AC_FETCH_FORMAT_SSCALED,
AC_FETCH_FORMAT_UINT,
AC_FETCH_FORMAT_SINT,
+ AC_FETCH_FORMAT_NONE,
};
unsigned ac_get_spi_shader_z_format(bool writes_z, bool writes_stencil, bool writes_samplemask);
{
Builder bld(ctx->program, ctx->block);
- if (adjustment == RADV_ALPHA_ADJUST_SSCALED)
+ if (adjustment == AC_FETCH_FORMAT_SSCALED)
alpha = bld.vop1(aco_opcode::v_cvt_u32_f32, bld.def(v1), alpha);
/* For the integer-like cases, do a natural sign extension.
* and happen to contain 0, 1, 2, 3 as the two LSBs of the
* exponent.
*/
- alpha = bld.vop2(aco_opcode::v_lshlrev_b32, bld.def(v1), Operand(adjustment == RADV_ALPHA_ADJUST_SNORM ? 7u : 30u), alpha);
+ alpha = bld.vop2(aco_opcode::v_lshlrev_b32, bld.def(v1), Operand(adjustment == AC_FETCH_FORMAT_SNORM ? 7u : 30u), alpha);
alpha = bld.vop2(aco_opcode::v_ashrrev_i32, bld.def(v1), Operand(30u), alpha);
/* Convert back to the right type. */
- if (adjustment == RADV_ALPHA_ADJUST_SNORM) {
+ if (adjustment == AC_FETCH_FORMAT_SNORM) {
alpha = bld.vop1(aco_opcode::v_cvt_f32_i32, bld.def(v1), alpha);
Temp clamp = bld.vopc(aco_opcode::v_cmp_le_f32, bld.hint_vcc(bld.def(bld.lm)), Operand(0xbf800000u), alpha);
alpha = bld.vop2(aco_opcode::v_cndmask_b32, bld.def(v1), Operand(0xbf800000u), alpha, clamp);
- } else if (adjustment == RADV_ALPHA_ADJUST_SSCALED) {
+ } else if (adjustment == AC_FETCH_FORMAT_SSCALED) {
alpha = bld.vop1(aco_opcode::v_cvt_f32_i32, bld.def(v1), alpha);
}
uint32_t attrib_offset = ctx->options->key.vs.vertex_attribute_offsets[location];
uint32_t attrib_stride = ctx->options->key.vs.vertex_attribute_strides[location];
unsigned attrib_format = ctx->options->key.vs.vertex_attribute_formats[location];
+ enum ac_fetch_format alpha_adjust = ctx->options->key.vs.alpha_adjust[location];
unsigned dfmt = attrib_format & 0xf;
unsigned nfmt = (attrib_format >> 4) & 0x7;
unsigned mask = nir_ssa_def_components_read(&instr->dest.ssa) << component;
unsigned num_channels = MIN2(util_last_bit(mask), vtx_info->num_channels);
- unsigned alpha_adjust = (ctx->options->key.vs.alpha_adjust >> (location * 2)) & 3;
bool post_shuffle = ctx->options->key.vs.post_shuffle & (1 << location);
if (post_shuffle)
num_channels = MAX2(num_channels, 3);
Temp fetch_dst;
if (channel_start == 0 && fetch_bytes == dst.bytes() && !post_shuffle &&
- !expanded && (alpha_adjust == RADV_ALPHA_ADJUST_NONE ||
+ !expanded && (alpha_adjust == AC_FETCH_FORMAT_NONE ||
num_channels <= 3)) {
direct_fetch = true;
fetch_dst = dst;
unsigned idx = i + component;
if (swizzle[idx] < num_channels && channels[swizzle[idx]].id()) {
Temp channel = channels[swizzle[idx]];
- if (idx == 3 && alpha_adjust != RADV_ALPHA_ADJUST_NONE)
+ if (idx == 3 && alpha_adjust != AC_FETCH_FORMAT_NONE)
channel = adjust_vertex_fetch_alpha(ctx, alpha_adjust, channel);
vec->operands[i] = Operand(channel);
unsigned adjustment,
LLVMValueRef alpha)
{
- if (adjustment == RADV_ALPHA_ADJUST_NONE)
+ if (adjustment == AC_FETCH_FORMAT_NONE)
return alpha;
LLVMValueRef c30 = LLVMConstInt(ctx->ac.i32, 30, 0);
alpha = LLVMBuildBitCast(ctx->ac.builder, alpha, ctx->ac.f32, "");
- if (adjustment == RADV_ALPHA_ADJUST_SSCALED)
+ if (adjustment == AC_FETCH_FORMAT_SSCALED)
alpha = LLVMBuildFPToUI(ctx->ac.builder, alpha, ctx->ac.i32, "");
else
alpha = ac_to_integer(&ctx->ac, alpha);
* exponent.
*/
alpha = LLVMBuildShl(ctx->ac.builder, alpha,
- adjustment == RADV_ALPHA_ADJUST_SNORM ?
+ adjustment == AC_FETCH_FORMAT_SNORM ?
