Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:11 Function Definition: PixelShaderFunction(i1;vf4[3]; (temp 4-component vector of float)
+0:11 Function Definition: PixelShaderFunction(i1;vf4[3]; (global 4-component vector of float)
0:8 Function Parameters:
0:8 'i' (in int)
0:8 'input' (in 3-element array of 4-component vector of float)
0:10 add (temp 4-component vector of float)
0:10 add (temp 4-component vector of float)
0:10 direct index (temp 4-component vector of float)
-0:10 'a' (temp 4-element array of 4-component vector of float)
+0:10 'a' (global 4-element array of 4-component vector of float)
0:10 Constant:
0:10 1 (const int)
0:10 indirect index (temp 4-component vector of float)
-0:10 'a' (temp 4-element array of 4-component vector of float)
+0:10 'a' (global 4-element array of 4-component vector of float)
0:10 'i' (in int)
0:10 add (temp 4-component vector of float)
0:10 direct index (temp 4-component vector of float)
0:10 indirect index (temp 4-component vector of float)
0:10 m: direct index for structure (temp 7-element array of 4-component vector of float)
0:10 indirect index (temp structure{temp 7-element array of 4-component vector of float m})
-0:10 's' (temp 11-element array of structure{temp 7-element array of 4-component vector of float m})
+0:10 's' (global 11-element array of structure{temp 7-element array of 4-component vector of float m})
0:10 'i' (in int)
0:10 Constant:
0:10 0 (const int)
0:10 'i' (in int)
0:? Linker Objects
-0:? 'a' (temp 4-element array of 4-component vector of float)
-0:? 's' (temp 11-element array of structure{temp 7-element array of 4-component vector of float m})
+0:? 'a' (global 4-element array of 4-component vector of float)
+0:? 's' (global 11-element array of structure{temp 7-element array of 4-component vector of float m})
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:11 Function Definition: PixelShaderFunction(i1;vf4[3]; (temp 4-component vector of float)
+0:11 Function Definition: PixelShaderFunction(i1;vf4[3]; (global 4-component vector of float)
0:8 Function Parameters:
0:8 'i' (in int)
0:8 'input' (in 3-element array of 4-component vector of float)
0:10 add (temp 4-component vector of float)
0:10 add (temp 4-component vector of float)
0:10 direct index (temp 4-component vector of float)
-0:10 'a' (temp 4-element array of 4-component vector of float)
+0:10 'a' (global 4-element array of 4-component vector of float)
0:10 Constant:
0:10 1 (const int)
0:10 indirect index (temp 4-component vector of float)
-0:10 'a' (temp 4-element array of 4-component vector of float)
+0:10 'a' (global 4-element array of 4-component vector of float)
0:10 'i' (in int)
0:10 add (temp 4-component vector of float)
0:10 direct index (temp 4-component vector of float)
0:10 indirect index (temp 4-component vector of float)
0:10 m: direct index for structure (temp 7-element array of 4-component vector of float)
0:10 indirect index (temp structure{temp 7-element array of 4-component vector of float m})
-0:10 's' (temp 11-element array of structure{temp 7-element array of 4-component vector of float m})
+0:10 's' (global 11-element array of structure{temp 7-element array of 4-component vector of float m})
0:10 'i' (in int)
0:10 Constant:
0:10 0 (const int)
0:10 'i' (in int)
0:? Linker Objects
-0:? 'a' (temp 4-element array of 4-component vector of float)
-0:? 's' (temp 11-element array of structure{temp 7-element array of 4-component vector of float m})
+0:? 'a' (global 4-element array of 4-component vector of float)
+0:? 's' (global 11-element array of structure{temp 7-element array of 4-component vector of float m})
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 63
+// Id's are bound by 64
Capability Shader
1: ExtInstImport "GLSL.std.450"
Name 19 "i"
Name 27 "input"
Name 40 "b"
- Name 50 ""
- MemberName 50 0 "m"
- Name 54 "s"
+ Name 51 ""
+ MemberName 51 0 "m"
+ Name 55 "s"
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
8: TypeInt 32 0
9: 8(int) Constant 4
10: TypeArray 7(fvec4) 9
- 11: TypePointer Function 10
+ 11: TypePointer Private 10
+ 12(a): 11(ptr) Variable Private
13: TypeInt 32 1
14: 13(int) Constant 1
- 15: TypePointer Function 7(fvec4)
+ 15: TypePointer Private 7(fvec4)
18: TypePointer Input 13(int)
19(i): 18(ptr) Variable Input
24: 8(int) Constant 3
38: TypeArray 7(fvec4) 37
39: TypePointer Function 38
41: 13(int) Constant 5
- 48: 8(int) Constant 7
- 49: TypeArray 7(fvec4) 48
- 50: TypeStruct 49
- 51: 8(int) Constant 11
- 52: TypeArray 50(struct) 51
- 53: TypePointer Function 52
- 56: 13(int) Constant 0
+ 42: TypePointer Function 7(fvec4)
+ 49: 8(int) Constant 7
+ 50: TypeArray 7(fvec4) 49
+ 51: TypeStruct 50
+ 52: 8(int) Constant 11
+ 53: TypeArray 51(struct) 52
+ 54: TypePointer Private 53
+ 55(s): 54(ptr) Variable Private
+ 57: 13(int) Constant 0
4(PixelShaderFunction): 2 Function None 3
5: Label
- 12(a): 11(ptr) Variable Function
40(b): 39(ptr) Variable Function
- 54(s): 53(ptr) Variable Function
16: 15(ptr) AccessChain 12(a) 14
17: 7(fvec4) Load 16
20: 13(int) Load 19(i)
34: 7(fvec4) Load 33
35: 7(fvec4) FAdd 31 34
36: 7(fvec4) FAdd 23 35
- 42: 15(ptr) AccessChain 40(b) 41
- 43: 7(fvec4) Load 42
- 44: 13(int) Load 19(i)
- 45: 15(ptr) AccessChain 40(b) 44
- 46: 7(fvec4) Load 45
- 47: 7(fvec4) FAdd 43 46
- 55: 13(int) Load 19(i)
- 57: 13(int) Load 19(i)
- 58: 15(ptr) AccessChain 54(s) 55 56 57
- 59: 7(fvec4) Load 58
- 60: 7(fvec4) FAdd 47 59
- 61: 7(fvec4) FAdd 36 60
- ReturnValue 61
+ 43: 42(ptr) AccessChain 40(b) 41
+ 44: 7(fvec4) Load 43
+ 45: 13(int) Load 19(i)
+ 46: 42(ptr) AccessChain 40(b) 45
+ 47: 7(fvec4) Load 46
+ 48: 7(fvec4) FAdd 44 47
+ 56: 13(int) Load 19(i)
+ 58: 13(int) Load 19(i)
+ 59: 15(ptr) AccessChain 55(s) 56 57 58
+ 60: 7(fvec4) Load 59
+ 61: 7(fvec4) FAdd 48 60
+ 62: 7(fvec4) FAdd 36 61
+ ReturnValue 62
FunctionEnd
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:12 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (temp 4-component vector of float)
+0:12 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (global 4-component vector of float)
0:8 Function Parameters:
0:8 'a1' (in 4-component vector of float)
0:8 'a2' (in 4-component vector of float)
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:12 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (temp 4-component vector of float)
+0:12 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (global 4-component vector of float)
0:8 Function Parameters:
0:8 'a1' (in 4-component vector of float)
0:8 'a2' (in 4-component vector of float)
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:14 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
+0:14 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:? Sequence
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:14 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
+0:14 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:? Sequence
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:5 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
+0:5 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:? Sequence
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:5 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
+0:5 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:? Sequence
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:7 Function Definition: foo(f1; (temp void)
+0:7 Function Definition: foo(f1; (global void)
0:2 Function Parameters:
0:2 'f' (in float)
0:? Sequence
0:3 1.000000
0:3 true case
0:4 Branch: Kill
-0:15 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
+0:15 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:8 Function Parameters:
0:8 'input' (in 4-component vector of float)
0:? Sequence
-0:9 Function Call: foo(f1; (temp void)
+0:9 Function Call: foo(f1; (global void)
0:9 direct index (temp float)
0:9 'input' (in 4-component vector of float)
0:9 Constant:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:7 Function Definition: foo(f1; (temp void)
+0:7 Function Definition: foo(f1; (global void)
0:2 Function Parameters:
0:2 'f' (in float)
0:? Sequence
0:3 1.000000
0:3 true case
0:4 Branch: Kill
-0:15 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
+0:15 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:8 Function Parameters:
0:8 'input' (in 4-component vector of float)
0:? Sequence
-0:9 Function Call: foo(f1; (temp void)
+0:9 Function Call: foo(f1; (global void)
0:9 direct index (temp float)
0:9 'input' (in 4-component vector of float)
0:9 Constant:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:7 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
+0:7 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:? Sequence
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:7 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
+0:7 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:? Sequence
0:? Sequence
0:1 Sequence
0:1 move second child to first child (temp 1-component vector of float)
-0:1 'f1' (temp 1-component vector of float)
+0:1 'f1' (global 1-component vector of float)
0:1 Constant:
0:1 1.000000
0:2 Sequence
0:2 move second child to first child (temp float)
-0:2 'scalar' (temp float)
+0:2 'scalar' (global float)
0:2 Constant:
0:2 2.000000
-0:8 Function Definition: ShaderFunction(vf1;f1; (temp 1-component vector of float)
+0:8 Function Definition: ShaderFunction(vf1;f1; (global 1-component vector of float)
0:5 Function Parameters:
0:5 'inFloat1' (in 1-component vector of float)
0:5 'inScalar' (in float)
0:6 Branch: Return with expression
0:6 add (temp 1-component vector of float)
0:6 vector-scale (temp 1-component vector of float)
-0:6 'f1' (temp 1-component vector of float)
-0:6 'scalar' (temp float)
+0:6 'f1' (global 1-component vector of float)
+0:6 'scalar' (global float)
0:6 vector-scale (temp 1-component vector of float)
0:6 'inFloat1' (in 1-component vector of float)
0:6 'inScalar' (in float)
0:? Linker Objects
-0:? 'f1' (temp 1-component vector of float)
-0:? 'scalar' (temp float)
+0:? 'f1' (global 1-component vector of float)
+0:? 'scalar' (global float)
Linked fragment stage:
0:? Sequence
0:1 Sequence
0:1 move second child to first child (temp 1-component vector of float)
-0:1 'f1' (temp 1-component vector of float)
+0:1 'f1' (global 1-component vector of float)
0:1 Constant:
0:1 1.000000
0:2 Sequence
0:2 move second child to first child (temp float)
-0:2 'scalar' (temp float)
+0:2 'scalar' (global float)
0:2 Constant:
0:2 2.000000
-0:8 Function Definition: ShaderFunction(vf1;f1; (temp 1-component vector of float)
+0:8 Function Definition: ShaderFunction(vf1;f1; (global 1-component vector of float)
0:5 Function Parameters:
0:5 'inFloat1' (in 1-component vector of float)
0:5 'inScalar' (in float)
0:6 Branch: Return with expression
0:6 add (temp 1-component vector of float)
0:6 vector-scale (temp 1-component vector of float)
-0:6 'f1' (temp 1-component vector of float)
-0:6 'scalar' (temp float)
+0:6 'f1' (global 1-component vector of float)
+0:6 'scalar' (global float)
0:6 vector-scale (temp 1-component vector of float)
0:6 'inFloat1' (in 1-component vector of float)
0:6 'inScalar' (in float)
0:? Linker Objects
-0:? 'f1' (temp 1-component vector of float)
-0:? 'scalar' (temp float)
+0:? 'f1' (global 1-component vector of float)
+0:? 'scalar' (global float)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 26
+// Id's are bound by 27
Capability Shader
1: ExtInstImport "GLSL.std.450"
Name 11 "ShaderFunction(vf1;f1;"
Name 9 "inFloat1"
Name 10 "inScalar"
- Name 13 "f1"
- Name 15 "scalar"
+ Name 14 "f1"
+ Name 16 "scalar"
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
8: TypeFunction 6(float) 7(ptr) 7(ptr)
- 14: 6(float) Constant 1065353216
- 16: 6(float) Constant 1073741824
+ 13: TypePointer Private 6(float)
+ 14(f1): 13(ptr) Variable Private
+ 15: 6(float) Constant 1065353216
+ 16(scalar): 13(ptr) Variable Private
+ 17: 6(float) Constant 1073741824
4(PixelShaderFunction): 2 Function None 3
5: Label
- 13(f1): 7(ptr) Variable Function
- 15(scalar): 7(ptr) Variable Function
- Store 13(f1) 14
- Store 15(scalar) 16
+ Store 14(f1) 15
+ Store 16(scalar) 17
FunctionEnd
11(ShaderFunction(vf1;f1;): 6(float) Function None 8
9(inFloat1): 7(ptr) FunctionParameter
10(inScalar): 7(ptr) FunctionParameter
12: Label
- 17: 6(float) Load 13(f1)
- 18: 6(float) Load 15(scalar)
- 19: 6(float) IMul 17 18
- 20: 6(float) Load 9(inFloat1)
- 21: 6(float) Load 10(inScalar)
- 22: 6(float) IMul 20 21
- 23: 6(float) FAdd 19 22
- ReturnValue 23
+ 18: 6(float) Load 14(f1)
+ 19: 6(float) Load 16(scalar)
+ 20: 6(float) IMul 18 19
+ 21: 6(float) Load 9(inFloat1)
+ 22: 6(float) Load 10(inScalar)
+ 23: 6(float) IMul 21 22
+ 24: 6(float) FAdd 20 23
+ ReturnValue 24
FunctionEnd
0:? Sequence
0:1 Sequence
0:1 move second child to first child (temp 4-component vector of float)
-0:1 'AmbientColor' (temp 4-component vector of float)
+0:1 'AmbientColor' (global 4-component vector of float)
0:? Constant:
0:? 1.000000
0:? 0.500000
0:? 0.000000
0:? 1.000000
-0:12 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float)
+0:12 Function Definition: ShaderFunction(vf4; (global 4-component vector of float)
0:9 Function Parameters:
0:9 'input' (in 4-component vector of float)
0:? Sequence
0:10 Branch: Return with expression
0:10 component-wise multiply (temp 4-component vector of float)
0:10 'input' (in 4-component vector of float)
-0:10 'AmbientColor' (temp 4-component vector of float)
+0:10 'AmbientColor' (global 4-component vector of float)
0:? Linker Objects
-0:? 'AmbientColor' (temp 4-component vector of float)
-0:? 'ff1' (temp bool Face)
-0:? 'ff2' (temp 4-component vector of float)
-0:? 'ff3' (temp 4-component vector of float)
-0:? 'ff4' (temp 4-component vector of float FragCoord)
+0:? 'AmbientColor' (global 4-component vector of float)
+0:? 'ff1' (global bool Face)
+0:? 'ff2' (global 4-component vector of float)
+0:? 'ff3' (global 4-component vector of float)
+0:? 'ff4' (global 4-component vector of float FragCoord)
Linked fragment stage:
0:? Sequence
0:1 Sequence
0:1 move second child to first child (temp 4-component vector of float)
-0:1 'AmbientColor' (temp 4-component vector of float)
+0:1 'AmbientColor' (global 4-component vector of float)
0:? Constant:
0:? 1.000000
0:? 0.500000
0:? 0.000000
0:? 1.000000
-0:12 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float)
+0:12 Function Definition: ShaderFunction(vf4; (global 4-component vector of float)
0:9 Function Parameters:
0:9 'input' (in 4-component vector of float)
0:? Sequence
0:10 Branch: Return with expression
0:10 component-wise multiply (temp 4-component vector of float)
0:10 'input' (in 4-component vector of float)
-0:10 'AmbientColor' (temp 4-component vector of float)
+0:10 'AmbientColor' (global 4-component vector of float)
0:? Linker Objects
-0:? 'AmbientColor' (temp 4-component vector of float)
-0:? 'ff1' (temp bool Face)
-0:? 'ff2' (temp 4-component vector of float)
-0:? 'ff3' (temp 4-component vector of float)
-0:? 'ff4' (temp 4-component vector of float FragCoord)
+0:? 'AmbientColor' (global 4-component vector of float)
+0:? 'ff1' (global bool Face)
+0:? 'ff2' (global 4-component vector of float)
+0:? 'ff3' (global 4-component vector of float)
+0:? 'ff4' (global 4-component vector of float FragCoord)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 29
+// Id's are bound by 30
Capability Shader
1: ExtInstImport "GLSL.std.450"
Name 4 "PixelShaderFunction"
Name 11 "ShaderFunction(vf4;"
Name 10 "input"
- Name 13 "AmbientColor"
- Name 25 "ff1"
- Name 26 "ff2"
- Name 27 "ff3"
- Name 28 "ff4"
- Decorate 25(ff1) BuiltIn FrontFacing
- Decorate 28(ff4) BuiltIn FragCoord
+ Name 14 "AmbientColor"
+ Name 26 "ff1"
+ Name 27 "ff2"
+ Name 28 "ff3"
+ Name 29 "ff4"
+ Decorate 26(ff1) BuiltIn FrontFacing
+ Decorate 29(ff4) BuiltIn FragCoord
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
9: TypeFunction 7(fvec4) 8(ptr)
- 14: 6(float) Constant 1065353216
- 15: 6(float) Constant 1056964608
- 16: 6(float) Constant 0
- 17: 7(fvec4) ConstantComposite 14 15 16 14
- 23: TypeBool
- 24: TypePointer Function 23(bool)
+ 13: TypePointer Private 7(fvec4)
+14(AmbientColor): 13(ptr) Variable Private
