ctx->setMatrix(vm);
GrMatrix tm;
tm = vm;
- GrMatrix* sampleMat = paint.colorSampler(0)->matrix();
- *sampleMat = vm;
- sampleMat->postIDiv(2*S, 2*S);
- paint.colorSampler(0)->setCustomStage(
- SkNEW_ARGS(GrSingleTextureEffect, (texture)))->unref();
-
+ tm.postIDiv(2*S, 2*S);
+ paint.colorSampler(0)->setCustomStage(SkNEW_ARGS(GrSingleTextureEffect,
+ (texture)), tm)->unref();
ctx->drawRect(paint, GrRect::MakeWH(2*S, 2*S));
virtual GradientType asAGradient(GradientInfo* info) const;
/**
- * If the shader subclass has a GrCustomStage implementation, this returns
- * a new custom stage (the caller assumes ownership, and will need to
- * unref it). A GrContext pointer is required since custom stages may
- * need to create textures. The sampler parameter is necessary to set
- * up matrix/tile modes/etc, and will eventually be removed.
+ * If the shader subclass has a GrCustomStage implementation, this installs
+ * a custom stage on the sampler. A GrContext pointer is required since custom
+ * stages may need to create textures. The sampler parameter is necessary to set a
+ * texture matrix. It will eventually be removed and this function will operate as a
+ * GrCustomStage factory.
*/
- virtual GrCustomStage* asNewCustomStage(GrContext* context,
- GrSamplerState* sampler) const;
+ virtual bool asNewCustomStage(GrContext* context, GrSamplerState* sampler) const;
//////////////////////////////////////////////////////////////////////////
// Factory methods for stock shaders
class GrSamplerState {
public:
- static const bool kBilerpDefault = false;
- static const SkShader::TileMode kTileModeDefault = SkShader::kClamp_TileMode;
-
- /**
- * Default sampler state is set to clamp, use normal sampling mode, be
- * unfiltered, and use identity matrix.
- */
GrSamplerState()
: fCustomStage (NULL) {
memset(this, 0, sizeof(GrSamplerState));
const GrMatrix& getMatrix() const { return fMatrix; }
- /**
- * Access the sampler's matrix. See SampleMode for explanation of
- * relationship between the matrix and sample mode.
- */
- GrMatrix* matrix() { return &fMatrix; }
-
/**
* Multiplies the current sampler matrix a matrix
*
*/
void preConcatMatrix(const GrMatrix& matrix) { fMatrix.preConcat(matrix); }
- void reset(const GrMatrix& matrix) {
- fMatrix = matrix;
- GrSafeSetNull(fCustomStage);
- }
+ /**
+ * Do not call this function. It will be removed soon.
+ */
+ void setMatrixDeprecated(const GrMatrix& matrix) { fMatrix = matrix; }
void reset() {
fMatrix.reset();
GrCustomStage* setCustomStage(GrCustomStage* stage) {
GrSafeAssign(fCustomStage, stage);
+ fMatrix.reset();
return stage;
}
+
+ GrCustomStage* setCustomStage(GrCustomStage* stage, const GrMatrix& matrix) {
+ GrSafeAssign(fCustomStage, stage);
+ fMatrix = matrix;
+ return stage;
+ }
+
const GrCustomStage* getCustomStage() const { return fCustomStage; }
private:
return kNone_GradientType;
}
-GrCustomStage* SkShader::asNewCustomStage(GrContext* context,
- GrSamplerState* sampler) const {
- return NULL;
+bool SkShader::asNewCustomStage(GrContext*, GrSamplerState*) const {
+ return false;
}
SkShader* SkShader::CreateBitmapShader(const SkBitmap& src,
GrMatrix sampleM;
