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dEQP-VK.renderpass.suballocation.attachment.1.2
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dEQP-VK.renderpass.dedicated_allocation.formats.d32_sfloat.input.dont_care.dont_care.self_dep_clear_draw_use_input_aspect
dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.clear.clear
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dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.clear.draw
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dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.clear.clear_draw
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dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.load.clear
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dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.load.draw
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dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.load.clear_draw
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dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.dont_care.clear
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dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.dont_care.draw
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dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.dont_care.clear_draw
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dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.clear.store.clear
dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.clear.store.self_dep_clear
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dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.clear.store.draw
dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.clear.store.self_dep_draw
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dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.clear.store.clear_draw
dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.clear.store.self_dep_clear_draw
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dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.clear.store.clear_use_input_aspect
dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.clear.store.self_dep_clear_use_input_aspect
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dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.clear.store.draw_use_input_aspect
dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.clear.store.self_dep_draw_use_input_aspect
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dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.clear.store.clear_draw_use_input_aspect
dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.clear.store.self_dep_clear_draw_use_input_aspect
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dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.clear.dont_care.clear
dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.clear.dont_care.self_dep_clear
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dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.clear.dont_care.draw
dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.clear.dont_care.self_dep_draw
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dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.clear.dont_care.clear_draw
dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.clear.dont_care.self_dep_clear_draw
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dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.clear.dont_care.clear_use_input_aspect
dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.clear.dont_care.self_dep_clear_use_input_aspect
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dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.clear.dont_care.draw_use_input_aspect
dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.clear.dont_care.self_dep_draw_use_input_aspect
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dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.clear.dont_care.clear_draw_use_input_aspect
dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.clear.dont_care.self_dep_clear_draw_use_input_aspect
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dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.load.store.clear
dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.load.store.self_dep_clear
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dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.load.store.draw
dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.load.store.self_dep_draw
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dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.load.store.clear_draw
dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.load.store.self_dep_clear_draw
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dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.load.store.clear_use_input_aspect
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dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.load.store.self_dep_draw_use_input_aspect
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dEQP-VK.renderpass.dedicated_allocation.formats.d24_unorm_s8_uint.input.load.store.self_dep_clear_draw_use_input_aspect
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+dEQP-VK.renderpass.dedicated_allocation.formats.d32_sfloat_s8_uint.input.dont_care.dont_care.clear_use_input_aspect_depth_read_only
+dEQP-VK.renderpass.dedicated_allocation.formats.d32_sfloat_s8_uint.input.dont_care.dont_care.self_dep_clear_use_input_aspect_depth_read_only
+dEQP-VK.renderpass.dedicated_allocation.formats.d32_sfloat_s8_uint.input.dont_care.dont_care.clear_use_input_aspect_stencil_read_only
+dEQP-VK.renderpass.dedicated_allocation.formats.d32_sfloat_s8_uint.input.dont_care.dont_care.self_dep_clear_use_input_aspect_stencil_read_only
dEQP-VK.renderpass.dedicated_allocation.formats.d32_sfloat_s8_uint.input.dont_care.dont_care.draw_use_input_aspect
dEQP-VK.renderpass.dedicated_allocation.formats.d32_sfloat_s8_uint.input.dont_care.dont_care.self_dep_draw_use_input_aspect
+dEQP-VK.renderpass.dedicated_allocation.formats.d32_sfloat_s8_uint.input.dont_care.dont_care.draw_use_input_aspect_depth_read_only
+dEQP-VK.renderpass.dedicated_allocation.formats.d32_sfloat_s8_uint.input.dont_care.dont_care.self_dep_draw_use_input_aspect_depth_read_only
+dEQP-VK.renderpass.dedicated_allocation.formats.d32_sfloat_s8_uint.input.dont_care.dont_care.draw_use_input_aspect_stencil_read_only
+dEQP-VK.renderpass.dedicated_allocation.formats.d32_sfloat_s8_uint.input.dont_care.dont_care.self_dep_draw_use_input_aspect_stencil_read_only
dEQP-VK.renderpass.dedicated_allocation.formats.d32_sfloat_s8_uint.input.dont_care.dont_care.clear_draw_use_input_aspect
dEQP-VK.renderpass.dedicated_allocation.formats.d32_sfloat_s8_uint.input.dont_care.dont_care.self_dep_clear_draw_use_input_aspect
+dEQP-VK.renderpass.dedicated_allocation.formats.d32_sfloat_s8_uint.input.dont_care.dont_care.clear_draw_use_input_aspect_depth_read_only
