}
/////////////////////////////////////////////////////////////////////////////////////////////
-bool cv::viz::Viz3d::VizImpl::setPointCloudSelected (const bool selected, const std::string &id)
-{
- CloudActorMap::iterator am_it = cloud_actor_map_->find (id);
- if (am_it == cloud_actor_map_->end ())
- return std::cout << "[setPointCloudRenderingProperties] Could not find any PointCloud datasets with id <" << id << ">!" << std::endl, false;
-
- vtkLODActor* actor = vtkLODActor::SafeDownCast (am_it->second.actor);
- if (selected)
- {
- actor->GetProperty ()->EdgeVisibilityOn ();
- actor->GetProperty ()->SetEdgeColor (1.0, 0.0, 0.0);
- actor->Modified ();
- }
- else
- {
- actor->GetProperty ()->EdgeVisibilityOff ();
- actor->Modified ();
- }
-
- return true;
-}
-
-/////////////////////////////////////////////////////////////////////////////////////////////
bool cv::viz::Viz3d::VizImpl::setShapeRenderingProperties (int property, double value, const std::string &id)
{
ShapeActorMap::iterator am_it = shape_actor_map_->find (id);
renderer_->Render ();
}
-////////////////////////////////////////////////////////////////////////////////////////////
-bool cv::viz::Viz3d::VizImpl::addModelFromPolyData (vtkSmartPointer<vtkPolyData> polydata, const std::string & id)
-{
- ShapeActorMap::iterator am_it = shape_actor_map_->find (id);
- if (am_it != shape_actor_map_->end ())
- {
- std::cout << "[addModelFromPolyData] A shape with id <" << id << "> already exists! Please choose a different id and retry." << std::endl;
- return (false);
- }
-
- vtkSmartPointer<vtkLODActor> actor;
- createActorFromVTKDataSet (polydata, actor);
- actor->GetProperty ()->SetRepresentationToWireframe ();
- renderer_->AddActor(actor);
-
- // Save the pointer/ID pair to the global actor map
- (*shape_actor_map_)[id] = actor;
- return (true);
-}
-
-////////////////////////////////////////////////////////////////////////////////////////////
-bool cv::viz::Viz3d::VizImpl::addModelFromPolyData (vtkSmartPointer<vtkPolyData> polydata, vtkSmartPointer<vtkTransform> transform, const std::string & id)
-{
- ShapeActorMap::iterator am_it = shape_actor_map_->find (id);
- if (am_it != shape_actor_map_->end ())
- {
- std::cout << "[addModelFromPolyData] A shape with id <"<<id<<"> already exists! Please choose a different id and retry." << std::endl;
- return (false);
- }
-
- vtkSmartPointer <vtkTransformFilter> trans_filter = vtkSmartPointer<vtkTransformFilter>::New ();
- trans_filter->SetTransform (transform);
- trans_filter->SetInput (polydata);
- trans_filter->Update();
-
- // Create an Actor
- vtkSmartPointer <vtkLODActor> actor;
- createActorFromVTKDataSet (trans_filter->GetOutput (), actor);
- actor->GetProperty ()->SetRepresentationToWireframe ();
- renderer_->AddActor(actor);
-
- // Save the pointer/ID pair to the global actor map
- (*shape_actor_map_)[id] = actor;
- return (true);
-}
-
-
-////////////////////////////////////////////////////////////////////////////////////////////
-bool cv::viz::Viz3d::VizImpl::addModelFromPLYFile (const std::string &filename, const std::string &id)
-{
- ShapeActorMap::iterator am_it = shape_actor_map_->find (id);
- if (am_it != shape_actor_map_->end ())
- return std::cout << "[addModelFromPLYFile] A shape with id <"<<id<<"> already exists! Please choose a different id and retry.." << std::endl, false;
