM_UNKNOWN
+#endif//
+
+// Report platform detection
+#if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_PLATFORM_DISPLAYED))
+#      define GLM_MESSAGE_PLATFORM_DISPLAYED
+#      if(GLM_PLATFORM & GLM_PLATFORM_QNXNTO)
+#              pragma message("GLM: QNX platform detected")
+//#    elif(GLM_PLATFORM & GLM_PLATFORM_IOS)
+//#            pragma message("GLM: iOS platform detected")
+#      elif(GLM_PLATFORM & GLM_PLATFORM_APPLE)
+#              pragma message("GLM: Apple platform detected")
+#      elif(GLM_PLATFORM & GLM_PLATFORM_WINCE)
+#              pragma message("GLM: WinCE platform detected")
+#      elif(GLM_PLATFORM & GLM_PLATFORM_WINDOWS)
+#              pragma message("GLM: Windows platform detected")
+#      elif(GLM_PLATFORM & GLM_PLATFORM_CHROME_NACL)
+#              pragma message("GLM: Native Client detected")
+#      elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
+#              pragma message("GLM: Android platform detected")
+#      elif(GLM_PLATFORM & GLM_PLATFORM_LINUX)
+#              pragma message("GLM: Linux platform detected")
+#      elif(GLM_PLATFORM & GLM_PLATFORM_UNIX)
+#              pragma message("GLM: UNIX platform detected")
+#      elif(GLM_PLATFORM & GLM_PLATFORM_UNKNOWN)
+#              pragma message("GLM: platform unknown")
+#      else
+#              pragma message("GLM: platform not detected")
+#      endif
+#endif//GLM_MESSAGE
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Compiler
+
+// User defines: GLM_FORCE_COMPILER_UNKNOWN
+// TODO ? __llvm__ 
+
+#define GLM_COMPILER_UNKNOWN           0x00000000
+
+// Intel
+#define GLM_COMPILER_INTEL                     0x00100000
+#define GLM_COMPILER_INTEL9                    0x00100010
+#define GLM_COMPILER_INTEL10_0         0x00100020
+#define GLM_COMPILER_INTEL10_1         0x00100030
+#define GLM_COMPILER_INTEL11_0         0x00100040
+#define GLM_COMPILER_INTEL11_1         0x00100050
+#define GLM_COMPILER_INTEL12_0         0x00100060
+#define GLM_COMPILER_INTEL12_1         0x00100070
+#define GLM_COMPILER_INTEL13_0         0x00100080
+
+// Visual C++ defines
+#define GLM_COMPILER_VC                                0x01000000
+#define GLM_COMPILER_VC8                       0x01000070
+#define GLM_COMPILER_VC9                       0x01000080
+#define GLM_COMPILER_VC10                      0x01000090
+#define GLM_COMPILER_VC11                      0x010000A0
+#define GLM_COMPILER_VC12                      0x010000B0
+
+// GCC defines
+#define GLM_COMPILER_GCC                       0x02000000
+#define GLM_COMPILER_GCC34                     0x02000050
+#define GLM_COMPILER_GCC35                     0x02000060
+#define GLM_COMPILER_GCC40                     0x02000070
+#define GLM_COMPILER_GCC41                     0x02000080
+#define GLM_COMPILER_GCC42                     0x02000090
+#define GLM_COMPILER_GCC43                     0x020000A0
+#define GLM_COMPILER_GCC44                     0x020000B0
+#define GLM_COMPILER_GCC45                     0x020000C0
+#define GLM_COMPILER_GCC46                     0x020000D0
+#define GLM_COMPILER_GCC47                     0x020000E0
+#define GLM_COMPILER_GCC48                     0x020000F0
+#define GLM_COMPILER_GCC49                     0x02000100
+
+// Borland C++
+#define GLM_COMPILER_BC                                0x04000000
+
+// CodeWarrior
+#define GLM_COMPILER_CODEWARRIOR       0x08000000
+
+// CUDA
+#define GLM_COMPILER_CUDA                      0x10000000
+#define GLM_COMPILER_CUDA30                    0x10000010
+#define GLM_COMPILER_CUDA31                    0x10000020
+#define GLM_COMPILER_CUDA32                    0x10000030
+#define GLM_COMPILER_CUDA40                    0x10000040
+#define GLM_COMPILER_CUDA41                    0x10000050
+#define GLM_COMPILER_CUDA42                    0x10000060
+
+// Clang
+#define GLM_COMPILER_CLANG                     0x20000000
+#define GLM_COMPILER_CLANG26           0x20000010
+#define GLM_COMPILER_CLANG27           0x20000020
+#define GLM_COMPILER_CLANG28           0x20000030
+#define GLM_COMPILER_CLANG29           0x20000040
+#define GLM_COMPILER_CLANG30           0x20000050
+#define GLM_COMPILER_CLANG31           0x20000060
+#define GLM_COMPILER_CLANG32           0x20000070
+#define GLM_COMPILER_CLANG33           0x20000080
+#define GLM_COMPILER_CLANG40           0x20000090
+#define GLM_COMPILER_CLANG41           0x200000A0
+#define GLM_COMPILER_CLANG42           0x200000B0
+#define GLM_COMPILER_CLANG43           0x200000C0
+#define GLM_COMPILER_CLANG50           0x200000D0
+
+// LLVM GCC
+#define GLM_COMPILER_LLVM_GCC          0x40000000
+
+// Build model
+#define GLM_MODEL_32                           0x00000010
+#define GLM_MODEL_64                           0x00000020
+
+// Force generic C++ compiler
+#ifdef GLM_FORCE_COMPILER_UNKNOWN
+#      define GLM_COMPILER GLM_COMPILER_UNKNOWN
+
+#elif defined(__INTEL_COMPILER)
+#      if __INTEL_COMPILER == 900
+#              define GLM_COMPILER GLM_COMPILER_INTEL9
+#      elif __INTEL_COMPILER == 1000
+#              define GLM_COMPILER GLM_COMPILER_INTEL10_0
+#      elif __INTEL_COMPILER == 1010
+#              define GLM_COMPILER GLM_COMPILER_INTEL10_1
+#      elif __INTEL_COMPILER == 1100
+#              define GLM_COMPILER GLM_COMPILER_INTEL11_0
+#      elif __INTEL_COMPILER == 1110
+#              define GLM_COMPILER GLM_COMPILER_INTEL11_1
+#      elif __INTEL_COMPILER == 1200
+#              define GLM_COMPILER GLM_COMPILER_INTEL12_0
+#      elif __INTEL_COMPILER == 1210
+#              define GLM_COMPILER GLM_COMPILER_INTEL12_1
+#      elif __INTEL_COMPILER >= 1300
+#              define GLM_COMPILER GLM_COMPILER_INTEL13_0
+#      else
+#              define GLM_COMPILER GLM_COMPILER_INTEL
+#      endif
+
+// CUDA
+#elif defined(__CUDACC__)
+#      if !defined(CUDA_VERSION) && !defined(GLM_FORCE_CUDA)
+#              include <cuda.h>  // make sure version is defined since nvcc does not define it itself! 
+#      endif
+#      if CUDA_VERSION < 3000
+#              error "GLM requires CUDA 3.0 or higher"
+#      else
+#              define GLM_COMPILER GLM_COMPILER_CUDA
+#      endif
+
+// Visual C++
+#elif defined(_MSC_VER)
+#      if _MSC_VER < 1400
+#              error "GLM requires Visual C++ 2005 or higher"
+#      elif _MSC_VER == 1400
+#              define GLM_COMPILER GLM_COMPILER_VC8
+#      elif _MSC_VER == 1500
+#              define GLM_COMPILER GLM_COMPILER_VC9
+#      elif _MSC_VER == 1600
+#              define GLM_COMPILER GLM_COMPILER_VC10
+#      elif _MSC_VER == 1700
+#              define GLM_COMPILER GLM_COMPILER_VC11
+#      elif _MSC_VER >= 1800
+#              define GLM_COMPILER GLM_COMPILER_VC12
+#      else//_MSC_VER
+#              define GLM_COMPILER GLM_COMPILER_VC
+#      endif//_MSC_VER
+
+// Clang
+#elif defined(__clang__)
+#      if (__clang_major__ <= 1) || ((__clang_major__ == 2) && (__clang_minor__ < 6))
+#              error "GLM requires Clang 2.6 or higher"
+#      elif(__clang_major__ == 2) && (__clang_minor__ == 6)
+#              define GLM_COMPILER GLM_COMPILER_CLANG26
+#      elif(__clang_major__ == 2) && (__clang_minor__ == 7)
+#              define GLM_COMPILER GLM_COMPILER_CLANG27
+#      elif(__clang_major__ == 2) && (__clang_minor__ == 8)
+#              define GLM_COMPILER GLM_COMPILER_CLANG28
+#      elif(__clang_major__ == 2) && (__clang_minor__ == 9)
+#              define GLM_COMPILER GLM_COMPILER_CLANG29
+#      elif(__clang_major__ == 3) && (__clang_minor__ == 0)
+#              define GLM_COMPILER GLM_COMPILER_CLANG30
+#      elif(__clang_major__ == 3) && (__clang_minor__ == 1)
+#              define GLM_COMPILER GLM_COMPILER_CLANG31
+#      elif(__clang_major__ == 3) && (__clang_minor__ == 2)
+#              define GLM_COMPILER GLM_COMPILER_CLANG32
+#      elif(__clang_major__ == 3) && (__clang_minor__ == 3)
+#              define GLM_COMPILER GLM_COMPILER_CLANG33
+#      elif(__clang_major__ == 4) && (__clang_minor__ == 0)
+#              define GLM_COMPILER GLM_COMPILER_CLANG40
+#      elif(__clang_major__ == 4) && (__clang_minor__ == 1)
+#              define GLM_COMPILER GLM_COMPILER_CLANG41
+#      elif(__clang_major__ == 4) && (__clang_minor__ == 2)
+#              define GLM_COMPILER GLM_COMPILER_CLANG42
+#      elif(__clang_major__ == 4) && (__clang_minor__ >= 3)
+#              define GLM_COMPILER GLM_COMPILER_CLANG43
+#      elif(__clang_major__ > 4)
+#              define GLM_COMPILER GLM_COMPILER_CLANG50
+#      else
+#              define GLM_COMPILER GLM_COMPILER_CLANG
+#      endif
+
+// G++ 
+#elif(defined(__GNUC__) || defined(__MINGW32__))// || defined(__llvm__) || defined(__clang__)
+#      if (__GNUC__ == 3) && (__GNUC_MINOR__ == 4)
+#              define GLM_COMPILER GLM_COMPILER_GCC34
+#      elif (__GNUC__ == 3) && (__GNUC_MINOR__ == 5)
+#              define GLM_COMPILER GLM_COMPILER_GCC35
+#      elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 0)
+#              define GLM_COMPILER (GLM_COMPILER_GCC40)
+#      elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 1)
+#              define GLM_COMPILER (GLM_COMPILER_GCC41)
+#      elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 2)
+#              define GLM_COMPILER (GLM_COMPILER_GCC42)
+#      elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 3)
+#              define GLM_COMPILER (GLM_COMPILER_GCC43)
+#      elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 4)
+#              define GLM_COMPILER (GLM_COMPILER_GCC44)
+#      elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 5)
+#              define GLM_COMPILER (GLM_COMPILER_GCC45)
+#      elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 6)
+#              define GLM_COMPILER (GLM_COMPILER_GCC46)
+#      elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 7)
+#              define GLM_COMPILER (GLM_COMPILER_GCC47)
+#      elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 8)
+#              define GLM_COMPILER (GLM_COMPILER_GCC48)
+#      elif (__GNUC__ == 4) && (__GNUC_MINOR__ >= 9)
+#              define GLM_COMPILER (GLM_COMPILER_GCC49)
+#      elif (__GNUC__ > 4 )
+#              define GLM_COMPILER (GLM_COMPILER_GCC49)
+#      else
+#              define GLM_COMPILER (GLM_COMPILER_GCC)
+#      endif
+
+// Borland C++
+#elif defined(_BORLANDC_)
+#      define GLM_COMPILER GLM_COMPILER_BC
+
+// Codewarrior
+#elif defined(__MWERKS__)
+#      define GLM_COMPILER GLM_COMPILER_CODEWARRIOR
+
+#else
+#      define GLM_COMPILER GLM_COMPILER_UNKNOWN
+#endif
+
+#ifndef GLM_COMPILER
+#error "GLM_COMPILER undefined, your compiler may not be supported by GLM. Add #define GLM_COMPILER 0 to ignore this message."
+#endif//GLM_COMPILER
+
+// Report compiler detection
+#if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_COMPILER_DISPLAYED))
+#      define GLM_MESSAGE_COMPILER_DISPLAYED
+#      if(GLM_COMPILER & GLM_COMPILER_CUDA)
+#              pragma message("GLM: CUDA compiler detected")
+#      elif(GLM_COMPILER & GLM_COMPILER_VC)
+#              pragma message("GLM: Visual C++ compiler detected")
+#      elif(GLM_COMPILER & GLM_COMPILER_CLANG)
+#              pragma message("GLM: Clang compiler detected")
+#      elif(GLM_COMPILER & GLM_COMPILER_LLVM_GCC)
+#              pragma message("GLM: LLVM GCC compiler detected")
+#      elif(GLM_COMPILER & GLM_COMPILER_INTEL)
+#              pragma message("GLM: Intel Compiler detected")
+#      elif(GLM_COMPILER & GLM_COMPILER_GCC)
+#              if(GLM_COMPILER == GLM_COMPILER_GCC_LLVM)
+#                      pragma message("GLM: LLVM GCC compiler detected")
+#              elif(GLM_COMPILER == GLM_COMPILER_GCC_CLANG)
+#                      pragma message("GLM: CLANG compiler detected")
+#              else
+#                      pragma message("GLM: GCC compiler detected")
+#              endif
+#      elif(GLM_COMPILER & GLM_COMPILER_BC)
+#              pragma message("GLM: Borland compiler detected but not supported")
+#      elif(GLM_COMPILER & GLM_COMPILER_CODEWARRIOR)
+#              pragma message("GLM: Codewarrior compiler detected but not supported")
+#      else
+#              pragma message("GLM: Compiler not detected")
+#      endif
+#endif//GLM_MESSAGE
+
+/////////////////
+// Build model //
+
+#if(defined(__arch64__) || defined(__LP64__) || defined(_M_X64) || defined(__ppc64__) || defined(__x86_64__))
+#              define GLM_MODEL        GLM_MODEL_64
+#elif(defined(__i386__) || defined(__ppc__))
+#      define GLM_MODEL        GLM_MODEL_32
+#else
+#      define GLM_MODEL        GLM_MODEL_32
+#endif//
+
+#if(!defined(GLM_MODEL) && GLM_COMPILER != 0)
+#      error "GLM_MODEL undefined, your compiler may not be supported by GLM. Add #define GLM_MODEL 0 to ignore this message."
+#endif//GLM_MODEL
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_MODEL_DISPLAYED))
+#      define GLM_MESSAGE_MODEL_DISPLAYED
+#      if(GLM_MODEL == GLM_MODEL_64)
+#              pragma message("GLM: 64 bits model")
+#      elif(GLM_MODEL == GLM_MODEL_32)
+#              pragma message("GLM: 32 bits model")
+#      endif//GLM_MODEL
+#endif//GLM_MESSAGE
+
+/////////////////
+// C++ Version //
+
+// User defines: GLM_FORCE_CXX98
+
+#define GLM_LANG_CXX_FLAG                      (1 << 0)
+#define GLM_LANG_CXX98_FLAG                    (1 << 1)
+#define GLM_LANG_CXX03_FLAG                    (1 << 2)
+#define GLM_LANG_CXX0X_FLAG                    (1 << 3)
+#define GLM_LANG_CXX11_FLAG                    (1 << 4)
+#define GLM_LANG_CXX1Y_FLAG                    (1 << 5)
+#define GLM_LANG_CXXMS_FLAG                    (1 << 6)
+#define GLM_LANG_CXXGNU_FLAG           (1 << 7)
+
+#define GLM_LANG_CXX                   GLM_LANG_CXX_FLAG
+#define GLM_LANG_CXX98                 (GLM_LANG_CXX | GLM_LANG_CXX98_FLAG)
+#define GLM_LANG_CXX03                 (GLM_LANG_CXX98 | GLM_LANG_CXX03_FLAG)
+#define GLM_LANG_CXX0X                 (GLM_LANG_CXX03 | GLM_LANG_CXX0X_FLAG)
+#define GLM_LANG_CXX11                 (GLM_LANG_CXX0X | GLM_LANG_CXX11_FLAG)
+#define GLM_LANG_CXX1Y                 (GLM_LANG_CXX11 | GLM_LANG_CXX1Y_FLAG)
+#define GLM_LANG_CXXMS                 GLM_LANG_CXXMS_FLAG
+#define GLM_LANG_CXXGNU                        GLM_LANG_CXXGNU_FLAG
+
+#if(defined(GLM_FORCE_CXX1Y))
+#      define GLM_LANG GLM_LANG_CXX1Y
+#elif(defined(GLM_FORCE_CXX11))
+#      define GLM_LANG GLM_LANG_CXX11
+#elif(defined(GLM_FORCE_CXX03))
+#      define GLM_LANG GLM_LANG_CXX03
+#elif(defined(GLM_FORCE_CXX98))
+#      define GLM_LANG GLM_LANG_CXX98
+#else
+#      if(__cplusplus >= 201103L)
+#              define GLM_LANG GLM_LANG_CXX11
+#      elif((GLM_COMPILER & GLM_COMPILER_CLANG) == GLM_COMPILER_CLANG)
+#              if(GLM_PLATFORM == GLM_PLATFORM_APPLE)
+#                      define GLM_DETAIL_MAJOR 1
+#              else
+#                      define GLM_DETAIL_MAJOR 0
+#              endif
+#              if(__clang_major__ < (2 + GLM_DETAIL_MAJOR))
+#                      define GLM_LANG GLM_LANG_CXX
+#              elif(__has_feature(cxx_auto_type))
+#                      define GLM_LANG GLM_LANG_CXX0X
+#              else
+#                      define GLM_LANG GLM_LANG_CXX98
+#              endif
+#      elif((GLM_COMPILER & GLM_COMPILER_GCC) == GLM_COMPILER_GCC)
+#              if defined(__GXX_EXPERIMENTAL_CXX0X__)
+#                      define GLM_LANG GLM_LANG_CXX0X
+#              else
+#                      define GLM_LANG GLM_LANG_CXX98
+#              endif
+#      elif(GLM_COMPILER & GLM_COMPILER_VC)
+#              if(defined(_MSC_EXTENSIONS))
+#                      if(GLM_COMPILER >= GLM_COMPILER_VC10)
+#                              define GLM_LANG (GLM_LANG_CXX0X | GLM_LANG_CXXMS_FLAG)
+#                      else
+#                              define GLM_LANG (GLM_LANG_CXX98 | GLM_LANG_CXXMS_FLAG)
+#                      endif
+#              else
+#                      if(GLM_COMPILER >= GLM_COMPILER_VC10)
+#                              define GLM_LANG GLM_LANG_CXX0X
+#                      else
+#                              define GLM_LANG GLM_LANG_CXX98
+#                      endif
+#              endif
+#      elif(GLM_COMPILER & GLM_COMPILER_INTEL)
+#              if(defined(_MSC_EXTENSIONS))
+#                      if(GLM_COMPILER >= GLM_COMPILER_INTEL13_0)
+#                              define GLM_LANG (GLM_LANG_CXX0X | GLM_LANG_CXXMS_FLAG)
+#                      else
+#                              define GLM_LANG (GLM_LANG_CXX98 | GLM_LANG_CXXMS_FLAG)
+#                      endif
+#              else
+#                      if(GLM_COMPILER >= GLM_COMPILER_INTEL13_0)
+#                              define GLM_LANG (GLM_LANG_CXX0X)
+#                      else
+#                              define GLM_LANG (GLM_LANG_CXX98)
+#                      endif
+#              endif
+#      elif(__cplusplus >= 199711L)
+#              define GLM_LANG GLM_LANG_CXX98
+#      else
+#              define GLM_LANG GLM_LANG_CXX
+#      endif
+#endif
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_LANG_DISPLAYED))
+#      define GLM_MESSAGE_LANG_DISPLAYED
+#      if(GLM_LANG & GLM_LANG_CXXGNU_FLAG)
+#              pragma message("GLM: C++ with language extensions")
+#      elif(GLM_LANG & GLM_LANG_CXXMS_FLAG)
+#              pragma message("GLM: C++ with language extensions")
+#      elif(GLM_LANG & GLM_LANG_CXX11_FLAG)
+#              pragma message("GLM: C++11")
+#      elif(GLM_LANG & GLM_LANG_CXX0X_FLAG)
+#              pragma message("GLM: C++0x")
+#      elif(GLM_LANG & GLM_LANG_CXX03_FLAG)
+#              pragma message("GLM: C++03")
+#      elif(GLM_LANG & GLM_LANG_CXX98_FLAG)
+#              pragma message("GLM: C++98")
+#      else
+#              pragma message("GLM: C++ language undetected")
+#      endif//GLM_MODEL
+#      pragma message("GLM: #define GLM_FORCE_CXX98, GLM_FORCE_CXX03, GLM_LANG_CXX11 or GLM_FORCE_CXX1Y to force using a specific version of the C++ language")
+#endif//GLM_MESSAGE
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Has of C++ features
+
+#ifndef __has_feature
+#      define __has_feature(x) 0  // Compatibility with non-clang compilers.
+#endif
+#ifndef __has_extension
+#      define __has_extension __has_feature // Compatibility with pre-3.0 compilers.
+#endif
+
+// http://clang.llvm.org/cxx_status.html
+// http://gcc.gnu.org/projects/cxx0x.html
+// http://msdn.microsoft.com/en-us/library/vstudio/hh567368(v=vs.120).aspx
+
+// N1720
+#define GLM_HAS_STATIC_ASSERT ( \
+       (GLM_LANG & GLM_LANG_CXX11_FLAG) || \
+       ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC10)) || \
+       ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC43)) || \
+       __has_feature(cxx_static_assert))
+
+// N1988
+#define GLM_HAS_EXTENDED_INTEGER_TYPE ( \
+       (GLM_LANG & GLM_LANG_CXX11_FLAG) || \
+       ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC11)) || \
+       ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC43)) || \
+       ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_CLANG) && (GLM_COMPILER >= GLM_COMPILER_CLANG29)))
+
+// N2235
+#define GLM_HAS_CONSTEXPR ( \
+       (GLM_LANG & GLM_LANG_CXX11_FLAG) || \
+       ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC46)) || \
+       __has_feature(cxx_constexpr))
+
+// N2672
+#define GLM_HAS_INITIALIZER_LISTS ( \
+       (GLM_LANG & GLM_LANG_CXX11_FLAG) || \
+       ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12))) || \
+       ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC44)) || \
+       __has_feature(cxx_generalized_initializers))
+
+// OpenMP
+#ifdef _OPENMP 
+#      if(GLM_COMPILER & GLM_COMPILER_GCC)
+#              if(GLM_COMPILER > GLM_COMPILER_GCC47)
+#                      define GLM_HAS_OPENMP 31
+#              elif(GLM_COMPILER > GLM_COMPILER_GCC44)
+#                      define GLM_HAS_OPENMP 30
+#              elif(GLM_COMPILER > GLM_COMPILER_GCC42)
+#                      define GLM_HAS_OPENMP 25
+#              endif
+#      endif//(GLM_COMPILER & GLM_COMPILER_GCC)
+
+#      if(GLM_COMPILER & GLM_COMPILER_VC)
+#              if(GLM_COMPILER > GLM_COMPILER_VC8)
+#                      define GLM_HAS_OPENMP 20
+#              endif
+#      endif//(GLM_COMPILER & GLM_COMPILER_GCC)
+#endif
+
+// Not standard
+#define GLM_HAS_ANONYMOUS_UNION (GLM_LANG & GLM_LANG_CXXMS_FLAG)
+
+/////////////////
+// Platform 
+
+// User defines: GLM_FORCE_PURE GLM_FORCE_SSE2 GLM_FORCE_AVX
+
+#define GLM_ARCH_PURE          0x0000
+#define GLM_ARCH_SSE2          0x0001
+#define GLM_ARCH_SSE3          0x0002// | GLM_ARCH_SSE2
+#define GLM_ARCH_AVX           0x0008// | GLM_ARCH_SSE3 | GLM_ARCH_SSE2
+#define GLM_ARCH_AVX2          0x0010// | GLM_ARCH_AVX | GLM_ARCH_SSE3 | GLM_ARCH_SSE2
+
+#if(defined(GLM_FORCE_PURE))
+#      define GLM_ARCH GLM_ARCH_PURE
+#elif(defined(GLM_FORCE_AVX2))
+#      define GLM_ARCH (GLM_ARCH_AVX2 | GLM_ARCH_AVX | GLM_ARCH_SSE3 | GLM_ARCH_SSE2)
+#elif(defined(GLM_FORCE_AVX))
+#      define GLM_ARCH (GLM_ARCH_AVX | GLM_ARCH_SSE3 | GLM_ARCH_SSE2)
+#elif(defined(GLM_FORCE_SSE3))
+#      define GLM_ARCH (GLM_ARCH_SSE3 | GLM_ARCH_SSE2)
+#elif(defined(GLM_FORCE_SSE2))
+#      define GLM_ARCH (GLM_ARCH_SSE2)
+#elif(GLM_COMPILER & GLM_COMPILER_VC)
+#      if _M_IX86_FP == 2 && defined(__AVX__)
+#              define GLM_ARCH (GLM_ARCH_AVX | GLM_ARCH_SSE3 | GLM_ARCH_SSE2)
+#      elif _M_IX86_FP == 2
+#              define GLM_ARCH (GLM_ARCH_SSE2)
+#      else
+#              define GLM_ARCH (GLM_ARCH_PURE)
+#      endif
+#elif((GLM_PLATFORM & GLM_PLATFORM_APPLE) && (GLM_COMPILER & GLM_COMPILER_GCC))
+#      define GLM_ARCH GLM_ARCH_PURE
+#elif(((GLM_COMPILER & GLM_COMPILER_GCC) && (defined(__i386__) || defined(__x86_64__))) || (GLM_COMPILER & GLM_COMPILER_LLVM_GCC))
+#      if defined(__AVX2__) 
+#              define GLM_ARCH (GLM_ARCH_AVX2 | GLM_ARCH_AVX | GLM_ARCH_SSE3 | GLM_ARCH_SSE2)
+#      elif defined(__AVX__)
+#              define GLM_ARCH (GLM_ARCH_AVX | GLM_ARCH_SSE3 | GLM_ARCH_SSE2)
+#      elif defined(__SSE3__)
+#              define GLM_ARCH (GLM_ARCH_SSE3 | GLM_ARCH_SSE2)
+#      elif defined(__SSE2__)
+#              define GLM_ARCH (GLM_ARCH_SSE2)
+#      else
+#              define GLM_ARCH (GLM_ARCH_PURE)
+#      endif
+#else
+#      define GLM_ARCH GLM_ARCH_PURE
+#endif
+
+// With MinGW-W64, including intrinsic headers before intrin.h will produce some errors. The problem is
+// that windows.h (and maybe other headers) will silently include intrin.h, which of course causes problems.
+// To fix, we just explicitly include intrin.h here.
+#if defined(__MINGW32__) && (GLM_ARCH != GLM_ARCH_PURE)
+#      include <intrin.h>
+#endif
+
+//#if(GLM_ARCH != GLM_ARCH_PURE)
+#if(GLM_ARCH & GLM_ARCH_AVX2)
+#      include <immintrin.h>
+#endif//GLM_ARCH
+#if(GLM_ARCH & GLM_ARCH_AVX)
+#      include <immintrin.h>
+#endif//GLM_ARCH
+#if(GLM_ARCH & GLM_ARCH_SSE4)
+#      include <smmintrin.h>
+#endif//GLM_ARCH
+#if(GLM_ARCH & GLM_ARCH_SSE3)
+#      include <pmmintrin.h>
+#endif//GLM_ARCH
+#if(GLM_ARCH & GLM_ARCH_SSE2)
+#      include <emmintrin.h>
+#      if(GLM_COMPILER == GLM_COMPILER_VC8) // VC8 is missing some intrinsics, workaround
+               inline float _mm_cvtss_f32(__m128 A) { return A.m128_f32[0]; }
+               inline __m128 _mm_castpd_ps(__m128d PD) { union { __m128 ps; __m128d pd; } c; c.pd = PD; return c.ps; }
+               inline __m128d _mm_castps_pd(__m128 PS) { union { __m128 ps; __m128d pd; } c; c.ps = PS; return c.pd; }
+               inline __m128i _mm_castps_si128(__m128 PS) { union { __m128 ps; __m128i pi; } c; c.ps = PS; return c.pi; }
+               inline __m128 _mm_castsi128_ps(__m128i PI) { union { __m128 ps; __m128i pi; } c; c.pi = PI; return c.ps; }
+#      endif
+#endif//GLM_ARCH
+//#endif//(GLM_ARCH != GLM_ARCH_PURE)
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_ARCH_DISPLAYED))
+#      define GLM_MESSAGE_ARCH_DISPLAYED
+#      if(GLM_ARCH == GLM_ARCH_PURE)
+#              pragma message("GLM: Platform independent code")
+#      elif(GLM_ARCH & GLM_ARCH_SSE2)
+#              pragma message("GLM: SSE2 instruction set")
+#      elif(GLM_ARCH & GLM_ARCH_SSE3)
+#              pragma message("GLM: SSE3 instruction set")
+#      elif(GLM_ARCH & GLM_ARCH_SSE4)
+#              pragma message("GLM: SSE4 instruction set")
+#      elif(GLM_ARCH & GLM_ARCH_AVX)
+#              pragma message("GLM: AVX instruction set")
+#      elif(GLM_ARCH & GLM_ARCH_AVX2)
+#              pragma message("GLM: AVX2 instruction set")
+#      endif//GLM_ARCH
+#      pragma message("GLM: #define GLM_FORCE_PURE to avoid using platform specific instruction sets")
+#endif//GLM_MESSAGE
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Radians
+
+//#define GLM_FORCE_RADIANS
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Static assert
+
+#if GLM_HAS_STATIC_ASSERT
+#      define GLM_STATIC_ASSERT(x, message) static_assert(x, message)
+#elif(defined(BOOST_STATIC_ASSERT))
+#      define GLM_STATIC_ASSERT(x, message) BOOST_STATIC_ASSERT(x)
+#elif(GLM_COMPILER & GLM_COMPILER_VC)
+#      define GLM_STATIC_ASSERT(x, message) typedef char __CASSERT__##__LINE__[(x) ? 1 : -1]
+#else
+#      define GLM_STATIC_ASSERT(x, message)
+#      define GLM_STATIC_ASSERT_NULL
+#endif//GLM_LANG
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Qualifiers 
+
+// User defines: GLM_FORCE_INLINE GLM_FORCE_CUDA
+
+#if(defined(GLM_FORCE_CUDA) || (GLM_COMPILER & GLM_COMPILER_CUDA))
+#      define GLM_CUDA_FUNC_DEF __device__ __host__ 
+#      define GLM_CUDA_FUNC_DECL __device__ __host__ 
+#else
+#      define GLM_CUDA_FUNC_DEF
+#      define GLM_CUDA_FUNC_DECL
+#endif
+
+#if GLM_COMPILER & GLM_COMPILER_GCC
+#      define GLM_VAR_USED __attribute__ ((unused))
+#else
+#      define GLM_VAR_USED
+#endif
+
+#if(defined(GLM_FORCE_INLINE))
+#      if((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC8))
+#              define GLM_INLINE __forceinline
+#      elif((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC34))
+#              define GLM_INLINE __attribute__((always_inline)) inline
+#      elif(GLM_COMPILER & GLM_COMPILER_CLANG)
+#              define GLM_INLINE __attribute__((always_inline))
+#      else
+#              define GLM_INLINE inline
+#      endif//GLM_COMPILER
+#else
+#      define GLM_INLINE inline
+#endif//defined(GLM_FORCE_INLINE)
+
+#define GLM_FUNC_DECL GLM_CUDA_FUNC_DECL
+#define GLM_FUNC_QUALIFIER GLM_CUDA_FUNC_DEF GLM_INLINE
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Swizzle operators
+
+// User defines: GLM_SWIZZLE
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_SWIZZLE_DISPLAYED))
+#      define GLM_MESSAGE_SWIZZLE_DISPLAYED
+#      if defined(GLM_SWIZZLE)
+#              pragma message("GLM: Swizzling operators enabled")
+#      else
+#              pragma message("GLM: Swizzling operators disabled, #define GLM_SWIZZLE to enable swizzle operators")
+#      endif
+#endif//GLM_MESSAGE
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Length type
+
+// User defines: GLM_FORCE_SIZE_T_LENGTH
+
+namespace glm
+{
+#if defined(GLM_FORCE_SIZE_T_LENGTH)
+       typedef std::size_t length_t;
+#else
+       typedef int length_t;
+#endif
+}//namespace glm
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_FORCE_SIZE_T_LENGTH))
+#      define GLM_MESSAGE_FORCE_SIZE_T_LENGTH
+#      if defined(GLM_FORCE_SIZE_T_LENGTH)
+#              pragma message("GLM: .length() returns glm::length_t, a typedef of std::size_t")
+#      else
+#              pragma message("GLM: .length() returns glm::length_t, a typedef of int following the GLSL specification")
+#              pragma message("GLM: #define GLM_FORCE_SIZE_T_LENGTH for .length() to return a std::size_t")
+#      endif
+#endif//GLM_MESSAGE
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Qualifiers
+
+#if((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC8))
+#      define GLM_DEPRECATED __declspec(deprecated)
+#      define GLM_ALIGN(x) __declspec(align(x))
+#      define GLM_ALIGNED_STRUCT(x) __declspec(align(x)) struct
+#      define GLM_RESTRICT __declspec(restrict)
+#      define GLM_RESTRICT_VAR __restrict
+#elif(GLM_COMPILER & GLM_COMPILER_INTEL)
+#      define GLM_DEPRECATED
+#      define GLM_ALIGN(x) __declspec(align(x))
+#      define GLM_ALIGNED_STRUCT(x) __declspec(align(x)) struct
+#      define GLM_RESTRICT
+#      define GLM_RESTRICT_VAR __restrict
+#elif(GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG))
+#      define GLM_DEPRECATED __attribute__((__deprecated__))
+#      define GLM_ALIGN(x) __attribute__((aligned(x)))
+#      define GLM_ALIGNED_STRUCT(x) struct __attribute__((aligned(x)))
+#      define GLM_RESTRICT __restrict__
+#      define GLM_RESTRICT_VAR __restrict__
+#else
+#      define GLM_DEPRECATED
+#      define GLM_ALIGN
+#      define GLM_ALIGNED_STRUCT(x)
+#      define GLM_RESTRICT
+#      define GLM_RESTRICT_VAR
+#endif//GLM_COMPILER
+
+#if GLM_HAS_CONSTEXPR
+#      define GLM_CONSTEXPR constexpr
+#else
+#      define GLM_CONSTEXPR
+#endif
+
+#endif//GLM_SETUP_INCLUDED
diff --git a/libs/glm/detail/type_float.hpp b/libs/glm/detail/type_float.hpp
new file mode 100644 (file)
index 0000000..0b93517
--- /dev/null
@@ -0,0 +1,95 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/type_float.hpp
+/// @date 2008-08-22 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_type_float
+#define glm_core_type_float
+
+#include "setup.hpp"
+
+namespace glm{
+namespace detail
+{
+       typedef float                           float32;
+       typedef double                          float64;
+}//namespace detail
+       
+       typedef float                           lowp_float_t;
+       typedef float                           mediump_float_t;
+       typedef double                          highp_float_t;
+
+       /// @addtogroup core_precision
+       /// @{
+
+       /// Low precision floating-point numbers. 
+       /// There is no guarantee on the actual precision.
+       /// 
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef lowp_float_t            lowp_float;
+
+       /// Medium precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       /// 
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef mediump_float_t         mediump_float;
+
+       /// High precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       /// 
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef highp_float_t           highp_float;
+
+#if(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
+       typedef mediump_float           float_t;
+#elif(defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
+       typedef highp_float                     float_t;
+#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
+       typedef mediump_float           float_t;
+#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && defined(GLM_PRECISION_LOWP_FLOAT))
+       typedef lowp_float                      float_t;
+#else
+#      error "GLM error: multiple default precision requested for floating-point types"
+#endif
+
+       typedef float                           float32;
+       typedef double                          float64;
+
+////////////////////
+// check type sizes
+#ifndef GLM_STATIC_ASSERT_NULL
+       GLM_STATIC_ASSERT(sizeof(glm::float32) == 4, "float32 size isn't 4 bytes on this platform");
+       GLM_STATIC_ASSERT(sizeof(glm::float64) == 8, "float64 size isn't 8 bytes on this platform");
+#endif//GLM_STATIC_ASSERT_NULL
+
+       /// @}
+
+}//namespace glm
+
+#endif//glm_core_type_float
diff --git a/libs/glm/detail/type_gentype.hpp b/libs/glm/detail/type_gentype.hpp
new file mode 100644 (file)
index 0000000..f3571f5
--- /dev/null
@@ -0,0 +1,223 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/type_gentype.hpp
+/// @date 2008-10-05 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_type_gentype
+#define glm_core_type_gentype
+
+namespace glm
+{
+       enum profile
+       {
+               nice,
+               fast,
+               simd
+       };
+
+       typedef std::size_t sizeType;
+       
+namespace detail
+{
+       template
+       <
+               typename VALTYPE, 
+               template <typename> class TYPE
+       >
+       struct genType
+       {
+       public:
+               enum ctor{null};
+
+               typedef VALTYPE value_type;
+               typedef VALTYPE & value_reference;
+               typedef VALTYPE * value_pointer;
+               typedef VALTYPE const * value_const_pointer;
+               typedef TYPE<bool> bool_type;
+
+               typedef sizeType size_type;
+               static bool is_vector();
+               static bool is_matrix();
+               
+               typedef TYPE<VALTYPE> type;
+               typedef TYPE<VALTYPE> * pointer;
+               typedef TYPE<VALTYPE> const * const_pointer;
+               typedef TYPE<VALTYPE> const * const const_pointer_const;
+               typedef TYPE<VALTYPE> * const pointer_const;
+               typedef TYPE<VALTYPE> & reference;
+               typedef TYPE<VALTYPE> const & const_reference;
+               typedef TYPE<VALTYPE> const & param_type;
+
+               //////////////////////////////////////
+               // Address (Implementation details)
+
+               value_const_pointer value_address() const{return value_pointer(this);}
+               value_pointer value_address(){return value_pointer(this);}
+
+       //protected:
+       //      enum kind
+       //      {
+       //              GEN_TYPE,
+       //              VEC_TYPE,
+       //              MAT_TYPE
+       //      };
+
+       //      typedef typename TYPE::kind kind;
+       };
+
+       template
+       <
+               typename VALTYPE, 
+               template <typename> class TYPE
+       >
+       bool genType<VALTYPE, TYPE>::is_vector()
+       {
+               return true;
+       }
+/*
+       template <typename valTypeT, unsigned int colT, unsigned int rowT, profile proT = nice>
+       class base
+       {
+       public:
+               //////////////////////////////////////
+               // Traits
+
+               typedef sizeType                                                        size_type;
+               typedef valTypeT                                                        value_type;
+
+               typedef base<value_type, colT, rowT>            class_type;
+
+               typedef base<bool, colT, rowT>                          bool_type;
+               typedef base<value_type, rowT, 1>                       col_type;
+               typedef base<value_type, colT, 1>                       row_type;
+               typedef base<value_type, rowT, colT>            transpose_type;
+
+               static size_type                                                        col_size();
+               static size_type                                                        row_size();
+               static size_type                                                        value_size();
+               static bool                                                                     is_scalar();
+               static bool                                                                     is_vector();
+               static bool                                                                     is_matrix();
+
+       private:
+               // Data 
+               col_type value[colT];           
+
+       public:
+               //////////////////////////////////////
+               // Constructors
+               base();
+               base(class_type const & m);
+
+               explicit base(T const & x);
+               explicit base(value_type const * const x);
+               explicit base(col_type const * const x);
+
+               //////////////////////////////////////
+               // Conversions
+               template <typename vU, uint cU, uint rU, profile pU>
+               explicit base(base<vU, cU, rU, pU> const & m);
+
+               //////////////////////////////////////
+               // Accesses
+               col_type& operator[](size_type i);
+               col_type const & operator[](size_type i) const;
+
+               //////////////////////////////////////
+               // Unary updatable operators
+               class_type& operator=  (class_type const & x);
+               class_type& operator+= (T const & x);
+               class_type& operator+= (class_type const & x);
+               class_type& operator-= (T const & x);
+               class_type& operator-= (class_type const & x);
+               class_type& operator*= (T const & x);
+               class_type& operator*= (class_type const & x);
+               class_type& operator/= (T const & x);
+               class_type& operator/= (class_type const & x);
+               class_type& operator++ ();
+               class_type& operator-- ();
+       };
+*/
+       
+       //template <typename T>
+       //struct traits
+       //{
+       //      static const bool is_signed = false;
+       //      static const bool is_float = false;
+       //      static const bool is_vector = false;
+       //      static const bool is_matrix = false;
+       //      static const bool is_genType = false;
+       //      static const bool is_genIType = false;
+       //      static const bool is_genUType = false;
+       //};
+       
+       //template <>
+       //struct traits<half>
+       //{
+       //      static const bool is_float = true;
+       //      static const bool is_genType = true;
+       //};
+       
+       //template <>
+       //struct traits<float>
+       //{
+       //      static const bool is_float = true;
+       //      static const bool is_genType = true;
+       //};
+       
+       //template <>
+       //struct traits<double>
+       //{
+       //      static const bool is_float = true;
+       //      static const bool is_genType = true;
+       //};
+       
+       //template <typename genType>
+       //struct desc
+       //{
+       //      typedef genType                                                 type;
+       //      typedef genType *                                               pointer;
+       //      typedef genType const*                                  const_pointer;
+       //      typedef genType const *const                    const_pointer_const;
+       //      typedef genType *const                                  pointer_const;
+       //      typedef genType &                                               reference;
+       //      typedef genType const&                                  const_reference;
+       //      typedef genType const&                                  param_type;
+       
+       //      typedef typename genType::value_type    value_type;
+       //      typedef typename genType::size_type             size_type;
+       //      static const typename size_type                 value_size;
+       //};
+       
+       //template <typename genType>
+       //const typename desc<genType>::size_type desc<genType>::value_size = genType::value_size();
+       
+}//namespace detail
+}//namespace glm
+
+//#include "type_gentype.inl"
+
+#endif//glm_core_type_gentype
diff --git a/libs/glm/detail/type_gentype.inl b/libs/glm/detail/type_gentype.inl
new file mode 100644 (file)
index 0000000..73aa4cd
--- /dev/null
@@ -0,0 +1,366 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/type_gentype.inl
+/// @date 2008-10-05 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+namespace detail{
+
+/////////////////////////////////
+// Static functions
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::size_type base<vT, cT, rT, pT>::col_size()
+{
+       return cT;
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::size_type base<vT, cT, rT, pT>::row_size()
+{
+       return rT;
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::size_type base<vT, cT, rT, pT>::value_size()
+{
+       return rT * cT;
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+bool base<vT, cT, rT, pT>::is_scalar()
+{
+       return rT == 1 && cT == 1;
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+bool base<vT, cT, rT, pT>::is_vector()
+{
+       return rT == 1;
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+bool base<vT, cT, rT, pT>::is_matrix()
+{
+       return rT != 1;
+}
+
+/////////////////////////////////
+// Constructor
+
+template <typename vT, uint cT, uint rT, profile pT>
+base<vT, cT, rT, pT>::base()
+{
+       memset(&this->value, 0, cT * rT * sizeof(vT));
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+base<vT, cT, rT, pT>::base
+(
+       typename base<vT, cT, rT, pT>::class_type const & m
+)
+{
+       for
+       (
+               typename genType<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0);
+               i < base<vT, cT, rT, pT>::col_size();
+               ++i
+       )
+       {
+               this->value[i] = m[i];
+       }
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+base<vT, cT, rT, pT>::base
+(
+       typename base<vT, cT, rT, pT>::T const & x
+)
+{
+       if(rT == 1) // vector
+       {
+               for
+               (
+                       typename base<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0);
+                       i < base<vT, cT, rT, pT>::col_size();
+                       ++i
+               )
+               {
+                       this->value[i][rT] = x;
+               }
+       }
+       else // matrix
+       {
+               memset(&this->value, 0, cT * rT * sizeof(vT));
+
+               typename base<vT, cT, rT, pT>::size_type stop = cT < rT ? cT : rT;
+
+               for
+               (
+                       typename base<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0);
+                       i < stop;
+                       ++i
+               )
+               {
+                       this->value[i][i] = x;
+               }
+       }
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+base<vT, cT, rT, pT>::base
+(
+       typename base<vT, cT, rT, pT>::value_type const * const x
+)
+{
+       memcpy(&this->value, &x.value, cT * rT * sizeof(vT));
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+base<vT, cT, rT, pT>::base
+(
+       typename base<vT, cT, rT, pT>::col_type const * const x
+)
+{
+       for
+       (
+               typename base<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0);
+               i < base<vT, cT, rT, pT>::col_size();
+               ++i
+       )
+       {
+               this->value[i] = x[i];
+       }
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+template <typename vU, uint cU, uint rU, profile pU>
+base<vT, cT, rT, pT>::base
+(
+       base<vU, cU, rU, pU> const & m
+)
+{
+       for
+       (
+               typename base<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0);
+               i < base<vT, cT, rT, pT>::col_size();
+               ++i
+       )
+       {
+               this->value[i] = base<vT, cT, rT, pT>(m[i]);
+       }
+}
+
+//////////////////////////////////////
+// Accesses
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::col_type& base<vT, cT, rT, pT>::operator[]
+(
+       typename base<vT, cT, rT, pT>::size_type i
+)
+{
+       return this->value[i];
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::col_type const & base<vT, cT, rT, pT>::operator[]
+(
+       typename base<vT, cT, rT, pT>::size_type i
+) const
+{
+       return this->value[i];
+}
+
+//////////////////////////////////////
+// Unary updatable operators
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator= 
+(
+       typename base<vT, cT, rT, pT>::class_type const & x
+)
+{
+       memcpy(&this->value, &x.value, cT * rT * sizeof(vT));
+       return *this;
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator+= 
+(
+       typename base<vT, cT, rT, pT>::T const & x
+)
+{
+       typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
+       typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
+
+       for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
+       for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
+               this->value[j][i] += x;
+
+       return *this;
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator+= 
+(
+       typename base<vT, cT, rT, pT>::class_type const & x
+)
+{
+       typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
+       typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
+
+       for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
+       for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
+               this->value[j][i] += x[j][i];
+
+       return *this;
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator-= 
+(
+       typename base<vT, cT, rT, pT>::T const & x
+)
+{
+       typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
+       typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
+
+       for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
+       for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
+               this->value[j][i] -= x;
+
+       return *this;
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator-= 
+(
+       typename base<vT, cT, rT, pT>::class_type const & x
+)
+{
+       typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
+       typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
+
+       for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
+       for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
+               this->value[j][i] -= x[j][i];
+
+       return *this;
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator*= 
+(
+       typename base<vT, cT, rT, pT>::T const & x
+)
+{
+       typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
+       typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
+
+       for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
+       for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
+               this->value[j][i] *= x;
+
+       return *this;
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator*= 
+(
+       typename base<vT, cT, rT, pT>::class_type const & x
+)
+{
+       typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
+       typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
+
+       for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
+       for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
+               this->value[j][i] *= x[j][i];
+
+       return *this;
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator/= 
+(
+       typename base<vT, cT, rT, pT>::T const & x
+)
+{
+       typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
+       typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
+
+       for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
+       for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
+               this->value[j][i] /= x;
+
+       return *this;
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator/= 
+(
+       typename base<vT, cT, rT, pT>::class_type const & x
+)
+{
+       typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
+       typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
+
+       for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
+       for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
+               this->value[j][i] /= x[j][i];
+
+       return *this;
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator++ ()
+{
+       typename base<vT, cT, rT, pT>::size_type stop_col = col_size();
+       typename base<vT, cT, rT, pT>::size_type stop_row = row_size();
+
+       for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
+       for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
+               ++this->value[j][i];
+
+       return *this;
+}
+
+template <typename vT, uint cT, uint rT, profile pT>
+typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator-- ()
+{
+       typename base<vT, cT, rT, pT>::size_type stop_col = col_size();
+       typename base<vT, cT, rT, pT>::size_type stop_row = row_size();
+
+       for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
+       for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
+               --this->value[j][i];
+
+       return *this;
+}
+
+} //namespace detail
+} //namespace glm
diff --git a/libs/glm/detail/type_half.hpp b/libs/glm/detail/type_half.hpp
new file mode 100644 (file)
index 0000000..559c567
--- /dev/null
@@ -0,0 +1,51 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/type_half.hpp
+/// @date 2008-08-17 / 2011-09-20
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_type_half
+#define glm_core_type_half
+
+#include "setup.hpp"
+
+namespace glm{
+namespace detail
+{
+       typedef short hdata;
+
+       GLM_FUNC_DECL float toFloat32(hdata value);
+       GLM_FUNC_DECL hdata toFloat16(float const & value);
+
+}//namespace detail
+
+       /// half-precision floating-point numbers.
+       //typedef detail::hdata         half;
+               
+}//namespace glm
+
+#include "type_half.inl"
+
+#endif//glm_core_type_half
diff --git a/libs/glm/detail/type_half.inl b/libs/glm/detail/type_half.inl
new file mode 100644 (file)
index 0000000..c304d9a
--- /dev/null
@@ -0,0 +1,274 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+///
+/// This half implementation is based on OpenEXR which is Copyright (c) 2002, 
+/// Industrial Light & Magic, a division of Lucas Digital Ltd. LLC
+///
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/type_half.inl
+/// @date 2008-08-17 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+namespace detail
+{
+       GLM_FUNC_QUALIFIER float overflow()
+       {
+               volatile float f = 1e10;
+
+               for(int i = 0; i < 10; ++i)     
+                       f *= f;             // this will overflow before
+                                                               // the for­loop terminates
+               return f;
+       }
+
+       union uif32
+       {
+               GLM_FUNC_QUALIFIER uif32() :
+                       i(0)
+               {}
+
+               GLM_FUNC_QUALIFIER uif32(float f) :
+                       f(f)
+               {}
+
+               GLM_FUNC_QUALIFIER uif32(uint32 i) :
+                       i(i)
+               {}
+
+               float f;
+               uint32 i;
+       };
+
+       GLM_FUNC_QUALIFIER float toFloat32(hdata value)
+       {
+               int s = (value >> 15) & 0x00000001;
+               int e = (value >> 10) & 0x0000001f;
+               int m =  value        & 0x000003ff;
+
+               if(e == 0)
+               {
+                       if(m == 0)
+                       {
+                               //
+                               // Plus or minus zero
+                               //
+
+                               detail::uif32 result;
+                               result.i = (unsigned int)(s << 31);
+                               return result.f;
+                       }
+                       else
+                       {
+                               //
+                               // Denormalized number -- renormalize it
+                               //
+
+                               while(!(m & 0x00000400))
+                               {
+                                       m <<= 1;
+                                       e -=  1;
+                               }
+
+                               e += 1;
+                               m &= ~0x00000400;
+                       }
+               }
+               else if(e == 31)
+               {
+                       if(m == 0)
+                       {
+                               //
+                               // Positive or negative infinity
+                               //
+
+                               uif32 result;
+                               result.i = (unsigned int)((s << 31) | 0x7f800000);
+                               return result.f;
+                       }
+                       else
+                       {
+                               //
+                               // Nan -- preserve sign and significand bits
+                               //
+
+                               uif32 result;
+                               result.i = (unsigned int)((s << 31) | 0x7f800000 | (m << 13));
+                               return result.f;
+                       }
+               }
+
+               //
+               // Normalized number
+               //
+
+               e = e + (127 - 15);
+               m = m << 13;
+
+               //
+               // Assemble s, e and m.
+               //
+
+               uif32 Result;
+               Result.i = (unsigned int)((s << 31) | (e << 23) | m);
+               return Result.f;
+       }
+
+       GLM_FUNC_QUALIFIER hdata toFloat16(float const & f)
+       {
+               uif32 Entry;
+               Entry.f = f;
+               int i = (int)Entry.i;
+
+               //
+               // Our floating point number, f, is represented by the bit
+               // pattern in integer i.  Disassemble that bit pattern into
+               // the sign, s, the exponent, e, and the significand, m.
+               // Shift s into the position where it will go in in the
+               // resulting half number.
+               // Adjust e, accounting for the different exponent bias
+               // of float and half (127 versus 15).
+               //
+
+               int s =  (i >> 16) & 0x00008000;
+               int e = ((i >> 23) & 0x000000ff) - (127 - 15);
+               int m =   i        & 0x007fffff;
+
+               //
+               // Now reassemble s, e and m into a half:
+               //
+
+               if(e <= 0)
+               {
+                       if(e < -10)
+                       {
+                               //
+                               // E is less than -10.  The absolute value of f is
+                               // less than half_MIN (f may be a small normalized
+                               // float, a denormalized float or a zero).
+                               //
+                               // We convert f to a half zero.
+                               //
+
+                               return hdata(s);
+                       }
+
+                       //
+                       // E is between -10 and 0.  F is a normalized float,
+                       // whose magnitude is less than __half_NRM_MIN.
+                       //
+                       // We convert f to a denormalized half.
+                       // 
+
+                       m = (m | 0x00800000) >> (1 - e);
+
+                       //
+                       // Round to nearest, round "0.5" up.
+                       //
+                       // Rounding may cause the significand to overflow and make
+                       // our number normalized.  Because of the way a half's bits
+                       // are laid out, we don't have to treat this case separately;
+                       // the code below will handle it correctly.
+                       // 
+
+                       if(m & 0x00001000) 
+                               m += 0x00002000;
+
+                       //
+                       // Assemble the half from s, e (zero) and m.
+                       //
+
+                       return hdata(s | (m >> 13));
+               }
+               else if(e == 0xff - (127 - 15))
+               {
+                       if(m == 0)
+                       {
+                               //
+                               // F is an infinity; convert f to a half
+                               // infinity with the same sign as f.
+                               //
+
+                               return hdata(s | 0x7c00);
+                       }
+                       else
+                       {
+                               //
+                               // F is a NAN; we produce a half NAN that preserves
+                               // the sign bit and the 10 leftmost bits of the
+                               // significand of f, with one exception: If the 10
+                               // leftmost bits are all zero, the NAN would turn 
+                               // into an infinity, so we have to set at least one
+                               // bit in the significand.
+                               //
+
+                               m >>= 13;
+
+                               return hdata(s | 0x7c00 | m | (m == 0));
+                       }
+               }
+               else
+               {
+                       //
+                       // E is greater than zero.  F is a normalized float.
+                       // We try to convert f to a normalized half.
+                       //
+
+                       //
+                       // Round to nearest, round "0.5" up
+                       //
+
+                       if(m &  0x00001000)
+                       {
+                               m += 0x00002000;
+
+                               if(m & 0x00800000)
+                               {
+                                       m =  0;     // overflow in significand,
+                                       e += 1;     // adjust exponent
+                               }
+                       }
+
+                       //
+                       // Handle exponent overflow
+                       //
+
+                       if (e > 30)
+                       {
+                               overflow();        // Cause a hardware floating point overflow;
+
+                               return hdata(s | 0x7c00);
+                               // if this returns, the half becomes an
+                       }   // infinity with the same sign as f.
+
+                       //
+                       // Assemble the half from s, e and m.
+                       //
+
+                       return hdata(s | (e << 10) | (m >> 13));
+               }
+       }
+
+}//namespace detail
+}//namespace glm
diff --git a/libs/glm/detail/type_int.hpp b/libs/glm/detail/type_int.hpp
new file mode 100644 (file)
index 0000000..b8b65c0
--- /dev/null
@@ -0,0 +1,191 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/type_int.hpp
+/// @date 2008-08-22 / 2013-03-30
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_type_int
+#define glm_core_type_int
+
+#include "setup.hpp"
+
+#if GLM_HAS_EXTENDED_INTEGER_TYPE
+#      include <cstdint>
+#endif
+
+namespace glm{
+namespace detail
+{
+#      if GLM_HAS_EXTENDED_INTEGER_TYPE
+               typedef std::int8_t                                     int8;
+               typedef std::int16_t                            int16;
+               typedef std::int32_t                            int32;
+               typedef std::int64_t                            int64;
+       
+               typedef std::uint8_t                            uint8;
+               typedef std::uint16_t                           uint16;
+               typedef std::uint32_t                           uint32;
+               typedef std::uint64_t                           uint64;
+#      else
+#              if(defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)) // C99 detected, 64 bit types available
+                       typedef int64_t                                 sint64;
+                       typedef uint64_t                                uint64;
+#              elif(GLM_COMPILER & GLM_COMPILER_VC)
+                       typedef signed __int64                  sint64;
+                       typedef unsigned __int64                uint64;
+#              elif(GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_LLVM_GCC | GLM_COMPILER_CLANG))
+                       __extension__ typedef signed long long          sint64;
+                       __extension__ typedef unsigned long long        uint64;
+#              elif(GLM_COMPILER & GLM_COMPILER_BC)
+                       typedef Int64                                   sint64;
+                       typedef Uint64                                  uint64;
+#              else//unknown compiler
+                       typedef signed long     long            sint64;
+                       typedef unsigned long long              uint64;
+#              endif//GLM_COMPILER
+               
+               typedef signed char                                     int8;
+               typedef signed short                            int16;
+               typedef signed int                                      int32;
+               typedef sint64                                          int64;
+       
+               typedef unsigned char                           uint8;
+               typedef unsigned short                          uint16;
+               typedef unsigned int                            uint32;
+               typedef uint64                                          uint64;
+#endif//
+       
+       typedef signed int                                              lowp_int_t;
+       typedef signed int                                              mediump_int_t;
+       typedef signed int                                              highp_int_t;
+       
+       typedef unsigned int                                    lowp_uint_t;
+       typedef unsigned int                                    mediump_uint_t;
+       typedef unsigned int                                    highp_uint_t;
+}//namespace detail
+
+       typedef detail::int8                                    int8;
+       typedef detail::int16                                   int16;
+       typedef detail::int32                                   int32;
+       typedef detail::int64                                   int64;
+       
+       typedef detail::uint8                                   uint8;
+       typedef detail::uint16                                  uint16;
+       typedef detail::uint32                                  uint32;
+       typedef detail::uint64                                  uint64;
+
+       /// @addtogroup core_precision
+       /// @{
+
+       /// Low precision signed integer. 
+       /// There is no guarantee on the actual precision.
+       /// 
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::lowp_int_t                              lowp_int;
+
+       /// Medium precision signed integer. 
+       /// There is no guarantee on the actual precision.
+       /// 
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::mediump_int_t                   mediump_int;
+
+       /// High precision signed integer.
+       /// There is no guarantee on the actual precision.
+       /// 
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::highp_int_t                             highp_int;
+
+       /// Low precision unsigned integer. 
+       /// There is no guarantee on the actual precision.
+       /// 
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::lowp_uint_t                             lowp_uint;
+
+       /// Medium precision unsigned integer. 
+       /// There is no guarantee on the actual precision.
+       /// 
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::mediump_uint_t                  mediump_uint;
+
+       /// High precision unsigned integer. 
+       /// There is no guarantee on the actual precision.
+       /// 
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::highp_uint_t                    highp_uint;
+
+#if(!defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT))
+       typedef mediump_int                                     int_t;
+#elif(defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT))
+       typedef highp_int                                       int_t;
+#elif(!defined(GLM_PRECISION_HIGHP_INT) && defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT))
+       typedef mediump_int                                     int_t;
+#elif(!defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && defined(GLM_PRECISION_LOWP_INT))
+       typedef lowp_int                                        int_t;
+#else
+#      error "GLM error: multiple default precision requested for signed interger types"
+#endif
+
+#if(!defined(GLM_PRECISION_HIGHP_UINT) && !defined(GLM_PRECISION_MEDIUMP_UINT) && !defined(GLM_PRECISION_LOWP_UINT))
+       typedef mediump_uint                            uint_t;
+#elif(defined(GLM_PRECISION_HIGHP_UINT) && !defined(GLM_PRECISION_MEDIUMP_UINT) && !defined(GLM_PRECISION_LOWP_UINT))
+       typedef highp_uint                                      uint_t;
+#elif(!defined(GLM_PRECISION_HIGHP_UINT) && defined(GLM_PRECISION_MEDIUMP_UINT) && !defined(GLM_PRECISION_LOWP_UINT))
+       typedef mediump_uint                            uint_t;
+#elif(!defined(GLM_PRECISION_HIGHP_UINT) && !defined(GLM_PRECISION_MEDIUMP_UINT) && defined(GLM_PRECISION_LOWP_UINT))
+       typedef lowp_uint                                       uint_t;
+#else
+#      error "GLM error: multiple default precision requested for unsigned interger types"
+#endif
+
+       /// Unsigned integer type.
+       /// 
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
+       typedef unsigned int                            uint;
+
+       /// @}
+
+////////////////////
+// check type sizes
+#ifndef GLM_STATIC_ASSERT_NULL
+       GLM_STATIC_ASSERT(sizeof(glm::int8) == 1, "int8 size isn't 1 byte on this platform");
+       GLM_STATIC_ASSERT(sizeof(glm::int16) == 2, "int16 size isn't 2 bytes on this platform");
+       GLM_STATIC_ASSERT(sizeof(glm::int32) == 4, "int32 size isn't 4 bytes on this platform");
+       GLM_STATIC_ASSERT(sizeof(glm::int64) == 8, "int64 size isn't 8 bytes on this platform");
+
+       GLM_STATIC_ASSERT(sizeof(glm::uint8) == 1, "uint8 size isn't 1 byte on this platform");
+       GLM_STATIC_ASSERT(sizeof(glm::uint16) == 2, "uint16 size isn't 2 bytes on this platform");
+       GLM_STATIC_ASSERT(sizeof(glm::uint32) == 4, "uint32 size isn't 4 bytes on this platform");
+       GLM_STATIC_ASSERT(sizeof(glm::uint64) == 8, "uint64 size isn't 8 bytes on this platform");
+#endif//GLM_STATIC_ASSERT_NULL
+
+}//namespace glm
+
+#endif//glm_core_type_int
diff --git a/libs/glm/detail/type_mat.hpp b/libs/glm/detail/type_mat.hpp
new file mode 100644 (file)
index 0000000..9410524
--- /dev/null
@@ -0,0 +1,795 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/type_mat.hpp
+/// @date 2010-01-26 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_type_mat
+#define glm_core_type_mat
+
+#include "precision.hpp"
+
+namespace glm{
+namespace detail
+{
+       template <typename T, precision P> struct tvec2;
+       template <typename T, precision P> struct tvec3;
+       template <typename T, precision P> struct tvec4;
+       template <typename T, precision P> struct tmat2x2;
+       template <typename T, precision P> struct tmat2x3;
+       template <typename T, precision P> struct tmat2x4;
+       template <typename T, precision P> struct tmat3x2;
+       template <typename T, precision P> struct tmat3x3;
+       template <typename T, precision P> struct tmat3x4;
+       template <typename T, precision P> struct tmat4x2;
+       template <typename T, precision P> struct tmat4x3;
+       template <typename T, precision P> struct tmat4x4;
+
+       template <typename T, precision P, template <class, precision> class colType, template <class, precision> class rowType>
+       struct outerProduct_trait{};
+
+       template <template <class, precision> class matType, typename T, precision P>
+       struct compute_inverse{};
+}//namespace detail
+
+       /// @addtogroup core_precision
+       /// @{
+       
+       /// 2 columns of 2 components matrix of low precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat2x2<float, lowp>            lowp_mat2;
+       
+       /// 2 columns of 2 components matrix of medium precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat2x2<float, mediump>         mediump_mat2;
+       
+       /// 2 columns of 2 components matrix of high precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat2x2<float, highp>           highp_mat2;
+       
+       /// 2 columns of 2 components matrix of low precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat2x2<float, lowp>            lowp_mat2x2;
+       
+       /// 2 columns of 2 components matrix of medium precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat2x2<float, mediump>         mediump_mat2x2;
+       
+       /// 2 columns of 2 components matrix of high precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat2x2<float, highp>           highp_mat2x2;
+       
+       /// @}
+       
+       /// @addtogroup core_precision
+       /// @{
+       
+       /// 2 columns of 3 components matrix of low precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat2x3<float, lowp>            lowp_mat2x3;
+       
+       /// 2 columns of 3 components matrix of medium precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat2x3<float, mediump>         mediump_mat2x3;
+       
+       /// 2 columns of 3 components matrix of high precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat2x3<float, highp>           highp_mat2x3;
+       
+       /// @}
+       
+       /// @addtogroup core_precision
+       /// @{
+       
+       /// 2 columns of 4 components matrix of low precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat2x4<float, lowp>            lowp_mat2x4;
+       
+       /// 2 columns of 4 components matrix of medium precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat2x4<float, mediump>         mediump_mat2x4;
+       
+       /// 2 columns of 4 components matrix of high precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat2x4<float, highp>           highp_mat2x4;
+       
+       /// @}
+       
+       /// @addtogroup core_precision
+       /// @{
+       
+       /// 3 columns of 2 components matrix of low precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat3x2<float, lowp>            lowp_mat3x2;
+       
+       /// 3 columns of 2 components matrix of medium precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat3x2<float, mediump>         mediump_mat3x2;
+       
+       /// 3 columns of 2 components matrix of high precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat3x2<float, highp>           highp_mat3x2;
+       
+       /// @}
+       
+       /// @addtogroup core_precision
+       /// @{
+       
+       /// 3 columns of 3 components matrix of low precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat3x3<float, lowp>            lowp_mat3;
+       
+       /// 3 columns of 3 components matrix of medium precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat3x3<float, mediump>         mediump_mat3;
+       
+       /// 3 columns of 3 components matrix of high precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat3x3<float, highp>           highp_mat3;
+       
+       /// 3 columns of 3 components matrix of low precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat3x3<float, lowp>            lowp_mat3x3;
+       
+       /// 3 columns of 3 components matrix of medium precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat3x3<float, mediump>         mediump_mat3x3;
+       
+       /// 3 columns of 3 components matrix of high precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat3x3<float, highp>           highp_mat3x3;
+       
+       /// @}
+       
+       /// @addtogroup core_precision
+       /// @{
+       
+       /// 3 columns of 4 components matrix of low precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat3x4<float, lowp>            lowp_mat3x4;
+       
+       /// 3 columns of 4 components matrix of medium precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat3x4<float, mediump>         mediump_mat3x4;
+       
+       /// 3 columns of 4 components matrix of high precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat3x4<float, highp>           highp_mat3x4;
+       
+       /// @}
+       
+       /// @addtogroup core_precision
+       /// @{
+       
+       /// 4 columns of 2 components matrix of low precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat4x2<float, lowp>            lowp_mat4x2;
+       
+       /// 4 columns of 2 components matrix of medium precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat4x2<float, mediump>         mediump_mat4x2;
+       
+       /// 4 columns of 2 components matrix of high precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat4x2<float, highp>           highp_mat4x2;
+       
+       /// @}
+       
+       /// @addtogroup core_precision
+       /// @{
+       
+       /// 4 columns of 3 components matrix of low precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat4x3<float, lowp>            lowp_mat4x3;
+       
+       /// 4 columns of 3 components matrix of medium precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat4x3<float, mediump>         mediump_mat4x3;
+       
+       /// 4 columns of 3 components matrix of high precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat4x3<float, highp>           highp_mat4x3;
+       
+       /// @}
+       
+       
+       /// @addtogroup core_precision
+       /// @{
+       
+       /// 4 columns of 4 components matrix of low precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat4x4<float, lowp>            lowp_mat4;
+       
+       /// 4 columns of 4 components matrix of medium precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat4x4<float, mediump>         mediump_mat4;
+       
+       /// 4 columns of 4 components matrix of high precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat4x4<float, highp>           highp_mat4;
+       
+       /// 4 columns of 4 components matrix of low precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat4x4<float, lowp>            lowp_mat4x4;
+       
+       /// 4 columns of 4 components matrix of medium precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat4x4<float, mediump>         mediump_mat4x4;
+       
+       /// 4 columns of 4 components matrix of high precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat4x4<float, highp>           highp_mat4x4;
+       
+       /// @}
+       
+       /// @addtogroup core_types
+       /// @{
+       
+       //////////////////////////
+       // Float definition
+       
+#if(defined(GLM_PRECISION_LOWP_FLOAT))
+       typedef lowp_mat2x2                     mat2x2;
+       typedef lowp_mat2x3                     mat2x3;
+       typedef lowp_mat2x4                     mat2x4;
+       typedef lowp_mat3x2                     mat3x2;
+       typedef lowp_mat3x3                     mat3x3;
+       typedef lowp_mat3x4                     mat3x4;
+       typedef lowp_mat4x2                     mat4x2;
+       typedef lowp_mat4x3                     mat4x3;
+       typedef lowp_mat4x4                     mat4x4;
+#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
+       typedef mediump_mat2x2          mat2x2;
+       typedef mediump_mat2x3          mat2x3;
+       typedef mediump_mat2x4          mat2x4;
+       typedef mediump_mat3x2          mat3x2;
+       typedef mediump_mat3x3          mat3x3;
+       typedef mediump_mat3x4          mat3x4;
+       typedef mediump_mat4x2          mat4x2;
+       typedef mediump_mat4x3          mat4x3;
+       typedef mediump_mat4x4          mat4x4;
+#else  
+       //! 2 columns of 2 components matrix of floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       typedef highp_mat2x2                    mat2x2;
+       
+       //! 2 columns of 3 components matrix of floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       typedef highp_mat2x3                    mat2x3;
+       
+       //! 2 columns of 4 components matrix of floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       typedef highp_mat2x4                    mat2x4;
+       
+       //! 3 columns of 2 components matrix of floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       typedef highp_mat3x2                    mat3x2;
+       
+       //! 3 columns of 3 components matrix of floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       typedef highp_mat3x3                    mat3x3;
+       
+       //! 3 columns of 4 components matrix of floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       typedef highp_mat3x4                    mat3x4;
+       
+       //! 4 columns of 2 components matrix of floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       typedef highp_mat4x2                    mat4x2;
+       
+       //! 4 columns of 3 components matrix of floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       typedef highp_mat4x3                    mat4x3;
+       
+       //! 4 columns of 4 components matrix of floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       typedef highp_mat4x4                    mat4x4;
+       
+#endif//GLM_PRECISION
+       
+       //! 2 columns of 2 components matrix of floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       typedef mat2x2                                  mat2;
+       
+       //! 3 columns of 3 components matrix of floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       typedef mat3x3                                  mat3;
+       
+       //! 4 columns of 4 components matrix of floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       typedef mat4x4                                  mat4;
+               
+       //////////////////////////
+       // Double definition
+       
+       /// @addtogroup core_precision
+       /// @{
+       
+       /// 2 columns of 2 components matrix of low precision floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat2x2<double, lowp>           lowp_dmat2;
+       
+       /// 2 columns of 2 components matrix of medium precision floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat2x2<double, mediump>        mediump_dmat2;
+       
+       /// 2 columns of 2 components matrix of high precision floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat2x2<double, highp>          highp_dmat2;
+       
+       /// 2 columns of 2 components matrix of low precision floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat2x2<double, lowp>           lowp_dmat2x2;
+       
+       /// 2 columns of 2 components matrix of medium precision floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat2x2<double, mediump>        mediump_dmat2x2;
+       
+       /// 2 columns of 2 components matrix of high precision floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat2x2<double, highp>          highp_dmat2x2;
+       
+       /// @}
+       
+       /// @addtogroup core_precision
+       /// @{
+       
+       /// 2 columns of 3 components matrix of low precision floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat2x3<double, lowp>           lowp_dmat2x3;
+       
+       /// 2 columns of 3 components matrix of medium precision floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat2x3<double, mediump>        mediump_dmat2x3;
+       
+       /// 2 columns of 3 components matrix of high precision floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat2x3<double, highp>          highp_dmat2x3;
+       
+       /// @}
+       
+       /// @addtogroup core_precision
+       /// @{
+       
+       /// 2 columns of 4 components matrix of low precision floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat2x4<double, lowp>           lowp_dmat2x4;
+       
+       /// 2 columns of 4 components matrix of medium precision floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat2x4<double, mediump>        mediump_dmat2x4;
+       
+       /// 2 columns of 4 components matrix of high precision floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat2x4<double, highp>          highp_dmat2x4;
+       
+       /// @}
+       
+       /// @addtogroup core_precision
+       /// @{
+       
+       /// 3 columns of 2 components matrix of low precision floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat3x2<double, lowp>           lowp_dmat3x2;
+       
+       /// 3 columns of 2 components matrix of medium precision floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat3x2<double, mediump>        mediump_dmat3x2;
+       
+       /// 3 columns of 2 components matrix of high precision floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat3x2<double, highp>          highp_dmat3x2;
+       
+       /// @}
+       
+       /// @addtogroup core_precision
+       /// @{
+       
+       /// 3 columns of 3 components matrix of low precision floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat3x3<float, lowp>            lowp_dmat3;
+       
+       /// 3 columns of 3 components matrix of medium precision floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat3x3<double, mediump>        mediump_dmat3;
+       
+       /// 3 columns of 3 components matrix of high precision floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat3x3<double, highp>          highp_dmat3;
+       
+       /// 3 columns of 3 components matrix of low precision floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat3x3<double, lowp>           lowp_dmat3x3;
+       
+       /// 3 columns of 3 components matrix of medium precision floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat3x3<double, mediump>        mediump_dmat3x3;
+       
+       /// 3 columns of 3 components matrix of high precision floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat3x3<double, highp>          highp_dmat3x3;
+       
+       /// @}
+       
+       /// @addtogroup core_precision
+       /// @{
+       
+       /// 3 columns of 4 components matrix of low precision floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat3x4<double, lowp>           lowp_dmat3x4;
+       
+       /// 3 columns of 4 components matrix of medium precision floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat3x4<double, mediump>        mediump_dmat3x4;
+       
+       /// 3 columns of 4 components matrix of high precision floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat3x4<double, highp>          highp_dmat3x4;
+       
+       /// @}
+       
+       /// @addtogroup core_precision
+       /// @{
+       
+       /// 4 columns of 2 components matrix of low precision floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat4x2<double, lowp>           lowp_dmat4x2;
+       
+       /// 4 columns of 2 components matrix of medium precision floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat4x2<double, mediump>        mediump_dmat4x2;
+       
+       /// 4 columns of 2 components matrix of high precision floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat4x2<double, highp>          highp_dmat4x2;
+       
+       /// @}
+       
+       /// @addtogroup core_precision
+       /// @{
+       
+       /// 4 columns of 3 components matrix of low precision floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat4x3<double, lowp>           lowp_dmat4x3;
+       
+       /// 4 columns of 3 components matrix of medium precision floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat4x3<double, mediump>        mediump_dmat4x3;
+       
+       /// 4 columns of 3 components matrix of high precision floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat4x3<double, highp>          highp_dmat4x3;
+       
+       /// @}
+       
+       /// @addtogroup core_precision
+       /// @{
+       
+       /// 4 columns of 4 components matrix of low precision floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat4x4<double, lowp>           lowp_dmat4;
+       
+       /// 4 columns of 4 components matrix of medium precision floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat4x4<double, mediump>        mediump_dmat4;
+       
+       /// 4 columns of 4 components matrix of high precision floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat4x4<double, highp>          highp_dmat4;
+       
+       /// 4 columns of 4 components matrix of low precision floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat4x4<double, lowp>           lowp_dmat4x4;
+       
+       /// 4 columns of 4 components matrix of medium precision floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat4x4<double, mediump>        mediump_dmat4x4;
+       
+       /// 4 columns of 4 components matrix of high precision floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat4x4<double, highp>          highp_dmat4x4;
+       
+       /// @}
+       
+#if(defined(GLM_PRECISION_LOWP_DOUBLE))
+       typedef lowp_dmat2x2            dmat2x2;
+       typedef lowp_dmat2x3            dmat2x3;
+       typedef lowp_dmat2x4            dmat2x4;
+       typedef lowp_dmat3x2            dmat3x2;
+       typedef lowp_dmat3x3            dmat3x3;
+       typedef lowp_dmat3x4            dmat3x4;
+       typedef lowp_dmat4x2            dmat4x2;
+       typedef lowp_dmat4x3            dmat4x3;
+       typedef lowp_dmat4x4            dmat4x4;
+#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
+       typedef mediump_dmat2x2         dmat2x2;
+       typedef mediump_dmat2x3         dmat2x3;
+       typedef mediump_dmat2x4         dmat2x4;
+       typedef mediump_dmat3x2         dmat3x2;
+       typedef mediump_dmat3x3         dmat3x3;
+       typedef mediump_dmat3x4         dmat3x4;
+       typedef mediump_dmat4x2         dmat4x2;
+       typedef mediump_dmat4x3         dmat4x3;
+       typedef mediump_dmat4x4         dmat4x4;
+#else //defined(GLM_PRECISION_HIGHP_DOUBLE)
+       
+       //! 2 * 2 matrix of double-precision floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       typedef highp_dmat2x2           dmat2;
+       
+       //! 3 * 3 matrix of double-precision floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       typedef highp_dmat3x3           dmat3;
+       
+       //! 4 * 4 matrix of double-precision floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       typedef highp_dmat4x4           dmat4;
+       
+       //! 2 * 2 matrix of double-precision floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       typedef highp_dmat2x2           dmat2x2;
+       
+       //! 2 * 3 matrix of double-precision floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       typedef highp_dmat2x3           dmat2x3;
+       
+       //! 2 * 4 matrix of double-precision floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       typedef highp_dmat2x4           dmat2x4;
+       
+       //! 3 * 2 matrix of double-precision floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       typedef highp_dmat3x2           dmat3x2;
+       
+       /// 3 * 3 matrix of double-precision floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       typedef highp_dmat3x3           dmat3x3;
+       
+       /// 3 * 4 matrix of double-precision floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       typedef highp_dmat3x4           dmat3x4;
+       
+       /// 4 * 2 matrix of double-precision floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       typedef highp_dmat4x2           dmat4x2;
+       
+       /// 4 * 3 matrix of double-precision floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       typedef highp_dmat4x3           dmat4x3;
+       
+       /// 4 * 4 matrix of double-precision floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       typedef highp_dmat4x4           dmat4x4;
+
+#endif//GLM_PRECISION
+       
+       /// @}
+}//namespace glm
+
+#endif//glm_core_type_mat
diff --git a/libs/glm/detail/type_mat.inl b/libs/glm/detail/type_mat.inl
new file mode 100644 (file)
index 0000000..fd7e120
--- /dev/null
@@ -0,0 +1,27 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/type_mat.inl
+/// @date 2011-06-15 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
diff --git a/libs/glm/detail/type_mat2x2.hpp b/libs/glm/detail/type_mat2x2.hpp
new file mode 100644 (file)
index 0000000..ded6714
--- /dev/null
@@ -0,0 +1,249 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core  
+/// @file glm/core/type_mat2x2.hpp
+/// @date 2005-01-27 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_type_mat2x2
+#define glm_core_type_mat2x2
+
+#include "../fwd.hpp"
+#include "type_vec2.hpp"
+#include "type_mat.hpp"
+#include <limits>
+
+namespace glm{
+namespace detail
+{
+       template <typename T, precision P>
+       struct tmat2x2
+       {
+               enum ctor{_null};
+               typedef T value_type;
+               typedef std::size_t size_type;
+               typedef tvec2<T, P> col_type;
+               typedef tvec2<T, P> row_type;
+               typedef tmat2x2<T, P> type;
+               typedef tmat2x2<T, P> transpose_type;
+
+               GLM_FUNC_DECL GLM_CONSTEXPR length_t length() const;
+
+               template <typename U, precision Q>
+               friend tvec2<U, Q> operator/(tmat2x2<U, Q> const & m, tvec2<U, Q> const & v);
+               template <typename U, precision Q>
+               friend tvec2<U, Q> operator/(tvec2<U, Q> const & v, tmat2x2<U, Q> const & m);
+
+       private:
+               /// @cond DETAIL
+               col_type value[2];
+               /// @endcond
+               
+       public:
+               //////////////////////////////////////
+               // Constructors
+               GLM_FUNC_DECL tmat2x2();
+               GLM_FUNC_DECL tmat2x2(tmat2x2<T, P> const & m);
+               template <precision Q>
+               GLM_FUNC_DECL tmat2x2(tmat2x2<T, Q> const & m);
+
+               GLM_FUNC_DECL explicit tmat2x2(
+                       ctor Null);
+               GLM_FUNC_DECL explicit tmat2x2(
+                       T const & x);
+               GLM_FUNC_DECL tmat2x2(
+                       T const & x1, T const & y1,
+                       T const & x2, T const & y2);
+               GLM_FUNC_DECL tmat2x2(
+                       col_type const & v1,
+                       col_type const & v2);
+
+               //////////////////////////////////////
+               // Conversions
+               template <typename U, typename V, typename M, typename N>
+               GLM_FUNC_DECL tmat2x2(
+                       U const & x1, V const & y1,
+                       M const & x2, N const & y2);
+
+               template <typename U, typename V>
+               GLM_FUNC_DECL tmat2x2(
+                       tvec2<U, P> const & v1,
+                       tvec2<V, P> const & v2);
+
+               //////////////////////////////////////
+               // Matrix conversions
+               template <typename U, precision Q>
+               GLM_FUNC_DECL explicit tmat2x2(tmat2x2<U, Q> const & m);
+
+               GLM_FUNC_DECL explicit tmat2x2(tmat3x3<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat2x2(tmat4x4<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat2x2(tmat2x3<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat2x2(tmat3x2<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat2x2(tmat2x4<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat2x2(tmat4x2<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat2x2(tmat3x4<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat2x2(tmat4x3<T, P> const & x);
+
+               //////////////////////////////////////
+               // Accesses
+
+               GLM_FUNC_DECL col_type & operator[](length_t i);
+               GLM_FUNC_DECL col_type const & operator[](length_t i) const;
+
+               // Unary updatable operators
+               GLM_FUNC_DECL tmat2x2<T, P> & operator=(tmat2x2<T, P> const & m);
+               template <typename U> 
+               GLM_FUNC_DECL tmat2x2<T, P> & operator=(tmat2x2<U, P> const & m);
+               template <typename U> 
+               GLM_FUNC_DECL tmat2x2<T, P> & operator+=(U s);
+               template <typename U> 
+               GLM_FUNC_DECL tmat2x2<T, P> & operator+=(tmat2x2<U, P> const & m);
+               template <typename U> 
+               GLM_FUNC_DECL tmat2x2<T, P> & operator-=(U s);
+               template <typename U> 
+               GLM_FUNC_DECL tmat2x2<T, P> & operator-=(tmat2x2<U, P> const & m);
+               template <typename U> 
+               GLM_FUNC_DECL tmat2x2<T, P> & operator*=(U s);
+               template <typename U> 
+               GLM_FUNC_DECL tmat2x2<T, P> & operator*=(tmat2x2<U, P> const & m);
+               template <typename U> 
+               GLM_FUNC_DECL tmat2x2<T, P> & operator/=(U s);
+               template <typename U> 
+               GLM_FUNC_DECL tmat2x2<T, P> & operator/=(tmat2x2<U, P> const & m);
+
+               //////////////////////////////////////
+               // Increment and decrement operators
+
+               GLM_FUNC_DECL tmat2x2<T, P> & operator++ ();
+               GLM_FUNC_DECL tmat2x2<T, P> & operator-- ();
+               GLM_FUNC_DECL tmat2x2<T, P> operator++(int);
+               GLM_FUNC_DECL tmat2x2<T, P> operator--(int);
+       };
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat2x2<T, P> compute_inverse_mat2(tmat2x2<T, P> const & m);
+
+       // Binary operators
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat2x2<T, P> operator+ (
+               tmat2x2<T, P> const & m,
+               T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat2x2<T, P> operator+ (
+               T const & s,
+               tmat2x2<T, P> const & m);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat2x2<T, P> operator+ (
+               tmat2x2<T, P> const & m1,
+               tmat2x2<T, P> const & m2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat2x2<T, P> operator- (
+               tmat2x2<T, P> const & m,
+               T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat2x2<T, P> operator- (
+               T const & s,
+               tmat2x2<T, P> const & m);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat2x2<T, P> operator- (
+               tmat2x2<T, P> const & m1,
+               tmat2x2<T, P> const & m2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat2x2<T, P> operator* (
+               tmat2x2<T, P> const & m,
+               T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat2x2<T, P> operator* (
+               T const & s, 
+               tmat2x2<T, P> const & m);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL typename tmat2x2<T, P>::col_type operator* (
+               tmat2x2<T, P> const & m,
+               typename tmat2x2<T, P>::row_type const & v);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL typename tmat2x2<T, P>::row_type operator* (
+               typename tmat2x2<T, P>::col_type const & v,
+               tmat2x2<T, P> const & m);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat2x2<T, P> operator* (
+               tmat2x2<T, P> const & m1,
+               tmat2x2<T, P> const & m2);
+               
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat3x2<T, P> operator* (
+               tmat2x2<T, P> const & m1,
+               tmat3x2<T, P> const & m2);
+               
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat4x2<T, P> operator* (
+               tmat2x2<T, P> const & m1,
+               tmat4x2<T, P> const & m2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat2x2<T, P> operator/ (
+               tmat2x2<T, P> const & m,
+               T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat2x2<T, P> operator/ (
+               T const & s,
+               tmat2x2<T, P> const & m);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL typename tmat2x2<T, P>::col_type operator/ (
+               tmat2x2<T, P> const & m,
+               typename tmat2x2<T, P>::row_type const & v);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL typename tmat2x2<T, P>::row_type operator/ (
+               typename tmat2x2<T, P>::col_type const & v,
+               tmat2x2<T, P> const & m);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat2x2<T, P> operator/ (
+               tmat2x2<T, P> const & m1,
+               tmat2x2<T, P> const & m2);
+
+       // Unary constant operators
+       template <typename T, precision P> 
+       GLM_FUNC_DECL tmat2x2<T, P> const operator-(
+               tmat2x2<T, P> const & m);
+} //namespace detail
+} //namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_mat2x2.inl"
+#endif
+
+#endif //glm_core_type_mat2x2
diff --git a/libs/glm/detail/type_mat2x2.inl b/libs/glm/detail/type_mat2x2.inl
new file mode 100644 (file)
index 0000000..5dd86fb
--- /dev/null
@@ -0,0 +1,654 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/type_mat2x2.inl
+/// @date 2005-01-16 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+namespace detail
+{
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER GLM_CONSTEXPR length_t tmat2x2<T, P>::length() const
+       {
+               return 2;
+       }
+
+       //////////////////////////////////////
+       // Accesses
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER typename tmat2x2<T, P>::col_type &
+       tmat2x2<T, P>::operator[]
+       (
+               length_t i
+       )
+       {
+               assert(i < this->length());
+               return this->value[i];
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER typename tmat2x2<T, P>::col_type const &
+       tmat2x2<T, P>::operator[]
+       (
+               length_t i
+       ) const
+       {
+               assert(i < this->length());
+               return this->value[i];
+       }
+
+       //////////////////////////////////////////////////////////////
+       // Constructors
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2()
+       {
+               this->value[0] = col_type(1, 0);
+               this->value[1] = col_type(0, 1);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2
+       (
+               tmat2x2<T, P> const & m
+       )
+       {
+               this->value[0] = m.value[0];
+               this->value[1] = m.value[1];
+       }
+
+       template <typename T, precision P>
+       template <precision Q>
+       GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(
+               tmat2x2<T, Q> const & m)
+       {
+               this->value[0] = m.value[0];
+               this->value[1] = m.value[1];
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2
+       (
+               ctor
+       )
+       {}
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2
+       (
+               T const & s
+       )
+       {
+               value_type const Zero(0);
+               this->value[0] = col_type(s, Zero);
+               this->value[1] = col_type(Zero, s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2
+       (
+               T const & x0, T const & y0,
+               T const & x1, T const & y1
+       )
+       {
+               this->value[0] = col_type(x0, y0);
+               this->value[1] = col_type(x1, y1);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2
+       (
+               col_type const & v0,
+               col_type const & v1
+       )
+       {
+               this->value[0] = v0;
+               this->value[1] = v1;
+       }
+
+       //////////////////////////////////////
+       // Conversion constructors
+       template <typename T, precision P>
+       template <typename X1, typename Y1, typename X2, typename Y2>
+       GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2
+       (
+               X1 const & x1, Y1 const & y1,
+               X2 const & x2, Y2 const & y2
+       )
+       {
+               this->value[0] = col_type(static_cast<T>(x1), value_type(y1));
+               this->value[1] = col_type(static_cast<T>(x2), value_type(y2));
+       }
+       
+       template <typename T, precision P>
+       template <typename V1, typename V2>
+       GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2
+       (
+               tvec2<V1, P> const & v1,
+               tvec2<V2, P> const & v2
+       )
+       {
+               this->value[0] = col_type(v1);
+               this->value[1] = col_type(v2);
+       }
+
+       //////////////////////////////////////////////////////////////
+       // mat2x2 matrix conversions
+
+       template <typename T, precision P>
+       template <typename U, precision Q>
+       GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2
+       (
+               tmat2x2<U, Q> const & m
+       )
+       {
+               this->value[0] = col_type(m[0]);
+               this->value[1] = col_type(m[1]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2
+       (
+               tmat3x3<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0]);
+               this->value[1] = col_type(m[1]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2
+       (
+               tmat4x4<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0]);
+               this->value[1] = col_type(m[1]);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2
+       (
+               tmat2x3<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0]);
+               this->value[1] = col_type(m[1]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2
+       (
+               tmat3x2<T, P> const & m
+       )
+       {
+               this->value[0] = m[0];
+               this->value[1] = m[1];
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2
+       (
+               tmat2x4<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0]);
+               this->value[1] = col_type(m[1]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2
+       (
+               tmat4x2<T, P> const & m
+       )
+       {
+               this->value[0] = m[0];
+               this->value[1] = m[1];
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2
+       (
+               tmat3x4<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0]);
+               this->value[1] = col_type(m[1]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2
+       (
+               tmat4x3<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0]);
+               this->value[1] = col_type(m[1]);
+       }
+
+       //////////////////////////////////////////////////////////////
+       // mat2x2 operators
+
+       // This function shouldn't required but it seems that VC7.1 have an optimisation bug if this operator wasn't declared
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator= (tmat2x2<T, P> const & m)
+       {
+               this->value[0] = m[0];
+               this->value[1] = m[1];
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator= (tmat2x2<U, P> const & m)
+       {
+               this->value[0] = m[0];
+               this->value[1] = m[1];
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator+= (U s)
+       {
+               this->value[0] += s;
+               this->value[1] += s;
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator+= (tmat2x2<U, P> const & m)
+       {
+               this->value[0] += m[0];
+               this->value[1] += m[1];
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator-= (U s)
+       {
+               this->value[0] -= s;
+               this->value[1] -= s;
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator-= (tmat2x2<U, P> const & m)
+       {
+               this->value[0] -= m[0];
+               this->value[1] -= m[1];
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator*= (U s)
+       {
+               this->value[0] *= s;
+               this->value[1] *= s;
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator*= (tmat2x2<U, P> const & m)
+       {
+               return (*this = *this * m);
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator/= (U s)
+       {
+               this->value[0] /= s;
+               this->value[1] /= s;
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator/= (tmat2x2<U, P> const & m)
+       {
+               return (*this = *this * detail::compute_inverse<detail::tmat2x2, T, P>::call(m));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator++()
+       {
+               ++this->value[0];
+               ++this->value[1];
+               return *this;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator--()
+       {
+               --this->value[0];
+               --this->value[1];
+               return *this;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x2<T, P> tmat2x2<T, P>::operator++(int)
+       {
+               tmat2x2<T, P> Result(*this);
+               ++*this;
+               return Result;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x2<T, P> tmat2x2<T, P>::operator--(int)
+       {
+               tmat2x2<T, P> Result(*this);
+               --*this;
+               return Result;
+       }
+
+       template <typename T, precision P>
+       struct compute_inverse<detail::tmat2x2, T, P>
+       {
+               GLM_FUNC_QUALIFIER static detail::tmat2x2<T, P> call(detail::tmat2x2<T, P> const & m)
+               {
+                       T OneOverDeterminant = static_cast<T>(1) / (
+                               + m[0][0] * m[1][1]
+                               - m[1][0] * m[0][1]);
+
+                       detail::tmat2x2<T, P> Inverse(
+                               + m[1][1] * OneOverDeterminant,
+                               - m[0][1] * OneOverDeterminant,
+                               - m[1][0] * OneOverDeterminant,
+                               + m[0][0] * OneOverDeterminant);
+
+                       return Inverse;
+               }
+       };
+
+       //////////////////////////////////////////////////////////////
+       // Binary operators
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x2<T, P> operator+
+       (
+               tmat2x2<T, P> const & m,
+               T const & s
+       )
+       {
+               return tmat2x2<T, P>(
+                       m[0] + s,
+                       m[1] + s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x2<T, P> operator+
+       (
+               T const & s,
+               tmat2x2<T, P> const & m
+       )
+       {
+               return tmat2x2<T, P>(
+                       m[0] + s,
+                       m[1] + s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x2<T, P> operator+
+       (
+               tmat2x2<T, P> const & m1,
+               tmat2x2<T, P> const & m2
+       )
+       {
+               return tmat2x2<T, P>(
+                       m1[0] + m2[0],
+                       m1[1] + m2[1]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x2<T, P> operator-
+       (
+               tmat2x2<T, P> const & m,
+               T const & s
+       )
+       {
+               return tmat2x2<T, P>(
+                       m[0] - s,
+                       m[1] - s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x2<T, P> operator-
+       (
+               T const & s,
+               tmat2x2<T, P> const & m
+       )
+       {
+               return tmat2x2<T, P>(
+                       s - m[0],
+                       s - m[1]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x2<T, P> operator-
+       (
+               tmat2x2<T, P> const & m1,
+               tmat2x2<T, P> const & m2
+       )
+       {
+               return tmat2x2<T, P>(
+                       m1[0] - m2[0],
+                       m1[1] - m2[1]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x2<T, P> operator*
+       (
+               tmat2x2<T, P> const & m,
+               T const & s
+       )
+       {
+               return tmat2x2<T, P>(
+                       m[0] * s,
+                       m[1] * s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x2<T, P> operator*
+       (       
+               T const & s,
+               tmat2x2<T, P> const & m
+       )
+       {
+               return tmat2x2<T, P>(
+                       m[0] * s,
+                       m[1] * s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER typename tmat2x2<T, P>::col_type operator*
+       (
+               tmat2x2<T, P> const & m,
+               typename tmat2x2<T, P>::row_type const & v
+       )
+       {
+               return detail::tvec2<T, P>(
+                       m[0][0] * v.x + m[1][0] * v.y,
+                       m[0][1] * v.x + m[1][1] * v.y);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER typename tmat2x2<T, P>::row_type operator*
+       (
+               typename tmat2x2<T, P>::col_type const & v,
+               tmat2x2<T, P> const & m
+       )
+       {
+               return detail::tvec2<T, P>(
+                       v.x * m[0][0] + v.y * m[0][1],
+                       v.x * m[1][0] + v.y * m[1][1]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x2<T, P> operator*
+       (
+               tmat2x2<T, P> const & m1,
+               tmat2x2<T, P> const & m2
+       )
+       {
+               return tmat2x2<T, P>(
+                       m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
+                       m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
+                       m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
+                       m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x2<T, P> operator*
+       (
+               tmat2x2<T, P> const & m1,
+               tmat3x2<T, P> const & m2
+       )
+       {
+               return tmat3x2<T, P>(
+                       m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
+                       m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
+                       m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
+                       m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1],
+                       m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1],
+                       m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x2<T, P> operator*
+       (
+               tmat2x2<T, P> const & m1,
+               tmat4x2<T, P> const & m2
+       )
+       {
+               return tmat4x2<T, P>(
+                       m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
+                       m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
+                       m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
+                       m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1],
+                       m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1],
+                       m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1],
+                       m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1],
+                       m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1]);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat2x2<T, P> operator/
+       (
+               tmat2x2<T, P> const & m,
+               T const & s
+       )
+       {
+               return tmat2x2<T, P>(
+                       m[0] / s,
+                       m[1] / s);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat2x2<T, P> operator/
+       (
+               T const & s,
+               tmat2x2<T, P> const & m
+       )
+       {
+               return tmat2x2<T, P>(
+                       s / m[0],
+                       s / m[1]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER typename tmat2x2<T, P>::col_type operator/
+       (
+               tmat2x2<T, P> const & m, 
+               typename tmat2x2<T, P>::row_type & v
+       )
+       {
+               return detail::compute_inverse<detail::tmat2x2, T, P>::call(m) * v;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER typename tmat2x2<T, P>::row_type operator/ 
+       (
+               typename tmat2x2<T, P>::col_type const & v,
+               tmat2x2<T, P> const & m
+       )
+       {
+               return v * detail::compute_inverse<detail::tmat2x2, T, P>::call(m);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x2<T, P> operator/
+       (
+               tmat2x2<T, P> const & m1,
+               tmat2x2<T, P> const & m2
+       )
+       {       
+               tmat2x2<T, P> m1_copy(m1);
+               return m1_copy /= m2;
+       }
+
+       // Unary constant operators
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x2<T, P> const operator-
+       (
+               tmat2x2<T, P> const & m
+       )
+       {
+               return tmat2x2<T, P>(
+                       -m[0], 
+                       -m[1]);
+       }
+
+       //////////////////////////////////////
+       // Boolean operators
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER bool operator==
+       (
+               tmat2x2<T, P> const & m1,
+               tmat2x2<T, P> const & m2
+       )
+       {
+               return (m1[0] == m2[0]) && (m1[1] == m2[1]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER bool operator!=
+       (
+               tmat2x2<T, P> const & m1,
+               tmat2x2<T, P> const & m2
+       )
+       {
+               return (m1[0] != m2[0]) || (m1[1] != m2[1]);
+       }
+
+} //namespace detail
+} //namespace glm
diff --git a/libs/glm/detail/type_mat2x3.hpp b/libs/glm/detail/type_mat2x3.hpp
new file mode 100644 (file)
index 0000000..7e826c7
--- /dev/null
@@ -0,0 +1,211 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/type_mat2x3.hpp
+/// @date 2006-10-01 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_type_mat2x3
+#define glm_core_type_mat2x3
+
+#include "../fwd.hpp"
+#include "type_vec2.hpp"
+#include "type_vec3.hpp"
+#include "type_mat.hpp"
+#include <limits>
+
+namespace glm{
+namespace detail
+{
+       template <typename T, precision P>
+       struct tmat2x3
+       {
+               enum ctor{_null};
+               typedef T value_type;
+               typedef std::size_t size_type;
+               typedef tvec3<T, P> col_type;
+               typedef tvec2<T, P> row_type;
+               typedef tmat2x3<T, P> type;
+               typedef tmat3x2<T, P> transpose_type;
+
+               GLM_FUNC_DECL GLM_CONSTEXPR length_t length() const;
+
+       private:
+               // Data 
+               col_type value[2];
+
+       public:
+               // Constructors
+               GLM_FUNC_DECL tmat2x3();
+               GLM_FUNC_DECL tmat2x3(tmat2x3<T, P> const & m);
+               template <precision Q>
+               GLM_FUNC_DECL tmat2x3(tmat2x3<T, Q> const & m);
+
+               GLM_FUNC_DECL explicit tmat2x3(
+                       ctor);
+               GLM_FUNC_DECL explicit tmat2x3(
+                       T const & s);
+               GLM_FUNC_DECL tmat2x3(
+                       T const & x0, T const & y0, T const & z0,
+                       T const & x1, T const & y1, T const & z1);
+               GLM_FUNC_DECL tmat2x3(
+                       col_type const & v0,
+                       col_type const & v1);
+
+               //////////////////////////////////////
+               // Conversions
+               template <typename X1, typename Y1, typename Z1, typename X2, typename Y2, typename Z2>
+               GLM_FUNC_DECL tmat2x3(
+                       X1 const & x1, Y1 const & y1, Z1 const & z1,
+                       X2 const & x2, Y2 const & y2, Z2 const & z2);
+                       
+               template <typename U, typename V>
+               GLM_FUNC_DECL tmat2x3(
+                       tvec3<U, P> const & v1,
+                       tvec3<V, P> const & v2);
+
+               //////////////////////////////////////
+               // Matrix conversion
+               template <typename U, precision Q>
+               GLM_FUNC_DECL explicit tmat2x3(tmat2x3<U, Q> const & m);
+
+               GLM_FUNC_DECL explicit tmat2x3(tmat2x2<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat2x3(tmat3x3<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat2x3(tmat4x4<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat2x3(tmat2x4<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat2x3(tmat3x2<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat2x3(tmat3x4<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat2x3(tmat4x2<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat2x3(tmat4x3<T, P> const & x);
+
+               // Accesses
+               GLM_FUNC_DECL col_type & operator[](length_t i);
+               GLM_FUNC_DECL col_type const & operator[](length_t i) const;
+
+               // Unary updatable operators
+               GLM_FUNC_DECL tmat2x3<T, P> & operator=  (tmat2x3<T, P> const & m);
+               template <typename U> 
+               GLM_FUNC_DECL tmat2x3<T, P> & operator=  (tmat2x3<U, P> const & m);
+               template <typename U> 
+               GLM_FUNC_DECL tmat2x3<T, P> & operator+= (U s);
+               template <typename U> 
+               GLM_FUNC_DECL tmat2x3<T, P> & operator+= (tmat2x3<U, P> const & m);
+               template <typename U> 
+               GLM_FUNC_DECL tmat2x3<T, P> & operator-= (U s);
+               template <typename U> 
+               GLM_FUNC_DECL tmat2x3<T, P> & operator-= (tmat2x3<U, P> const & m);
+               template <typename U> 
+               GLM_FUNC_DECL tmat2x3<T, P> & operator*= (U s);
+               template <typename U> 
+               GLM_FUNC_DECL tmat2x3<T, P> & operator/= (U s);
+
+               //////////////////////////////////////
+               // Increment and decrement operators
+
+               GLM_FUNC_DECL tmat2x3<T, P> & operator++ ();
+               GLM_FUNC_DECL tmat2x3<T, P> & operator-- ();
+               GLM_FUNC_DECL tmat2x3<T, P> operator++(int);
+               GLM_FUNC_DECL tmat2x3<T, P> operator--(int);
+       };
+
+       // Binary operators
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat2x3<T, P> operator+ (
+               tmat2x3<T, P> const & m,
+               T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat2x3<T, P> operator+ (
+               tmat2x3<T, P> const & m1,
+               tmat2x3<T, P> const & m2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat2x3<T, P> operator- (
+               tmat2x3<T, P> const & m,
+               T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat2x3<T, P> operator- (
+               tmat2x3<T, P> const & m1,
+               tmat2x3<T, P> const & m2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat2x3<T, P> operator* (
+               tmat2x3<T, P> const & m,
+               T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat2x3<T, P> operator* (
+               T const & s,
+               tmat2x3<T, P> const & m);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL typename tmat2x3<T, P>::col_type operator* (
+               tmat2x3<T, P> const & m, 
+               typename tmat2x3<T, P>::row_type const & v);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL typename tmat2x3<T, P>::row_type operator* (
+               typename tmat2x3<T, P>::col_type const & v,
+               tmat2x3<T, P> const & m);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat2x3<T, P> operator* (
+               tmat2x3<T, P> const & m1,
+               tmat2x2<T, P> const & m2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat3x3<T, P> operator* (
+               tmat2x3<T, P> const & m1,
+               tmat3x2<T, P> const & m2);
+               
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat4x3<T, P> operator* (
+               tmat2x3<T, P> const & m1,
+               tmat4x2<T, P> const & m2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat2x3<T, P> operator/ (
+               tmat2x3<T, P> const & m,
+               T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat2x3<T, P> operator/ (
+               T const & s,
+               tmat2x3<T, P> const & m);
+
+       // Unary constant operators
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat2x3<T, P> const operator- (
+               tmat2x3<T, P> const & m);
+
+}//namespace detail
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_mat2x3.inl"
+#endif
+
+#endif //glm_core_type_mat2x3
diff --git a/libs/glm/detail/type_mat2x3.inl b/libs/glm/detail/type_mat2x3.inl
new file mode 100644 (file)
index 0000000..6d0c551
--- /dev/null
@@ -0,0 +1,588 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/type_mat2x3.inl
+/// @date 2006-08-05 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+namespace detail
+{
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER GLM_CONSTEXPR length_t tmat2x3<T, P>::length() const
+       {
+               return 2;
+       }
+
+       //////////////////////////////////////
+       // Accesses
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER typename tmat2x3<T, P>::col_type &
+       tmat2x3<T, P>::operator[]
+       (
+               length_t i
+       )
+       {
+               assert(i < this->length());
+               return this->value[i];
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER typename tmat2x3<T, P>::col_type const &
+       tmat2x3<T, P>::operator[]
+       (
+               length_t i
+       ) const
+       {
+               assert(i < this->length());
+               return this->value[i];
+       }
+
+       //////////////////////////////////////////////////////////////
+       // Constructors
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3()
+       {
+               this->value[0] = col_type(T(1), T(0), T(0));
+               this->value[1] = col_type(T(0), T(1), T(0));
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3
+       (
+               tmat2x3<T, P> const & m
+       )
+       {
+               this->value[0] = m.value[0];
+               this->value[1] = m.value[1];
+       }
+
+       template <typename T, precision P>
+       template <precision Q>
+       GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(
+               tmat2x3<T, Q> const & m)
+       {
+               this->value[0] = m.value[0];
+               this->value[1] = m.value[1];
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3
+       (
+               ctor
+       )
+       {}
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3
+       (
+               T const & s
+       )
+       {
+               this->value[0] = col_type(s, T(0), T(0));
+               this->value[1] = col_type(T(0), s, T(0));
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3
+       (
+               T const & x0, T const & y0, T const & z0,
+               T const & x1, T const & y1, T const & z1
+       )
+       {
+               this->value[0] = col_type(x0, y0, z0);
+               this->value[1] = col_type(x1, y1, z1);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3
+       (
+               col_type const & v0,
+               col_type const & v1
+       )
+       {
+               this->value[0] = v0;
+               this->value[1] = v1;
+       }
+
+       //////////////////////////////////////
+       // Conversion constructors
+       template <typename T, precision P>
+       template <
+               typename X1, typename Y1, typename Z1,
+               typename X2, typename Y2, typename Z2>
+       GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3
+       (
+               X1 const & x1, Y1 const & y1, Z1 const & z1,
+               X2 const & x2, Y2 const & y2, Z2 const & z2
+       )
+       {
+               this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1));
+               this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2));
+       }
+       
+       template <typename T, precision P>
+       template <typename V1, typename V2>
+       GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3
+       (
+               tvec3<V1, P> const & v1,
+               tvec3<V2, P> const & v2
+       )
+       {
+               this->value[0] = col_type(v1);
+               this->value[1] = col_type(v2);
+       }
+
+       //////////////////////////////////////
+       // Matrix conversions
+
+       template <typename T, precision P>
+       template <typename U, precision Q>
+       GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3
+       (
+               tmat2x3<U, Q> const & m
+       )
+       {
+               this->value[0] = col_type(m[0]);
+               this->value[1] = col_type(m[1]);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3
+       (
+               tmat2x2<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0], T(0));
+               this->value[1] = col_type(m[1], T(0));
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3
+       (
+               tmat3x3<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0]);
+               this->value[1] = col_type(m[1]);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3
+       (
+               tmat4x4<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0]);
+               this->value[1] = col_type(m[1]);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3
+       (
+               tmat2x4<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0]);
+               this->value[1] = col_type(m[1]);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3
+       (
+               tmat3x2<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0], T(0));
+               this->value[1] = col_type(m[1], T(0));
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3
+       (
+               tmat3x4<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0]);
+               this->value[1] = col_type(m[1]);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3
+       (
+               tmat4x2<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0], T(0));
+               this->value[1] = col_type(m[1], T(0));
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3
+       (
+               tmat4x3<T, P> const & m
+       )
+       {
+               this->value[0] = m[0];
+               this->value[1] = m[1];
+       }
+
+       //////////////////////////////////////////////////////////////
+       // Unary updatable operators
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x3<T, P>& tmat2x3<T, P>::operator= (tmat2x3<T, P> const & m)
+       {
+               this->value[0] = m[0];
+               this->value[1] = m[1];
+               return *this;
+       }
+
+       template <typename T, precision P> 
+       template <typename U> 
+       GLM_FUNC_QUALIFIER tmat2x3<T, P>& tmat2x3<T, P>::operator= (tmat2x3<U, P> const & m)
+       {
+               this->value[0] = m[0];
+               this->value[1] = m[1];
+               return *this;
+       }
+
+       template <typename T, precision P> 
+       template <typename U> 
+       GLM_FUNC_QUALIFIER tmat2x3<T, P> & tmat2x3<T, P>::operator+= (U s)
+       {
+               this->value[0] += s;
+               this->value[1] += s;
+               return *this;
+       }
+
+       template <typename T, precision P> 
+       template <typename U> 
+       GLM_FUNC_QUALIFIER tmat2x3<T, P>& tmat2x3<T, P>::operator+= (tmat2x3<U, P> const & m)
+       {
+               this->value[0] += m[0];
+               this->value[1] += m[1];
+               return *this;
+       }
+
+       template <typename T, precision P> 
+       template <typename U> 
+       GLM_FUNC_QUALIFIER tmat2x3<T, P>& tmat2x3<T, P>::operator-= (U s)
+       {
+               this->value[0] -= s;
+               this->value[1] -= s;
+               return *this;
+       }
+
+       template <typename T, precision P> 
+       template <typename U> 
+       GLM_FUNC_QUALIFIER tmat2x3<T, P>& tmat2x3<T, P>::operator-= (tmat2x3<U, P> const & m)
+       {
+               this->value[0] -= m[0];
+               this->value[1] -= m[1];
+               return *this;
+       }
+
+       template <typename T, precision P> 
+       template <typename U> 
+       GLM_FUNC_QUALIFIER tmat2x3<T, P>& tmat2x3<T, P>::operator*= (U s)
+       {
+               this->value[0] *= s;
+               this->value[1] *= s;
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U> 
+       GLM_FUNC_QUALIFIER tmat2x3<T, P> & tmat2x3<T, P>::operator/= (U s)
+       {
+               this->value[0] /= s;
+               this->value[1] /= s;
+               return *this;
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat2x3<T, P> & tmat2x3<T, P>::operator++()
+       {
+               ++this->value[0];
+               ++this->value[1];
+               return *this;
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat2x3<T, P> & tmat2x3<T, P>::operator--()
+       {
+               --this->value[0];
+               --this->value[1];
+               return *this;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x3<T, P> tmat2x3<T, P>::operator++(int)
+       {
+               tmat2x3<T, P> Result(*this);
+               ++*this;
+               return Result;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x3<T, P> tmat2x3<T, P>::operator--(int)
+       {
+               tmat2x3<T, P> Result(*this);
+               --*this;
+               return Result;
+       }
+
+       //////////////////////////////////////////////////////////////
+       // Binary operators
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat2x3<T, P> operator+ 
+       (
+               tmat2x3<T, P> const & m, 
+               T const & s
+       )
+       {
+               return tmat2x3<T, P>(
+                       m[0] + s,
+                       m[1] + s);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat2x3<T, P> operator+ 
+       (
+               tmat2x3<T, P> const & m1, 
+               tmat2x3<T, P> const & m2
+       )
+       {
+               return tmat2x3<T, P>(
+                       m1[0] + m2[0],
+                       m1[1] + m2[1]);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat2x3<T, P> operator- 
+       (
+               tmat2x3<T, P> const & m, 
+               T const & s
+       )
+       {
+               return tmat2x3<T, P>(
+                       m[0] - s,
+                       m[1] - s);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat2x3<T, P> operator- 
+       (
+               tmat2x3<T, P> const & m1, 
+               tmat2x3<T, P> const & m2
+       )
+       {
+               return tmat2x3<T, P>(
+                       m1[0] - m2[0],
+                       m1[1] - m2[1]);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat2x3<T, P> operator* 
+       (
+               tmat2x3<T, P> const & m, 
+               T const & s
+       )
+       {
+               return tmat2x3<T, P>(
+                       m[0] * s,
+                       m[1] * s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x3<T, P> operator*
+       (
+               T const & s,
+               tmat2x3<T, P> const & m
+       )
+       {
+               return tmat2x3<T, P>(
+                       m[0] * s,
+                       m[1] * s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER typename tmat2x3<T, P>::col_type operator*
+       (
+               tmat2x3<T, P> const & m,
+               typename tmat2x3<T, P>::row_type const & v)
+       {
+               return typename tmat2x3<T, P>::col_type(
+                       m[0][0] * v.x + m[1][0] * v.y,
+                       m[0][1] * v.x + m[1][1] * v.y,
+                       m[0][2] * v.x + m[1][2] * v.y);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER typename tmat2x3<T, P>::row_type operator*
+       (
+               typename tmat2x3<T, P>::col_type const & v,
+               tmat2x3<T, P> const & m)
+       {
+               return typename tmat2x3<T, P>::row_type(
+                       v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2],
+                       v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x3<T, P> operator*
+       (
+               tmat2x3<T, P> const & m1,
+               tmat2x2<T, P> const & m2
+       )
+       {
+               return tmat2x3<T, P>(
+                       m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
+                       m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
+                       m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1],
+                       m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
+                       m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1],
+                       m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x3<T, P> operator*
+       (
+               tmat2x3<T, P> const & m1,
+               tmat3x2<T, P> const & m2
+       )
+       {
+               T SrcA00 = m1[0][0];
+               T SrcA01 = m1[0][1];
+               T SrcA02 = m1[0][2];
+               T SrcA10 = m1[1][0];
+               T SrcA11 = m1[1][1];
+               T SrcA12 = m1[1][2];
+
+               T SrcB00 = m2[0][0];
+               T SrcB01 = m2[0][1];
+               T SrcB10 = m2[1][0];
+               T SrcB11 = m2[1][1];
+               T SrcB20 = m2[2][0];
+               T SrcB21 = m2[2][1];
+
+               tmat3x3<T, P> Result(tmat3x3<T, P>::_null);
+               Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01;
+               Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01;
+               Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01;
+               Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11;
+               Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11;
+               Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11;
+               Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21;
+               Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21;
+               Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21;
+               return Result;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x3<T, P> operator*
+       (
+               tmat2x3<T, P> const & m1,
+               tmat4x2<T, P> const & m2
+       )
+       {
+               return tmat4x3<T, P>(
+                       m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
+                       m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
+                       m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1],
+                       m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
+                       m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1],
+                       m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1],
+                       m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1],
+                       m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1],
+                       m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1],
+                       m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1],
+                       m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1],
+                       m1[0][2] * m2[3][0] + m1[1][2] * m2[3][1]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x3<T, P> operator/
+       (
+               tmat2x3<T, P> const & m,
+               T const & s
+       )
+       {
+               return tmat2x3<T, P>(
+                       m[0] / s,
+                       m[1] / s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x3<T, P> operator/
+       (
+               T const & s,
+               tmat2x3<T, P> const & m
+       )
+       {
+               return tmat2x3<T, P>(
+                       s / m[0],
+                       s / m[1]);
+       }
+
+       // Unary constant operators
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x3<T, P> const operator-
+       (
+               tmat2x3<T, P> const & m
+       )
+       {
+               return tmat2x3<T, P>(
+                       -m[0],
+                       -m[1]);
+       }
+
+       //////////////////////////////////////
+       // Boolean operators
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER bool operator==
+       (
+               tmat2x3<T, P> const & m1,
+               tmat2x3<T, P> const & m2
+       )
+       {
+               return (m1[0] == m2[0]) && (m1[1] == m2[1]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER bool operator!=
+       (
+               tmat2x3<T, P> const & m1,
+               tmat2x3<T, P> const & m2
+       )
+       {
+               return (m1[0] != m2[0]) || (m1[1] != m2[1]);
+       }
+} //namespace detail
+} //namespace glm
diff --git a/libs/glm/detail/type_mat2x4.hpp b/libs/glm/detail/type_mat2x4.hpp
new file mode 100644 (file)
index 0000000..7ff7e5c
--- /dev/null
@@ -0,0 +1,213 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/type_mat2x4.hpp
+/// @date 2006-08-05 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_type_mat2x4
+#define glm_core_type_mat2x4
+
+#include "../fwd.hpp"
+#include "type_vec2.hpp"
+#include "type_vec4.hpp"
+#include "type_mat.hpp"
+#include <limits>
+
+namespace glm{
+namespace detail
+{
+       template <typename T, precision P>
+       struct tmat2x4
+       {
+               enum ctor{_null};
+               typedef T value_type;
+               typedef std::size_t size_type;
+               typedef tvec4<T, P> col_type;
+               typedef tvec2<T, P> row_type;
+               typedef tmat2x4<T, P> type;
+               typedef tmat4x2<T, P> transpose_type;
+
+               GLM_FUNC_DECL GLM_CONSTEXPR length_t length() const;
+
+       private:
+               // Data 
+               col_type value[2];
+
+       public:
+               // Constructors
+               GLM_FUNC_DECL tmat2x4();
+               GLM_FUNC_DECL tmat2x4(tmat2x4<T, P> const & m);
+               template <precision Q>
+               GLM_FUNC_DECL tmat2x4(tmat2x4<T, Q> const & m);
+
+               GLM_FUNC_DECL explicit tmat2x4(
+                       ctor);
+               GLM_FUNC_DECL explicit tmat2x4(
+                       T const & s);
+               GLM_FUNC_DECL tmat2x4(
+                       T const & x0, T const & y0, T const & z0, T const & w0,
+                       T const & x1, T const & y1, T const & z1, T const & w1);
+               GLM_FUNC_DECL tmat2x4(
+                       col_type const & v0, 
+                       col_type const & v1);
+
+               //////////////////////////////////////
+               // Conversions
+               template <
+                       typename X1, typename Y1, typename Z1, typename W1,
+                       typename X2, typename Y2, typename Z2, typename W2>
+               GLM_FUNC_DECL tmat2x4(
+                       X1 const & x1, Y1 const & y1, Z1 const & z1, W1 const & w1,
+                       X2 const & x2, Y2 const & y2, Z2 const & z2, W2 const & w2);
+
+               template <typename U, typename V>
+               GLM_FUNC_DECL tmat2x4(
+                       tvec4<U, P> const & v1,
+                       tvec4<V, P> const & v2);
+
+               //////////////////////////////////////
+               // Matrix conversions
+               template <typename U, precision Q>
+               GLM_FUNC_DECL explicit tmat2x4(tmat2x4<U, Q> const & m);
+
+               GLM_FUNC_DECL explicit tmat2x4(tmat2x2<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat2x4(tmat3x3<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat2x4(tmat4x4<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat2x4(tmat2x3<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat2x4(tmat3x2<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat2x4(tmat3x4<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat2x4(tmat4x2<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat2x4(tmat4x3<T, P> const & x);
+
+               // Accesses
+               GLM_FUNC_DECL col_type & operator[](length_t i);
+               GLM_FUNC_DECL col_type const & operator[](length_t i) const;
+
+               // Unary updatable operators
+               GLM_FUNC_DECL tmat2x4<T, P>& operator=  (tmat2x4<T, P> const & m);
+               template <typename U> 
+               GLM_FUNC_DECL tmat2x4<T, P>& operator=  (tmat2x4<U, P> const & m);
+               template <typename U> 
+               GLM_FUNC_DECL tmat2x4<T, P>& operator+= (U s);
+               template <typename U> 
+               GLM_FUNC_DECL tmat2x4<T, P>& operator+= (tmat2x4<U, P> const & m);
+               template <typename U> 
+               GLM_FUNC_DECL tmat2x4<T, P>& operator-= (U s);
+               template <typename U> 
+               GLM_FUNC_DECL tmat2x4<T, P>& operator-= (tmat2x4<U, P> const & m);
+               template <typename U> 
+               GLM_FUNC_DECL tmat2x4<T, P>& operator*= (U s);
+               template <typename U> 
+               GLM_FUNC_DECL tmat2x4<T, P>& operator/= (U s);
+
+               //////////////////////////////////////
+               // Increment and decrement operators
+
+               GLM_FUNC_DECL tmat2x4<T, P> & operator++ ();
+               GLM_FUNC_DECL tmat2x4<T, P> & operator-- ();
+               GLM_FUNC_DECL tmat2x4<T, P> operator++(int);
+               GLM_FUNC_DECL tmat2x4<T, P> operator--(int);
+       };
+
+       // Binary operators
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat2x4<T, P> operator+ (
+               tmat2x4<T, P> const & m,
+               T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat2x4<T, P> operator+ (
+               tmat2x4<T, P> const & m1,
+               tmat2x4<T, P> const & m2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat2x4<T, P> operator- (
+               tmat2x4<T, P> const & m,
+               T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat2x4<T, P> operator- (
+               tmat2x4<T, P> const & m1,
+               tmat2x4<T, P> const & m2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat2x4<T, P> operator* (
+               tmat2x4<T, P> const & m,
+               T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat2x4<T, P> operator* (
+               T const & s,
+               tmat2x4<T, P> const & m);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL typename tmat2x4<T, P>::col_type operator* (
+               tmat2x4<T, P> const & m,
+               typename tmat2x4<T, P>::row_type const & v);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL typename tmat2x4<T, P>::row_type operator* (
+               typename tmat2x4<T, P>::col_type const & v,
+               tmat2x4<T, P> const & m);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat4x4<T, P> operator* (
+               tmat2x4<T, P> const & m1, 
+               tmat4x2<T, P> const & m2);
+               
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat2x4<T, P> operator* (
+               tmat2x4<T, P> const & m1,
+               tmat2x2<T, P> const & m2);
+               
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat3x4<T, P> operator* (
+               tmat2x4<T, P> const & m1,
+               tmat3x2<T, P> const & m2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat2x4<T, P> operator/ (
+               tmat2x4<T, P> const & m,
+               T const & s);
+
+       template <typename T, precision P> 
+       GLM_FUNC_DECL tmat2x4<T, P> operator/ (
+               T const & s,
+               tmat2x4<T, P> const & m);
+
+       // Unary constant operators
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat2x4<T, P> const operator- (
+               tmat2x4<T, P> const & m);
+
+}//namespace detail
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_mat2x4.inl"
+#endif
+
+#endif //glm_core_type_mat2x4
diff --git a/libs/glm/detail/type_mat2x4.inl b/libs/glm/detail/type_mat2x4.inl
new file mode 100644 (file)
index 0000000..22197e3
--- /dev/null
@@ -0,0 +1,607 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/type_mat2x4.inl
+/// @date 2006-08-05 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+namespace detail
+{
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER GLM_CONSTEXPR length_t tmat2x4<T, P>::length() const
+       {
+               return 2;
+       }
+
+       //////////////////////////////////////
+       // Accesses
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER typename tmat2x4<T, P>::col_type &
+       tmat2x4<T, P>::operator[]
+       (
+               length_t i
+       )
+       {
+               assert(i < this->length());
+               return this->value[i];
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER typename tmat2x4<T, P>::col_type const &
+       tmat2x4<T, P>::operator[]
+       (
+               length_t i
+       ) const
+       {
+               assert(i < this->length());
+               return this->value[i];
+       }
+
+       //////////////////////////////////////////////////////////////
+       // Constructors
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4()
+       {
+               value_type const Zero(0);
+               value_type const One(1);
+               this->value[0] = col_type(One, Zero, Zero, Zero);
+               this->value[1] = col_type(Zero, One, Zero, Zero);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4
+       (
+               tmat2x4<T, P> const & m
+       )
+       {
+               this->value[0] = m.value[0];
+               this->value[1] = m.value[1];
+       }
+
+       template <typename T, precision P>
+       template <precision Q>
+       GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(
+               tmat2x4<T, Q> const & m)
+       {
+               this->value[0] = m.value[0];
+               this->value[1] = m.value[1];
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4
+       (
+               ctor
+       )
+       {}
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4
+       (
+               T const & s
+       )
+       {
+               value_type const Zero(0);
+               this->value[0] = col_type(s, Zero, Zero, Zero);
+               this->value[1] = col_type(Zero, s, Zero, Zero);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4
+       (
+               T const & x0, T const & y0, T const & z0, T const & w0,
+               T const & x1, T const & y1, T const & z1, T const & w1
+       )
+       {
+               this->value[0] = col_type(x0, y0, z0, w0);
+               this->value[1] = col_type(x1, y1, z1, w1);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4
+       (
+               col_type const & v0,
+               col_type const & v1
+       )
+       {
+               this->value[0] = v0;
+               this->value[1] = v1;
+       }
+
+       //////////////////////////////////////
+       // Conversion constructors
+       template <typename T, precision P>
+       template <
+               typename X1, typename Y1, typename Z1, typename W1,
+               typename X2, typename Y2, typename Z2, typename W2>
+       GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4
+       (
+               X1 const & x1, Y1 const & y1, Z1 const & z1, W1 const & w1,
+               X2 const & x2, Y2 const & y2, Z2 const & z2, W2 const & w2
+       )
+       {
+               this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1), value_type(w1));
+               this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2), value_type(w2));
+       }
+       
+       template <typename T, precision P>
+       template <typename V1, typename V2>
+       GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4
+       (
+               tvec4<V1, P> const & v1,
+               tvec4<V2, P> const & v2
+       )
+       {
+               this->value[0] = col_type(v1);
+               this->value[1] = col_type(v2);
+       }
+
+       //////////////////////////////////////
+       // Matrix conversions
+
+       template <typename T, precision P>
+       template <typename U, precision Q>
+       GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4
+       (
+               tmat2x4<U, Q> const & m
+       )
+       {
+               this->value[0] = col_type(m[0]);
+               this->value[1] = col_type(m[1]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4
+       (
+               tmat2x2<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0], detail::tvec2<T, P>(0));
+               this->value[1] = col_type(m[1], detail::tvec2<T, P>(0));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4
+       (
+               tmat3x3<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0], T(0));
+               this->value[1] = col_type(m[1], T(0));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4
+       (
+               tmat4x4<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0]);
+               this->value[1] = col_type(m[1]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4
+       (
+               tmat2x3<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0], T(0));
+               this->value[1] = col_type(m[1], T(0));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4
+       (
+               tmat3x2<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0], detail::tvec2<T, P>(0));
+               this->value[1] = col_type(m[1], detail::tvec2<T, P>(0));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4
+       (
+               tmat3x4<T, P> const & m
+       )
+       {
+               this->value[0] = m[0];
+               this->value[1] = m[1];
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4
+       (
+               tmat4x2<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0], detail::tvec2<T, P>(T(0)));
+               this->value[1] = col_type(m[1], detail::tvec2<T, P>(T(0)));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4
+       (
+               tmat4x3<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0], T(0));
+               this->value[1] = col_type(m[1], T(0));
+       }
+
+       //////////////////////////////////////////////////////////////
+       // Unary updatable operators
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator= (tmat2x4<T, P> const & m)
+       {
+               this->value[0] = m[0];
+               this->value[1] = m[1];
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator= (tmat2x4<U, P> const & m)
+       {
+               this->value[0] = m[0];
+               this->value[1] = m[1];
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator+= (U s)
+       {
+               this->value[0] += s;
+               this->value[1] += s;
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator+= (tmat2x4<U, P> const & m)
+       {
+               this->value[0] += m[0];
+               this->value[1] += m[1];
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator-= (U s)
+       {
+               this->value[0] -= s;
+               this->value[1] -= s;
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator-= (tmat2x4<U, P> const & m)
+       {
+               this->value[0] -= m[0];
+               this->value[1] -= m[1];
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator*= (U s)
+       {
+               this->value[0] *= s;
+               this->value[1] *= s;
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tmat2x4<T, P> & tmat2x4<T, P>::operator/= (U s)
+       {
+               this->value[0] /= s;
+               this->value[1] /= s;
+               return *this;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator++()
+       {
+               ++this->value[0];
+               ++this->value[1];
+               return *this;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator--()
+       {
+               --this->value[0];
+               --this->value[1];
+               return *this;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x4<T, P> tmat2x4<T, P>::operator++(int)
+       {
+               tmat2x4<T, P> Result(*this);
+               ++*this;
+               return Result;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x4<T, P> tmat2x4<T, P>::operator--(int)
+       {
+               tmat2x4<T, P> Result(*this);
+               --*this;
+               return Result;
+       }
+
+       //////////////////////////////////////////////////////////////
+       // Binary operators
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x4<T, P> operator+
+       (
+               tmat2x4<T, P> const & m,
+               T const & s
+       )
+       {
+               return tmat2x4<T, P>(
+                       m[0] + s,
+                       m[1] + s);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat2x4<T, P> operator+
+       (
+               tmat2x4<T, P> const & m1,
+               tmat2x4<T, P> const & m2
+       )
+       {
+               return tmat2x4<T, P>(
+                       m1[0] + m2[0],
+                       m1[1] + m2[1]);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat2x4<T, P> operator-
+       (
+               tmat2x4<T, P> const & m,
+               T const & s
+       )
+       {
+               return tmat2x4<T, P>(
+                       m[0] - s,
+                       m[1] - s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x4<T, P> operator-
+       (
+               tmat2x4<T, P> const & m1,
+               tmat2x4<T, P> const & m2
+       )
+       {
+               return tmat2x4<T, P>(
+                       m1[0] - m2[0],
+                       m1[1] - m2[1]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x4<T, P> operator*
+       (
+               tmat2x4<T, P> const & m,
+               T const & s
+       )
+       {
+               return tmat2x4<T, P>(
+                       m[0] * s,
+                       m[1] * s);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat2x4<T, P> operator*
+       (
+               T const & s, 
+               tmat2x4<T, P> const & m
+       )
+       {
+               return tmat2x4<T, P>(
+                       m[0] * s,
+                       m[1] * s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER typename tmat2x4<T, P>::col_type operator* 
+       (
+               tmat2x4<T, P> const & m, 
+               typename tmat2x4<T, P>::row_type const & v
+       )
+       {
+               return typename tmat2x4<T, P>::col_type(
+                       m[0][0] * v.x + m[1][0] * v.y,
+                       m[0][1] * v.x + m[1][1] * v.y,
+                       m[0][2] * v.x + m[1][2] * v.y,
+                       m[0][3] * v.x + m[1][3] * v.y);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER typename tmat2x4<T, P>::row_type operator*
+       (
+               typename tmat2x4<T, P>::col_type const & v,
+               tmat2x4<T, P> const & m
+       )
+       {
+               return typename tmat2x4<T, P>::row_type(
+                       v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2] + v.w * m[0][3],
+                       v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2] + v.w * m[1][3]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x4<T, P> operator*
+       (
+               tmat2x4<T, P> const & m1,
+               tmat4x2<T, P> const & m2
+       )
+       {
+               T SrcA00 = m1[0][0];
+               T SrcA01 = m1[0][1];
+               T SrcA02 = m1[0][2];
+               T SrcA03 = m1[0][3];
+               T SrcA10 = m1[1][0];
+               T SrcA11 = m1[1][1];
+               T SrcA12 = m1[1][2];
+               T SrcA13 = m1[1][3];
+
+               T SrcB00 = m2[0][0];
+               T SrcB01 = m2[0][1];
+               T SrcB10 = m2[1][0];
+               T SrcB11 = m2[1][1];
+               T SrcB20 = m2[2][0];
+               T SrcB21 = m2[2][1];
+               T SrcB30 = m2[3][0];
+               T SrcB31 = m2[3][1];
+
+               tmat4x4<T, P> Result(tmat4x4<T, P>::_null);
+               Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01;
+               Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01;
+               Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01;
+               Result[0][3] = SrcA03 * SrcB00 + SrcA13 * SrcB01;
+               Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11;
+               Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11;
+               Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11;
+               Result[1][3] = SrcA03 * SrcB10 + SrcA13 * SrcB11;
+               Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21;
+               Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21;
+               Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21;
+               Result[2][3] = SrcA03 * SrcB20 + SrcA13 * SrcB21;
+               Result[3][0] = SrcA00 * SrcB30 + SrcA10 * SrcB31;
+               Result[3][1] = SrcA01 * SrcB30 + SrcA11 * SrcB31;
+               Result[3][2] = SrcA02 * SrcB30 + SrcA12 * SrcB31;
+               Result[3][3] = SrcA03 * SrcB30 + SrcA13 * SrcB31;
+               return Result;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x4<T, P> operator*
+       (
+               tmat2x4<T, P> const & m1,
+               tmat2x2<T, P> const & m2
+       )
+       {
+               return tmat2x4<T, P>(
+                       m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
+                       m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
+                       m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1],
+                       m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1],
+                       m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
+                       m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1],
+                       m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1],
+                       m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x4<T, P> operator*
+       (
+               tmat2x4<T, P> const & m1,
+               tmat3x2<T, P> const & m2
+       )
+       {
+               return tmat3x4<T, P>(
+                       m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
+                       m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
+                       m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1],
+                       m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1],
+                       m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
+                       m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1],
+                       m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1],
+                       m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1],
+                       m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1],
+                       m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1],
+                       m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1],
+                       m1[0][3] * m2[2][0] + m1[1][3] * m2[2][1]);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat2x4<T, P> operator/
+       (
+               tmat2x4<T, P> const & m,
+               T const & s
+       )
+       {
+               return tmat2x4<T, P>(
+                       m[0] / s,
+                       m[1] / s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x4<T, P> operator/
+       (
+               T const & s,
+               tmat2x4<T, P> const & m
+       )
+       {
+               return tmat2x4<T, P>(
+                       s / m[0],
+                       s / m[1]);
+       }
+
+       // Unary constant operators
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x4<T, P> const operator-
+       (
+               tmat2x4<T, P> const & m
+       )
+       {
+               return tmat2x4<T, P>(
+                       -m[0], 
+                       -m[1]);
+       }
+
+       //////////////////////////////////////
+       // Boolean operators
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER bool operator==
+       (
+               tmat2x4<T, P> const & m1,
+               tmat2x4<T, P> const & m2
+       )
+       {
+               return (m1[0] == m2[0]) && (m1[1] == m2[1]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER bool operator!=
+       (
+               tmat2x4<T, P> const & m1,
+               tmat2x4<T, P> const & m2
+       )
+       {
+               return (m1[0] != m2[0]) || (m1[1] != m2[1]);
+       }
+} //namespace detail
+} //namespace glm
diff --git a/libs/glm/detail/type_mat3x2.hpp b/libs/glm/detail/type_mat3x2.hpp
new file mode 100644 (file)
index 0000000..8c69000
--- /dev/null
@@ -0,0 +1,216 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/type_mat3x2.hpp
+/// @date 2006-08-05 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_type_mat3x2
+#define glm_core_type_mat3x2
+
+#include "../fwd.hpp"
+#include "type_vec2.hpp"
+#include "type_vec3.hpp"
+#include "type_mat.hpp"
+#include <limits>
+
+namespace glm{
+namespace detail
+{
+       template <typename T, precision P>
+       struct tmat3x2
+       {
+               enum ctor{_null};
+               typedef T value_type;
+               typedef std::size_t size_type;
+               typedef tvec2<T, P> col_type;
+               typedef tvec3<T, P> row_type;
+               typedef tmat3x2<T, P> type;
+               typedef tmat2x3<T, P> transpose_type;
+
+               GLM_FUNC_DECL GLM_CONSTEXPR length_t length() const;
+
+       private:
+               // Data
+               col_type value[3];
+
+       public:
+               // Constructors
+               GLM_FUNC_DECL tmat3x2();
+               GLM_FUNC_DECL tmat3x2(tmat3x2<T, P> const & m);
+               template <precision Q>
+               GLM_FUNC_DECL tmat3x2(tmat3x2<T, Q> const & m);
+
+               GLM_FUNC_DECL explicit tmat3x2(
+                       ctor);
+               GLM_FUNC_DECL explicit tmat3x2(
+                       T const & s);
+               GLM_FUNC_DECL tmat3x2(
+                       T const & x0, T const & y0,
+                       T const & x1, T const & y1,
+                       T const & x2, T const & y2);
+               GLM_FUNC_DECL tmat3x2(
+                       col_type const & v0,
+                       col_type const & v1,
+                       col_type const & v2);
+
+               //////////////////////////////////////
+               // Conversions
+               template<
+                       typename X1, typename Y1,
+                       typename X2, typename Y2,
+                       typename X3, typename Y3>
+               GLM_FUNC_DECL tmat3x2(
+                       X1 const & x1, Y1 const & y1,
+                       X2 const & x2, Y2 const & y2,
+                       X3 const & x3, Y3 const & y3);
+                       
+               template <typename V1, typename V2, typename V3>
+               GLM_FUNC_DECL tmat3x2(
+                       tvec2<V1, P> const & v1,
+                       tvec2<V2, P> const & v2,
+                       tvec2<V3, P> const & v3);
+
+               // Matrix conversions
+               template <typename U, precision Q>
+               GLM_FUNC_DECL explicit tmat3x2(tmat3x2<U, Q> const & m);
+
+               GLM_FUNC_DECL explicit tmat3x2(tmat2x2<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat3x2(tmat3x3<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat3x2(tmat4x4<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat3x2(tmat2x3<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat3x2(tmat2x4<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat3x2(tmat3x4<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat3x2(tmat4x2<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat3x2(tmat4x3<T, P> const & x);
+
+               // Accesses
+               GLM_FUNC_DECL col_type & operator[](length_t i);
+               GLM_FUNC_DECL col_type const & operator[](length_t i) const;
+
+               // Unary updatable operators
+               GLM_FUNC_DECL tmat3x2<T, P> & operator=  (tmat3x2<T, P> const & m);
+               template <typename U> 
+               GLM_FUNC_DECL tmat3x2<T, P> & operator=  (tmat3x2<U, P> const & m);
+               template <typename U> 
+               GLM_FUNC_DECL tmat3x2<T, P> & operator+= (U s);
+               template <typename U> 
+               GLM_FUNC_DECL tmat3x2<T, P> & operator+= (tmat3x2<U, P> const & m);
+               template <typename U> 
+               GLM_FUNC_DECL tmat3x2<T, P> & operator-= (U s);
+               template <typename U> 
+               GLM_FUNC_DECL tmat3x2<T, P> & operator-= (tmat3x2<U, P> const & m);
+               template <typename U> 
+               GLM_FUNC_DECL tmat3x2<T, P> & operator*= (U s);
+               template <typename U> 
+               GLM_FUNC_DECL tmat3x2<T, P> & operator/= (U s);
+
+               //////////////////////////////////////
+               // Increment and decrement operators
+
+               GLM_FUNC_DECL tmat3x2<T, P> & operator++ ();
+               GLM_FUNC_DECL tmat3x2<T, P> & operator-- ();
+               GLM_FUNC_DECL tmat3x2<T, P> operator++(int);
+               GLM_FUNC_DECL tmat3x2<T, P> operator--(int);
+       };
+
+       // Binary operators
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat3x2<T, P> operator+ (
+               tmat3x2<T, P> const & m,
+               T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat3x2<T, P> operator+ (
+               tmat3x2<T, P> const & m1,
+               tmat3x2<T, P> const & m2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat3x2<T, P> operator- (
+               tmat3x2<T, P> const & m,
+               T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat3x2<T, P> operator- (
+               tmat3x2<T, P> const & m1,
+               tmat3x2<T, P> const & m2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat3x2<T, P> operator* (
+               tmat3x2<T, P> const & m,
+               T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat3x2<T, P> operator* (
+               T const & s,
+               tmat3x2<T, P> const & m);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL typename tmat3x2<T, P>::col_type operator* (
+               tmat3x2<T, P> const & m,
+               typename tmat3x2<T, P>::row_type const & v);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL typename tmat3x2<T, P>::row_type operator* (
+               typename tmat3x2<T, P>::col_type const & v,
+               tmat3x2<T, P> const & m);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat2x2<T, P> operator* (
+               tmat3x2<T, P> const & m1,
+               tmat2x3<T, P> const & m2);
+               
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat3x2<T, P> operator* (
+               tmat3x2<T, P> const & m1,
+               tmat3x3<T, P> const & m2);
+               
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat4x2<T, P> operator* (
+               tmat3x2<T, P> const & m1,
+               tmat4x3<T, P> const & m2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat3x2<T, P> operator/ (
+               tmat3x2<T, P> const & m,
+               T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat3x2<T, P> operator/ (
+               T const & s,
+               tmat3x2<T, P> const & m);
+
+       // Unary constant operators
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat3x2<T, P> const operator-(
+               tmat3x2<T, P> const & m);
+
+}//namespace detail
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_mat3x2.inl"
+#endif
+
+#endif //glm_core_type_mat3x2
diff --git a/libs/glm/detail/type_mat3x2.inl b/libs/glm/detail/type_mat3x2.inl
new file mode 100644 (file)
index 0000000..4d79ad9
--- /dev/null
@@ -0,0 +1,621 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/type_mat3x2.inl
+/// @date 2006-08-05 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+namespace detail
+{
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER GLM_CONSTEXPR length_t tmat3x2<T, P>::length() const
+       {
+               return 3;
+       }
+
+       //////////////////////////////////////
+       // Accesses
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER typename tmat3x2<T, P>::col_type &
+       tmat3x2<T, P>::operator[]
+       (
+               length_t i
+       )
+       {
+               assert(i < this->length());
+               return this->value[i];
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER typename tmat3x2<T, P>::col_type const & 
+       tmat3x2<T, P>::operator[]
+       (
+               length_t i
+       ) const
+       {
+               assert(i < this->length());
+               return this->value[i];
+       }
+
+       //////////////////////////////////////////////////////////////
+       // Constructors
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2()
+       {
+               this->value[0] = col_type(1, 0);
+               this->value[1] = col_type(0, 1);
+               this->value[2] = col_type(0, 0);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2
+       (
+               tmat3x2<T, P> const & m
+       )
+       {
+               this->value[0] = m.value[0];
+               this->value[1] = m.value[1];
+               this->value[2] = m.value[2];
+       }
+
+       template <typename T, precision P>
+       template <precision Q>
+       GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(
+               tmat3x2<T, Q> const & m)
+       {
+               this->value[0] = m.value[0];
+               this->value[1] = m.value[1];
+               this->value[2] = m.value[2];
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2
+       (
+               ctor
+       )
+       {}
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2
+       (
+               T const & s
+       )
+       {
+               this->value[0] = col_type(s, 0);
+               this->value[1] = col_type(0, s);
+               this->value[2] = col_type(0, 0);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2
+       (
+               T const & x0, T const & y0,
+               T const & x1, T const & y1,
+               T const & x2, T const & y2
+       )
+       {
+               this->value[0] = col_type(x0, y0);
+               this->value[1] = col_type(x1, y1);
+               this->value[2] = col_type(x2, y2);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2
+       (
+               col_type const & v0,
+               col_type const & v1,
+               col_type const & v2
+       )
+       {
+               this->value[0] = v0;
+               this->value[1] = v1;
+               this->value[2] = v2;
+       }
+
+       //////////////////////////////////////
+       // Conversion constructors
+       template <typename T, precision P>
+       template <
+               typename X1, typename Y1,
+               typename X2, typename Y2,
+               typename X3, typename Y3>
+       GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2
+       (
+               X1 const & x1, Y1 const & y1,
+               X2 const & x2, Y2 const & y2,
+               X3 const & x3, Y3 const & y3
+       )
+       {
+               this->value[0] = col_type(static_cast<T>(x1), value_type(y1));
+               this->value[1] = col_type(static_cast<T>(x2), value_type(y2));
+               this->value[2] = col_type(static_cast<T>(x3), value_type(y3));
+       }
+
+       template <typename T, precision P>
+       template <typename V1, typename V2, typename V3>
+       GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2
+       (
+               tvec2<V1, P> const & v1,
+               tvec2<V2, P> const & v2,
+               tvec2<V3, P> const & v3
+       )
+       {
+               this->value[0] = col_type(v1);
+               this->value[1] = col_type(v2);
+               this->value[2] = col_type(v3);
+       }
+
+       //////////////////////////////////////////////////////////////
+       // mat3x2 matrix conversions
+
+       template <typename T, precision P>
+       template <typename U, precision Q>
+       GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2
+       (
+               tmat3x2<U, Q> const & m
+       )
+       {
+               this->value[0] = col_type(m[0]);
+               this->value[1] = col_type(m[1]);
+               this->value[2] = col_type(m[2]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2
+       (
+               tmat2x2<T, P> const & m
+       )
+       {
+               this->value[0] = m[0];
+               this->value[1] = m[1];
+               this->value[2] = col_type(T(0));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2
+       (
+               tmat3x3<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0]);
+               this->value[1] = col_type(m[1]);
+               this->value[2] = col_type(m[2]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2
+       (
+               tmat4x4<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0]);
+               this->value[1] = col_type(m[1]);
+               this->value[2] = col_type(m[2]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2
+       (
+               tmat2x3<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0]);
+               this->value[1] = col_type(m[1]);
+               this->value[2] = col_type(T(0));
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2
+       (
+               tmat2x4<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0]);
+               this->value[1] = col_type(m[1]);
+               this->value[2] = col_type(T(0));
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2
+       (
+               tmat3x4<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0]);
+               this->value[1] = col_type(m[1]);
+               this->value[2] = col_type(m[2]);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2
+       (
+               tmat4x2<T, P> const & m
+       )
+       {
+               this->value[0] = m[0];
+               this->value[1] = m[1];
+               this->value[2] = m[2];
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2
+       (
+               tmat4x3<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0]);
+               this->value[1] = col_type(m[1]);
+               this->value[2] = col_type(m[2]);
+       }
+
+       //////////////////////////////////////////////////////////////
+       // Unary updatable operators
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator= (tmat3x2<T, P> const & m)
+       {
+               this->value[0] = m[0];
+               this->value[1] = m[1];
+               this->value[2] = m[2];
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator= (tmat3x2<U, P> const & m)
+       {
+               this->value[0] = m[0];
+               this->value[1] = m[1];
+               this->value[2] = m[2];
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator+= (U s)
+       {
+               this->value[0] += s;
+               this->value[1] += s;
+               this->value[2] += s;
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator+= (tmat3x2<U, P> const & m)
+       {
+               this->value[0] += m[0];
+               this->value[1] += m[1];
+               this->value[2] += m[2];
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator-= (U s)
+       {
+               this->value[0] -= s;
+               this->value[1] -= s;
+               this->value[2] -= s;
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator-= (tmat3x2<U, P> const & m)
+       {
+               this->value[0] -= m[0];
+               this->value[1] -= m[1];
+               this->value[2] -= m[2];
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator*= (U s)
+       {
+               this->value[0] *= s;
+               this->value[1] *= s;
+               this->value[2] *= s;
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tmat3x2<T, P> & tmat3x2<T, P>::operator/= (U s)
+       {
+               this->value[0] /= s;
+               this->value[1] /= s;
+               this->value[2] /= s;
+               return *this;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator++ ()
+       {
+               ++this->value[0];
+               ++this->value[1];
+               ++this->value[2];
+               return *this;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator-- ()
+       {
+               --this->value[0];
+               --this->value[1];
+               --this->value[2];
+               return *this;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x2<T, P> tmat3x2<T, P>::operator++(int)
+       {
+               tmat3x2<T, P> Result(*this);
+               ++*this;
+               return Result;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x2<T, P> tmat3x2<T, P>::operator--(int)
+       {
+               tmat3x2<T, P> Result(*this);
+               --*this;
+               return Result;
+       }
+
+       //////////////////////////////////////////////////////////////
+       // Binary operators
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x2<T, P> operator+
+       (
+               tmat3x2<T, P> const & m,
+               T const & s
+       )
+       {
+               return tmat3x2<T, P>(
+                       m[0] + s,
+                       m[1] + s,
+                       m[2] + s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x2<T, P> operator+
+       (
+               tmat3x2<T, P> const & m1,
+               tmat3x2<T, P> const & m2
+       )
+       {
+               return tmat3x2<T, P>(
+                       m1[0] + m2[0],
+                       m1[1] + m2[1],
+                       m1[2] + m2[2]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x2<T, P> operator-
+       (
+               tmat3x2<T, P> const & m,
+               T const & s
+       )
+       {
+               return tmat3x2<T, P>(
+                       m[0] - s,
+                       m[1] - s,
+                       m[2] - s);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat3x2<T, P> operator- 
+       (       
+               tmat3x2<T, P> const & m1, 
+               tmat3x2<T, P> const & m2
+       )
+       {
+               return tmat3x2<T, P>(
+                       m1[0] - m2[0],
+                       m1[1] - m2[1],
+                       m1[2] - m2[2]);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat3x2<T, P> operator* 
+       (
+               tmat3x2<T, P> const & m, 
+               T const & s
+       )
+       {
+               return tmat3x2<T, P>(
+                       m[0] * s,
+                       m[1] * s,
+                       m[2] * s);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat3x2<T, P> operator* 
+       (
+               T const & s, 
+               tmat3x2<T, P> const & m
+       )
+       {
+               return tmat3x2<T, P>(
+                       m[0] * s,
+                       m[1] * s,
+                       m[2] * s);
+       }
+   
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER typename tmat3x2<T, P>::col_type operator* 
+       (
+               tmat3x2<T, P> const & m, 
+               typename tmat3x2<T, P>::row_type const & v)
+       {
+               return typename tmat3x2<T, P>::col_type(
+                       m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z,
+                       m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER typename tmat3x2<T, P>::row_type operator*
+       (
+               typename tmat3x2<T, P>::col_type const & v,
+               tmat3x2<T, P> const & m)
+       {
+               return typename tmat3x2<T, P>::row_type(
+                       v.x * m[0][0] + v.y * m[0][1],
+                       v.x * m[1][0] + v.y * m[1][1],
+                       v.x * m[2][0] + v.y * m[2][1]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x2<T, P> operator*
+       (
+               tmat3x2<T, P> const & m1,
+               tmat2x3<T, P> const & m2
+       )
+       {
+               const T SrcA00 = m1[0][0];
+               const T SrcA01 = m1[0][1];
+               const T SrcA10 = m1[1][0];
+               const T SrcA11 = m1[1][1];
+               const T SrcA20 = m1[2][0];
+               const T SrcA21 = m1[2][1];
+
+               const T SrcB00 = m2[0][0];
+               const T SrcB01 = m2[0][1];
+               const T SrcB02 = m2[0][2];
+               const T SrcB10 = m2[1][0];
+               const T SrcB11 = m2[1][1];
+               const T SrcB12 = m2[1][2];
+
+               tmat2x2<T, P> Result(tmat2x2<T, P>::_null);
+               Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02;
+               Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02;
+               Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12;
+               Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12;
+               return Result;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x2<T, P> operator*
+       (
+               tmat3x2<T, P> const & m1,
+               tmat3x3<T, P> const & m2
+       )
+       {
+               return tmat3x2<T, P>(
+                       m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
+                       m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
+                       m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
+                       m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2],
+                       m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2],
+                       m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x2<T, P> operator*
+       (
+               tmat3x2<T, P> const & m1,
+               tmat4x3<T, P> const & m2
+       )
+       {
+               return tmat4x2<T, P>(
+                       m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
+                       m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
+                       m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
+                       m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2],
+                       m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2],
+                       m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2],
+                       m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2],
+                       m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x2<T, P> operator/
+       (
+               tmat3x2<T, P> const & m,
+               T const & s
+       )
+       {
+               return tmat3x2<T, P>(
+                       m[0] / s,
+                       m[1] / s,
+                       m[2] / s);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat3x2<T, P> operator/
+       (
+               T const & s,
+               tmat3x2<T, P> const & m
+       )
+       {
+               return tmat3x2<T, P>(
+                       s / m[0],
+                       s / m[1],
+                       s / m[2]);
+       }
+
+       // Unary constant operators
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat3x2<T, P> const operator-
+       (
+               tmat3x2<T, P> const & m
+       )
+       {
+               return tmat3x2<T, P>(
+                       -m[0],
+                       -m[1],
+                       -m[2]);
+       }
+
+       //////////////////////////////////////
+       // Boolean operators
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER bool operator==
+       (
+               tmat3x2<T, P> const & m1,
+               tmat3x2<T, P> const & m2
+       )
+       {
+               return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER bool operator!=
+       (
+               tmat3x2<T, P> const & m1, 
+               tmat3x2<T, P> const & m2
+       )
+       {
+               return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]);
+       }
+
+} //namespace detail
+} //namespace glm
diff --git a/libs/glm/detail/type_mat3x3.hpp b/libs/glm/detail/type_mat3x3.hpp
new file mode 100644 (file)
index 0000000..e2c1174
--- /dev/null
@@ -0,0 +1,253 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/type_mat3x3.hpp
+/// @date 2005-01-27 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_type_mat3x3
+#define glm_core_type_mat3x3
+
+#include "../fwd.hpp"
+#include "type_vec3.hpp"
+#include "type_mat.hpp"
+#include <limits>
+
+namespace glm{
+namespace detail
+{
+       template <typename T, precision P>
+       struct tmat3x3
+       {
+               enum ctor{_null};
+               typedef T value_type;
+               typedef std::size_t size_type;
+               typedef tvec3<T, P> col_type;
+               typedef tvec3<T, P> row_type;
+               typedef tmat3x3<T, P> type;
+               typedef tmat3x3<T, P> transpose_type;
+
+               GLM_FUNC_DECL GLM_CONSTEXPR length_t length() const;
+
+               template <typename U, precision Q>
+               friend tvec3<U, Q> operator/(tmat3x3<U, Q> const & m, tvec3<U, Q> const & v);
+               template <typename U, precision Q>
+               friend tvec3<U, Q> operator/(tvec3<U, Q> const & v, tmat3x3<U, Q> const & m);
+
+       private:
+               /// @cond DETAIL
+               col_type value[3];
+               /// @endcond
+               
+       public:
+               // Constructors
+               GLM_FUNC_DECL tmat3x3();
+               GLM_FUNC_DECL tmat3x3(tmat3x3<T, P> const & m);
+               template <precision Q>
+               GLM_FUNC_DECL tmat3x3(tmat3x3<T, Q> const & m);
+
+               GLM_FUNC_DECL explicit tmat3x3(
+                       ctor Null);
+               GLM_FUNC_DECL explicit tmat3x3(
+                       T const & s);
+               GLM_FUNC_DECL tmat3x3(
+                       T const & x0, T const & y0, T const & z0,
+                       T const & x1, T const & y1, T const & z1,
+                       T const & x2, T const & y2, T const & z2);
+               GLM_FUNC_DECL tmat3x3(
+                       col_type const & v0,
+                       col_type const & v1,
+                       col_type const & v2);
+
+               //////////////////////////////////////
+               // Conversions
+               template<
+                       typename X1, typename Y1, typename Z1,
+                       typename X2, typename Y2, typename Z2,
+                       typename X3, typename Y3, typename Z3>
+               GLM_FUNC_DECL tmat3x3(
+                       X1 const & x1, Y1 const & y1, Z1 const & z1,
+                       X2 const & x2, Y2 const & y2, Z2 const & z2,
+                       X3 const & x3, Y3 const & y3, Z3 const & z3);
+                       
+               template <typename V1, typename V2, typename V3>
+               GLM_FUNC_DECL tmat3x3(
+                       tvec3<V1, P> const & v1,
+                       tvec3<V2, P> const & v2,
+                       tvec3<V3, P> const & v3);
+
+               // Matrix conversions
+               template <typename U, precision Q>
+               GLM_FUNC_DECL explicit tmat3x3(tmat3x3<U, Q> const & m);
+
+               GLM_FUNC_DECL explicit tmat3x3(tmat2x2<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat3x3(tmat4x4<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat3x3(tmat2x3<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat3x3(tmat3x2<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat3x3(tmat2x4<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat3x3(tmat4x2<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat3x3(tmat3x4<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat3x3(tmat4x3<T, P> const & x);
+
+               // Accesses
+               GLM_FUNC_DECL col_type & operator[](length_t i);
+               GLM_FUNC_DECL col_type const & operator[](length_t i) const;
+
+               // Unary updatable operators
+               GLM_FUNC_DECL tmat3x3<T, P>& operator=  (tmat3x3<T, P> const & m);
+               template <typename U>
+               GLM_FUNC_DECL tmat3x3<T, P>& operator=  (tmat3x3<U, P> const & m);
+               template <typename U>
+               GLM_FUNC_DECL tmat3x3<T, P>& operator+= (U s);
+               template <typename U>
+               GLM_FUNC_DECL tmat3x3<T, P>& operator+= (tmat3x3<U, P> const & m);
+               template <typename U>
+               GLM_FUNC_DECL tmat3x3<T, P>& operator-= (U s);
+               template <typename U>
+               GLM_FUNC_DECL tmat3x3<T, P>& operator-= (tmat3x3<U, P> const & m);
+               template <typename U>
+               GLM_FUNC_DECL tmat3x3<T, P>& operator*= (U s);
+               template <typename U>
+               GLM_FUNC_DECL tmat3x3<T, P>& operator*= (tmat3x3<U, P> const & m);
+               template <typename U>
+               GLM_FUNC_DECL tmat3x3<T, P>& operator/= (U s);
+               template <typename U>
+               GLM_FUNC_DECL tmat3x3<T, P>& operator/= (tmat3x3<U, P> const & m);
+
+               //////////////////////////////////////
+               // Increment and decrement operators
+
+               GLM_FUNC_DECL tmat3x3<T, P> & operator++ ();
+               GLM_FUNC_DECL tmat3x3<T, P> & operator-- ();
+               GLM_FUNC_DECL tmat3x3<T, P> operator++(int);
+               GLM_FUNC_DECL tmat3x3<T, P> operator--(int);
+       };
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat3x3<T, P> compute_inverse_mat3(tmat3x3<T, P> const & m);
+
+       // Binary operators
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat3x3<T, P> operator+ (
+               tmat3x3<T, P> const & m,
+               T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat3x3<T, P> operator+ (
+               T const & s,
+               tmat3x3<T, P> const & m);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat3x3<T, P> operator+ (
+               tmat3x3<T, P> const & m1,
+               tmat3x3<T, P> const & m2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat3x3<T, P> operator- (
+               tmat3x3<T, P> const & m,
+               T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat3x3<T, P> operator- (
+               T const & s,
+               tmat3x3<T, P> const & m);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat3x3<T, P> operator- (
+               tmat3x3<T, P> const & m1,
+               tmat3x3<T, P> const & m2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat3x3<T, P> operator* (
+               tmat3x3<T, P> const & m,
+               T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat3x3<T, P> operator* (
+               T const & s,
+               tmat3x3<T, P> const & m);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL typename tmat3x3<T, P>::col_type operator* (
+               tmat3x3<T, P> const & m,
+               typename tmat3x3<T, P>::row_type const & v);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL typename tmat3x3<T, P>::row_type operator* (
+               typename tmat3x3<T, P>::col_type const & v,
+               tmat3x3<T, P> const & m);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat3x3<T, P> operator* (
+               tmat3x3<T, P> const & m1,
+               tmat3x3<T, P> const & m2);
+               
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat2x3<T, P> operator* (
+               tmat3x3<T, P> const & m1,
+               tmat2x3<T, P> const & m2);
+               
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat4x3<T, P> operator* (
+               tmat3x3<T, P> const & m1,
+               tmat4x3<T, P> const & m2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat3x3<T, P> operator/ (
+               tmat3x3<T, P> const & m,
+               T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat3x3<T, P> operator/ (
+               T const & s,
+               tmat3x3<T, P> const & m);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL typename tmat3x3<T, P>::col_type operator/ (
+               tmat3x3<T, P> const & m,
+               typename tmat3x3<T, P>::row_type const & v);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL typename tmat3x3<T, P>::row_type operator/ (
+               typename tmat3x3<T, P>::col_type const & v,
+               tmat3x3<T, P> const & m);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat3x3<T, P> operator/ (
+               tmat3x3<T, P> const & m1,
+               tmat3x3<T, P> const & m2);
+
+       // Unary constant operators
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat3x3<T, P> const operator-(
+               tmat3x3<T, P> const & m);
+
+}//namespace detail
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_mat3x3.inl"
+#endif
+
+#endif //glm_core_type_mat3x3
diff --git a/libs/glm/detail/type_mat3x3.inl b/libs/glm/detail/type_mat3x3.inl
new file mode 100644 (file)
index 0000000..c8b0a27
--- /dev/null
@@ -0,0 +1,784 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/type_mat3x3.inl
+/// @date 2005-01-27 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+namespace detail
+{
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER GLM_CONSTEXPR length_t tmat3x3<T, P>::length() const
+       {
+               return 3;
+       }
+