+ 15: 6(float) Constant 1065353216
+ 16: 6(float) Constant 1056964608
+ 17: 6(float) Constant 0
+ 18: 7(fvec4) ConstantComposite 15 16 17 15
+ 24: TypeBool
+ 25: TypePointer Private 24(bool)
+ 26(ff1): 25(ptr) Variable Private
+ 27(ff2): 13(ptr) Variable Private
+ 28(ff3): 13(ptr) Variable Private
+ 29(ff4): 13(ptr) Variable Private
4(PixelShaderFunction): 2 Function None 3
5: Label
-13(AmbientColor): 8(ptr) Variable Function
- Store 13(AmbientColor) 17
+ Store 14(AmbientColor) 18
FunctionEnd
11(ShaderFunction(vf4;): 7(fvec4) Function None 9
10(input): 8(ptr) FunctionParameter
12: Label
- 25(ff1): 24(ptr) Variable Function
- 26(ff2): 8(ptr) Variable Function
- 27(ff3): 8(ptr) Variable Function
- 28(ff4): 8(ptr) Variable Function
- 18: 7(fvec4) Load 10(input)
- 19: 7(fvec4) Load 13(AmbientColor)
- 20: 7(fvec4) FMul 18 19
- ReturnValue 20
+ 19: 7(fvec4) Load 10(input)
+ 20: 7(fvec4) Load 14(AmbientColor)
+ 21: 7(fvec4) FMul 19 20
+ ReturnValue 21
FunctionEnd
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:14 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
+0:14 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:? Sequence
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:14 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
+0:14 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:? Sequence
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:34 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
+0:34 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:? Sequence
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:34 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
+0:34 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:? Sequence
0:? Sequence
0:1 Sequence
0:1 move second child to first child (temp 4-component vector of float)
-0:1 'a1' (temp 4-component vector of float)
+0:1 'a1' (global 4-component vector of float)
0:? Constant:
0:? 1.000000
0:? 0.500000
0:? 0.000000
0:? 1.000000
0:1 move second child to first child (temp 4-component vector of float)
-0:1 'b1' (temp 4-component vector of float)
+0:1 'b1' (global 4-component vector of float)
0:? Constant:
0:? 2.000000
0:? 2.500000
0:? 2.200000
0:2 Sequence
0:2 move second child to first child (temp float)
-0:2 'a2' (temp float)
+0:2 'a2' (global float)
0:2 Constant:
0:2 0.200000
0:? Sequence
0:3 move second child to first child (temp float)
-0:3 'b3' (temp float)
+0:3 'b3' (global float)
0:3 Constant:
0:3 0.300000
0:? Sequence
0:4 move second child to first child (temp float)
-0:4 'b4' (temp float)
+0:4 'b4' (global float)
0:4 Constant:
0:4 0.400000
0:5 Sequence
0:5 move second child to first child (temp float)
-0:5 'a5' (temp float)
+0:5 'a5' (global float)
0:5 Constant:
0:5 0.500000
0:5 move second child to first child (temp float)
-0:5 'c5' (temp float)
+0:5 'c5' (global float)
0:5 Constant:
0:5 1.500000
-0:13 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float)
+0:13 Function Definition: ShaderFunction(vf4; (global 4-component vector of float)
0:8 Function Parameters:
0:8 'input' (in 4-component vector of float)
0:? Sequence
0:11 Branch: Return with expression
0:11 component-wise multiply (temp 4-component vector of float)
0:11 'input' (in 4-component vector of float)
-0:11 'a1' (temp 4-component vector of float)
+0:11 'a1' (global 4-component vector of float)
0:? Linker Objects
-0:? 'a1' (temp 4-component vector of float)
-0:? 'b1' (temp 4-component vector of float)
-0:? 'a2' (temp float)
-0:? 'b2' (temp float)
-0:? 'a3' (temp float)
-0:? 'b3' (temp float)
-0:? 'a4' (temp float)
-0:? 'b4' (temp float)
-0:? 'c4' (temp float)
-0:? 'a5' (temp float)
-0:? 'b5' (temp float)
-0:? 'c5' (temp float)
+0:? 'a1' (global 4-component vector of float)
+0:? 'b1' (global 4-component vector of float)
+0:? 'a2' (global float)
+0:? 'b2' (global float)
+0:? 'a3' (global float)
+0:? 'b3' (global float)
+0:? 'a4' (global float)
+0:? 'b4' (global float)
+0:? 'c4' (global float)
+0:? 'a5' (global float)
+0:? 'b5' (global float)
+0:? 'c5' (global float)
Linked fragment stage:
0:? Sequence
0:1 Sequence
0:1 move second child to first child (temp 4-component vector of float)
-0:1 'a1' (temp 4-component vector of float)
+0:1 'a1' (global 4-component vector of float)
0:? Constant:
0:? 1.000000
0:? 0.500000
0:? 0.000000
0:? 1.000000
0:1 move second child to first child (temp 4-component vector of float)
-0:1 'b1' (temp 4-component vector of float)
+0:1 'b1' (global 4-component vector of float)
0:? Constant:
0:? 2.000000
0:? 2.500000
0:? 2.200000
0:2 Sequence
0:2 move second child to first child (temp float)
-0:2 'a2' (temp float)
+0:2 'a2' (global float)
0:2 Constant:
0:2 0.200000
0:? Sequence
0:3 move second child to first child (temp float)
-0:3 'b3' (temp float)
+0:3 'b3' (global float)
0:3 Constant:
0:3 0.300000
0:? Sequence
0:4 move second child to first child (temp float)
-0:4 'b4' (temp float)
+0:4 'b4' (global float)
0:4 Constant:
0:4 0.400000
0:5 Sequence
0:5 move second child to first child (temp float)
-0:5 'a5' (temp float)
+0:5 'a5' (global float)
0:5 Constant:
0:5 0.500000
0:5 move second child to first child (temp float)
-0:5 'c5' (temp float)
+0:5 'c5' (global float)
0:5 Constant:
0:5 1.500000
-0:13 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float)
+0:13 Function Definition: ShaderFunction(vf4; (global 4-component vector of float)
0:8 Function Parameters:
0:8 'input' (in 4-component vector of float)
0:? Sequence
0:11 Branch: Return with expression
0:11 component-wise multiply (temp 4-component vector of float)
0:11 'input' (in 4-component vector of float)
-0:11 'a1' (temp 4-component vector of float)
+0:11 'a1' (global 4-component vector of float)
0:? Linker Objects
-0:? 'a1' (temp 4-component vector of float)
-0:? 'b1' (temp 4-component vector of float)
-0:? 'a2' (temp float)
-0:? 'b2' (temp float)
-0:? 'a3' (temp float)
-0:? 'b3' (temp float)
-0:? 'a4' (temp float)
-0:? 'b4' (temp float)
-0:? 'c4' (temp float)
-0:? 'a5' (temp float)
-0:? 'b5' (temp float)
-0:? 'c5' (temp float)
+0:? 'a1' (global 4-component vector of float)
+0:? 'b1' (global 4-component vector of float)
+0:? 'a2' (global float)
+0:? 'b2' (global float)
+0:? 'a3' (global float)
+0:? 'b3' (global float)
+0:? 'a4' (global float)
+0:? 'b4' (global float)
+0:? 'c4' (global float)
+0:? 'a5' (global float)
+0:? 'b5' (global float)
+0:? 'c5' (global float)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 43
+// Id's are bound by 44
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Fragment 4 "ShaderFunction" 33
+ EntryPoint Fragment 4 "ShaderFunction" 34
ExecutionMode 4 OriginUpperLeft
Source HLSL 450
Name 4 "ShaderFunction"
Name 25 "b4"
Name 27 "a5"
Name 28 "c5"
- Name 30 "a2"
- Name 33 "input"
- Name 38 "b2"
- Name 39 "a3"
- Name 40 "a4"
- Name 41 "c4"
- Name 42 "b5"
+ Name 31 "a2"
+ Name 34 "input"
+ Name 39 "b2"
+ Name 40 "a3"
+ Name 41 "a4"
+ Name 42 "c4"
+ Name 43 "b5"
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
- 8: TypePointer Function 7(fvec4)
+ 8: TypePointer Private 7(fvec4)
+ 9(a1): 8(ptr) Variable Private
10: 6(float) Constant 1065353216
11: 6(float) Constant 1056964608
12: 6(float) Constant 0
13: 7(fvec4) ConstantComposite 10 11 12 10
+ 14(b1): 8(ptr) Variable Private
15: 6(float) Constant 1073741824
16: 6(float) Constant 1075838976
17: 6(float) Constant 1074161254
18: 6(float) Constant 1074580685
19: 7(fvec4) ConstantComposite 15 16 17 18
- 20: TypePointer Function 6(float)
+ 20: TypePointer Private 6(float)
+ 21(a2): 20(ptr) Variable Private
22: 6(float) Constant 1045220557
+ 23(b3): 20(ptr) Variable Private
24: 6(float) Constant 1050253722
+ 25(b4): 20(ptr) Variable Private
26: 6(float) Constant 1053609165
+ 27(a5): 20(ptr) Variable Private
+ 28(c5): 20(ptr) Variable Private
29: 6(float) Constant 1069547520
- 31: 7(fvec4) ConstantComposite 22 24 26 11
- 32: TypePointer Input 7(fvec4)
- 33(input): 32(ptr) Variable Input
+ 30: TypePointer Function 7(fvec4)
+ 32: 7(fvec4) ConstantComposite 22 24 26 11
+ 33: TypePointer Input 7(fvec4)
+ 34(input): 33(ptr) Variable Input
+ 39(b2): 20(ptr) Variable Private
+ 40(a3): 20(ptr) Variable Private
+ 41(a4): 20(ptr) Variable Private
+ 42(c4): 20(ptr) Variable Private
+ 43(b5): 20(ptr) Variable Private
4(ShaderFunction): 2 Function None 3
5: Label
- 9(a1): 8(ptr) Variable Function
- 14(b1): 8(ptr) Variable Function
- 21(a2): 20(ptr) Variable Function
- 23(b3): 20(ptr) Variable Function
- 25(b4): 20(ptr) Variable Function
- 27(a5): 20(ptr) Variable Function
- 28(c5): 20(ptr) Variable Function
- 30(a2): 8(ptr) Variable Function
- 38(b2): 20(ptr) Variable Function
- 39(a3): 20(ptr) Variable Function
- 40(a4): 20(ptr) Variable Function
- 41(c4): 20(ptr) Variable Function
- 42(b5): 20(ptr) Variable Function
+ 31(a2): 30(ptr) Variable Function
Store 9(a1) 13
Store 14(b1) 19
Store 21(a2) 22
Store 25(b4) 26
Store 27(a5) 11
Store 28(c5) 29
- Store 30(a2) 31
- 34: 7(fvec4) Load 33(input)
- 35: 7(fvec4) Load 9(a1)
- 36: 7(fvec4) FMul 34 35
- ReturnValue 36
+ Store 31(a2) 32
+ 35: 7(fvec4) Load 34(input)
+ 36: 7(fvec4) Load 9(a1)
+ 37: 7(fvec4) FMul 35 36
+ ReturnValue 37
FunctionEnd
Shader version: 450
local_size = (1, 1, 1)
0:? Sequence
-0:14 Function Definition: ComputeShaderFunction( (temp float)
+0:14 Function Definition: ComputeShaderFunction( (global float)
0:3 Function Parameters:
0:? Sequence
0:4 MemoryBarrier (global void)
Shader version: 450
local_size = (1, 1, 1)
0:? Sequence
-0:14 Function Definition: ComputeShaderFunction( (temp float)
+0:14 Function Definition: ComputeShaderFunction( (global float)
0:3 Function Parameters:
0:? Sequence
0:4 MemoryBarrier (global void)
Shader version: 450
local_size = (1, 1, 1)
0:? Sequence
-0:44 Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; (temp float)
+0:44 Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; (global float)
0:17 Function Parameters:
0:17 'inF0' (in float)
0:17 'inF1' (in float)
0:21 all (global bool)
0:21 'inF0' (in float)
0:24 AtomicAdd (global void)
-0:24 'gs_ua' (temp uint)
-0:24 'gs_ub' (temp uint)
+0:24 'gs_ua' (global uint)
+0:24 'gs_ub' (global uint)
0:25 move second child to first child (temp uint)
0:25 'out_u1' (temp uint)
0:25 AtomicAdd (temp uint)
-0:25 'gs_ua' (temp uint)
-0:25 'gs_ub' (temp uint)
+0:25 'gs_ua' (global uint)
+0:25 'gs_ub' (global uint)
0:26 AtomicAnd (global void)
-0:26 'gs_ua' (temp uint)
-0:26 'gs_ub' (temp uint)
+0:26 'gs_ua' (global uint)
+0:26 'gs_ub' (global uint)
0:27 move second child to first child (temp uint)
0:27 'out_u1' (temp uint)
0:27 AtomicAnd (temp uint)
-0:27 'gs_ua' (temp uint)
-0:27 'gs_ub' (temp uint)
+0:27 'gs_ua' (global uint)
+0:27 'gs_ub' (global uint)
0:28 move second child to first child (temp uint)
0:28 'out_u1' (temp uint)
0:28 AtomicCompSwap (temp uint)
-0:28 'gs_ua' (temp uint)
-0:28 'gs_ub' (temp uint)
-0:28 'gs_uc' (temp uint)
+0:28 'gs_ua' (global uint)
+0:28 'gs_ub' (global uint)
+0:28 'gs_uc' (global uint)
0:29 move second child to first child (temp uint)
0:29 'out_u1' (temp uint)
0:29 AtomicExchange (temp uint)
-0:29 'gs_ua' (temp uint)
-0:29 'gs_ub' (temp uint)
+0:29 'gs_ua' (global uint)
+0:29 'gs_ub' (global uint)
0:30 AtomicMax (global void)
-0:30 'gs_ua' (temp uint)
-0:30 'gs_ub' (temp uint)
+0:30 'gs_ua' (global uint)
+0:30 'gs_ub' (global uint)
0:31 move second child to first child (temp uint)
0:31 'out_u1' (temp uint)
0:31 AtomicMax (temp uint)
-0:31 'gs_ua' (temp uint)
-0:31 'gs_ub' (temp uint)
+0:31 'gs_ua' (global uint)
+0:31 'gs_ub' (global uint)
0:32 AtomicMin (global void)
-0:32 'gs_ua' (temp uint)
-0:32 'gs_ub' (temp uint)
+0:32 'gs_ua' (global uint)
+0:32 'gs_ub' (global uint)
0:33 move second child to first child (temp uint)
0:33 'out_u1' (temp uint)
0:33 AtomicMin (temp uint)
-0:33 'gs_ua' (temp uint)
-0:33 'gs_ub' (temp uint)
+0:33 'gs_ua' (global uint)
+0:33 'gs_ub' (global uint)
0:34 AtomicOr (global void)
-0:34 'gs_ua' (temp uint)
-0:34 'gs_ub' (temp uint)
+0:34 'gs_ua' (global uint)
+0:34 'gs_ub' (global uint)
0:35 move second child to first child (temp uint)
0:35 'out_u1' (temp uint)
0:35 AtomicOr (temp uint)
-0:35 'gs_ua' (temp uint)
-0:35 'gs_ub' (temp uint)
+0:35 'gs_ua' (global uint)
+0:35 'gs_ub' (global uint)
0:36 AtomicXor (global void)
-0:36 'gs_ua' (temp uint)
-0:36 'gs_ub' (temp uint)
+0:36 'gs_ua' (global uint)
+0:36 'gs_ub' (global uint)
0:37 move second child to first child (temp uint)
0:37 'out_u1' (temp uint)
0:37 AtomicXor (temp uint)
-0:37 'gs_ua' (temp uint)
-0:37 'gs_ub' (temp uint)
+0:37 'gs_ua' (global uint)
+0:37 'gs_ub' (global uint)
0:41 Branch: Return with expression
0:41 Constant:
0:41 0.000000
-0:50 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1; (temp 1-component vector of float)
+0:50 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1; (global 1-component vector of float)
0:45 Function Parameters:
0:45 'inF0' (in 1-component vector of float)
0:45 'inF1' (in 1-component vector of float)
0:47 Branch: Return with expression
0:47 Constant:
0:47 0.000000
-0:77 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float)
+0:77 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2; (global 2-component vector of float)
0:51 Function Parameters:
0:51 'inF0' (in 2-component vector of float)
0:51 'inF1' (in 2-component vector of float)
0:55 all (global bool)
0:55 'inF0' (in 2-component vector of float)
0:58 AtomicAdd (global void)
-0:58 'gs_ua2' (temp 2-component vector of uint)
-0:58 'gs_ub2' (temp 2-component vector of uint)
+0:58 'gs_ua2' (global 2-component vector of uint)
+0:58 'gs_ub2' (global 2-component vector of uint)
0:59 move second child to first child (temp 2-component vector of uint)
0:59 'out_u2' (temp 2-component vector of uint)
0:59 AtomicAdd (temp 2-component vector of uint)
-0:59 'gs_ua2' (temp 2-component vector of uint)
-0:59 'gs_ub2' (temp 2-component vector of uint)
+0:59 'gs_ua2' (global 2-component vector of uint)
+0:59 'gs_ub2' (global 2-component vector of uint)
0:60 AtomicAnd (global void)
-0:60 'gs_ua2' (temp 2-component vector of uint)
-0:60 'gs_ub2' (temp 2-component vector of uint)
+0:60 'gs_ua2' (global 2-component vector of uint)
+0:60 'gs_ub2' (global 2-component vector of uint)
0:61 move second child to first child (temp 2-component vector of uint)
0:61 'out_u2' (temp 2-component vector of uint)
0:61 AtomicAnd (temp 2-component vector of uint)
-0:61 'gs_ua2' (temp 2-component vector of uint)
-0:61 'gs_ub2' (temp 2-component vector of uint)
+0:61 'gs_ua2' (global 2-component vector of uint)
+0:61 'gs_ub2' (global 2-component vector of uint)
0:62 move second child to first child (temp 2-component vector of uint)
0:62 'out_u2' (temp 2-component vector of uint)
0:62 AtomicCompSwap (temp 2-component vector of uint)
-0:62 'gs_ua2' (temp 2-component vector of uint)
-0:62 'gs_ub2' (temp 2-component vector of uint)
-0:62 'gs_uc2' (temp 2-component vector of uint)
+0:62 'gs_ua2' (global 2-component vector of uint)
+0:62 'gs_ub2' (global 2-component vector of uint)
+0:62 'gs_uc2' (global 2-component vector of uint)
0:63 move second child to first child (temp 2-component vector of uint)
0:63 'out_u2' (temp 2-component vector of uint)
0:63 AtomicExchange (temp 2-component vector of uint)
-0:63 'gs_ua2' (temp 2-component vector of uint)
-0:63 'gs_ub2' (temp 2-component vector of uint)
+0:63 'gs_ua2' (global 2-component vector of uint)
+0:63 'gs_ub2' (global 2-component vector of uint)
0:64 AtomicMax (global void)
-0:64 'gs_ua2' (temp 2-component vector of uint)
-0:64 'gs_ub2' (temp 2-component vector of uint)
+0:64 'gs_ua2' (global 2-component vector of uint)
+0:64 'gs_ub2' (global 2-component vector of uint)
0:65 move second child to first child (temp 2-component vector of uint)
0:65 'out_u2' (temp 2-component vector of uint)
0:65 AtomicMax (temp 2-component vector of uint)
-0:65 'gs_ua2' (temp 2-component vector of uint)
-0:65 'gs_ub2' (temp 2-component vector of uint)
+0:65 'gs_ua2' (global 2-component vector of uint)
+0:65 'gs_ub2' (global 2-component vector of uint)
0:66 AtomicMin (global void)
-0:66 'gs_ua2' (temp 2-component vector of uint)
-0:66 'gs_ub2' (temp 2-component vector of uint)
+0:66 'gs_ua2' (global 2-component vector of uint)