+dEQP-VK.renderpass.dedicated_allocation.formats.d32_sfloat_s8_uint.input.dont_care.dont_care.self_dep_clear_draw_use_input_aspect_depth_read_only
+dEQP-VK.renderpass.dedicated_allocation.formats.d32_sfloat_s8_uint.input.dont_care.dont_care.clear_draw_use_input_aspect_stencil_read_only
+dEQP-VK.renderpass.dedicated_allocation.formats.d32_sfloat_s8_uint.input.dont_care.dont_care.self_dep_clear_draw_use_input_aspect_stencil_read_only
dEQP-VK.renderpass.dedicated_allocation.attachment.1.0
dEQP-VK.renderpass.dedicated_allocation.attachment.1.1
dEQP-VK.renderpass.dedicated_allocation.attachment.1.2
{
switch (layout)
{
- case VK_IMAGE_LAYOUT_GENERAL: return getAllMemoryReadFlags() | getAllMemoryWriteFlags();
- case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL: return VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
- case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL: return VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
- case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL: return VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT;
- case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL: return VK_ACCESS_SHADER_READ_BIT;
- case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL: return VK_ACCESS_TRANSFER_READ_BIT;
- case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL: return VK_ACCESS_TRANSFER_WRITE_BIT;
-
+ case VK_IMAGE_LAYOUT_GENERAL: return getAllMemoryReadFlags() | getAllMemoryWriteFlags();
+ case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL: return VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
+ case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL: return VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
+ case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL: return VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT;
+ case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL: return VK_ACCESS_SHADER_READ_BIT;
+ case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL: return VK_ACCESS_TRANSFER_READ_BIT;
+ case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL: return VK_ACCESS_TRANSFER_WRITE_BIT;
+ case VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR: return VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_SHADER_READ_BIT;
+ case VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL_KHR: return VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_SHADER_READ_BIT;
default:
return (VkAccessFlags)0;
}
VK_FALSE, // alphaToCoverageEnable
VK_FALSE, // alphaToOneEnable
};
- const size_t stencilIndex = renderInfo.getSubpassIndex();
+ const size_t stencilIndex = renderInfo.getSubpassIndex();
+ const VkBool32 writeDepth = renderInfo.getDepthStencilAttachmentLayout()
+ && *renderInfo.getDepthStencilAttachmentLayout() != VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL
+ && *renderInfo.getDepthStencilAttachmentLayout() != VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR
+ ? VK_TRUE
+ : VK_FALSE;
+ const VkBool32 writeStencil = renderInfo.getDepthStencilAttachmentLayout()
+ && *renderInfo.getDepthStencilAttachmentLayout() != VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL
+ && *renderInfo.getDepthStencilAttachmentLayout() != VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL_KHR
+ ? VK_TRUE
+ : VK_FALSE;
const VkPipelineDepthStencilStateCreateInfo depthStencilState =
{
VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, // sType
DE_NULL, // pNext
(VkPipelineDepthStencilStateCreateFlags)0u,
- VK_TRUE, // depthTestEnable
- VK_TRUE, // depthWriteEnable
+ writeDepth, // depthTestEnable
+ writeDepth, // depthWriteEnable
VK_COMPARE_OP_ALWAYS, // depthCompareOp
VK_FALSE, // depthBoundsEnable
- VK_TRUE, // stencilTestEnable
+ writeStencil, // stencilTestEnable
{
VK_STENCIL_OP_REPLACE, // stencilFailOp
VK_STENCIL_OP_REPLACE, // stencilPassOp
for (deUint32 inputAttachmentNdx = 0; inputAttachmentNdx < renderInfo.getInputAttachmentCount(); inputAttachmentNdx++)
{
const Attachment attachmentInfo = attachmentInfos[renderInfo.getInputAttachmentIndex(inputAttachmentNdx)];
+ const VkImageLayout layout = renderInfo.getInputAttachmentLayout(inputAttachmentNdx);
const tcu::TextureFormat format = mapVkFormat(attachmentInfo.getFormat());
const bool isDepthFormat = tcu::hasDepthComponent(format.order);
const bool isStencilFormat = tcu::hasStencilComponent(format.order);
- const deUint32 bindingCount = isDepthFormat && isStencilFormat ? 2u : 1u;
+ const deUint32 bindingCount = (isDepthFormat && layout != VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR)
+ && (isStencilFormat && layout != VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL_KHR)
+ ? 2u
+ : 1u;
for (deUint32 bindingNdx = 0; bindingNdx < bindingCount; bindingNdx++)
{
const bool isStencilFormat = tcu::hasStencilComponent(format.order);
const VkImageLayout inputAttachmentLayout = renderInfo.getInputAttachmentLayout(inputAttachmentNdx);
+
if (isDepthFormat && isStencilFormat)
{
+ if (inputAttachmentLayout != VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL_KHR)
{
const VkDescriptorImageInfo imageInfo =
{
bindingIndex++;
}
}
+
+ if (inputAttachmentLayout != VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR)
{
const VkDescriptorImageInfo imageInfo =
{
const DepthStencilClear& depthStencilClear = *m_renderInfo.getDepthStencilClear();
const deUint32 attachmentNdx = m_renderInfo.getColorAttachmentCount();
tcu::TextureFormat format = mapVkFormat(m_renderInfo.getDepthStencilAttachment()->getFormat());
+ const VkImageLayout layout = *m_renderInfo.getDepthStencilAttachmentLayout();
const VkClearAttachment attachment =
{
- (VkImageAspectFlags)((hasDepthComponent(format.order) ? VK_IMAGE_ASPECT_DEPTH_BIT : 0)
- | (hasStencilComponent(format.order) ? VK_IMAGE_ASPECT_STENCIL_BIT : 0)),
+ (VkImageAspectFlags)((hasDepthComponent(format.order) && layout != VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR ? VK_IMAGE_ASPECT_DEPTH_BIT : 0)
+ | (hasStencilComponent(format.order) && layout != VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL_KHR ? VK_IMAGE_ASPECT_STENCIL_BIT : 0)),
attachmentNdx,
makeClearValueDepthStencil(depthStencilClear.getDepth(), depthStencilClear.getStencil())
};
1u, // layerCount
};
- vk.cmdClearAttachments(commandBuffer, 1u, &attachment, 1u, &rect);
+ if ((tcu::hasDepthComponent(format.order) && layout != VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR)
+ || (tcu::hasStencilComponent(format.order) && layout != VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL_KHR))
+ {
+ vk.cmdClearAttachments(commandBuffer, 1u, &attachment, 1u, &rect);
+ }
}
vector<VkImageMemoryBarrier> selfDeps;
const UVec2 offset = dsClear.getOffset();
const UVec2 size = dsClear.getSize();
const deUint32 attachmentIndex = subpass.getDepthStencilAttachment().getAttachment();
+ const VkImageLayout layout = subpass.getDepthStencilAttachment().getImageLayout();
const Attachment& attachment = renderPassInfo.getAttachments()[attachmentIndex];
const tcu::TextureFormat format = mapVkFormat(attachment.getFormat());