+       //////////////////////////////////////
+       // Accesses
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER typename tmat3x3<T, P>::col_type &
+       tmat3x3<T, P>::operator[]
+       (
+               length_t i
+       )
+       {
+               assert(i < this->length());
+               return this->value[i];
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER typename tmat3x3<T, P>::col_type const &
+       tmat3x3<T, P>::operator[]
+       (
+               length_t i
+       ) const
+       {
+               assert(i < this->length());
+               return this->value[i];
+       }
+
+       //////////////////////////////////////////////////////////////
+       // Constructors
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3()
+       {
+               value_type const Zero(0);
+               value_type const One(1);
+               this->value[0] = col_type(One, Zero, Zero);
+               this->value[1] = col_type(Zero, One, Zero);
+               this->value[2] = col_type(Zero, Zero, One);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3
+       (
+               tmat3x3<T, P> const & m
+       )
+       {
+               this->value[0] = m.value[0];
+               this->value[1] = m.value[1];
+               this->value[2] = m.value[2];
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3
+       (
+               ctor
+       )
+       {}
+
+       template <typename T, precision P>
+       template <precision Q>
+       GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(
+               tmat3x3<T, Q> const & m)
+       {
+               this->value[0] = m.value[0];
+               this->value[1] = m.value[1];
+               this->value[2] = m.value[2];
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3
+       (
+               T const & s
+       )
+       {
+               value_type const Zero(0);
+               this->value[0] = col_type(s, Zero, Zero);
+               this->value[1] = col_type(Zero, s, Zero);
+               this->value[2] = col_type(Zero, Zero, s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3
+       (
+               T const & x0, T const & y0, T const & z0,
+               T const & x1, T const & y1, T const & z1,
+               T const & x2, T const & y2, T const & z2
+       )
+       {
+               this->value[0] = col_type(x0, y0, z0);
+               this->value[1] = col_type(x1, y1, z1);
+               this->value[2] = col_type(x2, y2, z2);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3
+       (
+               col_type const & v0,
+               col_type const & v1,
+               col_type const & v2
+       )
+       {
+               this->value[0] = v0;
+               this->value[1] = v1;
+               this->value[2] = v2;
+       }
+
+       //////////////////////////////////////
+       // Conversion constructors
+       template <typename T, precision P>
+       template <
+               typename X1, typename Y1, typename Z1,
+               typename X2, typename Y2, typename Z2,
+               typename X3, typename Y3, typename Z3>
+       GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3
+       (
+               X1 const & x1, Y1 const & y1, Z1 const & z1,
+               X2 const & x2, Y2 const & y2, Z2 const & z2,
+               X3 const & x3, Y3 const & y3, Z3 const & z3
+       )
+       {
+               this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1));
+               this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2));
+               this->value[2] = col_type(static_cast<T>(x3), value_type(y3), value_type(z3));
+       }
+       
+       template <typename T, precision P>
+       template <typename V1, typename V2, typename V3>
+       GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3
+       (
+               tvec3<V1, P> const & v1,
+               tvec3<V2, P> const & v2,
+               tvec3<V3, P> const & v3
+       )
+       {
+               this->value[0] = col_type(v1);
+               this->value[1] = col_type(v2);
+               this->value[2] = col_type(v3);
+       }
+
+       //////////////////////////////////////////////////////////////
+       // Conversions
+
+       template <typename T, precision P>
+       template <typename U, precision Q>
+       GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3
+       (
+               tmat3x3<U, Q> const & m
+       )
+       {
+               this->value[0] = col_type(m[0]);
+               this->value[1] = col_type(m[1]);
+               this->value[2] = col_type(m[2]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3
+       (
+               tmat2x2<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0], value_type(0));
+               this->value[1] = col_type(m[1], value_type(0));
+               this->value[2] = col_type(detail::tvec2<T, P>(0), value_type(1));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3
+       (
+               tmat4x4<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0]);
+               this->value[1] = col_type(m[1]);
+               this->value[2] = col_type(m[2]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3
+       (
+               tmat2x3<T, P> const & m
+       )
+       {
+               this->value[0] = m[0];
+               this->value[1] = m[1];
+               this->value[2] = col_type(detail::tvec2<T, P>(0), value_type(1));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3
+       (
+               tmat3x2<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0], value_type(0));
+               this->value[1] = col_type(m[1], value_type(0));
+               this->value[2] = col_type(m[2], value_type(1));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3
+       (
+               tmat2x4<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0]);
+               this->value[1] = col_type(m[1]);
+               this->value[2] = col_type(detail::tvec2<T, P>(0), value_type(1));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3
+       (
+               tmat4x2<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0], value_type(0));
+               this->value[1] = col_type(m[1], value_type(0));
+               this->value[2] = col_type(m[2], value_type(1));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3
+       (
+               tmat3x4<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0]);
+               this->value[1] = col_type(m[1]);
+               this->value[2] = col_type(m[2]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3
+       (
+               tmat4x3<T, P> const & m
+       )
+       {
+               this->value[0] = m[0];
+               this->value[1] = m[1];
+               this->value[2] = m[2];
+       }
+
+       //////////////////////////////////////////////////////////////
+       // Operators
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator= (tmat3x3<T, P> const & m)
+       {
+               this->value[0] = m[0];
+               this->value[1] = m[1];
+               this->value[2] = m[2];
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator= (tmat3x3<U, P> const & m)
+       {
+               this->value[0] = m[0];
+               this->value[1] = m[1];
+               this->value[2] = m[2];
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator+= (U s)
+       {
+               this->value[0] += s;
+               this->value[1] += s;
+               this->value[2] += s;
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator+= (tmat3x3<U, P> const & m)
+       {
+               this->value[0] += m[0];
+               this->value[1] += m[1];
+               this->value[2] += m[2];
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator-= (U s)
+       {
+               this->value[0] -= s;
+               this->value[1] -= s;
+               this->value[2] -= s;
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator-= (tmat3x3<U, P> const & m)
+       {
+               this->value[0] -= m[0];
+               this->value[1] -= m[1];
+               this->value[2] -= m[2];
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator*= (U s)
+       {
+               this->value[0] *= s;
+               this->value[1] *= s;
+               this->value[2] *= s;
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator*= (tmat3x3<U, P> const & m)
+       {
+               return (*this = *this * m);
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator/= (U s)
+       {
+               this->value[0] /= s;
+               this->value[1] /= s;
+               this->value[2] /= s;
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator/= (tmat3x3<U, P> const & m)
+       {
+               return (*this = *this * detail::compute_inverse<detail::tmat3x3, T, P>::call(m));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator++ ()
+       {
+               ++this->value[0];
+               ++this->value[1];
+               ++this->value[2];
+               return *this;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator--()
+       {
+               --this->value[0];
+               --this->value[1];
+               --this->value[2];
+               return *this;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x3<T, P> tmat3x3<T, P>::operator++(int)
+       {
+               tmat3x3<T, P> Result(*this);
+               ++*this;
+               return Result;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x3<T, P> tmat3x3<T, P>::operator--(int)
+       {
+               tmat3x3<T, P> Result(*this);
+               --*this;
+               return Result;
+       }
+
+       template <typename T, precision P>
+       struct compute_inverse<detail::tmat3x3, T, P>
+       {
+               static detail::tmat3x3<T, P> call(detail::tmat3x3<T, P> const & m)
+               {
+                       T OneOverDeterminant = static_cast<T>(1) / (
+                               + m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2])
+                               - m[1][0] * (m[0][1] * m[2][2] - m[2][1] * m[0][2])
+                               + m[2][0] * (m[0][1] * m[1][2] - m[1][1] * m[0][2]));
+
+                       detail::tmat3x3<T, P> Inverse(detail::tmat3x3<T, P>::_null);
+                       Inverse[0][0] = + (m[1][1] * m[2][2] - m[2][1] * m[1][2]) * OneOverDeterminant;
+                       Inverse[1][0] = - (m[1][0] * m[2][2] - m[2][0] * m[1][2]) * OneOverDeterminant;
+                       Inverse[2][0] = + (m[1][0] * m[2][1] - m[2][0] * m[1][1]) * OneOverDeterminant;
+                       Inverse[0][1] = - (m[0][1] * m[2][2] - m[2][1] * m[0][2]) * OneOverDeterminant;
+                       Inverse[1][1] = + (m[0][0] * m[2][2] - m[2][0] * m[0][2]) * OneOverDeterminant;
+                       Inverse[2][1] = - (m[0][0] * m[2][1] - m[2][0] * m[0][1]) * OneOverDeterminant;
+                       Inverse[0][2] = + (m[0][1] * m[1][2] - m[1][1] * m[0][2]) * OneOverDeterminant;
+                       Inverse[1][2] = - (m[0][0] * m[1][2] - m[1][0] * m[0][2]) * OneOverDeterminant;
+                       Inverse[2][2] = + (m[0][0] * m[1][1] - m[1][0] * m[0][1]) * OneOverDeterminant;
+
+                       return Inverse;
+               }
+       };
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x3<T, P> compute_inverse_mat3(tmat3x3<T, P> const & m)
+       {
+               T S00 = m[0][0];
+               T S01 = m[0][1];
+               T S02 = m[0][2];
+
+               T S10 = m[1][0];
+               T S11 = m[1][1];
+               T S12 = m[1][2];
+
+               T S20 = m[2][0];
+               T S21 = m[2][1];
+               T S22 = m[2][2];
+/*
+               tmat3x3<T, P> Inverse(
+                       + (S11 * S22 - S21 * S12),
+                       - (S10 * S22 - S20 * S12),
+                       + (S10 * S21 - S20 * S11),
+                       - (S01 * S22 - S21 * S02),
+                       + (S00 * S22 - S20 * S02),
+                       - (S00 * S21 - S20 * S01),
+                       + (S01 * S12 - S11 * S02),
+                       - (S00 * S12 - S10 * S02),
+                       + (S00 * S11 - S10 * S01));
+*/
+               tmat3x3<T, P> Inverse(
+                       S11 * S22 - S21 * S12,
+                       S12 * S20 - S22 * S10,
+                       S10 * S21 - S20 * S11,
+                       S02 * S21 - S01 * S22,
+                       S00 * S22 - S02 * S20,
+                       S01 * S20 - S00 * S21,
+                       S12 * S01 - S11 * S02,
+                       S10 * S02 - S12 * S00,
+                       S11 * S00 - S10 * S01);
+
+               T Determinant = 
+                       + S00 * (S11 * S22 - S21 * S12)
+                       - S10 * (S01 * S22 - S21 * S02)
+                       + S20 * (S01 * S12 - S11 * S02);
+
+               Inverse /= Determinant;
+               return Inverse;
+       }
+
+       //////////////////////////////////////////////////////////////
+       // Binary operators
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat3x3<T, P> operator+ 
+       (
+               tmat3x3<T, P> const & m, 
+               T const & s
+       )
+       {
+               return tmat3x3<T, P>(
+                       m[0] + s,
+                       m[1] + s,
+                       m[2] + s);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat3x3<T, P> operator+ 
+       (
+               T const & s, 
+               tmat3x3<T, P> const & m
+       )
+       {
+               return tmat3x3<T, P>(
+                       m[0] + s,
+                       m[1] + s,
+                       m[2] + s);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat3x3<T, P> operator+ 
+       (
+               tmat3x3<T, P> const & m1, 
+               tmat3x3<T, P> const & m2
+       )
+       {
+               return tmat3x3<T, P>(
+                       m1[0] + m2[0],
+                       m1[1] + m2[1],
+                       m1[2] + m2[2]);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat3x3<T, P> operator- 
+       (
+               tmat3x3<T, P> const & m, 
+               T const & s
+       )
+       {
+               return tmat3x3<T, P>(
+                       m[0] - s,
+                       m[1] - s,
+                       m[2] - s);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat3x3<T, P> operator- 
+       (
+               T const & s, 
+               tmat3x3<T, P> const & m
+       )
+       {
+               return tmat3x3<T, P>(
+                       s - m[0],
+                       s - m[1],
+                       s - m[2]);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat3x3<T, P> operator- 
+       (
+               tmat3x3<T, P> const & m1, 
+               tmat3x3<T, P> const & m2
+       )
+       {
+               return tmat3x3<T, P>(
+                       m1[0] - m2[0],
+                       m1[1] - m2[1],
+                       m1[2] - m2[2]);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat3x3<T, P> operator* 
+       (
+               tmat3x3<T, P> const & m, 
+               T const & s
+       )
+       {
+               return tmat3x3<T, P>(
+                       m[0] * s,
+                       m[1] * s,
+                       m[2] * s);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat3x3<T, P> operator* 
+       (
+               T const & s, 
+               tmat3x3<T, P> const & m
+       )
+       {
+               return tmat3x3<T, P>(
+                       m[0] * s,
+                       m[1] * s,
+                       m[2] * s);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER typename tmat3x3<T, P>::col_type operator* 
+       (
+               tmat3x3<T, P> const & m, 
+               typename tmat3x3<T, P>::row_type const & v
+       )
+       {
+               return typename tmat3x3<T, P>::col_type(
+                       m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z,
+                       m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z,
+                       m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER typename tmat3x3<T, P>::row_type operator* 
+       (
+               typename tmat3x3<T, P>::col_type const & v, 
+               tmat3x3<T, P> const & m
+       )
+       {
+               return typename tmat3x3<T, P>::row_type(
+                       m[0][0] * v.x + m[0][1] * v.y + m[0][2] * v.z,
+                       m[1][0] * v.x + m[1][1] * v.y + m[1][2] * v.z,
+                       m[2][0] * v.x + m[2][1] * v.y + m[2][2] * v.z);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat3x3<T, P> operator* 
+       (
+               tmat3x3<T, P> const & m1, 
+               tmat3x3<T, P> const & m2
+       )
+       {
+               T const SrcA00 = m1[0][0];
+               T const SrcA01 = m1[0][1];
+               T const SrcA02 = m1[0][2];
+               T const SrcA10 = m1[1][0];
+               T const SrcA11 = m1[1][1];
+               T const SrcA12 = m1[1][2];
+               T const SrcA20 = m1[2][0];
+               T const SrcA21 = m1[2][1];
+               T const SrcA22 = m1[2][2];
+
+               T const SrcB00 = m2[0][0];
+               T const SrcB01 = m2[0][1];
+               T const SrcB02 = m2[0][2];
+               T const SrcB10 = m2[1][0];
+               T const SrcB11 = m2[1][1];
+               T const SrcB12 = m2[1][2];
+               T const SrcB20 = m2[2][0];
+               T const SrcB21 = m2[2][1];
+               T const SrcB22 = m2[2][2];
+
+               tmat3x3<T, P> Result(tmat3x3<T, P>::_null);
+               Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02;
+               Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02;
+               Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02;
+               Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12;
+               Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12;
+               Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11 + SrcA22 * SrcB12;
+               Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21 + SrcA20 * SrcB22;
+               Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21 + SrcA21 * SrcB22;
+               Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21 + SrcA22 * SrcB22;
+               return Result;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x3<T, P> operator*
+       (
+               tmat3x3<T, P> const & m1,
+               tmat2x3<T, P> const & m2
+       )
+       {
+               return tmat2x3<T, P>(
+                       m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
+                       m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
+                       m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2],
+                       m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
+                       m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2],
+                       m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x3<T, P> operator*
+       (
+               tmat3x3<T, P> const & m1,
+               tmat4x3<T, P> const & m2
+       )
+       {
+               return tmat4x3<T, P>(
+                       m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
+                       m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
+                       m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2],
+                       m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
+                       m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2],
+                       m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2],
+                       m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2],
+                       m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2],
+                       m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2],
+                       m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2],
+                       m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2],
+                       m1[0][2] * m2[3][0] + m1[1][2] * m2[3][1] + m1[2][2] * m2[3][2]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x3<T, P> operator/
+       (
+               tmat3x3<T, P> const & m,
+               T const & s
+       )
+       {
+               return tmat3x3<T, P>(
+                       m[0] / s,
+                       m[1] / s,
+                       m[2] / s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x3<T, P> operator/
+       (
+               T const & s,
+               tmat3x3<T, P> const & m
+       )
+       {
+               return tmat3x3<T, P>(
+                       s / m[0],
+                       s / m[1],
+                       s / m[2]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER typename tmat3x3<T, P>::col_type operator/
+       (
+               tmat3x3<T, P> const & m,
+               typename tmat3x3<T, P>::row_type const & v
+       )
+       {
+               return detail::compute_inverse<detail::tmat3x3, T, P>::call(m) * v;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER typename tmat3x3<T, P>::row_type operator/
+       (
+               typename tmat3x3<T, P>::col_type const & v,
+               tmat3x3<T, P> const & m
+       )
+       {
+               return v * detail::compute_inverse<detail::tmat3x3, T, P>::call(m);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x3<T, P> operator/
+       (
+               tmat3x3<T, P> const & m1,
+               tmat3x3<T, P> const & m2
+       )
+       {
+               tmat3x3<T, P> m1_copy(m1);
+               return m1_copy /= m2;
+       }
+
+       // Unary constant operators
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x3<T, P> const operator-
+       (
+               tmat3x3<T, P> const & m
+       )
+       {
+               return tmat3x3<T, P>(
+                       -m[0], 
+                       -m[1],
+                       -m[2]);
+       }
+
+       //////////////////////////////////////
+       // Boolean operators
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER bool operator==
+       (
+               tmat3x3<T, P> const & m1,
+               tmat3x3<T, P> const & m2
+       )
+       {
+               return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER bool operator!=
+       (
+               tmat3x3<T, P> const & m1,
+               tmat3x3<T, P> const & m2
+       )
+       {
+               return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]);
+       }
+
+} //namespace detail
+} //namespace glm
diff --git a/libs/glm/detail/type_mat3x4.hpp b/libs/glm/detail/type_mat3x4.hpp
new file mode 100644 (file)
index 0000000..106beca
--- /dev/null
@@ -0,0 +1,216 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/type_mat3x4.hpp
+/// @date 2006-08-05 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_type_mat3x4
+#define glm_core_type_mat3x4
+
+#include "../fwd.hpp"
+#include "type_vec3.hpp"
+#include "type_vec4.hpp"
+#include "type_mat.hpp"
+#include <limits>
+
+namespace glm{
+namespace detail
+{
+       template <typename T, precision P>
+       struct tmat3x4
+       {
+               enum ctor{_null};
+               typedef T value_type;
+               typedef std::size_t size_type;
+               typedef tvec4<T, P> col_type;
+               typedef tvec3<T, P> row_type;
+               typedef tmat3x4<T, P> type;
+               typedef tmat4x3<T, P> transpose_type;
+
+               GLM_FUNC_DECL GLM_CONSTEXPR length_t length() const;
+
+       private:
+               // Data 
+               col_type value[3];
+
+       public:
+               // Constructors
+               GLM_FUNC_DECL tmat3x4();
+               GLM_FUNC_DECL tmat3x4(tmat3x4<T, P> const & m);
+               template <precision Q>
+               GLM_FUNC_DECL tmat3x4(tmat3x4<T, Q> const & m);
+
+               GLM_FUNC_DECL explicit tmat3x4(
+                       ctor Null);
+               GLM_FUNC_DECL explicit tmat3x4(
+                       T const & s);
+               GLM_FUNC_DECL tmat3x4(
+                       T const & x0, T const & y0, T const & z0, T const & w0,
+                       T const & x1, T const & y1, T const & z1, T const & w1,
+                       T const & x2, T const & y2, T const & z2, T const & w2);
+               GLM_FUNC_DECL tmat3x4(
+                       col_type const & v0,
+                       col_type const & v1,
+                       col_type const & v2);
+
+               //////////////////////////////////////
+               // Conversions
+               template<
+                       typename X1, typename Y1, typename Z1, typename W1,
+                       typename X2, typename Y2, typename Z2, typename W2,
+                       typename X3, typename Y3, typename Z3, typename W3>
+               GLM_FUNC_DECL tmat3x4(
+                       X1 const & x1, Y1 const & y1, Z1 const & z1, W1 const & w1,
+                       X2 const & x2, Y2 const & y2, Z2 const & z2, W2 const & w2,
+                       X3 const & x3, Y3 const & y3, Z3 const & z3, W3 const & w3);
+                       
+               template <typename V1, typename V2, typename V3>
+               GLM_FUNC_DECL tmat3x4(
+                       tvec4<V1, P> const & v1,
+                       tvec4<V2, P> const & v2,
+                       tvec4<V3, P> const & v3);
+
+               // Matrix conversion
+               template <typename U, precision Q>
+               GLM_FUNC_DECL explicit tmat3x4(tmat3x4<U, Q> const & m);
+
+               GLM_FUNC_DECL explicit tmat3x4(tmat2x2<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat3x4(tmat3x3<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat3x4(tmat4x4<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat3x4(tmat2x3<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat3x4(tmat3x2<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat3x4(tmat2x4<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat3x4(tmat4x2<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat3x4(tmat4x3<T, P> const & x);
+
+               // Accesses
+               GLM_FUNC_DECL col_type & operator[](length_t i);
+               GLM_FUNC_DECL col_type const & operator[](length_t i) const;
+
+               // Unary updatable operators
+               GLM_FUNC_DECL tmat3x4<T, P> & operator=  (tmat3x4<T, P> const & m);
+               template <typename U> 
+               GLM_FUNC_DECL tmat3x4<T, P> & operator=  (tmat3x4<U, P> const & m);
+               template <typename U> 
+               GLM_FUNC_DECL tmat3x4<T, P> & operator+= (U s);
+               template <typename U> 
+               GLM_FUNC_DECL tmat3x4<T, P> & operator+= (tmat3x4<U, P> const & m);
+               template <typename U> 
+               GLM_FUNC_DECL tmat3x4<T, P> & operator-= (U s);
+               template <typename U> 
+               GLM_FUNC_DECL tmat3x4<T, P> & operator-= (tmat3x4<U, P> const & m);
+               template <typename U> 
+               GLM_FUNC_DECL tmat3x4<T, P> & operator*= (U s);
+               template <typename U> 
+               GLM_FUNC_DECL tmat3x4<T, P> & operator/= (U s);
+
+               //////////////////////////////////////
+               // Increment and decrement operators
+
+               GLM_FUNC_DECL tmat3x4<T, P> & operator++ ();
+               GLM_FUNC_DECL tmat3x4<T, P> & operator-- ();
+               GLM_FUNC_DECL tmat3x4<T, P> operator++(int);
+               GLM_FUNC_DECL tmat3x4<T, P> operator--(int);
+       };
+
+       // Binary operators
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat3x4<T, P> operator+ (
+               tmat3x4<T, P> const & m,
+               T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat3x4<T, P> operator+ (
+               tmat3x4<T, P> const & m1,
+               tmat3x4<T, P> const & m2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat3x4<T, P> operator- (
+               tmat3x4<T, P> const & m,
+               T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat3x4<T, P> operator- (
+               tmat3x4<T, P> const & m1,
+               tmat3x4<T, P> const & m2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat3x4<T, P> operator* (
+               tmat3x4<T, P> const & m, 
+               T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat3x4<T, P> operator* (
+               T const & s,
+               tmat3x4<T, P> const & m);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL typename tmat3x4<T, P>::col_type operator* (
+               tmat3x4<T, P> const & m,
+               typename tmat3x4<T, P>::row_type const & v);
+
+       template <typename T, precision P> 
+       GLM_FUNC_DECL typename tmat3x4<T, P>::row_type operator* (
+               typename tmat3x4<T, P>::col_type const & v,
+               tmat3x4<T, P> const & m);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat4x4<T, P> operator* (
+               tmat3x4<T, P> const & m1,
+               tmat4x3<T, P> const & m2);
+               
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat2x4<T, P> operator* (
+               tmat3x4<T, P> const & m1,
+               tmat2x3<T, P> const & m2);
+               
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat3x4<T, P> operator* (
+               tmat3x4<T, P> const & m1,
+               tmat3x3<T, P> const & m2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat3x4<T, P> operator/ (
+               tmat3x4<T, P> const & m,
+               T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat3x4<T, P> operator/ (
+               T const & s,
+               tmat3x4<T, P> const & m);
+
+       // Unary constant operators
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat3x4<T, P> const operator-(
+               tmat3x4<T, P> const & m);
+
+}//namespace detail
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_mat3x4.inl"
+#endif
+
+#endif //glm_core_type_mat3x4
diff --git a/libs/glm/detail/type_mat3x4.inl b/libs/glm/detail/type_mat3x4.inl
new file mode 100644 (file)
index 0000000..fc33191
--- /dev/null
@@ -0,0 +1,653 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/type_mat3x4.inl
+/// @date 2006-08-05 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+namespace detail
+{
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER GLM_CONSTEXPR length_t tmat3x4<T, P>::length() const
+       {
+               return 3;
+       }
+
+       //////////////////////////////////////
+       // Accesses
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER typename tmat3x4<T, P>::col_type &
+       tmat3x4<T, P>::operator[]
+       (
+               length_t i
+       )
+       {
+               assert(i < this->length());
+               return this->value[i];
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER typename tmat3x4<T, P>::col_type const &
+       tmat3x4<T, P>::operator[]
+       (
+               length_t i
+       ) const
+       {
+               assert(i < this->length());
+               return this->value[i];
+       }
+
+       //////////////////////////////////////////////////////////////
+       // Constructors
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4()
+       {
+               this->value[0] = col_type(1, 0, 0, 0);
+               this->value[1] = col_type(0, 1, 0, 0);
+               this->value[2] = col_type(0, 0, 1, 0);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4
+       (
+               tmat3x4<T, P> const & m
+       )
+       {
+               this->value[0] = m.value[0];
+               this->value[1] = m.value[1];
+               this->value[2] = m.value[2];
+       }
+
+       template <typename T, precision P>
+       template <precision Q>
+       GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(
+               tmat3x4<T, Q> const & m)
+       {
+               this->value[0] = m.value[0];
+               this->value[1] = m.value[1];
+               this->value[2] = m.value[2];
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4
+       (
+               ctor
+       )
+       {}
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4
+       (
+               T const & s
+       )
+       {
+               value_type const Zero(0);
+               this->value[0] = col_type(s, Zero, Zero, Zero);
+               this->value[1] = col_type(Zero, s, Zero, Zero);
+               this->value[2] = col_type(Zero, Zero, s, Zero);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4
+       (
+               T const & x0, T const & y0, T const & z0, T const & w0,
+               T const & x1, T const & y1, T const & z1, T const & w1,
+               T const & x2, T const & y2, T const & z2, T const & w2
+       )
+       {
+               this->value[0] = col_type(x0, y0, z0, w0);
+               this->value[1] = col_type(x1, y1, z1, w1);
+               this->value[2] = col_type(x2, y2, z2, w2);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4
+       (
+               col_type const & v0,
+               col_type const & v1,
+               col_type const & v2
+       )
+       {
+               this->value[0] = v0;
+               this->value[1] = v1;
+               this->value[2] = v2;
+       }
+
+       //////////////////////////////////////
+       // Conversion constructors
+       template <typename T, precision P>
+       template <
+               typename X1, typename Y1, typename Z1, typename W1,
+               typename X2, typename Y2, typename Z2, typename W2,
+               typename X3, typename Y3, typename Z3, typename W3>
+       GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4
+       (
+               X1 const & x1, Y1 const & y1, Z1 const & z1, W1 const & w1,
+               X2 const & x2, Y2 const & y2, Z2 const & z2, W2 const & w2,
+               X3 const & x3, Y3 const & y3, Z3 const & z3, W3 const & w3
+       )
+       {
+               this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1), value_type(w1));
+               this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2), value_type(w2));
+               this->value[2] = col_type(static_cast<T>(x3), value_type(y3), value_type(z3), value_type(w3));
+       }
+       
+       template <typename T, precision P>
+       template <typename V1, typename V2, typename V3>
+       GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4
+       (
+               tvec4<V1, P> const & v1,
+               tvec4<V2, P> const & v2,
+               tvec4<V3, P> const & v3
+       )
+       {
+               this->value[0] = col_type(v1);
+               this->value[1] = col_type(v2);
+               this->value[2] = col_type(v3);
+       }
+       
+       // Conversion
+       template <typename T, precision P>
+       template <typename U, precision Q>
+       GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4
+       (
+               tmat3x4<U, Q> const & m
+       )
+       {
+               this->value[0] = col_type(m[0]);
+               this->value[1] = col_type(m[1]);
+               this->value[2] = col_type(m[2]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4
+       (
+               tmat2x2<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0], detail::tvec2<T, P>(0));
+               this->value[1] = col_type(m[1], detail::tvec2<T, P>(0));
+               this->value[2] = col_type(T(0), T(0), T(1), T(0));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4
+       (
+               tmat3x3<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0], T(0));
+               this->value[1] = col_type(m[1], T(0));
+               this->value[2] = col_type(m[2], T(0));
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4
+       (
+               tmat4x4<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0]);
+               this->value[1] = col_type(m[1]);
+               this->value[2] = col_type(m[2]);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4
+       (
+               tmat2x3<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0], T(0));
+               this->value[1] = col_type(m[1], T(0));
+               this->value[2] = col_type(T(0), T(0), T(1), T(0));
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4
+       (
+               tmat3x2<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0], detail::tvec2<T, P>(0));
+               this->value[1] = col_type(m[1], detail::tvec2<T, P>(0));
+               this->value[2] = col_type(m[2], T(0), T(1));
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4
+       (
+               tmat2x4<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0]);
+               this->value[1] = col_type(m[1]);
+               this->value[2] = col_type(T(0), T(0), T(1), T(0));
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4
+       (
+               tmat4x2<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0], detail::tvec2<T, P>(T(0)));
+               this->value[1] = col_type(m[1], detail::tvec2<T, P>(T(0)));
+               this->value[2] = col_type(m[2], detail::tvec2<T, P>(T(1), T(0)));
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4
+       (
+               tmat4x3<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0], T(0));
+               this->value[1] = col_type(m[1], T(0));
+               this->value[2] = col_type(m[2], T(0));
+       }
+
+       //////////////////////////////////////////////////////////////
+       // Unary updatable operators
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator= (tmat3x4<T, P> const & m)
+       {
+               this->value[0] = m[0];
+               this->value[1] = m[1];
+               this->value[2] = m[2];
+               return *this;
+       }
+
+       template <typename T, precision P> 
+       template <typename U> 
+       GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator= (tmat3x4<U, P> const & m)
+       {
+               this->value[0] = m[0];
+               this->value[1] = m[1];
+               this->value[2] = m[2];
+               return *this;
+       }
+
+       template <typename T, precision P> 
+       template <typename U> 
+       GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator+= (U s)
+       {
+               this->value[0] += s;
+               this->value[1] += s;
+               this->value[2] += s;
+               return *this;
+       }
+
+       template <typename T, precision P> 
+       template <typename U> 
+       GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator+= (tmat3x4<U, P> const & m)
+       {
+               this->value[0] += m[0];
+               this->value[1] += m[1];
+               this->value[2] += m[2];
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator-= (U s)
+       {
+               this->value[0] -= s;
+               this->value[1] -= s;
+               this->value[2] -= s;
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator-= (tmat3x4<U, P> const & m)
+       {
+               this->value[0] -= m[0];
+               this->value[1] -= m[1];
+               this->value[2] -= m[2];
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator*= (U s)
+       {
+               this->value[0] *= s;
+               this->value[1] *= s;
+               this->value[2] *= s;
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tmat3x4<T, P> & tmat3x4<T, P>::operator/= (U s)
+       {
+               this->value[0] /= s;
+               this->value[1] /= s;
+               this->value[2] /= s;
+               return *this;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator++ ()
+       {
+               ++this->value[0];
+               ++this->value[1];
+               ++this->value[2];
+               return *this;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator-- ()
+       {
+               --this->value[0];
+               --this->value[1];
+               --this->value[2];
+               return *this;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x4<T, P> tmat3x4<T, P>::operator++(int)
+       {
+               tmat3x4<T, P> Result(*this);
+               ++*this;
+               return Result;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x4<T, P> tmat3x4<T, P>::operator--(int)
+       {
+               tmat3x4<T, P> Result(*this);
+               --*this;
+               return Result;
+       }
+
+       //////////////////////////////////////////////////////////////
+       // Binary operators
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x4<T, P> operator+
+       (
+               tmat3x4<T, P> const & m, 
+               T const & s
+       )
+       {
+               return tmat3x4<T, P>(
+                       m[0] + s,
+                       m[1] + s,
+                       m[2] + s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x4<T, P> operator+
+       (
+               tmat3x4<T, P> const & m1,
+               tmat3x4<T, P> const & m2
+       )
+       {
+               return tmat3x4<T, P>(
+                       m1[0] + m2[0],
+                       m1[1] + m2[1],
+                       m1[2] + m2[2]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x4<T, P> operator-
+       (
+               tmat3x4<T, P> const & m,
+               T const & s
+       )
+       {
+               return tmat3x4<T, P>(
+                       m[0] - s,
+                       m[1] - s,
+                       m[2] - s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x4<T, P> operator-
+       (
+               tmat3x4<T, P> const & m1,
+               tmat3x4<T, P> const & m2
+       )
+       {
+               return tmat3x4<T, P>(
+                       m1[0] - m2[0],
+                       m1[1] - m2[1],
+                       m1[2] - m2[2]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x4<T, P> operator*
+       (
+               tmat3x4<T, P> const & m,
+               T const & s
+       )
+       {
+               return tmat3x4<T, P>(
+                       m[0] * s,
+                       m[1] * s,
+                       m[2] * s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x4<T, P> operator*
+       (
+               T const & s,
+               tmat3x4<T, P> const & m
+       )
+       {
+               return tmat3x4<T, P>(
+                       m[0] * s,
+                       m[1] * s,
+                       m[2] * s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER typename tmat3x4<T, P>::col_type operator*
+       (
+               tmat3x4<T, P> const & m,
+               typename tmat3x4<T, P>::row_type const & v
+       )
+       {
+               return typename tmat3x4<T, P>::col_type(
+                       m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z,
+                       m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z,
+                       m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z,
+                       m[0][3] * v.x + m[1][3] * v.y + m[2][3] * v.z);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER typename tmat3x4<T, P>::row_type operator*
+       (
+               typename tmat3x4<T, P>::col_type const & v,
+               tmat3x4<T, P> const & m
+       )
+       {
+               return typename tmat3x4<T, P>::row_type(
+                       v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2] + v.w * m[0][3],
+                       v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2] + v.w * m[1][3],
+                       v.x * m[2][0] + v.y * m[2][1] + v.z * m[2][2] + v.w * m[2][3]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x4<T, P> operator*
+       (
+               tmat3x4<T, P> const & m1,
+               tmat4x3<T, P> const & m2
+       )
+       {
+               const T SrcA00 = m1[0][0];
+               const T SrcA01 = m1[0][1];
+               const T SrcA02 = m1[0][2];
+               const T SrcA03 = m1[0][3];
+               const T SrcA10 = m1[1][0];
+               const T SrcA11 = m1[1][1];
+               const T SrcA12 = m1[1][2];
+               const T SrcA13 = m1[1][3];
+               const T SrcA20 = m1[2][0];
+               const T SrcA21 = m1[2][1];
+               const T SrcA22 = m1[2][2];
+               const T SrcA23 = m1[2][3];
+
+               const T SrcB00 = m2[0][0];
+               const T SrcB01 = m2[0][1];
+               const T SrcB02 = m2[0][2];
+               const T SrcB10 = m2[1][0];
+               const T SrcB11 = m2[1][1];
+               const T SrcB12 = m2[1][2];
+               const T SrcB20 = m2[2][0];
+               const T SrcB21 = m2[2][1];
+               const T SrcB22 = m2[2][2];
+               const T SrcB30 = m2[3][0];
+               const T SrcB31 = m2[3][1];
+               const T SrcB32 = m2[3][2];
+
+               tmat4x4<T, P> Result(tmat4x4<T, P>::_null);
+               Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02;
+               Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02;
+               Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02;
+               Result[0][3] = SrcA03 * SrcB00 + SrcA13 * SrcB01 + SrcA23 * SrcB02;
+               Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12;
+               Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12;
+               Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11 + SrcA22 * SrcB12;
+               Result[1][3] = SrcA03 * SrcB10 + SrcA13 * SrcB11 + SrcA23 * SrcB12;
+               Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21 + SrcA20 * SrcB22;
+               Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21 + SrcA21 * SrcB22;
+               Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21 + SrcA22 * SrcB22;
+               Result[2][3] = SrcA03 * SrcB20 + SrcA13 * SrcB21 + SrcA23 * SrcB22;
+               Result[3][0] = SrcA00 * SrcB30 + SrcA10 * SrcB31 + SrcA20 * SrcB32;
+               Result[3][1] = SrcA01 * SrcB30 + SrcA11 * SrcB31 + SrcA21 * SrcB32;
+               Result[3][2] = SrcA02 * SrcB30 + SrcA12 * SrcB31 + SrcA22 * SrcB32;
+               Result[3][3] = SrcA03 * SrcB30 + SrcA13 * SrcB31 + SrcA23 * SrcB32;
+               return Result;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x4<T, P> operator*
+       (
+               tmat3x4<T, P> const & m1,
+               tmat2x3<T, P> const & m2
+       )
+       {
+               return tmat2x4<T, P>(
+                       m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
+                       m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
+                       m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2],
+                       m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2],
+                       m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
+                       m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2],
+                       m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2],
+                       m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x4<T, P> operator*
+       (
+               tmat3x4<T, P> const & m1,
+               tmat3x3<T, P> const & m2
+       )
+       {
+               return tmat3x4<T, P>(
+                       m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
+                       m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
+                       m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2],
+                       m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2],
+                       m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
+                       m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2],
+                       m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2],
+                       m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2],
+                       m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2],
+                       m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2],
+                       m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2],
+                       m1[0][3] * m2[2][0] + m1[1][3] * m2[2][1] + m1[2][3] * m2[2][2]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x4<T, P> operator/
+       (
+               tmat3x4<T, P> const & m,
+               T const & s
+       )
+       {
+               return tmat3x4<T, P>(
+                       m[0] / s,
+                       m[1] / s,
+                       m[2] / s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x4<T, P> operator/
+       (
+               T const & s,
+               tmat3x4<T, P> const & m
+       )
+       {
+               return tmat3x4<T, P>(
+                       s / m[0],
+                       s / m[1],
+                       s / m[2]);
+       }
+
+       // Unary constant operators
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x4<T, P> const operator-
+       (
+               tmat3x4<T, P> const & m
+       )
+       {
+               return tmat3x4<T, P>(
+                       -m[0],
+                       -m[1],
+                       -m[2]);
+       }
+
+       //////////////////////////////////////
+       // Boolean operators
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER bool operator==
+       (
+               tmat3x4<T, P> const & m1,
+               tmat3x4<T, P> const & m2
+       )
+       {
+               return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER bool operator!=
+       (
+               tmat3x4<T, P> const & m1,
+               tmat3x4<T, P> const & m2
+       )
+       {
+               return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]);
+       }
+} //namespace detail
+} //namespace glm
diff --git a/libs/glm/detail/type_mat4x2.hpp b/libs/glm/detail/type_mat4x2.hpp
new file mode 100644 (file)
index 0000000..d861209
--- /dev/null
@@ -0,0 +1,222 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/type_mat4x2.hpp
+/// @date 2006-10-01 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_type_mat4x2
+#define glm_core_type_mat4x2
+
+#include "../fwd.hpp"
+#include "type_vec2.hpp"
+#include "type_vec4.hpp"
+#include "type_mat.hpp"
+#include <limits>
+
+namespace glm{
+namespace detail
+{
+       template <typename T, precision P>
+       struct tmat4x2
+       {
+               enum ctor{_null};
+               typedef T value_type;
+               typedef std::size_t size_type;
+               typedef tvec2<T, P> col_type;
+               typedef tvec4<T, P> row_type;
+               typedef tmat4x2<T, P> type;
+               typedef tmat2x4<T, P> transpose_type;
+
+               GLM_FUNC_DECL GLM_CONSTEXPR length_t length() const;
+
+       private:
+               // Data 
+               col_type value[4];
+
+       public:
+               // Constructors
+               GLM_FUNC_DECL tmat4x2();
+               GLM_FUNC_DECL tmat4x2(tmat4x2<T, P> const & m);
+               template <precision Q>
+               GLM_FUNC_DECL tmat4x2(tmat4x2<T, Q> const & m);
+
+               GLM_FUNC_DECL explicit tmat4x2(
+                       ctor Null);
+               GLM_FUNC_DECL explicit tmat4x2(
+                       T const & x);
+               GLM_FUNC_DECL tmat4x2(
+                       T const & x0, T const & y0,
+                       T const & x1, T const & y1,
+                       T const & x2, T const & y2,
+                       T const & x3, T const & y3);
+               GLM_FUNC_DECL tmat4x2(
+                       col_type const & v0, 
+                       col_type const & v1,
+                       col_type const & v2,
+                       col_type const & v3);
+
+               //////////////////////////////////////
+               // Conversions
+
+               template<
+                       typename X1, typename Y1,
+                       typename X2, typename Y2,
+                       typename X3, typename Y3,
+                       typename X4, typename Y4>
+               GLM_FUNC_DECL tmat4x2(
+                       X1 const & x1, Y1 const & y1,
+                       X2 const & x2, Y2 const & y2,
+                       X3 const & x3, Y3 const & y3,
+                       X4 const & x4, Y4 const & y4);
+
+               template <typename V1, typename V2, typename V3, typename V4>
+               GLM_FUNC_DECL tmat4x2(
+                       tvec2<V1, P> const & v1,
+                       tvec2<V2, P> const & v2,
+                       tvec2<V3, P> const & v3,
+                       tvec2<V4, P> const & v4);
+
+               // Matrix conversions
+               template <typename U, precision Q>
+               GLM_FUNC_DECL explicit tmat4x2(tmat4x2<U, Q> const & m);
+
+               GLM_FUNC_DECL explicit tmat4x2(tmat2x2<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat4x2(tmat3x3<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat4x2(tmat4x4<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat4x2(tmat2x3<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat4x2(tmat3x2<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat4x2(tmat2x4<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat4x2(tmat4x3<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat4x2(tmat3x4<T, P> const & x);
+
+               // Accesses
+               GLM_FUNC_DECL col_type & operator[](length_t i);
+               GLM_FUNC_DECL col_type const & operator[](length_t i) const;
+
+               // Unary updatable operators
+               GLM_FUNC_DECL tmat4x2<T, P>& operator=  (tmat4x2<T, P> const & m);
+               template <typename U> 
+               GLM_FUNC_DECL tmat4x2<T, P>& operator=  (tmat4x2<U, P> const & m);
+               template <typename U> 
+               GLM_FUNC_DECL tmat4x2<T, P>& operator+= (U s);
+               template <typename U> 
+               GLM_FUNC_DECL tmat4x2<T, P>& operator+= (tmat4x2<U, P> const & m);
+               template <typename U> 
+               GLM_FUNC_DECL tmat4x2<T, P>& operator-= (U s);
+               template <typename U> 
+               GLM_FUNC_DECL tmat4x2<T, P>& operator-= (tmat4x2<U, P> const & m);
+               template <typename U> 
+               GLM_FUNC_DECL tmat4x2<T, P>& operator*= (U s);
+               template <typename U> 
+               GLM_FUNC_DECL tmat4x2<T, P>& operator/= (U s);
+
+               //////////////////////////////////////
+               // Increment and decrement operators
+
+               GLM_FUNC_DECL tmat4x2<T, P> & operator++ ();
+               GLM_FUNC_DECL tmat4x2<T, P> & operator-- ();
+               GLM_FUNC_DECL tmat4x2<T, P> operator++(int);
+               GLM_FUNC_DECL tmat4x2<T, P> operator--(int);
+       };
+
+       // Binary operators
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat4x2<T, P> operator+ (
+               tmat4x2<T, P> const & m,
+               T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat4x2<T, P> operator+ (
+               tmat4x2<T, P> const & m1,
+               tmat4x2<T, P> const & m2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat4x2<T, P> operator- (
+               tmat4x2<T, P> const & m,
+               T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat4x2<T, P> operator- (
+               tmat4x2<T, P> const & m1,
+               tmat4x2<T, P> const & m2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat4x2<T, P> operator* (
+               tmat4x2<T, P> const & m,
+               T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat4x2<T, P> operator* (
+               T const & s,
+               tmat4x2<T, P> const & m);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL typename tmat4x2<T, P>::col_type operator* (
+               tmat4x2<T, P> const & m,
+               typename tmat4x2<T, P>::row_type const & v);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL typename tmat4x2<T, P>::row_type operator* (
+               typename tmat4x2<T, P>::col_type const & v,
+               tmat4x2<T, P> const & m);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat3x2<T, P> operator* (
+               tmat4x2<T, P> const & m1,
+               tmat3x4<T, P> const & m2);
+               
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat4x2<T, P> operator* (
+               tmat4x2<T, P> const & m1,
+               tmat4x4<T, P> const & m2);
+               
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat2x3<T, P> operator* (
+               tmat4x3<T, P> const & m1,
+               tmat2x4<T, P> const & m2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat4x2<T, P> operator/ (
+               tmat4x2<T, P> const & m,
+               T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat4x2<T, P> operator/ (
+               T const & s,
+               tmat4x2<T, P> const & m);
+
+       // Unary constant operators
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat4x2<T, P> const operator-(
+               tmat4x2<T, P> const & m);
+               
+}//namespace detail
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_mat4x2.inl"
+#endif
+
+#endif //glm_core_type_mat4x2
diff --git a/libs/glm/detail/type_mat4x2.inl b/libs/glm/detail/type_mat4x2.inl
new file mode 100644 (file)
index 0000000..5a212fb
--- /dev/null
@@ -0,0 +1,672 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/type_mat4x2.inl
+/// @date 2006-10-01 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+namespace detail
+{
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER GLM_CONSTEXPR length_t tmat4x2<T, P>::length() const
+       {
+               return 4;
+       }
+
+       //////////////////////////////////////
+       // Accesses
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER typename tmat4x2<T, P>::col_type &
+       tmat4x2<T, P>::operator[]
+       (
+               length_t i
+       )
+       {
+               assert(i < this->length());
+               return this->value[i];
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER typename tmat4x2<T, P>::col_type const &
+       tmat4x2<T, P>::operator[]
+       (
+               length_t i
+       ) const
+       {
+               assert(i < this->length());
+               return this->value[i];
+       }
+
+       //////////////////////////////////////////////////////////////
+       // Constructors
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2()
+       {
+               value_type const Zero(0);
+               value_type const One(1);
+               this->value[0] = col_type(One, Zero);
+               this->value[1] = col_type(Zero, One);
+               this->value[2] = col_type(Zero, Zero);
+               this->value[3] = col_type(Zero, Zero);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(
+               tmat4x2<T, P> const & m)
+       {
+               this->value[0] = m.value[0];
+               this->value[1] = m.value[1];
+               this->value[2] = m.value[2];
+               this->value[3] = m.value[3];
+       }
+
+       template <typename T, precision P>
+       template <precision Q>
+       GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(
+               tmat4x2<T, Q> const & m)
+       {
+               this->value[0] = m.value[0];
+               this->value[1] = m.value[1];
+               this->value[2] = m.value[2];
+               this->value[3] = m.value[3];
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(ctor)
+       {}
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2
+       (
+               T const & s
+       )
+       {
+               value_type const Zero(0);
+               this->value[0] = col_type(s, Zero);
+               this->value[1] = col_type(Zero, s);
+               this->value[2] = col_type(Zero, Zero);
+               this->value[3] = col_type(Zero, Zero);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2
+       (
+               T const & x0, T const & y0,
+               T const & x1, T const & y1,
+               T const & x2, T const & y2,
+               T const & x3, T const & y3
+       )
+       {
+               this->value[0] = col_type(x0, y0);
+               this->value[1] = col_type(x1, y1);
+               this->value[2] = col_type(x2, y2);
+               this->value[3] = col_type(x3, y3);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2
+       (
+               col_type const & v0,
+               col_type const & v1,
+               col_type const & v2,
+               col_type const & v3
+       )
+       {
+               this->value[0] = v0;
+               this->value[1] = v1;
+               this->value[2] = v2;
+               this->value[3] = v3;
+       }
+
+       //////////////////////////////////////
+       // Conversion constructors
+
+       template <typename T, precision P>
+       template <
+               typename X1, typename Y1,
+               typename X2, typename Y2,
+               typename X3, typename Y3,
+               typename X4, typename Y4>
+       GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2
+       (
+               X1 const & x1, Y1 const & y1,
+               X2 const & x2, Y2 const & y2,
+               X3 const & x3, Y3 const & y3,
+               X4 const & x4, Y4 const & y4
+       )
+       {
+               this->value[0] = col_type(static_cast<T>(x1), value_type(y1));
+               this->value[1] = col_type(static_cast<T>(x2), value_type(y2));
+               this->value[2] = col_type(static_cast<T>(x3), value_type(y3));
+               this->value[3] = col_type(static_cast<T>(x4), value_type(y4));
+       }
+       
+       template <typename T, precision P>
+       template <typename V1, typename V2, typename V3, typename V4>
+       GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2
+       (
+               tvec2<V1, P> const & v1,
+               tvec2<V2, P> const & v2,
+               tvec2<V3, P> const & v3,
+               tvec2<V4, P> const & v4
+       )
+       {
+               this->value[0] = col_type(v1);
+               this->value[1] = col_type(v2);
+               this->value[2] = col_type(v3);
+               this->value[3] = col_type(v4);
+       }
+
+       //////////////////////////////////////
+       // Conversion
+       template <typename T, precision P>
+       template <typename U, precision Q>
+       GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2
+       (
+               tmat4x2<U, Q> const & m
+       )
+       {
+               this->value[0] = col_type(m[0]);
+               this->value[1] = col_type(m[1]);
+               this->value[2] = col_type(m[2]);
+               this->value[3] = col_type(m[3]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2
+       (
+               tmat2x2<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0]);
+               this->value[1] = col_type(m[1]);
+               this->value[2] = col_type(static_cast<T>(0));
+               this->value[3] = col_type(static_cast<T>(0));
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2
+       (
+               tmat3x3<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0]);
+               this->value[1] = col_type(m[1]);
+               this->value[2] = col_type(m[2]);
+               this->value[3] = col_type(static_cast<T>(0));
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2
+       (
+               tmat4x4<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0]);
+               this->value[1] = col_type(m[1]);
+               this->value[2] = col_type(m[2]);
+               this->value[3] = col_type(m[3]);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2
+       (
+               tmat2x3<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0]);
+               this->value[1] = col_type(m[1]);
+               this->value[2] = col_type(static_cast<T>(0));
+               this->value[3] = col_type(static_cast<T>(0));
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2
+       (
+               tmat3x2<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0]);
+               this->value[1] = col_type(m[1]);
+               this->value[2] = col_type(m[2]);
+               this->value[3] = col_type(static_cast<T>(0));
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2
+       (
+               tmat2x4<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0]);
+               this->value[1] = col_type(m[1]);
+               this->value[2] = col_type(static_cast<T>(0));
+               this->value[3] = col_type(static_cast<T>(0));
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2
+       (
+               tmat4x3<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0]);
+               this->value[1] = col_type(m[1]);
+               this->value[2] = col_type(m[2]);
+               this->value[3] = col_type(m[3]);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2
+       (
+               tmat3x4<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0]);
+               this->value[1] = col_type(m[1]);
+               this->value[2] = col_type(m[2]);
+               this->value[3] = col_type(static_cast<T>(0));
+       }
+
+       //////////////////////////////////////////////////////////////
+       // Unary updatable operators
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x2<T, P>& tmat4x2<T, P>::operator=
+       (
+               tmat4x2<T, P> const & m
+       )
+       {
+               this->value[0] = m[0];
+               this->value[1] = m[1];
+               this->value[2] = m[2];
+               this->value[3] = m[3];
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tmat4x2<T, P>& tmat4x2<T, P>::operator=
+       (
+               tmat4x2<U, P> const & m
+       )
+       {
+               this->value[0] = m[0];
+               this->value[1] = m[1];
+               this->value[2] = m[2];
+               this->value[3] = m[3];
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator+= (U s)
+       {
+               this->value[0] += s;
+               this->value[1] += s;
+               this->value[2] += s;
+               this->value[3] += s;
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator+= (tmat4x2<U, P> const & m)
+       {
+               this->value[0] += m[0];
+               this->value[1] += m[1];
+               this->value[2] += m[2];
+               this->value[3] += m[3];
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator-= (U s)
+       {
+               this->value[0] -= s;
+               this->value[1] -= s;
+               this->value[2] -= s;
+               this->value[3] -= s;
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator-= (tmat4x2<U, P> const & m)
+       {
+               this->value[0] -= m[0];
+               this->value[1] -= m[1];
+               this->value[2] -= m[2];
+               this->value[3] -= m[3];
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator*= (U s)
+       {
+               this->value[0] *= s;
+               this->value[1] *= s;
+               this->value[2] *= s;
+               this->value[3] *= s;
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator/= (U s)
+       {
+               this->value[0] /= s;
+               this->value[1] /= s;
+               this->value[2] /= s;
+               this->value[3] /= s;
+               return *this;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator++ ()
+       {
+               ++this->value[0];
+               ++this->value[1];
+               ++this->value[2];
+               ++this->value[3];
+               return *this;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator-- ()
+       {
+               --this->value[0];
+               --this->value[1];
+               --this->value[2];
+               --this->value[3];
+               return *this;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x2<T, P> tmat4x2<T, P>::operator++(int)
+       {
+               tmat4x2<T, P> Result(*this);
+               ++*this;
+               return Result;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x2<T, P> tmat4x2<T, P>::operator--(int)
+       {
+               tmat4x2<T, P> Result(*this);
+               --*this;
+               return Result;
+       }
+
+       //////////////////////////////////////////////////////////////
+       // Binary operators
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x2<T, P> operator+
+       (
+               tmat4x2<T, P> const & m,
+               T const & s
+       )
+       {
+               return tmat4x2<T, P>(
+                       m[0] + s,
+                       m[1] + s,
+                       m[2] + s,
+                       m[3] + s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x2<T, P> operator+
+       (       
+               tmat4x2<T, P> const & m1,
+               tmat4x2<T, P> const & m2
+       )
+       {
+               return tmat4x2<T, P>(
+                       m1[0] + m2[0],
+                       m1[1] + m2[1],
+                       m1[2] + m2[2],
+                       m1[3] + m2[3]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x2<T, P> operator-
+       (
+               tmat4x2<T, P> const & m,
+               T const & s
+       )
+       {
+               return tmat4x2<T, P>(
+                       m[0] - s,
+                       m[1] - s,
+                       m[2] - s,
+                       m[3] - s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x2<T, P> operator-
+       (       
+               tmat4x2<T, P> const & m1,
+               tmat4x2<T, P> const & m2
+       )
+       {
+               return tmat4x2<T, P>(
+                       m1[0] - m2[0],
+                       m1[1] - m2[1],
+                       m1[2] - m2[2],
+                       m1[3] - m2[3]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x2<T, P> operator*
+       (
+               tmat4x2<T, P> const & m,
+               T const & s
+       )
+       {
+               return tmat4x2<T, P>(
+                       m[0] * s,
+                       m[1] * s,
+                       m[2] * s,
+                       m[3] * s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x2<T, P> operator*
+       (
+               T const & s,
+               tmat4x2<T, P> const & m
+       )
+       {
+               return tmat4x2<T, P>(
+                       m[0] * s,
+                       m[1] * s,
+                       m[2] * s,
+                       m[3] * s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER typename tmat4x2<T, P>::col_type operator*
+       (
+               tmat4x2<T, P> const & m,
+               typename tmat4x2<T, P>::row_type const & v
+       )
+       {
+               return typename tmat4x2<T, P>::col_type(
+                       m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z + m[3][0] * v.w,
+                       m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z + m[3][1] * v.w);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER typename tmat4x2<T, P>::row_type operator*
+       (
+               typename tmat4x2<T, P>::col_type const & v,
+               tmat4x2<T, P> const & m
+       )
+       {
+               return typename tmat4x2<T, P>::row_type(
+                       v.x * m[0][0] + v.y * m[0][1],
+                       v.x * m[1][0] + v.y * m[1][1],
+                       v.x * m[2][0] + v.y * m[2][1],
+                       v.x * m[3][0] + v.y * m[3][1]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x2<T, P> operator*
+       (
+               tmat4x2<T, P> const & m1,
+               tmat2x4<T, P> const & m2
+       )
+       {
+               T const SrcA00 = m1[0][0];
+               T const SrcA01 = m1[0][1];
+               T const SrcA10 = m1[1][0];
+               T const SrcA11 = m1[1][1];
+               T const SrcA20 = m1[2][0];
+               T const SrcA21 = m1[2][1];
+               T const SrcA30 = m1[3][0];
+               T const SrcA31 = m1[3][1];
+
+               T const SrcB00 = m2[0][0];
+               T const SrcB01 = m2[0][1];
+               T const SrcB02 = m2[0][2];
+               T const SrcB03 = m2[0][3];
+               T const SrcB10 = m2[1][0];
+               T const SrcB11 = m2[1][1];
+               T const SrcB12 = m2[1][2];
+               T const SrcB13 = m2[1][3];
+
+               tmat2x2<T, P> Result(tmat2x2<T, P>::_null);
+               Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02 + SrcA30 * SrcB03;
+               Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02 + SrcA31 * SrcB03;
+               Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12 + SrcA30 * SrcB13;
+               Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12 + SrcA31 * SrcB13;
+               return Result;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x2<T, P> operator*
+       (
+               tmat4x2<T, P> const & m1,
+               tmat3x4<T, P> const & m2
+       )
+       {
+               return tmat3x2<T, P>(
+                       m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
+                       m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
+                       m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
+                       m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3],
+                       m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3],
+                       m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x2<T, P> operator*
+       (
+               tmat4x2<T, P> const & m1,
+               tmat4x4<T, P> const & m2
+       )
+       {
+               return tmat4x2<T, P>(
+                       m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
+                       m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
+                       m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
+                       m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3],
+                       m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3],
+                       m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3],
+                       m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2] + m1[3][0] * m2[3][3],
+                       m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2] + m1[3][1] * m2[3][3]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x2<T, P> operator/
+       (
+               tmat4x2<T, P> const & m,
+               T const & s
+       )
+       {
+               return tmat4x2<T, P>(
+                       m[0] / s,
+                       m[1] / s,
+                       m[2] / s,
+                       m[3] / s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x2<T, P> operator/
+       (
+               T const & s,
+               tmat4x2<T, P> const & m
+       )
+       {
+               return tmat4x2<T, P>(
+                       s / m[0],
+                       s / m[1],
+                       s / m[2],
+                       s / m[3]);
+       }
+
+       // Unary constant operators
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x2<T, P> const operator-
+       (
+               tmat4x2<T, P> const & m
+       )
+       {
+               return tmat4x2<T, P>(
+                       -m[0], 
+                       -m[1], 
+                       -m[2], 
+                       -m[3]);
+       }
+
+       //////////////////////////////////////
+       // Boolean operators
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER bool operator==
+       (
+               tmat4x2<T, P> const & m1,
+               tmat4x2<T, P> const & m2
+       )
+       {
+               return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]) && (m1[3] == m2[3]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER bool operator!=
+       (
+               tmat4x2<T, P> const & m1,
+               tmat4x2<T, P> const & m2
+       )
+       {
+               return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]) || (m1[3] != m2[3]);
+       }
+} //namespace detail
+} //namespace glm
diff --git a/libs/glm/detail/type_mat4x3.hpp b/libs/glm/detail/type_mat4x3.hpp
new file mode 100644 (file)
index 0000000..406dc84
--- /dev/null
@@ -0,0 +1,222 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/type_mat4x3.hpp
+/// @date 2006-08-04 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_type_mat4x3
+#define glm_core_type_mat4x3
+
+#include "../fwd.hpp"
+#include "type_vec3.hpp"
+#include "type_vec4.hpp"
+#include "type_mat.hpp"
+#include <limits>
+
+namespace glm{
+namespace detail
+{
+       template <typename T, precision P>
+       struct tmat4x3
+       {
+               enum ctor{_null};
+               typedef T value_type;
+               typedef std::size_t size_type;
+               typedef tvec3<T, P> col_type;
+               typedef tvec4<T, P> row_type;
+               typedef tmat4x3<T, P> type;
+               typedef tmat3x4<T, P> transpose_type;
+
+               GLM_FUNC_DECL GLM_CONSTEXPR length_t length() const;
+
+       private:
+               // Data 
+               col_type value[4];
+
+       public:
+               // Constructors
+               GLM_FUNC_DECL tmat4x3();
+               GLM_FUNC_DECL tmat4x3(tmat4x3<T, P> const & m);
+               template <precision Q>
+               GLM_FUNC_DECL tmat4x3(tmat4x3<T, Q> const & m);
+
+               GLM_FUNC_DECL explicit tmat4x3(
+                       ctor Null);
+               GLM_FUNC_DECL explicit tmat4x3(
+                       T const & x);
+               GLM_FUNC_DECL tmat4x3(
+                       T const & x0, T const & y0, T const & z0,
+                       T const & x1, T const & y1, T const & z1,
+                       T const & x2, T const & y2, T const & z2,
+                       T const & x3, T const & y3, T const & z3);
+               GLM_FUNC_DECL tmat4x3(
+                       col_type const & v0,
+                       col_type const & v1,
+                       col_type const & v2,
+                       col_type const & v3);
+
+               //////////////////////////////////////
+               // Conversions
+
+               template <
+                       typename X1, typename Y1, typename Z1,
+                       typename X2, typename Y2, typename Z2,
+                       typename X3, typename Y3, typename Z3,
+                       typename X4, typename Y4, typename Z4>
+               GLM_FUNC_DECL tmat4x3(
+                       X1 const & x1, Y1 const & y1, Z1 const & z1,
+                       X2 const & x2, Y2 const & y2, Z2 const & z2,
+                       X3 const & x3, Y3 const & y3, Z3 const & z3,
+                       X4 const & x4, Y4 const & y4, Z4 const & z4);
+                       
+               template <typename V1, typename V2, typename V3, typename V4>
+               GLM_FUNC_DECL tmat4x3(
+                       tvec3<V1, P> const & v1,
+                       tvec3<V2, P> const & v2,
+                       tvec3<V3, P> const & v3,
+                       tvec3<V4, P> const & v4);
+
+               // Matrix conversions
+               template <typename U, precision Q>
+               GLM_FUNC_DECL explicit tmat4x3(tmat4x3<U, Q> const & m);
+                       
+               GLM_FUNC_DECL explicit tmat4x3(tmat2x2<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat4x3(tmat3x3<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat4x3(tmat4x4<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat4x3(tmat2x3<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat4x3(tmat3x2<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat4x3(tmat2x4<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat4x3(tmat4x2<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat4x3(tmat3x4<T, P> const & x);
+
+               // Accesses
+               GLM_FUNC_DECL col_type & operator[](size_type i);
+               GLM_FUNC_DECL col_type const & operator[](size_type i) const;
+
+               // Unary updatable operators
+               GLM_FUNC_DECL tmat4x3<T, P> & operator=  (tmat4x3<T, P> const & m);
+               template <typename U>
+               GLM_FUNC_DECL tmat4x3<T, P> & operator=  (tmat4x3<U, P> const & m);
+               template <typename U>
+               GLM_FUNC_DECL tmat4x3<T, P> & operator+= (U s);
+               template <typename U>
+               GLM_FUNC_DECL tmat4x3<T, P> & operator+= (tmat4x3<U, P> const & m);
+               template <typename U>
+               GLM_FUNC_DECL tmat4x3<T, P> & operator-= (U s);
+               template <typename U>
+               GLM_FUNC_DECL tmat4x3<T, P> & operator-= (tmat4x3<U, P> const & m);
+               template <typename U>
+               GLM_FUNC_DECL tmat4x3<T, P> & operator*= (U s);
+               template <typename U>
+               GLM_FUNC_DECL tmat4x3<T, P> & operator/= (U s);
+
+               //////////////////////////////////////
+               // Increment and decrement operators
+
+               GLM_FUNC_DECL tmat4x3<T, P> & operator++ ();
+               GLM_FUNC_DECL tmat4x3<T, P> & operator-- ();
+               GLM_FUNC_DECL tmat4x3<T, P> operator++(int);
+               GLM_FUNC_DECL tmat4x3<T, P> operator--(int);
+       };
+
+       // Binary operators
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat4x3<T, P> operator+ (
+               tmat4x3<T, P> const & m,
+               T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat4x3<T, P> operator+ (
+               tmat4x3<T, P> const & m1,
+               tmat4x3<T, P> const & m2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat4x3<T, P> operator- (
+               tmat4x3<T, P> const & m,
+               T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat4x3<T, P> operator- (
+               tmat4x3<T, P> const & m1,
+               tmat4x3<T, P> const & m2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat4x3<T, P> operator* (
+               tmat4x3<T, P> const & m,
+               T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat4x3<T, P> operator* (
+               T const & s,
+               tmat4x3<T, P> const & m);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL typename tmat4x3<T, P>::col_type operator* (
+               tmat4x3<T, P> const & m,
+               typename tmat4x3<T, P>::row_type const & v);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL typename tmat4x3<T, P>::row_type operator* (
+               typename tmat4x3<T, P>::col_type const & v,
+               tmat4x3<T, P> const & m);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat2x3<T, P> operator* (
+               tmat4x3<T, P> const & m1,
+               tmat2x4<T, P> const & m2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat3x3<T, P> operator* (
+               tmat4x3<T, P> const & m1,
+               tmat3x4<T, P> const & m2);
+               
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat4x3<T, P> operator* (
+               tmat4x3<T, P> const & m1,
+               tmat4x4<T, P> const & m2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat4x3<T, P> operator/ (
+               tmat4x3<T, P> const & m,
+               T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat4x3<T, P> operator/ (
+               T const & s,
+               tmat4x3<T, P> const & m);
+
+       // Unary constant operators
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat4x3<T, P> const operator- (
+               tmat4x3<T, P> const & m);
+
+}//namespace detail
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_mat4x3.inl"
+#endif //GLM_EXTERNAL_TEMPLATE
+
+#endif//glm_core_type_mat4x3
diff --git a/libs/glm/detail/type_mat4x3.inl b/libs/glm/detail/type_mat4x3.inl
new file mode 100644 (file)
index 0000000..a9694fc
--- /dev/null
@@ -0,0 +1,704 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/type_mat4x3.inl
+/// @date 2006-04-17 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+namespace detail
+{
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER GLM_CONSTEXPR length_t tmat4x3<T, P>::length() const
+       {
+               return 4;
+       }
+
+       //////////////////////////////////////
+       // Accesses
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER typename tmat4x3<T, P>::col_type & 
+       tmat4x3<T, P>::operator[]
+       (
+               size_type i
+       )
+       {
+               assert(i < this->length());
+               return this->value[i];
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER typename tmat4x3<T, P>::col_type const & 
+       tmat4x3<T, P>::operator[]
+       (
+               size_type i
+       ) const
+       {
+               assert(i < this->length());
+               return this->value[i];
+       }
+
+       //////////////////////////////////////////////////////////////
+       // Constructors
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3()
+       {
+               value_type const Zero(0);
+               value_type const One(1);
+               this->value[0] = col_type(One, Zero, Zero);
+               this->value[1] = col_type(Zero, One, Zero);
+               this->value[2] = col_type(Zero, Zero, One);
+               this->value[3] = col_type(Zero, Zero, Zero);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(
+               tmat4x3<T, P> const & m)
+       {
+               this->value[0] = m.value[0];
+               this->value[1] = m.value[1];
+               this->value[2] = m.value[2];
+               this->value[3] = m.value[3];
+       }
+
+       template <typename T, precision P>
+       template <precision Q>
+       GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(
+               tmat4x3<T, Q> const & m)
+       {
+               this->value[0] = m.value[0];
+               this->value[1] = m.value[1];
+               this->value[2] = m.value[2];
+               this->value[3] = m.value[3];
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(ctor)
+       {}
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(
+               T const & s)
+       {
+               value_type const Zero(0);
+               this->value[0] = col_type(s, Zero, Zero);
+               this->value[1] = col_type(Zero, s, Zero);
+               this->value[2] = col_type(Zero, Zero, s);
+               this->value[3] = col_type(Zero, Zero, Zero);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3
+       (
+               T const & x0, T const & y0, T const & z0,
+               T const & x1, T const & y1, T const & z1,
+               T const & x2, T const & y2, T const & z2,
+               T const & x3, T const & y3, T const & z3
+       )
+       {
+               this->value[0] = col_type(x0, y0, z0);
+               this->value[1] = col_type(x1, y1, z1);
+               this->value[2] = col_type(x2, y2, z2);
+               this->value[3] = col_type(x3, y3, z3);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3
+       (
+               col_type const & v0, 
+               col_type const & v1, 
+               col_type const & v2,
+               col_type const & v3
+       )
+       {
+               this->value[0] = v0;
+               this->value[1] = v1;
+               this->value[2] = v2;
+               this->value[3] = v3;
+       }
+
+       //////////////////////////////////////
+       // Conversion constructors
+
+       template <typename T, precision P> 
+       template <
+               typename X1, typename Y1, typename Z1,
+               typename X2, typename Y2, typename Z2,
+               typename X3, typename Y3, typename Z3,
+               typename X4, typename Y4, typename Z4>
+       GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3
+       (
+               X1 const & x1, Y1 const & y1, Z1 const & z1,
+               X2 const & x2, Y2 const & y2, Z2 const & z2,
+               X3 const & x3, Y3 const & y3, Z3 const & z3,
+               X4 const & x4, Y4 const & y4, Z4 const & z4
+       )
+       {
+               this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1));
+               this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2));
+               this->value[2] = col_type(static_cast<T>(x3), value_type(y3), value_type(z3));
+               this->value[3] = col_type(static_cast<T>(x4), value_type(y4), value_type(z4));
+       }
+       
+       template <typename T, precision P>
+       template <typename V1, typename V2, typename V3, typename V4>
+       GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3
+       (
+               tvec3<V1, P> const & v1,
+               tvec3<V2, P> const & v2,
+               tvec3<V3, P> const & v3,
+               tvec3<V4, P> const & v4
+       )
+       {
+               this->value[0] = col_type(v1);
+               this->value[1] = col_type(v2);
+               this->value[2] = col_type(v3);
+               this->value[3] = col_type(v4);
+       }
+
+       //////////////////////////////////////////////////////////////
+       // Matrix conversions
+
+       template <typename T, precision P>
+       template <typename U, precision Q>
+       GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3
+       (
+               tmat4x3<U, Q> const & m
+       )
+       {
+               this->value[0] = col_type(m[0]);
+               this->value[1] = col_type(m[1]);
+               this->value[2] = col_type(m[2]);
+               this->value[3] = col_type(m[3]);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3
+       (
+               tmat2x2<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0], value_type(0));
+               this->value[1] = col_type(m[1], value_type(0));
+               this->value[2] = col_type(m[2], value_type(1));
+               this->value[3] = col_type(static_cast<T>(0));
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3
+       (
+               tmat3x3<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0]);
+               this->value[1] = col_type(m[1]);
+               this->value[2] = col_type(m[2]);
+               this->value[3] = col_type(static_cast<T>(0));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3
+       (
+               tmat4x4<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0]);
+               this->value[1] = col_type(m[1]);
+               this->value[2] = col_type(m[2]);
+               this->value[3] = col_type(m[3]);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3
+       (
+               tmat2x3<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0]);
+               this->value[1] = col_type(m[1]);
+               this->value[2] = col_type(static_cast<T>(0), value_type(0), value_type(1));
+               this->value[3] = col_type(static_cast<T>(0));
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3
+       (
+               tmat3x2<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0], value_type(0));
+               this->value[1] = col_type(m[1], value_type(0));
+               this->value[2] = col_type(m[2], value_type(1));
+               this->value[3] = col_type(static_cast<T>(0));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3
+       (
+               tmat2x4<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0]);
+               this->value[1] = col_type(m[1]);
+               this->value[2] = col_type(static_cast<T>(0), value_type(0), value_type(1));
+               this->value[3] = col_type(static_cast<T>(0));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3
+       (
+               tmat4x2<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0], value_type(0));
+               this->value[1] = col_type(m[1], value_type(0));
+               this->value[2] = col_type(m[2], value_type(1));
+               this->value[3] = col_type(m[3], value_type(0));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3
+       (
+               tmat3x4<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0]);
+               this->value[1] = col_type(m[1]);
+               this->value[2] = col_type(m[2]);
+               this->value[3] = col_type(static_cast<T>(0));
+       }
+
+       //////////////////////////////////////////////////////////////
+       // Unary updatable operators
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x3<T, P>& tmat4x3<T, P>::operator=
+       (
+               tmat4x3<T, P> const & m
+       )
+       {
+               this->value[0] = m[0];
+               this->value[1] = m[1];
+               this->value[2] = m[2];
+               this->value[3] = m[3];
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tmat4x3<T, P>& tmat4x3<T, P>::operator=
+       (
+               tmat4x3<U, P> const & m
+       )
+       {
+               this->value[0] = m[0];
+               this->value[1] = m[1];
+               this->value[2] = m[2];
+               this->value[3] = m[3];
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator+= (U s)
+       {
+               this->value[0] += s;
+               this->value[1] += s;
+               this->value[2] += s;
+               this->value[3] += s;
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator+= (tmat4x3<U, P> const & m)
+       {
+               this->value[0] += m[0];
+               this->value[1] += m[1];
+               this->value[2] += m[2];
+               this->value[3] += m[3];
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator-= (U s)
+       {
+               this->value[0] -= s;
+               this->value[1] -= s;
+               this->value[2] -= s;
+               this->value[3] -= s;
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator-= (tmat4x3<U, P> const & m)
+       {
+               this->value[0] -= m[0];
+               this->value[1] -= m[1];
+               this->value[2] -= m[2];
+               this->value[3] -= m[3];
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator*= (U s)
+       {
+               this->value[0] *= s;
+               this->value[1] *= s;
+               this->value[2] *= s;
+               this->value[3] *= s;
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator/= (U s)
+       {
+               this->value[0] /= s;
+               this->value[1] /= s;
+               this->value[2] /= s;
+               this->value[3] /= s;
+               return *this;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator++ ()
+       {
+               ++this->value[0];
+               ++this->value[1];
+               ++this->value[2];
+               ++this->value[3];
+               return *this;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator-- ()
+       {
+               --this->value[0];
+               --this->value[1];
+               --this->value[2];
+               --this->value[3];
+               return *this;
+       }
+
+       //////////////////////////////////////////////////////////////
+       // Binary operators
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x3<T, P> operator+ (
+               tmat4x3<T, P> const & m,
+               T const & s)
+       {
+               return tmat4x3<T, P>(
+                       m[0] + s,
+                       m[1] + s,
+                       m[2] + s,
+                       m[3] + s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x3<T, P> operator+ (
+               tmat4x3<T, P> const & m1, 
+               tmat4x3<T, P> const & m2)
+       {
+               return tmat4x3<T, P>(
+                       m1[0] + m2[0],
+                       m1[1] + m2[1],
+                       m1[2] + m2[2],
+                       m1[3] + m2[3]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x3<T, P> operator- (
+               tmat4x3<T, P> const & m,
+               T const & s)
+       {
+               return tmat4x3<T, P>(
+                       m[0] - s,
+                       m[1] - s,
+                       m[2] - s,
+                       m[3] - s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x3<T, P> operator- (
+               tmat4x3<T, P> const & m1,
+               tmat4x3<T, P> const & m2)
+       {
+               return tmat4x3<T, P>(
+                       m1[0] - m2[0],
+                       m1[1] - m2[1],
+                       m1[2] - m2[2],
+                       m1[3] - m2[3]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x3<T, P> operator* (
+               tmat4x3<T, P> const & m,
+               T const & s)
+       {
+               return tmat4x3<T, P>(
+                       m[0] * s,
+                       m[1] * s,
+                       m[2] * s,
+                       m[3] * s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x3<T, P> operator* (
+               T const & s,
+               tmat4x3<T, P> const & m)
+       {
+               return tmat4x3<T, P>(
+                       m[0] * s,
+                       m[1] * s,
+                       m[2] * s,
+                       m[3] * s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER typename tmat4x3<T, P>::col_type operator*
+       (
+               tmat4x3<T, P> const & m,
+               typename tmat4x3<T, P>::row_type const & v)
+       {
+               return typename tmat4x3<T, P>::col_type(
+                       m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z + m[3][0] * v.w,
+                       m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z + m[3][1] * v.w,
+                       m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z + m[3][2] * v.w);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER typename tmat4x3<T, P>::row_type operator*
+       (
+               typename tmat4x3<T, P>::col_type const & v,
+               tmat4x3<T, P> const & m)
+       {
+               return typename tmat4x3<T, P>::row_type(
+                       v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2],
+                       v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2],
+                       v.x * m[2][0] + v.y * m[2][1] + v.z * m[2][2],
+                       v.x * m[3][0] + v.y * m[3][1] + v.z * m[3][2]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x3<T, P> operator*
+       (
+               tmat4x3<T, P> const & m1,
+               tmat2x4<T, P> const & m2
+       )
+       {
+               return tmat2x3<T, P>(
+                       m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
+                       m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
+                       m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3],
+                       m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
+                       m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3],
+                       m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x3<T, P> operator*
+       (
+               tmat4x3<T, P> const & m1,
+               tmat3x4<T, P> const & m2
+       )
+       {
+               T const SrcA00 = m1[0][0];
+               T const SrcA01 = m1[0][1];
+               T const SrcA02 = m1[0][2];
+               T const SrcA10 = m1[1][0];
+               T const SrcA11 = m1[1][1];
+               T const SrcA12 = m1[1][2];
+               T const SrcA20 = m1[2][0];
+               T const SrcA21 = m1[2][1];
+               T const SrcA22 = m1[2][2];
+               T const SrcA30 = m1[3][0];
+               T const SrcA31 = m1[3][1];
+               T const SrcA32 = m1[3][2];
+
+               T const SrcB00 = m2[0][0];
+               T const SrcB01 = m2[0][1];
+               T const SrcB02 = m2[0][2];
+               T const SrcB03 = m2[0][3];
+               T const SrcB10 = m2[1][0];
+               T const SrcB11 = m2[1][1];
+               T const SrcB12 = m2[1][2];
+               T const SrcB13 = m2[1][3];
+               T const SrcB20 = m2[2][0];
+               T const SrcB21 = m2[2][1];
+               T const SrcB22 = m2[2][2];
+               T const SrcB23 = m2[2][3];
+
+               tmat3x3<T, P> Result(tmat3x3<T, P>::_null);
+               Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02 + SrcA30 * SrcB03;
+               Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02 + SrcA31 * SrcB03;
+               Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02 + SrcA32 * SrcB03;
+               Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12 + SrcA30 * SrcB13;
+               Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12 + SrcA31 * SrcB13;
+               Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11 + SrcA22 * SrcB12 + SrcA32 * SrcB13;
+               Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21 + SrcA20 * SrcB22 + SrcA30 * SrcB23;
+               Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21 + SrcA21 * SrcB22 + SrcA31 * SrcB23;
+               Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21 + SrcA22 * SrcB22 + SrcA32 * SrcB23;
+               return Result;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x3<T, P> operator*
+       (
+               tmat4x3<T, P> const & m1,
+               tmat4x4<T, P> const & m2
+       )
+       {
+               return tmat4x3<T, P>(
+                       m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
+                       m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
+                       m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3],
+                       m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
+                       m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3],
+                       m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3],
+                       m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3],
+                       m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3],
+                       m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2] + m1[3][2] * m2[2][3],
+                       m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2] + m1[3][0] * m2[3][3],
+                       m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2] + m1[3][1] * m2[3][3],
+                       m1[0][2] * m2[3][0] + m1[1][2] * m2[3][1] + m1[2][2] * m2[3][2] + m1[3][2] * m2[3][3]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x3<T, P> operator/
+       (
+               tmat4x3<T, P> const & m,
+               T const & s
+       )
+       {
+               return tmat4x3<T, P>(
+                       m[0] / s,
+                       m[1] / s,
+                       m[2] / s,
+                       m[3] / s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x3<T, P> operator/
+       (
+               T const & s,
+               tmat4x3<T, P> const & m
+       )
+       {
+               return tmat4x3<T, P>(
+                       s / m[0],
+                       s / m[1],
+                       s / m[2],
+                       s / m[3]);
+       }
+
+       // Unary constant operators
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x3<T, P> const operator-
+       (
+               tmat4x3<T, P> const & m
+       )
+       {
+               return tmat4x3<T, P>(
+                       -m[0],
+                       -m[1],
+                       -m[2],
+                       -m[3]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x3<T, P> const operator++
+       (
+               tmat4x3<T, P> const & m,
+               int
+       )
+       {
+               return tmat4x3<T, P>(
+                       m[0] + T(1),
+                       m[1] + T(1),
+                       m[2] + T(1),
+                       m[3] + T(1));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x3<T, P> const operator--
+       (
+               tmat4x3<T, P> const & m,
+               int
+       )
+       {
+               return tmat4x3<T, P>(
+                       m[0] - T(1),
+                       m[1] - T(1),
+                       m[2] - T(1),
+                       m[3] - T(1));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x3<T, P> tmat4x3<T, P>::operator++(int)
+       {
+               tmat4x3<T, P> Result(*this);
+               ++*this;
+               return Result;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x3<T, P> tmat4x3<T, P>::operator--(int)
+       {
+               tmat4x3<T, P> Result(*this);
+               --*this;
+               return Result;
+       }
+
+       //////////////////////////////////////
+       // Boolean operators
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER bool operator==
+       (
+               tmat4x3<T, P> const & m1,
+               tmat4x3<T, P> const & m2
+       )
+       {
+               return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]) && (m1[3] == m2[3]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER bool operator!=
+       (
+               tmat4x3<T, P> const & m1,
+               tmat4x3<T, P> const & m2
+       )
+       {
+               return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]) || (m1[3] != m2[3]);
+       }
+} //namespace detail
+} //namespace glm
+
diff --git a/libs/glm/detail/type_mat4x4.hpp b/libs/glm/detail/type_mat4x4.hpp
new file mode 100644 (file)
index 0000000..de56163
--- /dev/null
@@ -0,0 +1,259 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/type_mat4x4.hpp
+/// @date 2005-01-27 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_type_mat4x4
+#define glm_core_type_mat4x4
+
+#include "../fwd.hpp"
+#include "type_vec4.hpp"
+#include "type_mat.hpp"
+#include <limits>
+#include <cstddef>
+
+namespace glm{
+namespace detail
+{
+       template <typename T, precision P>
+       struct tmat4x4
+       {
+               enum ctor{_null};
+               typedef T value_type;
+               typedef std::size_t size_type;
+               typedef tvec4<T, P> col_type;
+               typedef tvec4<T, P> row_type;
+               typedef tmat4x4<T, P> type;
+               typedef tmat4x4<T, P> transpose_type;
+
+               GLM_FUNC_DECL GLM_CONSTEXPR length_t length() const;
+
+               template <typename U, precision Q>
+               friend tvec4<U, Q> operator/(tmat4x4<U, Q> const & m, tvec4<U, Q> const & v);
+               template <typename U, precision Q>
+               friend tvec4<U, Q> operator/(tvec4<U, Q> const & v, tmat4x4<U, Q> const & m);
+
+       private:
+               /// @cond DETAIL
+               col_type value[4];
+
+       public:
+               // Constructors
+               GLM_FUNC_DECL tmat4x4();
+               GLM_FUNC_DECL tmat4x4(tmat4x4<T, P> const & m);
+               template <precision Q>
+               GLM_FUNC_DECL tmat4x4(tmat4x4<T, Q> const & m);
+
+               GLM_FUNC_DECL explicit tmat4x4(
+                       ctor Null);
+               GLM_FUNC_DECL explicit tmat4x4(
+                       T const & x);
+               GLM_FUNC_DECL tmat4x4(
+                       T const & x0, T const & y0, T const & z0, T const & w0,
+                       T const & x1, T const & y1, T const & z1, T const & w1,
+                       T const & x2, T const & y2, T const & z2, T const & w2,
+                       T const & x3, T const & y3, T const & z3, T const & w3);
+               GLM_FUNC_DECL tmat4x4(
+                       col_type const & v0,
+                       col_type const & v1,
+                       col_type const & v2,
+                       col_type const & v3);
+
+               //////////////////////////////////////
+               // Conversions
+
+               template <
+                       typename X1, typename Y1, typename Z1, typename W1,
+                       typename X2, typename Y2, typename Z2, typename W2,
+                       typename X3, typename Y3, typename Z3, typename W3,
+                       typename X4, typename Y4, typename Z4, typename W4>
+               GLM_FUNC_DECL tmat4x4(
+                       X1 const & x1, Y1 const & y1, Z1 const & z1, W1 const & w1,
+                       X2 const & x2, Y2 const & y2, Z2 const & z2, W2 const & w2,
+                       X3 const & x3, Y3 const & y3, Z3 const & z3, W3 const & w3,
+                       X4 const & x4, Y4 const & y4, Z4 const & z4, W4 const & w4);
+                       
+               template <typename V1, typename V2, typename V3, typename V4>
+               GLM_FUNC_DECL tmat4x4(
+                       tvec4<V1, P> const & v1,
+                       tvec4<V2, P> const & v2,
+                       tvec4<V3, P> const & v3,
+                       tvec4<V4, P> const & v4);
+       
+               // Matrix conversions
+               template <typename U, precision Q>
+               GLM_FUNC_DECL explicit tmat4x4(tmat4x4<U, Q> const & m);
+
+               GLM_FUNC_DECL explicit tmat4x4(tmat2x2<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat4x4(tmat3x3<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat4x4(tmat2x3<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat4x4(tmat3x2<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat4x4(tmat2x4<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat4x4(tmat4x2<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat4x4(tmat3x4<T, P> const & x);
+               GLM_FUNC_DECL explicit tmat4x4(tmat4x3<T, P> const & x);
+
+               // Accesses
+               GLM_FUNC_DECL col_type & operator[](length_t i);
+               GLM_FUNC_DECL col_type const & operator[](length_t i) const;
+
+               // Unary updatable operators
+               GLM_FUNC_DECL tmat4x4<T, P> & operator=  (tmat4x4<T, P> const & m);
+               template <typename U>
+               GLM_FUNC_DECL tmat4x4<T, P> & operator=  (tmat4x4<U, P> const & m);
+               template <typename U>
+               GLM_FUNC_DECL tmat4x4<T, P> & operator+= (U s);
+               template <typename U>
+               GLM_FUNC_DECL tmat4x4<T, P> & operator+= (tmat4x4<U, P> const & m);
+               template <typename U>
+               GLM_FUNC_DECL tmat4x4<T, P> & operator-= (U s);
+               template <typename U>
+               GLM_FUNC_DECL tmat4x4<T, P> & operator-= (tmat4x4<U, P> const & m);
+               template <typename U>
+               GLM_FUNC_DECL tmat4x4<T, P> & operator*= (U s);
+               template <typename U>
+               GLM_FUNC_DECL tmat4x4<T, P> & operator*= (tmat4x4<U, P> const & m);
+               template <typename U>
+               GLM_FUNC_DECL tmat4x4<T, P> & operator/= (U s);
+               template <typename U>
+               GLM_FUNC_DECL tmat4x4<T, P> & operator/= (tmat4x4<U, P> const & m);
+
+               //////////////////////////////////////
+               // Increment and decrement operators
+
+               GLM_FUNC_DECL tmat4x4<T, P> & operator++ ();
+               GLM_FUNC_DECL tmat4x4<T, P> & operator-- ();
+               GLM_FUNC_DECL tmat4x4<T, P> operator++(int);
+               GLM_FUNC_DECL tmat4x4<T, P> operator--(int);
+       };
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat4x4<T, P> compute_inverse_mat4(tmat4x4<T, P> const & m);
+
+       // Binary operators
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat4x4<T, P> operator+ (
+               tmat4x4<T, P> const & m,
+               T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat4x4<T, P> operator+ (
+               T const & s,
+               tmat4x4<T, P> const & m);
+
+       template <typename T, precision P> 
+       GLM_FUNC_DECL tmat4x4<T, P> operator+ (
+               tmat4x4<T, P> const & m1, 
+               tmat4x4<T, P> const & m2);
+
+       template <typename T, precision P> 
+       GLM_FUNC_DECL tmat4x4<T, P> operator- (
+               tmat4x4<T, P> const & m, 
+               T const & s);
+
+       template <typename T, precision P> 
+       GLM_FUNC_DECL tmat4x4<T, P> operator- (
+               T const & s,
+               tmat4x4<T, P> const & m);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat4x4<T, P> operator- (
+               tmat4x4<T, P> const & m1,
+               tmat4x4<T, P> const & m2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat4x4<T, P> operator* (
+               tmat4x4<T, P> const & m,
+               T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat4x4<T, P> operator* (
+               T const & s,
+               tmat4x4<T, P> const & m);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL typename tmat4x4<T, P>::col_type operator* (
+               tmat4x4<T, P> const & m,
+               typename tmat4x4<T, P>::row_type const & v);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL typename tmat4x4<T, P>::row_type operator* (
+               typename tmat4x4<T, P>::col_type const & v,
+               tmat4x4<T, P> const & m);
+               
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat2x4<T, P> operator* (
+               tmat4x4<T, P> const & m1,
+               tmat2x4<T, P> const & m2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat3x4<T, P> operator* (
+               tmat4x4<T, P> const & m1,
+               tmat3x4<T, P> const & m2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat4x4<T, P> operator* (
+               tmat4x4<T, P> const & m1,
+               tmat4x4<T, P> const & m2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat4x4<T, P> operator/ (
+               tmat4x4<T, P> const & m,
+               T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat4x4<T, P> operator/ (
+               T const & s,
+               tmat4x4<T, P> const & m);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL typename tmat4x4<T, P>::col_type operator/ (
+               tmat4x4<T, P> const & m,
+               typename tmat4x4<T, P>::row_type const & v);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL typename tmat4x4<T, P>::row_type operator/ (
+               typename tmat4x4<T, P>::col_type & v,
+               tmat4x4<T, P> const & m);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat4x4<T, P> operator/ (
+               tmat4x4<T, P> const & m1,
+               tmat4x4<T, P> const & m2);
+
+       // Unary constant operators
+       template <typename T, precision P>
+       GLM_FUNC_DECL tmat4x4<T, P> const operator-  (
+               tmat4x4<T, P> const & m);
+
+}//namespace detail
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_mat4x4.inl"
+#endif//GLM_EXTERNAL_TEMPLATE
+
+#endif//glm_core_type_mat4x4
diff --git a/libs/glm/detail/type_mat4x4.inl b/libs/glm/detail/type_mat4x4.inl
new file mode 100644 (file)
index 0000000..425d523
--- /dev/null
@@ -0,0 +1,902 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/type_mat4x4.inl
+/// @date 2005-01-27 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+namespace detail
+{
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER GLM_CONSTEXPR length_t tmat4x4<T, P>::length() const
+       {
+               return 4;
+       }
+
+       //////////////////////////////////////
+       // Accesses
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER typename tmat4x4<T, P>::col_type &
+       tmat4x4<T, P>::operator[]
+       (
+               length_t i
+       )
+       {
+               assert(i < this->length());
+               return this->value[i];
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER typename tmat4x4<T, P>::col_type const &
+       tmat4x4<T, P>::operator[]
+       (
+               length_t i
+       ) const
+       {
+               assert(i < this->length());
+               return this->value[i];
+       }
+
+       //////////////////////////////////////////////////////////////
+       // Constructors
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4()
+       {
+               T Zero(0);
+               T One(1);
+               this->value[0] = col_type(One, Zero, Zero, Zero);
+               this->value[1] = col_type(Zero, One, Zero, Zero);
+               this->value[2] = col_type(Zero, Zero, One, Zero);
+               this->value[3] = col_type(Zero, Zero, Zero, One);
+       }
+       
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4
+       (
+               tmat4x4<T, P> const & m
+       )
+       {
+               this->value[0] = m[0];
+               this->value[1] = m[1];
+               this->value[2] = m[2];
+               this->value[3] = m[3];
+       }
+
+       template <typename T, precision P>
+       template <precision Q>
+       GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4
+       (
+               tmat4x4<T, Q> const & m
+       )
+       {
+               this->value[0] = m[0];
+               this->value[1] = m[1];
+               this->value[2] = m[2];
+               this->value[3] = m[3];
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4
+       (
+               ctor
+       )
+       {}
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4
+       (
+               T const & s
+       )
+       {
+               value_type const Zero(0);
+               this->value[0] = col_type(s, Zero, Zero, Zero);
+               this->value[1] = col_type(Zero, s, Zero, Zero);
+               this->value[2] = col_type(Zero, Zero, s, Zero);
+               this->value[3] = col_type(Zero, Zero, Zero, s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4
+       (
+               T const & x0, T const & y0, T const & z0, T const & w0,
+               T const & x1, T const & y1, T const & z1, T const & w1,
+               T const & x2, T const & y2, T const & z2, T const & w2,
+               T const & x3, T const & y3, T const & z3, T const & w3
+       )
+       {
+               this->value[0] = col_type(x0, y0, z0, w0);
+               this->value[1] = col_type(x1, y1, z1, w1);
+               this->value[2] = col_type(x2, y2, z2, w2);
+               this->value[3] = col_type(x3, y3, z3, w3);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4
+       (
+               col_type const & v0,
+               col_type const & v1,
+               col_type const & v2,
+               col_type const & v3
+       )
+       {
+               this->value[0] = v0;
+               this->value[1] = v1;
+               this->value[2] = v2;
+               this->value[3] = v3;
+       }
+
+       template <typename T, precision P>
+       template <typename U, precision Q>
+       GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4
+       (
+               tmat4x4<U, Q> const & m
+       )
+       {
+               this->value[0] = col_type(m[0]);
+               this->value[1] = col_type(m[1]);
+               this->value[2] = col_type(m[2]);
+               this->value[3] = col_type(m[3]);
+       }
+
+       //////////////////////////////////////
+       // Conversion constructors
+       template <typename T, precision P> 
+       template <
+               typename X1, typename Y1, typename Z1, typename W1,
+               typename X2, typename Y2, typename Z2, typename W2,
+               typename X3, typename Y3, typename Z3, typename W3,
+               typename X4, typename Y4, typename Z4, typename W4>
+       GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4
+       (
+               X1 const & x1, Y1 const & y1, Z1 const & z1, W1 const & w1,
+               X2 const & x2, Y2 const & y2, Z2 const & z2, W2 const & w2,
+               X3 const & x3, Y3 const & y3, Z3 const & z3, W3 const & w3,
+               X4 const & x4, Y4 const & y4, Z4 const & z4, W4 const & w4
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<X1>::is_iec559 || std::numeric_limits<X1>::is_integer, "*mat4x4 constructor only takes float and integer types, 1st parameter type invalid.");
+               GLM_STATIC_ASSERT(std::numeric_limits<Y1>::is_iec559 || std::numeric_limits<Y1>::is_integer, "*mat4x4 constructor only takes float and integer types, 2nd parameter type invalid.");
+               GLM_STATIC_ASSERT(std::numeric_limits<Z1>::is_iec559 || std::numeric_limits<Z1>::is_integer, "*mat4x4 constructor only takes float and integer types, 3rd parameter type invalid.");
+               GLM_STATIC_ASSERT(std::numeric_limits<W1>::is_iec559 || std::numeric_limits<W1>::is_integer, "*mat4x4 constructor only takes float and integer types, 4th parameter type invalid.");
+
+               GLM_STATIC_ASSERT(std::numeric_limits<X2>::is_iec559 || std::numeric_limits<X2>::is_integer, "*mat4x4 constructor only takes float and integer types, 5th parameter type invalid.");
+               GLM_STATIC_ASSERT(std::numeric_limits<Y2>::is_iec559 || std::numeric_limits<Y2>::is_integer, "*mat4x4 constructor only takes float and integer types, 6th parameter type invalid.");
+               GLM_STATIC_ASSERT(std::numeric_limits<Z2>::is_iec559 || std::numeric_limits<Z2>::is_integer, "*mat4x4 constructor only takes float and integer types, 7th parameter type invalid.");
+               GLM_STATIC_ASSERT(std::numeric_limits<W2>::is_iec559 || std::numeric_limits<W2>::is_integer, "*mat4x4 constructor only takes float and integer types, 8th parameter type invalid.");
+
+               GLM_STATIC_ASSERT(std::numeric_limits<X3>::is_iec559 || std::numeric_limits<X3>::is_integer, "*mat4x4 constructor only takes float and integer types, 9th parameter type invalid.");
+               GLM_STATIC_ASSERT(std::numeric_limits<Y3>::is_iec559 || std::numeric_limits<Y3>::is_integer, "*mat4x4 constructor only takes float and integer types, 10th parameter type invalid.");
+               GLM_STATIC_ASSERT(std::numeric_limits<Z3>::is_iec559 || std::numeric_limits<Z3>::is_integer, "*mat4x4 constructor only takes float and integer types, 11th parameter type invalid.");
+               GLM_STATIC_ASSERT(std::numeric_limits<W3>::is_iec559 || std::numeric_limits<W3>::is_integer, "*mat4x4 constructor only takes float and integer types, 12th parameter type invalid.");
+
+               GLM_STATIC_ASSERT(std::numeric_limits<X4>::is_iec559 || std::numeric_limits<X4>::is_integer, "*mat4x4 constructor only takes float and integer types, 13th parameter type invalid.");
+               GLM_STATIC_ASSERT(std::numeric_limits<Y4>::is_iec559 || std::numeric_limits<Y4>::is_integer, "*mat4x4 constructor only takes float and integer types, 14th parameter type invalid.");
+               GLM_STATIC_ASSERT(std::numeric_limits<Z4>::is_iec559 || std::numeric_limits<Z4>::is_integer, "*mat4x4 constructor only takes float and integer types, 15th parameter type invalid.");
+               GLM_STATIC_ASSERT(std::numeric_limits<W4>::is_iec559 || std::numeric_limits<W4>::is_integer, "*mat4x4 constructor only takes float and integer types, 16th parameter type invalid.");
+
+               this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1), value_type(w1));
+               this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2), value_type(w2));
+               this->value[2] = col_type(static_cast<T>(x3), value_type(y3), value_type(z3), value_type(w3));
+               this->value[3] = col_type(static_cast<T>(x4), value_type(y4), value_type(z4), value_type(w4));
+       }
+       
+       template <typename T, precision P>
+       template <typename V1, typename V2, typename V3, typename V4>
+       GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4
+       (
+               tvec4<V1, P> const & v1,
+               tvec4<V2, P> const & v2,
+               tvec4<V3, P> const & v3,
+               tvec4<V4, P> const & v4
+       )               
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<V1>::is_iec559 || std::numeric_limits<V1>::is_integer, "*mat4x4 constructor only takes float and integer types, 1st parameter type invalid.");
+               GLM_STATIC_ASSERT(std::numeric_limits<V2>::is_iec559 || std::numeric_limits<V2>::is_integer, "*mat4x4 constructor only takes float and integer types, 2nd parameter type invalid.");
+               GLM_STATIC_ASSERT(std::numeric_limits<V3>::is_iec559 || std::numeric_limits<V3>::is_integer, "*mat4x4 constructor only takes float and integer types, 3rd parameter type invalid.");
+               GLM_STATIC_ASSERT(std::numeric_limits<V4>::is_iec559 || std::numeric_limits<V4>::is_integer, "*mat4x4 constructor only takes float and integer types, 4th parameter type invalid.");
+
+               this->value[0] = col_type(v1);
+               this->value[1] = col_type(v2);
+               this->value[2] = col_type(v3);
+               this->value[3] = col_type(v4);
+       }
+
+       //////////////////////////////////////
+       // Matrix convertion constructors
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4
+       (
+               tmat2x2<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0], detail::tvec2<T, P>(0));
+               this->value[1] = col_type(m[1], detail::tvec2<T, P>(0));
+               this->value[2] = col_type(static_cast<T>(0));
+               this->value[3] = col_type(static_cast<T>(0), value_type(0), value_type(0), value_type(1));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4
+       (
+               tmat3x3<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0], value_type(0));
+               this->value[1] = col_type(m[1], value_type(0));
+               this->value[2] = col_type(m[2], value_type(0));
+               this->value[3] = col_type(static_cast<T>(0), value_type(0), value_type(0), value_type(1));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4
+       (
+               tmat2x3<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0], value_type(0));
+               this->value[1] = col_type(m[1], value_type(0));
+               this->value[2] = col_type(static_cast<T>(0));
+               this->value[3] = col_type(static_cast<T>(0), value_type(0), value_type(0), value_type(1));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4
+       (
+               tmat3x2<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0], detail::tvec2<T, P>(0));
+               this->value[1] = col_type(m[1], detail::tvec2<T, P>(0));
+               this->value[2] = col_type(m[2], detail::tvec2<T, P>(0));
+               this->value[3] = col_type(static_cast<T>(0), value_type(0), value_type(0), value_type(1));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4
+       (
+               tmat2x4<T, P> const & m
+       )
+       {
+               this->value[0] = m[0];
+               this->value[1] = m[1];
+               this->value[2] = col_type(T(0));
+               this->value[3] = col_type(T(0), T(0), T(0), T(1));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4
+       (
+               tmat4x2<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0], detail::tvec2<T, P>(0));
+               this->value[1] = col_type(m[1], detail::tvec2<T, P>(0));
+               this->value[2] = col_type(T(0));
+               this->value[3] = col_type(T(0), T(0), T(0), T(1));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4
+       (
+               tmat3x4<T, P> const & m
+       )
+       {
+               this->value[0] = m[0];
+               this->value[1] = m[1];
+               this->value[2] = m[2];
+               this->value[3] = col_type(T(0), T(0), T(0), T(1));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4
+       (
+               tmat4x3<T, P> const & m
+       )
+       {
+               this->value[0] = col_type(m[0], T(0));
+               this->value[1] = col_type(m[1], T(0));
+               this->value[2] = col_type(m[2], T(0));
+               this->value[3] = col_type(m[3], T(1));
+       }
+
+       //////////////////////////////////////////////////////////////
+       // Operators
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x4<T, P>& tmat4x4<T, P>::operator=
+       (
+               tmat4x4<T, P> const & m
+       )
+       {
+               //memcpy could be faster
+               //memcpy(&this->value, &m.value, 16 * sizeof(valType));
+               this->value[0] = m[0];
+               this->value[1] = m[1];
+               this->value[2] = m[2];
+               this->value[3] = m[3];
+               return *this;
+       }
+
+       template <typename T, precision P> 
+       template <typename U> 
+       GLM_FUNC_QUALIFIER tmat4x4<T, P>& tmat4x4<T, P>::operator=
+       (
+               tmat4x4<U, P> const & m
+       )
+       {
+               //memcpy could be faster
+               //memcpy(&this->value, &m.value, 16 * sizeof(valType));
+               this->value[0] = m[0];
+               this->value[1] = m[1];
+               this->value[2] = m[2];
+               this->value[3] = m[3];
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tmat4x4<T, P>& tmat4x4<T, P>::operator+= (U s)
+       {
+               this->value[0] += s;
+               this->value[1] += s;
+               this->value[2] += s;
+               this->value[3] += s;
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tmat4x4<T, P>& tmat4x4<T, P>::operator+= (tmat4x4<U, P> const & m)
+       {
+               this->value[0] += m[0];
+               this->value[1] += m[1];
+               this->value[2] += m[2];
+               this->value[3] += m[3];
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator-= (U s)
+       {
+               this->value[0] -= s;
+               this->value[1] -= s;
+               this->value[2] -= s;
+               this->value[3] -= s;
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator-= (tmat4x4<U, P> const & m)
+       {
+               this->value[0] -= m[0];
+               this->value[1] -= m[1];
+               this->value[2] -= m[2];
+               this->value[3] -= m[3];
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator*= (U s)
+       {
+               this->value[0] *= s;
+               this->value[1] *= s;
+               this->value[2] *= s;
+               this->value[3] *= s;
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator*= (tmat4x4<U, P> const & m)
+       {
+               return (*this = *this * m);
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator/= (U s)
+       {
+               this->value[0] /= s;
+               this->value[1] /= s;
+               this->value[2] /= s;
+               this->value[3] /= s;
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator/= (tmat4x4<U, P> const & m)
+       {
+               return (*this = *this * detail::compute_inverse<detail::tmat4x4, T, P>::call(m));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator++ ()
+       {
+               ++this->value[0];
+               ++this->value[1];
+               ++this->value[2];
+               ++this->value[3];
+               return *this;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator-- ()
+       {
+               --this->value[0];
+               --this->value[1];
+               --this->value[2];
+               --this->value[3];
+               return *this;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x4<T, P> tmat4x4<T, P>::operator++(int)
+       {
+               tmat4x4<T, P> Result(*this);
+               ++*this;
+               return Result;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x4<T, P> tmat4x4<T, P>::operator--(int)
+       {
+               tmat4x4<T, P> Result(*this);
+               --*this;
+               return Result;
+       }
+
+       template <typename T, precision P>
+       struct compute_inverse<detail::tmat4x4, T, P>
+       {
+               static detail::tmat4x4<T, P> call(detail::tmat4x4<T, P> const & m)
+               {
+                       T Coef00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
+                       T Coef02 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
+                       T Coef03 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
+
+                       T Coef04 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
+                       T Coef06 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
+                       T Coef07 = m[1][1] * m[2][3] - m[2][1] * m[1][3];
+
+                       T Coef08 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
+                       T Coef10 = m[1][1] * m[3][2] - m[3][1] * m[1][2];
+                       T Coef11 = m[1][1] * m[2][2] - m[2][1] * m[1][2];
+
+                       T Coef12 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
+                       T Coef14 = m[1][0] * m[3][3] - m[3][0] * m[1][3];
+                       T Coef15 = m[1][0] * m[2][3] - m[2][0] * m[1][3];
+
+                       T Coef16 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
+                       T Coef18 = m[1][0] * m[3][2] - m[3][0] * m[1][2];
+                       T Coef19 = m[1][0] * m[2][2] - m[2][0] * m[1][2];
+
+                       T Coef20 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
+                       T Coef22 = m[1][0] * m[3][1] - m[3][0] * m[1][1];
+                       T Coef23 = m[1][0] * m[2][1] - m[2][0] * m[1][1];
+
+                       detail::tvec4<T, P> Fac0(Coef00, Coef00, Coef02, Coef03);
+                       detail::tvec4<T, P> Fac1(Coef04, Coef04, Coef06, Coef07);
+                       detail::tvec4<T, P> Fac2(Coef08, Coef08, Coef10, Coef11);
+                       detail::tvec4<T, P> Fac3(Coef12, Coef12, Coef14, Coef15);
+                       detail::tvec4<T, P> Fac4(Coef16, Coef16, Coef18, Coef19);
+                       detail::tvec4<T, P> Fac5(Coef20, Coef20, Coef22, Coef23);
+
+                       detail::tvec4<T, P> Vec0(m[1][0], m[0][0], m[0][0], m[0][0]);
+                       detail::tvec4<T, P> Vec1(m[1][1], m[0][1], m[0][1], m[0][1]);
+                       detail::tvec4<T, P> Vec2(m[1][2], m[0][2], m[0][2], m[0][2]);
+                       detail::tvec4<T, P> Vec3(m[1][3], m[0][3], m[0][3], m[0][3]);
+
+                       detail::tvec4<T, P> Inv0(Vec1 * Fac0 - Vec2 * Fac1 + Vec3 * Fac2);
+                       detail::tvec4<T, P> Inv1(Vec0 * Fac0 - Vec2 * Fac3 + Vec3 * Fac4);
+                       detail::tvec4<T, P> Inv2(Vec0 * Fac1 - Vec1 * Fac3 + Vec3 * Fac5);
+                       detail::tvec4<T, P> Inv3(Vec0 * Fac2 - Vec1 * Fac4 + Vec2 * Fac5);
+
+                       detail::tvec4<T, P> SignA(+1, -1, +1, -1);
+                       detail::tvec4<T, P> SignB(-1, +1, -1, +1);
+                       detail::tmat4x4<T, P> Inverse(Inv0 * SignA, Inv1 * SignB, Inv2 * SignA, Inv3 * SignB);
+
+                       detail::tvec4<T, P> Row0(Inverse[0][0], Inverse[1][0], Inverse[2][0], Inverse[3][0]);
+
+                       detail::tvec4<T, P> Dot0(m[0] * Row0);
+                       T Dot1 = (Dot0.x + Dot0.y) + (Dot0.z + Dot0.w);
+
+                       T OneOverDeterminant = static_cast<T>(1) / Dot1;
+
+                       return Inverse * OneOverDeterminant;
+               }
+       };
+
+       // Binary operators
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x4<T, P> operator+
+       (
+               tmat4x4<T, P> const & m,
+               T const & s
+       )
+       {
+               return tmat4x4<T, P>(
+                       m[0] + s,
+                       m[1] + s,
+                       m[2] + s,
+                       m[3] + s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x4<T, P> operator+
+       (
+               T const & s,
+               tmat4x4<T, P> const & m
+       )
+       {
+               return tmat4x4<T, P>(
+                       m[0] + s,
+                       m[1] + s,
+                       m[2] + s,
+                       m[3] + s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x4<T, P> operator+
+       (
+               tmat4x4<T, P> const & m1,
+               tmat4x4<T, P> const & m2
+       )
+       {
+               return tmat4x4<T, P>(
+                       m1[0] + m2[0],
+                       m1[1] + m2[1],
+                       m1[2] + m2[2],
+                       m1[3] + m2[3]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x4<T, P> operator-
+       (
+               tmat4x4<T, P> const & m,
+               T const & s
+       )
+       {
+               return tmat4x4<T, P>(
+                       m[0] - s,
+                       m[1] - s,
+                       m[2] - s,
+                       m[3] - s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x4<T, P> operator-
+       (
+               T const & s,
+               tmat4x4<T, P> const & m
+       )
+       {
+               return tmat4x4<T, P>(
+                       s - m[0],
+                       s - m[1],
+                       s - m[2],
+                       s - m[3]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x4<T, P> operator-
+       (
+               tmat4x4<T, P> const & m1,
+               tmat4x4<T, P> const & m2
+       )
+       {
+               return tmat4x4<T, P>(
+                       m1[0] - m2[0],
+                       m1[1] - m2[1],
+                       m1[2] - m2[2],
+                       m1[3] - m2[3]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x4<T, P> operator*
+       (
+               tmat4x4<T, P> const & m,
+               T const  & s
+       )
+       {
+               return tmat4x4<T, P>(
+                       m[0] * s,
+                       m[1] * s,
+                       m[2] * s,
+                       m[3] * s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x4<T, P> operator*
+       (
+               T const & s,
+               tmat4x4<T, P> const & m
+       )
+       {
+               return tmat4x4<T, P>(
+                       m[0] * s,
+                       m[1] * s,
+                       m[2] * s,
+                       m[3] * s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER typename tmat4x4<T, P>::col_type operator*
+       (
+               tmat4x4<T, P> const & m,
+               typename tmat4x4<T, P>::row_type const & v
+       )
+       {
+/*
+               __m128 v0 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(0, 0, 0, 0));
+               __m128 v1 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(1, 1, 1, 1));
+               __m128 v2 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(2, 2, 2, 2));
+               __m128 v3 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(3, 3, 3, 3));
+
+               __m128 m0 = _mm_mul_ps(m[0].data, v0);
+               __m128 m1 = _mm_mul_ps(m[1].data, v1);
+               __m128 a0 = _mm_add_ps(m0, m1);
+
+               __m128 m2 = _mm_mul_ps(m[2].data, v2);
+               __m128 m3 = _mm_mul_ps(m[3].data, v3);
+               __m128 a1 = _mm_add_ps(m2, m3);
+
+               __m128 a2 = _mm_add_ps(a0, a1);
+
+               return typename tmat4x4<T, P>::col_type(a2);
+*/
+
+               typename tmat4x4<T, P>::col_type const Mov0(v[0]);
+               typename tmat4x4<T, P>::col_type const Mov1(v[1]);
+               typename tmat4x4<T, P>::col_type const Mul0 = m[0] * Mov0;
+               typename tmat4x4<T, P>::col_type const Mul1 = m[1] * Mov1;
+               typename tmat4x4<T, P>::col_type const Add0 = Mul0 + Mul1;
+               typename tmat4x4<T, P>::col_type const Mov2(v[2]);
+               typename tmat4x4<T, P>::col_type const Mov3(v[3]);
+               typename tmat4x4<T, P>::col_type const Mul2 = m[2] * Mov2;
+               typename tmat4x4<T, P>::col_type const Mul3 = m[3] * Mov3;
+               typename tmat4x4<T, P>::col_type const Add1 = Mul2 + Mul3;
+               typename tmat4x4<T, P>::col_type const Add2 = Add0 + Add1;
+               return Add2;
+
+/*
+               return typename tmat4x4<T, P>::col_type(
+                       m[0][0] * v[0] + m[1][0] * v[1] + m[2][0] * v[2] + m[3][0] * v[3],
+                       m[0][1] * v[0] + m[1][1] * v[1] + m[2][1] * v[2] + m[3][1] * v[3],
+                       m[0][2] * v[0] + m[1][2] * v[1] + m[2][2] * v[2] + m[3][2] * v[3],
+                       m[0][3] * v[0] + m[1][3] * v[1] + m[2][3] * v[2] + m[3][3] * v[3]);
+*/
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER typename tmat4x4<T, P>::row_type operator*
+       (
+               typename tmat4x4<T, P>::col_type const & v,
+               tmat4x4<T, P> const & m
+       )
+       {
+               return typename tmat4x4<T, P>::row_type(
+                       m[0][0] * v[0] + m[0][1] * v[1] + m[0][2] * v[2] + m[0][3] * v[3],
+                       m[1][0] * v[0] + m[1][1] * v[1] + m[1][2] * v[2] + m[1][3] * v[3],
+                       m[2][0] * v[0] + m[2][1] * v[1] + m[2][2] * v[2] + m[2][3] * v[3],
+                       m[3][0] * v[0] + m[3][1] * v[1] + m[3][2] * v[2] + m[3][3] * v[3]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat2x4<T, P> operator*
+       (
+               tmat4x4<T, P> const & m1,
+               tmat2x4<T, P> const & m2
+       )
+       {
+               return tmat2x4<T, P>(
+                       m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
+                       m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
+                       m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3],
+                       m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2] + m1[3][3] * m2[0][3],
+                       m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
+                       m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3],
+                       m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3],
+                       m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2] + m1[3][3] * m2[1][3]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat3x4<T, P> operator*
+       (
+               tmat4x4<T, P> const & m1,
+               tmat3x4<T, P> const & m2
+       )
+       {
+               return tmat3x4<T, P>(
+                       m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
+                       m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
+                       m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3],
+                       m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2] + m1[3][3] * m2[0][3],
+                       m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
+                       m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3],
+                       m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3],
+                       m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2] + m1[3][3] * m2[1][3],
+                       m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3],
+                       m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3],
+                       m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2] + m1[3][2] * m2[2][3],
+                       m1[0][3] * m2[2][0] + m1[1][3] * m2[2][1] + m1[2][3] * m2[2][2] + m1[3][3] * m2[2][3]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x4<T, P> operator*
+       (
+               tmat4x4<T, P> const & m1,
+               tmat4x4<T, P> const & m2
+       )
+       {
+               typename tmat4x4<T, P>::col_type const SrcA0 = m1[0];
+               typename tmat4x4<T, P>::col_type const SrcA1 = m1[1];
+               typename tmat4x4<T, P>::col_type const SrcA2 = m1[2];
+               typename tmat4x4<T, P>::col_type const SrcA3 = m1[3];
+
+               typename tmat4x4<T, P>::col_type const SrcB0 = m2[0];
+               typename tmat4x4<T, P>::col_type const SrcB1 = m2[1];
+               typename tmat4x4<T, P>::col_type const SrcB2 = m2[2];
+               typename tmat4x4<T, P>::col_type const SrcB3 = m2[3];
+
+               tmat4x4<T, P> Result(tmat4x4<T, P>::_null);
+               Result[0] = SrcA0 * SrcB0[0] + SrcA1 * SrcB0[1] + SrcA2 * SrcB0[2] + SrcA3 * SrcB0[3];
+               Result[1] = SrcA0 * SrcB1[0] + SrcA1 * SrcB1[1] + SrcA2 * SrcB1[2] + SrcA3 * SrcB1[3];
+               Result[2] = SrcA0 * SrcB2[0] + SrcA1 * SrcB2[1] + SrcA2 * SrcB2[2] + SrcA3 * SrcB2[3];
+               Result[3] = SrcA0 * SrcB3[0] + SrcA1 * SrcB3[1] + SrcA2 * SrcB3[2] + SrcA3 * SrcB3[3];
+               return Result;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x4<T, P> operator/
+       (
+               tmat4x4<T, P> const & m,
+               T const & s
+       )
+       {
+               return tmat4x4<T, P>(
+                       m[0] / s,
+                       m[1] / s,
+                       m[2] / s,
+                       m[3] / s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x4<T, P> operator/
+       (
+               T const & s,
+               tmat4x4<T, P> const & m
+       )
+       {
+               return tmat4x4<T, P>(
+                       s / m[0],
+                       s / m[1],
+                       s / m[2],
+                       s / m[3]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER typename tmat4x4<T, P>::col_type operator/
+       (
+               tmat4x4<T, P> const & m,
+               typename tmat4x4<T, P>::row_type const & v
+       )
+       {
+               return detail::compute_inverse<detail::tmat4x4, T, P>::call(m) * v;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER typename tmat4x4<T, P>::row_type operator/
+       (
+               typename tmat4x4<T, P>::col_type const & v,
+               tmat4x4<T, P> const & m
+       )
+       {
+               return v * detail::compute_inverse<detail::tmat4x4, T, P>::call(m);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x4<T, P> operator/
+       (
+               tmat4x4<T, P> const & m1,
+               tmat4x4<T, P> const & m2
+       )
+       {
+               tmat4x4<T, P> m1_copy(m1);
+               return m1_copy /= m2;
+       }
+
+       // Unary constant operators
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x4<T, P> const operator-
+       (
+               tmat4x4<T, P> const & m
+       )
+       {
+               return tmat4x4<T, P>(
+                       -m[0],
+                       -m[1],
+                       -m[2],
+                       -m[3]);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tmat4x4<T, P> const operator++
+       (
+               tmat4x4<T, P> const & m,
+               int
+       )
+       {
+               return tmat4x4<T, P>(
+                       m[0] + static_cast<T>(1),
+                       m[1] + static_cast<T>(1),
+                       m[2] + static_cast<T>(1),
+                       m[3] + static_cast<T>(1));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tmat4x4<T, P> const operator--
+       (
+               tmat4x4<T, P> const & m,
+               int
+       )
+       {
+               return tmat4x4<T, P>(
+                       m[0] - static_cast<T>(1),
+                       m[1] - static_cast<T>(1),
+                       m[2] - static_cast<T>(1),
+                       m[3] - static_cast<T>(1));
+       }
+
+       //////////////////////////////////////
+       // Boolean operators
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER bool operator==
+       (
+               tmat4x4<T, P> const & m1,
+               tmat4x4<T, P> const & m2
+       )
+       {
+               return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]) && (m1[3] == m2[3]);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER bool operator!=
+       (
+               tmat4x4<T, P> const & m1,
+               tmat4x4<T, P> const & m2
+       )
+       {
+               return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]) || (m1[3] != m2[3]);
+       }
+
+} //namespace detail
+} //namespace glm
diff --git a/libs/glm/detail/type_vec.hpp b/libs/glm/detail/type_vec.hpp
new file mode 100644 (file)
index 0000000..5a87170
--- /dev/null
@@ -0,0 +1,516 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/type_vec.hpp
+/// @date 2010-01-26 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_type_vec
+#define glm_core_type_vec
+
+#include "precision.hpp"
+#include "type_int.hpp"
+
+namespace glm{
+namespace detail
+{
+       template <typename T, precision P> struct tvec1;
+       template <typename T, precision P> struct tvec2;
+       template <typename T, precision P> struct tvec3;
+       template <typename T, precision P> struct tvec4;
+}//namespace detail
+       
+       typedef detail::tvec1<float, highp>             highp_vec1_t;
+       typedef detail::tvec1<float, mediump>   mediump_vec1_t;
+       typedef detail::tvec1<float, lowp>              lowp_vec1_t;
+       typedef detail::tvec1<int, highp>               highp_ivec1_t;
+       typedef detail::tvec1<int, mediump>             mediump_ivec1_t;
+       typedef detail::tvec1<int, lowp>                lowp_ivec1_t;
+       typedef detail::tvec1<uint, highp>              highp_uvec1_t;
+       typedef detail::tvec1<uint, mediump>    mediump_uvec1_t;
+       typedef detail::tvec1<uint, lowp>               lowp_uvec1_t;
+       typedef detail::tvec1<bool, highp>              highp_bvec1_t;
+       typedef detail::tvec1<bool, mediump>    mediump_bvec1_t;
+       typedef detail::tvec1<bool, lowp>               lowp_bvec1_t;
+       
+       /// @addtogroup core_precision
+       /// @{
+       
+       /// 2 components vector of high single-precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tvec2<float, highp>             highp_vec2;
+       
+       /// 2 components vector of medium single-precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tvec2<float, mediump>   mediump_vec2;
+       
+       /// 2 components vector of low single-precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tvec2<float, lowp>              lowp_vec2;
+       
+       /// 2 components vector of high double-precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tvec2<double, highp>    highp_dvec2;
+       
+       /// 2 components vector of medium double-precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tvec2<double, mediump>  mediump_dvec2;
+       
+       /// 2 components vector of low double-precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tvec2<double, lowp>             lowp_dvec2;
+       
+       /// 2 components vector of high precision signed integer numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tvec2<int, highp>               highp_ivec2;
+       
+       /// 2 components vector of medium precision signed integer numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tvec2<int, mediump>             mediump_ivec2;
+       
+       /// 2 components vector of low precision signed integer numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tvec2<int, lowp>                lowp_ivec2;
+       
+       /// 2 components vector of high precision unsigned integer numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tvec2<uint, highp>              highp_uvec2;
+       
+       /// 2 components vector of medium precision unsigned integer numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tvec2<uint, mediump>    mediump_uvec2;
+       
+       /// 2 components vector of low precision unsigned integer numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tvec2<uint, lowp>               lowp_uvec2;
+
+       /// 2 components vector of high precision bool numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tvec2<bool, highp>              highp_bvec2;
+       
+       /// 2 components vector of medium precision bool numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tvec2<bool, mediump>    mediump_bvec2;
+       
+       /// 2 components vector of low precision bool numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tvec2<bool, lowp>               lowp_bvec2;
+       
+       /// @}
+       
+       
+       /// @addtogroup core_precision
+       /// @{
+       
+       /// 3 components vector of high single-precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tvec3<float, highp>             highp_vec3;
+       
+       /// 3 components vector of medium single-precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tvec3<float, mediump>   mediump_vec3;
+       
+       /// 3 components vector of low single-precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tvec3<float, lowp>              lowp_vec3;
+       
+       /// 3 components vector of high double-precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tvec3<double, highp>    highp_dvec3;
+       
+       /// 3 components vector of medium double-precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tvec3<double, mediump>  mediump_dvec3;
+       
+       /// 3 components vector of low double-precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tvec3<double, lowp>             lowp_dvec3;
+       
+       /// 3 components vector of high precision signed integer numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tvec3<int, highp>               highp_ivec3;
+       
+       /// 3 components vector of medium precision signed integer numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tvec3<int, mediump>             mediump_ivec3;
+       
+       /// 3 components vector of low precision signed integer numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tvec3<int, lowp>                lowp_ivec3;
+       
+       /// 3 components vector of high precision unsigned integer numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tvec3<uint, highp>              highp_uvec3;
+       
+       /// 3 components vector of medium precision unsigned integer numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tvec3<uint, mediump>    mediump_uvec3;
+       
+       /// 3 components vector of low precision unsigned integer numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tvec3<uint, lowp>               lowp_uvec3;
+       
+       /// 3 components vector of high precision bool numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tvec3<bool, highp>              highp_bvec3;
+       
+       /// 3 components vector of medium precision bool numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tvec3<bool, mediump>    mediump_bvec3;
+       
+       /// 3 components vector of low precision bool numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tvec3<bool, lowp>               lowp_bvec3;
+       
+       /// @}
+       
+       /// @addtogroup core_precision
+       /// @{
+
+       /// 4 components vector of high single-precision floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tvec4<float, highp>             highp_vec4;
+       
+       /// 4 components vector of medium single-precision floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tvec4<float, mediump>   mediump_vec4;
+       
+       /// 4 components vector of low single-precision floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tvec4<float, lowp>              lowp_vec4;
+       
+       /// 4 components vector of high double-precision floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tvec4<double, highp>    highp_dvec4;
+       
+       /// 4 components vector of medium double-precision floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tvec4<double, mediump>  mediump_dvec4;
+       
+       /// 4 components vector of low double-precision floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tvec4<double, lowp>             lowp_dvec4;
+       
+       /// 4 components vector of high precision signed integer numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tvec4<int, highp>               highp_ivec4;
+       
+       /// 4 components vector of medium precision signed integer numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tvec4<int, mediump>             mediump_ivec4;
+       
+       /// 4 components vector of low precision signed integer numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tvec4<int, lowp>                lowp_ivec4;
+       
+       /// 4 components vector of high precision unsigned integer numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tvec4<uint, highp>              highp_uvec4;
+       
+       /// 4 components vector of medium precision unsigned integer numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tvec4<uint, mediump>    mediump_uvec4;
+       
+       /// 4 components vector of low precision unsigned integer numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tvec4<uint, lowp>               lowp_uvec4;
+
+       /// 4 components vector of high precision bool numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tvec4<bool, highp>              highp_bvec4;
+       
+       /// 4 components vector of medium precision bool numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tvec4<bool, mediump>    mediump_bvec4;
+       
+       /// 4 components vector of low precision bool numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tvec4<bool, lowp>               lowp_bvec4;
+       
+       /// @}
+       
+       /// @addtogroup core_types
+       /// @{
+       
+       //////////////////////////
+       // Default float definition
+       
+#if(defined(GLM_PRECISION_LOWP_FLOAT))
+       typedef lowp_vec2                       vec2;
+       typedef lowp_vec3                       vec3;
+       typedef lowp_vec4                       vec4;
+#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
+       typedef mediump_vec2            vec2;
+       typedef mediump_vec3            vec3;
+       typedef mediump_vec4            vec4;
+#else //defined(GLM_PRECISION_HIGHP_FLOAT)
+       /// 2 components vector of floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+       typedef highp_vec2                      vec2;
+       
+       //! 3 components vector of floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+       typedef highp_vec3                      vec3;
+       
+       //! 4 components vector of floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+       typedef highp_vec4                      vec4;
+#endif//GLM_PRECISION
+
+       //////////////////////////
+       // Default double definition
+       
+#if(defined(GLM_PRECISION_LOWP_DOUBLE))
+       typedef lowp_dvec2                      dvec2;
+       typedef lowp_dvec3                      dvec3;
+       typedef lowp_dvec4                      dvec4;
+#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
+       typedef mediump_dvec2           dvec2;
+       typedef mediump_dvec3           dvec3;
+       typedef mediump_dvec4           dvec4;
+#else //defined(GLM_PRECISION_HIGHP_DOUBLE)
+       /// 2 components vector of double-precision floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+       typedef highp_dvec2                     dvec2;
+       
+       //! 3 components vector of double-precision floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+       typedef highp_dvec3                     dvec3;
+       
+       //! 4 components vector of double-precision floating-point numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+       typedef highp_dvec4                     dvec4;
+#endif//GLM_PRECISION
+       
+       //////////////////////////
+       // Signed integer definition
+       
+#if(defined(GLM_PRECISION_LOWP_INT))
+       typedef lowp_ivec2                      ivec2;
+       typedef lowp_ivec3                      ivec3;
+       typedef lowp_ivec4                      ivec4;
+#elif(defined(GLM_PRECISION_MEDIUMP_INT))
+       typedef mediump_ivec2           ivec2;
+       typedef mediump_ivec3           ivec3;
+       typedef mediump_ivec4           ivec4;
+#else //defined(GLM_PRECISION_HIGHP_INT)
+       //! 2 components vector of signed integer numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+       typedef highp_ivec2                     ivec2;
+       
+       //! 3 components vector of signed integer numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+       typedef highp_ivec3                     ivec3;
+       
+       //! 4 components vector of signed integer numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+       typedef highp_ivec4                     ivec4;
+#endif//GLM_PRECISION
+       
+       //////////////////////////
+       // Unsigned integer definition
+       
+#if(defined(GLM_PRECISION_LOWP_UINT))
+       typedef lowp_uvec2                      uvec2;
+       typedef lowp_uvec3                      uvec3;
+       typedef lowp_uvec4                      uvec4;
+#elif(defined(GLM_PRECISION_MEDIUMP_UINT))
+       typedef mediump_uvec2           uvec2;
+       typedef mediump_uvec3           uvec3;
+       typedef mediump_uvec4           uvec4;
+#else //defined(GLM_PRECISION_HIGHP_UINT)
+       /// 2 components vector of unsigned integer numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+       typedef highp_uvec2                     uvec2;
+       
+       /// 3 components vector of unsigned integer numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+       typedef highp_uvec3                     uvec3;
+       
+       /// 4 components vector of unsigned integer numbers.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+       typedef highp_uvec4                     uvec4;
+#endif//GLM_PRECISION
+       
+       //////////////////////////
+       // Boolean definition
+
+#if(defined(GLM_PRECISION_LOWP_BOOL))
+       typedef lowp_bvec2                      bvec2;
+       typedef lowp_bvec3                      bvec3;
+       typedef lowp_bvec4                      bvec4;
+#elif(defined(GLM_PRECISION_MEDIUMP_BOOL))
+       typedef mediump_bvec2           bvec2;
+       typedef mediump_bvec3           bvec3;
+       typedef mediump_bvec4           bvec4;
+#else //defined(GLM_PRECISION_HIGHP_BOOL)
+       //! 2 components vector of boolean.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+       typedef highp_bvec2                     bvec2;
+       
+       //! 3 components vector of boolean.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+       typedef highp_bvec3                     bvec3;
+       
+       //! 4 components vector of boolean.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+       typedef highp_bvec4                     bvec4;
+#endif//GLM_PRECISION
+       
+       /// @}
+}//namespace glm
+
+#endif//glm_core_type_vec
diff --git a/libs/glm/detail/type_vec.inl b/libs/glm/detail/type_vec.inl
new file mode 100644 (file)
index 0000000..4f691b6
--- /dev/null
@@ -0,0 +1,27 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/type_vec.inl
+/// @date 2011-06-15 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
diff --git a/libs/glm/detail/type_vec1.hpp b/libs/glm/detail/type_vec1.hpp
new file mode 100644 (file)
index 0000000..597b6d9
--- /dev/null
@@ -0,0 +1,277 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/type_vec1.hpp
+/// @date 2008-08-25 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_type_gentype1
+#define glm_core_type_gentype1
+
+#include "../fwd.hpp"
+#include "type_vec.hpp"
+#ifdef GLM_SWIZZLE
+#      if GLM_HAS_ANONYMOUS_UNION
+#              include "_swizzle.hpp"
+#      else
+#              include "_swizzle_func.hpp"
+#      endif
+#endif //GLM_SWIZZLE
+#include <cstddef>
+
+namespace glm{
+namespace detail
+{
+       template <typename T, precision P>
+       struct tvec1
+       {
+               //////////////////////////////////////
+               // Implementation detail
+
+               enum ctor{_null};
+
+               typedef tvec1<T, P> type;
+               typedef tvec1<bool, P> bool_type;
+               typedef T value_type;
+
+               //////////////////////////////////////
+               // Helper
+
+               GLM_FUNC_DECL GLM_CONSTEXPR length_t length() const;
+
+               //////////////////////////////////////
+               // Data
+
+               union {T x, r, s;};
+
+               //////////////////////////////////////
+               // Accesses
+
+               GLM_FUNC_DECL T & operator[](length_t i);
+               GLM_FUNC_DECL T const & operator[](length_t i) const;
+
+               //////////////////////////////////////
+               // Implicit basic constructors
+
+               GLM_FUNC_DECL tvec1();
+               GLM_FUNC_DECL tvec1(tvec1<T, P> const & v);
+               template <precision Q>
+               GLM_FUNC_DECL tvec1(tvec1<T, Q> const & v);
+
+               //////////////////////////////////////
+               // Explicit basic constructors
+
+               GLM_FUNC_DECL explicit tvec1(
+                       ctor);
+               GLM_FUNC_DECL tvec1(
+                       T const & s);
+
+               //////////////////////////////////////
+               // Conversion vector constructors
+               
+               //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+               template <typename U, precision Q>
+               GLM_FUNC_DECL explicit tvec1(tvec1<U, Q> const & v);
+               //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+               template <typename U, precision Q>
+               GLM_FUNC_DECL explicit tvec1(tvec2<U, Q> const & v);
+               //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+               template <typename U, precision Q>
+               GLM_FUNC_DECL explicit tvec1(tvec3<U, Q> const & v);
+               //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+               template <typename U, precision Q>
+               GLM_FUNC_DECL explicit tvec1(tvec4<U, Q> const & v);
+
+               //////////////////////////////////////
+               // Unary arithmetic operators
+
+               GLM_FUNC_DECL tvec1<T, P> & operator= (tvec1<T, P> const & v);
+               template <typename U> 
+               GLM_FUNC_DECL tvec1<T, P> & operator= (tvec1<U, P> const & v);
+
+               template <typename U> 
+               GLM_FUNC_DECL tvec1<T, P> & operator+=(U const & s);
+               template <typename U> 
+               GLM_FUNC_DECL tvec1<T, P> & operator+=(tvec1<U, P> const & v);
+               template <typename U> 
+               GLM_FUNC_DECL tvec1<T, P> & operator-=(U const & s);
+               template <typename U> 
+               GLM_FUNC_DECL tvec1<T, P> & operator-=(tvec1<U, P> const & v);
+               template <typename U> 
+               GLM_FUNC_DECL tvec1<T, P> & operator*=(U const & s);
+               template <typename U> 
+               GLM_FUNC_DECL tvec1<T, P> & operator*=(tvec1<U, P> const & v);
+               template <typename U> 
+               GLM_FUNC_DECL tvec1<T, P> & operator/=(U const & s);
+               template <typename U> 
+               GLM_FUNC_DECL tvec1<T, P> & operator/=(tvec1<U, P> const & v);
+
+               //////////////////////////////////////
+               // Increment and decrement operators
+
+               GLM_FUNC_DECL tvec1<T, P> & operator++();
+               GLM_FUNC_DECL tvec1<T, P> & operator--();
+               GLM_FUNC_DECL tvec1<T, P> operator++(int);
+               GLM_FUNC_DECL tvec1<T, P> operator--(int);
+
+               //////////////////////////////////////
+               // Unary bit operators
+
+               template <typename U> 
+               GLM_FUNC_DECL tvec1<T, P> & operator%=(U const & s);
+               template <typename U> 
+               GLM_FUNC_DECL tvec1<T, P> & operator%=(tvec1<U, P> const & v);
+               template <typename U> 
+               GLM_FUNC_DECL tvec1<T, P> & operator&=(U const & s);
+               template <typename U> 
+               GLM_FUNC_DECL tvec1<T, P> & operator&=(tvec1<U, P> const & v);
+               template <typename U> 
+               GLM_FUNC_DECL tvec1<T, P> & operator|=(U const & s);
+               template <typename U> 
+               GLM_FUNC_DECL tvec1<T, P> & operator|=(tvec1<U, P> const & v);
+               template <typename U> 
+               GLM_FUNC_DECL tvec1<T, P> & operator^=(U const & s);
+               template <typename U> 
+               GLM_FUNC_DECL tvec1<T, P> & operator^=(tvec1<U, P> const & v);
+               template <typename U> 
+               GLM_FUNC_DECL tvec1<T, P> & operator<<=(U const & s);
+               template <typename U> 
+               GLM_FUNC_DECL tvec1<T, P> & operator<<=(tvec1<U, P> const & v);
+               template <typename U> 
+               GLM_FUNC_DECL tvec1<T, P> & operator>>=(U const & s);
+               template <typename U> 
+               GLM_FUNC_DECL tvec1<T, P> & operator>>=(tvec1<U, P> const & v);
+       };
+
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec1<T, P> operator+(tvec1<T, P> const & v, T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec1<T, P> operator+(T const & s, tvec1<T, P> const & v);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec1<T, P> operator+(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec1<T, P> operator-(tvec1<T, P> const & v, T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec1<T, P> operator-(T const & s, tvec1<T, P> const & v);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec1<T, P> operator-     (tvec1<T, P> const & v1, tvec1<T, P> const & v2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec1<T, P> operator*(tvec1<T, P> const & v, T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec1<T, P> operator*(T const & s, tvec1<T, P> const & v);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec1<T, P> operator*(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec1<T, P> operator/(tvec1<T, P> const & v, T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec1<T, P> operator/(T const & s, tvec1<T, P> const & v);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec1<T, P> operator/(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec1<T, P> operator-(tvec1<T, P> const & v);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL bool operator==(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL bool operator!=(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec1<T, P> operator%(tvec1<T, P> const & v, T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec1<T, P> operator%(T const & s, tvec1<T, P> const & v);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec1<T, P> operator%(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec1<T, P> operator&(tvec1<T, P> const & v, T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec1<T, P> operator&(T const & s, tvec1<T, P> const & v);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec1<T, P> operator&(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec1<T, P> operator|(tvec1<T, P> const & v, T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec1<T, P> operator|(T const & s, tvec1<T, P> const & v);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec1<T, P> operator|(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec1<T, P> operator^(tvec1<T, P> const & v, T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec1<T, P> operator^(T const & s, tvec1<T, P> const & v);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec1<T, P> operator^(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec1<T, P> operator<<(tvec1<T, P> const & v, T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec1<T, P> operator<<(T const & s, tvec1<T, P> const & v);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec1<T, P> operator<<(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec1<T, P> operator>>(tvec1<T, P> const & v, T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec1<T, P> operator>>(T const & s, tvec1<T, P> const & v);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec1<T, P> operator>>(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
+
+       template <typename T, precision P> 
+       GLM_FUNC_DECL tvec1<T, P> operator~(tvec1<T, P> const & v);
+
+}//namespace detail
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_vec1.inl"
+#endif//GLM_EXTERNAL_TEMPLATE
+
+#endif//glm_core_type_gentype1
diff --git a/libs/glm/detail/type_vec1.inl b/libs/glm/detail/type_vec1.inl
new file mode 100644 (file)
index 0000000..c924bb9
--- /dev/null
@@ -0,0 +1,811 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/type_vec1.inl
+/// @date 2008-08-25 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+namespace detail
+{
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER GLM_CONSTEXPR length_t tvec1<T, P>::length() const
+       {
+               return 1;
+       }
+
+       //////////////////////////////////////
+       // Accesses
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER T & tvec1<T, P>::operator[](length_t i)
+       {
+               assert(i >= 0 && i < this->length());
+               return (&x)[i];
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER T const & tvec1<T, P>::operator[](length_t i) const
+       {
+               assert(i >= 0 && i < this->length());
+               return (&x)[i];
+       }
+
+       //////////////////////////////////////
+       // Implicit basic constructors
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec1<T, P>::tvec1() :
+               x(static_cast<T>(0))
+       {}
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec1<T, P>::tvec1(tvec1<T, P> const & v) :
+               x(v.x)
+       {}
+
+       template <typename T, precision P>
+       template <precision Q>
+       GLM_FUNC_QUALIFIER tvec1<T, P>::tvec1(tvec1<T, Q> const & v) :
+               x(v.x)
+       {}
+
+       //////////////////////////////////////
+       // Explicit basic constructors
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec1<T, P>::tvec1(ctor)
+       {}
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec1<T, P>::tvec1(T const & s) :
+               x(s)
+       {}
+
+       //////////////////////////////////////
+       // Conversion vector constructors
+
+       template <typename T, precision P>
+       template <typename U, precision Q>
+       GLM_FUNC_QUALIFIER tvec1<T, P>::tvec1
+       (
+               tvec1<U, Q> const & v
+       ) :
+               x(static_cast<T>(v.x))
+       {}
+
+       template <typename T, precision P>
+       template <typename U, precision Q>
+       GLM_FUNC_QUALIFIER tvec1<T, P>::tvec1
+       (
+               tvec2<U, Q> const & v
+       ) :
+               x(static_cast<T>(v.x))
+       {}
+
+       template <typename T, precision P>
+       template <typename U, precision Q>
+       GLM_FUNC_QUALIFIER tvec1<T, P>::tvec1
+       (
+               tvec3<U, Q> const & v
+       ) :
+               x(static_cast<T>(v.x))
+       {}
+
+       template <typename T, precision P>
+       template <typename U, precision Q>
+       GLM_FUNC_QUALIFIER tvec1<T, P>::tvec1
+       (
+               tvec4<U, Q> const & v
+       ) :
+               x(static_cast<T>(v.x))
+       {}
+
+       //////////////////////////////////////
+       // Unary arithmetic operators
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator=
+       (
+               tvec1<T, P> const & v
+       )
+       {
+               this->x = v.x;
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U> 
+       GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator=
+       (
+               tvec1<U, P> const & v
+       )
+       {
+               this->x = static_cast<T>(v.x);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U> 
+       GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator+=
+       (
+               U const & s
+       )
+       {
+               this->x += static_cast<T>(s);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U> 
+       GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator+=
+       (
+               tvec1<U, P> const & v
+       )
+       {
+               this->x += static_cast<T>(v.x);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U> 
+       GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator-=
+       (
+               U const & s
+       )
+       {
+               this->x -= static_cast<T>(s);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U> 
+       GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator-=
+       (
+               tvec1<U, P> const & v
+       )
+       {
+               this->x -= static_cast<T>(v.x);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U> 
+       GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator*=
+       (
+               U const & s
+       )
+       {
+               this->x *= static_cast<T>(s);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U> 
+       GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator*=
+       (       
+               tvec1<U, P> const & v
+       )
+       {
+               this->x *= static_cast<T>(v.x);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U> 
+       GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator/=
+       (
+               U const & s
+       )
+       {
+               this->x /= static_cast<T>(s);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U> 
+       GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator/=
+       (
+               tvec1<U, P> const & v
+       )
+       {
+               this->x /= static_cast<T>(v.x);
+               return *this;
+       }
+
+       //////////////////////////////////////
+       // Increment and decrement operators
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator++()
+       {
+               ++this->x;
+               return *this;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator--()
+       {
+               --this->x;
+               return *this;
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tvec1<T, P> tvec1<T, P>::operator++(int)
+       {
+               tvec1<T, P> Result(*this);
+               ++*this;
+               return Result;
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tvec1<T, P> tvec1<T, P>::operator--(int)
+       {
+               tvec1<T, P> Result(*this);
+               --*this;
+               return Result;
+       }
+
+       //////////////////////////////////////
+       // Boolean operators
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER bool operator==
+       (
+               tvec1<T, P> const & v1,
+               tvec1<T, P> const & v2
+       )
+       {
+               return (v1.x == v2.x);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER bool operator!=
+       (
+               tvec1<T, P> const & v1,
+               tvec1<T, P> const & v2
+       )
+       {
+               return (v1.x != v2.x);
+       }
+
+       //////////////////////////////////////
+       // Unary bit operators
+
+       template <typename T, precision P>
+       template <typename U> 
+       GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator%=
+       (
+               U const & s
+       )
+       {
+               this->x %= static_cast<T>(s);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U> 
+       GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator%=
+       (
+               tvec1<U, P> const & v
+       )
+       {
+               this->x %= static_cast<T>(v.x);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U> 
+       GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator&=
+       (
+               U const & s
+       )
+       {
+               this->x &= static_cast<T>(s);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U> 
+       GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator&=
+       (
+               tvec1<U, P> const & v
+       )
+       {
+               this->x &= static_cast<T>(v.x);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U> 
+       GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator|=
+       (
+               U const & s
+       )
+       {
+               this->x |= static_cast<T>(s);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U> 
+       GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator|=
+       (
+               tvec1<U, P> const & v
+       )
+       {
+               this->x |= U(v.x);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U> 
+       GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator^=
+       (
+               U const & s
+       )
+       {
+               this->x ^= static_cast<T>(s);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U> 
+       GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator^=
+       (
+               tvec1<U, P> const & v
+       )
+       {
+               this->x ^= static_cast<T>(v.x);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U> 
+       GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator<<=
+       (
+               U const & s
+       )
+       {
+               this->x <<= static_cast<T>(s);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U> 
+       GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator<<=
+       (
+               tvec1<U, P> const & v
+       )
+       {
+               this->x <<= static_cast<T>(v.x);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U> 
+       GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator>>=
+       (
+               U const & s
+       )
+       {
+               this->x >>= static_cast<T>(s);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U> 
+       GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator>>=
+       (
+               tvec1<U, P> const & v
+       )
+       {
+               this->x >>= static_cast<T>(v.x);
+               return *this;
+       }
+
+       //////////////////////////////////////
+       // Binary arithmetic operators
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tvec1<T, P> operator+
+       (
+               tvec1<T, P> const & v,
+               T const & s
+       )
+       {
+               return tvec1<T, P>(
+                       v.x + s);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tvec1<T, P> operator+ 
+       (
+               T const & s,
+               tvec1<T, P> const & v
+       )
+       {
+               return tvec1<T, P>(
+                       s + v.x);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec1<T, P> operator+
+       (
+               tvec1<T, P> const & v1,
+               tvec1<T, P> const & v2
+       )
+       {
+               return tvec1<T, P>(
+                       v1.x + v2.x);
+       }
+
+       //operator-
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tvec1<T, P> operator-
+       (
+               tvec1<T, P> const & v, 
+               T const & s
+       )
+       {
+               return tvec1<T, P>(
+                       v.x - s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec1<T, P> operator-
+       (
+               T const & s,
+               tvec1<T, P> const & v
+       )
+       {
+               return tvec1<T, P>(
+                       s - v.x);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec1<T, P> operator-
+       (
+               tvec1<T, P> const & v1,
+               tvec1<T, P> const & v2
+       )
+       {
+               return tvec1<T, P>(
+                       v1.x - v2.x);
+       }
+
+       //operator*
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec1<T, P> operator*
+       (
+               tvec1<T, P> const & v,
+               T const & s
+       )
+       {
+               return tvec1<T, P>(
+                       v.x * s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec1<T, P> operator*
+       (
+               T const & s,
+               tvec1<T, P> const & v
+       )
+       {
+               return tvec1<T, P>(
+                       s * v.x);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec1<T, P> operator*
+       (
+               tvec1<T, P> const & v1,
+               tvec1<T, P> const & v2
+       )
+       {
+               return tvec1<T, P>(
+                       v1.x * v2.x);
+       }
+
+       //operator/
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec1<T, P> operator/
+       (
+               tvec1<T, P> const & v,
+               T const & s
+       )
+       {
+               return tvec1<T, P>(
+                       v.x / s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec1<T, P> operator/
+       (
+               T const & s,
+               tvec1<T, P> const & v
+       )
+       {
+               return tvec1<T, P>(
+                       s / v.x);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec1<T, P> operator/
+       (
+               tvec1<T, P> const & v1,
+               tvec1<T, P> const & v2
+       )
+       {
+               return tvec1<T, P>(
+                       v1.x / v2.x);
+       }
+
+       // Unary constant operators
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec1<T, P> operator-
+       (
+               tvec1<T, P> const & v
+       )
+       {
+               return tvec1<T, P>(
+                       -v.x);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec1<T, P> operator++
+       (
+               tvec1<T, P> const & v,
+               int
+       )
+       {
+               return tvec1<T, P>(
+                       v.x + T(1));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec1<T, P> operator--
+       (
+               tvec1<T, P> const & v,
+               int
+       )
+       {
+               return tvec1<T, P>(
+                       v.x - T(1));
+       }
+
+       //////////////////////////////////////
+       // Binary bit operators
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec1<T, P> operator%
+       (
+               tvec1<T, P> const & v,
+               T const & s
+       )
+       {
+               return tvec1<T, P>(
+                       v.x % s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec1<T, P> operator%
+       (
+               T const & s,
+               tvec1<T, P> const & v
+       )
+       {
+               return tvec1<T, P>(
+                       s % v.x);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec1<T, P> operator%
+       (
+               tvec1<T, P> const & v1,
+               tvec1<T, P> const & v2
+       )
+       {
+               return tvec1<T, P>(
+                       v1.x % v2.x);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec1<T, P> operator&
+       (
+               tvec1<T, P> const & v, 
+               T const & s
+       )
+       {
+               return tvec1<T, P>(
+                       v.x & s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec1<T, P> operator&
+       (
+               T const & s,
+               tvec1<T, P> const & v
+       )
+       {
+               return tvec1<T, P>(
+                       s & v.x);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec1<T, P> operator&
+       (
+               tvec1<T, P> const & v1,
+               tvec1<T, P> const & v2
+       )
+       {
+               return tvec1<T, P>(
+                       v1.x & v2.x);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec1<T, P> operator|
+       (
+               tvec1<T, P> const & v,
+               T const & s
+       )
+       {
+               return tvec1<T, P>(
+                       v.x | s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec1<T, P> operator|
+       (
+               T const & s,
+               tvec1<T, P> const & v
+       )
+       {
+               return tvec1<T, P>(
+                       s | v.x);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec1<T, P> operator|
+       (
+               tvec1<T, P> const & v1,
+               tvec1<T, P> const & v2
+       )
+       {
+               return tvec1<T, P>(
+                       v1.x | v2.x);
+       }
+               
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec1<T, P> operator^
+       (
+               tvec1<T, P> const & v,
+               T const & s
+       )
+       {
+               return tvec1<T, P>(
+                       v.x ^ s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec1<T, P> operator^
+       (
+               T const & s,
+               tvec1<T, P> const & v
+       )
+       {
+               return tvec1<T, P>(
+                       s ^ v.x);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec1<T, P> operator^
+       (
+               tvec1<T, P> const & v1,
+               tvec1<T, P> const & v2
+       )
+       {
+               return tvec1<T, P>(
+                       v1.x ^ v2.x);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec1<T, P> operator<<
+       (
+               tvec1<T, P> const & v, 
+               T const & s
+       )
+       {
+               return tvec1<T, P>(
+                       v.x << s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec1<T, P> operator<<
+       (
+               T const & s,
+               tvec1<T, P> const & v
+       )
+       {
+               return tvec1<T, P>(
+                       s << v.x);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec1<T, P> operator<<
+       (
+               tvec1<T, P> const & v1,
+               tvec1<T, P> const & v2
+       )
+       {
+               return tvec1<T, P>(
+                       v1.x << v2.x);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec1<T, P> operator>>
+       (
+               tvec1<T, P> const & v,
+               T const & s
+       )
+       {
+               return tvec1<T, P>(
+                       v.x >> s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec1<T, P> operator>>
+       (
+               T const & s,
+               tvec1<T, P> const & v
+       )
+       {
+               return tvec1<T, P>(
+                       s >> v.x);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec1<T, P> operator>>
+       (
+               tvec1<T, P> const & v1,
+               tvec1<T, P> const & v2
+       )
+       {
+               return tvec1<T, P>(
+                       v1.x >> v2.x);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec1<T, P> operator~
+       (
+               tvec1<T, P> const & v
+       )
+       {
+               return tvec1<T, P>(
+                       ~v.x);
+       }
+
+}//namespace detail
+}//namespace glm
diff --git a/libs/glm/detail/type_vec2.hpp b/libs/glm/detail/type_vec2.hpp
new file mode 100644 (file)
index 0000000..44cf183
--- /dev/null
@@ -0,0 +1,315 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/type_vec2.hpp
+/// @date 2008-08-18 / 2013-08-27
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_type_gentype2
+#define glm_core_type_gentype2
+
+//#include "../fwd.hpp"
+#include "type_vec.hpp"
+#ifdef GLM_SWIZZLE
+#      if GLM_HAS_ANONYMOUS_UNION
+#              include "_swizzle.hpp"
+#      else
+#              include "_swizzle_func.hpp"
+#      endif
+#endif //GLM_SWIZZLE
+#include <cstddef>
+
+namespace glm{
+namespace detail
+{
+       template <typename T, precision P>
+       struct tvec2
+       {
+               //////////////////////////////////////
+               // Implementation detail
+
+               enum ctor{_null};
+
+               typedef tvec2<T, P> type;
+               typedef tvec2<bool, P> bool_type;
+               typedef T value_type;
+               typedef int size_type;
+
+               //////////////////////////////////////
+               // Helper
+
+               GLM_FUNC_DECL GLM_CONSTEXPR length_t length() const;
+
+               //////////////////////////////////////
+               // Data
+
+#              if(GLM_HAS_ANONYMOUS_UNION && defined(GLM_SWIZZLE))
+                       union
+                       {
+                               struct{ T x, y; };
+                               struct{ T r, g; };
+                               struct{ T s, t; };
+
+                               _GLM_SWIZZLE2_2_MEMBERS(T, P, tvec2, x, y)
+                               _GLM_SWIZZLE2_2_MEMBERS(T, P, tvec2, r, g)
+                               _GLM_SWIZZLE2_2_MEMBERS(T, P, tvec2, s, t)
+                               _GLM_SWIZZLE2_3_MEMBERS(T, P, tvec3, x, y)
+                               _GLM_SWIZZLE2_3_MEMBERS(T, P, tvec3, r, g)
+                               _GLM_SWIZZLE2_3_MEMBERS(T, P, tvec3, s, t)
+                               _GLM_SWIZZLE2_4_MEMBERS(T, P, tvec4, x, y)
+                               _GLM_SWIZZLE2_4_MEMBERS(T, P, tvec4, r, g)
+                               _GLM_SWIZZLE2_4_MEMBERS(T, P, tvec4, s, t)
+                       };
+#              else
+                       union {T x, r, s;};
+                       union {T y, g, t;};
+
+#                      ifdef GLM_SWIZZLE
+                               GLM_SWIZZLE_GEN_VEC_FROM_VEC2(T, P, detail::tvec2, detail::tvec2, detail::tvec3, detail::tvec4)
+#                      endif 
+#              endif
+
+               //////////////////////////////////////
+               // Accesses
+
+               GLM_FUNC_DECL T & operator[](length_t i);
+               GLM_FUNC_DECL T const & operator[](length_t i) const;
+
+               //////////////////////////////////////
+               // Implicit basic constructors
+
+               GLM_FUNC_DECL tvec2();
+               GLM_FUNC_DECL tvec2(tvec2<T, P> const & v);
+               template <precision Q>
+               GLM_FUNC_DECL tvec2(tvec2<T, Q> const & v);
+
