g_return_val_if_fail (GST_IS_D3D11_ALLOCATOR (allocator), FALSE);
klass = GST_D3D11_ALLOCATOR_GET_CLASS (allocator);
- if (klass->set_actvie)
- return klass->set_actvie (allocator, active);
+ if (klass->set_active)
+ return klass->set_active (allocator, active);
return TRUE;
}
gobject_class->dispose = gst_d3d11_pool_allocator_dispose;
gobject_class->finalize = gst_d3d11_pool_allocator_finalize;
- d3d11alloc_class->set_actvie = gst_d3d11_pool_allocator_set_active;
+ d3d11alloc_class->set_active = gst_d3d11_pool_allocator_set_active;
}
static void