-
- vtkSmartPointer<vtkPLYReader> reader = vtkSmartPointer<vtkPLYReader>::New ();
- reader->SetFileName (filename.c_str ());
-
- vtkSmartPointer<vtkLODActor> actor;
- createActorFromVTKDataSet (reader->GetOutput (), actor);
- actor->GetProperty ()->SetRepresentationToWireframe ();
- renderer_->AddActor(actor);
-
- (*shape_actor_map_)[id] = actor;
- return true;
-}
-
-////////////////////////////////////////////////////////////////////////////////////////////
-bool cv::viz::Viz3d::VizImpl::addModelFromPLYFile (const std::string &filename, vtkSmartPointer<vtkTransform> transform, const std::string &id)
-{
- ShapeActorMap::iterator am_it = shape_actor_map_->find (id);
- if (am_it != shape_actor_map_->end ())
- return std::cout << "[addModelFromPLYFile] A shape with id <"<<id<<"> already exists! Please choose a different id and retry." << std::endl, false;
-
- vtkSmartPointer <vtkPLYReader > reader = vtkSmartPointer<vtkPLYReader>::New ();
- reader->SetFileName (filename.c_str ());
-
- vtkSmartPointer <vtkTransformFilter> trans_filter = vtkSmartPointer<vtkTransformFilter>::New ();
- trans_filter->SetTransform (transform);
- trans_filter->SetInputConnection (reader->GetOutputPort ());
-
- vtkSmartPointer <vtkLODActor> actor;
- createActorFromVTKDataSet (trans_filter->GetOutput (), actor);
- actor->GetProperty ()->SetRepresentationToWireframe ();
- renderer_->AddActor(actor);
-
- (*shape_actor_map_)[id] = actor;
- return (true);
-}
-
-bool cv::viz::Viz3d::VizImpl::addPolylineFromPolygonMesh (const Mesh3d& /*mesh*/, const std::string &/*id*/)
-{
-// CV_Assert(mesh.cloud.rows == 1 && mesh.cloud.type() == CV_32FC3);
-//
-// ShapeActorMap::iterator am_it = shape_actor_map_->find (id);
-// if (am_it != shape_actor_map_->end ())
-// return std::cout << "[addPolylineFromPolygonMesh] A shape with id <"<< id << "> already exists! Please choose a different id and retry.\n" << std::endl, false;
-//
-// vtkSmartPointer<vtkPoints> poly_points = vtkSmartPointer<vtkPoints>::New ();
-// poly_points->SetNumberOfPoints (mesh.cloud.size().area());
-//
-// const cv::Point3f *cdata = mesh.cloud.ptr<cv::Point3f>();
-// for (int i = 0; i < mesh.cloud.cols; ++i)
-// poly_points->InsertPoint (i, cdata[i].x, cdata[i].y,cdata[i].z);
-//
-//
-// // Create a cell array to store the lines in and add the lines to it
-// vtkSmartPointer <vtkCellArray> cells = vtkSmartPointer<vtkCellArray>::New ();
-// vtkSmartPointer <vtkPolyData> polyData;
-// allocVtkPolyData (polyData);
-//
-// for (size_t i = 0; i < mesh.polygons.size (); i++)
-// {
-// vtkSmartPointer<vtkPolyLine> polyLine = vtkSmartPointer<vtkPolyLine>::New();
-// polyLine->GetPointIds()->SetNumberOfIds(mesh.polygons[i].vertices.size());
-// for(unsigned int k = 0; k < mesh.polygons[i].vertices.size(); k++)
-// {
-// polyLine->GetPointIds()->SetId(k,mesh. polygons[i].vertices[k]);
-// }
-//
-// cells->InsertNextCell (polyLine);
-// }
-//
-// // Add the points to the dataset
-// polyData->SetPoints (poly_points);
-//
-// // Add the lines to the dataset
-// polyData->SetLines (cells);
-//
-// // Setup actor and mapper
-// vtkSmartPointer < vtkPolyDataMapper > mapper = vtkSmartPointer<vtkPolyDataMapper>::New ();
-// mapper->SetInput (polyData);
-//