+               //////////////////////////////////////
+               // Explicit basic constructors
+
+               GLM_FUNC_DECL explicit tvec2(
+                       ctor);
+               GLM_FUNC_DECL explicit tvec2(
+                       T const & s);
+               GLM_FUNC_DECL tvec2(
+                       T const & s1,
+                       T const & s2);
+
+               //////////////////////////////////////
+               // Swizzle constructors
+
+#              if(GLM_HAS_ANONYMOUS_UNION && defined(GLM_SWIZZLE))
+               template <int E0, int E1>
+               GLM_FUNC_DECL tvec2(_swizzle<2,T, P, tvec2<T, P>, E0, E1,-1,-2> const & that)
+               {
+                       *this = that();
+               }
+#              endif//(GLM_HAS_ANONYMOUS_UNION && defined(GLM_SWIZZLE))
+
+               //////////////////////////////////////
+               // Conversion constructors
+
+               //! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+               template <typename U, typename V>
+               GLM_FUNC_DECL tvec2(
+                       U const & x,
+                       V const & y);
+
+               //////////////////////////////////////
+               // Conversion vector constructors
+
+               //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+               template <typename U, precision Q>
+               GLM_FUNC_DECL tvec2(tvec2<U, Q> const & v);
+               //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+               template <typename U, precision Q>
+               GLM_FUNC_DECL explicit tvec2(tvec3<U, Q> const & v);
+               //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+               template <typename U, precision Q>
+               GLM_FUNC_DECL explicit tvec2(tvec4<U, Q> const & v);
+
+               //////////////////////////////////////
+               // Unary arithmetic operators
+
+               GLM_FUNC_DECL tvec2<T, P> & operator= (tvec2<T, P> const & v);
+               template <typename U> 
+               GLM_FUNC_DECL tvec2<T, P> & operator= (tvec2<U, P> const & v);
+
+               template <typename U> 
+               GLM_FUNC_DECL tvec2<T, P> & operator+=(U s);
+               template <typename U> 
+               GLM_FUNC_DECL tvec2<T, P> & operator+=(tvec2<U, P> const & v);
+               template <typename U> 
+               GLM_FUNC_DECL tvec2<T, P> & operator-=(U s);
+               template <typename U> 
+               GLM_FUNC_DECL tvec2<T, P> & operator-=(tvec2<U, P> const & v);
+               template <typename U> 
+               GLM_FUNC_DECL tvec2<T, P> & operator*=(U s);
+               template <typename U> 
+               GLM_FUNC_DECL tvec2<T, P> & operator*=(tvec2<U, P> const & v);
+               template <typename U> 
+               GLM_FUNC_DECL tvec2<T, P> & operator/=(U s);
+               template <typename U> 
+               GLM_FUNC_DECL tvec2<T, P> & operator/=(tvec2<U, P> const & v);
+
+               //////////////////////////////////////
+               // Increment and decrement operators
+
+               GLM_FUNC_DECL tvec2<T, P> & operator++();
+               GLM_FUNC_DECL tvec2<T, P> & operator--();
+               GLM_FUNC_DECL tvec2<T, P> operator++(int);
+               GLM_FUNC_DECL tvec2<T, P> operator--(int);
+
+               //////////////////////////////////////
+               // Unary bit operators
+
+               template <typename U> 
+               GLM_FUNC_DECL tvec2<T, P> & operator%= (U s);
+               template <typename U> 
+               GLM_FUNC_DECL tvec2<T, P> & operator%= (tvec2<U, P> const & v);
+               template <typename U> 
+               GLM_FUNC_DECL tvec2<T, P> & operator&= (U s);
+               template <typename U> 
+               GLM_FUNC_DECL tvec2<T, P> & operator&= (tvec2<U, P> const & v);
+               template <typename U> 
+               GLM_FUNC_DECL tvec2<T, P> & operator|= (U s);
+               template <typename U> 
+               GLM_FUNC_DECL tvec2<T, P> & operator|= (tvec2<U, P> const & v);
+               template <typename U> 
+               GLM_FUNC_DECL tvec2<T, P> & operator^= (U s);
+               template <typename U> 
+               GLM_FUNC_DECL tvec2<T, P> & operator^= (tvec2<U, P> const & v);
+               template <typename U> 
+               GLM_FUNC_DECL tvec2<T, P> & operator<<=(U s);
+               template <typename U> 
+               GLM_FUNC_DECL tvec2<T, P> & operator<<=(tvec2<U, P> const & v);
+               template <typename U> 
+               GLM_FUNC_DECL tvec2<T, P> & operator>>=(U s);
+               template <typename U> 
+               GLM_FUNC_DECL tvec2<T, P> & operator>>=(tvec2<U, P> const & v);
+       };
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec2<T, P> operator+(tvec2<T, P> const & v, T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec2<T, P> operator+(T const & s, tvec2<T, P> const & v);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec2<T, P> operator+(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec2<T, P> operator-(tvec2<T, P> const & v, T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec2<T, P> operator-(T const & s, tvec2<T, P> const & v);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec2<T, P> operator-     (tvec2<T, P> const & v1, tvec2<T, P> const & v2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec2<T, P> operator*(tvec2<T, P> const & v, T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec2<T, P> operator*(T const & s, tvec2<T, P> const & v);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec2<T, P> operator*(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec2<T, P> operator/(tvec2<T, P> const & v, T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec2<T, P> operator/(T const & s, tvec2<T, P> const & v);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec2<T, P> operator/(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec2<T, P> operator-(tvec2<T, P> const & v);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec2<T, P> operator%(tvec2<T, P> const & v, T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec2<T, P> operator%(T const & s, tvec2<T, P> const & v);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec2<T, P> operator%(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec2<T, P> operator&(tvec2<T, P> const & v, T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec2<T, P> operator&(T const & s, tvec2<T, P> const & v);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec2<T, P> operator&(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec2<T, P> operator|(tvec2<T, P> const & v, T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec2<T, P> operator|(T const & s, tvec2<T, P> const & v);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec2<T, P> operator|(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec2<T, P> operator^(tvec2<T, P> const & v, T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec2<T, P> operator^(T const & s, tvec2<T, P> const & v);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec2<T, P> operator^(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec2<T, P> operator<<(tvec2<T, P> const & v, T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec2<T, P> operator<<(T const & s, tvec2<T, P> const & v);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec2<T, P> operator<<(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec2<T, P> operator>>(tvec2<T, P> const & v, T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec2<T, P> operator>>(T const & s, tvec2<T, P> const & v);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec2<T, P> operator>>(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec2<T, P> operator~(tvec2<T, P> const & v);
+
+}//namespace detail
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_vec2.inl"
+#endif//GLM_EXTERNAL_TEMPLATE
+
+#endif//glm_core_type_gentype2
diff --git a/libs/glm/detail/type_vec2.inl b/libs/glm/detail/type_vec2.inl
new file mode 100644 (file)
index 0000000..0935e59
--- /dev/null
@@ -0,0 +1,831 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/type_tvec2.inl
+/// @date 2008-08-18 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+namespace detail
+{
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER GLM_CONSTEXPR length_t tvec2<T, P>::length() const
+       {
+               return 2;
+       }
+
+       //////////////////////////////////////
+       // Accesses
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER T & tvec2<T, P>::operator[](length_t i)
+       {
+               assert(i >= 0 && i < this->length());
+               return (&x)[i];
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER T const & tvec2<T, P>::operator[](length_t i) const
+       {
+               assert(i >= 0 && i < this->length());
+               return (&x)[i];
+       }
+
+       //////////////////////////////////////
+       // Implicit basic constructors
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec2<T, P>::tvec2() :
+               x(0),
+               y(0)
+       {}
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec2<T, P>::tvec2(tvec2<T, P> const & v) :
+               x(v.x),
+               y(v.y)
+       {}
+
+       template <typename T, precision P>
+       template <precision Q>
+       GLM_FUNC_QUALIFIER tvec2<T, P>::tvec2(tvec2<T, Q> const & v) :
+               x(v.x),
+               y(v.y)
+       {}
+
+       //////////////////////////////////////
+       // Explicit basic constructors
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec2<T, P>::tvec2(ctor)
+       {}
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec2<T, P>::tvec2(T const & s) :
+               x(s),
+               y(s)
+       {}
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec2<T, P>::tvec2
+       (
+               T const & s1,
+               T const & s2
+       ) :
+               x(s1),
+               y(s2)
+       {}
+
+       //////////////////////////////////////
+       // Conversion scalar constructors
+
+       template <typename T, precision P>
+       template <typename U, typename V>
+       GLM_FUNC_QUALIFIER tvec2<T, P>::tvec2
+       (
+               U const & a,
+               V const & b
+       ) :
+               x(static_cast<T>(a)),
+               y(static_cast<T>(b))
+       {}
+
+       //////////////////////////////////////
+       // Conversion vector constructors
+
+       template <typename T, precision P>
+       template <typename U, precision Q>
+       GLM_FUNC_QUALIFIER tvec2<T, P>::tvec2
+       (
+               tvec2<U, Q> const & v
+       ) :
+               x(static_cast<T>(v.x)),
+               y(static_cast<T>(v.y))
+       {}
+
+       template <typename T, precision P>
+       template <typename U, precision Q>
+       GLM_FUNC_QUALIFIER tvec2<T, P>::tvec2
+       (
+               tvec3<U, Q> const & v
+       ) :
+               x(static_cast<T>(v.x)),
+               y(static_cast<T>(v.y))
+       {}
+
+       template <typename T, precision P>
+       template <typename U, precision Q>
+       GLM_FUNC_QUALIFIER tvec2<T, P>::tvec2
+       (
+               tvec4<U, Q> const & v
+       ) :
+               x(static_cast<T>(v.x)),
+               y(static_cast<T>(v.y))
+       {}
+
+       //////////////////////////////////////
+       // Unary arithmetic operators
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator=
+       (
+               tvec2<T, P> const & v
+       )
+       {
+               this->x = v.x;
+               this->y = v.y;
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator=
+       (
+               tvec2<U, P> const & v
+       )
+       {
+               this->x = static_cast<T>(v.x);
+               this->y = static_cast<T>(v.y);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator+=
+       (
+               U s
+       )
+       {
+               this->x += static_cast<T>(s);
+               this->y += static_cast<T>(s);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator+=
+       (
+               tvec2<U, P> const & v
+       )
+       {
+               this->x += static_cast<T>(v.x);
+               this->y += static_cast<T>(v.y);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator-=
+       (
+               U s
+       )
+       {
+               this->x -= static_cast<T>(s);
+               this->y -= static_cast<T>(s);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator-=
+       (
+               tvec2<U, P> const & v
+       )
+       {
+               this->x -= static_cast<T>(v.x);
+               this->y -= static_cast<T>(v.y);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator*=
+       (
+               U s
+       )
+       {
+               this->x *= static_cast<T>(s);
+               this->y *= static_cast<T>(s);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator*=
+       (
+               tvec2<U, P> const & v
+       )
+       {
+               this->x *= static_cast<T>(v.x);
+               this->y *= static_cast<T>(v.y);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator/=
+       (
+               U s
+       )
+       {
+               this->x /= static_cast<T>(s);
+               this->y /= static_cast<T>(s);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator/=
+       (
+               tvec2<U, P> const & v
+       )
+       {
+               this->x /= static_cast<T>(v.x);
+               this->y /= static_cast<T>(v.y);
+               return *this;
+       }
+
+       //////////////////////////////////////
+       // Increment and decrement operators
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator++()
+       {
+               ++this->x;
+               ++this->y;
+               return *this;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator--()
+       {
+               --this->x;
+               --this->y;
+               return *this;
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tvec2<T, P> tvec2<T, P>::operator++(int)
+       {
+               tvec2<T, P> Result(*this);
+               ++*this;
+               return Result;
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tvec2<T, P> tvec2<T, P>::operator--(int)
+       {
+               tvec2<T, P> Result(*this);
+               --*this;
+               return Result;
+       }
+
+       //////////////////////////////////////
+       // Boolean operators
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER bool operator==
+       (
+               tvec2<T, P> const & v1,
+               tvec2<T, P> const & v2
+       )
+       {
+               return (v1.x == v2.x) && (v1.y == v2.y);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER bool operator!=
+       (
+               tvec2<T, P> const & v1,
+               tvec2<T, P> const & v2
+       )
+       {
+               return (v1.x != v2.x) || (v1.y != v2.y);
+       }
+
+       //////////////////////////////////////
+       // Unary bit operators
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator%= (U s)
+       {
+               this->x %= static_cast<T>(s);
+               this->y %= static_cast<T>(s);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator%= (tvec2<U, P> const & v)
+       {
+               this->x %= static_cast<T>(v.x);
+               this->y %= static_cast<T>(v.y);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator&= (U s)
+       {
+               this->x &= static_cast<T>(s);
+               this->y &= static_cast<T>(s);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator&= (tvec2<U, P> const & v)
+       {
+               this->x &= static_cast<T>(v.x);
+               this->y &= static_cast<T>(v.y);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator|= (U s)
+       {
+               this->x |= static_cast<T>(s);
+               this->y |= static_cast<T>(s);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator|= (tvec2<U, P> const & v)
+       {
+               this->x |= static_cast<T>(v.x);
+               this->y |= static_cast<T>(v.y);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator^= (U s)
+       {
+               this->x ^= static_cast<T>(s);
+               this->y ^= static_cast<T>(s);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator^= (tvec2<U, P> const & v)
+       {
+               this->x ^= static_cast<T>(v.x);
+               this->y ^= static_cast<T>(v.y);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator<<= (U s)
+       {
+               this->x <<= static_cast<T>(s);
+               this->y <<= static_cast<T>(s);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator<<= (tvec2<U, P> const & v)
+       {
+               this->x <<= static_cast<T>(v.x);
+               this->y <<= static_cast<T>(v.y);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator>>= (U s)
+       {
+               this->x >>= static_cast<T>(s);
+               this->y >>= static_cast<T>(s);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tvec2<T, P> & tvec2<T, P>::operator>>= (tvec2<U, P> const & v)
+       {
+               this->x >>= static_cast<T>(v.x);
+               this->y >>= static_cast<T>(v.y);
+               return *this;
+       }
+
+       //////////////////////////////////////
+       // Binary arithmetic operators
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec2<T, P> operator+
+       (
+               tvec2<T, P> const & v,
+               T const & s
+       )
+       {
+               return tvec2<T, P>(
+                       v.x + s,
+                       v.y + s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec2<T, P> operator+
+       (
+               T const & s,
+               tvec2<T, P> const & v
+       )
+       {
+               return tvec2<T, P>(
+                       s + v.x,
+                       s + v.y);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec2<T, P> operator+
+       (
+               tvec2<T, P> const & v1,
+               tvec2<T, P> const & v2
+       )
+       {
+               return tvec2<T, P>(
+                       v1.x + v2.x,
+                       v1.y + v2.y);
+       }
+
+       //operator-
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec2<T, P> operator-
+       (
+               tvec2<T, P> const & v, 
+               T const & s
+       )
+       {
+               return tvec2<T, P>(
+                       v.x - s,
+                       v.y - s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec2<T, P> operator- 
+       (
+               T const & s, 
+               tvec2<T, P> const & v
+       )
+       {
+               return tvec2<T, P>(
+                       s - v.x,
+                       s - v.y);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec2<T, P> operator-
+       (
+               tvec2<T, P> const & v1,
+               tvec2<T, P> const & v2
+       )
+       {
+               return tvec2<T, P>(
+                       v1.x - v2.x,
+                       v1.y - v2.y);
+       }
+
+       //operator*
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec2<T, P> operator*
+       (
+               tvec2<T, P> const & v,
+               T const & s
+       )
+       {
+               return tvec2<T, P>(
+                       v.x * s,
+                       v.y * s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec2<T, P> operator*
+       (
+               T const & s,
+               tvec2<T, P> const & v
+       )
+       {
+               return tvec2<T, P>(
+                       s * v.x,
+                       s * v.y);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec2<T, P> operator*
+       (
+               tvec2<T, P> const & v1,
+               tvec2<T, P> const & v2
+       )
+       {
+               return tvec2<T, P>(
+                       v1.x * v2.x,
+                       v1.y * v2.y);
+       }
+
+       //operator/
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec2<T, P> operator/
+       (
+               tvec2<T, P> const & v,
+               T const & s
+       )
+       {
+               return tvec2<T, P>(
+                       v.x / s,
+                       v.y / s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec2<T, P> operator/
+       (
+               T const & s,
+               tvec2<T, P> const & v
+       )
+       {
+               return tvec2<T, P>(
+                       s / v.x,
+                       s / v.y);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec2<T, P> operator/
+       (
+               tvec2<T, P> const & v1,
+               tvec2<T, P> const & v2
+       )
+       {
+               return tvec2<T, P>(
+                       v1.x / v2.x,
+                       v1.y / v2.y);
+       }
+
+       // Unary constant operators
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec2<T, P> operator-
+       (
+               tvec2<T, P> const & v
+       )
+       {
+               return tvec2<T, P>(
+                       -v.x, 
+                       -v.y);
+       }
+
+       //////////////////////////////////////
+       // Binary bit operators
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec2<T, P> operator%
+       (
+               tvec2<T, P> const & v,
+               T const & s
+       )
+       {
+               return tvec2<T, P>(
+                       v.x % s,
+                       v.y % s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec2<T, P> operator%
+       (
+               T const & s,
+               tvec2<T, P> const & v
+       )
+       {
+               return tvec2<T, P>(
+                       s % v.x,
+                       s % v.y);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec2<T, P> operator%
+       (
+               tvec2<T, P> const & v1,
+               tvec2<T, P> const & v2
+       )
+       {
+               return tvec2<T, P>(
+                       v1.x % v2.x,
+                       v1.y % v2.y);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec2<T, P> operator&
+       (
+               tvec2<T, P> const & v,
+               T const & s
+       )
+       {
+               return tvec2<T, P>(
+                       v.x & s,
+                       v.y & s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec2<T, P> operator&
+       (
+               T const & s,
+               tvec2<T, P> const & v
+       )
+       {
+               return tvec2<T, P>(
+                       s & v.x,
+                       s & v.y);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec2<T, P> operator&
+       (
+               tvec2<T, P> const & v1,
+               tvec2<T, P> const & v2
+       )
+       {
+               return tvec2<T, P>(
+                       v1.x & v2.x,
+                       v1.y & v2.y);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec2<T, P> operator|
+       (
+               tvec2<T, P> const & v,
+               T const & s
+       )
+       {
+               return tvec2<T, P>(
+                       v.x | s,
+                       v.y | s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec2<T, P> operator|
+       (
+               T const & s,
+               tvec2<T, P> const & v
+       )
+       {
+               return tvec2<T, P>(
+                       s | v.x,
+                       s | v.y);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec2<T, P> operator|
+       (
+               tvec2<T, P> const & v1,
+               tvec2<T, P> const & v2
+       )
+       {
+               return tvec2<T, P>(
+                       v1.x | v2.x,
+                       v1.y | v2.y);
+       }
+               
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec2<T, P> operator^
+       (
+               tvec2<T, P> const & v,
+               T const & s
+       )
+       {
+               return tvec2<T, P>(
+                       v.x ^ s,
+                       v.y ^ s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec2<T, P> operator^
+       (
+               T const & s,
+               tvec2<T, P> const & v
+       )
+       {
+               return tvec2<T, P>(
+                       s ^ v.x,
+                       s ^ v.y);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec2<T, P> operator^
+       (
+               tvec2<T, P> const & v1,
+               tvec2<T, P> const & v2
+       )
+       {
+               return tvec2<T, P>(
+                       v1.x ^ v2.x,
+                       v1.y ^ v2.y);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec2<T, P> operator<<
+       (
+               tvec2<T, P> const & v,
+               T const & s
+       )
+       {
+               return tvec2<T, P>(
+                       v.x << s,
+                       v.y << s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec2<T, P> operator<<
+       (
+               T const & s,
+               tvec2<T, P> const & v
+       )
+       {
+               return tvec2<T, P>(
+                       s << v.x,
+                       s << v.y);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec2<T, P> operator<<
+       (
+               tvec2<T, P> const & v1,
+               tvec2<T, P> const & v2
+       )
+       {
+               return tvec2<T, P>(
+                       v1.x << v2.x,
+                       v1.y << v2.y);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec2<T, P> operator>>
+       (
+               tvec2<T, P> const & v,
+               T const & s
+       )
+       {
+               return tvec2<T, P>(
+                       v.x >> s,
+                       v.y >> s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec2<T, P> operator>>
+       (
+               T const & s,
+               tvec2<T, P> const & v
+       )
+       {
+               return tvec2<T, P>(
+                       s >> v.x,
+                       s >> v.y);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec2<T, P> operator>>
+       (
+               tvec2<T, P> const & v1,
+               tvec2<T, P> const & v2
+       )
+       {
+               return tvec2<T, P>(
+                       v1.x >> v2.x,
+                       v1.y >> v2.y);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec2<T, P> operator~
+       (
+               tvec2<T, P> const & v
+       )
+       {
+               return tvec2<T, P>(
+                       ~v.x,
+                       ~v.y);
+       }
+
+}//namespace detail
+}//namespace glm
diff --git a/libs/glm/detail/type_vec3.hpp b/libs/glm/detail/type_vec3.hpp
new file mode 100644 (file)
index 0000000..a3640ed
--- /dev/null
@@ -0,0 +1,333 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/type_vec3.hpp
+/// @date 2008-08-22 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_type_gentype3
+#define glm_core_type_gentype3
+
+//#include "../fwd.hpp"
+#include "type_vec.hpp"
+#ifdef GLM_SWIZZLE
+#      if GLM_HAS_ANONYMOUS_UNION
+#              include "_swizzle.hpp"
+#      else
+#              include "_swizzle_func.hpp"
+#      endif
+#endif //GLM_SWIZZLE
+#include <cstddef>
+
+namespace glm{
+namespace detail
+{
+       template <typename T, precision P>
+       struct tvec3
+       {       
+               //////////////////////////////////////
+               // Implementation detail
+
+               enum ctor{_null};
+
+               typedef tvec3<T, P> type;
+               typedef tvec3<bool, P> bool_type;
+               typedef T value_type;
+               typedef int size_type;
+
+               //////////////////////////////////////
+               // Helper
+
+               GLM_FUNC_DECL GLM_CONSTEXPR length_t length() const;
+
+               //////////////////////////////////////
+               // Data
+
+#              if(GLM_HAS_ANONYMOUS_UNION && defined(GLM_SWIZZLE))
+                       union
+                       {
+                               struct{ T x, y, z; };
+                               struct{ T r, g, b; };
+                               struct{ T s, t, p; };
+
+                               _GLM_SWIZZLE3_2_MEMBERS(T, P, tvec2, x, y, z)
+                               _GLM_SWIZZLE3_2_MEMBERS(T, P, tvec2, r, g, b)
+                               _GLM_SWIZZLE3_2_MEMBERS(T, P, tvec2, s, t, p)
+                               _GLM_SWIZZLE3_3_MEMBERS(T, P, tvec3, x, y, z)
+                               _GLM_SWIZZLE3_3_MEMBERS(T, P, tvec3, r, g, b)
+                               _GLM_SWIZZLE3_3_MEMBERS(T, P, tvec3, s, t, p)
+                               _GLM_SWIZZLE3_4_MEMBERS(T, P, tvec4, x, y, z)
+                               _GLM_SWIZZLE3_4_MEMBERS(T, P, tvec4, r, g, b)
+                               _GLM_SWIZZLE3_4_MEMBERS(T, P, tvec4, s, t, p)
+                       };
+#              else
+                       union { T x, r, s; };
+                       union { T y, g, t; };
+                       union { T z, b, p; };
+
+#                      ifdef GLM_SWIZZLE
+                               GLM_SWIZZLE_GEN_VEC_FROM_VEC3(T, P, detail::tvec3, detail::tvec2, detail::tvec3, detail::tvec4)
+#                      endif
+#              endif//GLM_LANG
+
+               //////////////////////////////////////
+               // Accesses
+
+               GLM_FUNC_DECL T & operator[](length_t i);
+               GLM_FUNC_DECL T const & operator[](length_t i) const;
+
+               //////////////////////////////////////
+               // Implicit basic constructors
+
+               GLM_FUNC_DECL tvec3();
+               GLM_FUNC_DECL tvec3(tvec3<T, P> const & v);
+               template <precision Q>
+               GLM_FUNC_DECL tvec3(tvec3<T, Q> const & v);
+
+               //////////////////////////////////////
+               // Explicit basic constructors
+
+               GLM_FUNC_DECL explicit tvec3(
+                       ctor);
+               GLM_FUNC_DECL explicit tvec3(
+                       T const & s);
+               GLM_FUNC_DECL tvec3(
+                       T const & s1,
+                       T const & s2,
+                       T const & s3);
+
+               //////////////////////////////////////
+               // Conversion scalar constructors
+
+               //! Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+               template <typename U, typename V, typename W>
+               GLM_FUNC_DECL tvec3(
+                       U const & x,
+                       V const & y,
+                       W const & z);
+
+               //////////////////////////////////////
+               // Conversion vector constructors
+
+               //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+               template <typename A, typename B, precision Q>
+               GLM_FUNC_DECL explicit tvec3(tvec2<A, Q> const & v, B const & s);
+               //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+               template <typename A, typename B, precision Q>
+               GLM_FUNC_DECL explicit tvec3(A const & s, tvec2<B, Q> const & v);
+               //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+               template <typename U, precision Q>
+               GLM_FUNC_DECL explicit tvec3(tvec3<U, Q> const & v);
+               //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+               template <typename U, precision Q>
+               GLM_FUNC_DECL explicit tvec3(tvec4<U, Q> const & v);
+
+               //////////////////////////////////////
+               // Swizzle constructors
+
+#              if(GLM_HAS_ANONYMOUS_UNION && defined(GLM_SWIZZLE))
+               template <int E0, int E1, int E2>
+               GLM_FUNC_DECL tvec3(_swizzle<3, T, P, tvec3<T, P>, E0, E1, E2, -1> const & that)
+               {
+                       *this = that();
+               }
+
+               template <int E0, int E1>
+               GLM_FUNC_DECL tvec3(_swizzle<2, T, P, tvec2<T, P>, E0, E1, -1, -2> const & v, T const & s)
+               {
+                       *this = tvec3<T, P>(v(), s);
+               }
+
+               template <int E0, int E1>
+               GLM_FUNC_DECL tvec3(T const & s, _swizzle<2, T, P, tvec2<T, P>, E0, E1, -1, -2> const & v)
+               {
+                       *this = tvec3<T, P>(s, v());
+               }
+#              endif//(GLM_HAS_ANONYMOUS_UNION && defined(GLM_SWIZZLE))
+
+               //////////////////////////////////////
+               // Unary arithmetic operators
+
+               GLM_FUNC_DECL tvec3<T, P> & operator= (tvec3<T, P> const & v);
+               template <typename U> 
+               GLM_FUNC_DECL tvec3<T, P> & operator= (tvec3<U, P> const & v);
+
+               template <typename U> 
+               GLM_FUNC_DECL tvec3<T, P> & operator+=(U s);
+               template <typename U> 
+               GLM_FUNC_DECL tvec3<T, P> & operator+=(tvec3<U, P> const & v);
+               template <typename U> 
+               GLM_FUNC_DECL tvec3<T, P> & operator-=(U s);
+               template <typename U> 
+               GLM_FUNC_DECL tvec3<T, P> & operator-=(tvec3<U, P> const & v);
+               template <typename U> 
+               GLM_FUNC_DECL tvec3<T, P> & operator*=(U s);
+               template <typename U> 
+               GLM_FUNC_DECL tvec3<T, P> & operator*=(tvec3<U, P> const & v);
+               template <typename U> 
+               GLM_FUNC_DECL tvec3<T, P> & operator/=(U s);
+               template <typename U> 
+               GLM_FUNC_DECL tvec3<T, P> & operator/=(tvec3<U, P> const & v);
+
+               //////////////////////////////////////
+               // Increment and decrement operators
+
+               GLM_FUNC_DECL tvec3<T, P> & operator++();
+               GLM_FUNC_DECL tvec3<T, P> & operator--();
+               GLM_FUNC_DECL tvec3<T, P> operator++(int);
+               GLM_FUNC_DECL tvec3<T, P> operator--(int);
+
+               //////////////////////////////////////
+               // Unary bit operators
+
+               template <typename U>
+               GLM_FUNC_DECL tvec3<T, P> & operator%= (U s);
+               template <typename U>
+               GLM_FUNC_DECL tvec3<T, P> & operator%= (tvec3<U, P> const & v);
+               template <typename U>
+               GLM_FUNC_DECL tvec3<T, P> & operator&= (U s);
+               template <typename U>
+               GLM_FUNC_DECL tvec3<T, P> & operator&= (tvec3<U, P> const & v);
+               template <typename U>
+               GLM_FUNC_DECL tvec3<T, P> & operator|= (U s);
+               template <typename U>
+               GLM_FUNC_DECL tvec3<T, P> & operator|= (tvec3<U, P> const & v);
+               template <typename U>
+               GLM_FUNC_DECL tvec3<T, P> & operator^= (U s);
+               template <typename U>
+               GLM_FUNC_DECL tvec3<T, P> & operator^= (tvec3<U, P> const & v);
+               template <typename U>
+               GLM_FUNC_DECL tvec3<T, P> & operator<<=(U s);
+               template <typename U>
+               GLM_FUNC_DECL tvec3<T, P> & operator<<=(tvec3<U, P> const & v);
+               template <typename U>
+               GLM_FUNC_DECL tvec3<T, P> & operator>>=(U s);
+               template <typename U>
+               GLM_FUNC_DECL tvec3<T, P> & operator>>=(tvec3<U, P> const & v);
+       };
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec3<T, P> operator+(tvec3<T, P> const & v, T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec3<T, P> operator+(T const & s, tvec3<T, P> const & v);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec3<T, P> operator+(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec3<T, P> operator-(tvec3<T, P> const & v,      T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec3<T, P> operator-(T const & s, tvec3<T, P> const & v);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec3<T, P> operator-     (tvec3<T, P> const & v1, tvec3<T, P> const & v2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec3<T, P> operator*(tvec3<T, P> const & v, T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec3<T, P> operator*(T const & s, tvec3<T, P> const & v);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec3<T, P> operator*(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec3<T, P> operator/(tvec3<T, P> const & v, T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec3<T, P> operator/(T const & s, tvec3<T, P> const & v);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec3<T, P> operator/(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec3<T, P> operator-(tvec3<T, P> const & v);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec3<T, P> operator%(tvec3<T, P> const & v, T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec3<T, P> operator%(T const & s, tvec3<T, P> const & v);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec3<T, P> operator%(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec3<T, P> operator&(tvec3<T, P> const & v, T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec3<T, P> operator&(T const & s, tvec3<T, P> const & v);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec3<T, P> operator&(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec3<T, P> operator|(tvec3<T, P> const & v, T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec3<T, P> operator|(T const & s, tvec3<T, P> const & v);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec3<T, P> operator|(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
+               
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec3<T, P> operator^(tvec3<T, P> const & v, T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec3<T, P> operator^(T const & s, tvec3<T, P> const & v);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec3<T, P> operator^(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec3<T, P> operator<<(tvec3<T, P> const & v, T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec3<T, P> operator<<(T const & s, tvec3<T, P> const & v);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec3<T, P> operator<<(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec3<T, P> operator>>(tvec3<T, P> const & v, T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec3<T, P> operator>>(T const & s, tvec3<T, P> const & v);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec3<T, P> operator>>(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
+
+       template <typename T, precision P> 
+       GLM_FUNC_DECL tvec3<T, P> operator~(tvec3<T, P> const & v);
+
+}//namespace detail
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_vec3.inl"
+#endif//GLM_EXTERNAL_TEMPLATE
+
+#endif//glm_core_type_gentype3
diff --git a/libs/glm/detail/type_vec3.inl b/libs/glm/detail/type_vec3.inl
new file mode 100644 (file)
index 0000000..3d18608
--- /dev/null
@@ -0,0 +1,881 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/type_tvec3.inl
+/// @date 2008-08-22 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+namespace detail
+{
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER GLM_CONSTEXPR length_t tvec3<T, P>::length() const
+       {
+               return 3;
+       }
+
+       //////////////////////////////////////
+       // Accesses
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER T & tvec3<T, P>::operator[](length_t i)
+       {
+               assert(i >= 0 && i < this->length());
+               return (&x)[i];
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER T const & tvec3<T, P>::operator[](length_t i) const
+       {
+               assert(i >= 0 && i < this->length());
+               return (&x)[i];
+       }
+
+       //////////////////////////////////////
+       // Implicit basic constructors
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec3<T, P>::tvec3() :
+               x(0),
+               y(0),
+               z(0)
+       {}
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec3<T, P>::tvec3(tvec3<T, P> const & v) :
+               x(v.x),
+               y(v.y),
+               z(v.z)
+       {}
+
+       template <typename T, precision P>
+       template <precision Q>
+       GLM_FUNC_QUALIFIER tvec3<T, P>::tvec3(tvec3<T, Q> const & v) :
+               x(v.x),
+               y(v.y),
+               z(v.z)
+       {}
+
+       //////////////////////////////////////
+       // Explicit basic constructors
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec3<T, P>::tvec3(ctor)
+       {}
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec3<T, P>::tvec3(T const & s) :
+               x(s),
+               y(s),
+               z(s)
+       {}
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec3<T, P>::tvec3
+       (
+               T const & s0,
+               T const & s1,
+               T const & s2
+       ) :
+               x(s0),
+               y(s1),
+               z(s2)
+       {}
+
+       //////////////////////////////////////
+       // Conversion scalar constructors
+
+       template <typename T, precision P>
+       template <typename A, typename B, typename C>
+       GLM_FUNC_QUALIFIER tvec3<T, P>::tvec3
+       (
+               A const & x,
+               B const & y,
+               C const & z
+       ) :
+               x(static_cast<T>(x)),
+               y(static_cast<T>(y)),
+               z(static_cast<T>(z))
+       {}
+
+       //////////////////////////////////////
+       // Conversion vector constructors
+
+       template <typename T, precision P>
+       template <typename A, typename B, precision Q>
+       GLM_FUNC_QUALIFIER tvec3<T, P>::tvec3
+       (
+               tvec2<A, Q> const & v,
+               B const & s
+       ) :
+               x(static_cast<T>(v.x)),
+               y(static_cast<T>(v.y)),
+               z(static_cast<T>(s))
+       {}
+
+       template <typename T, precision P>
+       template <typename A, typename B, precision Q>
+       GLM_FUNC_QUALIFIER tvec3<T, P>::tvec3
+       (       
+               A const & s,
+               tvec2<B, Q> const & v
+       ) :
+               x(static_cast<T>(s)),
+               y(static_cast<T>(v.x)),
+               z(static_cast<T>(v.y))
+       {}
+
+       template <typename T, precision P>
+       template <typename U, precision Q>
+       GLM_FUNC_QUALIFIER tvec3<T, P>::tvec3
+       (
+               tvec3<U, Q> const & v
+       ) :
+               x(static_cast<T>(v.x)),
+               y(static_cast<T>(v.y)),
+               z(static_cast<T>(v.z))
+       {}
+
+       template <typename T, precision P>
+       template <typename U, precision Q>
+       GLM_FUNC_QUALIFIER tvec3<T, P>::tvec3
+       (
+               tvec4<U, Q> const & v
+       ) :
+               x(static_cast<T>(v.x)),
+               y(static_cast<T>(v.y)),
+               z(static_cast<T>(v.z))
+       {}
+
+       //////////////////////////////////////
+       // Unary arithmetic operators
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec3<T, P>& tvec3<T, P>::operator= (tvec3<T, P> const & v)
+       {
+               this->x = v.x;
+               this->y = v.y;
+               this->z = v.z;
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tvec3<T, P>& tvec3<T, P>::operator= (tvec3<U, P> const & v)
+       {
+               this->x = static_cast<T>(v.x);
+               this->y = static_cast<T>(v.y);
+               this->z = static_cast<T>(v.z);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator+= (U s)
+       {
+               this->x += static_cast<T>(s);
+               this->y += static_cast<T>(s);
+               this->z += static_cast<T>(s);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator+= (tvec3<U, P> const & v)
+       {
+               this->x += static_cast<T>(v.x);
+               this->y += static_cast<T>(v.y);
+               this->z += static_cast<T>(v.z);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator-= (U s)
+       {
+               this->x -= static_cast<T>(s);
+               this->y -= static_cast<T>(s);
+               this->z -= static_cast<T>(s);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator-= (tvec3<U, P> const & v)
+       {
+               this->x -= static_cast<T>(v.x);
+               this->y -= static_cast<T>(v.y);
+               this->z -= static_cast<T>(v.z);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator*= (U s)
+       {
+               this->x *= static_cast<T>(s);
+               this->y *= static_cast<T>(s);
+               this->z *= static_cast<T>(s);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator*= (tvec3<U, P> const & v)
+       {
+               this->x *= static_cast<T>(v.x);
+               this->y *= static_cast<T>(v.y);
+               this->z *= static_cast<T>(v.z);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator/= (U s)
+       {
+               this->x /= static_cast<T>(s);
+               this->y /= static_cast<T>(s);
+               this->z /= static_cast<T>(s);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator/= (tvec3<U, P> const & v)
+       {
+               this->x /= static_cast<T>(v.x);
+               this->y /= static_cast<T>(v.y);
+               this->z /= static_cast<T>(v.z);
+               return *this;
+       }
+
+       //////////////////////////////////////
+       // Increment and decrement operators
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator++()
+       {
+               ++this->x;
+               ++this->y;
+               ++this->z;
+               return *this;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator--()
+       {
+               --this->x;
+               --this->y;
+               --this->z;
+               return *this;
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tvec3<T, P> tvec3<T, P>::operator++(int)
+       {
+               tvec3<T, P> Result(*this);
+               ++*this;
+               return Result;
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tvec3<T, P> tvec3<T, P>::operator--(int)
+       {
+               tvec3<T, P> Result(*this);
+               --*this;
+               return Result;
+       }
+
+       //////////////////////////////////////
+       // Boolean operators
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER bool operator==
+       (
+               tvec3<T, P> const & v1,
+               tvec3<T, P> const & v2
+       )
+       {
+               return (v1.x == v2.x) && (v1.y == v2.y) && (v1.z == v2.z);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER bool operator!=
+       (
+               tvec3<T, P> const & v1,
+               tvec3<T, P> const & v2
+       )
+       {
+               return (v1.x != v2.x) || (v1.y != v2.y) || (v1.z != v2.z);
+       }
+
+       //////////////////////////////////////
+       // Unary bit operators
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator%= (U s)
+       {
+               this->x %= s;
+               this->y %= s;
+               this->z %= s;
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator%= (tvec3<U, P> const & v)
+       {
+               this->x %= v.x;
+               this->y %= v.y;
+               this->z %= v.z;
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator&= (U s)
+       {
+               this->x &= s;
+               this->y &= s;
+               this->z &= s;
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator&= (tvec3<U, P> const & v)
+       {
+               this->x &= v.x;
+               this->y &= v.y;
+               this->z &= v.z;
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator|= (U s)
+       {
+               this->x |= s;
+               this->y |= s;
+               this->z |= s;
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U> 
+       GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator|= (tvec3<U, P> const & v)
+       {
+               this->x |= v.x;
+               this->y |= v.y;
+               this->z |= v.z;
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U> 
+       GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator^= (U s)
+       {
+               this->x ^= s;
+               this->y ^= s;
+               this->z ^= s;
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U> 
+       GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator^= (tvec3<U, P> const & v)
+       {
+               this->x ^= v.x;
+               this->y ^= v.y;
+               this->z ^= v.z;
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U> 
+       GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator<<= (U s)
+       {
+               this->x <<= s;
+               this->y <<= s;
+               this->z <<= s;
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U> 
+       GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator<<= (tvec3<U, P> const & v)
+       {
+               this->x <<= static_cast<T>(v.x);
+               this->y <<= static_cast<T>(v.y);
+               this->z <<= static_cast<T>(v.z);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U> 
+       GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator>>= (U s)
+       {
+               this->x >>= static_cast<T>(s);
+               this->y >>= static_cast<T>(s);
+               this->z >>= static_cast<T>(s);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U> 
+       GLM_FUNC_QUALIFIER tvec3<T, P> & tvec3<T, P>::operator>>= (tvec3<U, P> const & v)
+       {
+               this->x >>= static_cast<T>(v.x);
+               this->y >>= static_cast<T>(v.y);
+               this->z >>= static_cast<T>(v.z);
+               return *this;
+       }
+
+       //////////////////////////////////////
+       // Binary arithmetic operators
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tvec3<T, P> operator+
+       (
+               tvec3<T, P> const & v, 
+               T const & s
+       )
+       {
+               return tvec3<T, P>(
+                       v.x + s,
+                       v.y + s,
+                       v.z + s);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tvec3<T, P> operator+ 
+       (
+               T const & s, 
+               tvec3<T, P> const & v
+       )
+       {
+               return tvec3<T, P>(
+                       s + v.x,
+                       s + v.y,
+                       s + v.z);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tvec3<T, P> operator+ 
+       (
+               tvec3<T, P> const & v1, 
+               tvec3<T, P> const & v2
+       )
+       {
+               return tvec3<T, P>(
+                       v1.x + v2.x,
+                       v1.y + v2.y,
+                       v1.z + v2.z);
+       }
+
+       //operator-
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tvec3<T, P> operator- 
+       (
+               tvec3<T, P> const & v, 
+               T const & s
+       )
+       {
+               return tvec3<T, P>(
+                       v.x - s,
+                       v.y - s,
+                       v.z - s);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tvec3<T, P> operator- 
+       (
+               T const & s, 
+               tvec3<T, P> const & v
+       )
+       {
+               return tvec3<T, P>(
+                       s - v.x,
+                       s - v.y,
+                       s - v.z);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tvec3<T, P> operator- 
+       (
+               tvec3<T, P> const & v1, 
+               tvec3<T, P> const & v2
+       )
+       {
+               return tvec3<T, P>(
+                       v1.x - v2.x,
+                       v1.y - v2.y,
+                       v1.z - v2.z);
+       }
+
+       //operator*
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tvec3<T, P> operator*
+       (
+               tvec3<T, P> const & v, 
+               T const & s
+       )
+       {
+               return tvec3<T, P>(
+                       v.x * s,
+                       v.y * s,
+                       v.z * s);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tvec3<T, P> operator* 
+       (
+               T const & s, 
+               tvec3<T, P> const & v
+       )
+       {
+               return tvec3<T, P>(
+                       s * v.x,
+                       s * v.y,
+                       s * v.z);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tvec3<T, P> operator* 
+       (
+               tvec3<T, P> const & v1, 
+               tvec3<T, P> const & v2
+       )
+       {
+               return tvec3<T, P>(
+                       v1.x * v2.x,
+                       v1.y * v2.y,
+                       v1.z * v2.z);
+       }
+
+       //operator/
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tvec3<T, P> operator/
+       (
+               tvec3<T, P> const & v, 
+               T const & s
+       )
+       {
+               return tvec3<T, P>(
+                       v.x / s,
+                       v.y / s,
+                       v.z / s);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tvec3<T, P> operator/ 
+       (
+               T const & s, 
+               tvec3<T, P> const & v
+       )
+       {
+               return tvec3<T, P>(
+                       s / v.x,
+                       s / v.y,
+                       s / v.z);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tvec3<T, P> operator/ 
+       (
+               tvec3<T, P> const & v1, 
+               tvec3<T, P> const & v2
+       )
+       {
+               return tvec3<T, P>(
+                       v1.x / v2.x,
+                       v1.y / v2.y,
+                       v1.z / v2.z);
+       }
+
+       // Unary constant operators
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tvec3<T, P> operator- 
+       (
+               tvec3<T, P> const & v
+       )
+       {
+               return tvec3<T, P>(
+                       -v.x, 
+                       -v.y, 
+                       -v.z);
+       }
+
+       //////////////////////////////////////
+       // Binary bit operators
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec3<T, P> operator% 
+       (
+               tvec3<T, P> const & v, 
+               T const & s
+       )
+       {
+               return tvec3<T, P>(
+                       v.x % s,
+                       v.y % s,
+                       v.z % s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec3<T, P> operator%
+       (
+               T const & s, 
+               tvec3<T, P> const & v
+       )
+       {
+               return tvec3<T, P>(
+                       s % v.x,
+                       s % v.y,
+                       s % v.z);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec3<T, P> operator% 
+       (
+               tvec3<T, P> const & v1, 
+               tvec3<T, P> const & v2
+       )
+       {
+               return tvec3<T, P>(
+                       v1.x % v2.x,
+                       v1.y % v2.y,
+                       v1.z % v2.z);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec3<T, P> operator& 
+       (
+               tvec3<T, P> const & v, 
+               T const & s
+       )
+       {
+               return tvec3<T, P>(
+                       v.x & s,
+                       v.y & s,
+                       v.z & s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec3<T, P> operator& 
+       (
+               T const & s, 
+               tvec3<T, P> const & v
+       )
+       {
+               return tvec3<T, P>(
+                       s & v.x,
+                       s & v.y,
+                       s & v.z);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec3<T, P> operator& 
+       (
+               tvec3<T, P> const & v1, 
+               tvec3<T, P> const & v2
+       )
+       {
+               return tvec3<T, P>(
+                       v1.x & v2.x,
+                       v1.y & v2.y,
+                       v1.z & v2.z);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec3<T, P> operator| 
+       (
+               tvec3<T, P> const & v, 
+               T const & s
+       )
+       {
+               return tvec3<T, P>(
+                       v.x | s,
+                       v.y | s,
+                       v.z | s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec3<T, P> operator| 
+       (
+               T const & s, 
+               tvec3<T, P> const & v
+       )
+       {
+               return tvec3<T, P>(
+                       s | v.x,
+                       s | v.y,
+                       s | v.z);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec3<T, P> operator| 
+       (
+               tvec3<T, P> const & v1, 
+               tvec3<T, P> const & v2
+       )
+       {
+               return tvec3<T, P>(
+                       v1.x | v2.x,
+                       v1.y | v2.y,
+                       v1.z | v2.z);
+       }
+               
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec3<T, P> operator^ 
+       (
+               tvec3<T, P> const & v, 
+               T const & s
+       )
+       {
+               return tvec3<T, P>(
+                       v.x ^ s,
+                       v.y ^ s,
+                       v.z ^ s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec3<T, P> operator^ 
+       (
+               T const & s, 
+               tvec3<T, P> const & v
+       )
+       {
+               return tvec3<T, P>(
+                       T(s) ^ v.x,
+                       T(s) ^ v.y,
+                       T(s) ^ v.z);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec3<T, P> operator^ 
+       (
+               tvec3<T, P> const & v1, 
+               tvec3<T, P> const & v2
+       )
+       {
+               return tvec3<T, P>(
+                       v1.x ^ T(v2.x),
+                       v1.y ^ T(v2.y),
+                       v1.z ^ T(v2.z));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec3<T, P> operator<< 
+       (
+               tvec3<T, P> const & v, 
+               T const & s
+       )
+       {
+               return tvec3<T, P>(
+                       v.x << T(s),
+                       v.y << T(s),
+                       v.z << T(s));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec3<T, P> operator<< 
+       (
+               T const & s, 
+               tvec3<T, P> const & v
+       )
+       {
+               return tvec3<T, P>(
+                       T(s) << v.x,
+                       T(s) << v.y,
+                       T(s) << v.z);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec3<T, P> operator<< 
+       (
+               tvec3<T, P> const & v1, 
+               tvec3<T, P> const & v2
+       )
+       {
+               return tvec3<T, P>(
+                       v1.x << T(v2.x),
+                       v1.y << T(v2.y),
+                       v1.z << T(v2.z));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec3<T, P> operator>> 
+       (
+               tvec3<T, P> const & v, 
+               T const & s
+       )
+       {
+               return tvec3<T, P>(
+                       v.x >> T(s),
+                       v.y >> T(s),
+                       v.z >> T(s));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec3<T, P> operator>> 
+       (
+               T const & s, 
+               tvec3<T, P> const & v
+       )
+       {
+               return tvec3<T, P>(
+                       s >> T(v.x),
+                       s >> T(v.y),
+                       s >> T(v.z));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec3<T, P> operator>> 
+       (
+               tvec3<T, P> const & v1, 
+               tvec3<T, P> const & v2
+       )
+       {
+               return tvec3<T, P>(
+                       v1.x >> T(v2.x),
+                       v1.y >> T(v2.y),
+                       v1.z >> T(v2.z));
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tvec3<T, P> operator~ 
+       (
+               tvec3<T, P> const & v
+       )
+       {
+               return tvec3<T, P>(
+                       ~v.x,
+                       ~v.y,
+                       ~v.z);
+       }
+
+}//namespace detail
+}//namespace glm
diff --git a/libs/glm/detail/type_vec4.hpp b/libs/glm/detail/type_vec4.hpp
new file mode 100644 (file)
index 0000000..91c71f2
--- /dev/null
@@ -0,0 +1,376 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/type_vec4.hpp
+/// @date 2008-08-22 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_type_gentype4
+#define glm_core_type_gentype4
+
+//#include "../fwd.hpp"
+#include "setup.hpp"
+#include "type_vec.hpp"
+#ifdef GLM_SWIZZLE
+#      if GLM_HAS_ANONYMOUS_UNION
+#              include "_swizzle.hpp"
+#      else
+#              include "_swizzle_func.hpp"
+#      endif
+#endif //GLM_SWIZZLE
+#include <cstddef>
+
+namespace glm{
+namespace detail
+{
+       template <typename T, precision P>
+       struct tvec4
+       {
+               //////////////////////////////////////
+               // Implementation detail
+
+               enum ctor{_null};
+
+               typedef tvec4<T, P> type;
+               typedef tvec4<bool, P> bool_type;
+               typedef T value_type;
+               typedef int size_type;
+
+               //////////////////////////////////////
+               // Helper
+
+               GLM_FUNC_DECL GLM_CONSTEXPR length_t length() const;
+
+               //////////////////////////////////////
+               // Data
+
+#              if(GLM_HAS_ANONYMOUS_UNION && defined(GLM_SWIZZLE))
+                       union
+                       {
+                               struct { T r, g, b, a; };
+                               struct { T s, t, p, q; };
+                               struct { T x, y, z, w;};
+
+                               _GLM_SWIZZLE4_2_MEMBERS(T, P, tvec2, x, y, z, w)
+                               _GLM_SWIZZLE4_2_MEMBERS(T, P, tvec2, r, g, b, a)
+                               _GLM_SWIZZLE4_2_MEMBERS(T, P, tvec2, s, t, p, q)
+                               _GLM_SWIZZLE4_3_MEMBERS(T, P, tvec3, x, y, z, w)
+                               _GLM_SWIZZLE4_3_MEMBERS(T, P, tvec3, r, g, b, a)
+                               _GLM_SWIZZLE4_3_MEMBERS(T, P, tvec3, s, t, p, q)
+                               _GLM_SWIZZLE4_4_MEMBERS(T, P, tvec4, x, y, z, w)
+                               _GLM_SWIZZLE4_4_MEMBERS(T, P, tvec4, r, g, b, a)
+                               _GLM_SWIZZLE4_4_MEMBERS(T, P, tvec4, s, t, p, q)
+                       };
+#              else
+                       union { T x, r, s; };
+                       union { T y, g, t; };
+                       union { T z, b, p; };
+                       union { T w, a, q; };
+
+#                      ifdef GLM_SWIZZLE
+                               GLM_SWIZZLE_GEN_VEC_FROM_VEC4(T, P, detail::tvec4, detail::tvec2, detail::tvec3, detail::tvec4)
+#                      endif
+#              endif//GLM_LANG
+
+               //////////////////////////////////////
+               // Accesses
+
+               GLM_FUNC_DECL T & operator[](length_t i);
+               GLM_FUNC_DECL T const & operator[](length_t i) const;
+
+               //////////////////////////////////////
+               // Implicit basic constructors
+
+               GLM_FUNC_DECL tvec4();
+               GLM_FUNC_DECL tvec4(type const & v);
+               template <precision Q>
+               GLM_FUNC_DECL tvec4(tvec4<T, Q> const & v);
+
+               //////////////////////////////////////
+               // Explicit basic constructors
+
+               GLM_FUNC_DECL explicit tvec4(
+                       ctor);
+               GLM_FUNC_DECL explicit tvec4(
+                       T const & s);
+               GLM_FUNC_DECL tvec4(
+                       T const & s0,
+                       T const & s1,
+                       T const & s2,
+                       T const & s3);
+
+               //////////////////////////////////////
+               // Conversion scalar constructors
+
+               /// Explicit converions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+               template <typename A, typename B, typename C, typename D>
+               GLM_FUNC_DECL tvec4(
+                       A const & x,
+                       B const & y,
+                       C const & z,
+                       D const & w);
+
+               //////////////////////////////////////
+               // Conversion vector constructors
+
+               //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+               template <typename A, typename B, typename C, precision Q>
+               GLM_FUNC_DECL explicit tvec4(tvec2<A, Q> const & v, B const & s1, C const & s2);
+               //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+               template <typename A, typename B, typename C, precision Q>
+               GLM_FUNC_DECL explicit tvec4(A const & s1, tvec2<B, Q> const & v, C const & s2);
+               //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+               template <typename A, typename B, typename C, precision Q>
+               GLM_FUNC_DECL explicit tvec4(A const & s1, B const & s2, tvec2<C, Q> const & v);
+               //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+               template <typename A, typename B, precision Q>
+               GLM_FUNC_DECL explicit tvec4(tvec3<A, Q> const & v, B const & s);
+               //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+               template <typename A, typename B, precision Q>
+               GLM_FUNC_DECL explicit tvec4(A const & s, tvec3<B, Q> const & v);
+               //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+               template <typename A, typename B, precision Q>
+               GLM_FUNC_DECL explicit tvec4(tvec2<A, Q> const & v1, tvec2<B, Q> const & v2);
+               //! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
+               template <typename U, precision Q>
+               GLM_FUNC_DECL explicit tvec4(tvec4<U, Q> const & v);
+
+               //////////////////////////////////////
+               // Swizzle constructors
+
+#              if(GLM_HAS_ANONYMOUS_UNION && defined(GLM_SWIZZLE))
+               template <int E0, int E1, int E2, int E3>
+               GLM_FUNC_DECL tvec4(_swizzle<4, T, P, tvec4<T, P>, E0, E1, E2, E3> const & that)
+               {
+                       *this = that();
+               }
+
+               template <int E0, int E1, int F0, int F1>
+               GLM_FUNC_DECL tvec4(_swizzle<2, T, P, tvec2<T, P>, E0, E1, -1, -2> const & v, _swizzle<2, T, P, tvec2<T, P>, F0, F1, -1, -2> const & u)
+               {
+                       *this = tvec4<T, P>(v(), u());
+               }
+
+               template <int E0, int E1>
+               GLM_FUNC_DECL tvec4(T const & x, T const & y, _swizzle<2, T, P, tvec2<T, P>, E0, E1, -1, -2> const & v)
+               {
+                       *this = tvec4<T, P>(x, y, v());
+               }
+
+               template <int E0, int E1>
+               GLM_FUNC_DECL tvec4(T const & x, _swizzle<2, T, P, tvec2<T, P>, E0, E1, -1, -2> const & v, T const & w)
+               {
+                       *this = tvec4<T, P>(x, v(), w);
+               }
+
+               template <int E0, int E1>
+               GLM_FUNC_DECL tvec4(_swizzle<2, T, P, tvec2<T, P>, E0, E1, -1, -2> const & v, T const & z, T const & w)
+               {
+                       *this = tvec4<T, P>(v(), z, w);
+               }
+
+               template <int E0, int E1, int E2>
+               GLM_FUNC_DECL tvec4(_swizzle<3, T, P, tvec3<T, P>, E0, E1, E2, -1> const & v, T const & w)
+               {
+                       *this = tvec4<T, P>(v(), w);
+               }
+
+               template <int E0, int E1, int E2>
+               GLM_FUNC_DECL tvec4(T const & x, _swizzle<3, T, P, tvec3<T, P>, E0, E1, E2, -1> const & v)
+               {
+                       *this = tvec4<T, P>(x, v());
+               }
+#              endif//(GLM_HAS_ANONYMOUS_UNION && defined(GLM_SWIZZLE))
+
+               //////////////////////////////////////
+               // Unary arithmetic operators
+
+               GLM_FUNC_DECL tvec4<T, P> & operator= (tvec4<T, P> const & v);
+               template <typename U, precision Q>
+               GLM_FUNC_DECL tvec4<T, P> & operator= (tvec4<U, Q> const & v);
+
+               template <typename U>
+               GLM_FUNC_DECL tvec4<T, P> & operator+=(U s);
+               template <typename U>
+               GLM_FUNC_DECL tvec4<T, P> & operator+=(tvec4<U, P> const & v);
+               template <typename U>
+               GLM_FUNC_DECL tvec4<T, P> & operator-=(U s);
+               template <typename U>
+               GLM_FUNC_DECL tvec4<T, P> & operator-=(tvec4<U, P> const & v);
+               template <typename U>
+               GLM_FUNC_DECL tvec4<T, P> & operator*=(U s);
+               template <typename U>
+               GLM_FUNC_DECL tvec4<T, P> & operator*=(tvec4<U, P> const & v);
+               template <typename U>
+               GLM_FUNC_DECL tvec4<T, P> & operator/=(U s);
+               template <typename U>
+               GLM_FUNC_DECL tvec4<T, P> & operator/=(tvec4<U, P> const & v);
+
+               //////////////////////////////////////
+               // Increment and decrement operators
+
+               GLM_FUNC_DECL tvec4<T, P> & operator++();
+               GLM_FUNC_DECL tvec4<T, P> & operator--();
+               GLM_FUNC_DECL tvec4<T, P> operator++(int);
+               GLM_FUNC_DECL tvec4<T, P> operator--(int);
+
+               //////////////////////////////////////
+               // Unary bit operators
+
+               template <typename U>
+               GLM_FUNC_DECL tvec4<T, P> & operator%= (U s);
+               template <typename U>
+               GLM_FUNC_DECL tvec4<T, P> & operator%= (tvec4<U, P> const & v);
+               template <typename U>
+               GLM_FUNC_DECL tvec4<T, P> & operator&= (U s);
+               template <typename U>
+               GLM_FUNC_DECL tvec4<T, P> & operator&= (tvec4<U, P> const & v);
+               template <typename U>
+               GLM_FUNC_DECL tvec4<T, P> & operator|= (U s);
+               template <typename U>
+               GLM_FUNC_DECL tvec4<T, P> & operator|= (tvec4<U, P> const & v);
+               template <typename U>
+               GLM_FUNC_DECL tvec4<T, P> & operator^= (U s);
+               template <typename U>
+               GLM_FUNC_DECL tvec4<T, P> & operator^= (tvec4<U, P> const & v);
+               template <typename U>
+               GLM_FUNC_DECL tvec4<T, P> & operator<<=(U s);
+               template <typename U>
+               GLM_FUNC_DECL tvec4<T, P> & operator<<=(tvec4<U, P> const & v);
+               template <typename U>
+               GLM_FUNC_DECL tvec4<T, P> & operator>>=(U s);
+               template <typename U>
+               GLM_FUNC_DECL tvec4<T, P> & operator>>=(tvec4<U, P> const & v);
+       };
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec4<T, P> operator+(tvec4<T, P> const & v, T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec4<T, P> operator+(T const & s, tvec4<T, P> const & v);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec4<T, P> operator+(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec4<T, P> operator-(tvec4<T, P> const & v, T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec4<T, P> operator-(T const & s, tvec4<T, P> const & v);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec4<T, P> operator-     (tvec4<T, P> const & v1, tvec4<T, P> const & v2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec4<T, P> operator*(tvec4<T, P> const & v, T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec4<T, P> operator*(T const & s, tvec4<T, P> const & v);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec4<T, P> operator*(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec4<T, P> operator/(tvec4<T, P> const & v, T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec4<T, P> operator/(T const & s, tvec4<T, P> const & v);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec4<T, P> operator/(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec4<T, P> operator-(tvec4<T, P> const & v);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL bool operator==(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL bool operator!=(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec4<T, P> operator%(tvec4<T, P> const & v, T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec4<T, P> operator%(T const & s, tvec4<T, P> const & v);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec4<T, P> operator%(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec4<T, P> operator&(tvec4<T, P> const & v, T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec4<T, P> operator&(T const & s, tvec4<T, P> const & v);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec4<T, P> operator&(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec4<T, P> operator|(tvec4<T, P> const & v, T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec4<T, P> operator|(T const & s, tvec4<T, P> const & v);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec4<T, P> operator|(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec4<T, P> operator^(tvec4<T, P> const & v, T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec4<T, P> operator^(T const & s, tvec4<T, P> const & v);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec4<T, P> operator^(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec4<T, P> operator<<(tvec4<T, P> const & v, T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec4<T, P> operator<<(T const & s, tvec4<T, P> const & v);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec4<T, P> operator<<(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec4<T, P> operator>>(tvec4<T, P> const & v, T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec4<T, P> operator>>(T const & s, tvec4<T, P> const & v);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL tvec4<T, P> operator>>(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
+
+       template <typename T, precision P> 
+       GLM_FUNC_DECL tvec4<T, P> operator~(tvec4<T, P> const & v);
+
+}//namespace detail
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_vec4.inl"
+#endif//GLM_EXTERNAL_TEMPLATE
+
+#endif//glm_core_type_gentype4
diff --git a/libs/glm/detail/type_vec4.inl b/libs/glm/detail/type_vec4.inl
new file mode 100644 (file)
index 0000000..86f1d93
--- /dev/null
@@ -0,0 +1,992 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/core/type_tvec4.inl
+/// @date 2008-08-23 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+namespace detail
+{
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER GLM_CONSTEXPR length_t tvec4<T, P>::length() const
+       {
+               return 4;
+       }
+
+       //////////////////////////////////////
+       // Accesses
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER T & tvec4<T, P>::operator[](length_t i)
+       {
+               assert(i >= 0 && i < this->length());
+               return (&x)[i];
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER T const & tvec4<T, P>::operator[](length_t i) const
+       {
+               assert(i >= 0 && i < this->length());
+               return (&x)[i];
+       }
+
+       //////////////////////////////////////
+       // Implicit basic constructors
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4() :
+               x(0),
+               y(0),
+               z(0),
+               w(0)
+       {}
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4(tvec4<T, P> const & v) :
+               x(v.x),
+               y(v.y),
+               z(v.z),
+               w(v.w)
+       {}
+
+       template <typename T, precision P>
+       template <precision Q>
+       GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4(tvec4<T, Q> const & v) :
+               x(v.x),
+               y(v.y),
+               z(v.z),
+               w(v.w)
+       {}
+
+       //////////////////////////////////////
+       // Explicit basic constructors
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4(ctor)
+       {}
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4(T const & s) :
+               x(s),
+               y(s),
+               z(s),
+               w(s)
+       {}
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4
+       (
+               T const & s1,
+               T const & s2,
+               T const & s3,
+               T const & s4
+       ) :
+               x(s1),
+               y(s2),
+               z(s3),
+               w(s4)
+       {}
+
+       //////////////////////////////////////
+       // Conversion scalar constructors
+
+       template <typename T, precision P>
+       template <typename A, typename B, typename C, typename D>
+       GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4
+       (
+               A const & x,
+               B const & y,
+               C const & z,
+               D const & w
+       ) :
+               x(static_cast<T>(x)),
+               y(static_cast<T>(y)),
+               z(static_cast<T>(z)),
+               w(static_cast<T>(w))
+       {}
+
+       template <typename T, precision P>
+       template <typename U, precision Q>
+       GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4
+       (
+               tvec4<U, Q> const & v
+       ) :
+               x(static_cast<T>(v.x)),
+               y(static_cast<T>(v.y)),
+               z(static_cast<T>(v.z)),
+               w(static_cast<T>(v.w))
+       {}
+
+       //////////////////////////////////////
+       // Conversion vector constructors
+
+       template <typename T, precision P>
+       template <typename A, typename B, typename C, precision Q>
+       GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4
+       (
+               tvec2<A, Q> const & v,
+               B const & s1,
+               C const & s2
+       ) :
+               x(static_cast<T>(v.x)),
+               y(static_cast<T>(v.y)),
+               z(static_cast<T>(s1)),
+               w(static_cast<T>(s2))
+       {}
+
+       template <typename T, precision P>
+       template <typename A, typename B, typename C, precision Q>
+       GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4
+       (
+               A const & s1,
+               tvec2<B, Q> const & v,
+               C const & s2
+       ) :
+               x(static_cast<T>(s1)),
+               y(static_cast<T>(v.x)),
+               z(static_cast<T>(v.y)),
+               w(static_cast<T>(s2))
+       {}
+
+       template <typename T, precision P>
+       template <typename A, typename B, typename C, precision Q>
+       GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4
+       (
+               A const & s1,
+               B const & s2,
+               tvec2<C, Q> const & v
+       ) :
+               x(static_cast<T>(s1)),
+               y(static_cast<T>(s2)),
+               z(static_cast<T>(v.x)),
+               w(static_cast<T>(v.y))
+       {}
+
+       template <typename T, precision P>
+       template <typename A, typename B, precision Q>
+       GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4
+       (
+               tvec3<A, Q> const & v,
+               B const & s
+       ) :
+               x(static_cast<T>(v.x)),
+               y(static_cast<T>(v.y)),
+               z(static_cast<T>(v.z)),
+               w(static_cast<T>(s))
+       {}
+
+       template <typename T, precision P>
+       template <typename A, typename B, precision Q>
+       GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4
+       (
+               A const & s,
+               tvec3<B, Q> const & v
+       ) :
+               x(static_cast<T>(s)),
+               y(static_cast<T>(v.x)),
+               z(static_cast<T>(v.y)),
+               w(static_cast<T>(v.z))
+       {}
+
+       template <typename T, precision P>
+       template <typename A, typename B, precision Q>
+       GLM_FUNC_QUALIFIER tvec4<T, P>::tvec4
+       (
+               tvec2<A, Q> const & v1,
+               tvec2<B, Q> const & v2
+       ) :
+               x(static_cast<T>(v1.x)),
+               y(static_cast<T>(v1.y)),
+               z(static_cast<T>(v2.x)),
+               w(static_cast<T>(v2.y))
+       {}
+
+       //////////////////////////////////////
+       // Unary arithmetic operators
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator= (tvec4<T, P> const & v)
+       {
+               this->x = v.x;
+               this->y = v.y;
+               this->z = v.z;
+               this->w = v.w;
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U, precision Q>
+       GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator= (tvec4<U, Q> const & v)
+       {
+               this->x = static_cast<T>(v.x);
+               this->y = static_cast<T>(v.y);
+               this->z = static_cast<T>(v.z);
+               this->w = static_cast<T>(v.w);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator+= (U s)
+       {
+               this->x += static_cast<T>(s);
+               this->y += static_cast<T>(s);
+               this->z += static_cast<T>(s);
+               this->w += static_cast<T>(s);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator+= (tvec4<U, P> const & v)
+       {
+               this->x += static_cast<T>(v.x);
+               this->y += static_cast<T>(v.y);
+               this->z += static_cast<T>(v.z);
+               this->w += static_cast<T>(v.w);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator-= (U s)
+       {
+               this->x -= static_cast<T>(s);
+               this->y -= static_cast<T>(s);
+               this->z -= static_cast<T>(s);
+               this->w -= static_cast<T>(s);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator-= (tvec4<U, P> const & v)
+       {
+               this->x -= static_cast<T>(v.x);
+               this->y -= static_cast<T>(v.y);
+               this->z -= static_cast<T>(v.z);
+               this->w -= static_cast<T>(v.w);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator*= (U s)
+       {
+               this->x *= static_cast<T>(s);
+               this->y *= static_cast<T>(s);
+               this->z *= static_cast<T>(s);
+               this->w *= static_cast<T>(s);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U>
+       GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator*= (tvec4<U, P> const & v)
+       {
+               this->x *= static_cast<T>(v.x);
+               this->y *= static_cast<T>(v.y);
+               this->z *= static_cast<T>(v.z);
+               this->w *= static_cast<T>(v.w);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U> 
+       GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator/= (U s)
+       {
+               this->x /= static_cast<T>(s);
+               this->y /= static_cast<T>(s);
+               this->z /= static_cast<T>(s);
+               this->w /= static_cast<T>(s);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U> 
+       GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator/= (tvec4<U, P> const & v)
+       {
+               this->x /= static_cast<T>(v.x);
+               this->y /= static_cast<T>(v.y);
+               this->z /= static_cast<T>(v.z);
+               this->w /= static_cast<T>(v.w);
+               return *this;
+       }
+
+       //////////////////////////////////////
+       // Increment and decrement operators
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator++()
+       {
+               ++this->x;
+               ++this->y;
+               ++this->z;
+               ++this->w;
+               return *this;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator--()
+       {
+               --this->x;
+               --this->y;
+               --this->z;
+               --this->w;
+               return *this;
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tvec4<T, P> tvec4<T, P>::operator++(int)
+       {
+               tvec4<T, P> Result(*this);
+               ++*this;
+               return Result;
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tvec4<T, P> tvec4<T, P>::operator--(int)
+       {
+               tvec4<T, P> Result(*this);
+               --*this;
+               return Result;
+       }
+
+       //////////////////////////////////////
+       // Unary bit operators
+
+       template <typename T, precision P>
+       template <typename U> 
+       GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator%= (U s)
+       {
+               this->x %= static_cast<T>(s);
+               this->y %= static_cast<T>(s);
+               this->z %= static_cast<T>(s);
+               this->w %= static_cast<T>(s);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U> 
+       GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator%= (tvec4<U, P> const & v)
+       {
+               this->x %= static_cast<T>(v.x);
+               this->y %= static_cast<T>(v.y);
+               this->z %= static_cast<T>(v.z);
+               this->w %= static_cast<T>(v.w);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U> 
+       GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator&= (U s)
+       {
+               this->x &= static_cast<T>(s);
+               this->y &= static_cast<T>(s);
+               this->z &= static_cast<T>(s);
+               this->w &= static_cast<T>(s);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U> 
+       GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator&= (tvec4<U, P> const & v)
+       {
+               this->x &= static_cast<T>(v.x);
+               this->y &= static_cast<T>(v.y);
+               this->z &= static_cast<T>(v.z);
+               this->w &= static_cast<T>(v.w);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U> 
+       GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator|= (U s)
+       {
+               this->x |= static_cast<T>(s);
+               this->y |= static_cast<T>(s);
+               this->z |= static_cast<T>(s);
+               this->w |= static_cast<T>(s);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U> 
+       GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator|= (tvec4<U, P> const & v)
+       {
+               this->x |= static_cast<T>(v.x);
+               this->y |= static_cast<T>(v.y);
+               this->z |= static_cast<T>(v.z);
+               this->w |= static_cast<T>(v.w);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U> 
+       GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator^= (U s)
+       {
+               this->x ^= static_cast<T>(s);
+               this->y ^= static_cast<T>(s);
+               this->z ^= static_cast<T>(s);
+               this->w ^= static_cast<T>(s);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U> 
+       GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator^= (tvec4<U, P> const & v)
+       {
+               this->x ^= static_cast<T>(v.x);
+               this->y ^= static_cast<T>(v.y);
+               this->z ^= static_cast<T>(v.z);
+               this->w ^= static_cast<T>(v.w);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U> 
+       GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator<<= (U s)
+       {
+               this->x <<= static_cast<T>(s);
+               this->y <<= static_cast<T>(s);
+               this->z <<= static_cast<T>(s);
+               this->w <<= static_cast<T>(s);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U> 
+       GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator<<= (tvec4<U, P> const & v)
+       {
+               this->x <<= static_cast<T>(v.x);
+               this->y <<= static_cast<T>(v.y);
+               this->z <<= static_cast<T>(v.z);
+               this->w <<= static_cast<T>(v.w);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U> 
+       GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator>>= (U s)
+       {
+               this->x >>= static_cast<T>(s);
+               this->y >>= static_cast<T>(s);
+               this->z >>= static_cast<T>(s);
+               this->w >>= static_cast<T>(s);
+               return *this;
+       }
+
+       template <typename T, precision P>
+       template <typename U> 
+       GLM_FUNC_QUALIFIER tvec4<T, P> & tvec4<T, P>::operator>>= (tvec4<U, P> const & v)
+       {
+               this->x >>= static_cast<T>(v.x);
+               this->y >>= static_cast<T>(v.y);
+               this->z >>= static_cast<T>(v.z);
+               this->w >>= static_cast<T>(v.w);
+               return *this;
+       }
+
+       //////////////////////////////////////
+       // Binary arithmetic operators
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tvec4<T, P> operator+ 
+       (
+               tvec4<T, P> const & v, 
+               T const & s
+       )
+       {
+               return tvec4<T, P>(
+                       v.x + s,
+                       v.y + s,
+                       v.z + s,
+                       v.w + s);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tvec4<T, P> operator+ 
+       (
+               T const & s, 
+               tvec4<T, P> const & v
+       )
+       {
+               return tvec4<T, P>(
+                       s + v.x,
+                       s + v.y,
+                       s + v.z,
+                       s + v.w);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tvec4<T, P> operator+ 
+       (
+               tvec4<T, P> const & v1, 
+               tvec4<T, P> const & v2
+       )
+       {
+               return tvec4<T, P>(
+                       v1.x + v2.x,
+                       v1.y + v2.y,
+                       v1.z + v2.z,
+                       v1.w + v2.w);
+       }
+
+       //operator-
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tvec4<T, P> operator- 
+       (
+               tvec4<T, P> const & v, 
+               T const & s
+       )
+       {
+               return tvec4<T, P>(
+                       v.x - s,
+                       v.y - s,
+                       v.z - s,
+                       v.w - s);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tvec4<T, P> operator- 
+       (
+               T const & s, 
+               tvec4<T, P> const & v
+       )
+       {
+               return tvec4<T, P>(
+                       s - v.x,
+                       s - v.y,
+                       s - v.z,
+                       s - v.w);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tvec4<T, P> operator- 
+       (
+               tvec4<T, P> const & v1, 
+               tvec4<T, P> const & v2
+       )
+       {
+               return tvec4<T, P>(
+                       v1.x - v2.x,
+                       v1.y - v2.y,
+                       v1.z - v2.z,
+                       v1.w - v2.w);
+       }
+
+       //operator*
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tvec4<T, P> operator* 
+       (
+               tvec4<T, P> const & v, 
+               T const & s
+       )
+       {
+               return tvec4<T, P>(
+                       v.x * s,
+                       v.y * s,
+                       v.z * s,
+                       v.w * s);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tvec4<T, P> operator* 
+       (
+               T const & s, 
+               tvec4<T, P> const & v
+       )
+       {
+               return tvec4<T, P>(
+                       s * v.x,
+                       s * v.y,
+                       s * v.z,
+                       s * v.w);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tvec4<T, P> operator*
+       (
+               tvec4<T, P> const & v1, 
+               tvec4<T, P> const & v2
+       )
+       {
+               return tvec4<T, P>(
+                       v1.x * v2.x,
+                       v1.y * v2.y,
+                       v1.z * v2.z,
+                       v1.w * v2.w);
+       }
+
+       //operator/
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tvec4<T, P> operator/ 
+       (
+               tvec4<T, P> const & v, 
+               T const & s
+       )
+       {
+               return tvec4<T, P>(
+                       v.x / s,
+                       v.y / s,
+                       v.z / s,
+                       v.w / s);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tvec4<T, P> operator/ 
+       (
+               T const & s, 
+               tvec4<T, P> const & v
+       )
+       {
+               return tvec4<T, P>(
+                       s / v.x,
+                       s / v.y,
+                       s / v.z,
+                       s / v.w);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tvec4<T, P> operator/ 
+       (
+               tvec4<T, P> const & v1, 
+               tvec4<T, P> const & v2
+       )
+       {
+               return tvec4<T, P>(
+                       v1.x / v2.x,
+                       v1.y / v2.y,
+                       v1.z / v2.z,
+                       v1.w / v2.w);
+       }
+
+       // Unary constant operators
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tvec4<T, P> operator- 
+       (
+               tvec4<T, P> const & v
+       )
+       {
+               return tvec4<T, P>(
+                       -v.x, 
+                       -v.y, 
+                       -v.z, 
+                       -v.w);
+       }
+
+       //////////////////////////////////////
+       // Boolean operators
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER bool operator==
+       (
+               tvec4<T, P> const & v1, 
+               tvec4<T, P> const & v2
+       )
+       {
+               return (v1.x == v2.x) && (v1.y == v2.y) && (v1.z == v2.z) && (v1.w == v2.w);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER bool operator!=
+       (
+               tvec4<T, P> const & v1, 
+               tvec4<T, P> const & v2
+       )
+       {
+               return (v1.x != v2.x) || (v1.y != v2.y) || (v1.z != v2.z) || (v1.w != v2.w);
+       }
+
+       //////////////////////////////////////
+       // Binary bit operators
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec4<T, P> operator% 
+       (
+               tvec4<T, P> const & v, 
+               T const & s
+       )
+       {
+               return tvec4<T, P>(
+                       v.x % s,
+                       v.y % s,
+                       v.z % s,
+                       v.w % s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec4<T, P> operator% 
+       (
+               T const & s, 
+               tvec4<T, P> const & v
+       )
+       {
+               return tvec4<T, P>(
+                       s % v.x,
+                       s % v.y,
+                       s % v.z,
+                       s % v.w);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec4<T, P> operator%
+       (
+               tvec4<T, P> const & v1, 
+               tvec4<T, P> const & v2
+       )
+       {
+               return tvec4<T, P>(
+                       v1.x % v2.x,
+                       v1.y % v2.y,
+                       v1.z % v2.z,
+                       v1.w % v2.w);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec4<T, P> operator& 
+       (
+               tvec4<T, P> const & v, 
+               T const & s
+       )
+       {
+               return tvec4<T, P>(
+                       v.x & s,
+                       v.y & s,
+                       v.z & s,
+                       v.w & s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec4<T, P> operator& 
+       (
+               T const & s, 
+               tvec4<T, P> const & v
+       )
+       {
+               return tvec4<T, P>(
+                       s & v.x,
+                       s & v.y,
+                       s & v.z,
+                       s & v.w);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec4<T, P> operator&
+       (
+               tvec4<T, P> const & v1,
+               tvec4<T, P> const & v2
+       )
+       {
+               return tvec4<T, P>(
+                       v1.x & v2.x,
+                       v1.y & v2.y,
+                       v1.z & v2.z,
+                       v1.w & v2.w);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec4<T, P> operator|
+       (
+               tvec4<T, P> const & v, 
+               T const & s
+       )
+       {
+               return tvec4<T, P>(
+                       v.x | s,
+                       v.y | s,
+                       v.z | s,
+                       v.w | s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec4<T, P> operator|
+       (
+               T const & s, 
+               tvec4<T, P> const & v
+       )
+       {
+               return tvec4<T, P>(
+                       s | v.x,
+                       s | v.y,
+                       s | v.z,
+                       s | v.w);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec4<T, P> operator|
+       (
+               tvec4<T, P> const & v1,
+               tvec4<T, P> const & v2
+       )
+       {
+               return tvec4<T, P>(
+                       v1.x | v2.x,
+                       v1.y | v2.y,
+                       v1.z | v2.z,
+                       v1.w | v2.w);
+       }
+               
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec4<T, P> operator^
+       (
+               tvec4<T, P> const & v, 
+               T const & s
+       )
+       {
+               return tvec4<T, P>(
+                       v.x ^ s,
+                       v.y ^ s,
+                       v.z ^ s,
+                       v.w ^ s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec4<T, P> operator^
+       (
+               T const & s, 
+               tvec4<T, P> const & v
+       )
+       {
+               return tvec4<T, P>(
+                       s ^ v.x,
+                       s ^ v.y,
+                       s ^ v.z,
+                       s ^ v.w);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec4<T, P> operator^
+       (
+               tvec4<T, P> const & v1,
+               tvec4<T, P> const & v2
+       )
+       {
+               return tvec4<T, P>(
+                       v1.x ^ v2.x,
+                       v1.y ^ v2.y,
+                       v1.z ^ v2.z,
+                       v1.w ^ v2.w);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec4<T, P> operator<<
+       (
+               tvec4<T, P> const & v,
+               T const & s
+       )
+       {
+               return tvec4<T, P>(
+                       v.x << s,
+                       v.y << s,
+                       v.z << s,
+                       v.w << s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec4<T, P> operator<<
+       (
+               T const & s,
+               tvec4<T, P> const & v
+       )
+       {
+               return tvec4<T, P>(
+                       s << v.x,
+                       s << v.y,
+                       s << v.z,
+                       s << v.w);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec4<T, P> operator<<
+       (
+               tvec4<T, P> const & v1,
+               tvec4<T, P> const & v2
+       )
+       {
+               return tvec4<T, P>(
+                       v1.x << v2.x,
+                       v1.y << v2.y,
+                       v1.z << v2.z,
+                       v1.w << v2.w);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec4<T, P> operator>>
+       (
+               tvec4<T, P> const & v,
+               T const & s
+       )
+       {
+               return tvec4<T, P>(
+                       v.x >> s,
+                       v.y >> s,
+                       v.z >> s,
+                       v.w >> s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec4<T, P> operator>>
+       (
+               T const & s,
+               tvec4<T, P> const & v
+       )
+       {
+               return tvec4<T, P>(
+                       s >> v.x,
+                       s >> v.y,
+                       s >> v.z,
+                       s >> v.w);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tvec4<T, P> operator>>
+       (
+               tvec4<T, P> const & v1,
+               tvec4<T, P> const & v2
+       )
+       {
+               return tvec4<T, P>(
+                       v1.x >> v2.x,
+                       v1.y >> v2.y,
+                       v1.z >> v2.z,
+                       v1.w >> v2.w);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tvec4<T, P> operator~
+       (
+               tvec4<T, P> const & v
+       )
+       {
+               return tvec4<T, P>(
+                       ~v.x,
+                       ~v.y,
+                       ~v.z,
+                       ~v.w);
+       }
+
+}//namespace detail
+}//namespace glm
diff --git a/libs/glm/exponential.hpp b/libs/glm/exponential.hpp
new file mode 100644 (file)
index 0000000..4d2c9b8
--- /dev/null
@@ -0,0 +1,34 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/exponential.hpp
+/// @date 2013-12-24 / 2013-12-24
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_EXPONENTIAL_INCLUDED
+#define GLM_EXPONENTIAL_INCLUDED
+
+#include "detail/func_exponential.hpp"
+
+#endif//GLM_EXPONENTIAL_INCLUDED
diff --git a/libs/glm/ext.hpp b/libs/glm/ext.hpp
new file mode 100644 (file)
index 0000000..d282828
--- /dev/null
@@ -0,0 +1,138 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @file glm/glm.hpp
+/// @date 2009-05-01 / 2011-05-16
+/// @author Christophe Riccio
+///
+/// @ref core (Dependence)
+/// 
+/// @defgroup gtc GTC Extensions (Stable)
+///
+/// @brief Functions and types that the GLSL specification doesn't define, but useful to have for a C++ program.
+/// 
+/// GTC extensions aim to be stable. 
+/// 
+/// Even if it's highly unrecommended, it's possible to include all the extensions at once by
+/// including <glm/ext.hpp>. Otherwise, each extension needs to be included  a specific file.
+/// 
+/// @defgroup gtx GTX Extensions (Experimental)
+/// 
+/// @brief Functions and types that the GLSL specification doesn't define, but 
+/// useful to have for a C++ program.
+/// 
+/// Experimental extensions are useful functions and types, but the development of
+/// their API and functionality is not necessarily stable. They can change 
+/// substantially between versions. Backwards compatibility is not much of an issue
+/// for them.
+/// 
+/// Even if it's highly unrecommended, it's possible to include all the extensions 
+/// at once by including <glm/ext.hpp>. Otherwise, each extension needs to be 
+/// included  a specific file.
+/// 
+/// @defgroup virtrev VIRTREV Extensions
+/// 
+/// @brief Extensions develop and maintain by Mathieu [matrem] Roumillac
+/// (http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showprofile&User=22660).
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_EXT_INCLUDED
+#define GLM_EXT_INCLUDED
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_EXT_INCLUDED_DISPLAYED))
+#      define GLM_MESSAGE_EXT_INCLUDED_DISPLAYED
+#      pragma message("GLM: All extensions included (not recommanded)")
+#endif//GLM_MESSAGES
+
+#include "./gtc/constants.hpp"
+#include "./gtc/epsilon.hpp"
+#include "./gtc/matrix_access.hpp"
+#include "./gtc/matrix_integer.hpp"
+#include "./gtc/matrix_inverse.hpp"
+#include "./gtc/matrix_transform.hpp"
+#include "./gtc/noise.hpp"
+#include "./gtc/packing.hpp"
+#include "./gtc/quaternion.hpp"
+#include "./gtc/random.hpp"
+#include "./gtc/reciprocal.hpp"
+#include "./gtc/type_precision.hpp"
+#include "./gtc/type_ptr.hpp"
+#include "./gtc/ulp.hpp"
+
+#include "./gtx/associated_min_max.hpp"
+#include "./gtx/bit.hpp"
+#include "./gtx/closest_point.hpp"
+#include "./gtx/color_space.hpp"
+#include "./gtx/color_space_YCoCg.hpp"
+#include "./gtx/compatibility.hpp"
+#include "./gtx/component_wise.hpp"
+#include "./gtx/dual_quaternion.hpp"
+#include "./gtx/euler_angles.hpp"
+#include "./gtx/extend.hpp"
+#include "./gtx/extented_min_max.hpp"
+#include "./gtx/fast_exponential.hpp"
+#include "./gtx/fast_square_root.hpp"
+#include "./gtx/fast_trigonometry.hpp"
+#include "./gtx/gradient_paint.hpp"
+#include "./gtx/handed_coordinate_space.hpp"
+#include "./gtx/inertia.hpp"
+#include "./gtx/int_10_10_10_2.hpp"
+#include "./gtx/integer.hpp"
+#include "./gtx/intersect.hpp"
+#include "./gtx/log_base.hpp"
+#include "./gtx/matrix_cross_product.hpp"
+#include "./gtx/matrix_interpolation.hpp"
+#include "./gtx/matrix_major_storage.hpp"
+#include "./gtx/matrix_operation.hpp"
+#include "./gtx/matrix_query.hpp"
+#include "./gtx/mixed_product.hpp"
+#include "./gtx/multiple.hpp"
+#include "./gtx/norm.hpp"
+#include "./gtx/normal.hpp"
+#include "./gtx/normalize_dot.hpp"
+#include "./gtx/number_precision.hpp"
+#include "./gtx/optimum_pow.hpp"
+#include "./gtx/orthonormalize.hpp"
+#include "./gtx/perpendicular.hpp"
+#include "./gtx/polar_coordinates.hpp"
+#include "./gtx/projection.hpp"
+#include "./gtx/quaternion.hpp"
+#include "./gtx/raw_data.hpp"
+#include "./gtx/rotate_vector.hpp"
+#include "./gtx/spline.hpp"
+#include "./gtx/std_based_type.hpp"
+#if(!(GLM_COMPILER & GLM_COMPILER_CUDA))
+#      include "./gtx/string_cast.hpp"
+#endif
+#include "./gtx/transform.hpp"
+#include "./gtx/transform2.hpp"
+#include "./gtx/vec1.hpp"
+#include "./gtx/vector_angle.hpp"
+#include "./gtx/vector_query.hpp"
+#include "./gtx/wrap.hpp"
+
+#if(GLM_ARCH & GLM_ARCH_SSE2)
+#      include "./gtx/simd_vec4.hpp"
+#      include "./gtx/simd_mat4.hpp"
+#endif
+
+#endif //GLM_EXT_INCLUDED
diff --git a/libs/glm/fwd.hpp b/libs/glm/fwd.hpp
new file mode 100644 (file)
index 0000000..9fba848
--- /dev/null
@@ -0,0 +1,2598 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/fwd.hpp
+/// @date 2013-03-30 / 2013-03-31
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_FWD_INCLUDED
+#define GLM_FWD_INCLUDED
+
+#include "detail/type_int.hpp"
+#include "detail/type_float.hpp"
+#include "detail/type_vec.hpp"
+#include "detail/type_mat.hpp"
+
+//////////////////////
+// GLM_GTC_quaternion
+namespace glm{
+namespace detail
+{
+       template <typename T, precision P> struct tquat;
+}//namespace detail
+
+       
+       /// Quaternion of low single-precision floating-point numbers.
+       ///
+       /// @see gtc_quaternion
+       typedef detail::tquat<float, lowp>              lowp_quat;
+       
+       /// Quaternion of medium single-precision floating-point numbers.
+       ///
+       /// @see gtc_quaternion
+       typedef detail::tquat<float, mediump>   mediump_quat;
+       
+       /// Quaternion of high single-precision floating-point numbers.
+       ///
+       /// @see gtc_quaternion
+       typedef detail::tquat<float, highp>             highp_quat;
+       
+#if(defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
+       typedef highp_quat                      quat;
+#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
+       typedef mediump_quat            quat;
+#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && defined(GLM_PRECISION_LOWP_FLOAT))
+       typedef lowp_quat                       quat;
+#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
+       /// Quaternion of default single-precision floating-point numbers.
+       typedef highp_quat                      quat;
+#endif
+       
+       /// Quaternion of low single-precision floating-point numbers.
+       ///
+       /// @see gtc_quaternion
+       typedef lowp_quat                       lowp_fquat;
+       
+       /// Quaternion of medium single-precision floating-point numbers.
+       ///
+       /// @see gtc_quaternion
+       typedef mediump_quat            mediump_fquat;
+       
+       /// Quaternion of high single-precision floating-point numbers.
+       ///
+       /// @see gtc_quaternion
+       typedef highp_quat                      highp_fquat;
+       
+       /// Quaternion of default single-precision floating-point numbers.
+       ///
+       /// @see gtc_quaternion
+       typedef quat                            fquat;
+       
+
+       /// Quaternion of low double-precision floating-point numbers.
+       ///
+       /// @see gtc_quaternion
+       typedef detail::tquat<double, lowp>             lowp_dquat;
+       
+       /// Quaternion of medium double-precision floating-point numbers.
+       ///
+       /// @see gtc_quaternion
+       typedef detail::tquat<double, mediump>  mediump_dquat;
+       
+       /// Quaternion of high double-precision floating-point numbers.
+       ///
+       /// @see gtc_quaternion
+       typedef detail::tquat<double, highp>    highp_dquat;
+       
+#if(defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE))
+       typedef highp_dquat                     dquat;
+#elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE))
+       typedef mediump_dquat           dquat;
+#elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && defined(GLM_PRECISION_LOWP_DOUBLE))
+       typedef lowp_dquat                      dquat;
+#elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE))
+       /// Quaternion of default double-precision floating-point numbers.
+       ///
+       /// @see gtc_quaternion
+       typedef highp_dquat                     dquat;
+#endif
+
+}//namespace glm
+
+//////////////////////
+// GLM_GTC_precision
+namespace glm
+{
+       /// @addtogroup gtc_type_precision
+       /// @{
+
+       /// Low precision 8 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int8 lowp_int8;
+       
+       /// Low precision 16 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int16 lowp_int16;
+
+       /// Low precision 32 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int32 lowp_int32;
+
+       /// Low precision 64 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int64 lowp_int64;
+
+       /// Low precision 8 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int8 lowp_int8_t;
+       
+       /// Low precision 16 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int16 lowp_int16_t;
+
+       /// Low precision 32 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int32 lowp_int32_t;
+
+       /// Low precision 64 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int64 lowp_int64_t;
+
+       /// Low precision 8 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int8 lowp_i8;
+       
+       /// Low precision 16 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int16 lowp_i16;
+
+       /// Low precision 32 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int32 lowp_i32;
+
+       /// Low precision 64 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int64 lowp_i64;
+
+       /// Medium precision 8 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int8 mediump_int8;
+       
+       /// Medium precision 16 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int16 mediump_int16;
+
+       /// Medium precision 32 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int32 mediump_int32;
+
+       /// Medium precision 64 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int64 mediump_int64;
+
+       /// Medium precision 8 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int8 mediump_int8_t;
+       
+       /// Medium precision 16 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int16 mediump_int16_t;
+
+       /// Medium precision 32 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int32 mediump_int32_t;
+
+       /// Medium precision 64 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int64 mediump_int64_t;
+
+       /// Medium precision 8 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int8 mediump_i8;
+       
+       /// Medium precision 16 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int16 mediump_i16;
+
+       /// Medium precision 32 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int32 mediump_i32;
+
+       /// Medium precision 64 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int64 mediump_i64;
+
+       /// High precision 8 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int8 highp_int8;
+       
+       /// High precision 16 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int16 highp_int16;
+
+       /// High precision 32 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int32 highp_int32;
+
+       /// High precision 64 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int64 highp_int64;
+
+       /// High precision 8 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int8 highp_int8_t;
+       
+       /// High precision 16 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int16 highp_int16_t;
+
+       /// 32 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int32 highp_int32_t;
+
+       /// High precision 64 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int64 highp_int64_t;
+
+       /// High precision 8 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int8 highp_i8;
+       
+       /// High precision 16 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int16 highp_i16;
+
+       /// High precision 32 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int32 highp_i32;
+
+       /// High precision 64 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int64 highp_i64;
+       
+
+       /// 8 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int8 int8;
+       
+       /// 16 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int16 int16;
+
+       /// 32 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int32 int32;
+
+       /// 64 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int64 int64;
+
+       /// 8 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int8 int8_t;
+       
+       /// 16 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int16 int16_t;
+
+       /// 32 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int32 int32_t;
+
+       /// 64 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int64 int64_t;
+
+       /// 8 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int8 i8;
+       
+       /// 16 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int16 i16;
+
+       /// 32 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int32 i32;
+
+       /// 64 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int64 i64;
+       
+       
+       
+       /// Low precision 8 bit signed integer scalar type.
+       /// @see gtc_type_precision
+       typedef detail::tvec1<i8, lowp> lowp_i8vec1;
+       
+       /// Low precision 8 bit signed integer vector of 2 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec2<i8, lowp> lowp_i8vec2;
+       
+       /// Low precision 8 bit signed integer vector of 3 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec3<i8, lowp> lowp_i8vec3;
+       
+       /// Low precision 8 bit signed integer vector of 4 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec4<i8, lowp> lowp_i8vec4;
+       
+
+       /// Medium precision 8 bit signed integer scalar type.
+       /// @see gtc_type_precision
+       typedef detail::tvec1<i8, mediump> mediump_i8vec1;
+       
+       /// Medium precision 8 bit signed integer vector of 2 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec2<i8, mediump> mediump_i8vec2;
+       
+       /// Medium precision 8 bit signed integer vector of 3 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec3<i8, mediump> mediump_i8vec3;
+       
+       /// Medium precision 8 bit signed integer vector of 4 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec4<i8, mediump> mediump_i8vec4;
+       
+       
+       /// High precision 8 bit signed integer scalar type.
+       /// @see gtc_type_precision
+       typedef detail::tvec1<i8, highp> highp_i8vec1;
+       
+       /// High precision 8 bit signed integer vector of 2 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec2<i8, highp> highp_i8vec2;
+       
+       /// High precision 8 bit signed integer vector of 3 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec3<i8, highp> highp_i8vec3;
+       
+       /// High precision 8 bit signed integer vector of 4 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec4<i8, highp> highp_i8vec4;
+       
+#if(defined(GLM_PRECISION_LOWP_INT))
+       typedef lowp_i8vec1                             i8vec1;
+       typedef lowp_i8vec2                             i8vec2;
+       typedef lowp_i8vec3                             i8vec3;
+       typedef lowp_i8vec4                             i8vec4;
+#elif(defined(GLM_PRECISION_MEDIUMP_INT))
+       typedef mediump_i8vec1                  i8vec1;
+       typedef mediump_i8vec2                  i8vec2;
+       typedef mediump_i8vec3                  i8vec3;
+       typedef mediump_i8vec4                  i8vec4; 
+#else
+       /// Default precision 8 bit signed integer scalar type.
+       /// @see gtc_type_precision
+       typedef highp_i8vec1                    i8vec1;
+       
+       /// Default precision 8 bit signed integer vector of 2 components type.
+       /// @see gtc_type_precision
+       typedef highp_i8vec2                    i8vec2;
+       
+       /// Default precision 8 bit signed integer vector of 3 components type.
+       /// @see gtc_type_precision
+       typedef highp_i8vec3                    i8vec3;
+       
+       /// Default precision 8 bit signed integer vector of 4 components type.
+       /// @see gtc_type_precision
+       typedef highp_i8vec4                    i8vec4;
+#endif
+       
+       
+       /// Low precision 16 bit signed integer scalar type.
+       /// @see gtc_type_precision
+       typedef detail::tvec1<i16, lowp>                lowp_i16vec1;
+       
+       /// Low precision 16 bit signed integer vector of 2 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec2<i16, lowp>                lowp_i16vec2;
+       
+       /// Low precision 16 bit signed integer vector of 3 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec3<i16, lowp>                lowp_i16vec3;
+       
+       /// Low precision 16 bit signed integer vector of 4 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec4<i16, lowp>                lowp_i16vec4;
+       
+       
+       /// Medium precision 16 bit signed integer scalar type.
+       /// @see gtc_type_precision
+       typedef detail::tvec1<i16, mediump>             mediump_i16vec1;
+       
+       /// Medium precision 16 bit signed integer vector of 2 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec2<i16, mediump>             mediump_i16vec2;
+       
+       /// Medium precision 16 bit signed integer vector of 3 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec3<i16, mediump>             mediump_i16vec3;
+       
+       /// Medium precision 16 bit signed integer vector of 4 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec4<i16, mediump>             mediump_i16vec4;
+       
+       
+       /// High precision 16 bit signed integer scalar type.
+       /// @see gtc_type_precision
+       typedef detail::tvec1<i16, highp>               highp_i16vec1;
+       
+       /// High precision 16 bit signed integer vector of 2 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec2<i16, highp>               highp_i16vec2;
+       
+       /// High precision 16 bit signed integer vector of 3 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec3<i16, highp>               highp_i16vec3;
+       
+       /// High precision 16 bit signed integer vector of 4 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec4<i16, highp>               highp_i16vec4;
+       
+       
+#if(defined(GLM_PRECISION_LOWP_INT))
+       typedef lowp_i16vec1                    i16vec1;
+       typedef lowp_i16vec2                    i16vec2;
+       typedef lowp_i16vec3                    i16vec3;
+       typedef lowp_i16vec4                    i16vec4;
+#elif(defined(GLM_PRECISION_MEDIUMP_INT))
+       typedef mediump_i16vec1                 i16vec1;
+       typedef mediump_i16vec2                 i16vec2;
+       typedef mediump_i16vec3                 i16vec3;
+       typedef mediump_i16vec4                 i16vec4;
+#else
+       /// Default precision 16 bit signed integer scalar type.
+       /// @see gtc_type_precision
+       typedef highp_i16vec1                   i16vec1;
+       
+       /// Default precision 16 bit signed integer vector of 2 components type.
+       /// @see gtc_type_precision
+       typedef highp_i16vec2                   i16vec2;
+       
+       /// Default precision 16 bit signed integer vector of 3 components type.
+       /// @see gtc_type_precision
+       typedef highp_i16vec3                   i16vec3;
+       
+       /// Default precision 16 bit signed integer vector of 4 components type.
+       /// @see gtc_type_precision
+       typedef highp_i16vec4                   i16vec4;
+#endif
+
+
+       /// Low precision 32 bit signed integer scalar type.
+       /// @see gtc_type_precision
+       typedef detail::tvec1<i32, lowp>                lowp_i32vec1;
+       
+       /// Low precision 32 bit signed integer vector of 2 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec2<i32, lowp>                lowp_i32vec2;
+       
+       /// Low precision 32 bit signed integer vector of 3 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec3<i32, lowp>                lowp_i32vec3;
+       
+       /// Low precision 32 bit signed integer vector of 4 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec4<i32, lowp>                lowp_i32vec4;
+       
+       
+       /// Medium precision 32 bit signed integer scalar type.
+       /// @see gtc_type_precision
+       typedef detail::tvec1<i32, mediump>             mediump_i32vec1;
+       
+       /// Medium precision 32 bit signed integer vector of 2 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec2<i32, mediump>             mediump_i32vec2;
+       
+       /// Medium precision 32 bit signed integer vector of 3 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec3<i32, mediump>             mediump_i32vec3;
+       
+       /// Medium precision 32 bit signed integer vector of 4 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec4<i32, mediump>             mediump_i32vec4;
+       
+       
+       /// High precision 32 bit signed integer scalar type.
+       /// @see gtc_type_precision
+       typedef detail::tvec1<i32, highp>               highp_i32vec1;
+       
+       /// High precision 32 bit signed integer vector of 2 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec2<i32, highp>               highp_i32vec2;
+       
+       /// High precision 32 bit signed integer vector of 3 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec3<i32, highp>               highp_i32vec3;
+       
+       /// High precision 32 bit signed integer vector of 4 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec4<i32, highp>               highp_i32vec4;
+       
+#if(defined(GLM_PRECISION_LOWP_INT))
+       typedef lowp_i32vec1                    i32vec1;
+       typedef lowp_i32vec2                    i32vec2;
+       typedef lowp_i32vec3                    i32vec3;
+       typedef lowp_i32vec4                    i32vec4;
+#elif(defined(GLM_PRECISION_MEDIUMP_INT))
+       typedef mediump_i32vec1                 i32vec1;
+       typedef mediump_i32vec2                 i32vec2;
+       typedef mediump_i32vec3                 i32vec3;
+       typedef mediump_i32vec4                 i32vec4;
+#else
+       /// Default precision 32 bit signed integer scalar type.
+       /// @see gtc_type_precision
+       typedef highp_i32vec1                   i32vec1;
+       
+       /// Default precision 32 bit signed integer vector of 2 components type.
+       /// @see gtc_type_precision
+       typedef highp_i32vec2                   i32vec2;
+       
+       /// Default precision 32 bit signed integer vector of 3 components type.
+       /// @see gtc_type_precision
+       typedef highp_i32vec3                   i32vec3;
+       
+       /// Default precision 32 bit signed integer vector of 4 components type.
+       /// @see gtc_type_precision
+       typedef highp_i32vec4                   i32vec4;
+#endif
+
+
+       /// Low precision 32 bit signed integer scalar type.
+       /// @see gtc_type_precision
+       typedef detail::tvec1<i32, lowp>                lowp_i32vec1;
+       
+       /// Low precision 32 bit signed integer vector of 2 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec2<i32, lowp>                lowp_i32vec2;
+       
+       /// Low precision 32 bit signed integer vector of 3 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec3<i32, lowp>                lowp_i32vec3;
+       
+       /// Low precision 32 bit signed integer vector of 4 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec4<i32, lowp>                lowp_i32vec4;
+       
+       
+       /// Medium precision 32 bit signed integer scalar type.
+       /// @see gtc_type_precision
+       typedef detail::tvec1<i32, mediump>             mediump_i32vec1;
+       
+       /// Medium precision 32 bit signed integer vector of 2 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec2<i32, mediump>             mediump_i32vec2;
+       
+       /// Medium precision 32 bit signed integer vector of 3 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec3<i32, mediump>             mediump_i32vec3;
+       
+       /// Medium precision 32 bit signed integer vector of 4 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec4<i32, mediump>             mediump_i32vec4;
+       
+       
+       /// High precision 32 bit signed integer scalar type.
+       /// @see gtc_type_precision
+       typedef detail::tvec1<i32, highp>               highp_i32vec1;
+       
+       /// High precision 32 bit signed integer vector of 2 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec2<i32, highp>               highp_i32vec2;
+       
+       /// High precision 32 bit signed integer vector of 3 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec3<i32, highp>               highp_i32vec3;
+       
+       /// High precision 32 bit signed integer vector of 4 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec4<i32, highp>               highp_i32vec4;
+       
+#if(defined(GLM_PRECISION_LOWP_INT))
+       typedef lowp_i32vec1                    i32vec1;
+       typedef lowp_i32vec2                    i32vec2;
+       typedef lowp_i32vec3                    i32vec3;
+       typedef lowp_i32vec4                    i32vec4;
+#elif(defined(GLM_PRECISION_MEDIUMP_INT))
+       typedef mediump_i32vec1                 i32vec1;
+       typedef mediump_i32vec2                 i32vec2;
+       typedef mediump_i32vec3                 i32vec3;
+       typedef mediump_i32vec4                 i32vec4;
+#else
+       /// Default precision 32 bit signed integer scalar type.
+       /// @see gtc_type_precision
+       typedef highp_i32vec1                   i32vec1;
+
+       /// Default precision 32 bit signed integer vector of 2 components type.
+       /// @see gtc_type_precision
+       typedef highp_i32vec2                   i32vec2;
+       
+       /// Default precision 32 bit signed integer vector of 3 components type.
+       /// @see gtc_type_precision
+       typedef highp_i32vec3                   i32vec3;
+       
+       /// Default precision 32 bit signed integer vector of 4 components type.
+       /// @see gtc_type_precision
+       typedef highp_i32vec4                   i32vec4;
+#endif
+
+
+       
+       /// Low precision 64 bit signed integer scalar type.
+       /// @see gtc_type_precision
+       typedef detail::tvec1<i64, lowp>                lowp_i64vec1;
+       
+       /// Low precision 64 bit signed integer vector of 2 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec2<i64, lowp>                lowp_i64vec2;
+       
+       /// Low precision 64 bit signed integer vector of 3 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec3<i64, lowp>                lowp_i64vec3;
+       
+       /// Low precision 64 bit signed integer vector of 4 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec4<i64, lowp>                lowp_i64vec4;
+       
+       
+       /// Medium precision 64 bit signed integer scalar type.
+       /// @see gtc_type_precision
+       typedef detail::tvec1<i64, mediump>             mediump_i64vec1;
+       
+       /// Medium precision 64 bit signed integer vector of 2 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec2<i64, mediump>             mediump_i64vec2;
+       
+       /// Medium precision 64 bit signed integer vector of 3 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec3<i64, mediump>             mediump_i64vec3;
+       
+       /// Medium precision 64 bit signed integer vector of 4 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec4<i64, mediump>             mediump_i64vec4;
+       
+       
+       /// High precision 64 bit signed integer scalar type.
+       /// @see gtc_type_precision
+       typedef detail::tvec1<i64, highp>               highp_i64vec1;
+       
+       /// High precision 64 bit signed integer vector of 2 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec2<i64, highp>               highp_i64vec2;
+       
+       /// High precision 64 bit signed integer vector of 3 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec3<i64, highp>               highp_i64vec3;
+       
+       /// High precision 64 bit signed integer vector of 4 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec4<i64, highp>               highp_i64vec4;
+       
+#if(defined(GLM_PRECISION_LOWP_INT))
+       typedef lowp_i64vec1                    i64vec1;
+       typedef lowp_i64vec2                    i64vec2;
+       typedef lowp_i64vec3                    i64vec3;
+       typedef lowp_i64vec4                    i64vec4;
+#elif(defined(GLM_PRECISION_MEDIUMP_INT))
+       typedef mediump_i64vec1                 i64vec1;
+       typedef mediump_i64vec2                 i64vec2;
+       typedef mediump_i64vec3                 i64vec3;
+       typedef mediump_i64vec4                 i64vec4;
+#else
+       /// Default precision 64 bit signed integer scalar type.
+       /// @see gtc_type_precision
+       typedef highp_i64vec1                   i64vec1;
+
+       /// Default precision 64 bit signed integer vector of 2 components type.
+       /// @see gtc_type_precision
+       typedef highp_i64vec2                   i64vec2;
+       
+       /// Default precision 64 bit signed integer vector of 3 components type.
+       /// @see gtc_type_precision
+       typedef highp_i64vec3                   i64vec3;
+       
+       /// Default precision 64 bit signed integer vector of 4 components type.
+       /// @see gtc_type_precision
+       typedef highp_i64vec4                   i64vec4;
+#endif
+       
+       
+       /////////////////////////////
+       // Unsigned int vector types
+       
+       /// Low precision 8 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint8 lowp_uint8;
+       
+       /// Low precision 16 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint16 lowp_uint16;
+       
+       /// Low precision 32 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint32 lowp_uint32;
+       
+       /// Low precision 64 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint64 lowp_uint64;
+       
+       
+       /// Low precision 8 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint8 lowp_uint8_t;
+       
+       /// Low precision 16 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint16 lowp_uint16_t;
+       
+       /// Low precision 32 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint32 lowp_uint32_t;
+       
+       /// Low precision 64 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint64 lowp_uint64_t;
+       
+       
+       /// Low precision 8 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint8 lowp_u8;
+       
+       /// Low precision 16 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint16 lowp_u16;
+       
+       /// Low precision 32 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint32 lowp_u32;
+       
+       /// Low precision 64 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint64 lowp_u64;
+       
+       
+       
+       /// Medium precision 8 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint8 mediump_uint8;
+       
+       /// Medium precision 16 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint16 mediump_uint16;
+       
+       /// Medium precision 32 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint32 mediump_uint32;
+       
+       /// Medium precision 64 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint64 mediump_uint64;
+       
+       /// Medium precision 8 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint8 mediump_uint8_t;
+       
+       /// Medium precision 16 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint16 mediump_uint16_t;
+       
+       /// Medium precision 32 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint32 mediump_uint32_t;
+       
+       /// Medium precision 64 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint64 mediump_uint64_t;
+       
+       /// Medium precision 8 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint8 mediump_u8;
+       
+       /// Medium precision 16 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint16 mediump_u16;
+       
+       /// Medium precision 32 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint32 mediump_u32;
+       
+       /// Medium precision 64 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint64 mediump_u64;
+               
+       
+       
+       /// Medium precision 8 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint8 highp_uint8;
+       
+       /// Medium precision 16 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint16 highp_uint16;
+       
+       /// Medium precision 32 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint32 highp_uint32;
+       
+       /// Medium precision 64 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint64 highp_uint64;
+       
+       /// Medium precision 8 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint8 highp_uint8_t;
+       
+       /// Medium precision 16 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint16 highp_uint16_t;
+       
+       /// Medium precision 32 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint32 highp_uint32_t;
+       
+       /// Medium precision 64 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint64 highp_uint64_t;
+       
+       /// Medium precision 8 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint8 highp_u8;
+       
+       /// Medium precision 16 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint16 highp_u16;
+       
+       /// Medium precision 32 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint32 highp_u32;
+       
+       /// Medium precision 64 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint64 highp_u64;
+       
+       
+       
+       /// 8 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint8 uint8;
+       
+       /// 16 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint16 uint16;
+       
+       /// 32 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint32 uint32;
+       
+       /// 64 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint64 uint64;
+       
+       /// 8 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint8 uint8_t;
+       
+       /// 16 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint16 uint16_t;
+       
+       /// 32 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint32 uint32_t;
+       
+       /// 64 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint64 uint64_t;
+       
+       /// 8 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint8 u8;
+       
+       /// 16 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint16 u16;
+       
+       /// 32 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint32 u32;
+       
+       /// 64 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint64 u64;
+       
+       
+       
+       
+       /// Low precision 8 bit unsigned integer scalar type.
+       /// @see gtc_type_precision
+       typedef detail::tvec1<u8, lowp> lowp_u8vec1;
+       
+       /// Low precision 8 bit unsigned integer vector of 2 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec2<u8, lowp> lowp_u8vec2;
+       
+       /// Low precision 8 bit unsigned integer vector of 3 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec3<u8, lowp> lowp_u8vec3;
+       
+       /// Low precision 8 bit unsigned integer vector of 4 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec4<u8, lowp> lowp_u8vec4;
+       
+
+       /// Medium precision 8 bit unsigned integer scalar type.
+       /// @see gtc_type_precision
+       typedef detail::tvec1<u8, mediump> mediump_u8vec1;
+       
+       /// Medium precision 8 bit unsigned integer vector of 2 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec2<u8, mediump> mediump_u8vec2;
+       
+       /// Medium precision 8 bit unsigned integer vector of 3 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec3<u8, mediump> mediump_u8vec3;
+       
+       /// Medium precision 8 bit unsigned integer vector of 4 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec4<u8, mediump> mediump_u8vec4;
+       
+       
+       /// High precision 8 bit unsigned integer scalar type.
+       /// @see gtc_type_precision
+       typedef detail::tvec1<u8, highp> highp_u8vec1;
+       
+       /// High precision 8 bit unsigned integer vector of 2 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec2<u8, highp> highp_u8vec2;
+       
+       /// High precision 8 bit unsigned integer vector of 3 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec3<u8, highp> highp_u8vec3;
+       
+       /// High precision 8 bit unsigned integer vector of 4 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec4<u8, highp> highp_u8vec4;
+       
+#if(defined(GLM_PRECISION_LOWP_INT))
+       typedef lowp_u8vec1                             u8vec1;
+       typedef lowp_u8vec2                             u8vec2;
+       typedef lowp_u8vec3                             u8vec3;
+       typedef lowp_u8vec4                             u8vec4;
+#elif(defined(GLM_PRECISION_MEDIUMP_INT))
+       typedef mediump_u8vec1                  u8vec1;
+       typedef mediump_u8vec2                  u8vec2;
+       typedef mediump_u8vec3                  u8vec3;
+       typedef mediump_u8vec4                  u8vec4; 
+#else
+       /// Default precision 8 bit unsigned integer scalar type.
+       /// @see gtc_type_precision
+       typedef highp_u8vec1                    u8vec1;
+       
+       /// Default precision 8 bit unsigned integer vector of 2 components type.
+       /// @see gtc_type_precision
+       typedef highp_u8vec2                    u8vec2;
+       
+       /// Default precision 8 bit unsigned integer vector of 3 components type.
+       /// @see gtc_type_precision
+       typedef highp_u8vec3                    u8vec3;
+       
+       /// Default precision 8 bit unsigned integer vector of 4 components type.
+       /// @see gtc_type_precision
+       typedef highp_u8vec4                    u8vec4;
+#endif
+       
+       
+       /// Low precision 16 bit unsigned integer scalar type.
+       /// @see gtc_type_precision
+       typedef detail::tvec1<u16, lowp>                lowp_u16vec1;
+       
+       /// Low precision 16 bit unsigned integer vector of 2 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec2<u16, lowp>                lowp_u16vec2;
+       
+       /// Low precision 16 bit unsigned integer vector of 3 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec3<u16, lowp>                lowp_u16vec3;
+       
+       /// Low precision 16 bit unsigned integer vector of 4 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec4<u16, lowp>                lowp_u16vec4;
+       
+       
+       /// Medium precision 16 bit unsigned integer scalar type.
+       /// @see gtc_type_precision
+       typedef detail::tvec1<u16, mediump>             mediump_u16vec1;
+       
+       /// Medium precision 16 bit unsigned integer vector of 2 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec2<u16, mediump>             mediump_u16vec2;
+       
+       /// Medium precision 16 bit unsigned integer vector of 3 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec3<u16, mediump>             mediump_u16vec3;
+       
+       /// Medium precision 16 bit unsigned integer vector of 4 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec4<u16, mediump>             mediump_u16vec4;
+       
+       
+       /// High precision 16 bit unsigned integer scalar type.
+       /// @see gtc_type_precision
+       typedef detail::tvec1<u16, highp>               highp_u16vec1;
+       
+       /// High precision 16 bit unsigned integer vector of 2 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec2<u16, highp>               highp_u16vec2;
+       
+       /// High precision 16 bit unsigned integer vector of 3 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec3<u16, highp>               highp_u16vec3;
+       
+       /// High precision 16 bit unsigned integer vector of 4 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec4<u16, highp>               highp_u16vec4;
+       
+       
+#if(defined(GLM_PRECISION_LOWP_INT))
+       typedef lowp_u16vec1                    u16vec1;
+       typedef lowp_u16vec2                    u16vec2;
+       typedef lowp_u16vec3                    u16vec3;
+       typedef lowp_u16vec4                    u16vec4;
+#elif(defined(GLM_PRECISION_MEDIUMP_INT))
+       typedef mediump_u16vec1                 u16vec1;
+       typedef mediump_u16vec2                 u16vec2;
+       typedef mediump_u16vec3                 u16vec3;
+       typedef mediump_u16vec4                 u16vec4;
+#else
+       /// Default precision 16 bit unsigned integer scalar type.
+       /// @see gtc_type_precision
+       typedef highp_u16vec1                   u16vec1;
+       
+       /// Default precision 16 bit unsigned integer vector of 2 components type.
+       /// @see gtc_type_precision
+       typedef highp_u16vec2                   u16vec2;
+       
+       /// Default precision 16 bit unsigned integer vector of 3 components type.
+       /// @see gtc_type_precision
+       typedef highp_u16vec3                   u16vec3;
+       
+       /// Default precision 16 bit unsigned integer vector of 4 components type.
+       /// @see gtc_type_precision
+       typedef highp_u16vec4                   u16vec4;
+#endif
+
+
+       /// Low precision 32 bit unsigned integer scalar type.
+       /// @see gtc_type_precision
+       typedef detail::tvec1<u32, lowp>                lowp_u32vec1;
+       
+       /// Low precision 32 bit unsigned integer vector of 2 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec2<u32, lowp>                lowp_u32vec2;
+       
+       /// Low precision 32 bit unsigned integer vector of 3 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec3<u32, lowp>                lowp_u32vec3;
+       
+       /// Low precision 32 bit unsigned integer vector of 4 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec4<u32, lowp>                lowp_u32vec4;
+       
+       
+       /// Medium precision 32 bit unsigned integer scalar type.
+       /// @see gtc_type_precision
+       typedef detail::tvec1<u32, mediump>             mediump_u32vec1;
+       
+       /// Medium precision 32 bit unsigned integer vector of 2 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec2<u32, mediump>             mediump_u32vec2;
+       
+       /// Medium precision 32 bit unsigned integer vector of 3 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec3<u32, mediump>             mediump_u32vec3;
+       
+       /// Medium precision 32 bit unsigned integer vector of 4 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec4<u32, mediump>             mediump_u32vec4;
+       
+       
+       /// High precision 32 bit unsigned integer scalar type.
+       /// @see gtc_type_precision
+       typedef detail::tvec1<u32, highp>               highp_u32vec1;
+       
+       /// High precision 32 bit unsigned integer vector of 2 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec2<u32, highp>               highp_u32vec2;
+       
+       /// High precision 32 bit unsigned integer vector of 3 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec3<u32, highp>               highp_u32vec3;
+       
+       /// High precision 32 bit unsigned integer vector of 4 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec4<u32, highp>               highp_u32vec4;
+       
+#if(defined(GLM_PRECISION_LOWP_INT))
+       typedef lowp_u32vec1                    u32vec1;
+       typedef lowp_u32vec2                    u32vec2;
+       typedef lowp_u32vec3                    u32vec3;
+       typedef lowp_u32vec4                    u32vec4;
+#elif(defined(GLM_PRECISION_MEDIUMP_INT))
+       typedef mediump_u32vec1                 u32vec1;
+       typedef mediump_u32vec2                 u32vec2;
+       typedef mediump_u32vec3                 u32vec3;
+       typedef mediump_u32vec4                 u32vec4;
+#else
+       /// Default precision 32 bit unsigned integer scalar type.
+       /// @see gtc_type_precision
+       typedef highp_u32vec1                   u32vec1;
+       
+       /// Default precision 32 bit unsigned integer vector of 2 components type.
+       /// @see gtc_type_precision
+       typedef highp_u32vec2                   u32vec2;
+       
+       /// Default precision 32 bit unsigned integer vector of 3 components type.
+       /// @see gtc_type_precision
+       typedef highp_u32vec3                   u32vec3;
+       
+       /// Default precision 32 bit unsigned integer vector of 4 components type.
+       /// @see gtc_type_precision
+       typedef highp_u32vec4                   u32vec4;
+#endif
+
+
+       /// Low precision 32 bit unsigned integer scalar type.
+       /// @see gtc_type_precision
+       typedef detail::tvec1<u32, lowp>                lowp_u32vec1;
+       
+       /// Low precision 32 bit unsigned integer vector of 2 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec2<u32, lowp>                lowp_u32vec2;
+       
+       /// Low precision 32 bit unsigned integer vector of 3 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec3<u32, lowp>                lowp_u32vec3;
+       
+       /// Low precision 32 bit unsigned integer vector of 4 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec4<u32, lowp>                lowp_u32vec4;
+       
+       
+       /// Medium precision 32 bit unsigned integer scalar type.
+       /// @see gtc_type_precision
+       typedef detail::tvec1<u32, mediump>             mediump_u32vec1;
+       
+       /// Medium precision 32 bit unsigned integer vector of 2 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec2<u32, mediump>             mediump_u32vec2;
+       
+       /// Medium precision 32 bit unsigned integer vector of 3 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec3<u32, mediump>             mediump_u32vec3;
+       
+       /// Medium precision 32 bit unsigned integer vector of 4 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec4<u32, mediump>             mediump_u32vec4;
+       
+       
+       /// High precision 32 bit unsigned integer scalar type.
+       /// @see gtc_type_precision
+       typedef detail::tvec1<u32, highp>               highp_u32vec1;
+       
+       /// High precision 32 bit unsigned integer vector of 2 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec2<u32, highp>               highp_u32vec2;
+       
+       /// High precision 32 bit unsigned integer vector of 3 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec3<u32, highp>               highp_u32vec3;
+       
+       /// High precision 32 bit unsigned integer vector of 4 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec4<u32, highp>               highp_u32vec4;
+       
+#if(defined(GLM_PRECISION_LOWP_INT))
+       typedef lowp_u32vec1                    u32vec1;
+       typedef lowp_u32vec2                    u32vec2;
+       typedef lowp_u32vec3                    u32vec3;
+       typedef lowp_u32vec4                    u32vec4;
+#elif(defined(GLM_PRECISION_MEDIUMP_INT))
+       typedef mediump_u32vec1                 u32vec1;
+       typedef mediump_u32vec2                 u32vec2;
+       typedef mediump_u32vec3                 u32vec3;
+       typedef mediump_u32vec4                 u32vec4;
+#else
+       /// Default precision 32 bit unsigned integer scalar type.
+       /// @see gtc_type_precision
+       typedef highp_u32vec1                   u32vec1;
+
+       /// Default precision 32 bit unsigned integer vector of 2 components type.
+       /// @see gtc_type_precision
+       typedef highp_u32vec2                   u32vec2;
+       
+       /// Default precision 32 bit unsigned integer vector of 3 components type.
+       /// @see gtc_type_precision
+       typedef highp_u32vec3                   u32vec3;
+       
+       /// Default precision 32 bit unsigned integer vector of 4 components type.
+       /// @see gtc_type_precision
+       typedef highp_u32vec4                   u32vec4;
+#endif
+
+
+       
+       /// Low precision 64 bit unsigned integer scalar type.
+       /// @see gtc_type_precision
+       typedef detail::tvec1<u64, lowp>                lowp_u64vec1;
+       
+       /// Low precision 64 bit unsigned integer vector of 2 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec2<u64, lowp>                lowp_u64vec2;
+       
+       /// Low precision 64 bit unsigned integer vector of 3 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec3<u64, lowp>                lowp_u64vec3;
+       
+       /// Low precision 64 bit unsigned integer vector of 4 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec4<u64, lowp>                lowp_u64vec4;
+       
+       
+       /// Medium precision 64 bit unsigned integer scalar type.
+       /// @see gtc_type_precision
+       typedef detail::tvec1<u64, mediump>             mediump_u64vec1;
+       
+       /// Medium precision 64 bit unsigned integer vector of 2 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec2<u64, mediump>             mediump_u64vec2;
+       
+       /// Medium precision 64 bit unsigned integer vector of 3 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec3<u64, mediump>             mediump_u64vec3;
+       
+       /// Medium precision 64 bit unsigned integer vector of 4 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec4<u64, mediump>             mediump_u64vec4;
+       
+       
+       /// High precision 64 bit unsigned integer scalar type.
+       /// @see gtc_type_precision
+       typedef detail::tvec1<u64, highp>               highp_u64vec1;
+       
+       /// High precision 64 bit unsigned integer vector of 2 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec2<u64, highp>               highp_u64vec2;
+       
+       /// High precision 64 bit unsigned integer vector of 3 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec3<u64, highp>               highp_u64vec3;
+       
+       /// High precision 64 bit unsigned integer vector of 4 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec4<u64, highp>               highp_u64vec4;
+       
+#if(defined(GLM_PRECISION_LOWP_UINT))
+       typedef lowp_u64vec1                    u64vec1;
+       typedef lowp_u64vec2                    u64vec2;
+       typedef lowp_u64vec3                    u64vec3;
+       typedef lowp_u64vec4                    u64vec4;
+#elif(defined(GLM_PRECISION_MEDIUMP_UINT))
+       typedef mediump_u64vec1                 u64vec1;
+       typedef mediump_u64vec2                 u64vec2;
+       typedef mediump_u64vec3                 u64vec3;
+       typedef mediump_u64vec4                 u64vec4;
+#else
+       /// Default precision 64 bit unsigned integer scalar type.
+       /// @see gtc_type_precision
+       typedef highp_u64vec1                   u64vec1;
+
+       /// Default precision 64 bit unsigned integer vector of 2 components type.
+       /// @see gtc_type_precision
+       typedef highp_u64vec2                   u64vec2;
+       
+       /// Default precision 64 bit unsigned integer vector of 3 components type.
+       /// @see gtc_type_precision
+       typedef highp_u64vec3                   u64vec3;
+       
+       /// Default precision 64 bit unsigned integer vector of 4 components type.
+       /// @see gtc_type_precision
+       typedef highp_u64vec4                   u64vec4;
+#endif
+       
+       
+       //////////////////////
+       // Float vector types
+       
+       /// Low 32 bit single-precision floating-point scalar.
+       /// @see gtc_type_precision
+       typedef detail::float32 lowp_float32;
+       
+       /// Low 64 bit double-precision floating-point scalar.
+       /// @see gtc_type_precision
+       typedef detail::float64 lowp_float64;
+       
+       /// Low 32 bit single-precision floating-point scalar.
+       /// @see gtc_type_precision
+       typedef detail::float32 lowp_float32_t;
+       
+       /// Low 64 bit double-precision floating-point scalar.
+       /// @see gtc_type_precision
+       typedef detail::float64 lowp_float64_t;
+       
+       /// Low 32 bit single-precision floating-point scalar.
+       /// @see gtc_type_precision
+       typedef float32 lowp_f32;
+       
+       /// Low 64 bit double-precision floating-point scalar.
+       /// @see gtc_type_precision
+       typedef float64 lowp_f64;
+       
+       /// Low 32 bit single-precision floating-point scalar.
+       /// @see gtc_type_precision
+       typedef detail::float32 lowp_float32;
+       
+       /// Low 64 bit double-precision floating-point scalar.
+       /// @see gtc_type_precision
+       typedef detail::float64 lowp_float64;
+               
+       /// Low 32 bit single-precision floating-point scalar.
+       /// @see gtc_type_precision
+       typedef detail::float32 lowp_float32_t;
+       
+       /// Low 64 bit double-precision floating-point scalar.
+       /// @see gtc_type_precision
+       typedef detail::float64 lowp_float64_t;
+       
+       /// Low 32 bit single-precision floating-point scalar.
+       /// @see gtc_type_precision
+       typedef float32 lowp_f32;
+       
+       /// Low 64 bit double-precision floating-point scalar.
+       /// @see gtc_type_precision
+       typedef float64 lowp_f64;
+
+
+       /// Low 32 bit single-precision floating-point scalar.
+       /// @see gtc_type_precision
+       typedef detail::float32 lowp_float32;
+       
+       /// Low 64 bit double-precision floating-point scalar.
+       /// @see gtc_type_precision
+       typedef detail::float64 lowp_float64;
+               
+       /// Low 32 bit single-precision floating-point scalar.
+       /// @see gtc_type_precision
+       typedef detail::float32 lowp_float32_t;
+       
+       /// Low 64 bit double-precision floating-point scalar.
+       /// @see gtc_type_precision
+       typedef detail::float64 lowp_float64_t;
+               
+       /// Low 32 bit single-precision floating-point scalar.
+       /// @see gtc_type_precision
+       typedef float32 lowp_f32;
+       
+       /// Low 64 bit double-precision floating-point scalar.
+       /// @see gtc_type_precision
+       typedef float64 lowp_f64;
+
+       
+       /// Medium 32 bit single-precision floating-point scalar.
+       /// @see gtc_type_precision
+       typedef detail::float32 mediump_float32;
+       
+       /// Medium 64 bit double-precision floating-point scalar.
+       /// @see gtc_type_precision
+       typedef detail::float64 mediump_float64;
+               
+       /// Medium 32 bit single-precision floating-point scalar.
+       /// @see gtc_type_precision
+       typedef detail::float32 mediump_float32_t;
+       
+       /// Medium 64 bit double-precision floating-point scalar.
+       /// @see gtc_type_precision
+       typedef detail::float64 mediump_float64_t;
+       
+       /// Medium 32 bit single-precision floating-point scalar.
+       /// @see gtc_type_precision
+       typedef float32 mediump_f32;
+       
+       /// Medium 64 bit double-precision floating-point scalar.
+       /// @see gtc_type_precision
+       typedef float64 mediump_f64;
+
+       
+       /// High 32 bit single-precision floating-point scalar.
+       /// @see gtc_type_precision
+       typedef detail::float32 highp_float32;
+       
+       /// High 64 bit double-precision floating-point scalar.
+       /// @see gtc_type_precision
+       typedef detail::float64 highp_float64;
+       
+       /// High 32 bit single-precision floating-point scalar.
+       /// @see gtc_type_precision
+       typedef detail::float32 highp_float32_t;
+       
+       /// High 64 bit double-precision floating-point scalar.
+       /// @see gtc_type_precision
+       typedef detail::float64 highp_float64_t;
+       
+       /// High 32 bit single-precision floating-point scalar.
+       /// @see gtc_type_precision
+       typedef float32 highp_f32;
+       
+       /// High 64 bit double-precision floating-point scalar.
+       /// @see gtc_type_precision
+       typedef float64 highp_f64;
+
+
+#if(defined(GLM_PRECISION_LOWP_FLOAT))
+       /// Default 32 bit single-precision floating-point scalar.
+       /// @see gtc_type_precision
+       typedef lowp_float32 float32;
+       
+       /// Default 64 bit double-precision floating-point scalar.
+       /// @see gtc_type_precision
+       typedef lowp_float64 float64;
+       
+       /// Default 32 bit single-precision floating-point scalar.
+       /// @see gtc_type_precision
+       typedef lowp_float32_t float32_t;
+       
+       /// Default 64 bit double-precision floating-point scalar.
+       /// @see gtc_type_precision
+       typedef lowp_float64_t float64_t;
+       
+       /// Default 32 bit single-precision floating-point scalar.
+       /// @see gtc_type_precision
+       typedef lowp_f32 f32;
+       
+       /// Default 64 bit double-precision floating-point scalar.
+       /// @see gtc_type_precision
+       typedef lowp_f64 f64;
+
+#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
+       
+       /// Default 32 bit single-precision floating-point scalar.
+       /// @see gtc_type_precision
+       typedef mediump_float32 float32;
+       
+       /// Default 64 bit double-precision floating-point scalar.
+       /// @see gtc_type_precision
+       typedef mediump_float64 float64;
+       
+       /// Default 32 bit single-precision floating-point scalar.
+       /// @see gtc_type_precision
+       typedef mediump_float32 float32_t;
+       
+       /// Default 64 bit double-precision floating-point scalar.
+       /// @see gtc_type_precision
+       typedef mediump_float64 float64_t;
+       
+       /// Default 32 bit single-precision floating-point scalar.
+       /// @see gtc_type_precision
+       typedef mediump_float32 f32;
+       
+       /// Default 64 bit double-precision floating-point scalar.
+       /// @see gtc_type_precision
+       typedef mediump_float64 f64;
+
+#else//(defined(GLM_PRECISION_HIGHP_FLOAT))
+       
+       /// Default 32 bit single-precision floating-point scalar.
+       /// @see gtc_type_precision
+       typedef highp_float32 float32;
+       
+       /// Default 64 bit double-precision floating-point scalar.
+       /// @see gtc_type_precision
+       typedef highp_float64 float64;
+       
+       /// Default 32 bit single-precision floating-point scalar.
+       /// @see gtc_type_precision
+       typedef highp_float32_t float32_t;
+       
+       /// Default 64 bit double-precision floating-point scalar.
+       /// @see gtc_type_precision
+       typedef highp_float64_t float64_t;
+       
+       /// Default 32 bit single-precision floating-point scalar.
+       /// @see gtc_type_precision
+       typedef highp_float32_t f32;
+       
+       /// Default 64 bit double-precision floating-point scalar.
+       /// @see gtc_type_precision
+       typedef highp_float64_t f64;
+#endif
+
+
+       /// Low single-precision floating-point vector of 1 component.
+       /// @see gtc_type_precision
+       typedef detail::tvec1<float, lowp> lowp_vec1;
+       
+       /// Low single-precision floating-point vector of 2 components.
+       /// @see gtc_type_precision
+       typedef detail::tvec2<float, lowp> lowp_vec2;
+       
+       /// Low single-precision floating-point vector of 3 components.
+       /// @see gtc_type_precision
+       typedef detail::tvec3<float, lowp> lowp_vec3;
+       
+       /// Low single-precision floating-point vector of 4 components.
+       /// @see gtc_type_precision
+       typedef detail::tvec4<float, lowp> lowp_vec4;
+       
+       /// Low single-precision floating-point vector of 1 component.
+       /// @see gtc_type_precision
+       typedef detail::tvec1<float, lowp> lowp_fvec1;
+       
+       /// Low single-precision floating-point vector of 2 components.
+       /// @see gtc_type_precision
+       typedef detail::tvec2<float, lowp> lowp_fvec2;
+       
+       /// Low single-precision floating-point vector of 3 components.
+       /// @see gtc_type_precision
+       typedef detail::tvec3<float, lowp> lowp_fvec3;
+       
+       /// Low single-precision floating-point vector of 4 components.
+       /// @see gtc_type_precision
+       typedef detail::tvec4<float, lowp> lowp_fvec4;
+       
+       
+       
+       /// Medium single-precision floating-point vector of 1 component.
+       /// @see gtc_type_precision
+       typedef detail::tvec1<float, mediump> mediump_vec1;
+       
+       /// Medium Single-precision floating-point vector of 2 components.
+       /// @see gtc_type_precision
+       typedef detail::tvec2<float, mediump> mediump_vec2;
+       
+       /// Medium Single-precision floating-point vector of 3 components.
+       /// @see gtc_type_precision
+       typedef detail::tvec3<float, mediump> mediump_vec3;
+       
+       /// Medium Single-precision floating-point vector of 4 components.
+       /// @see gtc_type_precision
+       typedef detail::tvec4<float, mediump> mediump_vec4;
+       
+       /// Medium single-precision floating-point vector of 1 component.
+       /// @see gtc_type_precision
+       typedef detail::tvec1<float, mediump> mediump_fvec1;
+       
+       /// Medium Single-precision floating-point vector of 2 components.
+       /// @see gtc_type_precision
+       typedef detail::tvec2<float, mediump> mediump_fvec2;
+       
+       /// Medium Single-precision floating-point vector of 3 components.
+       /// @see gtc_type_precision
+       typedef detail::tvec3<float, mediump> mediump_fvec3;
+       
+       /// Medium Single-precision floating-point vector of 4 components.
+       /// @see gtc_type_precision
+       typedef detail::tvec4<float, mediump> mediump_fvec4;
+       
+
+
+       /// High single-precision floating-point vector of 1 component.
+       /// @see gtc_type_precision
+       typedef detail::tvec1<float, highp> highp_vec1;
+       
+       /// High Single-precision floating-point vector of 2 components.
+       /// @see gtc_type_precision
+       typedef detail::tvec2<float, highp> highp_vec2;
+       
+       /// High Single-precision floating-point vector of 3 components.
+       /// @see gtc_type_precision
+       typedef detail::tvec3<float, highp> highp_vec3;
+       
+       /// High Single-precision floating-point vector of 4 components.
+       /// @see gtc_type_precision
+       typedef detail::tvec4<float, highp> highp_vec4;
+       
+       /// High single-precision floating-point vector of 1 component.
+       /// @see gtc_type_precision
+       typedef detail::tvec1<float, highp> highp_fvec1;
+       
+       /// High Single-precision floating-point vector of 2 components.
+       /// @see gtc_type_precision
+       typedef detail::tvec2<float, highp> highp_fvec2;
+       
+       /// High Single-precision floating-point vector of 3 components.
+       /// @see gtc_type_precision
+       typedef detail::tvec3<float, highp> highp_fvec3;
+       
+       /// High Single-precision floating-point vector of 4 components.
+       /// @see gtc_type_precision
+       typedef detail::tvec4<float, highp> highp_fvec4;
+       
+       
+       /// Low single-precision floating-point vector of 1 component.
+       /// @see gtc_type_precision
+       typedef detail::tvec1<f32, lowp> lowp_f32vec1;
+       
+       /// Low single-precision floating-point vector of 2 components.
+       /// @see gtc_type_precision
+       typedef detail::tvec2<f32, lowp> lowp_f32vec2;
+       
+       /// Low single-precision floating-point vector of 3 components.
+       /// @see gtc_type_precision
+       typedef detail::tvec3<f32, lowp> lowp_f32vec3;
+       
+       /// Low single-precision floating-point vector of 4 components.
+       /// @see gtc_type_precision
+       typedef detail::tvec4<f32, lowp> lowp_f32vec4;
+               
+       /// Medium single-precision floating-point vector of 1 component.
+       /// @see gtc_type_precision
+       typedef detail::tvec1<f32, mediump> mediump_f32vec1;
+       
+       /// Medium single-precision floating-point vector of 2 components.
+       /// @see gtc_type_precision
+       typedef detail::tvec2<f32, mediump> mediump_f32vec2;
+       
+       /// Medium single-precision floating-point vector of 3 components.
+       /// @see gtc_type_precision
+       typedef detail::tvec3<f32, mediump> mediump_f32vec3;
+       
+       /// Medium single-precision floating-point vector of 4 components.
+       /// @see gtc_type_precision
+       typedef detail::tvec4<f32, mediump> mediump_f32vec4;
+
+       /// High single-precision floating-point vector of 1 component.
+       /// @see gtc_type_precision
+       typedef detail::tvec1<f32, highp> highp_f32vec1;
+       
+       /// High single-precision floating-point vector of 2 components.
+       /// @see gtc_type_precision
+       typedef detail::tvec2<f32, highp> highp_f32vec2;
+       
+       /// High single-precision floating-point vector of 3 components.
+       /// @see gtc_type_precision
+       typedef detail::tvec3<f32, highp> highp_f32vec3;
+       
+       /// High single-precision floating-point vector of 4 components.
+       /// @see gtc_type_precision
+       typedef detail::tvec4<f32, highp> highp_f32vec4;
+
+       
+       /// Low double-precision floating-point vector of 1 component.
+       /// @see gtc_type_precision
+       typedef detail::tvec1<f64, lowp> lowp_f64vec1;
+       
+       /// Low double-precision floating-point vector of 2 components.
+       /// @see gtc_type_precision
+       typedef detail::tvec2<f64, lowp> lowp_f64vec2;
+       
+       /// Low double-precision floating-point vector of 3 components.
+       /// @see gtc_type_precision
+       typedef detail::tvec3<f64, lowp> lowp_f64vec3;
+       
+       /// Low double-precision floating-point vector of 4 components.
+       /// @see gtc_type_precision
+       typedef detail::tvec4<f64, lowp> lowp_f64vec4;
+       
+       /// Medium double-precision floating-point vector of 1 component.
+       /// @see gtc_type_precision
+       typedef detail::tvec1<f64, mediump> mediump_f64vec1;
+       
+       /// Medium double-precision floating-point vector of 2 components.
+       /// @see gtc_type_precision
+       typedef detail::tvec2<f64, mediump> mediump_f64vec2;
+       
+       /// Medium double-precision floating-point vector of 3 components.
+       /// @see gtc_type_precision
+       typedef detail::tvec3<f64, mediump> mediump_f64vec3;
+       
+       /// Medium double-precision floating-point vector of 4 components.
+       /// @see gtc_type_precision
+       typedef detail::tvec4<f64, mediump> mediump_f64vec4;
+       
+       /// High double-precision floating-point vector of 1 component.
+       /// @see gtc_type_precision
+       typedef detail::tvec1<f64, highp> highp_f64vec1;
+       
+       /// High double-precision floating-point vector of 2 components.
+       /// @see gtc_type_precision
+       typedef detail::tvec2<f64, highp> highp_f64vec2;
+       
+       /// High double-precision floating-point vector of 3 components.
+       /// @see gtc_type_precision
+       typedef detail::tvec3<f64, highp> highp_f64vec3;
+       
+       /// High double-precision floating-point vector of 4 components.
+       /// @see gtc_type_precision
+       typedef detail::tvec4<f64, highp> highp_f64vec4;
+       
+       
+       //////////////////////
+       // Float matrix types
+       
+       /// Low single-precision floating-point 1x1 matrix.
+       /// @see gtc_type_precision
+       //typedef lowp_f32 lowp_fmat1x1;
+       
+       /// Low single-precision floating-point 2x2 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat2x2<f32, lowp> lowp_fmat2x2;
+       
+       /// Low single-precision floating-point 2x3 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat2x3<f32, lowp> lowp_fmat2x3;
+       
+       /// Low single-precision floating-point 2x4 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat2x4<f32, lowp> lowp_fmat2x4;
+       
+       /// Low single-precision floating-point 3x2 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat3x2<f32, lowp> lowp_fmat3x2;
+       
+       /// Low single-precision floating-point 3x3 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat3x3<f32, lowp> lowp_fmat3x3;
+       
+       /// Low single-precision floating-point 3x4 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat3x4<f32, lowp> lowp_fmat3x4;
+       
+       /// Low single-precision floating-point 4x2 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat4x2<f32, lowp> lowp_fmat4x2;
+       
+       /// Low single-precision floating-point 4x3 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat4x3<f32, lowp> lowp_fmat4x3;
+       
+       /// Low single-precision floating-point 4x4 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat4x4<f32, lowp> lowp_fmat4x4;
+       
+       /// Low single-precision floating-point 1x1 matrix.
+       /// @see gtc_type_precision
+       //typedef lowp_fmat1x1 lowp_fmat1;
+       
+       /// Low single-precision floating-point 2x2 matrix.
+       /// @see gtc_type_precision
+       typedef lowp_fmat2x2 lowp_fmat2;
+       
+       /// Low single-precision floating-point 3x3 matrix.
+       /// @see gtc_type_precision
+       typedef lowp_fmat3x3 lowp_fmat3;
+       
+       /// Low single-precision floating-point 4x4 matrix.
+       /// @see gtc_type_precision
+       typedef lowp_fmat4x4 lowp_fmat4;
+       
+       
+       /// Medium single-precision floating-point 1x1 matrix.
+       /// @see gtc_type_precision
+       //typedef mediump_f32 mediump_fmat1x1;
+       
+       /// Medium single-precision floating-point 2x2 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat2x2<f32, mediump> mediump_fmat2x2;
+       
+       /// Medium single-precision floating-point 2x3 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat2x3<f32, mediump> mediump_fmat2x3;
+       
+       /// Medium single-precision floating-point 2x4 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat2x4<f32, mediump> mediump_fmat2x4;
+       
+       /// Medium single-precision floating-point 3x2 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat3x2<f32, mediump> mediump_fmat3x2;
+       
+       /// Medium single-precision floating-point 3x3 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat3x3<f32, mediump> mediump_fmat3x3;
+       
+       /// Medium single-precision floating-point 3x4 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat3x4<f32, mediump> mediump_fmat3x4;
+       
+       /// Medium single-precision floating-point 4x2 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat4x2<f32, mediump> mediump_fmat4x2;
+       
+       /// Medium single-precision floating-point 4x3 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat4x3<f32, mediump> mediump_fmat4x3;
+       
+       /// Medium single-precision floating-point 4x4 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat4x4<f32, mediump> mediump_fmat4x4;
+       
+       /// Medium single-precision floating-point 1x1 matrix.
+       /// @see gtc_type_precision
+       //typedef mediump_fmat1x1 mediump_fmat1;
+       
+       /// Medium single-precision floating-point 2x2 matrix.
+       /// @see gtc_type_precision
+       typedef mediump_fmat2x2 mediump_fmat2;
+       
+       /// Medium single-precision floating-point 3x3 matrix.
+       /// @see gtc_type_precision
+       typedef mediump_fmat3x3 mediump_fmat3;
+       
+       /// Medium single-precision floating-point 4x4 matrix.
+       /// @see gtc_type_precision
+       typedef mediump_fmat4x4 mediump_fmat4;
+       
+
+       
+       /// High single-precision floating-point 1x1 matrix.
+       /// @see gtc_type_precision
+       //typedef highp_f32 highp_fmat1x1;
+       
+       /// High single-precision floating-point 2x2 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat2x2<f32, highp> highp_fmat2x2;
+       
+       /// High single-precision floating-point 2x3 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat2x3<f32, highp> highp_fmat2x3;
+       
+       /// High single-precision floating-point 2x4 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat2x4<f32, highp> highp_fmat2x4;
+       
+       /// High single-precision floating-point 3x2 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat3x2<f32, highp> highp_fmat3x2;
+       
+       /// High single-precision floating-point 3x3 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat3x3<f32, highp> highp_fmat3x3;
+       
+       /// High single-precision floating-point 3x4 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat3x4<f32, highp> highp_fmat3x4;
+       
+       /// High single-precision floating-point 4x2 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat4x2<f32, highp> highp_fmat4x2;
+       
+       /// High single-precision floating-point 4x3 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat4x3<f32, highp> highp_fmat4x3;
+       
+       /// High single-precision floating-point 4x4 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat4x4<f32, highp> highp_fmat4x4;
+       
+       /// High single-precision floating-point 1x1 matrix.
+       /// @see gtc_type_precision
+       //typedef highp_fmat1x1 highp_fmat1;
+       
+       /// High single-precision floating-point 2x2 matrix.
+       /// @see gtc_type_precision
+       typedef highp_fmat2x2 highp_fmat2;
+       
+       /// High single-precision floating-point 3x3 matrix.
+       /// @see gtc_type_precision
+       typedef highp_fmat3x3 highp_fmat3;
+       
+       /// High single-precision floating-point 4x4 matrix.
+       /// @see gtc_type_precision
+       typedef highp_fmat4x4 highp_fmat4;
+
+
+       /// Low single-precision floating-point 1x1 matrix.
+       /// @see gtc_type_precision
+       //typedef f32 lowp_f32mat1x1;
+       
+       /// Low single-precision floating-point 2x2 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat2x2<f32, lowp> lowp_f32mat2x2;
+       
+       /// Low single-precision floating-point 2x3 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat2x3<f32, lowp> lowp_f32mat2x3;
+       
+       /// Low single-precision floating-point 2x4 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat2x4<f32, lowp> lowp_f32mat2x4;
+       
+       /// Low single-precision floating-point 3x2 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat3x2<f32, lowp> lowp_f32mat3x2;
+       
+       /// Low single-precision floating-point 3x3 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat3x3<f32, lowp> lowp_f32mat3x3;
+       
+       /// Low single-precision floating-point 3x4 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat3x4<f32, lowp> lowp_f32mat3x4;
+       
+       /// Low single-precision floating-point 4x2 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat4x2<f32, lowp> lowp_f32mat4x2;
+       
+       /// Low single-precision floating-point 4x3 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat4x3<f32, lowp> lowp_f32mat4x3;
+       
+       /// Low single-precision floating-point 4x4 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat4x4<f32, lowp> lowp_f32mat4x4;
+       
+       /// Low single-precision floating-point 1x1 matrix.
+       /// @see gtc_type_precision
+       //typedef detail::tmat1x1<f32, lowp> lowp_f32mat1;
+       
+       /// Low single-precision floating-point 2x2 matrix.
+       /// @see gtc_type_precision
+       typedef lowp_f32mat2x2 lowp_f32mat2;
+       
+       /// Low single-precision floating-point 3x3 matrix.
+       /// @see gtc_type_precision
+       typedef lowp_f32mat3x3 lowp_f32mat3;
+       
+       /// Low single-precision floating-point 4x4 matrix.
+       /// @see gtc_type_precision
+       typedef lowp_f32mat4x4 lowp_f32mat4;
+
+
+
+       /// High single-precision floating-point 1x1 matrix.
+       /// @see gtc_type_precision
+       //typedef f32 mediump_f32mat1x1;
+       
+       /// Low single-precision floating-point 2x2 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat2x2<f32, mediump> mediump_f32mat2x2;
+       
+       /// Medium single-precision floating-point 2x3 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat2x3<f32, mediump> mediump_f32mat2x3;
+       
+       /// Medium single-precision floating-point 2x4 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat2x4<f32, mediump> mediump_f32mat2x4;
+       
+       /// Medium single-precision floating-point 3x2 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat3x2<f32, mediump> mediump_f32mat3x2;
+       
+       /// Medium single-precision floating-point 3x3 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat3x3<f32, mediump> mediump_f32mat3x3;
+       
+       /// Medium single-precision floating-point 3x4 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat3x4<f32, mediump> mediump_f32mat3x4;
+       
+       /// Medium single-precision floating-point 4x2 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat4x2<f32, mediump> mediump_f32mat4x2;
+       
+       /// Medium single-precision floating-point 4x3 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat4x3<f32, mediump> mediump_f32mat4x3;
+       
+       /// Medium single-precision floating-point 4x4 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat4x4<f32, mediump> mediump_f32mat4x4;
+       
+       /// Medium single-precision floating-point 1x1 matrix.
+       /// @see gtc_type_precision
+       //typedef detail::tmat1x1<f32, mediump> f32mat1;
+       
+       /// Medium single-precision floating-point 2x2 matrix.
+       /// @see gtc_type_precision
+       typedef mediump_f32mat2x2 mediump_f32mat2;
+       
+       /// Medium single-precision floating-point 3x3 matrix.
+       /// @see gtc_type_precision
+       typedef mediump_f32mat3x3 mediump_f32mat3;
+       
+       /// Medium single-precision floating-point 4x4 matrix.
+       /// @see gtc_type_precision
+       typedef mediump_f32mat4x4 mediump_f32mat4;
+
+
+
+       
+       /// High single-precision floating-point 1x1 matrix.
+       /// @see gtc_type_precision
+       //typedef f32 highp_f32mat1x1;
+       
+       /// High single-precision floating-point 2x2 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat2x2<f32, highp> highp_f32mat2x2;
+       
+       /// High single-precision floating-point 2x3 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat2x3<f32, highp> highp_f32mat2x3;
+       
+       /// High single-precision floating-point 2x4 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat2x4<f32, highp> highp_f32mat2x4;
+       
+       /// High single-precision floating-point 3x2 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat3x2<f32, highp> highp_f32mat3x2;
+       
+       /// High single-precision floating-point 3x3 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat3x3<f32, highp> highp_f32mat3x3;
+       
+       /// High single-precision floating-point 3x4 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat3x4<f32, highp> highp_f32mat3x4;
+       
+       /// High single-precision floating-point 4x2 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat4x2<f32, highp> highp_f32mat4x2;
+       
+       /// High single-precision floating-point 4x3 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat4x3<f32, highp> highp_f32mat4x3;
+       
+       /// High single-precision floating-point 4x4 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat4x4<f32, highp> highp_f32mat4x4;
+       
+       /// High single-precision floating-point 1x1 matrix.
+       /// @see gtc_type_precision
+       //typedef detail::tmat1x1<f32, highp> f32mat1;
+       
+       /// High single-precision floating-point 2x2 matrix.
+       /// @see gtc_type_precision
+       typedef highp_f32mat2x2 highp_f32mat2;
+       
+       /// High single-precision floating-point 3x3 matrix.
+       /// @see gtc_type_precision
+       typedef highp_f32mat3x3 highp_f32mat3;
+       
+       /// High single-precision floating-point 4x4 matrix.
+       /// @see gtc_type_precision
+       typedef highp_f32mat4x4 highp_f32mat4;
+       
+
+
+       /// Low double-precision floating-point 1x1 matrix.
+       /// @see gtc_type_precision
+       //typedef f64 lowp_f64mat1x1;
+       
+       /// Low double-precision floating-point 2x2 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat2x2<f64, lowp> lowp_f64mat2x2;
+       
+       /// Low double-precision floating-point 2x3 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat2x3<f64, lowp> lowp_f64mat2x3;
+       
+       /// Low double-precision floating-point 2x4 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat2x4<f64, lowp> lowp_f64mat2x4;
+       
+       /// Low double-precision floating-point 3x2 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat3x2<f64, lowp> lowp_f64mat3x2;
+       
+       /// Low double-precision floating-point 3x3 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat3x3<f64, lowp> lowp_f64mat3x3;
+       
+       /// Low double-precision floating-point 3x4 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat3x4<f64, lowp> lowp_f64mat3x4;
+       
+       /// Low double-precision floating-point 4x2 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat4x2<f64, lowp> lowp_f64mat4x2;
+       
+       /// Low double-precision floating-point 4x3 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat4x3<f64, lowp> lowp_f64mat4x3;
+       
+       /// Low double-precision floating-point 4x4 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat4x4<f64, lowp> lowp_f64mat4x4;
+
+       /// Low double-precision floating-point 1x1 matrix.
+       /// @see gtc_type_precision
+       //typedef lowp_f64mat1x1 lowp_f64mat1;
+       
+       /// Low double-precision floating-point 2x2 matrix.
+       /// @see gtc_type_precision
+       typedef lowp_f64mat2x2 lowp_f64mat2;
+       
+       /// Low double-precision floating-point 3x3 matrix.
+       /// @see gtc_type_precision
+       typedef lowp_f64mat3x3 lowp_f64mat3;
+       
+       /// Low double-precision floating-point 4x4 matrix.
+       /// @see gtc_type_precision
+       typedef lowp_f64mat4x4 lowp_f64mat4;
+
+       
+       
+       /// Medium double-precision floating-point 1x1 matrix.
+       /// @see gtc_type_precision
+       //typedef f64 Highp_f64mat1x1;
+       
+       /// Medium double-precision floating-point 2x2 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat2x2<f64, mediump> mediump_f64mat2x2;
+       
+       /// Medium double-precision floating-point 2x3 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat2x3<f64, mediump> mediump_f64mat2x3;
+       
+       /// Medium double-precision floating-point 2x4 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat2x4<f64, mediump> mediump_f64mat2x4;
+       
+       /// Medium double-precision floating-point 3x2 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat3x2<f64, mediump> mediump_f64mat3x2;
+       
+       /// Medium double-precision floating-point 3x3 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat3x3<f64, mediump> mediump_f64mat3x3;
+       
+       /// Medium double-precision floating-point 3x4 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat3x4<f64, mediump> mediump_f64mat3x4;
+       
+       /// Medium double-precision floating-point 4x2 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat4x2<f64, mediump> mediump_f64mat4x2;
+       
+       /// Medium double-precision floating-point 4x3 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat4x3<f64, mediump> mediump_f64mat4x3;
+       
+       /// Medium double-precision floating-point 4x4 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat4x4<f64, mediump> mediump_f64mat4x4;
+
+       /// Medium double-precision floating-point 1x1 matrix.
+       /// @see gtc_type_precision
+       //typedef mediump_f64mat1x1 mediump_f64mat1;
+       
+       /// Medium double-precision floating-point 2x2 matrix.
+       /// @see gtc_type_precision
+       typedef mediump_f64mat2x2 mediump_f64mat2;
+       
+       /// Medium double-precision floating-point 3x3 matrix.
+       /// @see gtc_type_precision
+       typedef mediump_f64mat3x3 mediump_f64mat3;
+       
+       /// Medium double-precision floating-point 4x4 matrix.
+       /// @see gtc_type_precision
+       typedef mediump_f64mat4x4 mediump_f64mat4;
+       
+       /// High double-precision floating-point 1x1 matrix.
+       /// @see gtc_type_precision
+       //typedef f64 highp_f64mat1x1;
+       
+       /// High double-precision floating-point 2x2 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat2x2<f64, highp> highp_f64mat2x2;
+       
+       /// High double-precision floating-point 2x3 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat2x3<f64, highp> highp_f64mat2x3;
+       
+       /// High double-precision floating-point 2x4 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat2x4<f64, highp> highp_f64mat2x4;
+       
+       /// High double-precision floating-point 3x2 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat3x2<f64, highp> highp_f64mat3x2;
+       
+       /// High double-precision floating-point 3x3 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat3x3<f64, highp> highp_f64mat3x3;
+       
+       /// High double-precision floating-point 3x4 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat3x4<f64, highp> highp_f64mat3x4;
+       
+       /// High double-precision floating-point 4x2 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat4x2<f64, highp> highp_f64mat4x2;
+       
+       /// High double-precision floating-point 4x3 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat4x3<f64, highp> highp_f64mat4x3;
+       
+       /// High double-precision floating-point 4x4 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat4x4<f64, highp> highp_f64mat4x4;
+
+       /// High double-precision floating-point 1x1 matrix.
+       /// @see gtc_type_precision
+       //typedef highp_f64mat1x1 highp_f64mat1;
+       
+       /// High double-precision floating-point 2x2 matrix.
+       /// @see gtc_type_precision
+       typedef highp_f64mat2x2 highp_f64mat2;
+       
+       /// High double-precision floating-point 3x3 matrix.
+       /// @see gtc_type_precision
+       typedef highp_f64mat3x3 highp_f64mat3;
+       
+       /// High double-precision floating-point 4x4 matrix.
+       /// @see gtc_type_precision
+       typedef highp_f64mat4x4 highp_f64mat4;
+       
+       //////////////////////////
+       // Quaternion types
+
+       /// Low single-precision floating-point quaternion.
+       /// @see gtc_type_precision
+       typedef detail::tquat<f32, lowp> lowp_f32quat;
+       
+       /// Low double-precision floating-point quaternion.
+       /// @see gtc_type_precision
+       typedef detail::tquat<f64, lowp> lowp_f64quat;
+       
+       /// Medium single-precision floating-point quaternion.
+       /// @see gtc_type_precision
+       typedef detail::tquat<f32, mediump> mediump_f32quat;
+       
+       /// Medium double-precision floating-point quaternion.
+       /// @see gtc_type_precision
+       typedef detail::tquat<f64, mediump> mediump_f64quat;
+       
+       /// High single-precision floating-point quaternion.
+       /// @see gtc_type_precision
+       typedef detail::tquat<f32, highp> highp_f32quat;
+       
+       /// High double-precision floating-point quaternion.
+       /// @see gtc_type_precision
+       typedef detail::tquat<f64, highp> highp_f64quat;
+       
+       
+#if(defined(GLM_PRECISION_LOWP_FLOAT))
+       typedef lowp_f32vec1                    fvec1;
+       typedef lowp_f32vec2                    fvec2;
+       typedef lowp_f32vec3                    fvec3;
+       typedef lowp_f32vec4                    fvec4;
+       typedef lowp_f32mat2                    fmat2;
+       typedef lowp_f32mat3                    fmat3;
+       typedef lowp_f32mat4                    fmat4;
+       typedef lowp_f32mat2x2                  fmat2x2;
+       typedef lowp_f32mat3x2                  fmat3x2;
+       typedef lowp_f32mat4x2                  fmat4x2;
+       typedef lowp_f32mat2x3                  fmat2x3;
+       typedef lowp_f32mat3x3                  fmat3x3;
+       typedef lowp_f32mat4x3                  fmat4x3;
+       typedef lowp_f32mat2x4                  fmat2x4;
+       typedef lowp_f32mat3x4                  fmat3x4;
+       typedef lowp_f32mat4x4                  fmat4x4;
+       typedef lowp_f32quat                    fquat;
+
+       typedef lowp_f32vec1                    f32vec1;
+       typedef lowp_f32vec2                    f32vec2;
+       typedef lowp_f32vec3                    f32vec3;
+       typedef lowp_f32vec4                    f32vec4;
+       typedef lowp_f32mat2                    f32mat2;
+       typedef lowp_f32mat3                    f32mat3;
+       typedef lowp_f32mat4                    f32mat4;
+       typedef lowp_f32mat2x2                  f32mat2x2;
+       typedef lowp_f32mat3x2                  f32mat3x2;
+       typedef lowp_f32mat4x2                  f32mat4x2;
+       typedef lowp_f32mat2x3                  f32mat2x3;
+       typedef lowp_f32mat3x3                  f32mat3x3;
+       typedef lowp_f32mat4x3                  f32mat4x3;
+       typedef lowp_f32mat2x4                  f32mat2x4;
+       typedef lowp_f32mat3x4                  f32mat3x4;
+       typedef lowp_f32mat4x4                  f32mat4x4;
+       typedef lowp_f32quat                    f32quat;
+#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
+       typedef mediump_f32vec1                 fvec1;
+       typedef mediump_f32vec2                 fvec2;
+       typedef mediump_f32vec3                 fvec3;
+       typedef mediump_f32vec4                 fvec4;
+       typedef mediump_f32mat2                 fmat2;
+       typedef mediump_f32mat3                 fmat3;
+       typedef mediump_f32mat4                 fmat4;
+       typedef mediump_f32mat2x2               fmat2x2;
+       typedef mediump_f32mat3x2               fmat3x2;
+       typedef mediump_f32mat4x2               fmat4x2;
+       typedef mediump_f32mat2x3               fmat2x3;
+       typedef mediump_f32mat3x3               fmat3x3;
+       typedef mediump_f32mat4x3               fmat4x3;
+       typedef mediump_f32mat2x4               fmat2x4;
+       typedef mediump_f32mat3x4               fmat3x4;
+       typedef mediump_f32mat4x4               fmat4x4;
+       typedef mediump_f32quat                 fquat;
+
+       typedef mediump_f32vec1                 f32vec1;
+       typedef mediump_f32vec2                 f32vec2;
+       typedef mediump_f32vec3                 f32vec3;
+       typedef mediump_f32vec4                 f32vec4;
+       typedef mediump_f32mat2                 f32mat2;
+       typedef mediump_f32mat3                 f32mat3;
+       typedef mediump_f32mat4                 f32mat4;
+       typedef mediump_f32mat2x2               f32mat2x2;
+       typedef mediump_f32mat3x2               f32mat3x2;
+       typedef mediump_f32mat4x2               f32mat4x2;
+       typedef mediump_f32mat2x3               f32mat2x3;
+       typedef mediump_f32mat3x3               f32mat3x3;
+       typedef mediump_f32mat4x3               f32mat4x3;
+       typedef mediump_f32mat2x4               f32mat2x4;
+       typedef mediump_f32mat3x4               f32mat3x4;
+       typedef mediump_f32mat4x4               f32mat4x4;
+       typedef mediump_f32quat                 f32quat;
+#else//if(defined(GLM_PRECISION_HIGHP_FLOAT))
+       /// Default single-precision floating-point vector of 1 components.