sampleM.setIDiv(background->width(), background->height());
GrPaint paint;
- paint.colorSampler(0)->reset(sampleM);
- paint.colorSampler(0)->setCustomStage(SkNEW_ARGS(GrSingleTextureEffect, (background.get())))->unref();
- paint.colorSampler(1)->reset(sampleM);
- paint.colorSampler(1)->setCustomStage(SkNEW_ARGS(GrBlendEffect, (fMode, foreground.get())))->unref();
+ paint.colorSampler(0)->setCustomStage(SkNEW_ARGS(GrSingleTextureEffect, (background.get())), sampleM)->unref();
+ paint.colorSampler(1)->setCustomStage(SkNEW_ARGS(GrBlendEffect, (fMode, foreground.get())), sampleM)->unref();
context->drawRect(paint, rect);
return dst;
}
GrMatrix sampleM;
sampleM.setIDiv(texture->width(), texture->height());
GrPaint paint;
- paint.colorSampler(0)->reset(sampleM);
- paint.colorSampler(0)->setCustomStage(SkNEW_ARGS(GrMorphologyEffect, (texture, direction, radius, morphType)))->unref();
+ paint.colorSampler(0)->setCustomStage(SkNEW_ARGS(GrMorphologyEffect, (texture, direction, radius, morphType)), sampleM)->unref();
context->drawRect(paint, rect);
}
colors, stops, colorCount,
tm));
GrSamplerState sampler;
- GrCustomStage* stage = shader->asNewCustomStage(context, &sampler);
- GrAssert(NULL != stage);
- return stage;
+ shader->asNewCustomStage(context, &sampler);
+ GrAssert(NULL != sampler.getCustomStage());
+ // const_cast and ref is a hack! Will remove when asNewCustomStage returns GrCustomStage*
+ sampler.getCustomStage()->ref();
+ return const_cast<GrCustomStage*>(sampler.getCustomStage());
}
/////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////
-GrCustomStage* SkLinearGradient::asNewCustomStage(GrContext* context,
- GrSamplerState* sampler) const {
+bool SkLinearGradient::asNewCustomStage(GrContext* context, GrSamplerState* sampler) const {
SkASSERT(NULL != context && NULL != sampler);
- sampler->matrix()->preConcat(fPtsToUnit);
- return SkNEW_ARGS(GrLinearGradient, (context, *this, fTileMode));
+
+ SkAutoTUnref<GrCustomStage> stage(SkNEW_ARGS(GrLinearGradient, (context, *this, fTileMode)));
+
+ SkMatrix matrix;
+ if (this->getLocalMatrix(&matrix)) {
+ if (!matrix.invert(&matrix)) {
+ return false;
+ }
+ matrix.postConcat(fPtsToUnit);
+ sampler->setCustomStage(stage, matrix);
+ } else {
+ sampler->setCustomStage(stage, fPtsToUnit);
+ }
+
+ return true;
}
#else
-GrCustomStage* SkLinearGradient::asNewCustomStage(GrContext* context,
- GrSamplerState* sampler) const {
+bool SkLinearGradient::asNewCustomStage(GrContext*, GrSamplerState*) const {
SkDEBUGFAIL("Should not call in GPU-less build");
- return NULL;
+ return false;
}
#endif
virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OVERRIDE;
virtual BitmapType asABitmap(SkBitmap*, SkMatrix*, TileMode*) const SK_OVERRIDE;
virtual GradientType asAGradient(GradientInfo* info) const SK_OVERRIDE;
- virtual GrCustomStage* asNewCustomStage(GrContext* context,
- GrSamplerState* sampler) const SK_OVERRIDE;
+ virtual bool asNewCustomStage(GrContext* context, GrSamplerState* sampler) const SK_OVERRIDE;
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkLinearGradient)
colors, stops, colorCount,
tm));
GrSamplerState sampler;
- GrCustomStage* stage = shader->asNewCustomStage(context, &sampler);
