Since it will gain support to lower inputs, give it a more generic name.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
nir/nir_lower_idiv.c \
nir/nir_lower_indirect_derefs.c \
nir/nir_lower_io.c \
+ nir/nir_lower_io_to_temporaries.c \
nir/nir_lower_io_types.c \
- nir/nir_lower_outputs_to_temporaries.c \
nir/nir_lower_passthrough_edgeflags.c \
nir/nir_lower_phis_to_scalar.c \
nir/nir_lower_returns.c \
bool nir_lower_locals_to_regs(nir_shader *shader);
-void nir_lower_outputs_to_temporaries(nir_shader *shader,
- nir_function *entrypoint);
+void nir_lower_io_to_temporaries(nir_shader *shader, nir_function *entrypoint);
+
void nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint);
void nir_assign_var_locations(struct exec_list *var_list,
#include "nir.h"
-struct lower_outputs_state {
+struct lower_io_state {
nir_shader *shader;
struct exec_list old_outputs;
};
static void
-emit_output_copies(nir_cursor cursor, struct lower_outputs_state *state)
+emit_output_copies(nir_cursor cursor, struct lower_io_state *state)
{
assert(exec_list_length(&state->shader->outputs) ==
exec_list_length(&state->old_outputs));
}
void
-nir_lower_outputs_to_temporaries(nir_shader *shader, nir_function *entrypoint)
+nir_lower_io_to_temporaries(nir_shader *shader, nir_function *entrypoint)
{
- struct lower_outputs_state state;
+ struct lower_io_state state;
if (shader->stage == MESA_SHADER_TESS_CTRL)
return;
/* First, lower the GLSL IR or Mesa IR to NIR */
if (shader_prog) {
nir = glsl_to_nir(shader_prog, stage, options);
- OPT_V(nir_lower_outputs_to_temporaries, nir_shader_get_entrypoint(nir));
+ OPT_V(nir_lower_io_to_temporaries, nir_shader_get_entrypoint(nir));
} else {
nir = prog_to_nir(prog, options);
OPT_V(nir_convert_to_ssa); /* turn registers into SSA */