+       /// @see gtc_type_precision
+       typedef highp_f32vec1                   fvec1;
+
+       /// Default single-precision floating-point vector of 2 components.
+       /// @see gtc_type_precision
+       typedef highp_f32vec2                   fvec2;
+       
+       /// Default single-precision floating-point vector of 3 components.
+       /// @see gtc_type_precision
+       typedef highp_f32vec3                   fvec3;
+       
+       /// Default single-precision floating-point vector of 4 components.
+       /// @see gtc_type_precision
+       typedef highp_f32vec4                   fvec4;
+
+       /// Default single-precision floating-point 2x2 matrix.
+       /// @see gtc_type_precision
+       typedef highp_f32mat2x2                 fmat2x2;
+
+       /// Default single-precision floating-point 2x3 matrix.
+       /// @see gtc_type_precision
+       typedef highp_f32mat2x3                 fmat2x3;
+               
+       /// Default single-precision floating-point 2x4 matrix.
+       /// @see gtc_type_precision
+       typedef highp_f32mat2x4                 fmat2x4;
+
+       /// Default single-precision floating-point 3x2 matrix.
+       /// @see gtc_type_precision
+       typedef highp_f32mat3x2                 fmat3x2;
+
+       /// Default single-precision floating-point 3x3 matrix.
+       /// @see gtc_type_precision
+       typedef highp_f32mat3x3                 fmat3x3;
+               
+       /// Default single-precision floating-point 3x4 matrix.
+       /// @see gtc_type_precision
+       typedef highp_f32mat3x4                 fmat3x4;
+
+       /// Default single-precision floating-point 4x2 matrix.
+       /// @see gtc_type_precision
+       typedef highp_f32mat4x2                 fmat4x2;
+
+       /// Default single-precision floating-point 4x3 matrix.
+       /// @see gtc_type_precision
+       typedef highp_f32mat4x3                 fmat4x3;
+               
+       /// Default single-precision floating-point 4x4 matrix.
+       /// @see gtc_type_precision
+       typedef highp_f32mat4x4                 fmat4x4;
+       
+       /// Default single-precision floating-point 2x2 matrix.
+       /// @see gtc_type_precision
+       typedef fmat2x2                                 fmat2;
+
+       /// Default single-precision floating-point 3x3 matrix.
+       /// @see gtc_type_precision
+       typedef fmat3x3                                 fmat3;
+
+       /// Default single-precision floating-point 4x4 matrix.
+       /// @see gtc_type_precision
+       typedef fmat4x4                                 fmat4;
+       
+       /// Default single-precision floating-point quaternion.
+       /// @see gtc_type_precision
+       typedef highp_fquat                             fquat;
+       
+
+
+       /// Default single-precision floating-point vector of 1 components.
+       /// @see gtc_type_precision
+       typedef highp_f32vec1                   f32vec1;
+
+       /// Default single-precision floating-point vector of 2 components.
+       /// @see gtc_type_precision
+       typedef highp_f32vec2                   f32vec2;
+       
+       /// Default single-precision floating-point vector of 3 components.
+       /// @see gtc_type_precision
+       typedef highp_f32vec3                   f32vec3;
+       
+       /// Default single-precision floating-point vector of 4 components.
+       /// @see gtc_type_precision
+       typedef highp_f32vec4                   f32vec4;
+
+       /// Default single-precision floating-point 2x2 matrix.
+       /// @see gtc_type_precision
+       typedef highp_f32mat2x2                 f32mat2x2;
+
+       /// Default single-precision floating-point 2x3 matrix.
+       /// @see gtc_type_precision
+       typedef highp_f32mat2x3                 f32mat2x3;
+               
+       /// Default single-precision floating-point 2x4 matrix.
+       /// @see gtc_type_precision
+       typedef highp_f32mat2x4                 f32mat2x4;
+
+       /// Default single-precision floating-point 3x2 matrix.
+       /// @see gtc_type_precision
+       typedef highp_f32mat3x2                 f32mat3x2;
+
+       /// Default single-precision floating-point 3x3 matrix.
+       /// @see gtc_type_precision
+       typedef highp_f32mat3x3                 f32mat3x3;
+               
+       /// Default single-precision floating-point 3x4 matrix.
+       /// @see gtc_type_precision
+       typedef highp_f32mat3x4                 f32mat3x4;
+
+       /// Default single-precision floating-point 4x2 matrix.
+       /// @see gtc_type_precision
+       typedef highp_f32mat4x2                 f32mat4x2;
+
+       /// Default single-precision floating-point 4x3 matrix.
+       /// @see gtc_type_precision
+       typedef highp_f32mat4x3                 f32mat4x3;
+               
+       /// Default single-precision floating-point 4x4 matrix.
+       /// @see gtc_type_precision
+       typedef highp_f32mat4x4                 f32mat4x4;
+       
+       /// Default single-precision floating-point 2x2 matrix.
+       /// @see gtc_type_precision
+       typedef f32mat2x2                               f32mat2;
+
+       /// Default single-precision floating-point 3x3 matrix.
+       /// @see gtc_type_precision
+       typedef f32mat3x3                               f32mat3;
+
+       /// Default single-precision floating-point 4x4 matrix.
+       /// @see gtc_type_precision
+       typedef f32mat4x4                               f32mat4;
+       
+       /// Default single-precision floating-point quaternion.
+       /// @see gtc_type_precision
+       typedef highp_f32quat                   f32quat;
+#endif
+
+       
+#if(defined(GLM_PRECISION_LOWP_DOUBLE))
+       typedef lowp_f64vec1                    f64vec1;
+       typedef lowp_f64vec2                    f64vec2;
+       typedef lowp_f64vec3                    f64vec3;
+       typedef lowp_f64vec4                    f64vec4;
+       typedef lowp_f64mat2                    f64mat2;
+       typedef lowp_f64mat3                    f64mat3;
+       typedef lowp_f64mat4                    f64mat4;
+       typedef lowp_f64mat2x2                  f64mat2x2;
+       typedef lowp_f64mat3x2                  f64mat3x2;
+       typedef lowp_f64mat4x2                  f64mat4x2;
+       typedef lowp_f64mat2x3                  f64mat2x3;
+       typedef lowp_f64mat3x3                  f64mat3x3;
+       typedef lowp_f64mat4x3                  f64mat4x3;
+       typedef lowp_f64mat2x4                  f64mat2x4;
+       typedef lowp_f64mat3x4                  f64mat3x4;
+       typedef lowp_f64mat4x4                  f64mat4x4;
+       typedef lowp_f64quat                    f64quat;
+#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
+       typedef mediump_f64vec1                 f64vec1;
+       typedef mediump_f64vec2                 f64vec2;
+       typedef mediump_f64vec3                 f64vec3;
+       typedef mediump_f64vec4                 f64vec4;
+       typedef mediump_f64mat2                 f64mat2;
+       typedef mediump_f64mat3                 f64mat3;
+       typedef mediump_f64mat4                 f64mat4;
+       typedef mediump_f64mat2x2               f64mat2x2;
+       typedef mediump_f64mat3x2               f64mat3x2;
+       typedef mediump_f64mat4x2               f64mat4x2;
+       typedef mediump_f64mat2x3               f64mat2x3;
+       typedef mediump_f64mat3x3               f64mat3x3;
+       typedef mediump_f64mat4x3               f64mat4x3;
+       typedef mediump_f64mat2x4               f64mat2x4;
+       typedef mediump_f64mat3x4               f64mat3x4;
+       typedef mediump_f64mat4x4               f64mat4x4;
+       typedef mediump_f64quat                 f64quat;
+#else
+       /// Default double-precision floating-point vector of 1 components.
+       /// @see gtc_type_precision
+       typedef highp_f64vec1                   f64vec1;
+
+       /// Default double-precision floating-point vector of 2 components.
+       /// @see gtc_type_precision
+       typedef highp_f64vec2                   f64vec2;
+       
+       /// Default double-precision floating-point vector of 3 components.
+       /// @see gtc_type_precision
+       typedef highp_f64vec3                   f64vec3;
+       
+       /// Default double-precision floating-point vector of 4 components.
+       /// @see gtc_type_precision
+       typedef highp_f64vec4                   f64vec4;
+
+       /// Default double-precision floating-point 2x2 matrix.
+       /// @see gtc_type_precision
+       typedef highp_f64mat2x2                 f64mat2x2;
+
+       /// Default double-precision floating-point 2x3 matrix.
+       /// @see gtc_type_precision
+       typedef highp_f64mat2x3                 f64mat2x3;
+               
+       /// Default double-precision floating-point 2x4 matrix.
+       /// @see gtc_type_precision
+       typedef highp_f64mat2x4                 f64mat2x4;
+
+       /// Default double-precision floating-point 3x2 matrix.
+       /// @see gtc_type_precision
+       typedef highp_f64mat3x2                 f64mat3x2;
+
+       /// Default double-precision floating-point 3x3 matrix.
+       /// @see gtc_type_precision
+       typedef highp_f64mat3x3                 f64mat3x3;
+
+       /// Default double-precision floating-point 3x4 matrix.
+       /// @see gtc_type_precision
+       typedef highp_f64mat3x4                 f64mat3x4;
+
+       /// Default double-precision floating-point 4x2 matrix.
+       /// @see gtc_type_precision
+       typedef highp_f64mat4x2                 f64mat4x2;
+
+       /// Default double-precision floating-point 4x3 matrix.
+       /// @see gtc_type_precision
+       typedef highp_f64mat4x3                 f64mat4x3;
+
+       /// Default double-precision floating-point 4x4 matrix.
+       /// @see gtc_type_precision
+       typedef highp_f64mat4x4                 f64mat4x4;
+
+       /// Default double-precision floating-point 2x2 matrix.
+       /// @see gtc_type_precision
+       typedef f64mat2x2                               f64mat2;
+
+       /// Default double-precision floating-point 3x3 matrix.
+       /// @see gtc_type_precision
+       typedef f64mat3x3                               f64mat3;
+
+       /// Default double-precision floating-point 4x4 matrix.
+       /// @see gtc_type_precision
+       typedef f64mat4x4                               f64mat4;
+
+       /// Default double-precision floating-point quaternion.
+       /// @see gtc_type_precision
+       typedef highp_f64quat                   f64quat;
+#endif
+}//namespace glm
+
+#endif//GLM_FWD_INCLUDED
diff --git a/libs/glm/geometric.hpp b/libs/glm/geometric.hpp
new file mode 100644 (file)
index 0000000..df025ea
--- /dev/null
@@ -0,0 +1,34 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/geometric.hpp
+/// @date 2013-12-24 / 2013-12-24
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GEOMETRIC_INCLUDED
+#define GLM_GEOMETRIC_INCLUDED
+
+#include "detail/func_geometric.hpp"
+
+#endif//GLM_GEOMETRIC_INCLUDED
diff --git a/libs/glm/glm.hpp b/libs/glm/glm.hpp
new file mode 100644 (file)
index 0000000..b510380
--- /dev/null
@@ -0,0 +1,117 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/glm.hpp
+/// @date 2005-01-14 / 2011-10-24
+/// @author Christophe Riccio
+///
+///    @defgroup core GLM Core
+///    
+///    @brief The core of GLM, which implements exactly and only the GLSL specification to the degree possible.
+///
+/// The GLM core consists of @ref core_types "C++ types that mirror GLSL types" and
+/// C++ functions that mirror the GLSL functions. It also includes 
+/// @ref core_precision "a set of precision-based types" that can be used in the appropriate
+/// functions. The C++ types are all based on a basic set of @ref core_template "template types".
+/// 
+/// The best documentation for GLM Core is the current GLSL specification,
+/// <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.clean.pdf">version 4.2
+/// (pdf file)</a>.
+/// There are a few @ref pg_differences "differences" between GLM core and GLSL.
+/// 
+/// GLM core functionnalities require <glm/glm.hpp> to be included to be used.
+/// 
+/// @defgroup core_types Types
+/// 
+/// @brief The standard types defined by the specification.
+/// 
+/// These types are all typedefs of more generalized, template types. To see the definiton
+/// of these template types, go to @ref core_template.
+/// 
+/// @ingroup core
+/// 
+/// @defgroup core_precision Precision types
+/// 
+/// @brief Non-GLSL types that are used to define precision-based types.
+/// 
+/// The GLSL language allows the user to define the precision of a particular variable.
+/// In OpenGL's GLSL, these precision qualifiers have no effect; they are there for compatibility
+/// with OpenGL ES's precision qualifiers, where they @em do have an effect.
+/// 
+/// C++ has no language equivalent to precision qualifiers. So GLM provides the next-best thing:
+/// a number of typedefs of the @ref core_template that use a particular precision.
+/// 
+/// None of these types make any guarantees about the actual precision used.
+/// 
+/// @ingroup core
+/// 
+/// @defgroup core_template Template types
+/// 
+/// @brief The generic template types used as the basis for the core types. 
+/// 
+/// These types are all templates used to define the actual @ref core_types.
+/// These templetes are implementation details of GLM types and should not be used explicitly.
+/// 
+/// @ingroup core
+///////////////////////////////////////////////////////////////////////////////////
+
+#include "detail/_fixes.hpp"
+
+#ifndef GLM_INCLUDED
+#define GLM_INCLUDED
+
+#include <cmath>
+#include <climits>
+#include <cfloat>
+#include <limits>
+#include <cassert>
+#include "fwd.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_CORE_INCLUDED_DISPLAYED))
+#      define GLM_MESSAGE_CORE_INCLUDED_DISPLAYED
+#      pragma message("GLM: Core library included")
+#endif//GLM_MESSAGE
+
+#include "vec2.hpp"
+#include "vec3.hpp"
+#include "vec4.hpp"
+#include "mat2x2.hpp"
+#include "mat2x3.hpp"
+#include "mat2x4.hpp"
+#include "mat3x2.hpp"
+#include "mat3x3.hpp"
+#include "mat3x4.hpp"
+#include "mat4x2.hpp"
+#include "mat4x3.hpp"
+#include "mat4x4.hpp"
+
+#include "trigonometric.hpp"
+#include "exponential.hpp"
+#include "common.hpp"
+#include "packing.hpp"
+#include "geometric.hpp"
+#include "matrix.hpp"
+#include "vector_relational.hpp"
+#include "integer.hpp"
+
+#endif//GLM_INCLUDED
diff --git a/libs/glm/gtc/constants.hpp b/libs/glm/gtc/constants.hpp
new file mode 100644 (file)
index 0000000..c016086
--- /dev/null
@@ -0,0 +1,185 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtc_constants
+/// @file glm/gtc/constants.hpp
+/// @date 2011-09-30 / 2012-01-25
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtc_half_float (dependence)
+///
+/// @defgroup gtc_constants GLM_GTC_constants
+/// @ingroup gtc
+/// 
+/// @brief Provide a list of constants and precomputed useful values.
+/// 
+/// <glm/gtc/constants.hpp> need to be included to use these features.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTC_constants
+#define GLM_GTC_constants
+
+// Dependencies
+#include "../detail/setup.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTC_constants extension included")
+#endif
+
+namespace glm
+{
+       /// @addtogroup gtc_constants
+       /// @{
+
+       /// Return the epsilon constant for floating point types.
+       /// @todo Implement epsilon for half-precision floating point type.
+       /// @see gtc_constants
+       template <typename genType>
+       GLM_FUNC_DECL genType epsilon();
+
+       /// Return 0.
+       /// @see gtc_constants
+       template <typename genType>
+       GLM_FUNC_DECL genType zero();
+
+       /// Return 1.
+       /// @see gtc_constants
+       template <typename genType>
+       GLM_FUNC_DECL genType one();
+
+       /// Return the pi constant.
+       /// @see gtc_constants
+       template <typename genType>
+       GLM_FUNC_DECL genType pi();
+
+       /// Return square root of pi.
+       /// @see gtc_constants
+       template <typename genType>
+       GLM_FUNC_DECL genType root_pi();
+
+       /// Return pi / 2.
+       /// @see gtc_constants
+       template <typename genType>
+       GLM_FUNC_DECL genType half_pi();
+
+       /// Return pi / 4.
+       /// @see gtc_constants
+       template <typename genType>
+       GLM_FUNC_DECL genType quarter_pi();
+
+       /// Return 1 / pi.
+       /// @see gtc_constants
+       template <typename genType>
+       GLM_FUNC_DECL genType one_over_pi();
+
+       /// Return 2 / pi.
+       /// @see gtc_constants
+       template <typename genType>
+       GLM_FUNC_DECL genType two_over_pi();
+
+       /// Return 2 / sqrt(pi).
+       /// @see gtc_constants
+       template <typename genType>
+       GLM_FUNC_DECL genType two_over_root_pi();
+
+       /// Return 1 / sqrt(2).
+       /// @see gtc_constants
+       template <typename genType>
+       GLM_FUNC_DECL genType one_over_root_two();
+
+       /// Return sqrt(pi / 2).
+       /// @see gtc_constants
+       template <typename genType>
+       GLM_FUNC_DECL genType root_half_pi();
+
+       /// Return sqrt(2 * pi).
+       /// @see gtc_constants
+       template <typename genType>
+       GLM_FUNC_DECL genType root_two_pi();
+
+       /// Return sqrt(ln(4)).
+       /// @see gtc_constants
+       template <typename genType>
+       GLM_FUNC_DECL genType root_ln_four();
+
+       /// Return e constant.
+       /// @see gtc_constants
+       template <typename genType>
+       GLM_FUNC_DECL genType e();
+
+       /// Return Euler's constant.
+       /// @see gtc_constants
+       template <typename genType>
+       GLM_FUNC_DECL genType euler();
+
+       /// Return sqrt(2).
+       /// @see gtc_constants
+       template <typename genType>
+       GLM_FUNC_DECL genType root_two();
+
+       /// Return sqrt(3).
+       /// @see gtc_constants
+       template <typename genType>
+       GLM_FUNC_DECL genType root_three();
+
+       /// Return sqrt(5).
+       /// @see gtc_constants
+       template <typename genType>
+       GLM_FUNC_DECL genType root_five();
+
+       /// Return ln(2).
+       /// @see gtc_constants
+       template <typename genType>
+       GLM_FUNC_DECL genType ln_two();
+
+       /// Return ln(10).
+       /// @see gtc_constants
+       template <typename genType>
+       GLM_FUNC_DECL genType ln_ten();
+
+       /// Return ln(ln(2)).
+       /// @see gtc_constants
+       template <typename genType>
+       GLM_FUNC_DECL genType ln_ln_two();
+
+       /// Return 1 / 3.
+       /// @see gtc_constants
+       template <typename genType>
+       GLM_FUNC_DECL genType third();
+
+       /// Return 2 / 3.
+       /// @see gtc_constants
+       template <typename genType>
+       GLM_FUNC_DECL genType two_thirds();
+
+       /// Return the golden ratio constant.
+       /// @see gtc_constants
+       template <typename genType>
+       GLM_FUNC_DECL genType golden_ratio();
+
+       /// @}
+} //namespace glm
+
+#include "constants.inl"
+
+#endif//GLM_GTC_constants
diff --git a/libs/glm/gtc/constants.inl b/libs/glm/gtc/constants.inl
new file mode 100644 (file)
index 0000000..a9ea009
--- /dev/null
@@ -0,0 +1,182 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_constants
+/// @file glm/gtx/constants.inl
+/// @date 2011-10-14 / 2012-01-25
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#include <limits>
+
+namespace glm
+{
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType epsilon()
+       {
+               return std::numeric_limits<genType>::epsilon();
+       }
+
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType zero()
+       {
+               return genType(0);
+       }
+
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType one()
+       {
+               return genType(1);
+       }
+
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType pi()
+       {
+               return genType(3.14159265358979323846264338327950288);
+       }
+
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType root_pi()
+       {
+               return genType(1.772453850905516027);
+       }
+
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType half_pi()
+       {
+               return genType(1.57079632679489661923132169163975144);
+       }
+
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType quarter_pi()
+       {
+               return genType(0.785398163397448309615660845819875721);
+       }
+
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType one_over_pi()
+       {
+               return genType(0.318309886183790671537767526745028724);
+       }
+
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType two_over_pi()
+       {
+               return genType(0.636619772367581343075535053490057448);
+       }
+
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType two_over_root_pi()
+       {
+               return genType(1.12837916709551257389615890312154517);
+       }
+
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType one_over_root_two()
+       {
+               return genType(0.707106781186547524400844362104849039);
+       }
+
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType root_half_pi()
+       {
+               return genType(1.253314137315500251);
+       }
+
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType root_two_pi()
+       {
+               return genType(2.506628274631000502);
+       }
+
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType root_ln_four()
+       {
+               return genType(1.17741002251547469);
+       }
+
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType e()
+       {
+               return genType(2.71828182845904523536);
+       }
+
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType euler()
+       {
+               return genType(0.577215664901532860606);
+       }
+
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType root_two()
+       {
+               return genType(1.41421356237309504880168872420969808);
+       }
+
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType root_three()
+       {
+               return genType(1.73205080756887729352744634150587236);
+       }
+
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType root_five()
+       {
+               return genType(2.23606797749978969640917366873127623);
+       }
+
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType ln_two()
+       {
+               return genType(0.693147180559945309417232121458176568);
+       }
+
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType ln_ten()
+       {
+               return genType(2.30258509299404568401799145468436421);
+       }
+
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType ln_ln_two()
+       {
+               return genType(-0.3665129205816643);
+       }
+
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType third()
+       {
+               return genType(0.3333333333333333333333333333333333333333);
+       }
+
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType two_thirds()
+       {
+               return genType(0.666666666666666666666666666666666666667);
+       }
+
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType golden_ratio()
+       {
+               return genType(1.61803398874989484820458683436563811);
+       }
+} //namespace glm
diff --git a/libs/glm/gtc/epsilon.hpp b/libs/glm/gtc/epsilon.hpp
new file mode 100644 (file)
index 0000000..58a2cae
--- /dev/null
@@ -0,0 +1,101 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtc_epsilon
+/// @file glm/gtc/epsilon.hpp
+/// @date 2012-04-07 / 2012-04-07
+/// @author Christophe Riccio
+/// 
+/// @see core (dependence)
+/// @see gtc_half_float (dependence)
+/// @see gtc_quaternion (dependence)
+///
+/// @defgroup gtc_epsilon GLM_GTC_epsilon
+/// @ingroup gtc
+/// 
+/// @brief Comparison functions for a user defined epsilon values.
+/// 
+/// <glm/gtc/epsilon.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTC_epsilon
+#define GLM_GTC_epsilon
+
+// Dependencies
+#include "../detail/setup.hpp"
+#include "../detail/precision.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTC_epsilon extension included")
+#endif
+
+namespace glm
+{
+       /// @addtogroup gtc_epsilon
+       /// @{
+
+       /// Returns the component-wise comparison of |x - y| < epsilon.
+       /// True if this expression is satisfied.
+       ///
+       /// @see gtc_epsilon
+       template <typename T, precision P, template <typename, precision> class vecType>
+       GLM_FUNC_DECL vecType<bool, P> epsilonEqual(
+               vecType<T, P> const & x,
+               vecType<T, P> const & y,
+               T const & epsilon);
+
+       /// Returns the component-wise comparison of |x - y| < epsilon.
+       /// True if this expression is satisfied.
+       ///
+       /// @see gtc_epsilon
+       template <typename genType>
+       GLM_FUNC_DECL bool epsilonEqual(
+               genType const & x,
+               genType const & y,
+               genType const & epsilon);
+
+       /// Returns the component-wise comparison of |x - y| < epsilon.
+       /// True if this expression is not satisfied.
+       ///
+       /// @see gtc_epsilon
+       template <typename genType>
+       GLM_FUNC_DECL typename genType::boolType epsilonNotEqual(
+               genType const & x,
+               genType const & y,
+               typename genType::value_type const & epsilon);
+
+       /// Returns the component-wise comparison of |x - y| >= epsilon.
+       /// True if this expression is not satisfied.
+       ///
+       /// @see gtc_epsilon
+       template <typename genType>
+       GLM_FUNC_DECL bool epsilonNotEqual(
+               genType const & x,
+               genType const & y,
+               genType const & epsilon);
+
+       /// @}
+}//namespace glm
+
+#include "epsilon.inl"
+
+#endif//GLM_GTC_epsilon
diff --git a/libs/glm/gtc/epsilon.inl b/libs/glm/gtc/epsilon.inl
new file mode 100644 (file)
index 0000000..caa376f
--- /dev/null
@@ -0,0 +1,150 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtc_epsilon
+/// @file glm/gtc/epsilon.inl
+/// @date 2012-04-07 / 2012-04-07
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+// Dependency:
+#include "quaternion.hpp"
+#include "../vector_relational.hpp"
+#include "../common.hpp"
+#include "../vec2.hpp"
+#include "../vec3.hpp"
+#include "../vec4.hpp"
+
+namespace glm
+{
+       template <>
+       GLM_FUNC_QUALIFIER bool epsilonEqual
+       (
+               float const & x,
+               float const & y,
+               float const & epsilon
+       )
+       {
+               return abs(x - y) < epsilon;
+       }
+
+       template <>
+       GLM_FUNC_QUALIFIER bool epsilonEqual
+       (
+               double const & x,
+               double const & y,
+               double const & epsilon
+       )
+       {
+               return abs(x - y) < epsilon;
+       }
+
+       template <>
+       GLM_FUNC_QUALIFIER bool epsilonNotEqual
+       (
+               float const & x,
+               float const & y,
+               float const & epsilon
+       )
+       {
+               return abs(x - y) >= epsilon;
+       }
+
+       template <>
+       GLM_FUNC_QUALIFIER bool epsilonNotEqual
+       (
+               double const & x,
+               double const & y,
+               double const & epsilon
+       )
+       {
+               return abs(x - y) >= epsilon;
+       }
+
+       template <typename T, precision P, template <typename, precision> class vecType>
+       GLM_FUNC_QUALIFIER vecType<bool, P> epsilonEqual
+       (
+               vecType<T, P> const & x,
+               vecType<T, P> const & y,
+               T const & epsilon
+       )
+       {
+               return lessThan(abs(x - y), vecType<T, P>(epsilon));
+       }
+
+       template <typename T, precision P, template <typename, precision> class vecType>
+       GLM_FUNC_QUALIFIER vecType<bool, P> epsilonEqual
+       (
+               vecType<T, P> const & x,
+               vecType<T, P> const & y,
+               vecType<T, P> const & epsilon
+       )
+       {
+               return lessThan(abs(x - y), vecType<T, P>(epsilon));
+       }
+
+       template <typename T, precision P, template <typename, precision> class vecType>
+       GLM_FUNC_QUALIFIER vecType<bool, P> epsilonNotEqual
+       (
+               vecType<T, P> const & x,
+               vecType<T, P> const & y,
+               T const & epsilon
+       )
+       {
+               return greaterThanEqual(abs(x - y), vecType<T, P>(epsilon));
+       }
+
+       template <typename T, precision P, template <typename, precision> class vecType>
+       GLM_FUNC_QUALIFIER vecType<bool, P> epsilonNotEqual
+       (
+               vecType<T, P> const & x,
+               vecType<T, P> const & y,
+               vecType<T, P> const & epsilon
+       )
+       {
+               return greaterThanEqual(abs(x - y), vecType<T, P>(epsilon));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec4<bool, P> epsilonEqual
+       (
+               detail::tquat<T, P> const & x,
+               detail::tquat<T, P> const & y,
+               T const & epsilon
+       )
+       {
+               detail::tvec4<T, P> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w);
+               return lessThan(abs(v), detail::tvec4<T, P>(epsilon));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec4<bool, P> epsilonNotEqual
+       (
+               detail::tquat<T, P> const & x,
+               detail::tquat<T, P> const & y,
+               T const & epsilon
+       )
+       {
+               detail::tvec4<T, P> v(x.x - y.x, x.y - y.y, x.z - y.z, x.w - y.w);
+               return greaterThanEqual(abs(v), detail::tvec4<T, P>(epsilon));
+       }
+}//namespace glm
diff --git a/libs/glm/gtc/matrix_access.hpp b/libs/glm/gtc/matrix_access.hpp
new file mode 100644 (file)
index 0000000..df614cc
--- /dev/null
@@ -0,0 +1,87 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+/// 
+/// @ref gtc_matrix_access
+/// @file glm/gtc/matrix_access.hpp
+/// @date 2005-12-27 / 2011-05-16
+/// @author Christophe Riccio
+/// 
+/// @see core (dependence)
+/// 
+/// @defgroup gtc_matrix_access GLM_GTC_matrix_access
+/// @ingroup gtc
+/// 
+/// Defines functions to access rows or columns of a matrix easily.
+/// <glm/gtc/matrix_access.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTC_matrix_access
+#define GLM_GTC_matrix_access
+
+// Dependency:
+#include "../detail/setup.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTC_matrix_access extension included")
+#endif
+
+namespace glm
+{
+       /// @addtogroup gtc_matrix_access
+       /// @{
+
+       /// Get a specific row of a matrix.
+       /// @see gtc_matrix_access
+       template <typename genType>
+       GLM_FUNC_DECL typename genType::row_type row(
+               genType const & m, 
+               length_t const & index);
+
+       /// Set a specific row to a matrix.
+       /// @see gtc_matrix_access
+       template <typename genType>
+       GLM_FUNC_DECL genType row(
+               genType const & m,
+               length_t const & index,
+               typename genType::row_type const & x);
+
+       /// Get a specific column of a matrix.
+       /// @see gtc_matrix_access
+       template <typename genType>
+       GLM_FUNC_DECL typename genType::col_type column(
+               genType const & m,
+               length_t const & index);
+
+       /// Set a specific column to a matrix.
+       /// @see gtc_matrix_access
+       template <typename genType>
+       GLM_FUNC_DECL genType column(
+               genType const & m,
+               length_t const & index,
+               typename genType::col_type const & x);
+
+       /// @}
+}//namespace glm
+
+#include "matrix_access.inl"
+
+#endif//GLM_GTC_matrix_access
diff --git a/libs/glm/gtc/matrix_access.inl b/libs/glm/gtc/matrix_access.inl
new file mode 100644 (file)
index 0000000..cc7b9a3
--- /dev/null
@@ -0,0 +1,88 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtc_matrix_access
+/// @file glm/gtc/matrix_access.inl
+/// @date 2005-12-27 / 2011-06-05
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType row
+       (
+               genType const & m,
+               length_t const & index,
+               typename genType::row_type const & x
+       )
+       {
+               assert(index >= 0 && index < m[0].length());
+
+               genType Result = m;
+               for(length_t i = 0; i < m.length(); ++i)
+                       Result[i][index] = x[i];
+               return Result;
+       }
+
+       template <typename genType>
+       GLM_FUNC_QUALIFIER typename genType::row_type row
+       (
+               genType const & m,
+               length_t const & index
+       )
+       {
+               assert(index >= 0 && index < m[0].length());
+
+               typename genType::row_type Result;
+               for(length_t i = 0; i < m.length(); ++i)
+                       Result[i] = m[i][index];
+               return Result;
+       }
+
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType column
+       (
+               genType const & m,
+               length_t const & index,
+               typename genType::col_type const & x
+       )
+       {
+               assert(index >= 0 && index < m.length());
+
+               genType Result = m;
+               Result[index] = x;
+               return Result;
+       }
+
+       template <typename genType>
+       GLM_FUNC_QUALIFIER typename genType::col_type column
+       (
+               genType const & m,
+               length_t const & index
+       )
+       {
+               assert(index >= 0 && index < m.length());
+
+               return m[index];
+       }
+}//namespace glm
diff --git a/libs/glm/gtc/matrix_integer.hpp b/libs/glm/gtc/matrix_integer.hpp
new file mode 100644 (file)
index 0000000..c96fad1
--- /dev/null
@@ -0,0 +1,514 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtc_matrix_integer
+/// @file glm/gtc/matrix_integer.hpp
+/// @date 2011-01-20 / 2011-06-05
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtc_matrix_integer GLM_GTC_matrix_integer
+/// @ingroup gtc
+/// 
+/// Defines a number of matrices with integer types.
+/// <glm/gtc/matrix_integer.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTC_matrix_integer
+#define GLM_GTC_matrix_integer
+
+// Dependency:
+#include "../mat2x2.hpp"
+#include "../mat2x3.hpp"
+#include "../mat2x4.hpp"
+#include "../mat3x2.hpp"
+#include "../mat3x3.hpp"
+#include "../mat3x4.hpp"
+#include "../mat4x2.hpp"
+#include "../mat4x3.hpp"
+#include "../mat4x4.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTC_matrix_integer extension included")
+#endif
+
+namespace glm
+{
+       /// @addtogroup gtc_matrix_integer
+       /// @{
+
+       /// High-precision signed integer 2x2 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat2x2<int, highp>                             highp_imat2;
+
+       /// High-precision signed integer 3x3 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat3x3<int, highp>                             highp_imat3;
+
+       /// High-precision signed integer 4x4 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat4x4<int, highp>                             highp_imat4;
+
+       /// High-precision signed integer 2x2 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat2x2<int, highp>                             highp_imat2x2;
+
+       /// High-precision signed integer 2x3 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat2x3<int, highp>                             highp_imat2x3;
+
+       /// High-precision signed integer 2x4 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat2x4<int, highp>                             highp_imat2x4;
+
+       /// High-precision signed integer 3x2 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat3x2<int, highp>                             highp_imat3x2;
+
+       /// High-precision signed integer 3x3 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat3x3<int, highp>                             highp_imat3x3;
+
+       /// High-precision signed integer 3x4 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat3x4<int, highp>                             highp_imat3x4;
+
+       /// High-precision signed integer 4x2 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat4x2<int, highp>                             highp_imat4x2;
+
+       /// High-precision signed integer 4x3 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat4x3<int, highp>                             highp_imat4x3;
+
+       /// High-precision signed integer 4x4 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat4x4<int, highp>                             highp_imat4x4;
+
+
+       /// Medium-precision signed integer 2x2 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat2x2<int, mediump>                   mediump_imat2;
+
+       /// Medium-precision signed integer 3x3 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat3x3<int, mediump>                   mediump_imat3;
+
+       /// Medium-precision signed integer 4x4 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat4x4<int, mediump>                   mediump_imat4;
+
+
+       /// Medium-precision signed integer 2x2 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat2x2<int, mediump>                   mediump_imat2x2;
+
+       /// Medium-precision signed integer 2x3 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat2x3<int, mediump>                   mediump_imat2x3;
+
+       /// Medium-precision signed integer 2x4 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat2x4<int, mediump>                   mediump_imat2x4;
+
+       /// Medium-precision signed integer 3x2 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat3x2<int, mediump>                   mediump_imat3x2;
+
+       /// Medium-precision signed integer 3x3 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat3x3<int, mediump>                   mediump_imat3x3;
+
+       /// Medium-precision signed integer 3x4 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat3x4<int, mediump>                   mediump_imat3x4;
+
+       /// Medium-precision signed integer 4x2 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat4x2<int, mediump>                   mediump_imat4x2;
+
+       /// Medium-precision signed integer 4x3 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat4x3<int, mediump>                   mediump_imat4x3;
+
+       /// Medium-precision signed integer 4x4 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat4x4<int, mediump>                   mediump_imat4x4;
+
+
+       /// Low-precision signed integer 2x2 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat2x2<int, lowp>                              lowp_imat2;
+       
+       /// Low-precision signed integer 3x3 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat3x3<int, lowp>                              lowp_imat3;
+
+       /// Low-precision signed integer 4x4 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat4x4<int, lowp>                              lowp_imat4;
+
+
+       /// Low-precision signed integer 2x2 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat2x2<int, lowp>                              lowp_imat2x2;
+
+       /// Low-precision signed integer 2x3 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat2x3<int, lowp>                              lowp_imat2x3;
+
+       /// Low-precision signed integer 2x4 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat2x4<int, lowp>                              lowp_imat2x4;
+
+       /// Low-precision signed integer 3x2 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat3x2<int, lowp>                              lowp_imat3x2;
+
+       /// Low-precision signed integer 3x3 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat3x3<int, lowp>                              lowp_imat3x3;
+
+       /// Low-precision signed integer 3x4 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat3x4<int, lowp>                              lowp_imat3x4;
+
+       /// Low-precision signed integer 4x2 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat4x2<int, lowp>                              lowp_imat4x2;
+
+       /// Low-precision signed integer 4x3 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat4x3<int, lowp>                              lowp_imat4x3;
+
+       /// Low-precision signed integer 4x4 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat4x4<int, lowp>                              lowp_imat4x4;
+
+
+       /// High-precision unsigned integer 2x2 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat2x2<uint, highp>                            highp_umat2;    
+
+       /// High-precision unsigned integer 3x3 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat3x3<uint, highp>                            highp_umat3;
+
+       /// High-precision unsigned integer 4x4 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat4x4<uint, highp>                            highp_umat4;
+
+       /// High-precision unsigned integer 2x2 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat2x2<uint, highp>                            highp_umat2x2;
+
+       /// High-precision unsigned integer 2x3 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat2x3<uint, highp>                            highp_umat2x3;
+
+       /// High-precision unsigned integer 2x4 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat2x4<uint, highp>                            highp_umat2x4;
+
+       /// High-precision unsigned integer 3x2 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat3x2<uint, highp>                            highp_umat3x2;
+
+       /// High-precision unsigned integer 3x3 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat3x3<uint, highp>                            highp_umat3x3;
+
+       /// High-precision unsigned integer 3x4 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat3x4<uint, highp>                            highp_umat3x4;
+
+       /// High-precision unsigned integer 4x2 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat4x2<uint, highp>                            highp_umat4x2;
+
+       /// High-precision unsigned integer 4x3 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat4x3<uint, highp>                            highp_umat4x3;
+
+       /// High-precision unsigned integer 4x4 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat4x4<uint, highp>                            highp_umat4x4;
+
+
+       /// Medium-precision unsigned integer 2x2 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat2x2<uint, mediump>                  mediump_umat2;
+
+       /// Medium-precision unsigned integer 3x3 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat3x3<uint, mediump>                  mediump_umat3;
+
+       /// Medium-precision unsigned integer 4x4 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat4x4<uint, mediump>                  mediump_umat4;
+
+
+       /// Medium-precision unsigned integer 2x2 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat2x2<uint, mediump>                  mediump_umat2x2;
+
+       /// Medium-precision unsigned integer 2x3 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat2x3<uint, mediump>                  mediump_umat2x3;
+
+       /// Medium-precision unsigned integer 2x4 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat2x4<uint, mediump>                  mediump_umat2x4;
+
+       /// Medium-precision unsigned integer 3x2 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat3x2<uint, mediump>                  mediump_umat3x2;
+
+       /// Medium-precision unsigned integer 3x3 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat3x3<uint, mediump>                  mediump_umat3x3;
+
+       /// Medium-precision unsigned integer 3x4 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat3x4<uint, mediump>                  mediump_umat3x4;
+
+       /// Medium-precision unsigned integer 4x2 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat4x2<uint, mediump>                  mediump_umat4x2;
+
+       /// Medium-precision unsigned integer 4x3 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat4x3<uint, mediump>                  mediump_umat4x3;
+
+       /// Medium-precision unsigned integer 4x4 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat4x4<uint, mediump>                  mediump_umat4x4;
+
+
+       /// Low-precision unsigned integer 2x2 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat2x2<uint, lowp>                             lowp_umat2;
+       
+       /// Low-precision unsigned integer 3x3 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat3x3<uint, lowp>                             lowp_umat3;
+
+       /// Low-precision unsigned integer 4x4 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat4x4<uint, lowp>                             lowp_umat4;
+
+
+       /// Low-precision unsigned integer 2x2 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat2x2<uint, lowp>                             lowp_umat2x2;
+
+       /// Low-precision unsigned integer 2x3 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat2x3<uint, lowp>                             lowp_umat2x3;
+
+       /// Low-precision unsigned integer 2x4 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat2x4<uint, lowp>                             lowp_umat2x4;
+
+       /// Low-precision unsigned integer 3x2 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat3x2<uint, lowp>                             lowp_umat3x2;
+
+       /// Low-precision unsigned integer 3x3 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat3x3<uint, lowp>                             lowp_umat3x3;
+
+       /// Low-precision unsigned integer 3x4 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat3x4<uint, lowp>                             lowp_umat3x4;
+
+       /// Low-precision unsigned integer 4x2 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat4x2<uint, lowp>                             lowp_umat4x2;
+
+       /// Low-precision unsigned integer 4x3 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat4x3<uint, lowp>                             lowp_umat4x3;
+
+       /// Low-precision unsigned integer 4x4 matrix.
+       /// @see gtc_matrix_integer
+       typedef detail::tmat4x4<uint, lowp>                             lowp_umat4x4;
+
+#if(defined(GLM_PRECISION_HIGHP_INT))
+       typedef highp_imat2                                                             imat2;
+       typedef highp_imat3                                                             imat3;
+       typedef highp_imat4                                                             imat4;
+       typedef highp_imat2x2                                                   imat2x2;
+       typedef highp_imat2x3                                                   imat2x3;
+       typedef highp_imat2x4                                                   imat2x4;
+       typedef highp_imat3x2                                                   imat3x2;
+       typedef highp_imat3x3                                                   imat3x3;
+       typedef highp_imat3x4                                                   imat3x4;
+       typedef highp_imat4x2                                                   imat4x2;
+       typedef highp_imat4x3                                                   imat4x3;
+       typedef highp_imat4x4                                                   imat4x4;
+#elif(defined(GLM_PRECISION_LOWP_INT))
+       typedef lowp_imat2                                                              imat2;
+       typedef lowp_imat3                                                              imat3;
+       typedef lowp_imat4                                                              imat4;
+       typedef lowp_imat2x2                                                    imat2x2;
+       typedef lowp_imat2x3                                                    imat2x3;
+       typedef lowp_imat2x4                                                    imat2x4;
+       typedef lowp_imat3x2                                                    imat3x2;
+       typedef lowp_imat3x3                                                    imat3x3;
+       typedef lowp_imat3x4                                                    imat3x4;
+       typedef lowp_imat4x2                                                    imat4x2;
+       typedef lowp_imat4x3                                                    imat4x3;
+       typedef lowp_imat4x4                                                    imat4x4;
+#else //if(defined(GLM_PRECISION_MEDIUMP_INT))
+
+       /// Signed integer 2x2 matrix.
+       /// @see gtc_matrix_integer
+       typedef mediump_imat2                                                   imat2;
+
+       /// Signed integer 3x3 matrix.
+       /// @see gtc_matrix_integer
+       typedef mediump_imat3                                                   imat3;
+
+       /// Signed integer 4x4 matrix.
+       /// @see gtc_matrix_integer
+       typedef mediump_imat4                                                   imat4;
+
+       /// Signed integer 2x2 matrix.
+       /// @see gtc_matrix_integer
+       typedef mediump_imat2x2                                                 imat2x2;
+
+       /// Signed integer 2x3 matrix.
+       /// @see gtc_matrix_integer
+       typedef mediump_imat2x3                                                 imat2x3;
+
+       /// Signed integer 2x4 matrix.
+       /// @see gtc_matrix_integer
+       typedef mediump_imat2x4                                                 imat2x4;
+
+       /// Signed integer 3x2 matrix.
+       /// @see gtc_matrix_integer
+       typedef mediump_imat3x2                                                 imat3x2;
+
+       /// Signed integer 3x3 matrix.
+       /// @see gtc_matrix_integer
+       typedef mediump_imat3x3                                                 imat3x3;
+
+       /// Signed integer 3x4 matrix.
+       /// @see gtc_matrix_integer
+       typedef mediump_imat3x4                                                 imat3x4;
+
+       /// Signed integer 4x2 matrix.
+       /// @see gtc_matrix_integer
+       typedef mediump_imat4x2                                                 imat4x2;
+
+       /// Signed integer 4x3 matrix.
+       /// @see gtc_matrix_integer
+       typedef mediump_imat4x3                                                 imat4x3;
+
+       /// Signed integer 4x4 matrix.
+       /// @see gtc_matrix_integer
+       typedef mediump_imat4x4                                                 imat4x4;
+#endif//GLM_PRECISION
+
+#if(defined(GLM_PRECISION_HIGHP_UINT))
+       typedef highp_umat2                                                             umat2;
+       typedef highp_umat3                                                             umat3;
+       typedef highp_umat4                                                             umat4;
+       typedef highp_umat2x2                                                   umat2x2;
+       typedef highp_umat2x3                                                   umat2x3;
+       typedef highp_umat2x4                                                   umat2x4;
+       typedef highp_umat3x2                                                   umat3x2;
+       typedef highp_umat3x3                                                   umat3x3;
+       typedef highp_umat3x4                                                   umat3x4;
+       typedef highp_umat4x2                                                   umat4x2;
+       typedef highp_umat4x3                                                   umat4x3;
+       typedef highp_umat4x4                                                   umat4x4;
+#elif(defined(GLM_PRECISION_LOWP_UINT))
+       typedef lowp_umat2                                                              umat2;
+       typedef lowp_umat3                                                              umat3;
+       typedef lowp_umat4                                                              umat4;
+       typedef lowp_umat2x2                                                    umat2x2;
+       typedef lowp_umat2x3                                                    umat2x3;
+       typedef lowp_umat2x4                                                    umat2x4;
+       typedef lowp_umat3x2                                                    umat3x2;
+       typedef lowp_umat3x3                                                    umat3x3;
+       typedef lowp_umat3x4                                                    umat3x4;
+       typedef lowp_umat4x2                                                    umat4x2;
+       typedef lowp_umat4x3                                                    umat4x3;
+       typedef lowp_umat4x4                                                    umat4x4;
+#else //if(defined(GLM_PRECISION_MEDIUMP_UINT))
+       
+       /// Unsigned integer 2x2 matrix.
+       /// @see gtc_matrix_integer
+       typedef mediump_umat2                                                   umat2;
+
+       /// Unsigned integer 3x3 matrix.
+       /// @see gtc_matrix_integer
+       typedef mediump_umat3                                                   umat3;
+
+       /// Unsigned integer 4x4 matrix.
+       /// @see gtc_matrix_integer
+       typedef mediump_umat4                                                   umat4;
+
+       /// Unsigned integer 2x2 matrix.
+       /// @see gtc_matrix_integer
+       typedef mediump_umat2x2                                                 umat2x2;
+
+       /// Unsigned integer 2x3 matrix.
+       /// @see gtc_matrix_integer
+       typedef mediump_umat2x3                                                 umat2x3;
+
+       /// Unsigned integer 2x4 matrix.
+       /// @see gtc_matrix_integer
+       typedef mediump_umat2x4                                                 umat2x4;
+
+       /// Unsigned integer 3x2 matrix.
+       /// @see gtc_matrix_integer
+       typedef mediump_umat3x2                                                 umat3x2;
+
+       /// Unsigned integer 3x3 matrix.
+       /// @see gtc_matrix_integer
+       typedef mediump_umat3x3                                                 umat3x3;
+
+       /// Unsigned integer 3x4 matrix.
+       /// @see gtc_matrix_integer
+       typedef mediump_umat3x4                                                 umat3x4;
+
+       /// Unsigned integer 4x2 matrix.
+       /// @see gtc_matrix_integer
+       typedef mediump_umat4x2                                                 umat4x2;
+
+       /// Unsigned integer 4x3 matrix.
+       /// @see gtc_matrix_integer
+       typedef mediump_umat4x3                                                 umat4x3;
+
+       /// Unsigned integer 4x4 matrix.
+       /// @see gtc_matrix_integer
+       typedef mediump_umat4x4                                                 umat4x4;
+#endif//GLM_PRECISION
+
+       /// @}
+}//namespace glm
+
+#endif//GLM_GTC_matrix_integer
diff --git a/libs/glm/gtc/matrix_inverse.hpp b/libs/glm/gtc/matrix_inverse.hpp
new file mode 100644 (file)
index 0000000..53e4918
--- /dev/null
@@ -0,0 +1,74 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtc_matrix_inverse
+/// @file glm/gtc/matrix_inverse.hpp
+/// @date 2005-12-21 / 2011-06-05
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// 
+/// @defgroup gtc_matrix_inverse GLM_GTC_matrix_inverse
+/// @ingroup gtc
+/// 
+/// Defines additional matrix inverting functions.
+/// <glm/gtc/matrix_inverse.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTC_matrix_inverse
+#define GLM_GTC_matrix_inverse
+
+// Dependencies
+#include "../detail/setup.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTC_matrix_inverse extension included")
+#endif
+
+namespace glm
+{
+       /// @addtogroup gtc_matrix_inverse
+       /// @{
+
+       /// Fast matrix inverse for affine matrix.
+       /// 
+       /// @param m Input matrix to invert.
+       /// @tparam genType Squared floating-point matrix: half, float or double. Inverse of matrix based of half-precision floating point value is highly innacurate.
+       /// @see gtc_matrix_inverse
+       template <typename genType> 
+       GLM_FUNC_DECL genType affineInverse(genType const & m);
+
+       /// Compute the inverse transpose of a matrix.
+       /// 
+       /// @param m Input matrix to invert transpose.
+       /// @tparam genType Squared floating-point matrix: half, float or double. Inverse of matrix based of half-precision floating point value is highly innacurate.
+       /// @see gtc_matrix_inverse
+       template <typename genType> 
+       GLM_FUNC_DECL typename genType::value_type inverseTranspose(
+               genType const & m);
+
+       /// @}
+}//namespace glm
+
+#include "matrix_inverse.inl"
+
+#endif//GLM_GTC_matrix_inverse
diff --git a/libs/glm/gtc/matrix_inverse.inl b/libs/glm/gtc/matrix_inverse.inl
new file mode 100644 (file)
index 0000000..b2634fa
--- /dev/null
@@ -0,0 +1,163 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtc_matrix_inverse
+/// @file glm/gtc/matrix_inverse.inl
+/// @date 2005-12-21 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#include "../mat2x2.hpp"
+#include "../mat3x3.hpp"
+#include "../mat4x4.hpp"
+
+namespace glm
+{
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> affineInverse
+       (
+               detail::tmat3x3<T, P> const & m
+       )
+       {
+               detail::tmat3x3<T, P> Result(m);
+               Result[2] = detail::tvec3<T, P>(0, 0, 1);
+               Result = transpose(Result);
+               detail::tvec3<T, P> Translation = Result * detail::tvec3<T, P>(-detail::tvec2<T, P>(m[2]), m[2][2]);
+               Result[2] = Translation;
+               return Result;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> affineInverse
+       (
+               detail::tmat4x4<T, P> const & m
+       )
+       {
+               detail::tmat4x4<T, P> Result(m);
+               Result[3] = detail::tvec4<T, P>(0, 0, 0, 1);
+               Result = transpose(Result);
+               detail::tvec4<T, P> Translation = Result * detail::tvec4<T, P>(-detail::tvec3<T, P>(m[3]), m[3][3]);
+               Result[3] = Translation;
+               return Result;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tmat2x2<T, P> inverseTranspose
+       (
+               detail::tmat2x2<T, P> const & m
+       )
+       {
+               T Determinant = m[0][0] * m[1][1] - m[1][0] * m[0][1];
+
+               detail::tmat2x2<T, P> Inverse(
+                       + m[1][1] / Determinant,
+                       - m[0][1] / Determinant,
+                       - m[1][0] / Determinant,
+                       + m[0][0] / Determinant);
+
+               return Inverse;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> inverseTranspose
+       (
+               detail::tmat3x3<T, P> const & m
+       )
+       {
+               T Determinant =
+                       + m[0][0] * (m[1][1] * m[2][2] - m[1][2] * m[2][1])
+                       - m[0][1] * (m[1][0] * m[2][2] - m[1][2] * m[2][0])
+                       + m[0][2] * (m[1][0] * m[2][1] - m[1][1] * m[2][0]);
+
+               detail::tmat3x3<T, P> Inverse;
+               Inverse[0][0] = + (m[1][1] * m[2][2] - m[2][1] * m[1][2]);
+               Inverse[0][1] = - (m[1][0] * m[2][2] - m[2][0] * m[1][2]);
+               Inverse[0][2] = + (m[1][0] * m[2][1] - m[2][0] * m[1][1]);
+               Inverse[1][0] = - (m[0][1] * m[2][2] - m[2][1] * m[0][2]);
+               Inverse[1][1] = + (m[0][0] * m[2][2] - m[2][0] * m[0][2]);
+               Inverse[1][2] = - (m[0][0] * m[2][1] - m[2][0] * m[0][1]);
+               Inverse[2][0] = + (m[0][1] * m[1][2] - m[1][1] * m[0][2]);
+               Inverse[2][1] = - (m[0][0] * m[1][2] - m[1][0] * m[0][2]);
+               Inverse[2][2] = + (m[0][0] * m[1][1] - m[1][0] * m[0][1]);
+               Inverse /= Determinant;
+
+               return Inverse;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> inverseTranspose
+       (
+               detail::tmat4x4<T, P> const & m
+       )
+       {
+               T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
+               T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
+               T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
+               T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
+               T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
+               T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
+               T SubFactor06 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
+               T SubFactor07 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
+               T SubFactor08 = m[1][1] * m[3][2] - m[3][1] * m[1][2];
+               T SubFactor09 = m[1][0] * m[3][3] - m[3][0] * m[1][3];
+               T SubFactor10 = m[1][0] * m[3][2] - m[3][0] * m[1][2];
+               T SubFactor11 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
+               T SubFactor12 = m[1][0] * m[3][1] - m[3][0] * m[1][1];
+               T SubFactor13 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
+               T SubFactor14 = m[1][1] * m[2][3] - m[2][1] * m[1][3];
+               T SubFactor15 = m[1][1] * m[2][2] - m[2][1] * m[1][2];
+               T SubFactor16 = m[1][0] * m[2][3] - m[2][0] * m[1][3];
+               T SubFactor17 = m[1][0] * m[2][2] - m[2][0] * m[1][2];
+               T SubFactor18 = m[1][0] * m[2][1] - m[2][0] * m[1][1];
+
+               detail::tmat4x4<T, P> Inverse;
+               Inverse[0][0] = + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02);
+               Inverse[0][1] = - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04);
+               Inverse[0][2] = + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05);
+               Inverse[0][3] = - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05);
+
+               Inverse[1][0] = - (m[0][1] * SubFactor00 - m[0][2] * SubFactor01 + m[0][3] * SubFactor02);
+               Inverse[1][1] = + (m[0][0] * SubFactor00 - m[0][2] * SubFactor03 + m[0][3] * SubFactor04);
+               Inverse[1][2] = - (m[0][0] * SubFactor01 - m[0][1] * SubFactor03 + m[0][3] * SubFactor05);
+               Inverse[1][3] = + (m[0][0] * SubFactor02 - m[0][1] * SubFactor04 + m[0][2] * SubFactor05);
+
+               Inverse[2][0] = + (m[0][1] * SubFactor06 - m[0][2] * SubFactor07 + m[0][3] * SubFactor08);
+               Inverse[2][1] = - (m[0][0] * SubFactor06 - m[0][2] * SubFactor09 + m[0][3] * SubFactor10);
+               Inverse[2][2] = + (m[0][0] * SubFactor11 - m[0][1] * SubFactor09 + m[0][3] * SubFactor12);
+               Inverse[2][3] = - (m[0][0] * SubFactor08 - m[0][1] * SubFactor10 + m[0][2] * SubFactor12);
+
+               Inverse[3][0] = - (m[0][1] * SubFactor13 - m[0][2] * SubFactor14 + m[0][3] * SubFactor15);
+               Inverse[3][1] = + (m[0][0] * SubFactor13 - m[0][2] * SubFactor16 + m[0][3] * SubFactor17);
+               Inverse[3][2] = - (m[0][0] * SubFactor14 - m[0][1] * SubFactor16 + m[0][3] * SubFactor18);
+               Inverse[3][3] = + (m[0][0] * SubFactor15 - m[0][1] * SubFactor17 + m[0][2] * SubFactor18);
+
+               T Determinant =
+                       + m[0][0] * Inverse[0][0]
+                       + m[0][1] * Inverse[0][1]
+                       + m[0][2] * Inverse[0][2]
+                       + m[0][3] * Inverse[0][3];
+
+               Inverse /= Determinant;
+
+               return Inverse;
+       }
+}//namespace glm
diff --git a/libs/glm/gtc/matrix_transform.hpp b/libs/glm/gtc/matrix_transform.hpp
new file mode 100644 (file)
index 0000000..2eb24cb
--- /dev/null
@@ -0,0 +1,294 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtc_matrix_transform
+/// @file glm/gtc/matrix_transform.hpp
+/// @date 2009-04-29 / 2011-05-16
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtx_transform
+/// @see gtx_transform2
+/// 
+/// @defgroup gtc_matrix_transform GLM_GTC_matrix_transform
+/// @ingroup gtc
+/// 
+/// @brief Defines functions that generate common transformation matrices.
+/// 
+/// The matrices generated by this extension use standard OpenGL fixed-function
+/// conventions. For example, the lookAt function generates a transform from world
+/// space into the specific eye space that the projective matrix functions 
+/// (perspective, ortho, etc) are designed to expect. The OpenGL compatibility
+/// specifications defines the particular layout of this eye space.
+/// 
+/// <glm/gtc/matrix_transform.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTC_matrix_transform
+#define GLM_GTC_matrix_transform
+
+// Dependency:
+#include "../mat4x4.hpp"
+#include "../vec2.hpp"
+#include "../vec3.hpp"
+#include "../vec4.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTC_matrix_transform extension included")
+#endif
+
+namespace glm
+{
+       /// @addtogroup gtc_matrix_transform
+       /// @{
+
+       /// Builds a translation 4 * 4 matrix created from a vector of 3 components.
+       /// 
+       /// @param m Input matrix multiplied by this translation matrix.
+       /// @param v Coordinates of a translation vector.
+       /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
+       /// @code
+       /// #include <glm/glm.hpp>
+       /// #include <glm/gtc/matrix_transform.hpp>
+       /// ...
+       /// glm::mat4 m = glm::translate(glm::mat4(1.0f), glm::vec3(1.0f));
+       /// // m[0][0] == 1.0f, m[0][1] == 0.0f, m[0][2] == 0.0f, m[0][3] == 0.0f
+       /// // m[1][0] == 0.0f, m[1][1] == 1.0f, m[1][2] == 0.0f, m[1][3] == 0.0f
+       /// // m[2][0] == 0.0f, m[2][1] == 0.0f, m[2][2] == 1.0f, m[2][3] == 0.0f
+       /// // m[3][0] == 1.0f, m[3][1] == 1.0f, m[3][2] == 1.0f, m[3][3] == 1.0f
+       /// @endcode
+       /// @see gtc_matrix_transform
+       /// @see gtx_transform
+       /// @see - translate(T x, T y, T z)
+       /// @see - translate(detail::tmat4x4<T, P> const & m, T x, T y, T z)
+       /// @see - translate(detail::tvec3<T, P> const & v)
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tmat4x4<T, P> translate(
+               detail::tmat4x4<T, P> const & m,
+               detail::tvec3<T, P> const & v);
+               
+       /// Builds a rotation 4 * 4 matrix created from an axis vector and an angle. 
+       /// 
+       /// @param m Input matrix multiplied by this rotation matrix.
+       /// @param angle Rotation angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
+       /// @param axis Rotation axis, recommanded to be normalized.
+       /// @tparam T Value type used to build the matrix. Supported: half, float or double.
+       /// @see gtc_matrix_transform
+       /// @see gtx_transform
+       /// @see - rotate(T angle, T x, T y, T z) 
+       /// @see - rotate(detail::tmat4x4<T, P> const & m, T angle, T x, T y, T z) 
+       /// @see - rotate(T angle, detail::tvec3<T, P> const & v) 
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tmat4x4<T, P> rotate(
+               detail::tmat4x4<T, P> const & m,
+               T const & angle,
+               detail::tvec3<T, P> const & axis);
+
+       /// Builds a scale 4 * 4 matrix created from 3 scalars. 
+       /// 
+       /// @param m Input matrix multiplied by this scale matrix.
+       /// @param v Ratio of scaling for each axis.
+       /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
+       /// @see gtc_matrix_transform
+       /// @see gtx_transform
+       /// @see - scale(T x, T y, T z) scale(T const & x, T const & y, T const & z)
+       /// @see - scale(detail::tmat4x4<T, P> const & m, T x, T y, T z)
+       /// @see - scale(detail::tvec3<T, P> const & v)
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tmat4x4<T, P> scale(
+               detail::tmat4x4<T, P> const & m,
+               detail::tvec3<T, P> const & v);
+
+       /// Creates a matrix for an orthographic parallel viewing volume.
+       /// 
+       /// @param left 
+       /// @param right 
+       /// @param bottom 
+       /// @param top 
+       /// @param zNear 
+       /// @param zFar 
+       /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
+       /// @see gtc_matrix_transform
+       /// @see - glm::ortho(T const & left, T const & right, T const & bottom, T const & top)
+       template <typename T>
+       GLM_FUNC_DECL detail::tmat4x4<T, defaultp> ortho(
+               T const & left,
+               T const & right,
+               T const & bottom,
+               T const & top,
+               T const & zNear,
+               T const & zFar);
+
+       /// Creates a matrix for projecting two-dimensional coordinates onto the screen.
+       /// 
+       /// @param left 
+       /// @param right 
+       /// @param bottom 
+       /// @param top 
+       /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
+       /// @see gtc_matrix_transform
+       /// @see - glm::ortho(T const & left, T const & right, T const & bottom, T const & top, T const & zNear, T const & zFar)
+       template <typename T>
+       GLM_FUNC_DECL detail::tmat4x4<T, defaultp> ortho(
+               T const & left,
+               T const & right,
+               T const & bottom,
+               T const & top);
+
+       /// Creates a frustum matrix.
+       /// 
+       /// @param left 
+       /// @param right 
+       /// @param bottom 
+       /// @param top 
+       /// @param near 
+       /// @param far 
+       /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
+       /// @see gtc_matrix_transform
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tmat4x4<T, P> frustum(
+               T const & left,
+               T const & right,
+               T const & bottom,
+               T const & top,
+               T const & near,
+               T const & far);
+
+       /// Creates a matrix for a symetric perspective-view frustum.
+       /// 
+       /// @param fovy Expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
+       /// @param aspect 
+       /// @param near 
+       /// @param far 
+       /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
+       /// @see gtc_matrix_transform
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tmat4x4<T, P> perspective(
+               T const & fovy,
+               T const & aspect,
+               T const & near,
+               T const & far);
+
+       /// Builds a perspective projection matrix based on a field of view.
+       /// 
+       /// @param fov Expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
+       /// @param width 
+       /// @param height 
+       /// @param near 
+       /// @param far 
+       /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
+       /// @see gtc_matrix_transform
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tmat4x4<T, P> perspectiveFov(
+               T const & fov,
+               T const & width,
+               T const & height,
+               T const & near,
+               T const & far);
+
+       /// Creates a matrix for a symmetric perspective-view frustum with far plane at infinite.
+       /// 
+       /// @param fovy Expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
+       /// @param aspect 
+       /// @param near 
+       /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
+       /// @see gtc_matrix_transform
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tmat4x4<T, P> infinitePerspective(
+               T fovy, T aspect, T near);
+
+       /// Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping.
+       /// 
+       /// @param fovy Expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
+       /// @param aspect 
+       /// @param near 
+       /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
+       /// @see gtc_matrix_transform
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tmat4x4<T, P> tweakedInfinitePerspective(
+               T fovy, T aspect, T near);
+
+       /// Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.
+       /// 
+       /// @param obj 
+       /// @param model 
+       /// @param proj
+       /// @param viewport 
+       /// @tparam T Native type used for the computation. Currently supported: half (not recommanded), float or double.
+       /// @tparam U Currently supported: Floating-point types and integer types.
+       /// @see gtc_matrix_transform
+       template <typename T, typename U, precision P>
+       GLM_FUNC_DECL detail::tvec3<T, P> project(
+               detail::tvec3<T, P> const & obj,
+               detail::tmat4x4<T, P> const & model,
+               detail::tmat4x4<T, P> const & proj,
+               detail::tvec4<U, P> const & viewport);
+
+       /// Map the specified window coordinates (win.x, win.y, win.z) into object coordinates.
+       ///
+       /// @param win
+       /// @param model
+       /// @param proj
+       /// @param viewport
+       /// @tparam T Native type used for the computation. Currently supported: half (not recommanded), float or double.
+       /// @tparam U Currently supported: Floating-point types and integer types.
+       /// @see gtc_matrix_transform
+       template <typename T, typename U, precision P>
+       GLM_FUNC_DECL detail::tvec3<T, P> unProject(
+               detail::tvec3<T, P> const & win,
+               detail::tmat4x4<T, P> const & model,
+               detail::tmat4x4<T, P> const & proj,
+               detail::tvec4<U, P> const & viewport);
+
+       /// Define a picking region
+       ///
+       /// @param center
+       /// @param delta
+       /// @param viewport
+       /// @tparam T Native type used for the computation. Currently supported: half (not recommanded), float or double.
+       /// @tparam U Currently supported: Floating-point types and integer types.
+       /// @see gtc_matrix_transform
+       template <typename T, precision P, typename U>
+       GLM_FUNC_DECL detail::tmat4x4<T, P> pickMatrix(
+               detail::tvec2<T, P> const & center,
+               detail::tvec2<T, P> const & delta,
+               detail::tvec4<U, P> const & viewport);
+
+       /// Build a look at view matrix.
+       ///
+       /// @param eye Position of the camera
+       /// @param center Position where the camera is looking at
+       /// @param up Normalized up vector, how the camera is oriented. Typically (0, 0, 1)
+       /// @see gtc_matrix_transform
+       /// @see - frustum(T const & left, T const & right, T const & bottom, T const & top, T const & nearVal, T const & farVal) frustum(T const & left, T const & right, T const & bottom, T const & top, T const & nearVal, T const & farVal)
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tmat4x4<T, P> lookAt(
+               detail::tvec3<T, P> const & eye,
+               detail::tvec3<T, P> const & center,
+               detail::tvec3<T, P> const & up);
+
+       /// @}
+}//namespace glm
+
+#include "matrix_transform.inl"
+
+#endif//GLM_GTC_matrix_transform
diff --git a/libs/glm/gtc/matrix_transform.inl b/libs/glm/gtc/matrix_transform.inl
new file mode 100644 (file)
index 0000000..25f1375
--- /dev/null
@@ -0,0 +1,429 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtc_matrix_transform
+/// @file glm/gtc/matrix_transform.inl
+/// @date 2009-04-29 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#include "../geometric.hpp"
+#include "../trigonometric.hpp"
+#include "../matrix.hpp"
+
+namespace glm
+{
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> translate
+       (
+               detail::tmat4x4<T, P> const & m,
+               detail::tvec3<T, P> const & v
+       )
+       {
+               detail::tmat4x4<T, P> Result(m);
+               Result[3] = m[0] * v[0] + m[1] * v[1] + m[2] * v[2] + m[3];
+               return Result;
+       }
+       
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> rotate
+       (
+               detail::tmat4x4<T, P> const & m,
+               T const & angle,
+               detail::tvec3<T, P> const & v
+       )
+       {
+#ifdef GLM_FORCE_RADIANS
+               T a = angle;
+#else
+#              pragma message("GLM: rotate function taking degrees as a parameter is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.")
+               T a = radians(angle);
+#endif
+               T c = cos(a);
+               T s = sin(a);
+
+               detail::tvec3<T, P> axis(normalize(v));
+               detail::tvec3<T, P> temp((T(1) - c) * axis);
+
+               detail::tmat4x4<T, P> Rotate(detail::tmat4x4<T, P>::_null);
+               Rotate[0][0] = c + temp[0] * axis[0];
+               Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2];
+               Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1];
+
+               Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2];
+               Rotate[1][1] = c + temp[1] * axis[1];
+               Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0];
+
+               Rotate[2][0] = 0 + temp[2] * axis[0] + s * axis[1];
+               Rotate[2][1] = 0 + temp[2] * axis[1] - s * axis[0];
+               Rotate[2][2] = c + temp[2] * axis[2];
+
+               detail::tmat4x4<T, P> Result(detail::tmat4x4<T, P>::_null);
+               Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2];
+               Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2];
+               Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2];
+               Result[3] = m[3];
+               return Result;
+       }
+               
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> rotate_slow
+       (
+               detail::tmat4x4<T, P> const & m,
+               T const & angle, 
+               detail::tvec3<T, P> const & v
+       )
+       {
+#ifdef GLM_FORCE_RADIANS
+               T const a = angle;
+#else
+#              pragma message("GLM: rotate_slow function taking degrees as a parameter is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.")
+               T const a = radians(angle);
+#endif
+               T c = cos(a);
+               T s = sin(a);
+               detail::tmat4x4<T, P> Result;
+
+               detail::tvec3<T, P> axis = normalize(v);
+
+               Result[0][0] = c + (1 - c)      * axis.x     * axis.x;
+               Result[0][1] = (1 - c) * axis.x * axis.y + s * axis.z;
+               Result[0][2] = (1 - c) * axis.x * axis.z - s * axis.y;
+               Result[0][3] = 0;
+
+               Result[1][0] = (1 - c) * axis.y * axis.x - s * axis.z;
+               Result[1][1] = c + (1 - c) * axis.y * axis.y;
+               Result[1][2] = (1 - c) * axis.y * axis.z + s * axis.x;
+               Result[1][3] = 0;
+
+               Result[2][0] = (1 - c) * axis.z * axis.x + s * axis.y;
+               Result[2][1] = (1 - c) * axis.z * axis.y - s * axis.x;
+               Result[2][2] = c + (1 - c) * axis.z * axis.z;
+               Result[2][3] = 0;
+
+               Result[3] = detail::tvec4<T, P>(0, 0, 0, 1);
+               return m * Result;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> scale
+               (
+               detail::tmat4x4<T, P> const & m,
+               detail::tvec3<T, P> const & v
+               )
+       {
+               detail::tmat4x4<T, P> Result(detail::tmat4x4<T, P>::_null);
+               Result[0] = m[0] * v[0];
+               Result[1] = m[1] * v[1];
+               Result[2] = m[2] * v[2];
+               Result[3] = m[3];
+               return Result;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> scale_slow
+       (
+               detail::tmat4x4<T, P> const & m,
+               detail::tvec3<T, P> const & v
+       )
+       {
+               detail::tmat4x4<T, P> Result(T(1));
+               Result[0][0] = v.x;
+               Result[1][1] = v.y;
+               Result[2][2] = v.z;
+               return m * Result;
+       }
+
+       template <typename T>
+       GLM_FUNC_QUALIFIER detail::tmat4x4<T, defaultp> ortho
+       (
+               T const & left,
+               T const & right,
+               T const & bottom,
+               T const & top,
+               T const & zNear,
+               T const & zFar
+       )
+       {
+               detail::tmat4x4<T, defaultp> Result(1);
+               Result[0][0] = static_cast<T>(2) / (right - left);
+               Result[1][1] = static_cast<T>(2) / (top - bottom);
+               Result[2][2] = - T(2) / (zFar - zNear);
+               Result[3][0] = - (right + left) / (right - left);
+               Result[3][1] = - (top + bottom) / (top - bottom);
+               Result[3][2] = - (zFar + zNear) / (zFar - zNear);
+               return Result;
+       }
+
+       template <typename T>
+       GLM_FUNC_QUALIFIER detail::tmat4x4<T, defaultp> ortho
+       (
+               T const & left,
+               T const & right,
+               T const & bottom,
+               T const & top
+       )
+       {
+               detail::tmat4x4<T, defaultp> Result(1);
+               Result[0][0] = static_cast<T>(2) / (right - left);
+               Result[1][1] = static_cast<T>(2) / (top - bottom);
+               Result[2][2] = - T(1);
+               Result[3][0] = - (right + left) / (right - left);
+               Result[3][1] = - (top + bottom) / (top - bottom);
+               return Result;
+       }
+
+       template <typename valType>
+       GLM_FUNC_QUALIFIER detail::tmat4x4<valType, defaultp> frustum
+       (
+               valType const & left,
+               valType const & right,
+               valType const & bottom,
+               valType const & top,
+               valType const & nearVal,
+               valType const & farVal
+       )
+       {
+               detail::tmat4x4<valType, defaultp> Result(0);
+               Result[0][0] = (valType(2) * nearVal) / (right - left);
+               Result[1][1] = (valType(2) * nearVal) / (top - bottom);
+               Result[2][0] = (right + left) / (right - left);
+               Result[2][1] = (top + bottom) / (top - bottom);
+               Result[2][2] = -(farVal + nearVal) / (farVal - nearVal);
+               Result[2][3] = valType(-1);
+               Result[3][2] = -(valType(2) * farVal * nearVal) / (farVal - nearVal);
+               return Result;
+       }
+
+       template <typename valType>
+       GLM_FUNC_QUALIFIER detail::tmat4x4<valType, defaultp> perspective
+       (
+               valType const & fovy,
+               valType const & aspect,
+               valType const & zNear,
+               valType const & zFar
+       )
+       {
+               assert(aspect != valType(0));
+               assert(zFar != zNear);
+
+#ifdef GLM_FORCE_RADIANS
+               valType const rad = fovy;
+#else
+#              pragma message("GLM: perspective function taking degrees as a parameter is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.")
+               valType const rad = glm::radians(fovy);
+#endif
+
+               valType tanHalfFovy = tan(rad / valType(2));
+
+               detail::tmat4x4<valType, defaultp> Result(valType(0));
+               Result[0][0] = valType(1) / (aspect * tanHalfFovy);
+               Result[1][1] = valType(1) / (tanHalfFovy);
+               Result[2][2] = - (zFar + zNear) / (zFar - zNear);
+               Result[2][3] = - valType(1);
+               Result[3][2] = - (valType(2) * zFar * zNear) / (zFar - zNear);
+               return Result;
+       }
+       
+       template <typename valType>
+       GLM_FUNC_QUALIFIER detail::tmat4x4<valType, defaultp> perspectiveFov
+       (
+               valType const & fov,
+               valType const & width,
+               valType const & height,
+               valType const & zNear,
+               valType const & zFar
+       )
+       {
+               assert(width > valType(0));
+               assert(height > valType(0));
+               assert(fov > valType(0));
+       
+#ifdef GLM_FORCE_RADIANS
+               valType rad = fov;
+#else
+#              pragma message("GLM: perspectiveFov function taking degrees as a parameter is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.")
+               valType rad = glm::radians(fov);
+#endif
+               valType h = glm::cos(valType(0.5) * rad) / glm::sin(valType(0.5) * rad);
+               valType w = h * height / width; ///todo max(width , Height) / min(width , Height)?
+
+               detail::tmat4x4<valType, defaultp> Result(valType(0));
+               Result[0][0] = w;
+               Result[1][1] = h;
+               Result[2][2] = - (zFar + zNear) / (zFar - zNear);
+               Result[2][3] = - valType(1);
+               Result[3][2] = - (valType(2) * zFar * zNear) / (zFar - zNear);
+               return Result;
+       }
+
+       template <typename T>
+       GLM_FUNC_QUALIFIER detail::tmat4x4<T, defaultp> infinitePerspective
+       (
+               T fovy,
+               T aspect,
+               T zNear
+       )
+       {
+#ifdef GLM_FORCE_RADIANS
+               T const range = tan(fovy / T(2)) * zNear;       
+#else
+#              pragma message("GLM: infinitePerspective function taking degrees as a parameter is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.")
+               T const range = tan(radians(fovy / T(2))) * zNear;      
+#endif
+               T left = -range * aspect;
+               T right = range * aspect;
+               T bottom = -range;
+               T top = range;
+
+               detail::tmat4x4<T, defaultp> Result(T(0));
+               Result[0][0] = (T(2) * zNear) / (right - left);
+               Result[1][1] = (T(2) * zNear) / (top - bottom);
+               Result[2][2] = - T(1);
+               Result[2][3] = - T(1);
+               Result[3][2] = - T(2) * zNear;
+               return Result;
+       }
+
+       template <typename T>
+       GLM_FUNC_QUALIFIER detail::tmat4x4<T, defaultp> tweakedInfinitePerspective
+       (
+               T fovy,
+               T aspect,
+               T zNear
+       )
+       {
+#ifdef GLM_FORCE_RADIANS
+               T range = tan(fovy / T(2)) * zNear;     
+#else
+#              pragma message("GLM: tweakedInfinitePerspective function taking degrees as a parameter is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.")
+               T range = tan(radians(fovy / T(2))) * zNear;    
+#endif
+               T left = -range * aspect;
+               T right = range * aspect;
+               T bottom = -range;
+               T top = range;
+
+               detail::tmat4x4<T, defaultp> Result(T(0));
+               Result[0][0] = (T(2) * zNear) / (right - left);
+               Result[1][1] = (T(2) * zNear) / (top - bottom);
+               Result[2][2] = static_cast<T>(0.0001) - T(1);
+               Result[2][3] = static_cast<T>(-1);
+               Result[3][2] = - (T(0.0001) - T(2)) * zNear;
+               return Result;
+       }
+
+       template <typename T, typename U, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec3<T, P> project
+       (
+               detail::tvec3<T, P> const & obj,
+               detail::tmat4x4<T, P> const & model,
+               detail::tmat4x4<T, P> const & proj,
+               detail::tvec4<U, P> const & viewport
+       )
+       {
+               detail::tvec4<T, P> tmp = detail::tvec4<T, P>(obj, T(1));
+               tmp = model * tmp;
+               tmp = proj * tmp;
+
+               tmp /= tmp.w;
+               tmp = tmp * T(0.5) + T(0.5);
+               tmp[0] = tmp[0] * T(viewport[2]) + T(viewport[0]);
+               tmp[1] = tmp[1] * T(viewport[3]) + T(viewport[1]);
+
+               return detail::tvec3<T, P>(tmp);
+       }
+
+       template <typename T, typename U, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec3<T, P> unProject
+       (
+               detail::tvec3<T, P> const & win,
+               detail::tmat4x4<T, P> const & model,
+               detail::tmat4x4<T, P> const & proj,
+               detail::tvec4<U, P> const & viewport
+       )
+       {
+               detail::tmat4x4<T, P> Inverse = inverse(proj * model);
+
+               detail::tvec4<T, P> tmp = detail::tvec4<T, P>(win, T(1));
+               tmp.x = (tmp.x - T(viewport[0])) / T(viewport[2]);
+               tmp.y = (tmp.y - T(viewport[1])) / T(viewport[3]);
+               tmp = tmp * T(2) - T(1);
+
+               detail::tvec4<T, P> obj = Inverse * tmp;
+               obj /= obj.w;
+
+               return detail::tvec3<T, P>(obj);
+       }
+
+       template <typename T, precision P, typename U>
+       GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> pickMatrix
+       (
+               detail::tvec2<T, P> const & center,
+               detail::tvec2<T, P> const & delta,
+               detail::tvec4<U, P> const & viewport
+       )
+       {
+               assert(delta.x > T(0) && delta.y > T(0));
+               detail::tmat4x4<T, P> Result(1.0f);
+
+               if(!(delta.x > T(0) && delta.y > T(0)))
+                       return Result; // Error
+
+               detail::tvec3<T, P> Temp(
+                       (T(viewport[2]) - T(2) * (center.x - T(viewport[0]))) / delta.x,
+                       (T(viewport[3]) - T(2) * (center.y - T(viewport[1]))) / delta.y,
+                       T(0));
+
+               // Translate and scale the picked region to the entire window
+               Result = translate(Result, Temp);
+               return scale(Result, detail::tvec3<T, P>(T(viewport[2]) / delta.x, T(viewport[3]) / delta.y, T(1)));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> lookAt
+       (
+               detail::tvec3<T, P> const & eye,
+               detail::tvec3<T, P> const & center,
+               detail::tvec3<T, P> const & up
+       )
+       {
+               detail::tvec3<T, P> f(normalize(center - eye));
+               detail::tvec3<T, P> s(normalize(cross(f, up)));
+               detail::tvec3<T, P> u(cross(s, f));
+
+               detail::tmat4x4<T, P> Result(1);
+               Result[0][0] = s.x;
+               Result[1][0] = s.y;
+               Result[2][0] = s.z;
+               Result[0][1] = u.x;
+               Result[1][1] = u.y;
+               Result[2][1] = u.z;
+               Result[0][2] =-f.x;
+               Result[1][2] =-f.y;
+               Result[2][2] =-f.z;
+               Result[3][0] =-dot(s, eye);
+               Result[3][1] =-dot(u, eye);
+               Result[3][2] = dot(f, eye);
+               return Result;
+       }
+}//namespace glm
diff --git a/libs/glm/gtc/noise.hpp b/libs/glm/gtc/noise.hpp
new file mode 100644 (file)
index 0000000..bde9987
--- /dev/null
@@ -0,0 +1,81 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtc_noise
+/// @file glm/gtc/noise.hpp
+/// @date 2011-04-21 / 2011-09-27
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtc_noise GLM_GTC_noise
+/// @ingroup gtc
+/// 
+/// Defines 2D, 3D and 4D procedural noise functions 
+/// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise": 
+/// https://github.com/ashima/webgl-noise 
+/// Following Stefan Gustavson's paper "Simplex noise demystified": 
+/// http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
+/// <glm/gtc/noise.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTC_noise
+#define GLM_GTC_noise
+
+// Dependencies
+#include "../detail/setup.hpp"
+#include "../detail/precision.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTC_noise extension included")
+#endif
+
+namespace glm
+{
+       /// @addtogroup gtc_noise
+       /// @{
+
+       /// Classic perlin noise.
+       /// @see gtc_noise
+       template <typename T, precision P, template<typename, precision> class vecType>
+       GLM_FUNC_DECL T perlin(
+               vecType<T, P> const & p);
+               
+       /// Periodic perlin noise.
+       /// @see gtc_noise
+       template <typename T, precision P, template<typename, precision> class vecType>
+       GLM_FUNC_DECL T perlin(
+               vecType<T, P> const & p,
+               vecType<T, P> const & rep);
+
+       /// Simplex noise.
+       /// @see gtc_noise
+       template <typename T, precision P, template<typename, precision> class vecType>
+       GLM_FUNC_DECL T simplex(
+               vecType<T, P> const & p);
+
+       /// @}
+}//namespace glm
+
+#include "noise.inl"
+
+#endif//GLM_GTC_noise
diff --git a/libs/glm/gtc/noise.inl b/libs/glm/gtc/noise.inl
new file mode 100644 (file)
index 0000000..b579a21
--- /dev/null
@@ -0,0 +1,838 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtc_noise
+/// @file glm/gtc/noise.inl
+/// @date 2011-04-21 / 2012-04-07
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise": 
+// https://github.com/ashima/webgl-noise 
+// Following Stefan Gustavson's paper "Simplex noise demystified": 
+// http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
+///////////////////////////////////////////////////////////////////////////////////
+
+#include "../geometric.hpp"
+#include "../common.hpp"
+#include "../vector_relational.hpp"
+#include "../detail/_noise.hpp"
+
+namespace glm{
+namespace gtc
+{
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec4<T, P> grad4(T const & j, detail::tvec4<T, P> const & ip)
+       {
+               detail::tvec3<T, P> pXYZ = floor(fract(detail::tvec3<T, P>(j) * detail::tvec3<T, P>(ip)) * T(7)) * ip[2] - T(1);
+               T pW = static_cast<T>(1.5) - dot(abs(pXYZ), detail::tvec3<T, P>(1));
+               detail::tvec4<T, P> s = detail::tvec4<T, P>(lessThan(detail::tvec4<T, P>(pXYZ, pW), detail::tvec4<T, P>(0.0)));
+               pXYZ = pXYZ + (detail::tvec3<T, P>(s) * T(2) - T(1)) * s.w; 
+               return detail::tvec4<T, P>(pXYZ, pW);
+       }
+}//namespace gtc
+
+       // Classic Perlin noise
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER T perlin(detail::tvec2<T, P> const & Position)
+       {
+               detail::tvec4<T, P> Pi = glm::floor(detail::tvec4<T, P>(Position.x, Position.y, Position.x, Position.y)) + detail::tvec4<T, P>(0.0, 0.0, 1.0, 1.0);
+               detail::tvec4<T, P> Pf = glm::fract(detail::tvec4<T, P>(Position.x, Position.y, Position.x, Position.y)) - detail::tvec4<T, P>(0.0, 0.0, 1.0, 1.0);
+               Pi = mod(Pi, detail::tvec4<T, P>(289)); // To avoid truncation effects in permutation
+               detail::tvec4<T, P> ix(Pi.x, Pi.z, Pi.x, Pi.z);
+               detail::tvec4<T, P> iy(Pi.y, Pi.y, Pi.w, Pi.w);
+               detail::tvec4<T, P> fx(Pf.x, Pf.z, Pf.x, Pf.z);
+               detail::tvec4<T, P> fy(Pf.y, Pf.y, Pf.w, Pf.w);
+
+               detail::tvec4<T, P> i = detail::permute(detail::permute(ix) + iy);
+
+               detail::tvec4<T, P> gx = static_cast<T>(2) * glm::fract(i / T(41)) - T(1);
+               detail::tvec4<T, P> gy = glm::abs(gx) - T(0.5);
+               detail::tvec4<T, P> tx = glm::floor(gx + T(0.5));
+               gx = gx - tx;
+
+               detail::tvec2<T, P> g00(gx.x, gy.x);
+               detail::tvec2<T, P> g10(gx.y, gy.y);
+               detail::tvec2<T, P> g01(gx.z, gy.z);
+               detail::tvec2<T, P> g11(gx.w, gy.w);
+
+               detail::tvec4<T, P> norm = taylorInvSqrt(detail::tvec4<T, P>(dot(g00, g00), dot(g01, g01), dot(g10, g10), dot(g11, g11)));
+               g00 *= norm.x;  
+               g01 *= norm.y;  
+               g10 *= norm.z;  
+               g11 *= norm.w;  
+
+               T n00 = dot(g00, detail::tvec2<T, P>(fx.x, fy.x));
+               T n10 = dot(g10, detail::tvec2<T, P>(fx.y, fy.y));
+               T n01 = dot(g01, detail::tvec2<T, P>(fx.z, fy.z));
+               T n11 = dot(g11, detail::tvec2<T, P>(fx.w, fy.w));
+
+               detail::tvec2<T, P> fade_xy = fade(detail::tvec2<T, P>(Pf.x, Pf.y));
+               detail::tvec2<T, P> n_x = mix(detail::tvec2<T, P>(n00, n01), detail::tvec2<T, P>(n10, n11), fade_xy.x);
+               T n_xy = mix(n_x.x, n_x.y, fade_xy.y);
+               return T(2.3) * n_xy;
+       }
+
+       // Classic Perlin noise
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER T perlin(detail::tvec3<T, P> const & Position)
+       {
+               detail::tvec3<T, P> Pi0 = floor(Position); // Integer part for indexing
+               detail::tvec3<T, P> Pi1 = Pi0 + T(1); // Integer part + 1
+               Pi0 = mod289(Pi0);
+               Pi1 = mod289(Pi1);
+               detail::tvec3<T, P> Pf0 = fract(Position); // Fractional part for interpolation
+               detail::tvec3<T, P> Pf1 = Pf0 - T(1); // Fractional part - 1.0
+               detail::tvec4<T, P> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
+               detail::tvec4<T, P> iy = detail::tvec4<T, P>(detail::tvec2<T, P>(Pi0.y), detail::tvec2<T, P>(Pi1.y));
+               detail::tvec4<T, P> iz0(Pi0.z);
+               detail::tvec4<T, P> iz1(Pi1.z);
+
+               detail::tvec4<T, P> ixy = detail::permute(detail::permute(ix) + iy);
+               detail::tvec4<T, P> ixy0 = detail::permute(ixy + iz0);
+               detail::tvec4<T, P> ixy1 = detail::permute(ixy + iz1);
+
+               detail::tvec4<T, P> gx0 = ixy0 * T(1.0 / 7.0);
+               detail::tvec4<T, P> gy0 = fract(floor(gx0) * T(1.0 / 7.0)) - T(0.5);
+               gx0 = fract(gx0);
+               detail::tvec4<T, P> gz0 = detail::tvec4<T, P>(0.5) - abs(gx0) - abs(gy0);
+               detail::tvec4<T, P> sz0 = step(gz0, detail::tvec4<T, P>(0.0));
+               gx0 -= sz0 * (step(T(0), gx0) - T(0.5));
+               gy0 -= sz0 * (step(T(0), gy0) - T(0.5));
+
+               detail::tvec4<T, P> gx1 = ixy1 * T(1.0 / 7.0);
+               detail::tvec4<T, P> gy1 = fract(floor(gx1) * T(1.0 / 7.0)) - T(0.5);
+               gx1 = fract(gx1);
+               detail::tvec4<T, P> gz1 = detail::tvec4<T, P>(0.5) - abs(gx1) - abs(gy1);
+               detail::tvec4<T, P> sz1 = step(gz1, detail::tvec4<T, P>(0.0));
+               gx1 -= sz1 * (step(T(0), gx1) - T(0.5));
+               gy1 -= sz1 * (step(T(0), gy1) - T(0.5));
+
+               detail::tvec3<T, P> g000(gx0.x, gy0.x, gz0.x);
+               detail::tvec3<T, P> g100(gx0.y, gy0.y, gz0.y);
+               detail::tvec3<T, P> g010(gx0.z, gy0.z, gz0.z);
+               detail::tvec3<T, P> g110(gx0.w, gy0.w, gz0.w);
+               detail::tvec3<T, P> g001(gx1.x, gy1.x, gz1.x);
+               detail::tvec3<T, P> g101(gx1.y, gy1.y, gz1.y);
+               detail::tvec3<T, P> g011(gx1.z, gy1.z, gz1.z);
+               detail::tvec3<T, P> g111(gx1.w, gy1.w, gz1.w);
+
+               detail::tvec4<T, P> norm0 = detail::taylorInvSqrt(detail::tvec4<T, P>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));
+               g000 *= norm0.x;
+               g010 *= norm0.y;
+               g100 *= norm0.z;
+               g110 *= norm0.w;
+               detail::tvec4<T, P> norm1 = detail::taylorInvSqrt(detail::tvec4<T, P>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));
+               g001 *= norm1.x;
+               g011 *= norm1.y;
+               g101 *= norm1.z;
+               g111 *= norm1.w;
+
+               T n000 = dot(g000, Pf0);
+               T n100 = dot(g100, detail::tvec3<T, P>(Pf1.x, Pf0.y, Pf0.z));
+               T n010 = dot(g010, detail::tvec3<T, P>(Pf0.x, Pf1.y, Pf0.z));
+               T n110 = dot(g110, detail::tvec3<T, P>(Pf1.x, Pf1.y, Pf0.z));
+               T n001 = dot(g001, detail::tvec3<T, P>(Pf0.x, Pf0.y, Pf1.z));
+               T n101 = dot(g101, detail::tvec3<T, P>(Pf1.x, Pf0.y, Pf1.z));
+               T n011 = dot(g011, detail::tvec3<T, P>(Pf0.x, Pf1.y, Pf1.z));
+               T n111 = dot(g111, Pf1);
+
+               detail::tvec3<T, P> fade_xyz = fade(Pf0);
+               detail::tvec4<T, P> n_z = mix(detail::tvec4<T, P>(n000, n100, n010, n110), detail::tvec4<T, P>(n001, n101, n011, n111), fade_xyz.z);
+               detail::tvec2<T, P> n_yz = mix(detail::tvec2<T, P>(n_z.x, n_z.y), detail::tvec2<T, P>(n_z.z, n_z.w), fade_xyz.y);
+               T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x); 
+               return T(2.2) * n_xyz;
+       }
+       /*
+       // Classic Perlin noise
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER T perlin(detail::tvec3<T, P> const & P)
+       {
+               detail::tvec3<T, P> Pi0 = floor(P); // Integer part for indexing
+               detail::tvec3<T, P> Pi1 = Pi0 + T(1); // Integer part + 1
+               Pi0 = mod(Pi0, T(289));
+               Pi1 = mod(Pi1, T(289));
+               detail::tvec3<T, P> Pf0 = fract(P); // Fractional part for interpolation
+               detail::tvec3<T, P> Pf1 = Pf0 - T(1); // Fractional part - 1.0
+               detail::tvec4<T, P> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
+               detail::tvec4<T, P> iy(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
+               detail::tvec4<T, P> iz0(Pi0.z);
+               detail::tvec4<T, P> iz1(Pi1.z);
+
+               detail::tvec4<T, P> ixy = permute(permute(ix) + iy);
+               detail::tvec4<T, P> ixy0 = permute(ixy + iz0);
+               detail::tvec4<T, P> ixy1 = permute(ixy + iz1);
+
+               detail::tvec4<T, P> gx0 = ixy0 / T(7);
+               detail::tvec4<T, P> gy0 = fract(floor(gx0) / T(7)) - T(0.5);
+               gx0 = fract(gx0);
+               detail::tvec4<T, P> gz0 = detail::tvec4<T, P>(0.5) - abs(gx0) - abs(gy0);
+               detail::tvec4<T, P> sz0 = step(gz0, detail::tvec4<T, P>(0.0));
+               gx0 -= sz0 * (step(0.0, gx0) - T(0.5));
+               gy0 -= sz0 * (step(0.0, gy0) - T(0.5));
+
+               detail::tvec4<T, P> gx1 = ixy1 / T(7);
+               detail::tvec4<T, P> gy1 = fract(floor(gx1) / T(7)) - T(0.5);
+               gx1 = fract(gx1);
+               detail::tvec4<T, P> gz1 = detail::tvec4<T, P>(0.5) - abs(gx1) - abs(gy1);
+               detail::tvec4<T, P> sz1 = step(gz1, detail::tvec4<T, P>(0.0));
+               gx1 -= sz1 * (step(T(0), gx1) - T(0.5));
+               gy1 -= sz1 * (step(T(0), gy1) - T(0.5));
+
+               detail::tvec3<T, P> g000(gx0.x, gy0.x, gz0.x);
+               detail::tvec3<T, P> g100(gx0.y, gy0.y, gz0.y);
+               detail::tvec3<T, P> g010(gx0.z, gy0.z, gz0.z);
+               detail::tvec3<T, P> g110(gx0.w, gy0.w, gz0.w);
+               detail::tvec3<T, P> g001(gx1.x, gy1.x, gz1.x);
+               detail::tvec3<T, P> g101(gx1.y, gy1.y, gz1.y);
+               detail::tvec3<T, P> g011(gx1.z, gy1.z, gz1.z);
+               detail::tvec3<T, P> g111(gx1.w, gy1.w, gz1.w);
+
+               detail::tvec4<T, P> norm0 = taylorInvSqrt(detail::tvec4<T, P>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));
+               g000 *= norm0.x;
+               g010 *= norm0.y;
+               g100 *= norm0.z;
+               g110 *= norm0.w;
+               detail::tvec4<T, P> norm1 = taylorInvSqrt(detail::tvec4<T, P>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));
+               g001 *= norm1.x;
+               g011 *= norm1.y;
+               g101 *= norm1.z;
+               g111 *= norm1.w;
+
+               T n000 = dot(g000, Pf0);
+               T n100 = dot(g100, detail::tvec3<T, P>(Pf1.x, Pf0.y, Pf0.z));
+               T n010 = dot(g010, detail::tvec3<T, P>(Pf0.x, Pf1.y, Pf0.z));
+               T n110 = dot(g110, detail::tvec3<T, P>(Pf1.x, Pf1.y, Pf0.z));
+               T n001 = dot(g001, detail::tvec3<T, P>(Pf0.x, Pf0.y, Pf1.z));
+               T n101 = dot(g101, detail::tvec3<T, P>(Pf1.x, Pf0.y, Pf1.z));
+               T n011 = dot(g011, detail::tvec3<T, P>(Pf0.x, Pf1.y, Pf1.z));
+               T n111 = dot(g111, Pf1);
+
+               detail::tvec3<T, P> fade_xyz = fade(Pf0);
+               detail::tvec4<T, P> n_z = mix(detail::tvec4<T, P>(n000, n100, n010, n110), detail::tvec4<T, P>(n001, n101, n011, n111), fade_xyz.z);
+               detail::tvec2<T, P> n_yz = mix(
+                       detail::tvec2<T, P>(n_z.x, n_z.y), 
+                       detail::tvec2<T, P>(n_z.z, n_z.w), fade_xyz.y);
+               T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x); 
+               return T(2.2) * n_xyz;
+       }
+       */
+       // Classic Perlin noise
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER T perlin(detail::tvec4<T, P> const & Position)
+       {
+               detail::tvec4<T, P> Pi0 = floor(Position);      // Integer part for indexing
+               detail::tvec4<T, P> Pi1 = Pi0 + T(1);           // Integer part + 1
+               Pi0 = mod(Pi0, detail::tvec4<T, P>(289));
+               Pi1 = mod(Pi1, detail::tvec4<T, P>(289));
+               detail::tvec4<T, P> Pf0 = fract(Position);      // Fractional part for interpolation
+               detail::tvec4<T, P> Pf1 = Pf0 - T(1);           // Fractional part - 1.0
+               detail::tvec4<T, P> ix(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
+               detail::tvec4<T, P> iy(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
+               detail::tvec4<T, P> iz0(Pi0.z);
+               detail::tvec4<T, P> iz1(Pi1.z);
+               detail::tvec4<T, P> iw0(Pi0.w);
+               detail::tvec4<T, P> iw1(Pi1.w);
+
+               detail::tvec4<T, P> ixy = detail::permute(detail::permute(ix) + iy);
+               detail::tvec4<T, P> ixy0 = detail::permute(ixy + iz0);
+               detail::tvec4<T, P> ixy1 = detail::permute(ixy + iz1);
+               detail::tvec4<T, P> ixy00 = detail::permute(ixy0 + iw0);
+               detail::tvec4<T, P> ixy01 = detail::permute(ixy0 + iw1);
+               detail::tvec4<T, P> ixy10 = detail::permute(ixy1 + iw0);
+               detail::tvec4<T, P> ixy11 = detail::permute(ixy1 + iw1);
+
+               detail::tvec4<T, P> gx00 = ixy00 / T(7);
+               detail::tvec4<T, P> gy00 = floor(gx00) / T(7);
+               detail::tvec4<T, P> gz00 = floor(gy00) / T(6);
+               gx00 = fract(gx00) - T(0.5);
+               gy00 = fract(gy00) - T(0.5);
+               gz00 = fract(gz00) - T(0.5);
+               detail::tvec4<T, P> gw00 = detail::tvec4<T, P>(0.75) - abs(gx00) - abs(gy00) - abs(gz00);
+               detail::tvec4<T, P> sw00 = step(gw00, detail::tvec4<T, P>(0.0));
+               gx00 -= sw00 * (step(T(0), gx00) - T(0.5));
+               gy00 -= sw00 * (step(T(0), gy00) - T(0.5));
+
+               detail::tvec4<T, P> gx01 = ixy01 / T(7);
+               detail::tvec4<T, P> gy01 = floor(gx01) / T(7);
+               detail::tvec4<T, P> gz01 = floor(gy01) / T(6);
+               gx01 = fract(gx01) - T(0.5);
+               gy01 = fract(gy01) - T(0.5);
+               gz01 = fract(gz01) - T(0.5);
+               detail::tvec4<T, P> gw01 = detail::tvec4<T, P>(0.75) - abs(gx01) - abs(gy01) - abs(gz01);
+               detail::tvec4<T, P> sw01 = step(gw01, detail::tvec4<T, P>(0.0));
+               gx01 -= sw01 * (step(T(0), gx01) - T(0.5));
+               gy01 -= sw01 * (step(T(0), gy01) - T(0.5));
+
+               detail::tvec4<T, P> gx10 = ixy10 / T(7);
+               detail::tvec4<T, P> gy10 = floor(gx10) / T(7);
+               detail::tvec4<T, P> gz10 = floor(gy10) / T(6);
+               gx10 = fract(gx10) - T(0.5);
+               gy10 = fract(gy10) - T(0.5);
+               gz10 = fract(gz10) - T(0.5);
+               detail::tvec4<T, P> gw10 = detail::tvec4<T, P>(0.75) - abs(gx10) - abs(gy10) - abs(gz10);
+               detail::tvec4<T, P> sw10 = step(gw10, detail::tvec4<T, P>(0));
+               gx10 -= sw10 * (step(T(0), gx10) - T(0.5));
+               gy10 -= sw10 * (step(T(0), gy10) - T(0.5));
+
+               detail::tvec4<T, P> gx11 = ixy11 / T(7);
+               detail::tvec4<T, P> gy11 = floor(gx11) / T(7);
+               detail::tvec4<T, P> gz11 = floor(gy11) / T(6);
+               gx11 = fract(gx11) - T(0.5);
+               gy11 = fract(gy11) - T(0.5);
+               gz11 = fract(gz11) - T(0.5);
+               detail::tvec4<T, P> gw11 = detail::tvec4<T, P>(0.75) - abs(gx11) - abs(gy11) - abs(gz11);
+               detail::tvec4<T, P> sw11 = step(gw11, detail::tvec4<T, P>(0.0));
+               gx11 -= sw11 * (step(T(0), gx11) - T(0.5));
+               gy11 -= sw11 * (step(T(0), gy11) - T(0.5));
+
+               detail::tvec4<T, P> g0000(gx00.x, gy00.x, gz00.x, gw00.x);
+               detail::tvec4<T, P> g1000(gx00.y, gy00.y, gz00.y, gw00.y);
+               detail::tvec4<T, P> g0100(gx00.z, gy00.z, gz00.z, gw00.z);
+               detail::tvec4<T, P> g1100(gx00.w, gy00.w, gz00.w, gw00.w);
+               detail::tvec4<T, P> g0010(gx10.x, gy10.x, gz10.x, gw10.x);
+               detail::tvec4<T, P> g1010(gx10.y, gy10.y, gz10.y, gw10.y);
+               detail::tvec4<T, P> g0110(gx10.z, gy10.z, gz10.z, gw10.z);
+               detail::tvec4<T, P> g1110(gx10.w, gy10.w, gz10.w, gw10.w);
+               detail::tvec4<T, P> g0001(gx01.x, gy01.x, gz01.x, gw01.x);
+               detail::tvec4<T, P> g1001(gx01.y, gy01.y, gz01.y, gw01.y);
+               detail::tvec4<T, P> g0101(gx01.z, gy01.z, gz01.z, gw01.z);
+               detail::tvec4<T, P> g1101(gx01.w, gy01.w, gz01.w, gw01.w);
+               detail::tvec4<T, P> g0011(gx11.x, gy11.x, gz11.x, gw11.x);
+               detail::tvec4<T, P> g1011(gx11.y, gy11.y, gz11.y, gw11.y);
+               detail::tvec4<T, P> g0111(gx11.z, gy11.z, gz11.z, gw11.z);
+               detail::tvec4<T, P> g1111(gx11.w, gy11.w, gz11.w, gw11.w);
+
+               detail::tvec4<T, P> norm00 = detail::taylorInvSqrt(detail::tvec4<T, P>(dot(g0000, g0000), dot(g0100, g0100), dot(g1000, g1000), dot(g1100, g1100)));
+               g0000 *= norm00.x;
+               g0100 *= norm00.y;
+               g1000 *= norm00.z;
+               g1100 *= norm00.w;
+
+               detail::tvec4<T, P> norm01 = detail::taylorInvSqrt(detail::tvec4<T, P>(dot(g0001, g0001), dot(g0101, g0101), dot(g1001, g1001), dot(g1101, g1101)));
+               g0001 *= norm01.x;
+               g0101 *= norm01.y;
+               g1001 *= norm01.z;
+               g1101 *= norm01.w;
+
+               detail::tvec4<T, P> norm10 = detail::taylorInvSqrt(detail::tvec4<T, P>(dot(g0010, g0010), dot(g0110, g0110), dot(g1010, g1010), dot(g1110, g1110)));
+               g0010 *= norm10.x;
+               g0110 *= norm10.y;
+               g1010 *= norm10.z;
+               g1110 *= norm10.w;
+
+               detail::tvec4<T, P> norm11 = detail::taylorInvSqrt(detail::tvec4<T, P>(dot(g0011, g0011), dot(g0111, g0111), dot(g1011, g1011), dot(g1111, g1111)));
+               g0011 *= norm11.x;
+               g0111 *= norm11.y;
+               g1011 *= norm11.z;
+               g1111 *= norm11.w;
+
+               T n0000 = dot(g0000, Pf0);
+               T n1000 = dot(g1000, detail::tvec4<T, P>(Pf1.x, Pf0.y, Pf0.z, Pf0.w));
+               T n0100 = dot(g0100, detail::tvec4<T, P>(Pf0.x, Pf1.y, Pf0.z, Pf0.w));
+               T n1100 = dot(g1100, detail::tvec4<T, P>(Pf1.x, Pf1.y, Pf0.z, Pf0.w));
+               T n0010 = dot(g0010, detail::tvec4<T, P>(Pf0.x, Pf0.y, Pf1.z, Pf0.w));
+               T n1010 = dot(g1010, detail::tvec4<T, P>(Pf1.x, Pf0.y, Pf1.z, Pf0.w));
+               T n0110 = dot(g0110, detail::tvec4<T, P>(Pf0.x, Pf1.y, Pf1.z, Pf0.w));
+               T n1110 = dot(g1110, detail::tvec4<T, P>(Pf1.x, Pf1.y, Pf1.z, Pf0.w));
+               T n0001 = dot(g0001, detail::tvec4<T, P>(Pf0.x, Pf0.y, Pf0.z, Pf1.w));
+               T n1001 = dot(g1001, detail::tvec4<T, P>(Pf1.x, Pf0.y, Pf0.z, Pf1.w));
+               T n0101 = dot(g0101, detail::tvec4<T, P>(Pf0.x, Pf1.y, Pf0.z, Pf1.w));
+               T n1101 = dot(g1101, detail::tvec4<T, P>(Pf1.x, Pf1.y, Pf0.z, Pf1.w));
+               T n0011 = dot(g0011, detail::tvec4<T, P>(Pf0.x, Pf0.y, Pf1.z, Pf1.w));
+               T n1011 = dot(g1011, detail::tvec4<T, P>(Pf1.x, Pf0.y, Pf1.z, Pf1.w));
+               T n0111 = dot(g0111, detail::tvec4<T, P>(Pf0.x, Pf1.y, Pf1.z, Pf1.w));
+               T n1111 = dot(g1111, Pf1);
+
+               detail::tvec4<T, P> fade_xyzw = fade(Pf0);
+               detail::tvec4<T, P> n_0w = mix(detail::tvec4<T, P>(n0000, n1000, n0100, n1100), detail::tvec4<T, P>(n0001, n1001, n0101, n1101), fade_xyzw.w);
+               detail::tvec4<T, P> n_1w = mix(detail::tvec4<T, P>(n0010, n1010, n0110, n1110), detail::tvec4<T, P>(n0011, n1011, n0111, n1111), fade_xyzw.w);
+               detail::tvec4<T, P> n_zw = mix(n_0w, n_1w, fade_xyzw.z);
+               detail::tvec2<T, P> n_yzw = mix(detail::tvec2<T, P>(n_zw.x, n_zw.y), detail::tvec2<T, P>(n_zw.z, n_zw.w), fade_xyzw.y);
+               T n_xyzw = mix(n_yzw.x, n_yzw.y, fade_xyzw.x);
+               return T(2.2) * n_xyzw;
+       }
+
+       // Classic Perlin noise, periodic variant
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER T perlin(detail::tvec2<T, P> const & Position, detail::tvec2<T, P> const & rep)
+       {
+               detail::tvec4<T, P> Pi = floor(detail::tvec4<T, P>(Position.x, Position.y, Position.x, Position.y)) + detail::tvec4<T, P>(0.0, 0.0, 1.0, 1.0);
+               detail::tvec4<T, P> Pf = fract(detail::tvec4<T, P>(Position.x, Position.y, Position.x, Position.y)) - detail::tvec4<T, P>(0.0, 0.0, 1.0, 1.0);
+               Pi = mod(Pi, detail::tvec4<T, P>(rep.x, rep.y, rep.x, rep.y)); // To create noise with explicit period
+               Pi = mod(Pi, detail::tvec4<T, P>(289)); // To avoid truncation effects in permutation
+               detail::tvec4<T, P> ix(Pi.x, Pi.z, Pi.x, Pi.z);
+               detail::tvec4<T, P> iy(Pi.y, Pi.y, Pi.w, Pi.w);
+               detail::tvec4<T, P> fx(Pf.x, Pf.z, Pf.x, Pf.z);
+               detail::tvec4<T, P> fy(Pf.y, Pf.y, Pf.w, Pf.w);
+
+               detail::tvec4<T, P> i = detail::permute(detail::permute(ix) + iy);
+
+               detail::tvec4<T, P> gx = static_cast<T>(2) * fract(i / T(41)) - T(1);
+               detail::tvec4<T, P> gy = abs(gx) - T(0.5);
+               detail::tvec4<T, P> tx = floor(gx + T(0.5));
+               gx = gx - tx;
+
+               detail::tvec2<T, P> g00(gx.x, gy.x);
+               detail::tvec2<T, P> g10(gx.y, gy.y);
+               detail::tvec2<T, P> g01(gx.z, gy.z);
+               detail::tvec2<T, P> g11(gx.w, gy.w);
+
+               detail::tvec4<T, P> norm = detail::taylorInvSqrt(detail::tvec4<T, P>(dot(g00, g00), dot(g01, g01), dot(g10, g10), dot(g11, g11)));
+               g00 *= norm.x;
+               g01 *= norm.y;
+               g10 *= norm.z;
+               g11 *= norm.w;
+
+               T n00 = dot(g00, detail::tvec2<T, P>(fx.x, fy.x));
+               T n10 = dot(g10, detail::tvec2<T, P>(fx.y, fy.y));
+               T n01 = dot(g01, detail::tvec2<T, P>(fx.z, fy.z));
+               T n11 = dot(g11, detail::tvec2<T, P>(fx.w, fy.w));
+
+               detail::tvec2<T, P> fade_xy = fade(detail::tvec2<T, P>(Pf.x, Pf.y));
+               detail::tvec2<T, P> n_x = mix(detail::tvec2<T, P>(n00, n01), detail::tvec2<T, P>(n10, n11), fade_xy.x);
+               T n_xy = mix(n_x.x, n_x.y, fade_xy.y);
+               return T(2.3) * n_xy;
+       }
+
+       // Classic Perlin noise, periodic variant
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER T perlin(detail::tvec3<T, P> const & Position, detail::tvec3<T, P> const & rep)
+       {
+               detail::tvec3<T, P> Pi0 = mod(floor(Position), rep); // Integer part, modulo period
+               detail::tvec3<T, P> Pi1 = mod(Pi0 + detail::tvec3<T, P>(T(1)), rep); // Integer part + 1, mod period
+               Pi0 = mod(Pi0, detail::tvec3<T, P>(289));
+               Pi1 = mod(Pi1, detail::tvec3<T, P>(289));
+               detail::tvec3<T, P> Pf0 = fract(Position); // Fractional part for interpolation
+               detail::tvec3<T, P> Pf1 = Pf0 - detail::tvec3<T, P>(T(1)); // Fractional part - 1.0
+               detail::tvec4<T, P> ix = detail::tvec4<T, P>(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
+               detail::tvec4<T, P> iy = detail::tvec4<T, P>(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
+               detail::tvec4<T, P> iz0(Pi0.z);
+               detail::tvec4<T, P> iz1(Pi1.z);
+
+               detail::tvec4<T, P> ixy = detail::permute(detail::permute(ix) + iy);
+               detail::tvec4<T, P> ixy0 = detail::permute(ixy + iz0);
+               detail::tvec4<T, P> ixy1 = detail::permute(ixy + iz1);
+
+               detail::tvec4<T, P> gx0 = ixy0 / T(7);
+               detail::tvec4<T, P> gy0 = fract(floor(gx0) / T(7)) - T(0.5);
+               gx0 = fract(gx0);
+               detail::tvec4<T, P> gz0 = detail::tvec4<T, P>(0.5) - abs(gx0) - abs(gy0);
+               detail::tvec4<T, P> sz0 = step(gz0, detail::tvec4<T, P>(0));
+               gx0 -= sz0 * (step(T(0), gx0) - T(0.5));
+               gy0 -= sz0 * (step(T(0), gy0) - T(0.5));
+
+               detail::tvec4<T, P> gx1 = ixy1 / T(7);
+               detail::tvec4<T, P> gy1 = fract(floor(gx1) / T(7)) - T(0.5);
+               gx1 = fract(gx1);
+               detail::tvec4<T, P> gz1 = detail::tvec4<T, P>(0.5) - abs(gx1) - abs(gy1);
+               detail::tvec4<T, P> sz1 = step(gz1, detail::tvec4<T, P>(T(0)));
+               gx1 -= sz1 * (step(T(0), gx1) - T(0.5));
+               gy1 -= sz1 * (step(T(0), gy1) - T(0.5));
+
+               detail::tvec3<T, P> g000 = detail::tvec3<T, P>(gx0.x, gy0.x, gz0.x);
+               detail::tvec3<T, P> g100 = detail::tvec3<T, P>(gx0.y, gy0.y, gz0.y);
+               detail::tvec3<T, P> g010 = detail::tvec3<T, P>(gx0.z, gy0.z, gz0.z);
+               detail::tvec3<T, P> g110 = detail::tvec3<T, P>(gx0.w, gy0.w, gz0.w);
+               detail::tvec3<T, P> g001 = detail::tvec3<T, P>(gx1.x, gy1.x, gz1.x);
+               detail::tvec3<T, P> g101 = detail::tvec3<T, P>(gx1.y, gy1.y, gz1.y);
+               detail::tvec3<T, P> g011 = detail::tvec3<T, P>(gx1.z, gy1.z, gz1.z);
+               detail::tvec3<T, P> g111 = detail::tvec3<T, P>(gx1.w, gy1.w, gz1.w);
+
+               detail::tvec4<T, P> norm0 = detail::taylorInvSqrt(detail::tvec4<T, P>(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));
+               g000 *= norm0.x;
+               g010 *= norm0.y;
+               g100 *= norm0.z;
+               g110 *= norm0.w;
+               detail::tvec4<T, P> norm1 = detail::taylorInvSqrt(detail::tvec4<T, P>(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));
+               g001 *= norm1.x;
+               g011 *= norm1.y;
+               g101 *= norm1.z;
+               g111 *= norm1.w;
+
+               T n000 = dot(g000, Pf0);
+               T n100 = dot(g100, detail::tvec3<T, P>(Pf1.x, Pf0.y, Pf0.z));
+               T n010 = dot(g010, detail::tvec3<T, P>(Pf0.x, Pf1.y, Pf0.z));
+               T n110 = dot(g110, detail::tvec3<T, P>(Pf1.x, Pf1.y, Pf0.z));
+               T n001 = dot(g001, detail::tvec3<T, P>(Pf0.x, Pf0.y, Pf1.z));
+               T n101 = dot(g101, detail::tvec3<T, P>(Pf1.x, Pf0.y, Pf1.z));
+               T n011 = dot(g011, detail::tvec3<T, P>(Pf0.x, Pf1.y, Pf1.z));
+               T n111 = dot(g111, Pf1);
+
+               detail::tvec3<T, P> fade_xyz = fade(Pf0);
+               detail::tvec4<T, P> n_z = mix(detail::tvec4<T, P>(n000, n100, n010, n110), detail::tvec4<T, P>(n001, n101, n011, n111), fade_xyz.z);
+               detail::tvec2<T, P> n_yz = mix(detail::tvec2<T, P>(n_z.x, n_z.y), detail::tvec2<T, P>(n_z.z, n_z.w), fade_xyz.y);
+               T n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x);
+               return T(2.2) * n_xyz;
+       }
+
+       // Classic Perlin noise, periodic version
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER T perlin(detail::tvec4<T, P> const & Position, detail::tvec4<T, P> const & rep)
+       {
+               detail::tvec4<T, P> Pi0 = mod(floor(Position), rep); // Integer part modulo rep
+               detail::tvec4<T, P> Pi1 = mod(Pi0 + T(1), rep); // Integer part + 1 mod rep
+               detail::tvec4<T, P> Pf0 = fract(Position); // Fractional part for interpolation
+               detail::tvec4<T, P> Pf1 = Pf0 - T(1); // Fractional part - 1.0
+               detail::tvec4<T, P> ix = detail::tvec4<T, P>(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
+               detail::tvec4<T, P> iy = detail::tvec4<T, P>(Pi0.y, Pi0.y, Pi1.y, Pi1.y);
+               detail::tvec4<T, P> iz0(Pi0.z);
+               detail::tvec4<T, P> iz1(Pi1.z);
+               detail::tvec4<T, P> iw0(Pi0.w);
+               detail::tvec4<T, P> iw1(Pi1.w);
+
+               detail::tvec4<T, P> ixy = detail::permute(detail::permute(ix) + iy);
+               detail::tvec4<T, P> ixy0 = detail::permute(ixy + iz0);
+               detail::tvec4<T, P> ixy1 = detail::permute(ixy + iz1);
+               detail::tvec4<T, P> ixy00 = detail::permute(ixy0 + iw0);
+               detail::tvec4<T, P> ixy01 = detail::permute(ixy0 + iw1);
+               detail::tvec4<T, P> ixy10 = detail::permute(ixy1 + iw0);
+               detail::tvec4<T, P> ixy11 = detail::permute(ixy1 + iw1);
+
+               detail::tvec4<T, P> gx00 = ixy00 / T(7);
+               detail::tvec4<T, P> gy00 = floor(gx00) / T(7);
+               detail::tvec4<T, P> gz00 = floor(gy00) / T(6);
+               gx00 = fract(gx00) - T(0.5);
+               gy00 = fract(gy00) - T(0.5);
+               gz00 = fract(gz00) - T(0.5);
+               detail::tvec4<T, P> gw00 = detail::tvec4<T, P>(0.75) - abs(gx00) - abs(gy00) - abs(gz00);
+               detail::tvec4<T, P> sw00 = step(gw00, detail::tvec4<T, P>(0));
+               gx00 -= sw00 * (step(T(0), gx00) - T(0.5));
+               gy00 -= sw00 * (step(T(0), gy00) - T(0.5));
+
+               detail::tvec4<T, P> gx01 = ixy01 / T(7);
+               detail::tvec4<T, P> gy01 = floor(gx01) / T(7);
+               detail::tvec4<T, P> gz01 = floor(gy01) / T(6);
+               gx01 = fract(gx01) - T(0.5);
+               gy01 = fract(gy01) - T(0.5);
+               gz01 = fract(gz01) - T(0.5);
+               detail::tvec4<T, P> gw01 = detail::tvec4<T, P>(0.75) - abs(gx01) - abs(gy01) - abs(gz01);
+               detail::tvec4<T, P> sw01 = step(gw01, detail::tvec4<T, P>(0.0));
+               gx01 -= sw01 * (step(T(0), gx01) - T(0.5));
+               gy01 -= sw01 * (step(T(0), gy01) - T(0.5));
+
+               detail::tvec4<T, P> gx10 = ixy10 / T(7);
+               detail::tvec4<T, P> gy10 = floor(gx10) / T(7);
+               detail::tvec4<T, P> gz10 = floor(gy10) / T(6);
+               gx10 = fract(gx10) - T(0.5);
+               gy10 = fract(gy10) - T(0.5);
+               gz10 = fract(gz10) - T(0.5);
+               detail::tvec4<T, P> gw10 = detail::tvec4<T, P>(0.75) - abs(gx10) - abs(gy10) - abs(gz10);
+               detail::tvec4<T, P> sw10 = step(gw10, detail::tvec4<T, P>(0.0));
+               gx10 -= sw10 * (step(T(0), gx10) - T(0.5));
+               gy10 -= sw10 * (step(T(0), gy10) - T(0.5));
+
+               detail::tvec4<T, P> gx11 = ixy11 / T(7);
+               detail::tvec4<T, P> gy11 = floor(gx11) / T(7);
+               detail::tvec4<T, P> gz11 = floor(gy11) / T(6);
+               gx11 = fract(gx11) - T(0.5);
+               gy11 = fract(gy11) - T(0.5);
+               gz11 = fract(gz11) - T(0.5);
+               detail::tvec4<T, P> gw11 = detail::tvec4<T, P>(0.75) - abs(gx11) - abs(gy11) - abs(gz11);
+               detail::tvec4<T, P> sw11 = step(gw11, detail::tvec4<T, P>(T(0)));
+               gx11 -= sw11 * (step(T(0), gx11) - T(0.5));
+               gy11 -= sw11 * (step(T(0), gy11) - T(0.5));
+
+               detail::tvec4<T, P> g0000(gx00.x, gy00.x, gz00.x, gw00.x);
+               detail::tvec4<T, P> g1000(gx00.y, gy00.y, gz00.y, gw00.y);
+               detail::tvec4<T, P> g0100(gx00.z, gy00.z, gz00.z, gw00.z);
+               detail::tvec4<T, P> g1100(gx00.w, gy00.w, gz00.w, gw00.w);
+               detail::tvec4<T, P> g0010(gx10.x, gy10.x, gz10.x, gw10.x);
+               detail::tvec4<T, P> g1010(gx10.y, gy10.y, gz10.y, gw10.y);
+               detail::tvec4<T, P> g0110(gx10.z, gy10.z, gz10.z, gw10.z);
+               detail::tvec4<T, P> g1110(gx10.w, gy10.w, gz10.w, gw10.w);
+               detail::tvec4<T, P> g0001(gx01.x, gy01.x, gz01.x, gw01.x);
+               detail::tvec4<T, P> g1001(gx01.y, gy01.y, gz01.y, gw01.y);
+               detail::tvec4<T, P> g0101(gx01.z, gy01.z, gz01.z, gw01.z);
+               detail::tvec4<T, P> g1101(gx01.w, gy01.w, gz01.w, gw01.w);
+               detail::tvec4<T, P> g0011(gx11.x, gy11.x, gz11.x, gw11.x);
+               detail::tvec4<T, P> g1011(gx11.y, gy11.y, gz11.y, gw11.y);
+               detail::tvec4<T, P> g0111(gx11.z, gy11.z, gz11.z, gw11.z);
+               detail::tvec4<T, P> g1111(gx11.w, gy11.w, gz11.w, gw11.w);
+
+               detail::tvec4<T, P> norm00 = detail::taylorInvSqrt(detail::tvec4<T, P>(dot(g0000, g0000), dot(g0100, g0100), dot(g1000, g1000), dot(g1100, g1100)));
+               g0000 *= norm00.x;
+               g0100 *= norm00.y;
+               g1000 *= norm00.z;
+               g1100 *= norm00.w;
+
+               detail::tvec4<T, P> norm01 = detail::taylorInvSqrt(detail::tvec4<T, P>(dot(g0001, g0001), dot(g0101, g0101), dot(g1001, g1001), dot(g1101, g1101)));
+               g0001 *= norm01.x;
+               g0101 *= norm01.y;
+               g1001 *= norm01.z;
+               g1101 *= norm01.w;
+
+               detail::tvec4<T, P> norm10 = taylorInvSqrt(detail::tvec4<T, P>(dot(g0010, g0010), dot(g0110, g0110), dot(g1010, g1010), dot(g1110, g1110)));
+               g0010 *= norm10.x;
+               g0110 *= norm10.y;
+               g1010 *= norm10.z;
+               g1110 *= norm10.w;
+
+               detail::tvec4<T, P> norm11 = taylorInvSqrt(detail::tvec4<T, P>(dot(g0011, g0011), dot(g0111, g0111), dot(g1011, g1011), dot(g1111, g1111)));
+               g0011 *= norm11.x;
+               g0111 *= norm11.y;
+               g1011 *= norm11.z;
+               g1111 *= norm11.w;
+
+               T n0000 = dot(g0000, Pf0);
+               T n1000 = dot(g1000, detail::tvec4<T, P>(Pf1.x, Pf0.y, Pf0.z, Pf0.w));
+               T n0100 = dot(g0100, detail::tvec4<T, P>(Pf0.x, Pf1.y, Pf0.z, Pf0.w));
+               T n1100 = dot(g1100, detail::tvec4<T, P>(Pf1.x, Pf1.y, Pf0.z, Pf0.w));
+               T n0010 = dot(g0010, detail::tvec4<T, P>(Pf0.x, Pf0.y, Pf1.z, Pf0.w));
+               T n1010 = dot(g1010, detail::tvec4<T, P>(Pf1.x, Pf0.y, Pf1.z, Pf0.w));
+               T n0110 = dot(g0110, detail::tvec4<T, P>(Pf0.x, Pf1.y, Pf1.z, Pf0.w));
+               T n1110 = dot(g1110, detail::tvec4<T, P>(Pf1.x, Pf1.y, Pf1.z, Pf0.w));
+               T n0001 = dot(g0001, detail::tvec4<T, P>(Pf0.x, Pf0.y, Pf0.z, Pf1.w));
+               T n1001 = dot(g1001, detail::tvec4<T, P>(Pf1.x, Pf0.y, Pf0.z, Pf1.w));
+               T n0101 = dot(g0101, detail::tvec4<T, P>(Pf0.x, Pf1.y, Pf0.z, Pf1.w));
+               T n1101 = dot(g1101, detail::tvec4<T, P>(Pf1.x, Pf1.y, Pf0.z, Pf1.w));
+               T n0011 = dot(g0011, detail::tvec4<T, P>(Pf0.x, Pf0.y, Pf1.z, Pf1.w));
+               T n1011 = dot(g1011, detail::tvec4<T, P>(Pf1.x, Pf0.y, Pf1.z, Pf1.w));
+               T n0111 = dot(g0111, detail::tvec4<T, P>(Pf0.x, Pf1.y, Pf1.z, Pf1.w));
+               T n1111 = dot(g1111, Pf1);
+
+               detail::tvec4<T, P> fade_xyzw = fade(Pf0);
+               detail::tvec4<T, P> n_0w = mix(detail::tvec4<T, P>(n0000, n1000, n0100, n1100), detail::tvec4<T, P>(n0001, n1001, n0101, n1101), fade_xyzw.w);
+               detail::tvec4<T, P> n_1w = mix(detail::tvec4<T, P>(n0010, n1010, n0110, n1110), detail::tvec4<T, P>(n0011, n1011, n0111, n1111), fade_xyzw.w);
+               detail::tvec4<T, P> n_zw = mix(n_0w, n_1w, fade_xyzw.z);
+               detail::tvec2<T, P> n_yzw = mix(detail::tvec2<T, P>(n_zw.x, n_zw.y), detail::tvec2<T, P>(n_zw.z, n_zw.w), fade_xyzw.y);
+               T n_xyzw = mix(n_yzw.x, n_yzw.y, fade_xyzw.x);
+               return T(2.2) * n_xyzw;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER T simplex(glm::detail::tvec2<T, P> const & v)
+       {
+               detail::tvec4<T, P> const C = detail::tvec4<T, P>(
+                       T( 0.211324865405187),  // (3.0 -  sqrt(3.0)) / 6.0
+                       T( 0.366025403784439),  //  0.5 * (sqrt(3.0)  - 1.0)
+                       T(-0.577350269189626),  // -1.0 + 2.0 * C.x
+                       T( 0.024390243902439)); //  1.0 / 41.0
+
+               // First corner
+               detail::tvec2<T, P> i  = floor(v + dot(v, detail::tvec2<T, P>(C[1])));
+               detail::tvec2<T, P> x0 = v -   i + dot(i, detail::tvec2<T, P>(C[0]));
+
+               // Other corners
+               //i1.x = step( x0.y, x0.x ); // x0.x > x0.y ? 1.0 : 0.0
+               //i1.y = 1.0 - i1.x;
+               detail::tvec2<T, P> i1 = (x0.x > x0.y) ? detail::tvec2<T, P>(1, 0) : detail::tvec2<T, P>(0, 1);
+               // x0 = x0 - 0.0 + 0.0 * C.xx ;
+               // x1 = x0 - i1 + 1.0 * C.xx ;
+               // x2 = x0 - 1.0 + 2.0 * C.xx ;
+               detail::tvec4<T, P> x12 = detail::tvec4<T, P>(x0.x, x0.y, x0.x, x0.y) + detail::tvec4<T, P>(C.x, C.x, C.z, C.z);
+               x12 = detail::tvec4<T, P>(detail::tvec2<T, P>(x12) - i1, x12.z, x12.w);
+
+               // Permutations
+               i = mod(i, detail::tvec2<T, P>(289)); // Avoid truncation effects in permutation
+               detail::tvec3<T, P> p = detail::permute(
+                       detail::permute(i.y + detail::tvec3<T, P>(T(0), i1.y, T(1)))
+                       + i.x + detail::tvec3<T, P>(T(0), i1.x, T(1)));
+
+               detail::tvec3<T, P> m = max(detail::tvec3<T, P>(0.5) - detail::tvec3<T, P>(
+                       dot(x0, x0),
+                       dot(detail::tvec2<T, P>(x12.x, x12.y), detail::tvec2<T, P>(x12.x, x12.y)), 
+                       dot(detail::tvec2<T, P>(x12.z, x12.w), detail::tvec2<T, P>(x12.z, x12.w))), detail::tvec3<T, P>(0));
+               m = m * m ;
+               m = m * m ;
+
+               // Gradients: 41 points uniformly over a line, mapped onto a diamond.
+               // The ring size 17*17 = 289 is close to a multiple of 41 (41*7 = 287)
+
+               detail::tvec3<T, P> x = static_cast<T>(2) * fract(p * C.w) - T(1);
+               detail::tvec3<T, P> h = abs(x) - T(0.5);
+               detail::tvec3<T, P> ox = floor(x + T(0.5));
+               detail::tvec3<T, P> a0 = x - ox;
+
+               // Normalise gradients implicitly by scaling m
+               // Inlined for speed: m *= taylorInvSqrt( a0*a0 + h*h );
+               m *= static_cast<T>(1.79284291400159) - T(0.85373472095314) * (a0 * a0 + h * h);
+
+               // Compute final noise value at P
+               detail::tvec3<T, P> g;
+               g.x  = a0.x  * x0.x  + h.x  * x0.y;
+               //g.yz = a0.yz * x12.xz + h.yz * x12.yw;
+               g.y = a0.y * x12.x + h.y * x12.y;
+               g.z = a0.z * x12.z + h.z * x12.w;
+               return T(130) * dot(m, g);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER T simplex(detail::tvec3<T, P> const & v)
+       {
+               detail::tvec2<T, P> const C(1.0 / 6.0, 1.0 / 3.0);
+               detail::tvec4<T, P> const D(0.0, 0.5, 1.0, 2.0);
+
+               // First corner
+               detail::tvec3<T, P> i(floor(v + dot(v, detail::tvec3<T, P>(C.y))));
+               detail::tvec3<T, P> x0(v - i + dot(i, detail::tvec3<T, P>(C.x)));
+
+               // Other corners
+               detail::tvec3<T, P> g(step(detail::tvec3<T, P>(x0.y, x0.z, x0.x), x0));
+               detail::tvec3<T, P> l(T(1) - g);
+               detail::tvec3<T, P> i1(min(g, detail::tvec3<T, P>(l.z, l.x, l.y)));
+               detail::tvec3<T, P> i2(max(g, detail::tvec3<T, P>(l.z, l.x, l.y)));
+
+               //   x0 = x0 - 0.0 + 0.0 * C.xxx;
+               //   x1 = x0 - i1  + 1.0 * C.xxx;
+               //   x2 = x0 - i2  + 2.0 * C.xxx;
+               //   x3 = x0 - 1.0 + 3.0 * C.xxx;
+               detail::tvec3<T, P> x1(x0 - i1 + C.x);
+               detail::tvec3<T, P> x2(x0 - i2 + C.y); // 2.0*C.x = 1/3 = C.y
+               detail::tvec3<T, P> x3(x0 - D.y);      // -1.0+3.0*C.x = -0.5 = -D.y
+
+               // Permutations
+               i = mod289(i); 
+               detail::tvec4<T, P> p(detail::permute(detail::permute(detail::permute(
+                       i.z + detail::tvec4<T, P>(T(0), i1.z, i2.z, T(1))) +
+                       i.y + detail::tvec4<T, P>(T(0), i1.y, i2.y, T(1))) +
+                       i.x + detail::tvec4<T, P>(T(0), i1.x, i2.x, T(1))));
+
+               // Gradients: 7x7 points over a square, mapped onto an octahedron.
+               // The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294)
+               T n_ = static_cast<T>(0.142857142857); // 1.0/7.0
+               detail::tvec3<T, P> ns(n_ * detail::tvec3<T, P>(D.w, D.y, D.z) - detail::tvec3<T, P>(D.x, D.z, D.x));
+
+               detail::tvec4<T, P> j(p - T(49) * floor(p * ns.z * ns.z));  //  mod(p,7*7)
+
+               detail::tvec4<T, P> x_(floor(j * ns.z));
+               detail::tvec4<T, P> y_(floor(j - T(7) * x_));    // mod(j,N)
+
+               detail::tvec4<T, P> x(x_ * ns.x + ns.y);
+               detail::tvec4<T, P> y(y_ * ns.x + ns.y);
+               detail::tvec4<T, P> h(T(1) - abs(x) - abs(y));
+
+               detail::tvec4<T, P> b0(x.x, x.y, y.x, y.y);
+               detail::tvec4<T, P> b1(x.z, x.w, y.z, y.w);
+
+               // vec4 s0 = vec4(lessThan(b0,0.0))*2.0 - 1.0;
+               // vec4 s1 = vec4(lessThan(b1,0.0))*2.0 - 1.0;
+               detail::tvec4<T, P> s0(floor(b0) * T(2) + T(1));
+               detail::tvec4<T, P> s1(floor(b1) * T(2) + T(1));
+               detail::tvec4<T, P> sh(-step(h, detail::tvec4<T, P>(0.0)));
+
+               detail::tvec4<T, P> a0 = detail::tvec4<T, P>(b0.x, b0.z, b0.y, b0.w) + detail::tvec4<T, P>(s0.x, s0.z, s0.y, s0.w) * detail::tvec4<T, P>(sh.x, sh.x, sh.y, sh.y);
+               detail::tvec4<T, P> a1 = detail::tvec4<T, P>(b1.x, b1.z, b1.y, b1.w) + detail::tvec4<T, P>(s1.x, s1.z, s1.y, s1.w) * detail::tvec4<T, P>(sh.z, sh.z, sh.w, sh.w);
+
+               detail::tvec3<T, P> p0(a0.x, a0.y, h.x);
+               detail::tvec3<T, P> p1(a0.z, a0.w, h.y);
+               detail::tvec3<T, P> p2(a1.x, a1.y, h.z);
+               detail::tvec3<T, P> p3(a1.z, a1.w, h.w);
+
+               // Normalise gradients
+               detail::tvec4<T, P> norm = detail::taylorInvSqrt(detail::tvec4<T, P>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3)));
+               p0 *= norm.x;
+               p1 *= norm.y;
+               p2 *= norm.z;
+               p3 *= norm.w;
+
+               // Mix final noise value
+               detail::tvec4<T, P> m = max(T(0.6) - detail::tvec4<T, P>(dot(x0, x0), dot(x1, x1), dot(x2, x2), dot(x3, x3)), detail::tvec4<T, P>(0));
+               m = m * m;
+               return T(42) * dot(m * m, detail::tvec4<T, P>(dot(p0, x0), dot(p1, x1), dot(p2, x2), dot(p3, x3)));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER T simplex(detail::tvec4<T, P> const & v)
+       {
+               detail::tvec4<T, P> const C(
+                       0.138196601125011,  // (5 - sqrt(5))/20  G4
+                       0.276393202250021,  // 2 * G4
+                       0.414589803375032,  // 3 * G4
+                       -0.447213595499958); // -1 + 4 * G4
+
+               // (sqrt(5) - 1)/4 = F4, used once below
+               T const F4 = static_cast<T>(0.309016994374947451);
+
+               // First corner
+               detail::tvec4<T, P> i  = floor(v + dot(v, vec4(F4)));
+               detail::tvec4<T, P> x0 = v -   i + dot(i, vec4(C.x));
+
+               // Other corners
+
+               // Rank sorting originally contributed by Bill Licea-Kane, AMD (formerly ATI)
+               detail::tvec4<T, P> i0;
+               detail::tvec3<T, P> isX = step(detail::tvec3<T, P>(x0.y, x0.z, x0.w), detail::tvec3<T, P>(x0.x));
+               detail::tvec3<T, P> isYZ = step(detail::tvec3<T, P>(x0.z, x0.w, x0.w), detail::tvec3<T, P>(x0.y, x0.y, x0.z));
+               //  i0.x = dot(isX, vec3(1.0));
+               //i0.x = isX.x + isX.y + isX.z;
+               //i0.yzw = static_cast<T>(1) - isX;
+               i0 = detail::tvec4<T, P>(isX.x + isX.y + isX.z, T(1) - isX);
+               //  i0.y += dot(isYZ.xy, vec2(1.0));
+               i0.y += isYZ.x + isYZ.y;
+               //i0.zw += 1.0 - detail::tvec2<T, P>(isYZ.x, isYZ.y);
+               i0.z += static_cast<T>(1) - isYZ.x;
+               i0.w += static_cast<T>(1) - isYZ.y;
+               i0.z += isYZ.z;
+               i0.w += static_cast<T>(1) - isYZ.z;
+
+               // i0 now contains the unique values 0,1,2,3 in each channel
+               detail::tvec4<T, P> i3 = clamp(i0, T(0), T(1));
+               detail::tvec4<T, P> i2 = clamp(i0 - T(1), T(0), T(1));
+               detail::tvec4<T, P> i1 = clamp(i0 - T(2), T(0), T(1));
+
+               //  x0 = x0 - 0.0 + 0.0 * C.xxxx
+               //  x1 = x0 - i1  + 0.0 * C.xxxx
+               //  x2 = x0 - i2  + 0.0 * C.xxxx
+               //  x3 = x0 - i3  + 0.0 * C.xxxx
+               //  x4 = x0 - 1.0 + 4.0 * C.xxxx
+               detail::tvec4<T, P> x1 = x0 - i1 + C.x;
+               detail::tvec4<T, P> x2 = x0 - i2 + C.y;
+               detail::tvec4<T, P> x3 = x0 - i3 + C.z;
+               detail::tvec4<T, P> x4 = x0 + C.w;
+
+               // Permutations
+               i = mod(i, detail::tvec4<T, P>(289)); 
+               T j0 = detail::permute(detail::permute(detail::permute(detail::permute(i.w) + i.z) + i.y) + i.x);
+               detail::tvec4<T, P> j1 = detail::permute(detail::permute(detail::permute(detail::permute(
+                       i.w + detail::tvec4<T, P>(i1.w, i2.w, i3.w, T(1))) +
+                       i.z + detail::tvec4<T, P>(i1.z, i2.z, i3.z, T(1))) +
+                       i.y + detail::tvec4<T, P>(i1.y, i2.y, i3.y, T(1))) +
+                       i.x + detail::tvec4<T, P>(i1.x, i2.x, i3.x, T(1)));
+
+               // Gradients: 7x7x6 points over a cube, mapped onto a 4-cross polytope
+               // 7*7*6 = 294, which is close to the ring size 17*17 = 289.
+               detail::tvec4<T, P> ip = detail::tvec4<T, P>(T(1) / T(294), T(1) / T(49), T(1) / T(7), T(0));
+
+               detail::tvec4<T, P> p0 = gtc::grad4(j0,   ip);
+               detail::tvec4<T, P> p1 = gtc::grad4(j1.x, ip);
+               detail::tvec4<T, P> p2 = gtc::grad4(j1.y, ip);
+               detail::tvec4<T, P> p3 = gtc::grad4(j1.z, ip);
+               detail::tvec4<T, P> p4 = gtc::grad4(j1.w, ip);
+
+               // Normalise gradients
+               detail::tvec4<T, P> norm = detail::taylorInvSqrt(detail::tvec4<T, P>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3)));
+               p0 *= norm.x;
+               p1 *= norm.y;
+               p2 *= norm.z;
+               p3 *= norm.w;
+               p4 *= detail::taylorInvSqrt(dot(p4, p4));
+
+               // Mix contributions from the five corners
+               detail::tvec3<T, P> m0 = max(T(0.6) - detail::tvec3<T, P>(dot(x0, x0), dot(x1, x1), dot(x2, x2)), detail::tvec3<T, P>(0));
+               detail::tvec2<T, P> m1 = max(T(0.6) - detail::tvec2<T, P>(dot(x3, x3), dot(x4, x4)             ), detail::tvec2<T, P>(0));
+               m0 = m0 * m0;
+               m1 = m1 * m1;
+               return T(49) * 
+                       (dot(m0 * m0, detail::tvec3<T, P>(dot(p0, x0), dot(p1, x1), dot(p2, x2))) + 
+                       dot(m1 * m1, detail::tvec2<T, P>(dot(p3, x3), dot(p4, x4))));
+       }
+}//namespace glm
diff --git a/libs/glm/gtc/packing.hpp b/libs/glm/gtc/packing.hpp
new file mode 100644 (file)
index 0000000..b7fb564
--- /dev/null
@@ -0,0 +1,478 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtc_packing
+/// @file glm/gtc/packing.hpp
+/// @date 2013-08-08 / 2013-08-08
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtc_packing GLM_GTC_packing
+/// @ingroup gtc
+/// 
+/// @brief This extension provides a set of function to convert vertors to packed
+/// formats.
+/// 
+/// <glm/gtc/packing.hpp> need to be included to use these features.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTC_packing
+#define GLM_GTC_packing
+
+// Dependency:
+#include "type_precision.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTC_packing extension included")
+#endif
+
+namespace glm
+{
+       /// @addtogroup gtc_packing
+       /// @{
+
+       /// First, converts the normalized floating-point value v into a 8-bit integer value.
+       /// Then, the results are packed into the returned 8-bit unsigned integer.
+       ///
+       /// The conversion for component c of v to fixed point is done as follows:
+       /// packUnorm1x8:       round(clamp(c, 0, +1) * 255.0)
+       ///
+       /// @see gtc_packing
+       /// @see uint16 packUnorm2x8(vec2 const & v)
+       /// @see uint32 packUnorm4x8(vec4 const & v)
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+       GLM_FUNC_DECL uint8 packUnorm1x8(float const & v);
+
+       /// Convert a single 8-bit integer to a normalized floating-point value.
+       /// 
+       /// The conversion for unpacked fixed-point value f to floating point is done as follows:
+       /// unpackUnorm4x8: f / 255.0
+       /// 
+       /// @see gtc_packing
+       /// @see vec2 unpackUnorm2x8(uint16 p)
+       /// @see vec4 unpackUnorm4x8(uint32 p)
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+       GLM_FUNC_DECL float unpackUnorm1x8(uint8 const & p);
+
+       /// First, converts each component of the normalized floating-point value v into 8-bit integer values.
+       /// Then, the results are packed into the returned 16-bit unsigned integer.
+       ///
+       /// The conversion for component c of v to fixed point is done as follows:
+       /// packUnorm2x8:       round(clamp(c, 0, +1) * 255.0)
+       ///
+       /// The first component of the vector will be written to the least significant bits of the output;
+       /// the last component will be written to the most significant bits.
+       ///
+       /// @see gtc_packing
+       /// @see uint8 packUnorm1x8(float const & v)
+       /// @see uint32 packUnorm4x8(vec4 const & v)
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+       GLM_FUNC_DECL uint16 packUnorm2x8(vec2 const & v);
+
+       /// First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit unsigned integers. 
+       /// Then, each component is converted to a normalized floating-point value to generate the returned two-component vector.
+       /// 
+       /// The conversion for unpacked fixed-point value f to floating point is done as follows:
+       /// unpackUnorm4x8: f / 255.0
+       /// 
+       /// The first component of the returned vector will be extracted from the least significant bits of the input; 
+       /// the last component will be extracted from the most significant bits.
+       /// 
+       /// @see gtc_packing
+       /// @see float unpackUnorm1x8(uint8 v)
+       /// @see vec4 unpackUnorm4x8(uint32 p)
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+       GLM_FUNC_DECL vec2 unpackUnorm2x8(uint16 const & p);
+       
+       /// First, converts the normalized floating-point value v into 8-bit integer value.
+       /// Then, the results are packed into the returned 8-bit unsigned integer.
+       ///
+       /// The conversion to fixed point is done as follows:
+       /// packSnorm1x8:       round(clamp(s, -1, +1) * 127.0)
+       ///
+       /// @see gtc_packing
+       /// @see uint16 packSnorm2x8(vec2 const & v)
+       /// @see uint32 packSnorm4x8(vec4 const & v)
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+       GLM_FUNC_DECL uint8 packSnorm1x8(float const & s);
+
+       /// First, unpacks a single 8-bit unsigned integer p into a single 8-bit signed integers. 
+       /// Then, the value is converted to a normalized floating-point value to generate the returned scalar.
+       /// 
+       /// The conversion for unpacked fixed-point value f to floating point is done as follows:
+       /// unpackSnorm1x8: clamp(f / 127.0, -1, +1)
+       /// 
+       /// @see gtc_packing
+       /// @see vec2 unpackSnorm2x8(uint16 p)
+       /// @see vec4 unpackSnorm4x8(uint32 p)
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+       GLM_FUNC_DECL float unpackSnorm1x8(uint8 const & p);
+       
+       /// First, converts each component of the normalized floating-point value v into 8-bit integer values.
+       /// Then, the results are packed into the returned 16-bit unsigned integer.
+       ///
+       /// The conversion for component c of v to fixed point is done as follows:
+       /// packSnorm2x8:       round(clamp(c, -1, +1) * 127.0)
+       ///
+       /// The first component of the vector will be written to the least significant bits of the output;
+       /// the last component will be written to the most significant bits.
+       ///
+       /// @see gtc_packing
+       /// @see uint8 packSnorm1x8(float const & v)
+       /// @see uint32 packSnorm4x8(vec4 const & v)
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+       GLM_FUNC_DECL uint16 packSnorm2x8(vec2 const & v);
+
+       /// First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit signed integers. 
+       /// Then, each component is converted to a normalized floating-point value to generate the returned two-component vector.
+       /// 
+       /// The conversion for unpacked fixed-point value f to floating point is done as follows:
+       /// unpackSnorm2x8: clamp(f / 127.0, -1, +1)
+       /// 
+       /// The first component of the returned vector will be extracted from the least significant bits of the input; 
+       /// the last component will be extracted from the most significant bits.
+       /// 
+       /// @see gtc_packing
+       /// @see float unpackSnorm1x8(uint8 p)
+       /// @see vec4 unpackSnorm4x8(uint32 p)
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+       GLM_FUNC_DECL vec2 unpackSnorm2x8(uint16 const & p);
+       
+       /// First, converts the normalized floating-point value v into a 16-bit integer value.
+       /// Then, the results are packed into the returned 16-bit unsigned integer.
+       ///
+       /// The conversion for component c of v to fixed point is done as follows:
+       /// packUnorm1x16:      round(clamp(c, 0, +1) * 65535.0)
+       ///
+       /// @see gtc_packing
+       /// @see uint16 packSnorm1x16(float const & v)
+       /// @see uint64 packSnorm4x16(vec4 const & v)
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+       GLM_FUNC_DECL uint16 packUnorm1x16(float const & v);
+
+       /// First, unpacks a single 16-bit unsigned integer p into a of 16-bit unsigned integers. 
+       /// Then, the value is converted to a normalized floating-point value to generate the returned scalar.
+       /// 
+       /// The conversion for unpacked fixed-point value f to floating point is done as follows:
+       /// unpackUnorm1x16: f / 65535.0 
+       /// 
+       /// @see gtc_packing
+       /// @see vec2 unpackUnorm2x16(uint32 p)
+       /// @see vec4 unpackUnorm4x16(uint64 p)
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+       GLM_FUNC_DECL float unpackUnorm1x16(uint16 const & p);
+
+       /// First, converts each component of the normalized floating-point value v into 16-bit integer values.
+       /// Then, the results are packed into the returned 64-bit unsigned integer.
+       ///
+       /// The conversion for component c of v to fixed point is done as follows:
+       /// packUnorm4x16:      round(clamp(c, 0, +1) * 65535.0)
+       ///
+       /// The first component of the vector will be written to the least significant bits of the output;
+       /// the last component will be written to the most significant bits.
+       ///
+       /// @see gtc_packing
+       /// @see uint16 packUnorm1x16(float const & v)
+       /// @see uint32 packUnorm2x16(vec2 const & v)
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+       GLM_FUNC_DECL uint64 packUnorm4x16(vec4 const & v);
+
+       /// First, unpacks a single 64-bit unsigned integer p into four 16-bit unsigned integers. 
+       /// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
+       /// 
+       /// The conversion for unpacked fixed-point value f to floating point is done as follows:
+       /// unpackUnormx4x16: f / 65535.0 
+       /// 
+       /// The first component of the returned vector will be extracted from the least significant bits of the input; 
+       /// the last component will be extracted from the most significant bits.
+       /// 
+       /// @see gtc_packing
+       /// @see float unpackUnorm1x16(uint16 p)
+       /// @see vec2 unpackUnorm2x16(uint32 p)
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+       GLM_FUNC_DECL vec4 unpackUnorm4x16(uint64 const & p);
+
+       /// First, converts the normalized floating-point value v into 16-bit integer value.
+       /// Then, the results are packed into the returned 16-bit unsigned integer.
+       ///
+       /// The conversion to fixed point is done as follows:
+       /// packSnorm1x8:       round(clamp(s, -1, +1) * 32767.0)
+       ///
+       /// @see gtc_packing
+       /// @see uint32 packSnorm2x16(vec2 const & v)
+       /// @see uint64 packSnorm4x16(vec4 const & v)
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+       GLM_FUNC_DECL uint16 packSnorm1x16(float const & v);
+
+       /// First, unpacks a single 16-bit unsigned integer p into a single 16-bit signed integers. 
+       /// Then, each component is converted to a normalized floating-point value to generate the returned scalar.
+       /// 
+       /// The conversion for unpacked fixed-point value f to floating point is done as follows:
+       /// unpackSnorm1x16: clamp(f / 32767.0, -1, +1)
+       /// 
+       /// @see gtc_packing
+       /// @see vec2 unpackSnorm2x16(uint32 p)
+       /// @see vec4 unpackSnorm4x16(uint64 p)
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm1x16.xml">GLSL unpackSnorm4x8 man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+       GLM_FUNC_DECL float unpackSnorm1x16(uint16 const & p);
+
+       /// First, converts each component of the normalized floating-point value v into 16-bit integer values.
+       /// Then, the results are packed into the returned 64-bit unsigned integer.
+       ///
+       /// The conversion for component c of v to fixed point is done as follows:
+       /// packSnorm2x8:       round(clamp(c, -1, +1) * 32767.0)
+       ///
+       /// The first component of the vector will be written to the least significant bits of the output;
+       /// the last component will be written to the most significant bits.
+       ///
+       /// @see gtc_packing
+       /// @see uint16 packSnorm1x16(float const & v)
+       /// @see uint32 packSnorm2x16(vec2 const & v)
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+       GLM_FUNC_DECL uint64 packSnorm4x16(vec4 const & v);
+
+       /// First, unpacks a single 64-bit unsigned integer p into four 16-bit signed integers. 
+       /// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
+       /// 
+       /// The conversion for unpacked fixed-point value f to floating point is done as follows:
+       /// unpackSnorm4x16: clamp(f / 32767.0, -1, +1)
+       /// 
+       /// The first component of the returned vector will be extracted from the least significant bits of the input; 
+       /// the last component will be extracted from the most significant bits.
+       /// 
+       /// @see gtc_packing
+       /// @see float unpackSnorm1x16(uint16 p)
+       /// @see vec2 unpackSnorm2x16(uint32 p)
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm2x16.xml">GLSL unpackSnorm4x8 man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+       GLM_FUNC_DECL vec4 unpackSnorm4x16(uint64 const & p);
+       
+       /// Returns an unsigned integer obtained by converting the components of a floating-point scalar
+       /// to the 16-bit floating-point representation found in the OpenGL Specification,
+       /// and then packing this 16-bit value into a 16-bit unsigned integer.
+       ///
+       /// @see gtc_packing
+       /// @see uint32 packHalf2x16(vec2 const & v)
+       /// @see uint64 packHalf4x16(vec4 const & v)
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+       GLM_FUNC_DECL uint16 packHalf1x16(float const & v);
+       
+       /// Returns a floating-point scalar with components obtained by unpacking a 16-bit unsigned integer into a 16-bit value,
+       /// interpreted as a 16-bit floating-point number according to the OpenGL Specification,
+       /// and converting it to 32-bit floating-point values.
+       ///
+       /// @see gtc_packing
+       /// @see vec2 unpackHalf2x16(uint32 const & v)
+       /// @see vec4 unpackHalf4x16(uint64 const & v)
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+       GLM_FUNC_DECL float unpackHalf1x16(uint16 const & v);
+
+       /// Returns an unsigned integer obtained by converting the components of a four-component floating-point vector 
+       /// to the 16-bit floating-point representation found in the OpenGL Specification, 
+       /// and then packing these four 16-bit values into a 64-bit unsigned integer.
+       /// The first vector component specifies the 16 least-significant bits of the result; 
+       /// the forth component specifies the 16 most-significant bits.
+       /// 
+       /// @see gtc_packing
+       /// @see uint16 packHalf1x16(float const & v)
+       /// @see uint32 packHalf2x16(vec2 const & v)
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+       GLM_FUNC_DECL uint64 packHalf4x16(vec4 const & v);
+       
+       /// Returns a four-component floating-point vector with components obtained by unpacking a 64-bit unsigned integer into four 16-bit values,
+       /// interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, 
+       /// and converting them to 32-bit floating-point values.
+       /// The first component of the vector is obtained from the 16 least-significant bits of v; 
+       /// the forth component is obtained from the 16 most-significant bits of v.
+       /// 
+       /// @see gtc_packing
+       /// @see float unpackHalf1x16(uint16 const & v)
+       /// @see vec2 unpackHalf2x16(uint32 const & v)
+       /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
+       GLM_FUNC_DECL vec4 unpackHalf4x16(uint64 const & p);
+
+       /// Returns an unsigned integer obtained by converting the components of a four-component signed integer vector 
+       /// to the 10-10-10-2-bit signed integer representation found in the OpenGL Specification, 
+       /// and then packing these four values into a 32-bit unsigned integer.
+       /// The first vector component specifies the 10 least-significant bits of the result; 
+       /// the forth component specifies the 2 most-significant bits.
+       /// 
+       /// @see gtc_packing
+       /// @see uint32 packI3x10_1x2(uvec4 const & v)
+       /// @see uint32 packSnorm3x10_1x2(vec4 const & v)
+       /// @see uint32 packUnorm3x10_1x2(vec4 const & v)
+       /// @see ivec4 unpackI3x10_1x2(uint32 const & p)
+       GLM_FUNC_DECL uint32 packI3x10_1x2(ivec4 const & v);
+
+       /// Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit signed integers. 
+       /// 
+       /// The first component of the returned vector will be extracted from the least significant bits of the input; 
+       /// the last component will be extracted from the most significant bits.
+       /// 
+       /// @see gtc_packing
+       /// @see uint32 packU3x10_1x2(uvec4 const & v)
+       /// @see vec4 unpackSnorm3x10_1x2(uint32 const & p);
+       /// @see uvec4 unpackI3x10_1x2(uint32 const & p);
+       GLM_FUNC_DECL ivec4 unpackI3x10_1x2(uint32 const & p);
+
+       /// Returns an unsigned integer obtained by converting the components of a four-component unsigned integer vector 
+       /// to the 10-10-10-2-bit unsigned integer representation found in the OpenGL Specification, 
+       /// and then packing these four values into a 32-bit unsigned integer.
+       /// The first vector component specifies the 10 least-significant bits of the result; 
+       /// the forth component specifies the 2 most-significant bits.
+       /// 
+       /// @see gtc_packing
+       /// @see uint32 packI3x10_1x2(ivec4 const & v)
+       /// @see uint32 packSnorm3x10_1x2(vec4 const & v)
+       /// @see uint32 packUnorm3x10_1x2(vec4 const & v)
+       /// @see ivec4 unpackU3x10_1x2(uint32 const & p)
+       GLM_FUNC_DECL uint32 packU3x10_1x2(uvec4 const & v);
+
+       /// Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit unsigned integers. 
+       /// 
+       /// The first component of the returned vector will be extracted from the least significant bits of the input; 
+       /// the last component will be extracted from the most significant bits.
+       /// 
+       /// @see gtc_packing
+       /// @see uint32 packU3x10_1x2(uvec4 const & v)
+       /// @see vec4 unpackSnorm3x10_1x2(uint32 const & p);
+       /// @see uvec4 unpackI3x10_1x2(uint32 const & p);
+       GLM_FUNC_DECL uvec4 unpackU3x10_1x2(uint32 const & p);
+
+       /// First, converts the first three components of the normalized floating-point value v into 10-bit signed integer values.
+       /// Then, converts the forth component of the normalized floating-point value v into 2-bit signed integer values.
+       /// Then, the results are packed into the returned 32-bit unsigned integer.
+       ///
+       /// The conversion for component c of v to fixed point is done as follows:
+       /// packSnorm3x10_1x2(xyz):     round(clamp(c, -1, +1) * 511.0)
+       /// packSnorm3x10_1x2(w):       round(clamp(c, -1, +1) * 1.0)
+       ///
+       /// The first vector component specifies the 10 least-significant bits of the result; 
+       /// the forth component specifies the 2 most-significant bits.
+       ///
+       /// @see gtc_packing
+       /// @see vec4 unpackSnorm3x10_1x2(uint32 const & p)
+       /// @see uint32 packUnorm3x10_1x2(vec4 const & v)
+       /// @see uint32 packU3x10_1x2(uvec4 const & v)
+       /// @see uint32 packI3x10_1x2(ivec4 const & v)
+       GLM_FUNC_DECL uint32 packSnorm3x10_1x2(vec4 const & v);
+
+       /// First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers. 