-// vtkSmartPointer <vtkActor> actor = vtkSmartPointer<vtkActor>::New ();
-// actor->SetMapper (mapper);
-// renderer_->AddActor(actor);
-//
-// // Save the pointer/ID pair to the global actor map
-// (*shape_actor_map_)[id] = actor;
- return (true);
-}
-
-
///////////////////////////////////////////////////////////////////////////////////
void cv::viz::Viz3d::VizImpl::setRepresentationToSurfaceForAllActors ()
{
void cv::viz::Viz3d::VizImpl::setWindowSize (int xw, int yw) { window_->SetSize (xw, yw); }
cv::Size cv::viz::Viz3d::VizImpl::getWindowSize() const { return Size(window_->GetSize()[0], window_->GetSize()[1]); }
-bool cv::viz::Viz3d::VizImpl::addPolygonMesh (const Mesh3d& /*mesh*/, const Mat& /*mask*/, const std::string &/*id*/)
-{
-// CV_Assert(mesh.cloud.type() == CV_32FC3 && mesh.cloud.rows == 1 && !mesh.polygons.empty ());
-// CV_Assert(mesh.colors.empty() || (!mesh.colors.empty() && mesh.colors.size() == mesh.cloud.size() && mesh.colors.type() == CV_8UC3));
-// CV_Assert(mask.empty() || (!mask.empty() && mask.size() == mesh.cloud.size() && mask.type() == CV_8U));
-//
-// if (cloud_actor_map_->find (id) != cloud_actor_map_->end ())
-// return std::cout << "[addPolygonMesh] A shape with id <" << id << "> already exists! Please choose a different id and retry." << std::endl, false;
-//
-// // int rgb_idx = -1;
-// // std::vector<sensor_msgs::PointField> fields;
-//
-//
-// // rgb_idx = temp_viz::getFieldIndex (*cloud, "rgb", fields);
-// // if (rgb_idx == -1)
-// // rgb_idx = temp_viz::getFieldIndex (*cloud, "rgba", fields);
-//
-// vtkSmartPointer<vtkUnsignedCharArray> colors_array;
-// #if 1
-// if (!mesh.colors.empty())
-// {
-// colors_array = vtkSmartPointer<vtkUnsignedCharArray>::New ();
-// colors_array->SetNumberOfComponents (3);
-// colors_array->SetName ("Colors");
-//
-// const unsigned char* data = mesh.colors.ptr<unsigned char>();
-//
-// //TODO check mask
-// CV_Assert(mask.empty()); //because not implemented;
-//
-// for(int i = 0; i < mesh.colors.cols; ++i)
-// colors_array->InsertNextTupleValue(&data[i*3]);
-//
-// // temp_viz::RGB rgb_data;
-// // for (size_t i = 0; i < cloud->size (); ++i)
-// // {
-// // if (!isFinite (cloud->points[i]))
-// // continue;
-// // memcpy (&rgb_data, reinterpret_cast<const char*> (&cloud->points[i]) + fields[rgb_idx].offset, sizeof (temp_viz::RGB));
-// // unsigned char color[3];
-// // color[0] = rgb_data.r;
-// // color[1] = rgb_data.g;
-// // color[2] = rgb_data.b;
-// // colors->InsertNextTupleValue (color);
-// // }
-// }
-// #endif
-//
-// // Create points from polyMesh.cloud
-// vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New ();
-// vtkIdType nr_points = mesh.cloud.size().area();
-//
-// points->SetNumberOfPoints (nr_points);
-//
-//
-// // Get a pointer to the beginning of the data array
-// float *data = static_cast<vtkFloatArray*> (points->GetData ())->GetPointer (0);
-//
-//
-// std::vector<int> lookup;
-// // If the dataset is dense (no NaNs)
-// if (mask.empty())
-// {
-// cv::Mat hdr(mesh.cloud.size(), CV_32FC3, (void*)data);
-// mesh.cloud.copyTo(hdr);
-// }
-// else
-// {
-// lookup.resize (nr_points);
-//
-// const unsigned char *mdata = mask.ptr<unsigned char>();
-// const cv::Point3f *cdata = mesh.cloud.ptr<cv::Point3f>();