- const bool hasStencil = tcu::hasStencilComponent(format.order);
- const bool hasDepth = tcu::hasDepthComponent(format.order);
+ const bool hasStencil = tcu::hasStencilComponent(format.order)
+ && layout != VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL_KHR;
+ const bool hasDepth = tcu::hasDepthComponent(format.order)
+ && layout != VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR;
vector<PixelValue>& reference = referenceAttachments[attachmentIndex];
VkClearValue value;
if (subpass.getDepthStencilAttachment().getAttachment() != VK_ATTACHMENT_UNUSED)
{
const deUint32 attachmentIndex = subpass.getDepthStencilAttachment().getAttachment();
+ const VkImageLayout layout = subpass.getDepthStencilAttachment().getImageLayout();
const Attachment& attachment = renderPassInfo.getAttachments()[attachmentIndex];
const tcu::TextureFormat format = mapVkFormat(attachment.getFormat());
vector<PixelValue>& reference = referenceAttachments[attachmentIndex];
for (int y = posAI.y(); y < (int)posBI.y(); y++)
for (int x = posAI.x(); x < (int)posBI.x(); x++)
{
- if (tcu::hasDepthComponent(format.order))
+ if (tcu::hasDepthComponent(format.order)
+ && layout != VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL
+ && layout != VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR)
{
const size_t index = subpassNdx + 1;
const BoolOp op = boolOpFromIndex(index);
reference[x + y * targetSize.x()].setValue(0, performBoolOp(op, boolX, boolY));
}
- if (tcu::hasStencilComponent(format.order))
+ if (tcu::hasStencilComponent(format.order)
+ && layout != VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL
+ && layout != VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL_KHR)
{
const size_t index = subpassNdx;
reference[x + y * targetSize.x()].setValue(1, (index % 2) == 0);
outputComponentCount += (size_t)componentCount;
}
- if (subpass.getDepthStencilAttachment().getAttachment() != VK_ATTACHMENT_UNUSED)
- outputComponentCount++;
+ if (subpass.getDepthStencilAttachment().getAttachment() != VK_ATTACHMENT_UNUSED
+ && subpass.getDepthStencilAttachment().getImageLayout() != VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL
+ && subpass.getDepthStencilAttachment().getImageLayout() != VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR)
+ {
+ const Attachment& attachment (renderPassInfo.getAttachments()[subpass.getDepthStencilAttachment().getAttachment()]);
+ const tcu::TextureFormat format (mapVkFormat(attachment.getFormat()));
+
+ if (tcu::hasDepthComponent(format.order))
+ outputComponentCount++;
+ }
- for (int y = posAI.y(); y < (int)posBI.y(); y++)
- for (int x = posAI.x(); x < (int)posBI.x(); x++)
+ if (outputComponentCount > 0)
{
- for (size_t inputAttachmentNdx = 0; inputAttachmentNdx < subpass.getInputAttachments().size(); inputAttachmentNdx++)
+ for (int y = posAI.y(); y < (int)posBI.y(); y++)
+ for (int x = posAI.x(); x < (int)posBI.x(); x++)
{
- const deUint32 attachmentIndex = subpass.getInputAttachments()[inputAttachmentNdx].getAttachment();
- const Attachment& attachment = renderPassInfo.getAttachments()[attachmentIndex];
- const tcu::TextureFormat format = mapVkFormat(attachment.getFormat());
- const int componentCount = tcu::getNumUsedChannels(format.order);
+ for (size_t inputAttachmentNdx = 0; inputAttachmentNdx < subpass.getInputAttachments().size(); inputAttachmentNdx++)
+ {
+ const deUint32 attachmentIndex = subpass.getInputAttachments()[inputAttachmentNdx].getAttachment();
+ const VkImageLayout layout = subpass.getInputAttachments()[inputAttachmentNdx].getImageLayout();
+ const Attachment& attachment = renderPassInfo.getAttachments()[attachmentIndex];
+ const tcu::TextureFormat format = mapVkFormat(attachment.getFormat());
+ const int componentCount = tcu::getNumUsedChannels(format.order);
- for (int compNdx = 0; compNdx < componentCount; compNdx++)
- inputs.push_back(referenceAttachments[attachmentIndex][x + y * targetSize.x()].getValue(compNdx));
- }
+ for (int compNdx = 0; compNdx < componentCount; compNdx++)
+ {
+ if ((compNdx != 0 || layout != VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL_KHR)
+ && (compNdx != 1 || layout != VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR))
+ {
+ inputs.push_back(referenceAttachments[attachmentIndex][x + y * targetSize.x()].getValue(compNdx));
+ }
+ }
+ }
- const size_t inputsPerOutput = inputs.size() >= outputComponentCount
- ? ((inputs.size() / outputComponentCount)
- + ((inputs.size() % outputComponentCount) != 0 ? 1 : 0))
- : 1;
+ const size_t inputsPerOutput = inputs.size() >= outputComponentCount
+ ? ((inputs.size() / outputComponentCount)
+ + ((inputs.size() % outputComponentCount) != 0 ? 1 : 0))
+ : 1;
- size_t outputValueNdx = 0;
+ size_t outputValueNdx = 0;
- for (size_t attachmentRefNdx = 0; attachmentRefNdx < subpass.getColorAttachments().size(); attachmentRefNdx++)
- {
- const deUint32 attachmentIndex = subpass.getColorAttachments()[attachmentRefNdx].getAttachment();
- const Attachment& attachment = renderPassInfo.getAttachments()[attachmentIndex];
- const tcu::TextureFormat format = mapVkFormat(attachment.getFormat());
- vector<PixelValue>& reference = referenceAttachments[attachmentIndex];
- const int componentCount = tcu::getNumUsedChannels(format.order);
+ for (size_t attachmentRefNdx = 0; attachmentRefNdx < subpass.getColorAttachments().size(); attachmentRefNdx++)
+ {
+ const deUint32 attachmentIndex = subpass.getColorAttachments()[attachmentRefNdx].getAttachment();
+ const Attachment& attachment = renderPassInfo.getAttachments()[attachmentIndex];
+ const tcu::TextureFormat format = mapVkFormat(attachment.getFormat());
+ vector<PixelValue>& reference = referenceAttachments[attachmentIndex];
+ const int componentCount = tcu::getNumUsedChannels(format.order);
+
+ for (int compNdx = 0; compNdx < componentCount; compNdx++)
+ {
+ const size_t index = subpassNdx + attachmentIndex + outputValueNdx;
+ const BoolOp op = boolOpFromIndex(index);
+ const bool boolX = x % 2 == (int)(index % 2);
+ const bool boolY = y % 2 == (int)((index / 2) % 2);
+ Maybe<bool> output = tcu::just(performBoolOp(op, boolX, boolY));
- for (int compNdx = 0; compNdx < componentCount; compNdx++)
+ for (size_t i = 0; i < inputsPerOutput; i++)
+ {
+ if (!output)
+ break;
+ else if (!inputs[((outputValueNdx + compNdx) * inputsPerOutput + i) % inputs.size()])
+ output = tcu::nothing<bool>();
+ else
+ output = (*output) == (*inputs[((outputValueNdx + compNdx) * inputsPerOutput + i) % inputs.size()]);
+ }
+
+ if (output)
+ reference[x + y * targetSize.x()].setValue(compNdx, *output);
+ else
+ reference[x + y * targetSize.x()].setUndefined(compNdx);
+ }
+
+ outputValueNdx += componentCount;
+ }
+
+ if (subpass.getDepthStencilAttachment().getAttachment() != VK_ATTACHMENT_UNUSED
+ && subpass.getDepthStencilAttachment().getImageLayout() != VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL
+ && subpass.getDepthStencilAttachment().getImageLayout() != VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR)
{