+       /// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
+       /// 
+       /// The conversion for unpacked fixed-point value f to floating point is done as follows:
+       /// unpackSnorm3x10_1x2(xyz): clamp(f / 511.0, -1, +1)
+       /// unpackSnorm3x10_1x2(w): clamp(f / 511.0, -1, +1)
+       /// 
+       /// The first component of the returned vector will be extracted from the least significant bits of the input; 
+       /// the last component will be extracted from the most significant bits.
+       /// 
+       /// @see gtc_packing
+       /// @see uint32 packSnorm3x10_1x2(vec4 const & v)
+       /// @see vec4 unpackUnorm3x10_1x2(uint32 const & p))
+       /// @see uvec4 unpackI3x10_1x2(uint32 const & p)
+       /// @see uvec4 unpackU3x10_1x2(uint32 const & p)
+       GLM_FUNC_DECL vec4 unpackSnorm3x10_1x2(uint32 const & p);
+
+       /// First, converts the first three components of the normalized floating-point value v into 10-bit unsigned integer values.
+       /// Then, converts the forth component of the normalized floating-point value v into 2-bit signed uninteger values.
+       /// Then, the results are packed into the returned 32-bit unsigned integer.
+       ///
+       /// The conversion for component c of v to fixed point is done as follows:
+       /// packUnorm3x10_1x2(xyz):     round(clamp(c, 0, +1) * 1023.0)
+       /// packUnorm3x10_1x2(w):       round(clamp(c, 0, +1) * 3.0)
+       ///
+       /// The first vector component specifies the 10 least-significant bits of the result; 
+       /// the forth component specifies the 2 most-significant bits.
+       ///
+       /// @see gtc_packing
+       /// @see vec4 unpackUnorm3x10_1x2(uint32 const & p)
+       /// @see uint32 packUnorm3x10_1x2(vec4 const & v)
+       /// @see uint32 packU3x10_1x2(uvec4 const & v)
+       /// @see uint32 packI3x10_1x2(ivec4 const & v)
+       GLM_FUNC_DECL uint32 packUnorm3x10_1x2(vec4 const & v);
+
+       /// First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers. 
+       /// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
+       /// 
+       /// The conversion for unpacked fixed-point value f to floating point is done as follows:
+       /// unpackSnorm3x10_1x2(xyz): clamp(f / 1023.0, 0, +1)
+       /// unpackSnorm3x10_1x2(w): clamp(f / 3.0, 0, +1)
+       /// 
+       /// The first component of the returned vector will be extracted from the least significant bits of the input; 
+       /// the last component will be extracted from the most significant bits.
+       /// 
+       /// @see gtc_packing
+       /// @see uint32 packSnorm3x10_1x2(vec4 const & v)
+       /// @see vec4 unpackInorm3x10_1x2(uint32 const & p))
+       /// @see uvec4 unpackI3x10_1x2(uint32 const & p)
+       /// @see uvec4 unpackU3x10_1x2(uint32 const & p)
+       GLM_FUNC_DECL vec4 unpackUnorm3x10_1x2(uint32 const & p);
+
+       /// First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values.
+       /// Then, converts the third component of the normalized floating-point value v into a 10-bit signless floating-point value.
+       /// Then, the results are packed into the returned 32-bit unsigned integer.
+       ///
+       /// The first vector component specifies the 11 least-significant bits of the result; 
+       /// the last component specifies the 10 most-significant bits.
+       ///
+       /// @see gtc_packing
+       /// @see vec3 unpackF2x11_1x10(uint32 const & p)
+       GLM_FUNC_DECL uint32 packF2x11_1x10(vec3 const & v);
+
+       /// First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value . 
+       /// Then, each component is converted to a normalized floating-point value to generate the returned three-component vector.
+       /// 
+       /// The first component of the returned vector will be extracted from the least significant bits of the input; 
+       /// the last component will be extracted from the most significant bits.
+       /// 
+       /// @see gtc_packing
+       /// @see uint32 packF2x11_1x10(vec3 const & v)
+       GLM_FUNC_DECL vec3 unpackF2x11_1x10(uint32 const & p);
+
+       /// @}
+}// namespace glm
+
+#include "packing.inl"
+
+#endif//GLM_GTC_packing
+
diff --git a/libs/glm/gtc/packing.inl b/libs/glm/gtc/packing.inl
new file mode 100644 (file)
index 0000000..537e464
--- /dev/null
@@ -0,0 +1,467 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtc_packing
+/// @file glm/gtc/packing.inl
+/// @date 2013-08-08 / 2013-08-08
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#include "../common.hpp"
+#include "../vec2.hpp"
+#include "../vec3.hpp"
+#include "../vec4.hpp"
+#include "../detail/type_half.hpp"
+
+namespace glm{
+namespace detail
+{
+       GLM_FUNC_QUALIFIER glm::uint16 float2half(glm::uint32 const & f)
+       {
+               // 10 bits    =>                         EE EEEFFFFF
+               // 11 bits    =>                        EEE EEFFFFFF
+               // Half bits  =>                   SEEEEEFF FFFFFFFF
+               // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF
+
+               // 0x00007c00 => 00000000 00000000 01111100 00000000
+               // 0x000003ff => 00000000 00000000 00000011 11111111
+               // 0x38000000 => 00111000 00000000 00000000 00000000
+               // 0x7f800000 => 01111111 10000000 00000000 00000000
+               // 0x00008000 => 00000000 00000000 10000000 00000000
+               return
+                       ((f >> 16) & 0x8000) | // sign
+                       ((((f & 0x7f800000) - 0x38000000) >> 13) & 0x7c00) | // exponential
+                       ((f >> 13) & 0x03ff); // Mantissa
+       }
+
+       GLM_FUNC_QUALIFIER glm::uint32 float2packed11(glm::uint32 const & f)
+       {
+               // 10 bits    =>                         EE EEEFFFFF
+               // 11 bits    =>                        EEE EEFFFFFF
+               // Half bits  =>                   SEEEEEFF FFFFFFFF
+               // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF
+
+               // 0x000007c0 => 00000000 00000000 00000111 11000000
+               // 0x00007c00 => 00000000 00000000 01111100 00000000
+               // 0x000003ff => 00000000 00000000 00000011 11111111
+               // 0x38000000 => 00111000 00000000 00000000 00000000
+               // 0x7f800000 => 01111111 10000000 00000000 00000000
+               // 0x00008000 => 00000000 00000000 10000000 00000000
+               return
+                       ((((f & 0x7f800000) - 0x38000000) >> 17) & 0x07c0) | // exponential
+                       ((f >> 17) & 0x003f); // Mantissa
+       }
+
+       GLM_FUNC_QUALIFIER glm::uint32 packed11ToFloat(glm::uint32 const & p)
+       {
+               // 10 bits    =>                         EE EEEFFFFF
+               // 11 bits    =>                        EEE EEFFFFFF
+               // Half bits  =>                   SEEEEEFF FFFFFFFF
+               // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF
+
+               // 0x000007c0 => 00000000 00000000 00000111 11000000
+               // 0x00007c00 => 00000000 00000000 01111100 00000000
+               // 0x000003ff => 00000000 00000000 00000011 11111111
+               // 0x38000000 => 00111000 00000000 00000000 00000000
+               // 0x7f800000 => 01111111 10000000 00000000 00000000
+               // 0x00008000 => 00000000 00000000 10000000 00000000
+               return
+                       ((((p & 0x07c0) << 17) + 0x38000000) & 0x7f800000) | // exponential
+                       ((p & 0x003f) << 17); // Mantissa
+       }
+
+       GLM_FUNC_QUALIFIER glm::uint32 float2packed10(glm::uint32 const & f)
+       {
+               // 10 bits    =>                         EE EEEFFFFF
+               // 11 bits    =>                        EEE EEFFFFFF
+               // Half bits  =>                   SEEEEEFF FFFFFFFF
+               // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF
+
+               // 0x0000001F => 00000000 00000000 00000000 00011111
+               // 0x0000003F => 00000000 00000000 00000000 00111111
+               // 0x000003E0 => 00000000 00000000 00000011 11100000
+               // 0x000007C0 => 00000000 00000000 00000111 11000000
+               // 0x00007C00 => 00000000 00000000 01111100 00000000
+               // 0x000003FF => 00000000 00000000 00000011 11111111
+               // 0x38000000 => 00111000 00000000 00000000 00000000
+               // 0x7f800000 => 01111111 10000000 00000000 00000000
+               // 0x00008000 => 00000000 00000000 10000000 00000000
+               return
+                       ((((f & 0x7f800000) - 0x38000000) >> 18) & 0x03E0) | // exponential
+                       ((f >> 18) & 0x001f); // Mantissa
+       }
+
+       GLM_FUNC_QUALIFIER glm::uint32 packed10ToFloat(glm::uint32 const & p)
+       {
+               // 10 bits    =>                         EE EEEFFFFF
+               // 11 bits    =>                        EEE EEFFFFFF
+               // Half bits  =>                   SEEEEEFF FFFFFFFF
+               // Float bits => SEEEEEEE EFFFFFFF FFFFFFFF FFFFFFFF
+
+               // 0x0000001F => 00000000 00000000 00000000 00011111
+               // 0x0000003F => 00000000 00000000 00000000 00111111
+               // 0x000003E0 => 00000000 00000000 00000011 11100000
+               // 0x000007C0 => 00000000 00000000 00000111 11000000
+               // 0x00007C00 => 00000000 00000000 01111100 00000000
+               // 0x000003FF => 00000000 00000000 00000011 11111111
+               // 0x38000000 => 00111000 00000000 00000000 00000000
+               // 0x7f800000 => 01111111 10000000 00000000 00000000
+               // 0x00008000 => 00000000 00000000 10000000 00000000
+               return
+                       ((((p & 0x03E0) << 18) + 0x38000000) & 0x7f800000) | // exponential
+                       ((p & 0x001f) << 18); // Mantissa
+       }
+
+       GLM_FUNC_QUALIFIER glm::uint half2float(glm::uint const & h)
+       {
+               return ((h & 0x8000) << 16) | ((( h & 0x7c00) + 0x1C000) << 13) | ((h & 0x03FF) << 13);
+       }
+
+       GLM_FUNC_QUALIFIER glm::uint floatTo11bit(float x)
+       {
+               if(x == 0.0f)
+                       return 0;
+               else if(glm::isnan(x))
+                       return ~0;
+               else if(glm::isinf(x))
+                       return 0x1f << 6;
+
+               return float2packed11(reinterpret_cast<uint&>(x));
+       }
+
+       GLM_FUNC_QUALIFIER float packed11bitToFloat(glm::uint x)
+       {
+               if(x == 0)
+                       return 0.0f;
+               else if(x == ((1 << 11) - 1))
+                       return ~0;//NaN
+               else if(x == (0x1f << 6))
+                       return ~0;//Inf
+
+               uint result = packed11ToFloat(x);
+               return reinterpret_cast<float&>(result);
+       }
+
+       GLM_FUNC_QUALIFIER glm::uint floatTo10bit(float x)
+       {
+               if(x == 0.0f)
+                       return 0;
+               else if(glm::isnan(x))
+                       return ~0;
+               else if(glm::isinf(x))
+                       return 0x1f << 5;
+
+               return float2packed10(reinterpret_cast<uint&>(x));
+       }
+
+       GLM_FUNC_QUALIFIER float packed10bitToFloat(glm::uint x)
+       {
+               if(x == 0)
+                       return 0.0f;
+               else if(x == ((1 << 10) - 1))
+                       return ~0;//NaN
+               else if(x == (0x1f << 5))
+                       return ~0;//Inf
+
+               uint result = packed10ToFloat(x);
+               return reinterpret_cast<float&>(result);
+       }
+
+//     GLM_FUNC_QUALIFIER glm::uint f11_f11_f10(float x, float y, float z)
+//     {
+//             return ((floatTo11bit(x) & ((1 << 11) - 1)) << 0) |  ((floatTo11bit(y) & ((1 << 11) - 1)) << 11) | ((floatTo10bit(z) & ((1 << 10) - 1)) << 22);
+//     }
+
+       union u10u10u10u2
+       {
+               struct
+               {
+                       uint x : 10;
+                       uint y : 10;
+                       uint z : 10;
+                       uint w : 2;
+               } data;
+               uint32 pack;
+       };
+
+       union i10i10i10i2
+       {
+               struct
+               {
+                       int x : 10;
+                       int y : 10;
+                       int z : 10;
+                       int w : 2;
+               } data;
+               uint32 pack;
+       };
+
+}//namespace detail
+
+       GLM_FUNC_QUALIFIER uint8 packUnorm1x8(float const & v)
+       {
+               return static_cast<uint8>(round(clamp(v, 0.0f, 1.0f) * 255.0f));
+       }
+       
+       GLM_FUNC_QUALIFIER float unpackUnorm1x8(uint8 const & p)
+       {
+               float Unpack(static_cast<float>(p));
+               return Unpack * static_cast<float>(0.0039215686274509803921568627451); // 1 / 255
+       }
+       
+       GLM_FUNC_QUALIFIER uint16 packUnorm2x8(vec2 const & v)
+       {
+               u8vec2 Topack(round(clamp(v, 0.0f, 1.0f) * 255.0f));
+               uint16* Packed = reinterpret_cast<uint16*>(&Topack);
+               return *Packed;
+       }
+       
+       GLM_FUNC_QUALIFIER vec2 unpackUnorm2x8(uint16 const & p)
+       {
+               u8vec2* Unpacked = reinterpret_cast<u8vec2*>(const_cast<uint16*>(&p));
+               return vec2(*Unpacked) * float(0.0039215686274509803921568627451); // 1 / 255
+       }
+
+       GLM_FUNC_QUALIFIER uint8 packSnorm1x8(float const & v)
+       {
+               int8 Topack(static_cast<int8>(round(clamp(v ,-1.0f, 1.0f) * 127.0f)));
+               uint8* Packed = reinterpret_cast<uint8*>(&Topack);
+               return *Packed;
+       }
+       
+       GLM_FUNC_QUALIFIER float unpackSnorm1x8(uint8 const & p)
+       {
+               float Unpack(static_cast<float>(*const_cast<uint8*>(&p)));
+               return clamp(
+                       Unpack * 0.00787401574803149606299212598425f, // 1.0f / 127.0f
+                       -1.0f, 1.0f);
+       }
+       
+       GLM_FUNC_QUALIFIER uint16 packSnorm2x8(vec2 const & v)
+       {
+               i8vec2 Topack(round(clamp(v ,-1.0f, 1.0f) * 127.0f));
+               uint16* Packed = reinterpret_cast<uint16*>(&Topack);
+               return *Packed;
+       }
+       
+       GLM_FUNC_QUALIFIER vec2 unpackSnorm2x8(uint16 const & p)
+       {
+               i8vec2* Unpack = reinterpret_cast<i8vec2*>(const_cast<uint16*>(&p));
+               return clamp(
+                       vec2(*Unpack) * 0.00787401574803149606299212598425f, // 1.0f / 127.0f
+                       -1.0f, 1.0f);
+       }
+       
+       GLM_FUNC_QUALIFIER uint16 packUnorm1x16(float const & s)
+       {
+               return static_cast<uint16>(round(clamp(s, 0.0f, 1.0f) * 65535.0f));
+       }
+
+       GLM_FUNC_QUALIFIER float unpackUnorm1x16(uint16 const & p)
+       {
+               float Unpack = static_cast<float>(*const_cast<uint16*>(&p));
+               return Unpack * 1.5259021896696421759365224689097e-5f; // 1.0 / 65535.0
+       }
+
+       GLM_FUNC_QUALIFIER uint64 packUnorm4x16(vec4 const & v)
+       {
+               u16vec4 Topack(round(clamp(v , 0.0f, 1.0f) * 65535.0f));
+               uint64* Packed = reinterpret_cast<uint64*>(&Topack);
+               return *Packed;
+       }
+
+       GLM_FUNC_QUALIFIER vec4 unpackUnorm4x16(uint64 const & p)
+       {
+               u16vec4* Unpack = reinterpret_cast<u16vec4*>(const_cast<uint64*>(&p));
+               return vec4(*Unpack) * 1.5259021896696421759365224689097e-5f; // 1.0 / 65535.0
+       }
+
+       GLM_FUNC_QUALIFIER uint16 packSnorm1x16(float const & v)
+       {
+               int16 Topack = static_cast<int16>(round(clamp(v ,-1.0f, 1.0f) * 32767.0f));
+               uint16* Packed = reinterpret_cast<uint16*>(&Topack);
+               return *Packed;
+       }
+
+       GLM_FUNC_QUALIFIER float unpackSnorm1x16(uint16 const & p)
+       {
+               float Unpack = static_cast<float>(*const_cast<uint16*>(&p));
+               return clamp(
+                       Unpack * 3.0518509475997192297128208258309e-5f, //1.0f / 32767.0f, 
+                       -1.0f, 1.0f);
+       }
+
+       GLM_FUNC_QUALIFIER uint64 packSnorm4x16(vec4 const & v)
+       {
+               i16vec4 Topack = static_cast<i16vec4>(round(clamp(v ,-1.0f, 1.0f) * 32767.0f));
+               uint64* Packed = reinterpret_cast<uint64*>(&Topack);
+               return *Packed;
+       }
+
+       GLM_FUNC_QUALIFIER vec4 unpackSnorm4x16(uint64 const & p)
+       {
+               i16vec4* Unpack(reinterpret_cast<i16vec4*>(const_cast<uint64*>(&p)));
+               return clamp(
+                       vec4(*Unpack) * 3.0518509475997192297128208258309e-5f, //1.0f / 32767.0f,
+                       -1.0f, 1.0f);
+       }
+
+       GLM_FUNC_QUALIFIER uint16 packHalf1x16(float const & v)
+       {
+               int16 Topack = detail::toFloat16(v);
+               uint16* Packed = reinterpret_cast<uint16*>(&Topack);
+               return *Packed;
+       }
+
+       GLM_FUNC_QUALIFIER float unpackHalf1x16(uint16 const & v)
+       {
+               int16* Unpack = reinterpret_cast<int16*>(const_cast<uint16*>(&v));
+               return detail::toFloat32(*Unpack);
+       }
+
+       GLM_FUNC_QUALIFIER uint64 packHalf4x16(glm::vec4 const & v)
+       {
+               i16vec4 Unpack(
+                       detail::toFloat16(v.x),
+                       detail::toFloat16(v.y),
+                       detail::toFloat16(v.z),
+                       detail::toFloat16(v.w));
+
+               uint64* Packed = reinterpret_cast<uint64*>(&Unpack);
+               return *Packed;
+       }
+
+       GLM_FUNC_QUALIFIER glm::vec4 unpackHalf4x16(uint64 const & v)
+       {
+               i16vec4* p = reinterpret_cast<i16vec4*>(const_cast<uint64*>(&v));
+               i16vec4 Unpack(*p);
+       
+               return vec4(
+                       detail::toFloat32(Unpack.x), 
+                       detail::toFloat32(Unpack.y), 
+                       detail::toFloat32(Unpack.z), 
+                       detail::toFloat32(Unpack.w));
+       }
+
+       GLM_FUNC_QUALIFIER uint32 packI3x10_1x2(ivec4 const & v)
+       {
+               detail::i10i10i10i2 Result;
+               Result.data.x = v.x;
+               Result.data.y = v.y;
+               Result.data.z = v.z;
+               Result.data.w = v.w;
+               return Result.pack; 
+       }
+
+       GLM_FUNC_QUALIFIER ivec4 unpackI3x10_1x2(uint32 const & v)
+       {
+               detail::i10i10i10i2 Unpack;
+               Unpack.pack = v;
+               return ivec4(
+                       Unpack.data.x,
+                       Unpack.data.y,
+                       Unpack.data.z,
+                       Unpack.data.w);
+       }
+
+       GLM_FUNC_QUALIFIER uint32 packU3x10_1x2(uvec4 const & v)
+       {
+               detail::u10u10u10u2 Result;
+               Result.data.x = v.x;
+               Result.data.y = v.y;
+               Result.data.z = v.z;
+               Result.data.w = v.w;
+               return Result.pack; 
+       }
+
+       GLM_FUNC_QUALIFIER uvec4 unpackU3x10_1x2(uint32 const & v)
+       {
+               detail::u10u10u10u2 Unpack;
+               Unpack.pack = v;
+               return uvec4(
+                       Unpack.data.x,
+                       Unpack.data.y,
+                       Unpack.data.z,
+                       Unpack.data.w);
+       }
+
+       GLM_FUNC_QUALIFIER uint32 packSnorm3x10_1x2(vec4 const & v)
+       {
+               detail::i10i10i10i2 Result;
+               Result.data.x = int(round(clamp(v.x,-1.0f, 1.0f) * 511.f));
+               Result.data.y = int(round(clamp(v.y,-1.0f, 1.0f) * 511.f));
+               Result.data.z = int(round(clamp(v.z,-1.0f, 1.0f) * 511.f));
+               Result.data.w = int(round(clamp(v.w,-1.0f, 1.0f) *   1.f));
+               return Result.pack;
+       }
+
+       GLM_FUNC_QUALIFIER vec4 unpackSnorm3x10_1x2(uint32 const & v)
+       {
+               detail::i10i10i10i2 Unpack;
+               Unpack.pack = v;
+               vec4 Result;
+               Result.x = clamp(float(Unpack.data.x) / 511.f, -1.0f, 1.0f);
+               Result.y = clamp(float(Unpack.data.y) / 511.f, -1.0f, 1.0f);
+               Result.z = clamp(float(Unpack.data.z) / 511.f, -1.0f, 1.0f);
+               Result.w = clamp(float(Unpack.data.w) /   1.f, -1.0f, 1.0f);
+               return Result;
+       }
+
+       GLM_FUNC_QUALIFIER uint32 packUnorm3x10_1x2(vec4 const & v)
+       {
+               detail::i10i10i10i2 Result;
+               Result.data.x = int(round(clamp(v.x, 0.0f, 1.0f) * 1023.f));
+               Result.data.y = int(round(clamp(v.y, 0.0f, 1.0f) * 1023.f));
+               Result.data.z = int(round(clamp(v.z, 0.0f, 1.0f) * 1023.f));
+               Result.data.w = int(round(clamp(v.w, 0.0f, 1.0f) *    3.f));
+               return Result.pack;
+       }
+
+       GLM_FUNC_QUALIFIER vec4 unpackUnorm3x10_1x2(uint32 const & v)
+       {
+               detail::i10i10i10i2 Unpack;
+               Unpack.pack = v;
+               vec4 Result;
+               Result.x = float(Unpack.data.x) / 1023.f;
+               Result.y = float(Unpack.data.y) / 1023.f;
+               Result.z = float(Unpack.data.z) / 1023.f;
+               Result.w = float(Unpack.data.w) /   3.f;
+               return Result;
+       }
+
+       GLM_FUNC_QUALIFIER uint32 packF2x11_1x10(vec3 const & v)
+       {
+               return 
+                       ((detail::floatTo11bit(v.x) & ((1 << 11) - 1)) <<  0) |
+                       ((detail::floatTo11bit(v.y) & ((1 << 11) - 1)) << 11) |
+                       ((detail::floatTo10bit(v.z) & ((1 << 10) - 1)) << 22);
+       }
+
+       GLM_FUNC_QUALIFIER vec3 unpackF2x11_1x10(uint32 const & v)
+       {
+               return vec3(
+                       detail::packed11bitToFloat(v >> 0), 
+                       detail::packed11bitToFloat(v >> 11), 
+                       detail::packed10bitToFloat(v >> 22));
+       }
+
+}//namespace glm
diff --git a/libs/glm/gtc/quaternion.hpp b/libs/glm/gtc/quaternion.hpp
new file mode 100644 (file)
index 0000000..4447457
--- /dev/null
@@ -0,0 +1,403 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtc_quaternion
+/// @file glm/gtc/quaternion.hpp
+/// @date 2009-05-21 / 2012-12-20
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtc_half_float (dependence)
+/// @see gtc_constants (dependence)
+///
+/// @defgroup gtc_quaternion GLM_GTC_quaternion
+/// @ingroup gtc
+/// 
+/// @brief Defines a templated quaternion type and several quaternion operations.
+/// 
+/// <glm/gtc/quaternion.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTC_quaternion
+#define GLM_GTC_quaternion
+
+// Dependency:
+#include "../mat3x3.hpp"
+#include "../mat4x4.hpp"
+#include "../vec3.hpp"
+#include "../vec4.hpp"
+#include "../gtc/constants.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTC_quaternion extension included")
+#endif
+
+namespace glm{
+namespace detail
+{
+       template <typename T, precision P>
+       struct tquat
+       {
+               enum ctor{null};
+
+               typedef tvec4<bool, P> bool_type;
+
+       public:
+               T x, y, z, w;
+
+               GLM_FUNC_DECL GLM_CONSTEXPR length_t length() const;
+
+               // Constructors
+               GLM_FUNC_DECL tquat();
+               template <typename U, precision Q>
+               GLM_FUNC_DECL explicit tquat(
+                       tquat<U, Q> const & q);
+               GLM_FUNC_DECL tquat(
+                       T const & s,
+                       tvec3<T, P> const & v);
+               GLM_FUNC_DECL tquat(
+                       T const & w,
+                       T const & x,
+                       T const & y,
+                       T const & z);
+
+               // Convertions
+
+               /// Create a quaternion from two normalized axis
+               /// 
+               /// @param u A first normalized axis
+               /// @param v A second normalized axis
+               /// @see gtc_quaternion
+               /// @see http://lolengine.net/blog/2013/09/18/beautiful-maths-quaternion-from-vectors
+               GLM_FUNC_DECL explicit tquat(
+                       detail::tvec3<T, P> const & u,
+                       detail::tvec3<T, P> const & v);
+               /// Build a quaternion from euler angles (pitch, yaw, roll), in radians.
+               GLM_FUNC_DECL explicit tquat(
+                       tvec3<T, P> const & eulerAngles);
+               GLM_FUNC_DECL explicit tquat(
+                       tmat3x3<T, P> const & m);
+               GLM_FUNC_DECL explicit tquat(
+                       tmat4x4<T, P> const & m);
+
+               // Accesses
+               GLM_FUNC_DECL T & operator[](length_t i);
+               GLM_FUNC_DECL T const & operator[](length_t i) const;
+
+               // Operators
+               GLM_FUNC_DECL tquat<T, P> & operator+=(tquat<T, P> const & q);
+               GLM_FUNC_DECL tquat<T, P> & operator*=(tquat<T, P> const & q);
+               GLM_FUNC_DECL tquat<T, P> & operator*=(T const & s);
+               GLM_FUNC_DECL tquat<T, P> & operator/=(T const & s);
+       };
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tquat<T, P> operator- (
+               detail::tquat<T, P> const & q);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tquat<T, P> operator+ (
+               detail::tquat<T, P> const & q,
+               detail::tquat<T, P> const & p);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tquat<T, P> operator* (
+               detail::tquat<T, P> const & q,
+               detail::tquat<T, P> const & p);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tvec3<T, P> operator* (
+               detail::tquat<T, P> const & q,
+               detail::tvec3<T, P> const & v);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tvec3<T, P> operator* (
+               detail::tvec3<T, P> const & v,
+               detail::tquat<T, P> const & q);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tvec4<T, P> operator* (
+               detail::tquat<T, P> const & q, 
+               detail::tvec4<T, P> const & v);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tvec4<T, P> operator* (
+               detail::tvec4<T, P> const & v,
+               detail::tquat<T, P> const & q);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tquat<T, P> operator* (
+               detail::tquat<T, P> const & q,
+               T const & s);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tquat<T, P> operator* (
+               T const & s,
+               detail::tquat<T, P> const & q);
+
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tquat<T, P> operator/ (
+               detail::tquat<T, P> const & q,
+               T const & s);
+
+} //namespace detail
+
+       /// @addtogroup gtc_quaternion
+       /// @{
+
+       /// Returns the length of the quaternion.
+       /// 
+       /// @see gtc_quaternion
+       template <typename T, precision P>
+       GLM_FUNC_DECL T length(
+               detail::tquat<T, P> const & q);
+
+       /// Returns the normalized quaternion.
+       /// 
+       /// @see gtc_quaternion
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tquat<T, P> normalize(
+               detail::tquat<T, P> const & q);
+               
+       /// Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ...
+       /// 
+       /// @see gtc_quaternion
+       template <typename T, precision P, template <typename, precision> class quatType>
+       GLM_FUNC_DECL T dot(
+               quatType<T, P> const & x,
+               quatType<T, P> const & y);
+
+       /// Spherical linear interpolation of two quaternions.
+       /// The interpolation is oriented and the rotation is performed at constant speed.
+       /// For short path spherical linear interpolation, use the slerp function.
+       /// 
+       /// @param x A quaternion
+       /// @param y A quaternion
+       /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1].
+       /// @tparam T Value type used to build the quaternion. Supported: half, float or double.
+       /// @see gtc_quaternion
+       /// @see - slerp(detail::tquat<T, P> const & x, detail::tquat<T, P> const & y, T const & a)
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tquat<T, P> mix(
+               detail::tquat<T, P> const & x,
+               detail::tquat<T, P> const & y,
+               T const & a);
+
+       /// Linear interpolation of two quaternions.
+       /// The interpolation is oriented.
+       /// 
+       /// @param x A quaternion
+       /// @param y A quaternion
+       /// @param a Interpolation factor. The interpolation is defined in the range [0, 1].
+       /// @tparam T Value type used to build the quaternion. Supported: half, float or double.
+       /// @see gtc_quaternion
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tquat<T, P> lerp(
+               detail::tquat<T, P> const & x,
+               detail::tquat<T, P> const & y,
+               T const & a);
+
+       /// Spherical linear interpolation of two quaternions.
+       /// The interpolation always take the short path and the rotation is performed at constant speed.
+       /// 
+       /// @param x A quaternion
+       /// @param y A quaternion
+       /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1].
+       /// @tparam T Value type used to build the quaternion. Supported: half, float or double.
+       /// @see gtc_quaternion
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tquat<T, P> slerp(
+               detail::tquat<T, P> const & x,
+               detail::tquat<T, P> const & y,
+               T const & a);
+
+       /// Returns the q conjugate.
+       /// 
+       /// @see gtc_quaternion
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tquat<T, P> conjugate(
+               detail::tquat<T, P> const & q);
+
+       /// Returns the q inverse.
+       /// 
+       /// @see gtc_quaternion
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tquat<T, P> inverse(
+               detail::tquat<T, P> const & q);
+
+       /// Rotates a quaternion from a vector of 3 components axis and an angle.
+       /// 
+       /// @param q Source orientation
+       /// @param angle Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
+       /// @param axis Axis of the rotation
+       /// 
+       /// @see gtc_quaternion
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tquat<T, P> rotate(
+               detail::tquat<T, P> const & q,
+               T const & angle,
+               detail::tvec3<T, P> const & axis);
+
+       /// Returns euler angles, yitch as x, yaw as y, roll as z.
+       /// The result is expressed in radians if GLM_FORCE_RADIANS is defined or degrees otherwise.
+       /// 
+       /// @see gtc_quaternion
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tvec3<T, P> eulerAngles(
+               detail::tquat<T, P> const & x);
+
+       /// Returns roll value of euler angles expressed in radians if GLM_FORCE_RADIANS is defined or degrees otherwise.
+       ///
+       /// @see gtx_quaternion
+       template <typename T, precision P>
+       GLM_FUNC_DECL T roll(detail::tquat<T, P> const & x);
+
+       /// Returns pitch value of euler angles expressed in radians if GLM_FORCE_RADIANS is defined or degrees otherwise.
+       ///
+       /// @see gtx_quaternion
+       template <typename T, precision P>
+       GLM_FUNC_DECL T pitch(detail::tquat<T, P> const & x);
+
+       /// Returns yaw value of euler angles expressed in radians if GLM_FORCE_RADIANS is defined or degrees otherwise.
+       ///
+       /// @see gtx_quaternion
+       template <typename T, precision P>
+       GLM_FUNC_DECL T yaw(detail::tquat<T, P> const & x);
+
+       /// Converts a quaternion to a 3 * 3 matrix.
+       /// 
+       /// @see gtc_quaternion
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tmat3x3<T, P> mat3_cast(
+               detail::tquat<T, P> const & x);
+
+       /// Converts a quaternion to a 4 * 4 matrix.
+       /// 
+       /// @see gtc_quaternion
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tmat4x4<T, P> mat4_cast(
+               detail::tquat<T, P> const & x);
+
+       /// Converts a 3 * 3 matrix to a quaternion.
+       /// 
+       /// @see gtc_quaternion
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tquat<T, P> quat_cast(
+               detail::tmat3x3<T, P> const & x);
+
+       /// Converts a 4 * 4 matrix to a quaternion.
+       /// 
+       /// @see gtc_quaternion
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tquat<T, P> quat_cast(
+               detail::tmat4x4<T, P> const & x);
+
+       /// Returns the quaternion rotation angle.
+       ///
+       /// @see gtc_quaternion
+       template <typename T, precision P>
+       GLM_FUNC_DECL T angle(detail::tquat<T, P> const & x);
+
+       /// Returns the q rotation axis.
+       ///
+       /// @see gtc_quaternion
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tvec3<T, P> axis(
+               detail::tquat<T, P> const & x);
+
+       /// Build a quaternion from an angle and a normalized axis.
+       ///
+       /// @param angle Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
+       /// @param axis Axis of the quaternion, must be normalized.
+       ///
+       /// @see gtc_quaternion
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tquat<T, P> angleAxis(
+               T const & angle,
+               detail::tvec3<T, P> const & axis);
+
+       /// Returns the component-wise comparison result of x < y.
+       /// 
+       /// @tparam quatType Floating-point quaternion types.
+       ///
+       /// @see gtc_quaternion
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tvec4<bool, P> lessThan(
+               detail::tquat<T, P> const & x, 
+               detail::tquat<T, P> const & y);
+
+       /// Returns the component-wise comparison of result x <= y.
+       ///
+       /// @tparam quatType Floating-point quaternion types.
+       ///
+       /// @see gtc_quaternion
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tvec4<bool, P> lessThanEqual(
+               detail::tquat<T, P> const & x, 
+               detail::tquat<T, P> const & y);
+
+       /// Returns the component-wise comparison of result x > y.
+       ///
+       /// @tparam quatType Floating-point quaternion types.
+       ///
+       /// @see gtc_quaternion
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tvec4<bool, P> greaterThan(
+               detail::tquat<T, P> const & x, 
+               detail::tquat<T, P> const & y);
+
+       /// Returns the component-wise comparison of result x >= y.
+       ///
+       /// @tparam quatType Floating-point quaternion types.
+       ///
+       /// @see gtc_quaternion
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tvec4<bool, P> greaterThanEqual(
+               detail::tquat<T, P> const & x, 
+               detail::tquat<T, P> const & y);
+
+       /// Returns the component-wise comparison of result x == y.
+       ///
+       /// @tparam quatType Floating-point quaternion types.
+       ///
+       /// @see gtc_quaternion
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tvec4<bool, P> equal(
+               detail::tquat<T, P> const & x, 
+               detail::tquat<T, P> const & y);
+
+       /// Returns the component-wise comparison of result x != y.
+       /// 
+       /// @tparam quatType Floating-point quaternion types.
+       ///
+       /// @see gtc_quaternion
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tvec4<bool, P> notEqual(
+               detail::tquat<T, P> const & x, 
+               detail::tquat<T, P> const & y);
+
+       /// @}
+} //namespace glm
+
+#include "quaternion.inl"
+
+#endif//GLM_GTC_quaternion
diff --git a/libs/glm/gtc/quaternion.inl b/libs/glm/gtc/quaternion.inl
new file mode 100644 (file)
index 0000000..951b62c
--- /dev/null
@@ -0,0 +1,930 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtc_quaternion
+/// @file glm/gtc/quaternion.inl
+/// @date 2009-05-21 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#include "../trigonometric.hpp"
+#include "../geometric.hpp"
+#include "../exponential.hpp"
+#include <limits>
+
+namespace glm{
+namespace detail
+{
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER GLM_CONSTEXPR length_t tquat<T, P>::length() const
+       {
+               return 4;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tquat<T, P>::tquat() :
+               x(0),
+               y(0),
+               z(0),
+               w(1)
+       {}
+
+       template <typename T, precision P>
+       template <typename U, precision Q>
+       GLM_FUNC_QUALIFIER tquat<T, P>::tquat
+       (
+               tquat<U, Q> const & q
+       ) :
+               x(q.x),
+               y(q.y),
+               z(q.z),
+               w(q.w)
+       {}
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tquat<T, P>::tquat
+       (
+               T const & s,
+               tvec3<T, P> const & v
+       ) :
+               x(v.x),
+               y(v.y),
+               z(v.z),
+               w(s)
+       {}
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tquat<T, P>::tquat
+       (
+               T const & w,
+               T const & x,
+               T const & y,
+               T const & z
+       ) :
+               x(x),
+               y(y),
+               z(z),
+               w(w)
+       {}
+
+       //////////////////////////////////////////////////////////////
+       // tquat conversions
+
+       //template <typename valType> 
+       //GLM_FUNC_QUALIFIER tquat<valType>::tquat
+       //(
+       //      valType const & pitch,
+       //      valType const & yaw,
+       //      valType const & roll
+       //)
+       //{
+       //      tvec3<valType> eulerAngle(pitch * valType(0.5), yaw * valType(0.5), roll * valType(0.5));
+       //      tvec3<valType> c = glm::cos(eulerAngle * valType(0.5));
+       //      tvec3<valType> s = glm::sin(eulerAngle * valType(0.5));
+       //      
+       //      this->w = c.x * c.y * c.z + s.x * s.y * s.z;
+       //      this->x = s.x * c.y * c.z - c.x * s.y * s.z;
+       //      this->y = c.x * s.y * c.z + s.x * c.y * s.z;
+       //      this->z = c.x * c.y * s.z - s.x * s.y * c.z;
+       //}
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tquat<T, P>::tquat
+       (
+               detail::tvec3<T, P> const & u,
+               detail::tvec3<T, P> const & v
+       )
+       {
+               detail::tvec3<T, P> w = cross(u, v);
+               T Dot = detail::compute_dot<detail::tvec3, T, P>::call(u, v);
+               detail::tquat<T, P> q(T(1) + Dot, w.x, w.y, w.z);
+
+               *this = normalize(q);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tquat<T, P>::tquat
+       (
+               tvec3<T, P> const & eulerAngle
+       )
+       {
+               tvec3<T, P> c = glm::cos(eulerAngle * T(0.5));
+               tvec3<T, P> s = glm::sin(eulerAngle * T(0.5));
+               
+               this->w = c.x * c.y * c.z + s.x * s.y * s.z;
+               this->x = s.x * c.y * c.z - c.x * s.y * s.z;
+               this->y = c.x * s.y * c.z + s.x * c.y * s.z;
+               this->z = c.x * c.y * s.z - s.x * s.y * c.z;            
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tquat<T, P>::tquat
+       (
+               tmat3x3<T, P> const & m
+       )
+       {
+               *this = quat_cast(m);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tquat<T, P>::tquat
+       (
+               tmat4x4<T, P> const & m
+       )
+       {
+               *this = quat_cast(m);
+       }
+
+       //////////////////////////////////////////////////////////////
+       // tquat<T, P> accesses
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER T & tquat<T, P>::operator[] (length_t i)
+       {
+               assert(i >= 0 && i < this->length());
+               return (&x)[i];
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER T const & tquat<T, P>::operator[] (length_t i) const
+       {
+               assert(i >= 0 && i < this->length());
+               return (&x)[i];
+       }
+}//namespace detail
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tquat<T, P> conjugate
+       (
+               detail::tquat<T, P> const & q
+       )
+       {
+               return detail::tquat<T, P>(q.w, -q.x, -q.y, -q.z);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tquat<T, P> inverse
+       (
+               detail::tquat<T, P> const & q
+       )
+       {
+               return conjugate(q) / dot(q, q);
+       }
+
+namespace detail
+{
+       //////////////////////////////////////////////////////////////
+       // tquat<valType> operators
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tquat<T, P> & tquat<T, P>::operator +=
+       (
+               tquat<T, P> const & q
+       )
+       {
+               this->w += q.w;
+               this->x += q.x;
+               this->y += q.y;
+               this->z += q.z;
+               return *this;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tquat<T, P> & tquat<T, P>::operator *=
+       (
+               tquat<T, P> const & q
+       )
+       {
+               tquat<T, P> const p(*this);
+
+               this->w = p.w * q.w - p.x * q.x - p.y * q.y - p.z * q.z;
+               this->x = p.w * q.x + p.x * q.w + p.y * q.z - p.z * q.y;
+               this->y = p.w * q.y + p.y * q.w + p.z * q.x - p.x * q.z;
+               this->z = p.w * q.z + p.z * q.w + p.x * q.y - p.y * q.x;
+               return *this;
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tquat<T, P> & tquat<T, P>::operator *=
+       (
+               T const & s
+       )
+       {
+               this->w *= s;
+               this->x *= s;
+               this->y *= s;
+               this->z *= s;
+               return *this;
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER tquat<T, P> & tquat<T, P>::operator /=
+       (
+               T const & s
+       )
+       {
+               this->w /= s;
+               this->x /= s;
+               this->y /= s;
+               this->z /= s;
+               return *this;
+       }
+
+       //////////////////////////////////////////////////////////////
+       // tquat<T, P> external functions
+
+       template <typename T, precision P>
+       struct compute_dot<tquat, T, P>
+       {
+               static T call(tquat<T, P> const & x, tquat<T, P> const & y)
+               {
+                       tvec4<T, P> tmp(x.x * y.x, x.y * y.y, x.z * y.z, x.w * y.w);
+                       return (tmp.x + tmp.y) + (tmp.z + tmp.w);
+               }
+       };
+
+       //////////////////////////////////////////////////////////////
+       // tquat<T, P> external operators
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tquat<T, P> operator-
+       (
+               detail::tquat<T, P> const & q
+       )
+       {
+               return detail::tquat<T, P>(-q.w, -q.x, -q.y, -q.z);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tquat<T, P> operator+
+       (
+               detail::tquat<T, P> const & q,
+               detail::tquat<T, P> const & p
+       )
+       {
+               return detail::tquat<T, P>(q) += p;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tquat<T, P> operator*
+       (
+               detail::tquat<T, P> const & q,
+               detail::tquat<T, P> const & p
+       )
+       {
+               return detail::tquat<T, P>(q) *= p;
+       }
+
+       // Transformation
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec3<T, P> operator*
+       (
+               detail::tquat<T, P> const & q,
+               detail::tvec3<T, P> const & v
+       )
+       {
+               T Two(2);
+
+               detail::tvec3<T, P> uv, uuv;
+               detail::tvec3<T, P> QuatVector(q.x, q.y, q.z);
+               uv = glm::cross(QuatVector, v);
+               uuv = glm::cross(QuatVector, uv);
+               uv *= (Two * q.w);
+               uuv *= Two;
+
+               return v + uv + uuv;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec3<T, P> operator*
+       (
+               detail::tvec3<T, P> const & v,
+               detail::tquat<T, P> const & q
+       )
+       {
+               return glm::inverse(q) * v;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec4<T, P> operator*
+       (
+               detail::tquat<T, P> const & q,
+               detail::tvec4<T, P> const & v
+       )
+       {
+               return detail::tvec4<T, P>(q * detail::tvec3<T, P>(v), v.w);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec4<T, P> operator*
+       (
+               detail::tvec4<T, P> const & v,
+               detail::tquat<T, P> const & q
+       )
+       {
+               return glm::inverse(q) * v;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tquat<T, P> operator*
+       (
+               detail::tquat<T, P> const & q,
+               T const & s
+       )
+       {
+               return detail::tquat<T, P>(
+                       q.w * s, q.x * s, q.y * s, q.z * s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tquat<T, P> operator*
+       (
+               T const & s,
+               detail::tquat<T, P> const & q
+       )
+       {
+               return q * s;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tquat<T, P> operator/
+       (
+               detail::tquat<T, P> const & q,
+               T const & s
+       )
+       {
+               return detail::tquat<T, P>(
+                       q.w / s, q.x / s, q.y / s, q.z / s);
+       }
+
+       //////////////////////////////////////
+       // Boolean operators
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER bool operator==
+       (
+               detail::tquat<T, P> const & q1,
+               detail::tquat<T, P> const & q2
+       )
+       {
+               return (q1.x == q2.x) && (q1.y == q2.y) && (q1.z == q2.z) && (q1.w == q2.w);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER bool operator!=
+       (
+               detail::tquat<T, P> const & q1,
+               detail::tquat<T, P> const & q2
+       )
+       {
+               return (q1.x != q2.x) || (q1.y != q2.y) || (q1.z != q2.z) || (q1.w != q2.w);
+       }
+
+}//namespace detail
+
+       ////////////////////////////////////////////////////////
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER T length
+       (
+               detail::tquat<T, P> const & q
+       )
+       {
+               return glm::sqrt(dot(q, q));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tquat<T, P> normalize
+       (
+               detail::tquat<T, P> const & q
+       )
+       {
+               T len = length(q);
+               if(len <= T(0)) // Problem
+                       return detail::tquat<T, P>(1, 0, 0, 0);
+               T oneOverLen = T(1) / len;
+               return detail::tquat<T, P>(q.w * oneOverLen, q.x * oneOverLen, q.y * oneOverLen, q.z * oneOverLen);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tquat<T, P> cross
+       (
+               detail::tquat<T, P> const & q1,
+               detail::tquat<T, P> const & q2
+       )
+       {
+               return detail::tquat<T, P>(
+                       q1.w * q2.w - q1.x * q2.x - q1.y * q2.y - q1.z * q2.z,
+                       q1.w * q2.x + q1.x * q2.w + q1.y * q2.z - q1.z * q2.y,
+                       q1.w * q2.y + q1.y * q2.w + q1.z * q2.x - q1.x * q2.z,
+                       q1.w * q2.z + q1.z * q2.w + q1.x * q2.y - q1.y * q2.x);
+       }
+/*
+       // (x * sin(1 - a) * angle / sin(angle)) + (y * sin(a) * angle / sin(angle))
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tquat<T, P> mix
+       (
+               detail::tquat<T, P> const & x, 
+               detail::tquat<T, P> const & y, 
+               T const & a
+       )
+       {
+               if(a <= T(0)) return x;
+               if(a >= T(1)) return y;
+
+               float fCos = dot(x, y);
+               detail::tquat<T, P> y2(y); //BUG!!! tquat<T, P> y2;
+               if(fCos < T(0))
+               {
+                       y2 = -y;
+                       fCos = -fCos;
+               }
+
+               //if(fCos > 1.0f) // problem
+               float k0, k1;
+               if(fCos > T(0.9999))
+               {
+                       k0 = T(1) - a;
+                       k1 = T(0) + a; //BUG!!! 1.0f + a;
+               }
+               else
+               {
+                       T fSin = sqrt(T(1) - fCos * fCos);
+                       T fAngle = atan(fSin, fCos);
+                       T fOneOverSin = static_cast<T>(1) / fSin;
+                       k0 = sin((T(1) - a) * fAngle) * fOneOverSin;
+                       k1 = sin((T(0) + a) * fAngle) * fOneOverSin;
+               }
+
+               return detail::tquat<T, P>(
+                       k0 * x.w + k1 * y2.w,
+                       k0 * x.x + k1 * y2.x,
+                       k0 * x.y + k1 * y2.y,
+                       k0 * x.z + k1 * y2.z);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tquat<T, P> mix2
+       (
+               detail::tquat<T, P> const & x, 
+               detail::tquat<T, P> const & y, 
+               T const & a
+       )
+       {
+               bool flip = false;
+               if(a <= static_cast<T>(0)) return x;
+               if(a >= static_cast<T>(1)) return y;
+
+               T cos_t = dot(x, y);
+               if(cos_t < T(0))
+               {
+                       cos_t = -cos_t;
+                       flip = true;
+               }
+
+               T alpha(0), beta(0);
+
+               if(T(1) - cos_t < 1e-7)
+                       beta = static_cast<T>(1) - alpha;
+               else
+               {
+                       T theta = acos(cos_t);
+                       T sin_t = sin(theta);
+                       beta = sin(theta * (T(1) - alpha)) / sin_t;
+                       alpha = sin(alpha * theta) / sin_t;
+               }
+
+               if(flip)
+                       alpha = -alpha;
+               
+               return normalize(beta * x + alpha * y);
+       }
+*/
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tquat<T, P> mix
+       (
+               detail::tquat<T, P> const & x,
+               detail::tquat<T, P> const & y,
+               T const & a
+       )
+       {
+               T cosTheta = dot(x, y);
+
+               // Perform a linear interpolation when cosTheta is close to 1 to avoid side effect of sin(angle) becoming a zero denominator
+               if(cosTheta > T(1) - epsilon<T>())
+               {
+                       // Linear interpolation
+                       return detail::tquat<T, P>(
+                               mix(x.w, y.w, a),
+                               mix(x.x, y.x, a),
+                               mix(x.y, y.y, a),
+                               mix(x.z, y.z, a));
+               }
+               else
+               {
+                       // Essential Mathematics, page 467
+                       T angle = acos(cosTheta);
+                       return (sin((T(1) - a) * angle) * x + sin(a * angle) * y) / sin(angle);
+               }
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tquat<T, P> lerp
+       (
+               detail::tquat<T, P> const & x, 
+               detail::tquat<T, P> const & y, 
+               T const & a
+       )
+       {
+               // Lerp is only defined in [0, 1]
+               assert(a >= static_cast<T>(0));
+               assert(a <= static_cast<T>(1));
+
+               return x * (T(1) - a) + (y * a);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tquat<T, P> slerp
+       (
+               detail::tquat<T, P> const & x,
+               detail::tquat<T, P> const & y,
+               T const & a
+       )
+       {
+               detail::tquat<T, P> z = y;
+
+               T cosTheta = dot(x, y);
+
+               // If cosTheta < 0, the interpolation will take the long way around the sphere. 
+               // To fix this, one quat must be negated.
+               if (cosTheta < T(0))
+               {
+                       z        = -y;
+                       cosTheta = -cosTheta;
+               }
+
+               // Perform a linear interpolation when cosTheta is close to 1 to avoid side effect of sin(angle) becoming a zero denominator
+               if(cosTheta > T(1) - epsilon<T>())
+               {
+                       // Linear interpolation
+                       return detail::tquat<T, P>(
+                               mix(x.w, y.w, a),
+                               mix(x.x, y.x, a),
+                               mix(x.y, y.y, a),
+                               mix(x.z, y.z, a));
+               }
+               else
+               {
+                       // Essential Mathematics, page 467
+                       T angle = acos(cosTheta);
+                       return (sin((T(1) - a) * angle) * x + sin(a * angle) * z) / sin(angle);
+               }
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tquat<T, P> rotate
+       (
+               detail::tquat<T, P> const & q,
+               T const & angle,
+               detail::tvec3<T, P> const & v
+       )
+       {
+               detail::tvec3<T, P> Tmp = v;
+
+               // Axis of rotation must be normalised
+               T len = glm::length(Tmp);
+               if(abs(len - T(1)) > T(0.001))
+               {
+                       T oneOverLen = static_cast<T>(1) / len;
+                       Tmp.x *= oneOverLen;
+                       Tmp.y *= oneOverLen;
+                       Tmp.z *= oneOverLen;
+               }
+
+#ifdef GLM_FORCE_RADIANS
+               T const AngleRad(angle);
+#else
+#              pragma message("GLM: rotate function taking degrees as a parameter is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.")
+               T const AngleRad = radians(angle);
+#endif
+               T const Sin = sin(AngleRad * T(0.5));
+
+               return q * detail::tquat<T, P>(cos(AngleRad * T(0.5)), Tmp.x * Sin, Tmp.y * Sin, Tmp.z * Sin);
+               //return gtc::quaternion::cross(q, detail::tquat<T, P>(cos(AngleRad * T(0.5)), Tmp.x * fSin, Tmp.y * fSin, Tmp.z * fSin));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec3<T, P> eulerAngles
+       (
+               detail::tquat<T, P> const & x
+       )
+       {
+               return detail::tvec3<T, P>(pitch(x), yaw(x), roll(x));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER T roll
+       (
+               detail::tquat<T, P> const & q
+       )
+       {
+#ifdef GLM_FORCE_RADIANS
+               return T(atan(T(2) * (q.x * q.y + q.w * q.z), q.w * q.w + q.x * q.x - q.y * q.y - q.z * q.z));
+#else
+#              pragma message("GLM: roll function returning degrees is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.")
+               return glm::degrees(atan(T(2) * (q.x * q.y + q.w * q.z), q.w * q.w + q.x * q.x - q.y * q.y - q.z * q.z));
+#endif
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER T pitch
+       (
+               detail::tquat<T, P> const & q
+       )
+       {
+#ifdef GLM_FORCE_RADIANS
+               return T(atan(T(2) * (q.y * q.z + q.w * q.x), q.w * q.w - q.x * q.x - q.y * q.y + q.z * q.z));
+#else
+#              pragma message("GLM: pitch function returning degrees is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.")
+               return glm::degrees(atan(T(2) * (q.y * q.z + q.w * q.x), q.w * q.w - q.x * q.x - q.y * q.y + q.z * q.z));
+#endif
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER T yaw
+       (
+               detail::tquat<T, P> const & q
+       )
+       {
+#ifdef GLM_FORCE_RADIANS
+               return asin(T(-2) * (q.x * q.z - q.w * q.y));
+#else
+#              pragma message("GLM: yaw function returning degrees is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.")
+               return glm::degrees(asin(T(-2) * (q.x * q.z - q.w * q.y)));
+#endif
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> mat3_cast
+       (
+               detail::tquat<T, P> const & q
+       )
+       {
+               detail::tmat3x3<T, P> Result(T(1));
+               T qxx(q.x * q.x);
+               T qyy(q.y * q.y);
+               T qzz(q.z * q.z);
+               T qxz(q.x * q.z);
+               T qxy(q.x * q.y);
+               T qyz(q.y * q.z);
+               T qwx(q.w * q.x);
+               T qwy(q.w * q.y);
+               T qwz(q.w * q.z);
+
+               Result[0][0] = 1 - 2 * (qyy +  qzz);
+               Result[0][1] = 2 * (qxy + qwz);
+               Result[0][2] = 2 * (qxz - qwy);
+
+               Result[1][0] = 2 * (qxy - qwz);
+               Result[1][1] = 1 - 2 * (qxx +  qzz);
+               Result[1][2] = 2 * (qyz + qwx);
+
+               Result[2][0] = 2 * (qxz + qwy);
+               Result[2][1] = 2 * (qyz - qwx);
+               Result[2][2] = 1 - 2 * (qxx +  qyy);
+               return Result;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> mat4_cast
+       (
+               detail::tquat<T, P> const & q
+       )
+       {
+               return detail::tmat4x4<T, P>(mat3_cast(q));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tquat<T, P> quat_cast
+       (
+               detail::tmat3x3<T, P> const & m
+       )
+       {
+               T fourXSquaredMinus1 = m[0][0] - m[1][1] - m[2][2];
+               T fourYSquaredMinus1 = m[1][1] - m[0][0] - m[2][2];
+               T fourZSquaredMinus1 = m[2][2] - m[0][0] - m[1][1];
+               T fourWSquaredMinus1 = m[0][0] + m[1][1] + m[2][2];
+
+               int biggestIndex = 0;
+               T fourBiggestSquaredMinus1 = fourWSquaredMinus1;
+               if(fourXSquaredMinus1 > fourBiggestSquaredMinus1)
+               {
+                       fourBiggestSquaredMinus1 = fourXSquaredMinus1;
+                       biggestIndex = 1;
+               }
+               if(fourYSquaredMinus1 > fourBiggestSquaredMinus1)
+               {
+                       fourBiggestSquaredMinus1 = fourYSquaredMinus1;
+                       biggestIndex = 2;
+               }
+               if(fourZSquaredMinus1 > fourBiggestSquaredMinus1)
+               {
+                       fourBiggestSquaredMinus1 = fourZSquaredMinus1;
+                       biggestIndex = 3;
+               }
+
+               T biggestVal = sqrt(fourBiggestSquaredMinus1 + T(1)) * T(0.5);
+               T mult = static_cast<T>(0.25) / biggestVal;
+
+               detail::tquat<T, P> Result;
+               switch(biggestIndex)
+               {
+               case 0:
+                       Result.w = biggestVal;
+                       Result.x = (m[1][2] - m[2][1]) * mult;
+                       Result.y = (m[2][0] - m[0][2]) * mult;
+                       Result.z = (m[0][1] - m[1][0]) * mult;
+                       break;
+               case 1:
+                       Result.w = (m[1][2] - m[2][1]) * mult;
+                       Result.x = biggestVal;
+                       Result.y = (m[0][1] + m[1][0]) * mult;
+                       Result.z = (m[2][0] + m[0][2]) * mult;
+                       break;
+               case 2:
+                       Result.w = (m[2][0] - m[0][2]) * mult;
+                       Result.x = (m[0][1] + m[1][0]) * mult;
+                       Result.y = biggestVal;
+                       Result.z = (m[1][2] + m[2][1]) * mult;
+                       break;
+               case 3:
+                       Result.w = (m[0][1] - m[1][0]) * mult;
+                       Result.x = (m[2][0] + m[0][2]) * mult;
+                       Result.y = (m[1][2] + m[2][1]) * mult;
+                       Result.z = biggestVal;
+                       break;
+                       
+               default:                                        // Silence a -Wswitch-default warning in GCC. Should never actually get here. Assert is just for sanity.
+                       assert(false);
+                       break;
+               }
+               return Result;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tquat<T, P> quat_cast
+       (
+               detail::tmat4x4<T, P> const & m4
+       )
+       {
+               return quat_cast(detail::tmat3x3<T, P>(m4));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER T angle
+       (
+               detail::tquat<T, P> const & x
+       )
+       {
+#ifdef GLM_FORCE_RADIANS
+               return acos(x.w) * T(2);
+#else
+#              pragma message("GLM: angle function returning degrees is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.")
+               return glm::degrees(acos(x.w) * T(2));
+#endif
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec3<T, P> axis
+       (
+               detail::tquat<T, P> const & x
+       )
+       {
+               T tmp1 = static_cast<T>(1) - x.w * x.w;
+               if(tmp1 <= static_cast<T>(0))
+                       return detail::tvec3<T, P>(0, 0, 1);
+               T tmp2 = static_cast<T>(1) / sqrt(tmp1);
+               return detail::tvec3<T, P>(x.x * tmp2, x.y * tmp2, x.z * tmp2);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tquat<T, P> angleAxis
+       (
+               T const & angle,
+               detail::tvec3<T, P> const & v
+       )
+       {
+               detail::tquat<T, P> result;
+
+#ifdef GLM_FORCE_RADIANS
+               T const a(angle);
+#else
+#              pragma message("GLM: angleAxis function taking degrees as a parameter is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.")
+               T const a(glm::radians(angle));
+#endif
+               T s = glm::sin(a * T(0.5));
+
+               result.w = glm::cos(a * T(0.5));
+               result.x = v.x * s;
+               result.y = v.y * s;
+               result.z = v.z * s;
+               return result;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec4<bool, P> lessThan
+       (
+               detail::tquat<T, P> const & x,
+               detail::tquat<T, P> const & y
+       )
+       {
+               detail::tvec4<bool, P> Result;
+               for(length_t i = 0; i < x.length(); ++i)
+                       Result[i] = x[i] < y[i];
+               return Result;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec4<bool, P> lessThanEqual
+       (
+               detail::tquat<T, P> const & x,
+               detail::tquat<T, P> const & y
+       )
+       {
+               detail::tvec4<bool, P> Result;
+               for(length_t i = 0; i < x.length(); ++i)
+                       Result[i] = x[i] <= y[i];
+               return Result;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec4<bool, P> greaterThan
+       (
+               detail::tquat<T, P> const & x,
+               detail::tquat<T, P> const & y
+       )
+       {
+               detail::tvec4<bool, P> Result;
+               for(length_t i = 0; i < x.length(); ++i)
+                       Result[i] = x[i] > y[i];
+               return Result;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec4<bool, P> greaterThanEqual
+       (
+               detail::tquat<T, P> const & x,
+               detail::tquat<T, P> const & y
+       )
+       {
+               detail::tvec4<bool, P> Result;
+               for(length_t i = 0; i < x.length(); ++i)
+                       Result[i] = x[i] >= y[i];
+               return Result;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec4<bool, P> equal
+       (
+               detail::tquat<T, P> const & x,
+               detail::tquat<T, P> const & y
+       )
+       {
+               detail::tvec4<bool, P> Result;
+               for(length_t i = 0; i < x.length(); ++i)
+                       Result[i] = x[i] == y[i];
+               return Result;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec4<bool, P>  notEqual
+       (
+               detail::tquat<T, P> const & x,
+               detail::tquat<T, P> const & y
+       )
+       {
+               detail::tvec4<bool, P> Result;
+               for(length_t i = 0; i < x.length(); ++i)
+                       Result[i] = x[i] != y[i];
+               return Result;
+       }
+}//namespace glm
diff --git a/libs/glm/gtc/random.hpp b/libs/glm/gtc/random.hpp
new file mode 100644 (file)
index 0000000..252bf1c
--- /dev/null
@@ -0,0 +1,114 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtc_random
+/// @file glm/gtc/random.hpp
+/// @date 2011-09-18 / 2011-09-18
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtc_half_float (dependence)
+/// @see gtx_random (extended)
+///
+/// @defgroup gtc_random GLM_GTC_random
+/// @ingroup gtc
+/// 
+/// @brief Generate random number from various distribution methods.
+/// 
+/// <glm/gtc/random.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTC_random
+#define GLM_GTC_random
+
+// Dependency:
+#include "../vec2.hpp"
+#include "../vec3.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTC_random extension included")
+#endif
+
+namespace glm
+{
+       /// @addtogroup gtc_random
+       /// @{
+       
+       /// Generate random numbers in the interval [Min, Max], according a linear distribution 
+       /// 
+       /// @param Min 
+       /// @param Max 
+       /// @tparam genType Value type. Currently supported: half (not recommanded), float or double scalars and vectors.
+       /// @see gtc_random
+       template <typename genType>
+       GLM_FUNC_DECL genType linearRand(
+               genType const & Min,
+               genType const & Max);
+
+       /// Generate random numbers in the interval [Min, Max], according a gaussian distribution 
+       /// 
+       /// @param Mean
+       /// @param Deviation
+       /// @see gtc_random
+       template <typename genType>
+       GLM_FUNC_DECL genType gaussRand(
+               genType const & Mean,
+               genType const & Deviation);
+       
+       /// Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius
+       /// 
+       /// @param Radius 
+       /// @see gtc_random
+       template <typename T>
+       GLM_FUNC_DECL detail::tvec2<T, defaultp> circularRand(
+               T const & Radius);
+       
+       /// Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius
+       /// 
+       /// @param Radius
+       /// @see gtc_random
+       template <typename T>
+       GLM_FUNC_DECL detail::tvec3<T, defaultp> sphericalRand(
+               T const & Radius);
+       
+       /// Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius
+       /// 
+       /// @param Radius
+       /// @see gtc_random
+       template <typename T>
+       GLM_FUNC_DECL detail::tvec2<T, defaultp> diskRand(
+               T const & Radius);
+       
+       /// Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius
+       /// 
+       /// @param Radius
+       /// @see gtc_random
+       template <typename T>
+       GLM_FUNC_DECL detail::tvec3<T, defaultp> ballRand(
+               T const & Radius);
+       
+       /// @}
+}//namespace glm
+
+#include "random.inl"
+
+#endif//GLM_GTC_random
diff --git a/libs/glm/gtc/random.inl b/libs/glm/gtc/random.inl
new file mode 100644 (file)
index 0000000..0b8c659
--- /dev/null
@@ -0,0 +1,171 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtc_random
+/// @file glm/gtc/random.inl
+/// @date 2011-09-19 / 2012-04-07
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#include "../geometric.hpp"
+#include "../exponential.hpp"
+#include <cstdlib>
+#include <ctime>
+#include <cassert>
+
+namespace glm{
+namespace detail
+{
+       struct compute_linearRand
+       {
+               template <typename T>
+               GLM_FUNC_QUALIFIER T operator() (T const & Min, T const & Max) const;
+/*
+               {
+                       GLM_STATIC_ASSERT(0, "'linearRand' invalid template parameter type. GLM_GTC_random only supports floating-point template types.");
+                       return Min;
+               }
+*/
+       };
+
+       template <>
+       GLM_FUNC_QUALIFIER float compute_linearRand::operator()<float> (float const & Min, float const & Max) const
+       {
+               return float(std::rand()) / float(RAND_MAX) * (Max - Min) + Min;
+       }
+
+       template <>
+       GLM_FUNC_QUALIFIER double compute_linearRand::operator()<double> (double const & Min, double const & Max) const
+       {
+               return double(std::rand()) / double(RAND_MAX) * (Max - Min) + Min;
+       }
+
+       template <>
+       GLM_FUNC_QUALIFIER long double compute_linearRand::operator()<long double> (long double const & Min, long double const & Max) const
+       {
+               return (long double)(std::rand()) / (long double)(RAND_MAX) * (Max - Min) + Min;
+       }
+}//namespace detail
+
+       template <typename genType> 
+       GLM_FUNC_QUALIFIER genType linearRand
+       (
+               genType const & Min,
+               genType const & Max
+       )
+       {
+               return detail::compute_linearRand()(Min, Max);
+       }
+
+       VECTORIZE_VEC_VEC(linearRand)
+
+       template <typename genType> 
+       GLM_FUNC_QUALIFIER genType gaussRand
+       (
+               genType const & Mean,   
+               genType const & Deviation
+       )
+       {
+               genType w, x1, x2;
+       
+               do
+               {
+                       x1 = linearRand(genType(-1), genType(1));
+                       x2 = linearRand(genType(-1), genType(1));
+               
+                       w = x1 * x1 + x2 * x2;
+               } while(w > genType(1));
+       
+               return x2 * Deviation * Deviation * sqrt((genType(-2) * log(w)) / w) + Mean;
+       }
+
+       VECTORIZE_VEC_VEC(gaussRand)
+
+       template <typename T>
+       GLM_FUNC_QUALIFIER detail::tvec2<T, defaultp> diskRand
+       (
+               T const & Radius
+       )
+       {               
+               detail::tvec2<T, defaultp> Result(T(0));
+               T LenRadius(T(0));
+               
+               do
+               {
+                       Result = linearRand(
+                               detail::tvec2<T, defaultp>(-Radius),
+                               detail::tvec2<T, defaultp>(Radius));
+                       LenRadius = length(Result);
+               }
+               while(LenRadius > Radius);
+               
+               return Result;
+       }
+       
+       template <typename T>
+       GLM_FUNC_QUALIFIER detail::tvec3<T, defaultp> ballRand
+       (
+               T const & Radius
+       )
+       {               
+               detail::tvec3<T, defaultp> Result(T(0));
+               T LenRadius(T(0));
+               
+               do
+               {
+                       Result = linearRand(
+                               detail::tvec3<T, defaultp>(-Radius),
+                               detail::tvec3<T, defaultp>(Radius));
+                       LenRadius = length(Result);
+               }
+               while(LenRadius > Radius);
+               
+               return Result;
+       }
+       
+       template <typename T>
+       GLM_FUNC_QUALIFIER detail::tvec2<T, defaultp> circularRand
+       (
+               T const & Radius
+       )
+       {
+               T a = linearRand(T(0), T(6.283185307179586476925286766559f));
+               return detail::tvec2<T, defaultp>(cos(a), sin(a)) * Radius;             
+       }
+       
+       template <typename T>
+       GLM_FUNC_QUALIFIER detail::tvec3<T, defaultp> sphericalRand
+       (
+               T const & Radius
+       )
+       {
+               T z = linearRand(T(-1), T(1));
+               T a = linearRand(T(0), T(6.283185307179586476925286766559f));
+       
+               T r = sqrt(T(1) - z * z);
+       
+               T x = r * cos(a);
+               T y = r * sin(a);
+       
+               return detail::tvec3<T, defaultp>(x, y, z) * Radius;    
+       }
+}//namespace glm
diff --git a/libs/glm/gtc/reciprocal.hpp b/libs/glm/gtc/reciprocal.hpp
new file mode 100644 (file)
index 0000000..428788e
--- /dev/null
@@ -0,0 +1,133 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtc_reciprocal
+/// @file glm/gtc/reciprocal.hpp
+/// @date 2008-10-09 / 2012-01-25
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtc_reciprocal GLM_GTC_reciprocal
+/// @ingroup gtc
+/// 
+/// @brief Define secant, cosecant and cotangent functions.
+/// 
+/// <glm/gtc/reciprocal.hpp> need to be included to use these features.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTC_reciprocal
+#define GLM_GTC_reciprocal
+
+// Dependencies
+#include "../detail/setup.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTC_reciprocal extension included")
+#endif
+
+namespace glm
+{
+       /// @addtogroup gtc_reciprocal
+       /// @{
+
+       /// Secant function. 
+       /// hypotenuse / adjacent or 1 / cos(x)
+       /// 
+       /// @see gtc_reciprocal
+       template <typename genType> 
+       GLM_FUNC_DECL genType sec(genType const & angle);
+
+       /// Cosecant function. 
+       /// hypotenuse / opposite or 1 / sin(x)
+       /// 
+       /// @see gtc_reciprocal
+       template <typename genType> 
+       GLM_FUNC_DECL genType csc(genType const & angle);
+               
+       /// Cotangent function. 
+       /// adjacent / opposite or 1 / tan(x)
+       /// 
+       /// @see gtc_reciprocal
+       template <typename genType> 
+       GLM_FUNC_DECL genType cot(genType const & angle);
+
+       /// Inverse secant function. 
+       /// 
+       /// @see gtc_reciprocal
+       template <typename genType> 
+       GLM_FUNC_DECL genType asec(genType const & x);
+
+       /// Inverse cosecant function. 
+       /// 
+       /// @see gtc_reciprocal
+       template <typename genType> 
+       GLM_FUNC_DECL genType acsc(genType const & x);
+               
+       /// Inverse cotangent function. 
+       /// 
+       /// @see gtc_reciprocal
+       template <typename genType> 
+       GLM_FUNC_DECL genType acot(genType const & x);
+
+       /// Secant hyperbolic function. 
+       /// 
+       /// @see gtc_reciprocal
+       template <typename genType> 
+       GLM_FUNC_DECL genType sech(genType const & angle);
+
+       /// Cosecant hyperbolic function. 
+       /// 
+       /// @see gtc_reciprocal
+       template <typename genType> 
+       GLM_FUNC_DECL genType csch(genType const & angle);
+               
+       /// Cotangent hyperbolic function. 
+       /// 
+       /// @see gtc_reciprocal
+       template <typename genType> 
+       GLM_FUNC_DECL genType coth(genType const & angle);
+
+       /// Inverse secant hyperbolic function. 
+       /// 
+       /// @see gtc_reciprocal
+       template <typename genType> 
+       GLM_FUNC_DECL genType asech(genType const & x);
+
+       /// Inverse cosecant hyperbolic function. 
+       /// 
+       /// @see gtc_reciprocal
+       template <typename genType> 
+       GLM_FUNC_DECL genType acsch(genType const & x);
+               
+       /// Inverse cotangent hyperbolic function. 
+       /// 
+       /// @see gtc_reciprocal
+       template <typename genType> 
+       GLM_FUNC_DECL genType acoth(genType const & x);
+
+       /// @}
+}//namespace glm
+
+#include "reciprocal.inl"
+
+#endif//GLM_GTC_reciprocal
diff --git a/libs/glm/gtc/reciprocal.inl b/libs/glm/gtc/reciprocal.inl
new file mode 100644 (file)
index 0000000..3c661b5
--- /dev/null
@@ -0,0 +1,202 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtc_reciprocal
+/// @file glm/gtc/reciprocal.inl
+/// @date 2008-10-09 / 2012-04-07
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#include "../trigonometric.hpp"
+#include <limits>
+
+namespace glm
+{
+       // sec
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType sec
+       (
+               genType const & angle
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'sec' only accept floating-point values");
+
+               return genType(1) / glm::cos(angle);
+       }
+
+       VECTORIZE_VEC(sec)
+
+       // csc
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType csc
+       (
+               genType const & angle
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'csc' only accept floating-point values");
+
+               return genType(1) / glm::sin(angle);
+       }
+
+       VECTORIZE_VEC(csc)
+
+       // cot
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType cot
+       (
+               genType const & angle
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'cot' only accept floating-point values");
+
+               return genType(1) / glm::tan(angle);
+       }
+
+       VECTORIZE_VEC(cot)
+
+       // asec
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType asec
+       (
+               genType const & x
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'asec' only accept floating-point values");
+       
+               return acos(genType(1) / x);
+       }
+
+       VECTORIZE_VEC(asec)
+
+       // acsc
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType acsc
+       (
+               genType const & x
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'acsc' only accept floating-point values");
+
+               return asin(genType(1) / x);
+       }
+
+       VECTORIZE_VEC(acsc)
+
+       // acot
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType acot
+       (
+               genType const & x
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'acot' only accept floating-point values");
+
+               genType const pi_over_2 = genType(3.1415926535897932384626433832795 / 2.0);
+               return pi_over_2 - atan(x);
+       }
+
+       VECTORIZE_VEC(acot)
+
+       // sech
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType sech
+       (
+               genType const & angle
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'sech' only accept floating-point values");
+
+               return genType(1) / glm::cosh(angle);
+       }
+
+       VECTORIZE_VEC(sech)
+
+       // csch
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType csch
+       (
+               genType const & angle
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'csch' only accept floating-point values");
+
+               return genType(1) / glm::sinh(angle);
+       }
+
+       VECTORIZE_VEC(csch)
+
+       // coth
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType coth
+       (
+               genType const & angle
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'coth' only accept floating-point values");
+
+               return glm::cosh(angle) / glm::sinh(angle);
+       }
+
+       VECTORIZE_VEC(coth)
+
+       // asech
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType asech
+       (
+               genType const & x
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'asech' only accept floating-point values");
+
+               return acosh(genType(1) / x);
+       }
+
+       VECTORIZE_VEC(asech)
+
+       // acsch
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType acsch
+       (
+               genType const & x
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'acsch' only accept floating-point values");
+
+               return asinh(genType(1) / x);
+       }
+
+       VECTORIZE_VEC(acsch)
+
+       // acoth
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType acoth
+       (
+               genType const & x
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'acoth' only accept floating-point values");
+
+               return atanh(genType(1) / x);
+       }
+
+       VECTORIZE_VEC(acoth)
+}//namespace glm
diff --git a/libs/glm/gtc/type_precision.hpp b/libs/glm/gtc/type_precision.hpp
new file mode 100644 (file)
index 0000000..6337085
--- /dev/null
@@ -0,0 +1,874 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+/// 
+/// @ref gtc_type_precision
+/// @file glm/gtc/type_precision.hpp
+/// @date 2009-06-04 / 2011-12-07
+/// @author Christophe Riccio
+/// 
+/// @see core (dependence)
+/// @see gtc_half_float (dependence)
+/// @see gtc_quaternion (dependence)
+/// 
+/// @defgroup gtc_type_precision GLM_GTC_type_precision
+/// @ingroup gtc
+/// 
+/// @brief Defines specific C++-based precision types.
+/// 
+/// @ref core_precision defines types based on GLSL's precision qualifiers. This
+/// extension defines types based on explicitly-sized C++ data types.
+/// 
+/// <glm/gtc/type_precision.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTC_type_precision
+#define GLM_GTC_type_precision
+
+// Dependency:
+#include "../gtc/quaternion.hpp"
+#include "../vec2.hpp"
+#include "../vec3.hpp"
+#include "../vec4.hpp"
+#include "../mat2x2.hpp"
+#include "../mat2x3.hpp"
+#include "../mat2x4.hpp"
+#include "../mat3x2.hpp"
+#include "../mat3x3.hpp"
+#include "../mat3x4.hpp"
+#include "../mat4x2.hpp"
+#include "../mat4x3.hpp"
+#include "../mat4x4.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTC_type_precision extension included")
+#endif
+
+namespace glm
+{
+       ///////////////////////////
+       // Signed int vector types 
+
+       /// @addtogroup gtc_type_precision
+       /// @{
+
+       /// Low precision 8 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int8 lowp_int8;
+       
+       /// Low precision 16 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int16 lowp_int16;
+
+       /// Low precision 32 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int32 lowp_int32;
+
+       /// Low precision 64 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int64 lowp_int64;
+
+       /// Low precision 8 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int8 lowp_int8_t;
+       
+       /// Low precision 16 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int16 lowp_int16_t;
+
+       /// Low precision 32 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int32 lowp_int32_t;
+
+       /// Low precision 64 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int64 lowp_int64_t;
+
+       /// Low precision 8 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int8 lowp_i8;
+       
+       /// Low precision 16 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int16 lowp_i16;
+
+       /// Low precision 32 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int32 lowp_i32;
+
+       /// Low precision 64 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int64 lowp_i64;
+
+       /// Medium precision 8 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int8 mediump_int8;
+       
+       /// Medium precision 16 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int16 mediump_int16;
+
+       /// Medium precision 32 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int32 mediump_int32;
+
+       /// Medium precision 64 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int64 mediump_int64;
+
+       /// Medium precision 8 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int8 mediump_int8_t;
+       
+       /// Medium precision 16 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int16 mediump_int16_t;
+
+       /// Medium precision 32 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int32 mediump_int32_t;
+
+       /// Medium precision 64 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int64 mediump_int64_t;
+
+       /// Medium precision 8 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int8 mediump_i8;
+       
+       /// Medium precision 16 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int16 mediump_i16;
+
+       /// Medium precision 32 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int32 mediump_i32;
+
+       /// Medium precision 64 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int64 mediump_i64;
+
+       /// High precision 8 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int8 highp_int8;
+       
+       /// High precision 16 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int16 highp_int16;
+
+       /// High precision 32 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int32 highp_int32;
+
+       /// High precision 64 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int64 highp_int64;
+
+       /// High precision 8 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int8 highp_int8_t;
+       
+       /// High precision 16 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int16 highp_int16_t;
+
+       /// 32 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int32 highp_int32_t;
+
+       /// High precision 64 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int64 highp_int64_t;
+
+       /// High precision 8 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int8 highp_i8;
+       
+       /// High precision 16 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int16 highp_i16;
+
+       /// High precision 32 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int32 highp_i32;
+
+       /// High precision 64 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int64 highp_i64;
+       
+
+       /// 8 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int8 int8;
+       
+       /// 16 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int16 int16;
+
+       /// 32 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int32 int32;
+
+       /// 64 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int64 int64;
+
+       /// 8 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int8 int8_t;
+       
+       /// 16 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int16 int16_t;
+
+       /// 32 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int32 int32_t;
+
+       /// 64 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int64 int64_t;
+
+       /// 8 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int8 i8;
+       
+       /// 16 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int16 i16;
+
+       /// 32 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int32 i32;
+
+       /// 64 bit signed integer type.
+       /// @see gtc_type_precision
+       typedef detail::int64 i64;
+
+
+       /// 8 bit signed integer scalar type.
+       /// @see gtc_type_precision
+       typedef detail::tvec1<i8, defaultp> i8vec1;
+       
+       /// 8 bit signed integer vector of 2 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec2<i8, defaultp> i8vec2;
+
+       /// 8 bit signed integer vector of 3 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec3<i8, defaultp> i8vec3;
+
+       /// 8 bit signed integer vector of 4 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec4<i8, defaultp> i8vec4;
+
+
+       /// 16 bit signed integer scalar type.
+       /// @see gtc_type_precision
+       typedef detail::tvec1<i16, defaultp> i16vec1;
+       
+       /// 16 bit signed integer vector of 2 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec2<i16, defaultp> i16vec2;
+
+       /// 16 bit signed integer vector of 3 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec3<i16, defaultp> i16vec3;
+
+       /// 16 bit signed integer vector of 4 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec4<i16, defaultp> i16vec4;
+
+
+       /// 32 bit signed integer scalar type.
+       /// @see gtc_type_precision
+       typedef detail::tvec1<i32, defaultp> i32vec1;
+       
+       /// 32 bit signed integer vector of 2 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec2<i32, defaultp> i32vec2;
+
+       /// 32 bit signed integer vector of 3 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec3<i32, defaultp> i32vec3;
+
+       /// 32 bit signed integer vector of 4 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec4<i32, defaultp> i32vec4;
+
+
+       /// 64 bit signed integer scalar type.
+       /// @see gtc_type_precision
+       typedef detail::tvec1<i64, defaultp> i64vec1;
+       
+       /// 64 bit signed integer vector of 2 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec2<i64, defaultp> i64vec2;
+
+       /// 64 bit signed integer vector of 3 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec3<i64, defaultp> i64vec3;
+
+       /// 64 bit signed integer vector of 4 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec4<i64, defaultp> i64vec4;
+
+
+       /////////////////////////////
+       // Unsigned int vector types
+
+       /// Low precision 8 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint8 lowp_uint8;
+       
+       /// Low precision 16 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint16 lowp_uint16;
+
+       /// Low precision 32 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint32 lowp_uint32;
+
+       /// Low precision 64 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint64 lowp_uint64;
+
+       /// Low precision 8 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint8 lowp_uint8_t;
+       
+       /// Low precision 16 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint16 lowp_uint16_t;
+
+       /// Low precision 32 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint32 lowp_uint32_t;
+
+       /// Low precision 64 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint64 lowp_uint64_t;
+
+       /// Low precision 8 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint8 lowp_u8;
+       
+       /// Low precision 16 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint16 lowp_u16;
+
+       /// Low precision 32 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint32 lowp_u32;
+
+       /// Low precision 64 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint64 lowp_u64;
+       
+       /// Medium precision 8 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint8 mediump_uint8;
+       
+       /// Medium precision 16 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint16 mediump_uint16;
+
+       /// Medium precision 32 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint32 mediump_uint32;
+
+       /// Medium precision 64 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint64 mediump_uint64;
+
+       /// Medium precision 8 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint8 mediump_uint8_t;
+       
+       /// Medium precision 16 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint16 mediump_uint16_t;
+
+       /// Medium precision 32 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint32 mediump_uint32_t;
+
+       /// Medium precision 64 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint64 mediump_uint64_t;
+
+       /// Medium precision 8 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint8 mediump_u8;
+       
+       /// Medium precision 16 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint16 mediump_u16;
+
+       /// Medium precision 32 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint32 mediump_u32;
+
+       /// Medium precision 64 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint64 mediump_u64;
+       
+       /// High precision 8 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint8 highp_uint8;
+       
+       /// High precision 16 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint16 highp_uint16;
+
+       /// High precision 32 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint32 highp_uint32;
+
+       /// High precision 64 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint64 highp_uint64;
+
+       /// High precision 8 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint8 highp_uint8_t;
+       
+       /// High precision 16 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint16 highp_uint16_t;
+
+       /// High precision 32 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint32 highp_uint32_t;
+
+       /// High precision 64 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint64 highp_uint64_t;
+
+       /// High precision 8 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint8 highp_u8;
+       
+       /// High precision 16 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint16 highp_u16;
+
+       /// High precision 32 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint32 highp_u32;
+
+       /// High precision 64 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint64 highp_u64;
+
+       /// Default precision 8 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint8 uint8;
+       
+       /// Default precision 16 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint16 uint16;
+
+       /// Default precision 32 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint32 uint32;
+
+       /// Default precision 64 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint64 uint64;
+
+       /// Default precision 8 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint8 uint8_t;
+       
+       /// Default precision 16 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint16 uint16_t;
+
+       /// Default precision 32 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint32 uint32_t;
+
+       /// Default precision 64 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint64 uint64_t;
+
+       /// Default precision 8 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint8 u8;
+       
+       /// Default precision 16 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint16 u16;
+
+       /// Default precision 32 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint32 u32;
+
+       /// Default precision 64 bit unsigned integer type.
+       /// @see gtc_type_precision
+       typedef detail::uint64 u64;
+
+
+
+       /// Default precision 8 bit unsigned integer scalar type.
+       /// @see gtc_type_precision
+       typedef detail::tvec1<u8, defaultp> u8vec1;
+       
+       /// Default precision 8 bit unsigned integer vector of 2 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec2<u8, defaultp> u8vec2;
+
+       /// Default precision 8 bit unsigned integer vector of 3 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec3<u8, defaultp> u8vec3;
+
+       /// Default precision 8 bit unsigned integer vector of 4 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec4<u8, defaultp> u8vec4;
+
+
+       /// Default precision 16 bit unsigned integer scalar type.
+       /// @see gtc_type_precision
+       typedef detail::tvec1<u16, defaultp> u16vec1;
+       
+       /// Default precision 16 bit unsigned integer vector of 2 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec2<u16, defaultp> u16vec2;
+
+       /// Default precision 16 bit unsigned integer vector of 3 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec3<u16, defaultp> u16vec3;
+
+       /// Default precision 16 bit unsigned integer vector of 4 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec4<u16, defaultp> u16vec4;
+
+
+       /// Default precision 32 bit unsigned integer scalar type.
+       /// @see gtc_type_precision
+       typedef detail::tvec1<u32, defaultp> u32vec1;
+       
+       /// Default precision 32 bit unsigned integer vector of 2 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec2<u32, defaultp> u32vec2;
+
+       /// Default precision 32 bit unsigned integer vector of 3 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec3<u32, defaultp> u32vec3;
+
+       /// Default precision 32 bit unsigned integer vector of 4 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec4<u32, defaultp> u32vec4;
+
+
+       /// Default precision 64 bit unsigned integer scalar type.
+       /// @see gtc_type_precision
+       typedef detail::tvec1<u64, defaultp> u64vec1;
+       
+       /// Default precision 64 bit unsigned integer vector of 2 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec2<u64, defaultp> u64vec2;
+
+       /// Default precision 64 bit unsigned integer vector of 3 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec3<u64, defaultp> u64vec3;
+
+       /// Default precision 64 bit unsigned integer vector of 4 components type.
+       /// @see gtc_type_precision
+       typedef detail::tvec4<u64, defaultp> u64vec4;
+
+
+       //////////////////////
+       // Float vector types
+
+       /// 32 bit single-precision floating-point scalar.
+       /// @see gtc_type_precision
+       typedef detail::float32 float32;
+
+       /// 64 bit double-precision floating-point scalar.
+       /// @see gtc_type_precision
+       typedef detail::float64 float64;
+
+
+       /// 32 bit single-precision floating-point scalar.
+       /// @see gtc_type_precision
+       typedef detail::float32 float32_t;
+
+       /// 64 bit double-precision floating-point scalar.
+       /// @see gtc_type_precision
+       typedef detail::float64 float64_t;
+
+
+       /// 32 bit single-precision floating-point scalar.
+       /// @see gtc_type_precision
+       typedef float32 f32;
+
+       /// 64 bit double-precision floating-point scalar.
+       /// @see gtc_type_precision
+       typedef float64 f64;
+
+
+       /// Single-precision floating-point vector of 1 component.
+       /// @see gtc_type_precision
+       typedef detail::tvec1<float, defaultp> fvec1;
+
+       /// Single-precision floating-point vector of 2 components.
+       /// @see gtc_type_precision
+       typedef detail::tvec2<float, defaultp> fvec2;
+
+       /// Single-precision floating-point vector of 3 components.
+       /// @see gtc_type_precision
+       typedef detail::tvec3<float, defaultp> fvec3;
+
+       /// Single-precision floating-point vector of 4 components.
+       /// @see gtc_type_precision
+       typedef detail::tvec4<float, defaultp> fvec4;
+
+       
+       /// Single-precision floating-point vector of 1 component.
+       /// @see gtc_type_precision
+       typedef detail::tvec1<f32, defaultp> f32vec1;
+
+       /// Single-precision floating-point vector of 2 components.
+       /// @see gtc_type_precision
+       typedef detail::tvec2<f32, defaultp> f32vec2;
+
+       /// Single-precision floating-point vector of 3 components.
+       /// @see gtc_type_precision
+       typedef detail::tvec3<f32, defaultp> f32vec3;
+
+       /// Single-precision floating-point vector of 4 components.
+       /// @see gtc_type_precision
+       typedef detail::tvec4<f32, defaultp> f32vec4;
+
+
+       /// Double-precision floating-point vector of 1 component.
+       /// @see gtc_type_precision
+       typedef detail::tvec1<f64, defaultp> f64vec1;
+
+       /// Double-precision floating-point vector of 2 components.
+       /// @see gtc_type_precision
+       typedef detail::tvec2<f64, defaultp> f64vec2;
+
+       /// Double-precision floating-point vector of 3 components.
+       /// @see gtc_type_precision
+       typedef detail::tvec3<f64, defaultp> f64vec3;
+
+       /// Double-precision floating-point vector of 4 components.
+       /// @see gtc_type_precision
+       typedef detail::tvec4<f64, defaultp> f64vec4;
+
+
+       //////////////////////
+       // Float matrix types 
+
+       /// Single-precision floating-point 1x1 matrix.
+       /// @see gtc_type_precision
+       //typedef detail::tmat1x1<f32> fmat1;
+
+       /// Single-precision floating-point 2x2 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat2x2<f32, defaultp> fmat2;
+
+       /// Single-precision floating-point 3x3 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat3x3<f32, defaultp> fmat3;
+
+       /// Single-precision floating-point 4x4 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat4x4<f32, defaultp> fmat4;
+
+
+       /// Single-precision floating-point 1x1 matrix.
+       /// @see gtc_type_precision
+       //typedef f32 fmat1x1;
+
+       /// Single-precision floating-point 2x2 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat2x2<f32, defaultp> fmat2x2;
+
+       /// Single-precision floating-point 2x3 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat2x3<f32, defaultp> fmat2x3;
+
+       /// Single-precision floating-point 2x4 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat2x4<f32, defaultp> fmat2x4;
+
+       /// Single-precision floating-point 3x2 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat3x2<f32, defaultp> fmat3x2;
+
+       /// Single-precision floating-point 3x3 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat3x3<f32, defaultp> fmat3x3;
+
+       /// Single-precision floating-point 3x4 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat3x4<f32, defaultp> fmat3x4;
+
+       /// Single-precision floating-point 4x2 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat4x2<f32, defaultp> fmat4x2;
+
+       /// Single-precision floating-point 4x3 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat4x3<f32, defaultp> fmat4x3;
+
+       /// Single-precision floating-point 4x4 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat4x4<f32, defaultp> fmat4x4;
+
+
+       /// Single-precision floating-point 1x1 matrix.
+       /// @see gtc_type_precision
+       //typedef detail::tmat1x1<f32, defaultp> f32mat1;
+
+       /// Single-precision floating-point 2x2 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat2x2<f32, defaultp> f32mat2;
+
+       /// Single-precision floating-point 3x3 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat3x3<f32, defaultp> f32mat3;
+
+       /// Single-precision floating-point 4x4 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat4x4<f32, defaultp> f32mat4;
+
+
+       /// Single-precision floating-point 1x1 matrix.
+       /// @see gtc_type_precision
+       //typedef f32 f32mat1x1;
+
+       /// Single-precision floating-point 2x2 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat2x2<f32, defaultp> f32mat2x2;
+
+       /// Single-precision floating-point 2x3 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat2x3<f32, defaultp> f32mat2x3;
+
+       /// Single-precision floating-point 2x4 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat2x4<f32, defaultp> f32mat2x4;
+
+       /// Single-precision floating-point 3x2 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat3x2<f32, defaultp> f32mat3x2;
+
+       /// Single-precision floating-point 3x3 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat3x3<f32, defaultp> f32mat3x3;
+
+       /// Single-precision floating-point 3x4 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat3x4<f32, defaultp> f32mat3x4;
+
+       /// Single-precision floating-point 4x2 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat4x2<f32, defaultp> f32mat4x2;
+
+       /// Single-precision floating-point 4x3 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat4x3<f32, defaultp> f32mat4x3;
+
+       /// Single-precision floating-point 4x4 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat4x4<f32, defaultp> f32mat4x4;
+
+
+       /// Double-precision floating-point 1x1 matrix.
+       /// @see gtc_type_precision
+       //typedef detail::tmat1x1<f64, defaultp> f64mat1;
+
+       /// Double-precision floating-point 2x2 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat2x2<f64, defaultp> f64mat2;
+
+       /// Double-precision floating-point 3x3 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat3x3<f64, defaultp> f64mat3;
+
+       /// Double-precision floating-point 4x4 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat4x4<f64, defaultp> f64mat4;
+
+
+       /// Double-precision floating-point 1x1 matrix.
+       /// @see gtc_type_precision
+       //typedef f64 f64mat1x1;
+
+       /// Double-precision floating-point 2x2 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat2x2<f64, defaultp> f64mat2x2;
+
+       /// Double-precision floating-point 2x3 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat2x3<f64, defaultp> f64mat2x3;
+
+       /// Double-precision floating-point 2x4 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat2x4<f64, defaultp> f64mat2x4;
+
+       /// Double-precision floating-point 3x2 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat3x2<f64, defaultp> f64mat3x2;
+
+       /// Double-precision floating-point 3x3 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat3x3<f64, defaultp> f64mat3x3;
+
+       /// Double-precision floating-point 3x4 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat3x4<f64, defaultp> f64mat3x4;
+
+       /// Double-precision floating-point 4x2 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat4x2<f64, defaultp> f64mat4x2;
+
+       /// Double-precision floating-point 4x3 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat4x3<f64, defaultp> f64mat4x3;
+
+       /// Double-precision floating-point 4x4 matrix.
+       /// @see gtc_type_precision
+       typedef detail::tmat4x4<f64, defaultp> f64mat4x4;
+
+
+       //////////////////////////
+       // Quaternion types
+
+       /// Single-precision floating-point quaternion.
+       /// @see gtc_type_precision
+       typedef detail::tquat<f32, defaultp> f32quat;
+
+       /// Double-precision floating-point quaternion.
+       /// @see gtc_type_precision
+       typedef detail::tquat<f64, defaultp> f64quat;
+
+       /// @}
+}//namespace glm
+
+#include "type_precision.inl"
+
+#endif//GLM_GTC_type_precision
diff --git a/libs/glm/gtc/type_precision.inl b/libs/glm/gtc/type_precision.inl
new file mode 100644 (file)
index 0000000..aee1a31
--- /dev/null
@@ -0,0 +1,32 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtc_swizzle
+/// @file glm/gtc/swizzle.inl
+/// @date 2009-06-14 / 2011-06-15
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+
+}
diff --git a/libs/glm/gtc/type_ptr.hpp b/libs/glm/gtc/type_ptr.hpp
new file mode 100644 (file)
index 0000000..d33de14
--- /dev/null
@@ -0,0 +1,179 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtc_type_ptr
+/// @file glm/gtc/type_ptr.hpp
+/// @date 2009-05-06 / 2011-06-05
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtc_half_float (dependence)
+/// @see gtc_quaternion (dependence)
+///
+/// @defgroup gtc_type_ptr GLM_GTC_type_ptr
+/// @ingroup gtc
+///
+/// @brief Handles the interaction between pointers and vector, matrix types.
+/// 
+/// This extension defines an overloaded function, glm::value_ptr, which
+/// takes any of the \ref core_template "core template types". It returns
+/// a pointer to the memory layout of the object. Matrix types store their values
+/// in column-major order.
+/// 
+/// This is useful for uploading data to matrices or copying data to buffer objects.
+///
+/// Example:
+/// @code
+/// #include <glm/glm.hpp>
+/// #include <glm/gtc/type_ptr.hpp>
+/// 
+/// glm::vec3 aVector(3);
+/// glm::mat4 someMatrix(1.0);
+/// 
+/// glUniform3fv(uniformLoc, 1, glm::value_ptr(aVector));
+/// glUniformMatrix4fv(uniformMatrixLoc, 1, GL_FALSE, glm::value_ptr(someMatrix));
+/// @endcode
+/// 
+/// <glm/gtc/type_ptr.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTC_type_ptr
+#define GLM_GTC_type_ptr
+
+// Dependency:
+#include "../gtc/quaternion.hpp"
+#include "../vec2.hpp"
+#include "../vec3.hpp"
+#include "../vec4.hpp"
+#include "../mat2x2.hpp"
+#include "../mat2x3.hpp"
+#include "../mat2x4.hpp"
+#include "../mat3x2.hpp"
+#include "../mat3x3.hpp"
+#include "../mat3x4.hpp"
+#include "../mat4x2.hpp"
+#include "../mat4x3.hpp"
+#include "../mat4x4.hpp"
+#include <cstring>
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTC_type_ptr extension included")
+#endif
+
+namespace glm
+{
+       /// @addtogroup gtc_type_ptr
+       /// @{
+
+       /// Return the constant address to the data of the input parameter.
+       /// @see gtc_type_ptr
+       template<typename genType>
+       GLM_FUNC_DECL typename genType::value_type const * value_ptr(genType const & vec);
+
+       /// Build a vector from a pointer.
+       /// @see gtc_type_ptr
+       template<typename T>
+       GLM_FUNC_DECL detail::tvec2<T, defaultp> make_vec2(T const * const ptr);
+
+       /// Build a vector from a pointer.
+       /// @see gtc_type_ptr
+       template<typename T>
+       GLM_FUNC_DECL detail::tvec3<T, defaultp> make_vec3(T const * const ptr);
+
+       /// Build a vector from a pointer.
+       /// @see gtc_type_ptr
+       template<typename T>
+       GLM_FUNC_DECL detail::tvec4<T, defaultp> make_vec4(T const * const ptr);
+
+       /// Build a matrix from a pointer.
+       /// @see gtc_type_ptr
+       template<typename T>
+       GLM_FUNC_DECL detail::tmat2x2<T, defaultp> make_mat2x2(T const * const ptr);
+
+       /// Build a matrix from a pointer.
+       /// @see gtc_type_ptr
+       template<typename T>
+       GLM_FUNC_DECL detail::tmat2x3<T, defaultp> make_mat2x3(T const * const ptr);
+
+       /// Build a matrix from a pointer.
+       /// @see gtc_type_ptr
+       template<typename T>
+       GLM_FUNC_DECL detail::tmat2x4<T, defaultp> make_mat2x4(T const * const ptr);
+
+       /// Build a matrix from a pointer.
+       /// @see gtc_type_ptr
+       template<typename T>
+       GLM_FUNC_DECL detail::tmat3x2<T, defaultp> make_mat3x2(T const * const ptr);
+
+       /// Build a matrix from a pointer.
+       /// @see gtc_type_ptr
+       template<typename T>
+       GLM_FUNC_DECL detail::tmat3x3<T, defaultp> make_mat3x3(T const * const ptr);
+
+       /// Build a matrix from a pointer.
+       /// @see gtc_type_ptr
+       template<typename T>
+       GLM_FUNC_DECL detail::tmat3x4<T, defaultp> make_mat3x4(T const * const ptr);
+
+       /// Build a matrix from a pointer.
+       /// @see gtc_type_ptr
+       template<typename T>
+       GLM_FUNC_DECL detail::tmat4x2<T, defaultp> make_mat4x2(
+               T const * const ptr);
+
+       /// Build a matrix from a pointer.
+       /// @see gtc_type_ptr
+       template<typename T>
+       GLM_FUNC_DECL detail::tmat4x3<T, defaultp> make_mat4x3(T const * const ptr);
+
+       /// Build a matrix from a pointer.
+       /// @see gtc_type_ptr
+       template<typename T>
+       GLM_FUNC_DECL detail::tmat4x4<T, defaultp> make_mat4x4(T const * const ptr);
+       
+       /// Build a matrix from a pointer.
+       /// @see gtc_type_ptr
+       template<typename T>
+       GLM_FUNC_DECL detail::tmat2x2<T, defaultp> make_mat2(T const * const ptr);
+
+       /// Build a matrix from a pointer.
+       /// @see gtc_type_ptr
+       template<typename T>
+       GLM_FUNC_DECL detail::tmat3x3<T, defaultp> make_mat3(T const * const ptr);
+               
+       /// Build a matrix from a pointer.
+       /// @see gtc_type_ptr
+       template<typename T>
+       GLM_FUNC_DECL detail::tmat4x4<T, defaultp> make_mat4(T const * const ptr);
+
+       /// Build a quaternion from a pointer.
+       /// @see gtc_type_ptr
+       template<typename T>
+       GLM_FUNC_DECL detail::tquat<T, defaultp> make_quat(T const * const ptr);
+
+       /// @}
+}//namespace glm
+
+#include "type_ptr.inl"
+
+#endif//GLM_GTC_type_ptr
+
diff --git a/libs/glm/gtc/type_ptr.inl b/libs/glm/gtc/type_ptr.inl
new file mode 100644 (file)
index 0000000..a20bf2b
--- /dev/null
@@ -0,0 +1,475 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtc_type_ptr
+/// @file glm/gtc/type_ptr.inl
+/// @date 2011-06-15 / 2011-12-07
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#include <cstring>
+
+namespace glm
+{
+       /// @addtogroup gtc_type_ptr
+       /// @{
+
+       /// Return the constant address to the data of the vector input.
+       /// @see gtc_type_ptr
+       template<typename T, precision P>
+       GLM_FUNC_QUALIFIER T const * value_ptr
+       (
+               detail::tvec2<T, P> const & vec
+       )
+       {
+               return &(vec.x);
+       }
+
+       //! Return the address to the data of the vector input.
+       /// @see gtc_type_ptr
+       template<typename T, precision P>
+       GLM_FUNC_QUALIFIER T * value_ptr
+       (
+               detail::tvec2<T, P> & vec
+       )
+       {
+               return &(vec.x);
+       }
+
+       /// Return the constant address to the data of the vector input.
+       /// @see gtc_type_ptr
+       template<typename T, precision P>
+       GLM_FUNC_QUALIFIER T const * value_ptr
+       (
+               detail::tvec3<T, P> const & vec
+       )
+       {
+               return &(vec.x);
+       }
+
+       //! Return the address to the data of the vector input.
+       /// @see gtc_type_ptr
+       template<typename T, precision P>
+       GLM_FUNC_QUALIFIER T * value_ptr
+       (
+               detail::tvec3<T, P> & vec
+       )
+       {
+               return &(vec.x);
+       }
+               
+       /// Return the constant address to the data of the vector input.
+       /// @see gtc_type_ptr
+       template<typename T, precision P>
+       GLM_FUNC_QUALIFIER T const * value_ptr
+       (       
+               detail::tvec4<T, P> const & vec
+       )
+       {
+               return &(vec.x);
+       }
+
+       //! Return the address to the data of the vector input.
+       //! From GLM_GTC_type_ptr extension.
+       template<typename T, precision P>
+       GLM_FUNC_QUALIFIER T * value_ptr
+       (       
+               detail::tvec4<T, P> & vec
+       )
+       {
+               return &(vec.x);
+       }
+
+       /// Return the constant address to the data of the matrix input.
+       /// @see gtc_type_ptr
+       template<typename T, precision P>
+       GLM_FUNC_QUALIFIER T const * value_ptr
+       (
+               detail::tmat2x2<T, P> const & mat
+       )
+       {
+               return &(mat[0].x);
+       }
+
+       //! Return the address to the data of the matrix input.
+       /// @see gtc_type_ptr
+       template<typename T, precision P>
+       GLM_FUNC_QUALIFIER T * value_ptr
+       (
+               detail::tmat2x2<T, P> & mat
+       )
+       {
+               return &(mat[0].x);
+       }
+               
+       /// Return the constant address to the data of the matrix input.
+       /// @see gtc_type_ptr
+       template<typename T, precision P>
+       GLM_FUNC_QUALIFIER T const * value_ptr
+       (
+               detail::tmat3x3<T, P> const & mat
+       )
+       {
+               return &(mat[0].x);
+       }
+
+       //! Return the address to the data of the matrix input.
+       /// @see gtc_type_ptr
+       template<typename T, precision P>
+       GLM_FUNC_QUALIFIER T * value_ptr
+       (
+               detail::tmat3x3<T, P> & mat
+       )
+       {
+               return &(mat[0].x);
+       }
+               
+       /// Return the constant address to the data of the matrix input.
+       /// @see gtc_type_ptr
+       template<typename T, precision P>
+       GLM_FUNC_QUALIFIER T const * value_ptr
+       (
+               detail::tmat4x4<T, P> const & mat
+       )
+       {
+               return &(mat[0].x);
+       }
+
+       //! Return the address to the data of the matrix input.
+       //! From GLM_GTC_type_ptr extension.
+       template<typename T, precision P>
+       GLM_FUNC_QUALIFIER T * value_ptr
+       (
+               detail::tmat4x4<T, P> & mat
+       )
+       {
+               return &(mat[0].x);
+       }
+
+       /// Return the constant address to the data of the matrix input.
+       /// @see gtc_type_ptr
+       template<typename T, precision P>
+       GLM_FUNC_QUALIFIER T const * value_ptr
+       (
+               detail::tmat2x3<T, P> const & mat
+       )
+       {
+               return &(mat[0].x);
+       }
+
+       //! Return the address to the data of the matrix input.
+       /// @see gtc_type_ptr
+       template<typename T, precision P>
+       GLM_FUNC_QUALIFIER T * value_ptr
+       (
+               detail::tmat2x3<T, P> & mat
+       )
+       {
+               return &(mat[0].x);
+       }
+               
+       /// Return the constant address to the data of the matrix input.
+       /// @see gtc_type_ptr
+       template<typename T, precision P>
+       GLM_FUNC_QUALIFIER T const * value_ptr
+       (
+               detail::tmat3x2<T, P> const & mat
+       )
+       {
+               return &(mat[0].x);
+       }
+
+       //! Return the address to the data of the matrix input.
+       /// @see gtc_type_ptr
+       template<typename T, precision P>
+       GLM_FUNC_QUALIFIER T * value_ptr
+       (
+               detail::tmat3x2<T, P> & mat
+       )
+       {
+               return &(mat[0].x);
+       }
+               
+       /// Return the constant address to the data of the matrix input.
+       /// @see gtc_type_ptr
+       template<typename T, precision P>
+       GLM_FUNC_QUALIFIER T const * value_ptr
+       (
+               detail::tmat2x4<T, P> const & mat
+       )
+       {
+               return &(mat[0].x);
+       }
+
+       //! Return the address to the data of the matrix input.
+       /// @see gtc_type_ptr
+       template<typename T, precision P>
+       GLM_FUNC_QUALIFIER T * value_ptr
+       (
+               detail::tmat2x4<T, P> & mat
+       )
+       {
+               return &(mat[0].x);
+       }
+               
+       /// Return the constant address to the data of the matrix input.
+       /// @see gtc_type_ptr
+       template<typename T, precision P>
+       GLM_FUNC_QUALIFIER T const * value_ptr
+       (
+               detail::tmat4x2<T, P> const & mat
+       )
+       {
+               return &(mat[0].x);
+       }
+
+       //! Return the address to the data of the matrix input.
+       /// @see gtc_type_ptr
+       template<typename T, precision P>
+       GLM_FUNC_QUALIFIER T * value_ptr
+       (       
+               detail::tmat4x2<T, P> & mat
+       )
+       {
+               return &(mat[0].x);
+       }
+               
+       /// Return the constant address to the data of the matrix input.
+       /// @see gtc_type_ptr
+       template<typename T, precision P>
+       GLM_FUNC_QUALIFIER T const * value_ptr
+       (
+               detail::tmat3x4<T, P> const & mat
+       )
+       {
+               return &(mat[0].x);
+       }
+
+       //! Return the address to the data of the matrix input.
+       /// @see gtc_type_ptr
+       template<typename T, precision P>
+       GLM_FUNC_QUALIFIER T * value_ptr
+       (
+               detail::tmat3x4<T, P> & mat
+       )
+       {
+               return &(mat[0].x);
+       }
+               
+       /// Return the constant address to the data of the matrix input.
+       /// @see gtc_type_ptr
+       template<typename T, precision P>
+       GLM_FUNC_QUALIFIER T const * value_ptr
+       (
+               detail::tmat4x3<T, P> const & mat
+       )
+       {
+               return &(mat[0].x);
+       }
+
+       /// Return the address to the data of the matrix input.
+       /// @see gtc_type_ptr
+       template<typename T, precision P>
+       GLM_FUNC_QUALIFIER T * value_ptr(detail::tmat4x3<T, P> & mat)
+       {
+               return &(mat[0].x);
+       }
+
+       /// Return the constant address to the data of the input parameter.
+       /// @see gtc_type_ptr
+       template<typename T, precision P>
+       GLM_FUNC_QUALIFIER T const * value_ptr
+       (
+               detail::tquat<T, P> const & q
+       )
+       {
+               return &(q[0]);
+       }
+
+       /// Return the address to the data of the quaternion input.
+       /// @see gtc_type_ptr
+       template<typename T, precision P>
+       GLM_FUNC_QUALIFIER T * value_ptr
+       (
+               detail::tquat<T, P> & q
+       )
+       {
+               return &(q[0]);
+       }
+
+       /// Build a vector from a pointer.
+       /// @see gtc_type_ptr
+       template <typename T>
+       GLM_FUNC_QUALIFIER detail::tvec2<T, defaultp> make_vec2(T const * const ptr)
+       {
+               detail::tvec2<T, defaultp> Result;
+               memcpy(value_ptr(Result), ptr, sizeof(detail::tvec2<T, defaultp>));
+               return Result;
+       }
+
+       /// Build a vector from a pointer.
+       /// @see gtc_type_ptr
+       template <typename T>
+       GLM_FUNC_QUALIFIER detail::tvec3<T, defaultp> make_vec3(T const * const ptr)
+       {
+               detail::tvec3<T, defaultp> Result;
+               memcpy(value_ptr(Result), ptr, sizeof(detail::tvec3<T, defaultp>));
+               return Result;
+       }
+
+       /// Build a vector from a pointer.
+       /// @see gtc_type_ptr
+       template <typename T>
+       GLM_FUNC_QUALIFIER detail::tvec4<T, defaultp> make_vec4(T const * const ptr)
+       {
+               detail::tvec4<T, defaultp> Result;
+               memcpy(value_ptr(Result), ptr, sizeof(detail::tvec4<T, defaultp>));
+               return Result;
+       }
+
+       /// Build a matrix from a pointer.
+       /// @see gtc_type_ptr
+       template <typename T>
+       GLM_FUNC_QUALIFIER detail::tmat2x2<T, defaultp> make_mat2x2(T const * const ptr)
+       {
+               detail::tmat2x2<T, defaultp> Result;
+               memcpy(value_ptr(Result), ptr, sizeof(detail::tmat2x2<T, defaultp>));
+               return Result;
+       }
+
+       /// Build a matrix from a pointer.
+       /// @see gtc_type_ptr
+       template <typename T>
+       GLM_FUNC_QUALIFIER detail::tmat2x3<T, defaultp> make_mat2x3(T const * const ptr)
+       {
+               detail::tmat2x3<T, defaultp> Result;
+               memcpy(value_ptr(Result), ptr, sizeof(detail::tmat2x3<T, defaultp>));
+               return Result;
+       }
+
+       /// Build a matrix from a pointer.
+       /// @see gtc_type_ptr
+       template <typename T>
+       GLM_FUNC_QUALIFIER detail::tmat2x4<T, defaultp> make_mat2x4(T const * const ptr)
+       {
+               detail::tmat2x4<T, defaultp> Result;
+               memcpy(value_ptr(Result), ptr, sizeof(detail::tmat2x4<T, defaultp>));
+               return Result;
+       }
+
+       /// Build a matrix from a pointer.
+       /// @see gtc_type_ptr
+       template <typename T>
+       GLM_FUNC_QUALIFIER detail::tmat3x2<T, defaultp> make_mat3x2(T const * const ptr)
+       {
+               detail::tmat3x2<T, defaultp> Result;
+               memcpy(value_ptr(Result), ptr, sizeof(detail::tmat3x2<T, defaultp>));
+               return Result;
+       }
+
+       //! Build a matrix from a pointer.
+       /// @see gtc_type_ptr
+       template <typename T>
+       GLM_FUNC_QUALIFIER detail::tmat3x3<T, defaultp> make_mat3x3(T const * const ptr)
+       {
+               detail::tmat3x3<T, defaultp> Result;
+               memcpy(value_ptr(Result), ptr, sizeof(detail::tmat3x3<T, defaultp>));
+               return Result;
+       }
+
+       //! Build a matrix from a pointer.
+       /// @see gtc_type_ptr
+       template <typename T>
+       GLM_FUNC_QUALIFIER detail::tmat3x4<T, defaultp> make_mat3x4(T const * const ptr)
+       {
+               detail::tmat3x4<T, defaultp> Result;
+               memcpy(value_ptr(Result), ptr, sizeof(detail::tmat3x4<T, defaultp>));
+               return Result;
+       }
+
+       //! Build a matrix from a pointer.
+       /// @see gtc_type_ptr
+       template <typename T>
+       GLM_FUNC_QUALIFIER detail::tmat4x2<T, defaultp> make_mat4x2(T const * const ptr)
+       {
+               detail::tmat4x2<T, defaultp> Result;
+               memcpy(value_ptr(Result), ptr, sizeof(detail::tmat4x2<T, defaultp>));
+               return Result;
+       }
+
+       //! Build a matrix from a pointer.
+       /// @see gtc_type_ptr
+       template <typename T>
+       GLM_FUNC_QUALIFIER detail::tmat4x3<T, defaultp> make_mat4x3(T const * const ptr)
+       {
+               detail::tmat4x3<T, defaultp> Result;
+               memcpy(value_ptr(Result), ptr, sizeof(detail::tmat4x3<T, defaultp>));
+               return Result;
+       }
+
+       //! Build a matrix from a pointer.
+       /// @see gtc_type_ptr
+       template <typename T>
+       GLM_FUNC_QUALIFIER detail::tmat4x4<T, defaultp> make_mat4x4(T const * const ptr)
+       {
+               detail::tmat4x4<T, defaultp> Result;
+               memcpy(value_ptr(Result), ptr, sizeof(detail::tmat4x4<T, defaultp>));
+               return Result;
+       }
+
+       //! Build a matrix from a pointer.
+       /// @see gtc_type_ptr
+       template <typename T>
+       GLM_FUNC_QUALIFIER detail::tmat2x2<T, defaultp> make_mat2(T const * const ptr)
+       {
+               return make_mat2x2(ptr);
+       }
+
+       //! Build a matrix from a pointer.
+       /// @see gtc_type_ptr
+       template <typename T>
+       GLM_FUNC_QUALIFIER detail::tmat3x3<T, defaultp> make_mat3(T const * const ptr)
+       {
+               return make_mat3x3(ptr);
+       }
+               
+       //! Build a matrix from a pointer.
+       /// @see gtc_type_ptr
+       template <typename T>
+       GLM_FUNC_QUALIFIER detail::tmat4x4<T, defaultp> make_mat4(T const * const ptr)
+       {
+               return make_mat4x4(ptr);
+       }
+
+       //! Build a quaternion from a pointer.
+       /// @see gtc_type_ptr
+       template <typename T>
+       GLM_FUNC_QUALIFIER detail::tquat<T, defaultp> make_quat(T const * const ptr)
+       {
+               detail::tquat<T, defaultp> Result;
+               memcpy(value_ptr(Result), ptr, sizeof(detail::tquat<T, defaultp>));
+               return Result;
+       }
+
+       /// @}
+}//namespace glm
+
diff --git a/libs/glm/gtc/ulp.hpp b/libs/glm/gtc/ulp.hpp
new file mode 100644 (file)
index 0000000..ee67ac6
--- /dev/null
@@ -0,0 +1,92 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtc_ulp
+/// @file glm/gtc/ulp.hpp
+/// @date 2011-02-21 / 2011-12-12
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtc_ulp GLM_GTC_ulp
+/// @ingroup gtc
+/// 
+/// @brief Allow the measurement of the accuracy of a function against a reference 
+/// implementation. This extension works on floating-point data and provide results 
+/// in ULP.
+/// <glm/gtc/ulp.hpp> need to be included to use these features.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTC_ulp
+#define GLM_GTC_ulp
+
+// Dependencies
+#include "../detail/setup.hpp"
+#include "../detail/precision.hpp"
+#include "../detail/type_int.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTC_ulp extension included")
+#endif
+
+namespace glm
+{
+       /// @addtogroup gtc_ulp
+       /// @{
+
+       /// Return the next ULP value(s) after the input value(s).
+       /// @see gtc_ulp
+       template <typename genType>
+       GLM_FUNC_DECL genType next_float(genType const & x);
+
+       /// Return the previous ULP value(s) before the input value(s).
+       /// @see gtc_ulp
+       template <typename genType>
+       GLM_FUNC_DECL genType prev_float(genType const & x);
+
+       /// Return the value(s) ULP distance after the input value(s).
+       /// @see gtc_ulp
+       template <typename genType>
+       GLM_FUNC_DECL genType next_float(genType const & x, uint const & Distance);
+
+       /// Return the value(s) ULP distance before the input value(s).
+       /// @see gtc_ulp
+       template <typename genType>
+       GLM_FUNC_DECL genType prev_float(genType const & x, uint const & Distance);
+       
+       /// Return the distance in the number of ULP between 2 scalars.
+       /// @see gtc_ulp
+       template <typename T>
+       GLM_FUNC_DECL uint float_distance(T const & x, T const & y);
+
+       /// Return the distance in the number of ULP between 2 vectors.
+       /// @see gtc_ulp
+       template<typename T, template<typename> class vecType>
+       GLM_FUNC_DECL vecType<uint> float_distance(vecType<T> const & x, vecType<T> const & y);
+       
+       /// @}
+}// namespace glm
+
+#include "ulp.inl"
+
+#endif//GLM_GTC_ulp
+
diff --git a/libs/glm/gtc/ulp.inl b/libs/glm/gtc/ulp.inl
new file mode 100644 (file)
index 0000000..19ac7b4
--- /dev/null
@@ -0,0 +1,338 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtc_ulp
+/// @file glm/gtc/ulp.inl
+/// @date 2011-03-07 / 2012-04-07
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+/// Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
+///
+/// Developed at SunPro, a Sun Microsystems, Inc. business.
+/// Permission to use, copy, modify, and distribute this
+/// software is freely granted, provided that this notice
+/// is preserved.
+///////////////////////////////////////////////////////////////////////////////////
+
+#include "../detail/type_int.hpp"
+#include <cmath>
+#include <cfloat>
+#include <limits>
+
+#if(GLM_COMPILER & GLM_COMPILER_VC)
+#      pragma warning(push)
+#      pragma warning(disable : 4127)
+#endif
+
+typedef union
+{
+       float value;
+       /* FIXME: Assumes 32 bit int.  */
+       unsigned int word;
+} ieee_float_shape_type;
+
+typedef union
+{
+       double value;
+       struct
+       {
+               glm::detail::int32 lsw;
+               glm::detail::int32 msw;
+       } parts;
+} ieee_double_shape_type;
+
+#define GLM_EXTRACT_WORDS(ix0,ix1,d)           \
+       do {                                                                    \
+               ieee_double_shape_type ew_u;            \
+               ew_u.value = (d);                                       \
+               (ix0) = ew_u.parts.msw;                         \
+               (ix1) = ew_u.parts.lsw;                         \
+       } while (0)
+
+#define GLM_GET_FLOAT_WORD(i,d)                                \
+       do {                                                                    \
+               ieee_float_shape_type gf_u;                     \
+               gf_u.value = (d);                                       \
+               (i) = gf_u.word;                                        \
+       } while (0)
+
+#define GLM_SET_FLOAT_WORD(d,i)                                \
+       do {                                                                    \
+               ieee_float_shape_type sf_u;                     \
+               sf_u.word = (i);                                        \
+               (d) = sf_u.value;                                       \
+       } while (0)
+
+#define GLM_INSERT_WORDS(d,ix0,ix1)                    \
+       do {                                                                    \
+               ieee_double_shape_type iw_u;            \
+               iw_u.parts.msw = (ix0);                         \
+               iw_u.parts.lsw = (ix1);                         \
+               (d) = iw_u.value;                                       \
+       } while (0)
+
+namespace glm{
+namespace detail
+{
+       GLM_FUNC_QUALIFIER float nextafterf(float x, float y)
+       {
+               volatile float t;
+               glm::detail::int32 hx, hy, ix, iy;
+
+               GLM_GET_FLOAT_WORD(hx, x);
+               GLM_GET_FLOAT_WORD(hy, y);
+               ix = hx&0x7fffffff;             // |x|
+               iy = hy&0x7fffffff;             // |y|
+
+               if((ix>0x7f800000) ||   // x is nan 
+                       (iy>0x7f800000))        // y is nan 
+                       return x+y;
+               if(x==y) return y;              // x=y, return y
+               if(ix==0) {                             // x == 0
+                       GLM_SET_FLOAT_WORD(x,(hy&0x80000000)|1);// return +-minsubnormal
+                       t = x*x;
+                       if(t==x) return t; else return x;       // raise underflow flag
+               }
+               if(hx>=0) {                             // x > 0 
+                       if(hx>hy) {                     // x > y, x -= ulp
+                               hx -= 1;
+                       } else {                        // x < y, x += ulp
+                               hx += 1;
+                       }
+               } else {                                // x < 0
+                       if(hy>=0||hx>hy){       // x < y, x -= ulp
+                               hx -= 1;
+                       } else {                        // x > y, x += ulp
+                               hx += 1;
+                       }
+               }
+               hy = hx&0x7f800000;
+               if(hy>=0x7f800000) return x+x;  // overflow
+               if(hy<0x00800000) {             // underflow
+                       t = x*x;
+                       if(t!=x) {          // raise underflow flag
+                               GLM_SET_FLOAT_WORD(y,hx);
+                               return y;
+                       }
+               }
+               GLM_SET_FLOAT_WORD(x,hx);
+               return x;
+       }
+
+       GLM_FUNC_QUALIFIER double nextafter(double x, double y)
+       {
+               volatile double t;
+               glm::detail::int32 hx, hy, ix, iy;
+               glm::detail::uint32 lx, ly;
+
+               GLM_EXTRACT_WORDS(hx, lx, x);
+               GLM_EXTRACT_WORDS(hy, ly, y);
+               ix = hx & 0x7fffffff;             // |x| 
+               iy = hy & 0x7fffffff;             // |y| 
+
+               if(((ix>=0x7ff00000)&&((ix-0x7ff00000)|lx)!=0) ||   // x is nan
+                       ((iy>=0x7ff00000)&&((iy-0x7ff00000)|ly)!=0))     // y is nan
+                       return x+y;
+               if(x==y) return y;              // x=y, return y
+               if((ix|lx)==0) {                        // x == 0 
+                       GLM_INSERT_WORDS(x, hy & 0x80000000, 1);    // return +-minsubnormal
+                       t = x*x;
+                       if(t==x) return t; else return x;   // raise underflow flag 
+               }
+               if(hx>=0) {                             // x > 0 
+                       if(hx>hy||((hx==hy)&&(lx>ly))) {    // x > y, x -= ulp 
+                               if(lx==0) hx -= 1;
+                               lx -= 1;
+                       } else {                            // x < y, x += ulp
+                               lx += 1;
+                               if(lx==0) hx += 1;
+                       }
+               } else {                                // x < 0 
+                       if(hy>=0||hx>hy||((hx==hy)&&(lx>ly))){// x < y, x -= ulp
+                               if(lx==0) hx -= 1;
+                               lx -= 1;
+                       } else {                            // x > y, x += ulp
+                               lx += 1;
+                               if(lx==0) hx += 1;
+                       }
+               }
+               hy = hx&0x7ff00000;
+               if(hy>=0x7ff00000) return x+x;  // overflow
+               if(hy<0x00100000) {             // underflow
+                       t = x*x;
+                       if(t!=x) {          // raise underflow flag
+                               GLM_INSERT_WORDS(y,hx,lx);
+                               return y;
+                       }
+               }
+               GLM_INSERT_WORDS(x,hx,lx);
+               return x;
+       }
+}//namespace detail
+}//namespace glm
+
+#if(GLM_COMPILER & GLM_COMPILER_VC)
+#      pragma warning(pop)
+#endif
+
+namespace glm
+{
+       template <>
+       GLM_FUNC_QUALIFIER float next_float(float const & x)
+       {
+#              if((GLM_LANG & GLM_LANG_CXX11_FLAG))
+                       return std::nextafter(x, std::numeric_limits<float>::max());
+#              elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
+                       return detail::nextafterf(x, FLT_MAX);
+#              else
+                       return nextafterf(x, FLT_MAX);
+#              endif
+       }
+
+       template <>
+       GLM_FUNC_QUALIFIER double next_float(double const & x)
+       {
+#              if((GLM_LANG & GLM_LANG_CXX11_FLAG))
+                       return std::nextafter(x, std::numeric_limits<double>::max());
+#              elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
+                       return detail::nextafter(x, std::numeric_limits<double>::max());
+#              else
+                       return nextafter(x, DBL_MAX);
+#              endif
+       }
+
+       template<typename T, precision P, template<typename, precision> class vecType>
+       GLM_FUNC_QUALIFIER vecType<T, P> next_float(vecType<T, P> const & x)
+       {
+               vecType<T, P> Result;
+               for(length_t i = 0; i < Result.length(); ++i)
+                       Result[i] = next_float(x[i]);
+               return Result;
+       }
+
+       GLM_FUNC_QUALIFIER float prev_float(float const & x)
+       {
+#              if((GLM_LANG & GLM_LANG_CXX11_FLAG))
+                       return std::nextafter(x, std::numeric_limits<float>::min());
+#              elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
+                       return detail::nextafterf(x, FLT_MIN);
+#              else
+                       return nextafterf(x, FLT_MIN);
+#              endif
+       }
+
+       GLM_FUNC_QUALIFIER double prev_float(double const & x)
+       {
+#              if((GLM_LANG & GLM_LANG_CXX11_FLAG))
+                       return std::nextafter(x, std::numeric_limits<double>::min());
+#              elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
+                       return _nextafter(x, DBL_MIN);
+#              else
+                       return nextafter(x, DBL_MIN);
+#              endif
+       }
+
+       template<typename T, precision P, template<typename, precision> class vecType>
+       GLM_FUNC_QUALIFIER vecType<T, P> prev_float(vecType<T, P> const & x)
+       {
+               vecType<T, P> Result;
+               for(length_t i = 0; i < Result.length(); ++i)
+                       Result[i] = prev_float(x[i]);
+               return Result;
+       }
+
+       template <typename T>
+       GLM_FUNC_QUALIFIER T next_float(T const & x, uint const & ulps)
+       {
+               T temp = x;
+               for(uint i = 0; i < ulps; ++i)
+                       temp = next_float(temp);
+               return temp;
+       }
+
+       template<typename T, precision P, template<typename, precision> class vecType>
+       GLM_FUNC_QUALIFIER vecType<T, P> next_float(vecType<T, P> const & x, vecType<uint, P> const & ulps)
+       {
+               vecType<T, P> Result;
+               for(length_t i = 0; i < Result.length(); ++i)
+                       Result[i] = next_float(x[i], ulps[i]);
+               return Result;
+       }
+
+       template <typename T>
+       GLM_FUNC_QUALIFIER T prev_float(T const & x, uint const & ulps)
+       {
+               T temp = x;
+               for(uint i = 0; i < ulps; ++i)
+                       temp = prev_float(temp);
+               return temp;
+       }
+
+       template<typename T, precision P, template<typename, precision> class vecType>
+       GLM_FUNC_QUALIFIER vecType<T, P> prev_float(vecType<T, P> const & x, vecType<uint, P> const & ulps)
+       {
+               vecType<T, P> Result;
+               for(length_t i = 0; i < Result.length(); ++i)
+                       Result[i] = prev_float(x[i], ulps[i]);
+               return Result;
+       }
+
+       template <typename T>
+       GLM_FUNC_QUALIFIER uint float_distance(T const & x, T const & y)
+       {
+               uint ulp = 0;
+
+               if(x < y)
+               {
+                       T temp = x;
+                       while(temp != y)// && ulp < std::numeric_limits<std::size_t>::max())
+                       {
+                               ++ulp;
+                               temp = next_float(temp);
+                       }
+               }
+               else if(y < x)
+               {
+                       T temp = y;
+                       while(temp != x)// && ulp < std::numeric_limits<std::size_t>::max())
+                       {
+                               ++ulp;
+                               temp = next_float(temp);
+                       }
+               }
+               else // ==
+               {
+
+               }
+
+               return ulp;
+       }
+
+       template<typename T, precision P, template<typename, precision> class vecType>
+       GLM_FUNC_QUALIFIER vecType<uint, P> float_distance(vecType<T, P> const & x, vecType<T, P> const & y)
+       {
+               vecType<uint, P> Result;
+               for(length_t i = 0; i < Result.length(); ++i)
+                       Result[i] = float_distance(x[i], y[i]);
+               return Result;
+       }
+}//namespace glm
diff --git a/libs/glm/gtx/associated_min_max.hpp b/libs/glm/gtx/associated_min_max.hpp
new file mode 100644 (file)
index 0000000..247c7f3
--- /dev/null
@@ -0,0 +1,106 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_associated_min_max
+/// @file glm/gtx/associated_min_max.hpp
+/// @date 2008-03-10 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtx_extented_min_max (dependence)
+///
+/// @defgroup gtx_associated_min_max GLM_GTX_associated_min_max
+/// @ingroup gtx
+/// 
+/// @brief Min and max functions that return associated values not the compared onces.
+/// <glm/gtx/associated_min_max.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_associated_min_max
+#define GLM_GTX_associated_min_max
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTX_associated_min_max extension included")
+#endif
+
+namespace glm
+{
+       /// @addtogroup gtx_associated_min_max
+       /// @{
+
+       /// Min comparison between 2 variables
+       /// @see gtx_associated_min_max
+       template<typename genTypeT, typename genTypeU>
+       GLM_FUNC_DECL genTypeU associatedMin(
+               const genTypeT& x, const genTypeU& a, 
+               const genTypeT& y, const genTypeU& b);
+
+       /// Min comparison between 3 variables
+       /// @see gtx_associated_min_max
+       template<typename genTypeT, typename genTypeU>
+       GLM_FUNC_DECL genTypeU associatedMin(
+               const genTypeT& x, const genTypeU& a, 
+               const genTypeT& y, const genTypeU& b, 
+               const genTypeT& z, const genTypeU& c);
+
+       /// Min comparison between 4 variables
+       /// @see gtx_associated_min_max
+       template<typename genTypeT, typename genTypeU>
+       GLM_FUNC_DECL genTypeU associatedMin(
+               const genTypeT& x, const genTypeU& a, 
+               const genTypeT& y, const genTypeU& b, 
+               const genTypeT& z, const genTypeU& c, 
+               const genTypeT& w, const genTypeU& d);
+
+       /// Max comparison between 2 variables
+       /// @see gtx_associated_min_max
+       template<typename genTypeT, typename genTypeU>
+       GLM_FUNC_DECL genTypeU associatedMax(
+               const genTypeT& x, const genTypeU& a, 
+               const genTypeT& y, const genTypeU& b);
+
+       /// Max comparison between 3 variables
+       /// @see gtx_associated_min_max
+       template<typename genTypeT, typename genTypeU>
+       GLM_FUNC_DECL genTypeU associatedMax(
+               const genTypeT& x, const genTypeU& a, 
+               const genTypeT& y, const genTypeU& b, 
+               const genTypeT& z, const genTypeU& c);
+
+       /// Max comparison between 4 variables
+       /// @see gtx_associated_min_max
+       template<typename genTypeT, typename genTypeU>
+       GLM_FUNC_DECL genTypeU associatedMax(
+               const genTypeT& x, const genTypeU& a, 
+               const genTypeT& y, const genTypeU& b, 
+               const genTypeT& z, const genTypeU& c, 
+               const genTypeT& w, const genTypeU& d);
+
+       /// @}
+} //namespace glm
+
+#include "associated_min_max.inl"
+
+#endif//GLM_GTX_associated_min_max
diff --git a/libs/glm/gtx/associated_min_max.inl b/libs/glm/gtx/associated_min_max.inl
new file mode 100644 (file)
index 0000000..6b8cf8c
--- /dev/null
@@ -0,0 +1,912 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2008-03-10
+// Updated : 2008-03-15
+// Licence : This source is under MIT License
+// File    : gtx_associated_min_max.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+
+// Min comparison between 2 variables
+template<typename T, typename U, precision P>
+GLM_FUNC_QUALIFIER U associatedMin(T x, U a, T y, U b)
+{
+       return x < y ? a : b;
+}
+
+template<typename T, typename U, precision P>
+GLM_FUNC_QUALIFIER detail::tvec2<U, P> associatedMin
+(
+       const detail::tvec2<T, P>& x, const detail::tvec2<U, P>& a,
+       const detail::tvec2<T, P>& y, const detail::tvec2<U, P>& b
+)
+{
+       detail::tvec2<U, P> Result;
+       //Result.x = x[0] < y[0] ? a[0] : b[0];
+       //Result.y = x[1] < y[1] ? a[1] : b[1];
+       for(typename detail::tvec2<U, P>::size_type i = 0; i < Result.length(); ++i)
+               Result[i] = x[i] < y[i] ? a[i] : b[i];
+       return Result;
+}
+
+template<typename T, typename U, precision P>
+GLM_FUNC_QUALIFIER detail::tvec3<U, P> associatedMin
+(
+       const detail::tvec3<T, P>& x, const detail::tvec3<U, P>& a,
+       const detail::tvec3<T, P>& y, const detail::tvec3<U, P>& b
+)
+{
+       detail::tvec3<U, P> Result;
+       for(typename detail::tvec3<U, P>::size_type i = 0; i < Result.length(); ++i)
+               Result[i] = x[i] < y[i] ? a[i] : b[i];
+       return Result;
+}
+
+template<typename T, typename U, precision P>
+GLM_FUNC_QUALIFIER detail::tvec4<U, P> associatedMin
+(
+       const detail::tvec4<T, P>& x, const detail::tvec4<U, P>& a,
+       const detail::tvec4<T, P>& y, const detail::tvec4<U, P>& b
+)
+{
+       detail::tvec4<U, P> Result;
+       for(typename detail::tvec4<U, P>::size_type i = 0; i < Result.length(); ++i)
+               Result[i] = x[i] < y[i] ? a[i] : b[i];
+       return Result;
+}
+
+template<typename T, typename U, precision P>
+GLM_FUNC_QUALIFIER detail::tvec2<U, P> associatedMin
+(
+       T x, const detail::tvec2<U, P>& a,
+       T y, const detail::tvec2<U, P>& b
+)
+{
+       detail::tvec2<U, P> Result;
+       for(typename detail::tvec2<U, P>::size_type i = 0; i < Result.length(); ++i)
+               Result[i] = x < y ? a[i] : b[i];
+       return Result;
+}
+
+template<typename T, typename U, precision P>
+GLM_FUNC_QUALIFIER detail::tvec3<U, P> associatedMin
+(
+       T x, const detail::tvec3<U, P>& a,
+       T y, const detail::tvec3<U, P>& b
+)
+{
+       detail::tvec3<U, P> Result;
+       for(typename detail::tvec3<U, P>::size_type i = 0; i < Result.length(); ++i)
+               Result[i] = x < y ? a[i] : b[i];
+       return Result;
+}
+
+template<typename T, typename U, precision P>
+GLM_FUNC_QUALIFIER detail::tvec4<U, P> associatedMin
+(
+       T x, const detail::tvec4<U, P>& a,
+       T y, const detail::tvec4<U, P>& b
+)
+{
+       detail::tvec4<U, P> Result;
+       for(typename detail::tvec4<U, P>::size_type i = 0; i < Result.length(); ++i)
+               Result[i] = x < y ? a[i] : b[i];
+       return Result;
+}
+
+template<typename T, typename U, precision P>
+GLM_FUNC_QUALIFIER detail::tvec2<U, P> associatedMin
+(
+       detail::tvec2<T, P> const & x, U a,
+       detail::tvec2<T, P> const & y, U b
+)
+{
+       detail::tvec2<U, P> Result;
+       for(typename detail::tvec2<U, P>::size_type i = 0; i < Result.length(); ++i)
+               Result[i] = x[i] < y[i] ? a : b;
+       return Result;
+}
+
+template<typename T, typename U, precision P>
+GLM_FUNC_QUALIFIER detail::tvec3<U, P> associatedMin
+(
+       const detail::tvec3<T, P>& x, U a,
+       const detail::tvec3<T, P>& y, U b
+)
+{
+       detail::tvec3<U, P> Result;
+       for(typename detail::tvec3<U, P>::size_type i = 0; i < Result.length(); ++i)
+               Result[i] = x[i] < y[i] ? a : b;
+       return Result;
+}
+
+template<typename T, typename U, precision P>
+GLM_FUNC_QUALIFIER detail::tvec4<U, P> associatedMin
+(
+       const detail::tvec4<T, P>& x, U a,
+       const detail::tvec4<T, P>& y, U b
+)
+{
+       detail::tvec4<U, P> Result;
+       for(typename detail::tvec4<U, P>::size_type i = 0; i < Result.length(); ++i)
+               Result[i] = x[i] < y[i] ? a : b;
+       return Result;
+}
+
+// Min comparison between 3 variables
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER U associatedMin
+(
+       T x, U a,
+       T y, U b,
+       T z, U c
+)
+{
+       U Result = x < y ? (x < z ? a : c) : (y < z ? b : c);
+       return Result;
+}
+
+template<typename T, typename U, precision P>
+GLM_FUNC_QUALIFIER detail::tvec2<U, P> associatedMin
+(
+       const detail::tvec2<T, P>& x, const detail::tvec2<U, P>& a,
+       const detail::tvec2<T, P>& y, const detail::tvec2<U, P>& b,
+       const detail::tvec2<T, P>& z, const detail::tvec2<U, P>& c
+)
+{
+       detail::tvec2<U, P> Result;
+       for(typename detail::tvec2<U, P>::size_type i = 0; i < Result.length(); ++i)
+               Result[i] = x[i] < y[i] ? (x[i] < z[i] ? a[i] : c[i]) : (y[i] < z[i] ? b[i] : c[i]);
+       return Result;
+}
+
+template<typename T, typename U, precision P>
+GLM_FUNC_QUALIFIER detail::tvec3<U, P> associatedMin
+(
+       const detail::tvec3<T, P>& x, const detail::tvec3<U, P>& a,
+       const detail::tvec3<T, P>& y, const detail::tvec3<U, P>& b,
+       const detail::tvec3<T, P>& z, const detail::tvec3<U, P>& c
+)
+{
+       detail::tvec3<U, P> Result;
+       for(typename detail::tvec3<U, P>::size_type i = 0; i < Result.length(); ++i)
+               Result[i] = x[i] < y[i] ? (x[i] < z[i] ? a[i] : c[i]) : (y[i] < z[i] ? b[i] : c[i]);
+       return Result;
+}
+
+template<typename T, typename U, precision P>
+GLM_FUNC_QUALIFIER detail::tvec4<U, P> associatedMin
+(
+       const detail::tvec4<T, P>& x, const detail::tvec4<U, P>& a,
+       const detail::tvec4<T, P>& y, const detail::tvec4<U, P>& b,
+       const detail::tvec4<T, P>& z, const detail::tvec4<U, P>& c
+)
+{
+       detail::tvec4<U, P> Result;
+       for(typename detail::tvec4<U, P>::size_type i = 0; i < Result.length(); ++i)
+               Result[i] = x[i] < y[i] ? (x[i] < z[i] ? a[i] : c[i]) : (y[i] < z[i] ? b[i] : c[i]);
+       return Result;
+}
+
+// Min comparison between 4 variables
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER U associatedMin
+(
+       T x, U a,
+       T y, U b,
+       T z, U c,
+       T w, U d
+)
+{
+       T Test1 = min(x, y);
+       T Test2 = min(z, w);;
+       U Result1 = x < y ? a : b;
+       U Result2 = z < w ? c : d;
+       U Result = Test1 < Test2 ? Result1 : Result2;
+       return Result;
+}
+
+// Min comparison between 4 variables
+template<typename T, typename U, precision P>
+GLM_FUNC_QUALIFIER detail::tvec2<U, P> associatedMin
+(
+       const detail::tvec2<T, P>& x, const detail::tvec2<U, P>& a,
+       const detail::tvec2<T, P>& y, const detail::tvec2<U, P>& b,
+       const detail::tvec2<T, P>& z, const detail::tvec2<U, P>& c,
+       const detail::tvec2<T, P>& w, const detail::tvec2<U, P>& d
+)
+{
+       detail::tvec2<U, P> Result;
+       for(typename detail::tvec2<U, P>::size_type i = 0; i < Result.length(); ++i)
+       {
+               T Test1 = min(x[i], y[i]);
+               T Test2 = min(z[i], w[i]);
+               U Result1 = x[i] < y[i] ? a[i] : b[i];
+               U Result2 = z[i] < w[i] ? c[i] : d[i];
+               Result[i] = Test1 < Test2 ? Result1 : Result2;
+       }
+       return Result;
+}
+
+// Min comparison between 4 variables
+template<typename T, typename U, precision P>
+GLM_FUNC_QUALIFIER detail::tvec3<U, P> associatedMin
+(
+       const detail::tvec3<T, P>& x, const detail::tvec3<U, P>& a,
+       const detail::tvec3<T, P>& y, const detail::tvec3<U, P>& b,
+       const detail::tvec3<T, P>& z, const detail::tvec3<U, P>& c,
+       const detail::tvec3<T, P>& w, const detail::tvec3<U, P>& d
+)
+{
+       detail::tvec3<U, P> Result;
+       for(typename detail::tvec3<U, P>::size_type i = 0; i < Result.length(); ++i)
+       {
+               T Test1 = min(x[i], y[i]);
+               T Test2 = min(z[i], w[i]);
+               U Result1 = x[i] < y[i] ? a[i] : b[i];
+               U Result2 = z[i] < w[i] ? c[i] : d[i];
+               Result[i] = Test1 < Test2 ? Result1 : Result2;
+       }
+       return Result;
+}
+
+// Min comparison between 4 variables
+template<typename T, typename U, precision P>
+GLM_FUNC_QUALIFIER detail::tvec4<U, P> associatedMin
+(
+       const detail::tvec4<T, P>& x, const detail::tvec4<U, P>& a,
+       const detail::tvec4<T, P>& y, const detail::tvec4<U, P>& b,
+       const detail::tvec4<T, P>& z, const detail::tvec4<U, P>& c,
+       const detail::tvec4<T, P>& w, const detail::tvec4<U, P>& d
+)
+{
+       detail::tvec4<U, P> Result;
+       for(typename detail::tvec4<U, P>::size_type i = 0; i < Result.length(); ++i)
+       {
+               T Test1 = min(x[i], y[i]);
+               T Test2 = min(z[i], w[i]);
+               U Result1 = x[i] < y[i] ? a[i] : b[i];
+               U Result2 = z[i] < w[i] ? c[i] : d[i];
+               Result[i] = Test1 < Test2 ? Result1 : Result2;
+       }
+       return Result;
+}
+
+// Min comparison between 4 variables
+template<typename T, typename U, precision P>
+GLM_FUNC_QUALIFIER detail::tvec2<U, P> associatedMin
+(
+       T x, const detail::tvec2<U, P>& a,
+       T y, const detail::tvec2<U, P>& b,
+       T z, const detail::tvec2<U, P>& c,
+       T w, const detail::tvec2<U, P>& d
+)
+{
+       T Test1 = min(x, y);
+       T Test2 = min(z, w);
+
+       detail::tvec2<U, P> Result;
+       for(typename detail::tvec2<U, P>::size_type i = 0; i < Result.length(); ++i)
+       {
+               U Result1 = x < y ? a[i] : b[i];
+               U Result2 = z < w ? c[i] : d[i];
+               Result[i] = Test1 < Test2 ? Result1 : Result2;
+       }
+       return Result;
+}
+
+// Min comparison between 4 variables
+template<typename T, typename U, precision P>
+GLM_FUNC_QUALIFIER detail::tvec3<U, P> associatedMin
+(
+       T x, const detail::tvec3<U, P>& a,
+       T y, const detail::tvec3<U, P>& b,
+       T z, const detail::tvec3<U, P>& c,
+       T w, const detail::tvec3<U, P>& d
+)
+{
+       T Test1 = min(x, y);
+       T Test2 = min(z, w);
+
+       detail::tvec3<U, P> Result;
+       for(typename detail::tvec3<U, P>::size_type i = 0; i < detail::tvec3<U, P>::value_size; ++i)
+       {
+               U Result1 = x < y ? a[i] : b[i];
+               U Result2 = z < w ? c[i] : d[i];
+               Result[i] = Test1 < Test2 ? Result1 : Result2;
+       }
+       return Result;
+}
+
+// Min comparison between 4 variables
+template<typename T, typename U, precision P>
+GLM_FUNC_QUALIFIER detail::tvec4<U, P> associatedMin
+(
+       T x, const detail::tvec4<U, P>& a,
+       T y, const detail::tvec4<U, P>& b,
+       T z, const detail::tvec4<U, P>& c,
+       T w, const detail::tvec4<U, P>& d
+)
+{
+       T Test1 = min(x, y);
+       T Test2 = min(z, w);
+
+       detail::tvec4<U, P> Result;
+       for(typename detail::tvec4<U, P>::size_type i = 0; i < detail::tvec4<U, P>::value_size; ++i)
+       {
+               U Result1 = x < y ? a[i] : b[i];
+               U Result2 = z < w ? c[i] : d[i];
+               Result[i] = Test1 < Test2 ? Result1 : Result2;
+       }
+       return Result;
+}
+
+// Min comparison between 4 variables
+template<typename T, typename U, precision P>
+GLM_FUNC_QUALIFIER detail::tvec2<U, P> associatedMin
+(
+       const detail::tvec2<T, P>& x, U a,
+       const detail::tvec2<T, P>& y, U b,
+       const detail::tvec2<T, P>& z, U c,
+       const detail::tvec2<T, P>& w, U d
+)
+{
+       detail::tvec2<U, P> Result;
+       for(typename detail::tvec2<T, P>::size_type i = 0; i < detail::tvec2<T, P>::value_size(); ++i)
+       {
+               T Test1 = min(x[i], y[i]);
+               T Test2 = min(z[i], w[i]);;
+               U Result1 = x[i] < y[i] ? a : b;
+               U Result2 = z[i] < w[i] ? c : d;
+               Result[i] = Test1 < Test2 ? Result1 : Result2;
+       }
+       return Result;
+}
+
+// Min comparison between 4 variables
+template<typename T, typename U, precision P>
+GLM_FUNC_QUALIFIER detail::tvec3<U, P> associatedMin
+(
+       const detail::tvec3<T, P>& x, U a,
+       const detail::tvec3<T, P>& y, U b,
+       const detail::tvec3<T, P>& z, U c,
+       const detail::tvec3<T, P>& w, U d
+)
+{
+       detail::tvec3<U, P> Result;
+       for(typename detail::tvec3<T, P>::size_type i = 0; i < detail::tvec3<T, P>::value_size(); ++i)
+       {
+               T Test1 = min(x[i], y[i]);
+               T Test2 = min(z[i], w[i]);;
+               U Result1 = x[i] < y[i] ? a : b;
+               U Result2 = z[i] < w[i] ? c : d;
+               Result[i] = Test1 < Test2 ? Result1 : Result2;
+       }
+       return Result;
+}
+
+// Min comparison between 4 variables
+template<typename T, typename U, precision P>
+GLM_FUNC_QUALIFIER detail::tvec4<U, P> associatedMin
+(
+       const detail::tvec4<T, P>& x, U a,
+       const detail::tvec4<T, P>& y, U b,
+       const detail::tvec4<T, P>& z, U c,
+       const detail::tvec4<T, P>& w, U d
+)
+{
+       detail::tvec4<U, P> Result;
+       for(typename detail::tvec4<T, P>::size_type i = 0; i < detail::tvec4<T, P>::value_size(); ++i)
+       {
+               T Test1 = min(x[i], y[i]);
+               T Test2 = min(z[i], w[i]);;
+               U Result1 = x[i] < y[i] ? a : b;
+               U Result2 = z[i] < w[i] ? c : d;
+               Result[i] = Test1 < Test2 ? Result1 : Result2;
+       }
+       return Result;
+}
+
+// Max comparison between 2 variables
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER U associatedMax(T x, U a, T y, U b)
+{
+       return x > y ? a : b;
+}
+
+// Max comparison between 2 variables
+template<typename T, typename U, precision P>
+GLM_FUNC_QUALIFIER detail::tvec2<U, P> associatedMax
+(
+       const detail::tvec2<T, P>& x, const detail::tvec2<U, P>& a,
+       const detail::tvec2<T, P>& y, const detail::tvec2<U, P>& b
+)
+{
+       detail::tvec2<U, P> Result;
+       for(typename detail::tvec2<U, P>::size_type i = 0; i < Result.length(); ++i)
+               Result[i] = x[i] > y[i] ? a[i] : b[i];
+       return Result;
+}
+
+// Max comparison between 2 variables
+template<typename T, typename U, precision P>
+GLM_FUNC_QUALIFIER detail::tvec3<U, P> associatedMax
+(
+       const detail::tvec3<T, P>& x, const detail::tvec3<U, P>& a,
+       const detail::tvec3<T, P>& y, const detail::tvec3<U, P>& b
+)
+{
+       detail::tvec3<U, P> Result;
+       for(typename detail::tvec3<U, P>::size_type i = 0; i < Result.length(); ++i)
+               Result[i] = x[i] > y[i] ? a[i] : b[i];
+       return Result;
+}
+
+// Max comparison between 2 variables
+template<typename T, typename U, precision P>
+GLM_FUNC_QUALIFIER detail::tvec4<U, P> associatedMax
+(
+       const detail::tvec4<T, P>& x, const detail::tvec4<U, P>& a,
+       const detail::tvec4<T, P>& y, const detail::tvec4<U, P>& b
+)
+{
+       detail::tvec4<U, P> Result;
+       for(typename detail::tvec4<U, P>::size_type i = 0; i < Result.length(); ++i)
+               Result[i] = x[i] > y[i] ? a[i] : b[i];
+       return Result;
+}
+
+// Max comparison between 2 variables
+template<typename T, typename U, precision P>
+GLM_FUNC_QUALIFIER detail::tvec2<U, P> associatedMax
+(
+       T x, const detail::tvec2<U, P>& a,
+       T y, const detail::tvec2<U, P>& b
+)
+{
+       detail::tvec2<U, P> Result;
+       for(typename detail::tvec2<U, P>::size_type i = 0; i < Result.length(); ++i)
+               Result[i] = x > y ? a[i] : b[i];
+       return Result;
+}
+
+// Max comparison between 2 variables
+template<typename T, typename U, precision P>
+GLM_FUNC_QUALIFIER detail::tvec3<U, P> associatedMax
+(
+       T x, const detail::tvec3<U, P>& a,
+       T y, const detail::tvec3<U, P>& b
+)
+{
+       detail::tvec3<U, P> Result;
+       for(typename detail::tvec3<U, P>::size_type i = 0; i < Result.length(); ++i)
+               Result[i] = x > y ? a[i] : b[i];
+       return Result;
+}
+
+// Max comparison between 2 variables
+template<typename T, typename U, precision P>
+GLM_FUNC_QUALIFIER detail::tvec4<U, P> associatedMax
+(
+       T x, const detail::tvec4<U, P>& a,
+       T y, const detail::tvec4<U, P>& b
+)
+{
+       detail::tvec4<U, P> Result;
+       for(typename detail::tvec4<U, P>::size_type i = 0; i < Result.length(); ++i)
+               Result[i] = x > y ? a[i] : b[i];
+       return Result;
+}
+
+// Max comparison between 2 variables
+template<typename T, typename U, precision P>
+GLM_FUNC_QUALIFIER detail::tvec2<U, P> associatedMax
+(
+       const detail::tvec2<T, P>& x, U a,
+       const detail::tvec2<T, P>& y, U b
+)
+{
+       detail::tvec2<U, P> Result;
+       for(typename detail::tvec2<T, P>::size_type i = 0; i < Result.length(); ++i)
+               Result[i] = x[i] > y[i] ? a : b;
+       return Result;
+}
+
+// Max comparison between 2 variables
+template<typename T, typename U, precision P>
+GLM_FUNC_QUALIFIER detail::tvec3<U, P> associatedMax
+(
+       const detail::tvec3<T, P>& x, U a,
+       const detail::tvec3<T, P>& y, U b
+)
+{
+       detail::tvec3<U, P> Result;
+       for(typename detail::tvec3<T, P>::size_type i = 0; i < Result.length(); ++i)
+               Result[i] = x[i] > y[i] ? a : b;
+       return Result;
+}
+
+// Max comparison between 2 variables
+template<typename T, typename U, precision P>
+GLM_FUNC_QUALIFIER detail::tvec4<U, P> associatedMax
+(
+       const detail::tvec4<T, P>& x, U a,
+       const detail::tvec4<T, P>& y, U b
+)
+{
+       detail::tvec4<U, P> Result;
+       for(typename detail::tvec4<T, P>::size_type i = 0; i < Result.length(); ++i)
+               Result[i] = x[i] > y[i] ? a : b;
+       return Result;
+}
+
+// Max comparison between 3 variables
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER U associatedMax
+(
+       T x, U a,
+       T y, U b,
+       T z, U c
+)
+{
+       U Result = x > y ? (x > z ? a : c) : (y > z ? b : c);
+       return Result;
+}
+
+// Max comparison between 3 variables
+template<typename T, typename U, precision P>
+GLM_FUNC_QUALIFIER detail::tvec2<U, P> associatedMax
+(
+       const detail::tvec2<T, P>& x, const detail::tvec2<U, P>& a,
+       const detail::tvec2<T, P>& y, const detail::tvec2<U, P>& b,
+       const detail::tvec2<T, P>& z, const detail::tvec2<U, P>& c
+)
+{
+       detail::tvec2<U, P> Result;
+       for(typename detail::tvec2<U, P>::size_type i = 0; i < Result.length(); ++i)
+               Result[i] = x[i] > y[i] ? (x[i] > z[i] ? a[i] : c[i]) : (y[i] > z[i] ? b[i] : c[i]);
+       return Result;
+}
+
+// Max comparison between 3 variables
+template<typename T, typename U, precision P>
+GLM_FUNC_QUALIFIER detail::tvec3<U, P> associatedMax
+(
+       const detail::tvec3<T, P>& x, const detail::tvec3<U, P>& a,
+       const detail::tvec3<T, P>& y, const detail::tvec3<U, P>& b,
+       const detail::tvec3<T, P>& z, const detail::tvec3<U, P>& c
+)
+{
+       detail::tvec3<U, P> Result;
+       for(typename detail::tvec3<U, P>::size_type i = 0; i < Result.length(); ++i)
+               Result[i] = x[i] > y[i] ? (x[i] > z[i] ? a[i] : c[i]) : (y[i] > z[i] ? b[i] : c[i]);
+       return Result;
+}
+
+// Max comparison between 3 variables
+template<typename T, typename U, precision P>
+GLM_FUNC_QUALIFIER detail::tvec4<U, P> associatedMax
+(
+       const detail::tvec4<T, P>& x, const detail::tvec4<U, P>& a,
+       const detail::tvec4<T, P>& y, const detail::tvec4<U, P>& b,
+       const detail::tvec4<T, P>& z, const detail::tvec4<U, P>& c
+)
+{
+       detail::tvec4<U, P> Result;
+       for(typename detail::tvec4<U, P>::size_type i = 0; i < Result.length(); ++i)
+               Result[i] = x[i] > y[i] ? (x[i] > z[i] ? a[i] : c[i]) : (y[i] > z[i] ? b[i] : c[i]);
+       return Result;
+}
+
+// Max comparison between 3 variables
+template<typename T, typename U, precision P>
+GLM_FUNC_QUALIFIER detail::tvec2<U, P> associatedMax
+(
+       T x, const detail::tvec2<U, P>& a,
+       T y, const detail::tvec2<U, P>& b,
+       T z, const detail::tvec2<U, P>& c
+)
+{
+       detail::tvec2<U, P> Result;
+       for(typename detail::tvec2<U, P>::size_type i = 0; i < Result.length(); ++i)
+               Result[i] = x > y ? (x > z ? a[i] : c[i]) : (y > z ? b[i] : c[i]);
+       return Result;
+}
+
+// Max comparison between 3 variables
+template<typename T, typename U, precision P>
+GLM_FUNC_QUALIFIER detail::tvec3<U, P> associatedMax
+(
+       T x, const detail::tvec3<U, P>& a,
+       T y, const detail::tvec3<U, P>& b,
+       T z, const detail::tvec3<U, P>& c
+)
+{
+       detail::tvec3<U, P> Result;
+       for(typename detail::tvec3<U, P>::size_type i = 0; i < Result.length(); ++i)
+               Result[i] = x > y ? (x > z ? a[i] : c[i]) : (y > z ? b[i] : c[i]);
+       return Result;
+}
+
+// Max comparison between 3 variables
+template<typename T, typename U, precision P>
+GLM_FUNC_QUALIFIER detail::tvec4<U, P> associatedMax
+(
+       T x, const detail::tvec4<U, P>& a,
+       T y, const detail::tvec4<U, P>& b,
+       T z, const detail::tvec4<U, P>& c
+)
+{
+       detail::tvec4<U, P> Result;
+       for(typename detail::tvec4<U, P>::size_type i = 0; i < Result.length(); ++i)
+               Result[i] = x > y ? (x > z ? a[i] : c[i]) : (y > z ? b[i] : c[i]);
+       return Result;
+}
+
+// Max comparison between 3 variables
+template<typename T, typename U, precision P>
+GLM_FUNC_QUALIFIER detail::tvec2<U, P> associatedMax
+(
+       const detail::tvec2<T, P>& x, U a,
+       const detail::tvec2<T, P>& y, U b,
+       const detail::tvec2<T, P>& z, U c
+)
+{
+       detail::tvec2<U, P> Result;
+       for(typename detail::tvec2<T, P>::size_type i = 0; i < Result.length(); ++i)
+               Result[i] = x[i] > y[i] ? (x[i] > z[i] ? a : c) : (y[i] > z[i] ? b : c);
+       return Result;
+}
+
+// Max comparison between 3 variables
+template<typename T, typename U, precision P>
+GLM_FUNC_QUALIFIER detail::tvec3<U, P> associatedMax
+(
+       const detail::tvec3<T, P>& x, U a,
+       const detail::tvec3<T, P>& y, U b,
+       const detail::tvec3<T, P>& z, U c
+)
+{
+       detail::tvec3<U, P> Result;
+       for(typename detail::tvec3<T, P>::size_type i = 0; i < Result.length(); ++i)
+               Result[i] = x[i] > y[i] ? (x[i] > z[i] ? a : c) : (y[i] > z[i] ? b : c);
+       return Result;
+}
+
+// Max comparison between 3 variables
+template<typename T, typename U, precision P>
+GLM_FUNC_QUALIFIER detail::tvec4<U, P> associatedMax
+(
+       const detail::tvec4<T, P>& x, U a,
+       const detail::tvec4<T, P>& y, U b,
+       const detail::tvec4<T, P>& z, U c
+)
+{
+       detail::tvec4<U, P> Result;
+       for(typename detail::tvec4<T, P>::size_type i = 0; i < Result.length(); ++i)
+               Result[i] = x[i] > y[i] ? (x[i] > z[i] ? a : c) : (y[i] > z[i] ? b : c);
+       return Result;
+}
+
+// Max comparison between 4 variables
+template<typename T, typename U>
+GLM_FUNC_QUALIFIER U associatedMax
+(
+       T x, U a,
+       T y, U b,
+       T z, U c,
+       T w, U d
+)
+{
+       T Test1 = max(x, y);
+       T Test2 = max(z, w);;
+       U Result1 = x > y ? a : b;
+       U Result2 = z > w ? c : d;
+       U Result = Test1 > Test2 ? Result1 : Result2;
+       return Result;
+}
+
+// Max comparison between 4 variables
+template<typename T, typename U, precision P>
+GLM_FUNC_QUALIFIER detail::tvec2<U, P> associatedMax
+(
+       const detail::tvec2<T, P>& x, const detail::tvec2<U, P>& a,
+       const detail::tvec2<T, P>& y, const detail::tvec2<U, P>& b,
+       const detail::tvec2<T, P>& z, const detail::tvec2<U, P>& c,
+       const detail::tvec2<T, P>& w, const detail::tvec2<U, P>& d
+)
+{
+       detail::tvec2<U, P> Result;
+       for(typename detail::tvec2<U, P>::size_type i = 0; i < Result.length(); ++i)
+       {
+               T Test1 = max(x[i], y[i]);
+               T Test2 = max(z[i], w[i]);
+               U Result1 = x[i] > y[i] ? a[i] : b[i];
+               U Result2 = z[i] > w[i] ? c[i] : d[i];
+               Result[i] = Test1 > Test2 ? Result1 : Result2;
+       }
+       return Result;
+}
+
+// Max comparison between 4 variables
+template<typename T, typename U, precision P>
+GLM_FUNC_QUALIFIER detail::tvec3<U, P> associatedMax
+(
+       const detail::tvec3<T, P>& x, const detail::tvec3<U, P>& a,
+       const detail::tvec3<T, P>& y, const detail::tvec3<U, P>& b,
+       const detail::tvec3<T, P>& z, const detail::tvec3<U, P>& c,
+       const detail::tvec3<T, P>& w, const detail::tvec3<U, P>& d
+)
+{
+       detail::tvec3<U, P> Result;
+       for(typename detail::tvec3<U, P>::size_type i = 0; i < Result.length(); ++i)
+       {
+               T Test1 = max(x[i], y[i]);
+               T Test2 = max(z[i], w[i]);
+               U Result1 = x[i] > y[i] ? a[i] : b[i];
+               U Result2 = z[i] > w[i] ? c[i] : d[i];
+               Result[i] = Test1 > Test2 ? Result1 : Result2;
+       }
+       return Result;
+}
+
+// Max comparison between 4 variables
+template<typename T, typename U, precision P>
+GLM_FUNC_QUALIFIER detail::tvec4<U, P> associatedMax
+(
+       const detail::tvec4<T, P>& x, const detail::tvec4<U, P>& a,
+       const detail::tvec4<T, P>& y, const detail::tvec4<U, P>& b,
+       const detail::tvec4<T, P>& z, const detail::tvec4<U, P>& c,
+       const detail::tvec4<T, P>& w, const detail::tvec4<U, P>& d
+)
+{
+       detail::tvec4<U, P> Result;
+       for(typename detail::tvec4<U, P>::size_type i = 0; i < Result.length(); ++i)
+       {
+               T Test1 = max(x[i], y[i]);
+               T Test2 = max(z[i], w[i]);
+               U Result1 = x[i] > y[i] ? a[i] : b[i];
+               U Result2 = z[i] > w[i] ? c[i] : d[i];
+               Result[i] = Test1 > Test2 ? Result1 : Result2;
+       }
+       return Result;
+}
+
+// Max comparison between 4 variables
+template<typename T, typename U, precision P>
+GLM_FUNC_QUALIFIER detail::tvec2<U, P> associatedMax
+(
+       T x, const detail::tvec2<U, P>& a,
+       T y, const detail::tvec2<U, P>& b,
+       T z, const detail::tvec2<U, P>& c,
+       T w, const detail::tvec2<U, P>& d
+)
+{
+       T Test1 = max(x, y);
+       T Test2 = max(z, w);
+
+       detail::tvec2<U, P> Result;
+       for(typename detail::tvec2<U, P>::size_type i = 0; i < Result.length(); ++i)
+       {
+               U Result1 = x > y ? a[i] : b[i];
+               U Result2 = z > w ? c[i] : d[i];
+               Result[i] = Test1 > Test2 ? Result1 : Result2;
+       }
+       return Result;
+}
+
+// Max comparison between 4 variables
+template<typename T, typename U, precision P>
+GLM_FUNC_QUALIFIER detail::tvec3<U, P> associatedMax
+(
+       T x, const detail::tvec3<U, P>& a,
+       T y, const detail::tvec3<U, P>& b,
+       T z, const detail::tvec3<U, P>& c,
+       T w, const detail::tvec3<U, P>& d
+)
+{
+       T Test1 = max(x, y);
+       T Test2 = max(z, w);
+
+       detail::tvec3<U, P> Result;
+       for(typename detail::tvec3<U, P>::size_type i = 0; i < Result.length(); ++i)
+       {
+               U Result1 = x > y ? a[i] : b[i];
+               U Result2 = z > w ? c[i] : d[i];
+               Result[i] = Test1 > Test2 ? Result1 : Result2;
+       }
+       return Result;
+}
+
+// Max comparison between 4 variables
+template<typename T, typename U, precision P>
+GLM_FUNC_QUALIFIER detail::tvec4<U, P> associatedMax
+(
+       T x, const detail::tvec4<U, P>& a,
+       T y, const detail::tvec4<U, P>& b,
+       T z, const detail::tvec4<U, P>& c,
+       T w, const detail::tvec4<U, P>& d
+)
+{
+       T Test1 = max(x, y);
+       T Test2 = max(z, w);
+
+       detail::tvec4<U, P> Result;
+       for(typename detail::tvec4<U, P>::size_type i = 0; i < Result.length(); ++i)
+       {
+               U Result1 = x > y ? a[i] : b[i];
+               U Result2 = z > w ? c[i] : d[i];
+               Result[i] = Test1 > Test2 ? Result1 : Result2;
+       }
+       return Result;
+}
+
+// Max comparison between 4 variables
+template<typename T, typename U, precision P>
+GLM_FUNC_QUALIFIER detail::tvec2<U, P> associatedMax
+(
+       const detail::tvec2<T, P>& x, U a,
+       const detail::tvec2<T, P>& y, U b,
+       const detail::tvec2<T, P>& z, U c,
+       const detail::tvec2<T, P>& w, U d
+)
+{
+       detail::tvec2<U, P> Result;
+       for(typename detail::tvec2<T, P>::size_type i = 0; i < Result.length(); ++i)
+       {
+               T Test1 = max(x[i], y[i]);
+               T Test2 = max(z[i], w[i]);;
+               U Result1 = x[i] > y[i] ? a : b;
+               U Result2 = z[i] > w[i] ? c : d;
+               Result[i] = Test1 > Test2 ? Result1 : Result2;
+       }
+       return Result;
+}
+
+// Max comparison between 4 variables
+template<typename T, typename U, precision P>
+GLM_FUNC_QUALIFIER detail::tvec3<U, P> associatedMax
+(
+       const detail::tvec3<T, P>& x, U a,
+       const detail::tvec3<T, P>& y, U b,
+       const detail::tvec3<T, P>& z, U c,
+       const detail::tvec3<T, P>& w, U d
+)
+{
+       detail::tvec3<U, P> Result;
+       for(typename detail::tvec3<T, P>::size_type i = 0; i < Result.length(); ++i)
+       {
+               T Test1 = max(x[i], y[i]);
+               T Test2 = max(z[i], w[i]);;
+               U Result1 = x[i] > y[i] ? a : b;
+               U Result2 = z[i] > w[i] ? c : d;
+               Result[i] = Test1 > Test2 ? Result1 : Result2;
+       }
+       return Result;
+}
+
+// Max comparison between 4 variables
+template<typename T, typename U, precision P>
+GLM_FUNC_QUALIFIER detail::tvec4<U, P> associatedMax
+(
+       const detail::tvec4<T, P>& x, U a,
+       const detail::tvec4<T, P>& y, U b,
+       const detail::tvec4<T, P>& z, U c,
+       const detail::tvec4<T, P>& w, U d
+)
+{
+       detail::tvec4<U, P> Result;
+       for(typename detail::tvec4<T, P>::size_type i = 0; i < Result.length(); ++i)
+       {
+               T Test1 = max(x[i], y[i]);
+               T Test2 = max(z[i], w[i]);;
+               U Result1 = x[i] > y[i] ? a : b;
+               U Result2 = z[i] > w[i] ? c : d;
+               Result[i] = Test1 > Test2 ? Result1 : Result2;
+       }
+       return Result;
+}
+
+}//namespace glm
diff --git a/libs/glm/gtx/bit.hpp b/libs/glm/gtx/bit.hpp
new file mode 100644 (file)
index 0000000..28a8e6c
--- /dev/null
@@ -0,0 +1,234 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_bit
+/// @file glm/gtx/bit.hpp
+/// @date 2007-03-14 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtc_half_float (dependence)
+///
+/// @defgroup gtx_bit GLM_GTX_bit
+/// @ingroup gtx
+/// 
+/// @brief Allow to perform bit operations on integer values
+/// 
+/// <glm/gtx/bit.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_bit
+#define GLM_GTX_bit
+
+// Dependencies
+#include "../detail/type_int.hpp"
+#include "../detail/setup.hpp"
+#include <cstddef>
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTX_bit extension included")
+#endif
+
+namespace glm
+{
+       /// @addtogroup gtx_bit
+       /// @{
+
+       /// Build a mask of 'count' bits
+       /// @see gtx_bit
+       template <typename genIType>
+       GLM_FUNC_DECL genIType mask(genIType const & count);
+
+       //! Find the highest bit set to 1 in a integer variable and return its value. 