-// cv::Point3f* out = reinterpret_cast<cv::Point3f*>(data);
-//
-// int j = 0; // true point index
-// for (int i = 0; i < nr_points; ++i)
-// if(mdata[i])
-// {
-// lookup[i] = j;
-// out[j++] = cdata[i];
-// }
-// nr_points = j;
-// points->SetNumberOfPoints (nr_points);
-// }
-//
-// // Get the maximum size of a polygon
-// int max_size_of_polygon = -1;
-// for (size_t i = 0; i < mesh.polygons.size (); ++i)
-// if (max_size_of_polygon < static_cast<int> (mesh.polygons[i].vertices.size ()))
-// max_size_of_polygon = static_cast<int> (mesh.polygons[i].vertices.size ());
-//
-// vtkSmartPointer<vtkLODActor> actor;
-//
-// if (mesh.polygons.size () > 1)
-// {
-// // Create polys from polyMesh.polygons
-// vtkSmartPointer<vtkCellArray> cell_array = vtkSmartPointer<vtkCellArray>::New ();
-// vtkIdType *cell = cell_array->WritePointer (mesh.polygons.size (), mesh.polygons.size () * (max_size_of_polygon + 1));
-// int idx = 0;
-// if (lookup.size () > 0)
-// {
-// for (size_t i = 0; i < mesh.polygons.size (); ++i, ++idx)
-// {
-// size_t n_points = mesh.polygons[i].vertices.size ();
-// *cell++ = n_points;
-// //cell_array->InsertNextCell (n_points);
-// for (size_t j = 0; j < n_points; j++, ++idx)
-// *cell++ = lookup[mesh.polygons[i].vertices[j]];
-// //cell_array->InsertCellPoint (lookup[vertices[i].vertices[j]]);
-// }
-// }
-// else
-// {
-// for (size_t i = 0; i < mesh.polygons.size (); ++i, ++idx)
-// {
-// size_t n_points = mesh.polygons[i].vertices.size ();
-// *cell++ = n_points;
-// //cell_array->InsertNextCell (n_points);
-// for (size_t j = 0; j < n_points; j++, ++idx)
-// *cell++ = mesh.polygons[i].vertices[j];
-// //cell_array->InsertCellPoint (vertices[i].vertices[j]);
-// }
-// }
-// vtkSmartPointer<vtkPolyData> polydata;
-// allocVtkPolyData (polydata);
-// cell_array->GetData ()->SetNumberOfValues (idx);
-// cell_array->Squeeze ();
-// polydata->SetStrips (cell_array);
-// polydata->SetPoints (points);
-//
-// if (colors_array)
-// polydata->GetPointData ()->SetScalars (colors_array);
-//
-// createActorFromVTKDataSet (polydata, actor, false);
-// }
-// else
-// {
-// vtkSmartPointer<vtkPolygon> polygon = vtkSmartPointer<vtkPolygon>::New ();
-// size_t n_points = mesh.polygons[0].vertices.size ();
-// polygon->GetPointIds ()->SetNumberOfIds (n_points - 1);
-//
-// if (lookup.size () > 0)
-// {
-// for (size_t j = 0; j < n_points - 1; ++j)
-// polygon->GetPointIds ()->SetId (j, lookup[mesh.polygons[0].vertices[j]]);
-// }
-// else
-// {
-// for (size_t j = 0; j < n_points - 1; ++j)
-// polygon->GetPointIds ()->SetId (j, mesh.polygons[0].vertices[j]);
-// }
-// vtkSmartPointer<vtkUnstructuredGrid> poly_grid;
-// allocVtkUnstructuredGrid (poly_grid);
-// poly_grid->Allocate (1, 1);
-// poly_grid->InsertNextCell (polygon->GetCellType (), polygon->GetPointIds ());
-// poly_grid->SetPoints (points);
-// poly_grid->Update ();
-// if (colors_array)
-// poly_grid->GetPointData ()->SetScalars (colors_array);
-//
-// createActorFromVTKDataSet (poly_grid, actor, false);
-// }
-// renderer_->AddActor (actor);
-// actor->GetProperty ()->SetRepresentationToSurface ();
-// // Backface culling renders the visualization slower, but guarantees that we see all triangles
-// actor->GetProperty ()->BackfaceCullingOff ();
-// actor->GetProperty ()->SetInterpolationToFlat ();