- const size_t index = subpassNdx + attachmentIndex + outputValueNdx;
- const BoolOp op = boolOpFromIndex(index);
- const bool boolX = x % 2 == (int)(index % 2);
- const bool boolY = y % 2 == (int)((index / 2) % 2);
- Maybe<bool> output = tcu::just(performBoolOp(op, boolX, boolY));
+ const deUint32 attachmentIndex = subpass.getDepthStencilAttachment().getAttachment();
+ vector<PixelValue>& reference = referenceAttachments[attachmentIndex];
+ const size_t index = subpassNdx + attachmentIndex;
+ const BoolOp op = boolOpFromIndex(index);
+ const bool boolX = x % 2 == (int)(index % 2);
+ const bool boolY = y % 2 == (int)((index / 2) % 2);
+ Maybe<bool> output = tcu::just(performBoolOp(op, boolX, boolY));
for (size_t i = 0; i < inputsPerOutput; i++)
{
if (!output)
break;
- else if (!inputs[((outputValueNdx + compNdx) * inputsPerOutput + i) % inputs.size()])
- output = tcu::nothing<bool>();
+ else if (inputs[(outputValueNdx * inputsPerOutput + i) % inputs.size()])
+ output = (*output) == (*inputs[(outputValueNdx * inputsPerOutput + i) % inputs.size()]);
else
- output = (*output) == (*inputs[((outputValueNdx + compNdx) * inputsPerOutput + i) % inputs.size()]);
+ output = tcu::nothing<bool>();
}
if (output)
- reference[x + y * targetSize.x()].setValue(compNdx, *output);
+ reference[x + y * targetSize.x()].setValue(0, *output);
else
- reference[x + y * targetSize.x()].setUndefined(compNdx);
+ reference[x + y * targetSize.x()].setUndefined(0);
}
- outputValueNdx += componentCount;
- }
-
- if (subpass.getDepthStencilAttachment().getAttachment() != VK_ATTACHMENT_UNUSED)
- {
- const deUint32 attachmentIndex = subpass.getDepthStencilAttachment().getAttachment();
- vector<PixelValue>& reference = referenceAttachments[attachmentIndex];
- const size_t index = subpassNdx + attachmentIndex;
- const BoolOp op = boolOpFromIndex(index);
- const bool boolX = x % 2 == (int)(index % 2);
- const bool boolY = y % 2 == (int)((index / 2) % 2);
- Maybe<bool> output = tcu::just(performBoolOp(op, boolX, boolY));
-
- for (size_t i = 0; i < inputsPerOutput; i++)
- {
- if (!output)
- break;
- else if (inputs[(outputValueNdx * inputsPerOutput + i) % inputs.size()])
- output = (*output) == (*inputs[(outputValueNdx * inputsPerOutput + i) % inputs.size()]);
- else
- output = tcu::nothing<bool>();
- }
-
- if (output)
- reference[x + y * targetSize.x()].setValue(0, *output);
- else
- reference[x + y * targetSize.x()].setUndefined(0);
+ inputs.clear();
}
-
- inputs.clear();
}
- if (subpass.getDepthStencilAttachment().getAttachment() != VK_ATTACHMENT_UNUSED)
+ if (subpass.getDepthStencilAttachment().getAttachment() != VK_ATTACHMENT_UNUSED
+ && subpass.getDepthStencilAttachment().getImageLayout() != VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL
+ && subpass.getDepthStencilAttachment().getImageLayout() != VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL_KHR)
{
const deUint32 attachmentIndex = subpass.getDepthStencilAttachment().getAttachment();
const Attachment& attachment = renderPassInfo.getAttachments()[attachmentIndex];
for (size_t attachmentNdx = 0; attachmentNdx < subpass.getInputAttachments().size(); attachmentNdx++)
{
const deUint32 attachmentIndex = subpass.getInputAttachments()[attachmentNdx].getAttachment();
+ const VkImageLayout layout = subpass.getInputAttachments()[attachmentNdx].getImageLayout();
const Attachment attachment = config.renderPass.getAttachments()[attachmentIndex];
const tcu::TextureFormat format = mapVkFormat(attachment.getFormat());
const bool isDepthFormat = tcu::hasDepthComponent(format.order);
if (isDepthFormat || isStencilFormat)
{
- if (isDepthFormat)
+ if (isDepthFormat && layout != VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL_KHR)
{
fragmentShader << "layout(input_attachment_index = " << attachmentNdx << ", set=0, binding=" << inputAttachmentBinding << ") uniform highp subpassInput i_depth" << attachmentNdx << ";\n";
inputAttachmentBinding++;
}
- if (isStencilFormat)
+ if (isStencilFormat && layout != VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR)
{
fragmentShader << "layout(input_attachment_index = " << attachmentNdx << ", set=0, binding=" << inputAttachmentBinding << ") uniform highp usubpassInput i_stencil" << attachmentNdx << ";\n";
inputAttachmentBinding++;
fragmentShader << "));\n";
}
- if (subpass.getDepthStencilAttachment().getAttachment() != VK_ATTACHMENT_UNUSED)
+ if (subpass.getDepthStencilAttachment().getAttachment() != VK_ATTACHMENT_UNUSED
+ && subpass.getDepthStencilAttachment().getImageLayout() != VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL
+ && subpass.getDepthStencilAttachment().getImageLayout() != VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR)
{
const size_t index = subpassNdx + 1;
const BoolOp op = boolOpFromIndex(index);
for (size_t attachmentNdx = 0; attachmentNdx < subpass.getInputAttachments().size(); attachmentNdx++)
{
const deUint32 attachmentIndex = subpass.getInputAttachments()[attachmentNdx].getAttachment();
+ const VkImageLayout layout = subpass.getInputAttachments()[attachmentNdx].getImageLayout();
const Attachment attachment = config.renderPass.getAttachments()[attachmentIndex];
const tcu::TextureFormat format = mapVkFormat(attachment.getFormat());
const size_t componentCount = (size_t)tcu::getNumUsedChannels(format.order);
- inputComponentCount += componentCount;
+ if (layout == VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR)
+ inputComponentCount += 1;
+ else if (layout == VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL_KHR)
+ inputComponentCount += 1;
+ else
+ inputComponentCount += componentCount;
}
for (size_t attachmentNdx = 0; attachmentNdx < subpass.getColorAttachments().size(); attachmentNdx++)
outputComponentCount += componentCount;
}
- if (subpass.getDepthStencilAttachment().getAttachment() != VK_ATTACHMENT_UNUSED)
+ if (subpass.getDepthStencilAttachment().getAttachment() != VK_ATTACHMENT_UNUSED
+ && subpass.getDepthStencilAttachment().getImageLayout() != VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL
+ && subpass.getDepthStencilAttachment().getImageLayout() != VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR)
+ {
outputComponentCount++;
+ }
- const size_t inputsPerOutput = inputComponentCount >= outputComponentCount
- ? ((inputComponentCount / outputComponentCount)
- + ((inputComponentCount % outputComponentCount) != 0 ? 1 : 0))
- : 1;
+ if (outputComponentCount > 0)
+ {
+ const size_t inputsPerOutput = inputComponentCount >= outputComponentCount
+ ? ((inputComponentCount / outputComponentCount)
+ + ((inputComponentCount % outputComponentCount) != 0 ? 1 : 0))
+ : 1;
- fragmentShader << "\tbool inputs[" << inputComponentCount << "];\n"
- "\tbool outputs[" << outputComponentCount << "];\n";
+ fragmentShader << "\tbool inputs[" << inputComponentCount << "];\n";
- size_t inputValueNdx = 0;
+ if (outputComponentCount > 0)
+ fragmentShader << "\tbool outputs[" << outputComponentCount << "];\n";
- for (size_t attachmentNdx = 0; attachmentNdx < subpass.getInputAttachments().size(); attachmentNdx++)