+0:66 'gs_ub2' (global 2-component vector of uint)
0:67 move second child to first child (temp 2-component vector of uint)
0:67 'out_u2' (temp 2-component vector of uint)
0:67 AtomicMin (temp 2-component vector of uint)
-0:67 'gs_ua2' (temp 2-component vector of uint)
-0:67 'gs_ub2' (temp 2-component vector of uint)
+0:67 'gs_ua2' (global 2-component vector of uint)
+0:67 'gs_ub2' (global 2-component vector of uint)
0:68 AtomicOr (global void)
-0:68 'gs_ua2' (temp 2-component vector of uint)
-0:68 'gs_ub2' (temp 2-component vector of uint)
+0:68 'gs_ua2' (global 2-component vector of uint)
+0:68 'gs_ub2' (global 2-component vector of uint)
0:69 move second child to first child (temp 2-component vector of uint)
0:69 'out_u2' (temp 2-component vector of uint)
0:69 AtomicOr (temp 2-component vector of uint)
-0:69 'gs_ua2' (temp 2-component vector of uint)
-0:69 'gs_ub2' (temp 2-component vector of uint)
+0:69 'gs_ua2' (global 2-component vector of uint)
+0:69 'gs_ub2' (global 2-component vector of uint)
0:70 AtomicXor (global void)
-0:70 'gs_ua2' (temp 2-component vector of uint)
-0:70 'gs_ub2' (temp 2-component vector of uint)
+0:70 'gs_ua2' (global 2-component vector of uint)
+0:70 'gs_ub2' (global 2-component vector of uint)
0:71 move second child to first child (temp 2-component vector of uint)
0:71 'out_u2' (temp 2-component vector of uint)
0:71 AtomicXor (temp 2-component vector of uint)
-0:71 'gs_ua2' (temp 2-component vector of uint)
-0:71 'gs_ub2' (temp 2-component vector of uint)
+0:71 'gs_ua2' (global 2-component vector of uint)
+0:71 'gs_ub2' (global 2-component vector of uint)
0:74 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
-0:104 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float)
+0:104 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3; (global 3-component vector of float)
0:78 Function Parameters:
0:78 'inF0' (in 3-component vector of float)
0:78 'inF1' (in 3-component vector of float)
0:82 all (global bool)
0:82 'inF0' (in 3-component vector of float)
0:85 AtomicAdd (global void)
-0:85 'gs_ua3' (temp 3-component vector of uint)
-0:85 'gs_ub3' (temp 3-component vector of uint)
+0:85 'gs_ua3' (global 3-component vector of uint)
+0:85 'gs_ub3' (global 3-component vector of uint)
0:86 move second child to first child (temp 3-component vector of uint)
0:86 'out_u3' (temp 3-component vector of uint)
0:86 AtomicAdd (temp 3-component vector of uint)
-0:86 'gs_ua3' (temp 3-component vector of uint)
-0:86 'gs_ub3' (temp 3-component vector of uint)
+0:86 'gs_ua3' (global 3-component vector of uint)
+0:86 'gs_ub3' (global 3-component vector of uint)
0:87 AtomicAnd (global void)
-0:87 'gs_ua3' (temp 3-component vector of uint)
-0:87 'gs_ub3' (temp 3-component vector of uint)
+0:87 'gs_ua3' (global 3-component vector of uint)
+0:87 'gs_ub3' (global 3-component vector of uint)
0:88 move second child to first child (temp 3-component vector of uint)
0:88 'out_u3' (temp 3-component vector of uint)
0:88 AtomicAnd (temp 3-component vector of uint)
-0:88 'gs_ua3' (temp 3-component vector of uint)
-0:88 'gs_ub3' (temp 3-component vector of uint)
+0:88 'gs_ua3' (global 3-component vector of uint)
+0:88 'gs_ub3' (global 3-component vector of uint)
0:89 move second child to first child (temp 3-component vector of uint)
0:89 'out_u3' (temp 3-component vector of uint)
0:89 AtomicCompSwap (temp 3-component vector of uint)
-0:89 'gs_ua3' (temp 3-component vector of uint)
-0:89 'gs_ub3' (temp 3-component vector of uint)
-0:89 'gs_uc3' (temp 3-component vector of uint)
+0:89 'gs_ua3' (global 3-component vector of uint)
+0:89 'gs_ub3' (global 3-component vector of uint)
+0:89 'gs_uc3' (global 3-component vector of uint)
0:90 move second child to first child (temp 3-component vector of uint)
0:90 'out_u3' (temp 3-component vector of uint)
0:90 AtomicExchange (temp 3-component vector of uint)
-0:90 'gs_ua3' (temp 3-component vector of uint)
-0:90 'gs_ub3' (temp 3-component vector of uint)
+0:90 'gs_ua3' (global 3-component vector of uint)
+0:90 'gs_ub3' (global 3-component vector of uint)
0:91 AtomicMax (global void)
-0:91 'gs_ua3' (temp 3-component vector of uint)
-0:91 'gs_ub3' (temp 3-component vector of uint)
+0:91 'gs_ua3' (global 3-component vector of uint)
+0:91 'gs_ub3' (global 3-component vector of uint)
0:92 move second child to first child (temp 3-component vector of uint)
0:92 'out_u3' (temp 3-component vector of uint)
0:92 AtomicMax (temp 3-component vector of uint)
-0:92 'gs_ua3' (temp 3-component vector of uint)
-0:92 'gs_ub3' (temp 3-component vector of uint)
+0:92 'gs_ua3' (global 3-component vector of uint)
+0:92 'gs_ub3' (global 3-component vector of uint)
0:93 AtomicMin (global void)
-0:93 'gs_ua3' (temp 3-component vector of uint)
-0:93 'gs_ub3' (temp 3-component vector of uint)
+0:93 'gs_ua3' (global 3-component vector of uint)
+0:93 'gs_ub3' (global 3-component vector of uint)
0:94 move second child to first child (temp 3-component vector of uint)
0:94 'out_u3' (temp 3-component vector of uint)
0:94 AtomicMin (temp 3-component vector of uint)
-0:94 'gs_ua3' (temp 3-component vector of uint)
-0:94 'gs_ub3' (temp 3-component vector of uint)
+0:94 'gs_ua3' (global 3-component vector of uint)
+0:94 'gs_ub3' (global 3-component vector of uint)
0:95 AtomicOr (global void)
-0:95 'gs_ua3' (temp 3-component vector of uint)
-0:95 'gs_ub3' (temp 3-component vector of uint)
+0:95 'gs_ua3' (global 3-component vector of uint)
+0:95 'gs_ub3' (global 3-component vector of uint)
0:96 move second child to first child (temp 3-component vector of uint)
0:96 'out_u3' (temp 3-component vector of uint)
0:96 AtomicOr (temp 3-component vector of uint)
-0:96 'gs_ua3' (temp 3-component vector of uint)
-0:96 'gs_ub3' (temp 3-component vector of uint)
+0:96 'gs_ua3' (global 3-component vector of uint)
+0:96 'gs_ub3' (global 3-component vector of uint)
0:97 AtomicXor (global void)
-0:97 'gs_ua3' (temp 3-component vector of uint)
-0:97 'gs_ub3' (temp 3-component vector of uint)
+0:97 'gs_ua3' (global 3-component vector of uint)
+0:97 'gs_ub3' (global 3-component vector of uint)
0:98 move second child to first child (temp 3-component vector of uint)
0:98 'out_u3' (temp 3-component vector of uint)
0:98 AtomicXor (temp 3-component vector of uint)
-0:98 'gs_ua3' (temp 3-component vector of uint)
-0:98 'gs_ub3' (temp 3-component vector of uint)
+0:98 'gs_ua3' (global 3-component vector of uint)
+0:98 'gs_ub3' (global 3-component vector of uint)
0:101 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
-0:130 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float)
+0:130 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; (global 4-component vector of float)
0:105 Function Parameters:
0:105 'inF0' (in 4-component vector of float)
0:105 'inF1' (in 4-component vector of float)
0:109 all (global bool)
0:109 'inF0' (in 4-component vector of float)
0:112 AtomicAdd (global void)
-0:112 'gs_ua4' (temp 4-component vector of uint)
-0:112 'gs_ub4' (temp 4-component vector of uint)
+0:112 'gs_ua4' (global 4-component vector of uint)
+0:112 'gs_ub4' (global 4-component vector of uint)
0:113 move second child to first child (temp 4-component vector of uint)
0:113 'out_u4' (temp 4-component vector of uint)
0:113 AtomicAdd (temp 4-component vector of uint)
-0:113 'gs_ua4' (temp 4-component vector of uint)
-0:113 'gs_ub4' (temp 4-component vector of uint)
+0:113 'gs_ua4' (global 4-component vector of uint)
+0:113 'gs_ub4' (global 4-component vector of uint)
0:114 AtomicAnd (global void)
-0:114 'gs_ua4' (temp 4-component vector of uint)
-0:114 'gs_ub4' (temp 4-component vector of uint)
+0:114 'gs_ua4' (global 4-component vector of uint)
+0:114 'gs_ub4' (global 4-component vector of uint)
0:115 move second child to first child (temp 4-component vector of uint)
0:115 'out_u4' (temp 4-component vector of uint)
0:115 AtomicAnd (temp 4-component vector of uint)
-0:115 'gs_ua4' (temp 4-component vector of uint)
-0:115 'gs_ub4' (temp 4-component vector of uint)
+0:115 'gs_ua4' (global 4-component vector of uint)
+0:115 'gs_ub4' (global 4-component vector of uint)
0:116 move second child to first child (temp 4-component vector of uint)
0:116 'out_u4' (temp 4-component vector of uint)
0:116 AtomicCompSwap (temp 4-component vector of uint)
-0:116 'gs_ua4' (temp 4-component vector of uint)
-0:116 'gs_ub4' (temp 4-component vector of uint)
-0:116 'gs_uc4' (temp 4-component vector of uint)
+0:116 'gs_ua4' (global 4-component vector of uint)
+0:116 'gs_ub4' (global 4-component vector of uint)
+0:116 'gs_uc4' (global 4-component vector of uint)
0:117 move second child to first child (temp 4-component vector of uint)
0:117 'out_u4' (temp 4-component vector of uint)
0:117 AtomicExchange (temp 4-component vector of uint)
-0:117 'gs_ua4' (temp 4-component vector of uint)
-0:117 'gs_ub4' (temp 4-component vector of uint)
+0:117 'gs_ua4' (global 4-component vector of uint)
+0:117 'gs_ub4' (global 4-component vector of uint)
0:118 AtomicMax (global void)
-0:118 'gs_ua4' (temp 4-component vector of uint)
-0:118 'gs_ub4' (temp 4-component vector of uint)
+0:118 'gs_ua4' (global 4-component vector of uint)
+0:118 'gs_ub4' (global 4-component vector of uint)
0:119 move second child to first child (temp 4-component vector of uint)
0:119 'out_u4' (temp 4-component vector of uint)
0:119 AtomicMax (temp 4-component vector of uint)
-0:119 'gs_ua4' (temp 4-component vector of uint)
-0:119 'gs_ub4' (temp 4-component vector of uint)
+0:119 'gs_ua4' (global 4-component vector of uint)
+0:119 'gs_ub4' (global 4-component vector of uint)
0:120 AtomicMin (global void)
-0:120 'gs_ua4' (temp 4-component vector of uint)
-0:120 'gs_ub4' (temp 4-component vector of uint)
+0:120 'gs_ua4' (global 4-component vector of uint)
+0:120 'gs_ub4' (global 4-component vector of uint)
0:121 move second child to first child (temp 4-component vector of uint)
0:121 'out_u4' (temp 4-component vector of uint)
0:121 AtomicMin (temp 4-component vector of uint)
-0:121 'gs_ua4' (temp 4-component vector of uint)
-0:121 'gs_ub4' (temp 4-component vector of uint)
+0:121 'gs_ua4' (global 4-component vector of uint)
+0:121 'gs_ub4' (global 4-component vector of uint)
0:122 AtomicOr (global void)
-0:122 'gs_ua4' (temp 4-component vector of uint)
-0:122 'gs_ub4' (temp 4-component vector of uint)
+0:122 'gs_ua4' (global 4-component vector of uint)
+0:122 'gs_ub4' (global 4-component vector of uint)
0:123 move second child to first child (temp 4-component vector of uint)
0:123 'out_u4' (temp 4-component vector of uint)
0:123 AtomicOr (temp 4-component vector of uint)
-0:123 'gs_ua4' (temp 4-component vector of uint)
-0:123 'gs_ub4' (temp 4-component vector of uint)
+0:123 'gs_ua4' (global 4-component vector of uint)
+0:123 'gs_ub4' (global 4-component vector of uint)
0:124 AtomicXor (global void)
-0:124 'gs_ua4' (temp 4-component vector of uint)
-0:124 'gs_ub4' (temp 4-component vector of uint)
+0:124 'gs_ua4' (global 4-component vector of uint)
+0:124 'gs_ub4' (global 4-component vector of uint)
0:125 move second child to first child (temp 4-component vector of uint)
0:125 'out_u4' (temp 4-component vector of uint)
0:125 AtomicXor (temp 4-component vector of uint)
-0:125 'gs_ua4' (temp 4-component vector of uint)
-0:125 'gs_ub4' (temp 4-component vector of uint)
+0:125 'gs_ua4' (global 4-component vector of uint)
+0:125 'gs_ub4' (global 4-component vector of uint)
0:128 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 3.000000
0:? 4.000000
0:? Linker Objects
-0:? 'gs_ua' (temp uint)
-0:? 'gs_ub' (temp uint)
-0:? 'gs_uc' (temp uint)
-0:? 'gs_ua2' (temp 2-component vector of uint)
-0:? 'gs_ub2' (temp 2-component vector of uint)
-0:? 'gs_uc2' (temp 2-component vector of uint)
-0:? 'gs_ua3' (temp 3-component vector of uint)
-0:? 'gs_ub3' (temp 3-component vector of uint)
-0:? 'gs_uc3' (temp 3-component vector of uint)
-0:? 'gs_ua4' (temp 4-component vector of uint)
-0:? 'gs_ub4' (temp 4-component vector of uint)
-0:? 'gs_uc4' (temp 4-component vector of uint)
+0:? 'gs_ua' (global uint)
+0:? 'gs_ub' (global uint)
+0:? 'gs_uc' (global uint)
+0:? 'gs_ua2' (global 2-component vector of uint)
+0:? 'gs_ub2' (global 2-component vector of uint)
+0:? 'gs_uc2' (global 2-component vector of uint)
+0:? 'gs_ua3' (global 3-component vector of uint)
+0:? 'gs_ub3' (global 3-component vector of uint)
+0:? 'gs_uc3' (global 3-component vector of uint)
+0:? 'gs_ua4' (global 4-component vector of uint)
+0:? 'gs_ub4' (global 4-component vector of uint)
+0:? 'gs_uc4' (global 4-component vector of uint)
Linked compute stage:
Shader version: 450
local_size = (1, 1, 1)
0:? Sequence
-0:44 Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; (temp float)
+0:44 Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; (global float)
0:17 Function Parameters:
0:17 'inF0' (in float)
0:17 'inF1' (in float)
0:21 all (global bool)
0:21 'inF0' (in float)
0:24 AtomicAdd (global void)
-0:24 'gs_ua' (temp uint)
-0:24 'gs_ub' (temp uint)
+0:24 'gs_ua' (global uint)
+0:24 'gs_ub' (global uint)
0:25 move second child to first child (temp uint)
0:25 'out_u1' (temp uint)
0:25 AtomicAdd (temp uint)
-0:25 'gs_ua' (temp uint)
-0:25 'gs_ub' (temp uint)
+0:25 'gs_ua' (global uint)
+0:25 'gs_ub' (global uint)
0:26 AtomicAnd (global void)
-0:26 'gs_ua' (temp uint)
-0:26 'gs_ub' (temp uint)
+0:26 'gs_ua' (global uint)
+0:26 'gs_ub' (global uint)
0:27 move second child to first child (temp uint)
0:27 'out_u1' (temp uint)
0:27 AtomicAnd (temp uint)
-0:27 'gs_ua' (temp uint)
-0:27 'gs_ub' (temp uint)
+0:27 'gs_ua' (global uint)
+0:27 'gs_ub' (global uint)
0:28 move second child to first child (temp uint)
0:28 'out_u1' (temp uint)
0:28 AtomicCompSwap (temp uint)
-0:28 'gs_ua' (temp uint)
-0:28 'gs_ub' (temp uint)
-0:28 'gs_uc' (temp uint)
+0:28 'gs_ua' (global uint)
+0:28 'gs_ub' (global uint)
+0:28 'gs_uc' (global uint)
0:29 move second child to first child (temp uint)
0:29 'out_u1' (temp uint)
0:29 AtomicExchange (temp uint)
-0:29 'gs_ua' (temp uint)
-0:29 'gs_ub' (temp uint)
+0:29 'gs_ua' (global uint)
+0:29 'gs_ub' (global uint)
0:30 AtomicMax (global void)
-0:30 'gs_ua' (temp uint)
-0:30 'gs_ub' (temp uint)
+0:30 'gs_ua' (global uint)
+0:30 'gs_ub' (global uint)
0:31 move second child to first child (temp uint)
0:31 'out_u1' (temp uint)
0:31 AtomicMax (temp uint)
-0:31 'gs_ua' (temp uint)
-0:31 'gs_ub' (temp uint)
+0:31 'gs_ua' (global uint)
+0:31 'gs_ub' (global uint)
0:32 AtomicMin (global void)
-0:32 'gs_ua' (temp uint)
-0:32 'gs_ub' (temp uint)
+0:32 'gs_ua' (global uint)
+0:32 'gs_ub' (global uint)
0:33 move second child to first child (temp uint)
0:33 'out_u1' (temp uint)
0:33 AtomicMin (temp uint)
-0:33 'gs_ua' (temp uint)
-0:33 'gs_ub' (temp uint)
+0:33 'gs_ua' (global uint)
+0:33 'gs_ub' (global uint)
0:34 AtomicOr (global void)
-0:34 'gs_ua' (temp uint)
-0:34 'gs_ub' (temp uint)
+0:34 'gs_ua' (global uint)
+0:34 'gs_ub' (global uint)
0:35 move second child to first child (temp uint)
0:35 'out_u1' (temp uint)
0:35 AtomicOr (temp uint)
-0:35 'gs_ua' (temp uint)
-0:35 'gs_ub' (temp uint)
+0:35 'gs_ua' (global uint)
+0:35 'gs_ub' (global uint)
0:36 AtomicXor (global void)
-0:36 'gs_ua' (temp uint)
-0:36 'gs_ub' (temp uint)
+0:36 'gs_ua' (global uint)
+0:36 'gs_ub' (global uint)
0:37 move second child to first child (temp uint)
0:37 'out_u1' (temp uint)
0:37 AtomicXor (temp uint)
-0:37 'gs_ua' (temp uint)
-0:37 'gs_ub' (temp uint)
+0:37 'gs_ua' (global uint)
+0:37 'gs_ub' (global uint)
0:41 Branch: Return with expression
0:41 Constant:
0:41 0.000000
-0:50 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1; (temp 1-component vector of float)
+0:50 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1; (global 1-component vector of float)
0:45 Function Parameters:
0:45 'inF0' (in 1-component vector of float)
0:45 'inF1' (in 1-component vector of float)
0:47 Branch: Return with expression
0:47 Constant:
0:47 0.000000
-0:77 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float)
+0:77 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2; (global 2-component vector of float)
0:51 Function Parameters:
0:51 'inF0' (in 2-component vector of float)
0:51 'inF1' (in 2-component vector of float)
0:55 all (global bool)
0:55 'inF0' (in 2-component vector of float)
0:58 AtomicAdd (global void)
-0:58 'gs_ua2' (temp 2-component vector of uint)
-0:58 'gs_ub2' (temp 2-component vector of uint)
+0:58 'gs_ua2' (global 2-component vector of uint)
+0:58 'gs_ub2' (global 2-component vector of uint)
0:59 move second child to first child (temp 2-component vector of uint)
0:59 'out_u2' (temp 2-component vector of uint)
0:59 AtomicAdd (temp 2-component vector of uint)
-0:59 'gs_ua2' (temp 2-component vector of uint)
-0:59 'gs_ub2' (temp 2-component vector of uint)
+0:59 'gs_ua2' (global 2-component vector of uint)
+0:59 'gs_ub2' (global 2-component vector of uint)
0:60 AtomicAnd (global void)
-0:60 'gs_ua2' (temp 2-component vector of uint)
-0:60 'gs_ub2' (temp 2-component vector of uint)
+0:60 'gs_ua2' (global 2-component vector of uint)
+0:60 'gs_ub2' (global 2-component vector of uint)
0:61 move second child to first child (temp 2-component vector of uint)
0:61 'out_u2' (temp 2-component vector of uint)
0:61 AtomicAnd (temp 2-component vector of uint)
-0:61 'gs_ua2' (temp 2-component vector of uint)
-0:61 'gs_ub2' (temp 2-component vector of uint)
+0:61 'gs_ua2' (global 2-component vector of uint)
+0:61 'gs_ub2' (global 2-component vector of uint)
0:62 move second child to first child (temp 2-component vector of uint)
0:62 'out_u2' (temp 2-component vector of uint)
0:62 AtomicCompSwap (temp 2-component vector of uint)
-0:62 'gs_ua2' (temp 2-component vector of uint)
-0:62 'gs_ub2' (temp 2-component vector of uint)
-0:62 'gs_uc2' (temp 2-component vector of uint)
+0:62 'gs_ua2' (global 2-component vector of uint)
+0:62 'gs_ub2' (global 2-component vector of uint)
+0:62 'gs_uc2' (global 2-component vector of uint)
0:63 move second child to first child (temp 2-component vector of uint)
0:63 'out_u2' (temp 2-component vector of uint)
0:63 AtomicExchange (temp 2-component vector of uint)
-0:63 'gs_ua2' (temp 2-component vector of uint)
-0:63 'gs_ub2' (temp 2-component vector of uint)
+0:63 'gs_ua2' (global 2-component vector of uint)
+0:63 'gs_ub2' (global 2-component vector of uint)
0:64 AtomicMax (global void)
-0:64 'gs_ua2' (temp 2-component vector of uint)
-0:64 'gs_ub2' (temp 2-component vector of uint)
+0:64 'gs_ua2' (global 2-component vector of uint)
+0:64 'gs_ub2' (global 2-component vector of uint)
0:65 move second child to first child (temp 2-component vector of uint)
0:65 'out_u2' (temp 2-component vector of uint)
0:65 AtomicMax (temp 2-component vector of uint)
-0:65 'gs_ua2' (temp 2-component vector of uint)
-0:65 'gs_ub2' (temp 2-component vector of uint)
+0:65 'gs_ua2' (global 2-component vector of uint)
+0:65 'gs_ub2' (global 2-component vector of uint)
0:66 AtomicMin (global void)
-0:66 'gs_ua2' (temp 2-component vector of uint)
-0:66 'gs_ub2' (temp 2-component vector of uint)
+0:66 'gs_ua2' (global 2-component vector of uint)
+0:66 'gs_ub2' (global 2-component vector of uint)
0:67 move second child to first child (temp 2-component vector of uint)
0:67 'out_u2' (temp 2-component vector of uint)
0:67 AtomicMin (temp 2-component vector of uint)
-0:67 'gs_ua2' (temp 2-component vector of uint)
-0:67 'gs_ub2' (temp 2-component vector of uint)
+0:67 'gs_ua2' (global 2-component vector of uint)
+0:67 'gs_ub2' (global 2-component vector of uint)
0:68 AtomicOr (global void)
-0:68 'gs_ua2' (temp 2-component vector of uint)
-0:68 'gs_ub2' (temp 2-component vector of uint)
+0:68 'gs_ua2' (global 2-component vector of uint)
+0:68 'gs_ub2' (global 2-component vector of uint)
0:69 move second child to first child (temp 2-component vector of uint)
0:69 'out_u2' (temp 2-component vector of uint)
0:69 AtomicOr (temp 2-component vector of uint)
-0:69 'gs_ua2' (temp 2-component vector of uint)
-0:69 'gs_ub2' (temp 2-component vector of uint)
+0:69 'gs_ua2' (global 2-component vector of uint)
+0:69 'gs_ub2' (global 2-component vector of uint)
0:70 AtomicXor (global void)
-0:70 'gs_ua2' (temp 2-component vector of uint)
-0:70 'gs_ub2' (temp 2-component vector of uint)
+0:70 'gs_ua2' (global 2-component vector of uint)
+0:70 'gs_ub2' (global 2-component vector of uint)
0:71 move second child to first child (temp 2-component vector of uint)
0:71 'out_u2' (temp 2-component vector of uint)
0:71 AtomicXor (temp 2-component vector of uint)
-0:71 'gs_ua2' (temp 2-component vector of uint)
-0:71 'gs_ub2' (temp 2-component vector of uint)
+0:71 'gs_ua2' (global 2-component vector of uint)
+0:71 'gs_ub2' (global 2-component vector of uint)
0:74 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
-0:104 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float)
+0:104 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3; (global 3-component vector of float)
0:78 Function Parameters:
0:78 'inF0' (in 3-component vector of float)
0:78 'inF1' (in 3-component vector of float)
0:82 all (global bool)
0:82 'inF0' (in 3-component vector of float)
0:85 AtomicAdd (global void)
-0:85 'gs_ua3' (temp 3-component vector of uint)
-0:85 'gs_ub3' (temp 3-component vector of uint)
+0:85 'gs_ua3' (global 3-component vector of uint)
+0:85 'gs_ub3' (global 3-component vector of uint)
0:86 move second child to first child (temp 3-component vector of uint)
0:86 'out_u3' (temp 3-component vector of uint)
0:86 AtomicAdd (temp 3-component vector of uint)
-0:86 'gs_ua3' (temp 3-component vector of uint)
-0:86 'gs_ub3' (temp 3-component vector of uint)
+0:86 'gs_ua3' (global 3-component vector of uint)
+0:86 'gs_ub3' (global 3-component vector of uint)
0:87 AtomicAnd (global void)
-0:87 'gs_ua3' (temp 3-component vector of uint)
-0:87 'gs_ub3' (temp 3-component vector of uint)
+0:87 'gs_ua3' (global 3-component vector of uint)
+0:87 'gs_ub3' (global 3-component vector of uint)
0:88 move second child to first child (temp 3-component vector of uint)
0:88 'out_u3' (temp 3-component vector of uint)
0:88 AtomicAnd (temp 3-component vector of uint)
-0:88 'gs_ua3' (temp 3-component vector of uint)
-0:88 'gs_ub3' (temp 3-component vector of uint)
+0:88 'gs_ua3' (global 3-component vector of uint)
+0:88 'gs_ub3' (global 3-component vector of uint)
0:89 move second child to first child (temp 3-component vector of uint)
0:89 'out_u3' (temp 3-component vector of uint)
0:89 AtomicCompSwap (temp 3-component vector of uint)
-0:89 'gs_ua3' (temp 3-component vector of uint)
-0:89 'gs_ub3' (temp 3-component vector of uint)
-0:89 'gs_uc3' (temp 3-component vector of uint)
+0:89 'gs_ua3' (global 3-component vector of uint)
+0:89 'gs_ub3' (global 3-component vector of uint)
+0:89 'gs_uc3' (global 3-component vector of uint)
0:90 move second child to first child (temp 3-component vector of uint)
0:90 'out_u3' (temp 3-component vector of uint)
0:90 AtomicExchange (temp 3-component vector of uint)
-0:90 'gs_ua3' (temp 3-component vector of uint)
-0:90 'gs_ub3' (temp 3-component vector of uint)
+0:90 'gs_ua3' (global 3-component vector of uint)
+0:90 'gs_ub3' (global 3-component vector of uint)
0:91 AtomicMax (global void)
-0:91 'gs_ua3' (temp 3-component vector of uint)
-0:91 'gs_ub3' (temp 3-component vector of uint)
+0:91 'gs_ua3' (global 3-component vector of uint)
+0:91 'gs_ub3' (global 3-component vector of uint)
0:92 move second child to first child (temp 3-component vector of uint)
0:92 'out_u3' (temp 3-component vector of uint)
0:92 AtomicMax (temp 3-component vector of uint)
-0:92 'gs_ua3' (temp 3-component vector of uint)
-0:92 'gs_ub3' (temp 3-component vector of uint)
+0:92 'gs_ua3' (global 3-component vector of uint)
+0:92 'gs_ub3' (global 3-component vector of uint)
0:93 AtomicMin (global void)
-0:93 'gs_ua3' (temp 3-component vector of uint)
-0:93 'gs_ub3' (temp 3-component vector of uint)
+0:93 'gs_ua3' (global 3-component vector of uint)
+0:93 'gs_ub3' (global 3-component vector of uint)
0:94 move second child to first child (temp 3-component vector of uint)
0:94 'out_u3' (temp 3-component vector of uint)
0:94 AtomicMin (temp 3-component vector of uint)
-0:94 'gs_ua3' (temp 3-component vector of uint)
-0:94 'gs_ub3' (temp 3-component vector of uint)
+0:94 'gs_ua3' (global 3-component vector of uint)
+0:94 'gs_ub3' (global 3-component vector of uint)
0:95 AtomicOr (global void)
-0:95 'gs_ua3' (temp 3-component vector of uint)
-0:95 'gs_ub3' (temp 3-component vector of uint)
+0:95 'gs_ua3' (global 3-component vector of uint)
+0:95 'gs_ub3' (global 3-component vector of uint)
0:96 move second child to first child (temp 3-component vector of uint)
0:96 'out_u3' (temp 3-component vector of uint)
0:96 AtomicOr (temp 3-component vector of uint)
-0:96 'gs_ua3' (temp 3-component vector of uint)
-0:96 'gs_ub3' (temp 3-component vector of uint)
+0:96 'gs_ua3' (global 3-component vector of uint)
+0:96 'gs_ub3' (global 3-component vector of uint)
0:97 AtomicXor (global void)
-0:97 'gs_ua3' (temp 3-component vector of uint)
-0:97 'gs_ub3' (temp 3-component vector of uint)
+0:97 'gs_ua3' (global 3-component vector of uint)
+0:97 'gs_ub3' (global 3-component vector of uint)
0:98 move second child to first child (temp 3-component vector of uint)
0:98 'out_u3' (temp 3-component vector of uint)
0:98 AtomicXor (temp 3-component vector of uint)
-0:98 'gs_ua3' (temp 3-component vector of uint)
-0:98 'gs_ub3' (temp 3-component vector of uint)
+0:98 'gs_ua3' (global 3-component vector of uint)
+0:98 'gs_ub3' (global 3-component vector of uint)
0:101 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
-0:130 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float)
+0:130 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vu4;vu4; (global 4-component vector of float)
0:105 Function Parameters:
0:105 'inF0' (in 4-component vector of float)
0:105 'inF1' (in 4-component vector of float)
0:109 all (global bool)
0:109 'inF0' (in 4-component vector of float)
0:112 AtomicAdd (global void)
-0:112 'gs_ua4' (temp 4-component vector of uint)
-0:112 'gs_ub4' (temp 4-component vector of uint)
+0:112 'gs_ua4' (global 4-component vector of uint)
+0:112 'gs_ub4' (global 4-component vector of uint)
0:113 move second child to first child (temp 4-component vector of uint)
0:113 'out_u4' (temp 4-component vector of uint)
0:113 AtomicAdd (temp 4-component vector of uint)
-0:113 'gs_ua4' (temp 4-component vector of uint)
-0:113 'gs_ub4' (temp 4-component vector of uint)
+0:113 'gs_ua4' (global 4-component vector of uint)
+0:113 'gs_ub4' (global 4-component vector of uint)
0:114 AtomicAnd (global void)
-0:114 'gs_ua4' (temp 4-component vector of uint)
-0:114 'gs_ub4' (temp 4-component vector of uint)
+0:114 'gs_ua4' (global 4-component vector of uint)
+0:114 'gs_ub4' (global 4-component vector of uint)
0:115 move second child to first child (temp 4-component vector of uint)
0:115 'out_u4' (temp 4-component vector of uint)
0:115 AtomicAnd (temp 4-component vector of uint)
-0:115 'gs_ua4' (temp 4-component vector of uint)
-0:115 'gs_ub4' (temp 4-component vector of uint)
+0:115 'gs_ua4' (global 4-component vector of uint)
+0:115 'gs_ub4' (global 4-component vector of uint)
0:116 move second child to first child (temp 4-component vector of uint)
0:116 'out_u4' (temp 4-component vector of uint)
0:116 AtomicCompSwap (temp 4-component vector of uint)
-0:116 'gs_ua4' (temp 4-component vector of uint)
-0:116 'gs_ub4' (temp 4-component vector of uint)
-0:116 'gs_uc4' (temp 4-component vector of uint)
+0:116 'gs_ua4' (global 4-component vector of uint)
+0:116 'gs_ub4' (global 4-component vector of uint)
+0:116 'gs_uc4' (global 4-component vector of uint)
0:117 move second child to first child (temp 4-component vector of uint)
0:117 'out_u4' (temp 4-component vector of uint)
0:117 AtomicExchange (temp 4-component vector of uint)
-0:117 'gs_ua4' (temp 4-component vector of uint)
-0:117 'gs_ub4' (temp 4-component vector of uint)
+0:117 'gs_ua4' (global 4-component vector of uint)
+0:117 'gs_ub4' (global 4-component vector of uint)
0:118 AtomicMax (global void)
-0:118 'gs_ua4' (temp 4-component vector of uint)
-0:118 'gs_ub4' (temp 4-component vector of uint)
+0:118 'gs_ua4' (global 4-component vector of uint)
+0:118 'gs_ub4' (global 4-component vector of uint)
0:119 move second child to first child (temp 4-component vector of uint)
0:119 'out_u4' (temp 4-component vector of uint)
0:119 AtomicMax (temp 4-component vector of uint)
-0:119 'gs_ua4' (temp 4-component vector of uint)
-0:119 'gs_ub4' (temp 4-component vector of uint)
+0:119 'gs_ua4' (global 4-component vector of uint)
+0:119 'gs_ub4' (global 4-component vector of uint)
0:120 AtomicMin (global void)
-0:120 'gs_ua4' (temp 4-component vector of uint)
-0:120 'gs_ub4' (temp 4-component vector of uint)
+0:120 'gs_ua4' (global 4-component vector of uint)
+0:120 'gs_ub4' (global 4-component vector of uint)
0:121 move second child to first child (temp 4-component vector of uint)
0:121 'out_u4' (temp 4-component vector of uint)
0:121 AtomicMin (temp 4-component vector of uint)
-0:121 'gs_ua4' (temp 4-component vector of uint)
-0:121 'gs_ub4' (temp 4-component vector of uint)
+0:121 'gs_ua4' (global 4-component vector of uint)
+0:121 'gs_ub4' (global 4-component vector of uint)
0:122 AtomicOr (global void)
-0:122 'gs_ua4' (temp 4-component vector of uint)
-0:122 'gs_ub4' (temp 4-component vector of uint)
+0:122 'gs_ua4' (global 4-component vector of uint)
+0:122 'gs_ub4' (global 4-component vector of uint)
0:123 move second child to first child (temp 4-component vector of uint)
0:123 'out_u4' (temp 4-component vector of uint)
0:123 AtomicOr (temp 4-component vector of uint)
-0:123 'gs_ua4' (temp 4-component vector of uint)
-0:123 'gs_ub4' (temp 4-component vector of uint)
+0:123 'gs_ua4' (global 4-component vector of uint)
+0:123 'gs_ub4' (global 4-component vector of uint)
0:124 AtomicXor (global void)
-0:124 'gs_ua4' (temp 4-component vector of uint)
-0:124 'gs_ub4' (temp 4-component vector of uint)
+0:124 'gs_ua4' (global 4-component vector of uint)
+0:124 'gs_ub4' (global 4-component vector of uint)
0:125 move second child to first child (temp 4-component vector of uint)
0:125 'out_u4' (temp 4-component vector of uint)
0:125 AtomicXor (temp 4-component vector of uint)
-0:125 'gs_ua4' (temp 4-component vector of uint)
-0:125 'gs_ub4' (temp 4-component vector of uint)
+0:125 'gs_ua4' (global 4-component vector of uint)
+0:125 'gs_ub4' (global 4-component vector of uint)
0:128 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 3.000000
0:? 4.000000
0:? Linker Objects
-0:? 'gs_ua' (temp uint)
-0:? 'gs_ub' (temp uint)
-0:? 'gs_uc' (temp uint)
-0:? 'gs_ua2' (temp 2-component vector of uint)
-0:? 'gs_ub2' (temp 2-component vector of uint)
-0:? 'gs_uc2' (temp 2-component vector of uint)
-0:? 'gs_ua3' (temp 3-component vector of uint)
-0:? 'gs_ub3' (temp 3-component vector of uint)
-0:? 'gs_uc3' (temp 3-component vector of uint)
-0:? 'gs_ua4' (temp 4-component vector of uint)
-0:? 'gs_ub4' (temp 4-component vector of uint)
-0:? 'gs_uc4' (temp 4-component vector of uint)
+0:? 'gs_ua' (global uint)
+0:? 'gs_ub' (global uint)
+0:? 'gs_uc' (global uint)
+0:? 'gs_ua2' (global 2-component vector of uint)
+0:? 'gs_ub2' (global 2-component vector of uint)
+0:? 'gs_uc2' (global 2-component vector of uint)
+0:? 'gs_ua3' (global 3-component vector of uint)
+0:? 'gs_ub3' (global 3-component vector of uint)
+0:? 'gs_uc3' (global 3-component vector of uint)
+0:? 'gs_ua4' (global 4-component vector of uint)
+0:? 'gs_ub4' (global 4-component vector of uint)
+0:? 'gs_uc4' (global 4-component vector of uint)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 213
+// Id's are bound by 217
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint GLCompute 4 "ComputeShaderFunction" 172
+ EntryPoint GLCompute 4 "ComputeShaderFunction" 175
ExecutionMode 4 LocalSize 1 1 1
Source HLSL 450
Name 4 "ComputeShaderFunction"
Name 43 "inF2"
Name 44 "inU0"
Name 45 "inU1"
- Name 51 "gs_ua"
- Name 52 "gs_ub"
- Name 57 "out_u1"
- Name 65 "gs_uc"
- Name 93 "gs_ua2"
- Name 94 "gs_ub2"
- Name 97 "out_u2"
- Name 105 "gs_uc2"
- Name 133 "gs_ua3"
- Name 134 "gs_ub3"
- Name 137 "out_u3"
- Name 145 "gs_uc3"