- GrAssert(NULL != stage);
- return stage;
+ shader->asNewCustomStage(context, &sampler);
+ GrAssert(NULL != sampler.getCustomStage());
+ // const_cast and ref is a hack! Will remove when asNewCustomStage returns GrCustomStage*
+ sampler.getCustomStage()->ref();
+ return const_cast<GrCustomStage*>(sampler.getCustomStage());
}
/////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////
-GrCustomStage* SkRadialGradient::asNewCustomStage(GrContext* context,
- GrSamplerState* sampler) const {
+bool SkRadialGradient::asNewCustomStage(GrContext* context, GrSamplerState* sampler) const {
SkASSERT(NULL != context && NULL != sampler);
- sampler->matrix()->preConcat(fPtsToUnit);
- return SkNEW_ARGS(GrRadialGradient, (context, *this, fTileMode));
+ SkAutoTUnref<GrCustomStage> stage(SkNEW_ARGS(GrRadialGradient, (context, *this, fTileMode)));
+
+ SkMatrix matrix;
+ if (this->getLocalMatrix(&matrix)) {
+ if (!matrix.invert(&matrix)) {
+ return false;
+ }
+ matrix.postConcat(fPtsToUnit);
+ sampler->setCustomStage(stage, matrix);
+ } else {
+ sampler->setCustomStage(stage, fPtsToUnit);
+ }
+
+ return true;
}
#else
-GrCustomStage* SkRadialGradient::asNewCustomStage(GrContext* context,
- GrSamplerState* sampler) const {
+bool SkRadialGradient::asNewCustomStage(GrContext*, GrSamplerState*) const {
SkDEBUGFAIL("Should not call in GPU-less build");
- return NULL;
+ return false;
}
#endif
SkMatrix* matrix,
TileMode* xy) const SK_OVERRIDE;
virtual GradientType asAGradient(GradientInfo* info) const SK_OVERRIDE;
- virtual GrCustomStage* asNewCustomStage(GrContext* context,
- GrSamplerState* sampler) const SK_OVERRIDE;
+ virtual bool asNewCustomStage(GrContext* context, GrSamplerState* sampler) const SK_OVERRIDE;
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkRadialGradient)
SkAutoTUnref<SkShader> shader(SkGradientShader::CreateSweep(center.fX, center.fY,
colors, stops, colorCount));
GrSamplerState sampler;
- GrCustomStage* stage = shader->asNewCustomStage(context, &sampler);
- GrAssert(NULL != stage);
- return stage;
+ shader->asNewCustomStage(context, &sampler);
+ GrAssert(NULL != sampler.getCustomStage());
+ // const_cast and ref is a hack! Will remove when asNewCustomStage returns GrCustomStage*
+ return const_cast<GrCustomStage*>(sampler.getCustomStage());
}
/////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////
-GrCustomStage* SkSweepGradient::asNewCustomStage(GrContext* context,
- GrSamplerState* sampler) const {
- sampler->matrix()->preConcat(fPtsToUnit);
- return SkNEW_ARGS(GrSweepGradient, (context, *this));
+bool SkSweepGradient::asNewCustomStage(GrContext* context, GrSamplerState* sampler) const {
+ SkAutoTUnref<GrCustomStage> stage(SkNEW_ARGS(GrSweepGradient, (context, *this)));
+
+
+ SkMatrix matrix;
+ if (this->getLocalMatrix(&matrix)) {
+ if (!matrix.invert(&matrix)) {
+ return false;
+ }
+ matrix.postConcat(fPtsToUnit);
+ sampler->setCustomStage(stage, matrix);
+ } else {
+ sampler->setCustomStage(stage, fPtsToUnit);
+ }
+
+ return true;
}
#else
-GrCustomStage* SkSweepGradient::asNewCustomStage(GrContext* context,
- GrSamplerState* sampler) const {