- {
- const char* const components[] =
- {
- "x", "y", "z", "w"
- };
- const deUint32 attachmentIndex = subpass.getInputAttachments()[attachmentNdx].getAttachment();
- const Attachment attachment = config.renderPass.getAttachments()[attachmentIndex];
- const tcu::TextureFormat format = mapVkFormat(attachment.getFormat());
- const size_t componentCount = (size_t)tcu::getNumUsedChannels(format.order);
- const bool isDepthFormat = tcu::hasDepthComponent(format.order);
- const bool isStencilFormat = tcu::hasStencilComponent(format.order);
+ size_t inputValueNdx = 0;
- if (isDepthFormat || isStencilFormat)
+ for (size_t attachmentNdx = 0; attachmentNdx < subpass.getInputAttachments().size(); attachmentNdx++)
{
- if (isDepthFormat)
+ const char* const components[] =
{
- fragmentShader << "\tinputs[" << inputValueNdx << "] = 1.0 == float(subpassLoad(i_depth" << attachmentNdx << ").x);\n";
- inputValueNdx++;
- }
+ "x", "y", "z", "w"
+ };
+ const deUint32 attachmentIndex = subpass.getInputAttachments()[attachmentNdx].getAttachment();
+ const VkImageLayout layout = subpass.getInputAttachments()[attachmentNdx].getImageLayout();
+ const Attachment attachment = config.renderPass.getAttachments()[attachmentIndex];
+ const tcu::TextureFormat format = mapVkFormat(attachment.getFormat());
+ const size_t componentCount = (size_t)tcu::getNumUsedChannels(format.order);
+ const bool isDepthFormat = tcu::hasDepthComponent(format.order);
+ const bool isStencilFormat = tcu::hasStencilComponent(format.order);
+
+ if (isDepthFormat || isStencilFormat)
+ {
+ if (isDepthFormat && layout != VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL_KHR)
+ {
+ fragmentShader << "\tinputs[" << inputValueNdx << "] = 1.0 == float(subpassLoad(i_depth" << attachmentNdx << ").x);\n";
+ inputValueNdx++;
+ }
- if (isStencilFormat)
+ if (isStencilFormat && layout != VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR)
+ {
+ fragmentShader << "\tinputs[" << inputValueNdx << "] = 255u == subpassLoad(i_stencil" << attachmentNdx << ").x;\n";
+ inputValueNdx++;
+ }
+ }
+ else
{
- fragmentShader << "\tinputs[" << inputValueNdx << "] = 255u == subpassLoad(i_stencil" << attachmentNdx << ").x;\n";
- inputValueNdx++;
+ for (size_t compNdx = 0; compNdx < componentCount; compNdx++)
+ {
+ fragmentShader << "\tinputs[" << inputValueNdx << "] = 1.0 == float(subpassLoad(i_color" << attachmentNdx << ")." << components[compNdx] << ");\n";
+ inputValueNdx++;
+ }
}
}
- else
+
+ size_t outputValueNdx = 0;
+
+ for (size_t attachmentNdx = 0; attachmentNdx < subpass.getColorAttachments().size(); attachmentNdx++)
{
+ const deUint32 attachmentIndex = subpass.getColorAttachments()[attachmentNdx].getAttachment();
+ const Attachment attachment = config.renderPass.getAttachments()[attachmentIndex];
+ const std::string attachmentType = getAttachmentType(config.renderPass.getAttachments()[attachmentIndex].getFormat());
+ const tcu::TextureFormat format = mapVkFormat(attachment.getFormat());
+ const size_t componentCount = (size_t)tcu::getNumUsedChannels(format.order);
+
for (size_t compNdx = 0; compNdx < componentCount; compNdx++)
{
- fragmentShader << "\tinputs[" << inputValueNdx << "] = 1.0 == float(subpassLoad(i_color" << attachmentNdx << ")." << components[compNdx] << ");\n";
- inputValueNdx++;
+ const size_t index = subpassNdx + attachmentIndex + outputValueNdx;
+ const BoolOp op = boolOpFromIndex(index);
+
+ fragmentShader << "\toutputs[" << outputValueNdx + compNdx << "] = "
+ << "(int(gl_FragCoord.x) % 2 == " << (index % 2)
+ << ") " << boolOpToString(op) << " ("
+ << "int(gl_FragCoord.y) % 2 == " << ((index / 2) % 2)
+ << ");\n";
+
+ for (size_t i = 0; i < inputsPerOutput; i++)
+ fragmentShader << "\toutputs[" << outputValueNdx + compNdx << "] = outputs[" << outputValueNdx + compNdx << "] == inputs[" << ((outputValueNdx + compNdx) * inputsPerOutput + i) % inputComponentCount << "];\n";
}
- }
- }
- size_t outputValueNdx = 0;
+ fragmentShader << "\to_color" << attachmentNdx << " = " << attachmentType << "(";
- for (size_t attachmentNdx = 0; attachmentNdx < subpass.getColorAttachments().size(); attachmentNdx++)
- {
- const deUint32 attachmentIndex = subpass.getColorAttachments()[attachmentNdx].getAttachment();
- const Attachment attachment = config.renderPass.getAttachments()[attachmentIndex];
- const std::string attachmentType = getAttachmentType(config.renderPass.getAttachments()[attachmentIndex].getFormat());
- const tcu::TextureFormat format = mapVkFormat(attachment.getFormat());
- const size_t componentCount = (size_t)tcu::getNumUsedChannels(format.order);
+ for (size_t compNdx = 0; compNdx < 4; compNdx++)
+ {
+ if (compNdx > 0)
+ fragmentShader << ", ";
+
+ if (compNdx < componentCount)
+ fragmentShader << "outputs[" << outputValueNdx + compNdx << "]";
+ else
+ fragmentShader << "0";
+ }
+
+ outputValueNdx += componentCount;
+
+ fragmentShader << ");\n";
+ }
- for (size_t compNdx = 0; compNdx < componentCount; compNdx++)
+ if (subpass.getDepthStencilAttachment().getAttachment() != VK_ATTACHMENT_UNUSED
+ && subpass.getDepthStencilAttachment().getImageLayout() != VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL
+ && subpass.getDepthStencilAttachment().getImageLayout() != VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR)
{
- const size_t index = subpassNdx + attachmentIndex + outputValueNdx;
- const BoolOp op = boolOpFromIndex(index);
+ const deUint32 attachmentIndex = subpass.getDepthStencilAttachment().getAttachment();
+ const size_t index = subpassNdx + attachmentIndex;
+ const BoolOp op = boolOpFromIndex(index);
- fragmentShader << "\toutputs[" << outputValueNdx + compNdx << "] = "
+ fragmentShader << "\toutputs[" << outputValueNdx << "] = "
<< "(int(gl_FragCoord.x) % 2 == " << (index % 2)
<< ") " << boolOpToString(op) << " ("
<< "int(gl_FragCoord.y) % 2 == " << ((index / 2) % 2)
<< ");\n";
for (size_t i = 0; i < inputsPerOutput; i++)
- fragmentShader << "\toutputs[" << outputValueNdx + compNdx << "] = outputs[" << outputValueNdx + compNdx << "] == inputs[" << ((outputValueNdx + compNdx) * inputsPerOutput + i) % inputComponentCount << "];\n";
- }
-
- fragmentShader << "\to_color" << attachmentNdx << " = " << attachmentType << "(";
-
- for (size_t compNdx = 0; compNdx < 4; compNdx++)
- {
- if (compNdx > 0)
- fragmentShader << ", ";
+ fragmentShader << "\toutputs[" << outputValueNdx << "] = outputs[" << outputValueNdx << "] == inputs[" << (outputValueNdx * inputsPerOutput + i) % inputComponentCount << "];\n";
- if (compNdx < componentCount)
- fragmentShader << "outputs[" << outputValueNdx + compNdx << "]";
- else
- fragmentShader << "0";
+ fragmentShader << "\tgl_FragDepth = outputs[" << outputValueNdx << "] ? 1.0 : 0.0;";
}
-
- outputValueNdx += componentCount;
-
- fragmentShader << ");\n";
- }
-
- if (subpass.getDepthStencilAttachment().getAttachment() != VK_ATTACHMENT_UNUSED)
- {
- const deUint32 attachmentIndex = subpass.getDepthStencilAttachment().getAttachment();
- const size_t index = subpassNdx + attachmentIndex;