-// actor->GetProperty ()->EdgeVisibilityOff ();
-// actor->GetProperty ()->ShadingOff ();
-//
-// // Save the pointer/ID pair to the global actor map
-// (*cloud_actor_map_)[id].actor = actor;
-// //if (vertices.size () > 1)
-// // (*cloud_actor_map_)[id].cells = static_cast<vtkPolyDataMapper*>(actor->GetMapper ())->GetInput ()->GetVerts ()->GetData ();
-//
-// const Eigen::Vector4f& sensor_origin = Eigen::Vector4f::Zero ();
-// const Eigen::Quaternion<float>& sensor_orientation = Eigen::Quaternionf::Identity ();
-//
-// // Save the viewpoint transformation matrix to the global actor map
-// vtkSmartPointer<vtkMatrix4x4> transformation = vtkSmartPointer<vtkMatrix4x4>::New();
-// convertToVtkMatrix (sensor_origin, sensor_orientation, transformation);
-// (*cloud_actor_map_)[id].viewpoint_transformation_ = transformation;
-//
-// return (true);
-return true;
-}
-
-
-bool cv::viz::Viz3d::VizImpl::updatePolygonMesh (const Mesh3d& /*mesh*/, const cv::Mat& /*mask*/, const std::string &/*id*/)
-{
-// CV_Assert(mesh.cloud.type() == CV_32FC3 && mesh.cloud.rows == 1 && !mesh.polygons.empty ());
-// CV_Assert(mesh.colors.empty() || (!mesh.colors.empty() && mesh.colors.size() == mesh.cloud.size() && mesh.colors.type() == CV_8UC3));
-// CV_Assert(mask.empty() || (!mask.empty() && mask.size() == mesh.cloud.size() && mask.type() == CV_8U));
-//
-// // Check to see if this ID entry already exists (has it been already added to the visualizer?)
-// CloudActorMap::iterator am_it = cloud_actor_map_->find (id);
-// if (am_it == cloud_actor_map_->end ())
-// return (false);
-//
-// // Get the current poly data
-// vtkSmartPointer<vtkPolyData> polydata = static_cast<vtkPolyDataMapper*>(am_it->second.actor->GetMapper ())->GetInput ();
-// if (!polydata)
-// return (false);
-// vtkSmartPointer<vtkCellArray> cells = polydata->GetStrips ();
-// if (!cells)
-// return (false);
-// vtkSmartPointer<vtkPoints> points = polydata->GetPoints ();
-// // Copy the new point array in
-// vtkIdType nr_points = mesh.cloud.size().area();
-// points->SetNumberOfPoints (nr_points);
-//
-// // Get a pointer to the beginning of the data array
-// float *data = (static_cast<vtkFloatArray*> (points->GetData ()))->GetPointer (0);
-//
-// int ptr = 0;
-// std::vector<int> lookup;
-// // If the dataset is dense (no NaNs)
-// if (mask.empty())
-// {
-// cv::Mat hdr(mesh.cloud.size(), CV_32FC3, (void*)data);
-// mesh.cloud.copyTo(hdr);
-//
-// }
-// else
-// {
-// lookup.resize (nr_points);
-//
-// const unsigned char *mdata = mask.ptr<unsigned char>();
-// const cv::Point3f *cdata = mesh.cloud.ptr<cv::Point3f>();
-// cv::Point3f* out = reinterpret_cast<cv::Point3f*>(data);
-//
-// int j = 0; // true point index
-// for (int i = 0; i < nr_points; ++i)
-// if(mdata[i])
-// {
-// lookup[i] = j;
-// out[j++] = cdata[i];
-// }
-// nr_points = j;
-// points->SetNumberOfPoints (nr_points);;
-// }
-//
-// // Update colors
-// vtkUnsignedCharArray* colors_array = vtkUnsignedCharArray::SafeDownCast (polydata->GetPointData ()->GetScalars ());
-//
-// if (!mesh.colors.empty() && colors_array)
-// {
-// if (mask.empty())
-// {
-// const unsigned char* data = mesh.colors.ptr<unsigned char>();
-// for(int i = 0; i < mesh.colors.cols; ++i)
-// colors_array->InsertNextTupleValue(&data[i*3]);
