mesa/st: don't call finish in st_glFlush()
authorKeith Whitwell <keithw@vmware.com>
Fri, 13 Mar 2009 15:45:21 +0000 (15:45 +0000)
committerKeith Whitwell <keithw@vmware.com>
Fri, 13 Mar 2009 15:53:48 +0000 (15:53 +0000)
It is not the state tracker's responsibilty to inject sleeps and
pessimize performance in the hope of avoiding buffer synchronization
issues in buggy drivers.

Calling finish() here will just hide problems that need to be fixed
elsewhere.

src/mesa/state_tracker/st_cb_flush.c

index f8621ab..4fdb673 100644 (file)
@@ -117,13 +117,16 @@ static void st_glFlush(GLcontext *ctx)
 {
    struct st_context *st = ctx->st;
 
+   /* Don't call st_finish() here.  It is not the state tracker's
+    * responsibilty to inject sleeps in the hope of avoiding buffer
+    * synchronization issues.  Calling finish() here will just hide
+    * problems that need to be fixed elsewhere.
+    */
+   st_flush(st, PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, NULL);
+
    if (is_front_buffer_dirty(st)) {
-      st_finish(st);
       display_front_buffer(st);
    }
-   else {
-      st_flush(st, PIPE_FLUSH_RENDER_CACHE, NULL);
-   }
 }