- const BoolOp op = boolOpFromIndex(index);
-
- fragmentShader << "\toutputs[" << outputValueNdx << "] = "
- << "(int(gl_FragCoord.x) % 2 == " << (index % 2)
- << ") " << boolOpToString(op) << " ("
- << "int(gl_FragCoord.y) % 2 == " << ((index / 2) % 2)
- << ");\n";
-
- for (size_t i = 0; i < inputsPerOutput; i++)
- fragmentShader << "\toutputs[" << outputValueNdx << "] = outputs[" << outputValueNdx << "] == inputs[" << (outputValueNdx * inputsPerOutput + i) % inputComponentCount << "];\n";
-
- fragmentShader << "\tgl_FragDepth = outputs[" << outputValueNdx << "] ? 1.0 : 0.0;";
}
}
TCU_THROW(NotSupportedError, "Extension VK_KHR_maintenance2 not supported.");
}
+ {
+ bool requireDepthStencilLayout = false;
+
+ for (size_t attachmentNdx = 0; attachmentNdx < renderPassInfo.getAttachments().size(); attachmentNdx++)
+ {
+ if (renderPassInfo.getAttachments()[attachmentNdx].getInitialLayout() == VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL_KHR
+ || renderPassInfo.getAttachments()[attachmentNdx].getInitialLayout() == VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR
+ || renderPassInfo.getAttachments()[attachmentNdx].getFinalLayout() == VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL_KHR
+ || renderPassInfo.getAttachments()[attachmentNdx].getFinalLayout() == VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR)
+ {
+ requireDepthStencilLayout = true;
+ break;
+ }
+ }
+
+ for (size_t subpassNdx = 0; subpassNdx < renderPassInfo.getSubpasses().size() && !requireDepthStencilLayout; subpassNdx++)
+ {
+ const Subpass& subpass (renderPassInfo.getSubpasses()[subpassNdx]);
+
+ for (size_t attachmentNdx = 0; attachmentNdx < subpass.getColorAttachments().size(); attachmentNdx++)
+ {
+ if (subpass.getColorAttachments()[attachmentNdx].getImageLayout() == VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL_KHR
+ || subpass.getColorAttachments()[attachmentNdx].getImageLayout() == VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR)
+ {
+ requireDepthStencilLayout = true;
+ break;
+ }
+ }
+
+ for (size_t attachmentNdx = 0; !requireDepthStencilLayout && attachmentNdx < subpass.getInputAttachments().size(); attachmentNdx++)
+ {
+ if (subpass.getInputAttachments()[attachmentNdx].getImageLayout() == VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL_KHR
+ || subpass.getInputAttachments()[attachmentNdx].getImageLayout() == VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR)
+ {
+ requireDepthStencilLayout = true;
+ break;
+ }
+ }
+
+ for (size_t attachmentNdx = 0; !requireDepthStencilLayout && attachmentNdx < subpass.getResolveAttachments().size(); attachmentNdx++)
+ {
+ if (subpass.getResolveAttachments()[attachmentNdx].getImageLayout() == VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL_KHR
+ || subpass.getResolveAttachments()[attachmentNdx].getImageLayout() == VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR)
+ {
+ requireDepthStencilLayout = true;
+ break;
+ }
+ }
+
+ if (subpass.getDepthStencilAttachment().getImageLayout() == VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL_KHR
+ || subpass.getDepthStencilAttachment().getImageLayout() == VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR)
+ {
+ requireDepthStencilLayout = true;
+ break;
+ }
+ }
+
+ if (requireDepthStencilLayout && !de::contains(context.getDeviceExtensions().begin(), context.getDeviceExtensions().end(), string("VK_KHR_maintenance2")))
+ TCU_THROW(NotSupportedError, "VK_KHR_maintenance2 is not supported");
+ }
+
initializeAttachmentIsLazy(attachmentIsLazy, renderPassInfo.getAttachments(), config.imageMemory);
initializeImageClearValues(rng, imageClearValues, renderPassInfo.getAttachments(), attachmentIsLazy);
initializeAttachmentImageUsage(context, attachmentImageUsage, renderPassInfo, attachmentIsLazy, imageClearValues);
for (size_t renderTypeNdx = 0; renderTypeNdx < DE_LENGTH_OF_ARRAY(renderTypes); renderTypeNdx++)
{
- const RenderPass renderPass (vector<Attachment>(1, Attachment(vkFormat,
- VK_SAMPLE_COUNT_1_BIT,
- isDepthAttachment ? loadOp : VK_ATTACHMENT_LOAD_OP_DONT_CARE,
- isDepthAttachment ? VK_ATTACHMENT_STORE_OP_STORE :VK_ATTACHMENT_STORE_OP_DONT_CARE,
- isStencilAttachment ? loadOp : VK_ATTACHMENT_LOAD_OP_DONT_CARE,
- isStencilAttachment ? VK_ATTACHMENT_STORE_OP_STORE :VK_ATTACHMENT_STORE_OP_DONT_CARE,
- VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
- VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL)),
- vector<Subpass>(1, Subpass(VK_PIPELINE_BIND_POINT_GRAPHICS,
- 0u,
- vector<AttachmentReference>(),
- vector<AttachmentReference>(),
- vector<AttachmentReference>(),
- AttachmentReference(0, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL),
- vector<deUint32>())),
- vector<SubpassDependency>());
+ {
+ const RenderPass renderPass (vector<Attachment>(1, Attachment(vkFormat,
+ VK_SAMPLE_COUNT_1_BIT,
+ isDepthAttachment ? loadOp : VK_ATTACHMENT_LOAD_OP_DONT_CARE,
+ isDepthAttachment ? VK_ATTACHMENT_STORE_OP_STORE :VK_ATTACHMENT_STORE_OP_DONT_CARE,
+ isStencilAttachment ? loadOp : VK_ATTACHMENT_LOAD_OP_DONT_CARE,
+ isStencilAttachment ? VK_ATTACHMENT_STORE_OP_STORE :VK_ATTACHMENT_STORE_OP_DONT_CARE,
+ VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
+ VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL)),
+ vector<Subpass>(1, Subpass(VK_PIPELINE_BIND_POINT_GRAPHICS,
+ 0u,
+ vector<AttachmentReference>(),
+ vector<AttachmentReference>(),
+ vector<AttachmentReference>(),
+ AttachmentReference(0, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL),
+ vector<deUint32>())),
+ vector<SubpassDependency>());
+
+ addFunctionCaseWithPrograms<TestConfig>(loadOpGroup.get(), renderTypes[renderTypeNdx].str, renderTypes[renderTypeNdx].str, createTestShaders, renderPassTest, TestConfig(renderPass, renderTypes[renderTypeNdx].types, TestConfig::COMMANDBUFFERTYPES_INLINE, TestConfig::IMAGEMEMORY_STRICT, targetSize, renderPos, renderSize, 90239, allocationKind));
+ }
- addFunctionCaseWithPrograms<TestConfig>(loadOpGroup.get(), renderTypes[renderTypeNdx].str, renderTypes[renderTypeNdx].str, createTestShaders, renderPassTest, TestConfig(renderPass, renderTypes[renderTypeNdx].types, TestConfig::COMMANDBUFFERTYPES_INLINE, TestConfig::IMAGEMEMORY_STRICT, targetSize, renderPos, renderSize, 90239, allocationKind));
+ if (isStencilAttachment && isDepthAttachment)
+ {
+ {
+ const RenderPass renderPass (vector<Attachment>(1, Attachment(vkFormat,
+ VK_SAMPLE_COUNT_1_BIT,
+ isDepthAttachment ? loadOp : VK_ATTACHMENT_LOAD_OP_DONT_CARE,
+ isDepthAttachment ? VK_ATTACHMENT_STORE_OP_STORE :VK_ATTACHMENT_STORE_OP_DONT_CARE,
+ isStencilAttachment ? loadOp : VK_ATTACHMENT_LOAD_OP_DONT_CARE,
+ isStencilAttachment ? VK_ATTACHMENT_STORE_OP_STORE :VK_ATTACHMENT_STORE_OP_DONT_CARE,
+ VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
+ VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL)),
+ vector<Subpass>(1, Subpass(VK_PIPELINE_BIND_POINT_GRAPHICS,
+ 0u,
+ vector<AttachmentReference>(),
+ vector<AttachmentReference>(),
+ vector<AttachmentReference>(),
