self->fallback_pool = NULL;
}
+ if (self->window)
+ gst_d3d11_window_unprepare (self->window);
+
gst_clear_object (&self->device);
gst_clear_object (&self->window);
return ret;
}
+void
+gst_d3d11_window_unprepare (GstD3D11Window * window)
+{
+ GstD3D11WindowClass *klass;
+
+ g_return_if_fail (GST_IS_D3D11_WINDOW (window));
+
+ klass = GST_D3D11_WINDOW_GET_CLASS (window);
+
+ if (klass->unprepare)
+ klass->unprepare (window);
+}
+
GstD3D11WindowNativeType
gst_d3d11_window_get_native_type_from_handle (guintptr handle)
{
void (*on_resize) (GstD3D11Window * window,
guint width,
guint height);
+
+ void (*unprepare) (GstD3D11Window * window);
};
GType gst_d3d11_window_get_type (void);
gboolean gst_d3d11_window_unlock_stop (GstD3D11Window * window);
+void gst_d3d11_window_unprepare (GstD3D11Window * window);
+
void gst_d3d11_window_on_key_event (GstD3D11Window * window,
const gchar * event,
const gchar * key);
guint width, guint height);
static void
gst_d3d11_window_core_window_on_resize_sync (GstD3D11Window * window);
+static void
+gst_d3d11_window_core_window_unprepare (GstD3D11Window * window);
static float
get_logical_dpi (void)
GST_DEBUG_FUNCPTR (gst_d3d11_window_core_window_unlock_stop);
window_class->on_resize =
GST_DEBUG_FUNCPTR (gst_d3d11_window_core_window_on_resize);
+ window_class->unprepare =
+ GST_DEBUG_FUNCPTR (gst_d3d11_window_core_window_unprepare);
}
static void
static void
gst_d3d11_window_core_window_dispose (GObject * object)
{
- GstD3D11WindowCoreWindow *self = GST_D3D11_WINDOW_CORE_WINDOW (object);
+ gst_d3d11_window_core_window_unprepare (GST_D3D11_WINDOW (object));
+
+ G_OBJECT_CLASS (parent_class)->dispose (object);
+}
+
+static void
+gst_d3d11_window_core_window_unprepare (GstD3D11Window * window)
+{
+ GstD3D11WindowCoreWindow *self = GST_D3D11_WINDOW_CORE_WINDOW (window);
CoreWindowWinRTStorage *storage = self->storage;
if (storage) {
}
self->storage = NULL;
-
- G_OBJECT_CLASS (parent_class)->dispose (object);
}
static gboolean
static void
gst_d3d11_window_swap_chain_panel_on_resize_sync (GstD3D11Window *
window);
+static void
+gst_d3d11_window_swap_chain_panel_unprepare (GstD3D11Window * window);
+
class PanelResizeHandler
: public RuntimeClass<RuntimeClassFlags<ClassicCom>,
Xaml::ISizeChangedEventHandler>
GST_DEBUG_FUNCPTR (gst_d3d11_window_swap_chain_panel_unlock_stop);
window_class->on_resize =
GST_DEBUG_FUNCPTR (gst_d3d11_window_swap_chain_panel_on_resize);
+ window_class->unprepare =
+ GST_DEBUG_FUNCPTR (gst_d3d11_window_swap_chain_panel_unprepare);
}
static void
static void
gst_d3d11_window_swap_chain_panel_dispose (GObject * object)
{
+ gst_d3d11_window_swap_chain_panel_unprepare (GST_D3D11_WINDOW (object));
+
+ G_OBJECT_CLASS (parent_class)->dispose (object);
+}
+
+static void
+gst_d3d11_window_swap_chain_panel_unprepare (GstD3D11Window * window)
+{
GstD3D11WindowSwapChainPanel *self =
- GST_D3D11_WINDOW_SWAP_CHAIN_PANEL (object);
+ GST_D3D11_WINDOW_SWAP_CHAIN_PANEL (window);
SwapChainPanelWinRTStorage *storage = self->storage;
if (storage) {
}
self->storage = NULL;
-
- G_OBJECT_CLASS (parent_class)->dispose (object);
}
static gboolean
static void
gst_d3d11_window_win32_on_resize (GstD3D11Window * window,
guint width, guint height);
+static void gst_d3d11_window_win32_unprepare (GstD3D11Window * window);
static void
gst_d3d11_window_win32_class_init (GstD3D11WindowWin32Class * klass)
window_class->present = GST_DEBUG_FUNCPTR (gst_d3d11_window_win32_present);
window_class->on_resize =
GST_DEBUG_FUNCPTR (gst_d3d11_window_win32_on_resize);
+ window_class->unprepare =
+ GST_DEBUG_FUNCPTR (gst_d3d11_window_win32_unprepare);
}
static void
static void
gst_d3d11_window_win32_dispose (GObject * object)
{
- GstD3D11WindowWin32 *self = GST_D3D11_WINDOW_WIN32 (object);
+ gst_d3d11_window_win32_unprepare (GST_D3D11_WINDOW (object));
+
+ G_OBJECT_CLASS (parent_class)->dispose (object);
+}
+
+static void
+gst_d3d11_window_win32_unprepare (GstD3D11Window * window)
+{
+ GstD3D11WindowWin32 *self = GST_D3D11_WINDOW_WIN32 (window);
gst_d3d11_window_win32_release_external_handle (self);
- if (self->loop) {
+ if (self->loop) {
g_main_loop_quit (self->loop);
}
g_main_context_unref (self->main_context);
self->main_context = NULL;
}
-
- G_OBJECT_CLASS (parent_class)->dispose (object);
}
static void