methods {
@property state {
set {
- /*@
- @brief Set the on/off state of the check object
+ [[Set the on/off state of the check object
- This sets the state of the check. If set with elm_check_state_pointer_set()
- the state of that variable is also changed. Calling this @b doesn't cause
- the "changed" signal to be emitted.
-
- @ingroup Check */
+ This sets the state of the check. If set with
+ @elm_check_state_pointer_set, the state of that variable is also
+ changed. Calling this doesn't cause the "changed" signal to
+ be emitted.
+ ]]
}
get {
- /*@
- @brief Get the state of the check object
-
- @return The boolean state
-
- @ingroup Check */
+ [[Get the state of the check object]]
}
values {
- state: bool; /*@ The state to use (1 == on, 0 == off) */
+ state: bool; [[The state to use (1 == on, 0 == off)]]
}
}
@property state_pointer {
set {
- /*@
- @brief Set a convenience pointer to a boolean to change
-
- This sets a pointer to a boolean, that, in addition to the check objects
- state will also be modified directly. To stop setting the object pointed
- to simply use NULL as the @p statep parameter. If @p statep is not NULL,
- then when this is called, the check objects state will also be modified to
- reflect the value of the boolean @p statep points to, just like calling
- elm_check_state_set().
+ [[Set a convenience pointer to a boolean to change
- @ingroup Check */
+ This sets a pointer to a boolean, that, in addition to the check
+ objects state will also be modified directly. To stop setting the
+ object pointed to simply use null as the "statep" parameter.
+ If "statep" is not null, then when this is called, the check
+ objects state will also be modified to reflect the value of the
+ boolean "statep" points to, just like calling @elm_check_state_set.
+ ]]
}
values {
- statep: bool * @nullable; /*@ Pointer to the boolean to modify */
+ statep: bool * @nullable; [[Pointer to the boolean to modify]]
}
}
}