+ AttachmentReference(0, VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR),
+ vector<deUint32>())),
+ vector<SubpassDependency>());
+
+ addFunctionCaseWithPrograms<TestConfig>(loadOpGroup.get(), string(renderTypes[renderTypeNdx].str) + "_depth_read_only", renderTypes[renderTypeNdx].str, createTestShaders, renderPassTest, TestConfig(renderPass, renderTypes[renderTypeNdx].types, TestConfig::COMMANDBUFFERTYPES_INLINE, TestConfig::IMAGEMEMORY_STRICT, targetSize, renderPos, renderSize, 90239, allocationKind));
+ }
+
+ {
+ const RenderPass renderPass (vector<Attachment>(1, Attachment(vkFormat,
+ VK_SAMPLE_COUNT_1_BIT,
+ isDepthAttachment ? loadOp : VK_ATTACHMENT_LOAD_OP_DONT_CARE,
+ isDepthAttachment ? VK_ATTACHMENT_STORE_OP_STORE :VK_ATTACHMENT_STORE_OP_DONT_CARE,
+ isStencilAttachment ? loadOp : VK_ATTACHMENT_LOAD_OP_DONT_CARE,
+ isStencilAttachment ? VK_ATTACHMENT_STORE_OP_STORE :VK_ATTACHMENT_STORE_OP_DONT_CARE,
+ VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
+ VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL)),
+ vector<Subpass>(1, Subpass(VK_PIPELINE_BIND_POINT_GRAPHICS,
+ 0u,
+ vector<AttachmentReference>(),
+ vector<AttachmentReference>(),
+ vector<AttachmentReference>(),
+ AttachmentReference(0, VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL_KHR),
+ vector<deUint32>())),
+ vector<SubpassDependency>());
+
+ addFunctionCaseWithPrograms<TestConfig>(loadOpGroup.get(), string(renderTypes[renderTypeNdx].str) + "_stencil_read_only", renderTypes[renderTypeNdx].str, createTestShaders, renderPassTest, TestConfig(renderPass, renderTypes[renderTypeNdx].types, TestConfig::COMMANDBUFFERTYPES_INLINE, TestConfig::IMAGEMEMORY_STRICT, targetSize, renderPos, renderSize, 90239, allocationKind));
+ }
+ }
}
formatGroup->addChild(loadOpGroup.release());
VK_SAMPLE_COUNT_1_BIT,
loadOp,
storeOp,
- VK_ATTACHMENT_LOAD_OP_DONT_CARE,
- VK_ATTACHMENT_STORE_OP_DONT_CARE,
+ loadOp,
+ storeOp,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL));
addFunctionCaseWithPrograms<TestConfig>(storeOpGroup.get(), string("self_dep_") + renderTypes[renderTypeNdx].str + (useInputAspect ? "_use_input_aspect" : ""), string("self_dep_") + renderTypes[renderTypeNdx].str, createTestShaders, renderPassTest, TestConfig(renderPass, renderTypes[renderTypeNdx].types, TestConfig::COMMANDBUFFERTYPES_INLINE, TestConfig::IMAGEMEMORY_STRICT, targetSize, renderPos, renderSize, 89246, allocationKind));
}
}
+
+ if (isStencilAttachment && isDepthAttachment)
+ {
+ // Depth read only
+ {
+ vector<Attachment> attachments;
+ vector<Subpass> subpasses;
+ vector<SubpassDependency> deps;
+ vector<VkInputAttachmentAspectReferenceKHR> inputAspects;
+
+ attachments.push_back(Attachment(vkFormat,
+ VK_SAMPLE_COUNT_1_BIT,
+ loadOp,
+ storeOp,
+ loadOp,
+ storeOp,
+ VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
+ VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL));
+
+ attachments.push_back(Attachment(vk::VK_FORMAT_R8G8B8A8_UNORM,
+ VK_SAMPLE_COUNT_1_BIT,
+ VK_ATTACHMENT_LOAD_OP_DONT_CARE,
+ VK_ATTACHMENT_STORE_OP_STORE,
+ VK_ATTACHMENT_LOAD_OP_DONT_CARE,
+ VK_ATTACHMENT_STORE_OP_DONT_CARE,
+ VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
+ VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL));
+
+ subpasses.push_back(Subpass(VK_PIPELINE_BIND_POINT_GRAPHICS,
+ 0u,
+ vector<AttachmentReference>(),
+ vector<AttachmentReference>(),
+ vector<AttachmentReference>(),
+ AttachmentReference(0, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL),
+ vector<deUint32>()));
+ subpasses.push_back(Subpass(VK_PIPELINE_BIND_POINT_GRAPHICS,
+ 0u,
+ vector<AttachmentReference>(1, AttachmentReference(0, VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR)),
+ vector<AttachmentReference>(1, AttachmentReference(1, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)),
+ vector<AttachmentReference>(),
+ AttachmentReference(VK_ATTACHMENT_UNUSED, VK_IMAGE_LAYOUT_GENERAL),
+ vector<deUint32>()));
+
+ deps.push_back(SubpassDependency(0, 1,
+ vk::VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
+ vk::VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
+
+ vk::VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
+ vk::VK_ACCESS_INPUT_ATTACHMENT_READ_BIT,
+ 0u));
+
+ if (useInputAspect)
+ {
+ const VkInputAttachmentAspectReferenceKHR inputAspect =
+ {
+ 0u,
+ 0u,
+
+ (isDepthAttachment ? (VkImageAspectFlags)VK_IMAGE_ASPECT_DEPTH_BIT : 0u)
+ | (isStencilAttachment ? (VkImageAspectFlags)VK_IMAGE_ASPECT_STENCIL_BIT : 0u)
+ };
+
+ inputAspects.push_back(inputAspect);
+ }
+
+ {
+ const RenderPass renderPass (attachments, subpasses, deps, inputAspects);
+
+ addFunctionCaseWithPrograms<TestConfig>(storeOpGroup.get(), renderTypes[renderTypeNdx].str + string(useInputAspect ? "_use_input_aspect" : "") + "_depth_read_only", renderTypes[renderTypeNdx].str, createTestShaders, renderPassTest, TestConfig(renderPass, renderTypes[renderTypeNdx].types, TestConfig::COMMANDBUFFERTYPES_INLINE, TestConfig::IMAGEMEMORY_STRICT, targetSize, renderPos, renderSize, 89246, allocationKind));
+ }
+ }
+ {
+ vector<Attachment> attachments;
+ vector<Subpass> subpasses;
+ vector<SubpassDependency> deps;
+ vector<VkInputAttachmentAspectReferenceKHR> inputAspects;
+
+ attachments.push_back(Attachment(vkFormat,
+ VK_SAMPLE_COUNT_1_BIT,
+ loadOp,
+ storeOp,
+ loadOp,
+ storeOp,
+ VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
+ VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL));
+
+ subpasses.push_back(Subpass(VK_PIPELINE_BIND_POINT_GRAPHICS,
+ 0u,
+ vector<AttachmentReference>(),
+ vector<AttachmentReference>(),
+ vector<AttachmentReference>(),
+ AttachmentReference(0, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL),
+ vector<deUint32>()));
+ subpasses.push_back(Subpass(VK_PIPELINE_BIND_POINT_GRAPHICS,
+ 0u,
+ vector<AttachmentReference>(1, AttachmentReference(0, VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR)),
+ vector<AttachmentReference>(),
+ vector<AttachmentReference>(),
+ AttachmentReference(0, VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR),
+ vector<deUint32>()));
+
+ deps.push_back(SubpassDependency(0, 1,
+ vk::VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | vk::VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
+ vk::VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
+
+ vk::VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
+ vk::VK_ACCESS_INPUT_ATTACHMENT_READ_BIT,
+ vk::VK_DEPENDENCY_BY_REGION_BIT));
+
+ deps.push_back(SubpassDependency(1, 1,
+ vk::VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
+ vk::VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
+
+ vk::VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
+ vk::VK_ACCESS_INPUT_ATTACHMENT_READ_BIT,
+ vk::VK_DEPENDENCY_BY_REGION_BIT));
+
+
+ if (useInputAspect)
+ {
+ const VkInputAttachmentAspectReferenceKHR inputAspect =
+ {
+ 0u,
+ 0u,
+
+ (isDepthAttachment ? (VkImageAspectFlags)VK_IMAGE_ASPECT_DEPTH_BIT : 0u)
+ | (isStencilAttachment ? (VkImageAspectFlags)VK_IMAGE_ASPECT_STENCIL_BIT : 0u)