+       /// @see gtx_bit
+       template <typename genType> 
+       GLM_FUNC_DECL genType highestBitValue(genType const & value);
+
+       //! Return true if the value is a power of two number. 
+       /// @see gtx_bit
+       template <typename genType> 
+       GLM_FUNC_DECL bool isPowerOfTwo(genType const & value);
+
+       //! Return the power of two number which value is just higher the input value.
+       /// @see gtx_bit
+       template <typename genType> 
+       GLM_FUNC_DECL genType powerOfTwoAbove(genType const & value);
+
+       //! Return the power of two number which value is just lower the input value. 
+       /// @see gtx_bit
+       template <typename genType> 
+       GLM_FUNC_DECL genType powerOfTwoBelow(genType const & value);
+
+       //! Return the power of two number which value is the closet to the input value. 
+       /// @see gtx_bit
+       template <typename genType> 
+       GLM_FUNC_DECL genType powerOfTwoNearest(genType const & value);
+
+       //! Revert all bits of any integer based type. 
+       /// @see gtx_bit
+       template <typename genType> 
+       GLM_DEPRECATED GLM_FUNC_DECL genType bitRevert(genType const & value);
+
+       //! Rotate all bits to the right.
+       /// @see gtx_bit
+       template <typename genType>
+       GLM_FUNC_DECL genType bitRotateRight(genType const & In, std::size_t Shift);
+
+       //! Rotate all bits to the left.
+       /// @see gtx_bit
+       template <typename genType>
+       GLM_FUNC_DECL genType bitRotateLeft(genType const & In, std::size_t Shift);
+
+       //! Set to 1 a range of bits.
+       /// @see gtx_bit
+       template <typename genIUType>
+       GLM_FUNC_DECL genIUType fillBitfieldWithOne(
+               genIUType const & Value,
+               int const & FromBit, 
+               int const & ToBit);
+
+       //! Set to 0 a range of bits.
+       /// @see gtx_bit
+       template <typename genIUType>
+       GLM_FUNC_DECL genIUType fillBitfieldWithZero(
+               genIUType const & Value,
+               int const & FromBit, 
+               int const & ToBit);
+
+       /// Interleaves the bits of x and y. 
+       /// The first bit is the first bit of x followed by the first bit of y.
+       /// The other bits are interleaved following the previous sequence.
+       /// 
+       /// @see gtx_bit
+       GLM_FUNC_DECL int16 bitfieldInterleave(int8 x, int8 y);
+
+       /// Interleaves the bits of x and y. 
+       /// The first bit is the first bit of x followed by the first bit of y.
+       /// The other bits are interleaved following the previous sequence.
+       /// 
+       /// @see gtx_bit
+       GLM_FUNC_DECL uint16 bitfieldInterleave(uint8 x, uint8 y);
+
+       /// Interleaves the bits of x and y. 
+       /// The first bit is the first bit of x followed by the first bit of y.
+       /// The other bits are interleaved following the previous sequence.
+       /// 
+       /// @see gtx_bit
+       GLM_FUNC_DECL int32 bitfieldInterleave(int16 x, int16 y);
+
+       /// Interleaves the bits of x and y. 
+       /// The first bit is the first bit of x followed by the first bit of y.
+       /// The other bits are interleaved following the previous sequence.
+       /// 
+       /// @see gtx_bit
+       GLM_FUNC_DECL uint32 bitfieldInterleave(uint16 x, uint16 y);
+
+       /// Interleaves the bits of x and y. 
+       /// The first bit is the first bit of x followed by the first bit of y.
+       /// The other bits are interleaved following the previous sequence.
+       /// 
+       /// @see gtx_bit
+       GLM_FUNC_DECL int64 bitfieldInterleave(int32 x, int32 y);
+
+       /// Interleaves the bits of x and y. 
+       /// The first bit is the first bit of x followed by the first bit of y.
+       /// The other bits are interleaved following the previous sequence.
+       /// 
+       /// @see gtx_bit
+       GLM_FUNC_DECL uint64 bitfieldInterleave(uint32 x, uint32 y);
+
+       /// Interleaves the bits of x, y and z. 
+       /// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
+       /// The other bits are interleaved following the previous sequence.
+       /// 
+       /// @see gtx_bit
+       GLM_FUNC_DECL int32 bitfieldInterleave(int8 x, int8 y, int8 z);
+
+       /// Interleaves the bits of x, y and z. 
+       /// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
+       /// The other bits are interleaved following the previous sequence.
+       /// 
+       /// @see gtx_bit
+       GLM_FUNC_DECL uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z);
+
+       /// Interleaves the bits of x, y and z. 
+       /// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
+       /// The other bits are interleaved following the previous sequence.
+       /// 
+       /// @see gtx_bit
+       GLM_FUNC_DECL int64 bitfieldInterleave(int16 x, int16 y, int16 z);
+
+       /// Interleaves the bits of x, y and z. 
+       /// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
+       /// The other bits are interleaved following the previous sequence.
+       /// 
+       /// @see gtx_bit
+       GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z);
+
+       /// Interleaves the bits of x, y and z. 
+       /// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
+       /// The other bits are interleaved following the previous sequence.
+       /// 
+       /// @see gtx_bit
+       GLM_FUNC_DECL int64 bitfieldInterleave(int32 x, int32 y, int32 z);
+
+       /// Interleaves the bits of x, y and z. 
+       /// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
+       /// The other bits are interleaved following the previous sequence.
+       /// 
+       /// @see gtx_bit
+       GLM_FUNC_DECL uint64 bitfieldInterleave(uint32 x, uint32 y, uint32 z);
+
+       /// Interleaves the bits of x, y, z and w. 
+       /// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w.
+       /// The other bits are interleaved following the previous sequence.
+       /// 
+       /// @see gtx_bit
+       GLM_FUNC_DECL int32 bitfieldInterleave(int8 x, int8 y, int8 z, int8 w);
+
+       /// Interleaves the bits of x, y, z and w. 
+       /// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w.
+       /// The other bits are interleaved following the previous sequence.
+       /// 
+       /// @see gtx_bit
+       GLM_FUNC_DECL uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z, uint8 w);
+
+       /// Interleaves the bits of x, y, z and w. 
+       /// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w.
+       /// The other bits are interleaved following the previous sequence.
+       /// 
+       /// @see gtx_bit
+       GLM_FUNC_DECL int64 bitfieldInterleave(int16 x, int16 y, int16 z, int16 w);
+
+       /// Interleaves the bits of x, y, z and w. 
+       /// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w.
+       /// The other bits are interleaved following the previous sequence.
+       /// 
+       /// @see gtx_bit
+       GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z, uint16 w);
+
+       /// @}
+} //namespace glm
+
+#include "bit.inl"
+
+#endif//GLM_GTX_bit
diff --git a/libs/glm/gtx/bit.inl b/libs/glm/gtx/bit.inl
new file mode 100644 (file)
index 0000000..e8ef509
--- /dev/null
@@ -0,0 +1,782 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2007-03-14
+// Updated : 2013-12-25
+// Licence : This source is under MIT License
+// File    : glm/gtx/bit.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#include "../detail/_vectorize.hpp"
+#include <limits>
+
+namespace glm
+{
+       template <typename genIType>
+       GLM_FUNC_QUALIFIER genIType mask
+       (
+               genIType const & count
+       )
+       {
+               return ((genIType(1) << (count)) - genIType(1));
+       }
+
+       VECTORIZE_VEC(mask)
+
+       // highestBitValue
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType highestBitValue
+       (
+               genType const & value
+       )
+       {
+               genType tmp = value;
+               genType result = genType(0);
+               while(tmp)
+               {
+                       result = (tmp & (~tmp + 1)); // grab lowest bit
+                       tmp &= ~result; // clear lowest bit
+               }
+               return result;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec2<int, P> highestBitValue
+       (
+               detail::tvec2<T, P> const & value
+       )
+       {
+               return detail::tvec2<int, P>(
+                       highestBitValue(value[0]),
+                       highestBitValue(value[1]));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec3<int, P> highestBitValue
+       (
+               detail::tvec3<T, P> const & value
+       )
+       {
+               return detail::tvec3<int, P>(
+                       highestBitValue(value[0]),
+                       highestBitValue(value[1]),
+                       highestBitValue(value[2]));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec4<int, P> highestBitValue
+       (
+               detail::tvec4<T, P> const & value
+       )
+       {
+               return detail::tvec4<int, P>(
+                       highestBitValue(value[0]),
+                       highestBitValue(value[1]),
+                       highestBitValue(value[2]),
+                       highestBitValue(value[3]));
+       }
+
+       // isPowerOfTwo
+       template <typename genType>
+       GLM_FUNC_QUALIFIER bool isPowerOfTwo(genType const & Value)
+       {
+               //detail::If<std::numeric_limits<genType>::is_signed>::apply(abs, Value);
+               //return !(Value & (Value - 1));
+
+               // For old complier?
+               genType Result = Value;
+               if(std::numeric_limits<genType>::is_signed)
+                       Result = abs(Result);
+               return !(Result & (Result - 1));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec2<bool, P> isPowerOfTwo
+       (
+               detail::tvec2<T, P> const & value
+       )
+       {
+               return detail::tvec2<bool, P>(
+                       isPowerOfTwo(value[0]),
+                       isPowerOfTwo(value[1]));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec3<bool, P> isPowerOfTwo
+       (
+               detail::tvec3<T, P> const & value
+       )
+       {
+               return detail::tvec3<bool, P>(
+                       isPowerOfTwo(value[0]),
+                       isPowerOfTwo(value[1]),
+                       isPowerOfTwo(value[2]));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec4<bool, P> isPowerOfTwo
+       (
+               detail::tvec4<T, P> const & value
+       )
+       {
+               return detail::tvec4<bool, P>(
+                       isPowerOfTwo(value[0]),
+                       isPowerOfTwo(value[1]),
+                       isPowerOfTwo(value[2]),
+                       isPowerOfTwo(value[3]));
+       }
+
+       // powerOfTwoAbove
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType powerOfTwoAbove(genType const & value)
+       {
+               return isPowerOfTwo(value) ? value : highestBitValue(value) << 1;
+       }
+
+       VECTORIZE_VEC(powerOfTwoAbove)
+
+       // powerOfTwoBelow
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType powerOfTwoBelow
+       (
+               genType const & value
+       )
+       {
+               return isPowerOfTwo(value) ? value : highestBitValue(value);
+       }
+
+       VECTORIZE_VEC(powerOfTwoBelow)
+
+       // powerOfTwoNearest
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType powerOfTwoNearest
+       (
+               genType const & value
+       )
+       {
+               if(isPowerOfTwo(value))
+                       return value;
+
+               genType prev = highestBitValue(value);
+               genType next = prev << 1;
+               return (next - value) < (value - prev) ? next : prev;
+       }
+
+       VECTORIZE_VEC(powerOfTwoNearest)
+
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType bitRevert(genType const & In)
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_integer, "'bitRevert' only accept integer values");
+
+               genType Out = 0;
+               std::size_t BitSize = sizeof(genType) * 8;
+               for(std::size_t i = 0; i < BitSize; ++i)
+                       if(In & (genType(1) << i))
+                               Out |= genType(1) << (BitSize - 1 - i);
+               return Out;
+       }
+
+       VECTORIZE_VEC(bitRevert)
+
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType bitRotateRight(genType const & In, std::size_t Shift)
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_integer, "'bitRotateRight' only accept integer values");
+
+               std::size_t BitSize = sizeof(genType) * 8;
+               return (In << Shift) | (In >> (BitSize - Shift));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec2<T, P> bitRotateRight
+       (
+               detail::tvec2<T, P> const & Value, 
+               std::size_t Shift
+       )
+       {
+               return detail::tvec2<T, P>(
+                       bitRotateRight(Value[0], Shift),
+                       bitRotateRight(Value[1], Shift));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec3<T, P> bitRotateRight
+       (
+               detail::tvec3<T, P> const & Value, 
+               std::size_t Shift
+       )
+       {
+               return detail::tvec3<T, P>(
+                       bitRotateRight(Value[0], Shift),
+                       bitRotateRight(Value[1], Shift),
+                       bitRotateRight(Value[2], Shift));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec4<T, P> bitRotateRight
+       (
+               detail::tvec4<T, P> const & Value, 
+               std::size_t Shift
+       )
+       {
+               return detail::tvec4<T, P>(
+                       bitRotateRight(Value[0], Shift),
+                       bitRotateRight(Value[1], Shift),
+                       bitRotateRight(Value[2], Shift),
+                       bitRotateRight(Value[3], Shift));
+       }
+
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType bitRotateLeft(genType const & In, std::size_t Shift)
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_integer, "'bitRotateLeft' only accept integer values");
+
+               std::size_t BitSize = sizeof(genType) * 8;
+               return (In >> Shift) | (In << (BitSize - Shift));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec2<T, P> bitRotateLeft
+       (
+               detail::tvec2<T, P> const & Value, 
+               std::size_t Shift
+       )
+       {
+               return detail::tvec2<T, P>(
+                       bitRotateLeft(Value[0], Shift),
+                       bitRotateLeft(Value[1], Shift));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec3<T, P> bitRotateLeft
+       (
+               detail::tvec3<T, P> const & Value, 
+               std::size_t Shift
+       )
+       {
+               return detail::tvec3<T, P>(
+                       bitRotateLeft(Value[0], Shift),
+                       bitRotateLeft(Value[1], Shift),
+                       bitRotateLeft(Value[2], Shift));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec4<T, P> bitRotateLeft
+       (
+               detail::tvec4<T, P> const & Value, 
+               std::size_t Shift
+       )
+       {
+               return detail::tvec4<T, P>(
+                       bitRotateLeft(Value[0], Shift),
+                       bitRotateLeft(Value[1], Shift),
+                       bitRotateLeft(Value[2], Shift),
+                       bitRotateLeft(Value[3], Shift));
+       }
+
+       template <typename genIUType>
+       GLM_FUNC_QUALIFIER genIUType fillBitfieldWithOne
+       (
+               genIUType const & Value,
+               int const & FromBit, 
+               int const & ToBit
+       )
+       {
+               assert(FromBit <= ToBit);
+               assert(ToBit <= sizeof(genIUType) * std::size_t(8));
+
+               genIUType Result = Value;
+               for(std::size_t i = 0; i <= ToBit; ++i)
+                       Result |= (1 << i);
+               return Result;
+       }
+
+       template <typename genIUType>
+       GLM_FUNC_QUALIFIER genIUType fillBitfieldWithZero
+       (
+               genIUType const & Value,
+               int const & FromBit, 
+               int const & ToBit
+       )
+       {
+               assert(FromBit <= ToBit);
+               assert(ToBit <= sizeof(genIUType) * std::size_t(8));
+
+               genIUType Result = Value;
+               for(std::size_t i = 0; i <= ToBit; ++i)
+                       Result &= ~(1 << i);
+               return Result;
+       }
+
+       namespace detail
+       {
+               template <typename PARAM, typename RET>
+               GLM_FUNC_DECL RET bitfieldInterleave(PARAM x, PARAM y);
+
+               template <typename PARAM, typename RET>
+               GLM_FUNC_DECL RET bitfieldInterleave(PARAM x, PARAM y, PARAM z);
+
+               template <typename PARAM, typename RET>
+               GLM_FUNC_DECL RET bitfieldInterleave(PARAM x, PARAM y, PARAM z, PARAM w);
+
+/*
+               template <typename PARAM, typename RET>
+               inline RET bitfieldInterleave(PARAM x, PARAM y)
+               {
+                       RET Result = 0; 
+                       for (int i = 0; i < sizeof(PARAM) * 8; i++)
+                               Result |= (x & 1U << i) << i | (y & 1U << i) << (i + 1);
+                       return Result;
+               }
+
+               template <typename PARAM, typename RET>
+               inline RET bitfieldInterleave(PARAM x, PARAM y, PARAM z)
+               {
+                       RET Result = 0; 
+                       for (RET i = 0; i < sizeof(PARAM) * 8; i++)
+                       {
+                               Result |= ((RET(x) & (RET(1) << i)) << ((i << 1) + 0));
+                               Result |= ((RET(y) & (RET(1) << i)) << ((i << 1) + 1));
+                               Result |= ((RET(z) & (RET(1) << i)) << ((i << 1) + 2));
+                       }
+                       return Result;
+               }
+
+               template <typename PARAM, typename RET>
+               inline RET bitfieldInterleave(PARAM x, PARAM y, PARAM z, PARAM w)
+               {
+                       RET Result = 0; 
+                       for (int i = 0; i < sizeof(PARAM) * 8; i++)
+                       {
+                               Result |= ((((RET(x) >> i) & RET(1))) << RET((i << 2) + 0));
+                               Result |= ((((RET(y) >> i) & RET(1))) << RET((i << 2) + 1));
+                               Result |= ((((RET(z) >> i) & RET(1))) << RET((i << 2) + 2));
+                               Result |= ((((RET(w) >> i) & RET(1))) << RET((i << 2) + 3));
+                       }
+                       return Result;
+               }
+*/
+               template <>
+               GLM_FUNC_QUALIFIER glm::uint16 bitfieldInterleave(glm::uint8 x, glm::uint8 y)
+               {
+                       glm::uint16 REG1(x);
+                       glm::uint16 REG2(y);
+
+                       REG1 = ((REG1 <<  4) | REG1) & glm::uint16(0x0F0F);
+                       REG2 = ((REG2 <<  4) | REG2) & glm::uint16(0x0F0F);
+
+                       REG1 = ((REG1 <<  2) | REG1) & glm::uint16(0x3333);
+                       REG2 = ((REG2 <<  2) | REG2) & glm::uint16(0x3333);
+
+                       REG1 = ((REG1 <<  1) | REG1) & glm::uint16(0x5555);
+                       REG2 = ((REG2 <<  1) | REG2) & glm::uint16(0x5555);
+
+                       return REG1 | (REG2 << 1);
+               }
+
+               template <>
+               GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(glm::uint16 x, glm::uint16 y)
+               {
+                       glm::uint32 REG1(x);
+                       glm::uint32 REG2(y);
+
+                       REG1 = ((REG1 <<  8) | REG1) & glm::uint32(0x00FF00FF);
+                       REG2 = ((REG2 <<  8) | REG2) & glm::uint32(0x00FF00FF);
+
+                       REG1 = ((REG1 <<  4) | REG1) & glm::uint32(0x0F0F0F0F);
+                       REG2 = ((REG2 <<  4) | REG2) & glm::uint32(0x0F0F0F0F);
+
+                       REG1 = ((REG1 <<  2) | REG1) & glm::uint32(0x33333333);
+                       REG2 = ((REG2 <<  2) | REG2) & glm::uint32(0x33333333);
+
+                       REG1 = ((REG1 <<  1) | REG1) & glm::uint32(0x55555555);
+                       REG2 = ((REG2 <<  1) | REG2) & glm::uint32(0x55555555);
+
+                       return REG1 | (REG2 << 1);
+               }
+
+               template <>
+               GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint32 x, glm::uint32 y)
+               {
+                       glm::uint64 REG1(x);
+                       glm::uint64 REG2(y);
+
+                       REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x0000FFFF0000FFFF);
+                       REG2 = ((REG2 << 16) | REG2) & glm::uint64(0x0000FFFF0000FFFF);
+
+                       REG1 = ((REG1 <<  8) | REG1) & glm::uint64(0x00FF00FF00FF00FF);
+                       REG2 = ((REG2 <<  8) | REG2) & glm::uint64(0x00FF00FF00FF00FF);
+
+                       REG1 = ((REG1 <<  4) | REG1) & glm::uint64(0x0F0F0F0F0F0F0F0F);
+                       REG2 = ((REG2 <<  4) | REG2) & glm::uint64(0x0F0F0F0F0F0F0F0F);
+
+                       REG1 = ((REG1 <<  2) | REG1) & glm::uint64(0x3333333333333333);
+                       REG2 = ((REG2 <<  2) | REG2) & glm::uint64(0x3333333333333333);
+
+                       REG1 = ((REG1 <<  1) | REG1) & glm::uint64(0x5555555555555555);
+                       REG2 = ((REG2 <<  1) | REG2) & glm::uint64(0x5555555555555555);
+
+                       return REG1 | (REG2 << 1);
+               }
+
+               template <>
+               GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(glm::uint8 x, glm::uint8 y, glm::uint8 z)
+               {
+                       glm::uint32 REG1(x);
+                       glm::uint32 REG2(y);
+                       glm::uint32 REG3(z);
+                       
+                       REG1 = ((REG1 << 16) | REG1) & glm::uint32(0x00FF0000FF0000FF);
+                       REG2 = ((REG2 << 16) | REG2) & glm::uint32(0x00FF0000FF0000FF);
+                       REG3 = ((REG3 << 16) | REG3) & glm::uint32(0x00FF0000FF0000FF);
+                       
+                       REG1 = ((REG1 <<  8) | REG1) & glm::uint32(0xF00F00F00F00F00F);
+                       REG2 = ((REG2 <<  8) | REG2) & glm::uint32(0xF00F00F00F00F00F);
+                       REG3 = ((REG3 <<  8) | REG3) & glm::uint32(0xF00F00F00F00F00F);
+                       
+                       REG1 = ((REG1 <<  4) | REG1) & glm::uint32(0x30C30C30C30C30C3);
+                       REG2 = ((REG2 <<  4) | REG2) & glm::uint32(0x30C30C30C30C30C3);
+                       REG3 = ((REG3 <<  4) | REG3) & glm::uint32(0x30C30C30C30C30C3);
+                       
+                       REG1 = ((REG1 <<  2) | REG1) & glm::uint32(0x9249249249249249);
+                       REG2 = ((REG2 <<  2) | REG2) & glm::uint32(0x9249249249249249);
+                       REG3 = ((REG3 <<  2) | REG3) & glm::uint32(0x9249249249249249);
+                       
+                       return REG1 | (REG2 << 1) | (REG3 << 2);
+               }
+               
+               template <>
+               GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint16 x, glm::uint16 y, glm::uint16 z)
+               {
+                       glm::uint64 REG1(x);
+                       glm::uint64 REG2(y);
+                       glm::uint64 REG3(z);
+                       
+                       REG1 = ((REG1 << 32) | REG1) & glm::uint64(0xFFFF00000000FFFF);
+                       REG2 = ((REG2 << 32) | REG2) & glm::uint64(0xFFFF00000000FFFF);
+                       REG3 = ((REG3 << 32) | REG3) & glm::uint64(0xFFFF00000000FFFF);
+                       
+                       REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x00FF0000FF0000FF);
+                       REG2 = ((REG2 << 16) | REG2) & glm::uint64(0x00FF0000FF0000FF);
+                       REG3 = ((REG3 << 16) | REG3) & glm::uint64(0x00FF0000FF0000FF);
+                       
+                       REG1 = ((REG1 <<  8) | REG1) & glm::uint64(0xF00F00F00F00F00F);
+                       REG2 = ((REG2 <<  8) | REG2) & glm::uint64(0xF00F00F00F00F00F);
+                       REG3 = ((REG3 <<  8) | REG3) & glm::uint64(0xF00F00F00F00F00F);
+                       
+                       REG1 = ((REG1 <<  4) | REG1) & glm::uint64(0x30C30C30C30C30C3);
+                       REG2 = ((REG2 <<  4) | REG2) & glm::uint64(0x30C30C30C30C30C3);
+                       REG3 = ((REG3 <<  4) | REG3) & glm::uint64(0x30C30C30C30C30C3);
+                       
+                       REG1 = ((REG1 <<  2) | REG1) & glm::uint64(0x9249249249249249);
+                       REG2 = ((REG2 <<  2) | REG2) & glm::uint64(0x9249249249249249);
+                       REG3 = ((REG3 <<  2) | REG3) & glm::uint64(0x9249249249249249);
+                       
+                       return REG1 | (REG2 << 1) | (REG3 << 2);
+               }
+               
+               template <>
+               GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint32 x, glm::uint32 y, glm::uint32 z)
+               {
+                       glm::uint64 REG1(x);
+                       glm::uint64 REG2(y);
+                       glm::uint64 REG3(z);
+
+                       REG1 = ((REG1 << 32) | REG1) & glm::uint64(0xFFFF00000000FFFF);
+                       REG2 = ((REG2 << 32) | REG2) & glm::uint64(0xFFFF00000000FFFF);
+                       REG3 = ((REG3 << 32) | REG3) & glm::uint64(0xFFFF00000000FFFF);
+
+                       REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x00FF0000FF0000FF);
+                       REG2 = ((REG2 << 16) | REG2) & glm::uint64(0x00FF0000FF0000FF);
+                       REG3 = ((REG3 << 16) | REG3) & glm::uint64(0x00FF0000FF0000FF);
+
+                       REG1 = ((REG1 <<  8) | REG1) & glm::uint64(0xF00F00F00F00F00F);
+                       REG2 = ((REG2 <<  8) | REG2) & glm::uint64(0xF00F00F00F00F00F);
+                       REG3 = ((REG3 <<  8) | REG3) & glm::uint64(0xF00F00F00F00F00F);
+
+                       REG1 = ((REG1 <<  4) | REG1) & glm::uint64(0x30C30C30C30C30C3);
+                       REG2 = ((REG2 <<  4) | REG2) & glm::uint64(0x30C30C30C30C30C3);
+                       REG3 = ((REG3 <<  4) | REG3) & glm::uint64(0x30C30C30C30C30C3);
+
+                       REG1 = ((REG1 <<  2) | REG1) & glm::uint64(0x9249249249249249);
+                       REG2 = ((REG2 <<  2) | REG2) & glm::uint64(0x9249249249249249);
+                       REG3 = ((REG3 <<  2) | REG3) & glm::uint64(0x9249249249249249);
+
+                       return REG1 | (REG2 << 1) | (REG3 << 2);
+               }
+
+               template <>
+               GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(glm::uint8 x, glm::uint8 y, glm::uint8 z, glm::uint8 w)
+               {
+                       glm::uint32 REG1(x);
+                       glm::uint32 REG2(y);
+                       glm::uint32 REG3(z);
+                       glm::uint32 REG4(w);
+                       
+                       REG1 = ((REG1 << 12) | REG1) & glm::uint32(0x000F000F000F000F);
+                       REG2 = ((REG2 << 12) | REG2) & glm::uint32(0x000F000F000F000F);
+                       REG3 = ((REG3 << 12) | REG3) & glm::uint32(0x000F000F000F000F);
+                       REG4 = ((REG4 << 12) | REG4) & glm::uint32(0x000F000F000F000F);
+                       
+                       REG1 = ((REG1 <<  6) | REG1) & glm::uint32(0x0303030303030303);
+                       REG2 = ((REG2 <<  6) | REG2) & glm::uint32(0x0303030303030303);
+                       REG3 = ((REG3 <<  6) | REG3) & glm::uint32(0x0303030303030303);
+                       REG4 = ((REG4 <<  6) | REG4) & glm::uint32(0x0303030303030303);
+                       
+                       REG1 = ((REG1 <<  3) | REG1) & glm::uint32(0x1111111111111111);
+                       REG2 = ((REG2 <<  3) | REG2) & glm::uint32(0x1111111111111111);
+                       REG3 = ((REG3 <<  3) | REG3) & glm::uint32(0x1111111111111111);
+                       REG4 = ((REG4 <<  3) | REG4) & glm::uint32(0x1111111111111111);
+                       
+                       return REG1 | (REG2 << 1) | (REG3 << 2) | (REG4 << 3);
+               }
+               
+               template <>
+               GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint16 x, glm::uint16 y, glm::uint16 z, glm::uint16 w)
+               {
+                       glm::uint64 REG1(x);
+                       glm::uint64 REG2(y);
+                       glm::uint64 REG3(z);
+                       glm::uint64 REG4(w);
+
+                       REG1 = ((REG1 << 24) | REG1) & glm::uint64(0x000000FF000000FF);
+                       REG2 = ((REG2 << 24) | REG2) & glm::uint64(0x000000FF000000FF);
+                       REG3 = ((REG3 << 24) | REG3) & glm::uint64(0x000000FF000000FF);
+                       REG4 = ((REG4 << 24) | REG4) & glm::uint64(0x000000FF000000FF);
+
+                       REG1 = ((REG1 << 12) | REG1) & glm::uint64(0x000F000F000F000F);
+                       REG2 = ((REG2 << 12) | REG2) & glm::uint64(0x000F000F000F000F);
+                       REG3 = ((REG3 << 12) | REG3) & glm::uint64(0x000F000F000F000F);
+                       REG4 = ((REG4 << 12) | REG4) & glm::uint64(0x000F000F000F000F);
+
+                       REG1 = ((REG1 <<  6) | REG1) & glm::uint64(0x0303030303030303);
+                       REG2 = ((REG2 <<  6) | REG2) & glm::uint64(0x0303030303030303);
+                       REG3 = ((REG3 <<  6) | REG3) & glm::uint64(0x0303030303030303);
+                       REG4 = ((REG4 <<  6) | REG4) & glm::uint64(0x0303030303030303);
+
+                       REG1 = ((REG1 <<  3) | REG1) & glm::uint64(0x1111111111111111);
+                       REG2 = ((REG2 <<  3) | REG2) & glm::uint64(0x1111111111111111);
+                       REG3 = ((REG3 <<  3) | REG3) & glm::uint64(0x1111111111111111);
+                       REG4 = ((REG4 <<  3) | REG4) & glm::uint64(0x1111111111111111);
+
+                       return REG1 | (REG2 << 1) | (REG3 << 2) | (REG4 << 3);
+               }
+       }//namespace detail
+
+       GLM_FUNC_QUALIFIER int16 bitfieldInterleave(int8 x, int8 y)
+       {
+               union sign8
+               {
+                       int8 i;
+                       uint8 u;
+               } sign_x, sign_y;
+
+               union sign16
+               {
+                       int16 i;
+                       uint16 u;
+               } result;
+
+               sign_x.i = x;
+               sign_y.i = y;
+               result.u = bitfieldInterleave(sign_x.u, sign_y.u);
+
+               return result.i;
+       }
+
+       GLM_FUNC_QUALIFIER uint16 bitfieldInterleave(uint8 x, uint8 y)
+       {
+               return detail::bitfieldInterleave<uint8, uint16>(x, y);
+       }
+
+       GLM_FUNC_QUALIFIER int32 bitfieldInterleave(int16 x, int16 y)
+       {
+               union sign16
+               {
+                       int16 i;
+                       uint16 u;
+               } sign_x, sign_y;
+
+               union sign32
+               {
+                       int32 i;
+                       uint32 u;
+               } result;
+
+               sign_x.i = x;
+               sign_y.i = y;
+               result.u = bitfieldInterleave(sign_x.u, sign_y.u);
+
+               return result.i;
+       }
+
+       GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(uint16 x, uint16 y)
+       {
+               return detail::bitfieldInterleave<uint16, uint32>(x, y);
+       }
+
+       GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int32 x, int32 y)
+       {
+               union sign32
+               {
+                       int32 i;
+                       uint32 u;
+               } sign_x, sign_y;
+
+               union sign64
+               {
+                       int64 i;
+                       uint64 u;
+               } result;
+
+               sign_x.i = x;
+               sign_y.i = y;
+               result.u = bitfieldInterleave(sign_x.u, sign_y.u);
+
+               return result.i;
+       }
+
+       GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint32 x, uint32 y)
+       {
+               return detail::bitfieldInterleave<uint32, uint64>(x, y);
+       }
+
+       GLM_FUNC_QUALIFIER int32 bitfieldInterleave(int8 x, int8 y, int8 z)
+       {
+               union sign8
+               {
+                       int8 i;
+                       uint8 u;
+               } sign_x, sign_y, sign_z;
+
+               union sign32
+               {
+                       int32 i;
+                       uint32 u;
+               } result;
+
+               sign_x.i = x;
+               sign_y.i = y;
+               sign_z.i = z;
+               result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u);
+
+               return result.i;
+       }
+
+       GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z)
+       {
+               return detail::bitfieldInterleave<uint8, uint32>(x, y, z);
+       }
+
+       GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int16 x, int16 y, int16 z)
+       {
+               union sign16
+               {
+                       int16 i;
+                       uint16 u;
+               } sign_x, sign_y, sign_z;
+
+               union sign64
+               {
+                       int64 i;
+                       uint64 u;
+               } result;
+
+               sign_x.i = x;
+               sign_y.i = y;
+               sign_z.i = z;
+               result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u);
+
+               return result.i;
+       }
+
+       GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z)
+       {
+               return detail::bitfieldInterleave<uint32, uint64>(x, y, z);
+       }
+
+       GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int32 x, int32 y, int32 z)
+       {
+               union sign16
+               {
+                       int32 i;
+                       uint32 u;
+               } sign_x, sign_y, sign_z;
+
+               union sign64
+               {
+                       int64 i;
+                       uint64 u;
+               } result;
+
+               sign_x.i = x;
+               sign_y.i = y;
+               sign_z.i = z;
+               result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u);
+
+               return result.i;
+       }
+
+       GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint32 x, uint32 y, uint32 z)
+       {
+               return detail::bitfieldInterleave<uint32, uint64>(x, y, z);
+       }
+
+       GLM_FUNC_QUALIFIER int32 bitfieldInterleave(int8 x, int8 y, int8 z, int8 w)
+       {
+               union sign8
+               {
+                       int8 i;
+                       uint8 u;
+               } sign_x, sign_y, sign_z, sign_w;
+
+               union sign32
+               {
+                       int32 i;
+                       uint32 u;
+               } result;
+
+               sign_x.i = x;
+               sign_y.i = y;
+               sign_z.i = z;
+               sign_w.i = w;
+               result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u, sign_w.u);
+
+               return result.i;
+       }
+
+       GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z, uint8 w)
+       {
+               return detail::bitfieldInterleave<uint8, uint32>(x, y, z, w);
+       }
+
+       GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int16 x, int16 y, int16 z, int16 w)
+       {
+               union sign16
+               {
+                       int16 i;
+                       uint16 u;
+               } sign_x, sign_y, sign_z, sign_w;
+
+               union sign64
+               {
+                       int64 i;
+                       uint64 u;
+               } result;
+
+               sign_x.i = x;
+               sign_y.i = y;
+               sign_z.i = z;
+               sign_w.i = w;
+               result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u, sign_w.u);
+
+               return result.i;
+       }
+
+       GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z, uint16 w)
+       {
+               return detail::bitfieldInterleave<uint16, uint64>(x, y, z, w);
+       }
+
+}//namespace glm
diff --git a/libs/glm/gtx/closest_point.hpp b/libs/glm/gtx/closest_point.hpp
new file mode 100644 (file)
index 0000000..c256806
--- /dev/null
@@ -0,0 +1,66 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_bit
+/// @file glm/gtx/bit.hpp
+/// @date 2005-12-30 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_closest_point GLM_GTX_closest_point
+/// @ingroup gtx
+///
+/// @brief Find the point on a straight line which is the closet of a point.
+/// 
+/// <glm/gtx/closest_point.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_closest_point
+#define GLM_GTX_closest_point
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTX_closest_point extension included")
+#endif
+
+namespace glm
+{
+       /// @addtogroup gtx_closest_point
+       /// @{
+
+       /// Find the point on a straight line which is the closet of a point. 
+       /// @see gtx_closest_point
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tvec3<T, P> closestPointOnLine(
+               detail::tvec3<T, P> const & point,
+               detail::tvec3<T, P> const & a, 
+               detail::tvec3<T, P> const & b);
+
+       /// @}
+}// namespace glm
+
+#include "closest_point.inl"
+
+#endif//GLM_GTX_closest_point
diff --git a/libs/glm/gtx/closest_point.inl b/libs/glm/gtx/closest_point.inl
new file mode 100644 (file)
index 0000000..76a60c6
--- /dev/null
@@ -0,0 +1,36 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2005-12-30
+// Updated : 2008-10-05
+// Licence : This source is under MIT License
+// File    : glm/gtx/closest_point.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_gtx_closest_point
+#define glm_gtx_closest_point
+
+namespace glm
+{
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec3<T, P> closestPointOnLine
+       (
+               detail::tvec3<T, P> const & point,
+               detail::tvec3<T, P> const & a,
+               detail::tvec3<T, P> const & b
+       )
+       {
+               T LineLength = distance(a, b);
+               detail::tvec3<T, P> Vector = point - a;
+               detail::tvec3<T, P> LineDirection = (b - a) / LineLength;
+
+               // Project Vector to LineDirection to get the distance of point from a
+               T Distance = dot(Vector, LineDirection);
+
+               if(Distance <= T(0)) return a;
+               if(Distance >= LineLength) return b;
+               return a + LineDirection * Distance;
+       }
+}//namespace glm
+
+#endif//glm_gtx_closest_point
diff --git a/libs/glm/gtx/color_space.hpp b/libs/glm/gtx/color_space.hpp
new file mode 100644 (file)
index 0000000..f9bb7ac
--- /dev/null
@@ -0,0 +1,96 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_color_space
+/// @file glm/gtx/color_space.hpp
+/// @date 2005-12-21 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_color_space GLM_GTX_color_space
+/// @ingroup gtx
+/// 
+/// @brief Related to RGB to HSV conversions and operations.
+/// 
+/// <glm/gtx/color_space.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_color_space
+#define GLM_GTX_color_space
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTX_color_space extension included")
+#endif
+
+namespace glm
+{
+       /// @addtogroup gtx_color_space
+       /// @{
+
+       /// Converts a color from HSV color space to its color in RGB color space.
+       /// @see gtx_color_space
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tvec3<T, P> rgbColor(
+               detail::tvec3<T, P> const & hsvValue);
+
+       /// Converts a color from RGB color space to its color in HSV color space.
+       /// @see gtx_color_space
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tvec3<T, P> hsvColor(
+               detail::tvec3<T, P> const & rgbValue);
+               
+       /// Build a saturation matrix.
+       /// @see gtx_color_space
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tmat4x4<T, P> saturation(
+               T const s);
+
+       /// Modify the saturation of a color.
+       /// @see gtx_color_space
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tvec3<T, P> saturation(
+               T const s,
+               detail::tvec3<T, P> const & color);
+               
+       /// Modify the saturation of a color.
+       /// @see gtx_color_space
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tvec4<T, P> saturation(
+               T const s,
+               detail::tvec4<T, P> const & color);
+               
+       /// Compute color luminosity associating ratios (0.33, 0.59, 0.11) to RGB canals.
+       /// @see gtx_color_space
+       template <typename T, precision P>
+       GLM_FUNC_DECL T luminosity(
+               detail::tvec3<T, P> const & color);
+
+       /// @}
+}//namespace glm
+
+#include "color_space.inl"
+
+#endif//GLM_GTX_color_space
diff --git a/libs/glm/gtx/color_space.inl b/libs/glm/gtx/color_space.inl
new file mode 100644 (file)
index 0000000..e45fae6
--- /dev/null
@@ -0,0 +1,149 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2005-12-21
+// Updated : 2007-02-22
+// Licence : This source is under MIT License
+// File    : glm/gtx/color_space.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec3<T, P> rgbColor(const detail::tvec3<T, P>& hsvColor)
+       {
+               detail::tvec3<T, P> hsv = hsvColor;
+               detail::tvec3<T, P> rgbColor;
+
+               if(hsv.y == static_cast<T>(0))
+                       // achromatic (grey)
+                       rgbColor = detail::tvec3<T, P>(hsv.z);
+               else
+               {
+                       T sector = floor(hsv.x / T(60));
+                       T frac = (hsv.x / T(60)) - sector;
+                       // factorial part of h
+                       T o = hsv.z * (T(1) - hsv.y);
+                       T p = hsv.z * (T(1) - hsv.y * frac);
+                       T q = hsv.z * (T(1) - hsv.y * (T(1) - frac));
+
+                       switch(int(sector))
+                       {
+                       default:
+                       case 0:
+                               rgbColor.r = hsv.z;
+                               rgbColor.g = q;
+                               rgbColor.b = o;
+                               break;
+                       case 1:
+                               rgbColor.r = p;
+                               rgbColor.g = hsv.z;
+                               rgbColor.b = o;
+                               break;
+                       case 2:
+                               rgbColor.r = o;
+                               rgbColor.g = hsv.z;
+                               rgbColor.b = q;
+                               break;
+                       case 3:
+                               rgbColor.r = o;
+                               rgbColor.g = p;
+                               rgbColor.b = hsv.z;
+                               break;
+                       case 4:
+                               rgbColor.r = q; 
+                               rgbColor.g = o; 
+                               rgbColor.b = hsv.z;
+                               break;
+                       case 5:
+                               rgbColor.r = hsv.z; 
+                               rgbColor.g = o; 
+                               rgbColor.b = p;
+                               break;
+                       }
+               }
+
+               return rgbColor;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec3<T, P> hsvColor(const detail::tvec3<T, P>& rgbColor)
+       {
+               detail::tvec3<T, P> hsv = rgbColor;
+               float Min   = min(min(rgbColor.r, rgbColor.g), rgbColor.b);
+               float Max   = max(max(rgbColor.r, rgbColor.g), rgbColor.b);
+               float Delta = Max - Min;
+
+               hsv.z = Max;                               
+
+               if(Max != static_cast<T>(0))
+               {
+                       hsv.y = Delta / hsv.z;    
+                       T h = static_cast<T>(0);
+
+                       if(rgbColor.r == Max)
+                               // between yellow & magenta
+                               h = static_cast<T>(0) + T(60) * (rgbColor.g - rgbColor.b) / Delta;
+                       else if(rgbColor.g == Max)
+                               // between cyan & yellow
+                               h = static_cast<T>(120) + T(60) * (rgbColor.b - rgbColor.r) / Delta;
+                       else
+                               // between magenta & cyan
+                               h = static_cast<T>(240) + T(60) * (rgbColor.r - rgbColor.g) / Delta;
+
+                       if(h < T(0)) 
+                               hsv.x = h + T(360);
+                       else
+                               hsv.x = h;
+               }
+               else
+               {
+                       // If r = g = b = 0 then s = 0, h is undefined
+                       hsv.y = static_cast<T>(0);
+                       hsv.x = static_cast<T>(0);
+               }
+
+               return hsv;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> saturation(const T s)
+       {
+               detail::tvec3<T, P> rgbw = detail::tvec3<T, P>(T(0.2126), T(0.7152), T(0.0722));
+
+               T col0 = (T(1) - s) * rgbw.r;
+               T col1 = (T(1) - s) * rgbw.g;
+               T col2 = (T(1) - s) * rgbw.b;
+
+               detail::tmat4x4<T, P> result(T(1));
+               result[0][0] = col0 + s;
+               result[0][1] = col0;
+               result[0][2] = col0;
+               result[1][0] = col1;
+               result[1][1] = col1 + s;
+               result[1][2] = col1;
+               result[2][0] = col2;
+               result[2][1] = col2;
+               result[2][2] = col2 + s;
+               return result;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec3<T, P> saturation(const T s, const detail::tvec3<T, P>& color)
+       {
+               return detail::tvec3<T, P>(saturation(s) * detail::tvec4<T, P>(color, T(0)));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec4<T, P> saturation(const T s, const detail::tvec4<T, P>& color)
+       {
+               return saturation(s) * color;
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER T luminosity(const detail::tvec3<T, P>& color)
+       {
+               const detail::tvec3<T, P> tmp = detail::tvec3<T, P>(0.33, 0.59, 0.11);
+               return dot(color, tmp);
+       }
+}//namespace glm
diff --git a/libs/glm/gtx/color_space_YCoCg.hpp b/libs/glm/gtx/color_space_YCoCg.hpp
new file mode 100644 (file)
index 0000000..1f6578c
--- /dev/null
@@ -0,0 +1,84 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_color_space_YCoCg
+/// @file glm/gtx/color_space_YCoCg.hpp
+/// @date 2008-10-28 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_color_space_YCoCg GLM_GTX_color_space_YCoCg
+/// @ingroup gtx
+///
+/// @brief RGB to YCoCg conversions and operations
+/// 
+/// <glm/gtx/color_space_YCoCg.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_gtx_color_space_YCoCg
+#define glm_gtx_color_space_YCoCg
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTX_color_space_YCoCg extension included")
+#endif
+
+namespace glm
+{
+       /// @addtogroup gtx_color_space_YCoCg
+       /// @{
+
+       /// Convert a color from RGB color space to YCoCg color space.
+       /// @see gtx_color_space_YCoCg
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tvec3<T, P> rgb2YCoCg(
+               detail::tvec3<T, P> const & rgbColor);
+
+       /// Convert a color from YCoCg color space to RGB color space.
+       /// @see gtx_color_space_YCoCg
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tvec3<T, P> YCoCg2rgb(
+               detail::tvec3<T, P> const & YCoCgColor);
+
+       /// Convert a color from RGB color space to YCoCgR color space.
+       /// @see "YCoCg-R: A Color Space with RGB Reversibility and Low Dynamic Range"
+       /// @see gtx_color_space_YCoCg
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tvec3<T, P> rgb2YCoCgR(
+               detail::tvec3<T, P> const & rgbColor);
+
+       /// Convert a color from YCoCgR color space to RGB color space.
+       /// @see "YCoCg-R: A Color Space with RGB Reversibility and Low Dynamic Range"
+       /// @see gtx_color_space_YCoCg
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tvec3<T, P> YCoCgR2rgb(
+               detail::tvec3<T, P> const & YCoCgColor);
+
+       /// @}
+}//namespace glm
+
+#include "color_space_YCoCg.inl"
+
+#endif//glm_gtx_color_space_YCoCg
diff --git a/libs/glm/gtx/color_space_YCoCg.inl b/libs/glm/gtx/color_space_YCoCg.inl
new file mode 100644 (file)
index 0000000..d6ceaaa
--- /dev/null
@@ -0,0 +1,64 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2008-10-28
+// Updated : 2008-10-28
+// Licence : This source is under MIT License
+// File    : glm/gtx/color_space_YCoCg.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec3<T, P> rgb2YCoCg
+       (
+               detail::tvec3<T, P> const & rgbColor
+       )
+       {
+               detail::tvec3<T, P> result;
+               result.x/*Y */ =   rgbColor.r / T(4) + rgbColor.g / T(2) + rgbColor.b / T(4);
+               result.y/*Co*/ =   rgbColor.r / T(2) + rgbColor.g * T(0) - rgbColor.b / T(2);
+               result.z/*Cg*/ = - rgbColor.r / T(4) + rgbColor.g / T(2) - rgbColor.b / T(4);
+               return result;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec3<T, P> rgb2YCoCgR
+       (
+               detail::tvec3<T, P> const & rgbColor
+       )
+       {
+               detail::tvec3<T, P> result;
+               result.x/*Y */ = rgbColor.g / T(2) + (rgbColor.r + rgbColor.b) / T(4);
+               result.y/*Co*/ = rgbColor.r - rgbColor.b;
+               result.z/*Cg*/ = rgbColor.g - (rgbColor.r + rgbColor.b) / T(2);
+               return result;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec3<T, P> YCoCg2rgb
+       (
+               detail::tvec3<T, P> const & YCoCgColor
+       )
+       {
+               detail::tvec3<T, P> result;
+               result.r = YCoCgColor.x + YCoCgColor.y - YCoCgColor.z;
+               result.g = YCoCgColor.x                + YCoCgColor.z;
+               result.b = YCoCgColor.x - YCoCgColor.y - YCoCgColor.z;
+               return result;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec3<T, P> YCoCgR2rgb
+       (
+               detail::tvec3<T, P> const & YCoCgRColor
+       )
+       {
+               detail::tvec3<T, P> result;
+               T tmp = YCoCgRColor.x - (YCoCgRColor.z / T(2));
+               result.g = YCoCgRColor.z + tmp;
+               result.b = tmp - (YCoCgRColor.y / T(2));
+               result.r = result.b + YCoCgRColor.y;
+               return result;
+       }
+}//namespace glm
diff --git a/libs/glm/gtx/compatibility.hpp b/libs/glm/gtx/compatibility.hpp
new file mode 100644 (file)
index 0000000..c262e3f
--- /dev/null
@@ -0,0 +1,160 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_compatibility
+/// @file glm/gtx/compatibility.hpp
+/// @date 2007-01-24 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtc_half_float (dependence)
+///
+/// @defgroup gtx_compatibility GLM_GTX_compatibility
+/// @ingroup gtx
+/// 
+/// @brief Provide functions to increase the compatibility with Cg and HLSL languages
+/// 
+/// <glm/gtx/compatibility.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_compatibility
+#define GLM_GTX_compatibility
+
+// Dependency:
+#include "../glm.hpp"  
+#include "../gtc/quaternion.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTX_compatibility extension included")
+#endif
+
+#if(GLM_COMPILER & GLM_COMPILER_VC)
+#      include <cfloat>
+#elif(GLM_COMPILER & GLM_COMPILER_GCC)
+#      include <cmath>
+#      if(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
+#              undef isfinite
+#      endif
+#endif//GLM_COMPILER
+
+namespace glm
+{
+       /// @addtogroup gtx_compatibility
+       /// @{
+
+       template <typename T> GLM_FUNC_QUALIFIER T lerp(T x, T y, T a){return mix(x, y, a);}                                                                                                                                                                    //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
+       template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec2<T, P> lerp(const detail::tvec2<T, P>& x, const detail::tvec2<T, P>& y, T a){return mix(x, y, a);}                                                   //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
+
+       template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec3<T, P> lerp(const detail::tvec3<T, P>& x, const detail::tvec3<T, P>& y, T a){return mix(x, y, a);}                                                   //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
+       template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec4<T, P> lerp(const detail::tvec4<T, P>& x, const detail::tvec4<T, P>& y, T a){return mix(x, y, a);}                                                   //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
+       template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec2<T, P> lerp(const detail::tvec2<T, P>& x, const detail::tvec2<T, P>& y, const detail::tvec2<T, P>& a){return mix(x, y, a);}  //!< \brief Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
+       template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec3<T, P> lerp(const detail::tvec3<T, P>& x, const detail::tvec3<T, P>& y, const detail::tvec3<T, P>& a){return mix(x, y, a);}  //!< \brief Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
+       template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec4<T, P> lerp(const detail::tvec4<T, P>& x, const detail::tvec4<T, P>& y, const detail::tvec4<T, P>& a){return mix(x, y, a);}  //!< \brief Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
+
+       template <typename T, precision P> GLM_FUNC_QUALIFIER T slerp(detail::tquat<T, P> const & x, detail::tquat<T, P> const & y, T const & a){return mix(x, y, a);} //!< \brief Returns the slurp interpolation between two quaternions.
+
+       template <typename T, precision P> GLM_FUNC_QUALIFIER T saturate(T x){return clamp(x, T(0), T(1));}                                                                                                             //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
+       template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec2<T, P> saturate(const detail::tvec2<T, P>& x){return clamp(x, T(0), T(1));}                                  //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
+       template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec3<T, P> saturate(const detail::tvec3<T, P>& x){return clamp(x, T(0), T(1));}                                  //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
+       template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec4<T, P> saturate(const detail::tvec4<T, P>& x){return clamp(x, T(0), T(1));}                                  //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
+
+       template <typename T, precision P> GLM_FUNC_QUALIFIER T atan2(T x, T y){return atan(x, y);}                                                                                                                             //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
+       template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec2<T, P> atan2(const detail::tvec2<T, P>& x, const detail::tvec2<T, P>& y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
+       template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec3<T, P> atan2(const detail::tvec3<T, P>& x, const detail::tvec3<T, P>& y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
+       template <typename T, precision P> GLM_FUNC_QUALIFIER detail::tvec4<T, P> atan2(const detail::tvec4<T, P>& x, const detail::tvec4<T, P>& y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
+
+       template <typename genType> GLM_FUNC_DECL bool isfinite(genType const & x);                                                                                     //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
+       template <typename T, precision P> GLM_FUNC_DECL detail::tvec2<bool, P> isfinite(const detail::tvec2<T, P>& x);                         //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
+       template <typename T, precision P> GLM_FUNC_DECL detail::tvec3<bool, P> isfinite(const detail::tvec3<T, P>& x);                         //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
+       template <typename T, precision P> GLM_FUNC_DECL detail::tvec4<bool, P> isfinite(const detail::tvec4<T, P>& x);                         //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
+
+       typedef bool                                            bool1;                  //!< \brief boolean type with 1 component. (From GLM_GTX_compatibility extension)
+       typedef detail::tvec2<bool, highp>                      bool2;                  //!< \brief boolean type with 2 components. (From GLM_GTX_compatibility extension)
+       typedef detail::tvec3<bool, highp>                      bool3;                  //!< \brief boolean type with 3 components. (From GLM_GTX_compatibility extension)
+       typedef detail::tvec4<bool, highp>                      bool4;                  //!< \brief boolean type with 4 components. (From GLM_GTX_compatibility extension)
+
+       typedef bool                                            bool1x1;                //!< \brief boolean matrix with 1 x 1 component. (From GLM_GTX_compatibility extension)
+       typedef detail::tmat2x2<bool, highp>            bool2x2;                //!< \brief boolean matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
+       typedef detail::tmat2x3<bool, highp>            bool2x3;                //!< \brief boolean matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
+       typedef detail::tmat2x4<bool, highp>            bool2x4;                //!< \brief boolean matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
+       typedef detail::tmat3x2<bool, highp>            bool3x2;                //!< \brief boolean matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
+       typedef detail::tmat3x3<bool, highp>            bool3x3;                //!< \brief boolean matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
+       typedef detail::tmat3x4<bool, highp>            bool3x4;                //!< \brief boolean matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
+       typedef detail::tmat4x2<bool, highp>            bool4x2;                //!< \brief boolean matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
+       typedef detail::tmat4x3<bool, highp>            bool4x3;                //!< \brief boolean matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
+       typedef detail::tmat4x4<bool, highp>            bool4x4;                //!< \brief boolean matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
+
+       typedef int                                                     int1;                   //!< \brief integer vector with 1 component. (From GLM_GTX_compatibility extension)
+       typedef detail::tvec2<int, highp>                       int2;                   //!< \brief integer vector with 2 components. (From GLM_GTX_compatibility extension)
+       typedef detail::tvec3<int, highp>                       int3;                   //!< \brief integer vector with 3 components. (From GLM_GTX_compatibility extension)
+       typedef detail::tvec4<int, highp>                       int4;                   //!< \brief integer vector with 4 components. (From GLM_GTX_compatibility extension)
+
+       typedef int                                                     int1x1;                 //!< \brief integer matrix with 1 component. (From GLM_GTX_compatibility extension)
+       typedef detail::tmat2x2<int, highp>             int2x2;                 //!< \brief integer matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
+       typedef detail::tmat2x3<int, highp>             int2x3;                 //!< \brief integer matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
+       typedef detail::tmat2x4<int, highp>             int2x4;                 //!< \brief integer matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
+       typedef detail::tmat3x2<int, highp>             int3x2;                 //!< \brief integer matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
+       typedef detail::tmat3x3<int, highp>             int3x3;                 //!< \brief integer matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
+       typedef detail::tmat3x4<int, highp>             int3x4;                 //!< \brief integer matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
+       typedef detail::tmat4x2<int, highp>             int4x2;                 //!< \brief integer matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
+       typedef detail::tmat4x3<int, highp>             int4x3;                 //!< \brief integer matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
+       typedef detail::tmat4x4<int, highp>             int4x4;                 //!< \brief integer matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
+
+       typedef float                                           float1;                 //!< \brief single-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension)
+       typedef detail::tvec2<float, highp>             float2;                 //!< \brief single-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension)
+       typedef detail::tvec3<float, highp>             float3;                 //!< \brief single-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension)
+       typedef detail::tvec4<float, highp>             float4;                 //!< \brief single-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension)
+
+       typedef float                                           float1x1;               //!< \brief single-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension)
+       typedef detail::tmat2x2<float, highp>           float2x2;               //!< \brief single-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
+       typedef detail::tmat2x3<float, highp>           float2x3;               //!< \brief single-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
+       typedef detail::tmat2x4<float, highp>           float2x4;               //!< \brief single-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
+       typedef detail::tmat3x2<float, highp>           float3x2;               //!< \brief single-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
+       typedef detail::tmat3x3<float, highp>           float3x3;               //!< \brief single-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
+       typedef detail::tmat3x4<float, highp>           float3x4;               //!< \brief single-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
+       typedef detail::tmat4x2<float, highp>           float4x2;               //!< \brief single-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
+       typedef detail::tmat4x3<float, highp>           float4x3;               //!< \brief single-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
+       typedef detail::tmat4x4<float, highp>           float4x4;               //!< \brief single-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
+
+       typedef double                                          double1;                //!< \brief double-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension)
+       typedef detail::tvec2<double, highp>            double2;                //!< \brief double-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension)
+       typedef detail::tvec3<double, highp>            double3;                //!< \brief double-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension)
+       typedef detail::tvec4<double, highp>            double4;                //!< \brief double-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension)
+
+       typedef double                                          double1x1;              //!< \brief double-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension)
+       typedef detail::tmat2x2<double, highp>          double2x2;              //!< \brief double-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
+       typedef detail::tmat2x3<double, highp>          double2x3;              //!< \brief double-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
+       typedef detail::tmat2x4<double, highp>          double2x4;              //!< \brief double-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
+       typedef detail::tmat3x2<double, highp>          double3x2;              //!< \brief double-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
+       typedef detail::tmat3x3<double, highp>          double3x3;              //!< \brief double-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
+       typedef detail::tmat3x4<double, highp>          double3x4;              //!< \brief double-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
+       typedef detail::tmat4x2<double, highp>          double4x2;              //!< \brief double-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
+       typedef detail::tmat4x3<double, highp>          double4x3;              //!< \brief double-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
+       typedef detail::tmat4x4<double, highp>          double4x4;              //!< \brief double-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
+
+       /// @}
+}//namespace glm
+
+#include "compatibility.inl"
+
+#endif//GLM_GTX_compatibility
+
diff --git a/libs/glm/gtx/compatibility.inl b/libs/glm/gtx/compatibility.inl
new file mode 100644 (file)
index 0000000..d08ffb8
--- /dev/null
@@ -0,0 +1,58 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2007-03-16
+// Updated : 2008-10-24
+// Licence : This source is under MIT License
+// File    : glm/gtx/compatibility.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+       // isfinite
+       template <typename genType>
+       GLM_FUNC_QUALIFIER bool isfinite(
+               genType const & x)
+       {
+#              if(GLM_LANG & GLM_LANG_CXX11_FLAG)
+                       return std::isfinite(x) != 0;
+#              elif(GLM_COMPILER & GLM_COMPILER_VC)
+                       return _finite(x);
+#              elif(GLM_COMPILER & GLM_COMPILER_GCC && GLM_PLATFORM & GLM_PLATFORM_ANDROID)
+                       return _isfinite(x) != 0;
+#              else
+                       return isfinite(x) != 0;
+#              endif
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec2<bool, P> isfinite(
+               detail::tvec2<T, P> const & x)
+       {
+               return detail::tvec2<bool, P>(
+                       isfinite(x.x),
+                       isfinite(x.y));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec3<bool, P> isfinite(
+               detail::tvec3<T, P> const & x)
+       {
+               return detail::tvec3<bool, P>(
+                       isfinite(x.x),
+                       isfinite(x.y),
+                       isfinite(x.z));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec4<bool, P> isfinite(
+               detail::tvec4<T, P> const & x)
+       {
+               return detail::tvec4<bool, P>(
+                       isfinite(x.x),
+                       isfinite(x.y),
+                       isfinite(x.z),
+                       isfinite(x.w));
+       }
+
+}//namespace glm
diff --git a/libs/glm/gtx/component_wise.hpp b/libs/glm/gtx/component_wise.hpp
new file mode 100644 (file)
index 0000000..335b3b9
--- /dev/null
@@ -0,0 +1,82 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_component_wise
+/// @file glm/gtx/component_wise.hpp
+/// @date 2007-05-21 / 2011-06-07
+/// @author Christophe Riccio
+/// 
+/// @see core (dependence)
+///
+/// @defgroup gtx_component_wise GLM_GTX_component_wise
+/// @ingroup gtx
+/// 
+/// @brief Operations between components of a type
+/// 
+/// <glm/gtx/component_wise.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_component_wise
+#define GLM_GTX_component_wise
+
+// Dependencies
+#include "../detail/setup.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTX_component_wise extension included")
+#endif
+
+namespace glm
+{
+       /// @addtogroup gtx_component_wise
+       /// @{
+
+       /// Add all vector components together. 
+       /// @see gtx_component_wise
+       template <typename genType> 
+       GLM_FUNC_DECL typename genType::value_type compAdd(
+               genType const & v);
+
+       /// Multiply all vector components together. 
+       /// @see gtx_component_wise
+       template <typename genType> 
+       GLM_FUNC_DECL typename genType::value_type compMul(
+               genType const & v);
+
+       /// Find the minimum value between single vector components.
+       /// @see gtx_component_wise
+       template <typename genType> 
+       GLM_FUNC_DECL typename genType::value_type compMin(
+               genType const & v);
+
+       /// Find the maximum value between single vector components.
+       /// @see gtx_component_wise
+       template <typename genType> 
+       GLM_FUNC_DECL typename genType::value_type compMax(
+               genType const & v);
+
+       /// @}
+}//namespace glm
+
+#include "component_wise.inl"
+
+#endif//GLM_GTX_component_wise
diff --git a/libs/glm/gtx/component_wise.inl b/libs/glm/gtx/component_wise.inl
new file mode 100644 (file)
index 0000000..fd1c1d4
--- /dev/null
@@ -0,0 +1,47 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2007-05-21
+// Updated : 2010-02-12
+// Licence : This source is under MIT License
+// File    : gtx_component_wise.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+       template <typename T, precision P, template <typename, precision> class vecType>
+       GLM_FUNC_QUALIFIER T compAdd(vecType<T, P> const & v)
+       {
+               T result(0);
+               for(length_t i = 0; i < v.length(); ++i)
+                       result += v[i];
+               return result;
+       }
+
+       template <typename T, precision P, template <typename, precision> class vecType>
+       GLM_FUNC_QUALIFIER T compMul(vecType<T, P> const & v)
+       {
+               T result(1);
+               for(length_t i = 0; i < v.length(); ++i)
+                       result *= v[i];
+               return result;
+       }
+
+       template <typename T, precision P, template <typename, precision> class vecType>
+       GLM_FUNC_QUALIFIER T compMin(vecType<T, P> const & v)
+       {
+               T result(v[0]);
+               for(length_t i = 1; i < v.length(); ++i)
+                       result = min(result, v[i]);
+               return result;
+       }
+
+       template <typename T, precision P, template <typename, precision> class vecType>
+       GLM_FUNC_QUALIFIER T compMax(vecType<T, P> const & v)
+       {
+               T result(v[0]);
+               for(length_t i = 1; i < v.length(); ++i)
+                       result = max(result, v[i]);
+               return result;
+       }
+}//namespace glm
diff --git a/libs/glm/gtx/constants.hpp b/libs/glm/gtx/constants.hpp
new file mode 100644 (file)
index 0000000..818fba3
--- /dev/null
@@ -0,0 +1,33 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_constants
+#define GLM_GTX_constants
+
+#include "../gtc/constants.hpp"
+
+#if(defined(GLM_MESSAGES))
+#      pragma message("GLM: GLM_GTX_constants extension is deprecated, include GLM_GTC_constants (glm/gtc/constants.hpp) instead")
+#endif
+
+#endif//GLM_GTX_constants
diff --git a/libs/glm/gtx/dual_quaternion.hpp b/libs/glm/gtx/dual_quaternion.hpp
new file mode 100644 (file)
index 0000000..c7c6c50
--- /dev/null
@@ -0,0 +1,295 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+///
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+///
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_dual_quaternion
+/// @file glm/gtx/dual_quaternion.hpp
+/// @date 2013-02-10 / 2013-02-20
+/// @author Maksim Vorobiev (msomeone@gmail.com)
+///
+/// @see core (dependence)
+/// @see gtc_half_float (dependence)
+/// @see gtc_constants (dependence)
+/// @see gtc_quaternion (dependence)
+///
+/// @defgroup gtc_dual_quaternion GLM_GTX_dual_quaternion
+/// @ingroup gtc
+///
+/// @brief Defines a templated dual-quaternion type and several dual-quaternion operations.
+///
+/// <glm/gtx/dual_quaternion.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_dual_quaternion
+#define GLM_GTX_dual_quaternion
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtc/constants.hpp"
+#include "../gtc/quaternion.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTX_dual_quaternion extension included")
+#endif
+
+namespace glm{
+namespace detail
+{
+       template <typename T, precision P>
+       struct tdualquat
+       {
+               enum ctor{null};
+               
+               typedef glm::detail::tquat<T, P> part_type;
+               
+       public:
+               glm::detail::tquat<T, P> real, dual;
+               
+               GLM_FUNC_DECL GLM_CONSTEXPR int length() const;
+               
+               // Constructors
+               GLM_FUNC_DECL tdualquat();
+               GLM_FUNC_DECL explicit tdualquat(tquat<T, P> const & real);
+               GLM_FUNC_DECL tdualquat(tquat<T, P> const & real,tquat<T, P> const & dual);
+               GLM_FUNC_DECL tdualquat(tquat<T, P> const & orientation,tvec3<T, P> const& translation);
+               
+               //////////////////////////////////////////////////////////////
+               // tdualquat conversions
+               GLM_FUNC_DECL explicit tdualquat(tmat2x4<T, P> const & holder_mat);
+               GLM_FUNC_DECL explicit tdualquat(tmat3x4<T, P> const & aug_mat);
+               
+               // Accesses
+               GLM_FUNC_DECL part_type & operator[](int i);
+               GLM_FUNC_DECL part_type const & operator[](int i) const;
+               
+               // Operators
+               GLM_FUNC_DECL tdualquat<T, P> & operator*=(T const & s);
+               GLM_FUNC_DECL tdualquat<T, P> & operator/=(T const & s);
+       };
+       
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tquat<T, P> operator- (
+               detail::tquat<T, P> const & q);
+       
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tdualquat<T, P> operator+ (
+               detail::tdualquat<T, P> const & q,
+               detail::tdualquat<T, P> const & p);
+       
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tdualquat<T, P> operator* (
+               detail::tdualquat<T, P> const & q,
+               detail::tdualquat<T, P> const & p);
+       
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tvec3<T, P> operator* (
+               detail::tquat<T, P> const & q,
+               detail::tvec3<T, P> const & v);
+       
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tvec3<T, P> operator* (
+               detail::tvec3<T, P> const & v,
+               detail::tquat<T, P> const & q);
+       
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tvec4<T, P> operator* (
+               detail::tquat<T, P> const & q,
+               detail::tvec4<T, P> const & v);
+       
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tvec4<T, P> operator* (
+               detail::tvec4<T, P> const & v,
+               detail::tquat<T, P> const & q);
+       
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tdualquat<T, P> operator* (
+               detail::tdualquat<T, P> const & q,
+               T const & s);
+       
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tdualquat<T, P> operator* (
+               T const & s,
+               detail::tdualquat<T, P> const & q);
+       
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tdualquat<T, P> operator/ (
+               detail::tdualquat<T, P> const & q,
+               T const & s);
+} //namespace detail
+       
+       /// @addtogroup gtc_dual_quaternion
+       /// @{
+
+       /// Returns the normalized quaternion.
+       ///
+       /// @see gtc_dual_quaternion
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tdualquat<T, P> normalize(
+               detail::tdualquat<T, P> const & q);
+
+       /// Returns the linear interpolation of two dual quaternion.
+       ///
+       /// @see gtc_dual_quaternion
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tdualquat<T, P> lerp(
+               detail::tdualquat<T, P> const & x,
+               detail::tdualquat<T, P> const & y,
+               T const & a);
+
+       /// Returns the q inverse.
+       ///
+       /// @see gtc_dual_quaternion
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tdualquat<T, P> inverse(
+               detail::tdualquat<T, P> const & q);
+
+       /*
+       /// Extracts a rotation part from dual-quaternion to a 3 * 3 matrix.
+       /// TODO
+       ///
+       /// @see gtc_dual_quaternion
+       template <typename T, precision P>
+       detail::tmat3x3<T, P> mat3_cast(
+               detail::tdualquat<T, P> const & x);
+       */
+       
+       /// Converts a quaternion to a 2 * 4 matrix.
+       ///
+       /// @see gtc_dual_quaternion
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tmat2x4<T, P> mat2x4_cast(
+               detail::tdualquat<T, P> const & x);
+
+       /// Converts a quaternion to a 3 * 4 matrix.
+       ///
+       /// @see gtc_dual_quaternion
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tmat3x4<T, P> mat3x4_cast(
+               detail::tdualquat<T, P> const & x);
+
+       /// Converts a 2 * 4 matrix (matrix which holds real and dual parts) to a quaternion.
+       ///
+       /// @see gtc_dual_quaternion
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tdualquat<T, P> dualquat_cast(
+               detail::tmat2x4<T, P> const & x);
+
+       /// Converts a 3 * 4 matrix (augmented matrix rotation + translation) to a quaternion.
+       ///
+       /// @see gtc_dual_quaternion
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tdualquat<T, P> dualquat_cast(
+               detail::tmat3x4<T, P> const & x);
+
+       
+       /// Dual-quaternion of low single-precision floating-point numbers.
+       ///
+       /// @see gtc_dual_quaternion
+       typedef detail::tdualquat<float, lowp>          lowp_dualquat;
+       
+       /// Dual-quaternion of medium single-precision floating-point numbers.
+       ///
+       /// @see gtc_dual_quaternion
+       typedef detail::tdualquat<float, mediump>       mediump_dualquat;
+       
+       /// Dual-quaternion of high single-precision floating-point numbers.
+       ///
+       /// @see gtc_dual_quaternion
+       typedef detail::tdualquat<float, highp>         highp_dualquat;
+
+
+       /// Dual-quaternion of low single-precision floating-point numbers.
+       ///
+       /// @see gtc_dual_quaternion
+       typedef detail::tdualquat<float, lowp>          lowp_fdualquat;
+       
+       /// Dual-quaternion of medium single-precision floating-point numbers.
+       ///
+       /// @see gtc_dual_quaternion
+       typedef detail::tdualquat<float, mediump>       mediump_fdualquat;
+       
+       /// Dual-quaternion of high single-precision floating-point numbers.
+       ///
+       /// @see gtc_dual_quaternion
+       typedef detail::tdualquat<float, highp>         highp_fdualquat;
+       
+       
+       /// Dual-quaternion of low double-precision floating-point numbers.
+       ///
+       /// @see gtc_dual_quaternion
+       typedef detail::tdualquat<double, lowp>         lowp_ddualquat;
+       
+       /// Dual-quaternion of medium double-precision floating-point numbers.
+       ///
+       /// @see gtc_dual_quaternion
+       typedef detail::tdualquat<double, mediump>      mediump_ddualquat;
+       
+       /// Dual-quaternion of high double-precision floating-point numbers.
+       ///
+       /// @see gtc_dual_quaternion
+       typedef detail::tdualquat<double, highp>        highp_ddualquat;
+
+       
+#if(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
+       /// Dual-quaternion of floating-point numbers.
+       ///
+       /// @see gtc_dual_quaternion
+       typedef highp_fdualquat                 dualquat;
+       
+       /// Dual-quaternion of single-precision floating-point numbers.
+       ///
+       /// @see gtc_dual_quaternion
+       typedef highp_fdualquat                 fdualquat;
+#elif(defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
+       typedef highp_fdualquat                 dualquat;
+       typedef highp_fdualquat                 fdualquat;
+#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
+       typedef mediump_fdualquat               dualquat;
+       typedef mediump_fdualquat               fdualquat;
+#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && defined(GLM_PRECISION_LOWP_FLOAT))
+       typedef lowp_fdualquat                  dualquat;
+       typedef lowp_fdualquat                  fdualquat;
+#else
+#      error "GLM error: multiple default precision requested for single-precision floating-point types"
+#endif
+       
+
+#if(!defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE))
+       /// Dual-quaternion of default double-precision floating-point numbers.
+       ///
+       /// @see gtc_dual_quaternion
+       typedef highp_ddualquat                 ddualquat;
+#elif(defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE))
+       typedef highp_ddualquat                 ddualquat;
+#elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE))
+       typedef mediump_ddualquat               ddualquat;
+#elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && defined(GLM_PRECISION_LOWP_DOUBLE))
+       typedef lowp_ddualquat                  ddualquat;
+#else
+#      error "GLM error: Multiple default precision requested for double-precision floating-point types"
+#endif
+
+       /// @}
+} //namespace glm
+
+#include "dual_quaternion.inl"
+
+#endif//GLM_GTX_dual_quaternion
diff --git a/libs/glm/gtx/dual_quaternion.inl b/libs/glm/gtx/dual_quaternion.inl
new file mode 100644 (file)
index 0000000..7f4aadd
--- /dev/null
@@ -0,0 +1,421 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_dual_quaternion
+/// @file glm/gtx/dual_quaternion.inl
+/// @date 2013-02-10 / 2013-02-13
+/// @author Maksim Vorobiev (msomeone@gmail.com)
+///////////////////////////////////////////////////////////////////////////////////
+
+#include "../geometric.hpp"
+#include <limits>
+
+namespace glm{
+namespace detail
+{
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER GLM_CONSTEXPR int tdualquat<T, P>::length() const
+       {
+               return 8;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tdualquat<T, P>::tdualquat() :
+               real(tquat<T, P>()),
+               dual(tquat<T, P>(T(0), T(0), T(0), T(0)))
+       {}
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tdualquat<T, P>::tdualquat
+       (
+               tquat<T, P> const & r
+       ) :
+               real(r),
+               dual(tquat<T, P>(T(0), T(0), T(0), T(0)))
+       {}
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tdualquat<T, P>::tdualquat
+       (
+               tquat<T, P> const & r,
+               tquat<T, P> const & d
+       ) :
+               real(r),
+               dual(d)
+       {}
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tdualquat<T, P>::tdualquat
+       (
+               tquat<T, P> const & q,
+               tvec3<T, P> const& p
+       ) :
+               real(q),
+               dual(
+                       T(-0.5) * ( p.x*q.x + p.y*q.y + p.z*q.z),
+                       T(+0.5) * ( p.x*q.w + p.y*q.z - p.z*q.y),
+                       T(+0.5) * (-p.x*q.z + p.y*q.w + p.z*q.x),
+                       T(+0.5) * ( p.x*q.y - p.y*q.x + p.z*q.w))
+       {}
+
+       //////////////////////////////////////////////////////////////
+       // tdualquat conversions
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tdualquat<T, P>::tdualquat
+       (
+               tmat2x4<T, P> const & m
+       )
+       {
+               *this = dualquat_cast(m);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tdualquat<T, P>::tdualquat
+       (
+               tmat3x4<T, P> const & m
+       )
+       {
+               *this = dualquat_cast(m);
+       }
+
+       //////////////////////////////////////////////////////////////
+       // tdualquat<T, P> accesses
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER typename tdualquat<T, P>::part_type & tdualquat<T, P>::operator [] (int i)
+       {
+               assert(i >= 0 && i < this->length());
+               return (&real)[i];
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER typename tdualquat<T, P>::part_type const & tdualquat<T, P>::operator [] (int i) const
+       {
+               assert(i >= 0 && i < this->length());
+               return (&real)[i];
+       }
+
+       //////////////////////////////////////////////////////////////
+       // tdualquat<valType> operators
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tdualquat<T, P> & tdualquat<T, P>::operator *=
+       (
+               T const & s
+       )
+       {
+               this->real *= s;
+               this->dual *= s;
+               return *this;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER tdualquat<T, P> & tdualquat<T, P>::operator /=
+       (
+               T const & s
+       )
+       {
+               this->real /= s;
+               this->dual /= s;
+               return *this;
+       }
+
+       //////////////////////////////////////////////////////////////
+       // tquat<valType> external operators
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tdualquat<T, P> operator-
+       (
+               detail::tdualquat<T, P> const & q
+       )
+       {
+               return detail::tdualquat<T, P>(-q.real,-q.dual);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tdualquat<T, P> operator+
+       (
+               detail::tdualquat<T, P> const & q,
+               detail::tdualquat<T, P> const & p
+       )
+       {
+               return detail::tdualquat<T, P>(q.real + p.real,q.dual + p.dual);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tdualquat<T, P> operator*
+       (
+               detail::tdualquat<T, P> const & p,
+               detail::tdualquat<T, P> const & o
+       )
+       {
+               return detail::tdualquat<T, P>(p.real * o.real,p.real * o.dual + p.dual * o.real);
+       }
+
+       // Transformation
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec3<T, P> operator*
+       (
+               detail::tdualquat<T, P> const & q,
+               detail::tvec3<T, P> const & v
+       )
+       {
+               detail::tvec3<T, P> const real_v3(q.real.x,q.real.y,q.real.z);
+               detail::tvec3<T, P> const dual_v3(q.dual.x,q.dual.y,q.dual.z);
+               return (cross(real_v3, cross(real_v3,v) + v * q.real.w + dual_v3) + dual_v3 * q.real.w - real_v3 * q.dual.w) * T(2) + v;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec3<T, P> operator*
+       (
+               detail::tvec3<T, P> const & v,
+               detail::tdualquat<T, P> const & q
+       )
+       {
+               return glm::inverse(q) * v;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec4<T, P> operator*
+       (
+               detail::tdualquat<T, P> const & q,
+               detail::tvec4<T, P> const & v
+       )
+       {
+               return detail::tvec4<T, P>(q * detail::tvec3<T, P>(v), v.w);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec4<T, P> operator*
+       (
+               detail::tvec4<T, P> const & v,
+               detail::tdualquat<T, P> const & q
+       )
+       {
+               return glm::inverse(q) * v;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tdualquat<T, P> operator*
+       (
+               detail::tdualquat<T, P> const & q,
+               T const & s
+       )
+       {
+               return detail::tdualquat<T, P>(q.real * s, q.dual * s);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tdualquat<T, P> operator*
+       (
+               T const & s,
+               detail::tdualquat<T, P> const & q
+       )
+       {
+               return q * s;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tdualquat<T, P> operator/
+       (
+               detail::tdualquat<T, P> const & q,
+               T const & s
+       )
+       {
+               return detail::tdualquat<T, P>(q.real / s, q.dual / s);
+       }
+
+       //////////////////////////////////////
+       // Boolean operators
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER bool operator==
+       (
+               detail::tdualquat<T, P> const & q1,
+               detail::tdualquat<T, P> const & q2
+       )
+       {
+               return (q1.real == q2.real) && (q1.dual == q2.dual);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER bool operator!=
+       (
+               detail::tdualquat<T, P> const & q1,
+               detail::tdualquat<T, P> const & q2
+       )
+       {
+               return (q1.real != q2.dual) || (q1.real != q2.dual);
+       }
+       }//namespace detail
+
+       ////////////////////////////////////////////////////////
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tdualquat<T, P> normalize
+       (
+               detail::tdualquat<T, P> const & q
+       )
+       {
+               return q / length(q.real);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tdualquat<T, P> lerp
+       (
+               detail::tdualquat<T, P> const & x,
+               detail::tdualquat<T, P> const & y,
+               T const & a
+       )
+       {
+               // Dual Quaternion Linear blend aka DLB:
+               // Lerp is only defined in [0, 1]
+               assert(a >= static_cast<T>(0));
+               assert(a <= static_cast<T>(1));
+               T const k = dot(x.real,y.real) < static_cast<T>(0) ? -a : a;
+               T const one(1);
+               return detail::tdualquat<T, P>(x * (one - a) + y * k);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tdualquat<T, P> inverse
+       (
+               detail::tdualquat<T, P> const & q
+       )
+       {
+               const glm::detail::tquat<T, P> real = conjugate(q.real);
+               const glm::detail::tquat<T, P> dual = conjugate(q.dual);
+               return detail::tdualquat<T, P>(real, dual + (real * (-2.0f * dot(real,dual))));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tmat2x4<T, P> mat2x4_cast
+       (
+               detail::tdualquat<T, P> const & x
+       )
+       {
+               return detail::tmat2x4<T, P>( x[0].x, x[0].y, x[0].z, x[0].w, x[1].x, x[1].y, x[1].z, x[1].w );
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tmat3x4<T, P> mat3x4_cast
+       (
+               detail::tdualquat<T, P> const & x
+       )
+       {
+               detail::tquat<T, P> r = x.real / length2(x.real);
+               
+               detail::tquat<T, P> const rr(r.w * x.real.w, r.x * x.real.x, r.y * x.real.y, r.z * x.real.z);
+               r *= static_cast<T>(2);
+               
+               T const xy = r.x * x.real.y;
+               T const xz = r.x * x.real.z;
+               T const yz = r.y * x.real.z;
+               T const wx = r.w * x.real.x;
+               T const wy = r.w * x.real.y;
+               T const wz = r.w * x.real.z;
+               
+               detail::tvec4<T, P> const a(
+                       rr.w + rr.x - rr.y - rr.z,
+                       xy - wz,
+                       xz + wy,
+                       -(x.dual.w * r.x - x.dual.x * r.w + x.dual.y * r.z - x.dual.z * r.y));
+               
+               detail::tvec4<T, P> const b(
+                       xy + wz,
+                       rr.w + rr.y - rr.x - rr.z,
+                       yz - wx,
+                       -(x.dual.w * r.y - x.dual.x * r.z - x.dual.y * r.w + x.dual.z * r.x));
+               
+               detail::tvec4<T, P> const c(
+                       xz - wy,
+                       yz + wx,
+                       rr.w + rr.z - rr.x - rr.y,
+                       -(x.dual.w * r.z + x.dual.x * r.y - x.dual.y * r.x - x.dual.z * r.w));
+               
+               return detail::tmat3x4<T, P>(a, b, c);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tdualquat<T, P> dualquat_cast
+       (
+               detail::tmat2x4<T, P> const & x
+       )
+       {
+               return detail::tdualquat<T, P>(
+                       detail::tquat<T, P>( x[0].w, x[0].x, x[0].y, x[0].z ),
+                       detail::tquat<T, P>( x[1].w, x[1].x, x[1].y, x[1].z ));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tdualquat<T, P> dualquat_cast
+       (
+               detail::tmat3x4<T, P> const & x
+       )
+       {
+               detail::tquat<T, P> real;
+               
+               T const trace = x[0].x + x[1].y + x[2].z;
+               if(trace > T(0))
+               {
+                       T const r = sqrt(T(1) + trace);
+                       T const invr = static_cast<T>(0.5) / r;
+                       real.w = static_cast<T>(0.5) * r;
+                       real.x = (x[2].y - x[1].z) * invr;
+                       real.y = (x[0].z - x[2].x) * invr;
+                       real.z = (x[1].x - x[0].y) * invr;
+               }
+               else if(x[0].x > x[1].y && x[0].x > x[2].z)
+               {
+                       T const r = sqrt(T(1) + x[0].x - x[1].y - x[2].z);
+                       T const invr = static_cast<T>(0.5) / r;
+                       real.x = static_cast<T>(0.5)*r;
+                       real.y = (x[1].x + x[0].y) * invr;
+                       real.z = (x[0].z + x[2].x) * invr;
+                       real.w = (x[2].y - x[1].z) * invr;
+               }
+               else if(x[1].y > x[2].z)
+               {
+                       T const r = sqrt(T(1) + x[1].y - x[0].x - x[2].z);
+                       T const invr = static_cast<T>(0.5) / r;
+                       real.x = (x[1].x + x[0].y) * invr;
+                       real.y = static_cast<T>(0.5) * r;
+                       real.z = (x[2].y + x[1].z) * invr;
+                       real.w = (x[0].z - x[2].x) * invr;
+               }
+               else
+               {
+                       T const r = sqrt(T(1) + x[2].z - x[0].x - x[1].y);
+                       T const invr = static_cast<T>(0.5) / r;
+                       real.x = (x[0].z + x[2].x) * invr;
+                       real.y = (x[2].y + x[1].z) * invr;
+                       real.z = static_cast<T>(0.5) * r;
+                       real.w = (x[1].x - x[0].y) * invr;
+               }
+               
+               detail::tquat<T, P> dual;
+               dual.x =  T(0.5) * ( x[0].w * real.w + x[1].w * real.z - x[2].w * real.y);
+               dual.y =  T(0.5) * (-x[0].w * real.z + x[1].w * real.w + x[2].w * real.x);
+               dual.z =  T(0.5) * ( x[0].w * real.y - x[1].w * real.x + x[2].w * real.w);
+               dual.w = -T(0.5) * ( x[0].w * real.x + x[1].w * real.y + x[2].w * real.z);
+               return detail::tdualquat<T, P>(real, dual);
+       }
+
+}//namespace glm
diff --git a/libs/glm/gtx/epsilon.hpp b/libs/glm/gtx/epsilon.hpp
new file mode 100644 (file)
index 0000000..9cb91cb
--- /dev/null
@@ -0,0 +1,29 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///////////////////////////////////////////////////////////////////////////////////
+
+#if(defined(GLM_MESSAGES))
+#      pragma message("GLM: GLM_GTX_epsilon extension is deprecated, include GLM_GTC_epsilon (glm/gtc/epsilon) instead")
+#endif
+
+// Promoted:
+#include "../gtc/epsilon.hpp"
diff --git a/libs/glm/gtx/euler_angles.hpp b/libs/glm/gtx/euler_angles.hpp
new file mode 100644 (file)
index 0000000..d3d6be0
--- /dev/null
@@ -0,0 +1,155 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_euler_angles
+/// @file glm/gtx/euler_angles.hpp
+/// @date 2005-12-21 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtc_half_float (dependence)
+///
+/// @defgroup gtx_euler_angles GLM_GTX_euler_angles
+/// @ingroup gtx
+/// 
+/// @brief Build matrices from Euler angles.
+/// 
+/// <glm/gtx/euler_angles.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_euler_angles
+#define GLM_GTX_euler_angles
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTX_euler_angles extension included")
+#endif
+
+namespace glm
+{
+       /// @addtogroup gtx_euler_angles
+       /// @{
+
+       /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X.
+       /// @see gtx_euler_angles
+       template <typename T>
+       GLM_FUNC_DECL detail::tmat4x4<T, defaultp> eulerAngleX(
+               T const & angleX);
+
+       /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y.
+       /// @see gtx_euler_angles
+       template <typename T>
+       GLM_FUNC_DECL detail::tmat4x4<T, defaultp> eulerAngleY(
+               T const & angleY);
+
+       /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z.
+       /// @see gtx_euler_angles
+       template <typename T>
+       GLM_FUNC_DECL detail::tmat4x4<T, defaultp> eulerAngleZ(
+               T const & angleZ);
+
+       /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y).
+       /// @see gtx_euler_angles
+       template <typename T>
+       GLM_FUNC_DECL detail::tmat4x4<T, defaultp> eulerAngleXY(
+               T const & angleX,
+               T const & angleY);
+
+       /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X).
+       /// @see gtx_euler_angles
+       template <typename T>
+       GLM_FUNC_DECL detail::tmat4x4<T, defaultp> eulerAngleYX(
+               T const & angleY,
+               T const & angleX);
+
+       /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z).
+       /// @see gtx_euler_angles
+       template <typename T>
+       GLM_FUNC_DECL detail::tmat4x4<T, defaultp> eulerAngleXZ(
+               T const & angleX,
+               T const & angleZ);
+
+       /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X).
+       /// @see gtx_euler_angles
+       template <typename T>
+       GLM_FUNC_DECL detail::tmat4x4<T, defaultp> eulerAngleZX(
+               T const & angle,
+               T const & angleX);
+
+       /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z).
+       /// @see gtx_euler_angles
+       template <typename T>
+       GLM_FUNC_DECL detail::tmat4x4<T, defaultp> eulerAngleYZ(
+               T const & angleY,
+               T const & angleZ);
+
+       /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y).
+       /// @see gtx_euler_angles
+       template <typename T>
+       GLM_FUNC_DECL detail::tmat4x4<T, defaultp> eulerAngleZY(
+               T const & angleZ,
+               T const & angleY);
+
+       /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
+       /// @see gtx_euler_angles
+       template <typename T>
+       GLM_FUNC_DECL detail::tmat4x4<T, defaultp> eulerAngleYXZ(
+               T const & yaw,
+               T const & pitch,
+               T const & roll);
+
+       /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
+       /// @see gtx_euler_angles
+       template <typename T>
+       GLM_FUNC_DECL detail::tmat4x4<T, defaultp> yawPitchRoll(
+               T const & yaw,
+               T const & pitch,
+               T const & roll);
+
+       /// Creates a 2D 2 * 2 rotation matrix from an euler angle.
+       /// @see gtx_euler_angles
+       template <typename T>
+       GLM_FUNC_DECL detail::tmat2x2<T, defaultp> orientate2(T const & angle);
+
+       /// Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle.
+       /// @see gtx_euler_angles
+       template <typename T>
+       GLM_FUNC_DECL detail::tmat3x3<T, defaultp> orientate3(T const & angle);
+
+       /// Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z). 
+       /// @see gtx_euler_angles
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tmat3x3<T, P> orientate3(detail::tvec3<T, P> const & angles);
+               
+       /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
+       /// @see gtx_euler_angles
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tmat4x4<T, P> orientate4(detail::tvec3<T, P> const & angles);
+
+       /// @}
+}//namespace glm
+
+#include "euler_angles.inl"
+
+#endif//GLM_GTX_euler_angles
diff --git a/libs/glm/gtx/euler_angles.inl b/libs/glm/gtx/euler_angles.inl
new file mode 100644 (file)
index 0000000..b310224
--- /dev/null
@@ -0,0 +1,264 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2005-12-21
+// Updated : 2007-08-14
+// Licence : This source is under MIT License
+// File    : glm/gtx/euler_angles.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+       template <typename T>
+       GLM_FUNC_QUALIFIER detail::tmat4x4<T, defaultp> eulerAngleX
+       (
+               T const & angleX
+       )
+       {
+               T cosX = glm::cos(angleX);
+               T sinX = glm::sin(angleX);
+       
+               return detail::tmat4x4<T, defaultp>(
+                       T(1), T(0), T(0), T(0),
+                       T(0), cosX, sinX, T(0),
+                       T(0),-sinX, cosX, T(0),
+                       T(0), T(0), T(0), T(1));
+       }
+
+       template <typename T>
+       GLM_FUNC_QUALIFIER detail::tmat4x4<T, defaultp> eulerAngleY
+       (
+               T const & angleY
+       )
+       {
+               T cosY = glm::cos(angleY);
+               T sinY = glm::sin(angleY);
+
+               return detail::tmat4x4<T, defaultp>(
+                       cosY,   T(0),   -sinY,  T(0),
+                       T(0),   T(1),   T(0),   T(0),
+                       sinY,   T(0),   cosY,   T(0),
+                       T(0),   T(0),   T(0),   T(1));
+       }
+
+       template <typename T>
+       GLM_FUNC_QUALIFIER detail::tmat4x4<T, defaultp> eulerAngleZ
+       (
+               T const & angleZ
+       )
+       {
+               T cosZ = glm::cos(angleZ);
+               T sinZ = glm::sin(angleZ);
+
+               return detail::tmat4x4<T, defaultp>(
+                       cosZ,   sinZ,   T(0), T(0),
+                       -sinZ,  cosZ,   T(0), T(0),
+                       T(0),   T(0),   T(1), T(0),
+                       T(0),   T(0),   T(0), T(1));
+       }
+
+       template <typename T>
+       GLM_FUNC_QUALIFIER detail::tmat4x4<T, defaultp> eulerAngleXY
+       (
+               T const & angleX,
+               T const & angleY
+       )
+       {
+               T cosX = glm::cos(angleX);
+               T sinX = glm::sin(angleX);
+               T cosY = glm::cos(angleY);
+               T sinY = glm::sin(angleY);
+
+               return detail::tmat4x4<T, defaultp>(
+                       cosY,   -sinX * -sinY,  cosX * -sinY,   T(0),
+                       T(0),   cosX,           sinX,           T(0),
+                       sinY,   -sinX * cosY,   cosX * cosY,    T(0),
+                       T(0),   T(0),           T(0),           T(1));
+       }
+
+       template <typename T>
+       GLM_FUNC_QUALIFIER detail::tmat4x4<T, defaultp> eulerAngleYX
+       (
+               T const & angleY,
+               T const & angleX
+       )
+       {
+               T cosX = glm::cos(angleX);
+               T sinX = glm::sin(angleX);
+               T cosY = glm::cos(angleY);
+               T sinY = glm::sin(angleY);
+
+               return detail::tmat4x4<T, defaultp>(
+                       cosY,          0,      -sinY,    T(0),
+                       sinY * sinX,  cosX, cosY * sinX, T(0),
+                       sinY * cosX, -sinX, cosY * cosX, T(0),
+                       T(0),         T(0),     T(0),    T(1));
+       }
+
+       template <typename T>
+       GLM_FUNC_QUALIFIER detail::tmat4x4<T, defaultp> eulerAngleXZ
+       (
+               T const & angleX,
+               T const & angleZ
+       )
+       {
+               return eulerAngleX(angleX) * eulerAngleZ(angleZ);
+       }
+
+       template <typename T>
+       GLM_FUNC_QUALIFIER detail::tmat4x4<T, defaultp> eulerAngleZX
+       (
+               T const & angleZ,
+               T const & angleX
+       )
+       {
+               return eulerAngleZ(angleZ) * eulerAngleX(angleX);
+       }
+
+       template <typename T>
+       GLM_FUNC_QUALIFIER detail::tmat4x4<T, defaultp> eulerAngleYZ
+       (
+               T const & angleY,
+               T const & angleZ
+       )
+       {
+               return eulerAngleY(angleY) * eulerAngleZ(angleZ);
+       }
+
+       template <typename T>
+       GLM_FUNC_QUALIFIER detail::tmat4x4<T, defaultp> eulerAngleZY
+       (
+               T const & angleZ,
+               T const & angleY
+       )
+       {
+               return eulerAngleZ(angleZ) * eulerAngleY(angleY);
+       }
+
+       template <typename T>
+       GLM_FUNC_QUALIFIER detail::tmat4x4<T, defaultp> eulerAngleYXZ
+       (
+               T const & yaw,
+               T const & pitch,
+               T const & roll
+       )
+       {
+               T tmp_ch = glm::cos(yaw);
+               T tmp_sh = glm::sin(yaw);
+               T tmp_cp = glm::cos(pitch);
+               T tmp_sp = glm::sin(pitch);
+               T tmp_cb = glm::cos(roll);
+               T tmp_sb = glm::sin(roll);
+
+               detail::tmat4x4<T, defaultp> Result;
+               Result[0][0] = tmp_ch * tmp_cb + tmp_sh * tmp_sp * tmp_sb;
+               Result[0][1] = tmp_sb * tmp_cp;
+               Result[0][2] = -tmp_sh * tmp_cb + tmp_ch * tmp_sp * tmp_sb;
+               Result[0][3] = static_cast<T>(0);
+               Result[1][0] = -tmp_ch * tmp_sb + tmp_sh * tmp_sp * tmp_cb;
+               Result[1][1] = tmp_cb * tmp_cp;
+               Result[1][2] = tmp_sb * tmp_sh + tmp_ch * tmp_sp * tmp_cb;
+               Result[1][3] = static_cast<T>(0);
+               Result[2][0] = tmp_sh * tmp_cp;
+               Result[2][1] = -tmp_sp;
+               Result[2][2] = tmp_ch * tmp_cp;
+               Result[2][3] = static_cast<T>(0);
+               Result[3][0] = static_cast<T>(0);
+               Result[3][1] = static_cast<T>(0);
+               Result[3][2] = static_cast<T>(0);
+               Result[3][3] = static_cast<T>(1);
+               return Result;
+       }
+
+       template <typename T>
+       GLM_FUNC_QUALIFIER detail::tmat4x4<T, defaultp> yawPitchRoll
+       (
+               T const & yaw,
+               T const & pitch,
+               T const & roll
+       )
+       {
+               T tmp_ch = glm::cos(yaw);
+               T tmp_sh = glm::sin(yaw);
+               T tmp_cp = glm::cos(pitch);
+               T tmp_sp = glm::sin(pitch);
+               T tmp_cb = glm::cos(roll);
+               T tmp_sb = glm::sin(roll);
+
+               detail::tmat4x4<T, defaultp> Result;
+               Result[0][0] = tmp_ch * tmp_cb + tmp_sh * tmp_sp * tmp_sb;
+               Result[0][1] = tmp_sb * tmp_cp;
+               Result[0][2] = -tmp_sh * tmp_cb + tmp_ch * tmp_sp * tmp_sb;
+               Result[0][3] = static_cast<T>(0);
+               Result[1][0] = -tmp_ch * tmp_sb + tmp_sh * tmp_sp * tmp_cb;
+               Result[1][1] = tmp_cb * tmp_cp;
+               Result[1][2] = tmp_sb * tmp_sh + tmp_ch * tmp_sp * tmp_cb;
+               Result[1][3] = static_cast<T>(0);
+               Result[2][0] = tmp_sh * tmp_cp;
+               Result[2][1] = -tmp_sp;
+               Result[2][2] = tmp_ch * tmp_cp;
+               Result[2][3] = static_cast<T>(0);
+               Result[3][0] = static_cast<T>(0);
+               Result[3][1] = static_cast<T>(0);
+               Result[3][2] = static_cast<T>(0);
+               Result[3][3] = static_cast<T>(1);
+               return Result;
+       }
+
+       template <typename T>
+       GLM_FUNC_QUALIFIER detail::tmat2x2<T, defaultp> orientate2
+       (
+               T const & angle
+       )
+       {
+               T c = glm::cos(angle);
+               T s = glm::sin(angle);
+
+               detail::tmat2x2<T, defaultp> Result;
+               Result[0][0] = c;
+               Result[0][1] = s;
+               Result[1][0] = -s;
+               Result[1][1] = c;
+               return Result;
+       }
+
+       template <typename T>
+       GLM_FUNC_QUALIFIER detail::tmat3x3<T, defaultp> orientate3
+       (
+               T const & angle
+       )
+       {
+               T c = glm::cos(angle);
+               T s = glm::sin(angle);
+
+               detail::tmat3x3<T, defaultp> Result;
+               Result[0][0] = c;
+               Result[0][1] = s;
+               Result[0][2] = 0.0f;
+               Result[1][0] = -s;
+               Result[1][1] = c;
+               Result[1][2] = 0.0f;
+               Result[2][0] = 0.0f;
+               Result[2][1] = 0.0f;
+               Result[2][2] = 1.0f;
+               return Result;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> orientate3
+       (
+               detail::tvec3<T, P> const & angles
+       )
+       {
+               return detail::tmat3x3<T, P>(yawPitchRoll(angles.x, angles.y, angles.z));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> orientate4
+       (
+               detail::tvec3<T, P> const & angles
+       )
+       {
+               return yawPitchRoll(angles.z, angles.x, angles.y);
+       }
+}//namespace glm
diff --git a/libs/glm/gtx/extend.hpp b/libs/glm/gtx/extend.hpp
new file mode 100644 (file)
index 0000000..499a5ee
--- /dev/null
@@ -0,0 +1,66 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_extend
+/// @file glm/gtx/extend.hpp
+/// @date 2006-01-07 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_extend GLM_GTX_extend
+/// @ingroup gtx
+/// 
+/// @brief Extend a position from a source to a position at a defined length.
+/// 
+/// <glm/gtx/extend.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_extend
+#define GLM_GTX_extend
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTX_extend extension included")
+#endif
+
+namespace glm
+{
+       /// @addtogroup gtx_extend
+       /// @{
+
+       /// Extends of Length the Origin position using the (Source - Origin) direction.
+       /// @see gtx_extend
+       template <typename genType> 
+       GLM_FUNC_DECL genType extend(
+               genType const & Origin, 
+               genType const & Source, 
+               typename genType::value_type const Length);
+
+       /// @}
+}//namespace glm
+
+#include "extend.inl"
+
+#endif//GLM_GTX_extend
diff --git a/libs/glm/gtx/extend.inl b/libs/glm/gtx/extend.inl
new file mode 100644 (file)
index 0000000..c65da5a
--- /dev/null
@@ -0,0 +1,55 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2006-01-07
+// Updated : 2008-10-05
+// Licence : This source is under MIT License
+// File    : glm/gtx/extend.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType extend
+       (
+               genType const & Origin, 
+               genType const & Source, 
+               genType const & Distance
+       )
+       {
+               return Origin + (Source - Origin) * Distance;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec2<T, P> extend
+       (
+               detail::tvec2<T, P> const & Origin,
+               detail::tvec2<T, P> const & Source,
+               T const & Distance
+       )
+       {
+               return Origin + (Source - Origin) * Distance;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec3<T, P> extend
+       (
+               detail::tvec3<T, P> const & Origin,
+               detail::tvec3<T, P> const & Source,
+               T const & Distance
+       )
+       {
+               return Origin + (Source - Origin) * Distance;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec4<T, P> extend
+       (
+               detail::tvec4<T, P> const & Origin,
+               detail::tvec4<T, P> const & Source,
+               T const & Distance
+       )
+       {
+               return Origin + (Source - Origin) * Distance;
+       }
+}//namespace glm
diff --git a/libs/glm/gtx/extented_min_max.hpp b/libs/glm/gtx/extented_min_max.hpp
new file mode 100644 (file)
index 0000000..5b4e74e
--- /dev/null
@@ -0,0 +1,161 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_extented_min_max
+/// @file glm/gtx/extented_min_max.hpp
+/// @date 2007-03-14 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtx_half_float (dependence)
+///
+/// @defgroup gtx_extented_min_max GLM_GTX_extented_min_max
+/// @ingroup gtx
+/// 
+/// Min and max functions for 3 to 4 parameters.
+/// 
+/// <glm/gtx/extented_min_max.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_extented_min_max
+#define GLM_GTX_extented_min_max
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTX_extented_min_max extension included")
+#endif
+
+namespace glm
+{
+       /// @addtogroup gtx_extented_min_max
+       /// @{
+
+       /// Return the minimum component-wise values of 3 inputs 
+       /// @see gtx_extented_min_max
+       template <typename T>
+       GLM_FUNC_DECL T min(
+               T const & x, 
+               T const & y, 
+               T const & z);
+
+       /// Return the minimum component-wise values of 3 inputs
+       /// @see gtx_extented_min_max
+       template <typename T, template <typename> class C>
+       GLM_FUNC_DECL C<T> min(
+               C<T> const & x, 
+               typename C<T>::T const & y, 
+               typename C<T>::T const & z);
+
+       /// Return the minimum component-wise values of 3 inputs 
+       /// @see gtx_extented_min_max
+       template <typename T, template <typename> class C>
+       GLM_FUNC_DECL C<T> min(
+               C<T> const & x, 
+               C<T> const & y, 
+               C<T> const & z);
+
+       /// Return the minimum component-wise values of 4 inputs 
+       /// @see gtx_extented_min_max
+       template <typename T>
+       GLM_FUNC_DECL T min(
+               T const & x, 
+               T const & y, 
+               T const & z, 
+               T const & w);
+
+       /// Return the minimum component-wise values of 4 inputs 
+       /// @see gtx_extented_min_max
+       template <typename T, template <typename> class C>
+       GLM_FUNC_DECL C<T> min(
+               C<T> const & x, 
+               typename C<T>::T const & y, 
+               typename C<T>::T const & z, 
+               typename C<T>::T const & w);
+
+       /// Return the minimum component-wise values of 4 inputs
+       /// @see gtx_extented_min_max
+       template <typename T, template <typename> class C>
+       GLM_FUNC_DECL C<T> min(
+               C<T> const & x, 
+               C<T> const & y, 
+               C<T> const & z,
+               C<T> const & w);
+
+       /// Return the maximum component-wise values of 3 inputs 
+       /// @see gtx_extented_min_max
+       template <typename T>
+       GLM_FUNC_DECL T max(
+               T const & x, 
+               T const & y, 
+               T const & z);
+
+       /// Return the maximum component-wise values of 3 inputs
+       /// @see gtx_extented_min_max
+       template <typename T, template <typename> class C>
+       GLM_FUNC_DECL C<T> max(
+               C<T> const & x, 
+               typename C<T>::T const & y, 
+               typename C<T>::T const & z);
+
+       /// Return the maximum component-wise values of 3 inputs 
+       /// @see gtx_extented_min_max
+       template <typename T, template <typename> class C>
+       GLM_FUNC_DECL C<T> max(
+               C<T> const & x, 
+               C<T> const & y, 
+               C<T> const & z);
+
+       /// Return the maximum component-wise values of 4 inputs
+       /// @see gtx_extented_min_max
+       template <typename T>
+       GLM_FUNC_DECL T max(
+               T const & x, 
+               T const & y, 
+               T const & z, 
+               T const & w);
+
+       /// Return the maximum component-wise values of 4 inputs 
+       /// @see gtx_extented_min_max
+       template <typename T, template <typename> class C>
+       GLM_FUNC_DECL C<T> max(
+               C<T> const & x, 
+               typename C<T>::T const & y, 
+               typename C<T>::T const & z, 
+               typename C<T>::T const & w);
+
+       /// Return the maximum component-wise values of 4 inputs 
+       /// @see gtx_extented_min_max
+       template <typename T, template <typename> class C>
+       GLM_FUNC_DECL C<T> max(
+               C<T> const & x, 
+               C<T> const & y, 
+               C<T> const & z, 
+               C<T> const & w);
+
+       /// @}
+}//namespace glm
+
+#include "extented_min_max.inl"
+
+#endif//GLM_GTX_extented_min_max
diff --git a/libs/glm/gtx/extented_min_max.inl b/libs/glm/gtx/extented_min_max.inl
new file mode 100644 (file)
index 0000000..d608ab3
--- /dev/null
@@ -0,0 +1,146 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2007-03-14
+// Updated : 2010-02-19
+// Licence : This source is under MIT License
+// File    : gtx_extented_min_max.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+       template <typename T>
+       GLM_FUNC_QUALIFIER T min(
+               T const & x, 
+               T const & y, 
+               T const & z)
+       {
+               return glm::min(glm::min(x, y), z);
+       }
+
+       template <typename T, template <typename> class C>
+       GLM_FUNC_QUALIFIER C<T> min
+       (
+               C<T> const & x, 
+               typename C<T>::T const & y, 
+               typename C<T>::T const & z
+       )
+       {
+               return glm::min(glm::min(x, y), z);
+       }
+
+       template <typename T, template <typename> class C>
+       GLM_FUNC_QUALIFIER C<T> min
+       (
+               C<T> const & x, 
+               C<T> const & y, 
+               C<T> const & z
+       )
+       {
+               return glm::min(glm::min(x, y), z);
+       }
+
+       template <typename T>
+       GLM_FUNC_QUALIFIER T min
+       (
+               T const & x, 
+               T const & y, 
+               T const & z, 
+               T const & w
+       )
+       {
+               return glm::min(glm::min(x, y), glm::min(z, w));
+       }
+
+       template <typename T, template <typename> class C>
+       GLM_FUNC_QUALIFIER C<T> min
+       (
+               C<T> const & x, 
+               typename C<T>::T const & y, 
+               typename C<T>::T const & z, 
+               typename C<T>::T const & w
+       )
+       {
+               return glm::min(glm::min(x, y), glm::min(z, w));
+       }
+
+       template <typename T, template <typename> class C>
+       GLM_FUNC_QUALIFIER C<T> min
+       (
+               C<T> const & x, 
+               C<T> const & y, 
+               C<T> const & z, 
+               C<T> const & w
+       )
+       {
+               return glm::min(glm::min(x, y), glm::min(z, w));
+       }
+
+       template <typename T>
+       GLM_FUNC_QUALIFIER T max(
+               T const & x, 
+               T const & y, 
+               T const & z)
+       {
+               return glm::max(glm::max(x, y), z);
+       }
+
+       template <typename T, template <typename> class C>
+       GLM_FUNC_QUALIFIER C<T> max
+       (
+               C<T> const & x, 
+               typename C<T>::T const & y, 
+               typename C<T>::T const & z
+       )
+       {
+               return glm::max(glm::max(x, y), z);
+       }
+
+       template <typename T, template <typename> class C>
+       GLM_FUNC_QUALIFIER C<T> max
+       (
+               C<T> const & x, 
+               C<T> const & y, 
+               C<T> const & z
+       )
+       {
+               return glm::max(glm::max(x, y), z);
+       }
+
+       template <typename T>
+       GLM_FUNC_QUALIFIER T max
+       (
+               T const & x, 
+               T const & y, 
+               T const & z, 
+               T const & w
+       )
+       {
+               return glm::max(glm::max(x, y), glm::max(z, w));
+       }
+
+       template <typename T, template <typename> class C>
+       GLM_FUNC_QUALIFIER C<T> max
+       (
+               C<T> const & x, 
+               typename C<T>::T const & y, 
+               typename C<T>::T const & z, 
+               typename C<T>::T const & w
+       )
+       {
+               return glm::max(glm::max(x, y), glm::max(z, w));
+       }
+
+       template <typename T, template <typename> class C>
+       GLM_FUNC_QUALIFIER C<T> max
+       (
+               C<T> const & x, 
+               C<T> const & y, 
+               C<T> const & z, 
+               C<T> const & w
+       )
+       {
+               return glm::max(glm::max(x, y), glm::max(z, w));
+       }
+
+}//namespace glm
diff --git a/libs/glm/gtx/fast_exponential.hpp b/libs/glm/gtx/fast_exponential.hpp
new file mode 100644 (file)
index 0000000..8b3762c
--- /dev/null
@@ -0,0 +1,98 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_fast_exponential
+/// @file glm/gtx/fast_exponential.hpp
+/// @date 2006-01-09 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtx_half_float (dependence)
+///
+/// @defgroup gtx_fast_exponential GLM_GTX_fast_exponential
+/// @ingroup gtx
+/// 
+/// @brief Fast but less accurate implementations of exponential based functions.
+/// 
+/// <glm/gtx/fast_exponential.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_fast_exponential
+#define GLM_GTX_fast_exponential
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTX_fast_exponential extension included")
+#endif
+
+namespace glm
+{
+       /// @addtogroup gtx_fast_exponential
+       /// @{
+
+       /// Faster than the common pow function but less accurate.
+       /// @see gtx_fast_exponential
+       template <typename genType> 
+       GLM_FUNC_DECL genType fastPow(
+               genType const & x, 
+               genType const & y);
+
+       /// Faster than the common pow function but less accurate.
+       /// @see gtx_fast_exponential
+       template <typename genTypeT, typename genTypeU> 
+       GLM_FUNC_DECL genTypeT fastPow(
+               genTypeT const & x, 
+               genTypeU const & y);
+               
+       /// Faster than the common exp function but less accurate.
+       /// @see gtx_fast_exponential
+       template <typename T> 
+       GLM_FUNC_DECL T fastExp(const T& x);
+               
+       /// Faster than the common log function but less accurate.
+       /// @see gtx_fast_exponential
+       template <typename T> 
+       GLM_FUNC_DECL T fastLog(const T& x);
+
+       /// Faster than the common exp2 function but less accurate.
+       /// @see gtx_fast_exponential
+       template <typename T> 
+       GLM_FUNC_DECL T fastExp2(const T& x);
+               
+       /// Faster than the common log2 function but less accurate.
+       /// @see gtx_fast_exponential
+       template <typename T> 
+       GLM_FUNC_DECL T fastLog2(const T& x);
+
+       /// Faster than the common ln function but less accurate.
+       /// @see gtx_fast_exponential
+       template <typename T> 
+       GLM_FUNC_DECL T fastLn(const T& x);
+
+       /// @}
+}//namespace glm
+
+#include "fast_exponential.inl"
+
+#endif//GLM_GTX_fast_exponential
diff --git a/libs/glm/gtx/fast_exponential.inl b/libs/glm/gtx/fast_exponential.inl
new file mode 100644 (file)
index 0000000..b071e5b
--- /dev/null
@@ -0,0 +1,148 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2006-01-09
+// Updated : 2006-01-09
+// Licence : This source is under MIT License
+// File    : glm/gtx/fast_exponential.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+       // fastPow:
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType fastPow(genType const & x, genType const & y)
+       {
+               return exp(y * log(x));
+       }
+
+       VECTORIZE_VEC_VEC(fastPow)
+
+       template <typename T>
+       GLM_FUNC_QUALIFIER T fastPow(const T x, int y)
+       {
+               T f = static_cast<T>(1);
+               for(int i = 0; i < y; ++i)
+                       f *= x;
+               return f;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec2<T, P> fastPow(
+               const detail::tvec2<T, P>& x, 
+               const detail::tvec2<int, P>& y)
+       {
+               return detail::tvec2<T, P>(
+                       fastPow(x.x, y.x),
+                       fastPow(x.y, y.y));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec3<T, P> fastPow(
+               const detail::tvec3<T, P>& x, 
+               const detail::tvec3<int, P>& y)
+       {
+               return detail::tvec3<T, P>(
+                       fastPow(x.x, y.x),
+                       fastPow(x.y, y.y),
+                       fastPow(x.z, y.z));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec4<T, P> fastPow(
+               const detail::tvec4<T, P>& x, 
+               const detail::tvec4<int, P>& y)
+       {
+               return detail::tvec4<T, P>(
+                       fastPow(x.x, y.x),
+                       fastPow(x.y, y.y),
+                       fastPow(x.z, y.z),
+                       fastPow(x.w, y.w));
+       }
+
+       // fastExp
+       // Note: This function provides accurate results only for value between -1 and 1, else avoid it.
+       template <typename T>
+       GLM_FUNC_QUALIFIER T fastExp(const T x)
+       {
+               // This has a better looking and same performance in release mode than the following code. However, in debug mode it's slower.
+               // return 1.0f + x * (1.0f + x * 0.5f * (1.0f + x * 0.3333333333f * (1.0f + x * 0.25 * (1.0f + x * 0.2f))));
+               T x2 = x * x;
+               T x3 = x2 * x;
+               T x4 = x3 * x;
+               T x5 = x4 * x;
+               return T(1) + x + (x2 * T(0.5)) + (x3 * T(0.1666666667)) + (x4 * T(0.041666667)) + (x5 * T(0.008333333333));
+       }
+       /*  // Try to handle all values of float... but often shower than std::exp, glm::floor and the loop kill the performance
+       GLM_FUNC_QUALIFIER float fastExp(float x)
+       {
+               const float e = 2.718281828f;
+               const float IntegerPart = floor(x);
+               const float FloatPart = x - IntegerPart;
+               float z = 1.f;
+
+               for(int i = 0; i < int(IntegerPart); ++i)
+                       z *= e;
+
+               const float x2 = FloatPart * FloatPart;
+               const float x3 = x2 * FloatPart;
+               const float x4 = x3 * FloatPart;
+               const float x5 = x4 * FloatPart;
+               return z * (1.0f + FloatPart + (x2 * 0.5f) + (x3 * 0.1666666667f) + (x4 * 0.041666667f) + (x5 * 0.008333333333f));
+       }
+
+       // Increase accuracy on number bigger that 1 and smaller than -1 but it's not enough for high and negative numbers
+       GLM_FUNC_QUALIFIER float fastExp(float x)
+       {
+               // This has a better looking and same performance in release mode than the following code. However, in debug mode it's slower.
+               // return 1.0f + x * (1.0f + x * 0.5f * (1.0f + x * 0.3333333333f * (1.0f + x * 0.25 * (1.0f + x * 0.2f))));
+               float x2 = x * x;
+               float x3 = x2 * x;
+               float x4 = x3 * x;
+               float x5 = x4 * x;
+               float x6 = x5 * x;
+               float x7 = x6 * x;
+               float x8 = x7 * x;
+               return 1.0f + x + (x2 * 0.5f) + (x3 * 0.1666666667f) + (x4 * 0.041666667f) + (x5 * 0.008333333333f)+ (x6 * 0.00138888888888f) + (x7 * 0.000198412698f) + (x8 * 0.0000248015873f);;
+       }
+       */
+
+       VECTORIZE_VEC(fastExp)
+
+       // fastLog
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType fastLog(genType const & x)
+       {
+               return std::log(x);
+       }
+
+       /* Slower than the VC7.1 function...
+       GLM_FUNC_QUALIFIER float fastLog(float x)
+       {
+               float y1 = (x - 1.0f) / (x + 1.0f);
+               float y2 = y1 * y1;
+               return 2.0f * y1 * (1.0f + y2 * (0.3333333333f + y2 * (0.2f + y2 * 0.1428571429f)));
+       }
+       */
+
+       VECTORIZE_VEC(fastLog)
+
+       //fastExp2, ln2 = 0.69314718055994530941723212145818f
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType fastExp2(genType const & x)
+       {
+               return fastExp(0.69314718055994530941723212145818f * x);
+       }
+
+       VECTORIZE_VEC(fastExp2)
+
+       // fastLog2, ln2 = 0.69314718055994530941723212145818f
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType fastLog2(genType const & x)
+       {
+               return fastLog(x) / 0.69314718055994530941723212145818f;
+       }
+
+       VECTORIZE_VEC(fastLog2)
+
+}//namespace glm
diff --git a/libs/glm/gtx/fast_square_root.hpp b/libs/glm/gtx/fast_square_root.hpp
new file mode 100644 (file)
index 0000000..0a5d030
--- /dev/null
@@ -0,0 +1,90 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_fast_square_root
+/// @file glm/gtx/fast_square_root.hpp
+/// @date 2006-01-04 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_fast_square_root GLM_GTX_fast_square_root
+/// @ingroup gtx
+/// 
+/// @brief Fast but less accurate implementations of square root based functions.
+/// - Sqrt optimisation based on Newton's method, 
+/// www.gamedev.net/community/forums/topic.asp?topic id=139956
+/// 
+/// <glm/gtx/fast_square_root.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_fast_square_root
+#define GLM_GTX_fast_square_root
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTX_fast_square_root extension included")
+#endif
+
+namespace glm
+{
+       /// @addtogroup gtx_fast_square_root
+       /// @{
+
+       //! Faster than the common sqrt function but less accurate.
+       //! From GLM_GTX_fast_square_root extension.
+       template <typename genType> 
+       GLM_FUNC_DECL genType fastSqrt(genType const & x);
+
+       //! Faster than the common inversesqrt function but less accurate.
+       //! From GLM_GTX_fast_square_root extension.
+       template <typename genType> 
+       GLM_FUNC_DECL genType fastInverseSqrt(genType const & x);
+
+       //! Faster than the common inversesqrt function but less accurate.
+       //! From GLM_GTX_fast_square_root extension.
+       template <typename T, precision P, template <typename, precision> class vecType>
+       GLM_FUNC_DECL vecType<T, P> fastInverseSqrt(vecType<T, P> const & x);
+
+       //! Faster than the common length function but less accurate.
+       //! From GLM_GTX_fast_square_root extension.
+       template <typename genType> 
+       GLM_FUNC_DECL typename genType::value_type fastLength(genType const & x);
+
+       //! Faster than the common distance function but less accurate.
+       //! From GLM_GTX_fast_square_root extension.
+       template <typename genType> 
+       GLM_FUNC_DECL typename genType::value_type fastDistance(genType const & x, genType const & y);
+
+       //! Faster than the common normalize function but less accurate.
+       //! From GLM_GTX_fast_square_root extension.
+       template <typename genType> 
+       GLM_FUNC_DECL genType fastNormalize(genType const & x);
+
+       /// @}
+}// namespace glm
+
+#include "fast_square_root.inl"
+
+#endif//GLM_GTX_fast_square_root
diff --git a/libs/glm/gtx/fast_square_root.inl b/libs/glm/gtx/fast_square_root.inl
new file mode 100644 (file)
index 0000000..a08bdbf
--- /dev/null
@@ -0,0 +1,150 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2006-01-04
+// Updated : 2011-10-14
+// Licence : This source is under MIT License
+// File    : glm/gtx/fast_square_root.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+       // fastSqrt
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType fastSqrt
+       (
+               genType const & x
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'fastSqrt' only accept floating-point input");
+
+               return genType(1) / fastInverseSqrt(x);
+       }
+
+       VECTORIZE_VEC(fastSqrt)
+
+       // fastInversesqrt
+       template <>
+       GLM_FUNC_QUALIFIER float fastInverseSqrt<float>(float const & x)
+       {
+#              ifdef __CUDACC__ // Wordaround for a CUDA compiler bug up to CUDA6
+                       detail::tvec1<T, P> tmp(detail::compute_inversesqrt<detail::tvec1, float, lowp>::call(detail::tvec1<float, lowp>(x)));
+                       return tmp.x;
+#              else
+                       return detail::compute_inversesqrt<detail::tvec1, float, lowp>::call(detail::tvec1<float, lowp>(x)).x;
+#              endif
+       }
+
+       template <>
+       GLM_FUNC_QUALIFIER double fastInverseSqrt<double>(double const & x)
+       {
+#              ifdef __CUDACC__ // Wordaround for a CUDA compiler bug up to CUDA6
+                       detail::tvec1<T, P> tmp(detail::compute_inversesqrt<detail::tvec1, double, lowp>::call(detail::tvec1<double, lowp>(x)));
+                       return tmp.x;
+#              else
+                       return detail::compute_inversesqrt<detail::tvec1, double, lowp>::call(detail::tvec1<double, lowp>(x)).x;
+#              endif
+       }
+
+       template <template <class, precision> class vecType, typename T, precision P>
+       GLM_FUNC_QUALIFIER vecType<T, P> fastInverseSqrt
+       (
+               vecType<T, P> const & x
+       )
+       {
+               return detail::compute_inversesqrt<vecType, T, P>::call(x);
+       }
+
+       VECTORIZE_VEC(fastInverseSqrt)
+
+       // fastLength
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType fastLength
+       (
+               genType const & x
+       )
+       {
+               return abs(x);
+       }
+
+       template <typename valType, precision P>
+       GLM_FUNC_QUALIFIER valType fastLength
+       (
+               detail::tvec2<valType, P> const & x
+       )
+       {
+               valType sqr = x.x * x.x + x.y * x.y;
+               return fastSqrt(sqr);
+       }
+
+       template <typename valType, precision P>
+       GLM_FUNC_QUALIFIER valType fastLength
+       (
+               detail::tvec3<valType, P> const & x
+       )
+       {
+               valType sqr = x.x * x.x + x.y * x.y + x.z * x.z;
+               return fastSqrt(sqr);
+       }
+
+       template <typename valType, precision P>
+       GLM_FUNC_QUALIFIER valType fastLength
+       (
+               detail::tvec4<valType, P> const & x
+       )
+       {
+               valType sqr = x.x * x.x + x.y * x.y + x.z * x.z + x.w * x.w;
+               return fastSqrt(sqr);
+       }
+
+       // fastDistance
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType fastDistance
+       (
+               genType const & x, 
+               genType const & y
+       )
+       {
+               return fastLength(y - x);
+       }
+
+       // fastNormalize
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType fastNormalize
+       (
+               genType const & x
+       )
+       {
+               return x > genType(0) ? genType(1) : -genType(1);
+       }
+
+       template <typename valType, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec2<valType, P> fastNormalize
+       (
+               detail::tvec2<valType, P> const & x
+       )
+       {
+               valType sqr = x.x * x.x + x.y * x.y;
+               return x * fastInverseSqrt(sqr);
+       }
+
+       template <typename valType, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec3<valType, P> fastNormalize
+       (
+               detail::tvec3<valType, P> const & x
+       )
+       {
+               valType sqr = x.x * x.x + x.y * x.y + x.z * x.z;
+               return x * fastInverseSqrt(sqr);
+       }
+
+       template <typename valType, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec4<valType, P> fastNormalize
+       (
+               detail::tvec4<valType, P> const & x
+       )
+       {
+               valType sqr = x.x * x.x + x.y * x.y + x.z * x.z + x.w * x.w;
+               return x * fastInverseSqrt(sqr);
+       }
+}//namespace glm
diff --git a/libs/glm/gtx/fast_trigonometry.hpp b/libs/glm/gtx/fast_trigonometry.hpp
new file mode 100644 (file)
index 0000000..a95e780
--- /dev/null
@@ -0,0 +1,100 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_fast_trigonometry
+/// @file glm/gtx/fast_trigonometry.hpp
+/// @date 2006-01-08 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_fast_trigonometry GLM_GTX_fast_trigonometry
+/// @ingroup gtx
+/// 
+/// @brief Fast but less accurate implementations of trigonometric functions.
+/// 
+/// <glm/gtx/fast_trigonometry.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_fast_trigonometry
+#define GLM_GTX_fast_trigonometry
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTX_fast_trigonometry extension included")
+#endif
+
+namespace glm
+{
+       /// @addtogroup gtx_fast_trigonometry
+       /// @{
+
+       //! Faster than the common sin function but less accurate. 
+       //! Defined between -2pi and 2pi. 
+       //! From GLM_GTX_fast_trigonometry extension.
+       template <typename T> 
+       GLM_FUNC_DECL T fastSin(const T& angle);
+
+       //! Faster than the common cos function but less accurate.
+       //! Defined between -2pi and 2pi.
+       //! From GLM_GTX_fast_trigonometry extension.
+       template <typename T> 
+       GLM_FUNC_DECL T fastCos(const T& angle);
+
+       //! Faster than the common tan function but less accurate. 
+       //! Defined between -2pi and 2pi. 
+       //! From GLM_GTX_fast_trigonometry extension.
+       template <typename T> 
+       GLM_FUNC_DECL T fastTan(const T& angle);
+
+       //! Faster than the common asin function but less accurate. 
+       //! Defined between -2pi and 2pi.
+       //! From GLM_GTX_fast_trigonometry extension.
+       template <typename T> 
+       GLM_FUNC_DECL T fastAsin(const T& angle);
+
+       //! Faster than the common acos function but less accurate. 
+       //! Defined between -2pi and 2pi. 
+       //! From GLM_GTX_fast_trigonometry extension.
+       template <typename T> 
+       GLM_FUNC_DECL T fastAcos(const T& angle);
+
+       //! Faster than the common atan function but less accurate.
+       //! Defined between -2pi and 2pi. 
+       //! From GLM_GTX_fast_trigonometry extension.
+       template <typename T> 
+       GLM_FUNC_DECL T fastAtan(const T& y, const T& x);
+
+       //! Faster than the common atan function but less accurate. 
+       //! Defined between -2pi and 2pi.
+       //! From GLM_GTX_fast_trigonometry extension.
+       template <typename T> 
+       GLM_FUNC_DECL T fastAtan(const T& angle);
+
+       /// @}
+}//namespace glm
+
+#include "fast_trigonometry.inl"
+
+#endif//GLM_GTX_fast_trigonometry
diff --git a/libs/glm/gtx/fast_trigonometry.inl b/libs/glm/gtx/fast_trigonometry.inl
new file mode 100644 (file)
index 0000000..b68e8fd
--- /dev/null
@@ -0,0 +1,75 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2006-01-08
+// Updated : 2011-10-14
+// Licence : This source is under MIT License
+// File    : glm/gtx/fast_trigonometry.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+       // sin
+       template <typename T> 
+       GLM_FUNC_QUALIFIER T fastSin(T const & x)
+       {
+               return x - ((x * x * x) / T(6)) + ((x * x * x * x * x) / T(120)) - ((x * x * x * x * x * x * x) / T(5040));
+       }
+
+       VECTORIZE_VEC(fastSin)
+
+       // cos
+       template <typename T> 
+       GLM_FUNC_QUALIFIER T fastCos(T const & x)
+       {
+               return T(1) - (x * x * T(0.5)) + (x * x * x * x * T(0.041666666666)) - (x * x * x * x * x * x * T(0.00138888888888));
+       }
+
+       VECTORIZE_VEC(fastCos)
+
+       // tan
+       template <typename T> 
+       GLM_FUNC_QUALIFIER T fastTan(T const & x)
+       {
+               return x + (x * x * x * T(0.3333333333)) + (x * x * x * x * x * T(0.1333333333333)) + (x * x * x * x * x * x * x * T(0.0539682539));
+       }
+
+       VECTORIZE_VEC(fastTan)
+
+       // asin
+       template <typename T> 
+       GLM_FUNC_QUALIFIER T fastAsin(T const & x)
+       {
+               return x + (x * x * x * T(0.166666667)) + (x * x * x * x * x * T(0.075)) + (x * x * x * x * x * x * x * T(0.0446428571)) + (x * x * x * x * x * x * x * x * x * T(0.0303819444));// + (x * x * x * x * x * x * x * x * x * x * x * T(0.022372159));
+       }
+
+       VECTORIZE_VEC(fastAsin)
+
+       // acos
+       template <typename T> 
+       GLM_FUNC_QUALIFIER T fastAcos(T const & x)
+       {
+               return T(1.5707963267948966192313216916398) - fastAsin(x); //(PI / 2)
+       }
+
+       VECTORIZE_VEC(fastAcos)
+
+       // atan
+       template <typename T> 
+       GLM_FUNC_QUALIFIER T fastAtan(T const & y, T const & x)
+       {
+               T sgn = sign(y) * sign(x);
+               return abs(fastAtan(y / x)) * sgn;
+       }
+
+       VECTORIZE_VEC_VEC(fastAtan)
+
+       template <typename T> 
+       GLM_FUNC_QUALIFIER T fastAtan(T const & x)
+       {
+               return x - (x * x * x * T(0.333333333333)) + (x * x * x * x * x * T(0.2)) - (x * x * x * x * x * x * x * T(0.1428571429)) + (x * x * x * x * x * x * x * x * x * T(0.111111111111)) - (x * x * x * x * x * x * x * x * x * x * x * T(0.0909090909));
+       }
+
+       VECTORIZE_VEC(fastAtan)
+
+}//namespace glm
diff --git a/libs/glm/gtx/gradient_paint.hpp b/libs/glm/gtx/gradient_paint.hpp
new file mode 100644 (file)
index 0000000..2a47e51
--- /dev/null
@@ -0,0 +1,76 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_gradient_paint
+/// @file glm/gtx/gradient_paint.hpp
+/// @date 2009-03-06 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtx_optimum_pow (dependence)
+///
+/// @defgroup gtx_gradient_paint GLM_GTX_gradient_paint
+/// @ingroup gtx
+/// 
+/// @brief Functions that return the color of procedural gradient for specific coordinates.
+/// <glm/gtx/gradient_paint.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_gradient_paint
+#define GLM_GTX_gradient_paint
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtx/optimum_pow.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTX_gradient_paint extension included")
+#endif
+
+namespace glm
+{
+       /// @addtogroup gtx_gradient_paint
+       /// @{
+
+       /// Return a color from a radial gradient.
+       /// @see - gtx_gradient_paint
+       template <typename T, precision P>
+       GLM_FUNC_DECL T radialGradient(
+               detail::tvec2<T, P> const & Center,
+               T const & Radius,
+               detail::tvec2<T, P> const & Focal,
+               detail::tvec2<T, P> const & Position);
+
+       /// Return a color from a linear gradient.
+       /// @see - gtx_gradient_paint
+       template <typename T, precision P>
+       GLM_FUNC_DECL T linearGradient(
+               detail::tvec2<T, P> const & Point0,
+               detail::tvec2<T, P> const & Point1,
+               detail::tvec2<T, P> const & Position);
+
+       /// @}
+}// namespace glm
+
+#include "gradient_paint.inl"
+
+#endif//GLM_GTX_gradient_paint
diff --git a/libs/glm/gtx/gradient_paint.inl b/libs/glm/gtx/gradient_paint.inl
new file mode 100644 (file)
index 0000000..da1faa3
--- /dev/null
@@ -0,0 +1,43 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2009-03-06
+// Updated : 2013-04-09
+// Licence : This source is under MIT License
+// File    : glm/gtx/gradient_paint.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER T radialGradient
+       (
+               detail::tvec2<T, P> const & Center,
+               T const & Radius,
+               detail::tvec2<T, P> const & Focal,
+               detail::tvec2<T, P> const & Position
+       )
+       {
+               detail::tvec2<T, P> F = Focal - Center;
+               detail::tvec2<T, P> D = Position - Focal;
+               T Radius2 = pow2(Radius);
+               T Fx2 = pow2(F.x);
+               T Fy2 = pow2(F.y);
+
+               T Numerator = (D.x * F.x + D.y * F.y) + sqrt(Radius2 * (pow2(D.x) + pow2(D.y)) - pow2(D.x * F.y - D.y * F.x));
+               T Denominator = Radius2 - (Fx2 + Fy2);
+               return Numerator / Denominator;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER T linearGradient
+       (
+               detail::tvec2<T, P> const & Point0,
+               detail::tvec2<T, P> const & Point1,
+               detail::tvec2<T, P> const & Position
+       )
+       {
+               detail::tvec2<T, P> Dist = Point1 - Point0;
+               return (Dist.x * (Position.x - Point0.x) + Dist.y * (Position.y - Point0.y)) / glm::dot(Dist, Dist);
+       }
+}//namespace glm
diff --git a/libs/glm/gtx/handed_coordinate_space.hpp b/libs/glm/gtx/handed_coordinate_space.hpp
new file mode 100644 (file)
index 0000000..fb04632
--- /dev/null
@@ -0,0 +1,74 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_handed_coordinate_space
+/// @file glm/gtx/handed_coordinate_space.hpp
+/// @date 2005-12-21 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_handed_coordinate_space GLM_GTX_handed_coordinate_space
+/// @ingroup gtx
+/// 
+/// @brief To know if a set of three basis vectors defines a right or left-handed coordinate system.
+/// 
+/// <glm/gtx/handed_coordinate_system.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_handed_coordinate_space
+#define GLM_GTX_handed_coordinate_space
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTX_handed_coordinate_space extension included")
+#endif
+
+namespace glm
+{
+       /// @addtogroup gtx_handed_coordinate_space
+       /// @{
+
+       //! Return if a trihedron right handed or not.
+       //! From GLM_GTX_handed_coordinate_space extension.
+       template <typename T, precision P>
+       GLM_FUNC_DECL bool rightHanded(
+               detail::tvec3<T, P> const & tangent,
+               detail::tvec3<T, P> const & binormal,
+               detail::tvec3<T, P> const & normal);
+
+       //! Return if a trihedron left handed or not.
+       //! From GLM_GTX_handed_coordinate_space extension.
+       template <typename T, precision P>
+       GLM_FUNC_DECL bool leftHanded(
+               detail::tvec3<T, P> const & tangent,
+               detail::tvec3<T, P> const & binormal,
+               detail::tvec3<T, P> const & normal);
+
+       /// @}
+}// namespace glm
+
+#include "handed_coordinate_space.inl"
+
+#endif//GLM_GTX_handed_coordinate_space
diff --git a/libs/glm/gtx/handed_coordinate_space.inl b/libs/glm/gtx/handed_coordinate_space.inl
new file mode 100644 (file)
index 0000000..a724daf
--- /dev/null
@@ -0,0 +1,33 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2005-12-21
+// Updated : 2009-02-19
+// Licence : This source is under MIT License
+// File    : glm/gtx/handed_coordinate_space.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER bool rightHanded
+       (
+               detail::tvec3<T, P> const & tangent,
+               detail::tvec3<T, P> const & binormal,
+               detail::tvec3<T, P> const & normal
+       )
+       {
+               return dot(cross(normal, tangent), binormal) > T(0);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER bool leftHanded
+       (
+               detail::tvec3<T, P> const & tangent,
+               detail::tvec3<T, P> const & binormal,
+               detail::tvec3<T, P> const & normal
+       )
+       {
+               return dot(cross(normal, tangent), binormal) < T(0);
+       }
+}//namespace glm
diff --git a/libs/glm/gtx/inertia.hpp b/libs/glm/gtx/inertia.hpp
new file mode 100644 (file)
index 0000000..c796bfa
--- /dev/null
@@ -0,0 +1,116 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_inertia
+/// @file glm/gtx/inertia.hpp
+/// @date 2006-04-21 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtx_extented_min_max (dependence)
+///
+/// @defgroup gtx_inertia GLM_GTX_inertia
+/// @ingroup gtx
+/// 
+/// @brief Create inertia matrices
+/// 
+/// <glm/gtx/inertia.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_inertia
+#define GLM_GTX_inertia
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTX_inertia extension included")
+#endif
+
+namespace glm
+{
+       /*
+       /// @addtogroup gtx_inertia
+       /// @{
+
+       //! Build an inertia matrix for a box.
+       //! From GLM_GTX_inertia extension.
+       template <typename T, precision P>
+       detail::tmat3x3<T, P> boxInertia3(
+               T const & Mass, 
+               detail::tvec3<T, P> const & Scale);
+               
+       //! Build an inertia matrix for a box.
+       //! From GLM_GTX_inertia extension.
+       template <typename T, precision P>
+       detail::tmat4x4<T, P> boxInertia4(
+               T const & Mass, 
+               detail::tvec3<T, P> const & Scale);
+               
+       //! Build an inertia matrix for a disk.
+       //! From GLM_GTX_inertia extension.
+       template <typename T, precision P>
+       detail::tmat3x3<T, P> diskInertia3(
+               T const & Mass, 
+               T const & Radius);
+
+       //! Build an inertia matrix for a disk.
+       //! From GLM_GTX_inertia extension.
+       template <typename T, precision P>
+       detail::tmat4x4<T, P> diskInertia4(
+               T const & Mass, 
+               T const & Radius);
+
+       //! Build an inertia matrix for a ball.
+       //! From GLM_GTX_inertia extension.
+       template <typename T, precision P>
+       detail::tmat3x3<T, P> ballInertia3(
+               T const & Mass, 
+               T const & Radius);
+               
+       //! Build an inertia matrix for a ball.
+       //! From GLM_GTX_inertia extension.
+       template <typename T, precision P>
+       detail::tmat4x4<T, P> ballInertia4(
+               T const & Mass, 
+               T const & Radius);
+
+       //! Build an inertia matrix for a sphere.
+       //! From GLM_GTX_inertia extension.
+       template <typename T, precision P>
+       detail::tmat3x3<T, P> sphereInertia3(
+               T const & Mass, 
+               T const & Radius);
+
+       //! Build an inertia matrix for a sphere.
+       //! From GLM_GTX_inertia extension.
+       template <typename T, precision P> 
+       detail::tmat4x4<T, P> sphereInertia4(
+               T const & Mass, 
+               T const & Radius);
+       */
+       /// @}
+}// namespace glm
+
+#include "inertia.inl"
+
+#endif//GLM_GTX_inertia
diff --git a/libs/glm/gtx/inertia.inl b/libs/glm/gtx/inertia.inl
new file mode 100644 (file)
index 0000000..b43d887
--- /dev/null
@@ -0,0 +1,116 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2006-04-21
+// Updated : 2006-12-06
+// Licence : This source is under MIT License
+// File    : glm/gtx/inertia.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+/*
+       template <typename T>
+       GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> boxInertia3
+       (
+               T const & Mass, 
+               detail::tvec3<T, P> const & Scale
+       )
+       {
+               detail::tmat3x3<T, P> Result(T(1));
+               Result[0][0] = (Scale.y * Scale.y + Scale.z * Scale.z) * Mass / T(12);
+               Result[1][1] = (Scale.x * Scale.x + Scale.z * Scale.z) * Mass / T(12);
+               Result[2][2] = (Scale.x * Scale.x + Scale.y * Scale.y) * Mass / T(12);
+               return Result;
+       }
+
+       template <typename T>
+       GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> boxInertia4
+       (
+               T const & Mass, 
+               detail::tvec3<T, P> const & Scale
+       )
+       {
+               detail::tmat4x4<T, P> Result(T(1));
+               Result[0][0] = (Scale.y * Scale.y + Scale.z * Scale.z) * Mass / T(12);
+               Result[1][1] = (Scale.x * Scale.x + Scale.z * Scale.z) * Mass / T(12);
+               Result[2][2] = (Scale.x * Scale.x + Scale.y * Scale.y) * Mass / T(12);
+               return Result;
+       }
+
+       template <typename T>
+       GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> diskInertia3
+       (
+               T const & Mass, 
+               T const & Radius
+       )
+       {
+               T a = Mass * Radius * Radius / T(2);
+               detail::tmat3x3<T, P> Result(a);
+               Result[2][2] *= static_cast<T>(2);
+               return Result;
+       }
+
+       template <typename T>
+       GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> diskInertia4
+       (
+               T const & Mass, 
+               T const & Radius
+       )
+       {
+               T a = Mass * Radius * Radius / T(2);
+               detail::tmat4x4<T, P> Result(a);
+               Result[2][2] *= static_cast<T>(2);
+               Result[3][3] = static_cast<T>(1);
+               return Result;
+       }
+
+       template <typename T>
+       GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> ballInertia3
+       (
+               T const & Mass, 
+               T const & Radius
+       )
+       {
+               T a = static_cast<T>(2) * Mass * Radius * Radius / T(5);
+               return detail::tmat3x3<T, P>(a);
+       }
+
+       template <typename T>
+       GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> ballInertia4
+       (
+               T const & Mass, 
+               T const & Radius
+       )
+       {
+               T a = static_cast<T>(2) * Mass * Radius * Radius / T(5);
+               detail::tmat4x4<T, P> Result(a);
+               Result[3][3] = static_cast<T>(1);
+               return Result;
+       }
+
+       template <typename T>
+       GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> sphereInertia3
+       (
+               T const & Mass, 
+               T const & Radius
+       )
+       {
+               T a = static_cast<T>(2) * Mass * Radius * Radius / T(3);
+               return detail::tmat3x3<T, P>(a);
+       }
+
+       template <typename T>
+       GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> sphereInertia4
+       (
+               T const & Mass, 
+               T const & Radius
+       )
+       {
+               T a = static_cast<T>(2) * Mass * Radius * Radius / T(3);
+               detail::tmat4x4<T, P> Result(a);
+               Result[3][3] = static_cast<T>(1);
+               return Result;
+       }
+ */
+}//namespace glm
diff --git a/libs/glm/gtx/int_10_10_10_2.hpp b/libs/glm/gtx/int_10_10_10_2.hpp
new file mode 100644 (file)
index 0000000..c6f1faf
--- /dev/null
@@ -0,0 +1,44 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_int_10_10_10_2
+#define GLM_GTX_int_10_10_10_2
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtx/raw_data.hpp"
+
+#if(defined(GLM_MESSAGES))
+#      pragma message("GLM: GLM_GTX_int_10_10_10_2 extension is deprecated, include GLM_GTC_packing (glm/gtc/packing.hpp) instead")
+#endif
+
+namespace glm
+{
+       //! Deprecated, use packUnorm3x10_1x2 instead.
+       GLM_DEPRECATED GLM_FUNC_DECL dword uint10_10_10_2_cast(glm::vec4 const & v);
+
+}//namespace glm
+
+#include "int_10_10_10_2.inl"
+
+#endif//GLM_GTX_int_10_10_10_2
diff --git a/libs/glm/gtx/int_10_10_10_2.inl b/libs/glm/gtx/int_10_10_10_2.inl
new file mode 100644 (file)
index 0000000..53a7e14
--- /dev/null
@@ -0,0 +1,33 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+       GLM_FUNC_QUALIFIER dword uint10_10_10_2_cast
+       (
+               glm::vec4 const & v
+       )
+       {
+               return dword(uint(v.x * 2047.f) << 0 | uint(v.y * 2047.f) << 10 | uint(v.z * 2047.f) << 20 | uint(v.w * 3.f) << 30);
+       }
+}//namespace glm
diff --git a/libs/glm/gtx/integer.hpp b/libs/glm/gtx/integer.hpp
new file mode 100644 (file)
index 0000000..21c3912
--- /dev/null
@@ -0,0 +1,104 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_integer
+/// @file glm/gtx/integer.hpp
+/// @date 2005-12-24 / 2011-10-13
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_integer GLM_GTX_integer
+/// @ingroup gtx
+/// 
+/// @brief Add support for integer for core functions
+/// 
+/// <glm/gtx/integer.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_integer
+#define GLM_GTX_integer
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTX_integer extension included")
+#endif
+
+namespace glm
+{
+       /// @addtogroup gtx_integer
+       /// @{
+
+       //! Returns x raised to the y power. 
+       //! From GLM_GTX_integer extension.
+       GLM_FUNC_DECL int pow(int x, int y);
+
+       //! Returns the positive square root of x.
+       //! From GLM_GTX_integer extension.
+       GLM_FUNC_DECL int sqrt(int x);
+
+       //! Returns the log2 of x. Can be reliably using to compute mipmap count from the texture size.
+       //! From GLM_GTX_integer extension.
+       template <typename genIUType>
+       GLM_FUNC_DECL genIUType log2(genIUType x);
+
+       //! Returns the floor log2 of x.
+       //! From GLM_GTX_integer extension.
+       GLM_FUNC_DECL unsigned int floor_log2(unsigned int x);
+
+       //! Modulus. Returns x - y * floor(x / y) for each component in x using the floating point value y.
+       //! From GLM_GTX_integer extension.
+       GLM_FUNC_DECL int mod(int x, int y);
+
+       //! Return the factorial value of a number (!12 max, integer only)
+       //! From GLM_GTX_integer extension.
+       template <typename genType> 
+       GLM_FUNC_DECL genType factorial(genType const & x);
+
+       //! 32bit signed integer. 
+       //! From GLM_GTX_integer extension.
+       typedef signed int                                      sint;
+
+       //! Returns x raised to the y power.
+       //! From GLM_GTX_integer extension.
+       GLM_FUNC_DECL uint pow(uint x, uint y);
+
+       //! Returns the positive square root of x. 
+       //! From GLM_GTX_integer extension.
+       GLM_FUNC_DECL uint sqrt(uint x);
+
+       //! Modulus. Returns x - y * floor(x / y) for each component in x using the floating point value y.
+       //! From GLM_GTX_integer extension.
+       GLM_FUNC_DECL uint mod(uint x, uint y);
+
+       //! Returns the number of leading zeros.
+       //! From GLM_GTX_integer extension.
+       GLM_FUNC_DECL uint nlz(uint x);
+
+       /// @}
+}//namespace glm
+
+#include "integer.inl"
+
+#endif//GLM_GTX_integer
diff --git a/libs/glm/gtx/integer.inl b/libs/glm/gtx/integer.inl
new file mode 100644 (file)
index 0000000..0a4857f
--- /dev/null
@@ -0,0 +1,202 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2005-12-24
+// Updated : 2011-10-13
+// Licence : This source is under MIT License
+// File    : glm/gtx/integer.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+       // pow
+       GLM_FUNC_QUALIFIER int pow(int x, int y)
+       {
+               if(y == 0)
+                       return 1;
+               int result = x;
+               for(int i = 1; i < y; ++i)
+                       result *= x;
+               return result;
+       }
+
+       // sqrt: From Christopher J. Musial, An integer square root, Graphics Gems, 1990, page 387
+       GLM_FUNC_QUALIFIER int sqrt(int x)
+       {
+               if(x <= 1) return x;
+
+               int NextTrial = x >> 1;
+               int CurrentAnswer;
+
+               do
+               {
+                       CurrentAnswer = NextTrial;
+                       NextTrial = (NextTrial + x / NextTrial) >> 1;
+               } while(NextTrial < CurrentAnswer);
+
+               return CurrentAnswer;
+       }
+
+// Henry Gordon Dietz: http://aggregate.org/MAGIC/
+namespace detail
+{
+       GLM_FUNC_QUALIFIER unsigned int ones32(unsigned int x)
+       {
+               /* 32-bit recursive reduction using SWAR...
+               but first step is mapping 2-bit values
+               into sum of 2 1-bit values in sneaky way
+               */
+               x -= ((x >> 1) & 0x55555555);
+               x = (((x >> 2) & 0x33333333) + (x & 0x33333333));
+               x = (((x >> 4) + x) & 0x0f0f0f0f);
+               x += (x >> 8);
+               x += (x >> 16);
+               return(x & 0x0000003f);
+       }
+
+       template <>
+       struct compute_log2<false>
+       {
+               template <typename T>
+               GLM_FUNC_QUALIFIER T operator() (T const & Value) const
+               {
+#if(GLM_COMPILER & (GLM_COMPILER_VC | GLM_COMPILER_GCC))
+                       return Value <= static_cast<T>(1) ? T(0) : T(32) - nlz(Value - T(1));
+#else
+                       return T(32) - nlz(Value - T(1));
+#endif
+               }
+       };
+}//namespace _detail
+
+       // Henry Gordon Dietz: http://aggregate.org/MAGIC/
+/*
+       GLM_FUNC_QUALIFIER unsigned int floor_log2(unsigned int x)
+       {
+               x |= (x >> 1);
+               x |= (x >> 2);
+               x |= (x >> 4);
+               x |= (x >> 8);
+               x |= (x >> 16);
+
+               return _detail::ones32(x) >> 1;
+       }
+*/
+       // mod
+       GLM_FUNC_QUALIFIER int mod(int x, int y)
+       {
+               return x - y * (x / y);
+       }
+
+       // factorial (!12 max, integer only)
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType factorial(genType const & x)
+       {
+               genType Temp = x;
+               genType Result;
+               for(Result = 1; Temp > 1; --Temp)
+                       Result *= Temp;
+               return Result;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec2<T, P> factorial(
+               detail::tvec2<T, P> const & x)
+       {
+               return detail::tvec2<T, P>(
+                       factorial(x.x),
+                       factorial(x.y));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec3<T, P> factorial(
+               detail::tvec3<T, P> const & x)
+       {
+               return detail::tvec3<T, P>(
+                       factorial(x.x),
+                       factorial(x.y),
+                       factorial(x.z));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec4<T, P> factorial(
+               detail::tvec4<T, P> const & x)
+       {
+               return detail::tvec4<T, P>(
+                       factorial(x.x),
+                       factorial(x.y),
+                       factorial(x.z),
+                       factorial(x.w));
+       }
+
+       GLM_FUNC_QUALIFIER uint pow(uint x, uint y)
+       {
+               uint result = x;
+               for(uint i = 1; i < y; ++i)
+                       result *= x;
+               return result;
+       }
+
+       GLM_FUNC_QUALIFIER uint sqrt(uint x)
+       {
+               if(x <= 1) return x;
+
+               uint NextTrial = x >> 1;
+               uint CurrentAnswer;
+
+               do
+               {
+                       CurrentAnswer = NextTrial;
+                       NextTrial = (NextTrial + x / NextTrial) >> 1;
+               } while(NextTrial < CurrentAnswer);
+
+               return CurrentAnswer;
+       }
+
+       GLM_FUNC_QUALIFIER uint mod(uint x, uint y)
+       {
+               return x - y * (x / y);
+       }
+
+#if(GLM_COMPILER & (GLM_COMPILER_VC | GLM_COMPILER_GCC))
+
+       GLM_FUNC_QUALIFIER unsigned int nlz(unsigned int x) 
+       {
+               return 31u - findMSB(x);
+       }
+
+#else
+
+       // Hackers Delight: http://www.hackersdelight.org/HDcode/nlz.c.txt
+       GLM_FUNC_QUALIFIER unsigned int nlz(unsigned int x) 
+       {
+               int y, m, n;
+
+               y = -int(x >> 16);      // If left half of x is 0,
+               m = (y >> 16) & 16;  // set n = 16.  If left half
+               n = 16 - m;          // is nonzero, set n = 0 and
+               x = x >> m;          // shift x right 16.
