--- /dev/null
+/*
+ * Copyright © 2016 Intel Corporation
+ * Copyright © 2018 Valve Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "nir.h"
+
+/**
+ * \file nir_opt_move_load_ubo.c
+ *
+ * This pass moves load UBO operations just before their first use inside
+ * the same basic block.
+ */
+static bool
+move_load_ubo_source(nir_src *src, nir_block *block, nir_instr *before)
+{
+ if (!src->is_ssa)
+ return false;
+
+ nir_instr *src_instr = src->ssa->parent_instr;
+
+ if (src_instr->block == block &&
+ src_instr->type == nir_instr_type_intrinsic &&
+ nir_instr_as_intrinsic(src_instr)->intrinsic == nir_intrinsic_load_ubo) {
+
+ exec_node_remove(&src_instr->node);
+
+ if (before)
+ exec_node_insert_node_before(&before->node, &src_instr->node);
+ else
+ exec_list_push_tail(&block->instr_list, &src_instr->node);
+
+ return true;
+ }
+ return false;
+}
+
+static bool
+move_load_ubo_source_cb(nir_src *src, void *data)
+{
+ bool *progress = data;
+
+ nir_instr *instr = src->parent_instr;
+ if (move_load_ubo_source(src, instr->block, instr))
+ *progress = true;
+
+ return true; /* nir_foreach_src should keep going */
+}
+
+static bool
+move_load_ubo(nir_block *block)
+{
+ bool progress = false;
+
+ nir_if *iff = nir_block_get_following_if(block);
+ if (iff) {
+ progress |= move_load_ubo_source(&iff->condition, block, NULL);
+ }
+
+ nir_foreach_instr_reverse(instr, block) {
+
+ if (instr->type == nir_instr_type_phi) {
+ /* We're going backwards so everything else is a phi too */
+ } else if (instr->type == nir_instr_type_alu) {
+ nir_alu_instr *alu = nir_instr_as_alu(instr);
+
+ for (int i = nir_op_infos[alu->op].num_inputs - 1; i >= 0; i--) {
+ progress |= move_load_ubo_source(&alu->src[i].src, block, instr);
+ }
+ } else {
+ nir_foreach_src(instr, move_load_ubo_source_cb, &progress);
+ }
+ }
+
+ return false;
+}
+
+bool
+nir_opt_move_load_ubo(nir_shader *shader)
+{
+ bool progress = false;
+
+ nir_foreach_function(func, shader) {
+ if (!func->impl)
+ continue;
+
+ nir_foreach_block(block, func->impl) {
+ if (move_load_ubo(block)) {
+ nir_metadata_preserve(func->impl, nir_metadata_block_index |
+ nir_metadata_dominance |
+ nir_metadata_live_ssa_defs);
+ progress = true;
+ }
+ }
+ }
+
+ return progress;
+}