using namespace brw;
+static bool
+supports_type_conversion(const fs_inst *inst) {
+ switch (inst->opcode) {
+ case BRW_OPCODE_MOV:
+ case SHADER_OPCODE_MOV_INDIRECT:
+ return true;
+ case BRW_OPCODE_SEL:
+ return inst->dst.type == get_exec_type(inst);
+ default:
+ /* FIXME: We assume the opcodes don't explicitly mentioned
+ * before just work fine with arbitrary conversions.
+ */
+ return true;
+ }
+}
+
bool
fs_visitor::lower_d2x()
{
bool progress = false;
- foreach_block_and_inst_safe(block, fs_inst, inst, cfg) {
- if (inst->opcode != BRW_OPCODE_MOV)
- continue;
-
- if (inst->dst.type != BRW_REGISTER_TYPE_F &&
- inst->dst.type != BRW_REGISTER_TYPE_D &&
- inst->dst.type != BRW_REGISTER_TYPE_UD)
- continue;
+ foreach_block_and_inst(block, fs_inst, inst, cfg) {
+ const fs_builder ibld(this, block, inst);
+ fs_reg dst = inst->dst;
+ bool saturate = inst->saturate;
- if (inst->src[0].type != BRW_REGISTER_TYPE_DF &&
- inst->src[0].type != BRW_REGISTER_TYPE_UQ &&
- inst->src[0].type != BRW_REGISTER_TYPE_Q)
- continue;
+ if (supports_type_conversion(inst)) {
+ if (get_exec_type_size(inst) == 8 && type_sz(inst->dst.type) < 8) {
+ /* From the Broadwell PRM, 3D Media GPGPU, "Double Precision Float to
+ * Single Precision Float":
+ *
+ * The upper Dword of every Qword will be written with undefined
+ * value when converting DF to F.
+ *
+ * So we need to allocate a temporary that's two registers, and then do
+ * a strided MOV to get the lower DWord of every Qword that has the
+ * result.
+ */
+ fs_reg temp = ibld.vgrf(get_exec_type(inst));
+ fs_reg strided_temp = subscript(temp, dst.type, 0);
- assert(inst->dst.file == VGRF);
- assert(inst->saturate == false);
- fs_reg dst = inst->dst;
+ assert(inst->size_written == inst->dst.component_size(inst->exec_size));
+ inst->dst = strided_temp;
+ inst->saturate = false;
+ /* As it is an strided destination, we write n-times more being n the
+ * size ratio between source and destination types. Update
+ * size_written accordingly.
+ */
+ inst->size_written = inst->dst.component_size(inst->exec_size);
+ ibld.at(block, inst->next).MOV(dst, strided_temp)->saturate = saturate;
- const fs_builder ibld(this, block, inst);
+ progress = true;
+ }
+ } else {
+ fs_reg temp0 = ibld.vgrf(get_exec_type(inst));
- /* From the Broadwell PRM, 3D Media GPGPU, "Double Precision Float to
- * Single Precision Float":
- *
- * The upper Dword of every Qword will be written with undefined
- * value when converting DF to F.
- *
- * So we need to allocate a temporary that's two registers, and then do
- * a strided MOV to get the lower DWord of every Qword that has the
- * result.
- */
- fs_reg temp = ibld.vgrf(inst->src[0].type, 1);
- fs_reg strided_temp = subscript(temp, inst->dst.type, 0);
- ibld.MOV(strided_temp, inst->src[0]);
- ibld.MOV(dst, strided_temp);
+ assert(inst->size_written == inst->dst.component_size(inst->exec_size));
+ inst->dst = temp0;
+ /* As it is an strided destination, we write n-times more being n the
+ * size ratio between source and destination types. Update
+ * size_written accordingly.
+ */
+ inst->size_written = inst->dst.component_size(inst->exec_size);
+ inst->saturate = false;
+ /* Now, do the conversion to original destination's type. In next iteration,
+ * we will lower it if it is a d2f conversion.
+ */
+ ibld.at(block, inst->next).MOV(dst, temp0)->saturate = saturate;
- inst->remove(block);
- progress = true;
+ progress = true;
+ }
}
if (progress)