+                                                       // Now x is of the form 0000xxxx.
+               y = x - 0x100;       // If positions 8-15 are 0,
+               m = (y >> 16) & 8;   // add 8 to n and shift x left 8.
+               n = n + m;
+               x = x << m;
+
+               y = x - 0x1000;      // If positions 12-15 are 0,
+               m = (y >> 16) & 4;   // add 4 to n and shift x left 4.
+               n = n + m;
+               x = x << m;
+
+               y = x - 0x4000;      // If positions 14-15 are 0,
+               m = (y >> 16) & 2;   // add 2 to n and shift x left 2.
+               n = n + m;
+               x = x << m;
+
+               y = x >> 14;         // Set y = 0, 1, 2, or 3.
+               m = y & ~(y >> 1);   // Set m = 0, 1, 2, or 2 resp.
+               return unsigned(n + 2 - m);
+       }
+
+#endif//(GLM_COMPILER)
+
+}//namespace glm
diff --git a/libs/glm/gtx/intersect.hpp b/libs/glm/gtx/intersect.hpp
new file mode 100644 (file)
index 0000000..0a27b02
--- /dev/null
@@ -0,0 +1,111 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_intersect
+/// @file glm/gtx/intersect.hpp
+/// @date 2007-04-03 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtx_closest_point (dependence)
+///
+/// @defgroup gtx_intersect GLM_GTX_intersect
+/// @ingroup gtx
+/// 
+/// @brief Add intersection functions
+/// 
+/// <glm/gtx/intersect.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_intersect
+#define GLM_GTX_intersect
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtx/closest_point.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTX_closest_point extension included")
+#endif
+
+namespace glm
+{
+       /// @addtogroup gtx_intersect
+       /// @{
+
+       //! Compute the intersection of a ray and a triangle.
+       //! Ray direction and plane normal must be unit length.
+       //! From GLM_GTX_intersect extension.
+       template <typename genType>
+       GLM_FUNC_DECL bool intersectRayPlane(
+               genType const & orig, genType const & dir,
+               genType const & planeOrig, genType const & planeNormal,
+               typename genType::value_type & intersectionDistance);
+
+       //! Compute the intersection of a ray and a triangle.
+       //! From GLM_GTX_intersect extension.
+       template <typename genType>
+       GLM_FUNC_DECL bool intersectRayTriangle(
+               genType const & orig, genType const & dir,
+               genType const & vert0, genType const & vert1, genType const & vert2,
+               genType & baryPosition);
+
+       //! Compute the intersection of a line and a triangle.
+       //! From GLM_GTX_intersect extension.
+       template <typename genType>
+       GLM_FUNC_DECL bool intersectLineTriangle(
+               genType const & orig, genType const & dir,
+               genType const & vert0, genType const & vert1, genType const & vert2,
+               genType & position);
+
+       //! Compute the intersection distance of a ray and a sphere. 
+       //! The ray direction vector is unit length.
+       //! From GLM_GTX_intersect extension.
+       template <typename genType>
+       GLM_FUNC_DECL bool intersectRaySphere(
+               genType const & rayStarting, genType const & rayNormalizedDirection,
+               genType const & sphereCenter, typename genType::value_type const sphereRadiusSquered,
+               typename genType::value_type & intersectionDistance);
+
+       //! Compute the intersection of a ray and a sphere.
+       //! From GLM_GTX_intersect extension.
+       template <typename genType>
+       GLM_FUNC_DECL bool intersectRaySphere(
+               genType const & rayStarting, genType const & rayNormalizedDirection,
+               genType const & sphereCenter, const typename genType::value_type sphereRadius,
+               genType & intersectionPosition, genType & intersectionNormal);
+
+       //! Compute the intersection of a line and a sphere.
+       //! From GLM_GTX_intersect extension
+       template <typename genType>
+       GLM_FUNC_DECL bool intersectLineSphere(
+               genType const & point0, genType const & point1,
+               genType const & sphereCenter, typename genType::value_type sphereRadius,
+               genType & intersectionPosition1, genType & intersectionNormal1, 
+               genType & intersectionPosition2 = genType(), genType & intersectionNormal2 = genType());
+
+       /// @}
+}//namespace glm
+
+#include "intersect.inl"
+
+#endif//GLM_GTX_intersect
diff --git a/libs/glm/gtx/intersect.inl b/libs/glm/gtx/intersect.inl
new file mode 100644 (file)
index 0000000..0c1cc93
--- /dev/null
@@ -0,0 +1,217 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2007-04-03
+// Updated : 2009-01-20
+// Licence : This source is under MIT licence
+// File    : glm/gtx/intersect.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#include "../geometric.hpp"
+#include <cfloat>
+#include <limits>
+
+namespace glm
+{
+       template <typename genType>
+       GLM_FUNC_QUALIFIER bool intersectRayPlane
+       (
+               genType const & orig, genType const & dir,
+               genType const & planeOrig, genType const & planeNormal,
+               typename genType::value_type & intersectionDistance
+       )
+       {
+               typename genType::value_type d = glm::dot(dir, planeNormal);
+               typename genType::value_type Epsilon = std::numeric_limits<typename genType::value_type>::epsilon();
+
+               if(d < Epsilon)
+               {
+                       intersectionDistance = glm::dot(planeOrig - orig, planeNormal) / d;
+                       return true;
+               }
+
+               return false;
+       }
+
+       template <typename genType>
+       GLM_FUNC_QUALIFIER bool intersectRayTriangle
+       (
+               genType const & orig, genType const & dir,
+               genType const & v0, genType const & v1, genType const & v2,
+               genType & baryPosition
+       )
+       {
+               genType e1 = v1 - v0;
+               genType e2 = v2 - v0;
+
+               genType p = glm::cross(dir, e2);
+
+               typename genType::value_type a = glm::dot(e1, p);
+
+               typename genType::value_type Epsilon = std::numeric_limits<typename genType::value_type>::epsilon();
+               if(a < Epsilon)
+                       return false;
+
+               typename genType::value_type f = typename genType::value_type(1.0f) / a;
+
+               genType s = orig - v0;
+               baryPosition.x = f * glm::dot(s, p);
+               if(baryPosition.x < typename genType::value_type(0.0f))
+                       return false;
+               if(baryPosition.x > typename genType::value_type(1.0f))
+                       return false;
+
+               genType q = glm::cross(s, e1);
+               baryPosition.y = f * glm::dot(dir, q);
+               if(baryPosition.y < typename genType::value_type(0.0f))
+                       return false;
+               if(baryPosition.y + baryPosition.x > typename genType::value_type(1.0f))
+                       return false;
+
+               baryPosition.z = f * glm::dot(e2, q);
+
+               return baryPosition.z >= typename genType::value_type(0.0f);
+       }
+
+       //template <typename genType>
+       //GLM_FUNC_QUALIFIER bool intersectRayTriangle
+       //(
+       //      genType const & orig, genType const & dir,
+       //      genType const & vert0, genType const & vert1, genType const & vert2,
+       //      genType & position
+       //)
+       //{
+       //      typename genType::value_type Epsilon = std::numeric_limits<typename genType::value_type>::epsilon();
+       //
+       //      genType edge1 = vert1 - vert0;
+       //      genType edge2 = vert2 - vert0;
+       //
+       //      genType pvec = cross(dir, edge2);
+       //
+       //      float det = dot(edge1, pvec);
+       //      if(det < Epsilon)
+       //              return false;
+       //
+       //      genType tvec = orig - vert0;
+       //
+       //      position.y = dot(tvec, pvec);
+       //      if (position.y < typename genType::value_type(0) || position.y > det)
+       //              return typename genType::value_type(0);
+       //
+       //      genType qvec = cross(tvec, edge1);
+       //
+       //      position.z = dot(dir, qvec);
+       //      if (position.z < typename genType::value_type(0) || position.y + position.z > det)
+       //              return typename genType::value_type(0);
+       //
+       //      position.x = dot(edge2, qvec);
+       //      position *= typename genType::value_type(1) / det;
+       //
+       //      return typename genType::value_type(1);
+       //}
+
+       template <typename genType>
+       GLM_FUNC_QUALIFIER bool intersectLineTriangle
+       (
+               genType const & orig, genType const & dir,
+               genType const & vert0, genType const & vert1, genType const & vert2,
+               genType & position
+       )
+       {
+               typename genType::value_type Epsilon = std::numeric_limits<typename genType::value_type>::epsilon();
+
+               genType edge1 = vert1 - vert0;
+               genType edge2 = vert2 - vert0;
+
+               genType pvec = cross(dir, edge2);
+
+               float det = dot(edge1, pvec);
+
+               if (det > -Epsilon && det < Epsilon)
+                       return false;
+               float inv_det = typename genType::value_type(1) / det;
+
+               genType tvec = orig - vert0;
+
+               position.y = dot(tvec, pvec) * inv_det;
+               if (position.y < typename genType::value_type(0) || position.y > typename genType::value_type(1))
+                       return false;
+
+               genType qvec = cross(tvec, edge1);
+
+               position.z = dot(dir, qvec) * inv_det;
+               if (position.z < typename genType::value_type(0) || position.y + position.z > typename genType::value_type(1))
+                       return false;
+
+               position.x = dot(edge2, qvec) * inv_det;
+
+               return true;
+       }
+
+       template <typename genType>
+       GLM_FUNC_QUALIFIER bool intersectRaySphere
+       (
+               genType const & rayStarting, genType const & rayNormalizedDirection,
+               genType const & sphereCenter, const typename genType::value_type sphereRadiusSquered,
+               typename genType::value_type & intersectionDistance
+       )
+       {
+               typename genType::value_type Epsilon = std::numeric_limits<typename genType::value_type>::epsilon();
+               genType diff = sphereCenter - rayStarting;
+               typename genType::value_type t0 = dot(diff, rayNormalizedDirection);
+               typename genType::value_type dSquared = dot(diff, diff) - t0 * t0;
+               if( dSquared > sphereRadiusSquered )
+               {
+                       return false;
+               }
+               typename genType::value_type t1 = sqrt( sphereRadiusSquered - dSquared );
+               intersectionDistance = t0 > t1 + Epsilon ? t0 - t1 : t0 + t1;
+               return intersectionDistance > Epsilon;
+       }
+
+       template <typename genType>
+       GLM_FUNC_QUALIFIER bool intersectRaySphere
+       (
+               genType const & rayStarting, genType const & rayNormalizedDirection,
+               genType const & sphereCenter, const typename genType::value_type sphereRadius,
+               genType & intersectionPosition, genType & intersectionNormal
+       )
+       {
+               typename genType::value_type distance;
+               if( intersectRaySphere( rayStarting, rayNormalizedDirection, sphereCenter, sphereRadius * sphereRadius, distance ) )
+               {
+                       intersectionPosition = rayStarting + rayNormalizedDirection * distance;
+                       intersectionNormal = (intersectionPosition - sphereCenter) / sphereRadius;
+                       return true;
+               }
+               return false;
+       }
+
+       template <typename genType>
+       GLM_FUNC_QUALIFIER bool intersectLineSphere
+       (
+               genType const & point0, genType const & point1,
+               genType const & sphereCenter, typename genType::value_type sphereRadius,
+               genType & intersectionPoint1, genType & intersectionNormal1, 
+               genType & intersectionPoint2, genType & intersectionNormal2
+       )
+       {
+               typename genType::value_type Epsilon = std::numeric_limits<typename genType::value_type>::epsilon();
+               genType dir = normalize(point1 - point0);
+               genType diff = sphereCenter - point0;
+               typename genType::value_type t0 = dot(diff, dir);
+               typename genType::value_type dSquared = dot(diff, diff) - t0 * t0;
+               if( dSquared > sphereRadius * sphereRadius )
+               {
+                       return false;
+               }
+               typename genType::value_type t1 = sqrt( sphereRadius * sphereRadius - dSquared );
+               if( t0 < t1 + Epsilon )
+                       t1 = -t1;
+               intersectionPoint1 = point0 + dir * (t0 - t1);
+               intersectionNormal1 = (intersectionPoint1 - sphereCenter) / sphereRadius;
+               intersectionPoint2 = point0 + dir * (t0 + t1);
+               intersectionNormal2 = (intersectionPoint2 - sphereCenter) / sphereRadius;
+               return true;
+       }
+}//namespace glm
diff --git a/libs/glm/gtx/io.hpp b/libs/glm/gtx/io.hpp
new file mode 100644 (file)
index 0000000..e97d27f
--- /dev/null
@@ -0,0 +1,150 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_io
+/// @file glm/gtx/io.hpp
+/// @date 2013-11-22
+/// @author Jan P Springer (regnirpsj@gmail.com)
+///
+/// @see core (dependence)
+/// @see gtx_quaternion (dependence)
+///
+/// @defgroup gtx_io GLM_GTX_io
+/// @ingroup gtx
+/// 
+/// @brief std::[w]ostream support for glm types
+///
+/// <glm/gtx/io.hpp> needs to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_io
+#define GLM_GTX_io
+
+// Dependency:
+#include "../detail/setup.hpp"
+#include "../gtc/quaternion.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTX_io extension included")
+#endif
+
+#include <iosfwd>  // std::basic_ostream<> (fwd)
+#include <utility> // std::pair<>
+
+namespace glm
+{
+       /// @addtogroup gtx_io
+       /// @{
+  
+  namespace io
+  {
+    
+    class precision_guard {
+
+    public:
+      
+      GLM_FUNC_DECL explicit precision_guard();
+      GLM_FUNC_DECL         ~precision_guard();
+                
+    private:
+
+      unsigned precision_;
+      unsigned value_width_;
+      
+    };
+
+    class format_guard
+       {
+       public:
+               enum order_t { column_major, row_major, };
+
+               GLM_FUNC_DECL explicit format_guard();
+               GLM_FUNC_DECL         ~format_guard();
+
+       private:
+
+               order_t order_;
+               char    cr_;
+       };
+
+    // decimal places (dflt: 3)
+    GLM_FUNC_DECL unsigned& precision();
+
+    // sign + value + '.' + decimals (dflt: 1 + 4 + 1 + precision())
+    GLM_FUNC_DECL unsigned& value_width();
+
+    // matrix output order (dflt: row_major)
+    GLM_FUNC_DECL format_guard::order_t& order();
+
+    // carriage/return char (dflt: '\n')
+    GLM_FUNC_DECL char& cr();
+
+    // matrix output order -> column_major
+    GLM_FUNC_DECL std::ios_base& column_major(std::ios_base&);
+
+    // matrix output order -> row_major
+    GLM_FUNC_DECL std::ios_base& row_major   (std::ios_base&);
+
+    // carriage/return char -> '\n'
+    GLM_FUNC_DECL std::ios_base& formatted   (std::ios_base&);
+
+    // carriage/return char -> ' '
+    GLM_FUNC_DECL std::ios_base& unformatted (std::ios_base&);
+
+  }//namespace io
+
+  namespace detail
+  {
+    template <typename CTy, typename CTr, typename T, precision P>
+    GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, tquat<T,P> const&);
+    template <typename CTy, typename CTr, typename T, precision P>
+    GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, tvec2<T,P> const&);
+    template <typename CTy, typename CTr, typename T, precision P>
+    GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, tvec3<T,P> const&);
+    template <typename CTy, typename CTr, typename T, precision P>
+    GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, tvec4<T,P> const&);
+    template <typename CTy, typename CTr, typename T, precision P>
+    GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, tmat2x2<T,P> const&);
+    template <typename CTy, typename CTr, typename T, precision P>
+    GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, tmat2x3<T,P> const&);
+    template <typename CTy, typename CTr, typename T, precision P>
+    GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, tmat2x4<T,P> const&);
+    template <typename CTy, typename CTr, typename T, precision P>
+    GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, tmat3x2<T,P> const&);
+    template <typename CTy, typename CTr, typename T, precision P>
+    GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, tmat3x3<T,P> const&);
+    template <typename CTy, typename CTr, typename T, precision P>
+    GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, tmat3x4<T,P> const&);
+    template <typename CTy, typename CTr, typename T, precision P>
+    GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, tmat4x2<T,P> const&);
+    template <typename CTy, typename CTr, typename T, precision P>
+    GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, tmat4x3<T,P> const&);
+    template <typename CTy, typename CTr, typename T, precision P>
+    GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, tmat4x4<T,P> const&);
+
+       /// @}  
+}//namespace detail
+}//namespace glm
+
+#include "io.inl"
+
+#endif//GLM_GTX_io
diff --git a/libs/glm/gtx/io.inl b/libs/glm/gtx/io.inl
new file mode 100644 (file)
index 0000000..2329ffd
--- /dev/null
@@ -0,0 +1,328 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2013-11-22
+// Updated : 2013-11-22
+// Licence : This source is under MIT License
+// File    : glm/gtx/inl.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#include "../matrix.hpp"
+// #include <boost/io/ios_state.hpp> // boost::io::ios_all_saver
+#include <iomanip>                // std::setfill<>, std::fixed, std::setprecision, std::right,
+                                  // std::setw
+#include <ostream>                // std::basic_ostream<>
+
+namespace glm{
+namespace io
+{
+  
+    /* explicit */ GLM_FUNC_QUALIFIER
+    precision_guard::precision_guard()
+      : precision_  (precision()),
+        value_width_(value_width())
+    {}
+
+    GLM_FUNC_QUALIFIER
+    precision_guard::~precision_guard()
+    {
+      value_width() = value_width_;
+      precision()   = precision_;
+    }
+
+    /* explicit */ GLM_FUNC_QUALIFIER
+    format_guard::format_guard()
+      : order_(order()),
+        cr_   (cr())
+    {}
+
+    GLM_FUNC_QUALIFIER
+    format_guard::~format_guard()
+    {
+      cr()    = cr_;
+      order() = order_;
+    }
+
+    GLM_FUNC_QUALIFIER unsigned& precision()
+    {
+      static unsigned p(3);
+
+      return p;
+    }
+    
+    GLM_FUNC_QUALIFIER unsigned& value_width()
+    {
+      static unsigned p(9);
+
+      return p;
+    }
+    
+    GLM_FUNC_QUALIFIER format_guard::order_t& order()
+    {
+      static format_guard::order_t p(format_guard::row_major);
+
+      return p;
+    }
+    
+    GLM_FUNC_QUALIFIER char&
+    cr()
+    {
+      static char p('\n'); return p;
+    }
+    
+    GLM_FUNC_QUALIFIER std::ios_base& column_major(std::ios_base& os)
+    {
+      order() = format_guard::column_major;
+      
+      return os;
+    }
+    
+    GLM_FUNC_QUALIFIER std::ios_base& row_major(std::ios_base& os)
+    {
+      order() = format_guard::row_major;
+      
+      return os;
+    }
+
+    GLM_FUNC_QUALIFIER std::ios_base& formatted(std::ios_base& os)
+    {
+      cr() = '\n';
+      
+      return os;
+    }
+    
+    GLM_FUNC_QUALIFIER std::ios_base& unformatted(std::ios_base& os)
+    {
+      cr() = ' ';
+      
+      return os;
+    }
+    
+} // namespace io
+namespace detail
+{
+    // functions, inlined (inline)
+
+    template <typename CTy, typename CTr, typename T, precision P>
+    GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, tquat<T,P> const& a)
+    {
+      typename std::basic_ostream<CTy,CTr>::sentry const cerberus(os);
+
+      if (cerberus) {
+        // boost::io::ios_all_saver const ias(os);
+      
+        os << std::fixed << std::setprecision(io::precision())
+           << '['
+           << std::right << std::setfill<CTy>(' ') << std::setw(io::value_width()) << a.w << ','
+           << std::right << std::setfill<CTy>(' ') << std::setw(io::value_width()) << a.x << ','
+           << std::right << std::setfill<CTy>(' ') << std::setw(io::value_width()) << a.y << ','
+           << std::right << std::setfill<CTy>(' ') << std::setw(io::value_width()) << a.z
+           << ']';
+      }
+
+      return os;
+    }
+    
+    template <typename CTy, typename CTr, typename T, precision P>
+    GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, tvec2<T,P> const& a)
+    {
+      typename std::basic_ostream<CTy,CTr>::sentry const cerberus(os);
+
+      if (cerberus) {
+        // boost::io::ios_all_saver const ias(os);
+      
+        os << std::fixed << std::setprecision(io::precision())
+           << '['
+           << std::right << std::setfill<CTy>(' ') << std::setw(io::value_width()) << a.x << ','
+           << std::right << std::setfill<CTy>(' ') << std::setw(io::value_width()) << a.y
+           << ']';
+      }
+
+      return os;
+    }
+  
+    template <typename CTy, typename CTr, typename T, precision P>
+    GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, tvec3<T,P> const& a)
+    {
+      typename std::basic_ostream<CTy,CTr>::sentry const cerberus(os);
+
+      if (cerberus) {
+        // boost::io::ios_all_saver const ias(os);
+      
+        os << std::fixed << std::setprecision(io::precision())
+           << '['
+           << std::right << std::setfill<CTy>(' ') << std::setw(io::value_width()) << a.x << ','
+           << std::right << std::setfill<CTy>(' ') << std::setw(io::value_width()) << a.y << ','
+           << std::right << std::setfill<CTy>(' ') << std::setw(io::value_width()) << a.z
+           << ']';
+      }
+
+      return os;
+    }
+
+    template <typename CTy, typename CTr, typename T, precision P>
+    GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, tvec4<T,P> const& a)
+    {
+      typename std::basic_ostream<CTy,CTr>::sentry const cerberus(os);
+
+      if (cerberus) {
+        // boost::io::ios_all_saver const ias(os);
+      
+        os << std::fixed << std::setprecision(io::precision())
+           << '['
+           << std::right << std::setfill<CTy>(' ') << std::setw(io::value_width()) << a.x << ','
+           << std::right << std::setfill<CTy>(' ') << std::setw(io::value_width()) << a.y << ','
+           << std::right << std::setfill<CTy>(' ') << std::setw(io::value_width()) << a.z << ','
+           << std::right << std::setfill<CTy>(' ') << std::setw(io::value_width()) << a.w
+           << ']';
+      }
+
+      return os;
+    }
+
+    template <typename CTy, typename CTr, typename T, precision P>
+    GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, tmat2x2<T,P> const& m)
+    {
+      typename std::basic_ostream<CTy,CTr>::sentry const cerberus(os);
+
+      if (cerberus) {
+        
+        os << io::cr()
+           << '[' << m[0] << io::cr()
+           << ' ' << m[1] << ']';
+      }
+
+      return os;
+    }
+
+    template <typename CTy, typename CTr, typename T, precision P>
+    GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, tmat2x3<T,P> const& m)
+    {
+      typename std::basic_ostream<CTy,CTr>::sentry const cerberus(os);
+
+      if (cerberus) {
+
+        os << io::cr()
+           << '[' << m[0] << io::cr()
+           << ' ' << m[1] << ']';
+      }
+
+      return os;
+    }
+
+    template <typename CTy, typename CTr, typename T, precision P>
+    GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, tmat2x4<T,P> const& m)
+    {
+      typename std::basic_ostream<CTy,CTr>::sentry const cerberus(os);
+
+      if (cerberus) {
+
+        os << io::cr()
+           << '[' << m[0] << io::cr()
+           << ' ' << m[1] << ']';
+      }
+
+      return os;
+    }
+
+    template <typename CTy, typename CTr, typename T, precision P>
+    GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, tmat3x2<T,P> const& m)
+    {
+      typename std::basic_ostream<CTy,CTr>::sentry const cerberus(os);
+
+      if (cerberus) {
+
+        os << io::cr()
+           << '[' << m[0] << io::cr()
+           << ' ' << m[1] << io::cr()
+           << ' ' << m[2] << ']';
+      }
+
+      return os;
+    }
+
+    template <typename CTy, typename CTr, typename T, precision P>
+    GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, tmat3x3<T,P> const& m)
+    {
+      typename std::basic_ostream<CTy,CTr>::sentry const cerberus(os);
+
+      if (cerberus) {
+
+        os << io::cr()
+           << '[' << m[0] << io::cr()
+           << ' ' << m[1] << io::cr()
+           << ' ' << m[2] << ']';
+      }
+
+      return os;
+    }
+
+    template <typename CTy, typename CTr, typename T, precision P>
+    GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, tmat3x4<T,P> const& m)
+    {
+      typename std::basic_ostream<CTy,CTr>::sentry const cerberus(os);
+
+      if (cerberus) {
+
+        os << io::cr()
+           << '[' << m[0] << io::cr()
+           << ' ' << m[1] << io::cr()
+           << ' ' << m[2] << ']';
+      }
+
+      return os;
+    }
+
+    template <typename CTy, typename CTr, typename T, precision P>
+    GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, tmat4x2<T,P> const& m)
+    {
+      typename std::basic_ostream<CTy,CTr>::sentry const cerberus(os);
+
+      if (cerberus) {
+
+        os << io::cr()
+           << '[' << m[0] << io::cr()
+           << ' ' << m[1] << io::cr()
+           << ' ' << m[2] << io::cr()
+           << ' ' << m[3] << ']';
+      }
+
+      return os;
+    }
+
+    template <typename CTy, typename CTr, typename T, precision P>
+    GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, tmat4x3<T,P> const& m)
+    {
+      typename std::basic_ostream<CTy,CTr>::sentry const cerberus(os);
+
+      if (cerberus) {
+
+        os << io::cr()
+           << '[' << m[0] << io::cr()
+           << ' ' << m[1] << io::cr()
+           << ' ' << m[2] << io::cr()
+           << ' ' << m[3] << ']';
+      }
+
+      return os;
+    }
+
+    template <typename CTy, typename CTr, typename T, precision P>
+    GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, tmat4x4<T,P> const& m)
+    {
+      typename std::basic_ostream<CTy,CTr>::sentry const cerberus(os);
+
+      if (cerberus) {
+
+        os << io::cr()
+           << '[' << m[0] << io::cr()
+           << ' ' << m[1] << io::cr()
+           << ' ' << m[2] << io::cr()
+           << ' ' << m[3] << ']';
+      }
+
+      return os;
+    }
+
+}//namespace detail
+}//namespace glm
diff --git a/libs/glm/gtx/log_base.hpp b/libs/glm/gtx/log_base.hpp
new file mode 100644 (file)
index 0000000..2e2f95a
--- /dev/null
@@ -0,0 +1,65 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_log_base
+/// @file glm/gtx/log_base.hpp
+/// @date 2008-10-24 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_log_base GLM_GTX_log_base
+/// @ingroup gtx
+/// 
+/// @brief Logarithm for any base. base can be a vector or a scalar.
+/// 
+/// <glm/gtx/log_base.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_log_base
+#define GLM_GTX_log_base
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTX_log_base extension included")
+#endif
+
+namespace glm
+{
+       /// @addtogroup gtx_log_base
+       /// @{
+
+       //! Logarithm for any base.
+       //! From GLM_GTX_log_base.
+       template <typename genType> 
+       GLM_FUNC_DECL genType log(
+               genType const & x, 
+               genType const & base);
+
+       /// @}
+}//namespace glm
+
+#include "log_base.inl"
+
+#endif//GLM_GTX_log_base
diff --git a/libs/glm/gtx/log_base.inl b/libs/glm/gtx/log_base.inl
new file mode 100644 (file)
index 0000000..293a8fc
--- /dev/null
@@ -0,0 +1,24 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2008-10-24
+// Updated : 2008-10-24
+// Licence : This source is under MIT License
+// File    : glm/gtx/log_base.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+       template <typename genType> 
+       GLM_FUNC_QUALIFIER genType log(
+               genType const & x, 
+               genType const & base)
+       {
+               assert(x != genType(0));
+
+               return glm::log(x) / glm::log(base);
+       }
+
+       VECTORIZE_VEC_SCA(log)
+       VECTORIZE_VEC_VEC(log)
+}//namespace glm
diff --git a/libs/glm/gtx/matrix_cross_product.hpp b/libs/glm/gtx/matrix_cross_product.hpp
new file mode 100644 (file)
index 0000000..e4cc31a
--- /dev/null
@@ -0,0 +1,71 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_matrix_cross_product
+/// @file glm/gtx/matrix_cross_product.hpp
+/// @date 2005-12-21 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtx_extented_min_max (dependence)
+///
+/// @defgroup gtx_matrix_cross_product GLM_GTX_matrix_cross_product
+/// @ingroup gtx
+/// 
+/// @brief Build cross product matrices
+/// 
+/// <glm/gtx/matrix_cross_product.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_matrix_cross_product
+#define GLM_GTX_matrix_cross_product
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTX_matrix_cross_product extension included")
+#endif
+
+namespace glm
+{
+       /// @addtogroup gtx_matrix_cross_product
+       /// @{
+
+       //! Build a cross product matrix.
+       //! From GLM_GTX_matrix_cross_product extension.
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tmat3x3<T, P> matrixCross3(
+               detail::tvec3<T, P> const & x);
+               
+       //! Build a cross product matrix.
+       //! From GLM_GTX_matrix_cross_product extension.
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tmat4x4<T, P> matrixCross4(
+               detail::tvec3<T, P> const & x);
+
+       /// @}
+}//namespace glm
+
+#include "matrix_cross_product.inl"
+
+#endif//GLM_GTX_matrix_cross_product
diff --git a/libs/glm/gtx/matrix_cross_product.inl b/libs/glm/gtx/matrix_cross_product.inl
new file mode 100644 (file)
index 0000000..06fc3d1
--- /dev/null
@@ -0,0 +1,44 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2005-12-21
+// Updated : 2005-12-21
+// Licence : This source is under MIT License
+// File    : glm/gtx/matrix_cross_product.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> matrixCross3
+       (
+               detail::tvec3<T, P> const & x
+       )
+       {
+               detail::tmat3x3<T, P> Result(T(0));
+               Result[0][1] = x.z;
+               Result[1][0] = -x.z;
+               Result[0][2] = -x.y;
+               Result[2][0] = x.y;
+               Result[1][2] = x.x;
+               Result[2][1] = -x.x;
+               return Result;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> matrixCross4
+       (
+               detail::tvec3<T, P> const & x
+       )
+       {
+               detail::tmat4x4<T, P> Result(T(0));
+               Result[0][1] = x.z;
+               Result[1][0] = -x.z;
+               Result[0][2] = -x.y;
+               Result[2][0] = x.y;
+               Result[1][2] = x.x;
+               Result[2][1] = -x.x;
+               return Result;
+       }
+
+}//namespace glm
diff --git a/libs/glm/gtx/matrix_interpolation.hpp b/libs/glm/gtx/matrix_interpolation.hpp
new file mode 100644 (file)
index 0000000..60dec74
--- /dev/null
@@ -0,0 +1,88 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_matrix_interpolation
+/// @file glm/gtx/matrix_interpolation.hpp
+/// @date 2011-03-05 / 2011-06-07
+/// @author Ghenadii Ursachi (the.asteroth@gmail.com)
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_matrix_interpolation GLM_GTX_matrix_interpolation
+/// @ingroup gtx
+/// 
+/// @brief Allows to directly interpolate two exiciting matrices.
+/// 
+/// <glm/gtx/matrix_interpolation.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_matrix_interpolation
+#define GLM_GTX_matrix_interpolation
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTX_matrix_interpolation extension included")
+#endif
+
+namespace glm
+{
+       /// @addtogroup gtx_matrix_interpolation
+       /// @{
+
+       /// Get the axis and angle of the rotation from a matrix.
+       /// From GLM_GTX_matrix_interpolation extension.
+       template <typename T, precision P>
+       GLM_FUNC_DECL void axisAngle(
+               detail::tmat4x4<T, P> const & mat,
+               detail::tvec3<T, P> & axis,
+               T & angle);
+
+       /// Build a matrix from axis and angle.
+       /// From GLM_GTX_matrix_interpolation extension.
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tmat4x4<T, P> axisAngleMatrix(
+               detail::tvec3<T, P> const & axis,
+               T const angle);
+
+       /// Extracts the rotation part of a matrix.
+       /// From GLM_GTX_matrix_interpolation extension.
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tmat4x4<T, P> extractMatrixRotation(
+               detail::tmat4x4<T, P> const & mat);
+
+       /// Build a interpolation of 4 * 4 matrixes.
+       /// From GLM_GTX_matrix_interpolation extension.
+       /// Warning! works only with rotation and/or translation matrixes, scale will generate unexpected results.
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tmat4x4<T, P> interpolate(
+               detail::tmat4x4<T, P> const & m1,
+               detail::tmat4x4<T, P> const & m2,
+               T const delta);
+
+       /// @}
+}//namespace glm
+
+#include "matrix_interpolation.inl"
+
+#endif//GLM_GTX_matrix_interpolation
diff --git a/libs/glm/gtx/matrix_interpolation.inl b/libs/glm/gtx/matrix_interpolation.inl
new file mode 100644 (file)
index 0000000..40512a4
--- /dev/null
@@ -0,0 +1,140 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2011-03-05
+// Updated : 2011-03-05
+// Licence : This source is under MIT License
+// File    : glm/gtx/matrix_interpolation.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER void axisAngle
+       (
+               detail::tmat4x4<T, P> const & mat,
+               detail::tvec3<T, P> & axis,
+               T & angle
+       )
+       {
+               T epsilon = (T)0.01;
+               T epsilon2 = (T)0.1;
+
+               if((abs(mat[1][0] - mat[0][1]) < epsilon) && (abs(mat[2][0] - mat[0][2]) < epsilon) && (abs(mat[2][1] - mat[1][2]) < epsilon))
+               {
+                       if ((abs(mat[1][0] + mat[0][1]) < epsilon2) && (abs(mat[2][0] + mat[0][2]) < epsilon2) && (abs(mat[2][1] + mat[1][2]) < epsilon2) && (abs(mat[0][0] + mat[1][1] + mat[2][2] - (T)3.0) < epsilon2))
+                       {
+                               angle = (T)0.0;
+                               axis.x = (T)1.0;
+                               axis.y = (T)0.0;
+                               axis.z = (T)0.0;
+                               return;
+                       }
+                       angle = static_cast<T>(3.1415926535897932384626433832795);
+                       T xx = (mat[0][0] + (T)1.0) / (T)2.0;
+                       T yy = (mat[1][1] + (T)1.0) / (T)2.0;
+                       T zz = (mat[2][2] + (T)1.0) / (T)2.0;
+                       T xy = (mat[1][0] + mat[0][1]) / (T)4.0;
+                       T xz = (mat[2][0] + mat[0][2]) / (T)4.0;
+                       T yz = (mat[2][1] + mat[1][2]) / (T)4.0;
+                       if((xx > yy) && (xx > zz))
+                       {
+                               if (xx < epsilon) {
+                                       axis.x = (T)0.0;
+                                       axis.y = (T)0.7071;
+                                       axis.z = (T)0.7071;
+                               } else {
+                                       axis.x = sqrt(xx);
+                                       axis.y = xy / axis.x;
+                                       axis.z = xz / axis.x;
+                               }
+                       }
+                       else if (yy > zz)
+                       {
+                               if (yy < epsilon) {
+                                       axis.x = (T)0.7071;
+                                       axis.y = (T)0.0;
+                                       axis.z = (T)0.7071;
+                               } else {
+                                       axis.y = sqrt(yy);
+                                       axis.x = xy / axis.y;
+                                       axis.z = yz / axis.y;
+                               }
+                       }
+                       else
+                       {
+                               if (zz < epsilon) {
+                                       axis.x = (T)0.7071;
+                                       axis.y = (T)0.7071;
+                                       axis.z = (T)0.0;
+                               } else {
+                                       axis.z = sqrt(zz);
+                                       axis.x = xz / axis.z;
+                                       axis.y = yz / axis.z;
+                               }
+                       }
+                       return;
+               }
+               T s = sqrt((mat[2][1] - mat[1][2]) * (mat[2][1] - mat[1][2]) + (mat[2][0] - mat[0][2]) * (mat[2][0] - mat[0][2]) + (mat[1][0] - mat[0][1]) * (mat[1][0] - mat[0][1]));
+               if (glm::abs(s) < T(0.001))
+                       s = (T)1.0;
+               angle = acos((mat[0][0] + mat[1][1] + mat[2][2] - (T)1.0) / (T)2.0);
+               axis.x = (mat[1][2] - mat[2][1]) / s;
+               axis.y = (mat[2][0] - mat[0][2]) / s;
+               axis.z = (mat[0][1] - mat[1][0]) / s;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> axisAngleMatrix
+       (
+               detail::tvec3<T, P> const & axis,
+               T const angle
+       )
+       {
+               T c = cos(angle);
+               T s = sin(angle);
+               T t = static_cast<T>(1) - c;
+               detail::tvec3<T, P> n = normalize(axis);
+
+               return detail::tmat4x4<T, P>(
+                       t * n.x * n.x + c,          t * n.x * n.y + n.z * s,    t * n.x * n.z - n.y * s,    T(0),
+                       t * n.x * n.y - n.z * s,    t * n.y * n.y + c,          t * n.y * n.z + n.x * s,    T(0),
+                       t * n.x * n.z + n.y * s,    t * n.y * n.z - n.x * s,    t * n.z * n.z + c,          T(0),
+                       T(0),                        T(0),                        T(0),                     T(1)
+               );
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> extractMatrixRotation
+       (
+               detail::tmat4x4<T, P> const & mat
+       )
+       {
+               return detail::tmat4x4<T, P>(
+                       mat[0][0], mat[0][1], mat[0][2], 0.0,
+                       mat[1][0], mat[1][1], mat[1][2], 0.0,
+                       mat[2][0], mat[2][1], mat[2][2], 0.0,
+                       0.0,       0.0,       0.0,       1.0
+               );
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> interpolate
+       (
+               detail::tmat4x4<T, P> const & m1,
+               detail::tmat4x4<T, P> const & m2,
+               T const delta
+       )
+       {
+               detail::tmat4x4<T, P> m1rot = extractMatrixRotation(m1);
+               detail::tmat4x4<T, P> dltRotation = m2 * transpose(m1rot);
+               detail::tvec3<T, P> dltAxis;
+               T dltAngle;
+               axisAngle(dltRotation, dltAxis, dltAngle);
+               detail::tmat4x4<T, P> out = axisAngleMatrix(dltAxis, dltAngle * delta) * m1rot;
+               out[3][0] = m1[3][0] + delta * (m2[3][0] - m1[3][0]);
+               out[3][1] = m1[3][1] + delta * (m2[3][1] - m1[3][1]);
+               out[3][2] = m1[3][2] + delta * (m2[3][2] - m1[3][2]);
+               return out;
+       }
+}//namespace glm
diff --git a/libs/glm/gtx/matrix_major_storage.hpp b/libs/glm/gtx/matrix_major_storage.hpp
new file mode 100644 (file)
index 0000000..330fde9
--- /dev/null
@@ -0,0 +1,143 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_matrix_major_storage
+/// @file glm/gtx/matrix_major_storage.hpp
+/// @date 2006-04-19 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtx_extented_min_max (dependence)
+///
+/// @defgroup gtx_matrix_major_storage GLM_GTX_matrix_major_storage
+/// @ingroup gtx
+/// 
+/// @brief Build matrices with specific matrix order, row or column
+/// 
+/// <glm/gtx/matrix_major_storage.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_matrix_major_storage
+#define GLM_GTX_matrix_major_storage
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTX_matrix_major_storage extension included")
+#endif
+
+namespace glm
+{
+       /// @addtogroup gtx_matrix_major_storage
+       /// @{
+
+       //! Build a row major matrix from row vectors.
+       //! From GLM_GTX_matrix_major_storage extension.
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tmat2x2<T, P> rowMajor2(
+               detail::tvec2<T, P> const & v1, 
+               detail::tvec2<T, P> const & v2);
+               
+       //! Build a row major matrix from other matrix.
+       //! From GLM_GTX_matrix_major_storage extension.
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tmat2x2<T, P> rowMajor2(
+               detail::tmat2x2<T, P> const & m);
+
+       //! Build a row major matrix from row vectors.
+       //! From GLM_GTX_matrix_major_storage extension.
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tmat3x3<T, P> rowMajor3(
+               detail::tvec3<T, P> const & v1, 
+               detail::tvec3<T, P> const & v2, 
+               detail::tvec3<T, P> const & v3);
+
+       //! Build a row major matrix from other matrix.
+       //! From GLM_GTX_matrix_major_storage extension.
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tmat3x3<T, P> rowMajor3(
+               detail::tmat3x3<T, P> const & m);
+
+       //! Build a row major matrix from row vectors.
+       //! From GLM_GTX_matrix_major_storage extension.
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tmat4x4<T, P> rowMajor4(
+               detail::tvec4<T, P> const & v1, 
+               detail::tvec4<T, P> const & v2,
+               detail::tvec4<T, P> const & v3, 
+               detail::tvec4<T, P> const & v4);
+
+       //! Build a row major matrix from other matrix.
+       //! From GLM_GTX_matrix_major_storage extension.
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tmat4x4<T, P> rowMajor4(
+               detail::tmat4x4<T, P> const & m);
+
+       //! Build a column major matrix from column vectors.
+       //! From GLM_GTX_matrix_major_storage extension.
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tmat2x2<T, P> colMajor2(
+               detail::tvec2<T, P> const & v1, 
+               detail::tvec2<T, P> const & v2);
+               
+       //! Build a column major matrix from other matrix.
+       //! From GLM_GTX_matrix_major_storage extension.
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tmat2x2<T, P> colMajor2(
+               detail::tmat2x2<T, P> const & m);
+
+       //! Build a column major matrix from column vectors.
+       //! From GLM_GTX_matrix_major_storage extension.
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tmat3x3<T, P> colMajor3(
+               detail::tvec3<T, P> const & v1, 
+               detail::tvec3<T, P> const & v2, 
+               detail::tvec3<T, P> const & v3);
+               
+       //! Build a column major matrix from other matrix.
+       //! From GLM_GTX_matrix_major_storage extension.
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tmat3x3<T, P> colMajor3(
+               detail::tmat3x3<T, P> const & m);
+               
+       //! Build a column major matrix from column vectors.
+       //! From GLM_GTX_matrix_major_storage extension.
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tmat4x4<T, P> colMajor4(
+               detail::tvec4<T, P> const & v1, 
+               detail::tvec4<T, P> const & v2, 
+               detail::tvec4<T, P> const & v3, 
+               detail::tvec4<T, P> const & v4);
+                               
+       //! Build a column major matrix from other matrix.
+       //! From GLM_GTX_matrix_major_storage extension.
+       template <typename T, precision P> 
+       GLM_FUNC_DECL detail::tmat4x4<T, P> colMajor4(
+               detail::tmat4x4<T, P> const & m);
+
+       /// @}
+}//namespace glm
+
+#include "matrix_major_storage.inl"
+
+#endif//GLM_GTX_matrix_major_storage
diff --git a/libs/glm/gtx/matrix_major_storage.inl b/libs/glm/gtx/matrix_major_storage.inl
new file mode 100644 (file)
index 0000000..5a01f22
--- /dev/null
@@ -0,0 +1,173 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2006-04-19
+// Updated : 2009-02-19
+// Licence : This source is under MIT License
+// File    : glm/gtx/matrix_major_storage.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER detail::tmat2x2<T, P> rowMajor2
+       (
+               detail::tvec2<T, P> const & v1, 
+               detail::tvec2<T, P> const & v2
+       )
+       {
+               detail::tmat2x2<T, P> Result;
+               Result[0][0] = v1.x;
+               Result[1][0] = v1.y;
+               Result[0][1] = v2.x;
+               Result[1][1] = v2.y;
+               return Result;
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER detail::tmat2x2<T, P> rowMajor2(
+               const detail::tmat2x2<T, P>& m)
+       {
+               detail::tmat2x2<T, P> Result;
+               Result[0][0] = m[0][0];
+               Result[0][1] = m[1][0];
+               Result[1][0] = m[0][1];
+               Result[1][1] = m[1][1];
+               return Result;
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> rowMajor3(
+               const detail::tvec3<T, P>& v1, 
+               const detail::tvec3<T, P>& v2, 
+               const detail::tvec3<T, P>& v3)
+       {
+               detail::tmat3x3<T, P> Result;
+               Result[0][0] = v1.x;
+               Result[1][0] = v1.y;
+               Result[2][0] = v1.z;
+               Result[0][1] = v2.x;
+               Result[1][1] = v2.y;
+               Result[2][1] = v2.z;
+               Result[0][2] = v3.x;
+               Result[1][2] = v3.y;
+               Result[2][2] = v3.z;
+               return Result;
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> rowMajor3(
+               const detail::tmat3x3<T, P>& m)
+       {
+               detail::tmat3x3<T, P> Result;
+               Result[0][0] = m[0][0];
+               Result[0][1] = m[1][0];
+               Result[0][2] = m[2][0];
+               Result[1][0] = m[0][1];
+               Result[1][1] = m[1][1];
+               Result[1][2] = m[2][1];
+               Result[2][0] = m[0][2];
+               Result[2][1] = m[1][2];
+               Result[2][2] = m[2][2];
+               return Result;
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> rowMajor4(
+               const detail::tvec4<T, P>& v1, 
+               const detail::tvec4<T, P>& v2, 
+               const detail::tvec4<T, P>& v3, 
+               const detail::tvec4<T, P>& v4)
+       {
+               detail::tmat4x4<T, P> Result;
+               Result[0][0] = v1.x;
+               Result[1][0] = v1.y;
+               Result[2][0] = v1.z;
+               Result[3][0] = v1.w;
+               Result[0][1] = v2.x;
+               Result[1][1] = v2.y;
+               Result[2][1] = v2.z;
+               Result[3][1] = v2.w;
+               Result[0][2] = v3.x;
+               Result[1][2] = v3.y;
+               Result[2][2] = v3.z;
+               Result[3][2] = v3.w;
+               Result[0][3] = v4.x;
+               Result[1][3] = v4.y;
+               Result[2][3] = v4.z;
+               Result[3][3] = v4.w;
+               return Result;
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> rowMajor4(
+               const detail::tmat4x4<T, P>& m)
+       {
+               detail::tmat4x4<T, P> Result;
+               Result[0][0] = m[0][0];
+               Result[0][1] = m[1][0];
+               Result[0][2] = m[2][0];
+               Result[0][3] = m[3][0];
+               Result[1][0] = m[0][1];
+               Result[1][1] = m[1][1];
+               Result[1][2] = m[2][1];
+               Result[1][3] = m[3][1];
+               Result[2][0] = m[0][2];
+               Result[2][1] = m[1][2];
+               Result[2][2] = m[2][2];
+               Result[2][3] = m[3][2];
+               Result[3][0] = m[0][3];
+               Result[3][1] = m[1][3];
+               Result[3][2] = m[2][3];
+               Result[3][3] = m[3][3];
+               return Result;
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER detail::tmat2x2<T, P> colMajor2(
+               const detail::tvec2<T, P>& v1, 
+               const detail::tvec2<T, P>& v2)
+       {
+               return detail::tmat2x2<T, P>(v1, v2);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER detail::tmat2x2<T, P> colMajor2(
+               const detail::tmat2x2<T, P>& m)
+       {
+               return detail::tmat2x2<T, P>(m);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> colMajor3(
+               const detail::tvec3<T, P>& v1, 
+               const detail::tvec3<T, P>& v2, 
+               const detail::tvec3<T, P>& v3)
+       {
+               return detail::tmat3x3<T, P>(v1, v2, v3);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> colMajor3(
+               const detail::tmat3x3<T, P>& m)
+       {
+               return detail::tmat3x3<T, P>(m);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> colMajor4(
+               const detail::tvec4<T, P>& v1, 
+               const detail::tvec4<T, P>& v2, 
+               const detail::tvec4<T, P>& v3, 
+               const detail::tvec4<T, P>& v4)
+       {
+               return detail::tmat4x4<T, P>(v1, v2, v3, v4);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> colMajor4(
+               const detail::tmat4x4<T, P>& m)
+       {
+               return detail::tmat4x4<T, P>(m);
+       }
+}//namespace glm
diff --git a/libs/glm/gtx/matrix_operation.hpp b/libs/glm/gtx/matrix_operation.hpp
new file mode 100644 (file)
index 0000000..8e0729a
--- /dev/null
@@ -0,0 +1,112 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_matrix_operation
+/// @file glm/gtx/matrix_operation.hpp
+/// @date 2009-08-29 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_matrix_operation GLM_GTX_matrix_operation
+/// @ingroup gtx
+/// 
+/// @brief Build diagonal matrices from vectors.
+/// 
+/// <glm/gtx/matrix_operation.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_matrix_operation
+#define GLM_GTX_matrix_operation
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTX_matrix_operation extension included")
+#endif
+
+namespace glm
+{
+       /// @addtogroup gtx_matrix_operation
+       /// @{
+
+       //! Build a diagonal matrix.
+       //! From GLM_GTX_matrix_operation extension.
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tmat2x2<T, P> diagonal2x2(
+               detail::tvec2<T, P> const & v);
+
+       //! Build a diagonal matrix.
+       //! From GLM_GTX_matrix_operation extension.
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tmat2x3<T, P> diagonal2x3(
+               detail::tvec2<T, P> const & v);
+
+       //! Build a diagonal matrix.
+       //! From GLM_GTX_matrix_operation extension.
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tmat2x4<T, P> diagonal2x4(
+               detail::tvec2<T, P> const & v);
+
+       //! Build a diagonal matrix.
+       //! From GLM_GTX_matrix_operation extension.
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tmat3x2<T, P> diagonal3x2(
+               detail::tvec2<T, P> const & v);
+
+       //! Build a diagonal matrix.
+       //! From GLM_GTX_matrix_operation extension.
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tmat3x3<T, P> diagonal3x3(
+               detail::tvec3<T, P> const & v);
+
+       //! Build a diagonal matrix.
+       //! From GLM_GTX_matrix_operation extension.
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tmat3x4<T, P> diagonal3x4(
+               detail::tvec3<T, P> const & v);
+
+       //! Build a diagonal matrix.
+       //! From GLM_GTX_matrix_operation extension.
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tmat4x2<T, P> diagonal4x2(
+               detail::tvec2<T, P> const & v);
+
+       //! Build a diagonal matrix.
+       //! From GLM_GTX_matrix_operation extension.
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tmat4x3<T, P> diagonal4x3(
+               detail::tvec3<T, P> const & v);
+
+       //! Build a diagonal matrix.
+       //! From GLM_GTX_matrix_operation extension.
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tmat4x4<T, P> diagonal4x4(
+               detail::tvec4<T, P> const & v);
+
+       /// @}
+}//namespace glm
+
+#include "matrix_operation.inl"
+
+#endif//GLM_GTX_matrix_operation
diff --git a/libs/glm/gtx/matrix_operation.inl b/libs/glm/gtx/matrix_operation.inl
new file mode 100644 (file)
index 0000000..6313520
--- /dev/null
@@ -0,0 +1,124 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2009-08-29
+// Updated : 2009-08-29
+// Licence : This source is under MIT License
+// File    : glm/gtx/matrix_operation.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tmat2x2<T, P> diagonal2x2
+       (
+               detail::tvec2<T, P> const & v
+       )
+       {
+               detail::tmat2x2<T, P> Result(static_cast<T>(1));
+               Result[0][0] = v[0];
+               Result[1][1] = v[1];
+               return Result;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tmat2x3<T, P> diagonal2x3
+       (
+               detail::tvec2<T, P> const & v
+       )
+       {
+               detail::tmat2x3<T, P> Result(static_cast<T>(1));
+               Result[0][0] = v[0];
+               Result[1][1] = v[1];
+               return Result;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tmat2x4<T, P> diagonal2x4
+       (
+               detail::tvec2<T, P> const & v
+       )
+       {
+               detail::tmat2x4<T, P> Result(static_cast<T>(1));
+               Result[0][0] = v[0];
+               Result[1][1] = v[1];
+               return Result;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tmat3x2<T, P> diagonal3x2
+       (
+               detail::tvec2<T, P> const & v
+       )
+       {
+               detail::tmat3x2<T, P> Result(static_cast<T>(1));
+               Result[0][0] = v[0];
+               Result[1][1] = v[1];
+               return Result;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> diagonal3x3
+       (
+               detail::tvec3<T, P> const & v
+       )
+       {
+               detail::tmat3x3<T, P> Result(static_cast<T>(1));
+               Result[0][0] = v[0];
+               Result[1][1] = v[1];
+               Result[2][2] = v[2];
+               return Result;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tmat3x4<T, P> diagonal3x4
+       (
+               detail::tvec3<T, P> const & v
+       )
+       {
+               detail::tmat3x4<T, P> Result(static_cast<T>(1));
+               Result[0][0] = v[0];
+               Result[1][1] = v[1];
+               Result[2][2] = v[2];
+               return Result;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> diagonal4x4
+       (
+               detail::tvec4<T, P> const & v
+       )
+       {
+               detail::tmat4x4<T, P> Result(static_cast<T>(1));
+               Result[0][0] = v[0];
+               Result[1][1] = v[1];
+               Result[2][2] = v[2];
+               Result[3][3] = v[3];
+               return Result;          
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tmat4x3<T, P> diagonal4x3
+       (
+               detail::tvec3<T, P> const & v
+       )
+       {
+               detail::tmat4x3<T, P> Result(static_cast<T>(1));
+               Result[0][0] = v[0];
+               Result[1][1] = v[1];
+               Result[2][2] = v[2];
+               return Result;          
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tmat4x2<T, P> diagonal4x2
+       (
+               detail::tvec2<T, P> const & v
+       )
+       {
+               detail::tmat4x2<T, P> Result(static_cast<T>(1));
+               Result[0][0] = v[0];
+               Result[1][1] = v[1];
+               return Result;          
+       }
+}//namespace glm
diff --git a/libs/glm/gtx/matrix_query.hpp b/libs/glm/gtx/matrix_query.hpp
new file mode 100644 (file)
index 0000000..257f33f
--- /dev/null
@@ -0,0 +1,101 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_matrix_query
+/// @file glm/gtx/matrix_query.hpp
+/// @date 2007-03-05 / 2011-08-28
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtx_vector_query (dependence)
+///
+/// @defgroup gtx_matrix_query GLM_GTX_matrix_query
+/// @ingroup gtx
+/// 
+/// @brief Query to evaluate matrix properties
+/// 
+/// <glm/gtx/matrix_query.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_matrix_query
+#define GLM_GTX_matrix_query
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtx/vector_query.hpp"
+#include <limits>
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTX_matrix_query extension included")
+#endif
+
+namespace glm
+{
+       /// @addtogroup gtx_matrix_query
+       /// @{
+
+       /// Return whether a matrix a null matrix.
+       /// From GLM_GTX_matrix_query extension.
+       template<typename T, precision P>
+       GLM_FUNC_DECL bool isNull(detail::tmat2x2<T, P> const & m, T const & epsilon);
+               
+       /// Return whether a matrix a null matrix.
+       /// From GLM_GTX_matrix_query extension.
+       template<typename T, precision P>
+       GLM_FUNC_DECL bool isNull(detail::tmat3x3<T, P> const & m, T const & epsilon);
+               
+       /// Return whether a matrix is a null matrix.
+       /// From GLM_GTX_matrix_query extension.
+       template<typename T, precision P>
+       GLM_FUNC_DECL bool isNull(detail::tmat4x4<T, P> const & m, T const & epsilon);
+                       
+       /// Return whether a matrix is an identity matrix.
+       /// From GLM_GTX_matrix_query extension.
+       template<typename T, precision P, template <typename, precision> class matType>
+       GLM_FUNC_DECL bool isIdentity(matType<T, P> const & m, T const & epsilon);
+
+       /// Return whether a matrix is a normalized matrix.
+       /// From GLM_GTX_matrix_query extension.
+       template<typename T, precision P>
+       GLM_FUNC_DECL bool isNormalized(detail::tmat2x2<T, P> const & m, T const & epsilon);
+
+       /// Return whether a matrix is a normalized matrix.
+       /// From GLM_GTX_matrix_query extension.
+       template<typename T, precision P>
+       GLM_FUNC_DECL bool isNormalized(detail::tmat3x3<T, P> const & m, T const & epsilon);
+
+       /// Return whether a matrix is a normalized matrix.
+       /// From GLM_GTX_matrix_query extension.
+       template<typename T, precision P>
+       GLM_FUNC_DECL bool isNormalized(detail::tmat4x4<T, P> const & m, T const & epsilon);
+
+       /// Return whether a matrix is an orthonormalized matrix.
+       /// From GLM_GTX_matrix_query extension.
+       template<typename T, precision P, template <typename, precision> class matType>
+       GLM_FUNC_DECL bool isOrthogonal(matType<T, P> const & m, T const & epsilon);
+
+       /// @}
+}//namespace glm
+
+#include "matrix_query.inl"
+
+#endif//GLM_GTX_matrix_query
diff --git a/libs/glm/gtx/matrix_query.inl b/libs/glm/gtx/matrix_query.inl
new file mode 100644 (file)
index 0000000..6b9a27b
--- /dev/null
@@ -0,0 +1,123 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2007-03-05
+// Updated : 2007-03-05
+// Licence : This source is under MIT License
+// File    : glm/gtx/matrix_query.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Dependency:
+// - GLM core
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+       template<typename T, precision P>
+       GLM_FUNC_QUALIFIER bool isNull(detail::tmat2x2<T, P> const & m, T const & epsilon)
+       {
+               bool result = true;
+               for(length_t i = 0; result && i < 2 ; ++i)
+                       result = isNull(m[i], epsilon);
+               return result;
+       }
+
+       template<typename T, precision P>
+       GLM_FUNC_QUALIFIER bool isNull(detail::tmat3x3<T, P> const & m, T const & epsilon)
+       {
+               bool result = true;
+               for(length_t i = 0; result && i < 3 ; ++i)
+                       result = isNull(m[i], epsilon);
+               return result;
+       }
+
+       template<typename T, precision P>
+       GLM_FUNC_QUALIFIER bool isNull(detail::tmat4x4<T, P> const & m, T const & epsilon)
+       {
+               bool result = true;
+               for(length_t i = 0; result && i < 4 ; ++i)
+                       result = isNull(m[i], epsilon);
+               return result;
+       }
+
+       template<typename T, precision P, template <typename, precision> class matType>
+       GLM_FUNC_QUALIFIER bool isIdentity(matType<T, P> const & m, T const & epsilon)
+       {
+               bool result = true;
+               for(length_t i(0); result && i < m[0].length(); ++i)
+               {
+                       for(length_t j(0); result && j < i ; ++j)
+                               result = abs(m[i][j]) <= epsilon;
+                       if(result)
+                               result = abs(m[i][i] - 1) <= epsilon;
+                       for(length_t j(i + 1); result && j < m.length(); ++j)
+                               result = abs(m[i][j]) <= epsilon;
+               }
+               return result;
+       }
+
+       template<typename T, precision P>
+       GLM_FUNC_QUALIFIER bool isNormalized(detail::tmat2x2<T, P> const & m, T const & epsilon)
+       {
+               bool result(true);
+               for(length_t i(0); result && i < m.length(); ++i)
+                       result = isNormalized(m[i], epsilon);
+               for(length_t i(0); result && i < m.length(); ++i)
+               {
+                       typename detail::tmat2x2<T, P>::col_type v;
+                       for(length_t j(0); j < m.length(); ++j)
+                               v[j] = m[j][i];
+                       result = isNormalized(v, epsilon);
+               }
+               return result;
+       }
+
+       template<typename T, precision P>
+       GLM_FUNC_QUALIFIER bool isNormalized(detail::tmat3x3<T, P> const & m, T const & epsilon)
+       {
+               bool result(true);
+               for(length_t i(0); result && i < m.length(); ++i)
+                       result = isNormalized(m[i], epsilon);
+               for(length_t i(0); result && i < m.length(); ++i)
+               {
+                       typename detail::tmat3x3<T, P>::col_type v;
+                       for(length_t j(0); j < m.length(); ++j)
+                               v[j] = m[j][i];
+                       result = isNormalized(v, epsilon);
+               }
+               return result;
+       }
+
+       template<typename T, precision P>
+       GLM_FUNC_QUALIFIER bool isNormalized(detail::tmat4x4<T, P> const & m, T const & epsilon)
+       {
+               bool result(true);
+               for(length_t i(0); result && i < m.length(); ++i)
+                       result = isNormalized(m[i], epsilon);
+               for(length_t i(0); result && i < m.length(); ++i)
+               {
+                       typename detail::tmat4x4<T, P>::col_type v;
+                       for(length_t j(0); j < m.length(); ++j)
+                               v[j] = m[j][i];
+                       result = isNormalized(v, epsilon);
+               }
+               return result;
+       }
+
+       template<typename T, precision P, template <typename, precision> class matType>
+       GLM_FUNC_QUALIFIER bool isOrthogonal(matType<T, P> const & m, T const & epsilon)
+       {
+               bool result(true);
+               for(length_t i(0); result && i < m.length() - 1; ++i)
+               for(length_t j(i + 1); result && j < m.length(); ++j)
+                       result = areOrthogonal(m[i], m[j], epsilon);
+
+               if(result)
+               {
+                       matType<T, P> tmp = transpose(m);
+                       for(length_t i(0); result && i < m.length() - 1 ; ++i)
+                       for(length_t j(i + 1); result && j < m.length(); ++j)
+                               result = areOrthogonal(tmp[i], tmp[j], epsilon);
+               }
+               return result;
+       }
+}//namespace glm
diff --git a/libs/glm/gtx/matrix_transform_2d.hpp b/libs/glm/gtx/matrix_transform_2d.hpp
new file mode 100644 (file)
index 0000000..302d265
--- /dev/null
@@ -0,0 +1,105 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_matrix_transform_2d
+/// @file glm/gtx/matrix_transform_2d.hpp
+/// @date 2014-02-20
+/// @author Miguel Ángel Pérez Martínez
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_matrix_transform_2d GLM_GTX_matrix_transform_2d
+/// @ingroup gtx
+/// 
+/// @brief Defines functions that generate common 2d transformation matrices.
+/// 
+/// <glm/gtx/matrix_transform_2d.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_matrix_transform_2d
+#define GLM_GTX_matrix_transform_2d
+
+// Dependency:
+#include "../mat3x3.hpp"
+#include "../vec2.hpp"
+
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTX_matrix_transform_2d extension included")
+#endif
+
+namespace glm
+{
+       /// @addtogroup gtx_matrix_transform_2d
+       /// @{
+       
+       /// Builds a translation 3 * 3 matrix created from a vector of 2 components.
+       ///
+       /// @param m Input matrix multiplied by this translation matrix.
+       /// @param v Coordinates of a translation vector.               
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> translate(
+               detail::tmat3x3<T, P> const & m,
+               detail::tvec2<T, P> const & v);
+
+       /// Builds a rotation 3 * 3 matrix created from an angle. 
+       ///
+       /// @param m Input matrix multiplied by this translation matrix.
+       /// @param angle Rotation angle expressed in radians if GLM_FORCE_RADIANS is defined or degrees otherwise.
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> rotate(
+               detail::tmat3x3<T, P> const & m,
+               T const & angle);
+
+       /// Builds a scale 3 * 3 matrix created from a vector of 2 components.
+       ///
+       /// @param m Input matrix multiplied by this translation matrix.
+       /// @param v Coordinates of a scale vector.             
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> scale(
+               detail::tmat3x3<T, P> const & m,
+               detail::tvec2<T, P> const & v);
+
+       /// Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix. 
+       ///
+       /// @param m Input matrix multiplied by this translation matrix.
+       /// @param y Shear factor.
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> shearX(
+               detail::tmat3x3<T, P> const & m,
+               T const & y);
+
+       /// Builds a vertical (parallel to the y axis) shear 3 * 3 matrix. 
+       ///
+       /// @param m Input matrix multiplied by this translation matrix.
+       /// @param x Shear factor.
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> shearY(
+               detail::tmat3x3<T, P> const & m,
+               T const & x);
+
+       /// @}
+}//namespace glm
+
+#include "matrix_transform_2d.inl"
+
+#endif//GLM_GTX_matrix_transform_2d
diff --git a/libs/glm/gtx/matrix_transform_2d.inl b/libs/glm/gtx/matrix_transform_2d.inl
new file mode 100644 (file)
index 0000000..63072d5
--- /dev/null
@@ -0,0 +1,97 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_matrix_transform_2d
+/// @file glm/gtc/matrix_transform_2d.inl
+/// @date 2014-02-20
+/// @author Miguel Ángel Pérez Martínez
+///////////////////////////////////////////////////////////////////////////////////
+
+#include "../trigonometric.hpp"
+
+namespace glm
+{
+       
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> translate(
+               detail::tmat3x3<T, P> const & m,
+               detail::tvec2<T, P> const & v)
+       {
+               detail::tmat3x3<T, P> Result(m);
+               Result[2] = m[0] * v[0] + m[1] * v[1] + m[2];
+               return Result;
+       }
+
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> rotate(
+               detail::tmat3x3<T, P> const & m,
+               T const & angle)
+       {
+       #ifdef GLM_FORCE_RADIANS
+               T a = angle;
+       #else
+               T a = radians(angle);           
+       #endif
+               T c = cos(a);
+               T s = sin(a);
+
+               detail::tmat3x3<T, P> Result(detail::tmat3x3<T, P>::_null);
+               Result[0] = m[0] * c + m[1] * s;
+               Result[1] = m[0] * -s + m[1] * c;
+               Result[2] = m[2];
+               return Result;
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> scale(
+               detail::tmat3x3<T, P> const & m,
+               detail::tvec2<T, P> const & v)
+       {
+               detail::tmat3x3<T, P> Result(detail::tmat3x3<T, P>::_null);
+               Result[0] = m[0] * v[0];
+               Result[1] = m[1] * v[1];
+               Result[2] = m[2];
+               return Result;
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> shearX(
+               detail::tmat3x3<T, P> const & m,
+               T const & y)
+       {
+               detail::tmat3x3<T, P> Result();
+               Result[0][1] = y;
+               return m * Result;
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> shearY(
+               detail::tmat3x3<T, P> const & m,
+               T const & x)
+       {
+               detail::tmat3x3<T, P> Result();
+               Result[1][0] = x;
+               return m * Result;
+       }
+
+}//namespace glm
diff --git a/libs/glm/gtx/mixed_product.hpp b/libs/glm/gtx/mixed_product.hpp
new file mode 100644 (file)
index 0000000..fc37b48
--- /dev/null
@@ -0,0 +1,65 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_mixed_product
+/// @file glm/gtx/mixed_product.hpp
+/// @date 2007-04-03 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_mixed_product GLM_GTX_mixed_producte
+/// @ingroup gtx
+/// 
+/// @brief Mixed product of 3 vectors.
+/// 
+/// <glm/gtx/mixed_product.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_mixed_product
+#define GLM_GTX_mixed_product
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTX_mixed_product extension included")
+#endif
+
+namespace glm
+{
+       /// @addtogroup gtx_mixed_product
+       /// @{
+
+       /// @brief Mixed product of 3 vectors (from GLM_GTX_mixed_product extension)
+       template <typename T, precision P> 
+       GLM_FUNC_DECL T mixedProduct(
+               detail::tvec3<T, P> const & v1, 
+               detail::tvec3<T, P> const & v2, 
+               detail::tvec3<T, P> const & v3);
+
+       /// @}
+}// namespace glm
+
+#include "mixed_product.inl"
+
+#endif//GLM_GTX_mixed_product
diff --git a/libs/glm/gtx/mixed_product.inl b/libs/glm/gtx/mixed_product.inl
new file mode 100644 (file)
index 0000000..3d1123b
--- /dev/null
@@ -0,0 +1,22 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2007-04-03
+// Updated : 2008-09-17
+// Licence : This source is under MIT License
+// File    : glm/gtx/mixed_product.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER T mixedProduct
+       (
+               detail::tvec3<T, P> const & v1,
+               detail::tvec3<T, P> const & v2,
+               detail::tvec3<T, P> const & v3
+       )
+       {
+               return dot(cross(v1, v2), v3);
+       }
+}//namespace glm
diff --git a/libs/glm/gtx/multiple.hpp b/libs/glm/gtx/multiple.hpp
new file mode 100644 (file)
index 0000000..df03a6f
--- /dev/null
@@ -0,0 +1,83 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_multiple
+/// @file glm/gtx/multiple.hpp
+/// @date 2009-10-26 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtx_extented_min_max (dependence)
+///
+/// @defgroup gtx_multiple GLM_GTX_multiple
+/// @ingroup gtx
+/// 
+/// @brief Find the closest number of a number multiple of other number.
+/// 
+/// <glm/gtx/multiple.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_multiple
+#define GLM_GTX_multiple
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTX_multiple extension included")
+#endif
+
+namespace glm
+{
+       /// @addtogroup gtx_multiple
+       /// @{
+
+       /// Higher multiple number of Source.
+       ///
+       /// @tparam genType Floating-point or integer scalar or vector types.
+       /// @param Source 
+       /// @param Multiple Must be a null or positive value
+       ///
+       /// @see gtx_multiple
+       template <typename genType>
+       GLM_FUNC_DECL genType higherMultiple(
+               genType const & Source,
+               genType const & Multiple);
+
+       /// Lower multiple number of Source.
+       ///
+       /// @tparam genType Floating-point or integer scalar or vector types.
+       /// @param Source 
+       /// @param Multiple Must be a null or positive value
+       ///
+       /// @see gtx_multiple
+       template <typename genType>
+       GLM_FUNC_DECL genType lowerMultiple(
+               genType const & Source,
+               genType const & Multiple);
+
+       /// @}
+}//namespace glm
+
+#include "multiple.inl"
+
+#endif//GLM_GTX_multiple
diff --git a/libs/glm/gtx/multiple.inl b/libs/glm/gtx/multiple.inl
new file mode 100644 (file)
index 0000000..5a39567
--- /dev/null
@@ -0,0 +1,152 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2009-10-26
+// Updated : 2011-06-07
+// Licence : This source is under MIT License
+// File    : glm/gtx/multiple.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Dependency:
+// - GLM core
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+namespace detail
+{
+       template <bool Signed>
+       struct higherMultiple
+       {
+               template <typename genType>
+               GLM_FUNC_QUALIFIER genType operator()
+               (
+                       genType const & Source,
+                       genType const & Multiple
+               )
+               {
+                       if (Source > genType(0))
+                       {
+                               genType Tmp = Source - genType(1);
+                               return Tmp + (Multiple - (Tmp % Multiple));
+                       }
+                       else
+                               return Source + (-Source % Multiple);
+               }
+       };
+
+       template <>
+       struct higherMultiple<false>
+       {
+               template <typename genType>
+               GLM_FUNC_QUALIFIER genType operator()
+               (
+                       genType const & Source,
+                       genType const & Multiple
+               )
+               {
+                       genType Tmp = Source - genType(1);
+                       return Tmp + (Multiple - (Tmp % Multiple));
+               }
+       };
+}//namespace detail
+
+       //////////////////////
+       // higherMultiple
+
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType higherMultiple
+       (
+               genType const & Source,
+               genType const & Multiple
+       )
+       {
+               detail::higherMultiple<std::numeric_limits<genType>::is_signed> Compute;
+               return Compute(Source, Multiple);
+       }
+
+       template <>
+       GLM_FUNC_QUALIFIER float higherMultiple
+       (       
+               float const & Source,
+               float const & Multiple
+       )
+       {
+               if (Source > float(0))
+               {
+                       float Tmp = Source - float(1);
+                       return Tmp + (Multiple - std::fmod(Tmp, Multiple));
+               }
+               else
+                       return Source + std::fmod(-Source, Multiple);
+       }
+
+       template <>
+       GLM_FUNC_QUALIFIER double higherMultiple
+       (
+               double const & Source,
+               double const & Multiple
+       )
+       {
+               if (Source > double(0))
+               {
+                       double Tmp = Source - double(1);
+                       return Tmp + (Multiple - std::fmod(Tmp, Multiple));
+               }
+               else
+                       return Source + std::fmod(-Source, Multiple);
+       }
+
+       VECTORIZE_VEC_VEC(higherMultiple)
+
+       //////////////////////
+       // lowerMultiple
+
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType lowerMultiple
+       (
+               genType const & Source,
+               genType const & Multiple
+       )
+       {
+               if (Source >= genType(0))
+                       return Source - Source % Multiple;
+               else
+               {
+                       genType Tmp = Source + genType(1);
+                       return Tmp - Tmp % Multiple - Multiple;
+               }
+       }
+
+       template <>
+       GLM_FUNC_QUALIFIER float lowerMultiple
+       (
+               float const & Source,
+               float const & Multiple
+       )
+       {
+               if (Source >= float(0))
+                       return Source - std::fmod(Source, Multiple);
+               else
+               {
+                       float Tmp = Source + float(1);
+                       return Tmp - std::fmod(Tmp, Multiple) - Multiple;
+               }
+       }
+
+       template <>
+       GLM_FUNC_QUALIFIER double lowerMultiple
+       (
+               double const & Source,
+               double const & Multiple
+       )
+       {
+               if (Source >= double(0))
+                       return Source - std::fmod(Source, Multiple);
+               else
+               {
+                       double Tmp = Source + double(1);
+                       return Tmp - std::fmod(Tmp, Multiple) - Multiple;
+               }
+       }
+
+       VECTORIZE_VEC_VEC(lowerMultiple)
+}//namespace glm
diff --git a/libs/glm/gtx/noise.hpp b/libs/glm/gtx/noise.hpp
new file mode 100644 (file)
index 0000000..f081dac
--- /dev/null
@@ -0,0 +1,29 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///////////////////////////////////////////////////////////////////////////////////
+
+#if(defined(GLM_MESSAGES))
+#      pragma message("GLM: GLM_GTX_random extension is deprecated, include GLM_GTC_random (glm/gtc/noise.hpp) instead")
+#endif
+
+// Promoted:
+#include "../gtc/noise.hpp"
diff --git a/libs/glm/gtx/norm.hpp b/libs/glm/gtx/norm.hpp
new file mode 100644 (file)
index 0000000..2bdc0c8
--- /dev/null
@@ -0,0 +1,127 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_norm
+/// @file glm/gtx/norm.hpp
+/// @date 2005-12-21 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtx_quaternion (dependence)
+///
+/// @defgroup gtx_norm GLM_GTX_norm
+/// @ingroup gtx
+/// 
+/// @brief Various ways to compute vector norms.
+/// 
+/// <glm/gtx/norm.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_norm
+#define GLM_GTX_norm
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtx/quaternion.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTX_norm extension included")
+#endif
+
+namespace glm
+{
+       /// @addtogroup gtx_norm
+       /// @{
+
+       //! Returns the squared length of x.
+       //! From GLM_GTX_norm extension.
+       template <typename T>
+       GLM_FUNC_DECL T length2(
+               T const & x);
+
+       //! Returns the squared length of x.
+       //! From GLM_GTX_norm extension.
+       template <typename genType>
+       GLM_FUNC_DECL typename genType::value_type length2(
+               genType const & x);
+               
+       //! Returns the squared distance between p0 and p1, i.e., length(p0 - p1).
+       //! From GLM_GTX_norm extension.
+       template <typename T>
+       GLM_FUNC_DECL T distance2(
+               T const & p0,
+               T const & p1);
+               
+       //! Returns the squared distance between p0 and p1, i.e., length(p0 - p1).
+       //! From GLM_GTX_norm extension.
+       template <typename genType>
+       GLM_FUNC_DECL typename genType::value_type distance2(
+               genType const & p0,
+               genType const & p1);
+
+       //! Returns the L1 norm between x and y.
+       //! From GLM_GTX_norm extension.
+       template <typename T, precision P>
+       GLM_FUNC_DECL T l1Norm(
+               detail::tvec3<T, P> const & x,
+               detail::tvec3<T, P> const & y);
+               
+       //! Returns the L1 norm of v.
+       //! From GLM_GTX_norm extension.
+       template <typename T, precision P>
+       GLM_FUNC_DECL T l1Norm(
+               detail::tvec3<T, P> const & v);
+               
+       //! Returns the L2 norm between x and y.
+       //! From GLM_GTX_norm extension.
+       template <typename T, precision P>
+       GLM_FUNC_DECL T l2Norm(
+               detail::tvec3<T, P> const & x,
+               detail::tvec3<T, P> const & y);
+               
+       //! Returns the L2 norm of v.
+       //! From GLM_GTX_norm extension.
+       template <typename T, precision P>
+       GLM_FUNC_DECL T l2Norm(
+               detail::tvec3<T, P> const & x);
+               
+       //! Returns the L norm between x and y.
+       //! From GLM_GTX_norm extension.
+       template <typename T, precision P>
+       GLM_FUNC_DECL T lxNorm(
+               detail::tvec3<T, P> const & x,
+               detail::tvec3<T, P> const & y,
+               unsigned int Depth);
+
+       //! Returns the L norm of v.
+       //! From GLM_GTX_norm extension.
+       template <typename T, precision P>
+       GLM_FUNC_DECL T lxNorm(
+               detail::tvec3<T, P> const & x,
+               unsigned int Depth);
+
+       /// @}
+}//namespace glm
+
+#include "norm.inl"
+
+#endif//GLM_GTX_norm
diff --git a/libs/glm/gtx/norm.inl b/libs/glm/gtx/norm.inl
new file mode 100644 (file)
index 0000000..92b5dbc
--- /dev/null
@@ -0,0 +1,147 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2005-12-21
+// Updated : 2008-07-24
+// Licence : This source is under MIT License
+// File    : glm/gtx/norm.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+       template <typename T>
+       GLM_FUNC_QUALIFIER T length2
+       (
+               T const & x
+       )
+       {
+               return x * x;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER T length2
+       (
+               detail::tvec2<T, P> const & x
+       )
+       {
+               return dot(x, x);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER T length2
+       (
+               detail::tvec3<T, P> const & x
+       )
+       {
+               return dot(x, x);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER T length2
+       (
+               detail::tvec4<T, P> const & x
+       )
+       {
+               return dot(x, x);
+       }
+
+       template <typename T>
+       GLM_FUNC_QUALIFIER T distance2
+       (
+               T const & p0,
+               T const & p1
+       )
+       {
+               return length2(p1 - p0);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER T distance2
+       (
+               detail::tvec2<T, P> const & p0,
+               detail::tvec2<T, P> const & p1
+       )
+       {
+               return length2(p1 - p0);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER T distance2
+       (
+               detail::tvec3<T, P> const & p0,
+               detail::tvec3<T, P> const & p1
+       )
+       {
+               return length2(p1 - p0);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER T distance2
+       (
+               detail::tvec4<T, P> const & p0,
+               detail::tvec4<T, P> const & p1
+       )
+       {
+               return length2(p1 - p0);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER T l1Norm
+       (
+               detail::tvec3<T, P> const & a,
+               detail::tvec3<T, P> const & b
+       )
+       {
+               return abs(b.x - a.x) + abs(b.y - a.y) + abs(b.z - a.z);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER T l1Norm
+       (
+               detail::tvec3<T, P> const & v
+       )
+       {
+               return abs(v.x) + abs(v.y) + abs(v.z);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER T l2Norm
+       (
+               detail::tvec3<T, P> const & a,
+               detail::tvec3<T, P> const & b
+       )
+       {
+               return length(b - a);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER T l2Norm
+       (
+               detail::tvec3<T, P> const & v
+       )
+       {
+               return length(v);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER T lxNorm
+       (
+               detail::tvec3<T, P> const & x,
+               detail::tvec3<T, P> const & y,
+               unsigned int Depth
+       )
+       {
+               return pow(pow(y.x - x.x, T(Depth)) + pow(y.y - x.y, T(Depth)) + pow(y.z - x.z, T(Depth)), T(1) / T(Depth));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER T lxNorm
+       (
+               detail::tvec3<T, P> const & v,
+               unsigned int Depth
+       )
+       {
+               return pow(pow(v.x, T(Depth)) + pow(v.y, T(Depth)) + pow(v.z, T(Depth)), T(1) / T(Depth));
+       }
+
+}//namespace glm
diff --git a/libs/glm/gtx/normal.hpp b/libs/glm/gtx/normal.hpp
new file mode 100644 (file)
index 0000000..0096666
--- /dev/null
@@ -0,0 +1,67 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_normal
+/// @file glm/gtx/normal.hpp
+/// @date 2005-12-21 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtx_extented_min_max (dependence)
+///
+/// @defgroup gtx_normal GLM_GTX_normal
+/// @ingroup gtx
+/// 
+/// @brief Compute the normal of a triangle.
+/// 
+/// <glm/gtx/normal.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_normal
+#define GLM_GTX_normal
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTX_normal extension included")
+#endif
+
+namespace glm
+{
+       /// @addtogroup gtx_normal
+       /// @{
+
+       //! Computes triangle normal from triangle points. 
+       //! From GLM_GTX_normal extension.
+       template <typename T, precision P> 
+       GLM_FUNC_DECL detail::tvec3<T, P> triangleNormal(
+               detail::tvec3<T, P> const & p1, 
+               detail::tvec3<T, P> const & p2, 
+               detail::tvec3<T, P> const & p3);
+
+       /// @}
+}//namespace glm
+
+#include "normal.inl"
+
+#endif//GLM_GTX_normal
diff --git a/libs/glm/gtx/normal.inl b/libs/glm/gtx/normal.inl
new file mode 100644 (file)
index 0000000..e6cb6b7
--- /dev/null
@@ -0,0 +1,22 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2005-12-21
+// Updated : 2011-06-07
+// Licence : This source is under MIT License
+// File    : glm/gtx/normal.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER detail::tvec3<T, P> triangleNormal
+       (
+               detail::tvec3<T, P> const & p1, 
+               detail::tvec3<T, P> const & p2, 
+               detail::tvec3<T, P> const & p3
+       )
+       {
+               return normalize(cross(p1 - p2, p1 - p3));
+       }
+}//namespace glm
diff --git a/libs/glm/gtx/normalize_dot.hpp b/libs/glm/gtx/normalize_dot.hpp
new file mode 100644 (file)
index 0000000..1d12f6b
--- /dev/null
@@ -0,0 +1,76 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_normalize_dot
+/// @file glm/gtx/normalize_dot.hpp
+/// @date 2007-09-28 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtx_fast_square_root (dependence)
+///
+/// @defgroup gtx_normalize_dot GLM_GTX_normalize_dot
+/// @ingroup gtx
+/// 
+/// @brief Dot product of vectors that need to be normalize with a single square root.
+/// 
+/// <glm/gtx/normalized_dot.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_normalize_dot
+#define GLM_GTX_normalize_dot
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtx/fast_square_root.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTX_normalize_dot extension included")
+#endif
+
+namespace glm
+{
+       /// @addtogroup gtx_normalize_dot
+       /// @{
+
+       //! Normalize parameters and returns the dot product of x and y.
+       //! It's faster that dot(normalize(x), normalize(y)).
+       //! From GLM_GTX_normalize_dot extension.
+       template <typename genType> 
+       GLM_FUNC_DECL typename genType::value_type normalizeDot(
+               genType const & x, 
+               genType const & y);
+
+       //! Normalize parameters and returns the dot product of x and y.
+       //! Faster that dot(fastNormalize(x), fastNormalize(y)).
+       //! From GLM_GTX_normalize_dot extension.
+       template <typename genType> 
+       GLM_FUNC_DECL typename genType::value_type fastNormalizeDot(
+               genType const & x, 
+               genType const & y);
+
+       /// @}
+}//namespace glm
+
+#include "normalize_dot.inl"
+
+#endif//GLM_GTX_normalize_dot
diff --git a/libs/glm/gtx/normalize_dot.inl b/libs/glm/gtx/normalize_dot.inl
new file mode 100644 (file)
index 0000000..3d0271c
--- /dev/null
@@ -0,0 +1,115 @@
+//////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+//////////////////////////////////////////////////////////////////////////////////
+// Created : 2007-09-28
+// Updated : 2008-10-07
+// Licence : This source is under MIT License
+// File    : glm/gtx/normalize_dot.inl
+//////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+       template <typename genType> 
+       GLM_FUNC_QUALIFIER genType normalizeDot
+       (
+               genType const & x, 
+               genType const & y
+       )
+       {
+               return 
+                       glm::dot(x, y) * 
+                       glm::inversesqrt(glm::dot(x, x) * 
+                       glm::dot(y, y));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER T normalizeDot
+       (
+               detail::tvec2<T, P> const & x, 
+               detail::tvec2<T, P> const & y
+       )
+       {
+               return 
+                       glm::dot(x, y) * 
+                       glm::inversesqrt(glm::dot(x, x) * 
+                       glm::dot(y, y));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER T normalizeDot
+       (
+               detail::tvec3<T, P> const & x, 
+               detail::tvec3<T, P> const & y
+       )
+       {
+               return 
+                       glm::dot(x, y) * 
+                       glm::inversesqrt(glm::dot(x, x) * 
+                       glm::dot(y, y));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER T normalizeDot
+       (
+               detail::tvec4<T, P> const & x, 
+               detail::tvec4<T, P> const & y
+       )
+       {
+               return 
+                       glm::dot(x, y) * 
+                       glm::inversesqrt(glm::dot(x, x) * 
+                       glm::dot(y, y));
+       }
+
+       template <typename genType> 
+       GLM_FUNC_QUALIFIER genType fastNormalizeDot
+       (
+               genType const & x, 
+               genType const & y
+       )
+       {
+               return 
+                       glm::dot(x, y) * 
+                       fastInverseSqrt(glm::dot(x, x) * 
+                       glm::dot(y, y));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER T fastNormalizeDot
+       (
+               detail::tvec2<T, P> const & x, 
+               detail::tvec2<T, P> const & y
+       )
+       {
+               return 
+                       glm::dot(x, y) * 
+                       fastInverseSqrt(glm::dot(x, x) * 
+                       glm::dot(y, y));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER T fastNormalizeDot
+       (
+               detail::tvec3<T, P> const & x, 
+               detail::tvec3<T, P> const & y
+       )
+       {
+               return 
+                       glm::dot(x, y) * 
+                       fastInverseSqrt(glm::dot(x, x) * 
+                       glm::dot(y, y));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER T fastNormalizeDot
+       (
+               detail::tvec4<T, P> const & x, 
+               detail::tvec4<T, P> const & y
+       )
+       {
+               return 
+                       glm::dot(x, y) * 
+                       fastInverseSqrt(glm::dot(x, x) * 
+                       glm::dot(y, y));
+       }
+}//namespace glm
diff --git a/libs/glm/gtx/number_precision.hpp b/libs/glm/gtx/number_precision.hpp
new file mode 100644 (file)
index 0000000..bc3b6a7
--- /dev/null
@@ -0,0 +1,85 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_number_precision
+/// @file glm/gtx/number_precision.hpp
+/// @date 2007-05-10 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtc_type_precision (dependence)
+/// @see gtc_quaternion (dependence)
+///
+/// @defgroup gtx_number_precision GLM_GTX_number_precision
+/// @ingroup gtx
+/// 
+/// @brief Defined size types.
+/// 
+/// <glm/gtx/number_precision.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_number_precision
+#define GLM_GTX_number_precision
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtc/type_precision.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTX_number_precision extension included")
+#endif
+
+namespace glm{
+namespace gtx
+{
+       /////////////////////////////
+       // Unsigned int vector types 
+
+       /// @addtogroup gtx_number_precision
+       /// @{
+
+       typedef u8                      u8vec1;         //!< \brief 8bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
+       typedef u16                     u16vec1;    //!< \brief 16bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
+       typedef u32                     u32vec1;    //!< \brief 32bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
+       typedef u64                     u64vec1;    //!< \brief 64bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
+
+       //////////////////////
+       // Float vector types 
+
+       typedef f32                     f32vec1;    //!< \brief Single-precision floating-point scalar. (from GLM_GTX_number_precision extension)
+       typedef f64                     f64vec1;    //!< \brief Single-precision floating-point scalar. (from GLM_GTX_number_precision extension)
+
+       //////////////////////
+       // Float matrix types 
+
+       typedef f32                     f32mat1;        //!< \brief Single-precision floating-point scalar. (from GLM_GTX_number_precision extension)
+       typedef f32                     f32mat1x1;      //!< \brief Single-precision floating-point scalar. (from GLM_GTX_number_precision extension)
+       typedef f64                     f64mat1;        //!< \brief Double-precision floating-point scalar. (from GLM_GTX_number_precision extension)
+       typedef f64                     f64mat1x1;      //!< \brief Double-precision floating-point scalar. (from GLM_GTX_number_precision extension)
+
+       /// @}
+}//namespace gtx
+}//namespace glm
+
+#include "number_precision.inl"
+
+#endif//GLM_GTX_number_precision
diff --git a/libs/glm/gtx/number_precision.inl b/libs/glm/gtx/number_precision.inl
new file mode 100644 (file)
index 0000000..79a5f80
--- /dev/null
@@ -0,0 +1,13 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2007-05-10
+// Updated : 2007-05-10
+// Licence : This source is under MIT License
+// File    : glm/gtx/number_precision.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+
+}
diff --git a/libs/glm/gtx/optimum_pow.hpp b/libs/glm/gtx/optimum_pow.hpp
new file mode 100644 (file)
index 0000000..e825d68
--- /dev/null
@@ -0,0 +1,94 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_optimum_pow
+/// @file glm/gtx/optimum_pow.hpp
+/// @date 2005-12-21 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_optimum_pow GLM_GTX_optimum_pow
+/// @ingroup gtx
+/// 
+/// @brief Integer exponentiation of power functions.
+/// 
+/// <glm/gtx/optimum_pow.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_optimum_pow
+#define GLM_GTX_optimum_pow
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTX_optimum_pow extension included")
+#endif
+
+namespace glm{
+namespace gtx
+{
+       /// @addtogroup gtx_optimum_pow
+       /// @{
+
+       //! Returns x raised to the power of 2.
+       //! From GLM_GTX_optimum_pow extension.
+       template <typename genType>
+       GLM_FUNC_DECL genType pow2(const genType& x);
+
+       //! Returns x raised to the power of 3.
+       //! From GLM_GTX_optimum_pow extension.
+       template <typename genType>
+       GLM_FUNC_DECL genType pow3(const genType& x);
+
+       //! Returns x raised to the power of 4.
+       //! From GLM_GTX_optimum_pow extension.
+       template <typename genType>
+       GLM_FUNC_DECL genType pow4(const genType& x);
+
+       //! Checks if the parameter is a power of 2 number.
+       //! From GLM_GTX_optimum_pow extension.
+       GLM_FUNC_DECL bool powOfTwo(int num);
+
+       //! Checks to determine if the parameter component are power of 2 numbers.
+       //! From GLM_GTX_optimum_pow extension.
+       template <precision P>
+       GLM_FUNC_DECL detail::tvec2<bool, P> powOfTwo(detail::tvec2<int, P> const & x);
+
+       //! Checks to determine if the parameter component are power of 2 numbers.
+       //! From GLM_GTX_optimum_pow extension.
+       template <precision P>
+       GLM_FUNC_DECL detail::tvec3<bool, P> powOfTwo(detail::tvec3<int, P> const & x);
+
+       //! Checks to determine if the parameter component are power of 2 numbers.
+       //! From GLM_GTX_optimum_pow extension.
+       template <precision P>
+       GLM_FUNC_DECL detail::tvec4<bool, P> powOfTwo(detail::tvec4<int, P> const & x);
+
+       /// @}
+}//namespace gtx
+}//namespace glm
+
+#include "optimum_pow.inl"
+
+#endif//GLM_GTX_optimum_pow
diff --git a/libs/glm/gtx/optimum_pow.inl b/libs/glm/gtx/optimum_pow.inl
new file mode 100644 (file)
index 0000000..c576145
--- /dev/null
@@ -0,0 +1,61 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2005-12-21
+// Updated : 2005-12-27
+// Licence : This source is under MIT License
+// File    : glm/gtx/optimum_pow.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType pow2(genType const & x)
+       {
+               return x * x;
+       }
+
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType pow3(genType const & x)
+       {
+               return x * x * x;
+       }
+
+       template <typename genType>
+       GLM_FUNC_QUALIFIER genType pow4(genType const & x)
+       {
+               return (x * x) * (x * x);
+       }
+
+       GLM_FUNC_QUALIFIER bool powOfTwo(int x)
+       {
+               return !(x & (x - 1));
+       }
+
+       template <precision P>
+       GLM_FUNC_QUALIFIER detail::tvec2<bool, P> powOfTwo(detail::tvec2<int, P> const & x)
+       {
+               return detail::tvec2<bool, P>(
+                       powOfTwo(x.x),
+                       powOfTwo(x.y));
+       }
+
+       template <precision P>
+       GLM_FUNC_QUALIFIER detail::tvec3<bool, P> powOfTwo(detail::tvec3<int, P> const & x)
+       {
+               return detail::tvec3<bool, P>(
+                       powOfTwo(x.x),
+                       powOfTwo(x.y),
+                       powOfTwo(x.z));
+       }
+
+       template <precision P>
+       GLM_FUNC_QUALIFIER detail::tvec4<bool, P> powOfTwo(detail::tvec4<int, P> const & x)
+       {
+               return detail::tvec4<bool, P>(
+                       powOfTwo(x.x),
+                       powOfTwo(x.y),
+                       powOfTwo(x.z),
+                       powOfTwo(x.w));
+       }
+}//namespace glm
diff --git a/libs/glm/gtx/orthonormalize.hpp b/libs/glm/gtx/orthonormalize.hpp
new file mode 100644 (file)
index 0000000..d9a6446
--- /dev/null
@@ -0,0 +1,72 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_orthonormalize
+/// @file glm/gtx/orthonormalize.hpp
+/// @date 2005-12-21 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtx_extented_min_max (dependence)
+///
+/// @defgroup gtx_orthonormalize GLM_GTX_orthonormalize
+/// @ingroup gtx
+/// 
+/// @brief Orthonormalize matrices.
+/// 
+/// <glm/gtx/orthonormalize.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_orthonormalize
+#define GLM_GTX_orthonormalize
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTX_orthonormalize extension included")
+#endif
+
+namespace glm
+{
+       /// @addtogroup gtx_orthonormalize
+       /// @{
+
+       //! Returns the orthonormalized matrix of m.
+       //! From GLM_GTX_orthonormalize extension.
+       template <typename T, precision P> 
+       GLM_FUNC_DECL detail::tmat3x3<T, P> orthonormalize(
+               const detail::tmat3x3<T, P>& m);
+               
+       //! Orthonormalizes x according y.
+       //! From GLM_GTX_orthonormalize extension.
+       template <typename T, precision P> 
+       GLM_FUNC_DECL detail::tvec3<T, P> orthonormalize(
+               const detail::tvec3<T, P>& x, 
+               const detail::tvec3<T, P>& y);
+
+       /// @}
+}//namespace glm
+
+#include "orthonormalize.inl"
+
+#endif//GLM_GTX_orthonormalize
diff --git a/libs/glm/gtx/orthonormalize.inl b/libs/glm/gtx/orthonormalize.inl
new file mode 100644 (file)
index 0000000..ced8c46
--- /dev/null
@@ -0,0 +1,43 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2005-12-21
+// Updated : 2005-12-21
+// Licence : This source is under MIT License
+// File    : glm/gtx/orthonormalize.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> orthonormalize
+       (
+               const detail::tmat3x3<T, P>& m
+       )
+       {
+               detail::tmat3x3<T, P> r = m;
+
+               r[0] = normalize(r[0]);
+
+               float d0 = dot(r[0], r[1]);
+               r[1] -= r[0] * d0;
+               r[1] = normalize(r[1]);
+
+               float d1 = dot(r[1], r[2]);
+               d0 = dot(r[0], r[2]);
+               r[2] -= r[0] * d0 + r[1] * d1;
+               r[2] = normalize(r[2]);
+
+               return r;
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER detail::tvec3<T, P> orthonormalize
+       (
+               const detail::tvec3<T, P>& x, 
+               const detail::tvec3<T, P>& y
+       )
+       {
+               return normalize(x - y * dot(y, x));
+       }
+}//namespace glm
diff --git a/libs/glm/gtx/perpendicular.hpp b/libs/glm/gtx/perpendicular.hpp
new file mode 100644 (file)
index 0000000..ff62144
--- /dev/null
@@ -0,0 +1,67 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_perpendicular
+/// @file glm/gtx/perpendicular.hpp
+/// @date 2005-12-21 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtx_projection (dependence)
+///
+/// @defgroup gtx_perpendicular GLM_GTX_perpendicular
+/// @ingroup gtx
+/// 
+/// @brief Perpendicular of a vector from other one
+/// 
+/// <glm/gtx/perpendicular.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_perpendicular
+#define GLM_GTX_perpendicular
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtx/projection.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTX_perpendicular extension included")
+#endif
+
+namespace glm
+{
+       /// @addtogroup gtx_perpendicular
+       /// @{
+
+       //! Projects x a perpendicular axis of Normal.
+       //! From GLM_GTX_perpendicular extension.
+       template <typename vecType> 
+       GLM_FUNC_DECL vecType perp(
+               vecType const & x, 
+               vecType const & Normal);
+
+       /// @}
+}//namespace glm
+
+#include "perpendicular.inl"
+
+#endif//GLM_GTX_perpendicular
diff --git a/libs/glm/gtx/perpendicular.inl b/libs/glm/gtx/perpendicular.inl
new file mode 100644 (file)
index 0000000..dc23357
--- /dev/null
@@ -0,0 +1,21 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2005-12-21
+// Updated : 2009-03-06
+// Licence : This source is under MIT License
+// File    : glm/gtx/perpendicular.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+       template <typename vecType> 
+       GLM_FUNC_QUALIFIER vecType perp
+       (
+               vecType const & x, 
+               vecType const & Normal
+       )
+       {
+               return x - proj(x, Normal);
+       }
+}//namespace glm
diff --git a/libs/glm/gtx/polar_coordinates.hpp b/libs/glm/gtx/polar_coordinates.hpp
new file mode 100644 (file)
index 0000000..c6e4314
--- /dev/null
@@ -0,0 +1,72 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_polar_coordinates
+/// @file glm/gtx/polar_coordinates.hpp
+/// @date 2007-03-06 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_polar_coordinates GLM_GTX_polar_coordinates
+/// @ingroup gtx
+/// 
+/// @brief Conversion from Euclidean space to polar space and revert.
+/// 
+/// <glm/gtx/polar_coordinates.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_polar_coordinates
+#define GLM_GTX_polar_coordinates
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTX_polar_coordinates extension included")
+#endif
+
+namespace glm
+{
+       /// @addtogroup gtx_polar_coordinates
+       /// @{
+
+       /// Convert Euclidean to Polar coordinates, x is the xz distance, y, the latitude and z the longitude.
+       ///
+       /// @see gtx_polar_coordinates
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tvec3<T, P> polar(
+               detail::tvec3<T, P> const & euclidean);
+
+       /// Convert Polar to Euclidean coordinates.
+       ///
+       /// @see gtx_polar_coordinates
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tvec3<T, P> euclidean(
+               detail::tvec2<T, P> const & polar);
+
+       /// @}
+}//namespace glm
+
+#include "polar_coordinates.inl"
+
+#endif//GLM_GTX_polar_coordinates
diff --git a/libs/glm/gtx/polar_coordinates.inl b/libs/glm/gtx/polar_coordinates.inl
new file mode 100644 (file)
index 0000000..8805e97
--- /dev/null
@@ -0,0 +1,57 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2007-03-06
+// Updated : 2009-05-01
+// Licence : This source is under MIT License
+// File    : glm/gtx/polar_coordinates.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec3<T, P> polar
+       (
+               detail::tvec3<T, P> const & euclidean
+       )
+       {
+               T const Length(length(euclidean));
+               detail::tvec3<T, P> const tmp(euclidean / Length);
+               T const xz_dist(sqrt(tmp.x * tmp.x + tmp.z * tmp.z));
+
+#ifdef GLM_FORCE_RADIANS
+               return detail::tvec3<T, P>(
+                       atan(xz_dist, tmp.y),   // latitude
+                       atan(tmp.x, tmp.z),             // longitude
+                       xz_dist);                               // xz distance
+#else
+#              pragma message("GLM: polar function returning degrees is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.")
+               return detail::tvec3<T, P>(
+                       degrees(atan(xz_dist, tmp.y)),  // latitude
+                       degrees(atan(tmp.x, tmp.z)),    // longitude
+                       xz_dist);                                               // xz distance
+#endif
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec3<T, P> euclidean
+       (
+               detail::tvec2<T, P> const & polar
+       )
+       {
+#ifdef GLM_FORCE_RADIANS
+               T const latitude(polar.x);
+               T const longitude(polar.y);
+#else
+#              pragma message("GLM: euclidean function taking degrees as parameters is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.")
+               T const latitude(radians(polar.x));
+               T const longitude(radians(polar.y));
+#endif
+
+               return detail::tvec3<T, P>(
+                       cos(latitude) * sin(longitude),
+                       sin(latitude),
+                       cos(latitude) * cos(longitude));
+       }
+
+}//namespace glm
diff --git a/libs/glm/gtx/projection.hpp b/libs/glm/gtx/projection.hpp
new file mode 100644 (file)
index 0000000..306be6c
--- /dev/null
@@ -0,0 +1,65 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_projection
+/// @file glm/gtx/projection.hpp
+/// @date 2005-12-21 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_projection GLM_GTX_projection
+/// @ingroup gtx
+/// 
+/// @brief Projection of a vector to other one
+/// 
+/// <glm/gtx/projection.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_projection
+#define GLM_GTX_projection
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTX_projection extension included")
+#endif
+
+namespace glm
+{
+       /// @addtogroup gtx_projection
+       /// @{
+
+       //! Projects x on Normal.
+       //! From GLM_GTX_projection extension.
+       template <typename vecType> 
+       GLM_FUNC_DECL vecType proj(
+               vecType const & x, 
+               vecType const & Normal);
+
+       /// @}
+}//namespace glm
+
+#include "projection.inl"
+
+#endif//GLM_GTX_projection
diff --git a/libs/glm/gtx/projection.inl b/libs/glm/gtx/projection.inl
new file mode 100644 (file)
index 0000000..c78d23a
--- /dev/null
@@ -0,0 +1,21 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2005-12-21
+// Updated : 2009-03-06
+// Licence : This source is under MIT License
+// File    : glm/gtx/projection.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+       template <typename vecType> 
+       GLM_FUNC_QUALIFIER vecType proj
+       (
+               vecType const & x, 
+               vecType const & Normal
+       )
+       {
+               return glm::dot(x, Normal) / glm::dot(Normal, Normal) * Normal;
+       }
+}//namespace glm
diff --git a/libs/glm/gtx/quaternion.hpp b/libs/glm/gtx/quaternion.hpp
new file mode 100644 (file)
index 0000000..7b05623
--- /dev/null
@@ -0,0 +1,213 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_quaternion
+/// @file glm/gtx/quaternion.hpp
+/// @date 2005-12-21 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtx_extented_min_max (dependence)
+///
+/// @defgroup gtx_quaternion GLM_GTX_quaternion
+/// @ingroup gtx
+/// 
+/// @brief Extented quaternion types and functions
+/// 
+/// <glm/gtx/quaternion.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_quaternion
+#define GLM_GTX_quaternion
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtc/constants.hpp"
+#include "../gtc/quaternion.hpp"
+#include "../gtx/norm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTX_quaternion extension included")
+#endif
+
+namespace glm
+{
+       /// @addtogroup gtx_quaternion
+       /// @{
+
+       //! Compute a cross product between a quaternion and a vector.
+       ///
+       /// @see gtx_quaternion
+       template<typename T, precision P>
+       GLM_FUNC_DECL detail::tvec3<T, P> cross(
+               detail::tquat<T, P> const & q,
+               detail::tvec3<T, P> const & v);
+
+       //! Compute a cross product between a vector and a quaternion.
+       ///
+       /// @see gtx_quaternion
+       template<typename T, precision P>
+       GLM_FUNC_DECL detail::tvec3<T, P> cross(
+               detail::tvec3<T, P> const & v,
+               detail::tquat<T, P> const & q);
+
+       //! Compute a point on a path according squad equation. 
+       //! q1 and q2 are control points; s1 and s2 are intermediate control points.
+       ///
+       /// @see gtx_quaternion
+       template<typename T, precision P>
+       GLM_FUNC_DECL detail::tquat<T, P> squad(
+               detail::tquat<T, P> const & q1,
+               detail::tquat<T, P> const & q2,
+               detail::tquat<T, P> const & s1,
+               detail::tquat<T, P> const & s2,
+               T const & h);
+
+       //! Returns an intermediate control point for squad interpolation.
+       ///
+       /// @see gtx_quaternion
+       template<typename T, precision P>
+       GLM_FUNC_DECL detail::tquat<T, P> intermediate(
+               detail::tquat<T, P> const & prev,
+               detail::tquat<T, P> const & curr,
+               detail::tquat<T, P> const & next);
+
+       //! Returns a exp of a quaternion.
+       ///
+       /// @see gtx_quaternion
+       template<typename T, precision P>
+       GLM_FUNC_DECL detail::tquat<T, P> exp(
+               detail::tquat<T, P> const & q);
+
+       //! Returns a log of a quaternion.
+       ///
+       /// @see gtx_quaternion
+       template<typename T, precision P>
+       GLM_FUNC_DECL detail::tquat<T, P> log(
+               detail::tquat<T, P> const & q);
+
+       /// Returns x raised to the y power.
+       ///
+       /// @see gtx_quaternion
+       template<typename T, precision P>
+       GLM_FUNC_DECL detail::tquat<T, P> pow(
+               detail::tquat<T, P> const & x,
+               T const & y);
+
+       //! Returns quarternion square root.
+       ///
+       /// @see gtx_quaternion
+       //template<typename T, precision P>
+       //detail::tquat<T, P> sqrt(
+       //      detail::tquat<T, P> const & q);
+
+       //! Rotates a 3 components vector by a quaternion.
+       ///
+       /// @see gtx_quaternion
+       template<typename T, precision P>
+       GLM_FUNC_DECL detail::tvec3<T, P> rotate(
+               detail::tquat<T, P> const & q,
+               detail::tvec3<T, P> const & v);
+
+       /// Rotates a 4 components vector by a quaternion.
+       ///
+       /// @see gtx_quaternion
+       template<typename T, precision P>
+       GLM_FUNC_DECL detail::tvec4<T, P> rotate(
+               detail::tquat<T, P> const & q,
+               detail::tvec4<T, P> const & v);
+
+       /// Extract the real component of a quaternion.
+       ///
+       /// @see gtx_quaternion
+       template<typename T, precision P>
+       GLM_FUNC_DECL T extractRealComponent(
+               detail::tquat<T, P> const & q);
+
+       /// Converts a quaternion to a 3 * 3 matrix.
+       ///
+       /// @see gtx_quaternion
+       template<typename T, precision P>
+       GLM_FUNC_DECL detail::tmat3x3<T, P> toMat3(
+               detail::tquat<T, P> const & x){return mat3_cast(x);}
+
+       /// Converts a quaternion to a 4 * 4 matrix.
+       ///
+       /// @see gtx_quaternion
+       template<typename T, precision P>
+       GLM_FUNC_DECL detail::tmat4x4<T, P> toMat4(
+               detail::tquat<T, P> const & x){return mat4_cast(x);}
+
+       /// Converts a 3 * 3 matrix to a quaternion.
+       ///
+       /// @see gtx_quaternion
+       template<typename T, precision P>
+       GLM_FUNC_DECL detail::tquat<T, P> toQuat(
+               detail::tmat3x3<T, P> const & x){return quat_cast(x);}
+
+       /// Converts a 4 * 4 matrix to a quaternion.
+       ///
+       /// @see gtx_quaternion
+       template<typename T, precision P>
+       GLM_FUNC_DECL detail::tquat<T, P> toQuat(
+               detail::tmat4x4<T, P> const & x){return quat_cast(x);}
+
+       /// Quaternion interpolation using the rotation short path.
+       ///
+       /// @see gtx_quaternion
+       template<typename T, precision P>
+       GLM_FUNC_DECL detail::tquat<T, P> shortMix(
+               detail::tquat<T, P> const & x,
+               detail::tquat<T, P> const & y,
+               T const & a);
+
+       /// Quaternion normalized linear interpolation.
+       ///
+       /// @see gtx_quaternion
+       template<typename T, precision P>
+       GLM_FUNC_DECL detail::tquat<T, P> fastMix(
+               detail::tquat<T, P> const & x,
+               detail::tquat<T, P> const & y,
+               T const & a);
+
+       /// Compute the rotation between two vectors.
+       /// param orig vector, needs to be normalized
+       /// param dest vector, needs to be normalized
+       ///
+       /// @see gtx_quaternion
+       template<typename T, precision P>
+       GLM_FUNC_DECL detail::tquat<T, P> rotation(
+               detail::tvec3<T, P> const & orig, 
+               detail::tvec3<T, P> const & dest);
+
+       /// Returns the squared length of x.
+       /// 
+       /// @see gtx_quaternion
+       template<typename T, precision P>
+       GLM_FUNC_DECL T length2(detail::tquat<T, P> const & q);
+
+       /// @}
+}//namespace glm
+
+#include "quaternion.inl"
+
+#endif//GLM_GTX_quaternion
diff --git a/libs/glm/gtx/quaternion.inl b/libs/glm/gtx/quaternion.inl
new file mode 100644 (file)
index 0000000..0d75f62
--- /dev/null
@@ -0,0 +1,256 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2005-12-21
+// Updated : 2008-11-27
+// Licence : This source is under MIT License
+// File    : glm/gtx/quaternion.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#include <limits>
+
+namespace glm
+{
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec3<T, P> cross
+       (
+               detail::tvec3<T, P> const & v,
+               detail::tquat<T, P> const & q
+       )
+       {
+               return inverse(q) * v;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec3<T, P> cross
+       (
+               detail::tquat<T, P> const & q,
+               detail::tvec3<T, P> const & v
+       )
+       {
+               return q * v;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tquat<T, P> squad
+       (
+               detail::tquat<T, P> const & q1,
+               detail::tquat<T, P> const & q2,
+               detail::tquat<T, P> const & s1,
+               detail::tquat<T, P> const & s2,
+               T const & h)
+       {
+               return mix(mix(q1, q2, h), mix(s1, s2, h), T(2) * (T(1) - h) * h);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tquat<T, P> intermediate
+       (
+               detail::tquat<T, P> const & prev,
+               detail::tquat<T, P> const & curr,
+               detail::tquat<T, P> const & next
+       )
+       {
+               detail::tquat<T, P> invQuat = inverse(curr);
+               return exp((log(next + invQuat) + log(prev + invQuat)) / T(-4)) * curr;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tquat<T, P> exp
+       (
+               detail::tquat<T, P> const & q
+       )
+       {
+               detail::tvec3<T, P> u(q.x, q.y, q.z);
+               float Angle = glm::length(u);
+               detail::tvec3<T, P> v(u / Angle);
+               return detail::tquat<T, P>(cos(Angle), sin(Angle) * v);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tquat<T, P> log
+       (
+               detail::tquat<T, P> const & q
+       )
+       {
+               if((q.x == static_cast<T>(0)) && (q.y == static_cast<T>(0)) && (q.z == static_cast<T>(0)))
+               {
+                       if(q.w > T(0))
+                               return detail::tquat<T, P>(log(q.w), T(0), T(0), T(0));
+                       else if(q.w < T(0))
+                               return detail::tquat<T, P>(log(-q.w), T(3.1415926535897932384626433832795), T(0),T(0));
+                       else
+                               return detail::tquat<T, P>(std::numeric_limits<T>::infinity(), std::numeric_limits<T>::infinity(), std::numeric_limits<T>::infinity(), std::numeric_limits<T>::infinity());
+               }
+               else
+               {
+                       T Vec3Len = sqrt(q.x * q.x + q.y * q.y + q.z * q.z);
+                       T QuatLen = sqrt(Vec3Len * Vec3Len + q.w * q.w);
+                       T t = atan(Vec3Len, T(q.w)) / Vec3Len;
+                       return detail::tquat<T, P>(t * q.x, t * q.y, t * q.z, log(QuatLen));
+               }
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tquat<T, P> pow
+       (
+               detail::tquat<T, P> const & x,
+               T const & y
+       )
+       {
+               if(abs(x.w) > T(0.9999))
+                       return x;
+               float Angle = acos(y);
+               float NewAngle = Angle * y;
+               float Div = sin(NewAngle) / sin(Angle);
+               return detail::tquat<T, P>(
+                       cos(NewAngle),
+                       x.x * Div,
+                       x.y * Div,
+                       x.z * Div);
+       }
+
+       //template <typename T, precision P>
+       //GLM_FUNC_QUALIFIER detail::tquat<T, P> sqrt
+       //(
+       //      detail::tquat<T, P> const & q
+       //)
+       //{
+       //      T q0 = static_cast<T>(1) - dot(q, q);
+       //      return T(2) * (T(1) + q0) * q;
+       //}
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec3<T, P> rotate
+       (
+               detail::tquat<T, P> const & q,
+               detail::tvec3<T, P> const & v
+       )
+       {
+               return q * v;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec4<T, P> rotate
+       (
+               detail::tquat<T, P> const & q,
+               detail::tvec4<T, P> const & v
+       )
+       {
+               return q * v;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER T extractRealComponent
+       (
+               detail::tquat<T, P> const & q
+       )
+       {
+               T w = static_cast<T>(1.0) - q.x * q.x - q.y * q.y - q.z * q.z;
+               if(w < T(0))
+                       return T(0);
+               else
+                       return -sqrt(w);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER T length2
+       (
+               detail::tquat<T, P> const & q
+       )
+       {
+               return q.x * q.x + q.y * q.y + q.z * q.z + q.w * q.w;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tquat<T, P> shortMix
+       (
+               detail::tquat<T, P> const & x,
+               detail::tquat<T, P> const & y,
+               T const & a
+       )
+       {
+               if(a <= T(0)) return x;
+               if(a >= T(1)) return y;
+
+               T fCos = dot(x, y);
+               detail::tquat<T, P> y2(y); //BUG!!! tquat<T> y2;
+               if(fCos < T(0))
+               {
+                       y2 = -y;
+                       fCos = -fCos;
+               }
+
+               //if(fCos > 1.0f) // problem
+               T k0, k1;
+               if(fCos > T(0.9999))
+               {
+                       k0 = static_cast<T>(1) - a;
+                       k1 = static_cast<T>(0) + a; //BUG!!! 1.0f + a;
+               }
+               else
+               {
+                       T fSin = sqrt(T(1) - fCos * fCos);
+                       T fAngle = atan(fSin, fCos);
+                       T fOneOverSin = static_cast<T>(1) / fSin;
+                       k0 = sin((T(1) - a) * fAngle) * fOneOverSin;
+                       k1 = sin((T(0) + a) * fAngle) * fOneOverSin;
+               }
+
+               return detail::tquat<T, P>(
+                       k0 * x.w + k1 * y2.w,
+                       k0 * x.x + k1 * y2.x,
+                       k0 * x.y + k1 * y2.y,
+                       k0 * x.z + k1 * y2.z);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tquat<T, P> fastMix
+       (
+               detail::tquat<T, P> const & x,
+               detail::tquat<T, P> const & y,
+               T const & a
+       )
+       {
+               return glm::normalize(x * (T(1) - a) + (y * a));
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tquat<T, P> rotation
+       (
+               detail::tvec3<T, P> const & orig,
+               detail::tvec3<T, P> const & dest
+       )
+       {
+               T cosTheta = dot(orig, dest);
+               detail::tvec3<T, P> rotationAxis;
+
+               if(cosTheta < T(-1) + epsilon<T>())
+               {
+                       // special case when vectors in opposite directions :
+                       // there is no "ideal" rotation axis
+                       // So guess one; any will do as long as it's perpendicular to start
+                       // This implementation favors a rotation around the Up axis (Y),
+                       // since it's often what you want to do.
+                       rotationAxis = cross(detail::tvec3<T, P>(0, 0, 1), orig);
+                       if(length2(rotationAxis) < epsilon<T>()) // bad luck, they were parallel, try again!
+                               rotationAxis = cross(detail::tvec3<T, P>(1, 0, 0), orig);
+
+                       rotationAxis = normalize(rotationAxis);
+                       return angleAxis(pi<T>(), rotationAxis);
+               }
+
+               // Implementation from Stan Melax's Game Programming Gems 1 article
+               rotationAxis = cross(orig, dest);
+
+               T s = sqrt((T(1) + cosTheta) * T(2));
+               T invs = static_cast<T>(1) / s;
+
+               return detail::tquat<T, P>(
+                       s * T(0.5f), 
+                       rotationAxis.x * invs,
+                       rotationAxis.y * invs,
+                       rotationAxis.z * invs);
+       }
+
+}//namespace glm
diff --git a/libs/glm/gtx/random.hpp b/libs/glm/gtx/random.hpp
new file mode 100644 (file)
index 0000000..a23d894
--- /dev/null
@@ -0,0 +1,29 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///////////////////////////////////////////////////////////////////////////////////
+
+#if(defined(GLM_MESSAGES))
+#      pragma message("GLM: GLM_GTX_random extension is deprecated, include GLM_GTC_random instead")
+#endif
+
+// Promoted:
+#include "../gtc/random.hpp"
diff --git a/libs/glm/gtx/raw_data.hpp b/libs/glm/gtx/raw_data.hpp
new file mode 100644 (file)
index 0000000..71641d1
--- /dev/null
@@ -0,0 +1,75 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_raw_data
+/// @file glm/gtx/raw_data.hpp
+/// @date 2008-11-19 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_raw_data GLM_GTX_raw_data
+/// @ingroup gtx
+/// 
+/// @brief Projection of a vector to other one
+/// 
+/// <glm/gtx/raw_data.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_raw_data
+#define GLM_GTX_raw_data
+
+// Dependencies
+#include "../detail/setup.hpp"
+#include "../detail/type_int.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTX_raw_data extension included")
+#endif
+
+namespace glm
+{
+       /// @addtogroup gtx_raw_data
+       /// @{
+
+       //! Type for byte numbers. 
+       //! From GLM_GTX_raw_data extension.
+       typedef detail::uint8           byte;
+
+       //! Type for word numbers. 
+       //! From GLM_GTX_raw_data extension.
+       typedef detail::uint16          word;
+
+       //! Type for dword numbers. 
+       //! From GLM_GTX_raw_data extension.
+       typedef detail::uint32          dword;
+
+       //! Type for qword numbers. 
+       //! From GLM_GTX_raw_data extension.
+       typedef detail::uint64          qword;
+
+       /// @}
+}// namespace glm
+
+#include "raw_data.inl"
+
+#endif//GLM_GTX_raw_data
diff --git a/libs/glm/gtx/raw_data.inl b/libs/glm/gtx/raw_data.inl
new file mode 100644 (file)
index 0000000..ced27c8
--- /dev/null
@@ -0,0 +1,11 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2008-11-19
+// Updated : 2008-11-19
+// Licence : This source is under MIT License
+// File    : glm/gtx/raw_data.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Dependency:
+// - GLM core
+///////////////////////////////////////////////////////////////////////////////////////////////////
diff --git a/libs/glm/gtx/reciprocal.hpp b/libs/glm/gtx/reciprocal.hpp
new file mode 100644 (file)
index 0000000..3519861
--- /dev/null
@@ -0,0 +1,26 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///////////////////////////////////////////////////////////////////////////////////
+
+#if(defined(GLM_MESSAGES))
+#      pragma message("GLM: GLM_GTX_reciprocal extension is deprecated, include GLM_GTC_reciprocal instead")
+#endif
diff --git a/libs/glm/gtx/rotate_normalized_axis.hpp b/libs/glm/gtx/rotate_normalized_axis.hpp
new file mode 100644 (file)
index 0000000..c511323
--- /dev/null
@@ -0,0 +1,92 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_rotate_normalized_axis
+/// @file glm/gtx/rotate_normalized_axis.hpp
+/// @date 2012-12-13 / 2012-12-13
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtc_matrix_transform
+/// @see gtc_quaternion
+/// 
+/// @defgroup gtx_rotate_normalized_axis GLM_GTX_rotate_normalized_axis
+/// @ingroup gtc
+/// 
+/// @brief Quaternions and matrices rotations around normalized axis.
+/// 
+/// <glm/gtx/rotate_normalized_axis.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_rotate_normalized_axis
+#define GLM_GTX_rotate_normalized_axis
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtc/epsilon.hpp"
+#include "../gtc/quaternion.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTX_rotate_normalized_axis extension included")
+#endif
+
+namespace glm
+{
+       /// @addtogroup gtx_rotate_normalized_axis
+       /// @{
+
+       /// Builds a rotation 4 * 4 matrix created from a normalized axis and an angle. 
+       /// 
+       /// @param m Input matrix multiplied by this rotation matrix.
+       /// @param angle Rotation angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
+       /// @param axis Rotation axis, must be normalized.
+       /// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
+       /// 
+       /// @see gtx_rotate_normalized_axis
+       /// @see - rotate(T angle, T x, T y, T z) 
+       /// @see - rotate(detail::tmat4x4<T, P> const & m, T angle, T x, T y, T z) 
+       /// @see - rotate(T angle, detail::tvec3<T, P> const & v) 
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tmat4x4<T, P> rotateNormalizedAxis(
+               detail::tmat4x4<T, P> const & m,
+               T const & angle,
+               detail::tvec3<T, P> const & axis);
+
+       /// Rotates a quaternion from a vector of 3 components normalized axis and an angle.
+       /// 
+       /// @param q Source orientation
+       /// @param angle Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
+       /// @param axis Normalized axis of the rotation, must be normalized.
+       /// 
+       /// @see gtx_rotate_normalized_axis
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tquat<T, P> rotateNormalizedAxis(
+               detail::tquat<T, P> const & q,
+               T const & angle,
+               detail::tvec3<T, P> const & axis);
+
+       /// @}
+}//namespace glm
+
+#include "rotate_normalized_axis.inl"
+
+#endif//GLM_GTX_rotate_normalized_axis
diff --git a/libs/glm/gtx/rotate_normalized_axis.inl b/libs/glm/gtx/rotate_normalized_axis.inl
new file mode 100644 (file)
index 0000000..29305a3
--- /dev/null
@@ -0,0 +1,94 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_rotate_normalized_axis
+/// @file glm/gtx/rotate_normalized_axis.inl
+/// @date 2012-12-13 / 2012-12-13
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> rotateNormalizedAxis
+       (
+               detail::tmat4x4<T, P> const & m,
+               T const & angle,
+               detail::tvec3<T, P> const & v
+       )
+       {
+#ifdef GLM_FORCE_RADIANS
+               T a = angle;
+#else
+#              pragma message("GLM: rotateNormalizedAxis function taking degrees as parameters is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.")
+               T a = radians(angle);
+#endif
+               T c = cos(a);
+               T s = sin(a);
+
+               detail::tvec3<T, P> axis = v;
+
+               detail::tvec3<T, P> temp = (T(1) - c) * axis;
+
+               detail::tmat4x4<T, P> Rotate(detail::tmat4x4<T, P>::_null);
+               Rotate[0][0] = c + temp[0] * axis[0];
+               Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2];
+               Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1];
+
+               Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2];
+               Rotate[1][1] = c + temp[1] * axis[1];
+               Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0];
+
+               Rotate[2][0] = 0 + temp[2] * axis[0] + s * axis[1];
+               Rotate[2][1] = 0 + temp[2] * axis[1] - s * axis[0];
+               Rotate[2][2] = c + temp[2] * axis[2];
+
+               detail::tmat4x4<T, P> Result(detail::tmat4x4<T, P>::_null);
+               Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2];
+               Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2];
+               Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2];
+               Result[3] = m[3];
+               return Result;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tquat<T, P> rotateNormalizedAxis
+       (
+               detail::tquat<T, P> const & q, 
+               T const & angle,
+               detail::tvec3<T, P> const & v
+       )
+       {
+               detail::tvec3<T, P> Tmp = v;
+
+#ifdef GLM_FORCE_RADIANS
+               T const AngleRad(angle);
+#else
+#              pragma message("GLM: rotateNormalizedAxis function taking degrees as parameters is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.")
+               T const AngleRad = radians(angle);
+#endif
+               T const Sin = sin(AngleRad * T(0.5));
+
+               return q * detail::tquat<T, P>(cos(AngleRad * static_cast<T>(0.5)), Tmp.x * Sin, Tmp.y * Sin, Tmp.z * Sin);
+               //return gtc::quaternion::cross(q, detail::tquat<T, P>(cos(AngleRad * T(0.5)), Tmp.x * fSin, Tmp.y * fSin, Tmp.z * fSin));
+       }
+}//namespace glm
diff --git a/libs/glm/gtx/rotate_vector.hpp b/libs/glm/gtx/rotate_vector.hpp
new file mode 100644 (file)
index 0000000..d564405
--- /dev/null
@@ -0,0 +1,132 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_rotate_vector
+/// @file glm/gtx/rotate_vector.hpp
+/// @date 2006-11-02 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtx_transform (dependence)
+///
+/// @defgroup gtx_rotate_vector GLM_GTX_rotate_vector
+/// @ingroup gtx
+/// 
+/// @brief Function to directly rotate a vector
+/// 
+/// <glm/gtx/rotate_vector.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_rotate_vector
+#define GLM_GTX_rotate_vector
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtx/transform.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTX_rotate_vector extension included")
+#endif
+
+namespace glm
+{
+       /// @addtogroup gtx_rotate_vector
+       /// @{
+
+       //! Rotate a two dimensional vector.
+       //! From GLM_GTX_rotate_vector extension.
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tvec2<T, P> rotate(
+               detail::tvec2<T, P> const & v,
+               T const & angle);
+               
+       //! Rotate a three dimensional vector around an axis.
+       //! From GLM_GTX_rotate_vector extension.
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tvec3<T, P> rotate(
+               detail::tvec3<T, P> const & v,
+               T const & angle,
+               detail::tvec3<T, P> const & normal);
+               
+       //! Rotate a four dimensional vector around an axis.
+       //! From GLM_GTX_rotate_vector extension.
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tvec4<T, P> rotate(
+               detail::tvec4<T, P> const & v,
+               T const & angle,
+               detail::tvec3<T, P> const & normal);
+               
+       //! Rotate a three dimensional vector around the X axis.
+       //! From GLM_GTX_rotate_vector extension.
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tvec3<T, P> rotateX(
+               detail::tvec3<T, P> const & v,
+               T const & angle);
+
+       //! Rotate a three dimensional vector around the Y axis.
+       //! From GLM_GTX_rotate_vector extension.
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tvec3<T, P> rotateY(
+               detail::tvec3<T, P> const & v,
+               T const & angle);
+               
+       //! Rotate a three dimensional vector around the Z axis.
+       //! From GLM_GTX_rotate_vector extension.
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tvec3<T, P> rotateZ(
+               detail::tvec3<T, P> const & v,
+               T const & angle);
+               
+       //! Rotate a four dimentionnals vector around the X axis.
+       //! From GLM_GTX_rotate_vector extension.
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tvec4<T, P> rotateX(
+               detail::tvec4<T, P> const & v,
+               T const & angle);
+               
+       //! Rotate a four dimensional vector around the X axis.
+       //! From GLM_GTX_rotate_vector extension.
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tvec4<T, P> rotateY(
+               detail::tvec4<T, P> const & v,
+               T const & angle);
+               
+       //! Rotate a four dimensional vector around the X axis.
+       //! From GLM_GTX_rotate_vector extension.
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tvec4<T, P> rotateZ(
+               detail::tvec4<T, P> const & v,
+               T const & angle);
+               
+       //! Build a rotation matrix from a normal and a up vector.
+       //! From GLM_GTX_rotate_vector extension.
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tmat4x4<T, P> orientation(
+               detail::tvec3<T, P> const & Normal,
+               detail::tvec3<T, P> const & Up);
+
+       /// @}
+}//namespace glm
+
+#include "rotate_vector.inl"
+
+#endif//GLM_GTX_rotate_vector
diff --git a/libs/glm/gtx/rotate_vector.inl b/libs/glm/gtx/rotate_vector.inl
new file mode 100644 (file)
index 0000000..363b224
--- /dev/null
@@ -0,0 +1,223 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2006-11-02
+// Updated : 2009-02-19
+// Licence : This source is under MIT License
+// File    : glm/gtx/rotate_vector.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec2<T, P> rotate
+       (
+               detail::tvec2<T, P> const & v,
+               T const & angle
+       )
+       {
+               detail::tvec2<T, P> Result;
+#ifdef GLM_FORCE_RADIANS
+               T const Cos(cos(angle));
+               T const Sin(sin(angle));
+#else
+#              pragma message("GLM: rotate function taking degrees as parameters is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.")
+               T const Cos = cos(radians(angle));
+               T const Sin = sin(radians(angle));
+#endif
+               Result.x = v.x * Cos - v.y * Sin;
+               Result.y = v.x * Sin + v.y * Cos;
+               return Result;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec3<T, P> rotate
+       (
+               detail::tvec3<T, P> const & v,
+               T const & angle,
+               detail::tvec3<T, P> const & normal
+       )
+       {
+               return detail::tmat3x3<T, P>(glm::rotate(angle, normal)) * v;
+       }
+       /*
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec3<T, P> rotateGTX(
+               const detail::tvec3<T, P>& x,
+               T angle,
+               const detail::tvec3<T, P>& normal)
+       {
+               const T Cos = cos(radians(angle));
+               const T Sin = sin(radians(angle));
+               return x * Cos + ((x * normal) * (T(1) - Cos)) * normal + cross(x, normal) * Sin;
+       }
+       */
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec4<T, P> rotate
+       (
+               detail::tvec4<T, P> const & v,
+               T const & angle,
+               detail::tvec3<T, P> const & normal
+       )
+       {
+               return rotate(angle, normal) * v;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec3<T, P> rotateX
+       (
+               detail::tvec3<T, P> const & v,
+               T const & angle
+       )
+       {
+               detail::tvec3<T, P> Result(v);
+
+#ifdef GLM_FORCE_RADIANS
+               T const Cos(cos(angle));
+               T const Sin(sin(angle));
+#else
+#              pragma message("GLM: rotateX function taking degrees as parameters is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.")
+               T const Cos = cos(radians(angle));
+               T const Sin = sin(radians(angle));
+#endif
+
+               Result.y = v.y * Cos - v.z * Sin;
+               Result.z = v.y * Sin + v.z * Cos;
+               return Result;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec3<T, P> rotateY
+       (
+               detail::tvec3<T, P> const & v,
+               T const & angle
+       )
+       {
+               detail::tvec3<T, P> Result = v;
+
+#ifdef GLM_FORCE_RADIANS
+               T const Cos(cos(angle));
+               T const Sin(sin(angle));
+#else
+#              pragma message("GLM: rotateY function taking degrees as parameters is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.")
+               T const Cos(cos(radians(angle)));
+               T const Sin(sin(radians(angle)));
+#endif
+
+               Result.x =  v.x * Cos + v.z * Sin;
+               Result.z = -v.x * Sin + v.z * Cos;
+               return Result;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec3<T, P> rotateZ
+       (
+               detail::tvec3<T, P> const & v,
+               T const & angle
+       )
+       {
+               detail::tvec3<T, P> Result = v;
+
+#ifdef GLM_FORCE_RADIANS
+               T const Cos(cos(angle));
+               T const Sin(sin(angle));
+#else
+#              pragma message("GLM: rotateZ function taking degrees as parameters is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.")
+               T const Cos(cos(radians(angle)));
+               T const Sin(sin(radians(angle)));
+#endif
+
+               Result.x = v.x * Cos - v.y * Sin;
+               Result.y = v.x * Sin + v.y * Cos;
+               return Result;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec4<T, P> rotateX
+       (
+               detail::tvec4<T, P> const & v,
+               T const & angle
+       )
+       {
+               detail::tvec4<T, P> Result = v;
+
+#ifdef GLM_FORCE_RADIANS
+               T const Cos(cos(angle));
+               T const Sin(sin(angle));
+#else
+#              pragma message("GLM: rotateX function taking degrees as parameters is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.")
+               T const Cos(cos(radians(angle)));
+               T const Sin(sin(radians(angle)));
+#endif
+
+               Result.y = v.y * Cos - v.z * Sin;
+               Result.z = v.y * Sin + v.z * Cos;
+               return Result;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec4<T, P> rotateY
+       (
+               detail::tvec4<T, P> const & v,
+               T const & angle
+       )
+       {
+               detail::tvec4<T, P> Result = v;
+
+#ifdef GLM_FORCE_RADIANS
+               T const Cos(cos(angle));
+               T const Sin(sin(angle));
+#else
+#              pragma message("GLM: rotateX function taking degrees as parameters is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.")
+               T const Cos(cos(radians(angle)));
+               T const Sin(sin(radians(angle)));
+#endif
+
+               Result.x =  v.x * Cos + v.z * Sin;
+               Result.z = -v.x * Sin + v.z * Cos;
+               return Result;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec4<T, P> rotateZ
+       (
+               detail::tvec4<T, P> const & v,
+               T const & angle
+       )
+       {
+               detail::tvec4<T, P> Result = v;
+
+#ifdef GLM_FORCE_RADIANS
+               T const Cos(cos(angle));
+               T const Sin(sin(angle));
+#else
+#              pragma message("GLM: rotateZ function taking degrees as parameters is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.")
+               T const Cos(cos(radians(angle)));
+               T const Sin(sin(radians(angle)));
+#endif
+
+               Result.x = v.x * Cos - v.y * Sin;
+               Result.y = v.x * Sin + v.y * Cos;
+               return Result;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> orientation
+       (
+               detail::tvec3<T, P> const & Normal,
+               detail::tvec3<T, P> const & Up
+       )
+       {
+               if(all(equal(Normal, Up)))
+                       return detail::tmat4x4<T, P>(T(1));
+
+               detail::tvec3<T, P> RotationAxis = cross(Up, Normal);
+#              ifdef GLM_FORCE_RADIANS
+                       T Angle = acos(dot(Normal, Up));
+#              else
+#                      pragma message("GLM: rotateZ function taking degrees as parameters is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.")
+                       T Angle = degrees(acos(dot(Normal, Up)));
+#              endif
+               return rotate(Angle, RotationAxis);
+       }
+}//namespace glm
diff --git a/libs/glm/gtx/scalar_relational.hpp b/libs/glm/gtx/scalar_relational.hpp
new file mode 100644 (file)
index 0000000..487c5ca
--- /dev/null
@@ -0,0 +1,60 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_scalar_relational
+/// @file glm/gtx/scalar_relational.hpp
+/// @date 2013-02-04 / 2013-02-04
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_extend GLM_GTX_scalar_relational
+/// @ingroup gtx
+/// 
+/// @brief Extend a position from a source to a position at a defined length.
+/// 
+/// <glm/gtx/scalar_relational.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_scalar_relational
+#define GLM_GTX_scalar_relational
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTX_extend extension included")
+#endif
+
+namespace glm
+{
+       /// @addtogroup gtx_scalar_relational
+       /// @{
+
+
+
+       /// @}
+}//namespace glm
+
+#include "scalar_relational.inl"
+
+#endif//GLM_GTX_scalar_relational
diff --git a/libs/glm/gtx/scalar_relational.inl b/libs/glm/gtx/scalar_relational.inl
new file mode 100644 (file)
index 0000000..ad397c3
--- /dev/null
@@ -0,0 +1,95 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2013-02-04
+// Updated : 2013-02-04
+// Licence : This source is under MIT License
+// File    : glm/gtx/scalar_relational.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+       template <typename T>
+       GLM_FUNC_QUALIFIER bool lessThan
+       (
+               T const & x, 
+               T const & y
+       )
+       {
+               return x < y;
+       }
+
+       template <typename T>
+       GLM_FUNC_QUALIFIER bool lessThanEqual
+       (
+               T const & x, 
+               T const & y
+       )
+       {
+               return x <= y;
+       }
+
+       template <typename T>
+       GLM_FUNC_QUALIFIER bool greaterThan
+       (
+               T const & x, 
+               T const & y
+       )
+       {
+               return x > y;
+       }
+
+       template <typename T>
+       GLM_FUNC_QUALIFIER bool greaterThanEqual
+       (
+               T const & x, 
+               T const & y
+       )
+       {
+               return x >= y;
+       }
+
+       template <typename T>
+       GLM_FUNC_QUALIFIER bool equal
+       (
+               T const & x, 
+               T const & y
+       )
+       {
+               return x == y;
+       }
+
+       template <typename T>
+       GLM_FUNC_QUALIFIER bool notEqual
+       (
+               T const & x, 
+               T const & y
+       )
+       {
+               return x != y;
+       }
+
+       GLM_FUNC_QUALIFIER bool any
+       (
+               bool const & x
+       )
+       {
+               return x;
+       }
+
+       GLM_FUNC_QUALIFIER bool all
+       (
+               bool const & x
+       )
+       {
+               return x;
+       }
+
+       GLM_FUNC_QUALIFIER bool not_
+       (
+               bool const & x
+       )
+       {
+               return !x;
+       }
+}//namespace glm
diff --git a/libs/glm/gtx/simd_mat4.hpp b/libs/glm/gtx/simd_mat4.hpp
new file mode 100644 (file)
index 0000000..07794c9
--- /dev/null
@@ -0,0 +1,205 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_simd_vec4
+/// @file glm/gtx/simd_vec4.hpp
+/// @date 2009-05-07 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_simd_mat4 GLM_GTX_simd_mat4
+/// @ingroup gtx
+/// 
+/// @brief SIMD implementation of mat4 type.
+/// 
+/// <glm/gtx/simd_mat4.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_simd_mat4
+#define GLM_GTX_simd_mat4
+
+// Dependencies
+#include "../detail/setup.hpp"
+
+#if(GLM_ARCH != GLM_ARCH_PURE)
+
+#if(GLM_ARCH & GLM_ARCH_SSE2)
+#      include "../detail/intrinsic_matrix.hpp"
+#      include "../gtx/simd_vec4.hpp"
+#else
+#      error "GLM: GLM_GTX_simd_mat4 requires compiler support of SSE2 through intrinsics"
+#endif
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTX_simd_mat4 extension included")
+#endif
+
+namespace glm{
+namespace detail
+{
+       /// 4x4 Matrix implemented using SIMD SEE intrinsics.
+       /// \ingroup gtx_simd_mat4
+       GLM_ALIGNED_STRUCT(16) fmat4x4SIMD
+       {
+               enum ctor{_null};
+               typedef float value_type;
+               typedef fvec4SIMD col_type;
+               typedef fvec4SIMD row_type;
+               typedef std::size_t size_type;
+               typedef fmat4x4SIMD type;
+               typedef fmat4x4SIMD transpose_type;
+
+               GLM_FUNC_DECL length_t length() const;
+
+               fvec4SIMD Data[4];
+
+               //////////////////////////////////////
+               // Constructors
+
+               fmat4x4SIMD();
+               explicit fmat4x4SIMD(float const & s);
+               explicit fmat4x4SIMD(
+                       float const & x0, float const & y0, float const & z0, float const & w0,
+                       float const & x1, float const & y1, float const & z1, float const & w1,
+                       float const & x2, float const & y2, float const & z2, float const & w2,
+                       float const & x3, float const & y3, float const & z3, float const & w3);
+               explicit fmat4x4SIMD(
+                       fvec4SIMD const & v0,
+                       fvec4SIMD const & v1,
+                       fvec4SIMD const & v2,
+                       fvec4SIMD const & v3);
+               explicit fmat4x4SIMD(
+                       mat4x4 const & m);
+               explicit fmat4x4SIMD(
+                       __m128 const in[4]);
+
+               // Conversions
+               //template <typename U> 
+               //explicit tmat4x4(tmat4x4<U> const & m);
+
+               //explicit tmat4x4(tmat2x2<T> const & x);
+               //explicit tmat4x4(tmat3x3<T> const & x);
+               //explicit tmat4x4(tmat2x3<T> const & x);
+               //explicit tmat4x4(tmat3x2<T> const & x);
+               //explicit tmat4x4(tmat2x4<T> const & x);
+               //explicit tmat4x4(tmat4x2<T> const & x);
+               //explicit tmat4x4(tmat3x4<T> const & x);
+               //explicit tmat4x4(tmat4x3<T> const & x);
+
+               // Accesses
+               fvec4SIMD & operator[](length_t i);
+               fvec4SIMD const & operator[](length_t i) const;
+
+               // Unary updatable operators
+               fmat4x4SIMD & operator= (fmat4x4SIMD const & m);
+               fmat4x4SIMD & operator+= (float const & s);
+               fmat4x4SIMD & operator+= (fmat4x4SIMD const & m);
+               fmat4x4SIMD & operator-= (float const & s);
+               fmat4x4SIMD & operator-= (fmat4x4SIMD const & m);
+               fmat4x4SIMD & operator*= (float const & s);
+               fmat4x4SIMD & operator*= (fmat4x4SIMD const & m);
+               fmat4x4SIMD & operator/= (float const & s);
+               fmat4x4SIMD & operator/= (fmat4x4SIMD const & m);
+               fmat4x4SIMD & operator++ ();
+               fmat4x4SIMD & operator-- ();
+       };
+
+       // Binary operators
+       fmat4x4SIMD operator+ (fmat4x4SIMD const & m, float const & s);
+       fmat4x4SIMD operator+ (float const & s, fmat4x4SIMD const & m);
+       fmat4x4SIMD operator+ (fmat4x4SIMD const & m1, fmat4x4SIMD const & m2);
+
+       fmat4x4SIMD operator- (fmat4x4SIMD const & m, float const & s);
+       fmat4x4SIMD operator- (float const & s, fmat4x4SIMD const & m);
+       fmat4x4SIMD operator- (fmat4x4SIMD const & m1, fmat4x4SIMD const & m2);
+
+       fmat4x4SIMD operator* (fmat4x4SIMD const & m, float const & s);
+       fmat4x4SIMD operator* (float const & s, fmat4x4SIMD const & m);
+
+       fvec4SIMD operator* (fmat4x4SIMD const & m, fvec4SIMD const & v);
+       fvec4SIMD operator* (fvec4SIMD const & v, fmat4x4SIMD const & m);
+
+       fmat4x4SIMD operator* (fmat4x4SIMD const & m1, fmat4x4SIMD const & m2);
+
+       fmat4x4SIMD operator/ (fmat4x4SIMD const & m, float const & s);
+       fmat4x4SIMD operator/ (float const & s, fmat4x4SIMD const & m);
+
+       fvec4SIMD operator/ (fmat4x4SIMD const & m, fvec4SIMD const & v);
+       fvec4SIMD operator/ (fvec4SIMD const & v, fmat4x4SIMD const & m);
+
+       fmat4x4SIMD operator/ (fmat4x4SIMD const & m1, fmat4x4SIMD const & m2);
+
+       // Unary constant operators
+       fmat4x4SIMD const operator-  (fmat4x4SIMD const & m);
+       fmat4x4SIMD const operator-- (fmat4x4SIMD const & m, int);
+       fmat4x4SIMD const operator++ (fmat4x4SIMD const & m, int);
+}//namespace detail
+
+       typedef detail::fmat4x4SIMD simdMat4;
+
+       /// @addtogroup gtx_simd_mat4
+       /// @{
+
+       //! Convert a simdMat4 to a mat4.
+       //! (From GLM_GTX_simd_mat4 extension)
+       mat4 mat4_cast(
+               detail::fmat4x4SIMD const & x);
+
+       //! Multiply matrix x by matrix y component-wise, i.e.,
+       //! result[i][j] is the scalar product of x[i][j] and y[i][j].
+       //! (From GLM_GTX_simd_mat4 extension).
+       detail::fmat4x4SIMD matrixCompMult(
+               detail::fmat4x4SIMD const & x,
+               detail::fmat4x4SIMD const & y);
+
+       //! Treats the first parameter c as a column vector
+       //! and the second parameter r as a row vector
+       //! and does a linear algebraic matrix multiply c * r.
+       //! (From GLM_GTX_simd_mat4 extension).
+       detail::fmat4x4SIMD outerProduct(
+               detail::fvec4SIMD const & c,
+               detail::fvec4SIMD const & r);
+
+       //! Returns the transposed matrix of x
+       //! (From GLM_GTX_simd_mat4 extension).
+       detail::fmat4x4SIMD transpose(
+               detail::fmat4x4SIMD const & x);
+
+       //! Return the determinant of a mat4 matrix.
+       //! (From GLM_GTX_simd_mat4 extension).
+       float determinant(
+               detail::fmat4x4SIMD const & m);
+
+       //! Return the inverse of a mat4 matrix.
+       //! (From GLM_GTX_simd_mat4 extension).
+       detail::fmat4x4SIMD inverse(
+               detail::fmat4x4SIMD const & m);
+
+       /// @}
+}// namespace glm
+
+#include "simd_mat4.inl"
+
+#endif//(GLM_ARCH != GLM_ARCH_PURE)
+
+#endif//GLM_GTX_simd_mat4
diff --git a/libs/glm/gtx/simd_mat4.inl b/libs/glm/gtx/simd_mat4.inl
new file mode 100644 (file)
index 0000000..c6e41ea
--- /dev/null
@@ -0,0 +1,579 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2009-05-19
+// Updated : 2009-05-19
+// Licence : This source is under MIT License
+// File    : glm/gtx/simd_mat4.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+namespace detail{
+
+GLM_FUNC_QUALIFIER length_t fmat4x4SIMD::length() const
+{
+       return 4;
+}
+
+//////////////////////////////////////
+// Accesses
+
+GLM_FUNC_QUALIFIER fvec4SIMD & fmat4x4SIMD::operator[]
+(
+       length_t i
+)
+{
+       assert(i < this->length());
+
+       return this->Data[i];
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD const & fmat4x4SIMD::operator[]
+(
+       length_t i
+) const
+{
+       assert(i < this->length());
+
+       return this->Data[i];
+}
+
+//////////////////////////////////////////////////////////////
+// Constructors
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD::fmat4x4SIMD()
+{
+#ifndef GLM_SIMD_ENABLE_DEFAULT_INIT
+       this->Data[0] = fvec4SIMD(1.0f, 0, 0, 0);
+       this->Data[1] = fvec4SIMD(0, 1.0f, 0, 0);
+       this->Data[2] = fvec4SIMD(0, 0, 1.0f, 0);
+       this->Data[3] = fvec4SIMD(0, 0, 0, 1.0f);
+#endif
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD::fmat4x4SIMD(float const & s)
+{
+       this->Data[0] = fvec4SIMD(s, 0, 0, 0);
+       this->Data[1] = fvec4SIMD(0, s, 0, 0);
+       this->Data[2] = fvec4SIMD(0, 0, s, 0);
+       this->Data[3] = fvec4SIMD(0, 0, 0, s);
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD::fmat4x4SIMD
+(
+       float const & x0, float const & y0, float const & z0, float const & w0,
+       float const & x1, float const & y1, float const & z1, float const & w1,
+       float const & x2, float const & y2, float const & z2, float const & w2,
+       float const & x3, float const & y3, float const & z3, float const & w3
+)
+{
+       this->Data[0] = fvec4SIMD(x0, y0, z0, w0);
+       this->Data[1] = fvec4SIMD(x1, y1, z1, w1);
+       this->Data[2] = fvec4SIMD(x2, y2, z2, w2);
+       this->Data[3] = fvec4SIMD(x3, y3, z3, w3);
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD::fmat4x4SIMD
+(
+       fvec4SIMD const & v0,
+       fvec4SIMD const & v1,
+       fvec4SIMD const & v2,
+       fvec4SIMD const & v3
+)
+{
+       this->Data[0] = v0;
+       this->Data[1] = v1;
+       this->Data[2] = v2;
+       this->Data[3] = v3;
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD::fmat4x4SIMD
+(
+       mat4 const & m
+)
+{
+       this->Data[0] = fvec4SIMD(m[0]);
+       this->Data[1] = fvec4SIMD(m[1]);
+       this->Data[2] = fvec4SIMD(m[2]);
+       this->Data[3] = fvec4SIMD(m[3]);
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD::fmat4x4SIMD
+(
+       __m128 const in[4]
+)
+{
+       this->Data[0] = in[0];
+       this->Data[1] = in[1];
+       this->Data[2] = in[2];
+       this->Data[3] = in[3];
+}
+
+//////////////////////////////////////////////////////////////
+// mat4 operators
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD& fmat4x4SIMD::operator= 
+(
+       fmat4x4SIMD const & m
+)
+{
+       this->Data[0] = m[0];
+       this->Data[1] = m[1];
+       this->Data[2] = m[2];
+       this->Data[3] = m[3];
+       return *this;
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator+= 
+(
+       fmat4x4SIMD const & m
+)
+{
+       this->Data[0].Data = _mm_add_ps(this->Data[0].Data, m[0].Data);
+       this->Data[1].Data = _mm_add_ps(this->Data[1].Data, m[1].Data);
+       this->Data[2].Data = _mm_add_ps(this->Data[2].Data, m[2].Data);
+       this->Data[3].Data = _mm_add_ps(this->Data[3].Data, m[3].Data);
+       return *this;
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator-= 
+(
+       fmat4x4SIMD const & m
+)
+{
+       this->Data[0].Data = _mm_sub_ps(this->Data[0].Data, m[0].Data);
+       this->Data[1].Data = _mm_sub_ps(this->Data[1].Data, m[1].Data);
+       this->Data[2].Data = _mm_sub_ps(this->Data[2].Data, m[2].Data);
+       this->Data[3].Data = _mm_sub_ps(this->Data[3].Data, m[3].Data);
+
+       return *this;
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator*= 
+(
+       fmat4x4SIMD const & m
+)
+{
+       sse_mul_ps(&this->Data[0].Data, &m.Data[0].Data, &this->Data[0].Data);
+       return *this;
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator/= 
+(
+       fmat4x4SIMD const & m
+)
+{
+       __m128 Inv[4];
+       sse_inverse_ps(&m.Data[0].Data, Inv);
+       sse_mul_ps(&this->Data[0].Data, Inv, &this->Data[0].Data);
+       return *this;
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator+= 
+(
+       float const & s
+)
+{
+       __m128 Operand = _mm_set_ps1(s);
+       this->Data[0].Data = _mm_add_ps(this->Data[0].Data, Operand);
+       this->Data[1].Data = _mm_add_ps(this->Data[1].Data, Operand);
+       this->Data[2].Data = _mm_add_ps(this->Data[2].Data, Operand);
+       this->Data[3].Data = _mm_add_ps(this->Data[3].Data, Operand);
+       return *this;
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator-= 
+(
+       float const & s
+)
+{
+       __m128 Operand = _mm_set_ps1(s);
+       this->Data[0].Data = _mm_sub_ps(this->Data[0].Data, Operand);
+       this->Data[1].Data = _mm_sub_ps(this->Data[1].Data, Operand);
+       this->Data[2].Data = _mm_sub_ps(this->Data[2].Data, Operand);
+       this->Data[3].Data = _mm_sub_ps(this->Data[3].Data, Operand);
+       return *this;
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator*= 
+(
+       float const & s
+)
+{
+       __m128 Operand = _mm_set_ps1(s);
+       this->Data[0].Data = _mm_mul_ps(this->Data[0].Data, Operand);
+       this->Data[1].Data = _mm_mul_ps(this->Data[1].Data, Operand);
+       this->Data[2].Data = _mm_mul_ps(this->Data[2].Data, Operand);
+       this->Data[3].Data = _mm_mul_ps(this->Data[3].Data, Operand);
+       return *this;
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator/= 
+(
+       float const & s
+)
+{
+       __m128 Operand = _mm_div_ps(one, _mm_set_ps1(s));
+       this->Data[0].Data = _mm_mul_ps(this->Data[0].Data, Operand);
+       this->Data[1].Data = _mm_mul_ps(this->Data[1].Data, Operand);
+       this->Data[2].Data = _mm_mul_ps(this->Data[2].Data, Operand);
+       this->Data[3].Data = _mm_mul_ps(this->Data[3].Data, Operand);
+       return *this;
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator++ ()
+{
+       this->Data[0].Data = _mm_add_ps(this->Data[0].Data, one);
+       this->Data[1].Data = _mm_add_ps(this->Data[1].Data, one);
+       this->Data[2].Data = _mm_add_ps(this->Data[2].Data, one);
+       this->Data[3].Data = _mm_add_ps(this->Data[3].Data, one);
+       return *this;
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD & fmat4x4SIMD::operator-- ()
+{
+       this->Data[0].Data = _mm_sub_ps(this->Data[0].Data, one);
+       this->Data[1].Data = _mm_sub_ps(this->Data[1].Data, one);
+       this->Data[2].Data = _mm_sub_ps(this->Data[2].Data, one);
+       this->Data[3].Data = _mm_sub_ps(this->Data[3].Data, one);
+       return *this;
+}
+
+
+//////////////////////////////////////////////////////////////
+// Binary operators
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD operator+
+(
+       const fmat4x4SIMD &m,
+       float const & s
+)
+{
+       return detail::fmat4x4SIMD
+       (
+               m[0] + s,
+               m[1] + s,
+               m[2] + s,
+               m[3] + s
+       );
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD operator+
+(
+       float const & s,
+       const fmat4x4SIMD &m
+)
+{
+       return detail::fmat4x4SIMD
+       (
+               m[0] + s,
+               m[1] + s,
+               m[2] + s,
+               m[3] + s
+       );
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD operator+
+(
+    const fmat4x4SIMD &m1,
+    const fmat4x4SIMD &m2
+)
+{
+    return detail::fmat4x4SIMD
+    (
+        m1[0] + m2[0],
+        m1[1] + m2[1],
+        m1[2] + m2[2],
+        m1[3] + m2[3]
+    );
+}
+
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD operator-
+(
+    const fmat4x4SIMD &m,
+    float const & s
+)
+{
+    return detail::fmat4x4SIMD
+    (
+        m[0] - s,
+        m[1] - s,
+        m[2] - s,
+        m[3] - s
+    );
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD operator-
+(
+    float const & s,
+    const fmat4x4SIMD &m
+)
+{
+    return detail::fmat4x4SIMD
+    (
+        s - m[0],
+        s - m[1],
+        s - m[2],
+        s - m[3]
+    );
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD operator-
+(
+    const fmat4x4SIMD &m1,
+    const fmat4x4SIMD &m2
+)
+{
+    return detail::fmat4x4SIMD
+    (
+        m1[0] - m2[0],
+        m1[1] - m2[1],
+        m1[2] - m2[2],
+        m1[3] - m2[3]
+    );
+}
+
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD operator*
+(
+    const fmat4x4SIMD &m,
+    float const & s
+)
+{
+    return detail::fmat4x4SIMD
+    (
+        m[0] * s,
+        m[1] * s,
+        m[2] * s,
+        m[3] * s
+    );
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD operator*
+(
+    float const & s,
+    const fmat4x4SIMD &m
+)
+{
+    return detail::fmat4x4SIMD
+    (
+        m[0] * s,
+        m[1] * s,
+        m[2] * s,
+        m[3] * s
+    );
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD operator*
+(
+    const fmat4x4SIMD &m,
+    fvec4SIMD const & v
+)
+{
+    return sse_mul_ps(&m.Data[0].Data, v.Data);
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD operator*
+(
+    fvec4SIMD const & v,
+    const fmat4x4SIMD &m
+)
+{
+    return sse_mul_ps(v.Data, &m.Data[0].Data);
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD operator*
+(
+    const fmat4x4SIMD &m1,
+    const fmat4x4SIMD &m2
+)
+{
+    fmat4x4SIMD result;
+    sse_mul_ps(&m1.Data[0].Data, &m2.Data[0].Data, &result.Data[0].Data);
+    
+    return result;
+}
+    
+
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD operator/
+(
+    const fmat4x4SIMD &m,
+    float const & s
+)
+{
+    return detail::fmat4x4SIMD
+    (
+        m[0] / s,
+        m[1] / s,
+        m[2] / s,
+        m[3] / s
+    );
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD operator/
+(
+    float const & s,
+    const fmat4x4SIMD &m
+)
+{
+    return detail::fmat4x4SIMD
+    (
+        s / m[0],
+        s / m[1],
+        s / m[2],
+        s / m[3]
+    );
+}
+
+GLM_FUNC_QUALIFIER detail::fmat4x4SIMD inverse(detail::fmat4x4SIMD const & m)
+{
+       detail::fmat4x4SIMD result;
+       detail::sse_inverse_ps(&m[0].Data, &result[0].Data);
+       return result;
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD operator/
+(
+       const fmat4x4SIMD & m,
+       fvec4SIMD const & v
+)
+{
+       return inverse(m) * v;
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD operator/
+(
+       fvec4SIMD const & v,
+       const fmat4x4SIMD &m
+)
+{
+       return v * inverse(m);
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD operator/
+(
+       const fmat4x4SIMD &m1,
+       const fmat4x4SIMD &m2
+)
+{
+       __m128 result[4];
+       __m128 inv[4];
+
+       sse_inverse_ps(&m2.Data[0].Data, inv);
+       sse_mul_ps(&m1.Data[0].Data, inv, result);
+
+       return fmat4x4SIMD(result);
+}
+
+
+//////////////////////////////////////////////////////////////
+// Unary constant operators
+GLM_FUNC_QUALIFIER fmat4x4SIMD const operator-
+(
+    fmat4x4SIMD const & m
+)
+{
+    return detail::fmat4x4SIMD
+    (
+        -m[0],
+        -m[1],
+        -m[2],
+        -m[3]
+    );
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD const operator--
+(
+    fmat4x4SIMD const & m,
+    int
+)
+{
+    return detail::fmat4x4SIMD
+    (
+        m[0] - 1.0f,
+        m[1] - 1.0f,
+        m[2] - 1.0f,
+        m[3] - 1.0f
+    );
+}
+
+GLM_FUNC_QUALIFIER fmat4x4SIMD const operator++
+(
+    fmat4x4SIMD const & m,
+    int
+)
+{
+    return detail::fmat4x4SIMD
+    (
+        m[0] + 1.0f,
+        m[1] + 1.0f,
+        m[2] + 1.0f,
+        m[3] + 1.0f
+    );
+}
+
+}//namespace detail
+
+GLM_FUNC_QUALIFIER mat4 mat4_cast
+(
+       detail::fmat4x4SIMD const & x
+)
+{
+       GLM_ALIGN(16) mat4 Result;
+       _mm_store_ps(&Result[0][0], x.Data[0].Data);
+       _mm_store_ps(&Result[1][0], x.Data[1].Data);
+       _mm_store_ps(&Result[2][0], x.Data[2].Data);
+       _mm_store_ps(&Result[3][0], x.Data[3].Data);
+       return Result;
+}
+
+GLM_FUNC_QUALIFIER detail::fmat4x4SIMD matrixCompMult
+(
+       detail::fmat4x4SIMD const & x,
+       detail::fmat4x4SIMD const & y
+)
+{
+       detail::fmat4x4SIMD result;
+       result[0] = x[0] * y[0];
+       result[1] = x[1] * y[1];
+       result[2] = x[2] * y[2];
+       result[3] = x[3] * y[3];
+       return result;
+}
+
+GLM_FUNC_QUALIFIER detail::fmat4x4SIMD outerProduct
+(
+       detail::fvec4SIMD const & c,
+       detail::fvec4SIMD const & r
+)
+{
+       __m128 Shu0 = _mm_shuffle_ps(r.Data, r.Data, _MM_SHUFFLE(0, 0, 0, 0));
+       __m128 Shu1 = _mm_shuffle_ps(r.Data, r.Data, _MM_SHUFFLE(1, 1, 1, 1));
+       __m128 Shu2 = _mm_shuffle_ps(r.Data, r.Data, _MM_SHUFFLE(2, 2, 2, 2));
+       __m128 Shu3 = _mm_shuffle_ps(r.Data, r.Data, _MM_SHUFFLE(3, 3, 3, 3));
+
+       detail::fmat4x4SIMD result(detail::fmat4x4SIMD::_null);
+       result[0].Data = _mm_mul_ps(c.Data, Shu0);
+       result[1].Data = _mm_mul_ps(c.Data, Shu1);
+       result[2].Data = _mm_mul_ps(c.Data, Shu2);
+       result[3].Data = _mm_mul_ps(c.Data, Shu3);
+       return result;
+}
+
+GLM_FUNC_QUALIFIER detail::fmat4x4SIMD transpose(detail::fmat4x4SIMD const & m)
+{
+       detail::fmat4x4SIMD result;
+       detail::sse_transpose_ps(&m[0].Data, &result[0].Data);
+       return result;
+}
+
+GLM_FUNC_QUALIFIER float determinant(detail::fmat4x4SIMD const & m)
+{
+       float Result;
+       _mm_store_ss(&Result, detail::sse_det_ps(&m[0].Data));
+       return Result;
+}
+
+}//namespace glm
diff --git a/libs/glm/gtx/simd_quat.hpp b/libs/glm/gtx/simd_quat.hpp
new file mode 100644 (file)
index 0000000..1658cca
--- /dev/null
@@ -0,0 +1,341 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_simd_quat
+/// @file glm/gtx/simd_quat.hpp
+/// @date 2009-05-07 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_simd_vec4 GLM_GTX_simd_quat
+/// @ingroup gtx
+/// 
+/// @brief SIMD implementation of quat type.