+bool SkSweepGradient::asNewCustomStage(GrContext*, GrSamplerState*) const {
SkDEBUGFAIL("Should not call in GPU-less build");
- return NULL;
+ return false;
}
#endif
virtual GradientType asAGradient(GradientInfo* info) const SK_OVERRIDE;
- virtual GrCustomStage* asNewCustomStage(GrContext* context,
- GrSamplerState* sampler) const SK_OVERRIDE;
+ virtual bool asNewCustomStage(GrContext* context, GrSamplerState* sampler) const SK_OVERRIDE;
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkSweepGradient)
colors, stops, colorCount,
tm));
GrSamplerState sampler;
- GrCustomStage* stage = shader->asNewCustomStage(context, &sampler);
- GrAssert(NULL != stage);
- return stage;
+ shader->asNewCustomStage(context, &sampler);
+ GrAssert(NULL != sampler.getCustomStage());
+ // const_cast and ref is a hack! Will remove when asNewCustomStage returns GrCustomStage*
+ sampler.getCustomStage()->ref();
+ return const_cast<GrCustomStage*>(sampler.getCustomStage());
}
/////////////////////////////////////////////////////////////////////
-GrCustomStage* SkTwoPointConicalGradient::asNewCustomStage(
- GrContext* context, GrSamplerState* sampler) const {
+bool SkTwoPointConicalGradient::asNewCustomStage(GrContext* context,
+ GrSamplerState* sampler) const {
SkASSERT(NULL != context && NULL != sampler);
+
+ SkMatrix matrix;
SkPoint diff = fCenter2 - fCenter1;
SkScalar diffLen = diff.length();
if (0 != diffLen) {
SkScalar invDiffLen = SkScalarInvert(diffLen);
- sampler->matrix()->setSinCos(-SkScalarMul(invDiffLen, diff.fY),
- SkScalarMul(invDiffLen, diff.fX));
+ matrix.setSinCos(-SkScalarMul(invDiffLen, diff.fY),
+ SkScalarMul(invDiffLen, diff.fX));
} else {
- sampler->matrix()->reset();
+ matrix.reset();
+ }
+ matrix.preTranslate(-fCenter1.fX, -fCenter1.fY);
+
+ SkMatrix localM;
+ if (this->getLocalMatrix(&localM)) {
+ if (!localM.invert(&localM)) {
+ return false;
+ }
+ matrix.preConcat(localM);
}
- sampler->matrix()->preTranslate(-fCenter1.fX, -fCenter1.fY);
- return SkNEW_ARGS(GrConical2Gradient, (context, *this, fTileMode));
+
+ sampler->setCustomStage(SkNEW_ARGS(GrConical2Gradient, (context, *this, fTileMode)), matrix)->unref();
+
+ return true;
}
#else
-GrCustomStage* SkTwoPointConicalGradient::asNewCustomStage(
- GrContext* context, GrSamplerState* sampler) const {
+bool SkTwoPointConicalGradient::asNewCustomStage(GrContext*, GrSamplerState*) const {
SkDEBUGFAIL("Should not call in GPU-less build");
- return NULL;
+ return false;
}
#endif
SkMatrix* matrix,
TileMode* xy) const;
virtual SkShader::GradientType asAGradient(GradientInfo* info) const SK_OVERRIDE;
- virtual GrCustomStage* asNewCustomStage(GrContext* context,
- GrSamplerState* sampler) const SK_OVERRIDE;
+ virtual bool asNewCustomStage(GrContext* context, GrSamplerState* sampler) const SK_OVERRIDE;
SkScalar getCenterX1() const { return SkPoint::Distance(fCenter1, fCenter2); }
SkScalar getStartRadius() const { return fRadius1; }
colors, stops, colorCount,
tm));
GrSamplerState sampler;
- GrCustomStage* stage = shader->asNewCustomStage(context, &sampler);
- GrAssert(NULL != stage);
- return stage;
+ shader->asNewCustomStage(context, &sampler);
+ GrAssert(NULL != sampler.getCustomStage());
