for (c = 0; c < ir->operands[0]->type->components(); c++)
b[c] = !op[0]->value.b[c];
break;
+
+ case ir_unop_f2i:
+ assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
+ type = ir->type;
+ for (c = 0; c < ir->operands[0]->type->components(); c++) {
+ i[c] = op[0]->value.f[c];
+ }
+ break;
+ case ir_unop_i2f:
+ assert(op[0]->type->base_type == GLSL_TYPE_UINT ||
+ op[0]->type->base_type == GLSL_TYPE_INT);
+ type = ir->type;
+ for (c = 0; c < ir->operands[0]->type->components(); c++) {
+ if (op[0]->type->base_type == GLSL_TYPE_INT)
+ f[c] = op[0]->value.i[c];
+ else
+ f[c] = op[0]->value.u[c];
+ }
+ break;
+
case ir_binop_add:
if (ir->operands[0]->type == ir->operands[1]->type) {
type = ir->operands[0]->type;