ID3D12Device1_CheckFeatureSupport(pdev->dev, D3D12_FEATURE_ARCHITECTURE1, &pdev->architecture, sizeof(pdev->architecture));
ID3D12Device1_CheckFeatureSupport(pdev->dev, D3D12_FEATURE_D3D12_OPTIONS, &pdev->options, sizeof(pdev->options));
ID3D12Device1_CheckFeatureSupport(pdev->dev, D3D12_FEATURE_D3D12_OPTIONS2, &pdev->options2, sizeof(pdev->options2));
+ ID3D12Device1_CheckFeatureSupport(pdev->dev, D3D12_FEATURE_D3D12_OPTIONS3, &pdev->options3, sizeof(pdev->options3));
pdev->queue_families[pdev->queue_family_count++] = (struct dzn_queue_family) {
.props = {
D3D12_FEATURE_DATA_ARCHITECTURE1 architecture;
D3D12_FEATURE_DATA_D3D12_OPTIONS options;
D3D12_FEATURE_DATA_D3D12_OPTIONS2 options2;
+ D3D12_FEATURE_DATA_D3D12_OPTIONS3 options3;
VkPhysicalDeviceMemoryProperties memory;
D3D12_HEAP_FLAGS heap_flags_for_mem_type[VK_MAX_MEMORY_TYPES];
const struct vk_sync_type *sync_types[MAX_SYNC_TYPES + 1];