radeonsi: unify shader delete functions
authorMarek Olšák <marek.olsak@amd.com>
Thu, 8 Oct 2015 23:08:42 +0000 (01:08 +0200)
committerMarek Olšák <marek.olsak@amd.com>
Sat, 17 Oct 2015 19:40:03 +0000 (21:40 +0200)
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
src/gallium/drivers/radeonsi/si_state_shaders.c

index 9d05cb5..cc053bb 100644 (file)
@@ -907,11 +907,21 @@ static void si_bind_ps_shader(struct pipe_context *ctx, void *state)
        si_mark_atom_dirty(sctx, &sctx->cb_target_mask);
 }
 
-static void si_delete_shader_selector(struct pipe_context *ctx,
-                                     struct si_shader_selector *sel)
+static void si_delete_shader_selector(struct pipe_context *ctx, void *state)
 {
        struct si_context *sctx = (struct si_context *)ctx;
+       struct si_shader_selector *sel = (struct si_shader_selector *)state;
        struct si_shader *p = sel->current, *c;
+       struct si_shader_selector **current_shader[SI_NUM_SHADERS] = {
+               [PIPE_SHADER_VERTEX] = &sctx->vs_shader,
+               [PIPE_SHADER_TESS_CTRL] = &sctx->tcs_shader,
+               [PIPE_SHADER_TESS_EVAL] = &sctx->tes_shader,
+               [PIPE_SHADER_GEOMETRY] = &sctx->gs_shader,
+               [PIPE_SHADER_FRAGMENT] = &sctx->ps_shader,
+       };
+
+       if (*current_shader[sel->type] == sel)
+               *current_shader[sel->type] = NULL;
 
        while (p) {
                c = p->next_variant;
@@ -951,66 +961,6 @@ static void si_delete_shader_selector(struct pipe_context *ctx,
        free(sel);
 }
 
-static void si_delete_vs_shader(struct pipe_context *ctx, void *state)
-{
-       struct si_context *sctx = (struct si_context *)ctx;
-       struct si_shader_selector *sel = (struct si_shader_selector *)state;
-
-       if (sctx->vs_shader == sel) {
-               sctx->vs_shader = NULL;
-       }
-
-       si_delete_shader_selector(ctx, sel);
-}
-
-static void si_delete_gs_shader(struct pipe_context *ctx, void *state)
-{
-       struct si_context *sctx = (struct si_context *)ctx;
-       struct si_shader_selector *sel = (struct si_shader_selector *)state;
-
-       if (sctx->gs_shader == sel) {
-               sctx->gs_shader = NULL;
-       }
-
-       si_delete_shader_selector(ctx, sel);
-}
-
-static void si_delete_ps_shader(struct pipe_context *ctx, void *state)
-{
-       struct si_context *sctx = (struct si_context *)ctx;
-       struct si_shader_selector *sel = (struct si_shader_selector *)state;
-
-       if (sctx->ps_shader == sel) {
-               sctx->ps_shader = NULL;
-       }
-
-       si_delete_shader_selector(ctx, sel);
-}
-
-static void si_delete_tcs_shader(struct pipe_context *ctx, void *state)
-{
-       struct si_context *sctx = (struct si_context *)ctx;
-       struct si_shader_selector *sel = (struct si_shader_selector *)state;
-
-       if (sctx->tcs_shader == sel) {
-               sctx->tcs_shader = NULL;
-       }
-
-       si_delete_shader_selector(ctx, sel);
-}
-
-static void si_delete_tes_shader(struct pipe_context *ctx, void *state)
-{
-       struct si_context *sctx = (struct si_context *)ctx;
-       struct si_shader_selector *sel = (struct si_shader_selector *)state;
-
-       if (sctx->tes_shader == sel) {
-               sctx->tes_shader = NULL;
-       }
-
-       si_delete_shader_selector(ctx, sel);
-}
-
 static void si_emit_spi_map(struct si_context *sctx, struct r600_atom *atom)
 {
        struct radeon_winsys_cs *cs = sctx->b.rings.gfx.cs;
@@ -1675,9 +1625,9 @@ void si_init_shader_functions(struct si_context *sctx)
        sctx->b.b.bind_gs_state = si_bind_gs_shader;
        sctx->b.b.bind_fs_state = si_bind_ps_shader;
 
-       sctx->b.b.delete_vs_state = si_delete_vs_shader;
-       sctx->b.b.delete_tcs_state = si_delete_tcs_shader;
-       sctx->b.b.delete_tes_state = si_delete_tes_shader;
-       sctx->b.b.delete_gs_state = si_delete_gs_shader;
-       sctx->b.b.delete_fs_state = si_delete_ps_shader;
+       sctx->b.b.delete_vs_state = si_delete_shader_selector;
+       sctx->b.b.delete_tcs_state = si_delete_shader_selector;
+       sctx->b.b.delete_tes_state = si_delete_shader_selector;
+       sctx->b.b.delete_gs_state = si_delete_shader_selector;
+       sctx->b.b.delete_fs_state = si_delete_shader_selector;
 }