-// }
-// else
-// {
-// const unsigned char* color = mesh.colors.ptr<unsigned char>();
-// const unsigned char* mdata = mask.ptr<unsigned char>();
-//
-// int j = 0;
-// for(int i = 0; i < mesh.colors.cols; ++i)
-// if (mdata[i])
-// colors_array->SetTupleValue (j++, &color[i*3]);
-//
-// }
-// }
-//
-// // Get the maximum size of a polygon
-// int max_size_of_polygon = -1;
-// for (size_t i = 0; i < mesh.polygons.size (); ++i)
-// if (max_size_of_polygon < static_cast<int> (mesh.polygons[i].vertices.size ()))
-// max_size_of_polygon = static_cast<int> (mesh.polygons[i].vertices.size ());
-//
-// // Update the cells
-// cells = vtkSmartPointer<vtkCellArray>::New ();
-// vtkIdType *cell = cells->WritePointer (mesh.polygons.size (), mesh.polygons.size () * (max_size_of_polygon + 1));
-// int idx = 0;
-// if (lookup.size () > 0)
-// {
-// for (size_t i = 0; i < mesh.polygons.size (); ++i, ++idx)
-// {
-// size_t n_points = mesh.polygons[i].vertices.size ();
-// *cell++ = n_points;
-// for (size_t j = 0; j < n_points; j++, cell++, ++idx)
-// *cell = lookup[mesh.polygons[i].vertices[j]];
-// }
-// }
-// else
-// {
-// for (size_t i = 0; i < mesh.polygons.size (); ++i, ++idx)
-// {
-// size_t n_points = mesh.polygons[i].vertices.size ();
-// *cell++ = n_points;
-// for (size_t j = 0; j < n_points; j++, cell++, ++idx)
-// *cell = mesh.polygons[i].vertices[j];
-// }
-// }
-// cells->GetData ()->SetNumberOfValues (idx);
-// cells->Squeeze ();
-// // Set the the vertices
-// polydata->SetStrips (cells);
-// polydata->Update ();
- return (true);
-}
-
-////////////////////////////////////////////////////////////////////////////////////////////
-bool cv::viz::Viz3d::VizImpl::addArrow (const cv::Point3f &p1, const cv::Point3f &p2, const Color& color, bool display_length, const std::string &id)
-{
- // Check to see if this ID entry already exists (has it been already added to the visualizer?)
- ShapeActorMap::iterator am_it = shape_actor_map_->find (id);
- if (am_it != shape_actor_map_->end ())
- return std::cout << "[addArrow] A shape with id <" << id << "> already exists! Please choose a different id and retry." << std::endl, false;
-
- // Create an Actor
- vtkSmartPointer<vtkLeaderActor2D> leader = vtkSmartPointer<vtkLeaderActor2D>::New ();
- leader->GetPositionCoordinate()->SetCoordinateSystemToWorld ();
- leader->GetPositionCoordinate()->SetValue (p1.x, p1.y, p1.z);
- leader->GetPosition2Coordinate()->SetCoordinateSystemToWorld ();
- leader->GetPosition2Coordinate()->SetValue (p2.x, p2.y, p2.z);
- leader->SetArrowStyleToFilled();
- leader->SetArrowPlacementToPoint2 ();
-
- if (display_length)
- leader->AutoLabelOn ();
- else
- leader->AutoLabelOff ();
-
- Color c = vtkcolor(color);
- leader->GetProperty ()->SetColor (c.val);
- renderer_->AddActor (leader);
-
- // Save the pointer/ID pair to the global actor map
- (*shape_actor_map_)[id] = leader;
- return (true);
-}
-////////////////////////////////////////////////////////////////////////////////////////////
-bool cv::viz::Viz3d::VizImpl::addArrow (const cv::Point3f &p1, const cv::Point3f &p2, const Color& color_line, const Color& color_text, const std::string &id)
-{
- // Check to see if this ID entry already exists (has it been already added to the visualizer?)