- Name 172 "inF0"
- Name 177 "gs_ua4"
- Name 178 "gs_ub4"
- Name 181 "out_u4"
- Name 189 "gs_uc4"
+ Name 52 "gs_ua"
+ Name 53 "gs_ub"
+ Name 58 "out_u1"
+ Name 66 "gs_uc"
+ Name 95 "gs_ua2"
+ Name 96 "gs_ub2"
+ Name 99 "out_u2"
+ Name 107 "gs_uc2"
+ Name 136 "gs_ua3"
+ Name 137 "gs_ub3"
+ Name 140 "out_u3"
+ Name 148 "gs_uc3"
+ Name 175 "inF0"
+ Name 180 "gs_ua4"
+ Name 181 "gs_ub4"
+ Name 185 "out_u4"
+ Name 193 "gs_uc4"
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
39: TypePointer Function 38(ivec3)
40: TypeFunction 36(fvec3) 37(ptr) 37(ptr) 37(ptr) 39(ptr) 39(ptr)
49: TypeBool
- 54: 8(int) Constant 1
- 55: 8(int) Constant 0
- 86: 6(float) Constant 0
- 126: 6(float) Constant 1065353216
- 127: 6(float) Constant 1073741824
- 128: 24(fvec2) ConstantComposite 126 127
- 166: 6(float) Constant 1077936128
- 167: 36(fvec3) ConstantComposite 126 127 166
- 170: TypeVector 6(float) 4
- 171: TypePointer Input 170(fvec4)
- 172(inF0): 171(ptr) Variable Input
- 175: TypeVector 8(int) 4
- 176: TypePointer Function 175(ivec4)
- 210: 6(float) Constant 1082130432
- 211: 170(fvec4) ConstantComposite 126 127 166 210
+ 51: TypePointer Private 8(int)
+ 52(gs_ua): 51(ptr) Variable Private
+ 53(gs_ub): 51(ptr) Variable Private
+ 55: 8(int) Constant 1
+ 56: 8(int) Constant 0
+ 66(gs_uc): 51(ptr) Variable Private
+ 87: 6(float) Constant 0
+ 94: TypePointer Private 26(ivec2)
+ 95(gs_ua2): 94(ptr) Variable Private
+ 96(gs_ub2): 94(ptr) Variable Private
+ 107(gs_uc2): 94(ptr) Variable Private
+ 128: 6(float) Constant 1065353216
+ 129: 6(float) Constant 1073741824
+ 130: 24(fvec2) ConstantComposite 128 129
+ 135: TypePointer Private 38(ivec3)
+ 136(gs_ua3): 135(ptr) Variable Private
+ 137(gs_ub3): 135(ptr) Variable Private
+ 148(gs_uc3): 135(ptr) Variable Private
+ 169: 6(float) Constant 1077936128
+ 170: 36(fvec3) ConstantComposite 128 129 169
+ 173: TypeVector 6(float) 4
+ 174: TypePointer Input 173(fvec4)
+ 175(inF0): 174(ptr) Variable Input
+ 178: TypeVector 8(int) 4
+ 179: TypePointer Private 178(ivec4)
+ 180(gs_ua4): 179(ptr) Variable Private
+ 181(gs_ub4): 179(ptr) Variable Private
+ 184: TypePointer Function 178(ivec4)
+ 193(gs_uc4): 179(ptr) Variable Private
+ 214: 6(float) Constant 1082130432
+ 215: 173(fvec4) ConstantComposite 128 129 169 214
4(ComputeShaderFunction): 2 Function None 3
5: Label
- 177(gs_ua4): 176(ptr) Variable Function
- 178(gs_ub4): 176(ptr) Variable Function
- 181(out_u4): 176(ptr) Variable Function
- 189(gs_uc4): 176(ptr) Variable Function
- 173: 170(fvec4) Load 172(inF0)
- 174: 49(bool) All 173
- 179: 175(ivec4) Load 178(gs_ub4)
- 180: 2 AtomicIAdd 177(gs_ua4) 54 55 179
- 182: 175(ivec4) Load 178(gs_ub4)
- 183: 175(ivec4) AtomicIAdd 177(gs_ua4) 54 55 182
- Store 181(out_u4) 183
- 184: 175(ivec4) Load 178(gs_ub4)
- 185: 2 AtomicAnd 177(gs_ua4) 54 55 184
- 186: 175(ivec4) Load 178(gs_ub4)
- 187: 175(ivec4) AtomicAnd 177(gs_ua4) 54 55 186
- Store 181(out_u4) 187
- 188: 175(ivec4) Load 178(gs_ub4)
- 190: 175(ivec4) Load 189(gs_uc4)
- 191: 175(ivec4) AtomicCompareExchange 177(gs_ua4) 54 55 55 190 188
- Store 181(out_u4) 191
- 192: 175(ivec4) Load 178(gs_ub4)
- 193: 175(ivec4) AtomicExchange 177(gs_ua4) 54 55 192
- Store 181(out_u4) 193
- 194: 175(ivec4) Load 178(gs_ub4)
- 195: 2 AtomicSMax 177(gs_ua4) 54 55 194
- 196: 175(ivec4) Load 178(gs_ub4)
- 197: 175(ivec4) AtomicUMax 177(gs_ua4) 54 55 196
- Store 181(out_u4) 197
- 198: 175(ivec4) Load 178(gs_ub4)
- 199: 2 AtomicSMin 177(gs_ua4) 54 55 198
- 200: 175(ivec4) Load 178(gs_ub4)
- 201: 175(ivec4) AtomicUMin 177(gs_ua4) 54 55 200
- Store 181(out_u4) 201
- 202: 175(ivec4) Load 178(gs_ub4)
- 203: 2 AtomicOr 177(gs_ua4) 54 55 202
- 204: 175(ivec4) Load 178(gs_ub4)
- 205: 175(ivec4) AtomicOr 177(gs_ua4) 54 55 204
- Store 181(out_u4) 205
- 206: 175(ivec4) Load 178(gs_ub4)
- 207: 2 AtomicXor 177(gs_ua4) 54 55 206
- 208: 175(ivec4) Load 178(gs_ub4)
- 209: 175(ivec4) AtomicXor 177(gs_ua4) 54 55 208
- Store 181(out_u4) 209
- ReturnValue 211
+ 185(out_u4): 184(ptr) Variable Function
+ 176: 173(fvec4) Load 175(inF0)
+ 177: 49(bool) All 176
+ 182: 178(ivec4) Load 181(gs_ub4)
+ 183: 2 AtomicIAdd 180(gs_ua4) 55 56 182
+ 186: 178(ivec4) Load 181(gs_ub4)
+ 187: 178(ivec4) AtomicIAdd 180(gs_ua4) 55 56 186
+ Store 185(out_u4) 187
+ 188: 178(ivec4) Load 181(gs_ub4)
+ 189: 2 AtomicAnd 180(gs_ua4) 55 56 188
+ 190: 178(ivec4) Load 181(gs_ub4)
+ 191: 178(ivec4) AtomicAnd 180(gs_ua4) 55 56 190
+ Store 185(out_u4) 191
+ 192: 178(ivec4) Load 181(gs_ub4)
+ 194: 178(ivec4) Load 193(gs_uc4)
+ 195: 178(ivec4) AtomicCompareExchange 180(gs_ua4) 55 56 56 194 192
+ Store 185(out_u4) 195
+ 196: 178(ivec4) Load 181(gs_ub4)
+ 197: 178(ivec4) AtomicExchange 180(gs_ua4) 55 56 196
+ Store 185(out_u4) 197
+ 198: 178(ivec4) Load 181(gs_ub4)
+ 199: 2 AtomicSMax 180(gs_ua4) 55 56 198
+ 200: 178(ivec4) Load 181(gs_ub4)
+ 201: 178(ivec4) AtomicUMax 180(gs_ua4) 55 56 200
+ Store 185(out_u4) 201
+ 202: 178(ivec4) Load 181(gs_ub4)
+ 203: 2 AtomicSMin 180(gs_ua4) 55 56 202
+ 204: 178(ivec4) Load 181(gs_ub4)
+ 205: 178(ivec4) AtomicUMin 180(gs_ua4) 55 56 204
+ Store 185(out_u4) 205
+ 206: 178(ivec4) Load 181(gs_ub4)
+ 207: 2 AtomicOr 180(gs_ua4) 55 56 206
+ 208: 178(ivec4) Load 181(gs_ub4)
+ 209: 178(ivec4) AtomicOr 180(gs_ua4) 55 56 208
+ Store 185(out_u4) 209
+ 210: 178(ivec4) Load 181(gs_ub4)
+ 211: 2 AtomicXor 180(gs_ua4) 55 56 210
+ 212: 178(ivec4) Load 181(gs_ub4)
+ 213: 178(ivec4) AtomicXor 180(gs_ua4) 55 56 212
+ Store 185(out_u4) 213
+ ReturnValue 215
FunctionEnd
16(ComputeShaderFunctionS(f1;f1;f1;u1;u1;): 6(float) Function None 10
11(inF0): 7(ptr) FunctionParameter
14(inU0): 9(ptr) FunctionParameter
15(inU1): 9(ptr) FunctionParameter
17: Label
- 51(gs_ua): 9(ptr) Variable Function
- 52(gs_ub): 9(ptr) Variable Function
- 57(out_u1): 9(ptr) Variable Function
- 65(gs_uc): 9(ptr) Variable Function
+ 58(out_u1): 9(ptr) Variable Function
48: 6(float) Load 11(inF0)
50: 49(bool) All 48
- 53: 8(int) Load 52(gs_ub)
- 56: 2 AtomicIAdd 51(gs_ua) 54 55 53
- 58: 8(int) Load 52(gs_ub)
- 59: 8(int) AtomicIAdd 51(gs_ua) 54 55 58
- Store 57(out_u1) 59
- 60: 8(int) Load 52(gs_ub)
- 61: 2 AtomicAnd 51(gs_ua) 54 55 60
- 62: 8(int) Load 52(gs_ub)
- 63: 8(int) AtomicAnd 51(gs_ua) 54 55 62
- Store 57(out_u1) 63
- 64: 8(int) Load 52(gs_ub)
- 66: 8(int) Load 65(gs_uc)
- 67: 8(int) AtomicCompareExchange 51(gs_ua) 54 55 55 66 64
- Store 57(out_u1) 67
- 68: 8(int) Load 52(gs_ub)
- 69: 8(int) AtomicExchange 51(gs_ua) 54 55 68
- Store 57(out_u1) 69
- 70: 8(int) Load 52(gs_ub)
- 71: 2 AtomicSMax 51(gs_ua) 54 55 70
- 72: 8(int) Load 52(gs_ub)
- 73: 8(int) AtomicUMax 51(gs_ua) 54 55 72
- Store 57(out_u1) 73
- 74: 8(int) Load 52(gs_ub)
- 75: 2 AtomicSMin 51(gs_ua) 54 55 74
- 76: 8(int) Load 52(gs_ub)
- 77: 8(int) AtomicUMin 51(gs_ua) 54 55 76
- Store 57(out_u1) 77
- 78: 8(int) Load 52(gs_ub)
- 79: 2 AtomicOr 51(gs_ua) 54 55 78
- 80: 8(int) Load 52(gs_ub)
- 81: 8(int) AtomicOr 51(gs_ua) 54 55 80
- Store 57(out_u1) 81
- 82: 8(int) Load 52(gs_ub)
- 83: 2 AtomicXor 51(gs_ua) 54 55 82
- 84: 8(int) Load 52(gs_ub)
- 85: 8(int) AtomicXor 51(gs_ua) 54 55 84
- Store 57(out_u1) 85
- ReturnValue 86
+ 54: 8(int) Load 53(gs_ub)
+ 57: 2 AtomicIAdd 52(gs_ua) 55 56 54
+ 59: 8(int) Load 53(gs_ub)
+ 60: 8(int) AtomicIAdd 52(gs_ua) 55 56 59
+ Store 58(out_u1) 60
+ 61: 8(int) Load 53(gs_ub)
+ 62: 2 AtomicAnd 52(gs_ua) 55 56 61
+ 63: 8(int) Load 53(gs_ub)
+ 64: 8(int) AtomicAnd 52(gs_ua) 55 56 63
+ Store 58(out_u1) 64
+ 65: 8(int) Load 53(gs_ub)
+ 67: 8(int) Load 66(gs_uc)
+ 68: 8(int) AtomicCompareExchange 52(gs_ua) 55 56 56 67 65
+ Store 58(out_u1) 68
+ 69: 8(int) Load 53(gs_ub)
+ 70: 8(int) AtomicExchange 52(gs_ua) 55 56 69
+ Store 58(out_u1) 70
+ 71: 8(int) Load 53(gs_ub)
+ 72: 2 AtomicSMax 52(gs_ua) 55 56 71
+ 73: 8(int) Load 53(gs_ub)
+ 74: 8(int) AtomicUMax 52(gs_ua) 55 56 73
+ Store 58(out_u1) 74
+ 75: 8(int) Load 53(gs_ub)
+ 76: 2 AtomicSMin 52(gs_ua) 55 56 75
+ 77: 8(int) Load 53(gs_ub)
+ 78: 8(int) AtomicUMin 52(gs_ua) 55 56 77
+ Store 58(out_u1) 78
+ 79: 8(int) Load 53(gs_ub)
+ 80: 2 AtomicOr 52(gs_ua) 55 56 79
+ 81: 8(int) Load 53(gs_ub)
+ 82: 8(int) AtomicOr 52(gs_ua) 55 56 81
+ Store 58(out_u1) 82
+ 83: 8(int) Load 53(gs_ub)
+ 84: 2 AtomicXor 52(gs_ua) 55 56 83
+ 85: 8(int) Load 53(gs_ub)
+ 86: 8(int) AtomicXor 52(gs_ua) 55 56 85
+ Store 58(out_u1) 86
+ ReturnValue 87
FunctionEnd
22(ComputeShaderFunction1(vf1;vf1;vf1;): 6(float) Function None 18
19(inF0): 7(ptr) FunctionParameter
20(inF1): 7(ptr) FunctionParameter
21(inF2): 7(ptr) FunctionParameter
23: Label
- ReturnValue 86
+ ReturnValue 87
FunctionEnd
34(ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2;): 24(fvec2) Function None 28
29(inF0): 25(ptr) FunctionParameter
32(inU0): 27(ptr) FunctionParameter
33(inU1): 27(ptr) FunctionParameter
35: Label
- 93(gs_ua2): 27(ptr) Variable Function
- 94(gs_ub2): 27(ptr) Variable Function
- 97(out_u2): 27(ptr) Variable Function
- 105(gs_uc2): 27(ptr) Variable Function
- 91: 24(fvec2) Load 29(inF0)
- 92: 49(bool) All 91
- 95: 26(ivec2) Load 94(gs_ub2)
- 96: 2 AtomicIAdd 93(gs_ua2) 54 55 95
- 98: 26(ivec2) Load 94(gs_ub2)
- 99: 26(ivec2) AtomicIAdd 93(gs_ua2) 54 55 98
- Store 97(out_u2) 99
- 100: 26(ivec2) Load 94(gs_ub2)
- 101: 2 AtomicAnd 93(gs_ua2) 54 55 100
- 102: 26(ivec2) Load 94(gs_ub2)
- 103: 26(ivec2) AtomicAnd 93(gs_ua2) 54 55 102
- Store 97(out_u2) 103
- 104: 26(ivec2) Load 94(gs_ub2)
- 106: 26(ivec2) Load 105(gs_uc2)
- 107: 26(ivec2) AtomicCompareExchange 93(gs_ua2) 54 55 55 106 104
- Store 97(out_u2) 107
- 108: 26(ivec2) Load 94(gs_ub2)
- 109: 26(ivec2) AtomicExchange 93(gs_ua2) 54 55 108
- Store 97(out_u2) 109
- 110: 26(ivec2) Load 94(gs_ub2)
- 111: 2 AtomicSMax 93(gs_ua2) 54 55 110
- 112: 26(ivec2) Load 94(gs_ub2)
- 113: 26(ivec2) AtomicUMax 93(gs_ua2) 54 55 112
- Store 97(out_u2) 113
- 114: 26(ivec2) Load 94(gs_ub2)
- 115: 2 AtomicSMin 93(gs_ua2) 54 55 114
- 116: 26(ivec2) Load 94(gs_ub2)
- 117: 26(ivec2) AtomicUMin 93(gs_ua2) 54 55 116
- Store 97(out_u2) 117
- 118: 26(ivec2) Load 94(gs_ub2)
- 119: 2 AtomicOr 93(gs_ua2) 54 55 118
- 120: 26(ivec2) Load 94(gs_ub2)
- 121: 26(ivec2) AtomicOr 93(gs_ua2) 54 55 120
- Store 97(out_u2) 121
- 122: 26(ivec2) Load 94(gs_ub2)
- 123: 2 AtomicXor 93(gs_ua2) 54 55 122
- 124: 26(ivec2) Load 94(gs_ub2)
- 125: 26(ivec2) AtomicXor 93(gs_ua2) 54 55 124
- Store 97(out_u2) 125
- ReturnValue 128
+ 99(out_u2): 27(ptr) Variable Function
+ 92: 24(fvec2) Load 29(inF0)
+ 93: 49(bool) All 92
+ 97: 26(ivec2) Load 96(gs_ub2)
+ 98: 2 AtomicIAdd 95(gs_ua2) 55 56 97
+ 100: 26(ivec2) Load 96(gs_ub2)
+ 101: 26(ivec2) AtomicIAdd 95(gs_ua2) 55 56 100
+ Store 99(out_u2) 101
+ 102: 26(ivec2) Load 96(gs_ub2)
+ 103: 2 AtomicAnd 95(gs_ua2) 55 56 102
+ 104: 26(ivec2) Load 96(gs_ub2)
+ 105: 26(ivec2) AtomicAnd 95(gs_ua2) 55 56 104
+ Store 99(out_u2) 105
+ 106: 26(ivec2) Load 96(gs_ub2)
+ 108: 26(ivec2) Load 107(gs_uc2)
+ 109: 26(ivec2) AtomicCompareExchange 95(gs_ua2) 55 56 56 108 106
+ Store 99(out_u2) 109
+ 110: 26(ivec2) Load 96(gs_ub2)
+ 111: 26(ivec2) AtomicExchange 95(gs_ua2) 55 56 110
+ Store 99(out_u2) 111
+ 112: 26(ivec2) Load 96(gs_ub2)
+ 113: 2 AtomicSMax 95(gs_ua2) 55 56 112
+ 114: 26(ivec2) Load 96(gs_ub2)
+ 115: 26(ivec2) AtomicUMax 95(gs_ua2) 55 56 114
+ Store 99(out_u2) 115
+ 116: 26(ivec2) Load 96(gs_ub2)
+ 117: 2 AtomicSMin 95(gs_ua2) 55 56 116
+ 118: 26(ivec2) Load 96(gs_ub2)
+ 119: 26(ivec2) AtomicUMin 95(gs_ua2) 55 56 118
+ Store 99(out_u2) 119
+ 120: 26(ivec2) Load 96(gs_ub2)
+ 121: 2 AtomicOr 95(gs_ua2) 55 56 120
+ 122: 26(ivec2) Load 96(gs_ub2)
+ 123: 26(ivec2) AtomicOr 95(gs_ua2) 55 56 122
+ Store 99(out_u2) 123
+ 124: 26(ivec2) Load 96(gs_ub2)
+ 125: 2 AtomicXor 95(gs_ua2) 55 56 124
+ 126: 26(ivec2) Load 96(gs_ub2)
+ 127: 26(ivec2) AtomicXor 95(gs_ua2) 55 56 126
+ Store 99(out_u2) 127
+ ReturnValue 130
FunctionEnd
46(ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3;): 36(fvec3) Function None 40
41(inF0): 37(ptr) FunctionParameter
44(inU0): 39(ptr) FunctionParameter
45(inU1): 39(ptr) FunctionParameter
47: Label
- 133(gs_ua3): 39(ptr) Variable Function
- 134(gs_ub3): 39(ptr) Variable Function
- 137(out_u3): 39(ptr) Variable Function
- 145(gs_uc3): 39(ptr) Variable Function
- 131: 36(fvec3) Load 41(inF0)
- 132: 49(bool) All 131
- 135: 38(ivec3) Load 134(gs_ub3)
- 136: 2 AtomicIAdd 133(gs_ua3) 54 55 135
- 138: 38(ivec3) Load 134(gs_ub3)
- 139: 38(ivec3) AtomicIAdd 133(gs_ua3) 54 55 138
- Store 137(out_u3) 139
- 140: 38(ivec3) Load 134(gs_ub3)
- 141: 2 AtomicAnd 133(gs_ua3) 54 55 140
- 142: 38(ivec3) Load 134(gs_ub3)
- 143: 38(ivec3) AtomicAnd 133(gs_ua3) 54 55 142
- Store 137(out_u3) 143
- 144: 38(ivec3) Load 134(gs_ub3)
- 146: 38(ivec3) Load 145(gs_uc3)
- 147: 38(ivec3) AtomicCompareExchange 133(gs_ua3) 54 55 55 146 144
- Store 137(out_u3) 147
- 148: 38(ivec3) Load 134(gs_ub3)
- 149: 38(ivec3) AtomicExchange 133(gs_ua3) 54 55 148
- Store 137(out_u3) 149
- 150: 38(ivec3) Load 134(gs_ub3)
- 151: 2 AtomicSMax 133(gs_ua3) 54 55 150
- 152: 38(ivec3) Load 134(gs_ub3)
- 153: 38(ivec3) AtomicUMax 133(gs_ua3) 54 55 152
- Store 137(out_u3) 153
- 154: 38(ivec3) Load 134(gs_ub3)
- 155: 2 AtomicSMin 133(gs_ua3) 54 55 154
- 156: 38(ivec3) Load 134(gs_ub3)
- 157: 38(ivec3) AtomicUMin 133(gs_ua3) 54 55 156
- Store 137(out_u3) 157
- 158: 38(ivec3) Load 134(gs_ub3)
- 159: 2 AtomicOr 133(gs_ua3) 54 55 158
- 160: 38(ivec3) Load 134(gs_ub3)
- 161: 38(ivec3) AtomicOr 133(gs_ua3) 54 55 160
- Store 137(out_u3) 161
- 162: 38(ivec3) Load 134(gs_ub3)
- 163: 2 AtomicXor 133(gs_ua3) 54 55 162
- 164: 38(ivec3) Load 134(gs_ub3)
- 165: 38(ivec3) AtomicXor 133(gs_ua3) 54 55 164
- Store 137(out_u3) 165
- ReturnValue 167
+ 140(out_u3): 39(ptr) Variable Function
+ 133: 36(fvec3) Load 41(inF0)
+ 134: 49(bool) All 133
+ 138: 38(ivec3) Load 137(gs_ub3)
+ 139: 2 AtomicIAdd 136(gs_ua3) 55 56 138
+ 141: 38(ivec3) Load 137(gs_ub3)
+ 142: 38(ivec3) AtomicIAdd 136(gs_ua3) 55 56 141
+ Store 140(out_u3) 142
+ 143: 38(ivec3) Load 137(gs_ub3)
+ 144: 2 AtomicAnd 136(gs_ua3) 55 56 143
+ 145: 38(ivec3) Load 137(gs_ub3)
+ 146: 38(ivec3) AtomicAnd 136(gs_ua3) 55 56 145
+ Store 140(out_u3) 146
+ 147: 38(ivec3) Load 137(gs_ub3)
+ 149: 38(ivec3) Load 148(gs_uc3)
+ 150: 38(ivec3) AtomicCompareExchange 136(gs_ua3) 55 56 56 149 147
+ Store 140(out_u3) 150
+ 151: 38(ivec3) Load 137(gs_ub3)
+ 152: 38(ivec3) AtomicExchange 136(gs_ua3) 55 56 151
+ Store 140(out_u3) 152
+ 153: 38(ivec3) Load 137(gs_ub3)
+ 154: 2 AtomicSMax 136(gs_ua3) 55 56 153
+ 155: 38(ivec3) Load 137(gs_ub3)
+ 156: 38(ivec3) AtomicUMax 136(gs_ua3) 55 56 155
+ Store 140(out_u3) 156
+ 157: 38(ivec3) Load 137(gs_ub3)
+ 158: 2 AtomicSMin 136(gs_ua3) 55 56 157
+ 159: 38(ivec3) Load 137(gs_ub3)
+ 160: 38(ivec3) AtomicUMin 136(gs_ua3) 55 56 159
+ Store 140(out_u3) 160
+ 161: 38(ivec3) Load 137(gs_ub3)
+ 162: 2 AtomicOr 136(gs_ua3) 55 56 161
+ 163: 38(ivec3) Load 137(gs_ub3)
+ 164: 38(ivec3) AtomicOr 136(gs_ua3) 55 56 163
+ Store 140(out_u3) 164
+ 165: 38(ivec3) Load 137(gs_ub3)
+ 166: 2 AtomicXor 136(gs_ua3) 55 56 165
+ 167: 38(ivec3) Load 137(gs_ub3)
+ 168: 38(ivec3) AtomicXor 136(gs_ua3) 55 56 167
+ Store 140(out_u3) 168
+ ReturnValue 170
FunctionEnd
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:12 Function Definition: PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1; (temp float)
+0:12 Function Definition: PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1; (global float)
0:5 Function Parameters:
0:5 'inDV1a' (in double)
0:5 'inDV1b' (in double)
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:12 Function Definition: PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1; (temp float)
+0:12 Function Definition: PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1; (global float)
0:5 Function Parameters:
0:5 'inDV1a' (in double)
0:5 'inDV1b' (in double)
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:11 Function Definition: main(f1;vf2;vf3;vf4;vi2; (temp void)
+0:11 Function Definition: main(f1;vf2;vf3;vf4;vi2; (global void)
0:3 Function Parameters:
0:3 'inF1' (in float)
0:3 'inF2' (in 2-component vector of float)
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:11 Function Definition: main(f1;vf2;vf3;vf4;vi2; (temp void)
