Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
"NUM_CLIPDIST_ENABLED",
"NUM_CULLDIST_ENABLED",
"FS_EARLY_DEPTH_STENCIL",
+ "FS_POST_DEPTH_COVERAGE",
"NEXT_SHADER",
"CS_FIXED_BLOCK_WIDTH",
"CS_FIXED_BLOCK_HEIGHT",
mismatch between shaders, then it is unspecified whether this behavior
will be enabled.
+FS_POST_DEPTH_COVERAGE
+""""""""""""""""""""""
+
+When enabled, the input for TGSI_SEMANTIC_SAMPLEMASK will exclude samples
+that have failed the depth/stencil tests. This is only valid when
+FS_EARLY_DEPTH_STENCIL is also specified.
+
Texture Sampling and Texture Formats
------------------------------------
TGSI_PROPERTY_NUM_CLIPDIST_ENABLED,
TGSI_PROPERTY_NUM_CULLDIST_ENABLED,
TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL,
+ TGSI_PROPERTY_FS_POST_DEPTH_COVERAGE,
TGSI_PROPERTY_NEXT_SHADER,
TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH,
TGSI_PROPERTY_CS_FIXED_BLOCK_HEIGHT,