LLVMConstInt(ctx->ac.i32, 7, 0) : c30, "");
alpha = LLVMBuildAShr(ctx->ac.builder, alpha, c30, "");
/* Convert back to the right type. */
- if (adjustment == RADV_ALPHA_ADJUST_SNORM) {
+ if (adjustment == AC_FETCH_FORMAT_SNORM) {
LLVMValueRef clamp;
LLVMValueRef neg_one = LLVMConstReal(ctx->ac.f32, -1.0);
alpha = LLVMBuildSIToFP(ctx->ac.builder, alpha, ctx->ac.f32, "");
clamp = LLVMBuildFCmp(ctx->ac.builder, LLVMRealULT, alpha, neg_one, "");
alpha = LLVMBuildSelect(ctx->ac.builder, clamp, neg_one, alpha, "");
- } else if (adjustment == RADV_ALPHA_ADJUST_SSCALED) {
+ } else if (adjustment == AC_FETCH_FORMAT_SSCALED) {
alpha = LLVMBuildSIToFP(ctx->ac.builder, alpha, ctx->ac.f32, "");
}
unsigned attrib_binding = ctx->args->options->key.vs.vertex_attribute_bindings[attrib_index];
unsigned attrib_offset = ctx->args->options->key.vs.vertex_attribute_offsets[attrib_index];
unsigned attrib_stride = ctx->args->options->key.vs.vertex_attribute_strides[attrib_index];
+ unsigned alpha_adjust = ctx->args->options->key.vs.alpha_adjust[attrib_index];
if (ctx->args->options->key.vs.post_shuffle & (1 << attrib_index)) {
/* Always load, at least, 3 channels for formats that
}
}
- unsigned alpha_adjust = (ctx->args->options->key.vs.alpha_adjust >> (attrib_index * 2)) & 3;
output[3] = adjust_vertex_fetch_alpha(ctx, alpha_adjust, output[3]);
for (unsigned chan = 0; chan < 4; chan++) {
switch(format) {
case VK_FORMAT_A2R10G10B10_SNORM_PACK32:
case VK_FORMAT_A2B10G10R10_SNORM_PACK32:
- adjust = RADV_ALPHA_ADJUST_SNORM;
+ adjust = AC_FETCH_FORMAT_SNORM;
break;
case VK_FORMAT_A2R10G10B10_SSCALED_PACK32:
case VK_FORMAT_A2B10G10R10_SSCALED_PACK32:
- adjust = RADV_ALPHA_ADJUST_SSCALED;
+ adjust = AC_FETCH_FORMAT_SSCALED;
break;
case VK_FORMAT_A2R10G10B10_SINT_PACK32:
case VK_FORMAT_A2B10G10R10_SINT_PACK32:
- adjust = RADV_ALPHA_ADJUST_SINT;
+ adjust = AC_FETCH_FORMAT_SINT;
break;
default:
- adjust = 0;
+ adjust = AC_FETCH_FORMAT_NONE;
break;
}
- key.vertex_alpha_adjust |= adjust << (2 * location);
+ key.vertex_alpha_adjust[location] = adjust;
}
switch (desc->format) {
nir_shader **nir)
{
keys[MESA_SHADER_VERTEX].vs.instance_rate_inputs = key->instance_rate_inputs;
- keys[MESA_SHADER_VERTEX].vs.alpha_adjust = key->vertex_alpha_adjust;
keys[MESA_SHADER_VERTEX].vs.post_shuffle = key->vertex_post_shuffle;
for (unsigned i = 0; i < MAX_VERTEX_ATTRIBS; ++i) {
keys[MESA_SHADER_VERTEX].vs.instance_rate_divisors[i] = key->instance_rate_divisors[i];
keys[MESA_SHADER_VERTEX].vs.vertex_attribute_bindings[i] = key->vertex_attribute_bindings[i];
keys[MESA_SHADER_VERTEX].vs.vertex_attribute_offsets[i] = key->vertex_attribute_offsets[i];
keys[MESA_SHADER_VERTEX].vs.vertex_attribute_strides[i] = key->vertex_attribute_strides[i];
+ keys[MESA_SHADER_VERTEX].vs.alpha_adjust[i] = key->vertex_alpha_adjust[i];
}
keys[MESA_SHADER_VERTEX].vs.outprim = si_conv_prim_to_gs_out(key->topology);
uint32_t vertex_attribute_bindings[MAX_VERTEX_ATTRIBS];
uint32_t vertex_attribute_offsets[MAX_VERTEX_ATTRIBS];
uint32_t vertex_attribute_strides[MAX_VERTEX_ATTRIBS];
- uint64_t vertex_alpha_adjust;
+ enum ac_fetch_format vertex_alpha_adjust[MAX_VERTEX_ATTRIBS];
uint32_t vertex_post_shuffle;
unsigned tess_input_vertices;
uint32_t col_format;
#define RADV_SHADER_H
#include "ac_binary.h"
+#include "ac_shader_util.h"
+
#include "amd_family.h"
#include "radv_constants.h"
char data[0];
};
-enum {
- RADV_ALPHA_ADJUST_NONE = 0,
- RADV_ALPHA_ADJUST_SNORM = 1,
- RADV_ALPHA_ADJUST_SINT = 2,
- RADV_ALPHA_ADJUST_SSCALED = 3,
-};
-
struct radv_vs_out_key {
uint32_t as_es:1;
uint32_t as_ls:1;
/* For 2_10_10_10 formats the alpha is handled as unsigned by pre-vega HW.
* so we may need to fix it up. */
- uint64_t alpha_adjust;
+ enum ac_fetch_format alpha_adjust[MAX_VERTEX_ATTRIBS];
/* For some formats the channels have to be shuffled. */
uint32_t post_shuffle;