+ // const_cast and ref is a hack! Will remove when asNewCustomStage returns GrCustomStage*
+ sampler.getCustomStage()->ref();
+ return const_cast<GrCustomStage*>(sampler.getCustomStage());
}
/////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////
-GrCustomStage* SkTwoPointRadialGradient::asNewCustomStage(
- GrContext* context, GrSamplerState* sampler) const {
+bool SkTwoPointRadialGradient::asNewCustomStage(GrContext* context,
+ GrSamplerState* sampler) const {
SkASSERT(NULL != context && NULL != sampler);
SkScalar diffLen = fDiff.length();
+ SkMatrix matrix;
if (0 != diffLen) {
SkScalar invDiffLen = SkScalarInvert(diffLen);
- sampler->matrix()->setSinCos(-SkScalarMul(invDiffLen, fDiff.fY),
- SkScalarMul(invDiffLen, fDiff.fX));
+ matrix.setSinCos(-SkScalarMul(invDiffLen, fDiff.fY),
+ SkScalarMul(invDiffLen, fDiff.fX));
} else {
- sampler->matrix()->reset();
+ matrix.reset();
}
- sampler->matrix()->preConcat(fPtsToUnit);
- return SkNEW_ARGS(GrRadial2Gradient, (context, *this, fTileMode));
+
+ matrix.preConcat(fPtsToUnit);
+
+ SkMatrix localM;
+ if (this->getLocalMatrix(&localM)) {
+ if (!localM.invert(&localM)) {
+ return false;
+ }
+ matrix.preConcat(localM);
+ }
+
+ sampler->setCustomStage(SkNEW_ARGS(GrRadial2Gradient, (context, *this, fTileMode)), matrix)->unref();
+ return true;
}
#else
-GrCustomStage* SkTwoPointRadialGradient::asNewCustomStage(
- GrContext* context, GrSamplerState* sampler) const {
+bool SkTwoPointRadialGradient::asNewCustomStage(GrContext*, GrSamplerState*) const {
SkDEBUGFAIL("Should not call in GPU-less build");
- return NULL;
+ return false;
}
#endif
SkMatrix* matrix,
TileMode* xy) const SK_OVERRIDE;
virtual GradientType asAGradient(GradientInfo* info) const SK_OVERRIDE;
- virtual GrCustomStage* asNewCustomStage(GrContext* context,
- GrSamplerState* sampler) const SK_OVERRIDE;
+ virtual bool asNewCustomStage(GrContext* context, GrSamplerState* sampler) const SK_OVERRIDE;
virtual void shadeSpan(int x, int y, SkPMColor* dstCParam,
int count) SK_OVERRIDE;
SkIntToScalar(-devBound.fTop));
mat.preConcat(drawState->getViewMatrix());
- drawState->sampler(maskStage)->reset(mat);
-
- drawState->createTextureEffect(maskStage, result);
+ drawState->createTextureEffect(maskStage, result, mat);
}
bool path_needs_SW_renderer(GrContext* context,
GrMatrix sampleM;
sampleM.setIDiv(texture->width(), texture->height());
- drawState->sampler(0)->reset(sampleM);
- drawState->createTextureEffect(0, texture);
+ drawState->createTextureEffect(0, texture, sampleM);
GrRect rect = GrRect::MakeWH(SkIntToScalar(target->width()),
SkIntToScalar(target->height()));
drawState->setRenderTarget(rt);
GrMatrix sampleM;
sampleM.setIDiv(texture->width(), texture->height());
- drawState->sampler(0)->reset(sampleM);
SkAutoTUnref<GrConvolutionEffect> conv(SkNEW_ARGS(GrConvolutionEffect,
(texture, direction, radius,
sigma)));
- drawState->sampler(0)->setCustomStage(conv);
+ drawState->sampler(0)->setCustomStage(conv, sampleM);
target->drawSimpleRect(rect, NULL);
}
// if filtering is not desired then we want to ensure all
// texels in the resampled image are copies of texels from
// the original.