+ };
+
+ inputAspects.push_back(inputAspect);
+ }
+
+ {
+ const RenderPass renderPass (attachments, subpasses, deps, inputAspects);
+
+ addFunctionCaseWithPrograms<TestConfig>(storeOpGroup.get(), string("self_dep_") + renderTypes[renderTypeNdx].str + (useInputAspect ? "_use_input_aspect" : "") + "_depth_read_only", string("self_dep_") + renderTypes[renderTypeNdx].str, createTestShaders, renderPassTest, TestConfig(renderPass, renderTypes[renderTypeNdx].types, TestConfig::COMMANDBUFFERTYPES_INLINE, TestConfig::IMAGEMEMORY_STRICT, targetSize, renderPos, renderSize, 89246, allocationKind));
+ }
+ }
+ // Stencil read only
+ {
+ vector<Attachment> attachments;
+ vector<Subpass> subpasses;
+ vector<SubpassDependency> deps;
+ vector<VkInputAttachmentAspectReferenceKHR> inputAspects;
+
+ attachments.push_back(Attachment(vkFormat,
+ VK_SAMPLE_COUNT_1_BIT,
+ loadOp,
+ storeOp,
+ loadOp,
+ storeOp,
+ VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
+ VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL));
+
+ attachments.push_back(Attachment(vk::VK_FORMAT_R8G8B8A8_UNORM,
+ VK_SAMPLE_COUNT_1_BIT,
+ VK_ATTACHMENT_LOAD_OP_DONT_CARE,
+ VK_ATTACHMENT_STORE_OP_STORE,
+ VK_ATTACHMENT_LOAD_OP_DONT_CARE,
+ VK_ATTACHMENT_STORE_OP_DONT_CARE,
+ VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
+ VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL));
+
+ subpasses.push_back(Subpass(VK_PIPELINE_BIND_POINT_GRAPHICS,
+ 0u,
+ vector<AttachmentReference>(),
+ vector<AttachmentReference>(),
+ vector<AttachmentReference>(),
+ AttachmentReference(0, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL),
+ vector<deUint32>()));
+ subpasses.push_back(Subpass(VK_PIPELINE_BIND_POINT_GRAPHICS,
+ 0u,
+ vector<AttachmentReference>(1, AttachmentReference(0, VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL_KHR)),
+ vector<AttachmentReference>(1, AttachmentReference(1, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)),
+ vector<AttachmentReference>(),
+ AttachmentReference(VK_ATTACHMENT_UNUSED, VK_IMAGE_LAYOUT_GENERAL),
+ vector<deUint32>()));
+
+ deps.push_back(SubpassDependency(0, 1,
+ vk::VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | vk::VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
+ vk::VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
+
+ vk::VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
+ vk::VK_ACCESS_INPUT_ATTACHMENT_READ_BIT,
+ 0u));
+
+ if (useInputAspect)
+ {
+ const VkInputAttachmentAspectReferenceKHR inputAspect =
+ {
+ 0u,
+ 0u,
+
+ (isDepthAttachment ? (VkImageAspectFlags)VK_IMAGE_ASPECT_DEPTH_BIT : 0u)
+ | (isStencilAttachment ? (VkImageAspectFlags)VK_IMAGE_ASPECT_STENCIL_BIT : 0u)
+ };
+
+ inputAspects.push_back(inputAspect);
+ }
+
+ {
+ const RenderPass renderPass (attachments, subpasses, deps, inputAspects);
+
+ addFunctionCaseWithPrograms<TestConfig>(storeOpGroup.get(), renderTypes[renderTypeNdx].str + string(useInputAspect ? "_use_input_aspect" : "") + "_stencil_read_only", renderTypes[renderTypeNdx].str, createTestShaders, renderPassTest, TestConfig(renderPass, renderTypes[renderTypeNdx].types, TestConfig::COMMANDBUFFERTYPES_INLINE, TestConfig::IMAGEMEMORY_STRICT, targetSize, renderPos, renderSize, 89246, allocationKind));
+ }
+ }
+ {
+ vector<Attachment> attachments;
+ vector<Subpass> subpasses;
+ vector<SubpassDependency> deps;
+ vector<VkInputAttachmentAspectReferenceKHR> inputAspects;
+
+ attachments.push_back(Attachment(vkFormat,
+ VK_SAMPLE_COUNT_1_BIT,
+ loadOp,
+ storeOp,
+ loadOp,
+ storeOp,
+ VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
+ VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL));
+
+ subpasses.push_back(Subpass(VK_PIPELINE_BIND_POINT_GRAPHICS,
+ 0u,
+ vector<AttachmentReference>(),
+ vector<AttachmentReference>(),
+ vector<AttachmentReference>(),
+ AttachmentReference(0, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL),
+ vector<deUint32>()));
+ subpasses.push_back(Subpass(VK_PIPELINE_BIND_POINT_GRAPHICS,
+ 0u,
+ vector<AttachmentReference>(1, AttachmentReference(0, VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL_KHR)),
+ vector<AttachmentReference>(),
+ vector<AttachmentReference>(),
+ AttachmentReference(0, VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL_KHR),
+ vector<deUint32>()));
+
+ deps.push_back(SubpassDependency(0, 1,
+ vk::VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | vk::VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
+ vk::VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
+
+ vk::VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
+ vk::VK_ACCESS_INPUT_ATTACHMENT_READ_BIT,
+ vk::VK_DEPENDENCY_BY_REGION_BIT));
+
+ deps.push_back(SubpassDependency(1, 1,
+ vk::VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
+ vk::VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
+
+ vk::VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
+ vk::VK_ACCESS_INPUT_ATTACHMENT_READ_BIT,
+ vk::VK_DEPENDENCY_BY_REGION_BIT));
+
+
+ if (useInputAspect)
+ {
+ const VkInputAttachmentAspectReferenceKHR inputAspect =
+ {
+ 0u,
+ 0u,
+
+ (isDepthAttachment ? (VkImageAspectFlags)VK_IMAGE_ASPECT_DEPTH_BIT : 0u)
+ | (isStencilAttachment ? (VkImageAspectFlags)VK_IMAGE_ASPECT_STENCIL_BIT : 0u)
+ };
+
+ inputAspects.push_back(inputAspect);
+ }
+
+ {
+ const RenderPass renderPass (attachments, subpasses, deps, inputAspects);
+
+ addFunctionCaseWithPrograms<TestConfig>(storeOpGroup.get(), string("self_dep_") + renderTypes[renderTypeNdx].str + (useInputAspect ? "_use_input_aspect" : "") + "_stencil_read_only", string("self_dep_") + renderTypes[renderTypeNdx].str, createTestShaders, renderPassTest, TestConfig(renderPass, renderTypes[renderTypeNdx].types, TestConfig::COMMANDBUFFERTYPES_INLINE, TestConfig::IMAGEMEMORY_STRICT, targetSize, renderPos, renderSize, 89246, allocationKind));
+ }
+ }
+ }
}
}
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dEQP-VK.renderpass.suballocation.formats.d32_sfloat.input.dont_care.dont_care.self_dep_clear_draw_use_input_aspect
dEQP-VK.renderpass.suballocation.formats.d24_unorm_s8_uint.clear.clear
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dEQP-VK.renderpass.suballocation.formats.d24_unorm_s8_uint.clear.draw
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dEQP-VK.renderpass.suballocation.formats.d24_unorm_s8_uint.clear.clear_draw
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dEQP-VK.renderpass.suballocation.formats.d24_unorm_s8_uint.load.clear
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dEQP-VK.renderpass.suballocation.formats.d24_unorm_s8_uint.load.clear_draw
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dEQP-VK.renderpass.suballocation.formats.d24_unorm_s8_uint.input.load.store.clear
dEQP-VK.renderpass.suballocation.formats.d24_unorm_s8_uint.input.load.store.self_dep_clear
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dEQP-VK.renderpass.dedicated_allocation.attachment.1.0
dEQP-VK.renderpass.dedicated_allocation.attachment.1.1
dEQP-VK.renderpass.dedicated_allocation.attachment.1.2