Also, don't try and build the quicktime/CG bits on QPA for now,
since that really doesn't seem to work.
Change-Id: If88b94bae3c092f2480318fa169250c03de44784
Reviewed-on: http://codereview.qt.nokia.com/2545
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Jonas Rabbe <jonas.rabbe@nokia.com>
PRIVATE_HEADERS += effects/qsoundeffect_qmedia_p.h
SOURCES += effects/qsoundeffect_qmedia_p.cpp
}
-} else {
+} else:!qpa {
PRIVATE_HEADERS += effects/qsoundeffect_qsound_p.h
SOURCES += effects/qsoundeffect_qsound_p.cpp
+} else {
+ DEFINES += QT_MULTIMEDIA_QMEDIAPLAYER
+ PRIVATE_HEADERS += effects/qsoundeffect_qmedia_p.h
+ SOURCES += effects/qsoundeffect_qmedia_p.cpp
}
PRIVATE_HEADERS += \
include(video/video.pri)
include(effects/effects.pri)
-mac {
+mac:!qpa {
!simulator {
HEADERS += qpaintervideosurface_mac_p.h
OBJECTIVE_SOURCES += qpaintervideosurface_mac.mm
**
****************************************************************************/
+#include <AppKit/AppKit.h>
+#include <QuartzCore/CIContext.h>
+#include <CGLCurrent.h>
+#include <OpenGL/gl.h>
+
#include "qpaintervideosurface_mac_p.h"
#include <QtCore/qdatetime.h>
#include <QtDebug>
-#include <QuartzCore/CIContext.h>
-#include <CGLCurrent.h>
-
-
QT_BEGIN_NAMESPACE
extern CGContextRef qt_mac_cg_context(const QPaintDevice *pdev); //qpaintdevice_mac.cpp
}
mac:!simulator {
- SUBDIRS += audiocapture qt7
+ SUBDIRS += audiocapture
+ !qpa: SUBDIRS += qt7
}