state->pass = pass;
state->vk_framebuffer = framebuffer;
state->render_area = render_pass_begin->renderArea;
+ unsigned attachment_count;
if (attachment_info) {
state->imageless_views = realloc(state->imageless_views, sizeof(*state->imageless_views) * attachment_info->attachmentCount);
for (unsigned i = 0; i < attachment_info->attachmentCount; i++)
state->imageless_views[i] = lvp_image_view_from_handle(attachment_info->pAttachments[i]);
- }
+ attachment_count = attachment_info->attachmentCount;
+ } else
+ attachment_count = framebuffer->attachment_count;
state->framebuffer.width = state->vk_framebuffer->width;
state->framebuffer.height = state->vk_framebuffer->height;
state->framebuffer.layers = state->vk_framebuffer->layers;
- if (state->num_pending_aspects < state->pass->attachment_count) {
- state->pending_clear_aspects = realloc(state->pending_clear_aspects, sizeof(VkImageAspectFlags) * state->pass->attachment_count);
- state->cleared_views = realloc(state->cleared_views, sizeof(uint32_t) * state->pass->attachment_count);
- state->num_pending_aspects = state->pass->attachment_count;
+ if (state->num_pending_aspects < attachment_count) {
+ state->pending_clear_aspects = realloc(state->pending_clear_aspects, sizeof(VkImageAspectFlags) * attachment_count);
+ state->cleared_views = realloc(state->cleared_views, sizeof(uint32_t) * attachment_count);
+ state->num_pending_aspects = attachment_count;
}
- state->attachments = realloc(state->attachments, sizeof(*state->attachments) * pass->attachment_count);
- for (unsigned i = 0; i < state->pass->attachment_count; i++) {
+ state->attachments = realloc(state->attachments, sizeof(*state->attachments) * attachment_count);
+ for (unsigned i = 0; i < attachment_count; i++) {
struct lvp_render_pass_attachment *att = &pass->attachments[i];
VkImageAspectFlags att_aspects = vk_format_aspects(att->format);
VkImageAspectFlags clear_aspects = 0;