- drawState->sampler(0)->reset();
GrTextureParams params(SkShader::kClamp_TileMode, needsFiltering);
- drawState->createTextureEffect(0, clampedTexture, params);
+ drawState->createTextureEffect(0, clampedTexture, GrMatrix::I(), params);
static const GrVertexLayout layout =
GrDrawTarget::StageTexCoordVertexLayoutBit(0,0);
matrix.setTranslate(SK_Scalar1 *left, SK_Scalar1 *top);
}
matrix.postIDiv(src->width(), src->height());
- drawState->sampler(0)->reset(matrix);
- drawState->sampler(0)->setCustomStage(stage);
+ drawState->sampler(0)->setCustomStage(stage, matrix);
GrRect rect = GrRect::MakeWH(GrIntToScalar(width), GrIntToScalar(height));
fGpu->drawSimpleRect(rect, NULL);
// we want to read back from the scratch's origin
drawState->setRenderTarget(dst);
GrMatrix sampleM;
sampleM.setIDiv(src->width(), src->height());
- drawState->sampler(0)->reset(sampleM);
- drawState->createTextureEffect(0, src);
+ drawState->createTextureEffect(0, src, sampleM);
SkRect rect = SkRect::MakeXYWH(0, 0,
SK_Scalar1 * src->width(),
SK_Scalar1 * src->height());
drawState->setRenderTarget(target);
matrix.setIDiv(texture->width(), texture->height());
- drawState->sampler(0)->reset(matrix);
- drawState->sampler(0)->setCustomStage(stage);
+ drawState->sampler(0)->setCustomStage(stage, matrix);
fGpu->drawSimpleRect(GrRect::MakeWH(SkIntToScalar(width), SkIntToScalar(height)), NULL);
}
paint.reset();
for (int i = 1; i < scaleFactorX || i < scaleFactorY; i *= 2) {
- paint.colorSampler(0)->matrix()->setIDiv(srcTexture->width(),
- srcTexture->height());
+ GrMatrix matrix;
+ matrix.setIDiv(srcTexture->width(), srcTexture->height());
this->setRenderTarget(dstTexture->asRenderTarget());
SkRect dstRect(srcRect);
scale_rect(&dstRect, i < scaleFactorX ? 0.5f : 1.0f,
- i < scaleFactorY ? 0.5f : 1.0f);
+ i < scaleFactorY ? 0.5f : 1.0f);
+
paint.colorSampler(0)->setCustomStage(SkNEW_ARGS(GrSingleTextureEffect,
- (srcTexture, true)))->unref();
+ (srcTexture, true)), matrix)->unref();
this->drawRectToRect(paint, dstRect, srcRect);
srcRect = dstRect;
srcTexture = dstTexture;
clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop,
1, srcIRect.height());
this->clear(&clearRect, 0x0);
+ GrMatrix matrix;
// FIXME: This should be mitchell, not bilinear.
- paint.colorSampler(0)->matrix()->setIDiv(srcTexture->width(),
- srcTexture->height());
+ matrix.setIDiv(srcTexture->width(), srcTexture->height());
this->setRenderTarget(dstTexture->asRenderTarget());
paint.colorSampler(0)->setCustomStage(SkNEW_ARGS(GrSingleTextureEffect,
- (srcTexture, true)))->unref();
+ (srcTexture, true)),
+ matrix)->unref();
SkRect dstRect(srcRect);
scale_rect(&dstRect, (float) scaleFactorX, (float) scaleFactorY);
this->drawRectToRect(paint, dstRect, srcRect);
fDrawState->setViewMatrix(fViewMatrix);
for (int s = 0; s < GrDrawState::kNumStages; ++s) {
if (fRestoreMask & (1 << s)) {
- *fDrawState->sampler(s)->matrix() = fSamplerMatrices[s];
+ fDrawState->sampler(s)->setMatrixDeprecated(fSamplerMatrices[s]);
}
}
}
for (int s = 0; s < GrDrawState::kNumStages; ++s) {
if (!(explicitCoordStageMask & (1 << s)) && drawState->isStageEnabled(s)) {
fRestoreMask |= (1 << s);
+ fSamplerMatrices[s] = drawState->sampler(s)->getMatrix();
drawState->sampler(s)->preConcatMatrix(preconcatMatrix);
}
}
fDrawState->setViewMatrix(fViewMatrix);
for (int s = 0; s < GrDrawState::kNumStages; ++s) {