+0:11 Function Definition: main(f1;vf2;vf3;vf4;vi2; (global void)
0:3 Function Parameters:
0:3 'inF1' (in float)
0:3 'inF2' (in 2-component vector of float)
Shader version: 450
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
-0:8 Function Definition: PixelShaderFunctionS(f1; (temp float)
+0:8 Function Definition: PixelShaderFunctionS(f1; (global float)
0:2 Function Parameters:
0:2 'inF0' (in float)
0:? Sequence
0:5 Branch: Return with expression
0:5 Constant:
0:5 0.000000
-0:14 Function Definition: PixelShaderFunction1(vf1; (temp 1-component vector of float)
+0:14 Function Definition: PixelShaderFunction1(vf1; (global 1-component vector of float)
0:9 Function Parameters:
0:9 'inF0' (in 1-component vector of float)
0:? Sequence
0:11 Branch: Return with expression
0:11 Constant:
0:11 0.000000
-0:21 Function Definition: PixelShaderFunction2(vf2; (temp 2-component vector of float)
+0:21 Function Definition: PixelShaderFunction2(vf2; (global 2-component vector of float)
0:15 Function Parameters:
0:15 'inF0' (in 2-component vector of float)
0:? Sequence
0:? Constant:
0:? 1.000000
0:? 2.000000
-0:28 Function Definition: PixelShaderFunction3(vf3; (temp 3-component vector of float)
+0:28 Function Definition: PixelShaderFunction3(vf3; (global 3-component vector of float)
0:22 Function Parameters:
0:22 'inF0' (in 3-component vector of float)
0:? Sequence
0:? 1.000000
0:? 2.000000
0:? 3.000000
-0:35 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
+0:35 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:29 Function Parameters:
0:29 'inF0' (in 4-component vector of float)
0:? Sequence
Shader version: 450
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
-0:8 Function Definition: PixelShaderFunctionS(f1; (temp float)
+0:8 Function Definition: PixelShaderFunctionS(f1; (global float)
0:2 Function Parameters:
0:2 'inF0' (in float)
0:? Sequence
0:5 Branch: Return with expression
0:5 Constant:
0:5 0.000000
-0:14 Function Definition: PixelShaderFunction1(vf1; (temp 1-component vector of float)
+0:14 Function Definition: PixelShaderFunction1(vf1; (global 1-component vector of float)
0:9 Function Parameters:
0:9 'inF0' (in 1-component vector of float)
0:? Sequence
0:11 Branch: Return with expression
0:11 Constant:
0:11 0.000000
-0:21 Function Definition: PixelShaderFunction2(vf2; (temp 2-component vector of float)
+0:21 Function Definition: PixelShaderFunction2(vf2; (global 2-component vector of float)
0:15 Function Parameters:
0:15 'inF0' (in 2-component vector of float)
0:? Sequence
0:? Constant:
0:? 1.000000
0:? 2.000000
-0:28 Function Definition: PixelShaderFunction3(vf3; (temp 3-component vector of float)
+0:28 Function Definition: PixelShaderFunction3(vf3; (global 3-component vector of float)
0:22 Function Parameters:
0:22 'inF0' (in 3-component vector of float)
0:? Sequence
0:? 1.000000
0:? 2.000000
0:? 3.000000
-0:35 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
+0:35 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:29 Function Parameters:
0:29 'inF0' (in 4-component vector of float)
0:? Sequence
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:88 Function Definition: PixelShaderFunctionS(f1;f1;f1;u1;u1; (temp float)
+0:88 Function Definition: PixelShaderFunctionS(f1;f1;f1;u1;u1; (global float)
0:17 Function Parameters:
0:17 'inF0' (in float)
0:17 'inF1' (in float)
0:85 Branch: Return with expression
0:85 Constant:
0:85 0.000000
-0:94 Function Definition: PixelShaderFunction1(vf1;vf1;vf1; (temp 1-component vector of float)
+0:94 Function Definition: PixelShaderFunction1(vf1;vf1;vf1; (global 1-component vector of float)
0:89 Function Parameters:
0:89 'inF0' (in 1-component vector of float)
0:89 'inF1' (in 1-component vector of float)
0:91 Branch: Return with expression
0:91 Constant:
0:91 0.000000
-0:177 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float)
+0:177 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vu2;vu2; (global 2-component vector of float)
0:95 Function Parameters:
0:95 'inF0' (in 2-component vector of float)
0:95 'inF1' (in 2-component vector of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
-0:258 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float)
+0:258 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3; (global 3-component vector of float)
0:178 Function Parameters:
0:178 'inF0' (in 3-component vector of float)
0:178 'inF1' (in 3-component vector of float)
0:? 1.000000
0:? 2.000000
0:? 3.000000
-0:399 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float)
+0:399 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; (global 4-component vector of float)
0:259 Function Parameters:
0:259 'inF0' (in 4-component vector of float)
0:259 'inF1' (in 4-component vector of float)
0:? 2.000000
0:? 3.000000
0:? 4.000000
-0:408 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (temp 2X2 matrix of float)
+0:408 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float)
0:400 Function Parameters:
0:400 'inF0' (in 2X2 matrix of float)
0:400 'inF1' (in 2X2 matrix of float)
0:? 2.000000
0:? 2.000000
0:? 2.000000
-0:417 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; (temp 3X3 matrix of float)
+0:417 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; (global 3X3 matrix of float)
0:409 Function Parameters:
0:409 'inF0' (in 3X3 matrix of float)
0:409 'inF1' (in 3X3 matrix of float)
0:? 3.000000
0:? 3.000000
0:? 3.000000
-0:438 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; (temp 4X4 matrix of float)
+0:438 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; (global 4X4 matrix of float)
0:418 Function Parameters:
0:418 'inF0' (in 4X4 matrix of float)
0:418 'inF1' (in 4X4 matrix of float)
0:? 4.000000
0:? 4.000000
0:? 4.000000
-0:445 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; (temp void)
+0:445 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; (global void)
0:441 Function Parameters:
0:441 'inF0' (in float)
0:441 'inF1' (in float)
0:442 matrix-multiply (temp 2X2 matrix of float)
0:442 'inFM0' (in 2X2 matrix of float)
0:442 'inFM1' (in 2X2 matrix of float)
-0:452 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (temp void)
+0:452 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (global void)
0:448 Function Parameters:
0:448 'inF0' (in float)
0:448 'inF1' (in float)
0:449 matrix-multiply (temp 3X3 matrix of float)
0:449 'inFM0' (in 3X3 matrix of float)
0:449 'inFM1' (in 3X3 matrix of float)
-0:460 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (temp void)
+0:460 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (global void)
0:455 Function Parameters:
0:455 'inF0' (in float)
0:455 'inF1' (in float)
0:456 matrix-multiply (temp 4X4 matrix of float)
0:456 'inFM0' (in 4X4 matrix of float)
0:456 'inFM1' (in 4X4 matrix of float)
-0:484 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (temp void)
+0:484 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (global void)
0:465 Function Parameters:
0:465 'inF0' (in float)
0:465 'inF1' (in float)
0:482 'inFM3x2' (in 2X3 matrix of float)
0:482 'inFM2x4' (in 4X2 matrix of float)
0:? Linker Objects
-0:? 'gs_ua' (temp uint)
-0:? 'gs_ub' (temp uint)
-0:? 'gs_uc' (temp uint)
-0:? 'gs_ua2' (temp 2-component vector of uint)
-0:? 'gs_ub2' (temp 2-component vector of uint)
-0:? 'gs_uc2' (temp 2-component vector of uint)
-0:? 'gs_ua3' (temp 3-component vector of uint)
-0:? 'gs_ub3' (temp 3-component vector of uint)
-0:? 'gs_uc3' (temp 3-component vector of uint)
-0:? 'gs_ua4' (temp 4-component vector of uint)
-0:? 'gs_ub4' (temp 4-component vector of uint)
-0:? 'gs_uc4' (temp 4-component vector of uint)
+0:? 'gs_ua' (global uint)
+0:? 'gs_ub' (global uint)
+0:? 'gs_uc' (global uint)
+0:? 'gs_ua2' (global 2-component vector of uint)
+0:? 'gs_ub2' (global 2-component vector of uint)
+0:? 'gs_uc2' (global 2-component vector of uint)
+0:? 'gs_ua3' (global 3-component vector of uint)
+0:? 'gs_ub3' (global 3-component vector of uint)
+0:? 'gs_uc3' (global 3-component vector of uint)
+0:? 'gs_ua4' (global 4-component vector of uint)
+0:? 'gs_ub4' (global 4-component vector of uint)
+0:? 'gs_uc4' (global 4-component vector of uint)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:88 Function Definition: PixelShaderFunctionS(f1;f1;f1;u1;u1; (temp float)
+0:88 Function Definition: PixelShaderFunctionS(f1;f1;f1;u1;u1; (global float)
0:17 Function Parameters:
0:17 'inF0' (in float)
0:17 'inF1' (in float)
0:85 Branch: Return with expression
0:85 Constant:
0:85 0.000000
-0:94 Function Definition: PixelShaderFunction1(vf1;vf1;vf1; (temp 1-component vector of float)
+0:94 Function Definition: PixelShaderFunction1(vf1;vf1;vf1; (global 1-component vector of float)
0:89 Function Parameters:
0:89 'inF0' (in 1-component vector of float)
0:89 'inF1' (in 1-component vector of float)
0:91 Branch: Return with expression
0:91 Constant:
0:91 0.000000
-0:177 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float)
+0:177 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vu2;vu2; (global 2-component vector of float)
0:95 Function Parameters:
0:95 'inF0' (in 2-component vector of float)
0:95 'inF1' (in 2-component vector of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
-0:258 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float)
+0:258 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3; (global 3-component vector of float)
0:178 Function Parameters:
0:178 'inF0' (in 3-component vector of float)
0:178 'inF1' (in 3-component vector of float)
0:? 1.000000
0:? 2.000000
0:? 3.000000
-0:399 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float)
+0:399 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; (global 4-component vector of float)
0:259 Function Parameters:
0:259 'inF0' (in 4-component vector of float)
0:259 'inF1' (in 4-component vector of float)
0:? 2.000000
0:? 3.000000
0:? 4.000000
-0:408 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (temp 2X2 matrix of float)
+0:408 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float)
0:400 Function Parameters:
0:400 'inF0' (in 2X2 matrix of float)
0:400 'inF1' (in 2X2 matrix of float)
0:? 2.000000
0:? 2.000000
0:? 2.000000
-0:417 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; (temp 3X3 matrix of float)
+0:417 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; (global 3X3 matrix of float)
0:409 Function Parameters:
0:409 'inF0' (in 3X3 matrix of float)
0:409 'inF1' (in 3X3 matrix of float)
0:? 3.000000
0:? 3.000000
0:? 3.000000
-0:438 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; (temp 4X4 matrix of float)
+0:438 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; (global 4X4 matrix of float)
0:418 Function Parameters:
0:418 'inF0' (in 4X4 matrix of float)
0:418 'inF1' (in 4X4 matrix of float)
0:? 4.000000
0:? 4.000000
0:? 4.000000
-0:445 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; (temp void)
+0:445 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; (global void)
0:441 Function Parameters:
0:441 'inF0' (in float)
0:441 'inF1' (in float)
0:442 matrix-multiply (temp 2X2 matrix of float)
0:442 'inFM0' (in 2X2 matrix of float)
0:442 'inFM1' (in 2X2 matrix of float)
-0:452 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (temp void)
+0:452 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (global void)
0:448 Function Parameters:
0:448 'inF0' (in float)
0:448 'inF1' (in float)
0:449 matrix-multiply (temp 3X3 matrix of float)
0:449 'inFM0' (in 3X3 matrix of float)
0:449 'inFM1' (in 3X3 matrix of float)
-0:460 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (temp void)
+0:460 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (global void)
0:455 Function Parameters:
0:455 'inF0' (in float)
0:455 'inF1' (in float)
0:456 matrix-multiply (temp 4X4 matrix of float)
0:456 'inFM0' (in 4X4 matrix of float)
0:456 'inFM1' (in 4X4 matrix of float)
-0:484 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (temp void)
+0:484 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (global void)
0:465 Function Parameters:
0:465 'inF0' (in float)
0:465 'inF1' (in float)
0:482 'inFM3x2' (in 2X3 matrix of float)
0:482 'inFM2x4' (in 4X2 matrix of float)
0:? Linker Objects
-0:? 'gs_ua' (temp uint)
-0:? 'gs_ub' (temp uint)
-0:? 'gs_uc' (temp uint)
-0:? 'gs_ua2' (temp 2-component vector of uint)
-0:? 'gs_ub2' (temp 2-component vector of uint)
-0:? 'gs_uc2' (temp 2-component vector of uint)
-0:? 'gs_ua3' (temp 3-component vector of uint)
-0:? 'gs_ub3' (temp 3-component vector of uint)
-0:? 'gs_uc3' (temp 3-component vector of uint)
-0:? 'gs_ua4' (temp 4-component vector of uint)
-0:? 'gs_ub4' (temp 4-component vector of uint)
-0:? 'gs_uc4' (temp 4-component vector of uint)
+0:? 'gs_ua' (global uint)
+0:? 'gs_ub' (global uint)
+0:? 'gs_uc' (global uint)
+0:? 'gs_ua2' (global 2-component vector of uint)
+0:? 'gs_ub2' (global 2-component vector of uint)
+0:? 'gs_uc2' (global 2-component vector of uint)
+0:? 'gs_ua3' (global 3-component vector of uint)
+0:? 'gs_ub3' (global 3-component vector of uint)
+0:? 'gs_uc3' (global 3-component vector of uint)
+0:? 'gs_ua4' (global 4-component vector of uint)
+0:? 'gs_ub4' (global 4-component vector of uint)
+0:? 'gs_uc4' (global 4-component vector of uint)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 1802
+// Id's are bound by 1806
Capability Shader
Capability DerivativeControl
Name 1778 "r14"
Name 1782 "r15"
Name 1786 "r16"
- Name 1790 "gs_ua"
- Name 1791 "gs_ub"
- Name 1792 "gs_uc"
- Name 1793 "gs_ua2"
- Name 1794 "gs_ub2"
- Name 1795 "gs_uc2"
- Name 1796 "gs_ua3"
- Name 1797 "gs_ub3"
- Name 1798 "gs_uc3"
- Name 1799 "gs_ua4"
- Name 1800 "gs_ub4"
- Name 1801 "gs_uc4"
+ Name 1791 "gs_ua"
+ Name 1792 "gs_ub"
+ Name 1793 "gs_uc"
+ Name 1795 "gs_ua2"
+ Name 1796 "gs_ub2"
+ Name 1797 "gs_uc2"
+ Name 1799 "gs_ua3"
+ Name 1800 "gs_ub3"
+ Name 1801 "gs_uc3"
+ Name 1803 "gs_ua4"
+ Name 1804 "gs_ub4"
+ Name 1805 "gs_uc4"
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
1522(ResType): TypeStruct 65 819(ivec4)
1610: 64(fvec4) ConstantComposite 1053 1053 1053 1053
1611: 65 ConstantComposite 1610 1610 1610 1610
+ 1790: TypePointer Private 8(int)
+ 1791(gs_ua): 1790(ptr) Variable Private
+ 1792(gs_ub): 1790(ptr) Variable Private
+ 1793(gs_uc): 1790(ptr) Variable Private
+ 1794: TypePointer Private 26(ivec2)
+ 1795(gs_ua2): 1794(ptr) Variable Private
+ 1796(gs_ub2): 1794(ptr) Variable Private
+ 1797(gs_uc2): 1794(ptr) Variable Private
+ 1798: TypePointer Private 38(ivec3)
+ 1799(gs_ua3): 1798(ptr) Variable Private
+ 1800(gs_ub3): 1798(ptr) Variable Private
+ 1801(gs_uc3): 1798(ptr) Variable Private
+ 1802: TypePointer Private 824(ivec4)
+ 1803(gs_ua4): 1802(ptr) Variable Private
+ 1804(gs_ub4): 1802(ptr) Variable Private
+ 1805(gs_uc4): 1802(ptr) Variable Private
4(PixelShaderFunction): 2 Function None 3
5: Label
802(r000): 122(ptr) Variable Function
1778(r14): 102(ptr) Variable Function
1782(r15): 108(ptr) Variable Function
1786(r16): 106(ptr) Variable Function
- 1790(gs_ua): 9(ptr) Variable Function
- 1791(gs_ub): 9(ptr) Variable Function
- 1792(gs_uc): 9(ptr) Variable Function
- 1793(gs_ua2): 27(ptr) Variable Function
- 1794(gs_ub2): 27(ptr) Variable Function
- 1795(gs_uc2): 27(ptr) Variable Function
- 1796(gs_ua3): 39(ptr) Variable Function
- 1797(gs_ub3): 39(ptr) Variable Function
- 1798(gs_uc3): 39(ptr) Variable Function
- 1799(gs_ua4): 825(ptr) Variable Function
- 1800(gs_ub4): 825(ptr) Variable Function
- 1801(gs_uc4): 825(ptr) Variable Function
1723: 6(float) Load 110(inF0)
1724: 6(float) Load 111(inF1)
1725: 6(float) FMul 1723 1724
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:5 Function Definition: PixelShaderFunction(f1;f1;f1; (temp void)
+0:5 Function Definition: PixelShaderFunction(f1;f1;f1; (global void)
0:2 Function Parameters:
0:2 'n_dot_l' (in float)
0:2 'n_dot_h' (in float)
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:5 Function Definition: PixelShaderFunction(f1;f1;f1; (temp void)
+0:5 Function Definition: PixelShaderFunction(f1;f1;f1; (global void)
0:2 Function Parameters:
0:2 'n_dot_l' (in float)
0:2 'n_dot_h' (in float)
Shader version: 450
local_size = (1, 1, 1)
ERROR: node is still EOpNull!
