# include "nv50/nv50_3d.xml.h"
#endif
#include "nv50/nv50_texture.xml.h"
-#include "nv50/nv50_defs.xml.h"
+#include "nv50/g80_defs.xml.h"
#include "pipe/p_defines.h"
# define U_t 0
#endif
-#define NV50_ZETA_FORMAT_NONE 0
-#define NV50_SURFACE_FORMAT_NONE 0
+#define G80_ZETA_FORMAT_NONE 0
+#define G80_SURFACE_FORMAT_NONE 0
#define SF_A(sz) NV50_TIC_0_FMT_##sz
#define SF_C(sz) NVC0_TIC_0_FMT_##sz
}
#define C4(c, p, n, r, g, b, a, t, s, u) \
- SF(c, p, NV50_SURFACE_FORMAT_##n, r, g, b, a, t, t, t, t, s, u)
+ SF(c, p, G80_SURFACE_FORMAT_##n, r, g, b, a, t, t, t, t, s, u)
#define ZX(c, p, n, r, g, b, a, t, s, u) \
- SF(c, p, NV50_ZETA_FORMAT_##n, \
+ SF(c, p, G80_ZETA_FORMAT_##n, \
r, g, b, ONE_FLOAT, t, UINT, UINT, UINT, s, u)
#define ZS(c, p, n, r, g, b, a, t, s, u) \
- SF(c, p, NV50_ZETA_FORMAT_##n, \
+ SF(c, p, G80_ZETA_FORMAT_##n, \
r, g, b, ONE_FLOAT, t, UINT, UINT, UINT, s, u)
#define SZ(c, p, n, r, g, b, a, t, s, u) \
- SF(c, p, NV50_ZETA_FORMAT_##n, \
+ SF(c, p, G80_ZETA_FORMAT_##n, \
r, g, b, ONE_FLOAT, UINT, t, UINT, UINT, s, u)
#define SX(c, p, r, s, u) \
- SF(c, p, NV50_ZETA_FORMAT_NONE, \
+ SF(c, p, G80_ZETA_FORMAT_NONE, \
r, r, r, r, UINT, UINT, UINT, UINT, s, u)
#define F3(c, p, n, r, g, b, a, t, s, u) \