example: glview - use delete to deallocate memory
authorAmitesh Singh <amitesh.sh@samsung.com>
Wed, 14 Oct 2015 14:57:57 +0000 (20:27 +0530)
committerAmitesh Singh <amitesh.sh@samsung.com>
Wed, 14 Oct 2015 15:00:06 +0000 (20:30 +0530)
CID: 1327363

src/examples/glview_cxx_example_01.cc

index f8b7101..bcf44d9 100644 (file)
@@ -42,7 +42,7 @@ load_shader(GLData *gld, GLenum type, const char *shader_src )
 
              gl->glGetShaderInfoLog(shader, info_len, NULL, info_log);
              printf("Error compiling shader:\n%s\n======\n%s\n======\n", info_log, shader_src );
-             free(info_log);
+             delete [] info_log;
           }
         gl->glDeleteShader(shader);
         return 0;