if (fRestoreMask & (1 << s)) {
- *fDrawState->sampler(s)->matrix() = fSamplerMatrices[s];
+ fDrawState->sampler(s)->setMatrixDeprecated(fSamplerMatrices[s]);
}
}
}
this->sampler(stage)->setCustomStage(
SkNEW_ARGS(GrSingleTextureEffect, (texture)))->unref();
}
- void createTextureEffect(int stage, GrTexture* texture, const GrTextureParams& params) {
+ void createTextureEffect(int stage, GrTexture* texture, const GrMatrix& matrix) {
GrAssert(!this->getSampler(stage).getCustomStage());
- this->sampler(stage)->setCustomStage(
- SkNEW_ARGS(GrSingleTextureEffect, (texture, params)))->unref();
+ GrCustomStage* customStage = SkNEW_ARGS(GrSingleTextureEffect, (texture));
+ this->sampler(stage)->setCustomStage(customStage, matrix)->unref();
+ }
+ void createTextureEffect(int stage, GrTexture* texture,
+ const GrMatrix& matrix,
+ const GrTextureParams& params) {
+ GrAssert(!this->getSampler(stage).getCustomStage());
+ GrCustomStage* customStage = SkNEW_ARGS(GrSingleTextureEffect, (texture, params));
+ this->sampler(stage)->setCustomStage(customStage, matrix)->unref();
}
GrAssert(GrIsALIGN4(fCurrVertex));
GrAssert(fCurrTexture);
GrTextureParams params(SkShader::kRepeat_TileMode, false);
- drawState->createTextureEffect(kGlyphMaskStage, fCurrTexture, params);
+ drawState->createTextureEffect(kGlyphMaskStage, fCurrTexture, GrMatrix::I(), params);
if (!GrPixelConfigIsAlphaOnly(fCurrTexture->config())) {
if (kOne_GrBlendCoeff != fPaint.getSrcBlendCoeff() ||
}
GrSamplerState* sampler = grPaint->colorSampler(kShaderTextureIdx);
- GrCustomStage* stage = shader->asNewCustomStage(dev->context(), sampler);
-
- if (NULL != stage) {
- sampler->setCustomStage(stage)->unref();
- SkMatrix localM;
- if (shader->getLocalMatrix(&localM)) {
- SkMatrix inverse;
- if (localM.invert(&inverse)) {
- sampler->matrix()->preConcat(inverse);
- }
- }
+ if (shader->asNewCustomStage(dev->context(), sampler)) {
return true;
}
SkBitmap bitmap;
- SkMatrix* matrix = sampler->matrix();
+ SkMatrix matrix;
SkShader::TileMode tileModes[2];
- SkShader::BitmapType bmptype = shader->asABitmap(&bitmap, matrix,
- tileModes);
+ SkShader::BitmapType bmptype = shader->asABitmap(&bitmap, &matrix, tileModes);
if (SkShader::kNone_BitmapType == bmptype) {
SkShader::GradientInfo info;
return false;
}
- sampler->reset();
- sampler->setCustomStage(SkNEW_ARGS(GrSingleTextureEffect, (texture, params)))->unref();
-
- // since our texture coords will be in local space, we wack the texture
+ // since our texture coords will be in local space, we whack the texture
// matrix to map them back into 0...1 before we load it
SkMatrix localM;
if (shader->getLocalMatrix(&localM)) {
SkMatrix inverse;
if (localM.invert(&inverse)) {
- matrix->preConcat(inverse);
+ matrix.preConcat(inverse);
}
}
if (SkShader::kDefault_BitmapType == bmptype) {
GrScalar sx = SkFloatToScalar(1.f / bitmap.width());
GrScalar sy = SkFloatToScalar(1.f / bitmap.height());
- matrix->postScale(sx, sy);
+ matrix.postScale(sx, sy);
}
+ sampler->setCustomStage(SkNEW_ARGS(GrSingleTextureEffect, (texture, params)), matrix)->unref();
return true;
}
if (!isNormalBlur) {
context->setIdentityMatrix();
GrPaint paint;
- paint.reset();
- paint.colorSampler(0)->matrix()->setIDiv(pathTexture->width(),
- pathTexture->height());
+ GrMatrix matrix;
+ matrix.setIDiv(pathTexture->width(), pathTexture->height());
// Blend pathTexture over blurTexture.