+/// 
+/// <glm/gtx/simd_quat.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_simd_quat
+#define GLM_GTX_simd_quat
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtc/quaternion.hpp"
+#include "../gtx/fast_trigonometry.hpp"
+
+#if(GLM_ARCH != GLM_ARCH_PURE)
+
+#if(GLM_ARCH & GLM_ARCH_SSE2)
+#   include "../gtx/simd_mat4.hpp"
+#else
+#      error "GLM: GLM_GTX_simd_quat requires compiler support of SSE2 through intrinsics"
+#endif
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTX_simd_quat extension included")
+#endif
+
+
+// Warning silencer for nameless struct/union.
+#if (GLM_COMPILER & GLM_COMPILER_VC)
+#   pragma warning(push)
+#   pragma warning(disable:4201)   // warning C4201: nonstandard extension used : nameless struct/union
+#endif
+
+
+namespace glm{
+namespace detail
+{
+       /// Quaternion implemented using SIMD SEE intrinsics.
+       /// \ingroup gtx_simd_vec4
+       GLM_ALIGNED_STRUCT(16) fquatSIMD
+       {
+               enum ctor{null};
+               typedef __m128 value_type;
+               typedef std::size_t size_type;
+               static size_type value_size();
+
+               typedef fquatSIMD type;
+               typedef tquat<bool, defaultp> bool_type;
+
+#ifdef GLM_SIMD_ENABLE_XYZW_UNION
+        union
+        {
+                   __m128 Data;
+            struct {float x, y, z, w;};
+        };
+#else
+        __m128 Data;
+#endif
+
+               //////////////////////////////////////
+               // Implicit basic constructors
+
+               fquatSIMD();
+               fquatSIMD(__m128 const & Data);
+               fquatSIMD(fquatSIMD const & q);
+
+               //////////////////////////////////////
+               // Explicit basic constructors
+
+               explicit fquatSIMD(
+                       ctor);
+               explicit fquatSIMD(
+                       float const & w, 
+                       float const & x, 
+                       float const & y, 
+                       float const & z);
+               explicit fquatSIMD(
+                       quat const & v);
+        explicit fquatSIMD(
+                       vec3 const & eulerAngles);
+               
+
+               //////////////////////////////////////
+               // Unary arithmetic operators
+
+        fquatSIMD& operator =(fquatSIMD const & q);
+        fquatSIMD& operator*=(float const & s);
+               fquatSIMD& operator/=(float const & s);
+       };
+
+
+    //////////////////////////////////////
+    // Arithmetic operators
+
+       detail::fquatSIMD operator- (
+               detail::fquatSIMD const & q);
+
+       detail::fquatSIMD operator+ ( 
+               detail::fquatSIMD const & q, 
+               detail::fquatSIMD const & p); 
+
+       detail::fquatSIMD operator* ( 
+               detail::fquatSIMD const & q, 
+               detail::fquatSIMD const & p); 
+
+       detail::fvec4SIMD operator* (
+               detail::fquatSIMD const & q, 
+               detail::fvec4SIMD const & v);
+
+       detail::fvec4SIMD operator* (
+               detail::fvec4SIMD const & v,
+               detail::fquatSIMD const & q);
+
+       detail::fquatSIMD operator* (
+               detail::fquatSIMD const & q, 
+               float s);
+
+       detail::fquatSIMD operator* (
+               float s,
+               detail::fquatSIMD const & q);
+
+       detail::fquatSIMD operator/ (
+               detail::fquatSIMD const & q, 
+               float s);
+
+}//namespace detail
+
+       typedef glm::detail::fquatSIMD simdQuat;
+
+       /// @addtogroup gtx_simd_quat
+       /// @{
+
+    //! Convert a simdQuat to a quat.
+       //! (From GLM_GTX_simd_quat extension)
+       quat quat_cast(
+               detail::fquatSIMD const & x);
+
+    //! Convert a simdMat4 to a simdQuat.
+    //! (From GLM_GTX_simd_quat extension)
+    detail::fquatSIMD quatSIMD_cast(
+        detail::fmat4x4SIMD const & m);
+
+    //! Converts a mat4 to a simdQuat.
+    //! (From GLM_GTX_simd_quat extension)
+    template <typename T, precision P>
+    detail::fquatSIMD quatSIMD_cast(
+        detail::tmat4x4<T, P> const & m);
+
+    //! Converts a mat3 to a simdQuat.
+    //! (From GLM_GTX_simd_quat extension)
+    template <typename T, precision P>
+    detail::fquatSIMD quatSIMD_cast(
+        detail::tmat3x3<T, P> const & m);
+
+    //! Convert a simdQuat to a simdMat4
+    //! (From GLM_GTX_simd_quat extension)
+    detail::fmat4x4SIMD mat4SIMD_cast(
+        detail::fquatSIMD const & q);
+
+    //! Converts a simdQuat to a standard mat4.
+    //! (From GLM_GTX_simd_quat extension)
+    mat4 mat4_cast(
+        detail::fquatSIMD const & q);
+
+
+       /// Returns the length of the quaternion. 
+       /// 
+       /// @see gtc_quaternion
+       float length(
+               detail::fquatSIMD const & x);
+
+       /// Returns the normalized quaternion. 
+       /// 
+       /// @see gtc_quaternion
+       detail::fquatSIMD normalize(
+               detail::fquatSIMD const & x);
+
+    /// Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ... 
+       /// 
+       /// @see gtc_quaternion
+       float dot(
+               detail::fquatSIMD const & q1, 
+               detail::fquatSIMD const & q2);
+
+    /// Spherical linear interpolation of two quaternions.
+       /// The interpolation is oriented and the rotation is performed at constant speed.
+       /// For short path spherical linear interpolation, use the slerp function.
+       /// 
+       /// @param x A quaternion
+       /// @param y A quaternion
+       /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1].
+       /// @tparam T Value type used to build the quaternion. Supported: half, float or double.
+       /// @see gtc_quaternion
+       /// @see - slerp(detail::fquatSIMD const & x, detail::fquatSIMD const & y, T const & a) 
+       detail::fquatSIMD mix(
+               detail::fquatSIMD const & x, 
+               detail::fquatSIMD const & y, 
+               float const & a);
+
+    /// Linear interpolation of two quaternions. 
+       /// The interpolation is oriented.
+       /// 
+       /// @param x A quaternion
+       /// @param y A quaternion
+       /// @param a Interpolation factor. The interpolation is defined in the range [0, 1].
+       /// @tparam T Value type used to build the quaternion. Supported: half, float or double.
+       /// @see gtc_quaternion
+       detail::fquatSIMD lerp(
+               detail::fquatSIMD const & x, 
+               detail::fquatSIMD const & y, 
+               float const & a);
+
+       /// Spherical linear interpolation of two quaternions.
+       /// The interpolation always take the short path and the rotation is performed at constant speed.
+       /// 
+       /// @param x A quaternion
+       /// @param y A quaternion
+       /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1].
+       /// @tparam T Value type used to build the quaternion. Supported: half, float or double.
+       /// @see gtc_quaternion
+       detail::fquatSIMD slerp(
+               detail::fquatSIMD const & x, 
+               detail::fquatSIMD const & y, 
+               float const & a);
+
+
+    /// Faster spherical linear interpolation of two unit length quaternions.
+    ///
+    /// This is the same as mix(), except for two rules:
+    ///   1) The two quaternions must be unit length.
+    ///   2) The interpolation factor (a) must be in the range [0, 1].
+    ///
+    /// This will use the equivalent to fastAcos() and fastSin().
+    ///
+       /// @see gtc_quaternion
+       /// @see - mix(detail::fquatSIMD const & x, detail::fquatSIMD const & y, T const & a) 
+       detail::fquatSIMD fastMix(
+               detail::fquatSIMD const & x, 
+               detail::fquatSIMD const & y, 
+               float const & a);
+
+    /// Identical to fastMix() except takes the shortest path.
+    ///
+    /// The same rules apply here as those in fastMix(). Both quaternions must be unit length and 'a' must be
+    /// in the range [0, 1].
+    ///
+       /// @see - fastMix(detail::fquatSIMD const & x, detail::fquatSIMD const & y, T const & a) 
+       /// @see - slerp(detail::fquatSIMD const & x, detail::fquatSIMD const & y, T const & a) 
+    detail::fquatSIMD fastSlerp(
+               detail::fquatSIMD const & x, 
+               detail::fquatSIMD const & y, 
+               float const & a);
+
+
+       /// Returns the q conjugate. 
+       /// 
+       /// @see gtc_quaternion
+       detail::fquatSIMD conjugate(
+               detail::fquatSIMD const & q);
+
+       /// Returns the q inverse. 
+       /// 
+       /// @see gtc_quaternion
+       detail::fquatSIMD inverse(
+               detail::fquatSIMD const & q);
+
+    /// Build a quaternion from an angle and a normalized axis.
+       ///
+       /// @param angle Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
+       /// @param axis Axis of the quaternion, must be normalized. 
+       ///
+       /// @see gtc_quaternion
+       detail::fquatSIMD angleAxisSIMD(
+               float const & angle, 
+               vec3 const & axis);
+
+    /// Build a quaternion from an angle and a normalized axis. 
+       ///
+       /// @param angle Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
+       /// @param x x component of the x-axis, x, y, z must be a normalized axis
+       /// @param y y component of the y-axis, x, y, z must be a normalized axis
+       /// @param z z component of the z-axis, x, y, z must be a normalized axis
+       ///
+       /// @see gtc_quaternion
+       detail::fquatSIMD angleAxisSIMD(
+               float const & angle, 
+               float const & x, 
+               float const & y, 
+               float const & z);
+
+
+    // TODO: Move this to somewhere more appropriate. Used with fastMix() and fastSlerp().
+    /// Performs the equivalent of glm::fastSin() on each component of the given __m128.
+    __m128 fastSin(__m128 x);
+
+
+       /// @}
+}//namespace glm
+
+#include "simd_quat.inl"
+
+
+#if (GLM_COMPILER & GLM_COMPILER_VC)
+#   pragma warning(pop)
+#endif
+
+
+#endif//(GLM_ARCH != GLM_ARCH_PURE)
+
+#endif//GLM_GTX_simd_quat
diff --git a/libs/glm/gtx/simd_quat.inl b/libs/glm/gtx/simd_quat.inl
new file mode 100644 (file)
index 0000000..9bbc254
--- /dev/null
@@ -0,0 +1,629 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2013-04-22
+// Updated : 2013-04-22
+// Licence : This source is under MIT License
+// File    : glm/gtx/simd_quat.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+
+namespace glm{
+namespace detail{
+
+
+//////////////////////////////////////
+// Debugging
+#if 0
+void print(__m128 v)
+{
+    GLM_ALIGN(16) float result[4];
+    _mm_store_ps(result, v);
+
+    printf("__m128:    %f %f %f %f\n", result[0], result[1], result[2], result[3]);
+}
+
+void print(const fvec4SIMD &v)
+{
+    printf("fvec4SIMD: %f %f %f %f\n", v.x, v.y, v.z, v.w);
+}
+#endif
+
+
+//////////////////////////////////////
+// Implicit basic constructors
+
+GLM_FUNC_QUALIFIER fquatSIMD::fquatSIMD()
+#ifdef GLM_SIMD_ENABLE_DEFAULT_INIT
+    : Data(_mm_set_ps(1.0f, 0.0f, 0.0f, 0.0f))
+#endif
+{}
+
+GLM_FUNC_QUALIFIER fquatSIMD::fquatSIMD(__m128 const & Data) :
+       Data(Data)
+{}
+
+GLM_FUNC_QUALIFIER fquatSIMD::fquatSIMD(fquatSIMD const & q) :
+       Data(q.Data)
+{}
+
+
+//////////////////////////////////////
+// Explicit basic constructors
+
+GLM_FUNC_QUALIFIER fquatSIMD::fquatSIMD(float const & w, float const & x, float const & y, float const & z) :
+       Data(_mm_set_ps(w, z, y, x))
+{}
+
+GLM_FUNC_QUALIFIER fquatSIMD::fquatSIMD(quat const & q) :
+       Data(_mm_set_ps(q.w, q.z, q.y, q.x))
+{}
+
+GLM_FUNC_QUALIFIER fquatSIMD::fquatSIMD(vec3 const & eulerAngles)
+{
+    vec3 c = glm::cos(eulerAngles * 0.5f);
+       vec3 s = glm::sin(eulerAngles * 0.5f);
+
+    Data = _mm_set_ps(
+        (c.x * c.y * c.z) + (s.x * s.y * s.z),
+        (c.x * c.y * s.z) - (s.x * s.y * c.z),
+        (c.x * s.y * c.z) + (s.x * c.y * s.z),
+        (s.x * c.y * c.z) - (c.x * s.y * s.z));
+}
+
+
+//////////////////////////////////////
+// Unary arithmetic operators
+
+GLM_FUNC_QUALIFIER fquatSIMD& fquatSIMD::operator=(fquatSIMD const & q)
+{
+    this->Data = q.Data;
+    return *this;
+}
+
+GLM_FUNC_QUALIFIER fquatSIMD& fquatSIMD::operator*=(float const & s)
+{
+       this->Data = _mm_mul_ps(this->Data, _mm_set_ps1(s));
+       return *this;
+}
+
+GLM_FUNC_QUALIFIER fquatSIMD& fquatSIMD::operator/=(float const & s)
+{
+       this->Data = _mm_div_ps(Data, _mm_set1_ps(s));
+       return *this;
+}
+
+
+
+// negate operator
+GLM_FUNC_QUALIFIER fquatSIMD operator- (fquatSIMD const & q)
+{
+    return fquatSIMD(_mm_mul_ps(q.Data, _mm_set_ps(-1.0f, -1.0f, -1.0f, -1.0f)));
+}
+
+// operator+
+GLM_FUNC_QUALIFIER fquatSIMD operator+ (fquatSIMD const & q1, fquatSIMD const & q2)
+{
+       return fquatSIMD(_mm_add_ps(q1.Data, q2.Data));
+}
+
+//operator*
+GLM_FUNC_QUALIFIER fquatSIMD operator* (fquatSIMD const & q1, fquatSIMD const & q2)
+{
+    // SSE2 STATS:
+    //    11 shuffle
+    //    8  mul
+    //    8  add
+    
+    // SSE4 STATS:
+    //    3 shuffle
+    //    4 mul
+    //    4 dpps
+
+    __m128 mul0 = _mm_mul_ps(q1.Data, _mm_shuffle_ps(q2.Data, q2.Data, _MM_SHUFFLE(0, 1, 2, 3)));
+    __m128 mul1 = _mm_mul_ps(q1.Data, _mm_shuffle_ps(q2.Data, q2.Data, _MM_SHUFFLE(1, 0, 3, 2)));
+    __m128 mul2 = _mm_mul_ps(q1.Data, _mm_shuffle_ps(q2.Data, q2.Data, _MM_SHUFFLE(2, 3, 0, 1)));
+    __m128 mul3 = _mm_mul_ps(q1.Data, q2.Data);
+
+#   if((GLM_ARCH & GLM_ARCH_SSE4))
+    __m128 add0 = _mm_dp_ps(mul0, _mm_set_ps(1.0f, -1.0f,  1.0f,  1.0f), 0xff);
+    __m128 add1 = _mm_dp_ps(mul1, _mm_set_ps(1.0f,  1.0f,  1.0f, -1.0f), 0xff);
+    __m128 add2 = _mm_dp_ps(mul2, _mm_set_ps(1.0f,  1.0f, -1.0f,  1.0f), 0xff);
+    __m128 add3 = _mm_dp_ps(mul3, _mm_set_ps(1.0f, -1.0f, -1.0f, -1.0f), 0xff);
+#   else
+           mul0 = _mm_mul_ps(mul0, _mm_set_ps(1.0f, -1.0f,  1.0f,  1.0f));
+    __m128 add0 = _mm_add_ps(mul0, _mm_movehl_ps(mul0, mul0));
+           add0 = _mm_add_ss(add0, _mm_shuffle_ps(add0, add0, 1));
+
+           mul1 = _mm_mul_ps(mul1, _mm_set_ps(1.0f,  1.0f,  1.0f, -1.0f));
+    __m128 add1 = _mm_add_ps(mul1, _mm_movehl_ps(mul1, mul1));
+           add1 = _mm_add_ss(add1, _mm_shuffle_ps(add1, add1, 1));
+
+           mul2 = _mm_mul_ps(mul2, _mm_set_ps(1.0f,  1.0f, -1.0f,  1.0f));
+    __m128 add2 = _mm_add_ps(mul2, _mm_movehl_ps(mul2, mul2));
+           add2 = _mm_add_ss(add2, _mm_shuffle_ps(add2, add2, 1));
+
+           mul3 = _mm_mul_ps(mul3, _mm_set_ps(1.0f, -1.0f, -1.0f, -1.0f));
+    __m128 add3 = _mm_add_ps(mul3, _mm_movehl_ps(mul3, mul3));
+           add3 = _mm_add_ss(add3, _mm_shuffle_ps(add3, add3, 1));
+#endif
+
+
+    // This SIMD code is a politically correct way of doing this, but in every test I've tried it has been slower than
+    // the final code below. I'll keep this here for reference - maybe somebody else can do something better...
+    //
+    //__m128 xxyy = _mm_shuffle_ps(add0, add1, _MM_SHUFFLE(0, 0, 0, 0));
+    //__m128 zzww = _mm_shuffle_ps(add2, add3, _MM_SHUFFLE(0, 0, 0, 0));
+    //
+    //return _mm_shuffle_ps(xxyy, zzww, _MM_SHUFFLE(2, 0, 2, 0));
+    
+    float x;
+    float y;
+    float z;
+    float w;
+
+    _mm_store_ss(&x, add0);
+    _mm_store_ss(&y, add1);
+    _mm_store_ss(&z, add2);
+    _mm_store_ss(&w, add3);
+
+    return detail::fquatSIMD(w, x, y, z);
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD operator* (fquatSIMD const & q, fvec4SIMD const & v)
+{
+    static const __m128 two = _mm_set1_ps(2.0f);
+
+    __m128 q_wwww  = _mm_shuffle_ps(q.Data, q.Data, _MM_SHUFFLE(3, 3, 3, 3));
+    __m128 q_swp0  = _mm_shuffle_ps(q.Data, q.Data, _MM_SHUFFLE(3, 0, 2, 1));
+       __m128 q_swp1  = _mm_shuffle_ps(q.Data, q.Data, _MM_SHUFFLE(3, 1, 0, 2));
+       __m128 v_swp0  = _mm_shuffle_ps(v.Data, v.Data, _MM_SHUFFLE(3, 0, 2, 1));
+       __m128 v_swp1  = _mm_shuffle_ps(v.Data, v.Data, _MM_SHUFFLE(3, 1, 0, 2));
+       
+       __m128 uv      = _mm_sub_ps(_mm_mul_ps(q_swp0, v_swp1), _mm_mul_ps(q_swp1, v_swp0));
+    __m128 uv_swp0 = _mm_shuffle_ps(uv, uv, _MM_SHUFFLE(3, 0, 2, 1));
+    __m128 uv_swp1 = _mm_shuffle_ps(uv, uv, _MM_SHUFFLE(3, 1, 0, 2));
+    __m128 uuv     = _mm_sub_ps(_mm_mul_ps(q_swp0, uv_swp1), _mm_mul_ps(q_swp1, uv_swp0));
+
+    
+    uv  = _mm_mul_ps(uv,  _mm_mul_ps(q_wwww, two));
+    uuv = _mm_mul_ps(uuv, two);
+
+    return _mm_add_ps(v.Data, _mm_add_ps(uv, uuv));
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD operator* (fvec4SIMD const & v, fquatSIMD const & q)
+{
+       return glm::inverse(q) * v;
+}
+
+GLM_FUNC_QUALIFIER fquatSIMD operator* (fquatSIMD const & q, float s)
+{
+       return fquatSIMD(_mm_mul_ps(q.Data, _mm_set1_ps(s)));
+}
+
+GLM_FUNC_QUALIFIER fquatSIMD operator* (float s, fquatSIMD const & q)
+{
+       return fquatSIMD(_mm_mul_ps(_mm_set1_ps(s), q.Data));
+}
+
+
+//operator/
+GLM_FUNC_QUALIFIER fquatSIMD operator/ (fquatSIMD const & q, float s)
+{
+       return fquatSIMD(_mm_div_ps(q.Data, _mm_set1_ps(s)));
+}
+
+
+}//namespace detail
+
+
+GLM_FUNC_QUALIFIER quat quat_cast
+(
+       detail::fquatSIMD const & x
+)
+{
+       GLM_ALIGN(16) quat Result;
+       _mm_store_ps(&Result[0], x.Data);
+
+       return Result;
+}
+
+template <typename T>
+GLM_FUNC_QUALIFIER detail::fquatSIMD quatSIMD_cast_impl(const T m0[], const T m1[], const T m2[])
+{
+    T trace = m0[0] + m1[1] + m2[2] + T(1.0);
+    if (trace > T(0))
+    {
+        T s = static_cast<T>(0.5) / sqrt(trace);
+
+        return _mm_set_ps(
+            static_cast<float>(T(0.25) / s),
+            static_cast<float>((m0[1] - m1[0]) * s),
+            static_cast<float>((m2[0] - m0[2]) * s),
+            static_cast<float>((m1[2] - m2[1]) * s));
+    }
+    else
+    {
+        if (m0[0] > m1[1])
+        {
+            if (m0[0] > m2[2])
+            {
+                // X is biggest.
+                T s = sqrt(m0[0] - m1[1] - m2[2] + T(1.0)) * T(0.5);
+
+                return _mm_set_ps(
+                    static_cast<float>((m1[2] - m2[1]) * s),
+                    static_cast<float>((m2[0] + m0[2]) * s),
+                    static_cast<float>((m0[1] + m1[0]) * s),
+                    static_cast<float>(T(0.5)          * s));
+            }
+        }
+        else
+        {
+            if (m1[1] > m2[2])
+            {
+                // Y is biggest.
+                T s = sqrt(m1[1] - m0[0] - m2[2] + T(1.0)) * T(0.5);
+
+                return _mm_set_ps(
+                    static_cast<float>((m2[0] - m0[2]) * s),
+                    static_cast<float>((m1[2] + m2[1]) * s),
+                    static_cast<float>(T(0.5)          * s),
+                    static_cast<float>((m0[1] + m1[0]) * s));
+            }
+        }
+
+        // Z is biggest.
+        T s = sqrt(m2[2] - m0[0] - m1[1] + T(1.0)) * T(0.5);
+
+        return _mm_set_ps(
+            static_cast<float>((m0[1] - m1[0]) * s),
+            static_cast<float>(T(0.5)          * s),
+            static_cast<float>((m1[2] + m2[1]) * s),
+            static_cast<float>((m2[0] + m0[2]) * s));
+    }
+}
+
+GLM_FUNC_QUALIFIER detail::fquatSIMD quatSIMD_cast
+(
+       detail::fmat4x4SIMD const & m
+)
+{
+    // Scalar implementation for now.
+    GLM_ALIGN(16) float m0[4];
+    GLM_ALIGN(16) float m1[4];
+    GLM_ALIGN(16) float m2[4];
+
+    _mm_store_ps(m0, m[0].Data);
+    _mm_store_ps(m1, m[1].Data);
+    _mm_store_ps(m2, m[2].Data);
+
+    return quatSIMD_cast_impl(m0, m1, m2);
+}
+
+template <typename T, precision P>
+GLM_FUNC_QUALIFIER detail::fquatSIMD quatSIMD_cast
+(
+    detail::tmat4x4<T, P> const & m
+)
+{
+    return quatSIMD_cast_impl(&m[0][0], &m[1][0], &m[2][0]);
+}
+
+template <typename T, precision P>
+GLM_FUNC_QUALIFIER detail::fquatSIMD quatSIMD_cast
+(
+    detail::tmat3x3<T, P> const & m
+)
+{
+    return quatSIMD_cast_impl(&m[0][0], &m[1][0], &m[2][0]);
+}
+
+
+GLM_FUNC_QUALIFIER detail::fmat4x4SIMD mat4SIMD_cast
+(
+       detail::fquatSIMD const & q
+)
+{
+    detail::fmat4x4SIMD result;
+
+    __m128 _wwww  = _mm_shuffle_ps(q.Data, q.Data, _MM_SHUFFLE(3, 3, 3, 3));
+    __m128 _xyzw  = q.Data;
+    __m128 _zxyw  = _mm_shuffle_ps(q.Data, q.Data, _MM_SHUFFLE(3, 1, 0, 2));
+    __m128 _yzxw  = _mm_shuffle_ps(q.Data, q.Data, _MM_SHUFFLE(3, 0, 2, 1));
+
+    __m128 _xyzw2 = _mm_add_ps(_xyzw, _xyzw);
+    __m128 _zxyw2 = _mm_shuffle_ps(_xyzw2, _xyzw2, _MM_SHUFFLE(3, 1, 0, 2));
+    __m128 _yzxw2 = _mm_shuffle_ps(_xyzw2, _xyzw2, _MM_SHUFFLE(3, 0, 2, 1));
+    
+    __m128 _tmp0  = _mm_sub_ps(_mm_set1_ps(1.0f), _mm_mul_ps(_yzxw2, _yzxw));
+           _tmp0  = _mm_sub_ps(_tmp0, _mm_mul_ps(_zxyw2, _zxyw));
+
+    __m128 _tmp1  = _mm_mul_ps(_yzxw2, _xyzw);
+           _tmp1  = _mm_add_ps(_tmp1, _mm_mul_ps(_zxyw2, _wwww));
+
+    __m128 _tmp2  = _mm_mul_ps(_zxyw2, _xyzw);
+           _tmp2  = _mm_sub_ps(_tmp2, _mm_mul_ps(_yzxw2, _wwww));
+
+
+    // There's probably a better, more politically correct way of doing this...
+    result[0].Data = _mm_set_ps(
+        0.0f,
+        reinterpret_cast<float*>(&_tmp2)[0],
+        reinterpret_cast<float*>(&_tmp1)[0],
+        reinterpret_cast<float*>(&_tmp0)[0]);
+
+    result[1].Data = _mm_set_ps(
+        0.0f,
+        reinterpret_cast<float*>(&_tmp1)[1],
+        reinterpret_cast<float*>(&_tmp0)[1],
+        reinterpret_cast<float*>(&_tmp2)[1]);
+
+    result[2].Data = _mm_set_ps(
+        0.0f,
+        reinterpret_cast<float*>(&_tmp0)[2],
+        reinterpret_cast<float*>(&_tmp2)[2],
+        reinterpret_cast<float*>(&_tmp1)[2]);
+
+   result[3].Data = _mm_set_ps(
+        1.0f,
+        0.0f,
+        0.0f,
+        0.0f);
+
+
+    return result;
+}
+
+GLM_FUNC_QUALIFIER mat4 mat4_cast
+(
+       detail::fquatSIMD const & q
+)
+{
+    return mat4_cast(mat4SIMD_cast(q));
+}
+
+
+
+GLM_FUNC_QUALIFIER float length
+(
+       detail::fquatSIMD const & q
+)
+{
+    return glm::sqrt(dot(q, q));
+}
+
+GLM_FUNC_QUALIFIER detail::fquatSIMD normalize
+(
+       detail::fquatSIMD const & q
+)
+{
+    return _mm_mul_ps(q.Data, _mm_set1_ps(1.0f / length(q)));
+}
+
+GLM_FUNC_QUALIFIER float dot
+(
+       detail::fquatSIMD const & q1,
+       detail::fquatSIMD const & q2
+)
+{
+    float result;
+    _mm_store_ss(&result, detail::sse_dot_ps(q1.Data, q2.Data));
+
+    return result;
+}
+
+GLM_FUNC_QUALIFIER detail::fquatSIMD mix
+(
+       detail::fquatSIMD const & x, 
+       detail::fquatSIMD const & y, 
+       float const & a
+)
+{
+       float cosTheta = dot(x, y);
+
+    if (cosTheta > 1.0f - glm::epsilon<float>())
+    {
+           return _mm_add_ps(x.Data, _mm_mul_ps(_mm_set1_ps(a), _mm_sub_ps(y.Data, x.Data)));
+    }
+    else
+    {
+        float angle = glm::acos(cosTheta);
+        
+        
+        float s0 = glm::sin((1.0f - a) * angle);
+        float s1 = glm::sin(a * angle);
+        float d  = 1.0f / glm::sin(angle);
+
+        return (s0 * x + s1 * y) * d;
+    }
+}
+
+GLM_FUNC_QUALIFIER detail::fquatSIMD lerp
+(
+       detail::fquatSIMD const & x, 
+       detail::fquatSIMD const & y, 
+       float const & a
+)
+{
+       // Lerp is only defined in [0, 1]
+       assert(a >= 0.0f);
+       assert(a <= 1.0f);
+
+    return _mm_add_ps(x.Data, _mm_mul_ps(_mm_set1_ps(a), _mm_sub_ps(y.Data, x.Data)));
+}
+
+GLM_FUNC_QUALIFIER detail::fquatSIMD slerp
+(
+       detail::fquatSIMD const & x, 
+       detail::fquatSIMD const & y, 
+       float const & a
+)
+{
+       detail::fquatSIMD z = y;
+
+       float cosTheta = dot(x, y);
+
+       // If cosTheta < 0, the interpolation will take the long way around the sphere. 
+       // To fix this, one quat must be negated.
+       if (cosTheta < 0.0f)
+       {
+               z        = -y;
+               cosTheta = -cosTheta;
+       }
+
+       // Perform a linear interpolation when cosTheta is close to 1 to avoid side effect of sin(angle) becoming a zero denominator
+       if(cosTheta > 1.0f - epsilon<float>())
+       {
+               return _mm_add_ps(x.Data, _mm_mul_ps(_mm_set1_ps(a), _mm_sub_ps(y.Data, x.Data)));
+       }
+       else
+       {
+        float angle = glm::acos(cosTheta);
+
+
+               float s0 = glm::sin((1.0f - a) * angle);
+        float s1 = glm::sin(a * angle);
+        float d  = 1.0f / glm::sin(angle);
+
+        return (s0 * x + s1 * y) * d;
+       }
+}
+
+
+GLM_FUNC_QUALIFIER detail::fquatSIMD fastMix
+(
+       detail::fquatSIMD const & x, 
+       detail::fquatSIMD const & y, 
+       float const & a
+)
+{
+       float cosTheta = dot(x, y);
+
+    if (cosTheta > 1.0f - glm::epsilon<float>())
+    {
+           return _mm_add_ps(x.Data, _mm_mul_ps(_mm_set1_ps(a), _mm_sub_ps(y.Data, x.Data)));
+    }
+    else
+    {
+        float angle = glm::fastAcos(cosTheta);
+
+
+        __m128 s  = glm::fastSin(_mm_set_ps((1.0f - a) * angle, a * angle, angle, 0.0f));
+
+        __m128 s0 =                               _mm_shuffle_ps(s, s, _MM_SHUFFLE(3, 3, 3, 3));
+        __m128 s1 =                               _mm_shuffle_ps(s, s, _MM_SHUFFLE(2, 2, 2, 2));
+        __m128 d  = _mm_div_ps(_mm_set1_ps(1.0f), _mm_shuffle_ps(s, s, _MM_SHUFFLE(1, 1, 1, 1)));
+        
+        return _mm_mul_ps(_mm_add_ps(_mm_mul_ps(s0, x.Data), _mm_mul_ps(s1, y.Data)), d);
+    }
+}
+
+GLM_FUNC_QUALIFIER detail::fquatSIMD fastSlerp
+(
+       detail::fquatSIMD const & x, 
+       detail::fquatSIMD const & y, 
+       float const & a
+)
+{
+       detail::fquatSIMD z = y;
+
+       float cosTheta = dot(x, y);
+       if (cosTheta < 0.0f)
+       {
+               z        = -y;
+               cosTheta = -cosTheta;
+       }
+
+
+       if(cosTheta > 1.0f - epsilon<float>())
+       {
+               return _mm_add_ps(x.Data, _mm_mul_ps(_mm_set1_ps(a), _mm_sub_ps(y.Data, x.Data)));
+       }
+       else
+       {
+        float angle = glm::fastAcos(cosTheta);
+
+
+        __m128 s  = glm::fastSin(_mm_set_ps((1.0f - a) * angle, a * angle, angle, 0.0f));
+
+        __m128 s0 =                               _mm_shuffle_ps(s, s, _MM_SHUFFLE(3, 3, 3, 3));
+        __m128 s1 =                               _mm_shuffle_ps(s, s, _MM_SHUFFLE(2, 2, 2, 2));
+        __m128 d  = _mm_div_ps(_mm_set1_ps(1.0f), _mm_shuffle_ps(s, s, _MM_SHUFFLE(1, 1, 1, 1)));
+        
+        return _mm_mul_ps(_mm_add_ps(_mm_mul_ps(s0, x.Data), _mm_mul_ps(s1, y.Data)), d);
+       }
+}
+
+
+
+GLM_FUNC_QUALIFIER detail::fquatSIMD conjugate
+(
+       detail::fquatSIMD const & q
+)
+{
+       return detail::fquatSIMD(_mm_mul_ps(q.Data, _mm_set_ps(1.0f, -1.0f, -1.0f, -1.0f)));
+}
+
+GLM_FUNC_QUALIFIER detail::fquatSIMD inverse
+(
+       detail::fquatSIMD const & q
+)
+{
+       return conjugate(q) / dot(q, q);
+}
+
+
+GLM_FUNC_QUALIFIER detail::fquatSIMD angleAxisSIMD
+(
+       float const & angle,
+       vec3 const & v
+)
+{
+#ifdef GLM_FORCE_RADIANS
+       float a(angle);
+#else
+#      pragma message("GLM: rotateZ function taking degrees as parameters is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.")
+       float a(glm::radians(angle));
+#endif
+       float s = glm::sin(a * 0.5f);
+
+       return _mm_set_ps(
+               glm::cos(a * 0.5f),
+               v.z * s,
+               v.y * s,
+               v.x * s);
+}
+
+GLM_FUNC_QUALIFIER detail::fquatSIMD angleAxisSIMD
+(
+       float const & angle, 
+       float const & x, 
+       float const & y, 
+       float const & z
+)
+{
+       return angleAxisSIMD(angle, vec3(x, y, z));
+}
+
+
+GLM_FUNC_QUALIFIER __m128 fastSin(__m128 x)
+{
+    static const __m128 c0 = _mm_set1_ps(0.16666666666666666666666666666667f);
+    static const __m128 c1 = _mm_set1_ps(0.00833333333333333333333333333333f);
+    static const __m128 c2 = _mm_set1_ps(0.00019841269841269841269841269841f);
+
+    __m128 x3 = _mm_mul_ps(x,  _mm_mul_ps(x, x));
+    __m128 x5 = _mm_mul_ps(x3, _mm_mul_ps(x, x));
+    __m128 x7 = _mm_mul_ps(x5, _mm_mul_ps(x, x));
+
+    __m128 y0 = _mm_mul_ps(x3, c0);
+    __m128 y1 = _mm_mul_ps(x5, c1);
+    __m128 y2 = _mm_mul_ps(x7, c2);
+        
+    return _mm_sub_ps(_mm_add_ps(_mm_sub_ps(x, y0), y1), y2);
+}
+
+
+}//namespace glm
diff --git a/libs/glm/gtx/simd_vec4.hpp b/libs/glm/gtx/simd_vec4.hpp
new file mode 100644 (file)
index 0000000..6259b62
--- /dev/null
@@ -0,0 +1,574 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_simd_vec4
+/// @file glm/gtx/simd_vec4.hpp
+/// @date 2009-05-07 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_simd_vec4 GLM_GTX_simd_vec4
+/// @ingroup gtx
+/// 
+/// @brief SIMD implementation of vec4 type.
+/// 
+/// <glm/gtx/simd_vec4.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_simd_vec4
+#define GLM_GTX_simd_vec4
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(GLM_ARCH != GLM_ARCH_PURE)
+
+#if(GLM_ARCH & GLM_ARCH_SSE2)
+#      include "../detail/intrinsic_common.hpp"
+#      include "../detail/intrinsic_geometric.hpp"
+#      include "../detail/intrinsic_integer.hpp"
+#else
+#      error "GLM: GLM_GTX_simd_vec4 requires compiler support of SSE2 through intrinsics"
+#endif
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTX_simd_vec4 extension included")
+#endif
+
+
+// Warning silencer for nameless struct/union.
+#if (GLM_COMPILER & GLM_COMPILER_VC)
+#      pragma warning(push)
+#      pragma warning(disable:4201)   // warning C4201: nonstandard extension used : nameless struct/union
+#endif
+
+namespace glm
+{
+       enum comp
+       {
+               X = 0,
+               R = 0,
+               S = 0,
+               Y = 1,
+               G = 1,
+               T = 1,
+               Z = 2,
+               B = 2,
+               P = 2,
+               W = 3,
+               A = 3,
+               Q = 3
+       };
+
+}//namespace glm
+
+namespace glm{
+namespace detail
+{
+       /// 4-dimensional vector implemented using SIMD SEE intrinsics.
+       /// \ingroup gtx_simd_vec4
+       GLM_ALIGNED_STRUCT(16) fvec4SIMD
+       {
+               enum ctor{null};
+               typedef __m128 value_type;
+               typedef std::size_t size_type;
+               static size_type value_size();
+
+               typedef fvec4SIMD type;
+               typedef tvec4<bool, highp> bool_type;
+
+#ifdef GLM_SIMD_ENABLE_XYZW_UNION
+               union
+               {
+                       __m128 Data;
+                       struct {float x, y, z, w;};
+               };
+#else
+               __m128 Data;
+#endif
+
+               //////////////////////////////////////
+               // Implicit basic constructors
+
+               fvec4SIMD();
+               fvec4SIMD(__m128 const & Data);
+               fvec4SIMD(fvec4SIMD const & v);
+
+               //////////////////////////////////////
+               // Explicit basic constructors
+
+               explicit fvec4SIMD(
+                       ctor);
+               explicit fvec4SIMD(
+                       float const & s);
+               explicit fvec4SIMD(
+                       float const & x, 
+                       float const & y, 
+                       float const & z, 
+                       float const & w);
+               explicit fvec4SIMD(
+                       vec4 const & v);
+
+               ////////////////////////////////////////
+               //// Conversion vector constructors
+
+               fvec4SIMD(vec2 const & v, float const & s1, float const & s2);
+               fvec4SIMD(float const & s1, vec2 const & v, float const & s2);
+               fvec4SIMD(float const & s1, float const & s2, vec2 const & v);
+               fvec4SIMD(vec3 const & v, float const & s);
+               fvec4SIMD(float const & s, vec3 const & v);
+               fvec4SIMD(vec2 const & v1, vec2 const & v2);
+               //fvec4SIMD(ivec4SIMD const & v);
+
+               //////////////////////////////////////
+               // Unary arithmetic operators
+
+               fvec4SIMD& operator= (fvec4SIMD const & v);
+               fvec4SIMD& operator+=(fvec4SIMD const & v);
+               fvec4SIMD& operator-=(fvec4SIMD const & v);
+               fvec4SIMD& operator*=(fvec4SIMD const & v);
+               fvec4SIMD& operator/=(fvec4SIMD const & v);
+
+               fvec4SIMD& operator+=(float const & s);
+               fvec4SIMD& operator-=(float const & s);
+               fvec4SIMD& operator*=(float const & s);
+               fvec4SIMD& operator/=(float const & s);
+
+               fvec4SIMD& operator++();
+               fvec4SIMD& operator--();
+
+               //////////////////////////////////////
+               // Swizzle operators
+
+               template <comp X, comp Y, comp Z, comp W>
+               fvec4SIMD& swizzle();
+               template <comp X, comp Y, comp Z, comp W>
+               fvec4SIMD swizzle() const;
+               template <comp X, comp Y, comp Z>
+               fvec4SIMD swizzle() const;
+               template <comp X, comp Y>
+               fvec4SIMD swizzle() const;
+               template <comp X>
+               fvec4SIMD swizzle() const;
+       };
+}//namespace detail
+
+       typedef glm::detail::fvec4SIMD simdVec4;
+
+       /// @addtogroup gtx_simd_vec4
+       /// @{
+
+       //! Convert a simdVec4 to a vec4.
+       /// @see gtx_simd_vec4
+       vec4 vec4_cast(
+               detail::fvec4SIMD const & x);
+
+       //! Returns x if x >= 0; otherwise, it returns -x.
+       /// @see gtx_simd_vec4
+       detail::fvec4SIMD abs(detail::fvec4SIMD const & x);
+
+       //! Returns 1.0 if x > 0, 0.0 if x = 0, or -1.0 if x < 0.
+       /// @see gtx_simd_vec4
+       detail::fvec4SIMD sign(detail::fvec4SIMD const & x);
+
+       //! Returns a value equal to the nearest integer that is less then or equal to x.
+       /// @see gtx_simd_vec4
+       detail::fvec4SIMD floor(detail::fvec4SIMD const & x);
+
+       //! Returns a value equal to the nearest integer to x
+       //! whose absolute value is not larger than the absolute value of x.
+       /// @see gtx_simd_vec4
+       detail::fvec4SIMD trunc(detail::fvec4SIMD const & x);
+
+       //! Returns a value equal to the nearest integer to x.
+       //! The fraction 0.5 will round in a direction chosen by the
+       //! implementation, presumably the direction that is fastest.
+       //! This includes the possibility that round(x) returns the
+       //! same value as roundEven(x) for all values of x.
+       ///
+       /// @see gtx_simd_vec4
+       detail::fvec4SIMD round(detail::fvec4SIMD const & x);
+
+       //! Returns a value equal to the nearest integer to x.
+       //! A fractional part of 0.5 will round toward the nearest even
+       //! integer. (Both 3.5 and 4.5 for x will return 4.0.) 
+       ///
+       /// @see gtx_simd_vec4
+       //detail::fvec4SIMD roundEven(detail::fvec4SIMD const & x);
+
+       //! Returns a value equal to the nearest integer 
+       //! that is greater than or equal to x. 
+       /// @see gtx_simd_vec4
+       detail::fvec4SIMD ceil(detail::fvec4SIMD const & x);
+
+       //! Return x - floor(x).
+       ///
+       /// @see gtx_simd_vec4
+       detail::fvec4SIMD fract(detail::fvec4SIMD const & x);
+
+       //! Modulus. Returns x - y * floor(x / y)
+       //! for each component in x using the floating point value y.
+       ///
+       /// @see gtx_simd_vec4
+       detail::fvec4SIMD mod(
+               detail::fvec4SIMD const & x, 
+               detail::fvec4SIMD const & y);
+
+       //! Modulus. Returns x - y * floor(x / y)
+       //! for each component in x using the floating point value y.
+       ///
+       /// @see gtx_simd_vec4
+       detail::fvec4SIMD mod(
+               detail::fvec4SIMD const & x, 
+               float const & y);
+
+       //! Returns the fractional part of x and sets i to the integer
+       //! part (as a whole number floating point value). Both the
+       //! return value and the output parameter will have the same
+       //! sign as x.
+       //! (From GLM_GTX_simd_vec4 extension, common function)
+       //detail::fvec4SIMD modf(
+       //      detail::fvec4SIMD const & x, 
+       //      detail::fvec4SIMD & i);
+
+       //! Returns y if y < x; otherwise, it returns x.
+       /// 
+       /// @see gtx_simd_vec4
+       detail::fvec4SIMD min(
+               detail::fvec4SIMD const & x, 
+               detail::fvec4SIMD const & y);
+
+       detail::fvec4SIMD min(
+               detail::fvec4SIMD const & x, 
+               float const & y);
+
+       //! Returns y if x < y; otherwise, it returns x.
+       ///
+       /// @see gtx_simd_vec4
+       detail::fvec4SIMD max(
+               detail::fvec4SIMD const & x, 
+               detail::fvec4SIMD const & y);
+
+       detail::fvec4SIMD max(
+               detail::fvec4SIMD const & x, 
+               float const & y);
+
+       //! Returns min(max(x, minVal), maxVal) for each component in x 
+       //! using the floating-point values minVal and maxVal.
+       ///
+       /// @see gtx_simd_vec4
+       detail::fvec4SIMD clamp(
+               detail::fvec4SIMD const & x, 
+               detail::fvec4SIMD const & minVal, 
+               detail::fvec4SIMD const & maxVal); 
+
+       detail::fvec4SIMD clamp(
+               detail::fvec4SIMD const & x, 
+               float const & minVal, 
+               float const & maxVal); 
+
+       //! \return If genTypeU is a floating scalar or vector: 
+       //! Returns x * (1.0 - a) + y * a, i.e., the linear blend of 
+       //! x and y using the floating-point value a. 
+       //! The value for a is not restricted to the range [0, 1].
+       //!
+       //! \return If genTypeU is a boolean scalar or vector: 
+       //! Selects which vector each returned component comes
+       //! from. For a component of a that is false, the
+       //! corresponding component of x is returned. For a
+       //! component of a that is true, the corresponding
+       //! component of y is returned. Components of x and y that
+       //! are not selected are allowed to be invalid floating point
+       //! values and will have no effect on the results. Thus, this
+       //! provides different functionality than
+       //! genType mix(genType x, genType y, genType(a))
+       //! where a is a Boolean vector.
+       //! 
+       //! From GLSL 1.30.08 specification, section 8.3
+       //! 
+       //! \param[in]  x Floating point scalar or vector.
+       //! \param[in]  y Floating point scalar or vector.
+       //! \param[in]  a Floating point or boolean scalar or vector.
+       //!
+       /// \todo Test when 'a' is a boolean.
+       ///
+       /// @see gtx_simd_vec4
+       detail::fvec4SIMD mix(
+               detail::fvec4SIMD const & x, 
+               detail::fvec4SIMD const & y, 
+               detail::fvec4SIMD const & a);
+
+       //! Returns 0.0 if x < edge, otherwise it returns 1.0.
+       ///
+       /// @see gtx_simd_vec4
+       detail::fvec4SIMD step(
+               detail::fvec4SIMD const & edge, 
+               detail::fvec4SIMD const & x);
+
+       detail::fvec4SIMD step(
+               float const & edge, 
+               detail::fvec4SIMD const & x);
+
+       //! Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and
+       //! performs smooth Hermite interpolation between 0 and 1
+       //! when edge0 < x < edge1. This is useful in cases where
+       //! you would want a threshold function with a smooth
+       //! transition. This is equivalent to:
+       //! genType t;
+       //! t = clamp ((x - edge0) / (edge1 - edge0), 0, 1);
+       //! return t * t * (3 - 2 * t);
+       //! Results are undefined if edge0 >= edge1.
+       ///
+       /// @see gtx_simd_vec4
+       detail::fvec4SIMD smoothstep(
+               detail::fvec4SIMD const & edge0, 
+               detail::fvec4SIMD const & edge1, 
+               detail::fvec4SIMD const & x);
+
+       detail::fvec4SIMD smoothstep(
+               float const & edge0, 
+               float const & edge1, 
+               detail::fvec4SIMD const & x);
+
+       //! Returns true if x holds a NaN (not a number)
+       //! representation in the underlying implementation's set of
+       //! floating point representations. Returns false otherwise,
+       //! including for implementations with no NaN
+       //! representations.
+       ///
+       /// @see gtx_simd_vec4
+       //bvec4 isnan(detail::fvec4SIMD const & x);
+
+       //! Returns true if x holds a positive infinity or negative
+       //! infinity representation in the underlying implementation's
+       //! set of floating point representations. Returns false
+       //! otherwise, including for implementations with no infinity
+       //! representations.
+       ///
+       /// @see gtx_simd_vec4
+       //bvec4 isinf(detail::fvec4SIMD const & x);
+
+       //! Returns a signed or unsigned integer value representing
+       //! the encoding of a floating-point value. The floatingpoint
+       //! value's bit-level representation is preserved.
+       ///
+       /// @see gtx_simd_vec4
+       //detail::ivec4SIMD floatBitsToInt(detail::fvec4SIMD const & value);
+
+       //! Returns a floating-point value corresponding to a signed
+       //! or unsigned integer encoding of a floating-point value.
+       //! If an inf or NaN is passed in, it will not signal, and the
+       //! resulting floating point value is unspecified. Otherwise,
+       //! the bit-level representation is preserved.
+       ///
+       /// @see gtx_simd_vec4
+       //detail::fvec4SIMD intBitsToFloat(detail::ivec4SIMD const & value);
+
+       //! Computes and returns a * b + c.
+       ///
+       /// @see gtx_simd_vec4
+       detail::fvec4SIMD fma(
+               detail::fvec4SIMD const & a, 
+               detail::fvec4SIMD const & b, 
+               detail::fvec4SIMD const & c);
+
+       //! Splits x into a floating-point significand in the range
+       //! [0.5, 1.0) and an integral exponent of two, such that:
+       //! x = significand * exp(2, exponent)
+       //! The significand is returned by the function and the
+       //! exponent is returned in the parameter exp. For a
+       //! floating-point value of zero, the significant and exponent
+       //! are both zero. For a floating-point value that is an
+       //! infinity or is not a number, the results are undefined.
+       ///
+       /// @see gtx_simd_vec4
+       //detail::fvec4SIMD frexp(detail::fvec4SIMD const & x, detail::ivec4SIMD & exp);
+
+       //! Builds a floating-point number from x and the
+       //! corresponding integral exponent of two in exp, returning:
+       //! significand * exp(2, exponent)
+       //! If this product is too large to be represented in the
+       //! floating-point type, the result is undefined.
+       ///
+       /// @see gtx_simd_vec4
+       //detail::fvec4SIMD ldexp(detail::fvec4SIMD const & x, detail::ivec4SIMD const & exp);
+
+       //! Returns the length of x, i.e., sqrt(x * x).
+       ///
+       /// @see gtx_simd_vec4
+       float length(
+               detail::fvec4SIMD const & x);
+
+       //! Returns the length of x, i.e., sqrt(x * x).
+       //! Less accurate but much faster than simdLength.
+       ///
+       /// @see gtx_simd_vec4
+       float fastLength(
+               detail::fvec4SIMD const & x);
+
+       //! Returns the length of x, i.e., sqrt(x * x).
+       //! Slightly more accurate but much slower than simdLength.
+       ///
+       /// @see gtx_simd_vec4
+       float niceLength(
+               detail::fvec4SIMD const & x);
+
+       //! Returns the length of x, i.e., sqrt(x * x).
+       ///
+       /// @see gtx_simd_vec4
+       detail::fvec4SIMD length4(
+               detail::fvec4SIMD const & x);
+
+       //! Returns the length of x, i.e., sqrt(x * x).
+       //! Less accurate but much faster than simdLength4.
+       ///
+       /// @see gtx_simd_vec4
+       detail::fvec4SIMD fastLength4(
+               detail::fvec4SIMD const & x);
+
+       //! Returns the length of x, i.e., sqrt(x * x).
+       //! Slightly more accurate but much slower than simdLength4.
+       ///
+       /// @see gtx_simd_vec4
+       detail::fvec4SIMD niceLength4(
+               detail::fvec4SIMD const & x);
+
+       //! Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
+       ///
+       /// @see gtx_simd_vec4
+       float distance(
+               detail::fvec4SIMD const & p0,
+               detail::fvec4SIMD const & p1);
+
+       //! Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
+       ///
+       /// @see gtx_simd_vec4
+       detail::fvec4SIMD distance4(
+               detail::fvec4SIMD const & p0,
+               detail::fvec4SIMD const & p1);
+
+       //! Returns the dot product of x and y, i.e., result = x * y.
+       ///
+       /// @see gtx_simd_vec4
+       float simdDot(
+               detail::fvec4SIMD const & x,
+               detail::fvec4SIMD const & y);
+
+       //! Returns the dot product of x and y, i.e., result = x * y.
+       ///
+       /// @see gtx_simd_vec4
+       detail::fvec4SIMD dot4(
+               detail::fvec4SIMD const & x,
+               detail::fvec4SIMD const & y);
+
+       //! Returns the cross product of x and y.
+       ///
+       /// @see gtx_simd_vec4
+       detail::fvec4SIMD cross(
+               detail::fvec4SIMD const & x,
+               detail::fvec4SIMD const & y);
+
+       //! Returns a vector in the same direction as x but with length of 1.
+       ///
+       /// @see gtx_simd_vec4
+       detail::fvec4SIMD normalize(
+               detail::fvec4SIMD const & x);
+
+       //! Returns a vector in the same direction as x but with length of 1.
+       //! Less accurate but much faster than simdNormalize.
+       ///
+       /// @see gtx_simd_vec4
+       detail::fvec4SIMD fastNormalize(
+               detail::fvec4SIMD const & x);
+
+       //! If dot(Nref, I) < 0.0, return N, otherwise, return -N.
+       ///
+       /// @see gtx_simd_vec4
+       detail::fvec4SIMD simdFaceforward(
+               detail::fvec4SIMD const & N,
+               detail::fvec4SIMD const & I,
+               detail::fvec4SIMD const & Nref);
+
+       //! For the incident vector I and surface orientation N,
+       //! returns the reflection direction : result = I - 2.0 * dot(N, I) * N.
+       ///
+       /// @see gtx_simd_vec4
+       detail::fvec4SIMD reflect(
+               detail::fvec4SIMD const & I,
+               detail::fvec4SIMD const & N);
+
+       //! For the incident vector I and surface normal N,
+       //! and the ratio of indices of refraction eta,
+       //! return the refraction vector.
+       ///
+       /// @see gtx_simd_vec4
+       detail::fvec4SIMD refract(
+               detail::fvec4SIMD const & I,
+               detail::fvec4SIMD const & N,
+               float const & eta);
+
+       //! Returns the positive square root of x.
+       ///
+       /// @see gtx_simd_vec4
+       detail::fvec4SIMD sqrt(
+               detail::fvec4SIMD const & x);
+
+       //! Returns the positive square root of x with the nicest quality but very slow.
+       //! Slightly more accurate but much slower than simdSqrt.
+       ///
+       /// @see gtx_simd_vec4
+       detail::fvec4SIMD niceSqrt(
+               detail::fvec4SIMD const & x);
+
+       //! Returns the positive square root of x
+       //! Less accurate but much faster than sqrt.
+       ///
+       /// @see gtx_simd_vec4
+       detail::fvec4SIMD fastSqrt(
+               detail::fvec4SIMD const & x);
+
+       //! Returns the reciprocal of the positive square root of x.
+       ///
+       /// @see gtx_simd_vec4
+       detail::fvec4SIMD inversesqrt(
+               detail::fvec4SIMD const & x);
+
+       //! Returns the reciprocal of the positive square root of x.
+       //! Faster than inversesqrt but less accurate.
+       ///
+       /// @see gtx_simd_vec4
+       detail::fvec4SIMD fastInversesqrt(
+               detail::fvec4SIMD const & x);
+
+       /// @}
+}//namespace glm
+
+#include "simd_vec4.inl"
+
+#if (GLM_COMPILER & GLM_COMPILER_VC)
+#      pragma warning(pop)
+#endif
+
+#endif//(GLM_ARCH != GLM_ARCH_PURE)
+
+#endif//GLM_GTX_simd_vec4
diff --git a/libs/glm/gtx/simd_vec4.inl b/libs/glm/gtx/simd_vec4.inl
new file mode 100644 (file)
index 0000000..fc53e3f
--- /dev/null
@@ -0,0 +1,727 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2009-05-07
+// Updated : 2009-05-07
+// Licence : This source is under MIT License
+// File    : glm/gtx/simd_vec4.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+namespace detail{
+
+template <int Value>
+struct mask
+{
+       enum{value = Value};
+};
+
+//////////////////////////////////////
+// Implicit basic constructors
+
+GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD()
+#ifdef GLM_SIMD_ENABLE_DEFAULT_INIT
+    : Data(_mm_set_ps(0.0f, 0.0f, 0.0f, 0.0f))
+#endif
+{}
+
+GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(__m128 const & Data) :
+       Data(Data)
+{}
+
+GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(fvec4SIMD const & v) :
+       Data(v.Data)
+{}
+
+GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(vec4 const & v) :
+       Data(_mm_set_ps(v.w, v.z, v.y, v.x))
+{}
+
+//////////////////////////////////////
+// Explicit basic constructors
+
+GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(float const & s) :
+       Data(_mm_set1_ps(s))
+{}
+
+GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(float const & x, float const & y, float const & z, float const & w) :
+//             Data(_mm_setr_ps(x, y, z, w))
+       Data(_mm_set_ps(w, z, y, x))
+{}
+/*
+GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(float const v[4]) :
+       Data(_mm_load_ps(v))
+{}
+*/
+//////////////////////////////////////
+// Swizzle constructors
+
+//fvec4SIMD(ref4<float> const & r);
+
+//////////////////////////////////////
+// Conversion vector constructors
+
+GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(vec2 const & v, float const & s1, float const & s2) :
+       Data(_mm_set_ps(s2, s1, v.y, v.x))
+{}
+
+GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(float const & s1, vec2 const & v, float const & s2) :
+       Data(_mm_set_ps(s2, v.y, v.x, s1))
+{}
+
+GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(float const & s1, float const & s2, vec2 const & v) :
+       Data(_mm_set_ps(v.y, v.x, s2, s1))
+{}
+
+GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(vec3 const & v, float const & s) :
+       Data(_mm_set_ps(s, v.z, v.y, v.x))
+{}
+
+GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(float const & s, vec3 const & v) :
+       Data(_mm_set_ps(v.z, v.y, v.x, s))
+{}
+
+GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(vec2 const & v1, vec2 const & v2) :
+       Data(_mm_set_ps(v2.y, v2.x, v1.y, v1.x))
+{}
+
+//GLM_FUNC_QUALIFIER fvec4SIMD::fvec4SIMD(ivec4SIMD const & v) :
+//     Data(_mm_cvtepi32_ps(v.Data))
+//{}
+
+//////////////////////////////////////
+// Unary arithmetic operators
+
+GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::operator=(fvec4SIMD const & v)
+{
+       this->Data = v.Data;
+       return *this;
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::operator+=(float const & s)
+{
+       this->Data = _mm_add_ps(Data, _mm_set_ps1(s));
+       return *this;
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::operator+=(fvec4SIMD const & v)
+{
+       this->Data = _mm_add_ps(this->Data , v.Data);
+       return *this;
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::operator-=(float const & s)
+{
+       this->Data = _mm_sub_ps(Data, _mm_set_ps1(s));
+       return *this;
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::operator-=(fvec4SIMD const & v)
+{
+       this->Data = _mm_sub_ps(this->Data , v.Data);
+       return *this;
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::operator*=(float const & s)
+{
+       this->Data = _mm_mul_ps(this->Data, _mm_set_ps1(s));
+       return *this;
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::operator*=(fvec4SIMD const & v)
+{
+       this->Data = _mm_mul_ps(this->Data , v.Data);
+       return *this;
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::operator/=(float const & s)
+{
+       this->Data = _mm_div_ps(Data, _mm_set1_ps(s));
+       return *this;
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::operator/=(fvec4SIMD const & v)
+{
+       this->Data = _mm_div_ps(this->Data , v.Data);
+       return *this;
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::operator++()
+{
+       this->Data = _mm_add_ps(this->Data , glm::detail::one);
+       return *this;
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::operator--()
+{
+       this->Data = _mm_sub_ps(this->Data, glm::detail::one);
+       return *this;
+}
+
+//////////////////////////////////////
+// Swizzle operators
+
+template <comp X, comp Y, comp Z, comp W>
+GLM_FUNC_QUALIFIER fvec4SIMD fvec4SIMD::swizzle() const
+{
+       __m128 Data = _mm_shuffle_ps(
+               this->Data, this->Data, 
+               mask<(W << 6) | (Z << 4) | (Y << 2) | (X << 0)>::value);
+       return fvec4SIMD(Data);
+}
+
+template <comp X, comp Y, comp Z, comp W>
+GLM_FUNC_QUALIFIER fvec4SIMD& fvec4SIMD::swizzle()
+{
+       this->Data = _mm_shuffle_ps(
+               this->Data, this->Data, 
+               mask<(W << 6) | (Z << 4) | (Y << 2) | (X << 0)>::value);
+       return *this;
+}
+
+// operator+
+GLM_FUNC_QUALIFIER fvec4SIMD operator+ (fvec4SIMD const & v, float s)
+{
+       return fvec4SIMD(_mm_add_ps(v.Data, _mm_set1_ps(s)));
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD operator+ (float s, fvec4SIMD const & v)
+{
+       return fvec4SIMD(_mm_add_ps(_mm_set1_ps(s), v.Data));
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD operator+ (fvec4SIMD const & v1, fvec4SIMD const & v2)
+{
+       return fvec4SIMD(_mm_add_ps(v1.Data, v2.Data));
+}
+
+//operator-
+GLM_FUNC_QUALIFIER fvec4SIMD operator- (fvec4SIMD const & v, float s)
+{
+       return fvec4SIMD(_mm_sub_ps(v.Data, _mm_set1_ps(s)));
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD operator- (float s, fvec4SIMD const & v)
+{
+       return fvec4SIMD(_mm_sub_ps(_mm_set1_ps(s), v.Data));
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD operator- (fvec4SIMD const & v1, fvec4SIMD const & v2)
+{
+       return fvec4SIMD(_mm_sub_ps(v1.Data, v2.Data));
+}
+
+//operator*
+GLM_FUNC_QUALIFIER fvec4SIMD operator* (fvec4SIMD const & v, float s)
+{
+       __m128 par0 = v.Data;
+       __m128 par1 = _mm_set1_ps(s);
+       return fvec4SIMD(_mm_mul_ps(par0, par1));
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD operator* (float s, fvec4SIMD const & v)
+{
+       __m128 par0 = _mm_set1_ps(s);
+       __m128 par1 = v.Data;
+       return fvec4SIMD(_mm_mul_ps(par0, par1));
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD operator* (fvec4SIMD const & v1, fvec4SIMD const & v2)
+{
+       return fvec4SIMD(_mm_mul_ps(v1.Data, v2.Data));
+}
+
+//operator/
+GLM_FUNC_QUALIFIER fvec4SIMD operator/ (fvec4SIMD const & v, float s)
+{
+       __m128 par0 = v.Data;
+       __m128 par1 = _mm_set1_ps(s);
+       return fvec4SIMD(_mm_div_ps(par0, par1));
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD operator/ (float s, fvec4SIMD const & v)
+{
+       __m128 par0 = _mm_set1_ps(s);
+       __m128 par1 = v.Data;
+       return fvec4SIMD(_mm_div_ps(par0, par1));
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD operator/ (fvec4SIMD const & v1, fvec4SIMD const & v2)
+{
+       return fvec4SIMD(_mm_div_ps(v1.Data, v2.Data));
+}
+
+// Unary constant operators
+GLM_FUNC_QUALIFIER fvec4SIMD operator- (fvec4SIMD const & v)
+{
+       return fvec4SIMD(_mm_sub_ps(_mm_setzero_ps(), v.Data));
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD operator++ (fvec4SIMD const & v, int)
+{
+       return fvec4SIMD(_mm_add_ps(v.Data, glm::detail::one));
+}
+
+GLM_FUNC_QUALIFIER fvec4SIMD operator-- (fvec4SIMD const & v, int)
+{
+       return fvec4SIMD(_mm_sub_ps(v.Data, glm::detail::one));
+}
+
+}//namespace detail
+
+GLM_FUNC_QUALIFIER vec4 vec4_cast
+(
+       detail::fvec4SIMD const & x
+)
+{
+       GLM_ALIGN(16) vec4 Result;
+       _mm_store_ps(&Result[0], x.Data);
+       return Result;
+}
+
+// Other possible implementation
+//float abs(float a)
+//{
+//  return max(-a, a);
+//}
+GLM_FUNC_QUALIFIER detail::fvec4SIMD abs
+(
+       detail::fvec4SIMD const & x
+)
+{
+       return detail::sse_abs_ps(x.Data);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD sign
+(
+       detail::fvec4SIMD const & x
+)
+{
+       return detail::sse_sgn_ps(x.Data);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD floor
+(
+       detail::fvec4SIMD const & x
+)
+{
+       return detail::sse_flr_ps(x.Data);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD trunc
+(
+       detail::fvec4SIMD const & x
+)
+{
+    //return x < 0 ? -floor(-x) : floor(x);
+
+       __m128 Flr0 = detail::sse_flr_ps(_mm_sub_ps(_mm_setzero_ps(), x.Data));
+       __m128 Sub0 = _mm_sub_ps(Flr0, x.Data);
+       __m128 Flr1 = detail::sse_flr_ps(x.Data);
+
+       __m128 Cmp0 = _mm_cmplt_ps(x.Data, glm::detail::zero);
+       __m128 Cmp1 = _mm_cmpnlt_ps(x.Data, glm::detail::zero);
+
+       __m128 And0 = _mm_and_ps(Sub0, Cmp0);
+       __m128 And1 = _mm_and_ps(Flr1, Cmp1);
+
+       return _mm_or_ps(And0, And1);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD round
+(
+       detail::fvec4SIMD const & x
+)
+{
+       return detail::sse_rnd_ps(x.Data);
+}
+
+//GLM_FUNC_QUALIFIER detail::fvec4SIMD roundEven
+//(
+//     detail::fvec4SIMD const & x
+//)
+//{
+
+//}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD ceil
+(
+       detail::fvec4SIMD const & x
+)
+{
+       return detail::sse_ceil_ps(x.Data);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD fract
+(
+       detail::fvec4SIMD const & x
+)
+{
+       return detail::sse_frc_ps(x.Data);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD mod
+(
+       detail::fvec4SIMD const & x, 
+       detail::fvec4SIMD const & y
+)
+{
+       return detail::sse_mod_ps(x.Data, y.Data);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD mod
+(
+       detail::fvec4SIMD const & x, 
+       float const & y
+)
+{
+       return detail::sse_mod_ps(x.Data, _mm_set1_ps(y));
+}
+
+//GLM_FUNC_QUALIFIER detail::fvec4SIMD modf
+//(
+//     detail::fvec4SIMD const & x, 
+//     detail::fvec4SIMD & i
+//)
+//{
+
+//}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD min
+(
+       detail::fvec4SIMD const & x, 
+       detail::fvec4SIMD const & y
+)
+{
+       return _mm_min_ps(x.Data, y.Data);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD min
+(
+       detail::fvec4SIMD const & x, 
+       float const & y
+)
+{
+       return _mm_min_ps(x.Data, _mm_set1_ps(y));
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD max
+(
+       detail::fvec4SIMD const & x, 
+       detail::fvec4SIMD const & y
+)
+{
+       return _mm_max_ps(x.Data, y.Data);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD max
+(
+       detail::fvec4SIMD const & x, 
+       float const & y
+)
+{
+       return _mm_max_ps(x.Data, _mm_set1_ps(y));
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD clamp
+(
+       detail::fvec4SIMD const & x, 
+       detail::fvec4SIMD const & minVal, 
+       detail::fvec4SIMD const & maxVal
+)
+{
+       return detail::sse_clp_ps(x.Data, minVal.Data, maxVal.Data);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD clamp
+(
+       detail::fvec4SIMD const & x, 
+       float const & minVal, 
+       float const & maxVal
+) 
+{
+       return detail::sse_clp_ps(x.Data, _mm_set1_ps(minVal), _mm_set1_ps(maxVal));
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD mix
+(
+       detail::fvec4SIMD const & x, 
+       detail::fvec4SIMD const & y, 
+       detail::fvec4SIMD const & a
+)
+{
+       __m128 Sub0 = _mm_sub_ps(y.Data, x.Data);
+       __m128 Mul0 = _mm_mul_ps(a.Data, Sub0);
+       return _mm_add_ps(x.Data, Mul0);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD step
+(
+       detail::fvec4SIMD const & edge, 
+       detail::fvec4SIMD const & x
+)
+{
+       __m128 cmp0 = _mm_cmpngt_ps(x.Data, edge.Data);
+       return _mm_max_ps(_mm_min_ps(cmp0, _mm_setzero_ps()), detail::one);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD step
+(
+       float const & edge, 
+       detail::fvec4SIMD const & x
+)
+{
+       __m128 cmp0 = _mm_cmpngt_ps(x.Data, _mm_set1_ps(edge));
+       return _mm_max_ps(_mm_min_ps(cmp0, _mm_setzero_ps()), detail::one);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD smoothstep
+(
+       detail::fvec4SIMD const & edge0, 
+       detail::fvec4SIMD const & edge1, 
+       detail::fvec4SIMD const & x
+)
+{
+       return detail::sse_ssp_ps(edge0.Data, edge1.Data, x.Data);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD smoothstep
+(
+       float const & edge0, 
+       float const & edge1, 
+       detail::fvec4SIMD const & x
+)
+{
+       return detail::sse_ssp_ps(_mm_set1_ps(edge0), _mm_set1_ps(edge1), x.Data);
+}
+
+//GLM_FUNC_QUALIFIER bvec4 isnan(detail::fvec4SIMD const & x)
+//{
+
+//}
+
+//GLM_FUNC_QUALIFIER bvec4 isinf(detail::fvec4SIMD const & x)
+//{
+
+//}
+
+//GLM_FUNC_QUALIFIER detail::ivec4SIMD floatBitsToInt
+//(
+//     detail::fvec4SIMD const & value
+//)
+//{
+
+//}
+
+//GLM_FUNC_QUALIFIER detail::fvec4SIMD intBitsToFloat
+//(
+//     detail::ivec4SIMD const & value
+//)
+//{
+
+//}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD fma
+(
+       detail::fvec4SIMD const & a, 
+       detail::fvec4SIMD const & b, 
+       detail::fvec4SIMD const & c
+)
+{
+       return _mm_add_ps(_mm_mul_ps(a.Data, b.Data), c.Data);
+}
+
+GLM_FUNC_QUALIFIER float length
+(
+       detail::fvec4SIMD const & x
+)
+{
+       detail::fvec4SIMD dot0 = detail::sse_dot_ss(x.Data, x.Data);
+       detail::fvec4SIMD sqt0 = sqrt(dot0);
+       float Result = 0;
+       _mm_store_ss(&Result, sqt0.Data);
+       return Result;
+}
+
+GLM_FUNC_QUALIFIER float fastLength
+(
+       detail::fvec4SIMD const & x
+)
+{
+       detail::fvec4SIMD dot0 = detail::sse_dot_ss(x.Data, x.Data);
+       detail::fvec4SIMD sqt0 = fastSqrt(dot0);
+       float Result = 0;
+       _mm_store_ss(&Result, sqt0.Data);
+       return Result;
+}
+
+GLM_FUNC_QUALIFIER float niceLength
+(
+       detail::fvec4SIMD const & x
+)
+{
+       detail::fvec4SIMD dot0 = detail::sse_dot_ss(x.Data, x.Data);
+       detail::fvec4SIMD sqt0 = niceSqrt(dot0);
+       float Result = 0;
+       _mm_store_ss(&Result, sqt0.Data);
+       return Result;
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD length4
+(
+       detail::fvec4SIMD const & x
+)
+{
+       return sqrt(dot4(x, x));
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD fastLength4
+(
+       detail::fvec4SIMD const & x
+)
+{
+       return fastSqrt(dot4(x, x));
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD niceLength4
+(
+       detail::fvec4SIMD const & x
+)
+{
+       return niceSqrt(dot4(x, x));
+}
+
+GLM_FUNC_QUALIFIER float distance
+(
+       detail::fvec4SIMD const & p0,
+       detail::fvec4SIMD const & p1
+)
+{
+       float Result = 0;
+       _mm_store_ss(&Result, detail::sse_dst_ps(p0.Data, p1.Data));
+       return Result;
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD distance4
+(
+       detail::fvec4SIMD const & p0,
+       detail::fvec4SIMD const & p1
+)
+{
+       return detail::sse_dst_ps(p0.Data, p1.Data);
+}
+
+GLM_FUNC_QUALIFIER float dot
+(
+       detail::fvec4SIMD const & x,
+       detail::fvec4SIMD const & y
+)
+{
+       float Result = 0;
+       _mm_store_ss(&Result, detail::sse_dot_ss(x.Data, y.Data));
+       return Result;
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD dot4
+(
+       detail::fvec4SIMD const & x,
+       detail::fvec4SIMD const & y
+)
+{
+       return detail::sse_dot_ps(x.Data, y.Data);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD cross
+(
+       detail::fvec4SIMD const & x,
+       detail::fvec4SIMD const & y
+)
+{
+       return detail::sse_xpd_ps(x.Data, y.Data);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD normalize
+(
+       detail::fvec4SIMD const & x
+)
+{
+       __m128 dot0 = detail::sse_dot_ps(x.Data, x.Data);
+       __m128 isr0 = inversesqrt(detail::fvec4SIMD(dot0)).Data;
+       __m128 mul0 = _mm_mul_ps(x.Data, isr0);
+       return mul0;
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD fastNormalize
+(
+       detail::fvec4SIMD const & x
+)
+{
+       __m128 dot0 = detail::sse_dot_ps(x.Data, x.Data);
+       __m128 isr0 = fastInversesqrt(dot0).Data;
+       __m128 mul0 = _mm_mul_ps(x.Data, isr0);
+       return mul0;
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD faceforward
+(
+       detail::fvec4SIMD const & N,
+       detail::fvec4SIMD const & I,
+       detail::fvec4SIMD const & Nref
+)
+{
+       return detail::sse_ffd_ps(N.Data, I.Data, Nref.Data);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD reflect
+(
+       detail::fvec4SIMD const & I,
+       detail::fvec4SIMD const & N
+)
+{
+       return detail::sse_rfe_ps(I.Data, N.Data);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD refract
+(
+       detail::fvec4SIMD const & I,
+       detail::fvec4SIMD const & N,
+       float const & eta
+)
+{
+       return detail::sse_rfa_ps(I.Data, N.Data, _mm_set1_ps(eta));
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD sqrt(detail::fvec4SIMD const & x)
+{
+       return _mm_mul_ps(inversesqrt(x).Data, x.Data);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD niceSqrt(detail::fvec4SIMD const & x)
+{
+       return _mm_sqrt_ps(x.Data);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD fastSqrt(detail::fvec4SIMD const & x)
+{
+       return _mm_mul_ps(fastInversesqrt(x.Data).Data, x.Data);
+}
+
+// SSE scalar reciprocal sqrt using rsqrt op, plus one Newton-Rhaphson iteration
+// By Elan Ruskin, http://assemblyrequired.crashworks.org/
+GLM_FUNC_QUALIFIER detail::fvec4SIMD inversesqrt(detail::fvec4SIMD const & x)
+{
+       GLM_ALIGN(4) static const __m128 three = {3, 3, 3, 3}; // aligned consts for fast load
+       GLM_ALIGN(4) static const __m128 half = {0.5,0.5,0.5,0.5};
+
+       __m128 recip = _mm_rsqrt_ps(x.Data);  // "estimate" opcode
+       __m128 halfrecip = _mm_mul_ps(half, recip);
+       __m128 threeminus_xrr = _mm_sub_ps(three, _mm_mul_ps(x.Data, _mm_mul_ps(recip, recip)));
+       return _mm_mul_ps(halfrecip, threeminus_xrr);
+}
+
+GLM_FUNC_QUALIFIER detail::fvec4SIMD fastInversesqrt(detail::fvec4SIMD const & x)
+{
+       return _mm_rsqrt_ps(x.Data);
+}
+
+}//namespace glm
diff --git a/libs/glm/gtx/spline.hpp b/libs/glm/gtx/spline.hpp
new file mode 100644 (file)
index 0000000..d610bf7
--- /dev/null
@@ -0,0 +1,90 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_spline
+/// @file glm/gtx/spline.hpp
+/// @date 2007-01-25 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_spline GLM_GTX_spline
+/// @ingroup gtx
+/// 
+/// @brief Spline functions
+/// 
+/// <glm/gtx/spline.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_spline
+#define GLM_GTX_spline
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtx/optimum_pow.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTX_spline extension included")
+#endif
+
+namespace glm
+{
+       /// @addtogroup gtx_spline
+       /// @{
+
+       //! Return a point from a catmull rom curve.
+       /// @see gtx_spline extension.
+       template <typename genType> 
+       GLM_FUNC_DECL genType catmullRom(
+               genType const & v1, 
+               genType const & v2, 
+               genType const & v3, 
+               genType const & v4, 
+               typename genType::value_type const & s);
+               
+       //! Return a point from a hermite curve.
+       /// @see gtx_spline extension.
+       template <typename genType> 
+       GLM_FUNC_DECL genType hermite(
+               genType const & v1, 
+               genType const & t1, 
+               genType const & v2, 
+               genType const & t2, 
+               typename genType::value_type const & s);
+               
+       //! Return a point from a cubic curve. 
+       /// @see gtx_spline extension.
+       template <typename genType> 
+       GLM_FUNC_DECL genType cubic(
+               genType const & v1, 
+               genType const & v2, 
+               genType const & v3, 
+               genType const & v4, 
+               typename genType::value_type const & s);
+
+       /// @}
+}//namespace glm
+
+#include "spline.inl"
+
+#endif//GLM_GTX_spline
+
diff --git a/libs/glm/gtx/spline.inl b/libs/glm/gtx/spline.inl
new file mode 100644 (file)
index 0000000..d301460
--- /dev/null
@@ -0,0 +1,70 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2007-01-25
+// Updated : 2009-02-19
+// Licence : This source is under MIT License
+// File    : glm/gtx/spline.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+
+template <typename genType>
+GLM_FUNC_QUALIFIER genType catmullRom
+(
+       genType const & v1, 
+       genType const & v2, 
+       genType const & v3, 
+       genType const & v4, 
+       typename genType::value_type const & s
+)
+{
+       typename genType::value_type s1 = s;
+       typename genType::value_type s2 = pow2(s);
+       typename genType::value_type s3 = pow3(s);
+
+       typename genType::value_type f1 = -s3 + typename genType::value_type(2) * s2 - s;
+       typename genType::value_type f2 = typename genType::value_type(3) * s3 - typename genType::value_type(5) * s2 + typename genType::value_type(2);
+       typename genType::value_type f3 = typename genType::value_type(-3) * s3 + typename genType::value_type(4) * s2 + s;
+       typename genType::value_type f4 = s3 - s2;
+
+       return (f1 * v1 + f2 * v2 + f3 * v3 + f4 * v4) / typename genType::value_type(2);
+
+}
+
+template <typename genType>
+GLM_FUNC_QUALIFIER genType hermite
+(
+       genType const & v1, 
+       genType const & t1, 
+       genType const & v2, 
+       genType const & t2, 
+       typename genType::value_type const & s
+)
+{
+       typename genType::value_type s1 = s;
+       typename genType::value_type s2 = pow2(s);
+       typename genType::value_type s3 = pow3(s);
+
+       typename genType::value_type f1 = typename genType::value_type(2) * s3 - typename genType::value_type(3) * s2 + typename genType::value_type(1);
+       typename genType::value_type f2 = typename genType::value_type(-2) * s3 + typename genType::value_type(3) * s2;
+       typename genType::value_type f3 = s3 - typename genType::value_type(2) * s2 + s;
+       typename genType::value_type f4 = s3 - s2;
+
+       return f1 * v1 + f2 * v2 + f3 * t1 + f4 * t2;
+}
+
+template <typename genType>
+GLM_FUNC_QUALIFIER genType cubic
+(
+       genType const & v1, 
+       genType const & v2, 
+       genType const & v3, 
+       genType const & v4, 
+       typename genType::value_type const & s
+)
+{
+       return ((v1 * s + v2) * s + v3) * s + v4;
+}
+
+}//namespace glm
diff --git a/libs/glm/gtx/std_based_type.hpp b/libs/glm/gtx/std_based_type.hpp
new file mode 100644 (file)
index 0000000..e13a17c
--- /dev/null
@@ -0,0 +1,83 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_std_based_type
+/// @file glm/gtx/std_based_type.hpp
+/// @date 2008-06-08 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtx_extented_min_max (dependence)
+///
+/// @defgroup gtx_std_based_type GLM_GTX_std_based_type
+/// @ingroup gtx
+/// 
+/// @brief Adds vector types based on STL value types.
+/// <glm/gtx/std_based_type.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_std_based_type
+#define GLM_GTX_std_based_type
+
+// Dependency:
+#include "../glm.hpp"
+#include <cstdlib>
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTX_std_based_type extension included")
+#endif
+
+namespace glm
+{
+       /// @addtogroup gtx_std_based_type
+       /// @{
+       
+       /// Vector type based of two std::size_t components.
+       /// @see GLM_GTX_std_based_type
+       typedef detail::tvec2<std::size_t, defaultp>            size2;
+       
+       /// Vector type based of three std::size_t components.
+       /// @see GLM_GTX_std_based_type
+       typedef detail::tvec3<std::size_t, defaultp>            size3;
+
+       /// Vector type based of four std::size_t components.
+       /// @see GLM_GTX_std_based_type
+       typedef detail::tvec4<std::size_t, defaultp>            size4;
+
+       /// Vector type based of two std::size_t components.
+       /// @see GLM_GTX_std_based_type
+       typedef detail::tvec2<std::size_t, defaultp>            size2_t;
+       
+       /// Vector type based of three std::size_t components.
+       /// @see GLM_GTX_std_based_type
+       typedef detail::tvec3<std::size_t, defaultp>            size3_t;
+       
+       /// Vector type based of four std::size_t components.
+       /// @see GLM_GTX_std_based_type
+       typedef detail::tvec4<std::size_t, defaultp>            size4_t;
+
+       /// @}
+}//namespace glm
+
+#include "std_based_type.inl"
+
+#endif//GLM_GTX_std_based_type
diff --git a/libs/glm/gtx/std_based_type.inl b/libs/glm/gtx/std_based_type.inl
new file mode 100644 (file)
index 0000000..89bd676
--- /dev/null
@@ -0,0 +1,13 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2008-06-08
+// Updated : 2008-06-08
+// Licence : This source is under MIT License
+// File    : glm/gtx/std_based_type.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+
+}
diff --git a/libs/glm/gtx/string_cast.hpp b/libs/glm/gtx/string_cast.hpp
new file mode 100644 (file)
index 0000000..bf73e7d
--- /dev/null
@@ -0,0 +1,74 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_string_cast
+/// @file glm/gtx/string_cast.hpp
+/// @date 2008-04-26 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtc_half_float (dependence)
+/// @see gtx_integer (dependence)
+/// @see gtx_quaternion (dependence)
+///
+/// @defgroup gtx_string_cast GLM_GTX_string_cast
+/// @ingroup gtx
+/// 
+/// @brief Setup strings for GLM type values
+/// 
+/// <glm/gtx/string_cast.hpp> need to be included to use these functionalities.
+/// This extension is not supported with CUDA
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_string_cast
+#define GLM_GTX_string_cast
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtx/integer.hpp"
+#include "../gtx/quaternion.hpp"
+#include <string>
+
+#if(GLM_COMPILER & GLM_COMPILER_CUDA)
+#      error "GLM_GTX_string_cast is not supported on CUDA compiler"
+#endif
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTX_string_cast extension included")
+#endif
+
+namespace glm
+{
+       /// @addtogroup gtx_string_cast
+       /// @{
+
+       /// Create a string from a GLM type value.
+       /// @see gtx_string_cast extension.
+       template <typename genType> 
+       GLM_FUNC_DECL std::string to_string(genType const & x);
+
+       /// @}
+}//namespace glm
+
+#include "string_cast.inl"
+
+#endif//GLM_GTX_string_cast
diff --git a/libs/glm/gtx/string_cast.inl b/libs/glm/gtx/string_cast.inl
new file mode 100644 (file)
index 0000000..39b2fd7
--- /dev/null
@@ -0,0 +1,444 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2006 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2008-04-27
+// Updated : 2008-05-24
+// Licence : This source is under MIT License
+// File    : glm/gtx/string_cast.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#include <cstdarg>
+#include <cstdio>
+
+namespace glm{
+namespace detail
+{
+       GLM_FUNC_QUALIFIER std::string format(const char* msg, ...)
+       {
+               std::size_t const STRING_BUFFER(4096);
+               char text[STRING_BUFFER];
+               va_list list;
+
+               if(msg == 0)
+                       return std::string();
+
+               va_start(list, msg);
+#              if((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC8))
+                       vsprintf_s(text, STRING_BUFFER, msg, list);
+#              else//
+                       vsprintf(text, msg, list);
+#              endif//
+               va_end(list);
+
+               return std::string(text);
+       }
+
+       static const char* True = "true";
+       static const char* False = "false";
+}//namespace detail
+
+       ////////////////////////////////
+       // Scalars
+
+       GLM_FUNC_QUALIFIER std::string to_string(float x)
+       {
+               return detail::format("float(%f)", x);
+       }
+
+       GLM_FUNC_QUALIFIER std::string to_string(double x)
+       {
+               return detail::format("double(%f)", x);
+       }
+
+       GLM_FUNC_QUALIFIER std::string to_string(int x)
+       {
+               return detail::format("int(%d)", x);
+       }
+
+       GLM_FUNC_QUALIFIER std::string to_string(unsigned int x)
+       {
+               return detail::format("uint(%d)", x);
+       }
+
+       ////////////////////////////////
+       // Bool vectors
+
+       template <precision P>
+       GLM_FUNC_QUALIFIER std::string to_string
+       (
+               detail::tvec2<bool, P> const & v
+       )
+       {
+               return detail::format("bvec2(%s, %s)",
+                       v.x ? detail::True : detail::False,
+                       v.y ? detail::True : detail::False);
+       }
+
+       template <precision P>
+       GLM_FUNC_QUALIFIER std::string to_string
+       (
+               detail::tvec3<bool, P> const & v
+       )
+       {
+               return detail::format("bvec3(%s, %s, %s)",
+                       v.x ? detail::True : detail::False,
+                       v.y ? detail::True : detail::False,
+                       v.z ? detail::True : detail::False);
+       }
+
+       template <precision P>
+       GLM_FUNC_QUALIFIER std::string to_string
+       (
+               detail::tvec4<bool, P> const & v
+       )
+       {
+               return detail::format("bvec4(%s, %s, %s, %s)",
+                       v.x ? detail::True : detail::False,
+                       v.y ? detail::True : detail::False,
+                       v.z ? detail::True : detail::False,
+                       v.w ? detail::True : detail::False);
+       }
+
+       ////////////////////////////////
+       // Float vectors
+
+       template <precision P>
+       GLM_FUNC_QUALIFIER std::string to_string
+       (
+               detail::tvec2<float, P> const & v
+       )
+       {
+               return detail::format("fvec2(%f, %f)", v.x, v.y);
+       }
+
+       template <precision P>
+       GLM_FUNC_QUALIFIER std::string to_string
+       (
+               detail::tvec3<float, P> const & v
+       )
+       {
+               return detail::format("fvec3(%f, %f, %f)", v.x, v.y, v.z);
+       }
+
+       template <precision P>
+       GLM_FUNC_QUALIFIER std::string to_string
+       (
+               detail::tvec4<float, P> const & v
+       )
+       {
+               return detail::format("fvec4(%f, %f, %f, %f)", v.x, v.y, v.z, v.w);
+       }
+
+       ////////////////////////////////
+       // Double vectors
+
+       template <precision P>
+       GLM_FUNC_QUALIFIER std::string to_string
+       (
+               detail::tvec2<double, P> const & v
+       )
+       {
+               return detail::format("dvec2(%f, %f)", v.x, v.y);
+       }
+
+       template <precision P>
+       GLM_FUNC_QUALIFIER std::string to_string
+       (
+               detail::tvec3<double, P> const & v
+       )
+       {
+               return detail::format("dvec3(%f, %f, %f)", v.x, v.y, v.z);
+       }
+
+       template <precision P>
+       GLM_FUNC_QUALIFIER std::string to_string
+       (
+               detail::tvec4<double, P> const & v
+       )
+       {
+               return detail::format("dvec4(%f, %f, %f, %f)", v.x, v.y, v.z, v.w);
+       }
+
+       ////////////////////////////////
+       // Int vectors
+
+       template <precision P>
+       GLM_FUNC_QUALIFIER std::string to_string
+       (
+               detail::tvec2<int, P> const & v
+       )
+       {
+               return detail::format("ivec2(%d, %d)", v.x, v.y);
+       }
+
+       template <precision P>
+       GLM_FUNC_QUALIFIER std::string to_string
+       (
+               detail::tvec3<int, P> const & v
+       )
+       {
+               return detail::format("ivec3(%d, %d, %d)", v.x, v.y, v.z);
+       }
+
+       template <precision P>
+       GLM_FUNC_QUALIFIER std::string to_string
+       (
+               detail::tvec4<int, P> const & v
+       )
+       {
+               return detail::format("ivec4(%d, %d, %d, %d)", v.x, v.y, v.z, v.w);
+       }
+
+       ////////////////////////////////
+       // Unsigned int vectors
+
+       template <precision P>
+       GLM_FUNC_QUALIFIER std::string to_string
+       (
+               detail::tvec2<unsigned int, P> const & v
+       )
+       {
+               return detail::format("uvec2(%d, %d)", v.x, v.y);
+       }
+
+       template <precision P>
+       GLM_FUNC_QUALIFIER std::string to_string
+       (
+               detail::tvec3<unsigned int, P> const & v
+       )
+       {
+               return detail::format("uvec3(%d, %d, %d)", v.x, v.y, v.z);
+       }
+
+       template <precision P>
+       GLM_FUNC_QUALIFIER std::string to_string
+       (
+               detail::tvec4<unsigned int, P> const & v
+       )
+       {
+               return detail::format("uvec4(%d, %d, %d, %d)", v.x, v.y, v.z, v.w);
+       }
+
+       ////////////////////////////////
+       // Float matrices
+
+       template <precision P>
+       GLM_FUNC_QUALIFIER std::string to_string
+       (
+               detail::tmat2x2<float, P> const & x
+       )
+       {
+               return detail::format("mat2x2((%f, %f), (%f, %f))", 
+                       x[0][0], x[0][1], 
+                       x[1][0], x[1][1]);
+       }
+
+       template <precision P>
+       GLM_FUNC_QUALIFIER std::string to_string
+       (
+               detail::tmat2x3<float, P> const & x
+       )
+       {
+               return detail::format("mat2x3((%f, %f, %f), (%f, %f, %f))", 
+                       x[0][0], x[0][1], x[0][2], 
+                       x[1][0], x[1][1], x[1][2]);
+       }
+
+       template <precision P>
+       GLM_FUNC_QUALIFIER std::string to_string
+       (
+               detail::tmat2x4<float, P> const & x
+       )
+       {
+               return detail::format("mat2x4((%f, %f, %f, %f), (%f, %f, %f, %f))", 
+                       x[0][0], x[0][1], x[0][2], x[0][3], 
+                       x[1][0], x[1][1], x[1][2], x[1][3]);
+       }
+
+       template <precision P>
+       GLM_FUNC_QUALIFIER std::string to_string
+       (
+               detail::tmat3x2<float, P> const & x
+       )
+       {
+               return detail::format("mat3x2((%f, %f), (%f, %f), (%f, %f))", 
+                       x[0][0], x[0][1], 
+                       x[1][0], x[1][1], 
+                       x[2][0], x[2][1]);
+       }
+
+       template <precision P>
+       GLM_FUNC_QUALIFIER std::string to_string
+       (
+               detail::tmat3x3<float, P> const & x
+       )
+       {
+               return detail::format("mat3x3((%f, %f, %f), (%f, %f, %f), (%f, %f, %f))", 
+                       x[0][0], x[0][1], x[0][2], 
+                       x[1][0], x[1][1], x[1][2],
+                       x[2][0], x[2][1], x[2][2]);
+       }
+
+       template <precision P>
+       GLM_FUNC_QUALIFIER std::string to_string
+       (
+               detail::tmat3x4<float, P> const & x
+       )
+       {
+               return detail::format("mat3x4((%f, %f, %f, %f), (%f, %f, %f, %f), (%f, %f, %f, %f))", 
+                       x[0][0], x[0][1], x[0][2], x[0][3], 
+                       x[1][0], x[1][1], x[1][2], x[1][3], 
+                       x[2][0], x[2][1], x[2][2], x[2][3]);
+       }
+
+       template <precision P>
+       GLM_FUNC_QUALIFIER std::string to_string
+       (
+               detail::tmat4x2<float, P> const & x
+       )
+       {
+               return detail::format("mat4x2((%f, %f), (%f, %f), (%f, %f), (%f, %f))", 
+                       x[0][0], x[0][1], 
+                       x[1][0], x[1][1], 
+                       x[2][0], x[2][1], 
+                       x[3][0], x[3][1]);
+       }
+
+       template <precision P>
+       GLM_FUNC_QUALIFIER std::string to_string
+       (
+               detail::tmat4x3<float, P> const & x
+       )
+       {
+               return detail::format("mat4x3((%f, %f, %f), (%f, %f, %f), (%f, %f, %f), (%f, %f, %f))", 
+                       x[0][0], x[0][1], x[0][2],
+                       x[1][0], x[1][1], x[1][2], 
+                       x[2][0], x[2][1], x[2][2],
+                       x[3][0], x[3][1], x[3][2]);
+       }
+
+       template <precision P>
+       GLM_FUNC_QUALIFIER std::string to_string
+       (
+               detail::tmat4x4<float, P> const & x
+       )
+       {
+               return detail::format("mat4x4((%f, %f, %f, %f), (%f, %f, %f, %f), (%f, %f, %f, %f), (%f, %f, %f, %f))", 
+                       x[0][0], x[0][1], x[0][2], x[0][3],
+                       x[1][0], x[1][1], x[1][2], x[1][3],
+                       x[2][0], x[2][1], x[2][2], x[2][3],
+                       x[3][0], x[3][1], x[3][2], x[3][3]);
+       }
+
+       ////////////////////////////////
+       // Double matrices
+
+       template <precision P>
+       GLM_FUNC_QUALIFIER std::string to_string
+       (
+               detail::tmat2x2<double, P> const & x
+       )
+       {
+               return detail::format("dmat2x2((%f, %f), (%f, %f))",
+                       x[0][0], x[0][1], 
+                       x[1][0], x[1][1]);
+       }
+
+       template <precision P>
+       GLM_FUNC_QUALIFIER std::string to_string
+       (
+               detail::tmat2x3<double, P> const & x
+       )
+       {
+               return detail::format("dmat2x3((%f, %f, %f), (%f, %f, %f))",
+                       x[0][0], x[0][1], x[0][2], 
+                       x[1][0], x[1][1], x[1][2]);
+       }
+
+       template <precision P>
+       GLM_FUNC_QUALIFIER std::string to_string
+       (
+               detail::tmat2x4<double, P> const & x
+       )
+       {
+               return detail::format("dmat2x4((%f, %f, %f, %f), (%f, %f, %f, %f))",
+                       x[0][0], x[0][1], x[0][2], x[0][3], 
+                       x[1][0], x[1][1], x[1][2], x[1][3]);
+       }
+
+       template <precision P>
+       GLM_FUNC_QUALIFIER std::string to_string
+       (
+               detail::tmat3x2<double, P> const & x
+       )
+       {
+               return detail::format("dmat3x2((%f, %f), (%f, %f), (%f, %f))",
+                       x[0][0], x[0][1], 
+                       x[1][0], x[1][1],
+                       x[2][0], x[2][1]);
+       }
+
+       template <precision P>
+       GLM_FUNC_QUALIFIER std::string to_string
+       (
+               detail::tmat3x3<double, P> const & x
+       )
+       {
+               return detail::format("dmat3x3((%f, %f, %f), (%f, %f, %f), (%f, %f, %f))",
+                       x[0][0], x[0][1], x[0][2], 
+                       x[1][0], x[1][1], x[1][2],
+                       x[2][0], x[2][1], x[2][2]);
+       }
+
+       template <precision P>
+       GLM_FUNC_QUALIFIER std::string to_string
+       (
+               detail::tmat3x4<double, P> const & x
+       )
+       {
+               return detail::format("dmat3x4((%f, %f, %f, %f), (%f, %f, %f, %f), (%f, %f, %f, %f))",
+                       x[0][0], x[0][1], x[0][2], x[0][3], 
+                       x[1][0], x[1][1], x[1][2], x[1][3],
+                       x[2][0], x[2][1], x[2][2], x[2][3]);
+       }
+
+       template <precision P>
+       GLM_FUNC_QUALIFIER std::string to_string
+       (
+               detail::tmat4x2<double, P> const & x
+       )
+       {
+               return detail::format("dmat4x2((%f, %f), (%f, %f), (%f, %f), (%f, %f))",
+                       x[0][0], x[0][1], 
+                       x[1][0], x[1][1], 
+                       x[2][0], x[2][1], 
+                       x[3][0], x[3][1]);
+       }
+
+       template <precision P>
+       GLM_FUNC_QUALIFIER std::string to_string
+       (
+               detail::tmat4x3<double, P> const & x
+       )
+       {
+               return detail::format("dmat4x3((%f, %f, %f), (%f, %f, %f), (%f, %f, %f), (%f, %f, %f))",
+                       x[0][0], x[0][1], x[0][2], 
+                       x[1][0], x[1][1], x[1][2], 
+                       x[2][0], x[2][1], x[2][2], 
+                       x[3][0], x[3][1], x[3][2]);
+       }
+
+       template <precision P>
+       GLM_FUNC_QUALIFIER std::string to_string
+       (
+               detail::tmat4x4<double, P> const & x
+       )
+       {
+               return detail::format("dmat4x4((%f, %f, %f, %f), (%f, %f, %f, %f), (%f, %f, %f, %f), (%f, %f, %f, %f))",
+                       x[0][0], x[0][1], x[0][2], x[0][3],
+                       x[1][0], x[1][1], x[1][2], x[1][3],
+                       x[2][0], x[2][1], x[2][2], x[2][3],
+                       x[3][0], x[3][1], x[3][2], x[3][3]);
+       }
+
+}//namespace glm
diff --git a/libs/glm/gtx/transform.hpp b/libs/glm/gtx/transform.hpp
new file mode 100644 (file)
index 0000000..bd932d0
--- /dev/null
@@ -0,0 +1,84 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_transform
+/// @file glm/gtx/transform.hpp
+/// @date 2005-12-21 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtc_matrix_transform (dependence)
+/// @see gtx_transform
+/// @see gtx_transform2
+///
+/// @defgroup gtx_transform GLM_GTX_transform
+/// @ingroup gtx
+///
+/// @brief Add transformation matrices
+/// 
+/// <glm/gtx/transform.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_transform 
+#define GLM_GTX_transform
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtc/matrix_transform.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTX_transform extension included")
+#endif
+
+namespace glm
+{
+       /// @addtogroup gtx_transform
+       /// @{
+
+       /// Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars. 
+       /// - From \link gtx_transform GLM_GTX_transform \endlink extension
+       /// - See also: \link glm::translate GLM_GTC_matrix_transform \endlink
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tmat4x4<T, P> translate(
+               detail::tvec3<T, P> const & v);
+
+       /// Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees. 
+       /// - From \link gtx_transform GLM_GTX_transform \endlink extension
+       /// - See also: \link glm::rotate GLM_GTC_matrix_transform \endlink
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tmat4x4<T, P> rotate(
+               T angle, 
+               detail::tvec3<T, P> const & v);
+
+       /// Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.
+       /// - From \link gtx_transform GLM_GTX_transform \endlink extension
+       /// - See also: \link glm::scale GLM_GTC_matrix_transform \endlink
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tmat4x4<T, P> scale(
+               detail::tvec3<T, P> const & v);
+
+       /// @}
+}// namespace glm
+
+#include "transform.inl"
+
+#endif//GLM_GTX_transform
diff --git a/libs/glm/gtx/transform.inl b/libs/glm/gtx/transform.inl
new file mode 100644 (file)
index 0000000..b1ff7eb
--- /dev/null
@@ -0,0 +1,37 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2005-12-21
+// Updated : 2009-04-29
+// Licence : This source is under MIT License
+// File    : glm/gtx/transform.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> translate(
+               detail::tvec3<T, P> const & v)
+       {
+               return translate(
+                       detail::tmat4x4<T, P>(1.0f), v);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> rotate(
+               T angle, 
+               detail::tvec3<T, P> const & v)
+       {
+               return rotate(
+                       detail::tmat4x4<T, P>(1), angle, v);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> scale(
+               detail::tvec3<T, P> const & v)
+       {
+               return scale(
+                       detail::tmat4x4<T, P>(1.0f), v);
+       }
+
+}//namespace glm
diff --git a/libs/glm/gtx/transform2.hpp b/libs/glm/gtx/transform2.hpp
new file mode 100644 (file)
index 0000000..5c6adb2
--- /dev/null
@@ -0,0 +1,135 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_transform2
+/// @file glm/gtx/transform2.hpp
+/// @date 2005-12-21 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtx_transform (dependence)
+///
+/// @defgroup gtx_transform2 GLM_GTX_transform2
+/// @ingroup gtx
+/// 
+/// @brief Add extra transformation matrices
+///
+/// <glm/gtx/transform2.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_transform2
+#define GLM_GTX_transform2
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtx/transform.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTX_transform2 extension included")
+#endif
+
+namespace glm
+{
+       /// @addtogroup gtx_transform2
+       /// @{
+
+       //! Transforms a matrix with a shearing on X axis.
+       //! From GLM_GTX_transform2 extension.
+       template <typename T, precision P>
+       GLM_FUNC_DECL detail::tmat3x3<T, P> shearX2D(
+               detail::tmat3x3<T, P> const & m, 
+               T y);
+
+       //! Transforms a matrix with a shearing on Y axis.
+       //! From GLM_GTX_transform2 extension.
+       template <typename T, precision P> 
+       GLM_FUNC_DECL detail::tmat3x3<T, P> shearY2D(
+               detail::tmat3x3<T, P> const & m, 
+               T x);
+
+       //! Transforms a matrix with a shearing on X axis
+       //! From GLM_GTX_transform2 extension.
+       template <typename T, precision P> 
+       GLM_FUNC_DECL detail::tmat4x4<T, P> shearX3D(
+               const detail::tmat4x4<T, P> & m,
+               T y, 
+               T z);
+
+       //! Transforms a matrix with a shearing on Y axis.
+       //! From GLM_GTX_transform2 extension.
+       template <typename T, precision P> 
+       GLM_FUNC_DECL detail::tmat4x4<T, P> shearY3D(
+               const detail::tmat4x4<T, P> & m, 
+               T x, 
+               T z);
+
+       //! Transforms a matrix with a shearing on Z axis. 
+       //! From GLM_GTX_transform2 extension.
+       template <typename T, precision P> 
+       GLM_FUNC_DECL detail::tmat4x4<T, P> shearZ3D(
+               const detail::tmat4x4<T, P> & m, 
+               T x, 
+               T y);
+
+       //template <typename T> GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> shear(const detail::tmat4x4<T, P> & m, shearPlane, planePoint, angle)
+       // Identity + tan(angle) * cross(Normal, OnPlaneVector)     0
+       // - dot(PointOnPlane, normal) * OnPlaneVector              1
+
+       // Reflect functions seem to don't work
+       //template <typename T> detail::tmat3x3<T, P> reflect2D(const detail::tmat3x3<T, P> & m, const detail::tvec3<T, P>& normal){return reflect2DGTX(m, normal);}                                                                    //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
+       //template <typename T> detail::tmat4x4<T, P> reflect3D(const detail::tmat4x4<T, P> & m, const detail::tvec3<T, P>& normal){return reflect3DGTX(m, normal);}                                                                    //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
+               
+       //! Build planar projection matrix along normal axis.
+       //! From GLM_GTX_transform2 extension.
+       template <typename T, precision P> 
+       GLM_FUNC_DECL detail::tmat3x3<T, P> proj2D(
+               const detail::tmat3x3<T, P> & m, 
+               const detail::tvec3<T, P>& normal);
+
+       //! Build planar projection matrix along normal axis.
+       //! From GLM_GTX_transform2 extension.
+       template <typename T, precision P> 
+       GLM_FUNC_DECL detail::tmat4x4<T, P> proj3D(
+               const detail::tmat4x4<T, P> & m, 
+               const detail::tvec3<T, P>& normal);
+
+       //! Build a scale bias matrix. 
+       //! From GLM_GTX_transform2 extension.
+       template <typename valType, precision P> 
+       GLM_FUNC_DECL detail::tmat4x4<valType, P> scaleBias(
+               valType scale, 
+               valType bias);
+
+       //! Build a scale bias matrix.
+       //! From GLM_GTX_transform2 extension.
+       template <typename valType, precision P> 
+       GLM_FUNC_DECL detail::tmat4x4<valType, P> scaleBias(
+               detail::tmat4x4<valType, P> const & m, 
+               valType scale, 
+               valType bias);
+
+       /// @}
+}// namespace glm
+
+#include "transform2.inl"
+
+#endif//GLM_GTX_transform2
diff --git a/libs/glm/gtx/transform2.inl b/libs/glm/gtx/transform2.inl
new file mode 100644 (file)
index 0000000..04d5796
--- /dev/null
@@ -0,0 +1,154 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2005-02-28
+// Updated : 2005-04-23
+// Licence : This source is under MIT License
+// File : glm/gtx/transform2.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> shearX2D(
+               const detail::tmat3x3<T, P>& m, 
+               T s)
+       {
+               detail::tmat3x3<T, P> r(1);
+               r[0][1] = s;
+               return m * r;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> shearY2D(
+               const detail::tmat3x3<T, P>& m, 
+               T s)
+       {
+               detail::tmat3x3<T, P> r(1);
+               r[1][0] = s;
+               return m * r;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> shearX3D(
+               const detail::tmat4x4<T, P>& m, 
+               T s, 
+               T t)
+       {
+               detail::tmat4x4<T, P> r(1);
+               r[1][0] = s;
+               r[2][0] = t;
+               return m * r;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> shearY3D(
+               const detail::tmat4x4<T, P>& m, 
+               T s, 
+               T t)
+       {
+               detail::tmat4x4<T, P> r(1);
+               r[0][1] = s;
+               r[2][1] = t;
+               return m * r;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> shearZ3D(
+               const detail::tmat4x4<T, P>& m, 
+               T s, 
+               T t)
+       {
+               detail::tmat4x4<T, P> r(1);
+               r[0][2] = s;
+               r[1][2] = t;
+               return m * r;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> reflect2D(
+               const detail::tmat3x3<T, P>& m, 
+               const detail::tvec3<T, P>& normal)
+       {
+               detail::tmat3x3<T, P> r(1);
+               r[0][0] = 1 - 2 * normal.x * normal.x;
+               r[0][1] = -2 * normal.x * normal.y;
+               r[1][0] = -2 * normal.x * normal.y;
+               r[1][1] = 1 - 2 * normal.y * normal.y;
+               return m * r;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> reflect3D(
+               const detail::tmat4x4<T, P>& m, 
+               const detail::tvec3<T, P>& normal)
+       {
+               detail::tmat4x4<T, P> r(1);
+               r[0][0] = 1 - 2 * normal.x * normal.x;
+               r[0][1] = -2 * normal.x * normal.y;
+               r[0][2] = -2 * normal.x * normal.z;
+
+               r[1][0] = -2 * normal.x * normal.y;
+               r[1][1] = 1 - 2 * normal.y * normal.y;
+               r[1][2] = -2 * normal.y * normal.z;
+
+               r[2][0] = -2 * normal.x * normal.z;
+               r[2][1] = -2 * normal.y * normal.z;
+               r[2][2] = 1 - 2 * normal.z * normal.z;
+               return m * r;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> proj2D(
+               const detail::tmat3x3<T, P>& m, 
+               const detail::tvec3<T, P>& normal)
+       {
+               detail::tmat3x3<T, P> r(1);
+               r[0][0] = 1 - normal.x * normal.x;
+               r[0][1] = - normal.x * normal.y;
+               r[1][0] = - normal.x * normal.y;
+               r[1][1] = 1 - normal.y * normal.y;
+               return m * r;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> proj3D(
+               const detail::tmat4x4<T, P>& m, 
+               const detail::tvec3<T, P>& normal)
+       {
+               detail::tmat4x4<T, P> r(1);
+               r[0][0] = 1 - normal.x * normal.x;
+               r[0][1] = - normal.x * normal.y;
+               r[0][2] = - normal.x * normal.z;
+               r[1][0] = - normal.x * normal.y;
+               r[1][1] = 1 - normal.y * normal.y;
+               r[1][2] = - normal.y * normal.z;
+               r[2][0] = - normal.x * normal.z;
+               r[2][1] = - normal.y * normal.z;
+               r[2][2] = 1 - normal.z * normal.z;
+               return m * r;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> scaleBias(
+               T scale, 
+               T bias)
+       {
+               detail::tmat4x4<T, P> result;
+               result[3] = detail::tvec4<T, P>(detail::tvec3<T, P>(bias), T(1));
+               result[0][0] = scale;
+               result[1][1] = scale;
+               result[2][2] = scale;
+               return result;
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER detail::tmat4x4<T, P> scaleBias(
+               const detail::tmat4x4<T, P>& m, 
+               T scale, 
+               T bias)
+       {
+               return m * scaleBias(scale, bias);
+       }
+}//namespace glm
+
diff --git a/libs/glm/gtx/ulp.hpp b/libs/glm/gtx/ulp.hpp
new file mode 100644 (file)
index 0000000..b74f480
--- /dev/null
@@ -0,0 +1,29 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///////////////////////////////////////////////////////////////////////////////////
+
+#if(defined(GLM_MESSAGES))
+#      pragma message("GLM: GLM_GTX_ulp extension is deprecated, include GLM_GTC_ulp (glm/gtc/ulp.hpp) instead")
+#endif
+
+// Promoted:
+#include "../gtc/ulp.hpp"
diff --git a/libs/glm/gtx/unsigned_int.hpp b/libs/glm/gtx/unsigned_int.hpp
new file mode 100644 (file)
index 0000000..05809b5
--- /dev/null
@@ -0,0 +1,26 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///////////////////////////////////////////////////////////////////////////////////
+
+#if(defined(GLM_MESSAGES))
+#      pragma message("GLM: GLM_GTX_unsigned_int extension is deprecated, include GLM_GTX_integer instead")
+#endif
diff --git a/libs/glm/gtx/unsigned_int.inl b/libs/glm/gtx/unsigned_int.inl
new file mode 100644 (file)
index 0000000..50a3fe7
--- /dev/null
@@ -0,0 +1,13 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2005-12-24
+// Updated : 2008-10-07
+// Licence : This source is under MIT License
+// File    : glm/gtx/unsigned_int.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+
+}//namespace glm
diff --git a/libs/glm/gtx/vec1.hpp b/libs/glm/gtx/vec1.hpp
new file mode 100644 (file)
index 0000000..035fc36
--- /dev/null
@@ -0,0 +1,166 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_vec1
+/// @file glm/gtx/vec1.hpp
+/// @date 2010-02-08 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_vec1 GLM_GTX_vec1
+/// @ingroup gtx
+/// 
+/// @brief Add vec1, ivec1, uvec1 and bvec1 types.
+/// <glm/gtx/vec1.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_vec1
+#define GLM_GTX_vec1
+
+// Dependency:
+#include "../glm.hpp"
+#include "../detail/type_vec1.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTX_vec1 extension included")
+#endif
+
+namespace glm
+{
+       //! 1 component vector of high precision floating-point numbers. 
+       //! There is no guarantee on the actual precision.
+       /// @see gtx_vec1 extension.
+       typedef highp_vec1_t                    highp_vec1;
+
+       //! 1 component vector of medium precision floating-point numbers. 
+       //! There is no guarantee on the actual precision.
+       /// @see gtx_vec1 extension.
+       typedef mediump_vec1_t                  mediump_vec1;
+
+       //! 1 component vector of low precision floating-point numbers. 
+       //! There is no guarantee on the actual precision.
+       /// @see gtx_vec1 extension.
+       typedef lowp_vec1_t                             lowp_vec1;
+
+       //! 1 component vector of high precision signed integer numbers. 
+       //! There is no guarantee on the actual precision.
+       /// @see gtx_vec1 extension.
+       typedef highp_ivec1_t                   highp_ivec1;
+
+       //! 1 component vector of medium precision signed integer numbers. 
+       //! There is no guarantee on the actual precision.
+       /// @see gtx_vec1 extension.
+       typedef mediump_ivec1_t                 mediump_ivec1;
+
+       //! 1 component vector of low precision signed integer numbers. 
+       //! There is no guarantee on the actual precision.
+       /// @see gtx_vec1 extension.
+       typedef lowp_ivec1_t                    lowp_ivec1;
+
+       //! 1 component vector of high precision unsigned integer numbers. 
+       //! There is no guarantee on the actual precision.
+       /// @see gtx_vec1 extension.
+       typedef highp_uvec1_t                   highp_uvec1;
+
+       //! 1 component vector of medium precision unsigned integer numbers. 
+       //! There is no guarantee on the actual precision.
+       /// @see gtx_vec1 extension.
+       typedef mediump_uvec1_t                 mediump_uvec1;
+
+       //! 1 component vector of low precision unsigned integer numbers. 
+       //! There is no guarantee on the actual precision.
+       /// @see gtx_vec1 extension.
+       typedef lowp_uvec1_t                    lowp_uvec1;
+
+       //! 1 component vector of high precision boolean. 
+       //! There is no guarantee on the actual precision.
+       /// @see gtx_vec1 extension.
+       typedef highp_bvec1_t                   highp_bvec1;
+
+       //! 1 component vector of medium precision boolean.
+       //! There is no guarantee on the actual precision.
+       /// @see gtx_vec1 extension.
+       typedef mediump_bvec1_t                 mediump_bvec1;
+
+       //! 1 component vector of low precision boolean.
+       //! There is no guarantee on the actual precision.
+       /// @see gtx_vec1 extension.
+       typedef lowp_bvec1_t                    lowp_bvec1;
+
+       //////////////////////////
+       // vec1 definition
+
+#if(defined(GLM_PRECISION_HIGHP_BOOL))
+       typedef highp_bvec1                             bvec1;
+#elif(defined(GLM_PRECISION_MEDIUMP_BOOL))
+       typedef mediump_bvec1                   bvec1;
+#elif(defined(GLM_PRECISION_LOWP_BOOL))
+       typedef lowp_bvec1                              bvec1;
+#else
+       /// 1 component vector of boolean.
+       /// @see gtx_vec1 extension.
+       typedef highp_bvec1                             bvec1;
+#endif//GLM_PRECISION
+
+#if(defined(GLM_PRECISION_HIGHP_FLOAT))
+       typedef highp_vec1                              vec1;
+#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
+       typedef mediump_vec1                    vec1;
+#elif(defined(GLM_PRECISION_LOWP_FLOAT))
+       typedef lowp_vec1                               vec1;
+#else
+       /// 1 component vector of floating-point numbers.
+       /// @see gtx_vec1 extension.
+       typedef highp_vec1                              vec1;
+#endif//GLM_PRECISION
+
+#if(defined(GLM_PRECISION_HIGHP_INT))
+       typedef highp_ivec1                     ivec1;
+#elif(defined(GLM_PRECISION_MEDIUMP_INT))
+       typedef mediump_ivec1           ivec1;
+#elif(defined(GLM_PRECISION_LOWP_INT))
+       typedef lowp_ivec1                      ivec1;
+#else
+       /// 1 component vector of signed integer numbers. 
+       /// @see gtx_vec1 extension.
+       typedef highp_ivec1                     ivec1;
+#endif//GLM_PRECISION
+
+#if(defined(GLM_PRECISION_HIGHP_UINT))
+       typedef highp_uvec1                     uvec1;
+#elif(defined(GLM_PRECISION_MEDIUMP_UINT))
+       typedef mediump_uvec1           uvec1;
+#elif(defined(GLM_PRECISION_LOWP_UINT))
+       typedef lowp_uvec1                      uvec1;
+#else
+       /// 1 component vector of unsigned integer numbers. 
+       /// @see gtx_vec1 extension.
+       typedef highp_uvec1                     uvec1;
+#endif//GLM_PRECISION
+
+}// namespace glm
+
+#include "vec1.inl"
+
+#endif//GLM_GTX_vec1
+
diff --git a/libs/glm/gtx/vec1.inl b/libs/glm/gtx/vec1.inl
new file mode 100644 (file)
index 0000000..b1ce436
--- /dev/null
@@ -0,0 +1,27 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_vec1
+/// @file glm/gtx/vec1.inl
+/// @date 2013-03-16 / 2013-03-16
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
diff --git a/libs/glm/gtx/vector_angle.hpp b/libs/glm/gtx/vector_angle.hpp
new file mode 100644 (file)
index 0000000..0647bef
--- /dev/null
@@ -0,0 +1,88 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_vector_angle
+/// @file glm/gtx/vector_angle.hpp
+/// @date 2005-12-30 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+/// @see gtx_quaternion (dependence)
+/// @see gtx_epsilon (dependence)
+///
+/// @defgroup gtx_vector_angle GLM_GTX_vector_angle
+/// @ingroup gtx
+/// 
+/// @brief Compute angle between vectors
+/// 
+/// <glm/gtx/vector_angle.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_vector_angle
+#define GLM_GTX_vector_angle
+
+// Dependency:
+#include "../glm.hpp"
+#include "../gtc/epsilon.hpp"
+#include "../gtx/quaternion.hpp"
+#include "../gtx/rotate_vector.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTX_vector_angle extension included")
+#endif
+
+namespace glm
+{
+       /// @addtogroup gtx_vector_angle
+       /// @{
+
+       //! Returns the absolute angle between two vectors
+       //! Parameters need to be normalized.
+       /// @see gtx_vector_angle extension
+       template <typename vecType>
+       GLM_FUNC_DECL typename vecType::value_type angle(
+               vecType const & x, 
+               vecType const & y);
+
+       //! Returns the oriented angle between two 2d vectors 
+       //! Parameters need to be normalized.
+       /// @see gtx_vector_angle extension.
+       template <typename T, precision P>
+       GLM_FUNC_DECL T orientedAngle(
+               detail::tvec2<T, P> const & x,
+               detail::tvec2<T, P> const & y);
+
+       //! Returns the oriented angle between two 3d vectors based from a reference axis.
+       //! Parameters need to be normalized.
+       /// @see gtx_vector_angle extension.
+       template <typename T, precision P>
+       GLM_FUNC_DECL T orientedAngle(
+               detail::tvec3<T, P> const & x,
+               detail::tvec3<T, P> const & y,
+               detail::tvec3<T, P> const & ref);
+
+       /// @}
+}// namespace glm
+
+#include "vector_angle.inl"
+
+#endif//GLM_GTX_vector_angle
diff --git a/libs/glm/gtx/vector_angle.inl b/libs/glm/gtx/vector_angle.inl
new file mode 100644 (file)
index 0000000..64713c5
--- /dev/null
@@ -0,0 +1,99 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2005-12-30
+// Updated : 2008-09-29
+// Licence : This source is under MIT License
+// File    : glm/gtx/vector_angle.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+       template <typename genType> 
+       GLM_FUNC_QUALIFIER genType angle
+       (
+               genType const & x,
+               genType const & y
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'angle' only accept floating-point inputs");
+
+               genType const Angle(acos(clamp(dot(x, y), genType(-1), genType(1))));
+
+#ifdef GLM_FORCE_RADIANS
+               return Angle;
+#else
+#              pragma message("GLM: angle function returning degrees is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.")
+               return degrees(Angle);
+#endif
+       }
+
+       template <typename T, precision P, template <typename, precision> class vecType> 
+       GLM_FUNC_QUALIFIER T angle
+       (
+               vecType<T, P> const & x,
+               vecType<T, P> const & y
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'angle' only accept floating-point inputs");
+
+               T const Angle(acos(clamp(dot(x, y), T(-1), T(1))));
+
+#ifdef GLM_FORCE_RADIANS
+               return Angle;
+#else
+#              pragma message("GLM: angle function returning degrees is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.")
+               return degrees(Angle);
+#endif
+       }
+
+       //! \todo epsilon is hard coded to 0.01
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER T orientedAngle
+       (
+               detail::tvec2<T, P> const & x,
+               detail::tvec2<T, P> const & y
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'orientedAngle' only accept floating-point inputs");
+
+               T const Dot = clamp(dot(x, y), T(-1), T(1));
+
+#ifdef GLM_FORCE_RADIANS
+               T const Angle(acos(Dot));
+#else
+#              pragma message("GLM: orientedAngle function returning degrees is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.")
+               T const Angle(degrees(acos(Dot)));
+#endif
+               detail::tvec2<T, P> const TransformedVector(glm::rotate(x, Angle));
+               if(all(epsilonEqual(y, TransformedVector, T(0.01))))
+                       return Angle;
+               else
+                       return -Angle;
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER T orientedAngle
+       (
+               detail::tvec3<T, P> const & x,
+               detail::tvec3<T, P> const & y,
+               detail::tvec3<T, P> const & ref
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'orientedAngle' only accept floating-point inputs");
+
+               T const Dot = clamp(dot(x, y), T(-1), T(1));
+
+#ifdef GLM_FORCE_RADIANS
+               T const Angle(acos(Dot));
+#else
+#              pragma message("GLM: orientedAngle function returning degrees is deprecated. #define GLM_FORCE_RADIANS before including GLM headers to remove this message.")
+               T const Angle(degrees(acos(Dot)));
+#endif
+
+               if(dot(ref, cross(x, y)) < T(0))
+                       return -Angle;
+               else
+                       return Angle;
+       }
+}//namespace glm
diff --git a/libs/glm/gtx/vector_query.hpp b/libs/glm/gtx/vector_query.hpp
new file mode 100644 (file)
index 0000000..e4ac2b5
--- /dev/null
@@ -0,0 +1,90 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_vector_query
+/// @file glm/gtx/vector_query.hpp
+/// @date 2008-03-10 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_vector_query GLM_GTX_vector_query
+/// @ingroup gtx
+/// 
+/// @brief Query informations of vector types
+///
+/// <glm/gtx/vector_query.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_vector_query
+#define GLM_GTX_vector_query
+
+// Dependency:
+#include "../glm.hpp"
+#include <cfloat>
+#include <limits>
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTX_vector_query extension included")
+#endif
+
+namespace glm
+{
+       /// @addtogroup gtx_vector_query
+       /// @{
+
+       //! Check whether two vectors are collinears.
+       /// @see gtx_vector_query extensions.
+       template <typename T, precision P, template <typename, precision> class vecType>
+       GLM_FUNC_DECL bool areCollinear(vecType<T, P> const & v0, vecType<T, P> const & v1, T const & epsilon);
+               
+       //! Check whether two vectors are orthogonals.
+       /// @see gtx_vector_query extensions.
+       template <typename T, precision P, template <typename, precision> class vecType>
+       GLM_FUNC_DECL bool areOrthogonal(vecType<T, P> const & v0, vecType<T, P> const & v1, T const & epsilon);
+
+       //! Check whether a vector is normalized.
+       /// @see gtx_vector_query extensions.
+       template <typename T, precision P, template <typename, precision> class vecType>
+       GLM_FUNC_DECL bool isNormalized(vecType<T, P> const & v, T const & epsilon);
+               
+       //! Check whether a vector is null.
+       /// @see gtx_vector_query extensions.
+       template <typename T, precision P, template <typename, precision> class vecType>
+       GLM_FUNC_DECL bool isNull(vecType<T, P> const & v, T const & epsilon);
+
+       //! Check whether a each component of a vector is null.
+       /// @see gtx_vector_query extensions.
+       template <typename T, precision P, template <typename, precision> class vecType>
+       GLM_FUNC_DECL vecType<bool, P> isCompNull(vecType<T, P> const & v, T const & epsilon);
+
+       //! Check whether two vectors are orthonormal.
+       /// @see gtx_vector_query extensions.
+       template <typename T, precision P, template <typename, precision> class vecType>
+       GLM_FUNC_DECL bool areOrthonormal(vecType<T, P> const & v0, vecType<T, P> const & v1, T const & epsilon);
+
+       /// @}
+}// namespace glm
+
+#include "vector_query.inl"
+
+#endif//GLM_GTX_vector_query
diff --git a/libs/glm/gtx/vector_query.inl b/libs/glm/gtx/vector_query.inl
new file mode 100644 (file)
index 0000000..801ae64
--- /dev/null
@@ -0,0 +1,202 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2007-03-05
+// Updated : 2010-02-16
+// Licence : This source is under MIT License
+// File    : glm/gtx/vector_query.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Dependency:
+// - GLM core
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#include <cassert>
+
+namespace glm{
+namespace detail
+{
+       template <typename T, precision P, template <typename, precision> class vecType>
+       struct compute_areCollinear{};
+
+       template <typename T, precision P>
+       struct compute_areCollinear<T, P, tvec2>
+       {
+               GLM_FUNC_QUALIFIER static bool call(detail::tvec2<T, P> const & v0, detail::tvec2<T, P> const & v1, T const & epsilon)
+               {
+                       return length(cross(detail::tvec3<T, P>(v0, static_cast<T>(0)), detail::tvec3<T, P>(v1, static_cast<T>(0)))) < epsilon;
+               }
+       };
+
+       template <typename T, precision P>
+       struct compute_areCollinear<T, P, tvec3>
+       {
+               GLM_FUNC_QUALIFIER static bool call(detail::tvec3<T, P> const & v0, detail::tvec3<T, P> const & v1, T const & epsilon)
+               {
+                       return length(cross(v0, v1)) < epsilon;
+               }
+       };
+
+       template <typename T, precision P>
+       struct compute_areCollinear<T, P, tvec4>
+       {
+               GLM_FUNC_QUALIFIER static bool call(detail::tvec4<T, P> const & v0, detail::tvec4<T, P> const & v1, T const & epsilon)
+               {
+                       return length(cross(detail::tvec3<T, P>(v0), detail::tvec3<T, P>(v1))) < epsilon;
+               }
+       };
+
+       template <typename T, precision P, template <typename, precision> class vecType>
+       struct compute_isCompNull{};
+
+       template <typename T, precision P>
+       struct compute_isCompNull<T, P, tvec2>
+       {
+               GLM_FUNC_QUALIFIER static detail::tvec2<bool, P> call(detail::tvec2<T, P> const & v, T const & epsilon)
+               {
+                       return detail::tvec2<bool, P>(
+                               (abs(v.x) < epsilon),
+                               (abs(v.y) < epsilon));
+               }
+       };
+
+       template <typename T, precision P>
+       struct compute_isCompNull<T, P, tvec3>
+       {
+               GLM_FUNC_QUALIFIER static detail::tvec3<bool, P> call(detail::tvec3<T, P> const & v, T const & epsilon)
+               {
+                       return detail::tvec3<bool, P>(
+                               (abs(v.x) < epsilon),
+                               (abs(v.y) < epsilon),
+                               (abs(v.z) < epsilon));
+               }
+       };
+
+       template <typename T, precision P>
+       struct compute_isCompNull<T, P, tvec4>
+       {
+               GLM_FUNC_QUALIFIER static detail::tvec4<bool, P> call(detail::tvec4<T, P> const & v, T const & epsilon)
+               {
+                       return detail::tvec4<bool, P>(
+                               (abs(v.x) < epsilon),
+                               (abs(v.y) < epsilon),
+                               (abs(v.z) < epsilon),
+                               (abs(v.w) < epsilon));
+               }
+       };
+
+}//namespace detail
+
+       template <typename T, precision P, template <typename, precision> class vecType>
+       GLM_FUNC_QUALIFIER bool areCollinear
+       (
+               vecType<T, P> const & v0,
+               vecType<T, P> const & v1,
+               T const & epsilon
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'areCollinear' only accept floating-point inputs");
+
+               return detail::compute_areCollinear<T, P, vecType>::call(v0, v1, epsilon);
+       }
+
+       template <typename T, precision P, template <typename, precision> class vecType>
+       GLM_FUNC_QUALIFIER bool areOrthogonal
+       (
+               vecType<T, P> const & v0,
+               vecType<T, P> const & v1,
+               T const & epsilon
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'areOrthogonal' only accept floating-point inputs");
+
+               return abs(dot(v0, v1)) <= max(
+                       static_cast<T>(1),
+                       length(v0)) * max(static_cast<T>(1), length(v1)) * epsilon;
+       }
+
+       template <typename T, precision P, template <typename, precision> class vecType>
+       GLM_FUNC_QUALIFIER bool isNormalized
+       (
+               vecType<T, P> const & v,
+               T const & epsilon
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isNormalized' only accept floating-point inputs");
+
+               return abs(length(v) - static_cast<T>(1)) <= static_cast<T>(2) * epsilon;
+       }
+
+       template <typename T, precision P, template <typename, precision> class vecType>
+       GLM_FUNC_QUALIFIER bool isNull
+       (
+               vecType<T, P> const & v,
+               T const & epsilon
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isNull' only accept floating-point inputs");
+
+               return length(v) <= epsilon;
+       }
+
+       template <typename T, precision P, template <typename, precision> class vecType>
+       GLM_FUNC_QUALIFIER vecType<bool, P> isCompNull
+       (
+               vecType<T, P> const & v,
+               T const & epsilon
+       )
+       {
+               GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isCompNull' only accept floating-point inputs");
+
+               return detail::compute_isCompNull<T, P, vecType>::call(v, epsilon);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec2<bool, P> isCompNull
+       (
+               detail::tvec2<T, P> const & v,
+               T const & epsilon)
+       {
+               return detail::tvec2<bool, P>(
+                       abs(v.x) < epsilon,
+                       abs(v.y) < epsilon);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec3<bool, P> isCompNull
+       (
+               detail::tvec3<T, P> const & v,
+               T const & epsilon
+       )
+       {
+               return detail::tvec3<bool, P>(
+                       abs(v.x) < epsilon,
+                       abs(v.y) < epsilon,
+                       abs(v.z) < epsilon);
+       }
+
+       template <typename T, precision P>
+       GLM_FUNC_QUALIFIER detail::tvec4<bool, P> isCompNull
+       (
+               detail::tvec4<T, P> const & v,
+               T const & epsilon
+       )
+       {
+               return detail::tvec4<bool, P>(
+                       abs(v.x) < epsilon,
+                       abs(v.y) < epsilon,
+                       abs(v.z) < epsilon,
+                       abs(v.w) < epsilon);
+       }
+
+       template <typename T, precision P, template <typename, precision> class vecType>
+       GLM_FUNC_QUALIFIER bool areOrthonormal
+       (
+               vecType<T, P> const & v0,
+               vecType<T, P> const & v1,
+               T const & epsilon
+       )
+       {
+               return isNormalized(v0, epsilon) && isNormalized(v1, epsilon) && (abs(dot(v0, v1)) <= epsilon);
+       }
+
+}//namespace glm
diff --git a/libs/glm/gtx/wrap.hpp b/libs/glm/gtx/wrap.hpp
new file mode 100644 (file)
index 0000000..8a157a5
--- /dev/null
@@ -0,0 +1,73 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref gtx_wrap
+/// @file glm/gtx/wrap.hpp
+/// @date 2009-11-25 / 2011-06-07
+/// @author Christophe Riccio
+///
+/// @see core (dependence)
+///
+/// @defgroup gtx_wrap GLM_GTX_wrap
+/// @ingroup gtx
+/// 
+/// @brief Wrapping mode of texture coordinates.
+/// 
+/// <glm/gtx/wrap.hpp> need to be included to use these functionalities.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_GTX_wrap
+#define GLM_GTX_wrap
+
+// Dependency:
+#include "../glm.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
+#      pragma message("GLM: GLM_GTX_wrap extension included")
+#endif
+
+namespace glm
+{
+       /// @addtogroup gtx_wrap
+       /// @{
+
+       /// Simulate GL_CLAMP OpenGL wrap mode
+       /// @see gtx_wrap extension.
+       template <typename genType> 
+       GLM_FUNC_DECL genType clamp(genType const & Texcoord);
+
+       /// Simulate GL_REPEAT OpenGL wrap mode
+       /// @see gtx_wrap extension.
+       template <typename genType> 
+       GLM_FUNC_DECL genType repeat(genType const & Texcoord);
+
+       /// Simulate GL_MIRROR_REPEAT OpenGL wrap mode
+       /// @see gtx_wrap extension.
+       template <typename genType> 
+       GLM_FUNC_DECL genType mirrorRepeat(genType const & Texcoord);
+
+       /// @}
+}// namespace glm
+
+#include "wrap.inl"
+
+#endif//GLM_GTX_wrap
diff --git a/libs/glm/gtx/wrap.inl b/libs/glm/gtx/wrap.inl
new file mode 100644 (file)
index 0000000..a434ba2
--- /dev/null
@@ -0,0 +1,165 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2009-11-25
+// Updated : 2010-02-13
+// Licence : This source is under MIT License
+// File    : glm/gtx/wrap.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Dependency:
+// - GLM core
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm
+{
+       template <typename genType> 
+       GLM_FUNC_QUALIFIER genType clamp
+       (
+               genType const & Texcoord
+       )
+       {
+               return glm::clamp(Texcoord, genType(0), genType(1));
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER detail::tvec2<T, P> clamp
+       (
+               detail::tvec2<T, P> const & Texcoord
+       )
+       {
+               detail::tvec2<T, P> Result;
+               for(typename detail::tvec2<T, P>::size_type i = 0; i < detail::tvec2<T, P>::value_size(); ++i)
+                       Result[i] = clamp(Texcoord[i]);
+               return Result;
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER detail::tvec3<T, P> clamp
+       (
+               detail::tvec3<T, P> const & Texcoord
+       )
+       {
+               detail::tvec3<T, P> Result;
+               for(typename detail::tvec3<T, P>::size_type i = 0; i < detail::tvec3<T, P>::value_size(); ++i)
+                       Result[i] = clamp(Texcoord[i]);
+               return Result;
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER detail::tvec4<T, P> clamp
+       (
+               detail::tvec4<T, P> const & Texcoord
+       )
+       {
+               detail::tvec4<T, P> Result;
+               for(typename detail::tvec4<T, P>::size_type i = 0; i < detail::tvec4<T, P>::value_size(); ++i)
+                       Result[i] = clamp(Texcoord[i]);
+               return Result;
+       }
+
+       ////////////////////////
+       // repeat
+
+       template <typename genType> 
+       GLM_FUNC_QUALIFIER genType repeat
+       (
+               genType const & Texcoord
+       )
+       {
+               return glm::fract(Texcoord);
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER detail::tvec2<T, P> repeat
+       (
+               detail::tvec2<T, P> const & Texcoord
+       )
+       {
+               detail::tvec2<T, P> Result;
+               for(typename detail::tvec2<T, P>::size_type i = 0; i < detail::tvec2<T, P>::value_size(); ++i)
+                       Result[i] = repeat(Texcoord[i]);
+               return Result;
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER detail::tvec3<T, P> repeat
+       (
+               detail::tvec3<T, P> const & Texcoord
+       )
+       {
+               detail::tvec3<T, P> Result;
+               for(typename detail::tvec3<T, P>::size_type i = 0; i < detail::tvec3<T, P>::value_size(); ++i)
+                       Result[i] = repeat(Texcoord[i]);
+               return Result;
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER detail::tvec4<T, P> repeat
+       (
+               detail::tvec4<T, P> const & Texcoord
+       )
+       {
+               detail::tvec4<T, P> Result;
+               for(typename detail::tvec4<T, P>::size_type i = 0; i < detail::tvec4<T, P>::value_size(); ++i)
+                       Result[i] = repeat(Texcoord[i]);
+               return Result;
+       }
+
+       ////////////////////////
+       // mirrorRepeat
+
+       template <typename genType, precision P> 
+       GLM_FUNC_QUALIFIER genType mirrorRepeat
+       (
+               genType const & Texcoord
+       )
+       {
+               genType const Clamp = genType(int(glm::floor(Texcoord)) % 2);
+               genType const Floor = glm::floor(Texcoord);
+               genType const Rest = Texcoord - Floor;
+               genType const Mirror = Clamp + Rest;
+
+               genType Out;
+               if(Mirror >= genType(1))
+                       Out = genType(1) - Rest;
+               else
+                       Out = Rest;
+               return Out;
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER detail::tvec2<T, P> mirrorRepeat
+       (
+               detail::tvec2<T, P> const & Texcoord
+       )
+       {
+               detail::tvec2<T, P> Result;
+               for(typename detail::tvec2<T, P>::size_type i = 0; i < detail::tvec2<T, P>::value_size(); ++i)
+                       Result[i] = mirrorRepeat(Texcoord[i]);
+               return Result;
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER detail::tvec3<T, P> mirrorRepeat
+       (
+               detail::tvec3<T, P> const & Texcoord
+       )
+       {
+               detail::tvec3<T, P> Result;
+               for(typename detail::tvec3<T, P>::size_type i = 0; i < detail::tvec3<T, P>::value_size(); ++i)
+                       Result[i] = mirrorRepeat(Texcoord[i]);
+               return Result;
+       }
+
+       template <typename T, precision P> 
+       GLM_FUNC_QUALIFIER detail::tvec4<T, P> mirrorRepeat
+       (
+               detail::tvec4<T, P> const & Texcoord
+       )
+       {
+               detail::tvec4<T, P> Result;
+               for(typename detail::tvec4<T, P>::size_type i = 0; i < detail::tvec4<T, P>::value_size(); ++i)
+                       Result[i] = mirrorRepeat(Texcoord[i]);
+               return Result;
+       }
+}//namespace glm
diff --git a/libs/glm/integer.hpp b/libs/glm/integer.hpp
new file mode 100644 (file)
index 0000000..aa3f8e8
--- /dev/null
@@ -0,0 +1,34 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/integer.hpp
+/// @date 2013-12-24 / 2013-12-24
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_INTEGER_INCLUDED
+#define GLM_INTEGER_INCLUDED
+
+#include "detail/func_integer.hpp"
+
+#endif//GLM_INTEGER_INCLUDED
diff --git a/libs/glm/mat2x2.hpp b/libs/glm/mat2x2.hpp
new file mode 100644 (file)
index 0000000..57f7f80
--- /dev/null
@@ -0,0 +1,80 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/mat2x2.hpp
+/// @date 2013-12-24 / 2013-12-24
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_MAT2X2_INCLUDED
+#define GLM_MAT2X2_INCLUDED
+
+#include "detail/type_mat2x2.hpp"
+
+namespace glm
+{
+       /// 2 columns of 2 components matrix of low precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat2x2<float, lowp>            lowp_mat2;
+       
+       /// 2 columns of 2 components matrix of medium precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat2x2<float, mediump>         mediump_mat2;
+       
+       /// 2 columns of 2 components matrix of high precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat2x2<float, highp>           highp_mat2;
+       
+       /// 2 columns of 2 components matrix of low precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat2x2<float, lowp>            lowp_mat2x2;
+       
+       /// 2 columns of 2 components matrix of medium precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat2x2<float, mediump>         mediump_mat2x2;
+       
+       /// 2 columns of 2 components matrix of high precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat2x2<float, highp>           highp_mat2x2;
+
+}//namespace glm
+
+#endif//GLM_MAT2X2_INCLUDED
diff --git a/libs/glm/mat2x3.hpp b/libs/glm/mat2x3.hpp
new file mode 100644 (file)
index 0000000..ea020b0
--- /dev/null
@@ -0,0 +1,59 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/mat2x3.hpp
+/// @date 2013-12-24 / 2013-12-24
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_MAT2X3_INCLUDED
+#define GLM_MAT2X3_INCLUDED
+
+#include "detail/type_mat2x3.hpp"
+
+namespace glm
+{
+       /// 2 columns of 3 components matrix of low precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat2x3<float, lowp>            lowp_mat2x3;
+
+       /// 2 columns of 3 components matrix of medium precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat2x3<float, mediump>         mediump_mat2x3;
+
+       /// 2 columns of 3 components matrix of high precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat2x3<float, highp>           highp_mat2x3;
+
+}//namespace glm
+
+#endif//GLM_MAT2X3_INCLUDED
diff --git a/libs/glm/mat2x4.hpp b/libs/glm/mat2x4.hpp
new file mode 100644 (file)
index 0000000..2499701
--- /dev/null
@@ -0,0 +1,59 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/mat2x4.hpp
+/// @date 2013-12-24 / 2013-12-24
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_MAT2X4_INCLUDED
+#define GLM_MAT2X4_INCLUDED
+
+#include "detail/type_mat2x4.hpp"
+
+namespace glm
+{
+       /// 2 columns of 4 components matrix of low precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat2x4<float, lowp>            lowp_mat2x4;
+       
+       /// 2 columns of 4 components matrix of medium precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat2x4<float, mediump>         mediump_mat2x4;
+       
+       /// 2 columns of 4 components matrix of high precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat2x4<float, highp>           highp_mat2x4;
+
+}//namespace glm
+
+#endif//GLM_MAT2X4_INCLUDED
diff --git a/libs/glm/mat3x2.hpp b/libs/glm/mat3x2.hpp
new file mode 100644 (file)
index 0000000..47c1ca4
--- /dev/null
@@ -0,0 +1,59 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/mat3x2.hpp
+/// @date 2013-12-24 / 2013-12-24
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_MAT3X2_INCLUDED
+#define GLM_MAT3X2_INCLUDED
+
+#include "detail/type_mat3x2.hpp"
+
+namespace glm
+{
+       /// 3 columns of 2 components matrix of low precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat3x2<float, lowp>            lowp_mat3x2;
+       
+       /// 3 columns of 2 components matrix of medium precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat3x2<float, mediump>         mediump_mat3x2;
+       
+       /// 3 columns of 2 components matrix of high precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat3x2<float, highp>           highp_mat3x2;
+
+}//namespace
+
+#endif//GLM_MAT3X2_INCLUDED
diff --git a/libs/glm/mat3x3.hpp b/libs/glm/mat3x3.hpp
new file mode 100644 (file)
index 0000000..5d7659c
--- /dev/null
@@ -0,0 +1,80 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/mat3x3.hpp
+/// @date 2013-12-24 / 2013-12-24
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_MAT3X3_INCLUDED
+#define GLM_MAT3X3_INCLUDED
+
+#include "detail/type_mat3x3.hpp"
+
+namespace glm
+{
+       /// 3 columns of 3 components matrix of low precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat3x3<float, lowp>            lowp_mat3;
+       
+       /// 3 columns of 3 components matrix of medium precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat3x3<float, mediump>         mediump_mat3;
+       
+       /// 3 columns of 3 components matrix of high precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat3x3<float, highp>           highp_mat3;
+       
+       /// 3 columns of 3 components matrix of low precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat3x3<float, lowp>            lowp_mat3x3;
+       
+       /// 3 columns of 3 components matrix of medium precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat3x3<float, mediump>         mediump_mat3x3;
+       
+       /// 3 columns of 3 components matrix of high precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat3x3<float, highp>           highp_mat3x3;
+
+}//namespace glm
+
+#endif//GLM_MAT3X3_INCLUDED
diff --git a/libs/glm/mat3x4.hpp b/libs/glm/mat3x4.hpp
new file mode 100644 (file)
index 0000000..03b5fee
--- /dev/null
@@ -0,0 +1,59 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/mat3x4.hpp
+/// @date 2013-12-24 / 2013-12-24
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_MAT3X4_INCLUDED
+#define GLM_MAT3X4_INCLUDED
+
+#include "detail/type_mat3x4.hpp"
+
+namespace glm
+{
+       /// 3 columns of 4 components matrix of low precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat3x4<float, lowp>            lowp_mat3x4;
+       
+       /// 3 columns of 4 components matrix of medium precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat3x4<float, mediump>         mediump_mat3x4;
+       
+       /// 3 columns of 4 components matrix of high precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat3x4<float, highp>           highp_mat3x4;
+
+}//namespace glm
+
+#endif//GLM_MAT3X4_INCLUDED
diff --git a/libs/glm/mat4x2.hpp b/libs/glm/mat4x2.hpp
new file mode 100644 (file)
index 0000000..1e4671a
--- /dev/null
@@ -0,0 +1,59 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/mat4x2.hpp
+/// @date 2013-12-24 / 2013-12-24
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_MAT4X2_INCLUDED
+#define GLM_MAT4X2_INCLUDED
+
+#include "detail/type_mat4x2.hpp"
+
+namespace glm
+{
+       /// 4 columns of 2 components matrix of low precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat4x2<float, lowp>            lowp_mat4x2;
+       
+       /// 4 columns of 2 components matrix of medium precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat4x2<float, mediump>         mediump_mat4x2;
+       
+       /// 4 columns of 2 components matrix of high precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat4x2<float, highp>           highp_mat4x2;
+
+}//namespace glm
+
+#endif//GLM_MAT4X2_INCLUDED
diff --git a/libs/glm/mat4x3.hpp b/libs/glm/mat4x3.hpp
new file mode 100644 (file)
index 0000000..14ecee9
--- /dev/null
@@ -0,0 +1,59 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/mat4x4.hpp
+/// @date 2013-12-24 / 2013-12-24
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_MAT4X3_INCLUDED
+#define GLM_MAT4X3_INCLUDED
+
+#include "detail/type_mat4x3.hpp"
+
+namespace glm
+{
+       /// 4 columns of 3 components matrix of low precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat4x3<float, lowp>            lowp_mat4x3;
+       
+       /// 4 columns of 3 components matrix of medium precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat4x3<float, mediump>         mediump_mat4x3;
+       
+       /// 4 columns of 3 components matrix of high precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat4x3<float, highp>           highp_mat4x3;
+
+}//namespace glm
+
+#endif//GLM_MAT4X3_INCLUDED
diff --git a/libs/glm/mat4x4.hpp b/libs/glm/mat4x4.hpp
new file mode 100644 (file)
index 0000000..7e97af6
--- /dev/null
@@ -0,0 +1,80 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/mat4x4.hpp
+/// @date 2013-12-24 / 2013-12-24
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_MAT4X4_INCLUDED
+#define GLM_MAT4X4_INCLUDED
+
+#include "detail/type_mat4x4.hpp"
+
+namespace glm
+{
+       /// 4 columns of 4 components matrix of low precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat4x4<float, lowp>            lowp_mat4;
+       
+       /// 4 columns of 4 components matrix of medium precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat4x4<float, mediump>         mediump_mat4;
+       
+       /// 4 columns of 4 components matrix of high precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat4x4<float, highp>           highp_mat4;
+       
+       /// 4 columns of 4 components matrix of low precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat4x4<float, lowp>            lowp_mat4x4;
+       
+       /// 4 columns of 4 components matrix of medium precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat4x4<float, mediump>         mediump_mat4x4;
+       
+       /// 4 columns of 4 components matrix of high precision floating-point numbers.
+       /// There is no guarantee on the actual precision.
+       ///
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
+       /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
+       typedef detail::tmat4x4<float, highp>           highp_mat4x4;
+
+}//namespace glm
+
+#endif//GLM_MAT4X4_INCLUDED
diff --git a/libs/glm/matrix.hpp b/libs/glm/matrix.hpp
new file mode 100644 (file)
index 0000000..6758d81
--- /dev/null
@@ -0,0 +1,34 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/matrix.hpp
+/// @date 2013-12-24 / 2013-12-24
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_MATRIX_INCLUDED
+#define GLM_MATRIX_INCLUDED
+
+#include "detail/func_matrix.hpp"
+
+#endif//GLM_MATRIX_INCLUDED
diff --git a/libs/glm/packing.hpp b/libs/glm/packing.hpp
new file mode 100644 (file)
index 0000000..e7aa788
--- /dev/null
@@ -0,0 +1,34 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/packing.hpp
+/// @date 2013-12-24 / 2013-12-24
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_PACKING_INCLUDED
+#define GLM_PACKING_INCLUDED
+
+#include "detail/func_packing.hpp"
+
+#endif//GLM_PACKING_INCLUDED
diff --git a/libs/glm/trigonometric.hpp b/libs/glm/trigonometric.hpp
new file mode 100644 (file)
index 0000000..37a7913
--- /dev/null
@@ -0,0 +1,34 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/trigonometric.hpp
+/// @date 2013-12-24 / 2013-12-24
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_TRIGONOMETRIC_INCLUDED
+#define GLM_TRIGONOMETRIC_INCLUDED
+
+#include "detail/func_trigonometric.hpp"
+
+#endif//GLM_TRIGONOMETRIC_INCLUDED
diff --git a/libs/glm/vec2.hpp b/libs/glm/vec2.hpp
new file mode 100644 (file)
index 0000000..6c8df7a
--- /dev/null
@@ -0,0 +1,34 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/vec2.hpp
+/// @date 2013-12-24 / 2013-12-24
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_VEC2_INCLUDED
+#define GLM_VEC2_INCLUDED
+
+#include "detail/type_vec2.hpp"
+
+#endif//GLM_VEC2_INCLUDED
diff --git a/libs/glm/vec3.hpp b/libs/glm/vec3.hpp
new file mode 100644 (file)
index 0000000..2d017e1
--- /dev/null
@@ -0,0 +1,34 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/vec3.hpp
+/// @date 2013-12-24 / 2013-12-24
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_VEC3_INCLUDED
+#define GLM_VEC3_INCLUDED
+
+#include "detail/type_vec3.hpp"
+
+#endif//GLM_VEC3_INCLUDED
diff --git a/libs/glm/vec4.hpp b/libs/glm/vec4.hpp
new file mode 100644 (file)
index 0000000..6d7e419
--- /dev/null
@@ -0,0 +1,34 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/vec4.hpp
+/// @date 2013-12-24 / 2013-12-24
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_VEC4_INCLUDED
+#define GLM_VEC4_INCLUDED
+
+#include "detail/type_vec4.hpp"
+
+#endif//GLM_VEC4_INCLUDED
diff --git a/libs/glm/vector_relational.hpp b/libs/glm/vector_relational.hpp
new file mode 100644 (file)
index 0000000..86faf39
--- /dev/null
@@ -0,0 +1,34 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref core
+/// @file glm/vector_relational.hpp
+/// @date 2013-12-24 / 2013-12-24
+/// @author Christophe Riccio
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_VECTOR_RELATIONAL_INCLUDED
+#define GLM_VECTOR_RELATIONAL_INCLUDED
+
+#include "detail/func_vector_relational.hpp"
+
+#endif//GLM_VECTOR_RELATIONAL_INCLUDED
diff --git a/libs/glm/virtrev/xstream.hpp b/libs/glm/virtrev/xstream.hpp
new file mode 100644 (file)
index 0000000..2d16c1a
--- /dev/null
@@ -0,0 +1,166 @@
+///////////////////////////////////////////////////////////////////////////////////
+/// OpenGL Mathematics (glm.g-truc.net)
+///
+/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
+/// Permission is hereby granted, free of charge, to any person obtaining a copy
+/// of this software and associated documentation files (the "Software"), to deal
+/// in the Software without restriction, including without limitation the rights
+/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+/// copies of the Software, and to permit persons to whom the Software is
+/// furnished to do so, subject to the following conditions:
+/// 
+/// The above copyright notice and this permission notice shall be included in
+/// all copies or substantial portions of the Software.
+/// 
+/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+/// THE SOFTWARE.
+///
+/// @ref virtrev_xstream
+/// @file glm/virtrev/xstream.hpp
+/// @date 2008-05-24 / 2008-05-26
+/// @author Mathieu Roumillac (matrem84.free.fr)
+///
+/// @see core (dependence)
+/// @see gtc_matrix_access (dependence)
+///
+/// @defgroup virtrev_xstream GLM_VIRTREV_xstream: xml like output
+/// @ingroup virtrev
+/// 
+/// @brief Streaming vector and matrix in a xml way.
+/// 
+/// Include <glm/virtrev/xstream.hpp> for this functionality.
+///////////////////////////////////////////////////////////////////////////////////
+
+#ifndef GLM_VIRTREV_xstream
+#define GLM_VIRTREV_xstream GLM_VERSION
+
+#include "../glm.hpp"
+#include "../gtc/matrix_access.hpp"
+#include <iostream>
+
+#if(defined(GLM_MESSAGES) && !defined(glm_ext))
+#      pragma message("GLM: GLM_VIRTREV_xstream extension included")
+#endif
+/*
+namespace glm{
+namespace detail
+{
+       template<typename T>
+       std::ostream & operator << (std::ostream & stream, glm::detail::tvec2<T, P> const & vec)
+       {
+               stream << "<glm_vec2 ";
+               stream << "x=\"" << vec.x << "\" ";
+               stream << "y=\"" << vec.y << "\" ";
+               stream << "/>";
+
+               return stream;
+       }
+
+       template<typename T>
+       std::ostream & operator << (std::ostream & stream, glm::detail::tvec3<T, P> const & vec)
+       {
+               stream << "<glm_vec3 ";
+               stream << "x=\"" << vec.x << "\" ";
+               stream << "y=\"" << vec.y << "\" ";
+               stream << "z=\"" << vec.z << "\" ";
+               stream << "/>";
+
+               return stream;
+       }
+
+       template<typename T>
+       std::ostream & operator << (std::ostream & stream, glm::detail::tvec4<T, P> const & vec)
+       {
+               stream << "<glm_vec4 ";
+               stream << "x=\"" << vec.x << "\" ";
+               stream << "y=\"" << vec.y << "\" ";
+               stream << "z=\"" << vec.z << "\" ";
+               stream << "w=\"" << vec.w << "\" ";
+               stream << "/>";
+
+               return stream;
+       }
+
+       template<typename T>
+       std::ostream & operator << (std::ostream & stream, glm::detail::tmat2x2<T, P> const & mat)
+       {
+               stream << "<glm_mat2>" << std::endl;
+               stream << "<row ";
+               stream << "x=\"" << glm::row(mat, 0)[0] << "\" ";
+               stream << "y=\"" << glm::row(mat, 0)[1] << "\" ";
+               stream << "/>" << std::endl;
+               stream << "<row ";
+               stream << "x=\"" << glm::row(mat, 1)[0] << "\" ";
+               stream << "y=\"" << glm::row(mat, 1)[1] << "\" ";
+               stream << "/>" << std::endl;
+               stream << "</glm_mat2>";
+
+               return stream;
+       }
+
+       template<typename T>
+       std::ostream & operator << (std::ostream & stream, glm::detail::tmat3x3<T, P> const & mat)
+       {
+               stream << "<glm_mat3>" << std::endl;
+               stream << "<row ";
+               stream << "x=\"" << glm::row(mat, 0)[0] << "\" ";
+               stream << "y=\"" << glm::row(mat, 0)[1] << "\" ";
+               stream << "z=\"" << glm::row(mat, 0)[2] << "\" ";
+               stream << "/>" << std::endl;
+               stream << "<row ";
+               stream << "x=\"" << glm::row(mat, 1)[0] << "\" ";
+               stream << "y=\"" << glm::row(mat, 1)[1] << "\" ";
+               stream << "z=\"" << glm::row(mat, 1)[2] << "\" ";
+               stream << "/>" << std::endl;
+               stream << "<row ";
+               stream << "x=\"" << glm::row(mat, 2)[0] << "\" ";
+               stream << "y=\"" << glm::row(mat, 2)[1] << "\" ";
+               stream << "z=\"" << glm::row(mat, 2)[2] << "\" ";
+               stream << "/>" << std::endl;
+               stream << "</glm_mat3>";
+
+               return stream;
+       }
+
+       template<typename T>
+       std::ostream & operator << (std::ostream & stream, glm::detail::tmat4x4<T, P> const & mat)
+       {
+               stream << "<glm_mat4>" << std::endl;
+               stream << "<row ";
+               stream << "x=\"" << glm::row(mat, 0)[0] << "\" ";
+               stream << "y=\"" << glm::row(mat, 0)[1] << "\" ";
+               stream << "z=\"" << glm::row(mat, 0)[2] << "\" ";
+               stream << "w=\"" << glm::row(mat, 0)[3] << "\" ";
+               stream << "/>" << std::endl;
+               stream << "<row ";
+               stream << "x=\"" << glm::row(mat, 1)[0] << "\" ";
+               stream << "y=\"" << glm::row(mat, 1)[1] << "\" ";
+               stream << "z=\"" << glm::row(mat, 1)[2] << "\" ";
+               stream << "w=\"" << glm::row(mat, 1)[3] << "\" ";
+               stream << "/>" << std::endl;
+               stream << "<row ";
+               stream << "x=\"" << glm::row(mat, 2)[0] << "\" ";
+               stream << "y=\"" << glm::row(mat, 2)[1] << "\" ";
+               stream << "z=\"" << glm::row(mat, 2)[2] << "\" ";
+               stream << "w=\"" << glm::row(mat, 2)[3] << "\" ";
+               stream << "/>" << std::endl;
+               stream << "<row ";
+               stream << "x=\"" << glm::row(mat, 3)[0] << "\" ";
+               stream << "y=\"" << glm::row(mat, 3)[1] << "\" ";
+               stream << "z=\"" << glm::row(mat, 3)[2] << "\" ";
+               stream << "w=\"" << glm::row(mat, 3)[3] << "\" ";
+               stream << "/>" << std::endl;
+               stream << "</glm_mat4>";
+                       
+               return stream;
+       }
+
+}//namespace detail
+}//namespace glm
+*/
+#endif//GLM_VIRTREV_xstream