- ShapeActorMap::iterator am_it = shape_actor_map_->find (id);
- if (am_it != shape_actor_map_->end ())
- {
- std::cout << "[addArrow] A shape with id <" << id << "> already exists! Please choose a different id and retry." << std::endl;
- return (false);
- }
-
- // Create an Actor
- vtkSmartPointer<vtkLeaderActor2D> leader = vtkSmartPointer<vtkLeaderActor2D>::New ();
- leader->GetPositionCoordinate ()->SetCoordinateSystemToWorld ();
- leader->GetPositionCoordinate ()->SetValue (p1.x, p1.y, p1.z);
- leader->GetPosition2Coordinate ()->SetCoordinateSystemToWorld ();
- leader->GetPosition2Coordinate ()->SetValue (p2.x, p2.y, p2.z);
- leader->SetArrowStyleToFilled ();
- leader->AutoLabelOn ();
-
- Color ct = vtkcolor(color_text);
- leader->GetLabelTextProperty()->SetColor(ct.val);
-
- Color cl = vtkcolor(color_line);
- leader->GetProperty ()->SetColor (cl.val);
- renderer_->AddActor (leader);
-
- // Save the pointer/ID pair to the global actor map
- (*shape_actor_map_)[id] = leader;
- return (true);
-}
-
-bool cv::viz::Viz3d::VizImpl::addPolygon (const cv::Mat& cloud, const Color& color, const std::string &id)
-{
- CV_Assert(cloud.type() == CV_32FC3 && cloud.rows == 1);
-
- vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New ();
- vtkSmartPointer<vtkPolygon> polygon = vtkSmartPointer<vtkPolygon>::New ();
-
- int total = cloud.size().area();
- points->SetNumberOfPoints (total);
- polygon->GetPointIds ()->SetNumberOfIds (total);
-
- for (int i = 0; i < total; ++i)
- {
- cv::Point3f p = cloud.ptr<cv::Point3f>()[i];
- points->SetPoint (i, p.x, p.y, p.z);
- polygon->GetPointIds ()->SetId (i, i);
- }
-
- vtkSmartPointer<vtkUnstructuredGrid> poly_grid;
- allocVtkUnstructuredGrid (poly_grid);
- poly_grid->Allocate (1, 1);
- poly_grid->InsertNextCell (polygon->GetCellType (), polygon->GetPointIds ());
- poly_grid->SetPoints (points);
- poly_grid->Update ();
-
-
- //////////////////////////////////////////////////////
- vtkSmartPointer<vtkDataSet> data = poly_grid;
-
- Color c = vtkcolor(color);
-
- // Check to see if this ID entry already exists (has it been already added to the visualizer?)
- ShapeActorMap::iterator am_it = shape_actor_map_->find (id);
- if (am_it != shape_actor_map_->end ())
- {
- vtkSmartPointer<vtkAppendPolyData> all_data = vtkSmartPointer<vtkAppendPolyData>::New ();
-
- // Add old data
- all_data->AddInput (reinterpret_cast<vtkPolyDataMapper*> ((vtkActor::SafeDownCast (am_it->second))->GetMapper ())->GetInput ());
-
- // Add new data
- vtkSmartPointer<vtkDataSetSurfaceFilter> surface_filter = vtkSmartPointer<vtkDataSetSurfaceFilter>::New ();
- surface_filter->SetInput (vtkUnstructuredGrid::SafeDownCast (data));
- vtkSmartPointer<vtkPolyData> poly_data = surface_filter->GetOutput ();
- all_data->AddInput (poly_data);
-
- // Create an Actor
- vtkSmartPointer<vtkLODActor> actor;
- createActorFromVTKDataSet (all_data->GetOutput (), actor);
- actor->GetProperty ()->SetRepresentationToWireframe ();
- actor->GetProperty ()->SetColor (c.val);
- actor->GetMapper ()->ScalarVisibilityOff ();
- actor->GetProperty ()->BackfaceCullingOff ();
-
- removeActorFromRenderer (am_it->second);
- renderer_->AddActor (actor);
-
- // Save the pointer/ID pair to the global actor map
- (*shape_actor_map_)[id] = actor;
- }
- else
- {
- // Create an Actor
- vtkSmartPointer<vtkLODActor> actor;
- createActorFromVTKDataSet (data, actor);
- actor->GetProperty ()->SetRepresentationToWireframe ();
- actor->GetProperty ()->SetColor (c.val);
- actor->GetMapper ()->ScalarVisibilityOff ();
- actor->GetProperty ()->BackfaceCullingOff ();
- renderer_->AddActor (actor);
-
- // Save the pointer/ID pair to the global actor map
- (*shape_actor_map_)[id] = actor;
- }
-
- return (true);
-}
-
void cv::viz::Viz3d::VizImpl::showWidget(const String &id, const Widget &widget, const Affine3f &pose)
{
WidgetActorMap::iterator wam_itr = widget_actor_map_->find(id);