context->setRenderTarget(blurTexture->asRenderTarget());
- paint.colorSampler(0)->setCustomStage(SkNEW_ARGS
- (GrSingleTextureEffect, (pathTexture)))->unref();
+ paint.colorSampler(0)->setCustomStage(SkNEW_ARGS(GrSingleTextureEffect, (pathTexture)), matrix)->unref();
if (SkMaskFilter::kInner_BlurType == blurType) {
// inner: dst = dst * src
paint.setBlendFunc(kDC_GrBlendCoeff, kZero_GrBlendCoeff);
static const int MASK_IDX = GrPaint::kMaxCoverageStages - 1;
// we assume the last mask index is available for use
GrAssert(!grp->isCoverageStageEnabled(MASK_IDX));
+
+ GrMatrix matrix;
+ matrix.setTranslate(-finalRect.fLeft, -finalRect.fTop);
+ matrix.postIDiv(blurTexture->width(), blurTexture->height());
+
grp->coverageSampler(MASK_IDX)->reset();
- grp->coverageSampler(MASK_IDX)->setCustomStage(
- SkNEW_ARGS(GrSingleTextureEffect, (blurTexture)))->unref();
- grp->coverageSampler(MASK_IDX)->matrix()->setTranslate(-finalRect.fLeft,
- -finalRect.fTop);
- grp->coverageSampler(MASK_IDX)->matrix()->postIDiv(blurTexture->width(),
- blurTexture->height());
+ grp->coverageSampler(MASK_IDX)->setCustomStage(SkNEW_ARGS(GrSingleTextureEffect, (blurTexture)), matrix)->unref();
context->drawRect(*grp, finalRect);
return true;
}
static const int MASK_IDX = GrPaint::kMaxCoverageStages - 1;
// we assume the last mask index is available for use
GrAssert(!grp->isCoverageStageEnabled(MASK_IDX));
- grp->coverageSampler(MASK_IDX)->reset();
- grp->coverageSampler(MASK_IDX)->setCustomStage(
- SkNEW_ARGS(GrSingleTextureEffect, (texture)))->unref();
+
+ GrMatrix m;
+ m.setTranslate(-dstM.fBounds.fLeft*SK_Scalar1, -dstM.fBounds.fTop*SK_Scalar1);
+ m.postIDiv(texture->width(), texture->height());
+
+ grp->coverageSampler(MASK_IDX)->setCustomStage(SkNEW_ARGS(GrSingleTextureEffect, (texture)), m)->unref();
GrRect d;
d.setLTRB(GrIntToScalar(dstM.fBounds.fLeft),
GrIntToScalar(dstM.fBounds.fTop),
GrIntToScalar(dstM.fBounds.fRight),
GrIntToScalar(dstM.fBounds.fBottom));
- GrMatrix* m = grp->coverageSampler(MASK_IDX)->matrix();
- m->setTranslate(-dstM.fBounds.fLeft*SK_Scalar1,
- -dstM.fBounds.fTop*SK_Scalar1);
- m->postIDiv(texture->width(), texture->height());
context->drawRect(*grp, d);
return true;
}
GrSamplerState* sampler = grPaint->colorSampler(kBitmapTextureIdx);
- sampler->matrix()->reset();
-
GrTexture* texture;
SkAutoCachedTexture act(this, bitmap, ¶ms, &texture);
if (NULL == texture) {
GrMatrix sampleM;
sampleM.setIDiv(srcTexture->width(), srcTexture->height());
GrPaint paint;
- paint.colorSampler(0)->reset(sampleM);
- paint.colorSampler(0)->setCustomStage(stage);
+ paint.colorSampler(0)->setCustomStage(stage, sampleM);
context->drawRect(paint, rect);
}