-0:56 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; (temp float)
+0:56 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; (global float)
0:2 Function Parameters:
0:2 'inF0' (in float)
0:2 'inF1' (in float)
0:53 Branch: Return with expression
0:53 Constant:
0:53 0.000000
-0:65 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
+0:65 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; (global 1-component vector of float)
0:57 Function Parameters:
0:57 'inF0' (in 1-component vector of float)
0:57 'inF1' (in 1-component vector of float)
0:62 Branch: Return with expression
0:62 Constant:
0:62 0.000000
-0:112 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
+0:112 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; (global 2-component vector of float)
0:66 Function Parameters:
0:66 'inF0' (in 2-component vector of float)
0:66 'inF1' (in 2-component vector of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
-0:157 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
+0:157 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; (global 3-component vector of float)
0:113 Function Parameters:
0:113 'inF0' (in 3-component vector of float)
0:113 'inF1' (in 3-component vector of float)
0:? 1.000000
0:? 2.000000
0:? 3.000000
-0:202 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float)
+0:202 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float)
0:158 Function Parameters:
0:158 'inF0' (in 4-component vector of float)
0:158 'inF1' (in 4-component vector of float)
Shader version: 450
local_size = (1, 1, 1)
ERROR: node is still EOpNull!
-0:56 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; (temp float)
+0:56 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; (global float)
0:2 Function Parameters:
0:2 'inF0' (in float)
0:2 'inF1' (in float)
0:53 Branch: Return with expression
0:53 Constant:
0:53 0.000000
-0:65 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
+0:65 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; (global 1-component vector of float)
0:57 Function Parameters:
0:57 'inF0' (in 1-component vector of float)
0:57 'inF1' (in 1-component vector of float)
0:62 Branch: Return with expression
0:62 Constant:
0:62 0.000000
-0:112 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
+0:112 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; (global 2-component vector of float)
0:66 Function Parameters:
0:66 'inF0' (in 2-component vector of float)
0:66 'inF1' (in 2-component vector of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
-0:157 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
+0:157 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; (global 3-component vector of float)
0:113 Function Parameters:
0:113 'inF0' (in 3-component vector of float)
0:113 'inF1' (in 3-component vector of float)
0:? 1.000000
0:? 2.000000
0:? 3.000000
-0:202 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float)
+0:202 Function Definition: ComputeShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float)
0:158 Function Parameters:
0:158 'inF0' (in 4-component vector of float)
0:158 'inF1' (in 4-component vector of float)
Shader version: 450
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
-0:35 Function Definition: PixelShaderFunctionS(f1;f1;f1;i1; (temp float)
+0:35 Function Definition: PixelShaderFunctionS(f1;f1;f1;i1; (global float)
0:2 Function Parameters:
0:2 'inF0' (in float)
0:2 'inF1' (in float)
0:32 Branch: Return with expression
0:32 Constant:
0:32 0.000000
-0:44 Function Definition: PixelShaderFunction1(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
+0:44 Function Definition: PixelShaderFunction1(vf1;vf1;vf1;vi1; (global 1-component vector of float)
0:36 Function Parameters:
0:36 'inF0' (in 1-component vector of float)
0:36 'inF1' (in 1-component vector of float)
0:41 Branch: Return with expression
0:41 Constant:
0:41 0.000000
-0:62 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
+0:62 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vi2; (global 2-component vector of float)
0:45 Function Parameters:
0:45 'inF0' (in 2-component vector of float)
0:45 'inF1' (in 2-component vector of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
-0:79 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
+0:79 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vi3; (global 3-component vector of float)
0:63 Function Parameters:
0:63 'inF0' (in 3-component vector of float)
0:63 'inF1' (in 3-component vector of float)
0:? 1.000000
0:? 2.000000
0:? 3.000000
-0:114 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float)
+0:114 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float)
0:80 Function Parameters:
0:80 'inF0' (in 4-component vector of float)
0:80 'inF1' (in 4-component vector of float)
0:? 2.000000
0:? 3.000000
0:? 4.000000
-0:122 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (temp 2X2 matrix of float)
+0:122 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float)
0:115 Function Parameters:
0:115 'inF0' (in 2X2 matrix of float)
0:115 'inF1' (in 2X2 matrix of float)
0:? 2.000000
0:? 2.000000
0:? 2.000000
-0:130 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; (temp 3X3 matrix of float)
+0:130 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; (global 3X3 matrix of float)
0:123 Function Parameters:
0:123 'inF0' (in 3X3 matrix of float)
0:123 'inF1' (in 3X3 matrix of float)
0:? 3.000000
0:? 3.000000
0:? 3.000000
-0:137 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; (temp 4X4 matrix of float)
+0:137 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; (global 4X4 matrix of float)
0:131 Function Parameters:
0:131 'inF0' (in 4X4 matrix of float)
0:131 'inF1' (in 4X4 matrix of float)
Shader version: 450
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
-0:35 Function Definition: PixelShaderFunctionS(f1;f1;f1;i1; (temp float)
+0:35 Function Definition: PixelShaderFunctionS(f1;f1;f1;i1; (global float)
0:2 Function Parameters:
0:2 'inF0' (in float)
0:2 'inF1' (in float)
0:32 Branch: Return with expression
0:32 Constant:
0:32 0.000000
-0:44 Function Definition: PixelShaderFunction1(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
+0:44 Function Definition: PixelShaderFunction1(vf1;vf1;vf1;vi1; (global 1-component vector of float)
0:36 Function Parameters:
0:36 'inF0' (in 1-component vector of float)
0:36 'inF1' (in 1-component vector of float)
0:41 Branch: Return with expression
0:41 Constant:
0:41 0.000000
-0:62 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
+0:62 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vi2; (global 2-component vector of float)
0:45 Function Parameters:
0:45 'inF0' (in 2-component vector of float)
0:45 'inF1' (in 2-component vector of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
-0:79 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
+0:79 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vi3; (global 3-component vector of float)
0:63 Function Parameters:
0:63 'inF0' (in 3-component vector of float)
0:63 'inF1' (in 3-component vector of float)
0:? 1.000000
0:? 2.000000
0:? 3.000000
-0:114 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float)
+0:114 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float)
0:80 Function Parameters:
0:80 'inF0' (in 4-component vector of float)
0:80 'inF1' (in 4-component vector of float)
0:? 2.000000
0:? 3.000000
0:? 4.000000
-0:122 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (temp 2X2 matrix of float)
+0:122 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float)
0:115 Function Parameters:
0:115 'inF0' (in 2X2 matrix of float)
0:115 'inF1' (in 2X2 matrix of float)
0:? 2.000000
0:? 2.000000
0:? 2.000000
-0:130 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; (temp 3X3 matrix of float)
+0:130 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; (global 3X3 matrix of float)
0:123 Function Parameters:
0:123 'inF0' (in 3X3 matrix of float)
0:123 'inF1' (in 3X3 matrix of float)
0:? 3.000000
0:? 3.000000
0:? 3.000000
-0:137 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; (temp 4X4 matrix of float)
+0:137 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; (global 4X4 matrix of float)
0:131 Function Parameters:
0:131 'inF0' (in 4X4 matrix of float)
0:131 'inF1' (in 4X4 matrix of float)
Shader version: 450
ERROR: node is still EOpNull!
-0:74 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; (temp float)
+0:74 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; (global float)
0:15 Function Parameters:
0:15 'inF0' (in float)
0:15 'inF1' (in float)
0:71 Branch: Return with expression
0:71 Constant:
0:71 0.000000
-0:83 Function Definition: VertexShaderFunction1(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
+0:83 Function Definition: VertexShaderFunction1(vf1;vf1;vf1;vi1; (global 1-component vector of float)
0:75 Function Parameters:
0:75 'inF0' (in 1-component vector of float)
0:75 'inF1' (in 1-component vector of float)
0:80 Branch: Return with expression
0:80 Constant:
0:80 0.000000
-0:130 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
+0:130 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vi2; (global 2-component vector of float)
0:84 Function Parameters:
0:84 'inF0' (in 2-component vector of float)
0:84 'inF1' (in 2-component vector of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
-0:175 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
+0:175 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; (global 3-component vector of float)
0:131 Function Parameters:
0:131 'inF0' (in 3-component vector of float)
0:131 'inF1' (in 3-component vector of float)
0:? 1.000000
0:? 2.000000
0:? 3.000000
-0:250 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float)
+0:250 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float)
0:176 Function Parameters:
0:176 'inF0' (in 4-component vector of float)
0:176 'inF1' (in 4-component vector of float)
0:? 2.000000
0:? 3.000000
0:? 4.000000
-0:258 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (temp 2X2 matrix of float)
+0:258 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float)
0:251 Function Parameters:
0:251 'inF0' (in 2X2 matrix of float)
0:251 'inF1' (in 2X2 matrix of float)
0:? 2.000000
0:? 2.000000
0:? 2.000000
-0:266 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (temp 3X3 matrix of float)
+0:266 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (global 3X3 matrix of float)
0:259 Function Parameters:
0:259 'inF0' (in 3X3 matrix of float)
0:259 'inF1' (in 3X3 matrix of float)
0:? 3.000000
0:? 3.000000
0:? 3.000000
-0:273 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (temp 4X4 matrix of float)
+0:273 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (global 4X4 matrix of float)
0:267 Function Parameters:
0:267 'inF0' (in 4X4 matrix of float)
0:267 'inF1' (in 4X4 matrix of float)
0:? 4.000000
0:? 4.000000
0:? Linker Objects
-0:? 'gs_ua' (temp uint)
-0:? 'gs_ub' (temp uint)
-0:? 'gs_uc' (temp uint)
-0:? 'gs_ua2' (temp 2-component vector of uint)
-0:? 'gs_ub2' (temp 2-component vector of uint)
-0:? 'gs_uc2' (temp 2-component vector of uint)
-0:? 'gs_ua3' (temp 3-component vector of uint)
-0:? 'gs_ub3' (temp 3-component vector of uint)
-0:? 'gs_uc3' (temp 3-component vector of uint)
-0:? 'gs_ua4' (temp 4-component vector of uint)
-0:? 'gs_ub4' (temp 4-component vector of uint)
-0:? 'gs_uc4' (temp 4-component vector of uint)
+0:? 'gs_ua' (global uint)
+0:? 'gs_ub' (global uint)
+0:? 'gs_uc' (global uint)
+0:? 'gs_ua2' (global 2-component vector of uint)
+0:? 'gs_ub2' (global 2-component vector of uint)
+0:? 'gs_uc2' (global 2-component vector of uint)
+0:? 'gs_ua3' (global 3-component vector of uint)
+0:? 'gs_ub3' (global 3-component vector of uint)
+0:? 'gs_uc3' (global 3-component vector of uint)
+0:? 'gs_ua4' (global 4-component vector of uint)
+0:? 'gs_ub4' (global 4-component vector of uint)
+0:? 'gs_uc4' (global 4-component vector of uint)
Linked vertex stage:
Shader version: 450
ERROR: node is still EOpNull!
-0:74 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; (temp float)
+0:74 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; (global float)
0:15 Function Parameters:
0:15 'inF0' (in float)
0:15 'inF1' (in float)
0:71 Branch: Return with expression
0:71 Constant:
0:71 0.000000
-0:83 Function Definition: VertexShaderFunction1(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
+0:83 Function Definition: VertexShaderFunction1(vf1;vf1;vf1;vi1; (global 1-component vector of float)
0:75 Function Parameters:
0:75 'inF0' (in 1-component vector of float)
0:75 'inF1' (in 1-component vector of float)
0:80 Branch: Return with expression
0:80 Constant:
0:80 0.000000
-0:130 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
+0:130 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vi2; (global 2-component vector of float)
0:84 Function Parameters:
0:84 'inF0' (in 2-component vector of float)
0:84 'inF1' (in 2-component vector of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
-0:175 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
+0:175 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; (global 3-component vector of float)
0:131 Function Parameters:
0:131 'inF0' (in 3-component vector of float)
0:131 'inF1' (in 3-component vector of float)
0:? 1.000000
0:? 2.000000
0:? 3.000000
-0:250 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float)
+0:250 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float)
0:176 Function Parameters:
0:176 'inF0' (in 4-component vector of float)
0:176 'inF1' (in 4-component vector of float)
0:? 2.000000
0:? 3.000000
0:? 4.000000
-0:258 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (temp 2X2 matrix of float)
+0:258 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float)
0:251 Function Parameters:
0:251 'inF0' (in 2X2 matrix of float)
0:251 'inF1' (in 2X2 matrix of float)
0:? 2.000000
0:? 2.000000
0:? 2.000000
-0:266 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (temp 3X3 matrix of float)
+0:266 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (global 3X3 matrix of float)
0:259 Function Parameters:
0:259 'inF0' (in 3X3 matrix of float)
0:259 'inF1' (in 3X3 matrix of float)
0:? 3.000000
0:? 3.000000
0:? 3.000000
-0:273 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (temp 4X4 matrix of float)
+0:273 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (global 4X4 matrix of float)
0:267 Function Parameters:
0:267 'inF0' (in 4X4 matrix of float)
0:267 'inF1' (in 4X4 matrix of float)
0:? 4.000000
0:? 4.000000
0:? Linker Objects
-0:? 'gs_ua' (temp uint)
-0:? 'gs_ub' (temp uint)
-0:? 'gs_uc' (temp uint)
-0:? 'gs_ua2' (temp 2-component vector of uint)
-0:? 'gs_ub2' (temp 2-component vector of uint)
-0:? 'gs_uc2' (temp 2-component vector of uint)
-0:? 'gs_ua3' (temp 3-component vector of uint)
-0:? 'gs_ub3' (temp 3-component vector of uint)
-0:? 'gs_uc3' (temp 3-component vector of uint)
-0:? 'gs_ua4' (temp 4-component vector of uint)
-0:? 'gs_ub4' (temp 4-component vector of uint)
-0:? 'gs_uc4' (temp 4-component vector of uint)
+0:? 'gs_ua' (global uint)
+0:? 'gs_ub' (global uint)
+0:? 'gs_uc' (global uint)
+0:? 'gs_ua2' (global 2-component vector of uint)
+0:? 'gs_ub2' (global 2-component vector of uint)
+0:? 'gs_uc2' (global 2-component vector of uint)
+0:? 'gs_ua3' (global 3-component vector of uint)
+0:? 'gs_ub3' (global 3-component vector of uint)
+0:? 'gs_uc3' (global 3-component vector of uint)
+0:? 'gs_ua4' (global 4-component vector of uint)
+0:? 'gs_ub4' (global 4-component vector of uint)
+0:? 'gs_uc4' (global 4-component vector of uint)
SPIR-V is not generated for failed compile or link
hlsl.intrinsics.vert
Shader version: 450
0:? Sequence
-0:63 Function Definition: VertexShaderFunctionS(f1;f1;f1;u1;u1; (temp float)
+0:63 Function Definition: VertexShaderFunctionS(f1;f1;f1;u1;u1; (global float)
0:2 Function Parameters:
0:2 'inF0' (in float)
0:2 'inF1' (in float)
0:60 Branch: Return with expression
0:60 Constant:
0:60 0.000000
-0:69 Function Definition: VertexShaderFunction1(vf1;vf1;vf1; (temp 1-component vector of float)
+0:69 Function Definition: VertexShaderFunction1(vf1;vf1;vf1; (global 1-component vector of float)
0:64 Function Parameters:
0:64 'inF0' (in 1-component vector of float)
0:64 'inF1' (in 1-component vector of float)
0:66 Branch: Return with expression
0:66 Constant:
0:66 0.000000
-0:139 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float)
+0:139 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vu2;vu2; (global 2-component vector of float)
0:70 Function Parameters:
0:70 'inF0' (in 2-component vector of float)
0:70 'inF1' (in 2-component vector of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
-0:210 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float)
+0:210 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vu3;vu3; (global 3-component vector of float)
0:140 Function Parameters:
0:140 'inF0' (in 3-component vector of float)
0:140 'inF1' (in 3-component vector of float)
0:? 1.000000
0:? 2.000000
0:? 3.000000
-0:335 Function Definition: VertexShaderFunction4(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float)
+0:335 Function Definition: VertexShaderFunction4(vf4;vf4;vf4;vu4;vu4; (global 4-component vector of float)
0:211 Function Parameters:
0:211 'inF0' (in 4-component vector of float)
0:211 'inF1' (in 4-component vector of float)
0:? 2.000000
0:? 3.000000
0:? 4.000000
-0:344 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (temp 2X2 matrix of float)
+0:344 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float)
0:336 Function Parameters:
0:336 'inF0' (in 2X2 matrix of float)
0:336 'inF1' (in 2X2 matrix of float)
0:? 2.000000
0:? 2.000000
0:? 2.000000
-0:353 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (temp 3X3 matrix of float)
+0:353 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (global 3X3 matrix of float)
0:345 Function Parameters:
0:345 'inF0' (in 3X3 matrix of float)
0:345 'inF1' (in 3X3 matrix of float)
0:? 3.000000
0:? 3.000000
0:? 3.000000
-0:374 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (temp 4X4 matrix of float)
+0:374 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (global 4X4 matrix of float)
0:354 Function Parameters:
0:354 'inF0' (in 4X4 matrix of float)
0:354 'inF1' (in 4X4 matrix of float)
0:? 4.000000
0:? 4.000000
0:? 4.000000
-0:381 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; (temp void)
+0:381 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; (global void)
0:377 Function Parameters:
0:377 'inF0' (in float)
0:377 'inF1' (in float)
0:378 matrix-multiply (temp 2X2 matrix of float)
0:378 'inFM0' (in 2X2 matrix of float)
0:378 'inFM1' (in 2X2 matrix of float)
-0:388 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (temp void)
+0:388 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (global void)
0:384 Function Parameters:
0:384 'inF0' (in float)
0:384 'inF1' (in float)
0:385 matrix-multiply (temp 3X3 matrix of float)
0:385 'inFM0' (in 3X3 matrix of float)
0:385 'inFM1' (in 3X3 matrix of float)
-0:396 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (temp void)
+0:396 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (global void)
0:391 Function Parameters:
0:391 'inF0' (in float)
0:391 'inF1' (in float)
0:392 matrix-multiply (temp 4X4 matrix of float)
0:392 'inFM0' (in 4X4 matrix of float)
0:392 'inFM1' (in 4X4 matrix of float)
-0:420 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (temp void)
+0:420 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (global void)
0:401 Function Parameters:
0:401 'inF0' (in float)
0:401 'inF1' (in float)
Shader version: 450
0:? Sequence
-0:63 Function Definition: VertexShaderFunctionS(f1;f1;f1;u1;u1; (temp float)
+0:63 Function Definition: VertexShaderFunctionS(f1;f1;f1;u1;u1; (global float)
0:2 Function Parameters:
0:2 'inF0' (in float)
0:2 'inF1' (in float)
0:60 Branch: Return with expression
0:60 Constant:
0:60 0.000000
-0:69 Function Definition: VertexShaderFunction1(vf1;vf1;vf1; (temp 1-component vector of float)
+0:69 Function Definition: VertexShaderFunction1(vf1;vf1;vf1; (global 1-component vector of float)
0:64 Function Parameters:
0:64 'inF0' (in 1-component vector of float)
0:64 'inF1' (in 1-component vector of float)
0:66 Branch: Return with expression
0:66 Constant:
0:66 0.000000
-0:139 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float)
+0:139 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vu2;vu2; (global 2-component vector of float)
0:70 Function Parameters:
0:70 'inF0' (in 2-component vector of float)
0:70 'inF1' (in 2-component vector of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
-0:210 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float)
+0:210 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vu3;vu3; (global 3-component vector of float)
0:140 Function Parameters:
0:140 'inF0' (in 3-component vector of float)
0:140 'inF1' (in 3-component vector of float)
0:? 1.000000
0:? 2.000000
0:? 3.000000
-0:335 Function Definition: VertexShaderFunction4(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float)
+0:335 Function Definition: VertexShaderFunction4(vf4;vf4;vf4;vu4;vu4; (global 4-component vector of float)
0:211 Function Parameters:
0:211 'inF0' (in 4-component vector of float)
0:211 'inF1' (in 4-component vector of float)
0:? 2.000000
0:? 3.000000
0:? 4.000000
-0:344 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (temp 2X2 matrix of float)
+0:344 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float)
0:336 Function Parameters:
0:336 'inF0' (in 2X2 matrix of float)
0:336 'inF1' (in 2X2 matrix of float)
0:? 2.000000
0:? 2.000000
0:? 2.000000
-0:353 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (temp 3X3 matrix of float)
+0:353 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (global 3X3 matrix of float)
0:345 Function Parameters:
0:345 'inF0' (in 3X3 matrix of float)
0:345 'inF1' (in 3X3 matrix of float)
0:? 3.000000
0:? 3.000000
0:? 3.000000
-0:374 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (temp 4X4 matrix of float)
+0:374 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (global 4X4 matrix of float)
0:354 Function Parameters:
0:354 'inF0' (in 4X4 matrix of float)
0:354 'inF1' (in 4X4 matrix of float)
0:? 4.000000
0:? 4.000000
0:? 4.000000
-0:381 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; (temp void)
+0:381 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; (global void)
0:377 Function Parameters:
0:377 'inF0' (in float)
0:377 'inF1' (in float)
0:378 matrix-multiply (temp 2X2 matrix of float)
0:378 'inFM0' (in 2X2 matrix of float)
0:378 'inFM1' (in 2X2 matrix of float)
-0:388 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (temp void)
+0:388 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; (global void)
0:384 Function Parameters:
0:384 'inF0' (in float)
0:384 'inF1' (in float)
0:385 matrix-multiply (temp 3X3 matrix of float)
0:385 'inFM0' (in 3X3 matrix of float)
0:385 'inFM1' (in 3X3 matrix of float)
-0:396 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (temp void)
+0:396 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; (global void)
0:391 Function Parameters:
0:391 'inF0' (in float)
0:391 'inF1' (in float)
0:392 matrix-multiply (temp 4X4 matrix of float)
0:392 'inFM0' (in 4X4 matrix of float)
0:392 'inFM1' (in 4X4 matrix of float)
-0:420 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (temp void)
+0:420 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf32;mf23;mf33;mf43;mf42; (global void)
0:401 Function Parameters:
0:401 'inF0' (in float)
0:401 'inF1' (in float)
0:? Sequence
0:1 Sequence
0:1 move second child to first child (temp 1-component vector of float)
-0:1 'f1' (temp 1-component vector of float)
+0:1 'f1' (global 1-component vector of float)
0:1 Constant:
0:1 1.000000
-0:11 Function Definition: ShaderFunction(vf1;f1; (temp 1-component vector of float)
+0:11 Function Definition: ShaderFunction(vf1;f1; (global 1-component vector of float)
0:9 Function Parameters:
0:9 'inFloat1' (in 1-component vector of float)
0:9 'inScalar' (in float)
0:? Linker Objects
-0:? 'f1' (temp 1-component vector of float)
-0:? 'fmat11' (temp 1X1 matrix of float)
-0:? 'fmat41' (temp 1X4 matrix of float)
-0:? 'fmat12' (temp 2X1 matrix of float)
-0:? 'dmat23' (temp 3X2 matrix of double)
-0:? 'int44' (temp 4X4 matrix of int)
+0:? 'f1' (global 1-component vector of float)
+0:? 'fmat11' (global 1X1 matrix of float)
+0:? 'fmat41' (global 1X4 matrix of float)
+0:? 'fmat12' (global 2X1 matrix of float)
+0:? 'dmat23' (global 3X2 matrix of double)
+0:? 'int44' (global 4X4 matrix of int)
Linked fragment stage:
0:? Sequence
0:1 Sequence
0:1 move second child to first child (temp 1-component vector of float)
-0:1 'f1' (temp 1-component vector of float)
+0:1 'f1' (global 1-component vector of float)
0:1 Constant:
0:1 1.000000
-0:11 Function Definition: ShaderFunction(vf1;f1; (temp 1-component vector of float)
+0:11 Function Definition: ShaderFunction(vf1;f1; (global 1-component vector of float)
0:9 Function Parameters:
0:9 'inFloat1' (in 1-component vector of float)
0:9 'inScalar' (in float)
0:? Linker Objects
-0:? 'f1' (temp 1-component vector of float)
-0:? 'fmat11' (temp 1X1 matrix of float)
-0:? 'fmat41' (temp 1X4 matrix of float)
-0:? 'fmat12' (temp 2X1 matrix of float)
-0:? 'dmat23' (temp 3X2 matrix of double)
-0:? 'int44' (temp 4X4 matrix of int)
+0:? 'f1' (global 1-component vector of float)
+0:? 'fmat11' (global 1X1 matrix of float)
+0:? 'fmat41' (global 1X4 matrix of float)
+0:? 'fmat12' (global 2X1 matrix of float)
+0:? 'dmat23' (global 3X2 matrix of double)
+0:? 'int44' (global 4X4 matrix of int)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 37
+// Id's are bound by 38
Capability Shader
Capability Float64
Name 11 "ShaderFunction(vf1;f1;"
Name 9 "inFloat1"
Name 10 "inScalar"
- Name 13 "f1"
- Name 19 "fmat11"
- Name 23 "fmat41"
- Name 26 "fmat12"
- Name 31 "dmat23"
- Name 36 "int44"
+ Name 14 "f1"
+ Name 20 "fmat11"
+ Name 24 "fmat41"
+ Name 27 "fmat12"
+ Name 32 "dmat23"
+ Name 37 "int44"
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
8: TypeFunction 6(float) 7(ptr) 7(ptr)
- 14: 6(float) Constant 1065353216
- 16: TypeVector 6(float) 1
- 17: TypeMatrix 16(fvec) 1
- 18: TypePointer Function 17
- 20: TypeVector 6(float) 4
- 21: TypeMatrix 20(fvec4) 1
- 22: TypePointer Function 21
- 24: TypeMatrix 16(fvec) 2
- 25: TypePointer Function 24
- 27: TypeFloat 64
- 28: TypeVector 27(float) 2
- 29: TypeMatrix 28(fvec2) 3
- 30: TypePointer Function 29
- 32: TypeInt 32 1
- 33: TypeVector 32(int) 4
- 34: TypeMatrix 33(ivec4) 4
- 35: TypePointer Function 34
+ 13: TypePointer Private 6(float)
+ 14(f1): 13(ptr) Variable Private
+ 15: 6(float) Constant 1065353216
+ 17: TypeVector 6(float) 1
+ 18: TypeMatrix 17(fvec) 1
+ 19: TypePointer Private 18
+ 20(fmat11): 19(ptr) Variable Private
+ 21: TypeVector 6(float) 4
+ 22: TypeMatrix 21(fvec4) 1
+ 23: TypePointer Private 22
+ 24(fmat41): 23(ptr) Variable Private
+ 25: TypeMatrix 17(fvec) 2
+ 26: TypePointer Private 25
+ 27(fmat12): 26(ptr) Variable Private
+ 28: TypeFloat 64
+ 29: TypeVector 28(float) 2
+ 30: TypeMatrix 29(fvec2) 3
+ 31: TypePointer Private 30
+ 32(dmat23): 31(ptr) Variable Private
+ 33: TypeInt 32 1
+ 34: TypeVector 33(int) 4
+ 35: TypeMatrix 34(ivec4) 4
+ 36: TypePointer Private 35
+ 37(int44): 36(ptr) Variable Private
4(PixelShaderFunction): 2 Function None 3
5: Label
- 13(f1): 7(ptr) Variable Function
- Store 13(f1) 14
+ Store 14(f1) 15
FunctionEnd
11(ShaderFunction(vf1;f1;): 6(float) Function None 8
9(inFloat1): 7(ptr) FunctionParameter
10(inScalar): 7(ptr) FunctionParameter
12: Label
- 19(fmat11): 18(ptr) Variable Function
- 23(fmat41): 22(ptr) Variable Function
- 26(fmat12): 25(ptr) Variable Function
- 31(dmat23): 30(ptr) Variable Function
- 36(int44): 35(ptr) Variable Function
- 15: 6(float) Undef
- ReturnValue 15
+ 16: 6(float) Undef
+ ReturnValue 16
FunctionEnd
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:5 Function Definition: PixelShaderFunction(vf4;vf4; (temp 4-component vector of float)
+0:5 Function Definition: PixelShaderFunction(vf4;vf4; (global 4-component vector of float)
0:2 Function Parameters:
0:2 'input1' (in 4-component vector of float)
0:2 'input2' (in 4-component vector of float)
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:5 Function Definition: PixelShaderFunction(vf4;vf4; (temp 4-component vector of float)
+0:5 Function Definition: PixelShaderFunction(vf4;vf4; (global 4-component vector of float)
0:2 Function Parameters:
0:2 'input1' (in 4-component vector of float)
0:2 'input2' (in 4-component vector of float)
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:10 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4; (temp 4-component vector of float)
+0:10 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4; (global 4-component vector of float)
0:7 Function Parameters:
0:7 'a1' (in 4-component vector of float)
0:7 'a2' (in 4-component vector of float)
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:10 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4; (temp 4-component vector of float)
+0:10 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vf4; (global 4-component vector of float)
0:7 Function Parameters:
0:7 'a1' (in 4-component vector of float)
0:7 'a2' (in 4-component vector of float)
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:10 Function Definition: PixelShaderFunction(i1;i1;i1;i1; (temp int)
+0:10 Function Definition: PixelShaderFunction(i1;i1;i1;i1; (global int)
0:7 Function Parameters:
0:7 'a1' (in int)
0:7 'a2' (in int)
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:10 Function Definition: PixelShaderFunction(i1;i1;i1;i1; (temp int)
+0:10 Function Definition: PixelShaderFunction(i1;i1;i1;i1; (global int)
0:7 Function Parameters:
0:7 'a1' (in int)
0:7 'a2' (in int)
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:31 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
+0:31 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:? Sequence
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:31 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
+0:31 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:? Sequence
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:5 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
+0:5 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:? Sequence
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:5 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
+0:5 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:? Sequence
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:40 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
+0:40 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:31 Function Parameters:
0:31 'input' (in 4-component vector of float)
0:? Sequence
0:36 's3' (temp structure{temp 3-component vector of bool b3})
0:37 move second child to first child (temp 4-component vector of float)
0:37 i: direct index for structure (temp 4-component vector of float)
-0:37 's2' (temp structure{temp 4-component vector of float i})
+0:37 's2' (global structure{temp 4-component vector of float i})
0:37 Constant:
0:37 0 (const int)
0:37 ff4: direct index for structure (temp 4-component vector of float FragCoord)
-0:37 's4' (temp structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float FragCoord ff4})
+0:37 's4' (global structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float FragCoord ff4})
0:37 Constant:
0:37 7 (const int)
0:39 Branch: Return with expression
0:39 'input' (in 4-component vector of float)
0:? Linker Objects
-0:? 's1' (temp structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d})
-0:? 's2' (temp structure{temp 4-component vector of float i})
-0:? 's4' (temp structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float FragCoord ff4})
+0:? 's1' (global structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d})
+0:? 's2' (global structure{temp 4-component vector of float i})
+0:? 's4' (global structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float FragCoord ff4})
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:40 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
+0:40 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:31 Function Parameters:
0:31 'input' (in 4-component vector of float)
0:? Sequence
0:36 's3' (temp structure{temp 3-component vector of bool b3})
0:37 move second child to first child (temp 4-component vector of float)
0:37 i: direct index for structure (temp 4-component vector of float)
-0:37 's2' (temp structure{temp 4-component vector of float i})
+0:37 's2' (global structure{temp 4-component vector of float i})
0:37 Constant:
0:37 0 (const int)
0:37 ff4: direct index for structure (temp 4-component vector of float FragCoord)
-0:37 's4' (temp structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float FragCoord ff4})
+0:37 's4' (global structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float FragCoord ff4})
0:37 Constant:
0:37 7 (const int)
0:39 Branch: Return with expression
0:39 'input' (in 4-component vector of float)
0:? Linker Objects
-0:? 's1' (temp structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d})
-0:? 's2' (temp structure{temp 4-component vector of float i})
-0:? 's4' (temp structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float FragCoord ff4})
+0:? 's1' (global structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d})
+0:? 's2' (global structure{temp 4-component vector of float i})
+0:? 's4' (global structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float FragCoord ff4})
// Module Version 10000
// Generated by (magic number): 80001
17: TypeFloat 32
18: TypeVector 17(float) 4
19: TypeStruct 18(fvec4)
- 20: TypePointer Function 19(struct)
+ 20: TypePointer Private 19(struct)
+ 21(s2): 20(ptr) Variable Private
22: TypeInt 32 1
23: 22(int) Constant 0
24: TypeVector 17(float) 2
25: TypeStruct 18(fvec4) 6(bool) 17(float) 24(fvec2) 6(bool) 6(bool) 6(bool) 18(fvec4)
- 26: TypePointer Function 25(struct)
+ 26: TypePointer Private 25(struct)
+ 27(s4): 26(ptr) Variable Private
28: 22(int) Constant 7
- 29: TypePointer Function 18(fvec4)
+ 29: TypePointer Private 18(fvec4)
33: TypePointer Input 18(fvec4)
34(input): 33(ptr) Variable Input
37(myS): TypeStruct 6(bool) 6(bool) 18(fvec4) 18(fvec4)
- 38: TypePointer Function 37(myS)
+ 38: TypePointer Private 37(myS)
+ 39(s1): 38(ptr) Variable Private
4(PixelShaderFunction): 2 Function None 3
5: Label
10(s3): 9(ptr) Variable Function
- 21(s2): 20(ptr) Variable Function
- 27(s4): 26(ptr) Variable Function
- 39(s1): 38(ptr) Variable Function
11: 8(FS) Load 10(s3)
12: 8(FS) Load 10(s3)
13: 7(bvec3) CompositeExtract 11 0
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:56 Function Definition: PixelShaderFunction(vf4;i1;i1; (temp 4-component vector of float)
+0:56 Function Definition: PixelShaderFunction(vf4;i1;i1; (global 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:2 'c' (in int)
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:56 Function Definition: PixelShaderFunction(vf4;i1;i1; (temp 4-component vector of float)
+0:56 Function Definition: PixelShaderFunction(vf4;i1;i1; (global 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:2 'c' (in int)
0:? Sequence
0:1 Sequence
0:1 move second child to first child (temp 4-component vector of float)
-0:1 'AmbientColor' (temp 4-component vector of float)
+0:1 'AmbientColor' (global 4-component vector of float)
0:? Constant:
0:? 1.000000
0:? 0.500000
0:? 0.000000
0:? 1.000000
-0:7 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float)
+0:7 Function Definition: ShaderFunction(vf4; (global 4-component vector of float)
0:4 Function Parameters:
0:4 'input' (in 4-component vector of float)
0:? Sequence
0:5 0 (const int)
0:5 Construct vec4 (temp 4-component vector of float)
0:5 direct index (temp float)
-0:5 'AmbientColor' (temp 4-component vector of float)
+0:5 'AmbientColor' (global 4-component vector of float)
0:5 Constant:
0:5 2 (const int)
0:? Linker Objects
-0:? 'AmbientColor' (temp 4-component vector of float)
+0:? 'AmbientColor' (global 4-component vector of float)
Linked fragment stage:
0:? Sequence
0:1 Sequence
0:1 move second child to first child (temp 4-component vector of float)
-0:1 'AmbientColor' (temp 4-component vector of float)
+0:1 'AmbientColor' (global 4-component vector of float)
0:? Constant:
0:? 1.000000
0:? 0.500000
0:? 0.000000
0:? 1.000000
-0:7 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float)
+0:7 Function Definition: ShaderFunction(vf4; (global 4-component vector of float)
0:4 Function Parameters:
0:4 'input' (in 4-component vector of float)
0:? Sequence
0:5 0 (const int)
0:5 Construct vec4 (temp 4-component vector of float)
0:5 direct index (temp float)
-0:5 'AmbientColor' (temp 4-component vector of float)
+0:5 'AmbientColor' (global 4-component vector of float)
0:5 Constant:
0:5 2 (const int)
0:? Linker Objects
-0:? 'AmbientColor' (temp 4-component vector of float)
+0:? 'AmbientColor' (global 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 29
+// Id's are bound by 30
Capability Shader
1: ExtInstImport "GLSL.std.450"
Name 4 "PixelShaderFunction"
Name 11 "ShaderFunction(vf4;"
Name 10 "input"
- Name 13 "AmbientColor"
+ Name 14 "AmbientColor"
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
9: TypeFunction 7(fvec4) 8(ptr)
- 14: 6(float) Constant 1065353216
- 15: 6(float) Constant 1056964608
- 16: 6(float) Constant 0
- 17: 7(fvec4) ConstantComposite 14 15 16 14
- 20: TypeInt 32 0
- 21: 20(int) Constant 2
- 22: TypePointer Function 6(float)
+ 13: TypePointer Private 7(fvec4)
+14(AmbientColor): 13(ptr) Variable Private
+ 15: 6(float) Constant 1065353216
+ 16: 6(float) Constant 1056964608
+ 17: 6(float) Constant 0
+ 18: 7(fvec4) ConstantComposite 15 16 17 15
+ 21: TypeInt 32 0
+ 22: 21(int) Constant 2
+ 23: TypePointer Private 6(float)
4(PixelShaderFunction): 2 Function None 3
5: Label
-13(AmbientColor): 8(ptr) Variable Function
- Store 13(AmbientColor) 17
+ Store 14(AmbientColor) 18
FunctionEnd
11(ShaderFunction(vf4;): 7(fvec4) Function None 9
10(input): 8(ptr) FunctionParameter
12: Label
- 18: 7(fvec4) Load 10(input)
- 19: 7(fvec4) VectorShuffle 18 18 3 3 1 0
- 23: 22(ptr) AccessChain 13(AmbientColor) 21
- 24: 6(float) Load 23
- 25: 7(fvec4) CompositeConstruct 24 24 24 24
- 26: 7(fvec4) FMul 19 25
- ReturnValue 26
+ 19: 7(fvec4) Load 10(input)
+ 20: 7(fvec4) VectorShuffle 19 19 3 3 1 0
+ 24: 23(ptr) AccessChain 14(AmbientColor) 22
+ 25: 6(float) Load 24
+ 26: 7(fvec4) CompositeConstruct 25 25 25 25
+ 27: 7(fvec4) FMul 20 26
+ ReturnValue 27
FunctionEnd
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:48 Function Definition: PixelShaderFunction( (temp float)
+0:48 Function Definition: PixelShaderFunction( (global float)
0:3 Function Parameters:
0:? Sequence
0:4 Sequence
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:48 Function Definition: PixelShaderFunction( (temp float)
+0:48 Function Definition: PixelShaderFunction( (global float)
0:3 Function Parameters:
0:? Sequence
0:4 Sequence
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:2 Function Definition: foo1( (temp void)
+0:2 Function Definition: foo1( (global void)
0:1 Function Parameters:
-0:4 Function Definition: foo2( (temp void)
+0:4 Function Definition: foo2( (global void)
0:2 Function Parameters:
-0:8 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
+0:8 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:5 Function Parameters:
0:5 'input' (in 4-component vector of float)
0:? Sequence
-0:6 Function Call: foo1( (temp void)
-0:7 Function Call: foo2( (temp void)
+0:6 Function Call: foo1( (global void)
+0:7 Function Call: foo2( (global void)
0:? Linker Objects
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:2 Function Definition: foo1( (temp void)
+0:2 Function Definition: foo1( (global void)
0:1 Function Parameters:
-0:4 Function Definition: foo2( (temp void)
+0:4 Function Definition: foo2( (global void)
0:2 Function Parameters:
-0:8 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
+0:8 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:5 Function Parameters:
0:5 'input' (in 4-component vector of float)
0:? Sequence
-0:6 Function Call: foo1( (temp void)
-0:7 Function Call: foo2( (temp void)
+0:6 Function Call: foo1( (global void)
+0:7 Function Call: foo2( (global void)
0:? Linker Objects
// Module Version 10000
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:8 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
+0:8 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:? Sequence
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
-0:8 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
+0:8 Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:? Sequence
TType type;
if (! acceptFullySpecifiedType(type))
return false;
+ if (type.getQualifier().storage == EvqTemporary && parseContext.symbolTable.atGlobalLevel())
+ type.getQualifier().storage = EvqGlobal;
// identifier
HlslToken idToken;